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December 1, 2014
Contents
Introduction .......................................................................7
The PlayMaker Server..........................................................................8
The LCD .........................................................................................9
Technical Specifications - Server ..................................................... 11
Unit Installation ............................................................................ 15
Maintenance and Service Information .............................................. 16
Connections.................................................................................. 16
The PlayMaker Controller ................................................................... 17
Touchscreen Display ...................................................................... 18
T-Bar........................................................................................... 18
Jog.............................................................................................. 18
Programmable LCD Keys ................................................................ 18
Keypads....................................................................................... 19
Technical Specifications - Controller ................................................. 20
Controller Installation ................................................................ 20
Maintenance and Service Information .............................................. 21
Back Panel - Connections ............................................................... 22
Conventions Used in this Manual ......................................................... 23
Basics ...............................................................................25
The Main Screen ............................................................................... 26
Video Settings .............................................................................. 27
Audio Settings .............................................................................. 29
Controller Settings......................................................................... 30
In/Out ......................................................................................... 31
Maintenance ................................................................................. 32
Data ............................................................................................ 33
SmartEvents .................................................................................... 34
Groups, Pages, and SmartEvents..................................................... 35
SmartEvent Options....................................................................... 38
Network .......................................................................................... 39
Export ............................................................................................. 40
Auto Import Settings ..................................................................... 42
Recording..................................................................................... 43
Using the Virtual Keyboard ............................................................. 44
Audio Routing ............................................................................... 45
Stripping a Recording..................................................................... 46
Go To Timecode ............................................................................ 47
The CLR Key ................................................................................. 47
The MENU Key .............................................................................. 48
OSD Data (Superimposed Data).......................................................... 48
OSD Data for Live/Replay ............................................................... 48
Shutdown ........................................................................................ 49
RAID Disk Replacement ..................................................................... 50
License Installation ........................................................................... 51
Software Upgrades............................................................................ 51
Working in Studio Mode ..................................................................... 52
Managing Recordings......................................................................... 52
Replay...............................................................................53
Replaying Video ................................................................................ 54
Cues..................................................................................61
Marking Cues ................................................................................... 62
Cue Setup........................................................................................ 62
Cue Sorting...................................................................................... 64
Loading a Cue .................................................................................. 64
Clips..................................................................................65
About Clips ...................................................................................... 66
Creating a Clip.................................................................................. 67
List of Clips .................................................................................. 71
Loading a Clip ............................................................................... 73
OSD Data for a Loaded Clip ............................................................ 74
Changing Clips .............................................................................. 75
Playing a Clip ................................................................................... 76
Playing All Clips............................................................................. 76
Looping Clips ................................................................................ 77
Protecting a Clip............................................................................ 78
Clip Setup ........................................................................................ 79
Using the Numeric Keypad.............................................................. 80
Playlists ............................................................................81
Setting the Active Playlist................................................................... 82
Loading the Current Playlist................................................................ 84
OSD Data for a Playlist................................................................... 84
Adding Clips to the Playlist ................................................................. 85
Reorganizing the Playlist ............................................................ 86
Adding Clips with SmartEvent to a Playlist ........................................ 86
Adding Clips to Multiple Playlists ...................................................... 86
Changing Clips Within a Playlist .......................................................... 88
Playing a Playlist ........................................................................... 88
Additional Options ......................................................................... 89
Transition Effects........................................................................... 90
Setting Clip Speed ......................................................................... 91
Playlist Setup ................................................................................... 92
Networking .......................................................................95
Copying Clips from a Remote Server.................................................... 96
Copying Clips from Local Server to Remote Server ................................ 97
Copying Clips to a Shared Directory or External Device .......................... 97
System Configuration........................................................99
Configuring the Jog ......................................................................... 100
Configuring the T-Bar ...................................................................... 102
AC-8 Analog Audio Converter ........................................................... 103
AES-8 Audio Converter .................................................................... 104
Appendix.........................................................................107
In this section:
The PlayMaker Server on page 8
The PlayMaker Controller on page 17
Conventions Used in this Manual on page 23
The PlayMaker Server
PlayMaker is a multi channel, slow motion video server, that provides I-Frame ingest,
synchronized slow motion replay, and editing tools.
PlayMaker currently supports up to eight input/output channels and can be delivered in
a 2, 4, 6, or 8 channel configuration.
The PlayMaker server uses a 3U chassis containing eight video disks, with quick access
to the front panel for disk replacement. The front server panel is equipped with an LCD
screen showing server status, input and genlock detection, disk status, and more. The
server is capable of recording 120 hours in SD (@50 mbps data rate), or 60 hours in
HD (@100 mbps data rate).
To safeguard system integrity, PlayMaker runs on two system disks, using separate
RAID 1 protection, and a dual hot swap power supply. The video storage disks use
RAID 6 dual parity protection.
1. Introduction
Super slow motion: PlayMaker can support both 50/75 fps cameras in 50hz and 60/90
fps in 60hz.
Based on its extended I/O capacity, 1 server can run 2 cameras at 3 times the normal
speed or 3 cameras at twice the normal speed, while preserving two outputs. The
advanced design also allows seamless integration between standard channels and high
speed cams, allowing, for example, 4 in > 2 out, while 1 of the inputs is actually a
super slow-motion feed.
3D stereoscopic support - with its unique 8 channels configuration, PlayMaker can
provide up to 4 stereo channels with flexible I/O configuration, while maintaining the
existing workflow.
1. Introduction
• Nm: Server name, Server number, Number of clients
connected to server (cl:1)
Power supply
Redundant power supply, 2X 460W (max) 100-240V 47-63hz
3D stereoscopic
Dual link
Video CODECs
1. Introduction
SD DVCpro50,
HD DVCpro100, DNxHD 145/120mbps
Recording capacity
SD (at 50mpbs) Over 120 hours (at 50mpbs)
HD (at 100mpbs) Over 60 hours (at 100mpbs)
Available I/O configurations
2 channels, 4 channels, 6 channels, 8 channels
Extended capacity
SD Over 240 hours (at 50mpbs)
HD Over 120 hours (at 100mpbs)
Channel configurations
Fully Flexible
8in / 0out
7in / 1out
6in / 2out
5in / 3out
4in / 4out
Super slow‐motion configuration
In super slow-motion mode, each double speed camera will occupy two inputs, each
triple speed will occupy 3 inputs.
Double speed camera
4 channels
1 SSM in + 1 in > 1 out
6 channels
1 SSM + 2 in > 2 out
2 SSM > 2 out
8 channels
1 SSM + 4 in > 2 out
1. Introduction
X Sync, Frame accurate recording, Frame accurate playout
2 in / 2 out, Play while record
3 in / 3 out, Play while record
4 in / 4 out, Play while record
5 in / 5 out, Record, later Play
6 in / 6 out, Record, later Play
7 in / 7 out, Record, later Play
8 in / 8 out, Record, later Play
Video inputs
1 X SDI / HD-SDI per Video input
Loop 2 X SDI / HD-SDI per input - clean
Monitoring 2 X SDI / HD-SDI per input with OSD
Video outputs
2 X SDI / HD-SDI per Video output
1. Introduction
Monitoring 2 X SDI / HD-SDI per output with OSD
Genlock
Analog Black Burst / tri level
Auto detect
75Ω with loop through
Time code input
Internal free run
LTC - XLR
Embedded VITC / ATC (RP-188)
Time code output
VITC (of recorded Input TC)
Data interfaces
2x Serial
4x USB (2 front / 2 back)
1x SATA
2x Ethernet (1Gb)
1x VGA maintenance (front)
1x XLR LTC input
VDCP
8 X RS-422 using 8-port external interface
CPU
2 GHz Intel quad core Xeon
Operating system
Linux
RAM
6 GB
1. Introduction
System hard drive
2X 500GB mirrored
Internal disk storage
8 x 3"1/2 1TB SATA 2
Or optional
8 x 3"1/2 2TB SATA 2
Hard Disk Redundancy
Raid 6 striped disks with dual parity
Environmental conditions
Operating temperature: 5c - 40C
Storage temperature: -40c - 70c
Humidity: 90% max
Step 2: Connecting the Power
■ The Server has two power supplies. Connect two power cables, one for each power
1. Introduction
supply.
DANGER:
To avoid the risk of electrical shock and fire, inspect the system power cord and
plug routinely. Ensure they are not damaged in any way.
CAUTION:
Make sure power connection includes reliable grounding.
After the Server is mounted and secured, connect both power supply cables to the
power supply tray. Two power supplies give a back-up power source in case one incurs
a problem.
NOTE:
When one of the power sources ceases to function, an alarm sounds to alert you
that only one power source is in use. Press MUTE on the front panel to silence the
alarm.
Step 3: Connecting the Video
The Server must receive a valid reference (Genlock) signal.
When using an Analog GENLOCK source, you can connect one ANALOG REF plug as the
input and the other ANALOG REF plug will automatically serve as the output (Loop).
When using Analog GENLOCK, always put a 75-OHM termination on the REF out.
Do not use a chained signal from other devices. Connect the video cables according to
your configuration.
Step 5: Powering Up
When all necessary connections have been completed and configured, switch on the
Server by pressing the POWER button on the front panel.
Maintenance and Service Information
DANGER:
This unit has two connections to the main supply. For protection against electric
shock, disconnect both electric cords before service.
CAUTION:
Do not remove the power module without gloves. The cover of the power
module serves as a heat-sink for cooling. Temperature can reach 60°C under
full load condition. If removed, put aside the power module until cool, and
prevent anyone from touching it until it is cooled.
1. Introduction
CAUTION:
Risk of explosion if lithium battery on motherboard is replaced by an incorrect
type. Dispose of used batteries according to the instructions.
Connections
The back panel of the PlayMaker server is where all input and output connections are
made. For information on the various possible wiring configurations, see Appendix on
page 107.
NOTE:
By default, the left socket (LAN-1) is used for controls and connection to external
share-points, and LAN-2 is used for networking multiple servers.
1. Introduction
The PlayMaker Controller provides a full set of tools for instant replay and fast highlight
editing. The Controller’s main components are as follows:
• Touchscreen display
• T-Bar on page 18
• Jog on page 18
• Programmable LCD Keys on page 18
• Keypads on page 19
• Back Panel - Connections on page 22
T‐Bar
The T-bar is used to play instant replays, clips, and playlists with smooth control over
the play speed. The T-bar provides four different operation ranges, and can switch
instantly between two of the four options:
• 0% to 100%
• -100% to 100%
• -100% to 200%
• -200% to 200%
Primary and secondary ranges are set in the controller settings. Switching from
primary to secondary is done using SHIFT+T-bar.
In super slow motion cameras there is a 33% speed flat range at the middle of the
T-bar range.
1. Introduction
Jog
The Jog dial allows you to search through the recorded video, field by field. The
number of fields per jog cycle is configurable. In fast jog mode, cycle speed is
multiplied according to the parameter selected during setup.
The Jog is also used to navigate playlists and clip lists.
Programmable LCD Keys
Six programmable LCD keys provide different functionalities, and display the current
function name on the key as programmed, in the appropriate modes. Pressing SHIFT
provides up to six additional functions.
For an easier workflow, you can set a SmartEvent for each saved clip; during the
pre-game setup you will need to define SmartEvent types (see SmartEvents on
page 34). Then, during the game, you have the option to select a SmartEvent when
saving a clip, as a label (see To set a SmartEvent for the clip: on page 70).
Later in the game, pressing one of the SmartEvent keys will sort only the clips related
to the selected SmartEvent, for easy sorting and access.
1. Introduction
When the Server is not recording, press SHIFT, LIVE to switch back to live without
starting a recording.
PVW - Switch control to the preview channel, or to the second PGM channel,
according to your configuration. Blinks red as long as the selection is active.
ENTER - generally used for saving marked In- and Out-points as clips, and to
confirm clip and playlist loading.
• The clip and playlist management keys are used to mark and store clips, and to
create and edit playlists.
Chassis
• Height - 180mm
• Width - 280mm
• Depth - 285mm
• Weight - 4.8kg (approx.)
Power supply
60W (max) 100-240V 47-63hz
1. Introduction
Environmental conditions
Operating temperature: 5c - 40C
Storage temperature: -40c - 70c
Humidity: 90% max
Other
CPU:Atom N270
Operating system: Linux
RAM: 1GB
System hard drive: 8GB solid state drive
LCD: 5.7" 640X480 TFT color touch screen
Push buttons: Illuminated, 3 million operations minimum
Input devices: Support for external USB keyboard & USB mouse
Controller Installation
Step 1: Connecting the Power
■ Connect the power cable.
DANGER:
To avoid the risk of electrical shock and fire, inspect the system power cord and
plug routinely. Ensure they are not damaged in any way.
Step 2: Connecting the Network
■ The network (Ethernet) interface is used for communication with the Server.
Connect the network cable to right LAN port.
Step 3: Powering Up
When all necessary connections have been completed and configured, switch on the
Controller by switching on the POWER button at the back.
Maintenance and Service Information
DANGER:
This unit has two connections to the main supply. For protection against electric
shock, disconnect both electric cords before service.
CAUTION:
Do not remove the power module without gloves. The cover of the power
module serves as a heat-sink for cooling. Temperature can reach 60°C under
full load condition. If removed, put aside the power module until cool, and prevent
1. Introduction
anyone from touching it until it is cooled.
CAUTION:
Risk of explosion if lithium battery on motherboard is replaced by an incorrect
type. Dispose of used batteries according to the instructions.
CAUTION
This symbol cautions the user about improper handling, which might cause
damage to the hardware or software system. Data loss might result.
1. Introduction
In this section:
The Main Screen on page 26
SmartEvents on page 34
OSD Data (Superimposed Data) on page 48
Shutdown on page 49
RAID Disk Replacement on page 50
License Installation on page 51
Software Upgrades on page 51
Working in Studio Mode on page 52
Managing Recordings on page 52
The Main Screen
Once the system is started, the main application screen is displayed. This screen
displays system information and serves as a portal to all Controller operations.
Application version and network information is displayed at the top left. Tapping this
data provides a quick view of the information, as follows:
Set 2 Server name - server name with correlation to server serial number. For
example, HDVS-233.
Work mode - available modes are: PGMS_INDI (1 program output),
PGM_PVW (program/preview functionality), 2PGM_SPLIT (2 program
output).
Video standard - current video format.
Video CODEC - encoding/decoding compression format.
Video bit rate - current bit rate for the current video format.
Remaining recording time - total remaining time; before recording
begins, this shows the total available recording time. During recording, this
shows the total remaining recording time, divided by the number of
recording channels.
Set 3 TC source - current time code source. Available options are: Live (free
run, created internally by server), LTC (by XLR), VITC (embedded on video
input).
2. Basics
Set 4 USB mount - displays the connection status of the USB storage (import
and export) mounted to the Server.
Shared Folder - displays the connection status of the shared folders
(import and export) mounted to the Server.
• In/Out on page 31
• Maintenance on page 32
• Data on page 33
• SmartEvents on page 34
• Network on page 39
• Export on page 40
Changes made in the menu take effect after you return to the main screen and tap
Apply & Start to confirm your changes. Some changes require the server application
to restart, which causes ongoing recordings to stop. In this case, the message on
2. Basics
button will be Restart to Apply Changes. To cancel changes, press Cancel.
NOTE:
If a connection to the server has not been established, only Controller and
Maintenance are available. All other options are disabled.
Video Settings
To access the Video settings:
■ In the Main screen, select Video.
Video PlayMaker can switch between video formats, without losing existing
Standard footage. Switching between formats does not require any change in
server wiring. However, the system must stop recording and reload
different firmware. This process is automated, and takes
approximately 30 seconds.
To switch, select the required video format:
• SD PAL 50hz
• 1080i 50hz (HD)
• 720P 50hz (HD)
• SD NTSC 60hz
• 1080i 60hz (HD)
• 720P 60hz (HD)
Note:
3D stereo is configured from the in/out settings, according to
the selected video standard
Phase Use the arrow touch keys to set synchronization of the horizontal and
vertical signal phases of the server output.
Vertical phase range is +/- 540 lines, in 1 line intervals.
Horizontal phase can be adjusted by 1 line, in 1 pixel intervals.
(Default = 0).
Record TC Select timecode input source. This defines the timecode that is used
to manage recordings. (LTC is recommended, if available).
• LTC - requires linear timecode input (XLR connector is available on
the server back panel).
• VITC - if available on embedded signal.
• Free run (internal system timecode)
2. Basics
Audio The audio router allows you to map the audio input sources for each
Router of the recorded video channels. Router embedded inputs come from
the master embedded channel (embedded audio on in1), or the
Analog AES external audio converter.
On each video channel, you can map both embedded and analog/AES
inputs onto the different stereo pairs.
Each audio channel is mapped as a stereo pair.
Each audio channel can be mapped once for each video input.
Audio router mapping can be recorded as embedded or as AES.
2. Basics
If recorded as embedded output is embedded audio; if recorded as
AES, it will be exported as AES audio.
Recorded Set the required audio groups to be recorded. There are four groups
Audio defined in the audio router; channels 1-4, 5-8, 9-12, 13, 16. Any
Groups audio channel not defined in this group or groups is not recorded by
the PlayMaker Server.
Controller Settings
To access the Controller settings:
In the Main screen, select Controller.
Jog & See Configuring the Jog on page 100 and Configuring the T-Bar on
T-Bar page 102.
Control Set the way the Controller uses the PGM/PRV and/or PGM/PGM
mode channels.
Note:
2. Basics
You must set the Server’s Output Work Mode settings before you
can set the Controller’s work mode settings. (see page 32)
If you set PGM/PGM mode in the In/Out settings, you can set if you
want the Controller to control one output or both outputs (if you choose
2 outputs you can map which controls PGM 1, and which controls PGM
2.
Gang - when working in a 4in/4out setup, each input is mapped to its
corresponding output, and the Controller controls all channels
synchronously.
Start/ Opens a screen to start or stop recording for selected or all configured
Stop input cameras. A red background indicates that the channel is
Record recording, a blue background indicates that the channel will not be
recorded, a green background indicates that the channel is not
recording but will record when you next press LIVE. A green spot
indicates that the input signal is available and locked, and a red spot
indicates that there is no signal. You can start or stop recording by
tapping the CAM names.
OSD Opens a screen where you can select to display or hide OSD data for
Settings each output (Super - superimpose data, Clean - hide data).
For more information, see OSD Data (Superimposed Data) on page 48.
2. Basics
Preview Set to display or hide the OSD data for each HDMI and component
Output output.
Output Set the output mode to PGM/PVW, separate PGMs, or Gang mode.
Work PGM/PVW display allows you to control outputs simultaneously or
Mode separately, and can transition between the outputs with an effect.
Two PGM mode allows you to have independent outputs. When you
choose this option you must configure the primary and secondary
output. For more information, see Output on page 56.
When working in Gang mode, each input is mapped to its corresponding
output, and the Controller controls all channels synchronously.
Maintenance
To access the Maintenance settings:
In the Main screen, select Maintenance.
Diagnostic Export Diagnostics Log - export the diagnostics log to a USB device
connected to the Controller. This log contains data on the current
system status.
Export Automatic Log - export the automatic log to a USB device
2. Basics
Storage Clean Video Disks - Use this option to erase all existing data from
the disks (in all formats). This removes all cues, clips, playlists, and
actual video recordings from the disks.
After this command is started, video will no longer be accessible. This
option also deletes lock and protected clips and playlists.
RAID Status & Info - RAID board status.
RAID Disk Status - Reflects the status of each disk; Green for fully
operational, Yellow for disk problems, Red for disk failure, Blue for
replaced disk (until recovery). For more information, see RAID Disk
Replacement on page 50.
RAID Alarm - enable or disable the audio alarm for RAID failure.
License View the status of the licenses required for the various components of
you system. From this screen you can renew licenses using license
files provides by Orad. For more information, see License Installation
on page 51.
Date and Set system time (24 hour format), date (DD-MM-YY). Changes made
Time here must be applied when finished.
Clear all clips Delete all unlocked clips (that are not used in a playlist).
Lock all clips Lock all clips to protect them from deletion.
Strip Set the following strip recording options (for more information,
Recordings see Stripping a Recording on page 46):
Keep Derived - set Yes to save the primary clip and all of its
derived angles. Set No to save the primary clip only. For more
information, see About Clips on page 66.
Keep Safety Clip Zone - set Yes to save the clip’s safety zone.
Set No to discard the safety zone. For more information, see
About Clips on page 66.
2. Basics
Strip Ongoing Recording - select Yes to strip ongoing
recording. Set No to disable stripping.
Recording Safety Tail - define the number of hours from the
end of the recording that is not stripped.
Note:
Safety tail is valid for ongoing recordings only.
Record Mode Set what happens when there is no empty disk space for
recording;
Standard recording - the recording is stopped. Remaining
recording time indication in the OSD blinks if the remaining
recording time is less than 30 minutes.
Cyclic recording - the server overwrites the earliest possible
materials. Areas in previous recordings which are within any of
the saved clip boundaries are protected and will not be
overwritten. See Loop Recording on page 43.
Auto Start - When auto restart is OFF, after 24 hours, the server
automatically stops recording. (Recording must be restarted
manually.) When auto restart is ON, after 24 hours of recording,
the server stops the current recording and will start a new
recording. The gap between recordings will be less than one
second. For more information, see Round the Clock Recording on
page 43.
SmartEvents |
34
Groups, Pages, and SmartEvents
By tapping a group or page name (that is, when it is marked green), it becomes the
active group/page.
2. Basics
The SmartEvent groups are displayed.
SmartEvents | 35
To set page names:
1. In the Main screen, tap SmartEvents > Select and Edit Groups, then tap the
required group twice to open it.
The pages are displayed.
2. Select a page and tap Change.
The Edit Pages screen is displayed.
3. Tap Add New.
The Virtual keyboard is displayed.
4. Type in the page name, and then tap Enter.
The name is added to the list of names.
5. Tap Apply.
The page is renamed.
To open a page and edit its SmartEvents, tap the required page twice.
You can create an unlimited number of pages (in the list of names), but only six can
be active at once.
You can create an unlimited number of SmartEvents (in the list of names), but only
25 can be active at once.
SmartEvents |
36
Importing and Exporting SmartEvents
You can import SmartEvents that were created on other servers, or export
SmartEvents for use on other Servers with their group/page hierarchy.
Group files are saved with the .SEG extension.
Page files are saved with the .SEP extension.
2. Basics
SmartEvents | 37
SmartEvent Options
To access the SmartEvent settings:
In the Main screen, select SmartEvents.
Select and Edit Set names of the different groups, pages, and SmartEvents,
Groups select the active group/name, import and export
SmartEvents.
SmartEvents On New In/Out Point - (open top left, open last, only by
2. Basics
Settings user)
Names Over Events - (yes, no)
Clear Clear all groups, pages, and SmartEvents from the Server
SmartEvents database, including SmartEvents which have been used to tag
existing clips.
SmartEvents |
38
Network
To access the Network settings:
In the Main screen, select Network.
Net Settings NET Mode - Enable the Server to be part of the defined
Network, or Disable networking capabilities.
Server Name - open the virtual keyboard to enter the Server
name, as it will be displayed to other Servers.
Server Number - open a virtual keyboard to define a Server
number. Each Server number in the network must be unique.
Clips Copy Safety Zone - set Yes to copy the a clip’s safety zone
when copying clips from a remote server, or No to copy the
clip without its safety zone.
Copy Derived Clips - set Yes to copy the a clip’s derived
clips when copying clips from a remote server, or No to copy
the clip without its derived clips.
Net Clip Names - set naming options for imported clip names
in the clip list.
2. Basics
Network | 39
Export
To access the Export/Import settings:
In the Main screen, select Export/Import.
Export |
40
Auto Export Auto Export - when Active the server will export every new
clip into the shared folder or USB device.
Device - define USB device or a network location as shared
directory.
Export Margin - auto export according the clip number.
When set to All all new clips are automatically exported.
Under Margin exports only clips which are numbered lower
than the selected margin. Above Margin exports only clips
which are numbered lower than the selected margin. The
default margin point is 500. When above Margin or below
margin are selected, tap Margin to change the margin
number.
Re-export on changes - export (an already exported) clip to
the shared directory if its In or Out-points are changed or if
the default input (master) for displaying the clip is changed.
Overwrite - set Yes to overwrite clips of the same name, or
No to save a new clip with the same name.
2. Basics
Derived Angles - set Yes to export all derived angles (clips)
when exporting a clip to the shared directory, or No to export
only the master clip.
Safety zone - set Yes to export safety zones when exporting
a clip to the shared directory, or No to export only the clip.
Export Name - Set the naming options for exported clips.
Include Metadata - set Yes to export clips with all
metadata, or No to export clips without metadata.
Overwrite - set Yes to overwrite clips of the same name, or
No to save a new clip with the same name.
Group to Start Clip - open the virtual keyboard to enter the number of
Export the first clip in the group for export.
End Clip - open the virtual keyboard to enter the number of
the last clip in the group for export.
There is a limit of 200 clips per group.
Export | 41
Auto Import Settings
You can set PlayMaker to automatically import files from the Import folder using the
Watch Folder option.
Auto Import Select Yes to set PlayMaker to activate the watch folder, to
import any files placed in it, or No to deactivate the watch
folder.
Scan Interval Set the time interval between each time the import folder is
checked for changes.
Scan Method Set which files in the folder to check: Only New Files to
import files added to the watch folder after the initial scan, or
All Files to import all files in the watch folder (provided the
watch folder is active).
Re-Import on Set what action to take when a file is replaced in the Import
File Change folder;
Yes, import and replace - to overwrite a changed file in
PlayMaker.
2. Basics
File Safety Set the safety time interval to check for changes in new file
Delay size. Import begins only after files size has not changed
between checks.
Source File Select what to do with the files in the Import folder after they
Action are imported to PlayMaker;
Keep - leave the source files in the Import folder.
(This is the only option available in the current version.)
Export |
42
Recording
To start recording:
1. After booting the Server, press Start in the main screen.
2. Press LIVE.
Recording begins, for the configured cameras and runs until it is stopped, or there is
no more space left to record, or unless you make a change to the system
configuration that requires the Server to restart. Pressing the LIVE key during
routine operation does not affect the recording.
Loop Recording
You can loop the recording to automatically strip the earliest possible footage, when
the server runs out of space (leaving any marked clips) by working in Cyclic recording
mode.
2. Basics
2. Select Cyclic Recording.
Round the Clock Recording
PlayMaker recordings have a 24 hour recording limit. Auto restart allows you to set the
server to start a new recording when the previous one has reached its 24 hour limit.
The time gap between the recordings will be less that 1 second. This can be used in
Standard and Cyclic recording modes.
Export | 43
Using the Virtual Keyboard
At various times during the workflow and during setup, a virtual keyboard is available
for naming or renaming purposes.
Tap the letters in the QWERTY keyboard to type them. The number of remaining
characters is displayed next to the text line.
2. Basics
The CAPS key functions as a SHIFT/CAPS LOCK key in a standard keyboard; tap once
for a single capital letter, or twice for Caps Lock.
To display digits and other special characters, tap ?#! .
When you’ve entered the required text, tap ENTER to return to the previous screen.
NOTE:
Connecting an external USB keyboard to the controller allows you to perform the
same action from both keyboards.
Export |
44
Audio Routing
The Audio Router settings allow you to route AES/analog and embedded audio
channels, into the different video channels. For example, you can route the embedded
audio of one video input into some of the other inputs, or use each of the AES or
analog audio channels for several video inputs. You can mix embedded audio and AES
inputs into one video channel. For more information, see Audio Router on page 29.
2. Basics
2. Tap the video input for which you want to set the audio output (1st row).
You can select more than one input for which to set the output.
3. Tap the audio channel to which you want to re-route (2nd row).
4. Tap the audio channels that you want to route into the selected audio inputs (3rd
row).
5. If required, toggle the right button to select the audio source type; AES or
Embedded.
6. Tap Save to default.
The available default sets are displayed.
7. Select a default group, and click Save routing to group.
NOTE:
System1 (master embedded channels to all video channels), System2
(analog/AES channels to all video channels), and System3 (analog/AES channel
pairs to respective video channels) are preset and cannot be changed.
Select a default, and tap Confirm actions. (Router must be enabled in the
Embedded Inputs Distribution settings, see page 29.)
Export | 45
Stripping a Recording
Stripping a recording allows you to delete recorded footage while preserving any clips
that you have marked, freeing additional storage space. The recording is still displayed
in the list of recordings as disabled (gray). If you delete this disabled recording, the
clips will no longer be available.
Set stripping preferences in the Data menu on page 33.
4. Press ENTER to confirm stripping the recording, or CLR to abort the action.
PlayMaker strips the recording, keeping all marked clips. The clips keep their
original number and name, original time code, and all added metadata. Each clip
will be available from all recorded angles (if so specified). The stripping process will
not affect prepared playlists.
2. Basics
Export |
46
Go To Timecode
Jump to any point on the video quickly, using the timecode.
When you press SHIFT, TC, the LCD keys display the following options:
2. Basics
End of Go to the end of the current recording (to the last current frame).
Recording
The CLR Key
The CLR key in the numeric keypad has a number of functions. Use it for the following:
• To clear the Seven Segment display.
Export | 47
The MENU Key
• Pressing MENU once displays the list of clips. (If you load a clip from the list, the list
closes.)
• Pressing MENU twice displays the list of playlists. (If you load a playlist, the list
closes; If you press MENU when a playlist is loaded, the list of playlists opens
directly.)
• Pressing MENU three times (or three times on a single Server) displays a list of
recordings.
OSD Data (Superimposed Data)
PlayMaker displays on-screen information for each output. You can hide this
information or select what to display.
OSD Data for Live/Replay
Output Remaining
Channel - asterisks indicate active channel Cue Number Recording Time
2. Basics
Restart Server Restart the server application.
NOTE:
To switch the Controller On or Off, use the power button on the back of the
Controller.
Shutdown | 49
RAID Disk Replacement
RAID disk replacement is done from the Server’s front panel, following the instructions
displayed on the Controller.
Software Upgrades
The PlayMaker system is shipped with the latest software version for each system
component. Periodically newer software version are released, and must be installed on
the system. Before installation, verify that the new version is compatible with the
versions on all other system components.
Software installation is done from a USB device, which contains the upgrade files
provided by Orad. For both Server and Controller upgrades, the USB device must be
connected to the Controller USB port.
2. Basics
To upgrade software:
1. From the main screen, tap Maintenance > Version Control.
2. Follow the on-screen instructions to complete the installation.
License Installation | 51
Working in Studio Mode
Studio mode is used for situations when each channel is recording a different game.
When working in Studio mode, a number of changes occur in the way the system
operates:
• Each input has its own active playlist. When switching between the different inputs,
in live or replay mode, the active playlist automatically switches to the correct
playlist.
• Unless otherwise defined in the settings, clips are created separately, with no
derived clips. These clips are marked with a lower case letters, indicating that there
are no derived clips.
• Unless otherwise defined in the settings, the list of clips shows only clips created
from the current input.
• When switching between inputs, the system automatically saves the last position on
each channel, so if you switch between inputs, change position, or perform any
other action, when changing to a different input, the system re-cues the last
position (timecode stamp) on the selected input.
For more information, see Control mode on page 30.
Managing Recordings
2. Basics
Each recording is displayed as a tree, with its recorded channels. You can rename, lock
(protect from deletion) or delete each recording, as required, using the respective LCD
keys. Recordings that are locked display an indicator.
PlayMaker’s replay capabilities can be utilized during an event, while recording the entire
time. Press LIVE at any time to view the live inputs.
As soon as you use the Jog to roll back, you are no longer in live mode. Access any
recorded video, including video recorded prior to the current recording session.
In this section:
Replaying Video on page 54
Synchronized and Non-Synchronized Modes on page 55
Output on page 56
Setting up Multiple Controllers on page 59
Replaying Video
In replay, you can search through the recordings, run a replay, or define a cue, clip or
playlist.
You can also use the key combinations SHIFT, >IN or SHIFT, >OUT, to jump to the In
or Out points, as required.
Switching Between Channels
3. Replay
The Recording Channel keys are used for instantaneous switching between input
channels. In PGM/PVW mode, when a channel is being played to the PGM output, the
respective key is red. When a channel is being played to the PVW output, the
respective key is green. In PGM mode, when a channel is being played to the PGM1
output, the respective key is red. When a channel is being played to the PGM2 output,
the respective key is green.
Replaying Video |
54
Synchronized and Non‐Synchronized Modes
By default, the system works in non-synchronized mode; when you change camera
angles, replay is always re-cued from the marked In-point.
However, you can choose to work in synchronized mode; this causes replay to
continue from the same time stamp when switching channels.
Non-
Synchronized Synchronized
B B
Channel A IN IN
Channel B IN
C IN
C
Channel C IN
D IN
D
Channel D IN IN
3. Replay
Configuring Your Output
When working with two outputs, you must configure which output to use for PVW or for
the second PGM channel.
• Tap PVW/PGM to set one output as PVW, and one output as PGM.
Output |
56
• 2 PGM - map the outputs as required.
Tap Select Primary Output to display the output options, and set as required.
3. Replay
Output | 57
Working in PGM/PVW Mode
In PGM/PVW mode, replay clips in the PGM output, while preparing the next item in the
PVW channel, and then switch between the outputs as required. This sends the item in
the PGM channel to the PVW channel, and the item that you prepared in the PVW
channel to the PGM channel. Use any available transition effect for this purpose.
By default, you work in the PGM channel. All controller actions affect the PGM output.
When PVW is enabled, the LIVE key affects only the PVW channel. Cues, clips, and
playlists are loaded only to the PVW channel.
The Jog controls the PVW channel, however, the T-bar still controls the PGM channel
output.
Working in 2 PGM Mode
2 PGM mode provides two separate, independent outputs. In this mode, you can use
3. Replay
two controllers for the same server, if required. The the PVW key toggles control
between PGM1 and PGM2. The PVW key flashes red, as long as the control is on PGM2.
Although the outputs are independent, both outputs can use the same inputs, in Live
mode, or load clips created on PGM1 to PGM2.
Working with two Controllers, offers a number of possibilities:
• Set each Controller to have control of a single output.
• Set each Controller to control both outputs (with the same primary and secondary
settings).
• Set each Controller to control both outputs with different primary and secondary
outputs, so that each Controller acts as a backup Controller for the other (with
opposite primary and secondary settings).
Output |
58
Setting up Multiple Controllers
The communication protocol allows you to connect several Controllers to one Server,
and to set each Controller to handle specific outputs, or to set several Controllers to
control the same output.
All devices must be connected to one network, using a standard 1GigaBit Ethernet
hub.
In order to work with several Controllers, each controller must have a unique
Controller ID (See Network on page 30).
3. Replay
A cue is a point on the video that the system can return to when required, as long as the
recording is still available. PlayMaker can store up to 999 cues; if more than 999 cues are
marked, the latest cues overwrite the first cues in the list.
In this section:
Marking Cues on page 62
Cue Setup on page 62
Cue Sorting on page 64
Loading a Cue on page 64
Marking Cues
To add a cue point:
■ Press CUE.
The cue point is set.
Cue Setup
During setup, define different preferences for cues.
Marking Cues |
62
The following options are available:
Cues on Toggle to set if cues are set on the live input timecode (Live), or the
actual output position (Replay).
Freeze on Toggle (On) to set the replay to stop when a cue point is reached.
Cue Point Use the T-Bar to play from cue. When set to Off, replay continues
when a cue is reached.
NOTE:
This feature is useful for offside replay in football games. Set
the cue on the offside frame, roll back and start replay.
Playmaker will automatically stop on the exact frame of the
offside.
Live When cues are set on the live input, open a slider to define the
Timeshift pre-roll time shift. The time shift can be set between 0 to 5 seconds,
in one-second intervals. This feature allows you to compensate for
the time between recognizing the action and the pressing CUE.
4. Cues
Cue Setup | 63
Cue Sorting
Cues are assigned three-digit numbers that do not reflect the timecode, just the order
in which they were set.
Cue numbers are displayed with the OSD data. (See OSD Data for Live/Replay on
page 48) Generally, in live or replay, the last created cue number is displayed. When
jumping between cues, the currently displayed cue is displayed.
Loading a Cue
To load a cue:
■ Use one of the following keys:
PREV - loads the latest cue set in the game (that is, the cue with the most advanced
timecode, not the last cue created).
NEXT - loads the next cue in the game. If you are at the last cue in the game, NEXT
jumps to the first cue.
4. Cues
Cue Sorting |
64
5. Clips
In this section:
About Clips on page 66
Creating a Clip on page 67
Playing a Clip on page 76
Clip Setup on page 79
About Clips
A PlayMaker clip is a recorded portion of a game for which you determine the start (In)
and end (Out) points, number, name, and tag, in either the live display or the
playback. By default, a clip is saved with a few seconds added before its start point and
after its end point (safety zone).
Clip Numbering
The clip number is a unique identifier comprised of a three-digit number and a letter
(A/B/C/D/E/F) indicating the input channel on which the clip was created.
If more than one input is recorded, each clip is saved for all recorded inputs. The input
for which the clip’s Out-point was defined is the master input. Other clips are derived
from the master clip’s in and out points. The derived clips use the same clip numbers,
with different input indicators. The system can save up to 1000 master clips and 7000
derived clips. In- and Out-points of the derived clips can be changed later, within the
safety zone limit.
PlayMaker gives you the option of creating clips that are numbered automatically,
using the first available number slot, or lets you assign a clip number manually.
Clip Naming
Each clip can be given an alpha-numeric name for easy identification, that always
5. Clips
appears with the clip number, in the list of clips, if a name is assigned. The maximum
number of characters in a clip name is 31.
Clip Tags
You can set an SmartEvent tag or label for a clip. For example, for a soccer game, set
a “goal” tag. Applying a tag makes it easier to access other clips with the same tag.
When creating a clip, these tags are displayed on the LCD keys.
If a clip has only a number assigned, and is unnamed, the tag is displayed in the list of
clips, with the clip number.
About Clips |
66
Creating a Clip
To create a clip with the default duration:
1. Press LIVE to reset all operations.
2. Press IN or OUT to set the start or end frame of the clip.
3. Press ENTER.
The clip is created with an auto number, and the default duration set in Clips on
page 30.
5. Clips
Creating a Clip | 67
To create an auto numbered clip with In and Out points:
1. Press LIVE to reset all operations.
2. Use the Jog to roll to the required spot.
3. Press IN to set the starting frame of the clip.
5. Clips
4. If required, assign a name for the clip. (Tap the keyboard icon to open a virtual
keyboard).
NOTE:
This can be done at any point, before the clip is saved.
Creating a Clip |
68
6. Press OUT to set the end frame of the clip.
5. Clips
7. Press ENTER.
The clip is created with automatic numbering, using the first available number slot.
For example, clip 001A is the first clip with auto-numbering saved by the system.
The “A” specifies that the clip was marked for input A, and this will be the input that
is cued and played when you load the clip.
Creating a Clip | 69
To set a SmartEvent for the clip:
1. Execute steps 1-6, above.
If required, set the clip number manually, but do not press ENTER.
2. When working in LCD key single event mode, press an LCD key to select the
SmartEvent.
The clip is marked.
Or-
When working in touchscreen multi-event mode or in touchscreen single-event
mode, tap the appropriate LCD key to open the SmartEvent page.
To set the active SmartEvent group (whose pages are displayed), see Groups,
Pages, and SmartEvents on page 35.
3. Tap to select the required SmartEvent (or SmartEvents when working in multi-event
mode).
4. Press ENTER.
The clip is numbered, marked, and saved.
5. Clips
Creating a Clip |
70
List of Clips
From the list of clips you can perform a number of actions.
5. Clips
Once the list of clips is displayed, choose a clip to load (see Loading a Clip on page 73),
or sort the list by SmartEvent.
Each row in the list represents a clip. Each column displays clip data, and each color of
the clip number indicates various states as follows:
Clip - clip number. Tap the column heading to sort the list by clip number.
Tag/Name - the name or SmartEvent assigned to the clip. Tap the column heading to
sort the list by names or events.
Duration - clip duration
In-point - the time stamp of the clips In-point.
Purple clip number - the clip is both locked and used in a playlist.
Creating a Clip | 71
Sorting Clips by SmartEvent
When list of clips is open, the LCD keys show available pages. The selected page is red
and available SmartEvents are displayed on the touchscreen. Only SmartEvents which
are already assigned to clips will be available. Select a SmartEvent to display the clips
tagged with the SmartEvent. You can select additional pages and SmartEvents to filter
the list further.
5. Clips
Creating a Clip |
72
Loading a Clip
To load the last created clip:
■ Press SHIFT, CLIP.
The clip is loaded.
There are two ways to load any clip for playing; from the numeric keypad, or from the
list of clips.
To load a clip with a known number from the numeric keypad:
1. Press LIVE to reset all operations.
2. Enter the clip number in the numeric keypad.
For more information, see Using the Numeric Keypad on page 80.
3. Press ENTER.
The clip is loaded at its first frame.
5. Clips
The clip is loaded at its first frame.
Once a clip is loaded, the functions of the LCD keys change, together with the text
displayed on the keys.
The following functions are available when a clip is loaded:
DELETE Delete the current clip. (The key is red if the clip is protected).
LOOP Set the current clip to play in a loop. See Looping Clips on page 77.
PLAY ALL Set all clips to be played, starting with the first clip. See Playing All
Clips on page 76.
Creating a Clip | 73
SET Set the default input for displaying the current clip. (Select the input
MASTER key, and press SET MASTER.)
LOCK Protect the clip from deletion. See Protecting a Clip on page 78.
COPY Copy the current clip with a different clip number and/or tag to the
next available slot. (Press ENTER to save the clip or type a three digit
number and press ENTER.)
While a clip is loaded (even after it has been played), you can jump to its In- or
Out-point quickly.
OSD Data for a Loaded Clip
When a clip is loaded, if OSD data is set to be displayed, the following data appears in
the OSD.
Output Remaining
Channel - asterisks indicate the active channel Recording Time
5. Clips
NOTE:
The Control data shows the video speed 1-10000(%), if the video is playing.
If the replay is stopped using the Jog, “Jog” is displayed.
Creating a Clip |
74
Changing Clips
After creating a clip, you might want to change the In/Out points of the clip or of one of
the derived clips within the limits of the clip and safety zone. (Derived clips can have
different In- and Out-points.)
5. Clips
The new In-point is set.
Creating a Clip | 75
Playing a Clip
To play a loaded clip:
■ Press PLAY, or use the T-Bar to play the clip at the required speed. (You can also use
the Jog for a frame-by-frame display.)
If you want to review the clips in the list visually, press the PREV or NEXT LCD key
to load the previous or next clip.
When a clip is loaded, you can only view the loaded clip, and its set safety zone.
However, you can switch from the clip, back to the recording at the same time stamp,
as follows:
To return to the recorded footage (at the same time stamp):
■ Press SHIFT, LIVE.
The clip is unloaded; view any part of your recording.
Playing All Clips
Play all master and derived clips starting with the first clip. This allows you to play all
clips sequentially for backup, melt (play to VTR), export or any other purpose.
Playing a Clip |
76
Looping Clips
You can set the current clip to play in a loop.
NOTE:
This setting remains activated for the clip, each time the clip is loaded, until
cancelled.
5. Clips
To cancel, press SHIFT, LOOP (while clip is loaded).
Playing a Clip | 77
Protecting a Clip
When a clip is loaded, lock it to prevent it from being deleted, if required.
NOTE:
If the recording is deleted, or if the clean disk option is used, protected clips are
deleted, as well.
Playing a Clip |
78
Clip Setup
During setup, you can define different preferences for clips.
5. Clips
The following options are available:
Safety Open a slider to set the number of seconds saved with the clip before
Zone the in-point and after the out-point of the clip. Default time: 10
seconds. (Possible range is 1-59 seconds.)
Default Open a slider to set the default duration of a clip (used if only the In-
duration or Out-point is marked). Default time: 5 seconds. (Possible range is 1
second - 24 hours.)
On Toggle to set clip behavior when it reaches the out-point; either it will
Out-point stop playing (Freeze), or play until the post roll point (Play
Through). Default is Freeze.
Post Roll Open a slider to set for how many seconds the clip will continue
playing after the out-point (relevant only if the "on out point”
parameter is set to "play through"). Default time: 5 seconds.
Clip Setup | 79
Using the Numeric Keypad
The main function of the numeric keypad is for manually numbering and loading clips.
When numbering or loading, the key colors change to indicate available number slots
or existing clips.
Upon first use, when creating a clip, all keys are green, to indicate their availability.
Once clip 001 (for example) exists, the 1 key will turn orange after you type in “00” to
indicate that slot 001 is assigned. As the clip number slots fill up, you will see more
keys turn orange when typing in clip numbers.
For example, if you have 99 clips stored (with sequential numbering), the next time
you add a clip, the 0 key will be orange, indicating that all new clips must start with a
different digit.
When loading a clip, the opposite logic applies; the green keys indicate assigned clip
number options. If you have 99 clips stored (with sequential numbering), only the 0
key will be green as the first digit.
5. Clips
Clip Setup |
80
6. Playlists
Playlists are used to group clips for playing later as a sequence. The same clips can be
added to multiple playlists.
PlayMaker allows you to create up to 99 playlists. By default, the active playlist is List 01.
When adding a clip to a playlist, it is always added to the active playlist.
When you add a clip to a playlist, the clip in and out points are copied to the playlist in
order to create a derived clip. The derived clip can be edited within a playlist to change it’s
In- and Out-points (without affecting the original clip) within the limits of the clip duration
and safety zone.
Clips in a playlist are locked, and cannot be deleted unless removed from the playlist.
In this section:
Setting the Active Playlist on page 82
Loading the Current Playlist on page 84
Adding Clips to the Playlist on page 85
Changing Clips Within a Playlist on page 88
Playlist Setup on page 92
Setting the Active Playlist
To set a playlist as the active playlist:
1. Press LIVE to reset.
2. Press LIST.
LST is displayed in the Seven-Digit display.
3. Using the Numeric keypad, enter the number of the playlist that you want to make
active. For more information, see Using the Numeric Keypad on page 80.
NOTE:
If you enter a playlist number that does not exist, a new playlist is created.
4. Press ENTER.
The selected playlist is now the active playlist, as indicated in the Playlist Line.
6. Playlists
• Playlist number
• Duration of playlist
• Number of clips in playlist
• Last clip added to the playlist
• Duration of last clip
6. Playlists
OSD Data for a Playlist
When a playlist is loaded, if OSD data is set to be displayed, the following data appears
in the OSD.
List Remaining
Number Time to End of Playlist Playing clip 1 of 7 Recording Time
6. Playlists
6. Playlists
Once a clip is loaded, you can select an additional clip angle (camera) that you want
to add to the playlist.
Reorganizing the Playlist
Once all required clips are in the playlist, you can change the order of the clips.
Adding Clips with SmartEvent to a Playlist
For quick playlist creation you can add all clips with an assigned SmartEvent to the
current playlist.
Adding Clips to Multiple Playlists
When Multiple Playlist is ON, you can add a clip to all active playlists in one action.
Playlists must be assigned to the LCD keys for selection.
To turn Multiple Playlist ON, see Multiple Playlist on page 93.
6. Playlists
1. Load the clip to the active output.
2. Press STORE.
All assigned playlists are displayed on their LCD keys.
3. Select one or more playlists.
The selected keys turn red. (Press the key again to clear it.)
4. Press STORE to confirm.
The clip is added to all selected playlists.
To add new in and out points to playlist (during clip creation):
1. Press LIVE.
2. Set in- and out-points.
3. Press STORE.
All assigned playlists are displayed on their LCD keys.
4. Select one or more playlists.
The selected keys turn red. (Press the key again to clear it.)
5. Press STORE to confirm.
The clip is created and added to all selected playlists.
Note:
When adding a second clip, the last selected playlists are selected on the LCD
keys (shown in red). You can either press STORE, to save the clip to those
playlists, or select and clear playlists as required, and then press STORE.
Playing a Playlist
There are a number of options for playing a playlist.
6. Playlists
NEXT Play the next clip in the playlist immediately.
SKIP Finish playing the currently playing clip, skip the next clip, and play
the following clip.
BROWSE Press Browse to use the Jog to select any clip in the playlist. The first
frame of the selected clip is displayed in the active output.
LOOP LIST Set the playlist to play in a loop until you load another clip or playlist
or until you press LIVE. This setting remains activated for the playlist
until cancelled. Loop indication is displayed with the playlist name.
To cancel, press SHIFT, LOOP LIST.
ADD LIST Add a different playlist to the current playlist as a group of clips.
For more information, see To add clips from a different playlist to the
current playlist: on page 86.
NOTE:
This is the workflow for each clip; to change all clips at once, use EDIT ALL.
6. Playlists
3. Press EFFECT DURATION to set the duration.
Setting Clip Speed
Set the speed at which to play each clip in the playlist (or all clips, using EDIT ALL)
when played from the playlist. The speed you set here only affects clip speed when you
use the PLAY button to play the playlist, disregarding the default speed set for the
playlist. Use the Jog or T-Bar to manually control clip speed, even when you have
changed the default.
Playlist Setup |
92
The following options are available:
Default Open a slider to set the default speed at which the clips in the playlist
Speed are played when using the PLAY key. Default is 100%.
Mix On Available only in PGM mode. When set to Yes, PGM2 is tied to PGM1
Playlists to create a mix and wipe transition on playlists. (When enabled,
playlist loaded to PGM1 will automatically eject any item loaded on
PGM2).
6. Playlists
Flex FX Not available in the current version.
Default Open a list of effects from which to choose the default effect used for
Transition transitioning between clips in the playlist. Effect is used on clip
Out-point. Default is Mix.
Default Open a slider to set the default duration used for the transition effect
Transition between clips in the playlist, in frames. Default is 12 frames.
Duration
Audio Toggle this setting to set how the audio relates to the video: Follow
Transition Video (default) - the audio plays according to the default effect of
the video. Cut - audio is cut regardless of the video’s default setting.
On List End Define if the last clip in the playlist will freeze (default) on its
Out-point or play through to the post roll.
Confirm Toggle this setting to require confirmation for deletion the playlist
Playlist (Yes) or to allow instant deletion of playlists (No).
Delete
Playlist Setup | 93
6. Playlists
Playlist Setup |
94
7. Networking
• Import clips from the server to a shared storage / External SATA drive / USB device
• Export clips from the server to a shared storage / External SATA drive / USB device
NOTE:
The above features requires an Import/Export plug-in.
In this section:
Copying Clips from a Remote Server on page 96
Copying Clips from Local Server to Remote Server on page 97
Copying Clips to a Shared Directory or External Device on page 97
Copying Clips from a Remote Server
You can access the clips on any server on your network.
Copying Clips to a Shared Directory or External Device
Clips can be copied to a shared directory, external SATA drive, or a USB drive.
7. Networking
To copy a clip from a local server to a configured computer location or
USB device:
1. Load the required clip (see Loading a Clip on page 73).
2. Press SEND TO.
3. Press SHARE POINT or USB/SATA.
4. Press ENTER.
The clip is copied to the configured “Export” folder.
NOTE:
Imported files must be in the same CODEC and video format which the server is
currently using; for example, DVCproHD in 50HZ cannot be imported to the
server if its configured to run in 60HZ.
When selecting the destination server or shared folders, the LCD buttons indicate the
following:
Green - connection is available
Red - connection is available and selected
Blue - connection is not available
When all parameters are configured correctly, press the Blue button, and wait for the
button to turn green. If the connection is not established, check the settings, and the
physical cable connection.
In this section:
Configuring the Jog on page 100
Configuring the T-Bar on page 102
AC-8 Analog Audio Converter on page 103
AES-8 Audio Converter on page 104
Configuring the Jog
Configure the standard rate of frame advancement when the Jog is turned, and when
you activate fast jog mode.
8. System Configuration
To activate Fast Jog mode:
■ Press SHIFT, F.JOG.
As long as fast jog is enabled, F.JOG button flashes red.
To disable Fast Jog mode, press SHIFT F.JOG again, or engage the T-bar.
Connect the PlayMaker Server from the back panel, using the dedicated cable,
provided by Orad. Connect the power cable, and select the reference type, as required.
(Top: AES reference - by XLR, Middle: internal free run, Bottom: Digital - lock on
server video signal).
8. System Configuration
Server Cable Reference Type Selector Power Cable
Specifications
• Mechanical specification: rack mounted 2U unit
• Dimensions:
Height 8.8cm (2U)
Width 44.0cm
Depth 17.0cm,
Weight 2.5Kg (Approx.)
• Power consumption:
Voltage: 90-260V,
Frequency: 50-60Hz, 70W (Max)
• Audio Inputs: 16 analog balanced XLR
• Video Outputs: 16 analog balanced XLR
• Max length cable from server to unit: 1 meters (dedicated cable)
• Environment Specifications: Non operating temperature: -15c to 60c (at sea level)
• Operating temperature: 10c to 35c (at sea level)
Connect the AES-8 box to the PlayMaker server using the provided dedicated cable.
8. System Configuration
In this section:
Video Configurations on page 108
Rendering Clips for PlayMaker on page 114
Video Configurations
This appendix details the back panel connections that must be set up for each available
type of video configuration.
2 Channels: 1 in > 1 out
In 1 In 1 Out1 Out1 Out1 Out1
In 1 X X X X X
Loop Loop Clean Clean OSD OSD
Video Configurations
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108
4 Channels: SSM 1 in > 1 out
Loop Loop Loop Loop
In2 In3
In2 In2 X X X In3 In3 X X X
SSM2 SSM3
SSM2 SSM2 SSM3 SSM3
Loop Loop
In1 Out1 Out1 Out1 Out1
In1 In1 X X X X X
SSM1 Clean Clean OSD OSD
SSM1 SSM1
NOTE:
SSM cameras are connected to the first two (for SSM50) or three (for SSM75)
In-connections, and the next two or three connections if an additional SSM
camera is in use.
Video Configurations
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
Clean Clean OSD OSD Clean Clean OSD OSD
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6 Channels: 1 SSM + 2 in > 1 out
Loop Loop Loop Loop
In2 X X X In3 X X X
In2 In2 In3 In3
Loop Loop Loop Loop
SSM2 X X X SSM3 X X X
SSM2 SSM2 SSM3 SSM3
Loop Loop Out1 Out1 Out1 Out1
Ssm1 X X X X X
SSM1 SSM1 Clean Clean OSD OSD
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110
8 channels: 5 in > 3 out
Loop Loop Loop Loop
In4 X X X In5 X X X
In4 In4 In5 In5
Loop Loop Loop Loop
In2 X X X In3 X X X
In2 In2 In3 In3
Loop Loop Out3 Out3 Out3 Out3
In1 X X X X X
In1 In1 clean clean OSD OSD
Out1 Out1 Out1 Out1 Out2 Out2 Out1 Out1
X X X X
clean clean OSD OSD Clean Clean OSD OSD
Video Configurations
Out7 Out7 Out7 Out7 Out8 Out8 Out8 Out8
X X X X
clean clean OSD OSD clean clean OSD OSD
Out5 Out5 Out5 Out5 Out6 Out6 Out6 Out6
X X X X
clean clean OSD OSD clean clean OSD OSD
Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4
X X X X
clean clean OSD OSD clean clean OSD OSD
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
clean clean OSD OSD clean clean OSD OSD
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8 channels: 3 in > 5 out
Loop Loop Loop Loop
In2 X X X In3 X X X
In2 In2 In3 In3
Out5 Out5 Out5 Out5 Loop Loop
X X In1 X X X
clean clean OSD OSD In1 In1
Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4
X X X X
clean clean OSD OSD clean clean OSD OSD
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
clean clean OSD OSD clean clean OSD OSD
In4 X X X X X In5 X X X X X
In2 X X X X X In3 X X X X X
In1 In1
X X X X X X X X X X
SSM1 SSM2
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
clean clean OSD OSD clean clean OSD OSD
In5 X X X X X In6 X X X X X
In3 X X X X X In4 X X X X X
In1
X X X X X In2 X X X X X
SSM2
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
clean clean OSD OSD clean clean OSD OSD
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112
8 Channels: SSM75 + 3 in > 2 out
In3 X X X X X In4 X X X X X
In1
X X X X X In2 X X X X X
SSM3
In1 In1
X X X X X X X X X X
SSM1 SSM2
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
clean clean OSD OSD clean clean OSD OSD
In4 X X X X X In5 X X X X X
In2 X X X X X In3 X X X X X
In1 In1
X X X X X X X X X X
SSM2 SSM3
In1 Out1 Out1 Out1 Out1
X X X X X X X
SSM1 clean clean OSD OSD
Video Configurations
In3 In3
X X X X X X X X X X
SSM1 SSM2
In2 In2
X X X X X X X X X X
SSM1 SSM2
In1 In1
X X X X X X X X X X
SSM1 SSM2
Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2
X X X X
clean clean OSD OSD clean clean OSD OSD
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Rendering Clips for
PlayMaker
You can import clips created outside of PlayMaker for use in PlayMaker. Imported clips
must be rendered according to the following specifications:
Rendering Clips for PlayMaker
Using Premiere Pro CS5‐CS6
To export a clip:
1. In the Export Settings (File > Export > Media), select Quicktime from the list of
formats.
2. In the Export Settings Video tab, set Avid DNxHD Codec (for QuickTime DNxHD
1080i50) or DVCPRO HD 1080i50 (for QuickTime DVCPRO 1080i50) as the Video
Codec.
3. If you chose Avid DNxHD Codec, configure the Codec setting to Color Level:709
and Resolution:1080i/50 DNxHD 120 8 bit.
4. In the Export Settings Audio tab, set the Audio Codec to Uncompressed.
5. Click Export to export the clip.
Using Avid Media Composer
To export a clip:
1. Select File > Export.
The Export As... dialog box is displayed.
2. In the Export As... dialog box, in the Export Settings list, select the Untitled
format.
3. Click Options.
The Export Settings dialog box is displayed.
4. From the Export As: list, select Quicktime Movie.
5. Select Custom, and open the Format Options.
6. In the Movie Settings dialog box, click Video Settings, and set the following (then
click OK):
For QuickTime DVCPRO 1080i50:
Compression type - Avid DV100 Codec (DVCPRO 1080i50)
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114
Depth - Millions of Colors
Quality - Best
For QuickTime DNxHD 1080i50 120:
Compression type- Avid DNxHD Codec
Depth - Millions of Colors
Resolution - 1080i/50 DNxHD 120 8-bit
7. In the Movie Settings dialog box, click Sound Settings, and set the following
(then click OK):
For QuickTime DVCPRO 1080i50:
Format - Linear PCM
Rate - 48.000 kHz
Sample Size - 16 bits
For QuickTime DNxHD 1080i50 120:
Format - Linear PCM
Rate - 48.000 kHz
Rendering Clips for PlayMaker
Sample Size - 16 bits
8. In the Movie Settings dialog box, click OK to return to the Export Settings dialog
box.
9. Set the following parameters:
Width X Height - 1920x1080, Size to Fit
Color Levels - RGB
File Field Order - Odd
Display Aspect Ratio - Native Dimensions
10.Click Save (or Save As... to save the settings as a preset, available in the Export
Settings list).
| 115
Rendering Clips for PlayMaker
116
|
Index
A clip name 73
recording name 52
effect duration 89
AC-8 103 equalizer 30
adding clip to playlist 85
adding playlist to playlist 86
AES-8 104 G
appending clip to playlist 85
applying SmartEvent to clip 70
gang mode 32
audio level 30
genlock 26
auto-start recording 33
B H
hide OSD 31
bit rate 26
L
C
LCD keys 47
changing
list of
clip name 73
clips 48
recording name 52 playlists 48
clip recordings 48, 52
deleting 47, 73 loading
locking 74
clip 73
master channel 74 playlist 84
renaming 73 recording 52
CLR key 47 locking
connecting 16, 22
clips 74
controller IP 26, 30 recording 52
copying playlist as clip 89 loop recording 33
cyclic recording 33 looping
clip 73
D playlist 89
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O software versions 26
starting recording 43
strip recording 46
OSD studio mode 30, 52
hide/display 31 synchronized mode 55
P T
playlist timecode
clip speed 91 output 26
deleting 47 source 26
list of playlists 48 transition effects 89, 90
looping 89
playing 84
protecting V
clips 74, 78
recording 52 video format 26, 27
virtual keyboard 44
R
W
recording
audio 30
work mode 26, 32
auto-start 33
loop 33
management 52
round the clock 33
start 43
stop 31
remaining recording time 26
renaming
camera 32
clips 73
recordings 52
round the clock recording 33
router source 29
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118