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Introduction
Calculations have always been part of man's life. Simpler calculations take less time but complex calculations take much longer time. With
the idea of developing a machine which could perform complex calculations faster and with full accuracy, man invented the ‘computer’.
Computer is derived from the word “compute” which means “calculate” meaning that a computer is simply a calculating machine.
Definition:A computer is an electronic device that can accept, store, and process data to produce information.
It can also be defined as a machine that can take instructions and perform computations based on those instructions.
Computers range from very small to very large machines with some capable of doing millions of calculations in a single second, while others
may take long periods of time to do even the most simple calculations.
1. Classification of Computers
Computers can be classified into five categories, on the basis of their size and capabilities. The size of the computer may refer to multiple
factors like, size of the memory, number of terminals that can be connected to the computer, storage capacity of the hard disk and the type of
processor used in the computer. These categories are supercomputers, mainframe computers, minicomputers and microcomputers.
1.1. Microcomputers
Microcomputers are the smallest category of computers that range in size from servers to handheld devices. They are the type of computers
meant for public use. They are designed to be used by one person at a time. Microcomputers, also called personal computers (PC), can be
further classified into desktop computers, laptop computers. Tablet PCs and personal digital assistants (PDAs).
1.2. Minicomputers
Minicomputers are larger and faster than microcomputers and are designed to support more than one user at a time. They are generally
used for processing large volumes of data in an organization. Minicomputers are also used as servers in a local area network. Another name
for minicomputers is “mid-range computers.” Two classic examples of minicomputers were the Digital Equipment Corporation VAX and the
IBM AS/400.
1.4. Supercomputers
Supercomputers are the fastest and most expensive type of computers. They can perform hundreds of millions of computations per second
and are employed for specialized applications that require immense amounts of mathematical calculations. Weather forecasting, scientific
simulations, nuclear energy research, electronic design, and analysis of geological data all require supercomputers. Examples of
supercomputers are Fujitsu K computer, IBM Blue Gene, Cray Jaguar and NEC Earth Simulator.
2. Generations of Computers
Computers of specific electronic era are often referred to as a generation. Each generation is characterized by a major technological
development that fundamentally changed the way computers operate, resulting in increasingly smaller, cheaper, more powerful and more
efficient and reliable devices.
Definition: A computer generation is an era or period in the history of computers in which the computer was characterized by a major
technological development that fundamentally changed the way computers operate.
3. Applications of Computers
Computers are fast becoming our way of life and one cannot imagine life without computers in today’s world. Their importance can be
attributed to the fact that almost every sphere of our life is affected. We find their applications particularly in fields where computations are
required to be done at a very fast speed and where data is so complicated that the human brain finds it difficult to cope up with.
Definition: A stock control system is basically a database that keeps track of stock and informs users of when to re-order along with helpful sales
reports.
When items are sold or delivered, their codesare input to the system either manually or using a point-of-sale terminal (barcode scanner or
similar technology). The database matches the codes with the items’ names and prices, prints an itemized bill and uses the da ta to update
stock levels. It also updatesa sales file which can be used there and then to calculate all sorts of statistics.
Stock control systems make it very easy for stock levels to be monitored, and for stock to be reordered when it is running low.
Definition: A computer model is a computer program that represents the construction and working of a real-life situation or system.
Models are usually produced in order to study the systems they represent.
Definition: Simulation is the manipulation or operation of a model of a system in order to study the behavior of the real system.
Modeling and simulation are useful for studying systems which would be impossible, too expensive to build, impractical or dangerous to
work with. Examples of situations that can be simulated are:
The training of pilots
The design of a bridge
The design of a building
Main advantages of simulation include:
3.3.3. Robotics
Robotics is the branch of technology that deals with the design, construction, operation and application of robots. A robot is a machine that is
designed to repeatedly do what humans can do with speed and precision. An important application of this technology has been to create
robots to perform certain functions that are dangerous for human beings, or to do tasks that can be more effectively performed by machines
b. Recording Software
Recording software make it possible to record sound using a computer. With recording software, users can record their own music without
going to Record Label Companies. Recording software makes it easy to fix poor recording. Also, one program can perform the same number
of actions that will be performed with a number of equipment. Protools, Adobe Audition, Cool Edit Pro and Cubase are common examples.
d. Advertising
Artists use the Internet to advertise new CD releases, tour dates, merchandise, and bonus tracks. Samples of new songs are released to entice
the listener to buy the album.
Answer: A form of stop-motion animation in which each object is sculpted in clay or a similarly pliable material such as plasticine.
b. Motion Capture
Motion capture (mocap) is the process of recording a live motion event and translating it into actionable data that allows for a 3D recreation
of the performance. In film making, motion capture is used to film an actor’s movements which are turned into 3D movements, and then
mapped to an avatar.
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