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CONTENTS

Preface ..................................................................................................................2

System Requirements ......................................................................................3

Installation ............................................................................................................3

Quick Start ............................................................................................................4

The Main Frame ..................................................................................................4

The Scenes ..........................................................................................................6


- Live Jam ......................................................................................................6
- Arranger ......................................................................................................7
- Mixer ..........................................................................................................11
- FX Studio ..................................................................................................13
- 3D VJ Box..................................................................................................18
- Recording Studio ......................................................................................19
- Voice Generator ......................................................................................20

The 5 Instruments ............................................................................................21


- Groove Generator ....................................................................................21
- Hyper X Generator ..................................................................................23
- Bass X Generator ....................................................................................24
- Mophonix II ..............................................................................................25
- Mophonix Supabass ................................................................................27

Uninstall................................................................................................................29

Hot Keys ..............................................................................................................29

Credits ..................................................................................................................30

Contact ..................................................................................................................31

Licence Agreement ..........................................................................................31

© 2003 Empire Interactive Europe Ltd. and eJay Entertainment GmbH. All rights reserved.
eJay is a registered trademark of Empire Interactive Europe Ltd. All other brand or product
names are trademarks of their respective holders.

DANCE EJAY 6 1
1
PREFACE SOUNDS SYSTEM LANGUAGE SELECTION
THE EVOLUTION IS HERE! Make use of 4,000 samples, sounds and
beats produced by professional producers
REQUIREMENTS Choose the installation language using the
steppers. This language will be used later
Welcome to DANCE 6: The Evolution, the from the dance music industry. • Windows® 98, ME, 2000, XP in the software.
latest and greatest in the DANCE eJay • Pentium ® III, 450 MHz or higher
series. The series has finally evolved into You are not only limited to the fantastic INSTALLATION DIRECTORY
the ultimate Dance music creation tool sounds provided on the CD, the new and • 256 MB RAM
If you want to choose a different directory
with all the all-new MOPHONIX improved Recording Studio allows you to • Minimum installation 650 MB free hard
to that suggested by the program, click on
Synthesizers, Dynamic Curve Editing and record from any source plugged into your disk space required, 1.2 GB for full
the browser button and choose the
the Live Jam Mode. soundcard as well as directly from CD. installation
desired installation directory.
• 4 x CD-ROM drive
FEATURES THANKS • 4MB OpenGL 1.1 compatible graphics DIRECTX 8 INSTALLATION
48 true stereo tracks + a mixer with 3 FX A big thank you for purchasing this adapter (ensure that the latest graphics DANCE EJAY 6 uses DirectX 8. If you
SENDS per track, 5 instruments and a full product. EJAY and EMPIRE INTERACTIVE card drivers are installed) already have Direct X installed on your
selection of 12 effects to give your creation wish you and your friends loads of fun with • DirectX® compatible VGA graphics card system, or if for any reason you don’t want
that professional touch. The improved the software and naturally lots of success (16bit colour depth, 800 x 600) to install it, remove the cross from the
interface now lets you zoom in & out of the with your hits! • DirectX® compatible sound card (16 bit) Direct X check box.
Arranger, a feature that is particularly
• DirectX® 8.0 (included on CD)
useful for getting an over view of your mix
• Internet Explorer® 4.0 (for Online Sound
SAMPLE INSTALLATION
or a close up to finely edit your samples.
Archive) After the software installation the Dance
DANCE 6: The Evolution introduces a • Windows ® Media Player 6.4 (for intro eJay 6 samples will be installed. As a large
Dynamic Curve Editing Mixer so that you video playback) amount of data will be copied during this
can edit the volume, panning and effect process, you can choose between two
levels for each channel over time. Your different types of installation:
mixes will now enter a new dimension INSTALLATION Minimal Installation copies only some of
allowing you to fade the volume in and out, PROGRAM INSTALLATION the samples to the hard disk. This requires
pan sounds from left to right and increase
To install the program insert DANCE EJAY 6 – CD approx. 650 MB of free hard disk space.
an effect such as echo gradually over time.
1 in the CD-ROM drive. If autorun is activated The samples on CD 2 will not be installed.
The dance series now enters the realm of DANCE EJAY 6 set-up will start automatically. To To be able to access these samples later,
advanced music creation with the all-new start the installation manually select ”Run” from CD 2 has to be in the CD-ROM drive.
MOPHONIX range of virtual synthesizers. the START menu. Enter ”D:\Dance6.exe" (where
”D:” represents your CD-ROM drive) and click Full Installation copies all samples to the
The MOPHONIX II Polyphonic Virtual Synth
OK. Or simply open your explorer and start the hard disk. This requires approx. 1.2 GB of
let’s you create an amazing variety of
setup.exe on the DANCE EJAY 6 CD-ROM. free hard disk space.
sounds and with the MOPHONIX
SUPABASS, eJay's new software bass When the Installation from CD 1 is complete, the
synthesizer, you can generate your own Help Installation path Language selection
program will ask you to insert CD 2 in the CD-
bass sounds and sequences. ROM drive. If AUTORUN is not activated the
installation can be started manually as
The brand new Live Jam mode is an
described above.
excellent tool that allows you to create live
mixes on the fly by editing mix playback in During the installation process, a program
real-time using the mouse or keyboard. group called "Dance eJay 6" will be
You can also export your live creation created with an icon for Dance eJay 6 and
directly into the arranger for offline editing. another icon for the Uninstall. If you
choose full installation, the DANCE EJAY 6
You will also find totally improved
CD 1 only needs to be in the CD-ROM drive
instruments with the polyphonic HYPER X
when the program is started.
GENERATOR and BASS X GENERATOR –
the improved quality of these instruments
has to be heard to be believed.

DirectX 8 installation Minimal installation Cancel


Full installation

2 DANCE EJAY 6 3
HELP FUNCTIONS been saved a dialogue appears in which
QUICK START with the sound groups where the
samples are located. Drag & drop the The three help functions – QUICK TIPS,
you can either delete the mix or choose to
save it.
If reading the manual is not your thing, here samples onto the audio tracks where WINDOWS HELP and HOT KEYS can be
are some tips that will help you find your way you can then arrange them. That’s it! activated or opened in the options scene. SCENES & INSTRUMENTS
around DANCE EJAY 6. In just three steps
you can create your first MIX.
3 To save your mix, click once again the MIX LOAD ANIMATION If you click on the buttons for the various
pull down button at the top of the SCENES and INSTRUMENTS, the area
Every time you start the program or load a between the upper and lower FRAMES will
1 As soon as the software loads you can screen and choose SAVE MIX.
new mix the arranger opens the tracks with switch to display the chosen scene or
listen to the START MIX. The play several animations. You can turn the
We are sure you’ll work everything else out instrument.
functions are in the middle of the animations on or off in this menu.
for yourself. The QUICK TIPS in DANCE
LOWER MAIN FRAME and function like LOWER MAIN FRAME
EJAY 6 are detailed enough for a short
those on a CD player.
explanation of the functions. QUICK TIPS
INSTRUMENT TRACKS
The Lower Main Fram is visible in all scenes
2 To create your first MIX, click on the pull appear when the mouse hovers for a short You can choose to display the instrument and contains the following functions
down button to be found in the upper time over a position on the screen. tracks as the upper or lowest tracks in the
Archive Play Functions Volume
left section of the UPPER MAIN FRAME ARRANGER and MIXER. If you are not
If anything is still unclear then you can using the instruments in your mix it's better
next to the TEXT FIELD. Choose RESET
access the Windows help file at any time via to put them on the lowest tracks. On the
ALL. This clears the samples out of the
the OPTIONS button in the top right hand other hand they are easier to use if they Tempo
main screen tracks. A click on the
corner of the UPPER MAIN FRAME or via are displayed as the upper tracks.
ARCHIVE button opens the window
the F1 key. ARCHIVE
ARRANGER BACKGROUND
A click on the ARCHIVE
THE MAIN FRAME SAVE & LOAD You can choose from the three
background animations supplied with the
button opens a movable
window. In this window you can access the
All the basic functions are to be found on A click with the left mouse key on the program or load any still picture you want
SAVE & LOAD button opens a context files available for the particular scene.
the MAIN FRAME. These functions are to use as your ARRANGER background. These may be AUDIO SAMPLES, single
always visible regardless of the scene in menu with various functions. Aside from the
basics such as saving and loading mixes or To load an animation click ANIMATION and SOUNDS or 3D ELEMENTS and can be
which you are working. moved onto the track window per drag &
samples, in some scenes other functions choose 1, 2 or 3. To load a picture click on
UPPER MAIN FRAME can be accessed. More information can be the browse button. Then you can browse drop. If you want to search for a specific
found in the appropriate chapters. for pictures on your hard drive. It must be sample, click on the context menu button
activated by clicking PICTURE. in the upper left corner of ARCHIVE
Save & load Online functions Help functions Minimise Close
window and choose SEARCH SAMPLE.
ONLINE FUNCTIONS For more information on this feature see
the ARCHIVE chapter.
A click on the ONLINE button takes
you to the eJay Homepage. The VOLUME
Online Sound Archive can be accessed
from the sound group of the same name in A click on the VOLUME
Text field Scenes Instruments
the SAMPLE ARCHIVE. You can visit our button activates the
OPTIONS homepage or open the eJay Online Sound controller with which you can set the
TEXT FIELD Archive without having to first open your required volume. The controller then
You can change some of DANCE disappears automatically.
This display contains various information such eJay 6's basic settings in the options web browser.
as song name, mix length and play position. The scene. The help functions are also to be
MINIMISE LEVEL METER
information is dependent on the current scene. found here.
A click with the left mouse key on the Stereo display of the volume level for the
A detailed description can be found in the
windows help
MINIMISE button reduces the left and right channels.
chapter appropriate to the scene in question.
start hot keys program to the task bar. Click on the TEMPO
Mix Name on quick tips "DANCE eJay 6" entry in the task bar to
off 3D animation maximise the program again. A click on the PITCH button
activates the tempo
instrument instrument
Mix Length tracks top tracks bottom
CLOSE controller with which you can set the
You can quit the program by clicking required tempo for the mix. The controller
2D picture background then disappears automatically.
Play Position with the left mouse key on the CLOSE
button. If the mix in the arranger has not

4 DANCE EJAY 6 5
PLAY FUNCTIONS i.e. only the key commands which If you have a groove pattern loaded the Track numbers Samples Bars Tracks
are currently active are displayed. active pads will be highlighted. Whilst
The play functions in the MAIN FRAME You can view the hot keys for the jamming you can activate further pads or
apply to the mix in the ARRANGER. In the other scenes using the steppers. deactivate those that are looping.
scenes in which the mix cannot be played,
for example the FX STUDIO or the LIVE
JAM, the buttons have no function. Groove Selection

Fast rewind Stop Loop


THE SCENES For live jamming you can activate a
The various scenes can be opened using selection of pads by choosing the keys A,
the buttons on top of the MAIN FRAME. S, D, F , G, C, V, B, N and M. Activate the
The complete middle section of the button with the triangle at the pad and
monitor display will be switched to show save it with the disk button and choose a
the chosen scene and its functions. new selection.
To the start Play Fast forward To the end
Voice
Arranger FX Studio Generator Edit Control Play progress bar
TO THE START – moves the playback
position to bar 1. All pads can be edited in the EDIT Sample Archive
CONTROLS window. By clicking E on each
FAST REWIND – moves the playback pad you can change the sample volume, In the ARCHIVE you can
position towards the beginning of pan and the effects echo, chorus, reverb. access all samples.
Live Jam Mixer 3D VJ Box Recording Clicking the ARCHIVE button opens a
the mix bar by bar. Mode Studio
The effects can be activated and
deactivated in the control menu. movable window in which the samples are
PLAY – starts playback from the current LIVE JAM divided into sound groups.
position. Here you can arrange the DANCE Control Sound groups Samples Scroller
EJAY 6 samples to make a realtime
LOOP – plays back the complete mix or a To listen to the mix just press the PLAY
mix. Simply drag & drop samples
certain section repeatedly until button. If you are set for your live jam,
onto the pads, play the samples as you like
STOP is pressed. How to define a press RECORD and your mix will be
and before you know it you have created
loop area is described in the recorded from start till end. Just click the
your first mix.
ARRANGER chapter. STOP button when you are finished mixing.
Looped pads Edit control Single play pads
STOP – stops playback.
Export Song
FAST FORWARD – moves the playback After finishing your song you can save it by
position towards the end of the mix opening the context menu in the top left
bar by bar. corner of DANCE EJAY 6 and selecting
"SEND TO WAVE FILE". It will be saved as a Product selector View Selector
TO THE END – moves the playback .wav file with 16 bit and 44 KHz (CD Quality).
position to the last bar of the mix. The sound groups constitute the various
instrumental areas of the basic DANCE
#HELP – starts the Windows help file in Saving Session EJAY 6 samples. In addition there are the
which you can read chapters as All settings of your grooves with samples sound groups MY SOUNDS, EXPLORER
they appear in the manual or use can be saved too. Click on "SEND TO MIX and ONLINE SOUND ARCHIVE.
the index to search for certain FILE" in the context menu.
subjects. The various features of the DANCE EJAY 6
Effect sends Playback controls Groove selectors
ARCHIVE are described in detail in the
#QUICK TIPS – appear when the mouse Effect selectors Record Loading Session following sections. - Standard Functions -
hovers for a short time over a Open the context menu and choose LOAD Sorting Functions - Search Functions -
position on the screen. They explain Sample Selection SESSION. You can decide if you want to use Import Functions
the function briefly to help you get For live jamming you can activate a the grooves and the settings of each sample.
to know the program more quickly. combination of pads by choosing the Standard Functions
You can deactivate the QUICK TIPS keys A, S, D, F , G, C, V, B, N and M. To
THE ARRANGER
LISTENING TO SAMPLES
by removing the cross from the save a combination first activate the Here you can arrange the DANCE
check box. EJAY 6 samples to make a mix. You can listen to samples by double clicking
select button on the pad and then save
Simply drag & drop samples onto the them with the left mouse key. To access
#HOT KEYS – opens a list of the key your combination with the disk button. In
tracks, move and copy them and before samples situated further down in the sound
commands for the current scene, the same way you can save further
you know it you have created your first mix. group, use the scroller on the right.
groove patterns.

6 DANCE EJAY 6 7
ADDING SAMPLES TO A MIX Sample Archive – Sorting Functions Sample Archive – Search Functions DEFINE SEARCH
To use samples in a mix, drag & drop them A click with the right mouse key in the If you want to use a specific sample, click 1. A browse button allows you to select the
onto the desired track. archive window opens a menu in which on the context menu button in the upper directory to be searched; check the box
you can sort the samples: left corner of the window and choose below if you want to include subfolders.
BASIC SAMPLES SEARCH SAMPLE.
2. By checking the search filter you can
The basic DANCE EJAY 6 samples are Sample Activate Product Search
name search criteria selector results also search for specific names.
divided into the sound groups BEATS,
BASS, KEYS, SPHERES, GUITAR, MALE, 3. The 3 buttons ALL, MP3 or WAV define
FEMALE, EXTRA and FX. the file types to be included in your search.
All samples are 140 BPM (beats per Then click the START SEARCH button to
minute) and are in A minor. For fast launch the search.
recognition of all these samples, each has
a double-line name describing its content. RESULTS
context menu The results area on the right shows the
HARMONIC PROGRESSION OF THE BASIC
SAMPLES ADDING FAVOURITES information (name, location and type) of
the files found.
The basic samples have been produced in With DANCE EJAY 6 you can mark Sound Group Stop search Length Harmony
different harmonic progressions. That samples as favourites. Click on a sample selection
Start search
selection selection
IMPORT / ADD TO FAVOURITES
means that although they are all in A minor with the right mouse button and choose
ADD SAMPLE TO FAVOURITES. The On the bottom left you can import selected
they use different harmonies. This makes it
samples are then marked with a turquoise A new window opens with five search file(s) or all files. You can also add them to
possible to compose songs that are much
dot and a F. parameters. You can search with one or all your favourites. The imported files appear
more varied.
parameters by checking the box to the left in MY SOUNDS in the ARCHIVE.
YOUR OWN SAMPLES DELETING FAVOURITES of the parameter title. The results of the
By clicking on the context menu button in search appear in the right side of the TRACKS
All samples that are imported, recorded in
the RECORDING STUDIO, modified in the the upper left corner of the ARCHIVE a window. Click on a sample to display its
attributes in the bottom of the window. On the tracks you can arrange the
FX STUDIO or created in the MOPHONIX II pull-down appears which lets you delete
the favourites. samples to create a mix. Altogether
are automatically saved in the sound group there are 48 stereo tracks and 3
MY SOUNDS. To rename or delete Sample Archive – Import Functions
OTHER SORTING OPTIONS instrument tracks.
samples in this sound group click on them Click on the context menu button in the
The samples can also be sorted alphabetically, Audio Instrument Bar scroller
with the right mouse key on the file and upper left corner and choose import sample. track track number
choose the desired function. by length or according to harmony.
Include Filter Browse Result Sample
subfolder button sample name path
EXPLORER REVERSE SORTING ON/OFF
To access other audio files on your system You can sort the samples so that those
click the sound group button EXPLORER. normally on the bottom of the sound group
You can browse through your directories and appear at the top.
drag & drop other samples into your mix as
you wish. In so doing a copy of the sample is PRODUCT
also placed in the MY SOUNDS folder. If you have already installed the eJay
products TECHNO EJAY 4 or DANCE EJAY
ONLINE SOUND ARCHIVE 5 you can choose between the different
By purchasing this software you receive products in the product context menu at
exclusive access to our Online Sound the bottom left of the ARCHIVE. Track Play progress samples
Add to Import all Import Stop Sample
number bar
Archive. Here you can listen to samples on favourites samples selected search size
our homepage and drag & drop them into VIEW The audio tracks are numbered from 1 to
Start File type
your mix! In so doing a copy of the sample In the view context menu you can choose search selector 48, the tracks for the instruments are
is placed in the MY SOUNDS folder. between all samples or your favourites. For called H (HYPER X GENERATOR), B (Bass
mixes created with Dance eJay 6 you can A new window consisting of three parts Generator) and G (Groove Generator).
The Online Sound Archive is regularly also display the samples currently in use.
enhanced. You can search for samples opens. The play progress bar is always in the
according to the criteria style, instrument, middle of the track window; during
key and tempo. playback the samples flow from right to

8 DANCE EJAY 6 9
left. The current position is displayed by DELETING SAMPLES To save your song as a MIX file click on the EXPORT MIX
the bar number in the upper ledger. To delete a sample or multiple selected pull down menu in the UPPER MAIN If you want to save your song as an audio
samples, press the DEL key and confirm FRAME and choose the entry SAVE MIX. file, for example to burn it onto an audio
With the scrollers you can alter the visible
section of the track window. As the the safety check with YES. Or you can To save your mix including samples from CD, you have to export it. Choose the
horizontal scroller also alters the current simply drag the samples that are to be the WAVE sound group and any samples entry EXPORT SONG from the pull down
play position, you have to stop playback deleted out of the track window! that are being read from the CD (in the menu in the UPPER MAIN FRAME next to
before using it. case of a minimal program installation) the text field.
CUT, COPY & PASTE
activate the check box ”Save mix with
ZOOM You can also use the three classic imported samples”. In this way you can
The zoom lets you adjust your view of commands CUT, COPY and PASTE. Please swap your mix with friends who don’t have
tracks. It is set to let you see the first 17 note that PASTE inserts the samples at the your imported samples on their computer.
TRACKS. You can zoom out to see all tracks current play position; this means you have The size of the MIX file increases
or zoom in to see just the first 8 tracks. to first of all select a new play position and correspondingly.
then insert the samples.
MODIFYING SAMPLES ON THE TRACKS
MULTIPLE SELECTION
The samples can be arranged as you wish
on the 48 audio tracks. You do not need to You can select more than one sample by
place samples from a sound group on a ”lassoing” samples whilst holding the left
certain track. When you drop samples mouse key or by click them one by one
from the archive onto the tracks they are whilst holding the SHIFT key. Similarly you
can deselect single samples by clicking NEW MIX – RESET ALL
positioned automatically at the beginning
of the nearest bar. them whilst holding the SHIFT key. Choose the RESET ALL entry from the pull
down menu in the UPPER MAIN FRAME to
Using the following tools you can modify MODIFYING SAMPLE LENGTH reset the program settings and clean the
the samples on the tracks. The length of samples can be modified by track window. Now all controllers are reset
clicking on the beginning (or end) of a to neutral and you have an empty track
MOVING SAMPLES sample with the left mouse key. You can If you have already saved your MIX once, window in which to create your new mix.
Hold down the left mouse key to move then move the edges of the sample. This you will overwrite your MIX with the same
single or multiple selected samples - changes the size of the sample. Only the filename with this Function. If you haven't MIXER
horizontally or vertically, by intervals of a bar. visible section will then be played. saved your mix, you will see the Save The MIXER is used to get the best
Dialogue asking you to type a name for volume balance across all tracks and
By simultaneously holding down the ALT key MODIFYING SAMPLE VOLUME your MIX file. to create a balanced stereo landscape (i.e.
while dragging a sample you can move it by The volume of single samples can be the position of all the instruments from the
intervals of a 16th note. In this way you can SAVE MIX AS
modified independently of the track extreme left to the extreme right). Here
move samples around freely within a bar. volume. Click on the sample with the right Use this to save your Mix to a new file name. you can adapt each audio track individually
mouse key. A controller appears with to the mix. In addition the mixer contains
Samples cover each other. If a second LOAD MIX the effect units FX BOX and BOOSTER to
which you can set the volume.
sample covers part of the sample before it give your mix some punch. You can
on the track then only the visible part of the To load a mix choose the LOAD MIX entry
SONG ORGANISER from the pull down menu. choose to show or hide the effect units,
first sample will be played. If you place a depending on how many tracks you want
new sample on the exact point where To save, load and export your songs use to be able to see in the arranger window.
another sample starts, the first sample will the pull down menu in the UPPER MAIN
be removed. FRAME next to the text field. The following MIXING TRACKS
functions are available to you.
COPYING SAMPLES The MIXER in DANCE EJAY 6 is arranged
SAVE MIX horizontally to give you the best overview.
Hold down the right mouse key to copy The MIXER controllers are on the same
single or multiple selected samples. You Each song that you produce using DANCE level as the corresponding track. When
can also position the samples by 16th note EJAY 6 can be saved and reloaded as a you scroll vertically, the controllers are
intervals by simultaneously holding down MIX file. This file has the advantage of moved as well as the track.
the ALT key. being very small. It memorises the
program settings and the position of the
samples.

10 DANCE EJAY 6 11
Volume Panorama Echo Track Tracks and ZOOM FEEDBACK Equalizer EQ settings Stereo wide
send number samples Feedback defines how a reflectance
The zoom lets you adjust your view of
tracks. It is set to let you see the first 17 gets sent back into the ECHO effect,
TRACKS. By sliding left, you can see all so causing a new reflectance.
TRACKS. On the right corner you only see Acoustically this sounds like a repeat
the first 8 TRACKS. If you double-click on of the signal. Set the number of
the slidebar it jumps back to the first 17 reflectances with the FEEDBACK
TRACKS. controller.
Reset EQ Individual Linked Compressor
controllers controllers
VOLUME EQUALIZER
FX BOX The VOLUME controller defines how
To make the FX BOX visible, click on the loud the effect signal is compared to The EQ contains 10 different frequency
Chorus Reverb Solo & Effect button at the bottom left of the MIXER. You the original. bands. By sliding the controllers up and
send send Mute Lines
can then switch between the FX BOX and down you can define the level of the
the BOOSTER. CHORUS various frequencies ranges.
TRACK VOLUME
SPEED If the controllers are linked, then the
Set the track volume using the controller. The LED at the bottom right of the scene Controls the chorus modulation speed.
shows if effects are activated in the FX movements of one slider effects the
Left is soft, right is loud.
BOX even if the BOOSTER has been position of the neighbouring sliders.
DRIVE
TRACK PANORAMA switched to the foreground. Enables adjustments from a very weak A click on ”C” (Clear) sets all controllers
The panorama control allows you to to an extreme calibration of the effect back to neutral.
Echo Chorus Reverb
change the stereo position from the left to and therefore the volume or level of
the right channel, or anywhere in between. the chorus effect. Presets can be loaded via the selection
box above the controllers. The presets
SOLO & MUTE REVERB include USER settings in which you define
Click on SOLO to hear what your track PRE-DELAY the values of the controllers. The settings
sounds like alone. You can then add other The PREDELAY controller defines the will be automatically saved and loaded
tracks by also activating their SOLO amount of time that passes before the again when the USER setting is selected.
buttons. MUTE switches the volume of a effect signal is heard.
COMPRESSOR
track to zero.
The three effects in the FX Box can be TIME The COMPRESSOR makes the mix louder
THE SENDS turned on or off using their corresponding TIME defines how long the effect without necessarily raising the level
ON buttons. signal takes to fade. indicators. Loud and quiet signals are
With the three SEND controllers you can
decide if a track should be sent through ”compressed”, so to speak, making the
You can load the various presets listed in VOLUME
the FX BOX and also the level of the mix sound more compact and
the selection box. This includes the USER The VOLUME controller defines how
selected effect. considerably fuller and more convincing.
settings that you have already saved in the loud the effect signal is compared to
DRIVE controls the effect of the
FX STUDIO. (See the FX STUDIO chapter). the original.
If you want an echo effect on track 1, set the compressor, GAIN the volume.
Use the volume controller to adjust the
ECHO SEND to high; if you want a reverb on effect volume.
track 7, then give the REVERB SEND a turn.
BOOSTER STEREO WIDE
The ECHO and REVERB effects offer five With the BOOSTER you can add more If your mix is sounding a bit flat then give it
In this way you can individually define TYPE buttons for you to load various types punch to your mix. An equalizer, a a boost by adjusting the INTENSITY
which tracks should receive an ECHO, of effects. compressor and stereo wide are the tools controller of the stereo wide effect.
CHORUS or REVERB effect. The available to you in this scene.
parameters for the effects can be defined The effects can be adjusted individually. FX STUDIO
in detail in the FX BOX. The controls - the same as those in the FX To make the BOOSTER visible, click on
button at the bottom left of the MIXER. You With the FX STUDIO you can edit
STUDIO - are described below. sounds and modify them using
DYNAMIC CURVE EDITING can then switch between the FX BOX and
ECHO the BOOSTER. effects. This applies to all the standard
All controls have a button below which samples, but also to your own recorded
activates each curve editor. You can edit TIME and imported samples. In this way you can
The LED shows if effects in the BOOSTER
each curve by clicking on the line which TIME defines the time after which the shape samples exactly as you wish or
are active even whilst you have the FX BOX
appears on the track. With every further click first echo is to be heard. Here you can modify them in such a manner that
in the foreground.
another dot appears on the line which can set a fast or slow ECHO. completely new samples are created.
be pulled as desired. To delete a dot, drag it
over another one and it will disappear.

12 DANCE EJAY 6 13
The FX STUDIO is divided in two sections: down, i.e. click the point where you want PASTE EQUALIZER
the WAVE EDITOR is in the upper half, the to begin highlighting and drag the mouse Pastes the cut or copied section at the The EQUALIZER enables alterations to be
effects in the lower half. As all effects to the right with the button held down, current play position. If an area is made to various frequency bands. That
cannot be displayed at the same time they releasing the button at the point where you highlighted it will be replaced by the new simply means you can raise or lower the
are divided into four groups. want the highlighted section to end. section during a PASTE action. level of the bass, treble or middle
By clicking on one of the tabs you can All editing functions are executed using the frequencies. In DANCE EJAY 6 there is a 21
TRIM band EQUALIZER allowing you to precisely
access the corresponding parameters. buttons above the sample window.
The LED next to each of the effect groups Modifications apply to the highlighted Deletes everything to the left and right of control the sound.
shows if an effect is active. section or, if nothing has been highlighted, the highlighted section.
To be able to use the EQUALIZER click on
to the entire sample.
LOAD SAMPLES CALCULATE SILENCE first tab.
Frequency
With CTRL + MOUSE you can move the left Sets the volume of the highlighted area to EQ band EQ on Presets
First of all you have to load a sample. button controllers
or right edge of the highlighted section zero, making it inaudible.
Simply drag & drop the desired sample
without cancelling the selection.
from the ARCHIVE onto the WAVE EDITOR.
The wave form of the sample will be ADD SILENCE
With CTRL + SHIFT + MOUSE you can turn
displayed and the sample name appears in over the highlighted section. Here is how it Silence is inserted according to the length
the text field. Now the sample is loaded works: click with this key combination next of the highlighted section. The section of
and you can begin work. to the highlighted section. The nearest the sample under the highlighted area is
edge of the highlighted section is retained, not deleted but moved back. Reset Individual Linked Global
IMPORT SAMPLES controllers controllers controllers Preset
the new edge is defined by your mouse.
Any sample on your computer can also be Sample NORMALIZE
volume
loaded. Click on the pull down menu next to Cut Copy Paste Trim Calculate Add Undo Redo Level Amplifies the highlighted section to the
silence silence meter EQUALIZER ON
the text field in the UPPER MAIN FRAME and maximum possible volume without causing
choose the entry IMPORT SAMPLE. The distortion. This button turns the EQUALIZER on and
process is the same as in the ARRANGER off, regardless of the current settings. You
except that in this case the sample is loaded FADE IN can very simply test the acoustical effect
in the EDITOR in addition to being saved in Fades in the highlighted section. of the settings by turning the EQUALIZER
the sound group MY SOUNDS. on and off during sample playback. The
FADE OUT LED next to the EQUALIZER button tells
SAVE SAMPLES Scroller Normalise Fade in Fade out Sample Zoom Play Stop Loop
you if the EQUALIZER is on.
window Fades out the highlighted section.
When you have finished editing the
sample, click on the pull down menu next UNDO PRESETS
SAMPLE WINDOW
to the text field and choose the entry SAVE Reverses previous actions (unlimited There are three presets and five USER
SAMPLE. The sample is saved under the Wave form representation of the sample. number of actions). settings available. The USER settings
desired name in the sound group MY memorise the position of all controllers so
SOUNDS. The original sample is retained. SCROLLER REDO that you can save your own standard
Alters the visible section of the sample. Recovers undone actions. EQUALIZER settings.
FX SETTINGS
The global presets for the FX STUDIO are ZOOM RESET EQUALIZER
SAMPLE VOLUME
visible regardless of which of the Zoom in to see the details of the wave form; Changes the sample volume. The sample A click on ”C” (Clear) sets all controllers
subscenes you have opened. There are zoom out to see the complete wave form. is saved with this value. back to the original levels of the preset. In
some presets and ten USER settings
the case of the USER settings the
available. The USER settings memorise the CUT LEVEL METER controllers are set to neutral.
position of all controllers so that you can
Removes the highlighted section, giving Displays the level meter of the sample. If
save all your own standard settings. FREQUENCY BAND CONTROLLERS
you the option to either delete it altogether the level deflects into the red area then
or cut it from its original position and paste you should reduce the volume until only These controllers raise or lower certain
WAVE EDITOR it somewhere else. frequency bands. The bass frequencies
the peaks go into the red area.
The WAVE EDITOR is used to edit audio are on the left, the treble frequencies on
files by for example cutting, pasting, COPY PLAY, STOP & LOOP the right.
trimming and adding fades. Copies the highlighted section so that you Starts playback of the sample or the highlighted
can paste it somewhere else without section. Loop the sample or the highlighted
To highlight a section of the sample, move deleting the original section.
across it with the left mouse button held section by clicking the LOOP button.

14 DANCE EJAY 6 15
INDIVIDUAL OR LINKED CONTROLLERS RESONANCE CHORUS VOCODER
Here you can define the functionality of the The RESONANCE is an amplification SPEED
of the audio signal exactly at the point The Vocoder is a special effect in which the
controllers. If ”linked controllers” is Controls the modulation speed of original sample is altered by the so-called
activated, movements of one slider effects of the CUT-OFF FREQUENCY. This the Chorus.
leads to an accentuation of the CARRIER SIGNAL. The original modulates the
the position of the neighbouring sliders. On CARRIER. The resulting mix can sound like
the contrary if ”individual controllers” is SWEEP effect. It can be adjusted DRIVE
using the controller. Enables adjustments from a very weak this: a vocal (original) which has the character
activated the slider can be set and melody of a synthesizer pad (CARRIER).
independently of each other. to an extreme calibration of the effect
SWEEP DIRECTION and therefore the volume or level of
As soon as you start sample playback, To do this load the original sample into the
the chorus effect.
POWERSWEEP, OVERDRIVE, the filter starts to move, producing the WAVE EDITOR and drag the sample you
CHORUS, REVERB & ECHO SWEEP effect. The controller defines if REVERB
want to use as CARRIER onto the sample
the filter moves up or down, i.e. to window in the VOCODER.
POWERSWEEP is a time controlled Similar to the ECHO effect, here there are
resonance filter with which sweep effects higher or lower frequencies, and to
five different types of effect and three VOCODER SHAPE
can be created. OVERDRIVE saturates which value the filter ”wanders”
controllers with which the character of the With SHAPE you define how much of the
the signal, leading to distortion effects. effect is formed:
TIME original signal is to remain unchanged. In
CHORUS produces a fuller and wider
The speed of the filter movement. In this way you can influence for example the
sound. REVERB simulates a space, such PRE-DELAY
the time defined here the filter degree to which the original voice sample is
as a hall or a church or even a small box. The PREDELAY controller defines the
”wanders” up or down to the value set distorted. SHAPE improves the overall
ECHO repeats the original sound. amount of time which passes before
by the DIRECTION controller. sound, especially in the higher frequencies.
the effect signal is heard.
To make these 5 effects visible click on the Generally the result is a more brilliant sound.
FILTER CURVE
second tab. TIME
The points mark a filter progression curve VOCODER RATIO
TIME defines how long the effect
POWERSWEEP Powersweep that clarifies how the filter is applied.
on settings
signal takes to fade. RATIO sets the balance of the two samples,
ECHO influencing the amount with which each
VOLUME sample works in the VOCODER.
Aside from the five different types of The VOLUME controller defines how
effects, the ECHO effects are defined by loud the effect signal is compared to HARMONIZER
three parameters: the original.
The HARMONIZER generates new voices
TIME above or below the original sample. The
TIME defines the time that passes before
VOCODER & HARMONIZER buttons refer to semitone steps. 12
Echo Overdrive Chorus
Settings Settings Settings the first reflection of the ECHO is audible. The VOCODER and HARMONIZER effects Semitones is an OCTAVE, +7 is a FIFTH
Here you can set a fast or slow ECHO. make it possible to make major changes to higher than the original, +5 a FOURTH
POWERSWEEP, CHORUS, REVERB the intonation of samples. Give a sample a higher and -5 a FOURTH lower than the
FEEDBACK completely new melodic line with the original. The results can be quite different,
and ECHO have their own presets that
Feedback defines how a reflectance VOCODER, or add new voices to a sample depending on the samples themselves. So
can be loaded from the selection menu. As
gets sent back into the ECHO effect, with the HARMONIZER give it a try and see what the
with the EQ, there are also USER settings
so causing a new reflectance. HARMONIZER can do for your samples!
to save your current settings. All effects
Acoustically this sounds like a repeat The two effects are only active when the
are only active when the corresponding
of the signal. Set the number of corresponding ON button is activated. TIME & TUNE
ON button is activated. REVERB and ECHO
reflectances with the FEEDBACK
add supplementary audio signals to a To make these 2 effects visible click on the In the TIME & TUNE module you can
controller.
sample. third tab. correct or modify the tempo and pitch of
Voice selection Harmonizer on
VOLUME the sample. To make this scene visible
POWERSWEEP
The VOLUME controller defines how click on the fourth tab.
CUT-OFF FREQUENCY loud the effect signal is compared to Matrix Stepper Time & Tune on New
The basis of the POWERSWEEP is a the original. pitch
low pass filter: the audio signal above
OVERDRIVE
the CUT-OFF FREQUENCY is cut,
meaning high tones are filtered out. The OVERDRIVE in DANCE EJAY 6 has only
The controller sets the point at which one controller. It sets the degree of the Sample name Ratio Shape Vocoder on
the filter starts to apply distortion, i.e. defines the size of the
distortion effect.
Metronome Original tempo New tempo

16 DANCE EJAY 6 17
ORIGINAL TEMPO Background Track Object CHANGING THE SIZE OF OBJECTS PER SOURCE OF SOUNDCARD
track numbers tracks
TRACK (SCALE OBJECT)
On loading a sample the original tempo is Before you start recording your vocals,
calculated and displayed in the ORIGINAL The size of the objects on the tracks can you have to select your recording device
TEMPO (BPM) text field. This tempo serves be varied. pleasePlease note that the (Sound card) and input channel. As default
as the reference tempo for the TIME settings of the SCALE controllers always settings this is set to your primary sound
STRETCHER. impact on all objects on the track in card and "stereo mix" as input channel.
question.
If the tempo is not correctly identified you However, if you record using stereo mix,
can enter it manually in the text field if it is FULL SCREEN everything played through your sound
known to you. How does it happen, that Turn the animator onto full screen mode card will be recorded. If you wish to record
the tempo is not correctly identified? with the FULL SCREEN Button. To leave full only via the microphone set the input
Sample are defined according to their screen mode press ESC or stop playback. channel to "microphone".
length as most samples are cut to be
Object Object Preview Full screen RECORDING LENGTH
exactly one or more bars in length. If a scaling lighting window DELETE TRACKS
sample however has been cut to 1.25 bars If you want to delete all 3D objects from If you want to record a specific length you
OBJECTS & BACKGROUNDS
in length then the tempo will be falsely the tracks, click on the pull down menu in can adjust it up to 16 bars.
identified as too slow. To access the 3D objects and backgrounds the UPPER MAIN FRAME and choose the
click on the ARCHIVE button. The OBJECT entry RESET. TRACK SELECTION
NEW TEMPO
groups are on the top and the BACKROUND It is possible to select a Track to which the
Enter the new tempo using the RIGHT and groups on the bottom of the ARCHIVE. As EXPORT AS AVI recorded sample should be put to.
LEFT STEPPERS, or direct in the text field with the audio samples, you can click on To export your 3D animation as an AVI you
NEW TEMPO. If you do not know what the them to see them in the preview window. need to click on the pull down menu in the METRONOME
original tempo is then activate the UPPER MAIN FRAME and choose the entry If you require a tempo controller, turn on
METRONOME. Each time you click PLAY In the objects groups you find 3D elements
AVI VIDEO EXPORT. A window displaying the METRONOME.
the METRONOME starts. Adjust the in various variations. They work well in
the video export information opens. By
TEMPO until it is synchronised with the combination with each other and are well START RECORDING
clicking the advanced button below you
METRONOME. Then the sample has a suited to animating your music. The 3D
can change further settings such as the Clicking on the RECORD button in the
tempo of 140 BPM, matching that of objects are exactly two bars long.
video codec, width, height and framerate. RECORD CONTROL field starts the
DANCE EJAY 6. Click "with audio" to include the music in
The background groups contain 3D worlds, recording from the sound card or CD. During
backgrounds and elementary effects. your video. Click the tab WINDOWS MEDIA the recording the status display will show
NEW TUNE
EXPORT to access further presets. "RECORDING ACTIVE". End the recording
Enter the new pitch using the UP and Drag & drop the 3D elements onto the by clicking the STOP button in the same
DOWN STEPPERS, or direct in the text field tracks. OBJECTS belong on the 3 OBJECT RECORDING STUDIO field. The recording will then be displayed in
NEW TUNE. If you do not know the original TRACKS (T1, T2 and T3), BACKGROUNDS In the RECORDING STUDIO you can the sample window; the PLAY button in
pitch but want to match it to the DANCE on the BACKGROUND TRACK (BG). make recordings via a microphone RECORD CONTROL starts playback.
EJAY 6 key of A minor, then turn on the or synthesizer connected to the sound
REFERENCE TONE (A). ARRANGE OBJECTS card or direct from an audio CD RECORD LEVEL
Each time you click PLAY the REFERENCE Objects can be arranged, cut, copied and (GRABBING). Before starting recording adjust the record
TONE starts. Adjust the TUNE until it pasted as you wish on the tracks. On level so that it is not distorted but still loud
playing your mix you can see the total The RECORDING STUDIO is divided into
harmonises with that of REFERENCE enough. To do this use the INPUT VOLUME
effect of your 3D arrangements in the the following areas: the lower part (wave
TONE. controller.
preview window. display) and the two areas for RECORDING
and GRABBING. METER SENSITIVITY
MATRIX
CHANGING LIGHTING
The MATRIX displays the tempo and pitch of Here you can choose between 3 settings:
the new sample. Move the CURSOR with You can make fine adjustments to the look pure, medium and high.
the mouse to roughly set the desired values. of your arrangement using the AMBIENT
controllers. The lighting of the 3D space DELETE RECORDING
3D VJ BOX influences the ambience created by your
You can delete recordings by clicking on
animation.
In the 3D VJ BOX you can arrange 3D the pull down menu in the UPPER MAIN
objects and 3D spaces to create a COLOUR controls the lighting colour, FRAME and choose the entry DELETE
complete animation to go with your mix. INTENSITY the depth and BRIGHTNESS RECORDING
Naturally you can export this later with the brilliance.
music as an AVI file.

18 DANCE EJAY 6 19
SAVE RECORDING CD Player. Now you can only record from Voice Text entry down menu in the UPPER MAIN FRAME
audio CDs. selection field and choose the entry SAVE TEXT. Load the
If you want to keep your recording open
the pull down menu in the UPPER MAIN text later via the same pull down menu.
Recording can be started at any time. It is
FRAME and choose the entry SAVE not necessary to record a complete title. SAVE AS SAMPLE
RECORDING. The sample is saved under On the contrary, you can SAMPLE parts of
the desired name in the sound group MY To save the text as a sample in the sound
a song.
SOUNDS. From there you can load it into group MY SOUNDS similarly click on the
your mix. TITLE LIST pull down menu in and choose the entry
SAVE SAMPLE.
EDIT RECORDING When a CD is in the CD-ROM drive a list of
song titles appears in the display. Click on LOAD IN THE FX STUDIO
If you want to load the recording into the a title and play it using the REMOTE
FX STUDIO open the pull down menu in If you want to modify the sample, choose
BUTTONS.
the UPPER MAIN FRAME and choose the the entry EDIT SAMPLE. It will be saved
entry EDIT RECORDING. The recording is REMOTE Tune Volume Speed Play the text firstly as a WAVE file in the sound group MY
saved, the RECORDING STUDIO closed SOUNDS and then automatically loaded in
and the recorded sample loaded directly The REMOTE buttons apply to the TEXT ENTRY FIELD the FX STUDIO where all the tools
in the FX STUDIO. functions of the CD drive. The following described in that chapter are at your
functions are available: Enter the desired text via your PC disposal.
keyboard. This can be modified at any
RECORDING FROM THE - FAST REWIND within the highlighted time. If the VOICE GENERATOR doesn’t
SOUND CARD title pronounce a word as you imagined it, try
To record from the sound card, for
- FAST FORWARD within the highlighted
changing the text a little. Often a small THE 5
example using a microphone, set the
INPUT CHANNEL to microphone or line in.
title
misspelling can lead to the desired
pronunciation!
INSTRUMENTS
DANCE EJAY 6 contains five instruments
- PAUSE
SELECT RECORDING TRACK VOICE SELECTION to give your songs that individual touch.
- STOP Use these instruments to generate your
Recordings can be made directly onto In the VOICE SELECTOR field you can click
own melodies, bass sequences or
one of audio tracks (this does not apply to on the voice which you want to say the
- PLAY to hear the highlighted title harmonic progressions for your mix.
GRABBING). Select the track using the text. Besides the DANCE EJAY 6 voices,
steppers in the above or below the - EJECT CD to open and close the CD- you can download voices from the web. The GROOVE GENERATOR, the HYPER X
RECORDING ON TRACK display. If no ROM drive There you can also find the LANGUAGE GENERATOR, the BASS GENERATOR are
track is selected the recorded sample PACKS with which the single voices can be automatically linked to mix playback and
appears in the MY SOUNDS sound group. SAMPLING optimised for various languages. therefore always run in sync with the mix.
From there you can add it to your mix. The MOPHONIX II and the MOPHONIX
If you want to SAMPLE a loop from a song, PLAY THE TEXT
playback the song, pausing just before the SUPA BASS produce WAVE files which can
COUNTER Click PLAY to play the complete text or, if
desired loop. Then start recording and be later added to your mix.
You can add a count-in before the press PLAY from the REMOTE BUTTONS. you have selected part of the text, only the
recording starts by clicking on the COUNT- When the part you require has been highlighted section. STOP puts an end to GROOVE GENERATOR
IN button. played, stop recording and open it in the the fun! The GROOVE GENERATOR is a drum
FX STUDIO. sequencer for up to 16 different sounds, all
METRONOME SPEED, TUNE & VOLUME
of which can be played individually. It is
If you do not want to run mix playback Here you can cut the beginning and end SPEED alters the speed of the spoken text. divided into two zones: the DRUM PADS
whilst recording but nevertheless require a to produce a clean loop. A useful tool is This means you can match the sample to and the MATRIX.
tempo controller, turn on the the TRIM function. Now all you need to the tempo of the music or simply let the
METRONOME. do is match the sample to 140 BPM in text be said in your chosen tempo. DRUM PADS
TIME & TUNE before you can integrate it
PLAYBACK into your mix. TUNE changes the pitch; if the VOICE A drum set is usually composed of
SAMPLE doesn’t suit the harmony of your many different instruments. In the
Here you can turn mix playback on or off
during recording.
VOICE GENERATOR song you can correct it here. GROOVE GENERATOR there are 16 PADS
at your disposal. Load sounds from the
In the VOICE GENERATOR you can
SAVE AND LOAD sound groups KICK, SNARE, HIHAT,
GRABBING FROM CD generate robot voice samples from
You can save the contents of the text field CYMBAL, EXTRA and PERCUSSION onto
your own texts.
If you want to GRAB parts of a song from along with the settings for SPEED TUNE the pads to make your SET.
an audio CD set the INPUT CHANNEL to and VOLUME for later use. Click on the pull

20 DANCE EJAY 6 21
To switch the PADS to the foreground, interesting you want to send them through PLAY FUNCTIONS IN THE MATRIX Keyboard Matrix Hyper Shuffle
Generator track
click on the DRUM PADS button in the the STEREO ECHO in the mixer. KICK, The principal function of the player
lowerupper task bar of the GROOVE CLAP and HIHAT however should remain commands in the MATRIX is to hear your
GENERATOR. pure, otherwise it’ll sound too chaotic. In LOOP independently of your mix. Click the
Pads Edit Volume Panorama this case activate the FX button only for PLAY button in the lower right corner of the
the pads with PERCUSSION sounds. scene to play the bar visible in the GROOVE
GENERATOR; the other buttons (LOOP and
GROOVE MATRIX STOP) also refer only to the MATRIX.
In the MATRIX of the GROOVE
SHUFFLE
GENERATOR you arrange your DRUM SET
bar by bar to create complete LOOPS and Activating SHUFFLE delays the attack of
GROOVES synchronous to your mix. each second 16th note, meaning the notes
on the 2nd, 4th etc. positions in the matrix
To switch the MATRIX to the foreground, are played slightly later. With the SHUFFLE Play matrix Loop Stop Reset
click on the GROOVE MATRIX button in the slider you define the amount of delay. The Metronome
loweruppe task bar of the GROOVE greater the SHUFFLE value, the more your
GENERATOR. rhythm will swing, giving it a natural "live" SOUND SELECTION
Play bar PAD sound Matrix Groove character.
Sound name Reverse Pitch FX active To load a sound in the HYPER X
Generator
track MIX PLAYBACK GENERATOR open the ARCHIVE and drag
ASSIGNING SOUNDS TO THE PADS & drop the sample onto the MATRIX.
The complete mix, including the GROOVE
To assign sounds to the pads, open the
GENERATOR samples, can be played NOTES IN THE MATRIX
ARCHIVE and drag & drop sounds onto the
using the play functions in the MAIN
pads. The active sound groups for this The MATRIX displays a single bar divided
FRAME. That is why these play functions
scene are KICK, SNARE, HIHAT, CYMBAL into 16th notes. To create a SEQUENCE
are active even when the GROOVE
and PERCUSSION. In addition you can activate single notes within the MATRIX per
GENERATOR is open.
access your own samples from the MY mouse click. The MATRIX always displays
SOUNDS group and use them in the SAVING SAMPLE AS WAVE FILES the bar at the current play position. To
GROOVE GENERATOR. reach other bars in the mix select the
If you want to use your LOOP in other
position using the BAR display or by
PLAYING THE PADS mixes then you need to save it as WAVE
scrolling in the MAIN FRAME.
file. To do so open the pull down menu in
The PADS are played using the keys E, D, Play Stop Loop Record the UPPER MAIN FRAME and choose the CHANGING THE LENGTH OF NOTES
C, R, F and V as well as the number keys 0
entry SAVE SAMPLE.
to 9. Or just click on the pads with the Metronome Reset Shuffle To modify the length of single notes, hold
mouse. RECORDING THE DRUMS LIVE down the CTRL key and click on the note
NOTES IN THE MATRIX with the left mouse and move the end to
EDITING THE PAD SOUNDS If you find entering the notes one-by-one a
The MATRIX displays a single bar divided the point at which the desired length has
drag, try recording the drums live. Activate
Each PAD can be edited individually. To do into 16th notes. To create a LOOP activate been reached. A note can be lengthened
the RECORD button in the MATRIX and then
so click on the corresponding EDIT button. single notes within the MATRIX. The by 16th steps up to the length of the
start mix playback. All notes you enter via the
The controllers in the middle refer always MATRIX always displays the bar at the original sample. Some of the percussion
keyboard or mouse will now be recorded.
to the PAD with the active EDIT button. current play position. To reach other bars sounds are shorter. Samples can be
Now you can set the VOLUME, PITCH and in the mix select the position using the BAR HYPER X GENERATOR lengthened over the right edge of the
PANORAMA of the sound; if REVERSE is display or by scrolling in the MAIN FRAME. MATRIX, which automatically switches to
activated the sample will be played The HYPER X GENERATOR is a the next bar.
backwards. GROOVE GENERATOR SAMPLES polyphonic sequencer suited to
generating synthesizer sequences and MAKING ACCENTS
For each pad you can individually activate As soon as notes in the matrix have been melodies. It is also good for setting
activated a GROOVE GENERATOR sample To give single notes an accent click with
the ADD FX button. This is important as it is harmonic accents and composing HOOKS
will be automatically created. It appears in the right mouse key on the note. The letter
not always advisable to send all pad
the G track above the MATRIX. You can "A" shows that the note has been
sounds to the effects.
move these samples around as you wish. accented. Click again with the right mouse
Example: Your SET comprises KICK, CLAP, They will be saved together with your mix. key to remove an accent.
SNARE and PERCUSSION sounds. To
make the PERCUSSION sounds more

22 DANCE EJAY 6 23
SHUFFLE Keyboard Matrix Bass Generator Shuffle note. Set a SLIDE UP using SHIFT + left Although there is a matrix, this time it
track mouse key, a SLIDE DOWN using SHIFT + functions differently.
Activating SHUFFLE delays the attack of
each second 16th note, meaning the notes left mouse key. The slides are visualised by D-tune Low pass Matrix
on the 2nd, 4th etc. positions in the matrix a black triangle on the note itself.
are played slightly later. With the SHUFFLE
PLAY FUNCTIONS IN THE MATRIX
slider you define the amount of delay. The
greater the SHUFFLE value, the more your The principal function of the player
rhythm will swing, giving it a natural "live" commands in the MATRIX is to hear your
character. SEQUENCE independently of your mix.
Click the PLAY button in the lower right
PLAY FUNCTIONS IN THE MATRIX corner of the scene to play the bar visible
The principal function of the player in the MATRIX; the other buttons (LOOP
commands in the MATRIX is to hear your and STOP) similarly refer only to the
SEQUENCE independently of your mix. MATRIX.
Matrix Loop Metronome Reset
Click the PLAY button in the lower right playback
SHUFFLE
corner of the scene to play the bar visible SOUND SELECTION
in the MATRIX; the other buttons (LOOP Activating SHUFFLE delays the attack of Duration and MODE Record
NOTES IN THE MATRIX each second 16th note, meaning the notes intensity grid settings
and STOP) similarly refer only to the
MATRIX. The MATRIX displays a single bar divided on the 2nd, 4th etc. positions in the matrix
into 16th notes. To create a SEQUENCE are played slightly later. With the SHUFFLE The functions are described in detail in the
MIX PLAYBACK activate single notes within the MATRIX per slider you define the amount of delay. The following sections.
The complete mix, including the HYPER X mouse click. The MATRIX always displays greater the SHUFFLE value, the more your
GENERATOR samples, can be played the bar at the current play position. To rhythm will swing, giving it a natural "live" SOUND CREATION IN THE
using the play functions in the MAIN reach other bars in the mix select the character. OSCILLATOR
FRAME. That is why these play functions position using the BAR display or by The PITCH settings define the basic pitch
scrolling in the MAIN FRAME. MIX PLAYBACK
are active even when the HYPER X for each synthesizer. You can choose from
GENERATOR is open. The complete mix, including the BASS values encompassing a range of up to 12
CHANGING THE LENGTH OF NOTES GENERATOR samples, can be played octaves.
SAVING SAMPLE AS WAVE FILES To modify the length of single notes, hold using the play functions in the MAIN
If you want to use your SEQUENCE in other down the CTRL key and click on the note FRAME. That is why these play functions PHASESHIFT defines the displacement of
mixes then you need to save it as WAVE with the left mouse and move the end to are active even when the BASS the "saw tooth curve". The minimum and
file. To do so open the pull down menu in the point at which the desired length has GENERATOR is open. maximum controller positions cover the
the UPPER MAIN FRAME and choose the been reached. A note can be lengthened range from 0° to 360°, imposing the
by 16th steps up to the length of the SAVING SAMPLE AS WAVE FILES curves exactly on top of each other. An
entry SAVE SAMPLE.
original sample. Some of the percussion If you want to use your SEQUENCE in other alteration in the phase is not necessarily
BASS GENERATOR sounds are shorter. Samples can be mixes then you need to save it as WAVE noticeable on all MODE settings.
The BASS GENERATOR is a mono lengthened over the right edge of the file. To do so open the pull down menu in
MATRIX, which automatically switches to the UPPER MAIN FRAME and choose the INTENSITY, together with DURATION,
sequencer, i.e. one voice sequencer, defines the attack characteristics and the
conceived for generating BASS LINES. the next bar. entry SAVE SAMPLE.
dynamics of the progression from the
To load a sound in the BASS GENERATOR MAKING ACCENTS MOPHONIX II beginning to the end.
open the ARCHIVE and drag & drop the To give single notes an accent click with The new MOPHONIX II allows you to With the help of the various MODE settings
sample onto the MATRIX. The active sound the right mouse key on the note. A dot create Synthesizer progressions you can define the relationship between
groups are SAMPLES and MY SOUNDS. shows that the note has been accented. from the ground up. The MOPHONIX II the two saw tooth curves:
From the later you can access your own Click again with the right mouse key to uses two virtual analogue synthesizers
samples to use them in the BASS remove an accent. with a so-called "saw tooth curve". The MODE 1 sounds closest to a classical
GENERATOR. synthesizers are connected with various analogue synthesizer.
SLIDE UP & SLIDE DOWN MODES.
MODE 2 sounds more metallic.
You can add a SLIDE UP or a SLIDE DOWN
to single notes. This effect changes the In contrast to the GROOVE, HYPER X &
BASS GENERATORS, the MOPHONIX II MODE 3 is a mixture of MODE 1 and MODE 2.
pitch of the note by 12 semitones per bar
up or down as it is played. The effect is only generates WAVE files and is not
MODE 4 sounds distorted and more
therefore dependent on the length of the synchronised with your mix. That’s why
technoid in character.
there is no extra track for this scene.

24 DANCE EJAY 6 25
BALANCE is used to define the amount of MATRIX CHORD SAVE / LOAD SETTINGS
the right and left saw tooth curves in the Open the context menu to load predefined To do so click on the pull down button next
Here you have a keyboard with a range of
resulting signal. chords. to the text field in the UPPER MAIN
two octaves with which you can listen to
Caution: depending on the chosen MODE, the pitch of your sound. In the 16th matrix FRAME. You can then choose between the
you can create progressions of up to 4 NUMBER OF NOTES following options:
some controller positions may result in an
inaudible signal because the two curves bars in length. By clicking on the TABS 1-4 Defines the number of notes which will be
SAVE SETTINGS opens a dialogue box,
cancel out each other. below the matrix you can jump to the used in creating the patterns in the matrix.
which enables you to save the current
different bars.
These settings may sound a little ADDITIONAL VOICES controller settings of the synthesizer and
complicated so we recommend you The matrix is polyphonic, meaning you effects together with the mix in the current
You can choose to add voices at certain state in one file.
experiment with the controllers or load have multiple tones in each column (16th).
intervals to the principal notes in the
some of the predefined settings to matrix. LOAD SETTINGS opens a dialogue box
When you click play the matrix loops from
familiarise yourself with the module. You where an existing file can be selected. You
the beginning. You can copy and paste
will soon see how you can generate RHYTHM PATTERN can choose to load synthesizer and effect
bars, or clear bars by clicking on the
fascinating synth sounds with the Here you can define the rhythm of the settings and / or the matrix settings.
CLEAR (C) button.
MOPHONIX II. sequence. You can choose to activate just
Under the matrix you will find a TRIGGER the first note in the matrix, the 4 notes on MOPHONIX SUPABASS
EQUALIZER AND EFFECTS and separate controller for each note with the main beats of the bar, or even all 16th The new MOPHONIX SUPA BASS
EQUALIZER which you can change the note length. notes in the bar. allows you to create synthesizer
bass progressions from the ground up.
The EQUALIZER contains 10 different PLAY starts looping of the matrix. You can MELODY PATTERN The SUPA BASS uses FM-synthesis to
frequency bands. By sliding the controllers edit the matrix during looping until you
Here it is possible to change the character create bass sounds. It contains two
up and down you can define the volume of reach a result with which you are satisfied.
of the melody. You can choose between oscillators. One of them is the
the various frequencies ranges.
Press STOP to stop looping the matrix. melodies that move simply up or down, or MODULATOR, the other the CARRIER.
If the controllers are linked, then the other more complex patterns.
In contrast tot the GROOVE and HYPER X
movements of one slider effects the ARPEGGIATOR TRANSPOSE GENERATORS, the MOPHONIX SUPA
position of the neighbouring sliders.
With the ARPEGGIATOR you can create BASS only generates WAVE files and is not
The patterns can be moved up or down all
A click on ”C” (Clear) sets all controllers patterns in the matrix based on the notes synchronised with your mix. That’s why
defined possible notes. In this way you can
back to neutral. of certain predefined chords. Six there is no extra track for this scene.
switch between different inversions of the
parameters enable you to define the notes Although there is a matrix, this time it
set chord.
EFFECTS in the matrix. In addition you can edit the functions differently.
LOW PASS resulting patterns in the matrix to add your
own touch to your progression. RECORDING AND SAVING
The audio signal above the CUT-OFF
FREQUENCY is cut, meaning high RECORDING A SAMPLE
ON BUTTON
tones are filtered out. The slider sets First of all you have to set the length of the
the point at which the filter starts to The ARPEGGIATOR must be turned on sample in the PRESET menu. The matrix will
apply. The further the slider is set to separately for each bar in the matrix. This be played once for each bar you have set.
the right, the higher the cut-off is how it works: first create the desired
frequency. pattern in bar 1. Then you can save it if you As soon as you click on the RECORD
want. In the same way you can create button playback starts. All changes that
The DURATION slider lets you select patterns for the other bars, saving them as you make during the recording are
how long the low pass should last. you go. recorded just like with a cassette recorder.
You can check the position of your SOUND CREATION IN THE
D-TUNE The matrix will be cleared each time you recording with the progress bar. OSCILLATOR
The D-TUNE controller changes the press the ON button; beforehand you will The PITCH settings define the basic pitch
stereo effect of the sound. The left and be given the option to save your settings. When the set number of bars has been of the lowest note in the matrix (A) for
right channels of the sound are set As soon as you start to add notes of your passed through the recording ends. In the each synthesizer. You can choose from
against each other, resulting in an own to the matrix, the arpeggiator will be dialogue box that then opens you can values encompassing a range of up to 4
increase in the beat of the sound. turned off. This is necessary to avoid name and save the resulting sample or edit octaves.
conflicts between the automatically in the FX STUDIO, which opens
FLANGER defined notes and those you add yourself. automatically. The sample appears in the The PITCH of the CARRIER defines the
The FLANGER widens the length of the sound group MY SOUNDS from where it keynote of the sound, while the PITCH of
sound and gives it a softer touch. can be added to a mix (drag & drop). the MODULATOR influences the overtone

26 DANCE EJAY 6 27
components of the sound. RANDOM / PERMUTATE UNINSTALL CTRL + X
CTRL + A
Cut samples
Select all samples
The PITCH settings for both oscillators The RANDOM button generates a random To uninstall DANCE EJAY 6 click on the SHIFT + Mouse Sample selection and
work with octave steps. Please note: if tone sequence. The PERMUTATE button WINDOWS START MENU in your task bar multiple sample selection
both oscillators are set to the lowest pitch can be used to randomly change (mutate) and choose ”PROGRAMS/DANCE EJAY ALT + Mouse Position sample in 16th
value, barely audible bass sounds with the progression in the matrix. 6/uninstall”. beat grid
very low frequency may be created. This DEL Delete selected
depends in part on the other settings. PLAY CONTROLS The DANCE EJAY 6 software and the samples
PLAY starts looping of the matrix. You can original samples will be uninstalled. What Space bar Start/Stop
The grid control allows you to specify the remains is part of the DANCE EJAY 6 folder
period duration for the oscillators, whereby edit the matrix during looping until you Arrow left Fast rewind
reach a result with which you are satisfied. structure where you can find all samples Arrow right Fast forward
the X-coordinate defines the MODULATOR that you created using the program, i.e. all
period length and the Y-coordinate defines Press STOP to stop looping the matrix. Pos1 To the start
samples that were in the MY SOUNDS End To the end
the CARRIER period length. sound group. Naturally you can delete
RECORDING A SAMPLE CTRL + F12 Disable background
these samples manually if you wish. animation
The slider AMOUNT defines the degree to First of all you have to set the length of the
which the CARRIER signal is influenced by sample in the PRESET menu. The matrix FX STUDIO
the MODULATOR. will be played once for each bar you have CTRL + A Select sample
The 4 MODE settings represent different set. CTRL + X Cut highlighted section
mathematical operations combining the As soon as you click on the RECORD
HOT KEYS CTRL + C Copy highlighted
signal of the two oscillators. section
button PLAY starts. All changes that you SWITCHING SCENES AND CTRL + V Paste highlighted
The SOFT and HARD buttons switch the make during the recording are recorded INSTRUMENTS section
overall sound characteristics. just like with a cassette recorder. You can CTRL + Z Undo
check the position of your recording with SHIFT + J LIVE JAM
SHIFT + A ARRANGER CTRL + Y Redo
These settings may sound a little the progress bar above the PRESET menu.
complicated so we recommend you SHIFT + M MIXER 3D VJ BOX
experiment with the controllers or load When the set number of bars has been SHIFT + F FX STUDIO
CTRL + F Full screen
some of the predefined settings to passed through the recording ends. In the SHIFT + D 3D VJ BOX
ESC Return to scene
familiarise yourself with the module. You will dialogue box that then opens you can SHIFT + V VOICE GENERATOR
CTRL + X Cut highlighted section
soon see how you can generate fascinating name and save the resulting sample. The SHIFT + R RECORDING STUDIO
CTRL + A Select all samples
sounds with the MOPHONIX SUPA BASS. sample appears in the sound group MY SHIFT + H HYPER X GENERATOR
CTRL + C Copy highlighted section
SOUNDS from where it can be added to a SHIFT + G GROOVE GENERATOR
CTRL + V Paste highlighted section
mix (drag & drop) or opened in the FX SHIFT + B BASS X GENERATOR
EFFECTS Studio for further modification. SHIFT + P MOPHONIX II
CTRL + Z Undo
The LFO FILTER is an effect that uses CTRL + Y Redo
SHIFT + S MOPHONIX SUPABASS
feedback to give the bass sound a more SAVE / LOAD SETTINGS SHIFT + O OPTIONS VOICE GENERATOR
unadjusted, floating character. SHIFT + K HOT KEYS CTRL + S Save sample as WAVE file
To do so click on the PULL DOWN button F1 HELPFILE
next to the text field in the UPPER MAIN CTRL + C Copy highlighted section
MATRIX FRAME. You can then choose between the LIVE JAM CTRL + V Paste highlighted section
Here you have a keyboard with a range of following options: CTRL + X Cut highlighted section
Q; W; E, U, I, O and
two octaves with which you can listen to number keys 1 to 8 Play drum pads RECORDING STUDIO
the pitch of your sound. You can create SAVE SETTINGS opens a dialogue box,
tones for one bar in the 16th matrix. The which enables you to save the current A; S; D; F; G; S; C; CTRL + A Select sample
matrix is monophonic, meaning you can controller settings of the synthesizer and V; B; N; M Play grooves CTRL + S Save sample as WAVE file
only have one tone per column (16th). effects together with the mix in the current DEL Delete recording
ARRANGER & MIXER
state in one file. CTRL + Space Start and stop recording
Under the matrix you will find a separate CTRL + O Load mix
CTRL + S Save mix GROOVE GENERATOR
controller for each note with which you can LOAD SETTINGS opens a dialogue box
change the length of the individual notes. where an existing file can be selected. You CTRL + N New mix (reset) CTRL + S Save sample as WAVE file
can choose to load synthesizer and effect CTRL + E Export song E, D, C, R, F, V
settings and / or the sequence settings. CTRL + Z Undo and number
CTRL + Y Redo keys 1 to 0 Play the drum pads
CTRL + C Copy samples
CTRL + V Paste samples

28 DANCE EJAY 6 29
HYPER X GENERATOR
CREDITS Video Design
M. Laborda, J. Kleisz
END-USER LICENCE AGREEMENT
CTRL + S Save sample as WAVE By installing this CD-ROM you declare acceptance of
file SPECIAL THANKS Quality Assurance
the terms of the licence agreement, so please read this
licence carefully before installing the CD-ROM. If you do
CTRL + Z Undo Thanks to the huge team of producers, M. Thümmler, K. Kolberg not agree to any of the terms and conditions contained
CTRL + Y Redo sound designers and artists who worked within this licence, do not install the software. Return
MOPHONIX II hard with us to realize this excellent bunch Audio Production the CD-ROM to your supplier together with proof of
M. Gminder purchase for a full refund.
of samples!
CTRL + C Copy Matrix 1. Copyright and Licence Grant
CTRL + V Paste Matrix Producers & Sound Designers: : Audio Engine a) Copyright
CTRL + X Paste Matrix V. Gietz, R. Tudose, A. Tell, P. Daga
Jens Buchert The copyright and ancillary copyright in this software,
Q WAVE1 up audio recordings and accompanying documentation
A WAVE2 down Dirk Bussard Producer ("Software") and any copies of the Software are owned
W Duration left Kai-Uwe Kohlschmidt S. Mann by Empire Interactive Europe Ltd. and eJay
R Duration right Boris Koller Entertainment GmbH ("eJay") or its suppliers.
Paul Lentzen Others
E Intensity up The Software is protected by copyright and ancillary
Markus Löhr A. Seifert copyright laws and international treaty provisions and all
D Intensity down
Johannes Matz other applicable national laws. You must treat the
T WAVE2 up Software like any other copyrighted material.
G WAVE2 down Markus Meinzer SALES & MARKETING:
(Xaver Naudascher) b) Licence Grant
U Phase left Sales/Marketing Director
I Phase right Warner Poland H. Ewert
eJay grants you a non-exclusive and non-transferrable
Marcel Schechter personal licence ("Licence") to install the Software on
1 MODE1 one single hard disk and in compliance with the
2 MODE2 Rainer Scheithauer Product Marketing Management restrictions and limitations defined in subparagraph 2
3 MODE3 Jo Settelmeier P. Dao, N. Jenkins, M. Kränzle hereunder and to use the enclosed Software for the
creation of original audio tracks ("Derivative Work").
4 MODE4 Artists
H Balance left Brand Management You fully understand and agree that you are NOT
Petra Jansen (Vocals) K. Nadj, C. Swift entitled to license, copy (except as stated in clause 2
J Balance right
Elvira Keim (Vocals) below) or sell the Software (including any individual
V Low Pass Cut Off left Art & Production elements of the Software such as audio recordings or
Ray No (Vocals)
B Low Pass Cut Off right A.J. Bond, A. Hoh, J. Mistry, Special samples contained within this CD-ROM) to any third
Warner Poland (Guitar)
O Low Pass Duration left thanks to Ben Willsher for creating the
party. However, you may claim ownership to the
Hannes Schindler (Vocals) composition of such Derivative Works created by you
P Low Pass Duration right Dance eJay covergirl and to Lime Creative
Jana Skrivanek (Keyboards) with the Software and are entitled to make such
K D-Tune left Ltd for design and artwork of the Derivative Works available to the public. You may not
Maxim Speer (Vocals)
L D-Tune right packaging. claim ownership to the individual elements of any
David Whitely (Vocals)
N Flanger left Derivative Work as they relate to any eJay samples and
audio recordings such as demonstration tracks.
M Flanger right
THE EJAY TEAM It is a condition of the grant of rights as set out above
MOPHONIX SUPA BASS CONTACT that you make prior disclosure to eJay in the even that
you desire to make any Derivative Work available to the
CTRL + Space Start recording DEVELOPMENT: public (for sale, showcasing or otherwise) or intend to
W Intensity left Graphic Design
TECHNICAL SUPPORT: publicly perform such Derivative Work. In addition you
R Intensity right J. Schöpf, A. Hoh eMail: support@empire.co.uk agree that in such event you will include a credit on any
E Pitch up Derivative Work (including the CDs, packaging,
marketing materials, and websites in connection with
D Pitch down Localisation HOTLINE: the Derivative Work).
U Amount left D. Scott
UK +44 20 8343 9143 For the avoidance of doubt, if any third party makes a
I Amount right legal claim with respect to the ownership of the
H Pressure soft Customer Support (Mon – Fri 10 am – 1 pm Derivative Work, you will be wholly responsible for
J Pressure hard I. Pounarov, A. Karamehmetoglu and 2 pm – 6 pm) defending such claims and eJay accepts no
M LFO effects up responsibility in or liability for defending such claims.
N LFO effects down Main Engine GENERAL INFORMATION: The Software in this package and any copies, which this
U. Brunner, M. Colli Licence authorises you to make, are subject to the
1 MODE1 Internet: www.eJay.com terms contained herein. All rights not expressly granted
2 MODE2 Application Programming to you under this Licence are reserved by eJay.
3 MODE3 F. Siepert, M. Grassl, O. Heinzel, S. eMail: eJayinfo@empire.co.uk 2. Permitted Use and Restrictions
4 MODE4 Kashalkar, B. Throll, F. Winklhofer This Licence allows you to install and use the Software
on a single computer and a single screen at a time. This
Project Manager Licence does not allow for the Software to be installed
or used on more than one computer at a time. You may
G. Senft not install the Software on any computer or system,

30 DANCE EJAY 6 31
which permits electronic access to it by more than one PERSONAL INJURY CAUSED BY eJay's NEGLIGENCE.
user. You may make one copy of the Software in FOR ANY JURISDICTIONS THAT DO NOT ALLOW
machine-readable form for backup purposes only; this EXCLUSION OF IMPLIED WARRANTIES AND YOU ARE
can only exist on one computer at any time. The ABLE TO RETURN A FAULTY PRODUCT, SUCH
backup copy must include all copyright information PRODUCTS MAY BE RETURNED TO eJay IF RETURNS
contained on the original. Except as permitted by INCLUDE PROOF OF PURCHASE AND THE ORIGINAL
applicable law and this Licence, you may not PACKAGING. eJay WILL REFUND THE PRICE OF THE
decompile, reverse engineer, disassemble, modify, rent, PRODUCT.
lease, loan, distribute the Software in whole or in part or
4. Limitation of Liability
transmit the Software over a network of any kind. You
may, however, transfer your rights under this Licence UNDER NO CIRCUMSTANCES, INCLUDING
provided you transfer the related documentation, this NEGLIGENCE, SHALL eJay BE LIABLE FOR ANY
Licence and a copy of the Software to a party who INCIDENTAL, SPECIAL, INDIRECT OR CONSEQUENTIAL
agrees to accept the terms of this Licence and you DAMAGES ARISING OUT OF OR RELATING TO THIS
agree to destroy any other copies (including back-up LICENCE. SOME JURISDICTIONS DO NOT ALLOW THE
copies) of the Software in your possession. Such a LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
transfer terminates your licence with eJay to use the DAMAGES SO THIS LIMITATION MAY NOT APPLY TO
Software. Your rights under this Licence will terminate YOU. In no event shall eJay's total liability to you for all
automatically without notice from eJay if you fail to damages exceed the amount paid for the Software.
comply with any term(s) set out in this Licence. You You shall load and use the Software at your own risk
may not copy the user documentation accompanying and in no event will eJay be liable to you (except for
the Software. personal injury or death resulting from eJay's
negligence) including lost profits or other consequential
The Software is licensed as a single product. Its
loss arising from your use or inability to use the
component parts may not be separated for use on
Software or from errors or deficiencies in it whether
more than one computer.
caused by negligence or otherwise except as provided
The Software is licensed with the Computer as a single herein.
integrated product. The Software may only be used
5. Termination
with the Computer.
The Licence shall automatically terminate, without
3. Disclaimer of Warranty on Software
notice from eJay, if you fail to comply with any
The Software is provided "AS IS" and without warranty provisions of the Licence. Upon termination you must
of any kind and eJay and eJay's licensee(s) (for the destroy the CD-ROM on which the Software is
purposes of provisions 3 and 4, eJay and eJay's recorded and permanently remove any part of the
licensee(s) shall be collectively referred to as "eJay") Software loaded onto the hard disk of the computer
EXPRESSLY DISCLAIM ALL WARRANTIES AND/OR under your control.
CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT
6. Applicable Law
NOT LIMITED TO, THE IMPLIED WARRANTIES AND/OR
CONDITIONS OF MERCHANTABILITY OR This Licence shall be governed by the laws of England
SATISFACTORY QUALITY AND FITNESS FOR A and Wales. If for any reason a court of competent
PARTICULAR PURPOSE. eJay DOES NOT WARRANT jurisdiction finds any provision, or portion thereof, to be
THAT THE FUNCTIONS CONTAINED IN THE eJay unenforceable, the remainder of this Licence shall
SOFTWARE WILL MEET YOUR REQUIREMENTS, OR continue in full force and effect.
THAT THE OPERATION OF THE eJay SOFTWARE WILL
7 Entire Agreement
BE UNINTERRUPTED OR ERROR-FREE, OR THAT
DEFECTS IN THE eJay SOFTWARE WILL BE This Licence constitutes the entire agreement between
CORRECTED. FURTHERMORE, eJay DOES NOT the parties with respect to the use of the Software and
WARRANT OR MAKE ANY REPRESENTATIONS supersedes all prior or contemporaneous
REGARDING THE USE OR THE RESULTS OF THE USE understandings regarding such subject matter. No
OF THE eJay SOFTWARE OR RELATED amendment to or modification of this Licence will be
DOCUMENTATION IN TERMS OF THEIR binding unless in writing and signed by eJay.
CORRECTNESS, ACCURACY, RELIABILITY, OR
OTHERWISE. NO ORAL OR WRITTEN INFORMATION OR
ADVICE GIVEN BY eJay OR AN eJay AUTHORIZED © 2003 Empire Interactive Europe Ltd. and eJay
REPRESENTATIVE SHALL CREATE A WARRANTY OR IN Entertainment GmbH. All rights reserved. eJay is a
ANY WAY INCREASE THE SCOPE OF THIS WARRANTY. trademark or registered trademark of Empire
SHOULD THE eJay SOFTWARE PROVE DEFECTIVE, Interactive Europe Ltd in UK, Europe and/or other
YOU (AND NOT eJay OR AN eJay AUTHORIZED countries . All other brand or product names are
REPRESENTATIVE) ASSUME THE ENTIRE COST OF ALL trademarks of their respective holders.
NECESSARY SERVICING, REPAIR OR CORRECTION.
SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE
EXCLUSION MAY NOT APPLY TO YOU. THE TERMS OF
THIS DISCLAIMER DO NOT AFFECT OR PREJUDICE
THE STATUTORY RIGHTS OF A CONSUMER
ACQUIRING eJay PRODUCTS OTHERWISE THAN IN
THE COURSE OF A BUSINESS, NEITHER DO THEY LIMIT
OR EXCLUDE ANY LIABILITY FOR DEATH OR

32 DANCE EJAY 6

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