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Undergraduate Thesis
Submitted to the Faculty of the
College of Economics, Management, and Development Studies
Cavite State University
Indang, Cavite
In partial fulfillment
of the requirements for the degree
Bachelor of Science in Business Management
Major in Marketing Management
INTRODUCTION
One of the most recent advances in business thinking is the recognition that
people, in their purchase decision making, respond to more than simply the tangible
products or service being offered. This challenge comes from many stores offering
similar products at competitive prices. Many retail locations are adjusting in order to
compete for consumers’ attention. Store ambiance plays a very vital role in enhancing
buy products. The retailers are not providing products and services to the customers but
they are offering a whole shopping experience to the customers. Store ambience is
effective when they induce customers to buy again and again, and creates a strong brand
business. The retailers should be aware of the fact that shoppers’ buying behavior can
result from their shopping plans that were made before they enter the store or their
impulse decisions that were made when they are in the store. This means that shoppers
sometimes have no intention to make a purchase before they enter the store, but they are
stimulated by certain store factors to make an impulse purchase in the retail environment.
changing dynamics of the clothing retail industry forces retailers react as quickly as
possible to meet those consumers’ needs and wants (Zeynep & Nilgun, 2011). Due to this
buying decisions. When buyers purchase a product or service without a plan such
instances of purchase are known as impulse buying. The evolution of the marketing
sector’s literature shows that several researchers have realized the importance of physical
environmental psychology, service space, the study of shelf space, and a fairly new term
called atmospherics (Hosseini & Jayashree, 2014). In particular, the design of the store
setting can influence consumers and be used as an important marketing strategy. This
study examines the behavioral effects of the ambiance of the store on consumers’ buying
behavior. Therefore, this study will investigate the collective impact of all ambient cues
such as temperature, lighting, noise, music, and ambient scent at one point in time.
3
In the modern day retailing the customers are giving more importance to the store
ambience. It is becoming necessary for the retailers to give customer experience to the
customers, in order to get large number of walk-ins inside the store. The customer will
become loyal to the store only if the retail gives them a good shopping experience.
a. sex;
b. age;
c. civil status;
a. visual;
b. aural;
c. tactile;
4
d. olfactory;
6. Which of the store ambiance indicator greatly influence the impulse buying behavior
of the respondents?
the respondents?
4. the significant relationship between impulse buying behavior and socio- demographic
a. sex;
b. age;
c. civil status;
5. the significant influence of store ambiance indicators to the impulse buying behavior
a. visual;
b. aural;
c. tactile;
d. olfactory;
5
6. which of the store ambiance indicator greatly influence the impulse buying behavior
of the respondents.
Hypothesis
HO2. Store ambiance indicator has no significant influence to the impulse buying
The study will be conducted to provide knowledge to the reader and to have better
Though this study, the retailers will be able to understand the customer’s
evaluation and perspective towards them, and to know the things that they should
improve and develop to have better relationship with the customers. This study may
likewise help the retailers in having a deeper understanding about the factors responsible
for impulsive buying and based on that they can develop marketing strategies which will
In this study, shoppers will be benefiting as well. Since the research aims to know
the influence of store ambiance on consumers’ impulse buying behavior, this research
will help the consumers to find a nice place where they can spend time in shopping and
complete experience. For this reason, it stands out as a uniquely interactive way to win
audience attention.
And for the future researchers, this study may encourage the other researchers to
make further studies in the future, which will serve as a valuable source of information.
The study will be conducted from January to June 2018. This will be conducted at
selected Cities in Cavite namely: Dasmariñas City, Generel Trias City, Trece Martires
The survey will focus only on the influence of store ambiance on consumers’
impulse buying behavior as well as their opinions and insights about the ambiance of the
store. On the other hand, this study will directly be conducted at selected supermarket in
Martires City, Robinson Supermarket- General Trias City, Puregold Supermarket- Trece
Include in this study will be the indicators such as visual, aural, olfactory, and
tactile in order to measure the ambiance condition of the supermarket. In addition, pure,
reminder, suggestion, and planned will be used to measure the impulse buying of the
respondents.
7
Definitions of Terms
Ambiance. Look and feel of a place (mall, restaurant, tourist destination, etc.)
that evokes a unique atmosphere or mood and makes it 'sticky' (compels people to come
design of an area in order to create a desired effect on consumers. It is the effort to design
pitch, rhythm, tempo), emotional tone (positive, negative), and customer liking of
the processes they use to select, secure, use, and dispose of products, services,
Impulse Buying. It describes the purchases which the shopper makes without pre
shopping intentions, either to buy specific product or to fulfill a specific buying task. This
occurs when a consumer experiences the sudden, often powerful and persistent, urge to
Impulse Buying Behavior. This refers to the sudden urge of the customers to
make unplanned purchase after seeing the product in the retail outlet. This can be of
8
different types. Pure impulse buying, reminder impulse buying, suggestion impulse
Sense. Any of the faculties, as sight, hearing, smell, taste, or touch, by which
humans and animals perceive stimuli originating from outside or inside the body.
Supermarket. A store where customers can buy a variety of foods and usually
household items.
Conceptual Framework
The figure shows the different variables that outlines the arrangement in which
the problem is to be investigated. The study need to determine the influence of store
and the store ambiance indicators. The dependent variable, on the other hand is impulse
the study. This includes: age, sex, civil status, and monthly income. These variables can
including age, sex, civil status and monthly income is taken into consideration in the
study. These variables can have an intervening influence on customers’ impulse buying
behavior.
The conceptual framework illustrates how the store ambiance indicators influence
to customers’ impulse buying behavior. This study focuses on assessing how these
variables relate to each other in order to establish the positive relationship between
Socio-Demographic Profile
Gender
Age
Civil Status
Monthly Income
Impulse Buying
Behavior
Aural
Visual
Olfactory
Tactile
11
This chapter presents and discussed the important concepts, theories, ideas that
are relevant to this research. The review of related literature will provide the researcher
the necessary background and applicable strategy with depth and meaning with the
present research.
Chain grocery retailing was a phenomenon that took off around in the beginning
of the twentieth century in the United States, with the Great Atlantic and Pacific Tea
Company (1859) and other small, regional players. Clarence Saunders opened the first
Piggly Wiggly on Sept. 11, 1916 in Memphis -- pioneered a self-service model that was
drastically different from the way things had long been done. At an old-style grocery,
customers would just pass a grocery list to a clerk, who would put items together for
shoppers in one bag. Saunders redesigned food shopping in order to appeal to how
customers shopped. Piggly Wiggly also introduced shopping baskets, price-marked items,
In 1930, Michael Cullen, a former executive of both Kroger and A&P, opened his
first King Kullen store, widely cited as America’s first but the opening dates suggest
Piggly Wiggly was, in fact, the original. King Kullen was located in a warehouse on the
12
fringes of New York City, and offered ample free parking and additional concessions in a
bazaar-like atmosphere.
By the 1950s, the transition to supermarkets was largely complete, and the
migration to suburban locations begins. The 1950s and 1960s were seen as the golden
age of the supermarket, with bright new stores opening on a regular basis. Standardized
designs, in use since the 1930s and 1940s, were refined and modernized, creating
Putting up a supermarket has become harder these days if you're a small business
even as the industry is getting stronger. The structure of the Philippine retail food
industry has undergone a number of changes in recent decades. Large food retailers,
particularly supermarkets, continue to grow faster than small food retailers do. Grocery
retailer remains as the major source of food and household consumables, players strive to
made just a moment before the actual purchase is done and is not pre-planned. Impulse
of-the-moment purchase in which the customer does not do any research or planning
before buying and simply buys the product which did not intend to buy in the first place.
Over the years, people tend to focus only on the product functions, features and
attributes. Today, people respond to the total product that includes services, warranties,
13
packaging, advertising, images and other features that accompany the products (Kotler,
2011). A pleasant store ambiance is one of the elements that is highly demanded. An
among the consumers which affects the consumer’s emotions and decision making
Many researchers conducted their studies about the effect of store atmosphere on
consumers’ impulse buying. According to study Sangalang (2017) about the factors
influencing consumers’ impulse buying behavior show that in-store atmosphere does not
significantly influence the consumers’ impulse buying behavior. Still, the study suggests
that store atmosphere somehow influences impulsive buying behavior in such way that
and make them enter the store for buying the merchandise available in the store. All these
ambience factors have a strong impact on the likelihood of the shoppers because these
factors puts a psychological impact on the mind of the customer make them relaxed and
happy and pushes them for spending more time in the store which ultimately increases
the footfall in the store and leads to increase in sales due to un intended buying. However,
According to Jiang & Liu (2014) store ambiance factor can lead to shoppers’ positive
emotions. But the positive feelings are generally not strong enough to stimulate the
shoppers to make impulse purchases. Instead, the positive emotions that result from
these factors can lead to shoppers’ approach behavior such as spending more time
shopping in the store and taking positive attitudes to the store and its products.
14
From previous studies, researchers found that store atmosphere is a critical issue
for today’s fast moving trend. To make it easier on differentiating each store (Zeynep &
Nilgun, 2011), retailers try to create an attractive store atmosphere by using different
combination of various stimuli. For this study, the researchers try to use all the sensory
channel such as visual, aural, tactile, and olfactory to interpret its effect on customer
The study of Sangalang (2017); Sharma (2017); and Jiang & Liu (2014) have
shown different result. These may be not accurate and reliable to this study because it
came from different country. However, the researchers want to know if the store
ambiance can affect in the increase on sales due to unintended buying or the store
ambiance can only effect on customers emotions which is positive emotion that can lead
to shoppers’ approach behavior such as spending more time in shopping and taking
positive attitudes to the store and its products. Examining this contradiction can help store
managers improve the shopping experience for customer because the managers know
what to focus on and what is valuable for customers regarding the store atmosphere.
Few researches regarding to this study were done based on Philippines’ retailing
industry. Many researchers did their studies using the retailing industries of foreign
countries such as India and United States. Besides, they seldom specify the type of
retailing industry they investigated. When local retailers apply the results of those studies,
sometimes it might be inaccurate and inappropriate to adopt into each particular type of
retailing industry in Philippines. Therefore, the researchers would like to study in depth
any consideration
Stern 1962 Sudden urge to buy
Rook, Rook and Fisher 1987 & 1995 A sudden urge to buy something is
buying
Hoch and Loewenstein 1991 If the person is not passionate, there
possession of something
Zhou and Wong 2003 A sudden desire to buy something
is
it
Vohs and Faber 2007 A buying choice, which is
sudden urge
Xiao and Nicholson 2013 An external stimulus leads to the
Table 1. Continued…
act of buying
Stern (1962) sorted impulse buying behavior into four distinctive categories: Pure
impulse buying is the most easily distinguish kind of impulse buying. This is truly
impulsive buying; novelty or escape purchase that breaks the normal buying pattern
Reminder impulse buying occurs when shopper sees an item or recalls an advertisement
or other information and remembers that the stock at home is low or exhausted.
Suggestion impulse buying happens when a shopper sees a product for the first time and
visualizes a need for it and will make a purchase even without previous knowledge or
prior experience with the product. Planned impulse buying may seem anomalous but it is
accurate. It takes place when a shopper makes specific purchase decisions on the basis of
The impulse buying process starts with product awareness. Impulse buyers begin
browsing without having an intention to purchase a certain item or visiting a certain store.
As consumers browse, they are exposed to the stimuli, which triggers customers’ urge to
17
buy on impulse. When impulse buyers feel the desire to buy, they make a purchase
promotional signage) that trigger their impulse purchase behavior. These factors provide
information regarding new products, fashion trends or coordination tips. (Kim, 2003)
External Factors/Cues:
Internal Factors/Cues:
Visual Merchandising
Mood/Need/Desire
Window Display
Hedonic Pleasure
In-store Form Display
Cognitive/Affective
Floor Merchandising
Evaluation
Promotional Signage
Browsing Post-
Create Purchase
(Product purchase
Desire Decision
Awareness) Evaluation
Figure 2. A model of Impulse Purchasing Process (Kim, 2003 as adapted from Churchill
& Peter, 1998
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(Muruganantham & Bhakat, 2013) proposed a model which explained the impact
of four main factors on impulse buying behavior. These factors include external factors,
internal factors, situational factors, demographics and socio cultural factors. External
factors can be defined as store related factors used by retailers to stimulate the impulse
behavior whereas internal factors represent the emotions, mood, shopping enjoyment and
presence of close friends or relatives whose advices are most likely to influence on
impulse buying. Age, gender and culture can be attributed to demographic factors
External factors, such as store characteristics (store layout, window display, sales
promotions and store atmosphere) have been one of the crucial points for discussion for
many years among the many researchers: Tinnie, 2010; Zhuang, 2006, Yarahmadi, 2011;
Mohan 2013 who investigated the process of consumer impulse buying. The importance
of store characteristics is always under the consideration of retailers since retailers use
Ahunjonov, 2016).
and women are prone to impulse buying more than men do (Priyanka & Rooble, 2012).
(Ghani et al., 2011) found the reverse effect where men shop more impulsively than
19
women. Researchers observed the high commonality and frequency of the impulse
buying behavior from consumers aging from 18 to 39, and become descending thereafter.
Socio-demographic factor
Consumers needs and wants change with age. Companies’ use age segmentation,
offering different products or using different marketing approaches for different age
groups (Kotler and Armstrong, 2010). Accordingly this study had three age categories,
Man and woman behave differently, they want different products and they are
likely to have different ways of liking and obtaining these. Gender has an important role
expectation, want, need, lifestyle, etc. reflects to their consumption behaviors (Swarma,
2012). For instance, studies have revealed that gender, education, income and age
The impulse buying is perceived as having greater chance for the consumers who
can afford it. Income has the strongest impact on impulse buying behavior. The
consumers with higher income level are less sensitive compared to consumers with lower
Store Atmosphere
Retailers are known to design store environments in a manner that will enhance
consumers’ positive feelings, under the assumption that this will lead to desired consumer
behaviors, such as a higher willingness to purchase or stay in the store for longer. The
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has long been appreciated. One of the important things that companies need to develop is
Shearer (2009), has stated that research about the store atmosphere has allowed retailers
to create a positioning strategies, develop a store image and enabled them to differentiate
According to Levy and Weitz (2009), store atmosphere is referred as the attribute
that aims to intensify the store environment with the combination of different cues such
as lighting, color, background music, layout, space, design and scent. The store
atmosphere seems able to affect customer feeling and experiences. Customers perceived
that they would be more likely to come a store that have more in-store displays together
with high graphics dimension and user friendly meaning (Mitchell & Oppewal, 2009).
In addition, Kotler (1974) was the first one that used the “atmosphere” term
described it as the design of store environment that can stimulate buyers’ emotions and
surroundings is describable in sensory terms. The main sensory channels for atmosphere
are sight, sound, scent, and touch. Specifically, the main visual dimension of an
atmosphere are color, brightness, size, and shape. The main aural dimensions of an
atmosphere are volume and pitch. The main olfactory dimensions of an atmosphere are
scent and freshness. The main tactile dimensions of an atmosphere are softness,
Store Ambiance
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The store atmosphere or also known as a store ambience plays a very vital role in
enhancing the customer’s shopping experience. People are more likely to be in good
atmosphere, which in retail called as the store ambience. The store ambience is an
generate a stimulus among the customer’s perceptions and emotions that will affect their
purchasing behavior. The store atmosphere is about having a look and an environment
that suits the target market and invites consumer for purchase.
Customers in the past tend to focus only on the product attributes, features and
their functions, but now due to invent of information technology, more exposure and high
educational level, the customers not only want to purchase the products and services but
they want also to experience the whole purchasing process which includes entertainment
part also and this is what the retail stores are pursuing nowadays. Retailers of this century
are not providing products and services to the customers but they are offering a whole
Store Ambience is all about the looks and the feeling of a place that evokes a
unique atmosphere or mood of customers and makes it sticky in which compels people to
lighting, smell or scent, temperature, noise, and music (Tlapana, 2009). These factors
have also been found to influence people’s behavior. The store ambience is designed to
make shopping easy and also to give a comfortable feeling. It enhances the shopping
experience by assisting the shoppers what they want from an assortment of products in
the store. To create a favorable mindset of the consumer towards the store image and
22
store position it is important to have an ambience that has the potential to make the
shopping pleasurable by forgetting the bitterness of heavy prices to be paid for expensive
the customers and to create a warm welcoming feeling which will certainly enhance a
customer’s mood and improve the chances of turning a single sale into a long term
relationship. It is incredible to make a sale but it is so much more profitable to keep the
customer satisfied thus making developing customer loyalty. Store ambience also assists
in enhancing the brand value of the various products. It helps to increase consumer
footfalls and provokes them for repeated purchases. It is possible to attract the customers
A good ambience is also required to facilitate the browsing process for products,
which need to be touched and felt before being chosen like clothes. Store ambience acts
as a promotion tool used to communicate the store’s image. An attractive store ambience
is just like an icing with cherries on the cake. A striking store ambience draws the
attention of the customer and enables him to take purchase decision within shortest
possible time, and thus enhancing the selling process. The shoppers which comprise
mostly of the youth desire a comfortable store, so that they can stay for longer on each
visit. Shoppers would tend to buy at a leisurely pace in such stores. The store ambience is
experience.
Store Layout
23
Products in the retail chain outlets should be displayed in such a way that attracts
the consumers. Customers tend to purchase more unplanned purchases if customers are
exposed to more aisles due to a layout that encourages customers to walk more aisles
which exposes them to many products (Inman, Winer, & Ferraro, 2009). The display can
be defined as grouping of products, shelf Space, and allocation of floor space, department
allocation and wall decorations. Layout is defined as division of selling area, space
A store layout is the design in which a store’s interior is set up. Store layouts are
well thought out to provide the best exposure possible. They are designed to create an
A store’s layout displays the overall image of the store and creates the perception
that customers have about the store’s environment. The image of the store not only
attracts customers, but it also causes them to purchase goods while shopping there. Store
layout needs to guide the customer silently about where he or she wants to go and for
exposing him or her to entire store offering. It should entice the customers to move
around the store to purchase more merchandise than they may have originally planned.
The simplest type of store layout is a free flow layout, in which fixtures and
merchandise are grouped into free flowing pattern on the sales floor. Customers
Store design should attract customers, enable them to locate merchandise, keep
them in the store for as long time, motivate them to make unplanned impulse purchase
and provide them with a satisfied customer experience. Design is consistent and
24
reinforced the retailer’s strategy by meeting the needs of the target market and building a
competitive advantage.
People designing the layout of a store try to utilize the space they have in the most
efficient manner. This includes the ability to display as many goods as possible, avoid
shrinkage and stimulate customers to make purchases. This also includes allocating
Store Lighting
Lighting in a retail store is a factor that a consumer doesn’t realize. However, this
makes an impact on their purchase intentions within stores due to its subtle presence
(Schielke 2015). Lighting is used in a store to highlight the particular products and
Schielke 2015). Also, lighting is used to attract customers to enter their stores rather than
Store lighting helps the products to be highlighted that is placed overhead to shine
the product in order to draw a consumer attention. This allows retail stores to be able to
showcase their products by highlighting them in a way that would make customers think
well than that of a similar product offered by competitor’s store (Erasmus 2013, Schielke
2015). Retail outlets use this feature to draw attention to the customers that gives an
advantage that would increase consumer satisfaction and purchase intention (Hasan 2015,
Sachdeva 2015).
25
customer attention on specific products, capture certain experience and also hide any
retail weakness and error. Occasionally, hiding some parts of store to ensure those the
dark areas are a strategy to maintain good store image. In fact, store lighting can
influence the consumers’ perception, emotion, coziness and experience of store image
(Banat, 2012). Besides, lighting also can give impact on consumer’s cognition, value and
Lighting in a store does not only focus on the light itself, natural lighting from the
glass windows also plays its own role in a store. In automotive industry, most of the
retailer chose to have more natural lighting by having a large glass windows setting in
their store. People increasingly prefer naturalness as possible, which can be reflected in
Store Music
The main components of music that can influence buying behaviour in retail
environment are tempo, volume and genre or style. Tempo is defined as the pace or speed
a sound. Genre is an expressive style of music and classification system that places
different instructional materials into neat categories. Similar to colour, lighting, layout
and furnishing, music is a part of the ambiance of a store. Music is part of the ambiance
that is created by the store, entertains and refreshes the shoppers in many ways. Music is
a pleasant sound that impacts consumers’ conscious and unconscious decisions (Banat &
Wandebori, 2012). Music played in retail outlet significantly impacts consumer purchase
intention. Music styles and tempos deeply influence consumers in increasing sales of the
26
retail outlets. In another research, Oakes and North (2008) confirmed the positive
significant results of music and targeted result, as well as its significance as a component
Store Scent
All human senses, the sense of smell has the greatest impact on emotions because
the nose is directly connected with the olfactory lobe which is part of the limbic system
considered as the seat of emotions. Ambient scent had the potential to influence
thinking, and bypasses our natural judgment of something. Scent influences the
unconsciousness it has shown that the usage of scent increased store sales. The use of
scent is also argued to have an effect and impact on our sense of time; that is, scented
areas enhance the feeling of timelessness. Another positive effect is that the image with
the scent is recollected accurately. When consumers are exposed to an ambient scent in a
store environment in which they did not expect that scent, they develop skepticism
toward the retailer’s motives. Skepticism- inducing environment, consumers feel less
Presence or absence of scent in the retail chain outlets has noticeable impact on
the consumer purchase intention. Scent is a pleasant fragrance that influences customer
mood and emotions which make the customers stay more time and feel excited (Banat &
Wandebori, 2012). Selection of one scent should be preferred over multiple scents.
Shoppers spend more money at the outlets with single scent compared to those
Smell is the only sense we can’t turn off as every time we take a breath that is
around 20,000 times per day we are subject to detect a smell. It is well documented that
olfactory system. Indeed, in order to detect among approximately 100,000 diverse odors
including primary odors which have the potential to influence mood and behavior
(Lindstrom, 2010).
Design factor is one of the elements of store environment that is more visual in
nature than the ambient factors. Design factors have the largest number of different
A store layout is the design in which a store’s interior is set up. Store layouts are
well thought out to provide the best exposure possible. They are designed to create an
A store’s layout displays the overall image of the store and creates the perception
that customers have about the store’s environment. The image of the store not only
attracts customers, but it also causes them to purchase goods while shopping there. Store
layout needs to guide the customer silently about where he or she wants to go and for
exposing him or her to entire store offering. It should entice the customers to move
around the store to purchase more merchandise than they may have originally planned.
28
Store design should attract customers, enable them to locate merchandise, keep
them in the store for as long time, motivate them to make unplanned impulse purchase
and provide them with a satisfied customer experience. Design is consistent and
reinforced the retailer’s strategy by meeting the needs of the target market and building a
competitive advantage.
People designing the layout of a store try to utilize the space they have in the most
efficient manner. This includes the ability to display as many goods as possible, avoid
shrinkage and stimulate customers to make purchases. This also includes allocating
METHODOLOGY
This chapter present the research design, source of data, participants of the
study, sampling techniques, data to be gathered, and statistical treatment of data that will
Research Design
The researchers will utilize the descriptive design since it will provide an accurate
situation. The study will also involve the collation of data necessary in making
description of the different factors under investigation. Accordingly, it will also identify,
indicator and the impulse buying behavior of the respondents when purchasing in a
supermarket setting.
29
This study will also utilize correlation approach since it will assess the influence
of the independent variables to the dependent variable. Moreover, it will also determine
Source of Data
Primary and secondary data will be used in this study. Primary data will be
gathered from the responses of the participants which will be obtained using a survey
undergraduate theses and other online resources. The information will use to support the
The participants of the study are the shoppers in selected supermarkets in Cavite.
The researchers used Godden’s formula and acquired the total sample size for the study
Sampling Technique
the locale of the study. Those individuals who happen to be at the time and place of the
data gathering will be given the research instrument and became part of the sample. The
proponent approach the individuals who are available at the period of data gathering until
The proponents utilized Godden’s formula to identify the total sample size for the
study. The sample size formula for infinite population (more than 50,000) is used to
30
(Godden, 2004).
n= z 2 × p ( 1− p )
M2
n= 1.962 × 0.5 (1-0.5) (Eq. 1)
0.052
n= 384.16 or 385
Where:
participants per area. Since the total sample size is equally distributed to have a specific
Data to be gathered
31
During data gathering, a brief introduction will be done to explain the objectives
instrument will be immediately follow. The participants will be given enough time to
accomplish the survey questionnaire. They will also be assured about the anonymity and
the influence of store ambiance on consumers’ impulse buying behavior in selected cities
of Cavite. Furthermore, the instrument used to measure the impulse buying of the
customers was from the study conducted by Stern (1962). Then, the instrument used to
measure the store ambiance is from article in Journal of Retailing of Philip Kotler (1974).
This consist of three parts: (a) socio-demographic profile; (b) influence of store
second part will be devoted to determine what would be the influence of store ambiance
condition based on importance to the consumers’ buying behavior. This will be divided
into four dimension: Visual, Aural, Olfactory, and Tactile. Every dimension have
statement that will be answer using Likert scale ranging from 1 (strongly disagree) to 5
(strongly agree).
acceptable level.
2.33 - 3.65 Important The influence of store ambiance
acceptable level.
1.00 - 2.32 Less Important The influence of store ambiance
acceptable level.
store
of the store.
Impulse buying behavior. This third part dealt with the impulse buying
behavior of the participants. This will be divided into four dimension: Pure [Items 1-3]
Reminder [Items 4-6], Suggestion [Items 7-9], and Planned [Items 10-12]. Every
33
dimension have statements that will be answer using Likert scale ranging from 1
respondents.
1.00 – 2.32 Low This corresponds to impulse buying
respondents.
Pure impulse buying occurs when you buy in store even if there is no decision
prior to shopping.
Reminder impulse buying occurs when you see a product and remembering
Suggestion impulse buying occurs when you see a product for the first time
offer on the basis of price specials, discounts offers, and the like.
consumers’ impulse buying behavior in selected cities of Cavite. The following statistical
1 N
f= T = t (Eq. 2)
Where:
N= a number of cycles
t= an amount of time
Percentage. It will be used to define how large or small one quantity is, relative
to another quantity.
f
P= X 100% (Eq. 3)
n
Where:
P= percentage
F= frequency
Mean. This will be used in this study to analyze the output from survey
questionnaire.
x́=
∑x (Eq. 4)
n
Where:
∑ x = summation of x
n = number of respondents
Standard Deviation. This will be used in this study to identify homogeneity and
∑ (x −x́) 2
S=
√ n−1
(Eq. 5)
Where:
x́ = Mean
n = number of observations
36
Where:
Y = Dependent variable
Spearman Rank. It will be used in this study to test out the ordinal and ratio data
interval data in the study and to ascertain the significant relationship between two
variables.
6∑ D2
r s=1−
n(n 2 −1) (Eq. 7)
Where:
Chi-Square Test. It will be used in this study for testing relationships between
categorical variables.
References:
A Quick History of the Supermarket (2009). Groceteria.com. Retrieved from
http://www.groceteria.com/about/a-quick-history-of-the-supermarket/?
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YAThlgU
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Greetings!
We Mary Grace A. Alba, May Ann C. Capatoy, Glenn R. Sangangbayan, fourth year students,
taking up Bachelor of Science in Business Management major in Marketing Management, are
presently conducting a study entitled “INFLUENCE OF STORE AMBIANCE ON
CONSUMERS IMPULSE BUYING BEHAVIOR IN SELECTED CITIES OF CAVITE”.
In line with this, we would like to humbly request for a few minutes of your time to answer the
survey questionnaires below. Rest assured that your responses will be kept confidential and be
used for academic purpose only. Thank you for your consideration!
Instructions. Kindly answer each question by filling in the blanks of checking appropriate
answer as the case may be.
Name: (Optional)
⎕ Male Single
⎕ Female Married
Age:
Part II. Identify the influence of store ambiance conditions using following dimension. Please
check on how you respond to the given statement. With 5-Strongly agree, 4-Agree, 3-Neutral,
2-Disagree, and 1-Strongly disagree.
VISUAL DIMENSION 1 2 3 4 5
AURAL DIMENSION 1 2 3 4 5
OLFACTORY DIMENSION 1 2 3 4 5
TACTILE DIMENSION 1 2 3 4 5
Part III. Please check on how you respond to the given statement. With 5-Strongly agree, 4-
Agree, 3-Neutral, 2-Disagree, and 1-Strongly disagree.
1 2 3 4 5
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Signature