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(2012),"Digital transformation: opportunities to create new business models", Strategy & Leadership, Vol. 40 Iss 2 pp.
16-24 <a href="https://doi.org/10.1108/10878571211209314">https://doi.org/10.1108/10878571211209314</a>
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lmost every major company is in some phase of “digital transformation,” an Haydn Shaughnessy is the
mindful that the true goal of their work is providing value to their customers. Activists and Leaders.[1 ]
Implementing this goal at the pace needed to be competitive will require dramatic Shaughnessy advises
cultural changes. businesses on platform
and ecosystem strategy.
For leaders to guide their companies through the transition to digital culture, a sea
He was previously chief
change for established businesses, they must be able to understand and explain that editor at Innovation
culture in the context of the values and the flows of work that make digital-age Management and a
companies successful. columnist at Forbes.com
Significantly, FLOW-Agile does not focus on technology, but instead on the people
doing the work and the power of their innovative interaction. Technology, nonetheless,
looms large.
DOI 10.1108/SL-12-2017-0126 VOL. 46 NO. 2 2018, pp. 19-25, © Emerald Publishing Limited, ISSN 1087-8572 j STRATEGY & LEADERSHIP j PAGE 19
“For leaders to guide their companies through the transition
to digital culture. . .they must be able to understand and
explain that culture in the context of the values and the
flows of work that make digital-age companies successful.”
change has to focus on bringing these groups together, not just in a common
purpose, but also in a real interaction that continuously seeks value.
The problem most companies face can be stated simply:
How can management make certain their corporate activities and investments are helping their
customers to succeed in a way that is sustainable – economically, for the firm, environmentally,
for the world, and morally, for society– and giving the company the capacity to seek new
opportunities and expand its markets?
To respond to this, executives need to think in terms of a flow of activities. But in the digital
arena the “flow” is not so apparent.
part of a discrete project with a beginning, middle and end, fixed budget, milestones and
deliverables.
From the late 1990s onwards, the software community began to function in smaller units of
work, disaggregating large software development projects into shorter Agile ones. The
boundaries imposed by project management were replaced with software ideas like story
telling – Epics and User Stories, Retrospectives – and adaptive techniques like sprints. This
drove units of work down to 1-3 weeks, instead of months. But IT developers have adopted
even shorter time units of work.
Software architecture is now characterized by microservices – the decomposition of
software itself into many parts that communicate, requiring the rapid integration of
development, testing, and operations (DevOps). The consequence is a continuous delivery
of change and innovation, often several times a day.
In that environment, units of work are shrinking to a day or so. Work is broken down so that
every day or so teams come back together with some customer-value-enhancing
achievement to show.
Micro-units, visible work and social interaction. By using visible representations of work:
1. Everyone can contribute to the design of the work thus increasing the use of collective
intelligence.
2. People continuously interact to perform these short units of work. In effect the team is all
on the same page.
A recent corporate digital project initially planned to use big data analytics to study
customer behavior, a l process estimated to take many weeks. Instead, team members
proposed conducting a survey via Twitter. The actual survey can be done in just two
days with several 1-2 day work units to support the main goal. Short units of work need
to be targeted at a specific goal: For example, “Enhance company understanding of
customer attitudes to auto-servicing.”
The work units around such a task would be:
n Select analytical tools (1 day)
n Draft brief questionnaire (1 day)
n Create incentive scheme for Twitter respondents (2 hours)
n Conduct risk analysis (1 day)
n Test internally and report (1 day)
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Improving social interaction – especially around business goals and IT work – and
to promote collaboration
Given the sheer volume of work required to deliver digital services, teams can’t afford to
take the time to set up a sequence of processes to do the same thing repetitively as a test
and then hand it forward:
1. Most digital offerings are being rolled out for the first time, a series of one-off technology
introductions.
2. Most of these require teams to invent operational processes as well as the features,
products or services that customers want.
3. Knowing which features or services add significant value for customers is not obvious.
Creating and adding value are skills that need some new sensibilities.
To accomplish this, digital savvy start-ups have a noteworthy advantage – an intense level
of social interaction between all stakeholders. There are no barriers to talking, showing,
justifying and course-correcting. Work is visible to a committed community. How these
digital natives can adapt their systems at high speed is exemplary.
program interface (API) requests every day–a number similar to Netflix, eBay, Facebook, or
Twitter, according to infrastructure provider RedHat. It handles around 130 million
transactions daily–more than 10 times the number of daily transactions at the London Stock
Exchange. These levels of performance are supported by the FLOW-Agile concepts.
In 2012, the company needed to make rapid progress on a new online platform without any
loss in business continuity. To design a fast-track approach, software leaders were left to
define their own methods. This led them to abandon their existing work processes and
replace them with a work environment where part of the job to be done was inventing the
process, deciding the tools and prioritizing the possible!
Similar radical approaches have been adopted by companies like Spotify, the music
streaming site, Netflix with its very overt anti-process philosophy and of course Facebook.
Here’s how Paddy Power developers describe their experiment with finding their path,
iteratively, to a new way of work.
“Flow started for us,” explained Sean Twomey an early evangelist of FLOW-Agile at the
company, “when we had a requirement for a new platform and a very short deadline. We
had about three months over the summer to get something very significant done. But it was
clear we weren’t going to meet all of the business objectives set out for us,” he recalled:
“That put us in a position where we had to make critical decisions about what actually to do. And
we had to act fast,” he said. “We drew out on one of the walls everything that we felt had to be
built, at a high level, which led us to mapping up a series of goals, each of which represented a
significant independent deliverable to achieve a business outcome.”
In short, the work flow represented on the walls of the building fostered a sharing process
as people frequently gathered around the walls to offer opinions, help to design process,
suggest tools, support colleagues and report on work done. Another important step was to
empower software developers to question the value of the work allocated to them. That
created more dialogue across the interface between IT and the business functions teams.
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3. Better work breakdown. In breaking work down, teams prioritize work that has value and
cancel initiatives that don’t. By progressing with small units of work it is possible to
make a statement of purpose for each unit.
4. Integrated feedback loops. Engineer projects so that feedback loops are constantly
creating information for strategists and other teams.
5. FLOW optimization. Periodically it is valuable to conduct FLOW Optimization Analyses
to check whether the systems, routines or services in use add value or not.
A digital company employing FLOW-Agile to seek and deliver customer value has these
distinctive features:
2. Does our Agile practice truly break with the traditions of project management?
3. How can the business marketing and strategy functions and IT collaborate on creating
dynamic customer segmentation to drive appropriate, value-rich innovation?
4. On which new initiatives could we adopt visualization, new units of work, more
collaboration?
5. Create the first FLOW-Agile team.
Notes
1. Fin Goulding and Haydn Shaughnessy, FLOW: A Handbook for Change-Makers, Mavericks,
Innovation Activists and Leaders, FLOW Academy; First edition, October 23, 2017, 200 pages.
2. “Going to Market Faster: Most Companies Are Deploying Code Weekly, Daily, or Hourly,” Asimi
Novack, New Relic, February 4 2016 https://blog.newrelic.com/2016/02/04/data-culture-survey-
results-faster-deployment/
3. FLOW: A Handbook for Change-Makers, Chapter 6 “Rolling Out Visible Work.”
4. Haydn Shaughnessy “Continuous Innovation: the Basics”, www.flow-academy.net/blog/step-2-
continuous-innovation-the-basics?categoryId=30472
Corresponding author
Haydn Shaughnessy can be contacted at: haydnshaughnessy@gmail.com
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