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Introduction: The characters recently did Gellan Primewater a great

service by recovering property deeds worth a large sum of money,


that he had long thought lost. In return he throws a party for them
on his pleasure ship, the Primewater Pleasure. However, this weekend
cruise is plunged into chaos when one of the guests is murdered. The
party must dive in and find the murderer before the ship gets back
to shore, and the murderer can escape.

A 6 – 8 hour adventure for 4th level characters

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos
are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permissio n under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2019 by Liam Murray and published under the Community Content Agreement for Dungeon Masters Guild.

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Table of Contents

Chapter 1: Introduction (page 3)


• Adventure overview
• Background
• The Murderer’s plan
• For your consideration
• Timing the Adventure
• A note on the duration of the adventure

Chapter 2: Meet the characters (page 6)


• Introduction • Commodore Wardell Warrington
• Gellan Primewater • Mormac Seymour
• Carmilla Fireborn • Sidebar: Magic and D&D murder mysteries
• Anders Solmor • Captain Misty ‘No Crew’ Swail
• Father Wyndham • First mate Wexley ‘The Wizard’ Lancaster
• Skerrin Wavechaser • Cook Urgaub Knasher

Chapter 3: Areas of The Primewater Pleasure (page 15)


• Introduction
• Areas of the ship (including Maps)

Chapter 4: Welcome Aboard (page 22)


• Meeting the NPCs
• Optional: Events

Chapter 5: The first murder (page 24)


• The feast
• Clues

Chapter 6: The Murder of Carmilla Fireborn (page 30)


• An ideal world
• A world of possibilities
• Clues

Appendix A: Handouts (page 33)


• Letter 1
• Letter 2

Appendix B: NPC Stat Blocks (page 34)


• Skerrin Wavechaser
• Mormac Seymour

Appendix C: Player Maps +additional DM Resource (page 35)


• Player versions of the maps
• NPC relationship chart (visual representation)

Credits (page 38)


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Chapter 1: Introduction

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Chapter 2: Meet The Characters

Gellan Primewater

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Carmilla Fireborn

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Anders Solmor

Father Wyndham

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Skerrin Wavechaser

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• Firstly, he has a Ring of Mind Shielding this prevents the
spell from working on him.
• However, once he kills himself, he loses attunement to the
ring. Fortunately, he only needs an hour to reattune to it.
• Chances are the players have will not have zone of truth
ready that first night. They will likely need to long rest and
then they can use it (by then it is too late and Skerrin has
reattuned)
• In the off chance that they do have it prepared that day do
not worry! The NPCs do not have to answer the questions.
Remember this is not a group of commoners off the street.
This is the elite of Saltmarsh. They all have secrets they
want to hide. Therefore, at first, they are unwilling to
undergo questioning under the zone of truth spell.
However, after Carmilla dies they will deem it necessary (By
this point it will be too late and Skerrin has once again
reattuned to his ring of mind shielding).

Commodore Wardell Warrington

Magic And D&D murder Mysteries


It is certainly true that there are plenty of spells that could
‘ruin’ a murder mystery. This adventure tries to avoid some of
that. For example, having Skerrin use magic to ensure he is
resurrected is meant to throw your players off. If the players
can use magic, so can we.
As the adventure is designed for 4 th level characters, we
shouldn’t have to worry about speak with dead. However, that
really shouldn’t be a problem. If the players cast speak with
dead on either Father Wynhdam or Carmilla there isn’t much
either of them can say. Carmilla can just say how she went to
bed with Anders and then died.
As for the infamous Zone of Truth, which the players could
theoretically have access to, there are a few things we can do.
Firstly, this is why I said earlier that this adventure works
best if your players don’t know it’s a murder mystery
beforehand. If you tell them you are going to be running a
murder mystery, of course they’re going to have this spell
ready. Otherwise their character may know it, but it is unlikely
they will have it prepared as it’s a rather specific spell.
I do want to say that it is perfectly fair for a player to have
the spell, it is in the game. Even though it could be game
changing here I rarely go out of my way to plot against my
players to try and stop a specific tactic. So if they have the
spell, allow them to use it! Don’t punish them for using their
class abilities.
That being said… Here it is not the DM who is plotting
against them, its Skerrin Wavechaser, master assassin. He
knows this spell exists and is ready in case the players have it.
Here’s how he prepares for it:

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Mormac Seymour

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Crew of the Primewater
Pleasure

Captain Misty ‘No Crew’ Swail

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First Mate Wexley ‘The Wizard’
Lancaster

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Cook Urgaub Knasher

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Chapter 3: Areas of the Primewater Pleasure

General Features

2. Main Deck
The Main deck of the Primewater
Pleasure is exceptionally clean. The
polished wood gleams in the sun. Four
rather ornate looking cannons are
fitted into slots in the ships rail.
Upper deck They too are sparkling clean and you
wonder if they’ve ever even been used.
The ship has one large mast with a
red sail furled up. The ships capstan
is near the fore of the ship, its
anchor pulled up and the rope in a
neat pile nearby
1. Poop Deck
Two Flights of steps lead up to a
raised area that is the ship’s poop
deck. The ship’s large steering wheel
is the most prominent feature of this
area. It appears to be covered in
glowing arcane ruins. It is nearly 5
feet in diameter. The raised platform
also grants you a clear view of the
deck below.

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3. Upper deck corridor

4. Gellan Primewater’s Room

5. Commodore Warrington’s Room

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Middle deck

6. Middle deck Corridor

9. Skerrin Wavechaser’s Room

7. Mormac Seymour’s Room

8. Father Wyndham’s Room

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10. Anders Solmor and Carmilla
Fireborn’s Room
12. Captain Misty’s Bedroom

13. Cook Urgaub Knasher’s Room

11. The Banquet Hall

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Lower deck

14. Lower Deck Main Corridor

18. Kitchen

15. The Head

19. Wexley’s Bedroom

16. Player Rooms

17. Engine room

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Chapter 4: Welcome aboard!

Gellan clears his throat before saying


“how could I forget”. He turns to your
group “honored guests, allow me to
introduce you to Anders Solmor, the
beautiful Carmilla Fireborn and their
butler Skerrin Wavechaser.” He then
turns to Anders, Carmilla and Skerrin,
my friends allow me to introduce you
to our heroes, our guests of honor for
the weekend -insert party members
names/titles here-“

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Chapter 5: The First Murder

You all gather together in the ships


banquet hall, there’s a large table in
front of you set for a feast, everyone
takes their seats, yours are at the
west end of the table and the other
guests fill the east side with Gellan
at the head.
You all sit down, and a few bottles
of wine are passed around. There is a
bit of light chatter while everyone’s
glass is being filled before Gellan
stands up and clears his throat.
“Ahh-hem, before we begin the feast,
I would like to propose a toast. Some
time ago I embarked on a rather risky
business venture, unfortunately it
didn’t go to plan and I was set back a
sizeable chunk of my fortune. However,
that didn’t stop me, and I continued
to battle on against the tide.
Now, thanks to all of you, Saltmarsh
is about to have the biggest economic
boom in its history. This trip is for
you, I hope you enjoy yourselves and I
swear to Procan that you will always
have a friend in the Primewater
family.” All the guests cheer in
agreement and have a hearty swig from
their cups. “now bring out the food.”
Gellan declares.

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The doors to the banquet hall are
flung open and a large male orc with
dark green skin and large tusks walks
in dressed in chef’s clothes. On his
arms are several expertly balanced
plates laden with food which he hands
out to your group, bows and addressing
Gellan and his other guests says “if
you give me but I a moment I shall
return with the rest”.
Soon he returns once more laden with
food. He walks towards the north side
of the room and begins giving out the
food, Mormac stands up, smiles at the
chef and says “Urgaub please allow me
and Warrington to assist you, it’s the
least I can do” Urgaub smiles and
nods. Together he, Mormac and
Warrington hand out the remaining
plates of food. When it has all been
given out Gellan says “let the feast
commence”.
The chef, Urgaub stays to talk to
Mormac while everyone tucks in. After
a minute, the door is opened once more
Amid the shouting and screaming you
as a woman enters the room, she wears
hear a thud followed by a cry of pain
a navy doublet with silver trim over a
as something heavy hits the ground,
white shirt. She also wears a pink
then nearly immediately after there is
bandanna that has certainly been
another thud as something heavy hits
cleaner, and a tri corned dark leather
the table followed by a gargling
pirate hate. She walks over to Gellan
noise. This is followed by more
and begins to talk quietly to him.
shouting this time with more fear
involved.
After that the darkness recedes to
reveal a horrifying scene. Father
Wyndham Vossler is lying on the ground
groaning after having fallen back on
his chair. Warrington is standing up
his chair pushed back cutlass drawn.
Gellan is standing, his chair pushed
back, and Captain Misty is standing
A few moments after Captain Misty
beside him a dagger in each hand.
arrived the room is suddenly plunged
However, everyone’s eyes are drawn
into magical darkness that seemed to
to Skerrin Wavechaser, Anders Solmor’s
spread from the middle of the table.
butler, who is lying on his side
There is panicked shouting, screaming
slumped over the table. You can all
and the sound of chairs scraping as
see his neck has been slashed open and
they are pushed
a bone dagger lies on the table beside
him.

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Suddenly father Wyndham falls to one
knee, he clutches his chest and begins
to cough violently. You see as blood
comes flying out of his mouth leaving
a large spatter on the ship’s inner
wall.
The rest of the guests watch in
horror as he collapses onto the
ground, his body writhes
uncontrollably bending out of shape
before he stops moving, his eyes
staring into the distance.

There is a short pause, the calm


before the storm, then the room erupts
in an cacophony of shouting,
screaming, pointing and crying. Amid Clues
the chaos you see as Father Wyndham
leaps to his feet, lunges across the
table and grabs the diamond necklace
that adorns Carmilla’s neck. He yanks
it off as Carmilla lets out a yelp of
surprise, he then stands over
Skerrin’s body places his hand on the
man’s neck and casts a spell, you all
see as the wound on Skerrin’s neck
knits back together before Skerrin
lets out a loud gasp as he sucks in
air, he then leans over and starts
throwing up a mixture of half-digested
food, bile and blood.

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Chapter 6: The Murder of Carmilla Fireborn

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Getting the players to allow the NPCs to go to
sleep
It is very unlikely the players will be happy to just let people
got to sleep. However it is the only way to really progress the
story. If they don’t arrive at this idea themselves you could
have an NPC suggest to them (privately) that they should allow
everyone to go to sleep and then set a trap for the murderer.
You can use any NPC for this really, even Skerrin himself if
you are feeling cheeky. An example of doing this is given later
in this chapter under the ‘Gellan’s confession ‘ clue.

Clues

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Skerrin Wavechaser is quiet, his body
has grown as stiff as a plank of wood.
His head is lowered so you cannot see
his face. After a moment you hear a
low laugh coming from him. He says
“well done, well done indeed. I
suppose I underestimated you, got a
bit carried. Probably should’ve waited
until the next cruise. No matter, I’ll
just have to kill all of you.” Roll
for initiative.

The Final Showdown

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Appendix A: Handouts

Dearest Carmilla,
Dearest Gellan,
Skerrin knows about us,
the damned butler must have eyes
on the back of his head, we were I cannot believe you murdered
always so careful, Procan only Skerrin. This is not fixing our
problem; it makes it ten times
knows how he found out. If he tells worse. We’re done! Once this ship
Anders, its bad news for both of reaches land, I never want to see
us. you again.

You don’t need to worry; I


have a plan. I’m going to take care Goodbye my love,
of it. Carmilla

With love,

Gellan

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Appendix B: NPC Stat Blocks

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Appendix C: Player Maps + additional DM Resource

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NPC relationship chart (visual representation)

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Credits
Lead Writer: Liam Murray

Lead Designer: Liam Murray

Developer: Liam Murray

Playtest Coordinator: Liam Murray

Playtest Analyst: Liam Murray

Lead Editor: Liam Murray

Map designer: Liam Murray

Mapmaking Tool: Dungeondraft by Megasploot

Website used for making the number tokens: http://rolladvantage.com/tokenstamp/

Cover art: Luke Southern – Unsplash photo community

Designer of the NPC relationship chart – u/DanielleAntenucci

Producer: Liam Murray

Project Manager: Liam Murray

Licensing Manager: Liam Murray

Marketing Manager: Liam Murray (special thanks to The Ghosts of Saltmarsh subreddit and facebook group)

Kobold Knuckle’s Rules: u/OttawaSchmattawa

Playtesters: Finn McGrath, Thomas Gomes, Ronan Slattery, Cormac Slattery, Shane Trant, Dara Lawlor, Sam Grey,
Jack Gray, Jay Adams, Devin Strong, u/Bredsgaard, u/Taco_Supreme, u/legend_forge, u/ Lotso2004,
u/DanielleAntenucci, u/Azdak_TO, u/Azdak_TO, u/rawrly24

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