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Rogue 6 steph_sb

CLASS & LEVEL PLAYER NAME


Philippa Hallander
Variant Human Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +5 16 51 --
+2 • +5 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
14
+2 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +11 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 P
+3

+5
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Forgery Kit, Thieves' Tools
P +5 Deception CHA
P +5 History INT === LANGUAGES ===
INTELLIGENCE
E +9 Insight WIS Common, Elvish, Thieves’ Cant
30 ft. (Walking)
+2 +2 Intimidation CHA
E +8 Investigation INT
15 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +9 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Insightful Fighting
As a bonus action, you can make an Insight check
Help, Hide, Ready, Search, Use an Object, against a creature you can see that isn’t incapacitated,
+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, contested by the target’s Deception check. If you
P +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object succeed, you can use your Sneak Attack against that
target even if you don’t have advantage on the attack
E +11 Stealth DEX === BONUS ACTIONS === roll, but not if you have disadvantage on it for 1 minute
CHARISMA Cunning Action or until you use this feature against a different target.
P +6 Survival WIS
You can take a bonus action on each of your turns
=== REACTIONS ===
+2 to take the Dash, Disengage, or Hide action.

Eye for Detail


Uncanny Dodge
When an attacker that you can see hits you with an
You can use a bonus action to make a Perception attack, you can use your reaction to halve the attack’s
15 check to spot a hidden creature or object or to make damage against you.
an Investigation check to uncover or decipher clues.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

19 PASSIVE WISDOM (PERCEPTION)


Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


19 PASSIVE WISDOM (INSIGHT)

Rapier +8 1d8+5 Piercing Martial, Finesse


18 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +8 1d6+5 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +5 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 6 steph_sb
CLASS & LEVEL PLAYER NAME
Philippa Hallander
Variant Human Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === the d20 as an 8. You gain proficiency in one skill of your choice.

* Hit Points • PHB 95 * Eye for Detail • XGtE 46 * Feat • BR 31


You can use a bonus action to make a Perception You gain one feat of your choice.
* Proficiencies • PHB 95 check to spot a hidden creature or object or to make
an Investigation check to uncover or decipher clues.
* Expertise • PHB 96 === FEATS ===
Your proficiency bonus is doubled for any ability check | 1 Bonus Action
you make that uses any of the chosen proficiencies. * Skilled • PHB 170
* Insightful Fighting • XGtE 46 You gain proficiency in any combination of three skills
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check or tools of your choice.
Once per turn, you can deal an extra 3d6 damage to against a creature you can see that isn’t incapacitated,
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you * Skill Expert • TCoE 80
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that You gain proficiency in a skill. You also gain expertise
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack in a skill which you are already proficient in.
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target.
disadvantage on the attack roll.
| 1 Bonus Action
| Special
* Ability Score Improvement • PHB 96
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Uncanny Dodge • PHB 96
jargon, and code that allows you to hide messages in When an attacker that you can see hits you with an
seemingly normal conversation. It takes four times attack, you can use your reaction to halve the attack’s
longer to convey such a message than it does to damage against you.
speak the same idea plainly.
| 1 Reaction
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action. === VARIANT HUMAN RACIAL TRAITS ===

| 1 Bonus Action * Languages • BR 31


You can speak, read, and write Common and one
* Roguish Archetype • PHB 96 extra language.

| Inquisitive * Ability Score Increase • BR 31


Two different ability scores of your choice increase by
* Ear for Deceit • XGtE 45 1.
Whenever you make an Insight check to determine
whether a creature is lying, treat a roll of 7 or lower on * Skills • BR 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Piton 10 2.5 lb.

Dagger 1 1 lb. Oil (flask) 2 2 lb.

SP 0 Rapier 1 2 lb. Rations (1 day) 5 10 lb.

Shortbow 1 2 lb. Tinderbox 1 1 lb.


EP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Arrows 20 1 lb. Rope, Hempen (50 feet) 1 10 lb.


GP 15 Backpack 1 5 lb. Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb. Disguise Kit 1 3 lb.


PP 0 Bell 1 --

Candle 5 --
WEIGHT CARRIED

74.5 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Lantern, Hooded 1 2 lb.

PUSH/DRAG/LIFT Clothes, Fine 1 6 lb.

0 lb. String 10 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Philippa Hallander
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not their words.


I’m confident in my own abilities and do what I can to instill
confidence in others.
Flattery is my preferred trick for getting what I want.
I fall in and out of love easily, and am always pursuing
someone.

PERSONALITY TRAITS

Respect. People deserve to be treated with dignity and


respect. (Good)
Independence. I am a free spirit—no one tells me what to
do. (Chaotic)

IDEALS

I worked the land, I love the land, and I will protect the
land.
I come from a noble family, and one day I’ll reclaim my
lands and title from those who stole them from me.

BONDS

I have trouble trusting in my allies.


I’m convinced that no one could ever
fool me the way I fool others.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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