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| Castlevania: Portrait of Ruin FAQ/Walkthrough |


| Author: Zach "Darko" Long (GCNzach) |
| Version 0.7 |
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__ // /_/ ~Table of Contents~
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\\
)) __ I. Version History
__ // /_/ II. Characters
\_\_((_/ III. Controls and Menu Options
\\ IV. Walkthrough
)) __ V. Secrets
__ // /_/ VI. Weapons and Items*
\_\_((_/___ VII. Armor*
)) \_\ VIII. Quests*
\\ IX. Bestiary*
)) X. Abilities
)) __ XI. Multiplayer and Wi-Fi
__ // /_/ XII. Legal Stuff
\_\_((_/ XIII. Contact Me
\\ XIV. Credits
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* denotes sections in progress.

Note: To find a certain part of the walkthrough in this guide, use the search
feature (Ctrl + F) and type in the name of the area you are looking for with
~'s around them (i.e. ~City of Haze~)

__________
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I. Version History
__________
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Version 0.3 - One-third of the walkthrough complete. Abilities, Wi-Fi, and


Secrets sections complete. The rest is in progress.
Version 0.4 - About half of the walkthrough complete. A lot of information
added to each of the sections in progress.

Version 0.5 - Walkthrough about done. Items complete. Everything else has not
been touched since last time.

Version 0.6 - Main story complete in walkthrough.

Version 0.7 - Walkthrough complete. New addition to Weapons section.

__________
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II. Characters
__________
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~Jonathan Morris~

Not only is he a kid that goes to my school, but he's the main character of
the game. Jonathan is a questionably dim-witted eighteen-year-old seeking
to defeat Dracula with the legendary Vampire Killer. His father was able to
wield the whip, but Jonathan can't because his vampire killer ancestry has
worn from his blood. His best attribute is his unwavering determination.

~Charlotte Aulin~

This hot...er... haughty sixteen-year-old assistant magician to Jonathan was


the vampire killer's childhood friend. She is more together and intelligent
than Jonathan, so she serves an important role in keeping him alive.

~Wind~

Wind is a deceased spirit that dies at the age of fifty. He was killed when
Brauner, a vampire, attempted to turn him into a monster of Dracula'a Castle.

~Brauner~

Brauner is a vengeful vampire who seeks to destory the human race out of
hatredr. He resurrected Dracula's Castle purely for its power.

~Stella~

Stella is a sword wielder and eldest daughter of Brauner. She, too, believes
humans are evil pests.

~Loretta~

Completely devoid of emotion, Loretta, Brauner's youngest daughter serves


as a stellar magician. She is second in hand to Stella.
~Vincent~

A greedy priest, Vincent is Jonathan and Charlotte's guide throught the game.
He is mostly interesting in saving the church.

__________
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III. Controls and Menu Options
__________
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The -> and <- buttons on the DS directional pad make the your character's run
right or left accordingly. The down arrow initiates a crouched postion to
duck below enemy attacks. Attacks can be used during either of these actions.

The B button allows your character to jump. You can jump in different
directions by using your directional pad while performing a jump.

Press Y to attack.

Press the L shoulder button to do a backdash, an evasive procedure.

For Jonathan, press Up and Y at the same time to fire a subweapon. This will
consume some MP. Subweapons grow in strength the more you use them.

For Charlotte, press Up and Y at the same time to fire an equipped spell.
Holding Y past the first filled meter opens a second meter that will unleash
an upgraded version of the spell.

The A button changes characters that are not currently in your control. If
you press A will both characters are out, it dismisses your backup character.
X will switch your controlled character from Charlotte to Jonathon or vice
versa.

Any damage a partner takes only affects MP. If you run out of MP, that
character vanishes until MP is sufficiently restored.

Use your stylus to make your backup character to move to that spot. Press the
R shoulder button to use the backup character's subweapon. Press Down and A
to tell your backup character to stay in one spot.

To repeatedly attack, use a Swap Cancel. You can do this by attacking with
one character and, when the attack hits, pressing X to switch characters.
Whent hat character appears immediately attack and repeat the process as
needed.

Press the Select button to switch between the top screen map and statistics
screen.

Press the Start button to enter the Menu screen.

If your MP bar is flashing you can perform a Dual Crush by pressing Up and X.
Perform a Backdash Cancel by either using a weapon and quickly backdashing or
backdashing then quickly using your weapon.

Moonwalking can be done with one character on the screen. A Moonkwalk is when
you switch characters during a Backdash and immediately performing another
backdash. Repeat this process as needed.

To do a Critical Attack Cancel, perform a normal attack then quickly press


Right, Right again, then Attack to deal massive damage to the enemy's weak
point.

Jonathan can perform a Martial Arts tecnique by quickly pressing Up, Left,
Down, Right, and Attack.

There are several areas of interest on the Menu Statistics screen:

LV is your current level.

EXP is experience. Collect experience to rise in level.

NEXT is the amount of EXP needed for the next level.

RATE is the a percentage of how much of the castle you have explored.

GOLD is gold, the currency in this game.

TIME is how much time you've spent on a certain save file.

ATK is attack, which governs how much damage you deal to enemies with
a normal attack.

DEF is defense, which determines how much damage you take.

STR is strength, which affects your ATK power.

CON is consitution power, which affects your DEF power.

INT is intelligince, which determines the power of your spells.

MND is mind, which is your magic defense.

LCK is luck, which affects how often enemies drop rare items.

To equip items in the Equip Menu, simply press over the category of the
item you wish to you use and press A. Then, press A on the item you wish
to equip for that category.

To use an item in the Item Menu simply press A on the item you wish to use.

Suspend is an emergency Save point. It can only be used occasionaly.

The Config Menu lets you adjust properties such as button layout and volume.

Talk will give a gameplay tip.

The Relics option lets you see what relics you've collected. Relics grant
special abilities to players.

The Guides menu is basically everything you've done on your journey displayed
in one convenient spot.

The Maps menu allows you to see the maps of the places you've already
explored. Markers are available to mark important places by using your stylus.

I have decided to include the four negative status effects here as well:

The four negative effects are Poison, which lowers STR, INT, MND, and
diminishes your HP, Curse, which rapidly drains your MP, Stone, which
turns you into solid stone (use your Right and Left buttons on your
directional pads and alternate them quickly to break free), and Charm, which
removes control of your character.

__________
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IV. Walkthrough
__________
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___
| _|_____
___ |
~Castle Entrance~ | _|____| _____
__ | ____ |
_|_ |___|_ | _| |_____
___ |_ ___ |__|___________|____
___| |___|__ ___|_______ _ _______ ___
|GO_ ____ _ ____________| |_ |
|_ | |____| ||
|| ||
|| _|
||
| |_
_| _|
|_____|

Your journey begins just outside the castle, where a closed gate is before you.
Drop below the closed bridge to find the Change Cubem which allows you to
change characters whenever you please by pressing X. Jump up until you find
the Call Cube, which allows you to battle with your partner at your side. Find
an odd protrusion on a platform to find a button you need to push down to
open the gate. Call out Charlotte to push down the button and open the gate.

Regenerating zombies now are after you. Slice through them until you enter a
room where you can find the Tomb of Arms 1 directly below you. Equip the Tombs
to Charlotte then go left and the Short Sword, which you should only equip if
you are comfortable with close combat. Go down through the hall and swing at
the bottom-left wall three times to obtain a Beef Jerky. Finally, follow the
path east to reach your first Save Point. Save your game by pressing up on the
Directional Pad. It will also fully recover you. When you've saved, exit and
traverse to the Northeast doorway.

You'll now come across a long corridor where you will be frantically running
away from half a Behemoth by hitting cracked pillars to your right as fast as
you can. Once you've made it to the end, jump on top of the platforms and wait
for the Behemoth to exit the room.

Go to the right entrance to save your game. Afterwards, head out again and
jump onto the overhead platforms to discover a floaty shiny thingy. Nab it to
gain use of the Knife Subweapon. After that, go west until you find a statue
with a green aura around it.

Jump onto the statue and get the Wait Cube, which allows you to make a partner
wait at your standing spot by using Down and A. Have Charlotte stay on the
statue while Jonathan pushes it. When the statue is positioned well to jump up
onto the next platform, press X to switch to Charlotte, grab the Raging Fire
spell to the right, and jump onto the left platform to enter the West doorway.

Jump through the doorway that is above you now. Defeat the love Axe Armor and
grab the Book of Spirits, which displays the names of enemies when you attack
them. When you've done that, return to the previous room and enter the
southeast doorway.

Meet Wind. Wind is a mysterious, conscious spirit that will grant you quests
throughout your adventure. Your first mission, called Preparations, is quite
simple. Walk to Vincent next door and buy a Potion and Castle Map 1 from him.
Return to Wind to obtain the Lizard Tail, allowing you to slide using Down
and B. Stock up on Vincent's potions while you can.

Exit Wind's room and jump on the glowing switch to your left. Travel to the
doorway in the northwest corner to find a Warp Point, which will display
where you are on the map and allow you to warp to any other Warp Points you've
found in that area. After that, leave the room and head right. Drop down a
platform and go west to find a small gap. Press Down and B to perform a slide
to get under it. Go into the room to find your first true challenge, the City
of Haze.

_______ ____________ __ ____


|___ | | _ _ | ~City of Haze~ | | |__ |
| | |_ | | | | ___ ___ | |____ | |
___| | _| | _| |_| |___| |_|_ |_ _______| | _ |_| |___________
|GO___|________| _____|_______ ________| |_____ __ __| ___ __BOSS_ |_
_| |_ | _| | _| |____| |_| _ | _|
|_____| || __ | _| _________ | |_| _|
_| |_______| |_____| |_____| __ |___| ___|
|________________________________| |________|

~Important Enemies~
Death Mask
Andras
Zacchino

Head east and folow the path into a building. You'll find the Clover Tiara
here, and you should equip it. Climb the platforms up to the northeast doorway
and keep following the path. You will find a Leather Cuirass. Equip it and
continue. You will eventually find a Save Point.

Continue upward by the Save Point room. Then, drop to the bottomleft part
of the map. The floor in this area is fake. Use the Claymore found in the
northeast part of the room and swing it three times. Drop to the bottom of
the new area and defeat the Student Witch. After that, swing at the wall to
your right to reveal another hidden room. In the room there is a Paper
Airplane. Leave the room and go to the left room. Defeat the Skeleton
Bartnder to obtain the Cream Pie Subweapon. Once you've done what you've
wanted to do here, go back up to where you broke the floor, and go east to
find Rush, the game's first Dual Crush.

Climb back up into the next area, where you'll find some Sandals. Equip them
and keep going. You'll end up on a path with regenerating Zombies. Kill a ton
of them to spawn a rare monster called a Wight. Continue to the next area
whether you decide to spawn the Wight or not.

When you come across the Leather Whip, don't equip it. Your Claymore is more
useful at the moment. Continue ehading east and ignore the south path. Keep
exploring the simple area until you've grabbed the Enamel Pinheels,
initialized the Warp Point, and obtained the Holy Thunder Dual Crush. When
you're done, backtrack and go in the path heading south.

When you find the Save Point, use it. Go east to find a cart and a lever by it.
Have one character stay in the mine cart and the other hit the lever with
their weapon. When the lever is hit, quickly tap X to switch over to the
character in the cart and continue blasting through barriers until you reach
the end. At the end, go north to obtain the Gale Force spell and a Mace. When
you've done that, go down and head east to a Save Point.

Continue following the path until you find a false wall overhead. Swing at
the roof with your Claymore three times to find the Nun's Shoes. The Nun's
Shoes are also needed for the Quest "Holy Appearance". After that, continue
forward to Save and Warp point on the eastern-most part of the map. Head
upwards and west to find the first boss.

_ _
/ \
Dullahan
\_ _/

HP: 600 (Hit Points)


EXP: 500 (Experience granted upon defeat)
SP: 40 (Skill Points granted upon defeat)
ATK: 20 (Attack power)
DEF: 0 (Defense power)
MND: 0 (Mind power)
Weaknesses: Strike, Whip, Thunder
Strengths: Ice

"A beheaded knight who carries carries his severed head."

Whee! Your first boss fight. The official guide recommends using a whip, but I
used the Claymore. It's your choice. Dullahan has four deadly attacks to
evade. The first attack is a forward lance thrust, which is evaded easily.
Be careful, though, that you don't run into his knee. Use Backdash as needed.

His second attack is a downward lance dive. This can either be evaded by
using Lizard Tail under him or getting over him before he jumps. Be wary,
however, because this attack summons a series of half-screen-high blades that
protrude from the ground. If you're caught with these coming your way, simply
jump over them when they reach you.

His third and fourth attack are together. First, he will hold his head on
top of his former body and spew out large balls of darkness about a second
apart. Evade these by jumping up and down as they fire because they fire at
your current location. These did about sixty damage to me each, so I recommend
you be very careful with this attack. After he fires these balls of darkness,
he'll throw his head at you, and tiny little flames will disperse towards you.
Bat these flames away with your Claymore as they approach you.

A tactic I used to confuse this boss was to Call my partner and have one of
them jump over his head. Dullahan will then shift right and left, trying to
decide which character he will attack. Whilst he is undecided, attack
furiously. This will usually work until either you run out of HP or your
partner runs out of MP (which is equivalent to their HP)

Just swing away at him until he is a goner.

After you defeat Dullahan, go west to obtain the Acrobat's Cube, which allows
you to jump off your partner's shoulders (jump near the top of your partner
then press B) Go to the next room and swing at the floor at the entrance with
your Claymore to unveil a hidden room containing the Tuxedo Coat. Equip it and
exit the room. Go west and jump the wall using the Acrobat Cube ability. Go
to the northwest corner of the room and enter the doorway to obtain Thick
Glasses. Now go to the northeast part of the previous room and use your new
tecnique once again to obtain a Cape. When finished, exit the room through
the southwest doorway.

Go west until you until you find a path leading south. Follow it to find an
Axe. Leave the rooma nd go north. When you find another large room, survey
both the northeast and northwest corners to obtain a Velvet Ribbon and a Long
Sword. Exit through the southwest path until you're outside. Get the Push
Cube and move the carriage by getting Jonathan to push. After Jonathan starts
pushing, summon Charlotte to have her help move the carriage. If you want
a sweet bonus, go to the West path instead. Defeat the swarm of enemies to
receive the CON Boost spell. After that, go down that path where you pushed
the carriage and find a Warp Point room. Go back to the beginning of the City
of Haze and enter the Dracula's Castle portrait. Make your way back to Wind.

___
| _|_____
___ |
~Castle Entrance~ | _|____| _____
__ | ____ |
_|_ |___|_ | _| |_____
___ |_ ___ |__|___________|____
___| |___|___ ___|_______ _ _______ ___
|___ ____ _ _________GO_| |_ |
|_ | |____| ||
|| ||
|| _|
||
| |_
_| _|
|_____|

When you reach Wind, he'll give you your first real quest, the Super Sonic
Punch mission. When obtained, go back to the City of Haze. A room in the top
left corner of the map has a meat room. Remove your weapon and strike the meat
with your bare hands to receive the requested Ground Meat. Return it to Wind
to receive the Bullet Punch weapon.

Whether you decided to do that quest now or not, go back to the room in the
Castle Entrance where you probably saw an unreachable Skill Cube. It's the
room you arrived at right after the Behemoth chase. Use the Acrobat Cube's
ability to reach the ledge and obtain Whip Skill 1. Save your game in the room
southeast of you. Continue east to find a Spear. The white door above leads
you to the second boss battle.

_ _
/ \
Behemoth
\_ _/

HP: 800
EXP: 1000
SP: 45
ATK: 36
DEF: 0
MND: 0
Weaknesses: Slash, Fire, Holy
Strengths: Dark

"A beast who rebelled against heaven; it fought on even after it was killed."

I used an Axe here instead of the recommended Spear. I'm just not enough of a
wuss to stand that far back in battle.

When you see the Behemoth stomp his foot twice, he is about to charge. Jump
over him as he approaches you. If he stomps his foot once, he is going to
jump. Use the Lizard's Tail to avoid this. After either attack, Behemoth will
exit the room and return from the same side in which he left charging. Run
away from him until he stops charging.

Behemoth has a couple other attacks. One is when bloody tentacles shoot from
his mouth. Simply avoid it by doing whatever you did with Dullahan's forward
lance thrust. He will also spew out chunks of blood. Just bat these away with
your weapon.

Use Charlotte's Raging Fire and Jonathan's weapon to bring down the beast
quickly.
After you defeat the rather disturbing creature, exit the room and go south.
There's a hidden room below the steel bars. Swing at the left wall three times
to find a path to the Combat Knife. After that, head south and enter the
left door. _______
END__ |
_________ ||
| _____GO ||
|| ||
|| __________ _| |_______
_| |_______| _ _ | ~Buried Chamber~ | _ _____|
___| _________ | |_| | |____ |_| | |
|_____| | |_____| _| ||
|__________| |_______ ______| |_
|__________ |_____| ________|
|_________|

~Important Enemies~
Slime
Dragon Zombie

Platforms in this area that appear wooden will give in when you jump on them.
To avoid falling jump off them very quickly when you land.

When you first enter, don't be intimidated. The Golem before you is a wimp.
Take him out like any other monster and continue. When he's fallen, go
southwest until you reach a fork. Take the west path to obtain Jonathan's
Offensive Form ability. Backtrap to the east path and follow it until you
reach another fork. Go north first, which has a hidden room directly in the
middle of it. Unveil this room by swinging the Claymore three times and obtain
an HP Max Up. Backtrack to the other path and go west to obtain a Cestus. An
Invisible Man may give you some trouble on the way. Just watch for any
abnormal distortions on the screen to figure out where he is.

Backtrack to the right side of the square on the map and enter the room to the
east. Save in the room that is, again, east. After that, go down the pit.
Unlock the Warp Point at the bottom for later convenience. Keep heading east
until you come across a dead end with a pipe. Swing at the pipe with your
weapon to unveil a Boiled Starfish, then go up on the platform behind you and
travel north. When you reach yet another fork, go east to find a Bandana or
go west to find the Ice Fang spell. When you get to where the Ice Fang is,
swing at the floor with your Claymore to uncover a hidden room with an MP Max
Up. Leave the room and continually head north, and grab the Copper Plate while
you're at it.

~Great Stairway~

Now you arrive at the Great Stairway, which is not worthy of a map because
you have to go in like a straight path here anyway.

~Important Enemies~
Lerajie
Persephone

After clearing the Buried Chamber, go east. Keep going until you find a way to
go south, where you will find a Save Point and the Don Quixote book for
Charlotte. The Don Quixote book, notably, is the first book to deal elemental
damage. Head east again and get ready for a pushover boss.

_ _
/ \
Keremet
\_ _/

HP: 666
EXP: 2000
SP: 50
ATK: 39
DEF: 0
MND: 0
Weaknesses: Fire, Ice, Electric
Strengths: None

"A demon that lives in small, enclosed spaces."

I used an odd tactic to defeat Keremet. I had Jonathon swing at the pot, so
Keremet would reveal himself and switched to Charlotte. I then had Charlotte
jump to the lowermost platform and use Gale Wind just as Keremet shot a huge
ball of darkness to hit his head since his head is his weak point. Repeat the
process for the whole battle unless you don't have Game Wind, in which case
read the next paragraph.

Jump into the pot while Keremet is inside to push him nearer to the two
platforms. Have your partner help you push the pot towards the platform. When
the pot is positioned directly below the platforms, have Jonathan jump onto
the highest platform and Charlotte should stay on the other side. Charlotte
will attack the pot by herself so that Keremet will continually reappearing.
When Keremet appears, he will be facing Charlotte, and Jonthan will have a
free shot at the slimy boss's head. If Keremet summons a rain of slimes,
dismiss Charlotte and reposition her when the attack is over. Repeat this
process to bring him down easily.

After you're done with this dude, head east to find the Stone of Flight, which
allows you to double-jump in mid-air by pressing B after you jump. Use this
ability to reach the top of the platform high above you, and grab the Partisan
while you're at it. Continue east, ignoring any path that goes north. Grab the
Nun's Habit head piece at the bottom left corner of this room. After that,
exit the room via the southeast corridor. Use the Save Point, activate the
Warp Point, and enter the Sandy Grave portrait.

~Sandy Grave~

At this point, the maps become too complex for me to make with ASCII, so
follow my directions carefully or check the Portrait of Ruin GameFAQs page
for some posted maps.

~Important Enemies~
Crossbow Armor
Armor Knight

Go east from the entrance until you come across a Sand Worm. Kill it however
you can and stand in the spot where it died. You will eventually fall into a
secret room containing an HP Max Up. Exit the room and continue east until
you come across the Steel Whip. After that, jump up and save your game at
your local Save Point.

Go east and ignore the first path going south that you come across. You'll
come across a room with spiked booby traps dropping from the ceiling. To
avoid these, go under them slightly and quickly move out of the way. As it
lifts back up, make your way safely across. Check out the next room for the
Clear Skies spell and 2000g. The next room has another set of spike traps and
a path going south. Follow it and go west when you come across a fork. The
square room at the end of the path has 2000g and the 1,000 Blades Dual Crush
ability. The 1,000 Blades ability is extremely useful in the upcoming battle,
so you best be sure to get it. Leave the room and go to the room to the east
now. A Mimic will be guarding a High Potion. Carefully grab the juiced-up
potion and continue east.

When you end up outside, kill another Sand Worm and continue to find the Bagh
Nahk. Go west back into a triangular room and combine the Acrobat Cube and
souble jump ability to obtain the Buwaka Knife in the northeast corner of the
room. Exit through the northwest path and keep heading in that direction.
After walking up the two inclined rooms, go into the next room that has spike
cylinders. After clearing this room, save at the nearby Save Point and
continue heading west.

You'll now face a giant Sphinx enemy that you can either fight or avoid. I
reccomend avoiding it by using Lizard Tail and taking some light damage as you
slide by it. If you decide to fight it, attack its head and arms. Once it's
dead, activate the nearby Warp Point. After that, move north after reaching
a large rectangular room. There is a very tall line of Bone Pillars here
which you must defeat in order to defeat to obtain the Steel Ball subweapon.
Defeat it easily with Holy Lightning or just jump up and attack its heads
ferociously. Go north now and enter a path leading east until you reach the
Save Point at the northeast corner of the map. Note that there is a pit in
front of the Amphisbaena enemy that you can enter for the Royal Sandals, an
invaluable piece of footwear for Charlotte. However, you'll have to loop back
to where you found the pit because you can't go back up from where you
dropped in the room. Either way, save your game and prepare for the upcoming
boss battle.

_ _
/ \
Astarte
\_ _/

HP: 1500
EXP: 3000
SP: 50
ATK: 48
DEF: 0
MND: 50
Weaknesses: Strike, Whip, Slash, Holy
Strengths: Fire, Ice, Electric, Dark

"A woman of irresistable beauty. No man can defy her will."

1,000 Blades is your best friend in this fight. Use it often and well. When
your meter is full, make sure Astarte is on the ground, in front of you, and
barely off the screen. Fire the Moonstone Cannon...er... Dual ability to deal
some massive damage.

Astarte's weaponry is intimidating. She has a green lightning attack and a


tornado attack. The lightining attack can be avoided by dashing away from her
as the attack initiates. The tornado attack is avoided by double-jumping
completely vertically.

Watch out for her Charm attack especially. She will fire heart-shaped
projectiles at you that will cause Jonathan to become infatuated and turn
against Charlotte. Jonathan will swing at Charlotte continuously and chase her.
Basically, your only option is to kill Jonathan and wait until he can be used
again a little while later. If you have 1,000 Blades, though, you're good to
go.

After Astarte is defeated, go west out of the room and follow the path to
the Strength Glove relic, which allows you to push heavier objects than before.
Push a heavy block out of your way and find the nearest Warp Point to exit
the Sandy Grave.

~Great Stairway~

~Important Enemies~
Hill Guard
Lilith

After warping back to the Great Stairway, go north and take the northern path
you passed earlier in this area. When you reach a fork, take the east path
and guide yourself through it until you find Goggles. Directly to the right
of the Goggles is a breakable wall, so take it down to unveil a room with the
Axe Bomber Dual Crush. Backtrap to the fork and go west. Gra the MIND Boost
spell and go to the Warp Point a few rooms over. When you reach a fork, go
west.

In this square room, a Poncho, Potion, and Tonic can be reached using the
Acrobat Cube skill with a double-jump. Get the STR Boost and Tomb of Arms 2
before exiting the area via the northwest path. After an lone empty hallway,
the next room has two doorways, on going west and one going north. Take the
north path way to the top of the tower to find a Sequined Dress. Backtrack
to the fork and go down the west path. After crossing a bridge, go into the
northern gap in the roof. This area has a Warp Point, Save Point, and the
portal to the Nation of Fools stage. The roof directly outside of the room
that leads to the portal is a breakable wall. Strike it thrice to unveil a path
to the Nun's Robes. When finished, use the portal to go back to the Castle
Entrance.

___
| _|_____
___ |
~Castle Entrance~ | _|____| _____
__ | ____ |
_|_ |___|_ | _| |_____
___ |GO ___ |__|___________|____
___| |___|__ ___|_______ _ _______ ___
|___ ____ _ ____________| |_ |
|_ | |____| ||
|| ||
|| _|
||
| |_
_| _|
|_____|

Many new quests are available: Ghosts of the Desert, Defender of the Stairs,
Overcome the Curse, and The Spinning Art. Do all, some, or none of them. It's
up to you.

Go three rooms east of the Warp Point and use the Acrobat Cube ability with
the double-jump ability to go up and grab the Laurel Brooch. Drop down to the
previous room and take the east bridge ober to the next area. Go to the
southwest corner of the room and strike the wall three times to find a hidden
room with an MP Max Up. Return to the previous room and proceed to the east
to find the oh-so-sweet Knee Strike ability for Jonathan. Exit back to the
main tower and head north. There is a block int he northwest corner of the
room. Get your partner to move it to the left a bit then doubll jump inside
the hole in the roof. Here you find the Nebula, one crazy awesome whip. It will
home in on your enemy's location. After you've done what you've wanted to do,
head back to the Wrap Point and go to the Nation of Fools portrait.

~Nation of Fools~

This map is a nearly symmetrical square.

~Important Enemies~

Flying Armor
Killer Clown
Coppelia

There are two different types of traps in this perplexing area. The first is
a flame wheel which you must simply avoid by entering and exiting it at the
right times. The other is a swinging blade which is avoided by timing your
moves wisely... and maybe some luck in certain cases.

Upon entering the Nation of Fools, go east. The path with go west and lead you
to a Warp Point. Go north after activating the Warp Point and follow the path,
ignoring the path going north towards the center of the map. Save your game at
the Save Point you discover on the way. The first room that goes outside has
a few Armor Knights ready to slice and dice you. Be careful of their awesome
power because they can attack through floors with their long pointy spears.
The next room has a Silk Hat and a Dancer's Blouse which you should both equip.
Keep following the path until you come across a Save Point.

Grab the HP Max Up and go north through the path that is above you. When you
get the 2000g, go west until you find a path leading south and follow it until
you find an MP Max Up. From here, backtrack a bit until you find a path going
north. When you find the room with the High Tonic and Hero Boots, pay close
attention to the third floor of this room. When moving in from the east, you
will find an upside down swinging blade. Directly to the left of that blade is
is a white piece of wall hanging off a path that leads north. Use your weapon
to strike the lefter corner of that wall three times to unveil a breakable
wall. Grab the Cavier. Ew?
Two rooms more over, there is a Mystic Veil, but you can't get it yet without
morphing into a frog. Skip it and go into the next room. When you arrive at
a path going south, take it. The next room down has a breakable wall at the
left end of the room. Inside you'll find the Touch & Pop. Go north into the
previous room and go west until you find a Warp Point. With that unlocked, go
east and locate a path going south. You'll eventually find a long drop going
tot he center of the map. When you reach the bottom, save at the Save Point
and prepare for a boss fight.

_ _
/ \
Legion
\_ _/

HP: 2000
EXP: 4000
SP: 50
ATK: 51
DEF: 0
MND: 0
Weaknesses: Slash, Fire, Holy
Strengths: Dark

"The one who is many."

This guy is freaky. He will spew out bodies on the ground, but they can be
dealt with in one strike. Start off by destroying his outer core with long
ranged attacks. Watch out for the tentacles that reveal themselves when you
take out a piece of him. They shoot laser beams (pinky in mouth)

When he's totally revealed, be wary of his two new attacks while you attack
his juicy center. The first attack is a random laser attack where all the
tentacles spew out beams pretty much at the same time. The other attack is
a flame wheel attack where the tentacles will spew out fire and rotate. Avoid
this by running away and reversing your direction when the wheel does too.

I took out this guy with 1,000 Blades again while standing on the platforms.
However, the guide suggests you use Charlotte's Level 2 Raging Fire. Either
will work if you're smart.

After Legion has been destroyed, warp over to the northeast Warp Point in the
Great Stairway. Climb up the nearby platforms going north, and make a turn east
when you reach a long hallway. Keep going in that direction until you find a
room with a glowing green panel. With your partner's strength, push the panel
to the left until it passes the latch on the floor. Jump through the hole that
opens above you. Go through the red door and prepare for the Tower of Death.

~Tower of Death~

This map is U-shaped, with the entrance at the bottom of the U.

Go east until you find a path going north. The wall here is guarding some Tasty
Meat. Attacl it thrice to unveil it and proceed north. The platforms that
rotate when you jump ont hem here must be jumped off of very quickly. When
you've reached the top, go left and save. Go back down and prepare for a boss
fight.

_ _
/ \
Stella
\_ _/

HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 0
MND: 0
Weaknesses: Whip, Slash, Fire, Electric
Strengths: Ice

"Loretta's twin sister. She's a skilled swordmaster."

Stella has many powerful projectile attacks. She uses the 'Hurricane' tecnique
most often, which is a green projectile that flies horizontally across the
room. If she's a good ways in the air, crouch to avoid the typhoon. If she's
at all near the ground, do a quick Lizard's Tail to get under it.

stella also ahas the 'Furious Wave' attack, which is a spiked green energy
thingy that moves along the ground. Simply double-jump to avoid this attack.
Stella is often defenseless after this attack so give her a taste of your
whip... or sword or whatever.

When Stella is almsot defeated, she uses the Crescent Moon ability. This
attack summons many many stationary projectiles throughout the screen. The
projectiles eventually start closing in on you. Stella is free to attack while
all this is going on. While dodging her attacks and attacking her, also avoid
the projectiles by swiftly moving in and out of their paths. You can use a
Lizard's Tail to slide under the low ones.

Just attack with Jonathan because Charlotte's spells will probably never hit
her. Use the Holy Lightning Dual Crush for some heavy damage.

After her defeat, go west to find a set of gears and place the cog you found
in Legion's area to get those babies rollin'. The wall in front of you will
open, leading you to two motorcycles.

There are several steps to clearing the motorcycle area. First, dismiss your
partner if he or she is out. Jump on top of the bottom motorcycle and press
Down and A to summon your partner on top of the motorcycle with the Stay
command. Then jump over tot he top motorcycle, which makes you start moving.
Press the X button to switch to your bottom character and quickly crouch.
Press X to switch back to your top character and crouch quickly to avoid
another lowered ledge. Then, press X again to switch to your lower character
and press down again to crouch under another lowered ledge. Finally, press
X again so you are controlling your top character. An elevated ldge should be
closing in on your location. When you see it approaching, perform a very low
jump by tapping B to barely clear the ledge and land back on the motorcycle
again.

Note that there is a breakable wall about in the middle of the motorcycle area
with a pair of Slick Boots in them, which increase your Lizard Tail distance.

In this next room, there is a Halberd between the moving elevators near the
top of the tower. Near the middle of the tower lies a breakable wall, which
is guarding a Viking Helm. Slice at the left wall three times to reveal the
room. When you get to the top of the tower, jump into the northern doorway
and kill the monsters inside to get Jonathan's Taunt ability. After that,
leave the room and go into the western doorway to find the Forest of Doom
portrait.

~Forest of Doom~

This is a pretty standard left to right map. There's two large, confusing
sections along the way, however.

~Important Enemies~
Treant
Witch
Moldy Corpse

Go east until you enter a building. Now go to the northwest corner of the room
and wing your weapon at the ledge protruding out from the bottom of the
soorway that is there. A Cream Puff will fall down after hitting it three
times. Now, enter that same doorway. Follow the hallway to the west until you
find a dead end. Turn north. Make an immediate turn to the first room to the
east that you see. You'll find some Moldy Bread inside, which is required for
Wind's Posion Vs. Poison quest. Exit the room and enter the doorway going east
directly above you. When you exit the long corridor, enter through the hole in
the roof directly overhead. Go into the northwest doorway to find a Save Point.
Then, enter the southwest hallway and follow it until it ends. Go north to the
top of the room, then go east. The next room over has a Treant and Beehive.
Either kill them all or avoid them and grab the Tristan & Isolde book for
Charlotte.

Go east across the bridge. When you enter the next room, kill the Student
Witches blocking your path, then enter the doorway leading north on the east
side of the room. Travel east until you hit a dead end. Then, go south as far
as you can go. Enter the hallway directly above you and go east. When you're
inside the room filled with witches again, drop down into the south corridor.
The bottom left corner of the enxt room has a bell in it. Strike the bell to
open the west doorway. Now start heading east.

When you find a room overtaken by Harpies, look for a HP Max Up. Now leave
through the doorway. While traveling east through the forested abyss, use
Charlotte's Raging Fire spell ont he Tombstones to get rid of them quite
easily. When you reach another building, enter the northeast doorway, but
get to the Warp Point to the east before doing so. Save your game at the Save
Point to the right, then jump up to the top of the room and head through the
north opening. Grab the Silver Leggings at the east end of the room and return
to the previous area. Enter the northeast doorway and follow its path. When
you reach another square room with a Maneater inside, enter the north doorway
to find the room with the Silver Plate. Return to the previous room. You can't
enter the path to the southeast yet, so enter the northwest doorway and follow
the path in the next room over. When you see a gravestone with an eery green
aura, call your partner to help push it out of the way. Drop into the hole.
This area is, needless to say, poorly lit. Drop to your left and travel east.
When you see a gap in the ledge above you, jump east to the top of the ledge
and continue going in that direction. Once you drop off of the ledge, there's
a breakable wall in the roof above you. You can't reach it yet, so make a note
to yourself and continue east. When you come to a room with another ledge,
hop on top of it. When you eventually drop off of that ledge, continue east
until you find another ledge and jump on top of it. Near the end of the path
is a hole emanating light. Jump up into the light. Yes, go towards the light.

Travel west until you enter a building again. Hit the nearby bell to open the
path, and grab the Stonewall ability for Jonathan. Backtrack some and go east.
Leap over the first pit you come to, then continue west and drop inside the
second pit. Take three swings at the left wall to find a Rusty Food Tin. Walk
to your right to find a Save Point. Leave the cave and move east for a boss
fight.

_ _
/ \
Dagon
\_ _/

HP: 1800
EXP: 6000
SP: 55
ATK: 60
DEF: 0
MND: 20
Weaknesses: Electric, Holy
Strengths: Ice, Dark

"A creature of the swamp."

The only part of the Dagon that you can attack is the head... the top one. Use
a long weapon to reach it. I used the Nebula because it homes in on the head,
but it's up to you.

The Dagon has only two attacks. The first attack is done when the area is full
of water. Dagon will... get this... jump up. Hard to handle, huh? The second
attack is a little more tedious. The Dagon will suck in all the water in the
area and spit it out. When he is spitting it out, he will sew it up then down.
Avoid this by continually hopping on top of the water just in front of the
head that is spewing out the water. Don't stand too far back, or you'll get
hit and trapped underneath the stream for a couple more hits. Take him down
with a few swings, and it'll be over before you know it.

After the Dagon's demise, go east into the next room over. Grab the Toad Morph
spell and use the Warp Point to your right. Warp back to Dracula's Castle.

Now that you have the ability to turn into a Toad, there are some good items
you might want to grab. Ther's Millican's Sword in the City of Haze and the
Holy Veil in the Nation of Fools. There is also a bridge that connects the
Great Stairway to the Tower of Death that has 4000g. This path is located at
the bottom of the elevators on the west and the Tower of Death.

~Sandy Grave~
Go east until you enter the pyramid. There's a path leading south a few rooms
over the first Save Point. Follow this path and continue east until you come
to the square room at the southeast corner of the map.

Jump up to the top right corner of this room to discover a Max MP Up. Now enter
the doorway at the northwest corner of the room.

You'll find a crack in the wall to your left. Use the Toad Morph spell to
get through the crack, which leads to the Sanctuary spell. Return to the
nearest Warp Point and warp to the dungeon's exit.

~Tower of Death~

~Important Enemies~
Succubus
Medusa Head

Warp to the northwest point of the Tower of Death. Drop down the rising
platforms until you find a hallway heading east. Take it to find a red door
leading to the Tower of Death. Continue heading east until you find a white
room with an inactive elevator. Jump up through the gap in the left side of
the room and scoot over to the east edge. Jumping vertically and swing your
weapon right to unveil a brekable wall. Inside lies a Max HP Up. Return to the
previous room and drop through the gap. Enter the east doorway and press the
switch on the other side to tame the inferno blocking your path.

Get the Tempest spell in the northeast part of the room and enter the eastern
hallway below it. Use the Toad Morph spell to slip through a crack. Now go
north and follow the path to the rectangular room. The Thunderbolt spell is
in the northeast corner of the room. Use the small gear near the entrance of
this area to jump on to the largest gear in the room. Use the large gear to
double-jump east and land on the platform. Jump off of your character's
shoulders to boost yourself high enough to obtain the Thunderbolt spell. From
there, go west along the gears to get an HP Max Up. Now drop south to the
doorway. The west wall in this next room has a breakable wall. Hit it three
times to reveal an MP Max Up. From there, go northand follow the path until
you find a Warp Point. There is a Save Point near after that, so save your
game for the upcoming boss battle.

_ _
/ \
Death
\_ _/

HP: 4444
EXP: 0
SP: 0
ATK: 66
DEF: 0
MND: 70
Weaknesses: None
Strengths: Dark

"Dracula's confidant."

This boss battle is excellent in every aspect: challenging, fun, and fair.
Death has two 'forms', if you will. The first is when he has a white aura
around him. In this case, he is weak to magic. His other form is when he has
a black aura. In this case, attack him with weapons.

Pretty simple, right? Not when we add in the attacks. His first attack is a
simple swing of his scythe. This would be nothing threatening if the attack
weren't so breakneck and ranged. If he is hovering above you, prepare for
a downward slash. Let him float over you for a second or two then run either
way to dodge it. If he is floating beside you, prepare for the more
threatening horizontal attack. Dodge this the same way but jump quickly. While
you're dodging these attacks, you'll most likely also be trying to avoid a few
summoned mini-scythes. These small scythe heads will appear and drop down and
towards you throughout the screen. Bat them away however you can because they
will disappear with a single blow each.

His next attack is your best friend, as it gives you a chance to attack him.
Death will make a square cage formed out of interlocking hands... and it will
spin in a circular motion and throughout the room. This is all to accomadate
his scythe, which will be spinning at hurricane speeds within the cage. The
scythe's movement starts out slow and builds up speed until the cage breaks.
You can freely move in and out of the cage, but it will follow you wherever
you run. You can also breakt he cage by attacking the interlocking hands.
Still, this is your best oppurtunity to deal some damage, so take advantage of
it.

Death's deadliest attack is in the formation of four holes forming a square


that will follow you wherever you run. Chains with hands will come out of the
holes and quickly dash towards your current position. Dodge these quickly and
be prepared for the next hand from a different hole because they grab for you
about two seconds apart. If you happen to be captured by a hand, all four will
grab your current character's limbs and hold you in place for a devastating
attack that will do around 200 damage. This is avoidable, however, by summoning
your partner. Your partner will automatically attack the chains and, hopefully,
break them. If Charlotte is the one attacking the chains, have her cast her
offensive spell (you did equip a good offensive spell, right?) because her
physical attacks will probably not pay the bills.

The mini-scythes also change in color according to what aura he has. If the
scythes are red, attack with weapons. If the scythes are white, attack with
spells. Using all this knowledge, one can conclude that the best times to
attack are when he is in the enclosed cage and when he is summoning
mini-scythes.

After Death's death, go west and follow the path until you find a glowing
yellow statue floating over you. Strike it with your equipped weapon to
activate the elevator below you. Go west into the next room to obtain the INT
Boost spell. Go to the previous room with the elevator and drop down the gap
on the right side of the room. There are two elevator carts, go into the
bottom one and press Up on your directional pad. When the elevator stops, press
Up again to find a doorway that leads to the west end of the room. Go north up
the platforms to find a Combat Beret, and drop to the bottom to find an Open
Veil. Now jump inside the elevator again and return to the bottom floor. Loop
around to the top elevator cart and press Up. Go east out of the elevator and
go into the next room. Welcome to the Master's Keep.
_______
_|__ | |
|_____ |____
| __ |
_____|___|__| |__
|_____BOSS___ __|
_| __________ __|
|_ |__________| |__
| _______________ |
|| | |
| | ~Master's Keep~ |
| |____________|__ |
| ______________|
| __|_______|__ GO
|_______________ __|
____| ____________|
___________________

~Important Enemies~
Ruler's Sword
Final Guard

Go to the doorway in the northwest part of the room yo find a Warp Point. Exit
the room and grab the HP Max Up towards the bottom of the room. After that,
srop down into the south hallway. Go east and save your game at the Save Point
that you'll eventually see. Now leave the room and go west until you find a
emanating a green glow. Jump on top of the switch to open up a bridge that
connects both ends of the Tower of Death. Start moving west again, then go
north into the room above you.

Move east until you reach a dead end, then start making your way north. The
Piercing Light spell is on a paltform in the northwest corner of the room.
Once you have it, go into the doorway in the northeast corner of the room.
Enter the door directly to the west now. exit out the west doorway and jump
north. There's a breakable wall above the platform that's directly acorss from
an enemy called Dead Crusader. Strike it three times to reveal an MP Max Up.
Return to the previous room and enter the doorway at the northeast side of the
room. Start traveling east until you find a Warp Point, then go north a little
to find a Save Point and the path leading to Stella and Loretta.

_ _
/ \
Stella
\_ _/

HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 60
MND: 0
Weaknesses: Whip, Slash, Fire, Electric
Strengths: Ice

"Loretta's twin sister. She's a skilled swordmaster."


_ _
/ \
Loretta
\_ _/

HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 0
MND: 60
Weaknesses: Whip, Slash, Fire
Strengths: Ice

This fight's a doble whopper. The goal is to hit one of the sisters with the
Sanctuary spell. The only problem is that the spell takes forever to charge
up.

You will need to distract them. The sisters will target the character being
controlled most of the time, so use Jonathan and use Charlotte as your
partner. Use the R shoulder button to start casting the Sanctuary spell, and
then walk forward with Jonathan to block any incoming attacks that might
interrupt Charlotte's casting. However, don't let Charlotte leave the screen
or the spell will be cancelled. Equip Stonewall to Jonathan, which will allow
him to take the damage of any attacks he can't evade. Your spacing and
placement have to be perfect for the Sanctuary spell to hit, along with the
timing andtype of attack the sisters are using while Charlotte is casting her
spell.

Loretta will usually spin in place with ice encircling her. This will create
a sword for Stella to wield, which she swings forward to your position. This
attack will usually deal about 300 damage (130 if Jonathan is using Stonewall)
If Charlotte is almost done casting, take the hit. If Jonathan can't take it
without dying, go behind the sisters to evade the sword's reach.

Loretta's Ice Dragon attack is the best oppurtunity to get a Sanctuary in.
Stand in front of Charlotte to block the incoming projectiles and wait for the
spell to be complete.

If Loretta starts to cast her Icicle Drop ability while Sanctuary is being
charged, move Jonathan away from Charlotte and dangle his whip by equpping the
Rose Stem whip and pressing and holding Y. Then rotate the directional pad
one full revolution. The whip will rotate and act as a shield that eliminates
the icicles as they drop near Jonathan's head. Stella could possibly slash you
with her sword during this time. Take the hit and keep distracting them from
Charlotte.

If Loretta starts casting her Blizzard ability, move behind her and begin
casting Sanctuary. Use Jonathan to bat away Stella's sword attacks meanwhile.

Finally, Loretta may form a giant ice diamond that encompasses the center of
the screen. It will slowly move into your position just before stella slices
through it, causing a plethora of ice shards to rain throughout the screen.
Don't attempt to cast Sanctuary during this attack. Instead run away from the
cube to avoid the ice shrapnel. If you end up being cornered, slide under the
diamond and run the opposite direction to make some space.
If you decide to kill Loretta and Stella, you will receive the bad ending.
Nothing is earned by obtaining this ending, but it's interesting to watch. You
can still access your Save Point after you get the bad ending, so don't fret.

After the sisters' defeat, they offer you the chance to unlock the Vampire
Killer's true power. In order to do so, jonathan must fight the memory of the
last belmont that wielded it, which is Symphony of the Night's Richter. He is
very strong, dealing 130 to 200 damage per hit. He also deals Holy damage,
which adds to his damage output.

Richter is weak against Dark damage, so use that to your advantage if you can.
The Jet Black Ship found in the Burnt Paradise deals dark damage, making it
the ideal weapon for this fight. The Holy Mail, which is found in the
Forgotten City, protects its wearer from Holy damage.

The Cream Pie is another option, which is a subweapon found in the City of
Haze, is very effective. Not only does it inflict dark damage, but its angle
of attack and low MP cost makes it perfect for this fight. Master its ability
to kick some Richter butt.

_ _
/ \
Whip's Memory
\_ _/

HP: 5000
EXP: 0
SP: 0
ATK: 150
DEF: 0
MND: 0
Weaknesses: Dark
Strengths: Holy

"A memory of the last Belmont to wield the Vampire Killer."

This creature attacks predictably. If you jump, throw a Cream Pie, then double
jump and throw two more. Whip's Memory will retaliate by throwing an axe,
which is easily evaded. Repeat this process to easily bring him down.

After this fight, you may realize that Vincent has been bitten by a vampire!
You can either cure him with the Sanctuary spell or let him be consumed by
vampirism. One of the endings can be changed depending on whether you cure
Vincent or not. You can go back and cure him any time if you wish. It's up to
you.

Enter the portarit located west of the boss fight to find the Dark Academy.

~Dark Academy~

~Important Enemies~
Dead Warrior
Black Crow
Minotaur
Lesser Demon
Watch out for the Mandragora in these parts who wield a defening scream. Kill
them for your own sanity's sake. Many enemies here, such as the Alura Une,
Fleaman, and Dead Warrior, are all weak to Stone, so use either the Medusa
Whip dropped from Medusa Heads or Millican's Sword from the City of Haze if
you have them.

Save your game in the northwest corner of the first large room you come
across. Exit the room and make your way through the southwest doorway. The
next room over has a hallway with a Lightkeeper, who wields various fire-based
projectiles. It is ground based, so jump vertically and come down with a
strike. If he throws three arching projectiles, slash at them with your
weapon to destroy them. Once he's fallen and can't get up, go into the next
room and move north. Enter the first hallway to your east to find the Owl
Morph spell then leave the room. Continue north again and enter the doorway
that is to your right at the top. Proceed to the end of the hallway to obtain
the Gold Plate, a new powerful piece of body armor for Jonathan. Exit the room
and drop down to the bottom floor. Enter the doorway to your left and keep
moving west.

Equip the Owl Morph spell and cast it. Fly north until you spot an opening in
the side of the building and enter it. Start moving south until you find a
doorway int he east corner of the room. Drop inside and keep moving southeast
until you locate a bell. Hit the bell to open the east door, then gran the
Flame Whip. Climb up to the northwest hallway of the room. Pick up the Noodle
Bun at the end of the room and leave the area through the northeast exit.
Enter the room to the west to obatin an HP Max Up. After all that, return to
the previous area and enter the doorway to the northwest.

The first room here contains a new enemy called the Aliorumnas. She has a few
projectiles and resistance to elemental damage. If you equipped the Flame whip
earlier, switch over to Charlotte and use her Tomb of Arms 2 to attack. The
next room over containing a Ruler's Sword has a breakable roof at the top
right corner of the room. Swing at it once to break her open, and then use the
Owl Morph ability to fly inside. Pick up the Divine Storm Dual Crush then drop
down into the previous room. Go east into the next room over. The left end of
the second ledge can be broken if struck three times. A can of Powdered Milk
comes out when this is done. Leave the room through the northwest hallway.
Kill the Final Guard in the next room over and continue west. Go south and
enter the next room to your right. Grab the MP Max Up at the end then return
to the previous area and drop to the bottom of the room. Now enter the east
doorway.

Make your way south and go as far east as you can while at it. You'll find
a breakable wall to your right. When the Maplhas is defeated, go east until
you find the Mercury Boots then leave the room. Go west, following the path
until you run into a tower that leads to different areas north and south. The
tip of the ledge directly overhead is breakable. Hit it three times to unveil
a New York Steak. which is needed for Wind's 'Build Your Strength 2' quest.
Go north from here and enter the east doorway to find a room containing a
Noodle Bun and 2000g. Exit the room and go to the bottom of the previous
tower. Save your game at the Save Point to the west and prepare for a classic
boss battle.

_ _
/ \
The Creature
\_ _/

HP: 4000
EXP: 5000
SP: 60
ATK: 100
DEF: 25
MND: 0
Weaknesses: Whip, Slash
Strengths: Electric

"An artificial being created by a mad scientist."

As the match starts, summon your partner and double-jump over the Creature's
head to make him turn around to face the character you're controlling
(Jonathan) while your partner stands behind him and deals some damage. Cast
Charlotte's spells while she's behind him.

From there, use Jonathan to attack with a Flame Whip or the Vampire Killer.
Stay close to to him and observe his actions. If he swings his arm back,
Backdash to avoid the incoming grab, and if he he holds out both hands and
starts to electrify, stay close to him and crouch to avoid the following
lightning bolt. If he leaps into the air, Backdash to avoid his drop. then
start attacking again.

He has two other attacks, both of which have a similar starting sequence where
he raises his elbow up and a latch opens. The following attack consists of
either a missile, which explodes with a massive area of effect on contact, or
a machine gun spray. Backdash away then double-jump vertically to avoid the
burst if he fires the missile. For the machine gun spray, dangle your whip
then rapidly tap Right on your directional pad to nullify the bullets.

After the Creature is undone, the room to the west of his location has the
portals needed to proceed to the Burnt Paradise. There are a few things,
however, you should probably pick up before doing so. Warp back to Dracula's
castle if interested.

At the Castle Entrance, go back to where you picked up the very first relic.
While you're standing on the first grey bridge in the area, use the Owl Morph
spell to explore the open area above you. To your left is the All Boost spell,
which temporarily raises all stats.

Now head over to the nearest Warp Point and go to the Tower of Death's
elevator room. Drop to the bottom of the shaft and hop over to the left side
of the elevator. Now morph into an owl and fly straight up to find the Aura
Blast subweapon.

Now go to the City of Haze. Go to where the long shaft with the mine cart is
and walk to its center. There will be a breakable wall directly above you.
Open it and use the Owl Morph spell to find a Sachertorte and the Healing
Mail within.

Now travel to the Sandy Grave area. From the entrnace walk east until you
enter the pyramid. The item at the top of the screen you see is the Kaiser
Knuckles, which are reached by morphing into an owl and flying east onto the
overhang. After you've retrieved the Kaiser Knuckles, go to the area where you
originally found the Sanctuary spell. The northeast corner of this room has
the Lorica, which is obtained by flying through the narrow shaft below it.

Finally, go to the Forest of Doom and enter the dark cave. There was a hidden
room in the roof that you couldn't reach before. Go to the room with the empty
gap on the map above you then strike the roof three times. Fly up it to
receive the Dark Gate Dual Crush ability.

~Burnt Paradise~

This map takes the shape of an octagon with short vertical and horizontal
sides. You can only travel on the outside.

~Important Enemies~
Tanjelly
Double Axe Armor
Buster Armor
Yorick

Go to your right and start traveling east down the map. Along the way you'll
spot a new enemy called a Guillotiner, who flies around the area rapidly. Use
the Lizard's Tail to slide to safety if he tries to drop his guillotine on
you. The Vampire Killer or Long Spear is effective. You'll also spot a Vice
Beetle, which clings to walls and sprays poisonous gas. It only takes one hit
to kill this bugger.

When you get towards the bottom of the map, you'll encounter Rippers. These
can be dealt with by equipping a Medusa Whip. After the room is cleared, swing
at the wooden box on the top left corner of the screen to unveil a Truffle.
Exit the room west, and then drop south. When you hit the bottom, go east two
rooms to find a Save Point. South from here is a Warp Point. From here you can
go to the boss, you can explore the west side of the map.

_ _
/ \
Medusa
\_ _/

HP: 5000
EXP: 0
SP: 0
ATK: 150
DEF: 0
MND: 0
Weaknesses: Ice
Strengths: Dark

"A monster who turns her victims to stone. One of three Gorgon sisters."

Medusa can summon a ghastly group of Medusa Heads. Simply bat them away
however you can. You can also dangle your whip and rotate your directional pad
360 degrees to protect yourself.

Medusa has three main physical attacks. The first is a snake arm strike, which
is dodged by double-jumping the moment before it hits. The second attack where
Medusa transforms into a giant snake is also avoided by double jumping. Her
final physical attack is the a tail strike. That pulsates through the ground
in a wavy form. Stand in-between each arc of her tail to avoid damage, then
jump up and strike Medusa while she's open.

Medusa will yell 'Petrify!' just before shooting out a beam of light that
swallows the screen. if you're facing Medusa during this attack, your
character will be turned to stone. Turn the opposite direction, so that your
character's back is facing her, to avoid taking this attack.

Your attacks will mostly consist of jumping strikes. Just take her down like
any other boss: mercilessly.

~Forgotten City~

The immediate east side of this map leads to a dead end!

~Important Enemies~
Quetzalcoatl
Laura

Go west through many mummies. A single blow from the Vampire or Rose whip
should put them to rest. A new enemy called the Poison Worm spawns when you
approach an elevated point. It has a single attack which is a posion vomit
evaded by moving direclt in front of it. Continue west after its defeat. At
the end of the path lies the Eye for an Eye spell. Now travel east and
backtrack to where you fought the worm. Stand in the pit to sink into the
underground pyramid.

You'll encounter Laura first. She lies to use flying kicks as her main means
of attack, so Backdash and hit her when she lands. After Laura's fall, you
have an option. You can go east or west. East leads to a dead end, but there
is a Save and Warp Point towards the beginning. There are also a few useable
items to grab along the way, namely a Super Tonic, Super Potion, and a plate
of Curry. The west path leads deeper into the dungeon, so, whether you decide
to go west or east, come back to the fork and start moving west.

Follow the southwest path to the bottom and pick up the Attica Helmet along
the way. When you reach the bottom, use the Owl Morph spell to fly up to a
gap in the top left corner of the room. Inside you'll find the Griffon Wing,
an ability that enables Jonathan to leap into the sky indefinitely by pressing
Up and L while grounded or airborne. When finished, drop off the ledge and
save your game at the Save Point to the right. After that, continue through
the southeast door. Go east and ignore the path leading south when you locate
it. The dead end you will find contains the Princess Tiara, a headpiece for
Charlotte that raises her luck by seven points.

Continue south until you find a doorway going east. There's a small crack
under the incline to the right. Use the Toad Morph ability to slip inside and
grab the Meteor Dual Crush ability at the end. Leave the opening and use
Jonathan's Griffon Wing ability to fly through the shaft above. The Book of
Death is found at the top. Grab it and drop back down. There's now a stone
rolling down a hill, which moves a little faster than the one in the Sandy
Grave. After it passes overhead, jump on to the slope and use Jonathan's
Griffon Wing ability to jump through the cracks above you as the boulder rolls
down the slope. Don't try to pass more than one crack at a time. When you
reach the top, wait for a boulder to leave the cave and roll down the slope.
Now run past the cave before the next boulder comes flying at you.

Drop down the shaft and make a left when you reach the bottom. Grab the
Platinum Corset at the end of the path. Now backtrack to the shaft and head
into the east doorway. Move east until you arrive at another vertical shaft,
then go south and follow the path until you discover a Warp and Save Point.
Backtrack to the vertical shaft and continue north. When you make it to the
next room up, take a left into the doorway next to you. Follow the path to
find a Venus Brooch. Backtrack to the top of the vertical shaft and proceed
north. When you reach the next room up, go west to find an MP Max Up. Now
backtrack and go east. The room on the far east end of the map has 2000g in
its top right corner.

Be wary when walking up the slopes in this area. Quetzalcoatl comes down the
hill as you make it upwards. Anticipate his movements then step aside with
proper timing. Swing at his head before he bounces away and continue following
the path. When you find the doorway to the boss room, go north for a Save
Point and a long vertical shaft that contains an HP and MP Max Up. Use the
Griffon Wing to glide to the top, which eventually leads you to a glowing
switch. Jump on top of the switch to open a door to the east side of the map.
Now go back down to the boss door.

_ _
/ \
Mummy Man
\_ _/

HP: 4500
EXP: 5000
SP: 60
ATK: 100
DEF: 0
MND: 50
Weaknesses: Slash, Fire, Holy
Strengths: Dark

"A member of the royal family who became a mummy in search of everlasting
life."

Equip Tempest and Tomb of Arms 3 to Charlotte before the fight begins. Equip
Jonathan with the Vampire Killer or Flame Whip, then go into the tomb. With
both characters out, switch your control to Charlotte, then jump over Mummy
Man. Jonathan will stay in front of him while Charlotte is behind him. Start
casting fully powered Tempests while Jonathan cuts him down to size, then
attack him when you recover from the spell with the Toimb of Arms. While all
this is going on, be wary of Mummy Man's attacks.

His first attack is when he summons three large blocks that push your party to
the room's corner. Once you're cornered, spikes come out from blocks, which
can inflict about 170 damage to your party. Jump over the blocks as they are
first summoned to avoid the spikes. Strike him a few times before the blocks
disappear.

Mummy Man's second attack involves a firing of a ribbon towards your current
location. Slide under it with the Lizard's Tail, or double jump to evade it.
It may start to continue homing into your location if you jumped forward. Just
continue moving away from it.

His last attack is when he summons five stones from the background and throws
them towards your current location. These stones take the form of different
shapes before thrown, but they're always handled in the same fashion. Stay
still until one of the stones turn red and fire towards your location, then
move or jump away before it can land a hit on you.

Finally, is Mummy Man attempts to attack Jonathan, dismiss him before the move
hits. Summon him again when safe and continue attacking.

After you've fell the beast, go west to obtain the Holy Mail, a piece of armor
that reduces the damage from Holy attacks. When done, head back to the nearby
paintings to enter 13th Street.

~13th Street~

~Important Enemies~
Ghoul King
Nyx
Amalaric Sniper

The long hallway west of the first Warp Point has a train inside. The train
appears after walking down about a quarter of the hallway. If nothing is done,
it will push you back into the Warp Point room. To stop it, dismiss your
partner and walk down the hallway until the train hits you, then immediately
hold the Left directional pad button and press A to start a tag team push. If
you summoned your partner the second the train hit, it should should stop just
before pushing you out of the room, allowing you to pass.

Go west and kill the Buster Armors and Light Keepers you find. Strike the
Buster Armors' missiles to deflect them back. Near the end of the hallway is a
breakable roof. Chop it down by hitting it three times, then use the Griffon
Wing ability to jump to the top and to obtain a Shogun Helmet and Kugelhopf.
Proceed west until you come across a Save Point, then exit the room and climb
north. Follow the path until you see a doorway to the east. Enter it to find
a gathering of Ghouls guarding an Assassin's Cap. When the room is cleared,
backtrack to the west room and follow the path northwest to find the Gateau
Marron. Leave the area out of the southwest doorway.

Continue west, watching out for Mothmen and Nyx that appear in this area. Both
have the ability to poison you, so you may want to equip Charlotte's Cure
Poison for the excursion.

When you reach a very tall, rectangular room watch out for ghost dancers who
are highly resistant to anything that doesn't deal Holy damage. The Vampire
Killer or Bible is ideal here. The northeast corner of the room has a ledge
with Mille-Feuille on it, and the northwest corner corner has 2000g. Exit the
room from the southeast door and follow the path until you find the room with
a Final Guard inside. Kill him to gain access to an HP Max Up. Now exit via
the west doorway and drop to the bottom of the next room over. Enter the south
hallway. This rooms contains a cross needed for Wind's "Pray Before the Cross"
quest. Exit from whence you came from and start heading west again.

The top right of this next room has a hole in it. Enter it by using the Owl
Morph. Inside you'll find a Wesdding Dress, guarded by many Aliorumnas and Nyx.
Everything in this room is resistant to magic, so use a bladed weapon such as
the Royal Sword. When completed, exit the room, exit the room and go to the
bottom left corner that has Ghost Dancers. Swing at the floor to unveil a
breakable wall. Drop inside to find a Shaman Ring, which increases the amount
of EXP you receive. Leave the room and proceed west to locate the door to the
boss. Don't enter it yet, though. Go through the south hallway and save your
game at the Save Point. Follow the path south to eventually find an MP Max Up
and Steel Greaves. The wall to your immediate right of the greaves is a flase
wall. Bash it three times to unveil a room with the Winged Boots. Now you can
go fight the boss.

_ _
/ \
Werewolf
\_ _/

HP: 4500
EXP: 6000
SP: 60
ATK: 110
DEF: 0
MND: 0
Weaknesses: Whip, Slash, Fire, Holy
Strengths: Strike

"A cursed man who transforms into a ferocious beast when the moon is full."

The Werewolf will try to keep you from using ranged attacks. His standing
punch, dashing claw slash, and dashing uppercut are all avoided by doing a
Backdash. His other abilities, such as his pole throw, are avoided by
coruching in front of him. He can summon wolves, too, but they're beatable
with a single blow.

You don't have to keep your distance, though. Charlotte's Summon Crow spell
is an amazing backup offense to any normal assault. He's also weak against
Holy, so the Vampire Killer and Bible are ideal here. The Vampire's Critical
Art deals almost 400 damage in a single blow. Easy peesy lemon squeezy.

You can now enter Brauner's portrait. Be prepared.

_ _
/ \
Brauner
\_ _/

HP: 6000
EXP: 0
SP: 0
ATK: 93
DEF: 44
MND: 66
Weaknesses: Ice
Strengths: Dark

"An artist who became a vampire and renounced humanity."


Use the Vampire Killer against the old fart of a vampire. You'll want to use
its Critical Art attack numerous times by pressing Right, Right, and Y.
Repeatedly peform this sequence until Brauner uses one of his many attacks,
then retreat to the other end of the screen and prepare to dodge what is most
likely one hell of an attack. Don't summon Charlotte, as she just gets in the
way... like most women. Just kidding.

When Brauner yells "Blood art tecnique!" two red streams of paint appear on
the screen. The formation that occurs depends on the motions he makes with his
hands as the attack initiates. There are three variations of this attack, the
first being two horizontal lines parallel to each other. The second is a 'V'-
shaped mark, while the third is 'X'-shaped. In the case of the first two
variations of this move, stay close to him until either type of attack is
initiated, then double jump to safety away from him. There should be just
enough room to land on a small clearing at the side of the screen. As for the
'X'-shaped mark, move away from him immediately a crouch directly under the
'X'. After any of these attacks, Brauner cries "A painting of the soul!" and
spreads blood all around him. Yum. This attack won't hit if you followed the
previous instructions. Also note that any of the paint placed ont he battle
area can be removed when it's attacked. It's important to clear the area that
may obstruct your path as soon as it's placed on the field.

Brauner's other abilities consist of three creatures that are placed on the
field after he yells "I'll make you my masterpiece!". The group of floating
heads he summons can petrify you. Deflect them by rotating your whip in a
circular motion. The two enormous grey monsters that appear on the field are
avoided by waiting for the bottom to move first, then jumping over it and
staying grounded while the second passes over your head. The final creature
he summons is a pair of green fan blades that roll across the field. These can
only be evaded if he performs the attack from a distance, in which case you
may walk with the blades as they pass you.

Brauner's final ability is when he changes into a painting and flops about the
room. Pay close attention to where he is headed to evade his carges towards
you. He's open to attack all throughout the duration of this move, so deplete
his life bar while he's not flying at you.

When Brauner is done for, Dracula's throne room opens up and beckons.

~Throne Room~

At the very bottom of the bridge, you'll find an area that you can drop
through by pressing Down and B. After you're below the bridge, travel the
southwest corner of the area to find an HP Max Up. Now, backtrack to the top
of the bridge. The top right corner of the castle is breakable. Slice at it
thrice to unveil Foie Gras. Now jump over to the stand in the middle of the
bridge to pick up an MP Max Up. When these have been obtained, jump over to
your left to find 2000g resting atop a ledge. Now enter the building to your
west. The roof of the first room you enter is breakable. Open the path and
enter to find the Speed Up and a Robe Decollete. Backtrack and go west for
your final fight of the main story.

_ _
/ \
Dracula
\_ _/

HP: 6666
EXP: 0
SP: 0
ATK: 130
DEF: 44
MND: 99
Weaknesses: Holy
Strengths: Dark

"The true master of the castle."

Dracula and Death are both involved in this battle. Dracula will teleport
throughout the room while Death flies overhead, taking swings at you with a
downward slice. Both Dracula and Death share the same HP, so hitting either of
them, whether it's Death or Dracula's head, lowers that total amount.

Whenever Dracula comes out of his teleport phase, he fires one of two
different types of fireballs. The spreading type can be nullified with attacks
or jumped over, and the orb fireballs must be jumped over or crouched under.

Use the Griffon wing to repeatedly leap to the top of the room whenever
Dracula yells "Bat Form!". A bat charge comes soon after, which deals some
massive damage if connected.

Deatha nd Dracula have one last team attack that they use when low ih HP.
Death will summon tons of mini-scythes across the screen, which Dracula
tranforms into flaming orbs after a few moments pass. The orbs are impossible
to avoid if there's too many onscreen, so nullify the scythes when they are
initially released with weapon attacks to weaken Dracula's follow-up.

Keep moving. Death only swings when he's completely aligned with you. Cheat
him to swing by allowing him to hover overhead, then move left or right at the
last second. Death leaves the screeb for a bit whenever he swings his scythe,
which is good for starting an attack against Dracula by slicing your whip at
his head. While Dracula teleports, attack Death.

_ _
/ \
True Dracula
\_ _/

HP: 6666
EXP: 0
SP: 0
ATK: 140
DEF: 66
MND: 66
Weaknesses: Slash, Fire
Strengths: None

"The true master of the castle."

Death will give his power to Dracula, causing him to turn into a terrifying
monster. Dismiss Charlotte and continue your assault with the Vampire Killer,
paying close attention to his actions to avoid dying like the fly you now are.

If he lfts his head and draws his arm back, a charging knee attack is
approaching. Slide under the knee with the Lizard's Tail to avoid taking
damage. His ground punch attack, which causes rocks to spew from the ground,
is evaded with a Backdash. In cases where Dracula Flies to the top of the
screen while raining fireballs throughout the stage, slowly walk away from him
while yielding to fireball bursts.

Two titanic hands will surround you whenever Dracula sits on his throne. If
both hands move close enough to you, Dracula initiates a crushing attack that
means instant death. Avoid this by attacking each hand with the Vampire
Killer's attack and Critical Art, which slowly pushes the hands away. Summon
Charlotte to aid you with the effort, who can concentrate on one hand while
Jonathan is busy with the other. Dracula will gice up after a few seconds pass
oh so slowly.

Use the Vampire Killer's Critical Art as much as possible. Be prepared for
upcoming assaults all the time.

There you go. You beat it. Go get yourself a spanking good soda to celebrate
the beast's defeat.

It's not over yet, though. Now you have access to the Nest of Evil, located
towards the beginning of the Castle Entrance.

~Nest of Evil~

The Nest of Evil is thirteen floors of hell. If you can make it to the end,
however, your reward is the best Dual Crush in the game.

To unlock this, wait for Wind to offer "The Nest of Evil" quest. You must find
at least 888% of the map to clear the quest. Once completed, prepare for your
long journey ahead. Thank the moons that there are Warp Points on every two
floors, though. The Healing Mail is excellent for this dungeon if you're not
near a Warp Point. Walk into a wall to recover 2 HP for every second you're
walking. Now let's begin. Note that each paragraph is a different room.

A Quetzalcoatl and two Dead Warriors are in this room. Watch the
Quetzalcoatl's path to evade a hit, then attack its head as it bounces away.
The Dead Warriors ride on a fixed path, so just stand outside of their
distance and take some swings at them.

Now attack the Bone Arc in the next room immediately before it can fire at
you. The second Demon spawns ont he opposite side of the room, so don't walk
in that direction until you've killed the first. Repeated jumpinmg attacks
are ideal for defeating the Demons with the Vampire Killer equipped.

Use Charlotte's Ice Fang spell against the Lightkeepers while Jonathan brings
fown the Mothmen.

The Minotaurs in this room die almost instantly to the Vampire Killer's
Critical Art, which can strike several in a row if you're in the right
position. Take a swing or two if they survive a hit.
A fully powered Summon Frog is great for this room. If you don't have it,
however, use Piercing Light to kill the Jack O' Bones. Crouch in front of the
Final Guard and dangle your whip to hit him repeatedly.

Balore is in this room, an enormous monster with a single eye. If his eye
flashes purple, duck to avoid the incoming beam. If he moves his fist towards
his body, Backdash to avoid an uppercut. When he lifts his fists towards his
head, crouch under the first strike then double-jump up to avoid the following
blow. Jump and use your whip against Balore to seal the deal.

The Dragonflies should die to a single attack. Bounce the Buster Armor's shots
back at him for an easy kill.

Heavy Armor is a slow attacker, so attack him while he's winding up for an
attack. Jump and attack the Ruler's Sword a few times to move on.

Dogether should be eliminated with a single blow, so take him down right away.
The Skeleton Blaze's favorite attack is a sliding kick, so do a quick
crouching attack when you think one is coming. The Cave Troll may give you
some trouble, so approach with caution. Attack him then cancel into a Backdash
to move away from him. If he leaps up into the air, back away to avoid a
downward tongue attack. Afterwards, he often jumps forward with a spinning
tongue attack. Slide under it then attack his backside when he recovers. Now
move along to the back of the room to find a Dogether spawning, trying to
trick you. Take care of the sneaky jerk and continue to the next room.

Summon Charlotte, crouch, and start swinging like a madman. The Armored
Fleamen should run directly into the strikes. The Guillotiner is brought down
with a few jumping attacks.

The Iron Golem is really slow, but keep your distance and attack him with the
tip of your whip. Both his kick and fire breath attack are evaded by with a
Backdash. Use Charlotte's Tempest to blow the flames away.

Gergoth in this room is very weak against the Vampire Killer's Critical Art.
If he leaps towards you, slide under him to avoid the following stomp. If he
leans over and has a seizure, back away to the edge of the screen to avoid
his gas attack. If he starts to fire a laser beam (pinky in mouth) from his
mouth, run forward and crouch to evade the incoming shot.

The Lesser Demons are very weak against the Vampire Killer, so abuse its
power. The Skeleton Farmers throw seeds that grow into Une and Mandragoras, so
attack them after the plants disappear and before they throw seeds.

Alasotr is in here, an invisible swordsman. He becomes stunned when you strike


his mighty sword, so hit it continually to take him down without a fight.

The Demon Heads are slow, so hit them when they first appear. Yorick is a
wuss.

Initiate the Dark Rift spell as you enter to absorb any projectiles the Gold
Skeletons throw. Swap over to finish the job with Jonathan's whip.

Use Time Stop to freeze the Doubleaxe Armors and kill them.

If Zephyr jumps to the roof, slide under him as he plummets downwards to evade
his knife. If he winds his arm back, jump up to evade his triple knife throw.
Don't attack him if he flashes briefly, or he will initiate a time stop
attack.

Double-jump over the Amducias to evade both the dash and lightning attacks.
Strike him during the lightning attack.

Cast Dark Rift here to suck in the Gold Skeletons' throws. Defeat Alastor and
the Gold Skeletons with whip strikes as they are distracted with the Dark
Rift.

Rush in and attack the Bone Ark with the Vampire Killer as quickly as you can.
Double-jump over any of the shots the enemies manage to get through, then
continue to attack when you land.

Immediately start crouching and attacking as you enter the room. After the
first set of Vice Beetles are defeated, get ready for a second set soon after.

This room has a single Ruler's Sword inside. Yep...

When Aguni flies off the screen, continue moving until he hits the ground then
jump to evade the fire wave. If he spits fire on the ground, jump vertically
over each wave and attack Aguni at the peak of your jump. If he ever swings
backwards, immediately duck to evade a charging attack. Finally, if he lifts
his hand and approaches your position, continue running away to avoid taking
a claw slash.

Two Creatures inhabit this room. Use the Vampire Killer's Critical Art to take
them down, but it's not easy.

Cave trolls will inflict a ton of damage, so avoid taking hits as much as
possible. Carefully approach each enemy so that only one attacks at a time.
Walk just into the range of the attack then cancel into a Backdash and jump
vertically. After the hit, they'll either perform a tongue attack, a jumping
tongue attack, a green shield, or jump forward. Regardless of their next
action, you can come down with another blow. If they performed the tongue
attack, strike them again when you have landed. If they jumped, jump away from
them again to evade another attack. This is no easy room for the impatient.

Use Time Stop against the Doubleaxe Armors. Move in and start using Critical
Arts ont he Iron Golem. After that, kill the last of the Doubleaxe armors as
they are frozen in time.

The next room has... Yoricks? Right...

Everything in this next room is weak to Stone, so use Charlotte's Summon


Medusa spell or the Medusa Whip.

The U-shaped formation is evaded by using the Griffon Wing to repeatedly his
the roof in the middle of the arc. I he performs a U-shape turned on its side,
retreat to the corner and crouch. When he draws a line across the room, crouch
and start attacking in front of you with your partner to exterminate the bugs.
Tempest is also a good option against everything here.

Kill the Vapula with a few whip strikes, then jump over Amducias and hit him
from behind. Continue jumping over him if he repeatedly uses his dash attack.
Strike only when he initiates his lightning attack.

Use a fully powered Time Stop to disable the Amalaric Sniper. The Heavy Armors
have huge delays on their attacks, so wait for them to start spinning their
mace. After that, give them a few blows to finish the job.

Use a fully powered Time stop again, or use the Summon Crow and Thunderbolt
spells against the Old Axe Armors.

The Wyvern in the sky makes it hard to backdash away from the Cave Troll's
attacks. Use Time Stop to make it all better. The Cave Troll isn't affected by
Time Stop, though, so attack him normally while the Wyvern is frozen.

Malphas start slowly so defeat them before they are fully active. Easy.

Equip a slashing weapon here like a Royal Sword. Kill Sypha and Trevor first
because Grant is just dead weight to this enemy party. Dark spells like
Nightmare and Dark Rift are effective, so use them when possible.

_ _
/ \
Doppelganger
\_ _/

HP: 2000
EXP: 2000
SP: 99
ATK: 130
DEF: 30
MND: 0
Weaknesses: Slash
Strengths: None

"A demon who assumes the form of its intended victims before killing them."

Remove all your equipment, enter the fight, and kick some demon butt.
Doppelganger assumes the the weapons and armor you have equipped as you enter,
but he won't follow any changes you make mid-battle. No problem.

At the end of the Nest of Evil you'll find The Greatest Five, the ultimate
Dual Crush. This ability will summon five Belmont members to your aid,
inflicting 600 to 1000 damage to everything ont he screen. When combined with
the Magus Ring, which increases MP recovery, you are unstoppable.

Now get get yourself another spanking good soda and celebrate because you've
just completely beaten Jonathan and Charlotte mode.

__________
----------
V. Secrets
__________
----------

Their are three possible endings to this game: bad, good, and true. If you
defeat Loretta and Stella without curing their vampirism, you will receive
the bad ending. You get the good ending by striking Loretta and Stella with
the Santuary spell, which is foundy in Sandy Grave.

In additon to the two main endings, there are two possible outcomes of the
true ending. When Vincent is bitten by a Vampire directly after curing the
sisters, you can either cure the same way as you did the sisters for a good
ending or not cure him to get a rather bizzare ending.

When you beat the game, a 'Clear' button will appear by your file. Hover over
it and click it to start a New Game+. You will restart the game with most of
your previous items at your dispense and all your status bonuses will be the
same. Combine a New Game+ with Hard Mode to make Hard Mode a bit easier.

If you defeat the final boss with the true ending, Hard Mode is unlocked. Hard
Mode is simply a more difficult playthrough. Your level cap is lowered and
enemies get upgraded stats and abilities.

If your level cap is 1 when you beat Hard Mode, you earn the item Konami Man.
If your level cap is 25, you earn the Twin Bee item. If your level cap is 50,
you earn the Vic Viper item.

Stella and Loretta mode is unlocked when you get the True Ending, too. The
sisters can fly to any point on the screen at the expense of some MP. Using
the stylus is a large part of this mode for attacking. The sisters don't have
an item menu, so they can't equip new items. However, you can still level up
by defeating enemies. HP and MP Max Ups are also spread throughout the game.

If you defeat Richter and obtain the True Ending, you will unlock Richter and
Maria Mode, who are characters from Symphony of the Night and Dracula X: Rondo
of Blood. Richter and Maria can't gain new items or abilites, but they can
gain HP and MP Max Ups and level up by defeating enemies. Both Richter and
Maria have special abilites. Richter's Combo (Right, Down, Left, Up and Y)
and Maria's Guardian Knuckle (Up, Left, Down, Right and Y) are their ultimate
attacks.

To unlock Axe Armor Mode, defeat 1,000 Old Axe Armor's in Jonathon's quest and
obtaint he true ending. Deadly Axe (Right, Down, Left, Up, Right and Y) is
this character's ultimate attack.

Obtain the good ending to unlock Boss Rush 2 and 3 and Sound Mode. In Sound
Mode, you can listen to the game's tracks.

Hold the L shoulder button at the title screen and press start to change the
English dubbing to the original Japanese dub.

In Boss Rush Mode, you select a course with a set of bosses you've encountered.
Their are no breaks between battles. The goal is to defeat the course as
quickly as possible. Rewards are given for fast clear times. An Astral Ring is
awarded if you clear Course 1 in 1 minute. An Invisible Cape is awarded if
you clear course 1 in 3 minutes. Record 1 is awarded if you clear Course 2
in 3 minutes. An Illusion Fist is awarded if you clear Course 2 in 5 minutes.
Record 2 is awarded if you clear Course 3 in 3 minutes. Scout Armor is awarded
if you beat Course 3 in 5 minutes. Note that when I say 'in 1 minute' for
example, I mean at or under 1 minute.

There is a glitch that allows you to collect Quest rewards continuously. To do


this, collect a quest reward and quickly exit out of the reward menu. Retrieve
your reward again and repeat the process. How'd they get something like this
get by!?

__________
----------
VI. Weapons and Items
__________
----------

--Items--

Item: Potion
Description: Restores 80 HP.
Location: Vincent's Shop, 500
Effects: +80 HP

---

Item: High Potion


Description: Restores 200 HP.
Location: Vincent's Shop, 2000; Sandy Grave; Nation of Fools
Effects: +200 HP

---

Item: Super Potion


Description: Restores all your HP.
Location: 122 Doubleaxe Armor; 13th Street; Forgotten City
Effects: Replenishes all HP

---

Item: Tonic
Description: Resotres a little bit of MP.
Location: 9 Mini Devil; Vincent's Shop, 400
Effects: +100 MP

---

Item: High Tonic


Description: Restores a lot of MP.
Location: Vincent's Shop, 1200
Effects: +200 MP

---

Item: Super Tonic


Description: Restores all of your MP.
Location: 123 Demon; Burtn Paradise; Forgotten City
Effects: Replenishes all MP

---

Item: Anti-Venom
Description: Cures Poison.
Location: Vincent's Shop, 100; Buried Chamber
Effects: Removes Posion.

---

Item: Uncurse Potion


Description: Neutralizes curses.
Location: 31 Ectoplasm; Vincent's Shop, 100
Effects: Removes Curse.

---

Item: Beef Jerky


Description: Restores 29 HP.
Location: Entrance
Effects: +29 HP

---

Item: New York Steak


Description: A juicy, mouth-watering steak.
Location: 93 Gorgon
Effects: Replenishes all HP

---

Item: Rice Ball


Description: A rice ball with tasty salmon inside.
Location: 125 Sekelton Farmer
Effects: +20 HP

---

Item: Mushroom
Description: A deliciously appetizing mushroom.
Location: 68 Moldy Corpse
Effects: +50 HP

---

Item: Corn Soup


Description: A creamy soup made from fresh yellow corn.
Location: Nation of Fools
Effects: +40 HP

---

Item: Curry
Description: Delicious curry from a nearby Indian restaurant.
Location: 136 Fake Trevor; Forgotten City
Effects: +500 HP

---

Item: Ramen Noodles


Description: Ramon with noodles in a flavorful pork broth.
Location: 137 Fake Grant
Effects: +300 HP

---

Item: Mint Sundae


Description: Mint chip ice cream topped with whipped cream. Yum!
Location: 138 Fake Sypha
Effects: +100 MP

---

Item: Cream Puff


Description: Soft, fluffy and sweet, with a cream and custard filling.
Location: Forest of Doom
Effects: +80 HP

---

Item: Milk
Description: Helps build strong bones!
Location: 35 Catoblepas
Effects: +50 MP

---

Item: Coffee
Description: Extra strong, for the vampire hunter with a busy night ahead.
Location: 48 Devil Wheel
Effects: +60 MP

---

Item: Tea
Description: Sip and slowly relax.
Location: 116 Ghost Dancer
Effects: +55 MP

---

Item: Pudding
Description: A savory pudding, flavored with caramel.
Location: 91 Amalaric Sniper
Effects: +40 HP

---

Item: Strawberry
Description: Large, freshly picked strawberries.
Location: 12 Une
Effects: +150 HP

---

Item: Melon
Description: A melon of the finest quality.
Location: 21 Invisible Man
Effects: +300 HP

---

Item: Grapes
Description: Bursting with flavorful juice.
Location: 105 Wakwak Tree
Effects: +60 HP

---

Item: Hamburger
Description: A greasy little burger.
Location: 39 Killer Clown
Effects: +30 HP

---

Item: Fried Chicken


Description: Crispy-fried, golden brown goodness!
Location: 99 Dodo
Effects: +129 HP

---

Item: Hot Dog


Description: Delicious! Just don't ask what's in it.
Location: 84 Glasya Labolas
Effects: +60 HP

---

Item: Pumpkin Pie


Description: A flavorful autumn favorite.
Location: Sandy Grave
Effects: +60 HP

---

Item: Pancake
Description: It's nothing without maple syrup.
Location: 33 Fleaman
Effects: +70 HP

---

Item: Tinned Spinach


Description: May give the illusion of increased muscle mass.
Location: Burnt Paradise
Effects: +40 HP

---

Item: Foie Gras


Description: One of the world's three great delicacies: duck liver paste.
Location: Master's Keep
Effects: Replenishes all HP

---

Item: Caviar
Description: One of the world's three greatest delicacies: sturgeon eggs.
Location: Nation of Fools
Effects: Replenishes all HP.

---

Item: Truffle
Description: One of the world's three greatest delicacies: a rare mushroom.
Location: Burnt Paradise
Effects: Replenishes all HP

---

Item: Paella
Description: A veritable cornucopica of seafood, spanish style.
Location: 15 Forneus
Effects: +120 HP

---

Item: Spaghetti
Description: Serves al dente.
Location: Nation of Fools
Effects: +150 HP

---

Item: Ice Cream


Description: A rich, fattening vanilla ice cream.
Location: Burnt Paradise
Effects: +50 HP

---

Item: Meuniere
Description: A seafood dish flavored with curry powder.
Location: 11 Merman
Effects: +120 HP

---

Item: Boiled Starfish


Description: Has a firm-yet-slightly elastic texture.
Location: Buried Chamber
Effects: +120 HP

---

Item: Wheat Roll


Description: A healthy treat made from whole wheat.
Location: 13th Street
Effects: +65 HP

---

Item: Sachertorte
Description: A rich Viennese chocolate cake fit for a count.
Location: City of Haze
Effects: +110 HP

---

Item: NY Cheesecake
Description: Cheesecake with a thick, rich taste.
Location: City of Haze
Effects: +110 HP

---

Item: Mille-Feuille
Description: A sweet dessert with many layers of pastry.
Location: 13th Street
Effects: +140 HP

---

Item: Tarte au Poire


Description: A French pear tart.
Location: City of Haze
Effects: +100 HP

---

Item: Gateu Fraise


Description: A shortcake with large, fresh strawberries.
Location: 13th Street
Effects: +140 HP

---

Item: Kugelhopf
Description: A sophisticated cake made with almonds and brandy.
Location: 13th Street
Effects: +90 HP

---

Item: Green Tea Cake


Description: A chiffon cake flavored with green tea.
Location: City of Haze
Effects: +90 HP

---

Item: Gateau Marron


Description: A cake topped with chestnuts.
Location: 13th Street
Effects: +120 HP

---

Item: Langues de Chat


Description: A long, thin, crisp cookie named 'Cat's Tongue.'
Location: 13th Street
Effects: +70 HP

---

Item: Financier
Description: A French pastry with an irresistible buttery aroma.
Location: Burnt Paradise
Effects: +70 HP

---

Item: Tropical Sundae


Description: A parfait filled with exotic tropical fruit.
Location: 17 Skull Bartender
Effects: +150 MP

---

Item: Pudding Bucket


Description: A bucket full of pudding. Don't worry, the bucket is new.
Location: 23 Persphone
Effects: +200 HP

---

Item: Piyoko
Description: A Japanese confection shaped like a bird.
Location: 97 Toad
Effects: +15 HP

---

Item: 1000 Year Egg


Description: A duck egg preserved in clay.
Location: 63 Frog
Effects: +90 HP

---

Item: Jamon Iberico


Description: One of the finest hams in the world.
Location: 128 Cave Troll
Effects: +140 HP

---

Item: Spicy Shrimp


Description: A hot Chinese dish with plump shrimp.
Location: 114 Ripper
Effects: +160 HP

---

Item: Peking Duck


Description: A Chinese delicacy served with scallions and sauce.
Location: 128 Cave Troll
Effects: +250 HP

---

Item: Pasta Carbonara


Description: A sauce is made with fresh eggs, cream, and bacon.
Location: Nation of Fools
Effects: +200 HP

---

Item: Penne Arrabiata


Description: A short pasta with a spicy tomato sauce.
Location: 55 Harpy
Effects: +196 HP

---

Item: Powdered Milk


Description: Perfect for supplementing calcium intake.
Location: Vincent's Shop, 573; Dark Academy
Effects: +57 HP

---

Item: Rotten Durian


Description: Has introduced you to a whole new world of unpleasant odors.
Location: 117 Demon Head; Nation of Fools
Effects: -500 HP

---

Item: Ground Meat


Description: Handmade minced meat.
Effects: +60 HP

---

Item: Noodle Bun


Description: Stir-fried noodles wrapped in a bun.
Location: Dark Academy
Effects: +30 HP

---

Item: Touch & Pop


Description: A popular candy from a few years ago.
Location: Nation of Fools
Effects: +30 HP
---

Item: Moldy Bread


Description: Someone left it on top of the fridge and forgot about it.
Location: Forest of Doom
Effects: -300 HP

---

Item: Penters Natural


Description: Candy that's been popular for generations.
Location: 18 Wight
Effects: +25 HP

---

Item: Magical Ticket


Description: An enchanted ticket that will transport you to a safe place.
Location: 71 Red Axe Armor; Vincent's Shop, 1000
Effects: Returns you to Vincent the Priest instantly.

---

Item: Beehive
Description: Apparently, is can be used to make some sort of food.
Location: 67 Bee Hive
Effects: +80 HP

---

Item: Amanita
Description: A toxic mushroom that induces hallucinations.
Location: 68 Moldy Corpse
Effects: -100 HP

---

Item: Rotten Meat


Description: A slab of rotting, fetid beef. It smells terrible.
Location: 1 Zombie
Effects: -200 HP

---

Item: Spolied Milk


Description: Its expiration date is from three years ago.
Location: 94 Jack O'Bones; Burnt Paradise
Effects: -400 HP

---

Item: Rusty Food Tin


Description: Are you brave enough to open it?
Location: Forest of Doom
Effects: -600 HP
---

Item: Castle Map 1


Description: One portion of the castle's floor plan is written on it.
Location: Vincent's Shop, 100
Effects: Provides you with a portion of the castle's map.

---

Item: Castle Map 2


Description: One portion of the castle's floor plan is written on it.
Location: Vincent's Shop, 100
Effects: Provides you with a portion of the castle's map.

---

Item: Castle Map 3


Description: One portion of the castle's floor plan is written on it.
Location: Vincent's Shop, 100
Effects: Provides you with a portion of the castle's map.

---

Item: Tombs of Arms P1


Description: A page ripped from the Tomb of Arms.
Location: Nest of Evil
Effects: Used for Wind's 'Lost Page' quest.

---

Item: Tomb of Arms P2


Description: A page ripped from the Tomb of Arms.
Location: Nest of Evil
Effects: Used for Wind's 'Lost Page' quest.

---

Item: Spade
Description: A playing card.
Location: 111 Yorick
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Diamond
Description: A playing card.
Location: 40 Coppelia
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Heart
Description: A playing card.
Location: 106 Nyx
Effects: Used for Wind's 'The Gambler' quest.
---

Item: Club
Description: A playing card.
Location: 70 Treant
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Joker
Description: A playing card.
Location: 39 Killer Clown
Effects: Used for Wind's 'The gambler' quest.

---

Item: Record Player


Description: Lets you listen to records.
Location: Wind's 'The Lonely Stage' quest.
Effects: Allows you to play records.

---

Item: Record 1
Description: Crucifix Held Close
Location: Boss Rush 2
Effects: Plays on record player

---

Item: Record 2
Description: Sandfall
Location: Boss Rush 3
Effects: Plays on record player

---

Item: Record 3
Description: In Search of the Secret Spell
Location: 134 Abbadon
Effects: Plays on record player

---

Item: Record 4
Description: Iron Blue Intention
Location: 129 Amducias
Effects: Plays on record player

---

Item: Record 5
Description: Simon's Theme
Location: Vincent's Shop, 30000
Effects: Plays on record player
---

Item: Gear
Description: A strange cog.
Location: Nation of Fools
Effects: Used in Tower of Death

--Weapons--

--Whips--

Item: Leather Whip


Description: Made from leather. A weapon for a warrior with panache.
Damage Types: Whip
Location: City of Haze
Stats: ATK 21

---

Item: Steel Whip


Description: A whip fashioned from steel.
Damage Types: Whip
Location: Sandy Grave
Stats: ATK 35

---

Item: Rose Stem Whip


Description: A thorned whip that requires great skill to use.
Damage Types: Whip, Slash
Location: 72 Maneasting Plant; Tower of Death
Stats: ATK 60

---

Item: Medusa Whip


Description: A whip that can turn its targets to stone.
Damage Types: Whip, Stone
Location: 57 Medusa Head
Stats: ATK 30

---

Item: Nebula
Description: A chain that binds and destroys evil.
Damage Types: Whip
Location: Entrance
Stats: ATK 37

---
Item: Flame Whip
Description: A whip imbued with the power of flames.
Damage Types: Whip, Fire
Location: Dark Academy
Stats: ATK 65

---

Item: Jet Black Whip


Description: Jet black whip imbued witht he power of darkness.
Damage Types: Whip, Dark, Poison
Location: Burnt Paradise
Stats: ATK 44

---

Item: Undead Killer


Description: A holy whip that can even kill the undead.
Damage Types: Whip
Location: Wind's 'S-Rank Hunter' quest.
Stats: ATK 70

---

Item: Vampire Killer


Description: The legendary whip wielded by the Belmont family.
Damage Types: Whip, Holy
Location: Game Start
Stats: 10 (80)

__________
----------
VII. Armor
__________
----------

--Body--

~Jonathan~

Item: Casual Clothes


Description: Clothes worn regularly.
Location: Equipped initially
Stats: DEF 1

---

Item: Hobo's Clothes


Description: Ragged, worn clothes. Your mother would be ashamed.
Location: 1 Zombie
Stats: DEF 2
---

Item: Houppelande
Description: A roomy robe with large, hanging sleeves.
Location: City of Haze
Stats: DEF 5

---

Item: Poncho
Description: A simple piece of clothing; a blanket with a hole on top.
Location: Great Stairway; 18 Wight
Stats: DEF 7

---

Item: Combat Fatigues


Description: A standard-issue military uniform.
Location: 85 Ghoul; Vincent's Shop, 9800
Stats: DEF 10

---

Item: Adrenaline Gear


Description: Makes time appear slower when taking damage.
Location: 94 Jack O' Bones
Stats: DEF 15

---

Item: Kalasiris
Description: A translucent robe worn by ancient egyptian nobility.
Location: 46 Elgiza
Stats: DEF 20

---

Item: Feather Gear


Description: Magical lightweight clothes. Get knocked far back when hit.
Location: Vincent's Shop, 19800
Stats: DEF 32

---

Item: Tailcoat
Description: Just an everyday coat. Stylish, but offers little protection.
Location: Vincent's Shop, 300
Stats: DEF 3

---

Item: Biker's Jacket


Description: A jacket with protective padding.
Location: 20 Andras
Stats: DEF 4; STR 2; CON 2
---

Item: Justaucorps
Description: Extravagantly designed 17th century coat.
Location: Vincent's Shop, 5000
Stats: DEF 8; INT 2; MND 2

---

Item: Tuxedo Coat


Description: The finest of formalwear (in classic black, of course).
Location: City of Haze
Stats: DEF 10; LCK 2

---

Item: Battle Jacket


Description: Made from a special fiber, resistant to slashing attacks.
Location: Nation of Fools
Stats: DEF 7

---

Item: Surcoat
Description: A garment bearing a noble family crest.
Location: 119 Ghoul King
Stats: DEF 18; INT 5; MND 5

---

Item: Leather Cuirass


Description: Body armor made from leather.
Location: City of Haze
Stats: DEF 4

---

Item: Copper Plate


Description: A breastplate made of copper.
Location: 4 Axe Armor; Buried Chamber
Stats: DEF 9

---

Item: Iron Plate


Description: A breastplate made of iron.
Location: 34 Great Armor; Great Stairway
Stats: DEF 15

---

Item: Silver Plate


Description: A brestplate made of silver.
Location: 49 Crossbow Armor; Forest of Doom
Stats: DEF 18
---

Item: Gold Plate


Description: A breastplate made of gold.
Location: 89 Buster Armor; Dark Academy
Stats: DEF 25

---

Item: Lorica
Description: Armor with a muscular design. Worn by Roman officers.
Location: Sandy Grave
Stats: DEF 32; STR 3; CON 2

---

Item: Platinum Plate


Description: A breastplate made of platinum.
Location: 121 Iron Golem
Stats: DEF 45

---

Item: Samurai Plate


Description: Traditional body armor worn by samurai warriors.
Location: 96 Dead Warrior
Stats: DEF 40; CON 10; MND 10

---

Item: Holy Mail


Description: Armor that reduces damage from Holy attacks.
Location: Forgotten City
Stats: DEF 25; MND 10

---

Item: Berserker Mail


Description: Armor that increases damage dealt out and received.
Location: 122 Doubleaxe Armor
Stats: STR 30; CON -30; MND -30

---

Item: Ancient Armor


Description: Any damage reduces HP by 10% of maximum HP.
Location: 92 Old Axe Armor
Stats: None

---

Item: Healing Mail


Description: Armor that heals HP as the wearer walks.
Location: City of Haze
Stats: DEF 12
---

Item: Mirror Cuirass


Description: Mirrored armor that protects the wearer from petrification.
Location: 93 Gorgon
Stats: DEF 16

---

Item: Spiked Mail


Description: Armor covered with sharp spikes. Wear with caution.
Location: Vincent's Shop, 33000
Stats: CON -20, MND -20

---

Item: Scout Armor


Description: Defense improves as more of the map is uncovered.
Location: Boss Rush 3
Stats: 44 (1000% Completion)

---

Item: Heavy Armor


Description: Cumbersome armor. High defense, but slows down the wearer.
Location: 81 Heavy Armor
Stats: DEF 55; STR 5; MND 40

---

Item: Impervious Mail


Description: Armor that can completely block some attacks.
Location: 80 Dead Crusader
Stats: DEF 8

---

__________
----------
VIII. Quests
__________
----------

Name: Preparations

Description: The priest should have some useful things for you in the next
room. Get the potion and map.

Notes: After this starter quest is received, walk to your right and buy a
Potion and Castle Map 1 from Vincent. You will get the Lizard Tail relic,
which allows you to slide.

---

Name: Supersonic Punch


Description: Go to the Butcher in town and mince some meat to get 'Ground
Meat'.

Notes: In the City of Haze, find a room with meat hanging off the walls. Take
off your weapon and punch the emat with your bare hands to receive the
requested Ground Meat. Your reward is the Bullet Punch knuckle.

---

Name: Ghosts of the Desert

Description: There is a room in which many ghosts gather. Defeat the Great
Ghost that appears there.

Notes: The room you seek is in the Sandy Grave area. Move tot he bottom room
in the northeast corner of the map. Several Ghosts should spawn in various
spots there, which need to be killed several times over before the Great Ghost
makes his grand entrance. Your reward is the Bible Subweapon.

---

Name: Defender of the Stairs

Description: Go defeat 10 Hill Guards.

Notes: Kill 10 Hill Guard's located in the center of Dracula's Castle to


earn Whip Skill 2, which allows a ahip wielder to perform a downward strike
with whips in midair.

---

Name: The Spinning Art

Description: Jonathan, let's see you enter this command: Right, Down, Left,
Right, Attack.

Notes: Input this command in one smooth motion. Hold the final Right for a bit,
then press the attack button. You'll obtain the Spinning Art relic as a
reward.

---

Name: Art of the Zephyr

Description: Jonathan, perform the "Spinning Art' in front of me three times


in a row.

Notes: Do what the man says. The reward is the Rocket Slash subweapon.

---

Name: Find the King of Birds

Description: Find the rare Dodo and defeat it.

Notes: The Dodo is in the Forgotten City, above the underground tomb in a sandy
area with numerous mummies. The bird will spawn randomly when you enter the
screen from wither end, so he won't always spawn. When you find him, he'll
close in on you and quickly run away. Use Jonathab's Subweapons to defeat him
before he leaves the screen. Your reward is the Thief Ring.

---

Name: Overcome the Curse

Description: Go and come back when you've been cursed.

Notes: The Skull Ring, dropped from Lesser Demons, automatically curses its
wearer in exchange for a stat boost. Find it, equip it, and speak to Wind to
complete the task. The Blessed Ring is your reward.

---

Name: The Statue's Tear

Description: Find the Statue's Tear buried under the rubble and bring it here.

Notes: Go to the Nation of Fools, and go to the bottom left corner of the map.
Press up at the statue Virgin Mary. Jonathan's Holy Water subweapon is the
reward.

---

Name: The Martial Art

Description: Jonathan, let's see you enter this command: Up, Left, Down, Right,
Attack.

Notes: Do this in the same fashion as the Spinning Art quest. You'll get the
Martial Art relic as a reward.

---

Name: Holy Appearance

Description: Charlotte, I'll teach you a healing spell. Come back wearing three
nun items.

Notes: You'll need the Nun's Robes in the Great Stairway, the Nun's Habit in
the Great Stairway also, and the Nun's Shoes in the City of Haze. Your reward
is the spell Heal.

---

__________
----------
IX. Bestiary
__________
----------

#1
Name: Zombie
Location: Entrance, City of Haze
Weaknesses: Slash, Fire, Holy, Stone
Strengths: Dark
HP: 8
EXP: 2
SP: 1
ATK: 7
DEF: 0
MND: 0
Drop 1: Rotten Meat, 5.52%
Drop 2: Hobo's Clothes, 4.14%

---

#2

Name: Bat
Location: Entrance, Buried Chamber, City of Haze
Weaknesses: Slash
Strengths: None
HP: 1
EXP: 1
SP: 1
ATK: 8
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

#3

Name: Skeleton
Location: Entrance, City of Haze, Sandy Grave
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 10
EXP: 3
SP: 1
ATK: 9
DEF: 0
MND: 0
Drop 1: Summon Skeleton, 4.14%
Drop 2: None

---

#4

Name: Axe Armor


Location: Entrnace, City of Haze
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 28
EXP: 4
SP: 1
ATK: 12
DEF: 0
MND: 0
Drop 1: Copper Plate, 5.52%
Drop 2: Axe, 5.52%

---

# 5 Death Mask
Location: City of Haze
Weaknesses: Holy
Strengths: Dark
HP: 20
EXP: 10
SP: 1
ATK: 10
DEF: 8
MND: 0
Drop 1: None
Drop 2: None

---

#6

Name: Zacchino
Location: City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 35
EXP: 9
SP: 1
ATK: 11
DEF: 0
MND: 20
Drop 1: Hero's Cape, 4.83%
Drop 2: Cutlass, 3.45%

---

#7

Name: Student Witch


Location: City of Haze, Forest of Doom, Dark Academy
Weaknesses: Whip, Slash, Poison, Cursing, Stone
Strengths: None
HP: 42
EXP: 10
SP: 1
ATK: 23
DEF: 0
MND: 5
Drop 1: Cotton Apron, 6.21%
Drop 2: Witch's Hat, 4.14%
---

#8

Name: Slinger
Location: Entrance, City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 19
EXP: 9
SP: 1
ATK: 8
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

#9

Name: Mini Devil


Location: City of Haze
Weaknesses: Holy
Strengths: Dark
HP: 10
EXP: 11
SP: 1
ATK: 11
DEF: 0
MND: 25
Drop 1: Tonic, 5.52%
Drop 2: None

---

# 10

Name: Mud Man


Location: Buried Chamber
Weaknesses: Holy
Strengths: Dark
HP: 20
EXP: 8
SP: 1
ATK: 12
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 11
Name: Merman
Location: Buried Chamber
Weaknesses: Whip, Slash, Fire, Electric, Cursing, Stone
Strengths: Ice
HP: 35
EXP: 13
SP: 1
ATK: 14
DEF: 0
MND: 0
Drop 1: None
Drop 2: Meuniere, 2.76%

---

# 12

Name: Une
Location: Buried Chamber
Weaknesses: Slash, Fire, Stone
Strengths: Electric
HP: 10
EXP: 5
SP: 1
ATK: 13
DEF: 0
MND: 0
Drop 1: Strawberry, 5.52%
Drop 2: None

---

# 13

Name: Skull Archer


Location: Buried Chamber, Great Stairway, Sandy Grave
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 40
EXP: 16
SP: 1
ATK: 20
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 14

Name: Ukoback
Location: Great Stairway
Weaknesses: Whip, Slash, Ice, Stone
Strengths: Fire
HP: 16
EXP: 19
SP: 2
ATK: 16
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 15

Name: Forneus
Location: City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 44
EXP: 13
SP: 1
ATK: 14
DEF: 0
MND: 0
Drop 1: Paella, 5.52%
Drop 2: None

---

# 16

Name: Peeping Eye


Location: City of Haze
Weaknesses: Whip, Slash
Strengths: None
HP: 21
EXP: 15
SP: 1
ATK: 15
DEF: 0
MND: 10
Drop 1: None
Drop 2: Eye for Decay, 0.69%
Note: The Eye of Decay allows you to see breakable walls!

---

__________
----------
X. Abilities
__________
----------

--Subweapons--

001 [Knife] 20 MP | 300 SP to master


Find: Entrance, through wall destroyed by Behemoth
Attr: Piercing
Mstr: Throw 3 knives instead of 2.
Desc: A throwing knife used by hunters.

002 [Axe] 22 MP | 1000 SP to master


Find: Drops from #004 Axe Armor
Attr: Piercing
Mstr: Axe increases in size.
Desc: A throwing axe that is especially effective against targets overhead.

003 [Cross] 30 MP | 2000 SP to master


Find: Complete quest "Pray Before the Cross"
Attr: Holy
Mstr: Cross increases in size.
Desc: A holy cross that dispels evil.

004 [Holy Water] 25 MP | 2000 SP to master


Find: Complete quest "The Statue's Tear"
Attr: Fire, Holy
Mstr: Holy fire travels for a distance along ground.
Desc: Blessed water that wards off evil.

005 [Bible] 22 MP | 2000 SP to master


Find: Complete quest "Ghosts of the Desert"
Attr: Holy
Mstr: Book increases in size and moves faster.
Desc: A book containing words that exorcise evil.

006 [Javelin] 25 MP | 1500 SP to master


Find: Drops from #030 Armor Knight
Attr: Piercing
Mstr: Javelin increases in size.
Desc: A throwing spear that sticks into the ground.

007 [Ricochet Rock] 22 MP | 1000 SP to master


Find: Drops from #026 Lerajie
Attr: Piercing
Mstr: Throw a second rock at an angle upwards.
Desc: A weapon that bounces back after hitting walls.

008 [Boomerang] 28 MP | 1500 SP to master


Find: Drops from #058 Skelerang
Attr: Piercing
Mstr: Boomerang increases in size and moves faster.
Desc: A throwing weapon that returns to the thrower in an arc.

009 [Bwaka Knife] 22 MP | 1000 SP to master


Find: Sandy Grave, room next to far right room, top right (use shoulder
jump then double jump)
Attr: Piercing
Mstr: Knife increases in size and moves faster.
Desc: A throwing knife used by the Bwaka people.

010 [Shuriken] 20 MP | 300 SP to master


Find: Buy from shop(1) for $1,000
Attr: Piercing
Mstr: Throw 4 large shurikens instead of 2 small ones.
Desc: A throwing blade used by ninjas.

011 [Yagyu Shuriken] 24 MP | 1000 SP to master


Find: Buy from shop(2) for $3,000
Attr: Piercing
Mstr: No visible difference
Desc: A refined throwing blade used by the deadliest ninjas.

012 [Discus] 32 MP | 1500 SP to master


Find: Buy from shop(5) for $8,000
Attr: Piercing
Mstr: Throw a second disk backward; it will then roll forward.
Desc: A round disc with razor edges.

013 [Kunimitsu] 24 MP | 1000 SP to master


Find: Buy from shop(5) for $5,000
Attr: Piercing
Mstr: Throw 4 swords instead of 2.
Desc: A short sword with a beautifully-crafted blade.

014 [Kunai] 20 MP | 500 SP to master


Find: Buy from shop(2) for $2,000
Attr: Piercing
Mstr: Throw 5 kunai in an arc in front of you.
Desc: A ninja's knife; it is also a deadly throwing weapon.

015 [Paper Airplane] 3 MP | 100 SP to master


Find: City of Haze, behind a breakable wall one screen right and two
screens down from the first save room (across from Cream Pie)
Attr: Piercing
Mstr: Little Parodius figures ride on the plane.
Desc: Not terribly intimidating, but just might put someone's eye out.

016 [Cream Pie] 3 MP | 100 SP to master


Find: City of Haze, under a breakable floor one screen right from the first
save room
Attr: Blunt, Dark
Mstr: No visible difference
Desc: A throwing weapon aimed at an enemy's face for psychological damage.

017 [Crossbow] 24 MP | 500 SP to master


Find: Drops from #049 Crossbow Armor
Attr: Fire
Mstr: Larger explosion.
Desc: A ranged weapon that fires bolts.

018 [Dart] 3 MP | 200 SP to master


Find: Buy from shop(1) for $1,000
Attr: Piercing
Mstr: Darts become colored.
Desc: Does extra damage if it hits the center of the target.

019 [Grenade] 28 MP | 1500 SP to master


Find: Nation of fools, 4 rooms down from west save room, guarded by a ring
of fire
Attr: Fire
Mstr: Throw WWI-style stick grenades.
Desc: Explodes 1 second after the pin is pulled, Fire attribute.

020 [Steel Ball] 30 MP | 1000 SP


Find: Sandy Grave, two rooms left and one room up from the middle
transporter
Attr: Blunt
Mstr: Becomes a spiked ball.
Desc: A very heavy steel ball.

021 [Stonewall] 24 MP
Find: Forest of Doom, right entrance to rightmost building (head back left
after exiting dark cave)
Desc: A defensive, stationary stance passed down in the Morris family.
Note: CON +80, MND +80 while attack button held down

022 [Offensive Form] 25 MP


Find: Buried Chamber, at the far left
Attr: Blunt
Desc: A stance that emphasizes offense.
Note: STR +8

023 [Defensive Form] 25 MP


Find: Drops from #083 Final Guard
Attr: Blunt
Desc: A stance that emphasizes defense.
Note: CON +8

024 [Taunt] 10 MP
Find: Tower of Death, directly above portrait to Forest of Doom
Attr: Blunt
Desc: Draws enemy attention to you.

025 [Wrecking Ball] 25 MP | 1000 SP to master


Find: Drops from #081 Heavy Armor
Attr: Blunt
Mstr: Becomes a spiked ball and swings more horizontally.
Desc: Swing a steel ball with devastating destructive power.

026 [Rampage] 20 MP
Find: Buy from shop(6) for $3,000
Attr: Blunt
Desc: Flying fists of fury.

027 [Knee Strike] 20 MP


Find: Entrance, 2 squares up and 4 right from Behemoth save room
Attr: Blunt
Desc: A jumping knee strike inspired by legendary martial artists.

028 [Aura Blast] 40 MP | 1500 SP to master


Find: By the elevator near the clock tower (need flying)
Attr: Holy
Mstr: Blast has a wider area of effect.
Desc: A technique that converts mental energy into a shockwave.

029 [Rocket Slash] 40 MP | 1500 SP to master


Find: Complete quest "Art of the Zepyhr"
Attr: Piercing
Mstr: No visible difference
Desc: Dash at the enemy and perform a lightning-quick slash.

--Magic Spells--

Note: When controlling Charlotte, spells can be charged for an additional meter
(usually takes a lot less time than the first meter), increasing their
effectiveness. I refer to these versions of a spell as Half and Full.

030 [Toad Morph] 10 MP


Find: Forest of Doom, right after boss
Attr: Blunt
Half: Morphs active player into a frog, allowing access to tight areas.
Full: Morphs active player into a frog, allowing access to tight areas.
Desc: A shapeshifting spell that turns the caster into a frog.

031 [Owl Morph] 10 MP


Find: Dark Academy, 1 square left of the first save room
Attr: Blunt
Half: Morphs active player into an owl, allowing access to high areas.
Full: Morphs active player into an owl, allowing access to high areas.
Desc: A shapeshifting spell that turns the caster into an owl.

032 [Sanctuary] 80 MP
Find: Sandy Grave, rolling boulder room, bottom left (need Toad Morph)
Attr: Holy
Half: Cures things not quite one screen width away
Full: Cures things more than one screen width away
Desc: An advanced spell that cures status abnormalities for all within
range.
Note: This spell is needed during a particular boss fight to get the good
ending.

033 [Speed Up] 20 MP


Find: The Throne Room, above a breakable ceiling right outside throne room
boss door
Attr: Piercing
Half: Move at double speed, slight damage to objects hit
Full: Move at triple speed, slight damage to objects hit
Desc: A spell that speeds up your movements.

034 [Berserker] 20 MP
Find: Drops from #090 Armored Fleaman
Half: STR +50, but constantly attacking and can't move.
Half: STR +100, but constantly attacking and can't move.
Desc: Increases strength, but you're limited to attacking only.
Note: Can still cancel out of this by casting again.

035 [Eye for an Eye] 15 MP


Find: Forgotten City, far left end of path above ground
Attr: Piercing
Half: Do damage to enemy when it damages you
Full: Do twice as much damage to enemy when it damages you
Desc: A spell of vengeance that shares damage received with enemies.
Note: Damage seems to be recalculated based on enemy stats, so the numbers
aren't identical.

036 [Clear Skies] 15 MP


Find: Sandy Grave, 7 squares above the bottom teleporter
Half: Creates a projectile shielding zone at character's current position
Full: Shield zone has twice the height and width
Desc: A defensive spell that neutralizes ranged attacks.

037 [Time Stop] 50 MP


Find: Complete quest "Hands of the Clock"
Half: Stops time for 5 seconds
Full: Stops time for 10 seconds
Desc: A high-level spell that stops time.

038 [Heal] 200 MP


Find: Complete quest "Holy Appearance"
Half: Heals 50 HP
Full: Heals 100 HP
Desc: Healing magic. Restores HP.

039 [Cure Poison] 10 MP


Find: Burnt Paradise, top left, 2x2 room above 3x3 room
Half: Cures poison for both characters
Full: Cures poison for both characters
Desc: A spell that neutralizes poison.

040 [Cure Curse] 10 MP


Find: Drops from #031 Ectoplasm
Desc: A spell that dispels curses.

041 [STR Boost] 10 MP


Find: Great Stairway, upper 5x4 room, top left
Half: STR +15 for onscreen character(s)
Full: STR +30 for onscreen character(s)
Desc: Boost STR temporarily.

042 [CON Boost] 10 MP


Find: City of Haze, Above third teleporter, all the way left
Half: CON +15 for onscreen character(s)
Full: CON +30 for onscreen character(s)
Desc: Boost CON temporarily.

043 [INT Boost] 10 MP


Find: Tower of Death, top left exit from elevator room
Half: INT +15 for onscreen character(s)
Full: INT +30 for onscreen character(s)
Desc: Boost INT temporarily.

044 [MIND Boost] 10 MP


Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
and take the top left exit in the next room; scroll will be on ground
in plain sight.
Half: MND +15 for onscreen character(s)
Full: MND +30 for onscreen character(s)
Desc: Boost MIND temporarily.
045 [LUCK Boost] 10 MP
Find: Complete quest "Number of Fortune"
Half: LCK +30 for onscreen character(s)
Full: LCK +60 for onscreen character(s)
Desc: Boost LUCK temporarily.

046 [ALL Boost] 30 MP


Find: Entrance, above drawbridge (need flying)
Half: STR,CON,INT,MND,LCK +7 for onscreen character(s)
Full: STR,CON,INT,MND,LCK +15 for onscreen character(s)
Desc: Boost all status attributes temporarily.

047 [Gale Force] 20 MP


Find: City of Haze, one screen above third teleporter
Attr: Piercing
Half: Fires one Wind-based projectile which curves up and arcs back
Full: Fires two Wind-based projectiles which curve up and arc back
Desc: Tear through enemies with raging winds.

048 [Rock Riot] 20 MP


Find: Buy from shop(1) for $1,000
Attr: Blunt
Half: Drops four small rocks close in front of Charlotte.
Full: Drops nine large rocks close in front of Charlotte.
Desc: Dump rocks onto your enemy.

049 [Raging Fire] 20 MP


Find: Entrance, above Stay Cube training area
Attr: Fire
Half: Fires a burst of flame a short distance
Full: Fires a burst of flame twice as far
Desc: Fire a burst of flame.

050 [Ice Fang] 20 MP


Find: Buried Chamber, right side, at the end of a hallway leading left
Attr: Ice
Half: Four pairs of ice needles clamp down on enemies in front of you
Full: Eight pairs of ice needles clamp down on enemies in front of you
Desc: Summon a sharp, fang-like pillar of ice.

051 [Thunderbolt] 20 MP
Find: Tower of Death, second 2x3 room above lower transporter, top right
Attr: Lightning
Half: A small lightning bolt strikes the closest enemy
Full: A large lightning bolt strikes the closest enemy
Desc: Call thunderbolts down from the sky.

052 [Spirit of Light] 20 MP


Find: Buy from shop(5) for $3,000
Attr: Holy
Half: A light ball fires up and then crosses downwards in front of you
Full: Two light balls fire up and down and cross in front of you
Desc: Strike enemies with concentrated light.

053 [Dark Rift] 20 MP


Find: Buy from shop(5) for $2,000
Attr: Dark
Half: Creates a small vortex that deals damage to enemies that touch it
Full: Creates a large vortex that deals damage to enemies that touch it
Desc: Open a hole into a dark dimension.

054 [Tempest] 30 MP
Find: Tower of Death, 2x3 room above lower transporter, in a spiky alcove
Attr: Piercing
Half: Creates a small vertical column of wind that deals damage and can
destroy projectiles
Full: Creates a large vertical column of wind that deals damage and can
destroy projectiles
Desc: Summon a storm of violent winds.

055 [Stone Circle] 30 MP


Find: Drops from #066 Dogether
Attr: Blunt
Half: Four rocks circle you
Full: Eight rocks circle you
Desc: Grants the protection of spirits of stone.

056 [Ice Needle] 30 MP


Find: Buy from shop(2) for $3,000
Attr: Ice
Half: Four small needles rotate in front of you and fire out one at a time
Full: Eight large needles rotate in front of you and fire out one at a time
Desc: Launch cutting shards of ice.

057 [Explosion] 30 MP
Find: Buy from shop(6) for $10,000
Attr: Fire
Half: Creates one explosion near an enemy
Full: Creates multiple explosions that bounce back and forth between
onscreen enemies.
Desc: Cause an explosion near the enemy.

058 [Chain Lightning] 30 MP


Find: Buy from shop(6) for $10,000
Attr: Lightning
Half: Shoots out a lightning bolt that bounces once
Full: Shoots out a lightning bolt that bounces multiple times
Desc: Create a chain reaction of lightning bolts.

059 [Piercing Beam] 30 MP


Find: Master's Keep, midway between two transporters
Attr: Holy
Half: Fires a beam of light straight forward
Full: Fires a larger beam of light straight forward
Desc: Fire a concentrated beam of powerful light.

060 [Nightmare] 30 MP
Find: Drops from #076 Malachi
Attr: Dark
Half: Fires a large meteor straight forward
Full: Fires a huge meteor straight forward
Desc: A concentrated mass of fear and agony born from the darkness.

061 [Summon Medusa] 25 MP


Find: Drops from #057 Medusa Head
Attr: Dark, Petrify
Half: Shoots a petrifying beam in a wide arc in front of you
Full: Shoots a petrifying beam in a wide arc in front of you
Desc: Summon Medusa and activate the eye of petrification.

062 [Acidic Bubbles] 25 MP


Find: Drops from #084 Glasya Labolas
Attr: Blunt, Poison
Half: Shoots 5 small bubbles that cause poison
Full: Shoots 10 large bubbles that cause poison
Desc: Create poisonous bubbles.

063 [Hex] 25 MP
Find: Drops from #120 Vapula
Attr: Dark, Curse
Half: Shoots 5 curse glyphs that do multiple hits
Full: Shoots 10 curse glyhps that do multiple hits and travel further
Desc: Incant a powerful curse.

064 [Salamander] 120 MP


Find: Buy from shop(7) for $200,000
Attr: Fire
Half: A fire dragon seeks out enemies and circles through them, dealing
damage
Full: The dragon lasts twice as long
Desc: An ancient fire spell that summons a powerful fire lizard.

065 [Cocytus] 120 MP


Find: Complete quest "Kill Gergoth"
Attr: Ice
Half: Creates a storm of ice particles in an arc in front of you
Full: Creates a storm of ice particles in an arc in front of you
Desc: Call forth the frozen winds of hell to create a fearsome blizzard.

066 [Thor's Bellow] 120 MP


Find: Drops from #129 Amducias
Attr: Lightning
Half: Creates a small electric storm that deals damage and sends out five
lightning jolts
Full: Creates a large electric storm that deals damage and sends out five
lightning jolts
Desc: An ancient lightning spell that creates a ball of lightning.

067 [Summon Crow] 40 MP


Find: Drops from #103 Black Crow
Attr: Piercing
Half: Two crows hover around you and take turns swooping at enemies
Full: Four crows hover around you and take turns swooping at enemies
Desc: Summon a Crow to use in battle.

068 [Summon Ghost] 40 MP


Find: Drops from #028 Ghost
Attr: Dark
Half: One ghost hovers around you and moves to hover over nearby enemies
Full: Two ghosts hover around you and move to hover over nearby enemies
Desc: Summon a Ghost to use in battle.

069 [Summon Skeleton] 20 MP


Find: Drops from #003 Skeleton
Attr: Blunt
Half: Two skeletons appear in front of you to toss bones
Full: Four skeletons appear in front of you to toss bones
Desc: Summon a Skeleton to use in battle.

070 [Summon Gunman] 20 MP


Find: Drops from #052 Skeleton Gunman
Attr: Piercing
Half: Two skeletons appear in front of you to shoot straight forward
Full: Four skeletons appear in front of you to shoot straight forward
Desc: Summon a Skeleton Gunman to use in battle.

071 [Summon Frog] 20 MP


Find: Drops from #063 Frog
Attr: Ice
Half: Three frogs appear in front of you and hop forward
Full: Six frogs appear in front of you and hop forward
Desc: Summon a Frog to use in battle.

--Dual Crush Moves--

072 [Rush] 50 MP
Find: City of Haze, second building, largest room, bottom right exit
Desc: A basic combination where both partners take turns attacking.

073 [Holy Lightning] 100 MP


Find: City of Haze, just to the right of third building
Desc: Summon lightning in the shape of a cross.

074 [Axe Bomber] 100 MP


Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
and take the top right exit in the next room; follow it to a dead end
and there will be a breakable wall with the scroll behind it
Desc: A combination attack from both sides.

075 [1,000 Blades] 80 MP


Find: Sandy Grave, 5 squares above the bottom teleporter
Desc: Attack with a hail of knives.

076 [Volcano] 150 MP


Find: Nation of Fools, 4 squares right from north transporter
Desc: Summon an erupting volcano.

077 [Meteor] 200 MP


Find: Forgotten City, boulder room, bottom right (need Frog Morph)
Desc: A powerful spell that summons a meteor.

078 [Grand Cruz] 180 MP


Find: Complete quest "Master the Holy Power"
Desc: A secret technique of the Belmont family that releases holy energy.

079 [Divine Storm] 150 MP


Find: Dark Academy, top middle, above breakable ceiling near Ruler's Sword
Desc: Create an intense rain of holy water.

080 [Dark Gate] 130 MP


Find: Forest of Doom, above a breakable ceiling in the middle of the dark
cave area (need flying)
Desc: Open the gates of darkness.

081 [Greatest Five] 250 MP


Find: Nest of Evil, defeat final boss
Desc: Summon four legendary warriors to join the battle

__________
----------
XI. Multiplayer and Wi-Fi
__________
----------

Two gameplay modes are available through Wi-Fi: Shop Mode and Co-op Mode. You
will need to register friends for The Nintendo Wi-Fi Connections.

In Co-op mode, you and a friend must defeat enemies to make it to the goal
as fast as you can.

When playing wirelessly, choose either '1P: Recruit' to host a session or


'2P: Join' to join a current session.

The steps for intializing Co-op are:

Select a character and stage. More stages can be unlocked as you progress in
the main game.

Then the game begins.

The game is over when both players die or when you reach the goal.

Choose 'Retry' to replay the level or 'Game Complete' to end the session.

In Shop Mode, you can buy items from other players or sell your own items.

After connecting wirelessly in Shop Mode, players can select your shop, and
their information will be shared. Up to three players can log into a shop at
once. To close your shop, press Up on the Directional Pad.

To purchase items, first select your character from the list. Shops within
your range will then be displayed. Then you may select a shop and wait for it
to open. Press Up on the Directional Pad to open the Shop Menu. You can buy
items from the Player's Shop, sell items to Vincent, or put your items on
display. Leave the shop by exiting left of the screen.

When you connect, you have the option to either connect to anyone from all
over the world or to only allow connections to people on your friend list.
__________
----------
XII. Legal Stuff
__________
----------

Castlevania: Potrait of Ruin (c) Konami 2006


FAQ/Walkthrough (c) Zach Long 2006
Castlevania: Portrait of Ruin Official Strategy Guide (c) DK Publishing 2006

This document may be printed for personal use only. Any sites found using this
document without permission will be required to remove it.
__________
----------
XIII. Contact Me
__________
----------

You may e-mail me at zach.long@sbcglobal.net or Instant Message me at DarkoZL


with any suggestions, contributions, or corrections.

All contributions will be credited fully.

__________
----------
XIV. Credits
__________
----------

Thanks to...

Darth Nemesis for allowing me to use his Ability Guide information.

Konami for the game.

CJayC for the site.

The Official PoR Straegy Guide.

Whoever bought me this mousepad because I wrote notes for this guide all
over it.

~END~

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