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Profesional de
Diseño de
Videojuegos
Juan Gabriel Gomila
@Joan_By
Estructura de un
estudio de
videojuegos
UN ESTUDIO DE VIDEOJUEGOS
CEO Investors
Producer
Dev Design 2D 3D
Tools Game Game Concept Environment Effects 3D 3D
Developer Developer Writer Artist Artist Artist Rigging Animator
Sound
Composer Sound Engineer
Lead Game
Designer
Storyboard
Game Designer
Artist
Design
Concept
Game Writer
Artist
El embudo de
conversión ARM
User Acquisition
● Marketing to gain installs
● Viral user acquisition (wall post, notifications, etc.)
User Retention
● Load time & initial play experience
● Addictiveness/replay value
● Targeted the right demographic
● Fix issues hurting retention
+ Lifetime value
+ Factor (virality)
- User acquisition cost
Monetization
● Incentives to buy
● Items & pricing
● Target best monetizing groups
Engagement
User Leaves
● Total Lifetime Value ● New features &
content
● Social features
Aprender a medir el
Engagement
Marketing FROM PREVIOUS MONTH
NEW USERS
New Users RETAINED
Spent
BRINGS
Paid Users Viral Users NEW USERS
RETENTION
NEW USERS
CHURN
RATE RATE
+
Engagement
CHURN
RATE
CHURNED USERS
DAU WAU MAU FROM PREV MONTH
USER
LIFETIME
ARPLI LTV CVR
PAYERS
RETENTION
RATE
NET REVENUE FIRST TIME PAYERS
PAYERS
AVG DAILY PAYMENTS
ARPPU PAYMENTS
CHURN
PER USER
RATE
El Game Design
no es una ciencia
sino un arte
El Game Design Document
No existe el GDD
para tu juego
Killers Achievers
Players World
Socializers Explorers
Interacting
Foro de discusión
Historia vs Gameplay
Entretenimiento vs Ludopatía
El balance de la
dificultad
La Flow Zone
Low
High
Challenge Level
Low
An
xie
ty
Fl
ow
zo
Skill level
Bo
ne
re
High
dom
Juegos justos vs no
justos
Spock Tijera
rompe tijera corta papel
Tijera Papel
decapita desautoriza
lagarto Spock
Spock Piedra
Vaporiza aplasta
piedra tijeta
Lagarto Papel
Envenena envuelve
Spock piedra
Lagarto
devora
papel
El Test AB
La importancia de la
monetización
No vivimos del aire
● Matemática Discreta
● Economía
● Topología
● Teoría de juegos
● Geometría y arquitectura
Game Designer es sinónimo
de matemático
● Simulación y estadística
● Probabilidad
● Modelos matemáticos y Física
● Grafos y Redes
Cierre del curso