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Creative Industries

Convention 2011

CIS.doc # 04

Open Design

English
Contributors – – –
Armin Medosch Yochai Benkler Markus Beckedahl
Cory Doctorow Georg Russegger Andrea Goetzke
Manfred Faßler Ronen Kadushin Bre Pettis
Lev Manovich White Elephant Mark Frauenfelder
Paul Atkinson Garmz Ponoko 9 7 8 3 9 0 2 7 4 8 0 3 4
Gerin Trautenberger Patick Dax Wienett
Hannes Walter Evan Jones Peter Troxler
Kiss#2: Collage of 340 pictures under CC-by license (page 21)
Artist: Evan Jones
Creative Industries Convention Contents Seite 5 Creative Industries Convention Contents
2011 2011

Contents/ Contents /
Theory Practice
page 04
Introduction Eberhard Schrempf

page 11
Ronan Kadushin
Products in a Networked
page 16 Culture page 23, 25, 27
Lev Manovic Markus Beckedahl /
Who Is the Author? page 13 Andrea Goetzke
Open Design Now Creative Commons in Open Design
page 18, 20 Why Design cannot Remain
page 04 Paul Atkinson Exclusive page 29
Introduction Christian Buchmann Ghosts of the Profession Bre Pettis
page 15 The Future of Working At Home
page 06 – 07 page 22 White Elephant
Open Design Gerin Trautenberger Balloon Light page 31
Creative Commons Basics Mark Frauenfelder
page 10 page 17 Do It Yourself Innovation
Armin Medosch page 24 Garmz
Open Design as a New Hannes Walter Crowdsourcing page 33
„Design Culture“ Designer and a Little More Ponoko
page 19 The Factory of the Future
page 12 page 26 Fluid Forms
Cory Doctorow Yochai Benkler Intelligent Design by Means page 35
Love the Machine, Hate the Today Innovation is Coming of Creative Coding and Open Wienett
Factory from All Directions Source Software Handwerk 3.0

page 14 page 28, 30, 32, 34, 36 page 21 page 37


Manfred Faßler Georg Russegger Evan Jones Peter Troxler
Where Is Open? Aleatory Design Models How the Images Are Created The Proliferation of Fab Labs

– – –
Imprint: Concept of publication: This publication is licensed under the Creative IHRE Ökologisch nachhaltiger Druck
bei der Medienfabrik Graz:
Publisher: Creative Industries Styria GmbH
CEO: Eberhard Schrempf
Gerin Trautenberger & Patrick Dax, Microgiants GmbH
Andreas Hirsch, andreas-hirsch.net
Commons Attribution- Noncommercial-Share Alike 3.0
Austria License. To view a copy of this license, visit
IDEEN • Verwendung von FSC und
PEFC zertifizierten Papieren
Marienplatz 1, 8020 Graz, Austria Project Management: Barbara Tscherne http://creativecommons.org/licenses/by-nc-sa/3.0/at/ WERDEN • Klimaneutrale Produktion durch
CO2-Kompensation
T: +43 316 890 598, E office@cis.at
www.cis.at
Translations: Otmar Lichtenwörther
Proofreading: Otmar Lichtenwörther
GRÜN. Unserer Umwelt zuliebe!

Graz, February 2011 Graphic Design: moodley brand identity


Print: Medienfabrik Graz
ISBN No.: 978-3-902748-03-4 Medienfabrik Graz
Dreihackengasse 20, 8020 Graz
Distribution: Verlag Neue Arbeit, 1070 Wien
Telefon: +43 (0) 316 8095-0
www.mfg.at
Seite 6 Creative Industries Convention Introduction Seite 7 Creative Industries Convention Introduction
2011 2011

Eberhard Schrempf
CEO OF
CREATIVE INDUSTRIES STYRIA GMBH

Christian
Buchmann
Head of Department for
Economy, Europe and Culture,
Provincial Government of Styria

Nothing has changed the role of the designer as radi- location of Styria, and beyond Styria’s borders. In ad-
cally as the digitization of the technological and com- dition, local producers can benefit from open design by
municative interfaces. Not even twenty years ago the de- means of a wider product range that can be produced at
signer was only responsible for shaping a product or for a local level.
the graphic design/illustration of an entire magazine.
The rest of the process – from the initial idea to distri- Since they were founded in 2007 the Creative Indus-
More economic growth through innovation takes bution – was reserved to other specialists. But today the tries Styria have been dealing with all new forms of
center stage in our new economic strategy “Steiermark new role of the designer is not only restricted to one sin- design and the collaboration of designers. Not only col-
Open design is indeed one of the most radical develop- 2020”. Only by means of innovation we can generate va- gle step but ranges from the strategic product decision laboration between creative people has been of interest
ments in the field of the creative economy. This radical lue creation, growth and jobs in Styria. In the frame of and the design process right up to product or customer to us but also the collaboration between the Creative
innovation is an important source of inspiration for the new economic strategy “Steiermark 2020” the crea- communication. Industries Styria and traditional business. In this re-
both economy and society and it facilitates the further tive economy – as a main crossroads – will be of special spect the Creative Industries Styria acts as a source of
development of traditional businesses and economic importance. What we aim for is to create new jobs by Open design and open source are comparatively inspiration making topics of future relevance available
sectors. Thus not only modern and communicative ent- implementing creative ideas. young concepts of creation and production. The key for the public at large.
repreneurs benefit from this innovation but, in the long question is as follows: What can product, communica-
run, traditional business too profits from the changed Thus this open design initiative by the Creative Indus- tion and service design as well as fashion and architec- The Creative Industries Styria will deal thoroughly
economic environment. tries Styria is a useful supplement to the strategic guide- ture learn from the open source movement? Creative with subjects such as Creative Commons, open source
lines of the Provincial Government of Styria. Open de- Commons, Linux or the collaborative tools of Web 2.0 and open culture as well as the changed role of the de-
The creative industry is regarded as a forerunner sign is a new motivating force for all those who are in- show how collaborative working and living can work. In signer in a digitized value-adding process. The Con-
when it comes to using technological innovation and it terested in a future-oriented Styrian economy and thus the process innovative forms of work and production are vention 2010 on the subject of „Designing the Creative
is a pathfinder for fundamental social changes. These enabling a closer interlocking of innovation design created which are based on exchange at eye level. The Societies of the Future“ with the controversial theorist,
changes encompass all areas of life and are by no means and economy. traditional boundaries between product, customer and writer and blogger Cory Doctorow as keynote speaker
restricted to the creative sector. The paradigm shift that production are disappearing. The Internet doesn’t only opened up thematic fields we can use as a starting point
has been accelerated by digitization and digital commu- Open design promises a lot and it is necessary to have facilitate the distribution of digital works but also of in 2011, for both our Convention and this CIS.doc on the
nication is no longer a science-fiction story but is already a close look at these promises. What we aim for is exa- construction plans and patterns for material products. subject of open design. On the occasion of the Conven-
happening. Today we are still witnessing the beginnings mining open design with its possible future potential in tion 2011 we examine if open design is more than just a
of these fundamental changes and can thus determine mind and sounding it out with regard to potential fields Hence open design is a current development within theory – i.e. a novel working method or even an innova-
the direction these developments should take. Just like of application for designers, but also for entrepreneurs the creative economy that is to encourage open collabo- tive business model.
in the times of the invention of the printing press even and consumers. Hence keeping track of these new devel- ration among creative minds and the exchange of ideas.
the most brave forward thinkers cannot foresee the opments and giving possible stimuli for new innovation Moreover, open design holds the potential for the Sty-
further development of the phone, the Internet and is of great interest for the Provincial Government of rian creative economy to open up new perspectives and
social networks. Styria. market opportunities both right here, at the business
Open
Seite 09 Creative Industries Convention Introduction
2011

Design
Open Design which is expressed by one‘s choice of the tools and mate-
rials. Last but not least, we could win over Cory Docto-

Put to Good Use row to allow us to publish his essay “Love the Machine,
Hate the Factory” in German language.


What can product,
In 2010 and, first and foremost, in the Creative Con-
communication and
vention in February, CIS emphasized the theme of service design as
“Designing the Creative Societies of the Future“. This well as fashion and
vol-ume of the CIS.doc series might be seen as a conti-
nuation of our topical focus on open source and Creati-
architecture learn
ve Commons (CC). Along with up-to-date open design from the open source
theory it also presents concrete examples and projects
which make use of open source and describe collabora-
movement?
tive work among creative people.

With regard to its content this publication can be di-



vided into two separate fundamental strands. On the Gerin Trautenberger
one hand it presents examples, applications, tools and
models and, on the other, it introduces theoretical ap-
proaches and information on open design. The new de- The third block, with contributions by Frauenfelder,
sign of the CIS.doc publication also aims at fulfilling the Kadushin, White Elephant and presentations of wienett,
requirements of additional presentation formats such as garmz (fashion), crowdsourcing as a business model, Po-
Creative Commons, Linux distribution of digital works iPad and Internet. Beside a theoretical part this reader noko and Bre Pettis from Makerbot, and Evan’s graphic
also provides an overview of the present debate on the work, deals with projects and the tools and methods
or the collaborative tools of but also of construction subject of open design. In addition to this it also contains employed in open design, and introduces select Good
a practical part, a cross-section of all current trends and Practice examples. These examples illustrate the band-
Web 2.0 show how collabo- plans, patterns and plans projects using the open design method in their day-to- width of the topic with contributions ranging from con-
day work. crete application examples to business cases and discus-
rative working and living can for material products. In sions of various other aspects of open design. The fourth
Moreover, our open design publication consists of four Part shows two examples where open design is used by
work. Standardized inter- the this CIS.doc and on the thematic blocks. The first block of articles (Manovich, designers. The Hackchair by Ronen Kadushin and the
Faßler, Walter, Russegger, Benkler) aims at ex-plaining Balloon-lamp by White-Elephant are published under
faces, the simple exchange occasion of the Convention altered processes with regard to authorship and the creative commence license (cc-by-sa) and can be used
paradigm shifts related to this. Collaboration on the free by everyone.
of files and communication 2011 Creative Industries Internet requires new skills from all participants and
entails clear consequences with respect to authorship, This publication is meant to be the description of and
at eye level between all Styria examines if open rights of use and sharing of works. Open source soft- a starting point for a new development which is still in
ware and Creative Commons are attempts to simplify
participants facilitate new design is more than just a communication among creative people and to respond
its infancy today. The examples, theories and projects
described herein still have to be negotiated and do not

forms of working and pro- theory – i.e. a novel working to present-day requirements by means of technological
and socio-cultural changes. These multifaceted aspects
claim to be exhaustive or finalized. For these reasons we
placed a great deal of value on inclusiveness when we se-

duction for creative people. method or even a new busi- are examined in the second block of articles. The con-
tributions written by Medosch, Troxler, Trautenberger,
lected authors, examples and projects and thus avoided
exclusion.

Today the World Wide Web ness model. Fluid Forms, Beckedahl/Götzke describe ideas and the
use of open design at work as well as the newly cre-ated Gerin
doesn’t only facilitate the aesthetical forms of expression for designers. Open de- Trautenberger
sign and open source are not only tools and methods but
Microgiants
have brought forth a clear and recognizable aesthetics,
Seite 10 Creative Industries Convention Armin Medosch Seite 11 Creative Industries Convention
2011 2011

Biography
Armin Medosch is a freelance writer, media artist and theorist who has already participated in many In-

Ronen
ternet projects. Since 2007 he has worked on thenextlayer, a collaborative research platform on the subjects of
art, politics, open mind and open source software.

Kadushin
RELATED LINKS
thenextlayer.org/blog/2

Armin Products

Medosch
Photo: Ronen Kasushin, Vague chair
in a networked
c u lt u re. Biography
Ronen Kadushin is an Israeli designer and design
educator living in Berlin since 2005. He developed the open
design method, where the designs of his products can be
downloaded, copied, modified and produced, much as in
open source software.

In today’s market-driven culture, industrial designers commit


themselves to producers in order to realize their creativity. Produ-
cers, with the power to control all aspects of a product, are the gate-
and 1968, such basic approaches to a
keepers of design creativity, deciding what and how products are
new design culture were developed at
available to consumers. This situation begins in Industrial design


the Ulm School of Design. Initially,
education systems that train designers to integrate into an indus-
the Ulm School adhered to the Bau-
W hat trial production scenario and accept that producers have the right Enter the open source method, one that revolutionized the soft-
haus principle of the “Gute Form” (i.e.
DESIGN IS to regulate design and indoctrinate their set of values and ends. ware industry, created a viable economy, and gave birth to a flour-
is open good form or good design), which ex-
presses an object’s function. Yet from AN OPEN-ENDED Fresh approaches and radical views are marginalized as they do ishing social movement that is community-minded, highly creative

Design ? not conform with the dogmas of the Church of Industrial Design. and inclusive.
1957 a new team under the direction
of Tomás Maldonado from Argentina PROCESS
But other creative fields that found their products in phase with A revolution in product development, production and distribu-


pursued a more modern and more ra-
the realities of the Internet and information technology (fields such tion is imminent due to the Internet’s disruptive nature and the easy
This term has no fixed meaning yet. dical program. As Maldonado’s colle-
as music, communication design, animation photography, text, etc.) access to CNC machines. Open design is a proposal to make this
Open design is a concept, a proposal. ague Gui Bonsiepe analyzed in a book
Armin Medosch happen. It’s aim is to shift Industrial Design to become relevant in
are experiencing an unprecedented flood of freely available crea-
On the analogy of open source soft- which was published a few years ago,
tive content. Industries that once dominated these fields and have a globally networked information society.
ware this could mean: Give us insight artistic creativity was not supposed
not adapted to this reality are quickly becoming redundant.
into building plans and construc- to simply accept the existing world of
Designing and producing with this method have an effect not
tion principles so that a new colla- products uncritically but to keep an
only on the characteristics of the object itself, but also on its modi-
borative design culture can emerge. eye on the bigger picture. What was
fication possibilities and transformation potentials into other prod-
Moreover, open source also means re- called for was “social imagination”. In-
ucts. It suggests a new model for an unbiased marketplace for all to
moving the barrier between consu- dustrially produced objects are a prod- course, it would mean to overtax them
take part. And it empowers the designer to freely pursue creative
mers and producers. What motivates uct of social relationships and create to make the designers alone respon-
expressions, realize them as industrially repeatable products and
open source programmers is the fact themselves social relationships again. sible for all these considerations. Mal-
have the ability to globally distribute design.The presentation will
that they use the jointly created pro- Instead of modifying the outward ap- donado and Bonsiepe saw them as team
be accompanied by a product making demonstration.
grams themselves too. Thus the pro- pearance of a given product design can workers who moderate the processes.
duct “software” turns into a process contain a social outline. Defined like Their dictum was not to put up with
shared by many – the programmers but this, open design questions the context what was given but to “create unrest”.
also the testers, the authors of bug re- a product is embedded in. Which raw In this sense open design is a commit-
ports and manuals, in short, the enti- materials are required? Which work- ment to change the world. Back then
RELATED LINKS
re lively community. In line with this ing procedures with which machines, the Ulm School of Design failed due to ronen-kadushin.com
open design might mean to free oneself which hierarchies and chains of com- the narrow-mindedness of the funding
from the notion of the product as an mand? How are the people involved in authorities. Today both the technologi-
already finalized thing and to see de- the process? And how do we eventually cal and the social framework are much
sign as an open-ended process. Alrea- get rid of the produced things without more favorable for the realization of
dy 40 to 50 years ago, between 1955 any negative environmental impact? Of such a program.
Seite 12 Creative Industries Convention Cory Doctorow Seite 13 Creative Industries Convention Open Design Now
2011 2011

Biography
Cory Doctorow is a Canadian blogger, journalist, and
science fiction author who serves as co-editor of the blog

Open
Boing Boing. He is an activist in favour of liberalising copy-
right laws and a proponent of the Creative Commons.

Design
Cory Now
Photo: Joi Ito, Creative
Commons Attribution 3.0

Open Design Now –


Why Design Cannot Remain Exclusive.

Doctorow
A book by Creative Commons Netherlands, Premsela und
Waag Society. With articles amongst others from Paul
RELATED LINKS Atkinson, Michel Avital, Caroline Hummels,
craphound.com Ronen Kadushin, Andrew Katz, Joris Laarman,
de.wikipedia.org/ Bert Mulder, Jost Smiers,
wiki/Steampunk Pieter Marleen Stikker,
steampunkmagazine.com John Thakara, Peter Troxler;

Why Design
BIS publishers, Amsterdam.
Pictures from Peter Troxler

Love the Machine, Cannot Remain


Hate the Factory Exclusive

We’ve heard a lot about how scary the in- cally every industry saw massive increases day could take it easy without holding up
dustrialrevolution was — the dislocations it in productivity thanks to their work. a production line. On good days, the work
wrought on the agrarian population of the could fly past without creating traffic jams The book Open Design Now – Why Design Cannot Remain Exclu-
early 19th century were wrenching and ter- But all this gain was not without cost. The farther down the line. For every gain in ef- sive documents the current state of open design from a variety of
rible, and the revolution was a bloody one. “unscientific” worker personally worked on ficiency, scientific management exacted a perspectives—art history, information and design research, business
RELATED LINKS
From that time, we have the word Luddite, several tricky stages of manufacture, often cost in self-determination, personal digni- and legal, arts and design, education, and political science. opendesignnow.org
referring to uprisings against the machines seeing a project through from raw materials ty, and a worker’s connection with what he petertroxler.net

that were undoing ancient ways of living to finished product. or she produced. For me, the biggest appeal Open design as the collaborative creation of artifacts by a dis-
and working. of steampunk is that it exalts the machine persed group of otherwise unrelated individuals has been growing
and disparages the mechanization of hu- since the nineteen sixties and since then the Cult of the Connoisseur Open design could also become relevant to other domains. Govern-
But the troubles of the 1810s were only the
beginning. By the end of the century, the
“ man creativity (the motto of the excellent
and free SteamPunk Magazine is “Love the
or specialist has had to give way to the Cult of the Amateur - those
who know themselves what is best for them. Open design builds on
ment projects striving for participation and citizen empowerment

workplace was changing again. Workers


Finally, we’ll Machine, Hate the Factory”). It celebrates generative principles that include major features such as open access,
could benefit from an open design approach. The world´s bigger prob-
lems such as depletion and wasting of natural resources, population
who’d once again found their lives being be able to work the elaborate inventions of the scientifically reconfigurability and reproducibility, and cover all four aspects of growth, consumerism and wide-spread poverty may find novel so-
dramatically remade by the forces of capital, like artisans and managed enterprise, but imagines those design: object, process, practice and infrastructure. Parts of this in- lutions through open design. Eventually, making itself, being at the
through a process called “scientific man- machines coming from individuals who are frastructure are copyright tools, ensuring the four freedoms of open core of open design, could become a way of material and conceptual
agement.” Scientific management (which
produce like an their own masters. Steampunk doesn’t rail source (use, study, redistribution of copies and of modifications), ma- exploration and creation of novel understandings and critical solu-
was also called Taylorism, for its most prom- assembly line. against efficiency — but it never puts effici- nufacturing tools like the self replicating MakerBots, and fabrication tions.
inent advocate, Frederick Winslow Taylor) ency ahead of self-determination. If you’re laboratories as places for making and sharing that become the libra-
was built around the idea of reducing a man-
ufacturing process to a series of optimized
” going to raise your workbench to spare your
back, that’s your decision, not something
ries of open design. The consequences of this development are enormous, not only for
the design profession. End-users of designed products will have to
Cory Doctorow
simple steps, creating an assembly line where imposed on you from the top down. Designers are starting to adopt open design practices for them- decide to which extent they want to get involved in the design proc-
workers were just part of the machine. selves. The position of design literacy is changing when confronted ess, or if they simply want to follow the decisions a designer has made
He or she could choose how to sit, which tool Here in the 21st century, this kind of ma- with digital tools and media. Yet collaborative work combined with for them. Designers and even more so their clients will have to decide
Taylor, Henry Ford, and Frank and Lillian to use when, and in what order to complete nufacture finally seems in reach: a world of individual autonomy, as in open source software development, has how closed they can keep a design project or if they can retain desi-
Gilbreth used time-motion studies, writ- the steps. If it was a sunny day with a fine desktop fabbers, low-cost workshops, and not been common practice in design. Current educational models gning for themselves at all. Open design is happening here and now,
ten logbooks, highspeed photography, and autumn breeze, the worker could choose to communities of helpful, like-minded ma- need to be reformulated to reflect the flexibility, openness, and con- and design cannot remain exclusive between the arts, science and
other empirical techniques to find wasted plane the joints and keep the smell of the kers puts utopia in our grasp. “Finally, we’ll tinuous development of open design. the media.
motions, wasted time, and potential log- leaves in the air, sav-ing the lacquer for the be able to work like artisans and produce
jams in manufacturing processes. Practi- next day. Workers who were having a bad like an assembly line”.

Seite 14 Creative Industries Convention Manfred Faßler Seite 15 Creative Industries Convention White Elephant
2011 2011

White
RELATED LINKS
white-elephant.at

Elephant
Biography
Manfred Faßler is Profes-
sor at the Institute for Cultural
Anthropology and European
Ethnology of Johann Wolfgang
Goethe University, Frankfurt
am Main. In his research and
teaching he mainly deals with
the evolution of the media and
media-integrated knowledge balloon light
cultures.
market for a slowly emerging global The lamp is suspended in midair; its base turns from a static element
creative middle class, an open market into merely a counterweight that prevents the lamp from flying away.
for patent-free ideas? It seems that this If you unplug it, it rises to the ceiling and waits there for someone to
much-trumpeted openness with re- use it with its dangling cable. All elements used are easily available in

Manfred
gard to the use of algorithms, product DIY stores or on the Internet. The construction manual is published
ideas or blueprints has become some under a CC:BY-NC-ND license:
kind of design testing market, beta
Construction Manual:
design; or, as a individualistic gesture:
1) Open the lampholder and remove the 7) Place the unit consisting of cable, lamphol-
first hand openness. A testing market existing cable der and tube centrically arranged in the

Faßler
would be convenient and cost-efficient 2) Cut off 2 meters from the electric cable, plug-in sleeve and fix it with duct tape on a
for many, as the actual costs for infor- remove insulation and clamp it into the durable surface.
lampholder 8) Generously foam the plug-in sleeve with
mation products and product infor- PU foam holding the tubing with one hand
3) Cut off the felt pen 2 cm under the tip
mation cannot be calculated anyway. using a saw and remove the core. Cut off in order to adjust its position if necessary.

Yet one question remains: When does its cap 1 cm away from the lower end 9) A the foam hardens cut off a 2cm piece from
using a Stanley knife. the tube coupling and seal it with hot glue.
openness close again, when are the
4) Stick the piece cut off from the cap Then drill a small hole on the lower end
dation of the late nineteen eighties and FOSS projects (free [without market through the lower part of the lamp- and hang up the key ring.

early nineteen nineties backed the im- prices] and open [changeable in use] holder from inside and also insert the 10) Let the foam harden overnight and cut off

Where is open? minent open country of networks and source) software projects used in
tube of the pen as far as possible until
it is clamped force-fit and flush.
the excess hard material with a Stanley
knife on the next day without damaging the
at least thought about pioneering, the economic and professional life? Open 5) Pull the cable through the tube and clip cable or the tubing.
RELATED LINKS highly straining act of founding new must be consumable outside the mar- the lampholder. Attach the flat plug to its 11) Cautiously pull the balloon over the fini
uni-frankfurt.de/fb/fb09/kulturanthro/ loose end and quickly test it with the shed lamp, inflate it with helium and plug it
worlds. It’s still worth reading J.P. ket, it must be creative barter busi- candle lamp.
staff/fassler_home.html in – done.
Barlow’s “Declaration of Independence ness. Yet how is creativity, and thus 6) Cut off 10cm of aquarium tubing and
in Cyberspace” in order to understand design, conceived in this respect? Is plug it into the plug-in sleeve together

1. Where is open?
with the unit consisting of cable, lamp-
visions of open networks at that time. the message “Eat as much as you want holder and tube.
Where something was going to happen, from the web cake of OPEN, put your
Is this a stupid was evident: right ahead, who knows. copyrights in the dungeon of economic
question? And today? That’s why I’m asking once rules of life and enjoy the Schlauraf-
again: Where is OPEN? What is invent- fenland of OPEN”? Or does “open” illuminant 40W
Not at all, I hope. After a couple of years ed, designed and maintained? Do we imply more than the uncontrolled
in Internet, media and communication aim for an aesthetics of change-sensi- consumption of other people’s chair,
research one may ask the following: tive openness beside self-organization, cupboard or software visualization lampholder E14
Where actually, and what actually, is a kind of concept or project aesthetics? ideas, hence coherent and interrela-
this new country called “Open”? Is it a ted creativity? If this is the case – and
legend, a paradise, a post-revolutionary some websites seem to integrate this
2.
Biography tube Ø 9mm, slightly tapered
(e. g. from felt pen)
utopia, a Serious Game, an office, a To begin with: There has never idea –, we need concepts dealing with White Elephant was founded
fanfold of networked individualism? been so much openness! Yet this is no the material, concrete, practical and by Tobias Kestel in Graz in 2005
and was joined later by Florian PU foam
Renaissance opened up a small door answer to our questions. Not even if theoretical closure of this openness,
Puschmann. The White Elephant
towards well-proportioned aesthetics. we refer to participation, interactivity, with the transition from an idea into DesignLab specializes in the field
Who walked through it, entered the civ- tit for tat or collaborative work. First a product, no matter if it is a commu- of Product Design and Experi- pipe end, plastic or
mental Design. Experimentation bamboo Ø 40mm
il society. Industrial design of the late and foremost it is about self-com- nity, content or a chair. Project Poïesis and Exploration of materials and
nineteenth and early twentieth century aquarium tubing Ø
mitment. Free access to everything must enable project aesthetics. their excitability by external in-
6mm inside
fluences is an important resource two-core 230V cable
opened the gates of functionality and digital and available in the matrix of
of inspiration. plug, Ø approx. 7mm
everybody was taken in by its alleged online/offline is to be arranged and
key ring
forms. The Electronic Frontier Foun- maintained. So is this rather a free to be continued on page 32

All pictures from White Elephant


under cc-by-sa
Seite 16 Creative Industries Convention Lev Manovich Seite 17 Creative Industries Convention
2011 2011

Biography
Lev Manovich is a Russian American media
RELATED LINKS theorist, critic and artist. He currently teaches
manovich.net as a professor for visual arts, art and theory RELATED LINKS
of the new media at the University of Califor-
garmz.com

Lev
useabrand.com
nia, San Diego and at the European Graduate
School in Saas-Fee, Switzerland. His book The
Language of new media has been translated into
several languages and is commonly regarded as
the first comprehensive description and theory

Garmz
of contemporary new media.

Manovich
Photos: www.garmz.com

Who Is the Crowdsourcing


Author?
„Today innovation is coming from all directions“, says law scholar
Yochai Benkler elsewhere in this publication. The two fashion start-
“The new media culture involves a number of new ups garmz and useabrand impressively illustrate this thesis. They
models of authorship, which all entail different forms use new technologies to open up and democratize the selection, pro-
of collaboration”, writes the media theorist Lev Ma- duction and distribution mechanisms of the fashion industry.
novich in his text “Who is the Author? Sampling/Re- It seems that the online platform, which was launched in summer
mixing/Open Source”. The principle behind this is called crowdsourcing and is used in 2010, touched a nerve with its concept. The uploaded sketches have
many other economic sectors too. Here the creativity and the skills already been rated more than 30,000 times. By the end of the year
But according to Manovich collective authorship is of Internet users are integrated into processes that have formerly garmz had already 6,500 users from more than 200 countries. First
not a specific characteristic of the new media – histo- been reserved to specialists. products are available in the online shop, which has been available
Photo: www.manovich.net
ry teaches us that it has always been the rule rather since early December 2010. Along with production and distribution
than the exception. The romantic model of the “lone „Fashion shall be no dictatorship“, says useabrand head designer the company also helps its designers organize their online market-
individual author” only takes up little space in the Anna Rihl. She calls her Vienna-based startup “Mo-demokratie“ ing activities in social networks.
history of human culture. (mo-democracy). Users can upload their sketches to the online plat-
form and they are also involved in the decision making process as to By means of crowdsourcing concepts garmz might also be able to
Yet the new media offer new variations of earlier what is going to be produced and what not. estimate the demand for different fashion items and thus minimize
market risk. “By including the users in the process we can also
forms of collaborative authorship. In the wider con- “ perspectives. The new cultural modu-
text of a contemporary cultural economy, says Mano- larity – where cultural objects are de- While at useabrand the ideas and sketches of the community flow create stronger ties to both the platform and the brand”, says Klin-
Remixability
vich, it is in the new media – which can be regarded signed from discrete samples results into the label’s collections the startup garmz, which was also foun- ger. “garmz helps customers realize their requirements and thus
is becoming
as the avant-garde of the cultural industry – where in the future possibility of combining ded in Vienna, wants to help young designers to take their first even niche products get their market”. Or, as prominently placed on
the key feature
new models of authorship, new relationships between cultural objects with one another like steps in the industry. the company’s website: “Good night, fashion industry. Good mor-
of a digitally
producers and consumers and new distribution mod- Lego bricks regardless of their materi- ning, designers.”
networked media
els are tested. ality and medium. The designers present their sketches on the online platform and the
universe.
users can rate them and comment on them. Then garmz produces

Among other things, Manovich refers to the remix as
an example for this. Combining, appropriating and Lev Manovich
While the traditional definition of cul-
tural modularity – as it was used by
first prototypes of selected fashion design. If sufficient demand is
apparent, the items go into serial production and are distributed “
Fashion
rearranging content is something constant and an in- designers, architects and artists – was worldwide via the company’s own online shop. Garmz fully assumes
tegrative element of all human culture. Most human weblog entry – all this follows the same restricted to a limited vocabulary, the the financial risk and the shares the revenues with the designers.

shall be no
cultures, as Manovich writes elsewhere (remixabili- principles, says Manovich: “Both put to new modularity does not draw upon a
ty essay), developed from integrating and modifying practice remixability.” previously defined vocabulary anymore “Concepts such as open innovation or user innovation enable us to in-

dictatorship
forms and styles derived from other cultures. but any cultural object can become a volve several parties directly into the creation of an item and thus to
In his highly acclaimed book The Lan- component of another cultural object see already at an early stage the strengths and weaknesses of a pro-
Digital technologies and the rapid growth of infor- guage of New Media Manovich re- – hence we will be able to subscribe to duct”, garmz co-founder Andreas Klinger explains. “The designers


mation on the Internet enable new possibilities of col- cognized modularity as an essential modules – in much the same way as we get feedback already at the design level and can thus bring the pro-
laborative remixes: No matter if designers integrate basic principle of the new media. It is subscribe to RSS feeds today. Remixa- duct to the market together with the future customers without ta-
historical or cultural forms into their work and mod- the combination of modularity and re- bility is becoming the key feature of a king any risk.”
ify them or if texts are linked with one another in a mixability that brings forth exciting digitally networked media universe.
Seite 18 Creative Industries Convention Paul Atkinson Seite 19 Creative Industries Convention Fluid Forms
2011 2011

Biography
Biography
Fluid Forms is the result of
Paul Atkinson is an industrial designer, design its founder’s, Hannes Walter’s,
historian and design educator. He is currently a diploma thesis on the subject
Reader in Design at Sheffield Hallam University. of creative coding and design
He has spoken at a number of international confe- Foto: http://www.
interfaces. Together with Ste-
rences around the world and has had articles pub- flickr.com/photos/jro-
phen Williams, who specialized
senk/5328024329/sizes/o/
lished in a number of international design journals. in algorithmic/generative in/photostream/
product design and geometri-
cal modeling, he founded Fluid
Forms in Graz, Austria, in
2005.

RELATED LINKS
fluid-forms.com
n-e-r-v-o-u-s.com

Photo:Stephen Williams and Hannes Walter in front of the “Streets Clock”


Fluid Forms

Paul Fluid
Atkinson
Rapid Prototyped Automake bowl by Justin Marshall

Ghosts of the
Profession:
Open Design and Post Industrial Manufacturing
RELATED LINKS
paulatkinsondesign.co.uk
Forms
Intelligent Design by Means
of Creative Coding and Open
Design: Fluid Forms, Foto: Karin Lernbeiß
For most of our history, the design and production of
goods have been carried out by individuals, without
the requirement for any kind of professional frame- determined design and the establishment of complex, Source Software
work or system. In fact, only since the onset of the global infrastructures to distribute and sell enor-
Industrial Revolution has the design of a product be- mous numbers of identical products – a development
come so divorced from its manufacture and a heavi- that significantly changed the world in which we live.
ly regulated process of production, distribution and
is created. First prototypes of chairs
consumption been put in place. As manufacturing Ironically, it is the latest manufacturing and commu-
which is strongly inspired by nature. In whose structure has been automatic-
technology progressed, and world-wide communi- nication technologies that are moving the processes
Our aesthetic feeling experiences natu- addition to this, the layer structure of ally created by program code on the
cation developed, the 20th Century saw huge refine- of design and production away from large centralized
ral forms created by evolution as har- 3D printing is actively used as a design basis of its future user’s weight and the
ments in the mass-production of goods to a fixed, pre- systems and placing them in the hands of the indi-
monious and enjoyable. The logic be- element. The source code for this will desired weight distribution, and which
vidual consumer. The latest developments in desktop
hind this can be simulated by program also be publicly available sooner or la- have subsequently been 3D printed, al-
digital manufacture, especially 3D printing, coupled
code, which in its turn can be used for ter, enabling other designers to pick up ready exist.
with the open distribution network of the Internet,
product design. In this way a favorable the basic logic and use it for their own
mean that there is no longer a need for a design to be
“ made in the thousands to justify the cost of its pro-
impression is automatically created. work. Over time such software functions

the world is duction, or for that design to be the result of professi-


n-e-r-v-o-u-s.com makes use of this
principle as a starting point for all its More and more frequently, program
will take on more and more complex
tasks. Thus some kind of intelligent
onal design activity.
changing products, which manifests itself imme- code is becoming the logical material aesthetics will take shape which gives
diately in a very natural aesthetics. At for the definition of three-dimensional form to the desired function at the
once more. the same time the source code for the shapes. If the code serves its purpose touch of a button. In this respect the

” products is made publicly available.



well and is made available to other
creative coders, there is a good chance
designer’s job will be increasingly to
work out the right definitions of task
Paul Atkinson Fluid Forms, in turn, uses geodata as a that the latter combine it with addition- and the appropriate framework condi-
starting point for very individual jewel- al functions. So a virtual toolbox, so tions.
to be continued on page 20 ry. This too contributes to an aesthetics to speak, for various design purposes
Seite 20 Creative Industries Convention Paul Atkinson Seite 21 Creative Industries Convention Evan Jones
2011 2011

Biography
continued from page 18
Evan Jones works in Brisbane, Australia;
he completed an honours degree in Mathema-
tics at the University of Queensland. He tra-

Paul
velled to Cambridge University on scholarship
and completed a PhD in Mathematics and
studied Architecture at Kings College. Evan

Atkinson
Jones is a talented software engineer and
recently he has focused on producing collages
from large sets of digital images provided by
flickr.

Collage of 200 pictures under CC-by flickr


www.flickr.com/photos/28594411@N06/

Evan
- What happens when there are no ‘standard’, identi- RELATED LINKS
cal products to purchase? evanjones.com.au

Jones
- What happens when the professional designer has
little control over the appearance of products?
- Should professionally mass-produced and non-
professional, individually designed products be
valued differently?
- Does the fact that the consumer is involved in the Future Factories Lampadina Mutanta luminaire by Lionel Dean

creation of a product detract from or add to its value?


INTELLIGENT
FORMAL LANGUAGE
I started to explore these questions through running The boundaries between professional and amateur
two Post Industrial Manufacturing research proj- design (or to put it another way, between designer
ects, Automake and FutureFactories. Both of these and user) are quickly being eroded. The bar has been
systems utilize computer generated random elements raised from “co-design” and “user-centred design”
and consumer decision-making processes within flex- processes as now, the designer and user are essenti- The first part of the process is to obtain er rotations and maybe even adjust- ten make ten or twenty images using
ible schemes defined by a designer and a craftsman/ ally one and the same thing. We are entering a post- or create a suitable target image.  This ments to the color channels.  These various different approaches before I
maker. The results have changed the perceptions of professional era of open design. We are far closer is the image that I attempt to recreate choices affect how closely or loosely am happy with the final result.
consumers towards the products that they create and than might be thought to a position where high-qua- in the large scale of the collage.  It usu- the underlying image is reproduced,  
the processes of design, as well as their perceptions of lity products, indistinguishable from those produced ally takes quite a bit of time and invol- and on the other hand, how easy it is to Typically I will use between two hun-
their own capabilities. The systems not only liberate professionally, can be downloaded, adapted and man- ves trawling image galleries for some- view the component image.  These sorts dred and six hundred component ima-
the designer from the sterile perfection of the manu- ufactured by anybody, anywhere, in any material. thing suitable.  A lot of images simply of choices allow me to accentuate some ges to create a collage.  These will come
factured form, but also free the consumer from the This not only changes the way we think about design will not work or not be interesting areas and make artistic decisions about from a library of over fifty thousand
dictatorship of owning identical products. Clearly, practice and the consumption of design, but the way when reproduced as a collage. I also the final image. images from more than four thousand
Post Industrial Manufacturing systems will change we need to teach design to future designers. often look for specific characteristics   photographers. I developed my library
the meaning of design. with which I can test new ideas. This process can take anywhere be- from Flickr images which have been
In order to maintain a significant role in the design   tween a couple of days and a few offered under the CC Attribution licen-
and production of goods, professional designers will After I am happy with the target months to complete, a lot of this is just se.  So when I post my collages I also
have to lose their egos and change their role from the image, I start matching the component the computer processing time.  For my put appropriate acknowledgements to
design of finished products to the creation of systems images to the target.  I do this using collages I will run anywhere between all the artists whose work I have used.
that will give people the freedom to create high qual- software tools I have been writing for a dozen and a hundred matching rou-  
ity designs of their own; systems which free the user the last couple of years.  Essentially the tines. From a purely logistical level, being
from requiring specialist skills in design, yet which software runs through a large library   able to use the CC licensed images
produce results retaining the designer’s original in- of potential components and chooses When I am happy with the matching has made the whole project feasible.  I
tention. The better a particular designer’s system the one that is closest to the underlying between components and the target I would have almost certainly not got
works, the more successful that designer will be. De- image. will then generate the final image.  This nearly as far as I have if I had to rely
signers unwilling to change risk becoming ghosts of   involves going back the original on my own and friends, images.  It is
the profession. In this stage I will typically set restric- component images and performing also invaluable from an artistic point
tions to regions of the target image whatever transformation that are requi- of view, because what I can show is not
on how the matches can be made. For red – rotations, scaling, cropping, color just my work but a synthesis of crea-
example, in some areas I am happy to tweaks, etc – and then layering them tivity from hundreds of other artists.  I
match larger images with little rota- into the final image.  Over the years aim to generate synergy, something I
tions, while in other areas I may want to I have written quite a few routines for consider to be the fundamental goal for
allow for much smaller images, great- doing this final rendering so I will of- this type of work.
Photo: Automake user with printed bowl
by Justin Marshall
Seite 22 Creative Industries Convention Gerin Trautenberger Seite 23 Creative Industries Convention
2011 2011

Biography

Markus
Gerin Trautenberger,is a
trained product and furni-
ture designer and has been
working as a designer, writer
and curator for net culture

Beckedahl/
projects since 1992. In 2005
he founded the design collec- Photos: Markus Beckedahl, Andrea Goetzke
tive Microgiants. Moreover,
he is vice chairman of creativ
wirtschaft austria.
Biography

Andrea
Markus Beckedahl is a co-founder of newthinking commu-
nications GmbH and as such a consultant on many issues of our

Gerin
digital society and online strategies. In collaboration with Andrea
Goetzke, who is responsible for international collabo-rations and

Goetzke
works as a copywriter and project manager for newthink-ing, he
works on projects such as “re:publica” or “Open everything”.
RELATED LINKS
microgiants.com Andrea Goetzke works in the field of open source strategies
and topics on digital cultural societies. She has managed projects

Trautenberger
suchs as the series if events “openeverything Berlin” and “all-
2gethernow” - a discourse on new strategies for a society rich in

Creative Commons
music and culture.

iN Open Design Examples

The Berlin-based designer Ronen Kadushin is one of the pioneers of


open design. Already quite early he experimented with publishing
RELATED LINKS
his raw data under a Creative Commons license. This is what moti-
Creative Commons Basics newthinking-communications.de
vated him: “It should encourage designers to share their creativity
and to create a collection of high quality products.” Thus he sha-
res the objects he designed such as furniture or lamps online under
a non-commercial CC license. Owners and users of a laser cutter
The emergence of Creative Commons licenses (CC) CC enables the creator of a work to predefine dif- can manufacture the products using the digital template, e.g. laser
and the Creative Commons movement have to be un- ferent licensing possibilities on a step-by-step basis. In digital design communities Creative Commons licenses were al- machining them from a steel sheet and manually forming the final
derstood as closely related to the massive growth of Thus exchanging and using licenses can be simpli- ready in use at a rather early stage, e.g. for sharing clip art images, product. In this way computer-controlled production technologies
the Internet and the currently newly developed col- fied significantly – and without any tedious license graphics or photos on platforms such as flickr.com. Yet what is re- and manual work go hand in hand.
laborative forms of work. Digitization and the easy research or contract negotiations. So everybody can ally interesting are the first steps out into the material design world
exchange of texts and images mark a paradigm shift freely use a work, or the licensing rights can be re- of real objects. More and more projects, experiments and examples The CC-BY-NC license grants the right to use for private (non-com-
with regard to copying and the way we deal with copy- stricted for further usage (see illustration below). Yet for how the open source idea can be carried over into the real world mercial) purposes if all derivative works are shared under a license
righted works. CC also provides the possibility to specify the com- can be subsumed under the notion of “open design”. identical to the license that governs the original work. If you want
mercial usage of a work. to commercially produce the objects, you have to conclude a con-
The creation (Schöpferprinzip, a central principle of Creative Commons is a US-based non government organization tract with the designer.
German copyright law) of a work is in principle pro- “ that has been publishing standardized license texts for copyright-
tected by national and international copyright law TO ALLOW ARTISTS, CREATORS, ed content since 2001. What is so special about it is the fact that ronen-kadushin.com/
and does not need any separate registration. What is these licenses have meanwhile been adapted to the respective na- Yet Kadushin mainly produces and distributes his objects in a con-
TEACHERS, JOURNALISTS AND
regulated there, is first and foremost authorship and tional copyright laws in more than 50 countries and their clauses ventional manner. Publicly sharing the designs under a CC license
SCIENTISTS TO SHARE THINGS IN is just an additional distribution channel. Along with the crea-
not the various ways of using a work. Usage rights and freedoms are in force everywhere. The person who takes center
for a work must always be negotiated separately, of- A SIMPLE AND LAWFUL MANNER stage is the creator, who can grant certain freedoms to use his or her tions of other designers his works are available on platforms such
ten with the help of lawyers. These conditions often USING THE OPEN NETWORK work. With the help of a license kit the creator chooses if the work as “Movisi – The inspirational furniture store”. The raw designs
stand in the way of free, flexible and straightforward PROVIDED BY THE INTERNET. can be used commercially or non-commercially, if it can be remixed can be found on his website, but also on platforms such as “flexible
communication between creative people. or not and if the same conditions shall apply for the remixes (i.e. any stream”.

resulting copies or adaptations are also bound by the same licens-
Yoichi Ito
The core of copyright as we know it today is more ing agreement) as specified in the copyleft principle from the world Digital distribution of the designs under a CC license facilitates de-
than 150 years old. Today’s copyright too cannot keep of free software. The only condition in all six Creative Commons centralized production and distribution. Thus the designs can be
pace with the social and technological developments Only the use of Creative Commons or related software licenses is the following: The creator must always be named as a found in countries where designers otherwise would have never ex-
and needs to be adapted in fundamental ways. For licenses, such as GNU-GPL, facilitates the creation source. Free software with its manifold licenses has been the model ported their products nor would have advertised for themselves. So
this reason the CC principle was developed in the of complex collaborative projects such as LINUX or for the idea of Creative Commons licenses. “All rights reserved” of if somebody finds a design there and is interested in producing it, he
USA in 2001. Lawrence Lessig, a law professor at other open source projects. But Creative Commons classic copyright has turned into “Some rights reserved”. So crea- or she can experiment with the design for a start and then possibly
the Stanford Law School, contributed substantially does not only help create social works of art but is tors can enter their works into a large shared pool of knowledge and agree on jointly producing it with the designer.
to the implementation of the concept and today it is also a tool for working in small groups or on/with the creativity, and in the best case scenario, the works can be further
supported by a broad Creative Commons movement. Internet. processed without any further inquiry and additional agreements. to be continued on page 25
Seite 24 Creative Industries Convention Seite 25 Creative Industries Convention Markus Beckedahl / Andrea Goetzke
2011 2011

biografie
Hannes Walter Due to his childhood ex-
perience in his father’s smithy Hannes Walter Continued from page 23
RELATED LINKS has always been highly interested in the crafts.
fluid-forms.com As a trained electrical engineer he discovered openwear.org
the possibilities of huge laser-cutting facilities Pamoyo also supports the openwear

Markus
when working as a 3D CAD designer. After
community. Openwear is a platform
working in product development in the footwear
industry for a while he studied Media Design. experimenting with new collaborative

Beckedahl/
That’s when he joined the real and virtual world and open approaches to both the pro-
to launch www.fluid-forms.com. As one of the
duction and distribution of fashion.
two co-founders and CEO of the company he

Andrea
is responsible for product development and For this openwear worded their own

Hannes
Photo: Karin Lernbeiß organization. For this reason he is particularly license, which is similar to the CC li-

Goetzke
interested in digital production processes and
creatively linking up different people and fields
censes, but in addition aims at esta-
of research. blishing an open and collaborative
openwear brand. For example, you are Software and platforms for docu-
obliged to publish a derivative design mentation, sharing and collaborative

Walter
in the openwear community. This is further development of designs for ob-
part of this specific agreement (http:// jects, hardware and fashion are vital
openwear.org/info/license). http://fa- tools in the open design process. A lot
shionreloaded.com/ is still up-and-coming. Such software
Pamoyo.com tools and platforms should, on the one
ible, aesthetically appealing and economically viable. An essential The Berlin-based label Pamoyo in- arduino.cc hand, enable us to come up with doc-
element of such design systems can be found on e.g. fluid-forms.com troduces the ideas of open design into The Arduino project is becoming umentation of a plan that facilitates

Designer and or n-e-r-v-o-u-s.com: the intuitive and easy-to-use user interfaces.


With their help the customers become the co-designers of their in-
the world of fashion. It aims at creating
sustainably produced fashion based on
more and more popular among design-
ers and artists. The platform consists of
its full reproduction but, on the other,
allow for the creation of derivative de-
a little more dividual products. When the program logic, as in the case of n-e-r- public domain patterns and designs. hardware and software and has been signs. Last but not least, they should
v-o-u-s.com, is published under an appropriate Creative Commons “Live green, look good“ is Pamoyo’s developed further as an open source be able to handle authorship issues.
license, the open source software and open design cycle comes full motto, and Pamoyo wants to be more project since 2001. Its core elements are (Which change was added by which
Within the present economic system no individual designer piece is circle as this code can also be copied and manipulated ad libitum. than just a fashion label. “For all those a simple microcontroller which can be user?)
in demand but rather a product that solves a problem for as many As it is all about free production data the democratization of pro- who want to create their own fashion triggered with a rather simple develop-
customers as possible. The digital revolution has led to a total virtu- duction plays an important role. In the current post-industrial rev- patterns instructions are available as ment environment. While the develop- makerbot.com
alization where knowledge about production and forms are created olution mass production is being replaced by individual production to produce one’s own favourite Pamoyo ment environment was licensed under The Makerbot project offers another
and communicated in the form of CAD data. Let us assume some- carried out from the living room. This can be done by open source style; e.g. to breathe new life into the the GNU GPL, the hardware design outlook on future trends. The company
one wants to publicly share such a CAD file. Thus within a demo- production machines such as makerbot.com, by online services such worn-out T-shirt you simply cannot was published under the Creative Com- of the same name produces an open-
cratized design system – we can safely call it open design – the roles as i.materialise.com or by production networks such as makerfacto- live without” – this is how the makers mons ShareAlike license, which grants source rapid prototyping 3D printer.
of designer and producer, marketer and customer, blur. For this re- ry.com or cloudfab.com. of the label explain one of their mo- extensive freedom of usage, so that the With this device it is possible to pro-
ason a redefinition of these terms might make sense. tives. The goal is to build a community CAD files can be developed further and duce plastic objects up to maximum
At the same time platforms such as ponoko.com and shapeways. of designers and people with a sense of shared. dimensions of 10x10x15 cm at afforda-
Already the act of sharing this file makes this evident. Platforms com also offer marketing opportunities for the individually crea- style in general who are interested in ble prices and thus print out 3D designs
such as thingiverse.com, ponoko.com or shapeways.com are online ted and possibly even individually produced designs. In this way the philosophy of openness and sustai- Arduino products are extensively in plastic. The Makerbot printers are
platforms that have been conceived with sharing production files the boundaries between designer, customer, producer and marketer nability. http://flexiblestream.org/ used at art schools for creating interac- sold as assembly kits (and they are, by
for physical products in mind. If the file is publicly shared under totally blur. The notion of prosumer, i.e. a term blending ‘producer’ tive installations and the hacker com- the way, themselves open design prod-
an appropriate license, it can be downloaded and manipulated at and ‘consumer’ has become common usage for this. When they use CC licenses for their munity too has quickly accepted the ucts, i.e. they are permanently devel-
pleasure. This is the starting point for collective or evolutionary de- patterns the people behind Pamoyo project and contributed its share to its oped further by a community). A large
sign where various co-designers – i.e. designers rather in the sense want, among other things, to acknowl- success in recent years. community of designers has gathered
of agents – work on a design and good design prevails automatically “ edge the creative process and make around 3D printing technology who
as it is more frequently manipulated and improved. As to be seen it visible – a process that started out fritzing.org share their designs and further develop
quite well on thingiverse.com, this system leads to mashups of mul-
Each and every a long time before me, the designer, Building on Arduino the Fritzing the technology. The company-owned
tiple already well-functioning parts. possible form or and still is a long way from comple- project at the Fachhochschule Pots- platform Thingiverse enables users to

variant is functional, tion when I have completed my design. dam – University of Applied Sciences publish their documentation and raw
For several reasons CAD files are increasingly being created with Further activities such as clothing up- is developing software and a commu- data and to collaboratively develop
program code specifically created for this purpose rather than with producible, aestheti- cycling events shall encourage users to nity with the help of which users can them further.
full software solutions and the mouse. Depending on the type of cally appealing and reveal the producers in themselves to a document and collaboratively develop
coding this form of design is called generative design, parametric greater extent. Is it the designer’s role further prototypes. Moreover, Fritzing
design or creative coding. Here the coder is at the same time design-
economically to sketch out or deliver finished prod- is said to facilitate the creation of PCB
er and his or her code does not define any fixed product shape but viable. ucts or rather to provide help and ad- layouts for professional production.
a large number of possible shapes. The term meta design has been vice for other people in their aesthetic At the same time this platform serves
suggested for this space of possibilities, which is for logical reasons ” work and to inspire these people’s own as a possible application scenario for
defined in a way that each and every shape is functional, produc- Hannes Walter creativity with his or her designs? hands-on electronics teaching. to be continued on page 27
Seite 26 Creative Industries Convention Seite 27 Creative Industries Convention
2011 2011

Biography continued from page 25

Yochai Benkler is a law professor at the Harvard Law School


<http://en.wikipedia.org/wiki/Harvard_University>. In his book

Markus
The Wealth of Networks and the essay “Coase‘s Penguin”, among
other publications, he deals with questions pertaining to Internet
production and copyrights.

Beckedahl/
Yochai Andrea
Photo: http://www.flickr.com/Fotos/joi/538158535/

Goetzke
Benkler „Today innovation sume that there is a business model that can put the
Photo: http://www.gutestun.com/copyme/?p=88
by GUTESTUN production Berlin

thingiverse.com * Pots and info material are permanent- These examples illustrate that CC licenses are used for
is coming from all production of information and cultural goods to good
The designs on the Thingiverse plat- ly improved – and thus of the working different reasons and for different uses in the field of
use. This model is based on exclusion and paying for
directions“ cultural goods. Yet this is far from being the only mo-
form are published under CC licenses.
People experiment with new possibil-
basis for all people involved
* It inspires many people to work in the
the design of physical objects. Some share their designs
in addition to traditional local production, as a source
del.
ities of 3D printing and the creation composting business of inspiration for others, to advertise themselves in
RELATED LINKS
benkler.org of modified and technically improved * It tackles the waste problem in India order to maybe establish new contacts this way etc (as
fold perspectives and modes of expres- E.g. two thirds of the software industry’s turnovers
works is more often than not clearly on a much broader basis is the case with Ronen Kadushin or the fashion label
sion, in a new form of popular culture. are generated with services that do not depend on
welcome. The more people deal with a Nevertheless there will be still enough Pamoyo). Others aim at improving a design by means
copyrights. In the music business the labels main-
design and check out how an object can work on the local level. of collaborative work, as is the case with many design-
In which ways have the new collabo- How does this affect the economy? ly make money with copyrights. Musicians primari-
be technically improved, the more fully ers of 3D printers or Arduino hackers. Design proj-
rative modes of production changed our Benkler: Today innovation is coming ly make money with live shows, which have nothing
developed a printing template eventu- But the idea of open design also pene- ects that are collaboratively laid out from scratch,
culture? from all possible directions. Before, to do with copyrights. When peer-to-peer networks
ally becomes. E.g. already on the home- trates further into other communities. like Makerbot perhaps, are not yet that widespread.
Benkler: The pool of people who can innovation came predominantly from shook the traditional copy system, the record industry
page you can find the category “Newest OpenDrawCommunity wants to create http://odc.betahaus.de/
actively participate in the production enterprises and was market-driven. To- fell into crisis. Yet today artists have more possibili-
Derivatives”. a shared pool for the creation of etch
of information and cultural goods day we see that significant innovation ties than ever before, they can do what they want and
templates for model railways which What we see now are tentative first steps and open
has radically widened. The industri- comes from the periphery. Wiki, blog- make money with live concerts or develop other busi-
dailydump.org can be made available for private use design pioneers are drawing additional attention due
al model of information production, ging and peer-to-peer software, for ex- ness opportunities.
Another illustrative example for the under a Creative Commons license. to a still small market which can easily be kept track
which appeared in the nineteenth ample. Today innovation does not only
use of CC licenses for open design in of. But more and more young designers are taking the
century, requires a high amount of happen within an enterprise or within The text printed here is an excerpt from a longer in-
practice comes from a small business en.wikipedia.org/wiki/Falab philosophy behind open design, sharing and collabo-
costs for the production and distribu- the frame of the copyright and patent terview on the occasion of the ars electronica, Linz,
in India. The Daily Dump offers com- In contrast to open source software, ration, for granted. Open design has come to stay.
tion of cultural goods. Due to incre- system anymore. It develops from social in 2008, which was also published in the ORF Futu-
ased mobility and broadcasting the interaction and collaboration. posters made of Terracotta, plus plenty where everybody can work on a com-
rezone.
distribution opportunities have been of information on the subject of com- puter at home, the production of design
extended too. Both the cost and the Thus a new form of competition arises “ posting. The entire business model, the objects always requires materials and
design of the pots, info material and all in many cases specific tools, from sol-
We are in the

coverage have increased. Those who for enterprises. For example, the music
had sufficient funding to create an industry had to deal with peer-to-peer sorts of other items used in the business dering irons and sewing machines to
midst of a techno- process, such as aprons etc, are public- laser cutters and 3D printers. Thus,
effective production and distributi- file sharing. At the same time also many
on system could also decide who says
what to whom with which authority.
business opportunities arise for enter-
prises. So Google incorporated Blogger.
logical, economic and
organizational trans-
ly available on the Internet under a CC
license. Prospective business partners
along with the open design movement,
we have also seen the emergence of
OPEN
And Google’s PageRank too defines rel- formation that allows
us to renegotiate the
can experiment with the material; if
they want to open their own shop and
places where tools can be collabo-
ratively used. In many countries of the
DESIGN
HAS
evance primarily in terms of what is in-
The Internet has led to an inversion of teresting for the people. terms of freedom, enter a business relationship with Dai- world there are meanwhile so called

justice, and
COME TO
the funding structure. Today we have ly Dump, they have to make a contract Fab Labs, which make tools for the
with the parent company. production of open design objects
a billion people who have the means to The new modes of production also ques- productivity in the
STAY
produce, store and circulate informa- tion traditional business models, which available. Open Design City in Berlin
information society.
tion. The new productive communities are based on copyrights. So where do If this business is successful it can is one such example.
neither need a business model nor pro- peer production and copyrights tread ” achieve much more than only one sing-
prietary rights to participate in cultural
production. This has resulted in mani-
on each other’s toes?
Benkler: Copyrights basically as-
Yochai Bwnkler
le small composting business. So what
can be achieved? ”
Seite 28 Creative Industries Convention Georg Russegger Seite 29 Creative Industries Convention Pre Bettis
2011 2011

Biography
RELATED LINKS Biography
Georg Russegger is a software developer, curator, media and communication scholar. As an artist
brepettis.com
he uses the pseudonym of Grischinka Teufl. He lives and works in Vienna and Tokyo. Currently he is Bre Pettis is an entrepreneur, video blogger and foun-
Scientific Manager at Kunstuniversität Linz, AT. der of Makerbot Industries. Bre is also known for DIY
video podcasts for MAKE  and for the History Hacker
pilot on the History Channel. He is one of the founders
of the Brooklyn - based hacker space NYC Resistor.

Bre
Photo: Patrick Dax

Georg
Russegger Pettis
The Future of
Aleatory Working At Home
Design Models

tion dispositions and cultures of inter- In a interview with cnn, you where talking about
action, complexity design has now more democratizing manufacturing - could you describe
My idea of design in the given context than ever become a fundamental and what you mean by that?
is one of an artificial process (Poiesis) global requirement for humankind. Smartject Our mission with MakerBot is to bring the tools of Photo: Scott Beale / Laughing Squid
of conceiving and creating possible Collaboration models between humans Hybrid program consisting manufacturing to the masses. We‘re dedicated to sup-
realities. But I don’t refer to “artifici- and machines can only be perpetuat- of subject culture and modi- porting creative people so they can make anything.
ality” as opposed to “naturalness” be- ed within these data and information We got started hacking on 3D printers so that we
fications of artifacts, collabo-
cause we cannot make this distinction structures, if access and possibilities of could afford to have a 3D printer and then we decided
ratively coupled in project
so easily in a highly complex neural modification and intervention are, as to make it so that everyone could have one.
dispositions A small machine, ...
network of invention such as the hu- a matter of principle, laid out open for
man brain. According to Herbert A. communities and projects, so that the Makerbot is a huge success - who is buying this ... not bigger than a microwave which can produce everything you need for
Simon’s seminal work, engineering, complexity associated to them can be Smartifacts machine?
everyday life – sounds like a science-fiction novel, doesn’t it? But already
today we can see what will be taken for granted in many households in the
medicine, economy, architecture and kept manageable and developable in the Semi-intelligent, multi-senso- It‘s a mix. It‘s mostly programmers, engineers, tin- foreseeable future. The replicator of Star Trek, which “replicated“ food
art do not deal with necessities but long run. Computerized and automated rially networked and partially kering moms and dads, and regular folks that want to and everyday consumer goods still was an idealistic thought experiment
with contingencies, i.e. contexts that systems are increasingly being deplo- automated soft- and hardware live in the future. but the projects that have been underway in the DIY scene for the past
three years are bringing us a big step closer to this vision of the future.
operate with the transformation of un- yed in order to relate human producti- agents in media-integrated
likely things into probabilities hence vity especially to the fields of invention How do people use it in their business - or do people
interaction environments and Founder Bre Pettis describes the idea behind it as follows: “We want to
frequently under conditions of aleatory and design. To achieve this we test, de- create new business opportunities by using a Maker- democratize manufacturing ... and therefore we developed the MakerBot
configurations of information self assembling kit ...... it´s about personal manufacturing“. In another
moments (coincidences). In this short velop and apply smart, i.e. intelligent, Bot?
interview, which can be found on the Shapeways website, Bre Pettis
text contribution I am going to focus on clever, ingenious, shrewd, skillful and Most people use a MakerBot for their own satisfac- outlines its differences to the two other comparable projects: “The main
the question how things can be (design) elegant or resourceful methods, in or- tion and to make the things that they need but there difference between a MakerBot Cupcake CNC and a RepRap is how much
with particular reference to the human der to put the complexity around us, time it takes to make one. The RepRap project is an academic research
are a bunch of people using a MakerBot in their busi-
project and it can take a few months to gather the materials and then put
capabilities and knowledge cultures which results from computer-assist- ness. My favorite is when people come up with a pro- a RepRap together and then a lot of experimentation to get it to print. The
linked to this, which claim so called ed operating systems and living envi- RELATED LINKS duct and sell it. I‘ve seen everything from camera MakerBot CupCake CNC is a kit and can be printing things out after a
datadandy.net
openness for themselves. ronments, to good use in an innovative accessories to iPod docks. People also use it to make weekend of assembly with a friend.“
Along with commercially distributing the MakerBot assembly kit, the
manner. parts for other 3D printers like the RepRap and then
founders of MakerBot also run a platform for sharing and exchanging 3D
Proceeding on the reality of sociocul- sell those parts on eBay. Also, when used in design designs – Thingiverse.
tural everyday life which is increas- Although this starting point is marked shops it gets used to make prototypes for mass manu-
in principle by the linking of human With these projects the idea of independent self-supply has indeed come
ingly being negotiated in digitally factured things.
within reach. You can build your own home manufactory and, in addition,
networked, multi-sensorial codified and non-human powers, it manifests you can deliver commissioned work for others whenever there are surplus
and computer-centered communica- a shift in the material relationships, to be continued on page 30 Bre Pettis in a conversation with Gerin Trautenberger. time and resources available.
Seite 30 Creative Industries Convention Georg Russegger Seite 31 Creative Industries Convention Mark Frauenfelder
2011 2011

Georg
Biography


Mark Frauenfelder is a blog-

Russegger
ger, illustrator, and journalist.

Complexity design He is founder and editor-in-


chief of MAKE magazine and
has now more than ever co-editor of the collaborative

Mark
continued from page 28
before become a fundamental weblog Boing Boing.

and global requirement


for humankind.

Frauenfelder
attention performance, attendance models and colla-
Georg Russegger
borative relations between these agents, which no lon-
ger can be classified along the lines of the traditional
distinction between subject and object. It is in the re-
production of skills rather than in the replication of pro-
ducts where I see the foundations of the abilities which
gain significance under the paradigm of open design.
social and cultural codes existing de-
signs are transformed in such a way
do it yourself innovation
Already in 1982 Serge Moscovici noted in this respect that they are transferred into novel
that: “manpower is modeled by skills and abilities, versions or variants in the form of a
by a code that provides it with a leeway to work in a reconfiguration of existing offers. This In this context aleatory moments and
RELATED LINKS
given frame”. In project-related design environments fundamental formability is an impor- situations, which can be cross-read
boingboing.net
(cf. Flusser 1989, Faßler 1999) this updated open sour- tant basis for further development and as synonyms for combinatory coinci- makezine.com
ce coding of ability models and working methods is the creation of dynamic norms and dences and loss of control that goes Eventually 3D printers will become as commonplace in people‘s ho-
increasingly being transformed in a way that the pro- standards. In the recent human design along with them, the center action is mes and offices as laser printers are today. But in the meantime,
ject participants’ own skills become communicatively, history, which was and still is marked applied in form of a ludic turn within websites like Ponoko.com and Shapeways.com are the equivalent
collaboratively and normatively linkable and acces- by media evolution, the shift from creation processes – which claims a In the last couple of years do-it-yourselfers have gained access to of desktop publishing service bureaus. For a small fee you can send
sible, in the form of design and production processes, highly standardized design processes fundamental error-friendliness and a myriad of new tools and services to help them design, prototype, your 3D design to Ponoko.com and Shapeways.com and have them
techniques being edited and presented in line with towards normative yet open source sys- dynamics of modification in the pro- fund, manufacture, and sell the things they make. Most of these print out a model in plastic, metal, or other material. These ser-
Open Cast objectives. tems marks a fundamental paradigm duction processes of open design as it tools and services are free or very inexpensive, and they hint at a vice bureaus will also manufacture and sell your product to anyone
shift in design processes. places its emphasis on playing or ex- future in which individuals and small collectives will offer viable around the world who wants one.
These basically highly dynamic forms of cooperation perimentalizing – a known innovati- alternatives to mass-produced goods.
and co-organization in project communities are ar- What takes center stage in this study is on strategy but definitely one that has Most of the things that DIYers make are funded out-of-pocket. But
ranged by information and design programs in short- a life form (or form of survival) which I to be revisited in explorations for the When I went to work in 1985 at Memorex as a disk drive design en- for more ambitious garage entrepreneurs, websites like Kickstarter.
term or medium-term models in order to be concen- call Smartject. As a hybrid socio-cul- future. Here, coincidence plays a more gineer, I designed components on a drafting table with pencil and com allow DIYers to post requests for project funding. The next
trated in material contexts. Project sense is always tural program of bio-neuronally and and more important role, as it does paper. In 1986 the company installed a CAD/CAM system, which phase in crowdsource funding will be small scale securities mar-
marked as open (changeable, adaptable, etc) in relati- technologically and medially coupled in all creative processes. Or, as Klaus cost many thousands of dollars per seat with an additional charge kets in which individual investors will share in the profits of finan-
on to the respective know-how of the project commu- bodies it makes use of cultural operat- Mainzer puts it: “The interplay of for every minute anyone used the software. cially successful project.
nities and, due to its flexibility, it is the opposite of the ing systems by applying the method of contingency and redundancy enables
standardized production process because it is fueled self-design. This self-design manifests creativity and innovation” (Mainzer, Today, 3D design programs like Google SketchUp, Blender, and And finally, the Web itself has become the great enabler of do-it-
by heterogeneous skills and techniques of individual itself in the interactive interconnec- 2007). These randomizers will show if Alibre PE are not only much more powerful than the software I yourself innovation. It allows communities of interest to communi-
project participants. Thus design, form and function tion of semi-intelligent agents (Smarti- an open design paradigm can set off was using 25 years ago, they are much cheaper, too. (Alibre PE is cate with each other, greatly accelerating the evolution of designs of
(with regard to the design process) cannot be separa- facts) and multi-senso-mechatronically the artificial introduction of changes $99 and Google SketchUp and Blender are free.) DIYers are using everything from amateur unmanned flying drones to cigar box gui-
ted from both: technology and medium, the software coupled programs. So the Smartject of perspective and thus can be used for these programs to design everything from bicycles to chicken coops tars. The Web also serves as an indexed surplus store where almost
becomes cultureware in the process. This suggests by necessity provides new framework constructively further developing de- to model rocket components. And they are sharing their 3D designs anything anyone would want can be found with a simple search.
that we use “open source intelligence” (Stalder, Hir- conditions and criteria for productivity sign processes and exploring the blind on websites like Thingiverse.com, where other people can download
sh; 2002) in form of complexity design and informati- and life planning which are only over spots inherent in them. What is pre- the designs, modify them, and then make their own versions of pro- In the 19th century people made most of the things that they used
on design based on related knowledge cultures. time transformed into conventions and sently necessary for the terminological ducts using the models. – furniture, clothing, shelter, food. We may see a return to a world
values. Yet these values are not neces- frame of open design is the following: where individuals make many of the things they use every day, but
In this respect the definition of the moddr, who in sarily subject to a logic or causality but To design open and collaborative alea- And the tools that they are using to make these objects are getting be connected to other innovative individuals around the world who
modification cultures not only modifies and extends more and more come into operation in tory processes in such a way that ma- more powerful and cheaper all the time, too. Do you remember when help them realize their goals.
existing design models and systems on the basis of the form of biographical scenography ximum accessibility of (in)formation laser printers, which cost $100 today, used to cost $10,000? A similar
computerized design and production environments which must be understood as a view offers are guaranteed, coupled with thing is happening with manufacturing machines. Low-end laser
but also rebuilds and uses them contrary to their ini- through the eyes of a player on his or models of usable complexity, generate cutters cost about $7000, compared to $20,000 just a couple of years
tial purposes, takes up an important position in open her game – a game whose rules can be globally connectable forms of commu- ago. And 3D printers, such as MakerBot Industries‘ Thing-O-Matic
design prototyping. In the course of the further de- constantly transformed as required or nication and thus new foundations for (a rapid prototyping machine that prints out objects in the same
velopment of existing generations of technological, desired. innovation. kind of plastic that Lego bricks are made of) sell for about $1200.
Seite 32 Creative Industries Convention Manfred Faßler Seite 33 Creative Industries Convention
2011 2011

Manfred Biography

Faßler
Ponoko calls itself „your
personal factory“ and is a small,

4. Is this the betrayal of the online consumption of the living space didn’t
but significant manufacturer
of three-dimensional products
continued from page 14 commons? No. If the creative abun- get in each other’s way. Design subsist- based in Wellington, New Zea-
dance of inconsistency means a lot ed on these highly prolonged asyn- land. It gained some considera-
ble media attention because
to designing web users, they cannot chronies which were alien to or remote
of its unique business model.
exclusively refer to openness. If they from each other. Design had his own Ponoko is one of the first manu-
did, some sort of design per contin- economy of time, although it depended facturers that uses distributed
manufacturing and on-demand
gency or design per click frequency on the market. Yet precisely this has manufacturing.
would at best remain. Designers as broken away. So talking about open-
clickworkers? It is possible that some ness without considering the collapse
3. We cannot rule out that Open De- of us think along these lines. Yet for of temporal and perceptive borders is
Photos: ©Ponoko

sign is a real but virtual cloud of cog- me the artistic, creative, aesthetic, po- something I definitely cannot relate to.
nitive capitalism (T. Negri; Y. Boutang- etic and functional decision for a de-
Moulier). Hence: How is OPEN? What sign is not only more than all this. It

Ponoko
for? I have nothing against openness is something different. It is deliberate
beyond or even against traditional and well-justified differentiation from
hierarchies, institutions and power ego-consuming the big web cake. Pos-
structures. Even less if it is about on- sibly, using Web 2.0 events and product
line structures, online/offline habitats,
neighborly web action, the intelligence
formats is cool, at least cooler than
over-air-conditioned malls and sudo-
5. So how shall we
conceive of design in
of correlations / in correlations. Yet
this is exactly what can only very rare-
rific style shops. But consumption is no
design only because design encourages real time? Timeless? The factory of the future
ly be found on the web pages, forums consumption. Thus this phrase doesn’t
and blogs on the issue of openness express any equation. Design is an op- I guess this won’t work, as taking out products from
that I have viewed. I guess this contin- tion, an expectation; design is billions the open market randomness brings lifetime into
ues on all the more than one hundred of options and expectations. Of course, play. How can we conceive of design between the po-
million websites that call for, present, any design plays in the world league les of offline and online? Design as border-crossing Not only the starting point of the value chain – such A creator can use the digital platform to present
explain and praise open design, open of promise, and of appearance. As op- in a collaborative no-man’s-land, or as an interme- as design and product development – is changed by and sell his designs and cutting plans of a product.
access, open creativity, open whatever posed to the big truths and grand narra- diary? Which economies of time are thinkable? Real the digitization and standardization of interfaces but Customers who like a product design can pay for the
– I wasn’t able to check out all of them. tives that emphasize the >once forever< time/lifetime or real time = lifetime or real time plus also the end of traditional value creation: production. design in the Pomoko online shop and download the
But if openness is linked to creativity, design stands for >forever for once<, for lifetime, or real time minus lifetime? What looks In the near future traditional manufactories and the files. After successfully downloading the files the
or even any variant of design – thus the moment of use and consumption. playful at first is serious web culture. When we read production of small series will follow rules of the game customer can have the product manufactured by the
crosses the borderline between main- And as we deal with a travelling cir- about user generated content today, go in for it and which are completely different from today’s rules. producer of his confidence or by Ponoko. Then it is
tenance and moderated access rights – cus here, travelling consumption, the represent it, we are mediators of complex dynamics packaged and shipped to the customer.
it isn’t first and foremost about market styles are subject to change. Only for where collapse is no day-to-day event but the cri- The present picture of productive holdings is either
and consumption anymore. Then the this reason can design disappear and sis of our concepts of control and design more than marked by the craftsmanship of a family business or Thus the radical new approach exemplified by Pono-
inventing and designing subject not reappear in a different shape, or, rare- apparent. Our web present isn’t marked by open- specialized departments of medium-sized companies. ko promises the division of design, payment and pro-
only has to differentiate him- or her- ly, turn into a classic, beyond its initial ness anymore but by “competing paradigms” (Nina Within these structures traditional working tech- duction. So a product can be designed in Europe, it is
self from others but also to make his or promise of use. No openness can re- Lilian Etkins). And this competition manifests itself niques are passed down from generation to genera- paid via Ponoko in New Zealand and it is produced in
her design distinctive, one-of-a-kind place this. The singularity of any crea- in all those discussions about knowledge, attention tion or specialized production techniques become the a local production facility in the United States.
and eye-catching. And this means: tion of color, form, function, movement deficits, the dumbing-down through the Internet and unique selling proposition by means of extensive ma-
highlight it. So difference as a brand or use is a double agent: it encourages saving our society (an educated and well-informed chine use in order to be able to produce standardized
merges into the claim for openness. us to consume an offer but, possibly, it society where reflection is encouraged). It’s about products at low cost. These closed systems work ac-
Possibly, community as a project brand is also the vehicle of status advantages interpretative supremacy, patterns of regulation and cording to their own rules and new innovative pro-
is aimed for within the FOSS struc- within different social strata. What is lead concepts. The battle for the virtual topologies, duction or collaborative working models have a hard
tures. Yet this would require commu- even more important is the fact that it the political and economical reach, is in full swing, time asserting themselves within these structures
nity design – not in the fashion of Se- can evoke changes in our perception or not only since documentation of the cyber attack
cond Life but with a similar gesture. perhaps support socio-political pro- on nuclear facilities in the Iran, which are run with One project that aims to break this closed cycle is a
So the question >WHERE is OPEN?< grams such as the architectural ideal of Siemens software, has been available. And this has a small startup from New Zealand named Ponoko. Po-
turns into >HOW is OPEN?<, or into the functionalism of the nineteen twenties considerable impact on the discussion of the aesthe- noko call themselves digital fabricators who want to RELATED LINKS
following question: Who on the Inter- – light, air and sun. This worked out tics and pragmatics of openness. offer new freedoms to creators, and new possibilities ponoko.com
net shuts the door, for how long and for because the times of the social func- of participation in the design process to buyers.
which people? tions, the designs, and the times of the to be continued on page 34
Seite 34 Creative Industries Convention Manfred Faßler Seite 35 Creative Industries Convention
2011 2011

Biography

Continued from page 32 wienett is an online marketplace for local handicraft and
design products. The platform was founded by Anita Posch
and Martina Gruber in 2007. What wienett aims for is sel-
ling one-of-a-kind handmade and sustainable products and

8. We have to
making them available for the public at large via sales exhibi-
tions.

find a different
approach.

wienett
Consumption has moved to the top of
the list of issues.
7. Linguistic help to describe this What I want to propose is to eventually
was provided by Alvin Toffler, with talk about what’s happening: about
Photo: Susanne Jakszus
“prosumer”, hence the merging of consumption, about experimental
6. Only a quick glance on backs of books and into “producer” and “consumer”. In his consumption, about converging con-
handwerk 3.0
digital archives reveals that we are still looking for a book The Third Wave (1980) he respon- sumption and performance-enhancing
coherent understanding of digital transformations of ded with this term to the end of serial consumption. It’s not noble lounge or
our everyday life in the information age. The unas- mass production seeing the emergence seminar room reflection that calls for
suming library in my office alone is filled with design of a stronger product and market po- the slowdown and selection of informa- wienett was founded as an online marketplace for - Production in the region
words such as cyberspace, smartmobs, virtual real- wer of the consumer. In recent years a tion streams but the consuming body: handicraft and design created by small businesses. - Fair working conditions
ities, intelligent environments, science of the artifi- successor of this neologism emerged – it is the biochemistry of perception, of More than three years ago, its two founders, Anita - Ecological aspects
cial, visual intelligence, networks, scaled networks, the “produser”, a combination of “pro- fun, of sensomotorics, of recognition, of Posch und Martina Gruber, had the idea to create a - Products that last
geospaces, evolutionary algorithms, post social time, ducer” and “user”. the dull or electrifying thought. In this sales platform for local products. What wienett aims - Handicraft products, i.e. handmade products
cultural evolution, artificial intelligence, glocali- This is a response to the creative and case switching from communication for is selling one-of-a-kind handmade and sustainab- - Guarantee the continued existence of the small
sation, second modernity, games, e-sports, Space In- collaborative participation required in to consumption means taking altered le products and making them available for the public businesses
vaders, homo ludens, screenagers, Interface I, II, III user-controlled projects. In these proj- conditions of context seriously. What at large via sales exhibitions.
and time and time again media, communication, in- ects information is not only dissemi- takes center stage is learning & selec- At the same time wienett is a community of small
formation, les immateriaux, cyborgs, weblogs, social nated but it is provided with semantic tive consumption. This covers the con- businesses and creative people who jointly run and New Crafts
software, Second Life. We abandon the questions that markers. Content is created, informa- sumption of data, information, images further develop the online platform.
result in these terms as quickly as we consume the tion and content is collected. They pro- and communities. Learning is a change We, the wienett team, coined the term HANDWERK
terms and some of their points and learn about them. vide the structural frame for the inter- of behavioral possibilities that outlasts On the basis of our experiences with wienett and in 3.0 in the frame of a project and as the title of a sales
Above all, what we learn from them, slowly but never- temporal consumption of information. time. It is initiated by experience and collaboration with a large number of small-scale pro- exhibition in summer 2009. What we mean with
theless: The world’s experimental cultures cannot be This can be found in the fields of open observation, use and reflection. It won’t ducers we created the manifesto Handwerk 3.0 for HANDWERK 3.0 is the renaissance of crafts among
reduced to things, and the latter cannot be reduced to source software, computer games, file be immediately and easily make sense the wienett platform in summer 2009. the ‘neue Selbstständige’ (i.e. the new self-employed, a
materials and functions. Things are conceived, have sharing, video hosting, photo sharing, to everyone to hear of the consump- term that only applies to Austria) and entrepreneurs.
programmatic and generative kinship relations to us platforms such as Flickr, Wikipedia tion of informational group life. But for These include crafts such as bookbinding, shoe mak-
human beings, and, more recently, they even think, and real-time sharing. Although dif- a couple of years already the problem New Work ing, jewelry design, textile and furniture design etc.
are networked and interactive in a cybernetic sense. ferent in focus they nevertheless build hasn’t only been about data, image,
Do we have an idea, a concept, or several ideas and upon a small number of universal basic film and information streams that peo- What lasts longer is what counts for us. HANDWERK 3.0 demands independent and high
concepts that might help us to explain the pressing principles. ple expose themselves recklessly to. In the wienett online shop you find a large selection of quality design, product sustainability and ethical
questions of the present life of our species? No, we are This directs our attention to different Meanwhile it seems that communities sustainably produced products from the region. Nei- manufacture. 3.0 refers to the appreciation of work as
still looking for them. Understandably. For 40 years formats of information transformation and content networks represent a haz- ther people nor the environment have been exploited we claim it. It must be self-determined and positive,
of digital media stand against 4,000 years of analog and links up questions pertaining con- ard similar to the immense volumes of for the products we bring to market. This is what we and it must create values – for the producers too. Thus
explanations of God and the world, hence 1% against sumption to the product and its pro- data. consider important. we ask for the end of the exploitation of all the people
99%. Pointing out that nowadays not only a small duction. The concept underlying this We are talking about content overload working self-employed, not only of those who work in
bunch of wise guys but billions of clever friends par- assumes that information consumption (Steve Hardagon), content overdose the creative field. Entrepreneurs create jobs, creativi-
ticipate can be well justified though but this is also is commons-based, that it consists of (Rob Blatt), or social network overdose. ty derives from diversity.
where the difficulties actually begin, as these friends peer-to-peer relations and that inno- In the context of the social media hype
have no common home, no common city, no perma- vation is guaranteed by creative com- we are talking of overload caused by 3.0 also stands for innovation within the crafts –and
nent territory. The digital classical age begins with mons. This comes close to the model of social networks, of an overdose of rela- here, first and foremost, for the further development
RELATED LINKS
the end of the Neolithic Period. Moreover, the friends, endogenous growth as proposed by the tionships. Who would have thought five wienett.at of existing and available manual skills by means of
fans and communities are no displaced people but Portuguese economist Sérgio Rebelo years ago that at some point in the fu- fresh approaches and with a focus on their actual
fall in the categories of nomads, driven people, exper- in 1991 but won’t take us any further ture an overdose of the social is brought application. In this respect we remove creations and
imental people, developers or beta testers. How can forward if we want to find an answer forward as criticism of digital changes products from their traditionally known contexts and
we speak of culture, of social systems, when there is to the following question: What kind of of the world as we know it? Overdose? newly interpret and develop them (as prototypes). The
no final test, no guarantee that it works and no perma- correlations are we talking about when Wasn’t the social of the past centuries final result is, ideally, a new, marketable, individual
nent functional dependencies? So what are we talk- talking about information-based hu- and local product.
ing about when talking about design? man lifestyles? to be continued on page 36
Seite 36 Creative Industries Convention Manfred Faßler Seite 37 Creative Industries Convention
2011 2011

Photo: www.happylab.at © INNOC

Continued from page 34


The creative
RELATED LINKS
paradox of design opendesignnow.org
consuming content, petertroxler.net
the self-consuming
openness that always
aims for a new Photo: Light bottles http://www.flickr.com/photos/fablabamsterdam/
event. 9. Has this still anything to do with

Peter
” culture, economy and society, with po-
litics and the public? If yes, in which
Manfred Faßler Biography
sense? If no, is there any change we
Peter Troxler is an inde-
can embrace? If no again: What drives pendent researcher at the

Troxler
the Holy Grail of modernity, which is us? Which rules do we follow? Or are intersection of business ad-
ministration, society and
being invoked now to save what can the rules only options anymore, shouts sumption can be translated from the
technology. His interest and
still be saved? Hence, no OPENNESS from the sewer or from the roadside? individual decision into a network or expertise are in management
but conventional CLOSEDNESS? And And which options do we support? In group decision. This might not make systems, such as quality and
knowledge management.
what should this be? And how can 2005 Michel Bauwens addressed this sense to everyone: group consumption.
Currently he is editor of the
OPEN COMMUNITY DESIGN positi- issue in his book Peer to Peer and Hu- In this way the intertemporal, prepar- book Open Design Now – Why
on itself in this matter? man Evolution, thus discussing what ative consumption could be translated Design Can No Longer Be

What we hear from the direction of di- he called integral processes of infor- into interactive consumption. Possibly, THE PROLIFERATION OF Exclusive.

gital communities are proposals that


only relate to the communities them-
mation use. The gist of it: Leave off all
attitudes of observation from the out-
this wording contradicts our common-
sensical feeling for language, as we
FAB LABS
selves – which is logical. A little bit of side. In 2006 Chris Anderson published are used to understand consumption
technological assistance is added to the The Long Tail, which was subtitled exclusively on an individual or micro-
content overdose: ping.fm, for simul- How Endless Choice Is Creating Unli- economical level. Interactive consump-
taneous news updates, TweetDeck, to mited Demand. Both approaches shif- tion focuses on networking and puts the
With the advent of digital fabrication technology, what used to be What makes Fab Labs different from just any
select the forwards of the news, RSS, ted our attention to processes whose individual’s satisfaction on the waiting
called ‘shared machine shops’ and hackerspaces are becoming the in- shared machine shop is that they explicitly subscribe
to be able to read blogs, websites and formats are unclear or not yet exist- list. Thus we have achieved a threefold
cubators of the digital age: Fab Lab, short for fabrication laboratory. to a common charter that firmly institutes Fab Labs
updates in a structured way. ing. In a way as if the consumption of definition of consumption: As uninten-
as a global network of local labs, stipulates open ac-
Yet there is indeed reason to fear that information created the information tional storing of future possibilities,
Based on a concept developed by Neil Gershenfeld at the MIT, cess, and establishes peer learning as a core feature.
we fail in the social aspect of the net- economy, which in its turn, creates the as current preservation of the working
these initiatives are typically centred around workshops equipped
works; that we fail in the social, as if consumption of information, one could power and adaptation to given condi- with relatively inexpensive, digitally controlled fabrication machi- The charter makes Fab Labs the ideal places to
social software betrayed the social. speak of integral consumption and of tions, and as the production and main- nes such as laser cutters, CNC routers and 3D printers. Users produ- practice open design, as it requires that ‘designs and
Shall a society which is differentiated “intertemporal consumption” (A. Stob- tenance of interactive group processes. ce two- and three-dimensional things that once could only be made processes developed in fab labs must remain available
along the lines of class and function be be 1991).
ideologically activated against social This new format of consumption con- 10. Not user generated content but
using equipment that cost hundreds of thousands of Euros. They use
digital drawings and open-source software to control the machines;
for individual use’. Beyond that it allows intellectual
property protection ‘however you choose’. Even more,
networks? tradicts the classic theory of the pre- content consuming design to achieve and they build electronic circuits and digital gadgets. the charter explicitly continues that ‘commercial ac-
Over the past decades of digital over- servation of the current working pow- content generated design. It is about tivities can be incubated in fab labs’. Yet it cautions
whelming we still haven’t learnt to keep er – as productive consumption was the creative paradox of design con- From a handful of Fab Labs in 2004 the network has grown to against potential conflict with open access, and en-
the right distance from the switches, formulated from John Stuart Mill to suming content or: the openness that over fifty active labs with as many in preparation. Some of the labs courages business activity to both grow beyond the
ports, hard-discs, soft-, hard- and wet- Karl Marx. Thus neither management consumes itself, that always aims for are part of an educational institution, be it a high school or universi- lab. Successful businesses should give back to the in-
ware items, information streams and scientists nor socialists got themselves a new event. So, which community are ty, some act as business incubators for inventors and tinkerers, and ventors, labs, and networks that contributed to their
data that allows us to switch from the into this so far. The idea behind the we looking for, which one do we really others have found their place as catalysers for artists, designers and success.
aesthetics of information to intelligent term “intertemporal consumption“, as want and dream of, design and pro- other creative minds.
consumption, to conceive a condition used by Stobbe and others, is a decision gram? Then openness means: to adapt Fab Labs incorporate an interesting mix of char-
of life organized around information. to save up money and accrue interest. to the heterogeneity of both the origin The Alpine region has been relatively slow in taking up the con- acteristics that might seem contradictory at first, but
We talked and we are still talking of Hence we deal with a rational indivi- of ideas and the future of projects. So, cept of Fab Labs. The Ars Electronica Center, Linz, operates a Fab might well be considered the best practical approx-
interactivity, immersion, participati- dual decision. Future production and no randomized design but the respon- Lab, equipped with a small selection of digital production tools and imation of what Yochai Benkler describes as com-
on, deliberative or direct democracy, distribution shall be influenced. sibility to design the forms of open- geared more towards playful learning than open design. The Vienna mons-based peer production that gives more people
creativity – yet there is a fundamental Yet this term can also be used in a dif- ness with an open civilization in mind. Happylab – founded in 2006 as an innovation incubator, later hacker- more control over their productivity in a self-directed
lack of discourse around the economic, ferent sense, i.e. as consumption with- Hence, WHERE is OPEN? In the per- space – has recently been rebranded as a FabLab. The first Fab Lab and community-oriented way, essentially the basis of
normative, legal, ethic and competitive out a clear goal in mind, as random or manently changing forms of collabora- in Switzerland has just opened in Lucerne, and a few more labs are open design.
condition of informational contexts. networked consumption. For this, con- tion between the people. planned at the University of Erlangen-Nuremberg and in Munich.

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