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Camera Practical & Lighting

 Have an eye for a different perspective


 SEE THROUGH
 Find your own meanings

The basic Video Camera- SONY DSR PD 170


# Front panel- Lens- Rec lamp-Mic
# Top Panel- Handle/grip- Rec/Zoom lever- Preview menu- End search
# Bottom panel- Base plate slot
# Back panel- Battery- Eyepiece/ Diaopter- White balance- Gain- Shutter-
Menu dial- Audio balance
# Left panel- LCD- Menu pad- focus/ zoom/ aperture rings- ND-
Auto/ manual/ infinity- Audio panel/ Phantom power-
Memory card slot
# Right panel- Cassette deck- Battery eject lever- Jack panel-
Audio Cable/ channel slots

On location…
*Confirm the blockings/props/delivery/action and technicality with the crew and
continuity- light up the location-set the props and lights
*Set the tripod- stand in the ‘y’- fix the base plate- load the camera with the lens facing
up- set the bubble- set the handle- check menu settings- white balance- deep focus- set
the frame (size/ angle-etc. re-check the audio levels and lights- dry take- final take

Features of light…
 While working with light, you will probably be surprised how many of its
features are already familiar from everyday experience. Let us now consciously
try and appreciate some of these features. Features Like:

 Direction
 Quality / Intensity
 Evenness
 Contrast
 Colour
 Source
High key
High key images have a predominance of white and tend to look bright & airy. High key
lighting is often (but not always) soft, and detail is generally low. In nature high key
lighting is found in fog & snow, where even shadows are light due to the amount of
reflected light bouncing around

Low key
Low key images have by their very nature very little light in them. Contrast is usually
high and the lighting hard. Low key lighting can create a very moody atmosphere and is
often used to this effect. The most obvious setting for low key lighting is night time, but
it can also be found in other situations such as storms and in interiors.

Everything about light…

 Light- form of energy- part of the spectrum of


electro-magnetic waves that travel in wave form.

 Other waves include X-rays, Infrared and Ultraviolet


(can be photographed), Gamma rays-
lights is distinct because we can see i

 Measured in nano-metres-nm, distance between waves determine color


 400nm> short- blue/violet
 700nm> longer-red
 VIBGYOR
 Incident and reflected light> surface is important in this context

Absorbed/ reflected/transmitted light can be…


1. Scattered by a diffuser- prism
2. Focused- Lens
3. Bent- mirrors/reflectors
4. Gathered- bowl reflector
5. Stopped- opaque object-silhouette
6. Broken- pattern-leaves
Three point lighting…

 Three-point lighting is a standard method used in visual media


by using three separate positions to create contrast between the
background and center object soas to give a three dimensional
appearance.

 The Key Light, as the name suggests, shines directly upon


the subject and serves as its principal illuminator;more than
anything else, the strength, color and angle of the key
determines the shot's overall lighting design.

 In indoor shots, the key is commonly a specialized lamp, or a


camera's flash. In outdoor daytime shots, the SUN often
serves as the key light.

 The Fill Light also shines on the subject, but from a side
angle relative to the key and is often placed at a lower
position than the key (about at the level of the subject's face).
It balances the key by illuminating shaded surfaces. It is
usually softer and less bright to a flood. Not using a fill at all
can result in stark contrasts (due to shadows) across the
subject's surface,

 The Back Light (a.k.a. the rim, hair, or shoulder light)


shines on the subject from behind, often (but not necessarily)
to one side or the other. It gives the subject a rim of light,
serving to separate the subject from the background and
highlighting contours.

 The Kicker is a light used to illuminate the background and


create depth.