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Introduction If you have numbered figures, the Damage Tracker is useful for
This variant is designed to fully automate the Overlord actions for keeping track of monster damage.
co-op and solo play within a campaign or single quest.
The Open Group Randomizer can be used for determining open
Automated Overlord cards are used to determine monster figure groups, Overlord decks, and Plot decks.
actions during the Overlord turn. One card can determine a
figure's target, actions, and when an ability is used. The cards The 10-sided dice are used for rolling percentages on the Open
can also make other multiple choice decisions for the Overlord. Group Randomizer.
The Automated Overlord uses a system called Priorities to BGG user BibloAtBagEnd has created an on-line version of the
determine targets. These Priorities give direction for each figure, Open Group Randomizer. This link also contains a randomizer for
and will vary depending on the encounter or which Automated the V2 cards, which is ignored for V3. You can find it at:
Overlord card is drawn.
http://cgi.lairoflith.com/redjak-descent/
This version 3 variant does not replace the version 2 variant.
Instead, it is an offshoot that offers a different experience. V3 BGG user Percepter has a variant that brings First Edition style
was created with consideration of feedback from the BGG dungeon delving to the Second Edition game. Percepter's
community. This version should give players the experience of Legendary Play Variant rules incorporate RedJak's Automated
playing against a tougher Overlord than in V2. Overlord Variant for solo and co-op play. You can find Percepter's
variant at:
Unless otherwise stated, normal Descent Second Edition rules
apply. http://boardgamegeek.com/filepage/101698/legendary-play-
variant-rules-first-edition-style-d
Necessary components to play this variant are this rulebook, and
a printed copy of the 34 cards. These can be found on my Google The DelvenDeep Dungeon is an expansion for RedJak's
Drive at: Automated Overlord Variant. It offers a dungeon-crawling, hack-
and-slash experience through a randomized dungeon campaign.
https://drive.google.com/folderview?id=0BzpR1- You can find DelvenDeep on BGG at the link below, and on my
5sN2wASlZIQk9iclFYSGc&usp=sharing Google Drive.
You will also find a copy of the rulebook that marks changes from http://boardgamegeek.com/filepage/110386/redjaks-automated-
the previous version in red. This file is titled Marked Edits v3.xx. overlord-variant-delvendeep-expa
In this document 'Overlord card' refers to the standard Overlord The card set is available for order from Printer's Studio. This set
cards. 'Automated Overlord card' refers to the special Overlord is current as of 2/4/2015. The finish is linen, so if you prefer
cards in this variant, and will be abbreviated as 'AO card'. glossy finish, remember to change it.
I would like to thank Nerdook for his variants. His work inspired http://www.printerstudio.com/products/pro_project_render.aspx?
me to create my own. I would also like to give credit to type=BAD7275F80A1BD73&order=95261E739D3C07AB1423962
Maartend's idea for the Priority system. Also BilboAtBagEnd, 39D3CD814&id=039E24CDF0E3334B4217D0171128F2FFB0EE66
Meyberg, Percepter, and Ezekiel for their contributions. As well as 1390B39BCBB3FBFDADDC731DE5CE4B410790A158DA
all the other members of the community who have given
feedback to help improve this variant.
Automated Overlord Card Anatomy
You will find the files for these optional components in the
Descent Second Edition Files section on BGG. They are also on Random
my Google Drive. Number
1
Priority: The main target for the activated figure's actions. See Rumors
the Priority section for more details. Draw three cards from the Rumor deck and place them in the
Overlord play area.
Sub-Priority: The secondary targets for the activated figure's
actions. See the Priority section for more details. Overlord Controller
If playing co-op, designate one player to run the Overlord. If you
Actions: The order of actions for the activated figure. See the can't decide on one player, then the last player to activate their
Automated Overlord Card Actions section for more details. hero during the hero turn will run the Overlord for the following
Overlord turn.
Random Number: A number used to make random decisions.
Hero Tokens
If playing a two-hero game (without Allies), each player chooses
Campaign Setup two hero token colors for their character.
AO Deck
Before starting the campaign, you will need to build the AO deck. Choosing Quests
The AO deck consists of all hero token cards, plus a number of If the Overlord wins a quest, use the following rules to choose
Blitz cards. The more Blitz cards added to the AO deck, the the next quest.
higher chance the Overlord has to issue a focused attack on the
weakest hero. The Shadow Rune
For Act I, count the number of available Act I quests, starting
There are two options for building the AO deck: from the top of the list. Draw an AO card. The Random Number
on the AO card will be the number of the Act I quest to play next.
1. Fixed Difficulty: The players choose the number of Blitz
cards to add to the AO deck. There must be a minimum of three For Act II, count the number of available Act II quests, starting
Blitz cards. More Blitz cards will give the Overlord an increased from the top of the list. Draw an AO card. The Random Number
chance to focus on the weaker heroes, as well as gain more on the AO card will be the number of the Act II quest to play
threat. next.
2. Increasing Difficulty: The players initially add three Blitz Labyrinth of Ruin
cards to the AO deck. During the campaign, whenever the For Act I, draw an AO card. If the Random Number is a 1 or a 2,
Overlord loses a quest, add one Blitz card to the AO deck. The then the left-hand quest in the list is chosen. If the Random
Overlord does not gain a Blitz card when losing the introductory Number is a 3 or a 4, then the right-hand quest in the list is
quest. chosen.
Overlord Basic Deck For Act II, count the quests available from left to right in the top
Choose one Basic Overlord deck by drawing an AO card. If the row, then left to right in the bottom row. When the Overlord
Random Number on the card is odd, choose the Basic I deck. If chooses which quest to play next, draw an AO card. The Random
the Random Number is even, choose the Basic II deck. Number on the card will be the next Act II quest to play.
2
Placing Monster Groups When the trigger for a Trap card occurs, draw an AO card. If the
Follow any encounter-specific rules for placing monster figures Priority or first sub-Priority matches the hero triggering the card,
first. or a Blitz card is drawn, then the Trap card is played. Otherwise,
the card is not played and remains revealed. This is to prevent
Figures are placed in the corners of their designated map tile. players from predicting when they will trigger Traps. If the Trap
The first figure is placed on the numbered corner, with additional triggers on movement, then the AO card is drawn when the hero
figures placed in the other corners clockwise from the first. If moves into the first empty space during each uninterrupted
there is already a figure or token in the corner, then place the movement phase. Trap cards are only checked for activation once
monster in the nearest available space. per trigger action.
In the case where there is no numbered corner on the tile, then For example: A hero does a move action and gains 6 movement
choose the nearest corner to the heroes and continue as above. points. The hero then begins to move in order to position himself
next to a monster figure. When the hero moves into the first
empty space, a check is made to see if the trap card triggers. If
Drawing Automated Overlord Cards the trap doesn't trigger, then the hero finishes his movement
An AO card is drawn whenever the Overlord activates a figure. phase. The hero moves 4 spaces to move adjacent to the
That figure then uses the card to determine its actions. monster figure. The hero then interrupts his movement to attack
the monster figure. After attacking, the hero continues moving.
An AO card can also be drawn whenever the Overlord needs to Since this second movement is a new movement phase, another
make a decision outside of figure activation. The card's Priority check is made when the hero moves into the first empty space to
can be used to decide the outcome. see if the trap card triggers.
For example: The Shadow of Doubt card is activated at the end of Like the Overlord hand, the hero stack remains in play in its
the Overlord turn and requires choosing one hero to play it on. To current state when moving to encounter 2 of a quest.
determine which hero to give the card to, draw an AO card and
use the card's Priority as the target.
Priority
Once an AO card is resolved, it is placed in the discard pile. Priority is assigned using the hero token symbols. The top hero
Reshuffle the discard pile when the AO deck runs out of cards. token symbol of an AO card indicates the main Priority when the
Overlord or a monster figure chooses a target. If the main
Priority on the card doesn't exist or is not in range for an action,
Overlord Cards then use the first sub-Priority on the card as the target. If there
Overlord Turn is still no eligible target, then use the next sub-Priority, and so
At the start of a quest, the Overlord draws Overlord cards equal on.
to the number of heroes. These cards are placed in a stack, face
up, in the order drawn. This is the Overlord hand. Any new cards If no hero is in range for an action, then the closest hero-
drawn are placed face up on the bottom of this stack. controlled figure with the most damage takes Priority.
At any time during the Overlord turn, if the trigger for the top Objective Priority is a special Priority not indicated on the AO
card in the Overlord hand occurs, then it is played. cards. If a figure has a particular objective as indicated by the
encounter rules, then that figure will always have Objective as a
At any time, if the top card is one that can only logically be main priority. Priorities indicated on an AO card will be secondary
played on the hero turn (a trap, monster rolling defense die, for that figure (starting with the main Priority). A figure with
etc.), then the card is removed from the Overlord hand. The card Objective Priority will take action as indicated in the encounter
is placed face up in a new pile called the hero stack. Any new rules to complete its objective. See Appendix C for suggested
cards added to the hero stack are placed face up at the bottom of Objective Priority for each encounter. If the objective is not in
this stack. range for an attack action, then the Priorities on the AO card will
apply for that action. A figure with Objective Priority will always
At the end of the Overlord turn, after any end of turn Overlord use its engage action to move towards the objective.
cards have been played, move the top card in the Overlord hand
to the bottom of the stack. Heroes carrying an objective will become an Objective Priority
target.
Hero Turn
During the hero turn, Overlord cards will be played first from the The Blitz card is a special card that gives figures Damage Priority.
hero stack. If the trigger for the top card in the hero stack It is described in the Blitz section.
occurs, then the card is played. At the end of the hero turn, after
any end of turn Overlord cards have been played, move the top Monster figures check for Priority in this order:
card in the hero stack to the bottom of the stack.
1. Objective
Any valid card (such as Dark Fortune) on the top of the Overlord 2. AO Card Priority
hand that triggers during the hero turn will be played. 3. Closest AO Card sub-Priority
4. Closest with most damage
3
Hero-Controlled Figures A figure with Objective Priority will always move to engage the
Familiars, Conjurer Images, and other attackable hero “pets” are closest Objective target, regardless of other targets. If a figure
given priority per their master's hero token. For example: If the with Objective Priority has two actions remaining when resolving
AO card indicates a Nercromancer as a Priority target, then the an Engage action, then it will use both its actions to engage the
Necromancer's familiar is also a Priority target. Otherwise, target if necessary.
familiars are ignored unless they are the closest available target.
If the Objective Priority target is not attackable, then the engage
In a 4-hero game, the allies Raythen and Serena are only range for the target will be whatever range is necessary to
considered for Priority if they are the only closest available Interact with the target.
target. In a 2- or 3-hero game, Raythen and Serena are assigned
hero tokens and are treated just like player heroes for purposes For example: If the objective for the figure is to exit off the map,
of Priority. then the engage range will be whatever movement is necessary
to move off the map through the exit.
Guards and other encounter-specific tokens or figures controlled
by the heroes are not considered priority targets unless specified If there are multiple Hero Objective Priority targets that can be
otherwise in the encounter rules or Appendix C. They are treated reached in one Engage action, then use the Priority and Sub-
as possible closest available targets if no other priority targets Priorities on the AO card to determine which target is engaged.
are available. Targets will be chosen in the order listed on the AE card.
4
When activating a figure, draw an AO card to determine its If given a choice between multiple locations to place a figure
Priority and action order. Remember that a figure with a specific when reinforcing, the Overlord will choose whichever location is
objective as written in the encounter rules automatically has closest to an objective. Otherwise, choose whichever location is
Objective Priority. closest to the heroes.
At any time during the encounter, if the trigger for the top Plot
Surges card occurs, and the Overlord has enough threat tokens
Surges are spent logically, determined in the order listed below. available, then the activation cost is paid and the card is played.
Skip any options that do not offer a benefit to the figure. For Do not reveal the next Plot card in the hand.
example: If a figure has a surge to give +1 range, it makes no
sense to use it if the figure has already rolled enough range. At the start of each Overlord turn, the next Plot card in the hand
is revealed. If there is an existing revealed Plot card on the hand,
1. Hero Skills: The figure spends G when certain hero skills then it is placed face down on the bottom of the Plot hand.
or abilities require the figure to spend G in order to
attack. All Plot cards exhaust when played, and refresh at the start of the
2. Range: The figure spends G on additional range if the Overlord turn unless otherwise specified on the card. When a
figure did not roll enough range to hit with the attack. card refreshes, it is put on the bottom of the Plot hand. When the
3. Special: The figure spends G on special abilities that will base card refreshes, it remains in the Overlord's play area.
have an effect on the target.
4. Pierce: The figure spends G on a Pierce when one or Cards that trigger after setup or at the start of an encounter can
more I have been rolled by the target. be played at any time during the encounter. They do not refresh
5. Damage: When a figure spends G on H, apply the G until the end of the encounter.
with the highest H bonus first.
A summon agent card can be played at any time during the
encounter. The summon agent card does not refresh. If the agent
Rumors is defeated, then the summon agent card is returned to the Plot
At any time, if the trigger for a non-quest rumor card occurs, deck at the end of the encounter. If the agent is still in play at
then it is played. The heroes can choose any available rumor the end of the encounter, then the summon agent card is
quests per the standard rules. returned to the Plot hand.
At the end of each quest, the Overlord adds a new Plot card to
the Plot hand. Shuffle the Plot deck and draw the top card. Add
Reinforcements
this card to the Overlord's Plot hand. Adding a new Plot card does
When placing reinforcements, unless otherwise stated in the
not cost the Overlord any XP or threat tokens.
encounter rules, the Overlord will place available master
monsters first. Figures will spawn on the tile number, or the
closest adjacent space. If the tile does not have a number, then
the figure will be placed on a space closest to the heroes.
5
Threat Tokens If an Overlord card would allow the Overlord to choose a card
The Overlord gains one threat token each time a Blitz card is from the Overlord deck or discard pile, draw the top card from
drawn. The Overlord does not gain threat tokens by any other the deck or discard pile instead.
means.
If the Overlord is given the choice to remove or deny the heroes
The Overlord discards all threat tokens during the shopping step a Search Item or Shop Item card, then the Overlord will choose
of the campaign phase. the highest gold value card. The Treasure Chest and Secret Room
cards will always be chosen over other cards.
In the rare case that the Overlord has to make a choice between
Fortune Tokens
5 or 6 options, roll the blue attack die. The X represents the
When the Overlord spends any amount of threat tokens to
number 1.
activate a Plot card, the players receive one threat token to give
to one hero.
If the Overlord is given the option to reroll a die (such as with a
Dark Fortune card), then the Overlord will do so if the following
Fortune tokens are distributed to the hero that currently has the
occurs:
least amount of fortune tokens. If there is a tie, draw an AO card
and use the Priority to determine who gets the token.
1. An X is rolled on the attack die
2. No hearts are rolled on a power die
Heroes discard all fortune tokens during the shopping step of the
3. No shields are rolled on a defense die
campaign phase.
For cards or effects that require choosing a monster or monster
group, draw an AO card and use the Random Number to
Spending Overlord XP determine the monster group. Draw another AO card to choose a
At the end of each quest, the Overlord will spend all available XP monster within that group, if necessary.
to purchase new cards for the Overlord hand.
6
Now that the goblin is carrying a bundle of crops, its objective The zombie group activates. The master zombie activates first,
changes. The goblin now has an Objective Priority to move off the and an AO card is drawn. The AO card has a Priority that matches
map through the exit with the crops. The third action on the card the Conjurer's hero token. The first action on the card is Engage,
is Ability. The goblin does not have an ability to activate, so this so the zombie moves adjacent to the Conjurer.
step is ignored. Since all action steps on the card have been
used, we start again at the top of the list. The first action on the The next action on the AO card is Attack. The zombie attacks the
card is Engage, so the goblin will move up to its speed towards Conjurer and dice are rolled for the attack. This triggers the Dark
the exit and end its turn. Might card on top of the Overlord hand and it is played, giving
the zombie an additional surge on his attack roll. The next
Surges Overlord card in the hand is Word of Pain. Since the Word of Pain
A goblin archer is facing two heroes, a Necromancer and a does not activate until the end of the Overlord turn, it is ignored
Treasure Hunter, the Necromancer's familiar is also in play. for now. The rest of the zombies complete their activation.
The goblin starts his turn and an AO card is drawn. The card's Because the top card in the Overlord hand triggers at the end of
Priority indicates the hero token of the Necromancer. The goblin the Overlord turn, the Word of Pain is played. The next card in
has no Objective Priority, so the Necromancer (and her familiar) the Overlord hand is Poison Dart, and it is placed face up at the
becomes the goblin's Priority target. The familiar is the closer bottom of the hero stack (in this case, it is the only card in the
target, at 4 spaces away. hero stack). The next card in the Overlord hand is another Dark
Might. Since an end of turn Overlord card was just played, the
The first action on the card is Ability. The goblin has no abilities, Dark Might remains on the top of the Overlord hand to be
so this step is skipped. available for the next Overlord turn.
7
Raythen Castle Daerion 1
Concealment: Place the highest gold value card on the bottom All monster groups: Villagers
of the Search deck. If the OL has a threat token available at the Castle Daerion 2
start of the OL turn, then spend it to refresh this card and return All monster groups: Sir Palamon
it to the Plot hand.
Cursed Treasure: The second part of this card triggers only at Dawnblade 1
the end of the first encounter in a quest. This card remains in All monster groups: Hero closest to Arcite's Tomb
play when it is refreshed. Dawnblade 2
Guarded Treasure: The second part of this card triggers only at All monster groups (except shadow dragons): Hero carrying
the end of the first encounter in a quest. Dawnblade
Alric: Duskblade – Wardstone
Rylan Olliven Shadow dragons: Entrance
Deceitful Scribe: Play this card during an encounter and set it
aside to be used at the end of the quest. Death On The Wing 1
False Informant: Play this card during an encounter and set it Overlord: Before the heroes enter the canyon, place boulders in
aside to be used at the next Travel step. an empty space closest to the heroes. Once the heroes enter the
Merchants' Guild: Play this card during an encounter and set it canyon, place boulders adjacent to a hero closest to the exit. Any
aside to be used at the next Shopping step. Place one threat hero with only one empty adjacent space next to them is given
token on the card. Choose the highest cost item. priority.
Thieves' Guild: Place the highest gold cost item on the bottom Death On The Wing 2
of the search deck. A Treasure Chest or Secret Passage is All monster groups: Guards
considered highest cost.
Desecrated Tomb 1
Skarn All monster groups: Hero closest to Entrance
Possessive Nature: Use this card if the Skarn agent is in play. Desecrated Tomb 2
Unkown Origin: Use this card if the Skarn agent is in play. Alric: Duskblade – Khorayt
All monster groups: Hero carrying Dawnblade
Splig
Scavenge: The Overlord immediately gains the threat token Enduring The Elements 1
instead of placing it on the card. All monster groups: Unlocked stone – Entrance or Exit while
carrying stone
Valyndra Enduring The Elements 2
Guardians Of The Hoard: Draw an AO card. The Overlord will All monster groups: Hero not in Laboratory
put a number of threat tokens from the supply onto this card
equal to the Random Number. Fat Goblin 1
Mine All Mine: This card will only be played at the end of the Goblin archers: Bundle of crops – Exit while carrying crops
first encounter of a qust. All monster groups: Hero carrying bundle of crops
Fat Goblin 2
Verminous Goblin archers: Pick up prisoner – Drop prisoner adjacent to Splig
Always Watching: This card is not used. Remove it from the in Torture Chamber
Plot deck. Splig: Interrogate prisoner in Torture Chamber - Exit while
Into The Shadows: Exhaust this card when used (it can only be carrying Fredrick
used to add one monster). After a hero rests, and the second
part of this card is triggered, the card refreshes and is placed on First Blood
the bottom of the Plot hand. Goblin archers: Exit
Frozen Spire 1
Appendix C: Objective Priority Quick Reference Ruin: Marked spaces on far side of bridge
Frozen Spire 2
This list outlines possible Objective Priorities for each quest. Feel All monster groups: Marked space on exit – Hero carrying
free to determine different Objective Priorities according to your Frederick
own interpretation.
Gryvorn Unleashed 1
The Shadow Rune All monster groups: Ritual components – Entrance or Exit while
carrying ritual components
Blood Of Heroes 1 Lieutenants: Search tokens (if closer than ritual component)
All monster groups: Hero who has not had blood collected – Gryvorn Unleashed 2
Entrance or Exit while carrying blood No Objective Priority
Blood Of Heroes 2
All monster groups: Hero carrying Heinrich Man Who Would Be King 1
Eliza: Heinrich Splig: Exit
Man Who Would Be King 2
Cardinal's Plight 1 No Objective Priority
Merick: Gravestone – Raise zombie
Zombies: Exit Masquerade Ball 1
Cardinal's Plight 2 All monster groups: Unmask guest – Exit while escorting guest
Zombies: Cardinal Koth Masquerade Ball 2
Eliza: Exit
8
Monster's Hoard 1 Fury Of The Tempest 1
All monster groups: Frederick Splig: Water space – Entrance
Monster's Hoard 2 All monster groups: Hero closest to Exit
All monster groups: Hero carrying Trueshot Fury Of The Tempest 2
Splig, Goblin archers: Unrevealed objective token – Blue
Ritual Of Shadows 1 objective token
Flesh moulders: Merick Splig (not carrying Gauntlets of Spite): Goblin archer carrying
Ritual of Shadows 2 blue objective token
Merick: Entrance Goblin archers (carrying blue objective token): Splig
All monster groups: Hero carrying Gauntlets of Power
Overlord Revealed Splig: Exit while carrying Gauntlets of Spite
Master monsters, Zachareth: Shadow Key – Exit while carrying
Shadow Key Gathering Foretold 1
All monster groups: Hero closest to Serena before she is rescued
Shadow Vault Gathering Foretold 2
Zachareth: Casket – Exit while carrying casket All monster groups: Hero that has not been defeated yet
9
Tipping The Scales Price Of Power 1
Ariad: Hero carrying lowest weight Tristayne: Captive scholar
All monster groups: Hero carrying weight Price Of Power 2
All monster groups: Hero that has not been defeated yet
Web Of Power
Ariad (before transformation): X spot Rat-Thing King 1
All monster groups (while Ariad is on X spot): Ariad Rat swarms: Exit
Queen Ariad (after transformation): Exit Rat-Thing King 2
All monster groups: Ixzhod – Hero carrying Shadow Plotter
Incident
All monster groups: Celia Rumor and Mini-Campaign Quests
10
Ghost Town
Master monsters: Slain villager
Master Flesh Moulder: Revealed slain villager
All monster groups: Survivor
Gold Digger
All monster groups: Knocked out hero – Jorem's Discovery - Exit
Valyndra/Shadow: Miner
My House, My Rules
Skarn: Spell scar – Entrance
Rude Awakening
All monster groups: Survivor that is not wounded – Innkeeper
Fire Imps: Inn
Source Of Sickness
Bol'Goreth: Search token (if mending talisman hasn't been
found) Mending Talisman – Infested villager – Plague cask – X
space
Master monsters: Infested villager – Plague cask – X space
Plague worms: X space
All monster groups: Hero carrying mending talisman.
Spreading Affliction
Bol'Goreth: Chained infected monster – Exit (if no infected
monsters remain)
Infected monsters: Exit
11