Академический Документы
Профессиональный Документы
Культура Документы
===================================
24/8/2001
by Andrew Jenner
This text file contains a subset of the information available on the official
Digger Remastered website, which can be found at "http://www.digger.org". Also
at this site you can find:
The Digger Extras pack, which contains
The level editor
Extra sets of levels
Digger icons
A screensaver
A utility for grabbing the DIGGER.SCO file from an original Digger floppy
The Digger Java applet
The original Windmill software games (they won't work on modern computers):
Digger
Rollo and the Brush brothers
Conquest
Styx
Conquest
Moonbugs
The Exterminator
Floppy Frenzy
Video Trek 88
Attack on Altair
Styx remastered
Source code
Graphics
Other versions of Digger:
Digger for DOS
Digger for FreeBSD/Linux/SDL
Digger for RiscOS
Digger for 32-bit DOS (with joystick support)
Mailing lists:
The Digger Update mailing list, to get informed about the latest versions
The Digger Chat mailing list, if you also want to chat about Digger
Archives
The Digger Hall of Fame
Links to related websites
Stories from Digger fans
The information in this file is correct to the best of my knowledge. If you
find any mistakes please let me know (contact addresses are at the end of this
file).
Contents
--------
Introduction
Things that are working
Known problems
Controls
Command line options
Frequently Asked Questions
What's new?
Contact details
Thanks to...
Introduction
------------
Digger was originally created by Windmill software in 1983 and released as a
copy-protected, bootable 5.25" floppy disk for the IBM PC. As it requires a
genuine CGA card, it didn't work on modern PCs.
In 1998, I created Digger Remastered, which runs on all PCs with CGA or better
and plays just like the original. It also has many new features, including:
* Exit button
* Optional VGA graphics
* Recording and playback
* Real time speed control
* Keyboard redefinition
* Gauntlet mode
* Two player simultaneous mode
In 1999, Tim Draper ported Digger Remastered to Windows. This is the
documentation file for the Windows version, WinDig.
To run WinDig you need to have Windows 95, 98, ME, NT, 2000 or XP. If you're
running it on Windows NT 4.0 you'll need service pack 3+. (I'm not sure about
previous versions of NT.) DirectX 6 or later is especially recommended as
without it there will be no full-screen mode and a possible performance
penalty. DirectX 8 can be downloaded from Microsoft's website
(http://www.microsoft.com/directx/download.asp) if you don't already have 6 or
later but beware: it is a large download (11Mb).
You'll need at least a 486 to play WinDig, but a Pentium is recommended. A
sound card is also recommended (or you won't be able to hear the sound) as is a
display capable of 256 colours or more.
Known problems
--------------
for version (TD WIN 19990717)
Graphics
* Changing your screen resolution/color depth or starting a full-screen DOS
session while WinDig is running will cause WinDig to crash.
* Colors are a bit strange when the game is running in full-screen mode and the
menus are activated or a dialog box is displayed.
* If Windows is running at 256 color depth and you run WinDig in full-screen
mode, the colors in the main menu screen may occasionally be wrong.
Sound
* The sound might break up/skip a bit more than the DOS/SoundBlaster version.
* The end-of-level tune plays too slowly on some computers (when the music is
on).
* Other programs cannot use the sound card while WinDig is running, even if the
sound in WinDig is turned off.
* If no version of DirectX (DirectSound) is installed on the computer but a
sound card is installed, you will still hear sound and music, however, the
sound may lag behind the action more than it would if DirectSound was
installed.
Other
* Using the /R switch causes WinDig to crash at the end of the game. Use the F8
key or the menus to record your game instead.
* The game continues to run and accept keyboard input even when it is in the
background.
* If WinDig cannot find the level-file specified in the digger.ini file, it may
tack on the .DLF extension (even if the filename already has an extension).
This may eventually cause WinDig to crash at startup. If this happens, erase
the LevelFile= line from the DIGGER.INI file.
This hasn't been tested on very many computers, so I'm sure there are many,
many more problems that I don't know about yet. I apologise if the program
crashes, or locks up your computer or something. But if it does do something
like this, please let me (Tim Draper - tim (at) digger.org) know and I will try
to fix it as quickly as possible.
If you change the sample rate or buffer size in the dialog box, you must
restart the program for the changes to take effect. Don't put anything
unreasonable as the sample rate, since this may cause the program to crash on
start-up. (You can edit the INI file if this happens.)
The 'Asynchronous' option improves the performance of the game while in
Windowed mode only. You may notice that when this is checked, some of the
flashing sprites that you normally see (when pushing bags, etc.) don't flash.
This option has no effect when in Full Screen mode.
Controls
--------
The keys you can use during the game are (by default):
* The cursor keys Up, Down, Left and Right (or 2, 4, 6, 8 on the numeric keypad
if Num-lock is off) to move Digger.
* F1 to fire.
* Space to pause.
* F7 to toggle background music.
* F9 to toggle all sound.
* F10 to return to the title screen.
* T (cheat) to take over whilst playing back a recorded game.
In two player mode the default keys for the second player are:
* W, A, S and Z to move Digger around.
* Tab to fire.
(Apologies to users of non-QWERTY keyboards - I know this is a terrible choice
for you - you'll just have to wait for a version where the keys can be
redefined.)
On the title screen press:
* Esc or N to toggle one or two player mode.
* F8 to save the last game if you didn't put a name on the command line.
* F10 to exit the program.
Joysticks are not yet supported in this version of Digger, but joystick support
is planned for a future version - watch this space!
Q: Is this legal?
A: Yes! Recently the original author of Digger, Rob Sleath, contacted me. He no
longer owns the copyright to Digger (or the other games) but he did retain
the right to use the code for development of other products. He considers
Digger Remastered to be another product, and has granted me copyright to
Digger Remastered, which I have chosen to license under the GNU GPL.
What's New?
-----------
4 Sep 2004: Added lots of new information about Windmill,
pictures and the original source code to Digger and Styx to the website.
14 Mar 2002: Maxim Sobolev released a new version of Unix/SDL Digger.
2 Mar 2002: Added Christian Bird's 3D Digger graphics to the website. Added the
original instructions.
14 Nov 2001: Einar Johan is taking over the hall of fame as of today. He has
big plans for it!
2 Sep 2001: Added the graphics editing package to the download page.
24 Aug 2001: Rewrote the WINDIG.TXT file and the website.
18 Aug 2001: I thoroughly rewrote the DIGGER.TXT file distributed with the DOS
version, removing redundant information and adding some new things. This file
will no longer be synchronized with the website, at least for the moment.
17 Feb 2001: Video Trek 88 added to downloads.
18 Oct 2000: Two new links added to the sidebar - Styx and Sopwith are the
latest games to get the remastering treatment.
13 Apr 2000: Score saving bug in SDL Digger fixed.
7 Apr 2000: Maxim Sobolev's SDL version released, allowing users of FreeBSD and
GNU/Linux to play Digger natively.
8 Feb 2000: Minor bug in level editor fixed (thanks for Mariusz Borkowski for
finding it).
29 Jul 1999: Marek Futrega's Digger Java Applet added to the website.
18 Jul 1999: Major new version of WinDig: CGA graphics, DLF and DRF files on
the menu. The source code to the changes has not been uploaded yet.
11 Jul 1999: Major website redesign and updates to many versions. New level
editor.
24 May 1999: The source code is now available from the website.
6 May 1999: Minor bugfix release. Protected mode version released.
16 Apr 1999: Minor bugfixes in WinDig.
8 Apr 1999: WinDig now doesn't need DirectX at all. DOS Digger will now record
and playback really huge DRF files correctly.
3 Apr 1999: Update to Windows version: now runs correctly in 256 colour mode
and without DirectDraw 6.
2 Apr 1999: More slight bug fixes in DOS version.
1 Apr 1999: Slight bug fixes in both DOS and Windows versions.
28 Mar 1999: Windows 95 version added, thanks to Tim Draper. SoundBlaster music
now works. Various other tweaks and bug fixes.
30 Jan 1999: Bug fix: Recording two-player simultaneous games with the music
off now works properly. If you have any two-player simultaneous recordings
which you want to keep but which now do not playback, send them to me and I'll
see if I can fix them.
28 Jan 1999: Bug fix: You can't lose all your lives in Gauntlet mode any more.
21 Jan 1999: Bug fix: In old-style two-player mode, player one doesn't get all
the points for bags killing monsters.
18 Jan 1999: Bug fix: Digger doesn't stall if you pause for too long.
15 Jan 1999: Unlimited lives (/U) and start at different level (/I) cheat
switches added to Digger at the request of players.
13 Jan 1999: SoundBlaster cards using IRQ numbers 8 to 15 should now work. Bug
with more than 4 spare lives fixed. Vsynch option restored for those with
serious timing problems.
12 Jan 1999: The SoundBlaster sound should now work on genuine SoundBlaster
sound cards. Thanks to Tomer Gabel for finding the cause of this bug.
Recommended extension for level data files changed from .DAT to .DLF.
9 Jan 1999: Yet another bug fix: You now don't die twice if you die whilst
completing a level.
8 Jan 1999: More bugs in old two player mode and keyboard redefinition fixed.
5 Jan 1999: SoundBlaster sound added, although it may not work properly and
there's no background music yet. Bug fixes: Old two player mode now works, and
some bugs in the keyboard redefinition routines have been fixed.
15 Dec 1998: Bug fix: keyboard redefinition in two player simultaneous mode now
works.
13 Dec 1998: Two player simultaneous mode (/2 option) added.
9 Dec 1998: Digger level editor added. This is a Windows program and should be
pretty self explanatory to use, so there isn't any information about how to use
it here.
7 Dec 1998: Bug fix for Gauntlet mode high score table, added /V and /T command
line options to help with timing problems.
25 Nov 1998: Gauntlet mode added.
20 Nov 1998: Minor bug fixes to do with the high scores, playback and taking
over.
18 Nov 1998: Minor timing bug fixed. Major timing bug caused by fixing minor
timing bug fixed.
14 Nov 1998: Hall of fame revamped.
13 Nov 1998: Keyboard redefinition (/K option) added.
4 Nov 1998: New URL: "http://www.digger.org". Minor bug fix for /O option.
21 Oct 1998: Minor changes so you can playback a recording as a screensaver.
18 Oct 1998: Another minor bug fix: you can't score twice for killing one
monster.
17 Oct 1998: Update to RiscOS version: minor bug fixes and sound added.
16 Oct 1998: RiscOS version added. Minor bug fix to DOS version making the
keyboard work more like it did in the original. Speed control and playback
cheat added.
15 Oct 1998: Major new version! Most of the changes are invisible but will help
with future development. However, there are some major new features, including
a greatly improved recording/playback feature, which you will need if you want
to get on the new Hall of Fame.
13 Oct 1998: Digger chat mailing list added. You can subscribe at
"http://www.onelist.com/subscribe.cgi/diggerchat".
22 Sep 1998: Four new sets of levels added in the extra level pack.
8 Sep 1998: Trivia section added in the FAQ list.
7 Aug 1998: If you liked Digger, try Styx, the latest game from Windmill
Software / Andrew Jenner.
28 Jul 1998: DRF compressor program (now obsolete) and DRF files added.
25 Jul 1998: Digger should now run on slower computers.
21 Jul 1998: Minor changes to website and documentation, added counter (see
"http://w116.hitbox.com/Stats?hb=W42904163261" for our statistics.)
20 Jul 1998: Website was redesigned and "What's New?" section was added.
Contact details
---------------
For general information about Digger, contact me. If you have access to email
this is the best way to do it - my address is aj (at) digger.org.
You can also visit my blog at http://www.reenigne.org if you're interested.
For information about WinDig in particular, contact Tim Draper on
tim (at) digger.org.
Thanks to...
------------
Matthias Wermann (matt (at) digger.org) for the very generous donation of the
digger.org domain name and web space. Matthias runs an ISP, the URL of which
is "http://www.emsnet.de".
Avi Ben Zev for setting up the original Digger Chat mailing list and for
getting in touch with Windmill Software.
Jim Leonard (trixter (at) oldskool.org) for all his advice and encouragement.
Windmill Software, for creating the games in the first place.
Finally, thanks to all the Digger fans - without you none of this would be
possible.