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Artlantis 3.

0 Radiosity

This tutorial covers the radiosity parameters found in Artlantis 3.


We will focus on each setting, analyzing their effects on the rendering quality and light
conditions. First, activate the proper checkbox in the Preferences menu to access all the
extended parameters. The radiosity parameters have two main sub-sets.

I. Radiosity expert parameters

1. Accuracy

Defines the precision of the radiosity


calculation. There is a scroll-down menu
that has three pre-defined settings : normal,
medium and high.

Long range slider : defines the distance (in


pixels) between the radiosity sampling points on
the image being calculated.
The area between the radiosity sampling points
are interpolated. The shorter the range the
higher the radiosity quality achieved. Values
from 96 to 8, lower value means more samples
to calculate.

Short range slider : works similarly to the


previous one, but this one defines the special
processing for nearby surfaces. The longer the
range analyzed for this type of process, the
higher the radiosity quality achieved. Values
from 0 to 48, higher value means more samples
to calculate.

2. Lighting

Lighting defines the lighting conditions. Pre-


defined settings for interior or exterior light
conditions can be activated from the scroll
down menu.

Before we continue, a short explanation is


needed here about how radiosity works.
In real life, emitters emit photons. Popping from
object to object, they light our world while losing
their energy as they are partially absorbed by
surfaces.

1. First bounce controls the tone of the 3. Attenuation defines the amount of
bounces that effects the surfaces receiving absorption of the ”energy.” 1.00 means that the
direct light. energy is kept while bouncing toward, while
A higher value means a larger contrast between 0.50 means energy is halved for each bounce. It
the light and shadows. affects the contrast of the radiosity shadows.

2. Next bounces controls the power of the 4. Color bleeding controls the amount of color
bounces after the first bounce. More bounce transferred from surface to surface. Low
produces more energy on the surfaces; a higher valuedesaturates the radiosity calculation.
value means more light on surfaces that receive
indirect light.

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