Zardazik Golem Zardazik is a strange reddish metal which phases through creatures that it wounds. Any metal golem, such as copper (Weird Golems) or iron (Monster Manual p. 170), can be constructed with an zardazik alloy, and gains the following trait. A zardazik golem costs an additional 10,000 gp to construct. Bloodphase. When the golem damages a creature with a melee attack, it can subsequently move through that creature as though it were difficult terrain. This trait does not work against constructs or undead.
Rogue Stone Golem
A stone golem (Monster Manual p. 170) can be partially constructed from rogue stone, an iridescent gem with strange properties. When a rogue stone golem is created, it is designated an anchor – a rogue stone buried under the ground or inside an object. The golem can return to this anchor regardless of where it is, making this construct valuable for fetching items over long distances or even other planes. A rogue stone golem costs an additional 20,000 gp to construct. The golem gains the following additional trait: Rogue Magic. When a spell of 1st level or higher is cast within a 60–foot radius of the golem, roll on the following table before the spell is resolved. d8 Effect 1 The golem changes color, shape, or some other minor alteration occurs. 2 The caster is affected by the levitate spell for 1 minute. 3 It begins to rain heavily in a 20-foot-radius, 60-foot high cylinder centered on the golem. If was already raining, it begins to rain frogs. 4 All magical effects of 3rd-level or lower, within 60 feet of the golem, automatically end. 5 The spell is cast as though it were one level higher (to a miaxmum of 9th level). 6 The golem teleports to an unoccupied space it can see within 60 feet. 7 The caster is blinded until the start of their next turn. 8 The golem recharges its slow action and immediately targets itself with it.
The golem gains the following action option:
Gemjump. The golem teleports to an unoccupied space within 10 feet of its anchor.