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1) Click "File" in the top left 1) Click "⠇" in the top righ
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3) Click "Make a copy"
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SHEETS

There are 10 tabs to this spreadsheet: these Instructions, the Guide, Bill's PC, [NEW] C
PkMn Designer (formerly "Encounter Creator"), DM's Tools, and 4 behind-the-scenes da
pages.
1) Create Pokemon in the "PkMn Designer".
2) Save them to "Bills PC".
3) Select up to 6 from "Bills PC" to take to the "Combat Master".

Read the pop-up comments in the "Guide" to learn more about how to use this spreadsheet!

WARNING: Only edit white cells! All other cells are partially locked. Unless you are
with formula creation, it is advisable to avoid altering their contents.

See the tabs below to access them.

CONTACT

If you have suggestions, feel free to message me in the following ways:


- Email: HappyMyconid@gmail.com
- Reddit: u/HappyMyconid

Last updated on 9/12/2019


CLICK HERE for JOEtheDM's Pokemo
in the top right
re & Export" CLICK HERE for his Pokemon Monster M
ke a copy"
readsheet. CLICK HERE for his Pokemon Monster M
email to use.
CLICK HERE for his Pokemon Monster

e, Bill's PC, [NEW] Combat Master,


hind-the-scenes data and logic
I do not claim ownership of anything related to Pokémon or Dung
Please support the original sources.
No profits are made from the release of this supplem

spreadsheet!

ed. Unless you are proficient


ents.

ays:
OEtheDM's Pokemon 5e Handbook

okemon Monster Manual: Gen I & II

okemon Monster Manual: Gen III & IV

Pokemon Monster Manual: Gen V

of anything related to Poké mon or Dungeons and Dragons.


ease support the original sources.
re made from the release of this supplement.
Encounter Name Difficulty
Hot Mess 5/6

This is the
Location
"Active XP Value
Pokemon".
Viridian Forest These six
Fire 22,600
Pokemon are
Trackpulled
the PP of "Bills
from
Track the HP
this Pokemon's
PC".
that
moves.this
Ninetales
1 Pokemon has
Is this Pokemon
Combat Master
left.
PP 10 15 5 10 5 15 PPby an
afflicted
Who goes first? status
Do
135
HPthey have
any temporary
conditions?
Default:
HP
positive or "Pokemon"
Status
negative Select one of the
modifiers? six Pokemon
from above.
Default: "Type 1"
Initiative and Combat Mods Pokemon Type 1

# Name AC Atk. Save Dmg. Abs.


Ninetales Skittish
Select a move to
1st PC 1 +0 generate
2nd PC 2 +1 Fire
Strength Mod
description and
stats.
3rd Ninetails +2
4th PC 3 -1 PP
5th Vulpix -2
STR Flamethro 10
Dexterity Mod
6th
7th
+1 wer Range
40ft Cone
List planned
8th contingencies if PP
an encounterDEX Quick
9th becomes too Constitution Mod
15
10th difficult or too
easy for your +5 Attack Range
10ft
players here.
PP
Adjustments CON Confuse 5
Intelligence Mod
Ray
INCREASE DIFFICULTY Range
- A few Vulpix appear in aid to their mother +0 60ft
DECREASE DIFFICULTY
- In the process of evading the party, the PP
Ninetails comes across a pond. Several INT Extrasens 10
Wooper pop out of the water to assist the Wisdom Mod
party
- Reduce the number or size of falling -2 ory Range
30ft
branches"
PP
WIS 5
Imprison
Charisma Mod
Range
+1
Imprison
Charisma Mod

+1 30ft

PP
Weather CHA 15
Safeguard Range
None +1 50ft

Use these two


Does the Does the Does the
boxes to
Pokemon havePokemon havePokemon h
temporarily
any temporary any temporary any tempor
override the
modifiers on itsmodifiers on itsmodifiers on
Pokemon's
STAB bonus? Initiative bonus? Armor Clas
Types.

Type 1 Type 2 STAB Init. AC


+0 +0 +0

← Expanding rows 48-60 will reveal stat overrides.


Credit to
RuneHammer.
Is your
encounter
deadly because
damage is high?
Add notes if
Difficulty
Damage things other than
the Pokemon
Disruption
5/6 cause
6/6 3/6 damage
The forest is engulfed in flames caused by the wandering to players.
Players must beat DC 12 Perception checks af
Ninetails! The raging fire is causing trainers and Pokemon alike to
XP Value make DC 12 CON saves or take 1d6 fire dmg. Branches from trees turn in order to maintain communication with t
This Pokemon is
are falling causing trainers and Pokemon alike to make DC 14 DEX Pokemon.
22,600 ready but
saves or take 3d6 bludg. dmg. Ninetails also receives 2x STAB
waiting.
from "Flash Fire" ability.

0 Vulpix 0 Vulpix 0 Empty


Is this Pokemon
15 15
afflicted by an 153 Default: "Nature" PP 15 15 15 3 PP
status Walking,
Choosing a
conditions?
Default: 44 nature will
automatically
Default:
Certain
HP blank
44 Loyalty level will
HP Climbing,
Swimming, and
Is the Pokemon
"Pokemon" Pokemon have "Same-type alter Saving Flying speeds
Status
impact Ability "Proficiency"; Status currently
Select one of the restricted levels, Attack Bonus";Throws and = Dexterity modlisted here
Scores and AC. Level dependent concentrating on
six Pokemon as dictated in Level dependent
DM's suggested "Paralysis"
"Skittish,"
Default: "Type 2" a move?
from above.
Default: "Type 1" JOEtheDM's HP tool. condition cuts
specifically,
Pokemon Type adds 2 What type this
Pokemon Type 1 guide speed by half
+2 to Dex and -2 move is. Only applicableDoes the move

Concentration
(if applicable)
Skittish
Select a move
How to
toLevel
many times
STR. Prof. STAB Loyalty
If it matches
"Type 1" or
Init.
ability choicesSpeed
will appear here.
require an attack
roll? Does it
(rounded down)
AC
Damage
How long does it The score you delivered = dice
generate this move can be "Type 2" of the This choice willcause an
take18 to initiate+6 +4 +0an +5attack 30ftComplete
Walking add
The 17if mod (+
to your d20+ ability
descriptionused
and before Pokemon, affect opponent to score an Damage
How this
close does move? attack
opponent roll.
of the needs STAB,
stats. resting. How long do the additional STAB rolls, save DCs,description
make a saving delivered = dice
the opponent
effects of this bonus will be and damage selected
throw? move
Both? 0 toapplicable)
to tie or beat
+ ability mod (+
need to be to successfully
PP Time Fire move last?
attempt to hit it?
applied to
Strength Saverolls. Neither?Atk.
Atk.Mod Dmg
avoid your attack
STAB, if Held I
You shoot a concentrated gout of flame in
damage.
an 40 foot cone. Any Pokémon caught in applicable)
10 1 Action or effect.
the cone must succeed on a DEX save against your Move DC, taking 2d8 + MOVE fire
Range Duration damage on a failure, or half damage on a success. Any creature that fails the save by Save DC Save Dmg
more than 5 becomes burned.
40ft Cone Instant 15 4d12 + 5
PP Time Normal Dexterity Atk. Atk.Mod Atk. Dmg
15 1 Bonus ActionYou lash out with a quick unarmed strike at a Pokémon in range. As a bonus action, +11 1d10 Features a
you can immediately move and attack a Pokémon in range without taking an attack
Range Duration of opportunity, doing 1d4 normal damage on a hit. Save DC Save Dmg Flash Fire
10ft Instant This Pokémon takes no
Instead, immediately af
PP Time Ghost Dexterity Save Atk.Mod Atk. Dmg
a Fire-type move, or in o
You release a ray of psychic energy meant to confuse an opponent. Choose a target
5 1 Action the STAB on the next Fi
in range. The target must make an INT saving throw against your Move DC or take
Range Duration 1d4 + MOVE ghost damage and become confused. Save DC Save Dmg
60ft Instant 19 2d6 + 5
PP Time Psychic Wisdom Atk. Atk.Mod Atk. Dmg
10 1 Action You create an irritating, damaging sound in the mind of an opponent. Make a ranged +7 6d6 + 1
attack roll against an opponent in range, doing 2d6 + MOVE psychic damage on a hit.
Range Duration If the natural attack roll is 19 or 20, the target flinches. Save DC Save Dmg
30ft Instant

PP Time Psychic Wisdom Save Atk.Mod Atk. Dmg


5 1 Action You create psychic walls within the mind of a target in range. Force the target to
make a WIS saving throw against your Move DC. On a failure, the target is unable to
Range Duration use any Move it knows that is the same as yours for the duration. Save DC Save Dmg
You create psychic walls within the mind of a target in range. Force the target to
make a WIS saving throw against your Move DC. On a failure, the target is unable to
use any Move it knows that is the same as yours for the duration.

30ft 1 Min. 15
PP Time Normal None N/A Atk.Mod Atk. Dmg
15 1 Action You and all allies in range boost their defense. For the duration, anyone affected is
protected from any new negative status conditions.
Range Duration Save DC Save Dmg
Does the
50ft 3 Rds. Does the Does the
Pokemon have Does the Does the Does the Does the
Pokemon havePokemon have
any temporary Pokemon havePokemon Pokemon
have havePokemon h
any temporary any temporary
Does the Does the modifiers on its any temporary any temporary
any temporary any tempor
modifiers on itsmodifiers on its
Pokemon havePokemon haveStrength Mod? Dexterity Mod?Constitution modifiers on itsmodifiers on
modifiers
its on itsmodifiers on
any temporary any temporary Mod? general Attack Attack Damage
general Save Save Dama
modifiers on itsmodifiers on its Mod? output? DC? output?
Initiative bonus? STR
Armor Class? Does DEX the CON
Does the Does the Atk.Mod Atk. Dmg Save DC Save Dmg
Pokemon have
Pokemon havePokemon have
temporary any temporary+0 +0 +0 +0
any temporary MOVE 1
+0 +0 on itsany
modifiers +0 MOVE 2 on its+0
modifiers on itsmodifiers +0 +0 +0
Intelligence
Wisdom Mod? Charisma
MOVE 3 Mod? +0 +0 +0 +0
Mod?
MOVE 4 +0 +0 +0 +0
INT WIS CHA MOVE 5 +0 +0 +0 +0
MOVE 6 +0 +0 +0 +0
+0 +0 +0

0 will reveal stat overrides.


RuneHammer.
Is your
Credit to
encounter
RuneHammer.
deadly because
Is your
you have tight
encounter
control on the
deadly because
length of the
players' plans
encounter? E.g.
may quickly be
failure and
Disruption foiled due to
factors
Duration consequences
3/6 of chaos? occur after 1d4
List those factors
Players and Pokemon have 4d4 rounds to defeat the
here.
rounds. Note
C 12 Perception checks after each Nintetails and begin exiting the forest, or else they make whether players
tain communication with their have freedom of
DC 17 CON saves against smoke inhilation. Three failures time or not here.
and player or Pokemon become incapacitated in the
burning forest.

mpty 0 EmptyConditions will


affect certain
0 Empty
PP stats. PP
lking, When a
mbing, Each species HPof condition is HP Special senses,
imming, and Pokemon has a selected, = ability mods (+
Is the Pokemon Enter current HP such as
ing speeds specific Armor reminder tags proficiency, if
currentlyStatus in top box and Status Status Darkvision,
ed here Class. Only will display the applicable)
concentrating on max HP in Truesight, or
aralysis" "Hardy" and effects. "●" indicates A trainer's
a move? bottom box. Tremor Sense
ndition cuts "Nimble" natures proficiency. Pokemon with 0
will appear here.
eed by half can alter them. *Some HP must be
unded down)
AC
Damage HP Status conditions have
Saving
additional Throws
effects
Senses returned to a
Pokeball or
delivered = dice that could not be succeed 3x DC
mod (+0
IsStrength
the pokemon +1
17
+ ability displayed.
List abilities,
holding an item? Darkvision: 50ft 10 Death Saves.
Damage
STAB, if 135 feats, and other ● +11
Dexterity If 3x successes,
delivered
applicable)= dice important items the Pokemon
+ ability mod (+ Constitution +0
that affect the stabilizes at 0
STAB, if Held Item Intelligence
way the -2 Death Saves
Weaknesses,
=
HP.Ability
If 3x Mods (+
failures,
applicable) Proficiency, if
Wisdom
Pokemon +1 Success
resistances, 0and 0 0 the Pokemon
applicable)
behaves. immunities listed dies.
Charisma +1 Failure 0 0 0 "●" indicates
Feats, such as here.
Proficiency.
"Flash Fire," will
automatically
Features and Feats TypetheMatch-up
update
match-up list.
Skills
Flash Fire Bug 0.5 Acrobatics +5
This Pokémon takes no damage from fire. Dark 1 Animal Handling +1
Instead, immediately after taking a hit from
Dragon 1 Arcana -2
a Fire-type move, or in open flames, double
the STAB on the next Fire-type move. Electric 1 Athletics +1
Fairy 0.5 Deception +1
Fighting 1 History -2
Fire 0 Insight +1
Flying 1 Intimidation +1
Ghost 1 Investigation ● +4
Grass 0.5 Medicine +1
Ground 2 Nature -2
Ice 0.5 Perception ● +7
Normal 1 Performance +1
Poison 1 Persuasion +1
Psychic 1 Religion -2
Rock 2 Sleight of Hand +5
Steel 0.5 Stealth +5
Water 2 Survival +1
Does the Does the
Pokemon havePokemon have
any temporary any temporary
modifiers on itsmodifiers on its
general Save Save Damage
DC? output?
RuneHammer.
Is your
encounter
deadly because
you have tight
control on the
length of the
encounter? E.g.
failure and
consequences
occur after 1d4
rounds. Note
whether players
have freedom of
time or not here.

← Expanding columns BM-BW will reveal stat overrides.

Does the
Special senses,
Pokemon have
such as
any temporary
Darkvision,
modifiers or
Truesight, or
A trainer's (dis)advantages
Tremor Sense
Pokemon with 0 on saving
will appear here.
HP must be throws?
returned to a
Pokeball or Saving Throws
succeed 3x DC
Strength
10 Death Saves. +0
Dexterity
If 3x successes, +0
the Pokemon Constitution +0
stabilizes at 0 Does the
= Ability Intelligence
Mods (+
HP. If 3x failures, +0 Pokemon have
Proficiency, if
the Pokemon
applicable) Wisdom +0 any temporary
dies. modifiers or
Charisma
"●" indicates +0
(dis)advantages
Proficiency.
on abilities?

Skills
Acrobatics +0
Animal Handling +0
Arcana +0
Athletics +0
Deception +0
History +0
Insight +0
Intimidation +0
Investigation +0
Medicine +0
Nature +0
Perception +0
Performance +0
Persuasion +0
Religion +0
Sleight of Hand +0
Stealth +0
Survival +0
← Expanding rows 2-11 will reveal an XP track

Encounter Name Difficulty

Location XP Value
Expanding columns B-N will reveal an Initiative Tracker, adjustment notes, and Weather selector. →

0 Pidgey
Combat Master PP 15 5 20 10 5 20

HP 15
Status

Initiative and Combat Mods


# Name AC Atk. Save Dmg. Abs.
Pokemon Nature
1st
2nd #N/A #N/A
3rd
4th ###
5th
STR
6th MOVE
7th
-1
8th ###
9th
DEX
10th MOVE
+0
###
Adjustments CON
MOVE
-2
###
INT
MOVE
-2
###
WIS
MOVE
WIS
MOVE
+1
###
Weather CHA
MOVE
None +2

← Expanding rows 50-62 will reveal stat overri


-11 will reveal an XP tracker and several note sections.

Difficulty
Damage Disruption

XP Value

1 Caterpie 0 Empty 0 Empty


PP 15 10 5 20 20 20 PP 15 20 5 20 PP
None
HP 20 None
HP 21 HP

Status Status

#NAME?
Nature

Concentration
Level Prof STAB Loyalty Init. Speed
###
#N/A +2 +1 +0
0
PP Time Type #NAME? 0 Atk.Mod Atk. Dmg
15 0 Effect +2
MOVE Range Duration #NAME? #NAME?
0 0 10
PP Time Type #NAME? 0 Atk.Mod Atk. Dmg
10 0 Effect +2 0
MOVE Range Duration #NAME? #NAME?
0 0 ###
PP Time Type #NAME? 0 Atk.Mod Atk. Dmg
5 0 Effect +2 1
MOVE Range Duration #NAME? #NAME?
0 0

PP Time Type #NAME? 0 Atk.Mod Atk. Dmg


20 0 Effect

MOVE Range Duration #NAME? #NAME?


0 0

PP Time Type #NAME? 0 Atk.Mod Atk. Dmg

MOVE
Effect
20 0
MOVE Range Duration #NAME? #NAME?
0 0

PP Time Type #NAME? 0 Atk.Mod Atk. Dmg


20 0 Effect

MOVE Range Duration #NAME? #NAME?


0 0

50-62 will reveal stat overrides.


Disruption Duration

Empty 0 Empty 0 Empty


PP PP

HP HP

Status Status Status

AC HP Status Saving Throws Senses


### #NAME? Strength -1 ###
#NAME? Dexterity +0 ###
Constitution -2 ###
Held Item Intelligence -2 ### Death Saves
Wisdom +1 ### Success 0 0 0

Charisma +2 ### Failure 0 0 0

#NAME?
Features and Feats Type Match-up Skills
Bug Acrobatics +0
Dark Animal Handling +1
Dragon Arcana -2
Electric Athletics -1
Fairy Deception +2
Fighting History -2
Fire Insight +1
Flying Intimidation +2
Ghost Investigation -2
Grass Medicine +1
Ground Nature -2
Ice Perception +1
Normal Performance +2
Poison Persuasion +2
Psychic Religion -2
Rock Sleight of Hand +0
Steel Stealth +0
Water Survival +1
← Expanding columns BO-BY will reveal stat overrides.
Up to 6
'Pokemon in
Party' can be
taken to the
"Combat Master"
tab Pokemon in Party Pokemon in Party
- Select a
Party # Species
position, 1st-6th, Nickname Type 1 Type 2 Level Nature
in column A
1st 1 belowPidgey
the bar, Normal Flying 2 Curious
2nd 2 titled
CaterpiePC"
"Bill's Bug 4 Curious
3rd Up to 6
'Pokemon in
4th Party' can be
taken to the
5th "Combat Master"
6th tab
- Select a
position, 1st-6th, Bill's PC Bill's PC
in column A
Party? # Species
below
Nickname Type 1 Type 2 Level Nature
1st 1 Pidgey Normal Flying 2 Curious
2nd 2 Caterpie Bug 4 Curious
You may save
this Pokemon for
later!
1) Click "200" to
select the entire
row
2) Right click
and copy
3) Choose a
blank row,
column A
Caterpie
4) Right click Err:502 Err:502 4 Curious
and paste
special: paste
values only
Pokemon in Party Pokemon in Party Pokemon in P
Loyalty AC HP STR DEX CON INT WIS CHA
0 12 15 10 12 8 6 12 10
0 11 20 9 10 6 6 12 14

Bill's PC Bill's PC Bill's PC


Loyalty AC HP STR DEX CON INT WIS CHA
0 12 15 10 12 8 6 12 10
0 11 20 9 10 6 6 12 14
+0 11 20 9 10 6 6 12 14
Pokemon in Party Pokemon in Party Pokemo
Ability 1 Ability 2 Ability 3 Move 1 PP 1 Power Move 2
Keen Eye Tangled Feet Tackle 20 Attack PSand Attack
Shield Dust None String Shot 20 Attack PTackle

Bill's PC Bill's PC Bil


Ability 1 Ability 2 Ability 3 Move 1 PP 1 Power Move 2
Keen Eye Tangled Feet Tackle 20 Attack PSand Attack
Shield Dust None String Shot 20 Attack PTackle
Shield Dust None 0 String Shot 20 Attack PTackle
Pokemon in Party Pokemon in Party Po
PP 2 Power Move 3 PP 3 Power Move 4 PP 4 Power Move 5 PP 5
10 Attack PGust 20 Attack PMOVE Attack PMOVE
20 Attack PBug Bite 10 Attack PMOVE Attack PMOVE

Bill's PC Bill's PC
PP 2 Power Move 3 PP 3 Power Move 4 PP 4 Power Move 5 PP 5
10 Attack PGust 20 Attack PMOVE Attack PMOVE
20 Attack PBug Bite 10 Attack PMOVE Attack PMOVE
20 Attack PBug Bite 10 Attack PMOVE Attack PMOVE
Pokemon in Party Pokemon in Party
Power Move 6 PP 6 Power Held Item
Attack PMOVE Attack P
Attack PMOVE Attack P

Bill's PC Bill's PC
Power Move 6 PP 6 Power Held Item
Attack PMOVE Attack Power
Attack PMOVE Attack Power
Attack PMOVE Attack P0
Pokemon in Party
Notes and Unique Traits

Bill's PC
Notes and Unique Traits
this Pokemon for
later!
1) View Row 200
in "Bills PC"
2) Click "200" to
select the entire
row
3) Right click
← Expanding
and copy rows 2-11 will reveal an XP tracker and several note sections.
4) Choose a
blank row,
Expanding columns B-N will reveal an Initiative Tracker, adjustment notes, and Weather selector. →

💾 column A
5) Right click
Caterpie
and paste Curious Level Prof. STAB
special: paste
values only
Err:502 Err:502 4 +2 +1

PP Time Type Attack Power


STR String 201 Action Effect

9 -1 Shot Range
60ft
Duration
1 Min.
PP Time Type Attack Power
DEX 201 Action Effect
Tackle Range Duration
10 +0 Melee Instant
PP Time Type Attack Power
CON 101 Action Effect
Bug Bite Range Duration
6 -2 Melee Instant
PP Time Type Attack Power
INT 0 Effect

MOVE Range Duration


6 -2 0 0
PP Time Type Attack Power
WIS 0 Effect

MOVE Range Duration


12 +1 0 0
PP Time Type Attack Power
CHA 0 Effect

MOVE Range Duration


14 +2 0 0
TM List? 0
← Expanding rows 42-54 will reveal stat overrides.
Use the "HP
Discovery" Tool
in the 'DM Tools'
tab to assist with
choosing the
proper HP.

Enter max HP in
the bottom cell
and current HP
AC HP Status

Concentration
STAB Loyalty Init. Speed in the top cell. Saving Throw
20 / None Strength
+1 +0 +0 11
20 Dexterity
0 Constitution
Attack Power Combo Atk.Mod Atk. Dmg Held Item Intelligence
+2 Wisdom
Save DC Save Dmg Charisma
10
Attack Power Atk. Atk.Mod Atk. Dmg
+2 0
Features and Feats Type Match-u
Save DC Save Dmg Shield Dust Bug
Once per long rest, this Pokémon can Dark
ignore a negative status condition that
Attack Power Atk. Atk.Mod Atk. Dmg Dragon
results from an enemy move.
+2 1 Electric
Save DC Save Dmg Fairy
Fighting
Attack Power 0 Atk.Mod Atk. Dmg None Fire
Flying
Save DC Save Dmg Ghost
Grass
Attack Power 0 Atk.Mod Atk. Dmg Ground
Ice
Save DC Save Dmg Normal
Poison
Attack Power 0 Atk.Mod Atk. Dmg Psychic
Rock
Save DC Save Dmg Steel
Water
Hidden Abilities? 0
Saving Throws Senses
Strength -1
Dexterity +0
Constitution -2
Intelligence -2 Death Saves
Wisdom +1 Success 0 0 0

Charisma +2 Failure 0 0 0

Type Match-up Skills


Bug Err:502 Acrobatics +0
Dark Err:502 Animal Handling +1
Dragon Err:502 Arcana -2
Electric Err:502 Athletics -1
Fairy Err:502 Deception +2
Fighting Err:502 History -2
Fire Err:502 Insight +1
Flying Err:502 Intimidation +2
Ghost Err:502 Investigation -2
Grass Err:502 Medicine +1
Ground Err:502 Nature -2
Ice Err:502 Perception +1
Normal Err:502 Performance +2
Poison Err:502 Persuasion +2
Psychic Err:502 Religion -2
Rock Err:502 Sleight of Hand +0
Steel Err:502 Stealth +0
Water Err:502 Survival +1
Dice (+ Move
Damage Calculator
Power + STAB, if
applicable)

Attack Defending Attacker Misc.


Initial Dmg
Type Type(s) burned? Multiplier

10 Water Fire Bug 0

If there are any


10 Err:502 Err:502 GCA allows a
reasons outside
Trainer's level of the common
trainer to roll a
Fill out the necessary white boxes. Some canmust
be left blank.
be greater
capture check
parameters that
than pokemon's would make
with advantage.
level. Otherwise, catching a
They may only Capture
Capture it is impossible
for the pokemon
use this feat
pokemon easier,
Calculator
add a modifier
once per long assumes the
Calculator SR PkMn Lvl.
to be caught.
Gotta
rest. Misc.
here. Otherwise,
selected
leave this field
pokeball's
Catch'em 0 blank.
### 4 All feat?
criteria are met.
Check
Caterpie JOEtheDM's
manual for
Current HP Status Item further
assistance.
2 None Pokeball

Fill out the necessary white boxes. Some can be left blank.

T/F level Add'l Min Ro


Avg Ro
Max RFutC Past min avg max
1 1 0 0 ### ### 0 -1 14 ### ###
1 2 1 1 ### ### -2 13 ### ### FutCON PastCON
1 3 2 2 ### ### -4 12 ### ###
-2 -1
120 4 3 3 ### ### -6 11 ### ###
1 5 4 4 ### ### -8 10 ### ###
1 6 5 5 ### ### -10 9 ### ###
15
1 7 6 6 ### ### -12 8 ### ###
1 8 7 7 ### ### -14 7 ### ###
110 9 8 8 ### ### -16 6 ### ###
9 9 ### ### -18 5 ### ###
HP Value

1 10
1 11 10 10 ### ### -20 4 ### ###
1
5 12 11 11 ### ### -22 3 ### ###
1 13 12 12 ### ### -24 2 ### ###
1
0 14 13 13 ### ### -26 1 ### ###
1 015 14 14 ### 5
### -28 10 ###
0 ### 15 20

-5

-10
5

HP V
0
0 5 10 15 20
1 16 15 15 ### ### -30 -1 ### ###
1 -5 17 16 16 ### ### -32 -2 ### ###
1 18 17 17 ### ### -34 -3 ### ###
1 19 18 18 ### ### -36 -4 ### ###
-10
1 20 19 19 ### ### levels
Loyalty -38 2 -5 ### ### Certain natures
& 3 provide a will positively or
5HP and 10HP
boost,
Pokemon Level
negatively affect
a Pokemon's
respectively. CON score.

Misc.
Loyalty Nature Mods
0 Curious 0
Click on the chart, and hover over any dot to reveal data.

EXP Calculator
Species Species Species
# 1 # #
Lvl. 12
Aerodactyl Lvl.
Pokemon Lvl.
Pokemon

Species Species Species


# # #
Lvl.
Pokemon Lvl.
Pokemon Lvl.
Pokemon

Enter any number of species, their coordinating level, and how many of each to calculate the overal

Nature Physical Change


Selection Tool STR DEX CON INT WIS
Reckless 18 ### 12 ### 14 ### 6 ### 14
Rash 18 ### 14 ### 12 ### 6 ### 14
Brave 18 ### 14 ### 14 ### 6 ### 12
Cocky 18 ### 14 ### 14 ### 6 ### 14
Skittish 14 ### 16 ### 14 ### 6 ### 14
Hasty 16 ### 16 ### 12 ### 6 ### 14
Clumsy 16 ### 16 ### 14 ### 6 ### 12
N Energetic 16 ### 16 ### 14 ### 6 ### 14
a Relaxed 14 ### 14 ### 16 ### 6 ### 14
t Apathetic 16 ### 12 ### 16 ### 6 ### 14
u Stubborn 16 ### 14 ### 16 ### 6 ### 12
r
e
N
a
t
u
r Grumpy 16 ### 14 ### 16 ### 6 ### 14
e Careful 14 ### 14 ### 14 ### 6 ### 16
Curious 16 ### 14 ### 12 ### 6 ### 16
Naughty 16 ### 14 ### 14 ### 6 ### 16
Cheerful 14 ### 14 ### 14 ### 6 ### 14
Sassy 16 ### 12 ### 14 ### 6 ### 14
Dumb 16 ### 14 ### 14 ### 6 ### 12
Nimble 14 ### 14 ### 14 ### 6 ### 14
Hardy 16 ### 12 ### 14 ### 6 ### 14

STR DEX CON INT WIS

Err:502 Err:502 Err:502 Err:502 Err:502


Misc.
Modifiers

Select a Pokemon above, and enter any miscellaneous modifiers (e.g. ASI's) you wish.
Misc.
Actual Damage
Addition

Err:502
If there are any
reasons outside
of the common Err:502
parameters that
would make
catching a
Capture
pokemon easier,
Calculator
add a modifier
assumes the
here. Otherwise,
selected DC
leave this field

14
pokeball's
blank.
criteria are met. Animal Handling
Check Needed
JOEtheDM's

###
manual for
Advantage?
further
assistance.
0

min
Pokemon
avg
max
Caterpie

20 25
avg
max

20 25

Does this
Pokemon have
any ASIs applied
to its CON
score?

Misc.
CON
Mods
0 6 ###

Species

Pokemon EXP Earned

Species 18,800
Pokemon

to calculate the overall EXP of an encounter.

hange

WIS CHA AC
14 ### 10 ### 15
14 ### 10 ### 15
12 ### 10 ### 15
14 ### 8 ### 15
14 ### 10 ### 15
14 ### 10 ### 15
12 ### 10 ### 15
14 ### 8 ### 15
14 ### 10 ### 15 Pokemon
14 ### 10 ### 15
12 ### 10 ### 15 Exeggutor
14 ### 8 ### 15
16 ### 10 ### 15
16 ### 10 ### 15
16 ### 8 ### 15
14 ### 12 ### 15
14 ### 12 ### 15
12 ### 12 ### 15
14 ### 10 ### 16
14 ### 10 ### 16

WIS CHA AC

Err:502 Err:502 Err:502

you wish.

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