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PANTHER OFFENSE GAME SCRIPT

GOLD BEACH PANTHERS VS. Salem Academy Crusaders

1ST DOWN PLAYS 2ND DOWN / LONG 3RD DOWN / LONG


1. VEER SERIES -STRONG OR WEAK OUT 1. VEER SERIES -STRONG OR WEAK OUT OF 1. QUADER / QUAD GUN 5959 OR 0909 OR
OF ANY TWO BACK & 1 OR 2 TE’S ANY TWO BACK & 1 OR 2 TE’S 9191
2. Ram – Midline TCR/TC or A/AR or FR Flex 2. NO TE OFFENSIVE FORMATION – CTR 2. ACER OR ACE CUT 0909 OR QDR/QD CUT
Flank Flex STRONG OR WEAK 29MR
3. WINGER CTR LT PASS 276 OR WING CTR
3. Counter All Sets ** TCR/TC Z CTR 3. QUADER / QUAD CUT 2FLY MIRROR
RT PASS 276
4. Kodiak to Boundary WR/W –AR/A 4. WINGER / WING CUT 9429 / 992 FLY
4. QUADER / QUAD CUT 2FLY MIRROR
TCR/TC Z Kodiak FLEX HERE
5. WINGER / WING SPEED CRACK WEAK
5. Speed to Boundary WR/W -QDR 5. AR/A CUT 0909/9191
ONLY

6. FLANKER / FLANK DBL PASS 699 /299 2ND DOWN / MED. 3RD DOWN / MED.
7. TWINER / TWIN STRONG RED Z 1. VEER SERIES -STRONG OR WEAK OUT 1. VEER SERIES -STRONG OR WEAK OUT
Purdue /Bubble–WEAK ONLY OF ANY TWO BACK & 1 OR 2 TE’S OF ANY TWO BACK & 1 OR 2 TE’S
Ram – Midline TCR/TC or A/AR or FR Flex
8. FLANKER / FLANK RED Z/X/22/99 2. ALL FORMATIONS CTR TO TE OR WEAK
2. Flank Flex

9. TWINER / TWIN INVERT RED 22/29 3. QDR CUT 2FLY MIRROR OR RED X 3. QUADER / QUAD CUT 2FLY MIRROR

4. TCR / TC CUT 91 MR/ 29 MR


10. TWIN ER/ TWIN CUT 2 FLY 4. TWR/TW RED BUBBLE, PURDUE OR X

GOAL-LINE / SHORT 2ND DOWN / SHORT 3RD DOWN / SHORT


1. VEER SERIES -STRONG OR WEAK OUT 1. VEER SERIES -STRONG OR WEAK OUT 1. VEER SERIES -STRONG OR WEAK OUT
OF ANY TWO BACK & 1 OR 2 TE’S OF ANY TWO BACK & 1 OR 2 TE’S OF ANY TWO BACK & 1 OR 2 TE’S
Ram – Midline TCR/TC or A/AR or FR Flex
2. FLANKER / FLANK RED 99 2. QUADER / QUAD CUT 2FLY MIRROR
2. Flank Flex
3. FLANKER / FLANK ( STRONG) OR ACER /
3. TWINER / TWIN INVERT RED 22 3. TWINER / TWIN INVERT RED 29
ACE DBL PASS 699 /299

2 PT.PLAY SPECIAL / EXOTIC LONG PASS


1. VEER SERIES -STRONG OR WEAK OUT
1. TWIN /TWINER LEAD REVERSE 1. QUADER / QUAD CUT 99 MIRROR
OF ANY TWO BACK & 1 OR 2 TE’S

2. TRACER / TRACE SCISSORS 2. ACER / ACE KODIAK X SCREEN 2. ACER / ACE 9191

RED ZONE INSIDE THE 10 TD PLAYS


1. VEER SERIES -STRONG OR WEAK OUT 1. VEER SERIES -STRONG OR WEAK OUT 1. VEER SERIES -STRONG OR WEAK OUT
OF ANY TWO BACK & 1 OR 2 TE’S OF ANY TWO BACK & 1 OR 2 TE’S OF ANY TWO BACK & 1 OR 2 TE’S
Ram – Midline TCR/TC or A/AR or FR Flex Ram – Midline TCR/TC or A/AR or FR Flex 2. KODIAK OR CTR OUT OF WINGER/ WING &
2. Flank Flex 2. Flank Flex ACER/ ACE
3. WINGER / WING SPEED CRACK STRONG
3. QUADER / QUAD – DBL / SPEED 3. QUADER / QUAD GUN 2 WHEEL MIRROR
OR WEAK

4. TRACER / TRACE SCISSORS 4. AR/A or Lead to TE – Speed Away 4. QUADER / QUAD GUN 44 MIRROR

5. QUADER / QUAD CUT 9191 & INVERT 22 5. ACER / ACE DBL RT PASS 699 / 299 TCR/TC DBL PASS

COMING OUT 2- MINUTE OFFENSE


1. VEER SERIES -STRONG OR WEAK OUT
1. TRACER / TRACE SCISSORS 4. QUADER / QUAD DOUBLE
OF ANY TWO BACK & 1 OR 2 TE’S
Ram – Midline TCR/TC or A/AR or FR Flex
2. QUADER / QUAD CUT2 FLY 5. QUADER / QUAD SPEED CRACK WEAK
2. Flank Flex
3. WINGER CTR LT PASS 672 OR WING CTR 6. QUADER / QUAD RED X BUBBLE /
3. QUADER / QUAD CUT 2929
RT PASS 672 PURDUE

GP10
PANTHER OFFENSE GAME SCRIPT
GOLD BEACH PANTHERS VS. Salem Academy Crusaders
Script GAME PLAYS & FORMATIONS BEHIND AHEAD
1 1 VEER SERIES – ALL FORM. – ST /WK 0 KICK 0 KICK
2 2 RAM (KEEP) & BUCK – 1 BACK – NO TE 1 KICK 1 GO / TWO
3 3 VEER – 2 BACK TE FORM. -ST ONLY 2 GO / TWO 2 KICK
4 4 SPEED – 1 BACK FORMATIONS - CRACK 3 KICK 3 KICK
5 5 KODIAK – 1 BACK WITH WING 4 KICK 4 GO / TWO
6 6 SPIN ( VEER OR SOLO) – 2 BACK TO TE 5 GO / TWO 5 GO / TWO
7 7 CTR STRONG– 2 BACK TO TE 6 KICK 6 KICK
8 8 CTR WEAK – ALL FORMATIONS 7 KICK 7 KICK
9 9 SCISSORS 8 KICK 8 KICK
10 10 Heavier/ Heavy Speed 9 GO / TWO 9 KICK
11 11 SPEED – GUN WEAK 10 GO / TWO 10 KICK
12 12 FR / F GUN DBL STRONG ONLY 11 KICK 11 GO / TWO
13 13 FR/ F GUN IDAHO WEAK ONLY 12 KICK 12 GO / TWO
14 14 KODIAK – GUN WITH TE TO STRONG 13 KICK 13 KICK
15 Heavier/ Heavy Rocket 14 KICK 14 KICK
PLAY ACTION PASS 16 Heavier/ Heavy COUGAR 15 KICK 15 KICK
1 FR/F OR AR/A DBL PASS 699 16 GO / TWO 16 KICK
2 TWR / TW Load Pass 17 ACER/ACE - QDR CUT 0909 & 2929 17 GO / TWO 17 KICK
3 AR /A KODIAK X SCREEN 18 ACER/ACE - QDR CUT 9191 18 GO / TWO 18 KICK
4 WR / W CTR WEAK PASS 672/276 19 ACER/ACE - QDR CUT 2121 & 2323 19 KICK 19 GO / TWO
5 TWR /TW CTR ST PASS BAC 2 PIN 20 WINGER/WING (FLEX) CUT 9429 - GUN 20 KICK 20 KICK
6 AR/ A CTR Weak 674 /675 21 WINGER/WING (FLEX) CUT 992 FLY 21 GO / TWO 21 KICK
7 Sprint Pass Plays 22 ACER / ACE GUN 5959 & 5746 22 KICK 22 GO / TWO
8 W or WR Option Sprint Pass 725 23 QDR CUT 2 FLY MR & STICK MR 23 KICK 23 KICK
9 TW or TWR QK Sprint Pass 62whl 24 QDR INVERT CUT OR RED 22 24 KICK 24 KICK
10 25 QDR GUN 2 WHEEL OR 44 MR 25 GO / TWO 25 GO / TWO
11 26 TRACER / TRACE CUT 209 FLY/9911 26 GO / TWO 26 KICK
12 27 TRACER / TRACE CUT 0099 / 2 Fly MR 27 KICK 27 KICK
13 28 Heavier Cut 6724 28 GO / TWO 28 KICK
14 29 AR/A Cut Opt Pass 292 / 292Fly / 039
15 30 WR/ W ( Flex) Cut Opt Pass 992

TENDENCY BREAKERS SCREENS & DRAWS PERSONNEL GROUPINGS


AR/A Cut Opt Pass 292 / 292Fly / 039 TWR /TW RED PURDUE OR BUBBLE QUADER RUN PLAYS
WR/ W ( Flex) Cut Opt Pass 992 TWR / TW RED X - GO KELLY BASE VEER
TWR/ TW Cut X Wheel WR / W RED Z OR RED X Boyle PASS & SCREEN
TWR Ziper Red 29 RT WR /W RED PURDUE Johnston’s -FB GUN PLAYS
FR Flex Cut 292 AR /A Kodiak X Screen Wood NOTES
QDR RED PURDUE, BUBBLE OR X Dykstra

GP10

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