Вы находитесь на странице: 1из 2

Lords - 735pts

Slann pts
- Focused Rumination
- Focus of Mystery
- Lore of Light
Slann will sit in the unit of Temple Guard. Using lore of light he will buff the
WS/I of the Cold One Cavalry, as well as the Stegadon and Saurus when necessary
.
Saurus Oldblood - pts
- Carnosaur
- Golden Sigil Sword
- Armour of Fortune
Solo hammer. This bad boy will hurtle towards the enemy, hunting characters wher
e ever they are hiding. Plan being, the unit of Cold One Cavalry will support hi
m by attacking the same unit in the flank. Although the CoC are no longer as eff
ective as they used to be, I think it could still be a good combination.

Heroes - 559pts
Skink Priest pts
- Level 2 Wizard
- Diadem of Power
Mainly there just to add some more dice to the pool. Also, being a level 2 he is
nothing to be ignored, and could cause a fair amount of damage if left to his o
wn devices. I'm unsure if he is allowed to join the units of skirmishers because
of their skirmish rule, or the saurus because of the difference in base size.
Skink Chief pts
- Terradon
- Dagger of Sotek
- Bane Head
My suicidal mage hunter. Pure and simple. Dagger gives him killing blow, and ban
e head grants him x2 wounds on a chosen character. If he does manage to get into
combat and survive, i'll send him to annoy warmachines.
Scar-Veteran pts
- BSB
- Armour of Destiny
- Shield
This guy is just going to sit in a unit of saurus warriors. Basic BSB with the a
rmour of destiny and a shield for added protection.
Scar-Veteran pts
- Cold One
- Light Armour
- Enchanted Shield
- Dawn Stone
- Great Weapon
He will join the unit of CoC, and aid the flank-assault with the carnosaur. Not
the best use of points in the army, but I think it could still be fun to watch.
Also, he should be fairly survivable and hopefully tough enough to create some c
arnage.
Core - 776pts
24 Saurus Warriors
- Spears
- Full Command
These guys will bunker the BSB, and will advance flanked by a salamander.
24 Saurus Warriors
- Spears
- Full Command
These guys will bunker the skink priest, if allowed, and will be flanked by a sa
lamander.
10 Skink Skirmishers
10 Skink Skirmishers
Skirmishers are there to pester warmachines. Should have gone for chameleons, bu
t not a massive fan of the models, and needed the points to meet core minimum.
Special - 780pts
20 Temple Guard
- Full Command
- Banner of the Eternal Flame
These guys will bunker the slann priest. Hopefully there is enough of them to su
rvive a game. The Banner of Eternal Flame will hopefully deter Hell Pit Abominat
ions and Hydras etc from charging the unit.
5 Cold One Cavalry
As mentioned above, these guys (joined by Scar-vet on cold one) will attack the
flanks of units attacked by the Carnosaur, or Stegadon. I didn't add command as
I didnt want to waste too many points on a 'crappy' unit, but still want to use
them for fluff reasons. Bolstered by the slanns lore of life, they should be pre
tty effective if they get 10WS/10I.
Stegadon
The steg will take a flank and make his way across the table a unit at a time. A
lthough he wont be invincible, he should earn his points back and give the enemy
something to think about. And like the cold ones, he will be supported by slann
magic.
Rare - 150pts
Salamander
Salamander

Вам также может понравиться