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Guide: Dan Ueno
CG:

This guide is split into 14 parts.


Part 1: What a Boy Will do for Love
Part 2: Everything is Not what it Seems, Hey Doesn't Anyone Know Me??
Part 3: Raid the Manor, Hey How Smart is This?
Part 4: Action! Someone's Poisoned, Do We Help?
Part 5: A Ghost Ship? No its Worse Its Pirates!
Part 6: Into the Depths Of Hell, Serge's Nightmare Becomes Reality!
Part 7: Who is Who? And Where the Hell Am I??
Part 8: Deeds of the Past, Deeds of Those to Come
Part 9: Save the Damsel, Foes Are Friends!
Part 10: Another Task to Complete, Defeat the Dragons!
Part 11: Serge VS. Lynx, Who is Who??

Part 12: Ah! A New Quest, Were Shall We Blunder Now?


Part 12½: Flames of the Past, The Hero of the Future! Kid's Memories

Part 13: Opposites Attract! Creation From Love and Hate / Fin
Part 14: New Game+ New Foes!, What Do We Do With Them?

Chrono Cross Disc 1


Chrono Cross Disc 1
An Introduction, a Square tradition.
The game starts with an FMV of a tower surrounded by statuary of dragons.
We are introduced to Razzly, Kid, and Serge. This may not be your group. The
third member other than Serge and Kid rotates. As things start, head to the right.
The left side just shows a power crystal. (your goal) Continue down the path and
follow the left side of the screen until you reach the outside door. Pass up all of
the side trips. Go straight to the back of the room. Your goal is to turn off the
gem and transport from the circular platform in the middle of the room. Transport
up to the upper platform and we are treated to a cinema.

Arni Village, In The Beginning..


After the dream, Serge wakes up in his room with none of
the oomph that he had in the tower. Oh well. Pilfer his
savings, which are under the bed. Then head to the left to
find a Tablet Element. Leave the room.

Serge's mom berates him due to his sleepiness and the fact
that Lenna came by looking for him. He was supposed to
meet her earlier that morning, but before you go running off to
your girlfriend. Head left when you leave the house.

Talk with the fisherman near the swordfish, chose the


second option and he will give you a kodomo scale. Continue
left and talk to the old man. He will smack you around a bit in a training exercise. This will get you aquatinted
with the combat and element usage in this game. Poshul is here too; he can be recruited now if you wish. I
chose to pass this up right now. Since you can gain him later. Afterwards you can continue to the left and learn
about the Records of Fate. (save points)

Return to the main area of the village and head up to the pier. Lenna rags on you for now showing up and
breaking your promise to her to help find the Kodomo scales. She wants you to get 3 Kodomo scales for her.
(Note giving her ones that have been given to you wont work. She can tell) So leave and inspect the huts in
the village.

The first hut to your right is the fisherman's. Talk to the old lady she will give you hints on how to get those
Kodomo pups. Then head down into the basement and talk to the guy there. He will give you a shark tooth and
a story.

Leave and go to the next hut and head to the back and into a smaller room
inspect the bed and the chest. The bed will give you a Hekran bone (you can
use this for Poshul if you want) and the chest will proffer an Ivory Helmet. Take
note of the kid in-between the huts you can give him a Kodomo Scale that the
sword fisher gave you. He will give you a treat. You can find a "Custom Frame"
at the cart in the middle of the village. The Frames are little extras. It refers to the
window that appears when any conversation takes place. Now leave the village.
~ What a Boy Will Do For Love ~
You will be on the world map. You can save your game now if you wish. Head down to the peninsula on your
left.
Lizard Rock -North-

Push the rock out of your way. Now you can do many things here,
you can explore this area and clear the monsters and, collect the
chests. Or, you can confront the Kodomo pups as you go, and pick
up chests on the way. I chose the latter.

Take the middle path at the entrance. You will scare a kodomo
with your movement. It will run into a passage, block it in with a
rock. Now head to the upper path but before you do defeat the
monster to the right and open the chest. You will receive a Fireball
element. Now take the upper path. This will scare the Kodomo and,
will trap it in the passage. All you will have to do is walk in and
attack. Defeat the Kodomo Pup and you will receive your first
Kodomo Scale.

Now return to the main path and head down. You will run into another
monster. You can run past it if you wish or attack. Continue left, you will
scare another Kodomo pup. Head up to the fallen tree and defeat the
monster on it. This clears the area and allows you to head down the path
the creature was on. Walk to the very edge of the ledge. You can jump
from here, but you need to time it just right to get that kodomo. There is a
bit of a lag on Serge's part. Defeat the Kodomo and get your second
scale.

Go to the left and down past the monster. You will see a rock and a
sunken chest. Push the rock in and the chest will float up. The chest will
give up a Silver Loupe. (raises you Hit %) Continue up the left path to the
next area. In the water, you will see a chest there are some steps on the
outcropping near the bridge. Get the chest and receive a Tablet.

Get back on the path and head up and, then to the left. You will soon
bump into another Kodomo pup chase him around the path. You will
soon catch up to him. Defeat it with physical attacks save your Elements.
After you kill the Kodomo pup you will receive the wrath of the mother
Kodomo! Use your Elements on her! After her defeat you receive your
third scale and a Star.

Boss Battle
Kodomo mother
Female
Blue Innate
Foes in this area
Kodomo Pup Sand Squirt Beach Bum
Male Male Male
Blue Innate Blue Innate Blue Innate
Now there are two more chests these are a bit tricky to get. Head to the left and down form the path you have been
chasing the Kodomo around. You'll see a hole in the ground inspect it and you'll end up on the other side. Get the chest
(Bone) defeat the monster and head out through the tunnel towards the top. There you'll find another chest (Ivory
Helmet). Now leave the way you came. Head out by the left path.

Now you will be at Opassa Beach. Save your game if entitled. Enter Opassa Beach and Lenna will interrupt you. Give
her the scales. She will talk about a promise and other such things. Serge hears a voice and experiences a FMV. Then
promptly passes out on the beach.

Walkthrough
Chrono Cross Disc 1 Part 2
Everything is not what it seems, Hey doesn't anyone know me?
Opassa Beach / Lizard Rock
Serge finds himself alone on Opassa beach. Except for the old lady from the village. Who does not seem to know him.
Leave Opassa Beach and return to Arni, but you must pass through Lizard Rock again. This time there are different
monsters. You can clear this area but I passed it up. Just take the lower path then head up past the lower area (where the
fallen tree was.) and head back to Arni Village.
Foes and Items in this area
Chests
Opah Fish
Feather
Male
Ivory helmet
Red Innate
Bone
Arni Village [Another]
You will find no one remembers Serge. Head out to the pier to talk
with Lenna. She will mention Cape Howl.

Head back to the village and go into the first hut to the right.
(Remember the fisherman's hut) Head to the Basement and try to give
the man there the Shark Tooth. Inspect the idol that is in the mantel.
Now leave and look into your old room. The lizard will rape you of 100g
for sleeping. Behind all of the junk, you will find a Magmabomb
Element. As you leave a woman enters and tells you to beat it out of
her house. Look around in the restaurant. In the back room is a curtain
where the chest was open it and voila the chest is behind it with a
Tablet for you. Afterward head out to Cape Howl it is at the upper left
of the map. It is just above Opassa Beach.
Cape Howl
Head up to the cliff; pick up the chests as you go. Chests:
Bone, ElectroJolt Element Continue up to the top and inspect
the grave. Serge will be affronted by a trio of foes (Karsh,
Solt, and Peppor). A girl will rudely interrupt and start a fight.
Use your group Elements (like Magmabomb) on them. You
will receive a Star and Bone Axe, Ivory Vest, and Copper.
They will bugger off the chickens they are. The girl will
introduce herself as Kid. Refuse her attempts to join. (Don’t
worry, she will later) She is persistent. Keep telling her NO.
She finally takes the hint then makes a Hekran reference and
leaves. Fade out...

Boss Battle
Karsh Solt N Peppor
Male Males
Green Innate Yellow Innate
Arni [Another]
You will fade back in to Serge's room and Lenna and Poshul will walk in. They will join your party. Head back
to the fisherman's house, proffer the tooth to him, and leave. The straw idol will call out. Mojo will join your
party. Head out to the world map and save your game. You now need to do go north.
Fossil Valley
Enter Fossil Valley the guards will let you pass. There is a roaming
"Dingo" pass it up or attack. Head down the path you will see a guard
and a ladder approach him. Lie and say yes. Go up the ladder.
Continue up to the noise and a skull will jump out let him join. He will
join as an item Heavy Skull. Go to the left and up you will find a
Bellflower. Head back down and go down the path where no one has
gone yet. The team will confront a Giant bird, take the Big Egg from the
nest. The bird will then begin to hop around you can evade it and head
back up the path or fight it. Return to the main path and down the
ladder.

Continue you trip to the left. You will then encounter Solt and Peppor
again. This continues the in-game tutorial about Elements. Smack
them. You will get a Star, Copper and an Uplift Element for your
efforts. They will run like last time follow them out.

Boss Battle
Solt N Peppor
Males
Yellow Innate
Foes in this area
Dodo Mama Dingo
Female Female
White Innate Red Innate
Termina a City of Festivities

As you follow Solt and Peppor out of Fossil Valley you will see a city
to your left enter it. When you enter Termina you will overhear a
conversation about Bellflowers. Talk to the flower woman she will
explain the man's identity. To your right is an Inn and a save point
inside. You can rest to regain stars but do not worry about that now.
Just head up the stairs and meet Kid for the second time. She gets
offended that you brought another girl with you. She awaits you outside
the gates.

OK this is where things get sticky for me. Yes ME see this is where
you can take different paths to the same goal...

1. Head west to talk with Miki and head down Nikkis path.
2. Go east and up you will meet up with Pierre and his path.
3. Head into the bar, meet with Guile, and take his path.

I took path 3 not knowing you could take different paths at this point in the game.

First, look into Lisa's Element Shop for some Elements if you wish. Next, head up to the statue at the end of
the stairwell. Talk to the old man that is polishing it, and Kid will show up again.... Let her join (if you refuse she
leaves. I have not tried the game without her yet) She will give you the Teleporter. It allows you to swap party
members when on the world map or near a save point.

Now head into the bar. It is to the left of the stairwell. Here,
towards the back is Guile. Ask for his help and he will join. He
has a bet going on with the Fortuneteller. The object of the
bet is in the mess hall of Viper Manor. Leave the bar and
head to the right. Continue to the right and you will be
introduced to Korcha. Afterwards head down the rightmost
stairs. An old lady will tell you to leave the temple area.
Ignore the bag. Continue along, pass up the house and head
around to where the couple is. A small cinematic starts and
Glenn asks if you can give him the bellflower. You have 3
choices.

1. Give it for free


2. Ask for money
3. Sorry

I just gave it away. You could sell it to him. As they leave, follow them around. They will disappear (taken a
secret path?) However, you will encounter Korcha and his boat. He will charge you 100g for a trip to Viper
Manor.

Walkthrough
Chrono Cross Disc 1 Part 3

Raid the Manor, Hey How Smart is That?

You arrive at the cliffs at the back of the manor. A guard spots you and begins
hurling boulders at you (-10HP per hit). Obviously, you need to work your way
up to the top. There are chests on the way, but I would leave those until later.
The waterfall is tricky. If you miss the first time, you will be washed down to a
chest with an Element in it. You just need to pass over it just after it squirts.
Head up the main path then to the right "water squirt". Take the central path,
then the rightmost Path then up, down far left then, up to the top. The guard will
attack you. You will receive a Star, Photon Ray and a Tablet after you defeat the
guard. Some griffin guy jumps the guard after the battle. Now you must deal with
it in order to pass into the Manor.

Boss Battle
Acacia PUT
Male
Yellow Innate
Boss Battle 2
Blue Moaman King Moaman Red Moaman
Female??? Male Male
Blue Innate Black Innate Red Innate
Take out the King Moaman, he has the highest HP and uses Gravitonne when alone. Then work the other
two. After the defeat, you get a Star, Gravity Blow, and 2 Feather. Kid wants to wait until dark before entering
the Manor proper.
Foes in this area
Gobledygook Loch Nest
Male Female
Red Innate Green Innate

Gaining entry, The quietest way in...

You will find yourself in the back of Viper Manor (duh). Return to the
back of the room you were in for the chest (Turn Blue). Head out
avoiding the searchlight and guards. You can pick them off one at a
time if you want. Head up and enter the stables. As you enter you will
see a save point save your game. Go to the back right of the stable.
Here you will find that the old man will not let you pilfer from the shelf.
You will have to help the old man feed the dragons first. The only way
to get the key for the manor is to help.
Here is how it works:
Serge can only carry three bags of hay at a time. The hay can be
taken from the pile to the left. It is acquired by pressing action button
"X". The dragons can only be fed when they are ready (their heads are
raised). If they are not fed in a few seconds from being ready they will
get angry and turn a shade of red. If any dragon turns completely red
you have lost and must start over. A dragon can only be missed three
times. The more you feed the dragons, the better the prizes. Here is a
break down of the prizes.

10 Knee pad 40 Recover (element)


20 Bronze Helmet 100 iron mail
30 Bronze mail
Once you are done you can make use of the save point. Head to the lower left and up around the building.
You will have to fight the door guards. Stay off the path, run along the grass or bushes. If you want to attack
the guards. They give up some useful Elements. There are 2 chests out here. One is towards the top left and
the other is near the entrance gate. They contain Ointment and a Turn Yellow Element.
Foes in this area
Acacia SGT (sergeant) Acacia PUT
Male Male
Yellow Innate Yellow Innate
Once inside, you can see gates to your left and right. The main door to the
back it is locked. The left gate is blocked by something. The right gate opens,
but a gate further in will drop, and if you fiddle with the snake statues another
gate will fall behind you. You are now traped, and 2 Gloops will be dropped on
you. You must fiddle with the statues again to get out. So, leave the statues
alone! and leave the gates alone!

Instead, approach and inspect the snake statue by the main door at the back.
You must be facing it head on. It will ask you to turn it (like a combo lock). Do
not bother to look around for combos just enter
anything. (NOTE: If you do not have Kid in your
party some of the events that occur will be slightly
different.) A trap door will open beneath you. You
will be dropped into a cage and get berated by
some guards. Kid will throw her mouth around and
initiate a fight. Nothing you have not faced before.
Kid gets the idea of dressing in the guard’s suits.

You have three choices of direction: left, down, and right. If you head down you
will find a lazy guard, a locked gate, a locked grate, and a chest. The chest attacks you when you go to take
what is inside. The chests give you a choice of who to attack if you chose the right one you will get a treasure,
if not a fight. To the right is a guarded door and a hulking robot. The left side contains the living quarters for the
dragoons. Either way works. I went right first. There are some good items here.

Right Passage: Talk to the guards move the joystick around when they ask the
password. In other words, do not say "I don’t know." They will let you in. Time for Kid
to show her abilities. Steal the stuff here. Make sure not to touch the necklace until
last. You will find Hero's shield, Bronze mail, Bronze sword, and another attacking
chest. You can get Ice Lance or Areosacer like the last chest. There are three ways
to pilfer the Silver Pendant. Chose one, they all lead to the same conclusion. The
entire wall and floor rotate to dump you into Luccia's lab for experimentation. Now we
see why the password is so stupid...She sicks her experimental Bulb on you.

Boss Battle
Neo-N-Bulb
Female
Green Innate
Afterwards you get a Star and Areosacer Element and, Luccia tells you to leave. Don’t.
Head over to Pip and open its cage. Now leave. Luccia will change her mind and wants you to
come back later. Now you will be on the other side of the hall. You can defeat the Bot to clear
the passage. The door to the right of the lab is an armory The one with the eye. You can enter
when it is shut if not. It will attack you. After you, knock it down a certain level. It will toss a
monster out for you to defeat (mine spit out a kodomo pup).

Inside you can push a snake statue to the wall to mimic the other one. Gloops will fall from
the ceiling. The Gloops are good for power ups. There is a chest that contains a Bronze
Helmet. The shield between the Snake statues can be taken. You can give the shield to the
guard statue that doesn't have one. You will be attacked. There are five of these guys a bit
tough but if you use your elements right and heal yourself, you can get through this. They
have about 700~990 Hp each. Sorry no star but three capsule elements! All of this can be
passed up if you do not want the power ups.

Leave and head up the stairs you will find two more doors one with an eye. Defeat it. You
will find Zoah behind the first door and Karsh behind the second. Since you are incognito you
can talk to them, and ask questions. There are chests in both rooms. Zoah will not let you into his chest. Karsh will let you
in his chest, but only after you try 20 times or so. He just loses his patience and gives up. Watch out for the falling WillO'
Whisp in the hall. Now as you head left, you will return to the lobby area. Go to the statue again and fall through. Don't
worry, the guards are gone.

Now head to the left into the living quarters. Watch out the WillO' Whisp is back! There are three doors: the first is the
galley, the second is the kitchen, and the third is the sleeping area. In the first door you will see Glenn again, talk to him
you will overhear that he fell from the trap like you did. He leaves. Let him pass. Talk to the rest of the guards if you
wish. Above and to the right is a chest with Dragons Honor. The second door or via the passage from the first is the
kitchen. Orcha and his assistant reside here. Not much here to do but to help yourself to the Feel Green Element in the
cupboard to the back of the Kitchen.

Head to the third door here you will find Glenn again. Pay attention to what he is
looking at! The git! He wrote the code numbers down on the wall! Gather info from the
other guards and the chest (Revive Element) and save. I have not given you the code
since it is different every time you go through the game. This is the only way to get it.
Now go up the stairs to another haunted door and a WillO' Whisp. In the first door, you
will find a sleepy Harle and some odd sized chests. Defeat them. The one to the right
has a Turn Black Element. The one on the left attacks you.

The second door is guarded by an eye and is locked so pass it up. Attack the Mech.
Use all you have on him. Now the path is clear and you can head up the main door.
Approach the snake statue and enter the number code for the snake trap.
Foes in this area
Portalghiest Roborg Man Of War Gobledygook WillO' Whisp Gloop
Female Male Male Male Male Male/Female
Yellow Innate Yellow Innate Black Innate Red Innate Red Innate Blue Innate
You will enter a large chamber with guards to the top
and a Mech to the right. Therefore, the only way to go
is left. Head out and you will find yourself on a bridge
that spans the gap to the Library. Snoop around and
talk to the girl. The Prophet interrupts and talks...
afterwards Marcy wants to fight. The Prophet lets her.
Saying that there is not anything, he can do. It is
destined.

Boss Battle
Marcy
Female
Blue Innate
Her hits are weak but she uses some high power Elements and level skills. Prepare to heal
and attempt to use the Turn Elements. This allows you to use your most powerful elements
and get the most out of them. Ice Blast will freeze your characters. She will do this twice in a
row so equip medicine to unfreeze them. If all of your party are frozen it’s game over.
Afterwards you will get a star and an Iceblast Element.

The old man will give you some tips. Now head back up,
activate the ladder like Marcy did earlier, and get the chest(Turn
White Element). Now return and use the old man's tip the
second to the last pillar on the left. As you return, you will
encounter Harle again. I do not think Kid likes her...Do the switch
thing on the pillar. The guards unfortunately will not be
squashed, but they will attack you. Smack them.... and head up
the elevator. The switch is on the chair. Enter the passage
behind the chair. Ooh more of those doors. To your left is a save
point to the right is a balcony with a bunch of glowing plants.
There is nothing there.

Save your game. Pass the door on the left


up it is locked. The one on the right contains
an office. There is a glowing object on the
desk. Kid mistakes it for the Frozen Flame
then realizes it is not. This girl needs to see
a doctor for her kleptomania. Soon after the General arrives along with Lynx. Lynx
attacks.

Boss Battle
Lynx
Male
Black Innate
He will cast AntiWhite, which seals white Elements. He hits Serge with it
no mater what the groups order. He seems a bit weaker than Marcy
...2800hp? You receive a Star and Pendragon Sigil C. after his defeat.

An FMV follows. In the end, Riddle is taken hostage by Kid. Lynx hits Kid
with something and Kid falls off the ledge of the balcony. After a bit of
dialogue with Lynx, Serge jumps after her. The info screen pops up. Time
to save the game. Is that a hint or what?

Walkthrough
Chrono Cross Disc 1 Part 4
Action! Someone's Poisoned!, Do We Help?

Serge awakes to find himself in Korcha's house. (Note you can only go
outside! no detours here) Head out and meet with the rest of your party.
Kid passes out, ill from her wound...Fade out. ~ The Doc has diagnosed
her illness as Hydra poisoning (Hydra Venom) He gives her two days. He
mentions if they had Hydra Humor they could save her, but the hydra is
extinct here...in this world. The Doc wanders off to sulk...Harle arrives,
berates Korcha, and then gloats over Kid. She tries to disillusion Serge
from saving Kid. She again hacks at Korcha he loses his temper and she
vanishes and reappears next to Kid, then leaves... Kid moans for Serge.
Korcha gestures for Serge to talk with her. She gives him the Astral
Amulet.

~BRANCH POINT~
Ok here is where we have a branching story plot... It is dependent on your replies to Korcha about the Hydra
Humor. If you chose to help Kid then he will join up. If you decide not to then he takes the amulet from you,
and places it on the table. You cannot touch it afterwards...If you chose this path Macha (Korcha's mom) will
join and you will receive the Tropical Paradise frame.
Being the nice guy I am, I chose to help Kid.

The Lion nurse directs them to the Shaman. So...go see the Shaman! On your way
up you can peek into the bar, and overhear a conversation the Doc is having with
Orlha the Bar Keep. Talk with the residents too. Head up the ladder, there is a hut just
to your right. It is an Element shop. Enter the Shamans hut, it is to your left. Steena
will introduce herself, and Chief Direa. Talk to the women. There is a save point too.
Show Direa the Astral Amulet. She will give you info on it. Take the hints. Return to
the bar and talk to the customers. Especially the short guy with the large nose. (He is
a dwarf). He will give Serge the Green Tinkler. Speak to Korcha and he will take you
back to Termina.

Termina

After you arrive and push off an annoying dockman Korcha joins (Temporarily).
Head over to where you first talked to Korcha (The area where you gave Glenn
the bellflower) On your way there talk to the fat guy hanging around near the
bridge. Talk to him and tell him 100g is too expensive for churros. He will ask
what you should charge. Give him a price above 50g. He will lower the price a
bit. Leave him be for now. Then talk to the tent with the two glowing eyes (the
fortuneteller). Have her read Guile's fortune. He will present her with the bet
item. You will receive Brass Rod. Head over to the next stall and bug the guy
with the mermaid under the sheet. Place Korcha in the lead when you do this.

Now continue to the shrine.


You will see some people and
a boat. After the funeral, follow
Greco inside. Talk to him he will join if you let him. I have yet
to ascertain the use of the weights on the floor. You can head
up the path to the smithy's they will talk about the Rainbow
material, Do some forging to get better weapons or armor if
you wish. Afterwards head further up the path and enter the
house at the end. Nothing much here
but, some story and an item under the
stairs.

Return to the Churro guy and inquire. He will give you some Viper Churros they will
revitalize you. Same as sleeping but free. You can return to replenish your Stars or Hp.
Head up to where the General Viper statue is and go into the house on the left. Place
Korcha at the lead of the group and talk to the girl (nothing here but story) Oh and don't
forget to visit Lisa's for some Elements. Go into the back room while you are there. Talk to
the old man. He will let on about some mushrooms and a path to the Manor from the
forest just east of the Manor.
SIDE TRIP Hydra Marsh

You are looking for the flower for Neo Fio. Run through the muck as fast as possible and to
the left head up the fungus looking tree and work your way to the top. There will be two guys
one will give you Safety Gear. This keeps you from dying in the muck. There is a chest there
(ElectroJolt) Return to the bottom of the tree and head to the top. Use the green tinkler on the
whip like plants to pass.

Continue up and in the next screen. Head right on


the upper path. You should pass a save point and a
Snob goblin (avoidable). The path should dead end
in a pond (note: remember this path for the other
dimension). You will see a Snib and Snob goblin
trying to take the flower slap them and take their
booty. Life Sparkle!

Head back, you can look around and pilfer chests


if not head over to Viper Manor. If so head to the
lower exit (where you have not gone). Pass up the
Wraith (the zombie) there is nothing in the pond.
Continue down the first path to your right is a cave
enter you will find Good BackBone a piece of Skelly.
Continue down from there and out. Your path is blocked. You will need to fiddle with this next one. Approach
this foe and inspect it to provoke an attack. It will poison you when it dies. Leave the marsh.
Foes in this area
Snibgoblin Potpourri Snobgoblin
Male Male Female
Green Innate Green Innate Green Innate
SIDE TRIP Manor

Enter through the main gates there will be a mech there to greet you dispatch it. Head
straight to Luccia's lab and pick up the shining object near her notepad. You will find Silver
Earring (Item). Talk to the chef’s assistant (the spy) he will inform you that Luccia is on the
terrace. (That balcony that you fell/jumped from) He will ask you to let him out. You can do so
if you want...Head up to the terrace to find Luccia. She informs you about Neo Fio and the
Life Sparkle and some hints about where it might be. Well we just did that! Get Fio by giving
the Life Sparkle to her and head up the ladder for a chest. (Sight Scope Item)

Return to the room below the terrace, visit Riddle, and look into Viper's Office. Face the
statue to the left and inspect it. The bookcase will pull back. As you enter there is a small
desk to the right. Open the drawer and there will be a note. It is about the armory room where
the traps are. Forget it until later. Amazingly, enough there is nothing else here! Return to
Luccia's Lab she will be there to greet you. She is asked by a random party member to join
and since you let Pip out, and she has no real research she will join.

ATTN: DO NOT ENTER THE SEWERS VIA THE WELL YOU WILL MESS
UP STUFF! Since the only way to return from the sewers is the way you
came. The only way to do this is to block off these bugs coming from a hole in the wall. This
blocks off access to an area later. So no mater what any one says stay away from the Stupid
well!

Foes in this area


Wraith
Roborg
Female
Male
Black Innate
Yellow innate
871HP

Is This a Return Home? Yes and No, Its a Mini Quest!


Opassa Beach

Now head to Opassa Beach. Approach the green glow and activate the Astral Amulet. You
will be transported to Serge's "Home" world. From this point on Home will designate Serge's
home, and Another will designate the other world.

Hydra Marshes [Home]

Putter to the Hydra Marshes. Save your game while you are on the world map. Talk to
the blockage to get rid of him...head up to the tree you'll see a ghosted figure follow it.
Head up the tree and collect the chests. You will run into a dorkey looking creature a
Bubba Beeba. It will tell you to leave, Jump it! Boss? NO..

This will be an annoying and drawn out battle. Kill the first Beeba
so, he cannot call others. Then pick off the others one by one. Heal
and zap, heal and zap! He will leave a chest containing the Beeba
flute. Ignore your party member that tries to get you to use it on the
spot.

Continue up the tree. There is a save point just to your left, use it!
There is another Beeba get to it before it falls asleep! Fight it for the
chest it blocks. Continue your trek up to the right to the platform.
Blow the flute in the CENTER of that platform. A Wingapeed arrives and hovers in front of
you. Someone cons Serge into feeding it. It attacks! Blast, heal, and equip Antidote. It
spews poison and each turn kills HP! After the battle, there is a huge crack in the floor. A
party member warns about passing over it. Ignore him/her and fall through. Before that,
you could back track to save your game since another battle will ensue.

After the wow, and "that would have hurt bits" stuff. Look at the bottom of the room
you will see someone in a cage, attempt to save her. The monster will throw a fit and
attack. Roast it with red attacks and Yellow Elements. Same as before attack and
heal. Free the Fairy. Her Name is Razzly she joins up. Get the Recover All Element
from the chest, and head up to the top of the tree. There is a path to
the right. Jump off the ledge you have found yourself on. You should
recognize this place from "Another's" marsh. Head up to the top. In the
next screen, you can get by the odd plants with a bit of patience if not,
you will have to fight them. You will reach the save point at the next
screen. Save the game, the hydra is near....

Continue to the left. There are three dwarfs, but when they attack it is
six! and they get first crack! Ouch! Bring heals and revives! and some
heavy hitting Elements. Take them out one by one. After you kill them,
you get a long awaited Star, 2 Tablets, Uplift, 2 furs, and a Bronze
Vest. (Note the armor Razzly has is Prism keep it its the best you can
get.) One of the dwarfs runs off. Do not chase him yet...return to your
save point! Save the game! The Hydra is in the next screen! If you want to you can
collect the chests around then return...
Boss Battle
HYDRA
Female
Yellow Innate
Nasty...Hit it with green. Heal and zap. After its defeated, you get a star for you
efforts and an Upheaval Element. Approach the animal you just viciously killed
and collect your prize! Hydra Humor... Uh...new bornes? What up Razzly? Oh
such a sweet reality.... Only cause you saved Razzly (I did this before and it was
all doom and gloom...because I missed Razzly. As Marcy would say, What Ever!)
Bolt and save your game. If you want clear the forest and collect chests (Cure and
Feather)

Awh how cute ...You can return to the carnage and see a baby Hydra swimming
about. Time to leave.... Head for Opassa Beach. Use the Astral Amulet and head
to Termina and off to Guldove.

Foes in this area


Beeba Wingapeed Pentapus
Female/Male) Female Female
Yellow Innate Green Innate Blue innate
Quadffid DaffyDwarf DaggyDwarf Swamp Bug
Male Male Female Male
Green innate Yellow Innate Yellow Innate Blue Innate
Kid Don't Die! We have the restorative!
Guldove [Another]

Head into the Docs place. Just follow Korcha. Go into the
back room and give Doc the Hydra Humor. He will mix an
antidote for Kid. Kick back and watch the show.

During the night some kid comes into Kid's room and takes
something...The next morning Kid realizes her Elements on
her Grid are gone...Go after Mel. Head to the Shaman's hut
and talk to the guard. Korcha will mention his place. Head in
that direction. Mel will run out. Continue to Korcha's house
and follow his instructions. After you catch Mel, Korcha
returns to the dock to wait for you. Head out and pick up any supplies you may need. After you’re done Leave
Guldove for Termina. Korcha will leave your party...when you arrive at Termina.

Walkthrough
Chrono Cross Disc 1 Part 5
Ghosts and Gouls, Is this for real?
Terminia [Another]

As you leave Termina, Glenn will confront you (he is sitting by the flower woman)
Glenn banters about the Dragonian Fort and sees Kid and Serge. He tells them to
seek out a Retired Dragoon on a small Island northeast of Termina, but how to get
there who has a Boat?? Well Return to Korcha. Korcha will lend the boat, and
declares his love for Kid. He then demands she marry him in trade for the boat loan.
Tell her to accept. Kid swiftly kicks Serge in the nethers. Take Korcha with you and he
will rejoin. Note if you don’t place him in your party he swims home! Well.... Let's see
an old man, a hermit with information...

Hermit's Hideaway [Another]

When you arrive at Hermits Hideaway you see some,


well a lot of black smoke. Depart the boat and take a
look. Well we see Harle again and apparently, she is
responsible for the mess. She will fight you. Have Kid
steal a Photon Beam off her. Do this after Harle has
taken about 400HP damage. Pummel her with White
Elements. She has only 700 or so HP. She gives up a
Photon beam Element but no Star. The old man or,
rather our Retired Dragoon invites Serge and company
in. Head up and into the tree stump. He becomes
Known as Radius (the alternate ego of the one who
runs Arni in Home) They speak of a ghost ship and then its beddyby time. Serge and
company awaken refreshed and ready to get into more trouble. Leave the Island and,
head to the foggy bit just south of the Hermit Hideaway.

Foes in this area


Harle
Female
Black Innate
The Ghost Ship is real? No it's Worse its Pirates!
SS Invincable [Another]

As you approach the ship, everyone


agrees to board out of safety. All of a
sudden, you are surrounded! A captain
Fargo approaches you. Three Man of
Wars attack you as a "test" They have a
690HP avg. After that Fargo then calls
Polly....Polly?!!? This huge green and
red bird/bat swoops down on you and
attacks. He has about about 1300HP when you defeat Polly it gives
you a Magmablast Element. Fargo then joins in....He gives up a
Meteorite Element. Soon after the battle, everyone passes out. Fargo
and his mates have drugged the Serge team. Serge has a dream
about Panthers as he sleeps.
Foes in this area
Man Of War Polly Fargo
Male female Male Male
Black Innate Red Innate Blue Innate
The team awakens to find themselves locked in the hold
(storeroom) There is a save point...You are interrupted by a
skeleton. It attacks you. Dispatch it and save your game...Get the
un-dead with white elements. It seems the whole ship is under
attack by Ghosts and the un-dead, help out. Check out the door
to your right just as you exit the hold.

Endure your self to the crew...Kill the monsters. Work your way
to the left door by door. Chest (AquaBall, Firepilar) When you
have cleared that level head up the ladder and do the same for
the next floor. Chest (Panchea) Consumable. Help the fat guy in
front of the captains quarters. After that, head the other way into the Kitchen. Inspect the vent there. You can
now reach the next room. Chest (Capsule) Leave that room and continue down the hall. Talk to the fat guy he
will let you pass the other will give you a key. Now you have access to the
outside door. Remember the one that had the note on it by the hold. Head out
that door and, past the gun ports. Then head to the side of the ship. Ignore the
fat Pirate he just gives you crappy liquor. It saps your HP. Work your way down
the side of the ship. Continue along the side of the ship head up and back
inside. Here you will find Pip (from Luccia's Lab) It's hiding near the cannons
chase it around you will soon corner it. Pip will then join.

Head up the set path back out to the side of the ship. There will be a save
point. Head to the upper deck. Here you will see pirates fighting the ghouls. Help
Fargo out. As you approach, he defeats the un-dead. He then asks you to help
steer the ship. As you do you are attacked by 5 Dead Beats that merge into a
Dead Head.

Boss Battle
Dead Head
Male
Black Innate
Attack and heal, slap it with white Elements, It has about 2000HP. You get a star and a Hell Soul Element.

Fargo mentions that before Serge sets off for Mont Pyre that he should visit the Water Dragon. The scene
fades out and your back on your boat. Return to the SS Invincible. In addition, look around (Do Not need to but
hey! you can pilfer) Talk to the pirate on the main deck near the stairwell to leave. Head southwest to water
Dragon Isle.
Foes in this area
Dead Beat
Crossbones Wraith
Male
Male Male
Black
Black Innate Black Innate
Innate
SIDE TRIP Water Dragon Isle [Another]

As you enter, there will be this guy. He will mention some frivolous
info. Head to your right there are some chests here collect if you wish.
Chests (Iron) Head up the center of this area. As you reach the top
turn right there will be a man there he will gladly give you Sturdy Ribs
(item) Skelly part. Continue up the path to the next area. Here there
are a bunch of Fairies talk to them and collect a chest (Iron) Return to
the lower area and finish off the chests. Since you can't do much else
here. Time to leave this Island.

Foes in this area


Scorpiod
Male
Blue Innate
SIDE TRIP Guldove [Another]

Head over to Korcha's house and go to the lowest level. Here Mel stands
awaiting you. Talk to her and she will join. You may want to visit the Element
shop or the smith here. When you are done leave Guldove. Its time to return
Home to Arni in the HOME dimension.

Aruni [Home]

When you arrive via Opassa Beach, head to the docks at Arni. Talk to the old man there.
He will take you to Water Dragon Isle for a fee. (100g) You will be fighting a lot of yellow
inanities here so equip the appropriate elements, Green.
I Donna Wan't to Burn My Feet, The Mini Quest to Find the Water Dragon!
Water Dragon Isle [Home]

Equip Razzly if you want some sub-plot. It is quite different here


than Another's isle. The dry ditch is a pond here. Hop onto the lilies
to get to the other areas. To the left and right are some chests. I
recommend getting the one on the right. It contains Ice Blast
Element. The one to the left can be fetched on the way out. There is
a save point at the other end of the pond. I recommend a saved
game! Head up after your done.

In the Next screen those stupid, potty mouth Dwarfs are back they
have accosted the fairies and killed most. GET THEM. Clear the
dwarfs they give up some good yellow elements. After you have
cleared them talk to the remaining fairies. Then follow the Dwarf
Chief up and in the cave. He assaults you with 6 of his men. Defeat
them and get a Star, 2 ElectroJolt, and 3 Electrobolt Elements. The buggers run once
again. Chase after. Don’t bother clearing the Dwarfs here Unless you want yellow
elements or EXP points. (They regenerate) Head to the back of the upper cave and out
the passage there is a chest here (Magic Ring item) After that, follow those cowards down
to the falls. Get the dwarfs near the save point and of course save your game! Work your
way down and approach the Chief Dwarf. He will attack once again, but this time brings
more than Dwarfs to the fray.

Boss Battle
Hi-Ho Tank Dwarf
Male Male
Yellow Innate Yellow innate
Get the dwarfs on either side of the tank first. They can heal it in excess of
100HP each, so get rid of them first. Then just heal and attack. Make sure to keep
you HP up. The tank has a cannon attack that really hurts. When you defeat it the
little buggers come running out the back, and pop you have another Star, 2
Upheavals, and an Iron.. Since you followed my walkthrough the Dwarf situation
is sugar coated. Razzly tells the Dwarfs that the Hydra had a baby and that that
forest still lives. The dwarfs leave....

To the right is Razzly's sister Rosetta. Razzly will bolt to stay with her Sis for
now. Jeez and with my Elements! Head into the next room on the right and
confront the blue dragon. It knows your intentions and gives you ICE BREATH
(item) and your first Summons Frog Prince (you must fill the field effect with
blue before it can be used) Afterwards the Fairies blame you for their
victimization and try to get Razzly to leave you. She does not want to. Her
Sister Rosetta gives her Wisp Cape (an armor item) the scene fades out,
and you are returned to the pond area. Head down and to the left for the
chest before leaving (Aqua Ball). Talk to the Old man to leave. Time to
head back to Another. Hike it back to Opassa Beach warp to Another and
get on the boat head for the far east of the mainland.

Foes in this area


DaffyDwarf DaggyDwarf
Male Female
Yellow Innate Yellow Innate

Walkthrough
Chrono Cross Disc 1 Part 6
On into the Depths of Hell, Serge's Nightmare Becomes Reality
Mount Pyre Pyer shore [Another]

Before you head into the mountain, you may want to equip a blue innate. There
are many Red Inanities there. Do not forget the Summons and lots of blue
Elements. Enter Mount Pyre. Use the Ice breath on the lava it freezes it. Most of
the chests here contain tablets so it’s not really worth fussing over with the
monsters for them, just head straight up. You will encounter Solt and Peppor
Again.... Smack these dolts for the third time. Use a straw and some soda to
block their shakers...sorry. They mention Capture Elements...

Foes again
Solt n Peppor
Males
Yellow Innates
Do as last time just attack and heal. The latter not being a major concern. You receive Iron Vest and Iron
Mail. Continue up in the next screen there is a chest to the left it has a trap Inferno but is it worth it? (You will
be stuck battling a Lava Boy) Work your way up to the top there will be a save point for you. Save the game!
Ahead lie two battles and very tough ones too. When you are ready, enter the next room. A large lizard will
howl at you and Mini Dragon will approach you and want a fight.
Boss Battle
Mini Dragon
Fire Dragon
Male
Red Innate
Do not let his size fool you and keep the field from reaching all red Keep your Hp above 125. After you beat
him down a bit try to get Kid to steal from him (Magic Ring). You will get a Star and Weaken Element. The Red
Dragon is impressed with you. Advance to the top and meet another battle! NOTE game may hang here.
Boss Battle
The Devas
Karsh Marcy Zoah
Male Female Male
Green Innate Blue Innate Yellow innate
Take out either Zoah or Marcy first, both have annoying attacks. Zoah hits pretty hard. A Star, Silver Earring,
Gold Earring, and an Iron Vest are your prizes. Harle appears after the battle is over.
Foes in this area
LavaBoy HotDoggity Cat Burglar
Male/Female Male Female/Male
Red Innate Red Innate Red innate
Fort Dragonia [Another]

A FMV will play as it fades out you are on the World Map next to Fort
Dragonia. Save your game before you enter. Approach the central column.
Go past it and down the corridor. As you enter another Building with in you
will come across Four doors each has a crystal you need to deactivate to
get things rolling. To your left is a save point use it regularly.

Passage Right Bottom

Run over the bridge spanning this area and enter the room. There is a statue of a dragon here you can rotate
it:
North: Brings you to nothing...but a red heal pyramid

East: Battle a few Mechs for: GravityBlow Element and Screw item

South: Leads to Four Chests: Trap Volcano Element, Flame Charm, Magma Burst
Element, and Fire Pillar Element

West: This brings you to the switch for this area. Turn it off.

Return to the main room and save your game.....


Foes in this area
Cybot Alphabat
Female/Male Female
Yellow Innate Black Innate
Passage Right Top

This room is a mess of staircases explore them all. Elements abound here...
Short cut:
Take the first left; go down the stairs, head right, Follow the path around and
down. The path will dead end into another path. Take the upper route and follow
it. Take the upper stairs and continue along the path. This will bring you to a blue
button on the floor. It lowers a staircase shortcut, which leads out of the area.
Once done continue up the path to the switch room. A huge Mech guards it.

Boss Battle
Tarusoid
Male
Green Innate
Use the Tornado trap you found in this area on him. It will protect you from its attack when
he uses it and you get a tornado element too. Heal and attack. You receive a star and
carapace. Turn off the gem and return to the main room save your game ant head to the next
area.

Foes in this area


Paper Boy Combat Roborg
Female Male Male
Yellow Innate Black Innate Yellow innate
Passage Left Top

This room you will find paired chests when opened in certain was rotates a bridge to
different areas. Go to the right dispatch the Googhoul and open the lower chest, the plat
form will move to you. Head to the other side and switch the chests (open the lower one
close the upper one. Head to the left and do the same. The path should roll up behind you
run to the left across it. This will bring you to the entrance another blue button (press it)
and Enter the room. A Giant Gloop will attack you. Spank it for a star and an AquaBall
Element

Boss Battle
Gaint Gloop
Male
Blue Innate
Room to the right:

Has a chest with Sea Charm to get there from the first chests open the lest one head up the bridge to the
next chests close them all run along the side and have the upper chest open only then just follow the path
return.
Room to the left (waste of time)
On your way back close the chests on you left head to the right and open the top most chest only(SKIP THIS
ITS A WASTE OF TIME). The path should connect behind you. Just head along the path and a Dragoon will
attack you. There is nothing more in this room . Return, Save, and head to the next and final room.
Foes in this area
Googhoul Dragoon
Female Male
Yellow Innate Red Innate
Passage Left Bottom

As you enter this room, it appears as a maze. Just head to


the left Dispatch the Annoying Googhoul. Work your way to
the left. Enter the room and stand on the green feet this will
move the blocks around. (head, body, and tail) remember this
order. Head out and hit the blue switch to lower the stairs on
the far Right. Head over to the blue thing on the floor just
above the room with the block mover. Stand on it. It will swap
your order. However, not always to the proper order the Select
button will help you out. Return to the room
with the green switcher. Get it to be (body,
tail, and head) you will get a chest access
Charm (item) (tail, head, and body) this
access another chest with Electrobolt.
Return and get (tail, body, head) This will
give you access to the controls for the gem.
Head to the center and turn it off this will
raise a column in the center of the main
room. Return to the central room and save the game.
The Collum

Enter it to activate the fifth switch. As you approach you are attacked.
Boss Battle
Sun Of A gun
Male
White Innate
It has about 900HP. Don’t let it get the field all white, and hit it with black Elements.

Deactivate the fifth gem. This will allow access to the elevator. Go up
and you will recognize this area from the beginning of the game not
much has changed. Just all the mechs are replaced with all variants of
Dragoons. It may be worth seeking out the chests tough. Chests:
Capsule Elements, MeterorShower Element, Daemon Charm, and Angel
Charm. This time though unlike Serge's dream. When you reach the
sixth switch, you have to fight a boss

Boss Battle
Bunjip
Male
Red Innate/Black Innate
After a few Hp are doused from it. It pukes this eye thing out and goes
from a Red Innate to a Black Innate. It uses some nasty Black
Elements like FreeFall. A Star and a Gravatonne are your prizes.

Turn off the last gem and teleport up to the upper platform. Head to
the doors and Serge will FMV again. You enter the room to find who
else but Lynx and Viper...The latter attacks

Boss Battle
Viper
Male
Yellow Innate
He is a joke after what the team has been through. Zap him and get a Star and a Dragon Gauntlet. Lynx
dissatisfied with Viper stabs him in the back.
Boss Battle
Lynx
Male
Black Innate
This time he is nasty. You can pilfer a Pendragon Sigil B off him. Heal and hit him with
white before he locks white elements and keep the field from filling with black. Try your
summons (if you have a blue party member) Lynx follows an Element attack with a
physical one so a blue field to summon shouldn’t be too hard. About 2300HP Defeat
him and get a Star and another Pendragon Sigil B.

Lynx continues his attack verbally. A few FMVs run and Serge passes out. He gets up
and comforts Kid that he's OK. Now you have control of Lynx...? Serge suddenly
becomes very volatile

Battle
Serge's body and Friends
[Who ever you had in your party]
Let them beat you for a quick battle. I have tried in New
game+ and each has over 3000 hp. They all can be killed but
it will be near impossible your first time through. If you defeat
them Lynx/Serge approaches Kid and she manages to get
up and gash Lynx in the gut. Then the story goes on.

After your defeat, Evil Serge tells her to finish off Lynx. Kid
shys away from the brutality, and Serge’s change in attitude.
He takes her dagger and mentions revenge for Lucca,OPS!
Kid begins to question Serge... He stabs her for it. FMV time.
It is learned (I think we guessed it earlier) that Serge and
Lynx have switched bodies. Lynx/Serge passes out. Evil
Serge readies the final blow to Kid and changes his mind. He
raises Lynx/Serge and everything begins to wobble an FMV
of KID runs. Serge is dreaming again...
Walkthrough
Chrono Cross Disc 1 Part 7
Who is Who??, And Where the Hell Am I??

Lynx/Serge awakens to find himself in some crayon world. Run up the


tree and work your way up the hill going into the caves. Push the
bolder down when you reach the top. Go to where it fell and push it a
gain. It knocks the blockage out of the way. Run around the tree to
fetch the chest. (Revive Element) Now head to the branch that hads
the fruit on it. This will knock one down and a creature will come out to
fetch it. Run for the house while the door is open. Warning She’s fast!

Sprigg is shocked to find you in her house


and invites Lynx/Serge to take a nap. When
you awake head down the ladder to the save
point. And save the game! As you leave the
house Sprigg decides to join up. You will
notice all of your weapons and armor that
other party members had equipped is gone.
Sucks but oh well...Head back to the top of the hill. Here you meet up with Harle
again. She wants you to follow. She believes that even if Serge is in Lynx's body he is
Lynx. Question "am I Lynx" or she will blab until the end... Harle will change into a
likeness of Serge and walk out. Follow through the same door just at a different level.
Example she goes left you go left.

She will be disappointed if you don’t foul up. Harle will join. Equip yourselves and
fool around here. Get the chests. The switch at the upper level changes the directions the paths lead to. Flick
it, then return and work your way down to the bottom. Chests (Mythril X2 Pendragon Sigil C). Then head down
and into the hole everything wobbles and you will be returned to the Hydra Marsh (Home).
Foes in this area
Total Chaos
Female
Black Innate
Leave the marsh and try the Astral Amulet at Opassa Beach (this must be done in order to set up Arni) Serge
not being Serge it does not work. Leave Opassa and head for Arni. Yes go whine to your Mommy...
Arni, Mom I'm Home!

Go in and see your mommy.... She tells some history then Radius comes in
(people were complaining) He challenges Lynx/Serge

Boss Battle
Radius
Male
Green Innate
Smack him hard for the slap he gave you in the beginning of the game. You get a star and a Heal Element.
He will join afterwards. He will mention Termina. Head that way, but first you need to get past Fossil Valley.
Fossil Valley [Home]

When you arrive you, scare the Porre soldiers off. Continue like before. Get the chests and leave. Look
behind the skull to find a window setting Red?
Foes in this area
Drongo Dodo Mama Dingo
Male Female Female
Green Innate White Innate Red Innate
Terminia [Home]

Head for Termina. Once there, head to the Smithy's he will join up. He will also give you the
Smith Spirit. This allows you to call a smith at any time you are near a save point, or on the
world map. Notice the house out back looks like crap...your next visit is there. Talk to Van He will
join. Afterwards visit the element shop "Lisa's" She has some new toys. Leave and head over to
Vipers Manor, or what’s left of it...

Manor Ruins [Home]

Enter you'll see that the manor looks like a dump pass it up and head for the well below.
Enter. Head past the Porre guards and to the rock ledge
here you see some kid and a zombie (wraith) kill it to save
the kid's dad. As appreciation, he gives Lynx a Mushroom
(item).

Now return to the top area and head up into the sewer
system...Not much to do here but collect the chest (Mythril
Helmet) and head up the ladder in the upper left corner.
Head into the prison the only door you can pass through is
the one the guards are infont of enter.... You will meet
Norris. He will join you...and you get a boat! Head for
Termina! You automatically show up in Termina. Head to
the docks. Yeah right the battleship, NO the little one to the
left is yours... Ok you can leave or do a side trip.

SIDE TRIP Shadow Forrest [Home]

Head to the forest just east of the Manor. The foes here are weak and annoying watch
the monkey things they jump on you. Work your way to the left. When you reach the
third screen head to the lower right. There is a cave here under the waterfall. Attempt
to open the chest the bald guy will yell at you. Talk to him he will see your mushroom,
give it to him. He turns into some goofy mushroom man. FunGuy?? I guess...He is a
yellow innate Oh the chest contained Forrest Charm. Leave and head to the boat and
make a trip to the El Nido Triangle.

Foes in this area


Cuscus Bulb
Female/ Male Female
Green Innate Green Innate
El Nido Triangle [Home]

Just pull you boat over it, and hit the action button. Then drive over
the discoloration and go down! The creatures here suck, and are a
very annoying. Just head right, and follow the path down. When you
reach the lower level head to the right and down. There will be a chest
with a Star Fragment. Leave for Sky Dragon Isle.

Foes in this area


School Mates Puffy
Male Male/ female
Blue Innate Yellow innate
Sky Dragon Isle [Home]

Follow the path up. You can talk to the people here. Head up the stairs and confront the Alien.
Boss Battle
Starky
Male
White Innate
This one will be tough he has about 3000HP Keep your Hp above 120Hp
attack and heal... He gives up a MagNegate Element. After the battle chase the
little bugger and catch him. He will join up. Leave the Isle.

Marbule [Home]

When you get here, all you find are ghosts that you cannot touch. (Lagoonites) Talk to the guys there. Bug
them a bit and you will be able to ask "The Great Explorer Toma" questions.... Do so.

Afterwards enter the cave near the entrance. Get lazy...spend the night here. In the middle of the night, you
hear something check it out. Head over to the bridge, There a woman stands she jumps in the water as you
approach. Toma comes and talks to you. The next morning you awaken refreshed. Time to leave as you do
the Mermaid confronts you and says something about going with. Then she swims off.
S.S. Zelbess [Home]

Head north you will see two ships next to each other board them. Go up and head below decks. Head straight
down the hall to the captain’s room. Enter and you will see the Mermaid (Irenes) talking with him. Nikki and
Marcy are mentioned. So is Luccia. Leave and head to the stage room. Head down the ladder and go right to
the first door.

Watch the Sneff Family show. An Orthodontists nightmare walks on stage. He


levitates a woman then turns a guy into a cat. Head Right to the last door on this
wing. (Not the one the pirate is guarding) As you enter this room you are
affronted by what looks like the old man from the Another Marble (assuming you
went there) He wants you to let him pass. Take either choice. Now that you set,
things in motion leave. The pirate tells the team that he was the leader of
Marble. The pirate will let you through if you get the captains permission. Head
to the far left to the Inn and save your game? If not head back up to the captain's
room.

Talk to Fargo he lights up a cancer stick and offers a


game of roulette. If you win you get permission to enter.
(Ok yes there is a cheat to avoid losing but you cannot use
it here.) So, lose to him. Head down to the casino (its below
his room. You see Sneff lose in the casino. (Cheat: When
its your turn pause the game if the pointer is between S and
W press X then un-pause the game and you'll get North.
Which is the highest score) You will lose soon enough and
the boat goes bye bye... Head back down to the Inn below decks. You will notice the blue
guy is heading down the stairs. A cat tries to go up but he yells at it. The group discusses
it between them selves.

Now return to the stage, watch the show, and volunteer for the act.
When he turns you into cats run out of the room before he can
change you back. Head straight up the ladder and to the kitchen.
You will see a cat go in through the hole. Open thew chest to get
Frying Pan Ag47. Talk to the cat in the Kitchen, and get Monster Mouth frame. Now return
to the lower level, go to the INN sneak up the ladder, and watch the blue guy muck with
the Roulette machine. Take the crank and return to the stage to be turned back. Head
through the hole in the right wall of the stage room. Approach Sneff and get turned back
to yourselves then head straight up to the Captain's room. You will see Nikki trying to get
into the Grand Slam too. Fargo won’t let him go. Challenge Fargo Again. This time show
him the crank when you get to the Casino. He lets you have access and then leaves. You
can play a bit or head to the Grand Slam.

You now have access to the other side of that door. You see the Sage you are going to
have to play some games to get the Sage to sit still (back and forth back and forth) Once
you catch up to him talk. Tell him you will use force. He will attack you.
Boss Battle
Sage
Male
White Innate
Hit him hard with Black elements. He can cast two elements in a row so watch out and keep you HP as high
as you can. After his defeat, you get a Star and a Mythril Helmet. He will also give you the Fiddler Crab. Nikki
shows up to harass the Sage.
Grand Slam

Nikki wants you to visit him on his boat, but since you worked so hard
to get to this Grand Slam thing head down. This is where Sprigg is
handy. As she fights and defeats monsters, the longer the list of
creatures she can morph into. In addition, the more monsters you can
use here. A strategy: You get three monsters per round. Pick a strong,
a medium, and a weak monster. The weak one is sacrificial fodder.
The medium one helps out and the strong one does the killing.
Remember use the weaker groups first with plans for the stronger ones
later. As each round gets tougher. The second Battle is the hardest.
Head around to the back of the room and join in. To get better monsters equip Sprig and go whoop some
monster butt. Then return and you should have some better choices. Note SHE must defeat the monster! Do
not Dopplegang it must be an Element or physical attack.
Round one: Stamina Belt Belt theTaramnator! It has some nasty attacks if it charges and hits one of the
Taramnator bigger creatures. Run and start over until its initial Charge skill is used on the
Beeba
Gloop smallest HP character. After it dies kill the Beeba then the Gloop (the Gloop
doesn’t attack until it’s the only one left...) so you can go after it instead. The
Beeba is sort of weak but takes a while to dispatch.
Round Two: Resistance Belt This is the hardest of the battles. Get the Spear Fisher it should fall quite easily
Gobledygook
Spear Fisher
(its attacks are nasty). The Cybot is next just keep pummeling it. Occasionally it
Cybot uses an Element that hurts. Once it dies, the Gobbledygook is soon dealt with.
Round Three: Dreamers Scarf
Air frame Kill the AirFrame first. It has some hard moves. The Cassowary is next. And the
Cassowary Cuscus last.
Cuccus
Janice whines of her loss and joins up. Now head to the top of the boat. On your way out don't forget to stop
by to visit Sneff. He's in the casino. He talks to you then leaves. Head down to the room next to the stage. You
will meet up with him there. He will join up.

Climb up the ladder and go to Nikki's ship. Nikki has a plan to help Marbule, and wants you to help with
destroying the monsters there while he performs the act. Afterwards Irenes joins up. Leave both boats for
yours. Head out to the Dead Sea. It is the swirl if clouds to the east of the boats. Save the game while you’re
on the World Map

Walkthrough
Chrono Cross Disc 1 Part 8
Dead Sea [Home]

The Sage gave you the Fiddler Crab it is time to use it.
Approach the Dead Sea from the south side. You can just see
some waves emanating from the rocks. You can tell when you
are in the right spot when the text appears for the Dead Sea.
Activate the Fiddler Crab here. The ground shakes and thunders
and a load of rocks fall away to reveal a cave. Enter it.
Death's Door

Here Radius meets you (if he is not in your party). There is a save point behind you, so
you can save if you wish. Head up the passage. The EVIL Masamune is blocking your path.
Radius speaks of a sword the Einlanzer. He continues on about the need to go to a hut for
an item he has. Leave the cavern and head for Hermits Hideaway.

Hermit's Hideaway [Home]

Meet Radius at Hermit's Hideaway. He will complain about your tardiness. Listen to his story. He then will get
the item he mentioned. You will receive the Gari Keepsake.
SIDE TRIP Water Dragon Isle [Home]

Head across the pond and go right there is a cave behind the waterfall. And an Item (note my version of the game zips
the name by so fast I can't read it)
Isle of the Damned [Home]

Enter and go up the path. Head right and follow the path around clockwise to
the entrance. Note: the doors above and below the screen are blocked. You
must attack the "flaming" WillO'Whisp. The tunnel will unblock its self after the
battle. Most foes here are red or black innates and, all the foes will chase you!
If you leave the screen via any of the passages, you will pop up in some other
side of the same cavern.

There are two mirrors here at the top of the screen. Go up then U-turn down
through the ribs of some dead thing. You will pop out of the upper left side of
the cavern. Head up to the mirror then use the "Garai Keepsake". You then
will be allowed to pass through it. Attack the first "flaming whisp" to open the
door (passage) to the left. Take the path to the left and down. The entrance
glows yellow. NOTE you will see a suit of armor below you do not waste your
time it does not do anything. Enter the passage but before you do make sure,
Lynx/Serge is leading your party. You will see. Inside the passage you will see
a plaque on the ground...Read it...It has the names of your party members on
it. Radius appears lamenting about his past with the cursed sword Masamune
"The holy sword that conquered darkness". We learn that under the spell of
the evil sword Radius's dark ambitions surfaced. He killed Garai. Garai wants
a fight before he hands over the Einlanzer.

Boss Battle
Garai
Male
White Innate
He's so, so, White innate and BIG. His physical attacks miss a lot but watch out for those
Element attacks. Use Harle's Moonshine to protect your members. This guy will pick on
the weakest opponent. Usually the one with the most healing elements. Now who ever is
central or leader is not hit as much. Till one of your group dies. Lynx/Serge's power
seems doubled 3rd level hit took 280hp. However, the other party member’s attacks are
weakened. Go fig? Part of the strategy I suppose. After the battle, you receive the
Einlanzer and a Star.

Now return to the Dead Sea. Or, you could go on a rampage on those flaming whisps
and get all the FirePillars you could want. I suggest you leave the way you came. By now
you could buy all the FirePillers you could want. Leave and head for the Dead Sea and
Deaths Door.

Foes in this area


AirFrame WillO' Whisp (flaming)
Female Male/Female
Black innate Red Innate
Death's Door [Home]
Highway Ruins

As you enter save your game. Approach the


Masamune and Radius will counter it with the
Einlanzer you then can pass to the other side. Now
you will see what looks to be save points they are
markers for entrances. Head up the path to a chest
then back track to the first marker (entrance to a
tunnel). It looks like a network of roads (highway
ruins) heh. Go up the stairs and admire the
wrecked hover car, go further down and receive a
capsule (oh wow) head up to the next screen. At
the top, you will see this Thing. It looks like a Mad
Max car and the Terminator all mixed up in one.
Love the oversized motorcycle engine. He has more mufflers than cylinders.

Boss Battle
HighwayMan
Male
Black Innate
Watch for his exhaust move it messes up your hit %. Equip Panacea. Hit him with black and green, white and
yellow are sure misses under 100hp. He misses Janice a lot. Butchered Harle, you may want to equip better
sidekicks. You get a Star for the effort. After the pollution head up to the tunnel and leave the highway. Head
up (but where else) go down the left passage it dead ends with a chest containing AntiBlue. Another chest at
the end of the path has AntiYellow. Retrace your steps to the city you passed.
City Ruins North

Head to the right there is a chest


(Resistance Belt). Then continue down and
head to the left. Climb the ladder and enter
the building. To your left beyond the boxes is
Earring of Light (increases you hp during
battle). Head to the display and investigate
the red switch. Norris will arrive and blab. He
shows off his intelligence. Or, at least
attempts to. Okay time for some cheap
beeping and shifting from one control board
to another... waiting... waiting... waiting....
The future the city is from 2300A.D. Some
more info follows.

Okay leave for now and head to the right to a dome like building. Inside you will find
of all bloody things "kung-fu shoes!" (Improves Evade) watch out a ghost thing that
appears in the room after you open the chest. Head out. Follow the path down and
to the left to get a chest with a Stamina Ring. Continue down and out of this area

Foes in This Area


Geos Roboducky (oh jeez) Gremlin
Male Male Male/Female
Black Innate White Innate Green Innate
Tower of Geddon, The Mall of the Future

Collect chests if you wish then head for the Tower of Geddon. Save before you
enter.... Head up the stairwell 2 flights and head right to the blue doorway.
Ignore the duct it’s too slippery. Talk to the Geos follow him and collect a key
item Station Pass (to get this you must press the square button) Return and
head up the side of the trains. Collect the chest and go through the gates. There
is another chest to the right (Holy Light Element). Go through the doorway to the
left. Go down. When you enter there is a chest it has key item Medicalbook. You
will notice books and other things are frozen in mid air. Head back down to the
duct. Now you can slide down. Leave and head up the next level.

Head to the right. You will see a ghost. Then when you go father in you hear a
giggle. A thing appears then heads to the girlish ghost. Everyone feigns
ignorance of the ghost except Lynx/Serge. Head up the first path up the other
leads to a chest (Feather, like you need any more). Go up and around the
machine in the middle. To the right is a
chest it contains Heal All Element.
Return to the top and head left. Another
chest it contains Cure Plus. Head up to
the green bits (a stage). Get the Prop
Sword.

Go to the left you will see a thing run


across the gantry. Head up the ladder to
the left and across the gantry to find a
chest it has a Seal All Element. The
other stairwell goes nowhere. There is a chest there containing Mythril (oh wow I have what 20?). Head back
to the round bit where you saw that thing on the gantry go up and to the right. Ah the room of floating books....
You will see bodies. Ah and our giggle again. Oh a child! It vanishes. You approach. Then you see a spinning
thing! Oh the kid again, it goes into the disturbance. Should you follow? Do so or Harle will not shut up!
Foes in this area
Mannequeen Tragedienne
Female Female (duh!)
Yellow Innate Red Innate
They mimic your elements. They introduce themselfs and their attacks and begin an elemental attack
emediately.One may even use Recover All on your team (go fig?)
Tower of Geddon, Time Crash Ground Zero!

Maybe not, Harle still flaps! (Just shut up all ready!) Ooh a save point...do it!
When was the last time you saw one? But wait! What’s that thing to the right?
ENTER THE ENTRON. Hp and status are restored. Oh but your still hungry...
Okay now save! Head to the center of the room and you see Three ghost kids
collect the chests you will get Hell Bound and Screwy Dress. No description of
what it does...but it seems to up your Magic Defense at the expense of your
regular Defense. Now chase those kids. Try to catch one, ops you go right
through them. Inspect the pillar one is sitting on. It reads "A.D. 1000 Nadia's bell,
May our prayers for peace ring for eternity". The children throw insults to the
wind. You meat Miguel Lenna's long lost father...Oh man I wish he would shut
up! He keeps going on and on about missed futures, and wrong choices. What
if, what if. Jeez. Oh here we go! Refuse his offer of nonexistence. This seems to
tick him off.

Boss Battle
Miguel
Male
White Innate
You will always miss the third level attack. Just use the
second level. Watch out for AntiBlack. For starters, he does
multiple attacks. Very hard, you need to keep your Hp up.
Stock a Revive Element on everyone! Equip as many Cure
and Heal Elements as you can. Heal and slap him with High
Element attacks and physical attacks. The BIGGEST tip,
defend on your last stamina point. He has one attack that
does 396 hp damage an instant kill. Avoid red elements they
seem to do less than a basic physical attack. After you defeat
him, he begins to explain about what’s going on and other
spoilers.

The area begins to shake and the building begins to break


up. It looks as if Serge's team is about to perish. Then suddenly the Sky Dragon swoops in to the rescue. Oh
great thanks for the bloody help but what of our boat?!! Oh its here too...strange I thought we left it at the
mouth of Deaths Door...SAVE your game.

Walkthrough
Chrono Cross Disc 1 Part 9
Marbule [Home] and odds and ends [Another]

Rest at Marbule I know someone died in that battle and others are
weak so SLEEP! Head over to Opassa beach and teleport to
"Another". As you leave Opassa, a boy runs up being chased by 3
demon cats. Remember the ones from Vipers Manor. The team
threatens them and they leave. Head to Arni and examine the cart in
the middle you get a Rainbow Shell.

Fossil Valley

Head up to Termina you will have to pass through the mountain range again. When you do you, see one of
those cats again. Get it. You're just passing through do not bother with the ladders etc. There is nothing there
just cut on through. Oh the monsters regenerate anytime you leave the screen, and the buggers chase you,
and fast!
Foes in this area
Shadow Cat Tutanshaman
Female Male
Black innate Red innate
Termina [Another]
To Save the Damsel, Foes are Friends!

Before you enter Termina place Zappa and Van in your team. If you have them if, not skip the parts that deal
with them. Head for the Goh house and speak with the other Van...his doppelganger and his father. His father
gives him a bigger piggy bank thus upping his attacks. Head for the Smithy and speak with the other
Zappa...his doppelganger. Oh bother he wants a better hammer in order to forge Prism...Note his eye patch
(its reversed).

Visit the bar, the Tender will unlock the back door for you.... Here you
meet Guile. He explains that you seem familiar. God only knows why
he's there and why the bar keep opened the back door for you, but
hey. NOTE if you never had Guile in your party you will never see him
here (you must meet him very early in the game). Go to the left side of
the woman you will pass through to another room. Zoah and Karsh
approach you. Oh ~ wobble ~ wobble, flash back time... cannot take
many of those. It explains why the Bar Keep let you in.

The former baddies want you to help save Lady Riddle. The Porre
Military has her captive at the Manor. Karsh gives Lynx/Serge the Tear
of Hate the shattered remains of the Dragon Tear. You can chose who
you want to join. I chose Karsh. While you are setting Karsh or Zoah
in your team change out the 3rd person for Norris. Head out of
Termina. As you approach the exit you run into Norris (Another), he
has a few words with guards and then Serge and Norris (home) he then leaves. Do the same.
Viper Manor
Save the Girl.....

Go to Viper Manor. There the guards will let you through. You immediately see Riddle in her room being
interrogated. After a heated discussion with the commanding officer and "Another" Norris, they haul her off.
We are introduced to the lab designed Killing machine Grobyc. Head up to the elevator chair note the nasty
mech that replaced the yellow one, its called Guillot. Go up the elevator and continue to the pool on the right
where you got Neo Fio. She is there and scared. The guards will not leave. Head into General Viper’s office
and open the secret passage. Stand in front of the statue and turn it. Inside there is that table with a
note...read it. Remember doing this earlier...just in case you forgot.

Return to the main entry and go left through the gates to the second door. Norris will be there, talk to him.
After some wind, he will give you the Prison Key, and directs you to the sewers.... The scene cuts to the galley
a guard enters and rings a bell at Orcha he writhes in pain and becomes HELL ORCHA!!

Now we return to the valiant heroes... Head down check out the rooms here for some story if you wish....
Continue to the right head down to the lower basement and search near the light to the left. You will find the
Parlor Key.

Head back up and continue right enter the other side and enter the third door. Jam the snake statue over to
the top to look like its partner. If the shield is placed on the armor, a door will open. Don’t enter to collect the
chests the large black snakes puke poison on you.

Now return to the area where you met Norris (Another). The room to the right is locked. Use the Parlor Key to
get in. At the back, there is a chest it will give you a Daemon Charm. Return to the lower level and go into the
second door (chef Orcha's kitchen). You may want to save first. The save point is behind the first door inside
the bunkrooms.
The Sewers, All for the Sake of Love for a Foe

Inspect the grating in Orcha's kitchen. It is at the upper left. Go down. You will
only have one choice here. Get into the water. The flow is too strong to move
freely. You might be able to enter some rooms on an off chance, but don’t
bother. The flow will bring you out to a familiar place. You were here in the home
world head to the right and push the barrels into the water there are two chests
here. NOTE there is a ladder in the upper left to access the grating in the prison
area. The barrels will make a bridge allowing you to get to the stairs located to
the left middle. Head up, and tighten the valve. This cuts down on the water
flow.

Now head up that ladder in the prison area and return to Orcha's kitchen. Jump
down the grate once more. The flow still pushes you but you can get to the
rooms with relative ease. Take the first right path. While here you see the blob
next to the chest...when you get Luccia back, take her here.

Head back out to the water. Ignore the left


passage it returns you to just outside Orcha's
kitchen. Head down to the next passage to the
right. Go down the path and go up. Then head immediately to the left. This
passage will dead end with yet another valve. Twist it and the block below moves.
Back track to where you made the U-turn and go up and to the right. Yes ignore
the passage you just un-locked. You will see again another valve. Guess what?
Tighten it.

Now head back down and to the left. Get in,


the sewage is fine. Follow the water to the
right. At the end of the passage head up and
follow the passage. Continue past the small
steps and collect a chest at the end of the
passage (bit of a waste just for Nimble). Head
back and into the sewage via the small
staircase. You will see a ladder. Go up and
fiddle with that valve again. It moves the
blockage. Head back down and follow the new
path, but before you can scale the mucky footholds. A large bug decides he is
hungry.
Boss Battle
Roachester (how creative....)
Female
Blue Innate
Carries its young on its back.....use yellow on this roach
When you defeat it, you get a Star and a KneePad. Head up the green footholds. You will have three rooms
to chose from. Take the one to your right.
Foes in this area
Spearfisher
Male/Female
Blue Innate
Usually attacks first. Use yellow Elements on them.
HP about 462
The Prison, Wake Sleeping Beauty!

You will awaken sleeping beauty. A conversation between him and your party takes place.... After the
conversation Fargo leaves via the prison key (not the best escape plan I have seen). Follow him and save your
game. It is to the right. Enter the door next to you. You will find Lady Riddle some guards and Hell's Cook
Orcha. He is just a jolly ol Daemon
Boss Battle
Hell's Cook
Male
Red Innate
He has good evade. Don't try level 3 physical attacks only, it just wastes energy. Keep your stamina up by
defending, and equip AntiRed (innate blue). He gives up nothing! What a gyp, however you do get a Star.

Afterwards he joins your party. The screen fades and everyone is in the main hall. Norris (Another) leaves
with Riddle. You cannot leave yet. Don't head to the left to save your game downstairs. You can't. Guards
keep heading you off. Head up. You will be surrounded and attacked. Fend off the weaklings. Now the
commander has Grobyc attack you.
Boss Battle
Grobyc
Male
Black Innate
His hard attacks can reach 150hp. Don’t use green Elements. Watch out for Hair Cutter about the second to
fourth round he uses it. I had luck using blue and black Elements on him, and WATCH out for His combos over
250hp a piece. You get a Star and Defender. The guards run and the commander gets the mech from the
corner. It ignores him at first. He has to kick it to get it going. It gets retribution by stepping on him.
Boss Battle
Guillot
Male?? its a mech...
Yellow Innate
You will miss a lot! Ugh use blue and green Elements (high level blue does most damage). You get Mythril.
The bot gets up and wants more.... The team books for the library to escape it, but to no avail. It gives chase
and catches you at the top of the staircase. His defense is down from earlier but your Elements Hp hit is down
too. Again, he gives Mythril.

Push the button that lowers the ladder and go up because the mech WILL get back up. The ever present
Karsh " It won’t be able to get up here". Yea right. It then jumps on the chandelier and attempts to get at our
heroes. Suddenly Grobyc shows up, jumps the chandelier too, and cuts the line. They both go tumbling down.
The crew jumps through the stained-glass window, only to fall into the stables.

You will be given a choice to take the guards on or laugh. Chose the first. The old man decides to help. He
releases the dragons and they trample the guards. Grobyc appears again and decides to join.
"Grobyc-only-takes-orders-from-one-who-is-stronger." Has to think before he speaks. You will be returned to
the map above Termina after this. Equip Grobyc he has almost 400hp! And high everything else. Save your
game. Get on the boat and head to Guldove.
Foes in this area
Porre PUT/ SGT
Male
White Innate
Gives up Aqua Ball (weak )Iceblast (SGT)
Give them 2 Element attacks and they die.
SIDE TRIP Guldove [Another]
These Porre Guys are Worse than Cancer!

When you arrive you will see the bar keep in a fight with Porre solders. They are cowards the commanders
never want to fight. She gives him a swift kick in the Ahem! The sergeant sees Lynx/Serge and asks for help
thus leading you to fight the girl.
Orlha
Female of course
Blue Innate
Use yellow Elements on her and avoid white and black Element attacks. After you whoop
her, she gives up Mythril. Grobyc tells the sergeant to get lost and that he will take care of
the girl. He also says that Guldove is under Lynx's command.

Later everyone is in the docs place talking. When Orlha realizes that Serge is not Lynx,
she gives Lynx/Serge her Sapphire Brooch. She ups and leaves. Go see her in the bar.
She will explain her sister, Tia. She kicks you out afterwards.

Head up to the left most tent (Direa the Shaman). Give Direa the Tear
of Hate. She will give you the Dragon emblem. Look at it in your menu. Looks like
something doesn't it? Don't head out to the home world yet. Leave for now head over to
Hermits Hideaway.
Hermits Hideaway

When you arrive, head to just in front of the tree trunk. See the burnt spot on the ground? Investigate it. Then
use Ice Breath on it. Then climb up the tree stump and go down. Radius stops you. They talk...notice the little
diva girl talks but is not there. She's in the room with Viper. Go there and talk with Riddle (she looks like a
hippie Goth). She joins your party. She offers a bed. Take her offer and sleep.

Then BOOM! I guess not. Jeez Karsh such language. Again Boom! some one yells out. The voice is
familiar.... Kid? Lynx/Serge rushes out of the room, tree, hideout. Whatever he runs out into the open. Oh so it
is Kid. She is after Lynx. I guess the knife in the gut did not convince her of what is happening. Ah someone
else too. It is Evil Serge (Lynx). Oh Fargo! You're my hero. He swoops down riding Polly. Man Evil Serge wash
out that mouth.
S.S. Invincible

Fargo has taken the gang to his ship. Lynx/Serge walks away to the bow of the ship. He
spends some quiet time reminiscing about Kid. Awwwh is it love? Harle interrupts this
moment with her broken English.

Head down below decks you will interrupt a duel between Fargo and Viper. Viper quickly
chickens out by revealing your presence. General Viper joins...uh? Fargo felling left out does
so too. Along with Marcy and Zoah jeez why not the whole ship? Better than that raft you
have. Oh well.

You set out to the "Sea of Eden" It is the cloudy islands to the
south. Head in, you will talk with Harle. She explains that this
area is named the Pearly Gates. She explains the 6 dragons.
She will proffer 3 choices, pick the first. You will automatically return to the pirate
ship and sail off again.

Later we see Harle on the pirate ship doing what Lynx/Serge was. Starkey
shows up and they talk. You then fade to the world map. NOTE: you can get PIP
back on your team by going to the lowest part of the ship and going into the third
door to the right (the room where the save point was). Save your game while
you are there. P.S. you lose Harle from your list. Never to be seen in your team
again...

Walkthrough
Chrono Cross Disc 1 Part 10
Isle of the Damned, Karsh's Secret

Head to Isle of the Damned. Make sure that Karsh is in your team. Head to the mirror wall
that you did in the home world. (Enter the lower cave. head up then U-turn under the rib
cage and enter the left most mirror, using the Garai keepsake.) Remember things here
chase you, and flying things don't follow paths. Head to the central passage by going
anti-clockwise around the room. Like before.

When you enter you will see those buggers again the skinny and fat one (Peppor and
Solt). Now Karsh watch the potty talk. They think that Karsh killed Dario. Flash back to
young Karsh and Dario. Glen is off to the left. Riddle arrives with presents, Bellflowers.
Flash-forward they are older. Dario and Riddle break the news to
Karsh that they are getting married. It looks like Karsh had a
secret crush on Riddle. The background fades and Karsh throws
the Bellflower he has in his hand onto the floor in disgust. The
next scene Karsh, Solt, Peppor, and Dario are at Isle of the
Damned. Shaker brothers, I love it! They leave the shaker
brothers behind. Dario and Karsh see the Masamune then Karsh
Kills Dario. Cut, Karsh is back in Termina looking over the water
wondering if the Masamune possessed him (sound familiar?).
Glenn is over by the hut watching.

We return to the present the Shaker


Brothers attack. Both are yellow innates,
as you should know by now. Watch out for their hits 50~70Hp per
pop. They use Thunda Storm (if you have a capture element use it)
Hit them with anything it doesn’t seem to matter. They give up
Dendorite. Karsh receives Axiomatic, and Memento Pendant. Karsh
promises to tell the truth some day. Now I have read that if you
have Home Karsh that it will be different I am not sure. Head to the
Main island and to the Hydra Swamps.

Foes in this area


WillO' Whisp (flaming) AirFrame
Male/Female Female
Red Innate Black Innate
Hydra Swamp

Head to the left and up the fungus tree. There you will see two monsters (A Snob goblin and a Snib goblin)
ganging up on a Bubba Beeba (looks like he has a blind fold on) you can decide to help or not. Help him. The
other guys say something like he is not one of us and attacks.
Foe Encountered
Snob Goblin Snib Goblin
Male/Female Male/Female
Green Innate Green Innate
They team up on attacks. They give up Carapace and AroSaucer. For thanks the Beeba gives you an
AncientFruit, which the Beeba tribe has been growing for ages.... Save your game if you wish. (above you)
Keep heading up and drop through the hole. A ghost of a Dwarf preaches woe to humankind. You are then
attacked by a huge bone hydra.
Semi Boss
Oe-Hydrate
male
Black innate
Kill it with the Holy Light Element. It gives a Free Fall Element. NO POWER UP. Serge
receives HydraShadow Skill its a white Element (It's for Steena). Get the chest where
the dwarf appeared heal your sprains then head up and out. Jump down (its kinda hard
to get working might be fixed on the final game). Leave the marsh

SIDE TRIP Termina, Skelly's Return

By now you should have found all the parts to Skelly. In order to do this you need: Heavy Skull, Mixed Bones, Angry
Scapula, Sturdy Ribs, Good Backbone, Pelvic Bone. Head straight up and to the right. Enter the house and talk to
the old woman. A clock will chime and in comes Skelly. He and grandma get all slobbery. Let them be for now.
Leave for the Home world.
World Map Ditching.....

LOSE KARSH before you do any dragons. His attacks gain no more than 15hp of damage when others are
doing 90 and up (I have him equipped with the best axe available for this stage of the game) His elemental
attacks are just as weak.
Earth Dragon Isle, [Home]
Getting it Right

Head straight up, you will notice that there is no hole like there is in Another. However, one of the men here
mentions quicksand. Head for the top of the screen the man above will warn of the quicksand. Ignore him and
sink. You will fall down onto a platform. Go to the right collect the chest on the center column if you wish. Head
towards the sand geyser like before and get in. When you arrive at the surface the guy there says that he will
have a team remove the "stone" blocking the way...LEAVE.
Foes in this area
Rock Roach Fossicker
Female Male Bomber
Yellow Innate Yellow Innate Male
Don't use Green Elements It dumps a bomb Black Innate
I used Karshes 7th level and 1 hp damage!! (Equivalent to an extra foe)
Blue Dragon Isle [Home]
Gifts Don't Make Friends

Head for Blue dragon Isle. Go through to where the blue dragon was.
Head straight up past the fairies continue up (the central hill) and
around past the falls and down. You will have to fight the crab thing to
pass. Then talk to the dragon he will fight you.

Boss Battle Blue Dragon


Water Dragon
Female
Blue Innate
You will receive a Star, the Blue Relic, and a Summons (Blue Whale). Leave the way you came.
Foes in this area
Lagoonate Sidesteppa
Female Male
Blue innate Blue Innate
The Return to the Earth Dragon Isle [Home]

Head for the quick sand again, Drop down and continue either by heading left or
right. Talk to the guy where the "blockage" was and he will give you a treat
(explosive). Head into the room grab a chest then head down. Talk to the guy
watching the Rock Roach. You must block the sand jets with the Rock Roaches
in order to proceed. More progress at the expence of innocent animals.
Roach 1 Located to the right.
Set explosives and pop off it goes
Roach 2 Located to the left.
Fight it when it is near the ledge then inspect it and push it.
Roach 3 Located down below on the sand.
Attack and push it.

As soon as you block all of the jets a fourth will start. Enter it and it will take you to the upper level, head to
the next room. Oh how convenient they have a save point here. SAVE YOUR GAME. It does help to look up
occasionally. Enter Earth Dragon Love its eyes.
Boss Battle Yellow Dragon
Earth Dragon
Female
Yellow Innate of course
The dragon just loves to pound Grobyc. The basic opposite colour trick works here.
Equip green Elements.The Dragon dies quite well too. You receive the usual Star, Yellow
Relic, and Yellow Summons (ThundaSnake). Leave the island

Foes in this area


YellowBelly Rock Roach Fossicker Bomber
Female Female Male Male
Yellow Innate Yellow Innate Yellow Innate Black Innate
SIDE TRIP Zelbess/Marble [Home]
The Power of Music!, The Power of Love

Head to the Zelbess and equip Another's Fargo. Take him to Home Fargo. He starts with
the name-calling. Then he takes over. Yelling commands over the in ship com. He then
smokes his cancer stick. Things happen. Nikki starts his concert.

Afterwards Fargo releases Invincible Skill. Leave the boat and destroy all of the
creatures to free Marbule. Don’t forget to go into the cave at the top there are a few
baddies up there. This allows you access to the Black Dragon in Another leave Marbule.
Return to the Zelbess. Talk to Miki in the restaurant. It is the first door when you enter the
ships lower levels. She will join you.

Foes in this area


Mantarrey Lagoonate
Male Female
Blue innate Blue innate

Walkthrough
Chrono Cross Disc 1 Part 11
Hydra Marsh [Home]

Head to the left and up the tree where you found the Beebas. A Beeba will stop you and attack
SLAP him. He will give you Acient Fruit. They grow this stuff to feed to the Wingapeed. Continue
up the tree talk to the other Beeba and he will instruct you on how to call the Wingapeed. It will
arrive and take you to Gaea's Navel.

Foe encountered
Beeba
Male
Yellow Innate
Gaea's Navel [Home]

Note where you are this is where you can call the Wingapeed. Soon after arriving a
cave girl will talk to you. Leah soon joins you temporarily. Leah is quite silly try her
attacks, but before you do head up and get the chest from her "nest" you will recieve the
Green Broach.

You can head either left or right here they both loop back. Avoid the little "Prehysteric"
guys they cast status Elements causing your team to attack themselfs, very annoying.
Also Avoid any chest in the trees its nothing but Dentaroite, and isnt worth the time of a
battle. You will be doing a lot of climbing.....

Kill all the moskito looking bugs and the faux dragon will appear. You must continue
in one direction and not backtrack. If you mess up and it doesnt appear then head one
way and continue the loop. Afterwords there is a howl and Leah runs after it, you follow.
The green dragon attacks.
Boss Battle Green Dragon
Green Dragon
Male
Green Innate
He will cast Green Field (keeps Summons from working) and bad breath (inflicts ailments). You
will miss a lot. Equip anything to increase your hit% and avoid green status ailments. Watch out for
Carnivore. Equip Trap Carnivore. I didnt (sucks) well it does up to 200hp cast an element every
turn to avoid major damage. At the end you get your Star,Genie Summons, and the Green Relic.
Leah joins in full after the battle. Head to Another world via Opasa Beach.

Foes in this area


Pterodact Prehisteric Prey Mantis
Male Male Female
Red innate Yellow Innate Green Innate
Pyre Shore [Another]

Head in. If you haven't already done this the Ice breath will freeze the lava. Go in head up then
right freeze the lava the monster is standing on and head down the lower path. Get the chest then
go up the tunnel. Keep heading up you'll see the stuck dragon you saw earlier and the little guy. He
wants another match. He says hell give you a pendant and his salamander. This upsets the big guy,
and the battle begins.

Boss Battle Red Dragon


Fire Dragon
Male
Red Innate
Pummel him with yellow and blue Elements. He will attack yellow innates. After a bit of hacking he transforms into a
huge dragon, and continues his attack. This seems to be the hardest of the dragons so far. You will recieve a Star,
Salamander Summons, and the Red relic. Head out. Save your Game
SIDE TRIP Termina [Another]

Ok rember the skull guy??? Well if you tried to get him earlier like I did right after I got the last bone. He wanted some
time with grandma. Well go to Another's Termina and get is narrow bony tukus have fun.
SIDE TRIP Fort Dragonia [Home]

Another side trip to get Dragon Child (Draggy). Head home to Pyre Shore and enter. Pass throught Mount Pyre to Fort
Dragonia and do all of the rooms like you did for the one in Another. Lower the elevator and go down instead of up. Put
the Big Egg on the middle "incubator" he will hatch and ask if you would be so kind as to take him to find His motherrrrr
and fatherrrr. Say shurrrr. He will join you.

Leave, or do what ever.....you can go up and finish seting up the other rooms. Then when you come back later. You
need not bother with them..... hummm
Foe encountered
Chamellion
Female
Blue Innate
Stupid things put themselfs to sleep.
Marbule [Another]

Off to kill the Black Dragon. Remove all Black innate charectors. Black elements
too as these will be useless. White Elements may not be usable. Protect your party
with Panchea. You could try AnitBlack I doubt it will work. Note I have read that if
you have Harle in your party the Black Dragon will give you the crest. It is said that
you can steal a good item from him.... Head for Marbule and enter the last cave at
the top left.

Boss Battle Black Dragon


Black Dragon
Male
Black Innate
He spews these on you, Dark Breath 130hp, Gravity bomb 144hp. He will cast Free Fall too. Use a capture Element on
it. It is a Black L5 Element. When you have defeated him you recive a Star, the Black Relic, and Grim Reaper Summons.
Leave Marbule and save your game....
SIDE TRIP Sky Dragon Isle [Home]

Head home and to Sky Dragon Isle and talk to the man on the top of the hill where Starky attacked. you'll recieve "our
favorite martion frame"
SIDE TRIP Termina [Home]

Skullys L7 in home head to Termina and in the bar talk to the bar keep. She will offer to cook something for him. He
loves it and aquires his L7 Skill. [[Unconfirmed at this point in the game]]
SIDE TRIP Arni [Home]

Orcha's L7 Dinner Guest. Take Another's Orcha to Belcha's resturant in Arni. He will aquire his L7 Skill.
SIDE TRIP Fossil Valley [Home]

Take Draggy to Fossil Valley and inspect the dragon bones. It turns out to be his mother. She gives him his L7 Skill Big
Breath.
SIDE TRIP Bend of Time [Home/Another]

Check out the island that looks like it has a hole in the middle of it "The Bend of Time". Its just
northwest of Marbule and just northeast of Water Dragon Isle. It lets you battle Monsters you may
have missed.

Good way of building your strenght ect ect. Its a bit hard to get the zones to work . You have to
face just the right way and be centered just so...Its a great place to steal elements. Go to Marbule
for the traps...The Tragadines are the best to take from since they tell you what they have first.
(Black Hole and Tornado are common. If you go at it you can get some extras like L5 Deluge.
This is also a good place to use the Summoms to get Shiny materials. These are needed to forge
the Prism or Rainbow element.
Red Summons= Shiny Ember
Blue Summons= Shiny Dew
Green Summons= Shiny Leaf
Yellow Summons= Shiny Sand
White Summons= Shiny Salt
Black Summons= Shiny Soot
Sky Dragon Isle [Another]

Head to Sky Dragon Isle In another (should already be there) Meet up with him and thank him for his help with a
battle...
Boss Battle Sky Dragon
White Dragon/Sky Dragon
Male
White Innate
He casts a whole lot of white spells yuk.... Heals are in the 500 range and he
casts elements that increase his Element hits. Bring a lot of Diminish
Elements at least 1 each. Equip nullafiying Elements....White Out and
Panchea. Anti White may work too. After you put him down you recive a
Star, Saints Summons, and as always the White Relic. To quote the dragon
evermore "The Dead Sea has dissintergrated, the gates of time have been
opened." And he flaps off.........

Guldove [Home]

Now head to Guldove [Home] for another guest.... Go to the left most tent. The Shamen's tent. Show the
guard the Dragon emblem. He then will let you in. Yes he is back in place if you did this earlier. Talk to
Steena. She will join up. Now take her to Isle of The Damned and show her the grave there (Garai's
grave) and she will recive her Level 7 Skill Direa's Shadow.
Fort Dragonia [Home]
Serge vs Lynx, who is who?

Ok now head over to the Pyre shore in home. Remember I had you go here before?? Now we just
bolt up to the top! To Fort Dragonia. Well that is if you set the rooms up before hand. When you
enter the main room (the one that branches to all of the puzzles). Save your game. Since Evil Serge
will be in the lift.

Now some of you who have read other faq's etc are asking what about Dario....well he's too much
for you now...I tried 3 times he is just too much. Head up to battle Evil Serge/Lynx. He's tough too
and is a black innate...why? I have no idea. He will hit you with the heaviest Elemental attacks L6
and up......Bring lots of group heals. The green Heal All Element works best.

Boss Battle
Lynx/Serge "Evil Serge"
Male duh
Black Innate why??? who knows but Square.
He attacks in threes a total of 280hp to your weakest charater. Ferral cats (all) 346, 157, 185, Steena
dead. I dont know white elementals just die around him no defence.....After you get him you get a Star
and a Pendragon sigil A. Equip any High Element into the your new 8th slot (can use the Summons).

Head up the lift to the teleporter. Open the doors to the upper room Serge/Lynx
will enter alone. Examine the pedistal where the Dragon Tear was, and the room
will light up and tell the story of time and evolution. Then it speaks of Lavos the
destroyer of the Dinosaurs and the creator of Man. Serge then shrinks to
nothingness to be reborne as an infant then grows to his
normal self, and quite nude I might say.

This is some of the best rendering I have seen for the


human body, muscles etc. Serge emerges from the room
fully clothed. Where he got the cloths is my guess.....but
everyone is suprised to see him. I'll miss the Lynx
version...and grobyc needs some english classes.

Steena mentions the sides of love and hate and that they
are part of the same side. This force may be the legendary
Chrono Cross. The Shrine that is said to give life to the
Chrono Cross is nothing but a cavern in the Divine Dragon
Falls. "The' Dragon tear' shattered, but transformed into the'
Tear of Love'"

SIDE TRIP Hermit's Hideaway [Home]

Go to Hermits Hideaway equipp Poshul. Rember when I had you use Ice breath on the burnt spot? Back when the Divas
joined......Well go to the same spot here. There will be this plant growing there.

Earlier you could not get it since it was impossable to do by human hands. Well we have a dog now....a Pink dog that
talks I say thats rather unusual....well Sergeipoo just can't do it. So reave it to me!. Well it comes up. Its name Turnip
(Kabu) it speaks like a ancient knight (ho boy a turnip with regalia) Jeez. Quite a few of your team hang out here. When
not in your active party. Turnip, Draggy, Leah, Starky,Razzly. Nothing more here for you leave....
SIDE TRIP Sky Dragon Isle [Home]

Equip NeoFio and head fo the Sky Dragon Isle before leaving Home world. There is this octopus thing that is chasing a
Butterfly stop him and try talking to him a few times then head up the hill and talk to the old man on the plateau... head
back down the steps and the thiing should have caught the butterfly bug him and he should let go then the butterflys
should thank you with NeoFio's L7 Skill BamBamBam.
SIDE TRIP Termina [Home]

Now go to Termina and place Greco in your party and head to the shrine. Talk to the old man with the big white hat.
Greco will recive his L7 Skill GraveDigger. From a long lost friend.

Exchange Greco for Skelly then head to the bar and order some food. Unfortunetly Skellys favorite "Squid gut pasta" is
in short supply .....Due to his carisma she feels sorry and tries to cook something up. He loves it even though he has no
tastebuds or gastrointestinal organs. It would just fall through his mouth and ribs to land on his hips and the floor, but
anyway he will recieve or remember OnARoll L7 Skill. Apparently he was a fat bugger when he had skin.
SIDE TRIP Marbule [Home]

Now place Zapa in your party and head to Marbul. Go into the frist door to the right and talk to the witch doctor. Do so
more than once. He / She will give you a package for Irenes. WOW look at that element shop,,,,,Oh nothing but capture
spels, oh well. Take a look around at the NEW marbule. Work your way to the top. Go into the first cave on the other side
of the bridge. here you'll find Irenes give her the package. She'll get L7 Skill Siren Song.

Enter the cave that contained the Black Dragon and talk with everyone. The guy at the top left will sell you the Master
Hammer. This will allow you to forge Spectral (Prism) weapons. Equip it and head off to Termina to visit the forge.

First leave Marbule but dont get on the boat! Replace all human party members with non human members. Serge is ok.
Now re-enter Marbule and talk to the blue guy by the sign you'll recive Full Revival Element.
SIDE TRIP Arni [Home]

On your way to Another swap someone for Leena and take her to Arni. Have her talk to her Grandmother. The left
rearmost hut. She will recive L7 Skill Madien Faith.
SIDE TRIP Termina [Another]

Now put Zappa into your party and head for the forge in another. Talk to Zappa in the forge...The two of them will forge
a Rainbow Axe (you can't use it) But Zappa will learn the tecnique. Now you can forge Spectral (Prisim) toys. have fun
finding some of the odd supplies. Visit the bend of time for the supplies.

Equipp Korcha and look under the sheet that had the mermaid in it you'll see nothing
inside. Now head to the right and around the shrine and talk to the mermaid in the water.
Korcha will recive Bigcatch L7. On your way out visit the Viper churros man he will
give you leftovers and you will get a Rainbow shell.

SIDE TRIP Guldove [Another]

Time for Orlha.....Lets visit Orlha. Remember her the one you fought with? She gave you a pendant. Well its time.....
Talk to her she's in the bar. She will join.
SIDE TRIP Arni [Another]

Equip Mojo and go into the hut where the guy gave you the shark tooth in Arni home then go to another and talk to the
cats in this order: Lower left the cat Lasery. Then right Aurey. Then upper left Lickey. Mojo will blab a bit and learn his
L7 skill HoodooGuroo His name then will change to Mojoy (what the?? I'll take the japanese version over this.....)
Head to HOME WORLD
Dario Effect Forbidden Island [Home]
~~Love Lost Hate Found, A Love Hate Relationship~~

Dump all black Elements, dump all black innates too. He just heals himself after black attacks
physical or Elemental. Head to the small island in home world (see image) place Riddle in your
party, or this wont work and head in. Talk with Dario, soon Karsh and Radius appear....Dario fruits
out and well you know....

Boss Battle
Dario
Male
Black/White Innate
I hate this guy, AVOID all blue elements and yellow, he'll just use elements to heal and
revive nothing more....He attacks with Red or Black and seems to use Recover All with
any black Element use. DO NOT use SEAL ALL or AntiWhite or AntiBlack it wont
work. He is tough. equip tonnes of heal and status remove spells. DO NOT ATTACK
WITH HIGH LEVEL ELEMENTS it just brings out Conductarod which usually kills a
member (from 350~650hp). From the looks of it you'll have to beat him down manualy
and with L3 elements if that (all do only 60hp less than a strong hit).
He will pick on one person then switch over time but never enough to use many group
heals. Carry only heal elements and the Summons. A blue Innate would work since there
are two blue Summons. A L5 and a L7 and stock Cure and Cure Plus Heals and All Heal
work too. and all the Revive elements avalible. Use white summons. I couldnt do it after
4 tries I just ran out of White elements. SHI-NE!!! (DIE)

The Masamune is a part of 2 halfs. Masa and Mune. Serge's swallow turned into the
MasterMune. The conversation that follows is a bit disturbing.... both Riddle and Karsh
talk to this Dario like they knew him when he's from a diffrent dimention (Karsh and
Riddle are from another Dario is from home
World) Magicly we are whisked away to
Viper Manor. Riddle the RPG goth recives her L7 SnakeFangs. Do I even
need to say it??? SAVE YOUR GAME. All that and the MasterMune only ups
attack by three points and ups the hit% by one.....I was lead to belive this thing
was it! Don't forget to return your party to your prefrences. GET rid of Riddle
she's prone to attacks.

SIDE TRIP Guldove [Home]

Equip Orlha and go see Doc. He will let Orlha see her "other" sister. After her sis passes on Orlha recives Blue Brooch
and her L7 Skill SisterHood. Leave

Walkthrough
Chrono Cross Disc 2 Part 12
A New Quest!, Where Shall We Blunder Now?
Dead Sea [Home]

The beginning the present and the end, What do? Take your hiney to
the Dead Sea and ENTER oh forboading~~. Inspect any one of the
Distortions (light bits on the water). Then get closer...closer.... A new
fate awaits you! Hah! Just go to disc 2 (finally!)

Dead Sea [Another]

Ok now you are in another world but inside the Dead Sea oohhh pretty. Take a
look around. There are three Islands labeled The Future (Lachesis), the Present
(Clotho), The Past (Atropos). Visit them all in order or not. It does not mater.
Each has a different color triangle (like the save points) inspect it. On the third
island a battle will take place...

Boss Battle
VITA TRES
Female
Blue Innate
This one gets harder as you go. The attacks get stronger with each hit. Just heal and
attack. I used Saints in it and it died...1300hp he he. Receive Diva Dress and a Star.
There will be an earthquake as the area around you changes. Leave and you will notice
that the triangular water feature is gone in its place is a city. The Future Ruins.... Save
your game. Enter the city. Time Fortress Chronopolis.

Time Fortress Chronopolis [Another]

Look around. You will over hear some of the conversations the ghost like
beings are having. When you head down the main corridor, you face a huge
mecha.

Boss Battle
PolisPolice
Male
White Innate
Just hit it hard like other mecha. You'll receive a Star and PsyNegate Element.
Afterwards go down the stairs and under the bridge area and get the chest (Yellow
Broach). Continue up the corridor. You will notice the door in front of you will not open.
Head right, check the cabinet for a chest. Then at the bottom there is a hatch head down
into the sewer system (it seems any time there is water. It's used water).

There is a switch towards the top. It extends a bridge to


cover half the distance. No good. Head to the right of the
screen. There is a control panel activate it. Robo Sewer
wash. That is why the water is so clean. Direct the robot to
the chest (White Brooch, Cure All). Take the robot to the
other side to extend the other half of the bridge. However, if you dump him in the
deep you will have to start over. Oh by the way there is a current. When you’re
done head up the ladder on the other side.

Oh! Guess where you are. You are on the other side of that
locked door. The desk in this room opens it. Now you don't have to go through the sewers to
get to the lobby. In the next room, you will find a new foe, an elevator, and a couple of
doorways. The elevator has 5 levels. B1~4 Your goal is Basement 1. Unfortunately, you
cannot use the elevator.... Security level 2 only.

Foes in this area


Gizmotoid Gyroblade Areo Guard
Male Female Male
Red Innate White Innate Blue Innate
First Floor

The area to the left looks like some kind of dock. There is a save point
here. Equip Grobyc. Do the usual, save your game. Not much else
here but a dark ghost (gives you a bit of story). The right side has a
stairwell that leads to floor 2 but floor 3 is locked get the chest
(Forget-me-not-pot) that under the stairs. The foe here isn't like the
others it does not chase. The Areo Guard just follow set paths.

Second Floor

Guess what? Go up the stairs! Enter the Second Level. Oh a laser door, just go
through it. It releases an avoidable Meca. Ignore the door above. Head down. Go
to the left and enter the room. Enjoy fiddling with the computers it changes the
map. For a description talk to the dark ghosts. You learn that the entire El-Nido
Archipelago was created by FATE.

Head over to the other ghost talk to him repeatedly. There is a panel just to the
right of him. It will release the Level 2 lock. Return to the hall where the laser door
was and enter the locked door.

Now is when you need Grobyc...place him in the lead and investigate the coffin
box in this room. Grobyc receives L7 Strong Arm. There are Five lockers and a
locked safe/door? What to do. Go back to the elevator and head up to L3. Note
B1 is still locked out.
Foes in this area
Gizmotoid Gyroblade Areo Guard
Male Female Male
Red Innate White Innate Blue Innate
Third Floor

The left room looks like a research lab. Towards the back is a door and some red
switches. The switches explain Lavos and mention events from Chrono Trigger. In
the back room is a chest (Rainbow Shell). The right room there are a bunch of brains
here, along with imagery from what looks to be what their form. Talk to the ghosts
and head back to the entrance. To the right is a door enter and fight a Combot and a
pair of other mechs for an Inferno and Hell Bound Elements. Not worth it I guess...

Foes in this area


Gizmotoid Gyroblade Areo Guard Combot
Male Female Male Male
Red Innate White Innate Blue Innate Red Innate
Fourth Floor

Right room Ahh the ghosts mention Lucca, and her time theories. Let
them do their thing then head out to the right you can access the chest
(contains Magnify Element) and a mecha you saw in the second floor
stairs. The ghost here mentions that the chief went out for a walk.
Head back up and go to the left room talk to the ghosts there. They will
not let you pass. Head back down to the FIRST floor and to the save
point. Talk to the dark ghost on the dock, and save your game.

Now head back up to the Fourth floor.


Those ghosts guarding the left room
should be gone. Enter the Observation
Room, talk to the dark ghosts, and learn
some story line. To the left, battle the bot
for the chest. These things cast the
hated berserk (Gunnergetya). Equip Ointment to avoid this. They use multiple
L7 attacks. This is not an easy fight. You'll get 2 Inferno Elements.

TIP attack them hard at the beginning use heavy spells don’t fool with
summons or combos. Just smack them. Chest contains CardKey. Now go to the
computer above you and press the little button.... Some story ensues.
Basement
Now that you have the Card key head down to the basement, but first you may want
to save on the way down. Oh a novel idea! Ho lovely more of those bots....Ice Blast
the *$^# out of them. Security lock! Go to the controls to the left of the door. Serge will
have his DNA scanned...NOTE PROJECT KID Sign.... Serge is called the Chrono
Trigger, and is allowed to ENTER~~

Project Kid

You will find Evil Serge and Kid the latter unconscious in the floor. Evil Serge blabs some connections to
Chrono Trigger are mentioned. He then attacks.
Boss Battle
Fate
Male
Black Innate
Bring Free Fall capture (keeps it from hitting you). It counts down from 5. It first uses
Feeble. 4 &3: it uses black elements. 2: is Free Fall. 1: is heavy blow 2 times (sometimes
an Element). 0: is Dark Beam which can do 400hp worth of damage at once so heal like
crazy never let the hp get below 300hp. Set up Saints Summons and smack it then set up
another Summons. Equip AnitBlack this will seal the Free Fall and Gravitonne, but not the
Skill attacks. Never let the field stay black! This will hurt you. It gives up Magic Seal and a
Star.

Evil Serge Dies and Kid wakes up and approaches the globe. Harle
appears and confronts her.... They argue a bit and Kid activates the
device knocking Harle out. An FMV runs.... Kid reviles story and ties up
some lose ends. Another FMV rolls as Harle awakens. The Dragons
merge into one mass. Then Harle flies off and kid does what she does
best and passes out...

Dead Sea conquered, but what's this? a new Advasery!

You reappear in the S.S. Invincible. Everyone talks about how they were used and what to do about it. They
mention Kid is still unconscious, and that she is at Radius's you will be returned to your boat. Save the game.
Flames of the past , The hero of the future! Kid's memories
Hermits Hideaway [Another]

Head to Hermits Hideaway and talk with Radius, and look in on Kid. Masa and
Mune discuss Kid and decide not to help until Doreen arrives (These are spirits
of the Sword). You are now sucked into the past.

Talk to Gato (Chrono Trigger) and fight the Lava boy you'll receive Red Brooch.
Look under the table there is a kid here. Enter the back door dispatch the
baddie. Inspect the debris you will find a kid there he gives you Nordstrom. Go
through the back door and you will find a chest (Stardust Cape). Head up the left
stair rail and towards the back of the room. Here you will receive the Ice Gun.
Mune Loses Power and one member disappears. Read the memos on the floor.

Circle = O Triangle = A
Square =D Cross = X
Road is spelt R-circle-triangle-square. Apparently, this has something to do with the
machine in the main room (where you appeared). However, I could not do anything with it.
I have heard that Kid's 7th level is here but the L2, triangle, L2, triangle does not work
either.

Go through the door below and get the chest it contains Diva Dress. Head
up the other flight of stairs and out to the other balcony. There will be
another child. Again, he gives you Nordstrom. Return to the room and head towards the window.
There is a panel you can remove. Do so and head down and bypass the debris on the first floor.
You soon lose another member, Masa loses his energy. You are now alone. Look at the
drawings if you wish.

Head up into the room to your left and use the Ice Gun
on the flames. Head to the back door. You will see Kid
doing her unconscious thing again and Lynx by the
window. He disappears and you fight with Kid to get her
out of the house. The scene cuts and Serge and kid watch the house
burn. Serge comforts kid you can make some choices (not sure, if it
matters). Serge disappears leaving Kid alone in the dark crying. We
return to the present and Kid awakes and rejoins your party. Radius
mentions that Luccia is at Viper Manor and wants to see Kid. So,
guess where you’re going. Equip Kid and head out...

Foe encountered
Lava Boy
Male/Female
Red Innate
Viper Manor [Another]
Papers From the Past, Sorrows and Family

Go visit Luccia in her lower lab area. You'll have to head to the left for some
reason the right gate won't open...Talk to Luccia and receive the letter from
Lucca. Something falls out of the paper. Kid asks to be alone (what she cannot
cry in front of friends?) She receives Rainbow shell.

Ok there is quite a bit to do here some L7 Skills are here. Equip Zoah and
NeoFio. Go left in the main entry, go to Zoah’s room, and open the chest with
Zoah in the lead and he will receive Toss&Spike L7 Skill. Head down where the
puzzle bit was (armory). Remember the chest you couldn't get because the
snakes would spew on you? Activate the switch the guard was standing in front
of this will turn the snakes off. You will find Vipers Venom and a Rainbow Shell.

Now head up to the upper level of the mansion. Go to the save point and swap
Zoah for Turnip. Head up the stairs and approach the pond you got NeoFio
from. The two will talk and Turnip jumps in and gets pickled. He turns red and
learns L7 Skill Vege Out.

Return to the save point replace someone with Luccia and head for the sewers!
Remember to have fully equipped characters you will be fighting! Head back
down the chair elevator. Go to the right (the bot is gone now). Head through push the columns in the recesses
and a chest will rise. Open the chest from the back or side. Approaching it from the front is a trap. You get a
letter from Peppor and Solt to Karsh OH wow! Well the note relates to a scenario that already happened! Oh
well. Let’s go to the basement area.

Cut across from the snake area; enter the kitchen, then drop down the grating towards the back. When in the
sewers head to the right and up remember the blob that did not attack near the chest, talk to it.... Luccia will
receive L7 Skill TestAmeba. Get out of the sewers. Leave...
Foe encountered
Lantern Jaw
Male
Red Innate

Walkthrough
Chrono Cross Disc 2 Part 13
Opposites Attract!, Creation from Love and Hate
Divine Dragon Falls [Another]

Head to the waterfall just above and to the right of Arni. Now return
your party to your preference and head to the Divine Dragon Falls.
Head on up and through the entrance. There are a few jerkys here
pass them up and keep following the path.

There will be two pedestals there. Place the Tear of Hate and the
Tear of Love on the pedestal. You will receive the CHRONO CROSS.
Equip it and pay attention. Now leave. Note Serge is the only one
capable of equipping it.
Gaea's Navel [Another]

In Another you can call the Wingapeed to go to Another's Gaea's Navel. Not sure, what can be done here.
Not much just a bunch of Dendorite...
The Sky is Your Goal, Find the Ship
El Nido Triangle [Another]

Enter the Nido Triangle in Another. Take Starkey along and a red innate for the ride. Talk to the fishermen if
you want. Head down.... Follow the path like you did to find the Star Fragment. When you reach the lower
level, you will see a UFO sitting on the out copping. An immense jellyfish guards it.
Boss Battle
Royal Jelly
Male
Blue Innate
Before you attack equip you party with all Red Elements. Other color heals are ok.
Attacks other than Red Elements heal this bugger. It gives up a Star and Resistance Belt.
Approach the ship Starky will get excited and you will enter. He then scrounges the
Anit-grav device from his ship.

You soon find yourself in the dock of Chronopolis. Starky fiddles around and installs the
device to the boat. Board your boat. A FMV shows your progress to the Terra Tower. You
soon land. There is a save point nearby. SAVE YOUR GAME...

Foes in this area


Puffy Jellyblubba Mantarray Side Steppa
Male/ Female Male Male/Female Male
Yellow Innate Blue Innate Blue Innate Blue Innate
Terra Tower [Another]

Note all foes are listed at the bottom of the Terra Tower walkthrough. They all appear in
the same areas.

You can come and leave here at will. You might want to load up on capture elements.
These battles seem to be the only way to acquire L5 Summons, so use the appropriate
element trap when the Field Effect turns a solid color.The bosses here will only use
summons that are of the same color as themselfs. Head up to the entrance atop the
tower. A large gem will suck you in and innate an attack.

Boss Battle
Terrator
Female
Yellow Innate
Summons Golem
You will find it hard to get this one to use its Summons or anything for that matter. I could not prompt the
thing, and I used no Elements other than heals. You will receive a Star and Yellow Field after its defeat.

Continue your advance. When you enter the central area you'll see that its in pretty bad shape find your way
up to the top. There are pillars that can be knocked down to bridge gaps.... Head to the right for a Nordstrom
and left to continue. Ignore all the doors they're locked. Head straight down.

Go down via the corral growths to the right. Enter the door to the left, again head down
you see the chest get it. Oops! Luckily you don’t plummet to your deaths, but catch on
some corral. Head to the left. A face embedded in the tower speaks to you. It goes on
how the dragons hate humans and the fact that Lavos was the creator of the human race,
and how we are not of this world. Continue left and up.

Continue your effort to the top. You will pass a doorway on the right. Enter and you'll see
the chest from earlier (your just on the other side). You will get Pack of Lies...these are for
Sneff. Up towards the top is another chest (Defender Plus). Head to the left door. This will
bring you out to the lowest part of the central area. Work your way up getting all of the
chests on the way.

AVOID the stupid ghost things (Terra Terror). Note if one is in the group you battle kill it
first! It pukes Ectoplasm and Cytoplasm. They can attack more than once with Skill
elements. This drags out the battle. The Ectoplasm casts the EVER-ANNOYING berserk,
so equip your Red Brooches!
Foes in this area
Terra Terror
Myxomycete Ectoplasm Cytoplasm
Male
Male Female Male
White Innate
White Innate Red Innate Blue Innate
Will puke out Ecto and Cyto
You will reenter the central column head to the right and knock down the pillars. These will allow you to pass
through the central path. Enter the doorway. Head up and to the left there is a chest contains HEAL PLUS.
When you went to get the chest, you passed a RED gem approach it. You will battle Pyrator.
Boss Battle
Pyrotor
Female
Red Innate
Summons Red Wolf
The first thing you should do is cast Trap Red Wolf. It immediately casts a negate attack, so you will miss a
lot. This drags out the battle. Fool around a while and you can prompt it to Summon Red Wolf. It will do this
after casting three Tablets in a row. A Star and Red Field is your prize for defeating it.

The next area is platforms and ladders. Those pesky cupoids are here too.
Head up to the top. Make sure to get all of the chests. One will contain Spectral
Glove! The next room is made up of stairways. Keep your eyes peeled for a
chest to the upper right. Head out the left door. You will appear on the left bridge
leading to the Viper Manor! DIGG the motion blur.

Enter the library and head up to the top. Drop the ladder and get the chest
(Black Hole Element). Return to the lower level. Near the exit is the old man.
You'll see the ghost children from Dinopolis. Talk to the old man he introduces
himself as Belthasar...(the sage of reason in Zeal from Chrono Trigger) Harle is
reviled as the 7th dragon. The Kids explain that
the Chrono Cross has the ability to draw on the sounds of the six colored
elements to produce a healing harmony. "It has the power to combine the
sounds of the world into one melody".

Head out and return to the caverns. You will notice the door to the bridge is
gone, but one has opened in the center of the room. Head in. There will be six
large crystals. Each crystal chimes in a certain order. Pass over this bridge and
you will meet up with the Green gem.

Boss Battle
Anemotor
Female
Green Innate
Sonya, Carnivore summons
It casts three Info Scope Elements after your first two attacks. It will
always cast in threes and fours. Kill the solid green field, by casting an
Element right after if possible. It will cast Carnivore shortly after casting
Green Field. This gives you the opportunity to trap it. Tornado follows
shortly. You receive a Star and Green Field.

Teleport up the platform that the green Gem was on. Save your game
here. Head to the left and avoid those pesky Cupoids. On the left pass,
you will encounter another teleporter. You then will be facing a hulking
black thing equip black trap Elements and remove Serge from the front
of the group, and ditch all white characters!
Boss Battle
Gravitor
Female
Black Innate
Summons?
He will cast Hell Bound twice in a row on the same character. It seems to go after Serge no mater his
placement. Carry all Revive and Full revival Elements you have. Spread them out within your team don’t give
all of anything to one character. I was not able to get this one to Summon anything. Just hit it hard with White
Elements.

Now for the beam on the other side. The right has gusts of wind that will blow you into the enemies. Equip
your White captures...And transport over.
Boss Battle
Luxator
Male
White Innate
Summons Unicorn
This one Summons Unicorn. It takes quite a bit to get Luxator to summon it. I had to defeat it 5 times before it
cast it. After you defeat it, you will receive UltraNova and a Star.
Foes in this area
Myxomycete Terra Terror Ectoplasm Cytoplasm Cupoid Whoot
Male Male Female Male Male Female
White Innate White Innate Red Innate Blue Innate White Innate Yellow Innate
Terra Spire
Head Back to the central corridor you can now pass through the door... Equip your blue capture elements.
Enter the room and inspect the bluish-white gem.
Boss Battle
Aquator
Male
Blue Innate
Frog prince Summon
After the first round, he will cast Stats Elements. This gives a full field
effect, break the color chain. He will hit you with Deluge, which will give a
status effect (flu). It uses IceBlast and freezes members. This can end the
game! Try to use as many Red Summons in as you can. After its defeat, it
gives a Star and Blue Field.

Again yellow, red, green, black, white, blue


the individual lights chime a different note. A
Transporter appears. Use it and you will be
sent to the top of the tower. Approach and the
stone barrier will drop Does this area look
familiar?). Continue up the stairs. Approach
the floating object. You now face the merged
dragons. The Time Devourer.

Boss Battle
Time Devourer
Female
White Innate
This thing morphs its innate and surrounding. Note it goes in the
same order as the Giant crystals, and the lights on the transporter.
They are the Chrono Cross chimes. [White | Yellow | Red | Green |
Blue | Black | Black | White] He expends harder and harder element
attacks as you go. The last two are the hardest. Attempt a Summons. I
was unable to. I just pummeled him and healed. After you defeat him
Balthasar reappears and reveals some story.... Soon after the Terra
Tower transforms into yet another shape.

SIDE TRIP El Nido Triangle [Another]

Equip Starky and head down to the UFO again.... Have Starkey scrounge around his ship again. He will find
L7 Skill StarStruck
SIDE TRIP Bend of Time

Replenish your stars (38/49) sleep. Your Stars deplete with your usage of Summons. To
gain Shiny materials head to the Island with the hole in it (The Bend of Time) and battle
the misc. monsters. You MUST use a Summons on them. Having the "all field" Elements
from the dragon battle help, you to do this. You just need monsters that have enough HP
to withstand the pummeling to charge your Levels....

Red Summons= Shiny Ember


Blue Summons= Shiny Dew
Green Summons= Shiny Leaf
Yellow Summons= Shiny Sand
White Summons= Shiny Salt
Black Summons= Shiny Soot
Begining of the end, We return to where this started!
Head to home world if not all ready there. On Opassa Beach, there will be those kids again. Talk to them
individually,
(Girl in white) They will explain about Schala and Lavos, and how Balthasar foresaw this occurring in 2300
ad.
(Kid with pink hair) explains how Schala made a clone of herself before the dark half that was Lavos took
control (that is all I will say!).
(Kid in blue) He explains Lynx and Harle. (Wazuki was Lynx) He fills in the blanks about how Serge was
able to escape Chronopolis when he was a child. You can approach them again but they wont release much
else, Just a bit more story. When you feel up to it use the Time Egg on the purple spot near the kids.
Final Boss Battle
Time Devourer
Female
White Innate
No it is not a typo. The Lavos/ Schala thing is called by the same name!
OK try to attempt to effect the Chrono Cross to save Schala. Remember the
sequence of the chimes and the fused dragon’s? Yellow, red, green, blue,
black, white? Well you have to get the gems to appear in that order the only
problem is The Time Devourer. You have your
chance after its first 2 attacks (Omega green, and
Iceberg) there will be a space where you'll be
able to get in 8 attacks in a row. (Get your level
meters up and during that gap hit it with your
other team members. Have one cast Nordstrom
for the party member with the lowest hp. Then
Revive all and then Serge with the Chrono Cross.
Since the battle starts with the field red, yellow,
red, good luck. Oh, by the way this will kill The
Devourer of Time.

YES!
They left
the
Japanese
ending
song
intact!
What are these scenes form a (Japanese)
School, and live footage for? Well just,
watch.

FIN~

Walkthrough
+Chrono Cross Disc 1 Part 14+
New Game+ Continue+
With New Game Plus. You will note all of your Summons and Items are gone. You will have a Relief Charm
"No need to participate in battles when friends can fight for you!". Your hp will be at the same level as it was
when you defeated the Time Devourer. You now have the Time Shifter. It allows you to change the speed of
the game.
L2 will Fast-Forward the game, literally! R2 will slow it.
As soon as you finish the intro you will awaken like in the last time but you will receive the Time Egg.
Fetch My Puppy! Do as I Say! Yes, I Am the All Mighty Squid!
Bend of Time [Another/Home]

You can either play your way through the game until
you can access the Bend of Time or use Continue+.
Head to the Bend of Time. Skip all of the glowing
domes, and head for the door to the left. Enter the
room and this Octopus will have you circle the room
then you will be attacked by these guys. Before you
do anything the Squid asks equip the Red Brooches,
you have.

Extra Boss Battle


Ozzie
Flea Slash
Green
Red Innate Blue
Innate
Female Male
Male
KILL the fat one first! (Ozzie) He keeps casting this stupid Max Defense
and you cannot hit anything! Then get Flea. She casts a spell that
causes the much hated and very annoying Berserk. Then take out Slash.
After much long battle, you get 100g Slasher, Dreamer's Sash, and
Ozzie Pants.

Now the gitty Squid wants to play more games. The


next thing is to lap as many times as what’s in his
head less than 20. This will piss you off since you can
accidentally go out side! Then its restart time! The # is
15. You get Dreamer's Sarong. COOL ITEM TO HAVE! It starts battles
with your Level at 8! Throw Ozzie's Pants out with the trash. You will be
inflicted with three ailments. Afraid (green), Darkness drops your Hit%
(black) and Dizzy drops your hit power (yellow).

Get all of your characters back!


Head to the Hydra Marshes [Home] anytime after you get the Chronocross. Use the Astral Amulet near the
distortion (the one you returned in). When you arrive Sprigg is shocked to see you. She moans that her
favorite pickling jar is connected to the 'nasty' Hydra Marshes. She then cries herself to sleep. The
ChronoCross acts up. Use it via your menu list (square) you then will have all of your saved characters back! If
you play the game through enough you can have everyone all 45 Characters!
Earth Dragon Isle [Home]
Criosphinx
This scenario is here since fighting it during the normal game is
suicide. If however you want to take a shot at him it appears just after
you battle the six dragons.This thing is a mystery You have five attacks
before it just pummels you nonstop with yellow Elements. There is a
certain way of attacking this guy. You need to avoid using high power
Elements, and just hit him hard with Physical attacks. And don't forget
to equip Yellow Brooches to avoid the Sprains! To find this thing head
to Another's Earth Dragon Isle. Enter and head through like you did for
the Earth Dragon. You will meet up with him.

Other Endings

Hey! This reminds me of those read and chose your path books! (Whoa! this dates me!) Well now that you
have New Game+ and Continue+, you have access to the time warp that takes you to the Time Devourer. So
many possibilities open up. Here they are!
The two endings open to you in regular game

1. Credits ending. Well the credits roll. With a cinema in the corner depicting, Kid in her quest to find Serge.
You get this one if you defeat the Time Devourer without using the Chrono Cross.

2. Save Schala ending. Well this is the path I showed you in my walkthrough. You must use the Chrono
Cross in order to save Schala. You get the credits along with extra FMVs one showing that Kid was the teller
of the story, and of her being standing at the beach. Apparently in the end, she found Serge....
Plus endings

1. Neo-Marbule. Battle the Time Devourer as Lynx and before Harle leaves the group. It opens with Harle
and Lynx/Serge living in Home's Marble. Everything is all so sweet. Yuck. The sage asks Lynx/Serge to be
leader. Then Harle says she will be at his side always.

2. Lynx reaches his goal. This can be done anytime after Harle leaves your party. You see Evil Serge and
Kid entering Chronopolis. Kid decides to wait. She feels that someone is following. Harle appears and battles
Kid. All of the save points go black. It then cuts to Evil Serge completing his plan.

More to come as they are VERIFIED!


Unconfirmed Endings
More to come as they are VERIFIED!
Unconfirmed Endings

1. Kid the ruler of the world! Pass the game in the beginning after you get Poshul. Ending begins with Serge living with
Leena in Arni. Kid sees this and continues her vendetta against Lynx. She makes her wish and she becomes the maiden of
the manor.

2. Goofy ending1 Pass the game right before you go to Fort Dragonia. Serge is working for Lisa's Element Shoppe. some
fooling around with Leena Korcha and Kid. then it cuts to Solt and Peppor along with someone else in Fort Dragonia

3. Goofy ending2 Pass the game after Serge gets his body back. it shows Riddle, Dario, and Viper in the Manor with a
bunch of kids running around. It cuts to the bar in Termina where more characters are. Lynx still in serge's body arrives
with Kid and Harle for some Squid gut Pasta.

4. No humans. I have attempted this one there must be a set order of things to get this one. Finish the game before you
get Serge's body back. There are no humans living in Arni and Harle places a flower on Serge's grave.
5. Programmers ending?? Pass the game right at the beginning using only Serge.

Guide: Dan Ueno


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