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Acknowledgments: References:
Starlifter (MAJOR contributor - thanks Starlifter!) SlowThinker’s Combat Table:
Duke of Marlbrough http://apolyton.net/forums/showthread.php?s=&threadid=22856&perpage=25&pagenumber=2
Duke O York
La Fayette Gastrifitis’ Info: Settlers/Engineers (GL)
SlowThinker (major contributor) http://apolyton.net/forums/showthread.php?s=&threadid=20497
Scouse Gits
Sodak
Revision History
Revision Date Description
1.00 2002-06-26 Initial Release
1.01 2002-06-28 Communism govt: reworded amount of C&W under; removed the
stated effect of celebrations on C&W; added effects of celebrations
yielding extra arrow. Fundy govt: added effects of celebrations yielding
extra arrow. Hydro Plant: removed "(excl. Oceans)”.
INDUSTRIALIZATION
Transport
Factory RADIO
Airport
MASS PRODUCTION
Mass Transit
MOBILE WARFARE
Armor B STEEL
Cruiser
ELECTRONICS
Hydro Plant
NUCLEAR FISSION
Manhattan Project
Women’s Suffrage *Sells all barracks
*Increases Population Pollution (PP) Build Airbase *Increases Population Pollution (PP) *Barracks maintenance cost = 3 Hoover Dam *Uranium becomes
*Oil becomes commodity *Cancels Sun Tzu’s War Academy *Increases effectiveness of colosseum by 1 commodity
*Cancels King Richard’s Crusade *No more sea barbs
FLIGHT
RAILROAD
Darwin’s Voyage
Fighter
*Cancels Colossus
AUTOMOBILE
Battleship
ELECTRICITY
Destroyer
CONSCRIPTION
Rifleman
B ATOMIC THEORY
Physics
*Build Railroad(+50% shields-rnd dwn) * Trade Bonus Superhighways *Cancels Great Library *Captured cities may produce more
*All city sqs upgraded to RR reduced to 33% *Increases pop-based pollution Partisans
*Cancels Hanging Gardens normal *Cancels Leonardo’s Workshop
*Trade Bonus reduced to 66% of normal
MAGNETISM
Galleon B STEAM ENGINE
Ironclad
PLASTICS
SS Component
COMBUSTION
Submarine
AMPHIBIOUS WARFARE
Marines
EXPLOSIVES
Engineer
METALLURGY
Cannon B
Frigate Eiffel Tower *Increases pop-based pollution Port Facility Coastal Fortress
*Cancels effect of Lighthouse *Cancels effect of Great
Wall
PHYSICS REFINING
Power Plant
TACTICS
Alpine Troops
B GUNPOWDER
Musketeers B ECONOMICS
Stock Exchange
DEMOCRACY
Statue of Liberty
SANITATION
Sewer Systems
FUNDAMENTALISM
THEOLOGY
J. S. Bach’s Cathedral
*Sells all barracks Fanatics (only with Fund. Gov’t)
Calvary *Barracks maintenance cost=2 Adam Smith’s Trading Company *Allows Democracy government *Decreases Population Pollution (PP) *Allows Fundamentalism government *Cancels effect of Oracle
*Increases effect of
Cathedral by one
NAVIGATION
Caravel
THE REPUBLIC
*Allows Republic
CHEMISTRY LEADERSHIP
Dragoons B INVENTION
Leonardo’s Workshop
BANKING
Bank
MEDICINE
Shakespeare's Theater
THEORY OF
GRAVITY
MONOTHEISM
Crusaders B
Magellan’s Expedition government Isaac Newton’s Cathedral
*Reduces chance a Trireme College Michelangelo’s Chapel
is lost at sea to 1 in 8
MONARCHY
SEAFARING
Explorer
LITERACY
Great Library
*Allows Monarchy
government
UNIVERSITY
University
CHIVALRY
Knights B ENGINEERING
King Richard’s
BRIDGE BUILDING
*Allows roads/RR to be built across rivers
TRADE
Caravan
ASTRONOMY
Copemicus’s
PHILOSOPHY
*Free advance
Harbor Crusade *RRs can only be built after discovering RR Marco Polo’s Embassy Observatory
*Reduces chance a Trireme is lost *Enables display of city trade goods
at sea from 1 in 2, to 1 in 4
MAP MAKING
Trireme
WRITING
Diplomat
CODE OF LAWS
Courthouse
MATHEMATICS
Catapult
FEUDALISM
Pikemen
THE WHEEL
Chariot
IRON WORKING
Legion B CURRENCY
Marketplace
CONSTRUCTION
Aqueduct
MYSTICISM
Oracle
POLYTHEISM
Elephant B
Lighthouse Library Sun Tzu’s War Colosseum * Temple makes 2
* Allows civs to Academy Build Fortress unhappy citizens content
exchange maps
MASONRY
POTTERY ALPHABET WARRIOR CODE HORSEBACK RIDING BRONZE WORKING Palace
Granary Archers Horsemen Phalanx CEREMONIAL BURIAL
City Walls
Hanging Gardens Colossus Pyramids Temple
Great Wall
Rev 1.01 Nethog pmm61@hotmail.com 2
City Walls Coastal Fortress SAM Missile Batteries SDI Defense Base
Cost: 80 gold, Upkeep: 0 shields, Prerequisite Tech: Masonry C:80, U:1, T: Metallurgy C:100, U: 2, T: Rocketry C:200, U:4, T:The Laser
•Triples the defense strength of ground units on city •Doubles the defense factor •Doubles the defense factor of the defender (air, sea, land) •Destroys Nuclear Missiles attacking any target within 3 squares
•The Great Wall acts as a city wall in all of your cities of the defender (air, sea, when attacked by air units of the city
•Prevents population loss after unsuccessful defense land) when attacked by •Exception: Fighters attacked by non-missile units scramble •Does not work against suitcase nukes (spy action)
•Ineffective against Howitzers, sea and air units naval units instead •Defense factor of unit is doubled against attacking missiles
•Marines attacking from the sea are subject to walls •Cumulative with SDI when attacked by missiles (i.e. x4D) •Cumulative with SAM when attacked by missiles (i.e. x4D)
NOTES:
City Improvements provided by Wonders have zero maintenance costs.
The benefits that these improvements provide are NOT cummulative w ith their "real" counterparts if they exist in the city.
Also, you must continue to pay maintenance for the "real" counterparts if they exist in your cities.
Civ2
Warrior - 10 1 1 1 10 1 Pikeman Worshipful Pathetic(White) Spotless
Pikemen Feudal 20 1 2 1 10 1 Musketeer +1 def vs horse (horse: HP=10, MV=2) Enthusiastic Weak (Green) Excellent
Horsemen Hors R 20 2 1 2 10 1 Knight Cordial Inadequate (Dk Blue) Honorable
Phalanx Brnz W 20 1 2 1 10 1 Pikeman Receptive Moderate (Yellow ) Questionable
Archers War Cd 30 3 2 1 10 1 Musketeer Neutral Strong (Lt Blue) Dishonorable
# of settler turns
o (eng=1/2)
Base Terrain 20
Hills 100 # food/shields/arrows
Coal 120 produced
Special #1
Wine 104
Special #2 Move:2, Def: x2
Combat Defense Bonus
i1(10t),m3(10t)
Movement Cost
Tundra 100 Glacier 000 Ocean 102 # Settler turns (eng=1/2)
Musk Ox 310 Ivory 114 Fish 302 Extra food/shields/arrows
o20 Produced by irrigation(i), mining(m), or roads(r)
Furs 203 Oil 040 Whales 223
Move:1 Move:2 Move:1
i1(5t) m1(15t)
o
10
Notes:
Desert 010 Plains 110 Forest 120 Jungle 100 • Rivers: +1 arrow in each square. +50%D
Oasis 310 Buffalo 130 m15 Pheasant 320 Gems 104 • Railroads add 50% more shields in each
Oil 040 o10 Wheat 310 Silk 123 m15 Fruit 401 square (rounded down)
Move:1 Move:1 i5 Move:2, Def: x1.5 Move:2, Def: x1.5 • Farmland squares produce 50% more
i1(5t),m1(5t),r1(2t) i1(5t),r1(2t) food, rounded down (need Supermarket
m city improvement)
o o1 15 • Superhighways will increase trade in
m
0 5 each worked and roaded land square by
20 10 i1 50% (computed before river bonus).
Note: Chart adapted from images referenced from Gastrifitis’ Apolyton thread “Info: Settlers/Engineers (GL)”
• 3 troops may be used for martial law - each • Near total corruption and • Free support for # units up to city size • No maintenance charged for improvements
makes 1 unhappy citizen content very high waste
Anarchy • One shield/unit exceeding city size • One less resource is produced in each square where 3 or more are
• No tax collected • Settlers/Engineers require 1 food normally produced
(no Government) • No science collected support • Maximum tax/luxury/science rate 60%
• A city in celebration will enjoy the Corruption and Waste of a Despotism
• 3 troops may be used for martial law - each • Very high corruption and • Free support for # units up to city size • One less resource is produced in each square where 3 or more are
makes 1 unhappy citizen content high waste • One shield/unit exceeding city size normally produced
• Maximum tax/luxury/science rate 60%
Despotism • Settlers/Engineers require 1 food
support • A city in celebration will collect resources like a Monarchy
• A city in celebration will enjoy the Corruption and Waste of a Monarchy
• 3 troops may be used for martial law - each • Very high corruption and • Free support of up to 3 units • Maximum tax/luxury/science rate 70%
makes 1 unhappy citizen content moderate waste • One shield/unit over 3 units • A city in celebration will collect resources like a Republic
Monarchy • Settlers/Engineers require 1 food • A city in celebration will enjoy the Corruption and Waste of a Republic
support
• Unless within a city (or fortress within 3 squares • High corruption and low • Each unit requires 1 shield for support • One additional trade arrow will be added to each terrain already
of a friendly city), each land & naval unit with an waste • Each Settler/Engineer requires 2 food producing at least one trade arrow
attack greater than zero will cause one citizen in support • The Senate may force (or enforce) a Cease Fire and/or Peace
the home city to become unhappy. Further, All approximately 50% of the time
bombers, missiles, and helicopters will always
Republic cause one unhappy citizen in their home city.
• Maximum tax/luxury/science rate 80%
Exception 1: The first unit in each city which • Starting turn after celebration begins, a celebrating Republic city will add
would cause unhappiness is exempt one citizen each turn , provided there is at least one surplus food, no
Exception 2: Women’s Suffrage or Police Station unhappy citizens, and 50% or more happy citizens
will eliminate all unit caused unhappiness
• 3 troops may be used for martial law - each • Virtually zero corruption • Free support of up to 3 units • All Diplomats and Spies produced are veterans
makes 2 unhappy citizens content and waste • One shield/unit over 3 units • Price of enemy bribing some of your cities is increased - cities at a
• Each Settler/Engineer requires 2 food distance of 11 or greater are affected
Communism support • Maximum tax/luxury/science rate 80%
• Starting one turn after celebration begins, celebrating city will produce
one additional trade arrow in each terrain already producing at least one
trade arrow
• Citizens never unhappy • NO corruption or waste • Free support of up to 8 units • Can build Fanatics (requires Fund. Tech.- i.e Statue of Lib. not sufficient)
• Improvements and Wonders which normally • Fanatics may require support past 8 • Maximum tax/luxury/science rate 80%.
convert unhappy citizens to content, produce • Each Settler/Engineer requires 2 food • Actual max science rate is 50% (Never set science slider above 50% - all
“tithes” (gold) equal to the number of people they support science generated above 50% is lost)
would convert, and the improvements require no • All collected science beakers are halved (i.e. the beakers from up to 50%
maintenance: Temple, Cathedral, Colosseum,
of arrows (above), including beakers from Scientists)
Fundamentalism Michelangelo’s Chapel, J.S. Bach’s Cathedral
• Science from Caravans or Freight not halved
• Diplomatic penalties for terrorist acts committed by Diplomats and Spies
reduced
• Starting one turn after celebration begins, celebrating city will produce
one additional trade arrow in each terrain already producing at least one
trade arrow
• Unless within a city (or fortress within 3 squares • NO corruption or waste • Each unit requires 1 shield/unit for • One additional trade arrow will be added to each terrain already
of a friendly city), each land & naval unit with an support producing at least one trade arrow
attack greater than zero will cause two citizens in • Each Settler/Engineer requires 2 food • All cities and units immune to bribery
the home city to become unhappy. Further, All support • If one city remains in anarchy for two consecutive turns, the entire
bombers, missiles, and helicopters will always Democracy will collapse into Anarchy
cause two unhappy citizens in their home city.
• The Senate will force (or enforce) a Cease Fire and/or Peace most of the
Democracy Exception: Women's Suffrage or Police Station
time, though under certain conditions the Hawk party may affirm your
will reduce unit caused unhappiness to one
citizen per unit. warlike actions
• Courthouse makes one content citizen happy
• Starting turn after celebration begins, a celebrating Democratic city will
add one citizen each turn , provided there is at least one surplus food, no
unhappy citizens, and 50% or more happy citizens
Rev 1.01 Note regarding the meaning of “unit” relative to Resource Support: Each unit (except diplomat, spy, caravan, freight, and a NON unit) ) requires 1 shield support Nethog pmm61@hotmail.com 7