Вы находитесь на странице: 1из 8

ACJC ELL 2010: Promos

Paper 1 Section A Answers

CONTEXT

A B

Written  article from the BBC website Spoken  conversation between Tim Harford and
Andy.
Writer & his aims:
Participants in the conversation (i.e. each other’s
 Tim Harford, an acclaimed economist/journalist; to audience), and their aims:
provide information about some applications of game theory.
 Tim the economist, an expert in his field, is trying to
Audience: teach Andy how to use game theory to get a date.

 General, especially since Harford is applying game theory  Andy is apparently going along with Tim’s advice
to something as universal as love – i.e. not specialist and instructions.
economics (not in an economics journal but the BBC
website, which has a v wide audience).

SPOKEN TEXT FEATURES OF B

Linguistic features exclusive to spoken texts Contextual features


where derivable

(i) Interactive features

• Turn-taking between T and A, resulting in adjacency pairs A using back-


channelling to
• Back-channelling – ‘okay’ (A3), ‘sounds pretty good’ (A5), ‘uh huh’ (A7), ‘I see’ respond politely to T
(A28) even though he’s not
• Overlap – A ol T (4-5) actually being asked
to do so.
• Interruption and completing others’ utterances – A interrupts T etc (‘and then =’
‘= I get it’, 24-25) A overlaps &
• Politeness strategies interrupts T, probably
– claims of common opinions/attitudes – ‘sounds pretty good’ (A5) not because he’s
– circuitous way of asking someone to do something – ‘why don’t we being rude but
because he’s eager to
watch…see what you think’ (T18)
respond / show he’s
paying attention.
(ii) Non-fluency features

• Pauses
• Fillers – ‘um’ (T15, A16), ‘er’ (T19)
• Repetition
– by the SAME speaker: ‘you’re gonna (.) you’re gonna’ (T6), ‘if (.) if’ (T10-11),
‘you never (.) never can tell’ (A16), ‘why don’t we watch (.) why don’t we watch’
(T18), ‘she (.) she’ (T26), ‘to see (.) to see’ (T26), ‘you (.) you’ (T29)
• False starts – ‘I have to say (.) well I kind of as I say…’ (A16), ‘you invite (.) you
tried to persuade…’ (T29)
• Unfinished utterances / hanging sentences – ‘…I thought something might
happen but’ (A16-17)
• Ellipsis – see Formality

(iii) Non-verbal features

• Stress – ‘then’ (T24)


• Rising intonation (interrogative) – ‘…um surprised / ‘ (T15), ‘so / (2) what did you
see / did it work /’ (T20).
• Falling intonation (end of declarative) – (T12, 18, 26)

(iv) Other syntactic and semantic features

• Hedging / vague language – ‘well I kind of as I say you never…’ (A16)


• Discourse markers – ‘well’ (T18), ‘so’ (T20), ‘I mean’ (A21)
1
INTERPERSONAL MEANING

CONTACT

Personal pronouns Personal pronouns

The writer uses mostly 2p general pronouns (10, 12, 24, Both T & A use the 1p singular pronoun to place
25, 26). The ones in 24-26 could be interpreted as 2p themselves, as individuals, in the text / refer to
plural pronouns and hence be interpreted by a reader themselves as individuals (T22, 30; A13, 16, 21, 25, 28).
as 2p singular pronouns, addressing him individually, T uses the 2p singular pronoun to address A directly
via synthetic personalisation. (T1, 4, etc etc).
T uses the 1p plural pronoun, the inclusive ‘we’, to
place A in the same group as himself, i.e. they’re to watch
 Necessarily lower contact because Harford’s the video together (T18).
readers constitute a mass audience. However, he
could be seen as trying to ESTABLISH A LITTLE NB: Ignore the 1p & 2p pronouns in quotes (8-11, 23-24)
CONTACT with the readers, perhaps because the
article is about the application of game theory to  There is a high degree of contact between the two
more personal issues. speakers, simply because this is a face to face
 However, the level of contact is far lower than that conversation.
in B. Main concern is to explain, in the 3p, how game BTW: A never addresses T directly, and contact is actually
fairly low for a spoken interaction because T & A are not
theory can be used, the circumstances that call for it,
friends or even acquaintances.
etc.

POWER

Mood & modality Mood & modality

High degree of authority expressed by the use of: Tim


• many bare declaratives to express opinions / make
assertions (1, 2, etc) T regulates A’s behaviour with strong instructions /
directives via the following linguistic devices –
• the imperative mood to instruct readers as to what
to think in a particular situation (‘…do not let him tell
you…’ 25-26) • The imperative mood (‘think of it…guarantee’ 11-12)
• Declaratives with semi-modal of medium to high
(Expository interrogative, 1 – doesn’t count) obligation ‘be going to’ (‘you’re gonna…’ 6, 8) or in
the simple present tense (‘you say…’ 8)
Certainty / assertiveness reduced by
• The interrogative mood used as a directive (‘why
• A few modal auxiliaries of probability – ‘can’ (6, 9, don’t we watch…’ 18)
22 – medium probability); ‘could’ (15, low); ‘might’
(21, low) – and by eliciting verbal behaviour using:

NOTE
• The interrogative mood (‘un surprised’ 15, ‘what did
If the writer isn’t the subject of verbs of thinking & you see / did it work /’ 20)
perception, those verbs do NOT contribute to lower
certainty on his part (eg the writer is 100% certain that T also expresses opinions / makes assertions
Van Neumann believed something). using –

‘Can/could’ in 4 and 8 don’t count because they’re used • Mostly bare declaratives (1-2, 3, 22-23, etc)
in other people’s Experiences – ‘Van Neumann believed
that the theory could…’ & ‘Real enthusiasts think game – with his certainty / assertiveness reduced only a very
theory can…’ little by

• Modal and semi-modal auxiliaries of high


probability: ‘will’ (18), ‘be going to’ (24, 26), ‘would’
(30)

Andy

Uses only the declarative mood, mostly to respond


briefly to T. Certainty reduced quite a lot by
• Modals of probability: ‘will’ (high, 13), ‘might’ (low,

2
17)
• Verbs of thinking & perception: ‘sounds’ (5), ‘I
thought’ (16), ’I mean’ (21)
• Hedging / vague language – ‘well I kind of as I say
you never…’ (A16)

Turn taking
 Harford cannot be 100% certain about whether
game theory is the best way of analysing certain T & A have almost the same number of turns, but T’s
situations, or about what people really do and think turns are obviously far longer than A’s.
about love and marriage (hence the modals in 6, 9, A interrupts & overlaps, but only through eagerness to
etc). concur with T.
Only T initiates topics (game theory 1, the signal 4, etc)
 However, his generally high level of authority Only T allocates turns (‘think of it as a money-back
comes from his superior knowledge of the subject of guarantee’ 11-12, interrogatives 15 & 20).
game theory.
 T has more power than A in every way, being the
expert to A’s layman, and the person giving advice as
to what A should do to get a date.

GENERAL STUFF

COMPLEXITY

While B has quite a lot of subordinate clauses (e.g. two in 1-2), it has fewer than A.
B has more instances of conjunction (1, 4, 8, 9, 10, etc etc) than A (16, 17, 22).
A has a few marked themes (14, 15, 22, 24) while B has none at all.

 This is because A is a planned written text, whereas B has speakers that are speaking relatively
spontaneously and therefore less likely to utter highly complex sentences.
 Tim is arguably not as spontaneous as Andy, because he’s the expert and knows the subject well – hence
the surprisingly large number of subordinate clauses in the parts spoken by him.

ACTIVE & PASSIVE VOICE

A has some instances of the passive voice to do with the development & use of game theory (‘was developed’, 2;
‘[be] used’, 4, 5, 6, 8)
 Former object ‘game theory’ shifted to subject position by passivisation because it’s one of the main topics
of the text. Focus on what it can be used for, not on who uses it.

B is entirely in the active voice. Tim (who does most of the speaking) uses the active voice to focus mainly on
various individuals (himself, Andy, the girl) and what they have done or should do.

GRAD / NON-GRAD A’s & ADV’s; N’s & N COLLOCATIONS PRE-MOD N’s

Both texts have a combination of gradable adjectives (& adverbs), non-gradable adjectives and nouns / noun
collocations pre-modifying Ns. However, B has fewer non-gradable adjectives and nouns / noun collocations pre-
mod Ns than gradable adjectives.

Gradable A’s & ADVs Gradable A’s & ADVs


• versatile (6) • best (4)
• important (9, 23) • good (5, 14)
• serious (11) • favourite (6)
• importantly (11) • confident (9)
• long (15) • surprised (15)
• expensive (19) • stilted, obviously (21)
• strong (19) • quickly (30)
• valuable (24)
• shaky (24)  Subjective descriptions / evaluations of various
 Subjective descriptions / evaluations of how useful aspects of the situation, especially concerning
game theory is, and the various situations in which it Andy’s feelings, thoughts and actions.

3
can be used.
Non-gradable A’s
Non-gradable A’s • two (4, 23)
• three (1) • third (10)
• Second (3) • money-back (11-12)
• Cold [War] (4) • first (29)
• one (7)
• other (8)
• real (8)
• another (15)
• financial (20, 25)
• modern (21)
• separate (22) N’s & N collocations pre-modifying N’s
• second (23, 24) • game [theory] (1)
N’s & N collocations pre-modifying N’s • ? West [End] (4, 23)
• game [theory] (1, 2, etc etc) • body [language] (21, 23)
• World [War] (3)  B is specific only with regard to a few details of the
instructions Tim gives Andy, eg ‘the third date’ (10).
• world champion poker [players] (5)
Otherwise, B is much less technical than A, because
• love [lives] (9-10) B focuses on the practical application of game theory
• engagement [ring(s)] (13, 18, 19, 21) in a real-life situation, in which Andy must know
• escape [route] (24) exactly what to do rather than the background,
• bachelor [flat] (25) theory, etc of game theory.
 A’s aim is more technical than B’s – focuses on
some very specific concepts and issues to do with
the application of game theory to human behaviour.

IDEATIONAL MEANING
(controversial but acceptable eg’s marked with ?)

DOMINATED BY MENTAL PROCESSES DOMINATED BY MENTAL PROCESSES

Mental processes and process verbs Mental processes and process verbs

Economists think they understand (1) sounds pretty good (5)


Game theory was developed,,,by…von Neumann… (3- I hope you’d want to [go on a date] (8)
4) I feel confident…you’ve got to know me (9)
Von Neumann believed…theory could be used… (4) you will like me (10)
has…been used by…poker players (5) you don’t like me…see the show with somebody else (11)
[game theory] can be used / using / can use (6, 8, 9, think of it as a money-back guarantee (11-12)
22) I’ll think of it like that (13)
Real enthusiasts think… (8) surprised / (15)
? persuade someone… (10 – could be verbal) you never (.) never can tell (16)
work out… (11) I thought [something might happen] (16-17)
are / is serious… (10-12) why don’t we watch…we’ll see what you think (18)
they could be trusted… (14) what did you see / (20)
Modern lovers might think… (21) she was going to like you and get to know you (24)
size up their partners (22) I get it (25)
wants to [hang on to his…flat] (25) I see (28)
Game theory tells you he is up to something (26) ? you tried to persuade her… (29 – could be verbal)

 Used to describe mental events involving two  As in A, used to describe mental events involving two
main sets of Experiencers: kinds of Experiencers:

(i) the academics who came up with, and use, (i) Tim and Andy planning and observing the use of
game theory game theory to get Andy a date (‘think of it as a money-
back guarantee’, ‘why don’t we watch…’ etc)

(ii) lovers, and what they think / feel about their (ii) people involved in romantic pursuits, and their
partners / situations. thoughts and emotions.

Relational processes and process verbs Relational processes and process verbs

4
the idea of engagement ring as guarantee is a thing of
the past (21)
selling the second home is an important signal (23)
that second home is an escape route… (24)
your relationship is shaky (24)
it is merely a financial investment (25-26)

 Used to attribute VALUES to certain aspects of  insignificant / no particular pattern


a romantic relationship – hence describing what
Tokens like the idea of ring as guarantee, a second
home, etc signify.

Material processes and process verbs Material processes and process verbs

giving engagement rings (13) give her the tickets (8)


kept it [i.e. the ring]… (18) go on a couple of dates (9)
for the man to stick around… (19) go to the show with you (10)
move in together… (23) go to [see the show] (11)
we’ll go on a date (23)
take you on the first date (29)

 Used to describe the physical events/actions  Used to describe the physical events/actions in the
performed by the main Agents, i.e. people involved dating process, in which the main Agents are the man
in romantic relationships. (eg Andy) and woman interacting with each other.

Verbal processes and process verbs Verbal processes and process verbs

you say “these tickets…” (8)


“…you’ll invite me…” (10)
I asked you to… (22)
she was going to invite you… (26)
? offer a guarantee…gave her (.) a bribe (27)
you invite… (29)
? you tried to persuade her (29 – could be mental)

 insignificant / no particular pattern  Describes verbal behaviour in which the Sayers are
either T giving instructions/advice to A, or people
(especially A) involved in the dating process.

TEXTUAL MEANING

1. Grammatical cohesion

Reference Reference

2p singular pronouns ‘you’ used by T to refer


exophorically to Andy from beginning to end (1, 2, 4, 6, 8,
18, 20, etc etc).

NB: MANY 2PP’S IN THE QUOTE IN 8-11 REFER TO THE


‘FAVOURITE LADY’, NOT TO ANDY.

2p singular pronouns ‘you/yours’ (8-11) & 3p feminine


pronouns ‘she/her’ (8, 22, 24, 26, 27, 29) used by T to
refer endophorically to the girl that A favours.

 insignificant / no particular pattern  The use of 2p and 3p singular pronouns to achieve


cohesion reflects the fact that the conversation is, in
the process of attempting to get them together, very
much focused on A and the girl he’s trying to date.

Ellipsis Ellipsis

• okay (7, 19)


• sounds pretty good (5)

5
• yup (13)
• good luck (14)
• no date…surprised / (15)
• I mean…a bit stilted obviously (21)
 No (see Degrees of Formality) • no (.) it’s not (.) nothing to do with the body
language (22)

 Characteristic of unplanned spoken texts (see


Degrees of Formality)

Conjunction Conjunction
See Complexity. See Complexity.

2. Lexical cohesion

Direct repetition Direct repetition

• game theory (2, 6, 8, 9, 22, 26) • signal (1, 4, 22, 23X2, 30 )


Bolstered by Reference (‘it’ 5,6) & Specific-General • date(s) (9, 10, 15, 24, 29)
Reference (‘the theory’ 4), which in themselves do not • show (4, 10, 11, 23, 26)
contribute to cohesion. • tickets (4, 8X2, 23)

 For obvious reasons.


 Repetition of the expressions that refer to the key
Repetition around the 3rd paragraph: items used in the exercise and its ultimate aim – i.e.
• engagement ring(s) / engagement / ring (s) (13, to get A a date, with the tickets to the show as a
18, 19, 21) signal.

 Emphasis in that particular section on the


significance of the engagement ring as a signal /
guarantee according to game theory.

Semantic fields Semantic fields

SF associated with romantic relationships (Actually rather tenuous) SF associated with romance
& specifically dating
• love (1, 9), date/dating (8, 10), love lives (9-10),
serious about… (11-12), engagement ring(s) / • trustworthiness (2), your favourite lady (6),
engagement / ring (s) (13, 18, 19, 21), fiancé date(s) (9, 10, 15, 24, 29), like (10, 11, 24), invite
(14), marriage (15), partner(s) (22, 25), couple (10, 26), playboy (30)
(22), commitment (23), relationship (24).

 Text mainly concerned with the application of


game theory to people’s love lives.

SF associated with the law in the 3rd paragraph

• courts (16, 17), sue, “breach of promise” (16),


financial compensation (20)

 That section is about how a signal like an


engagement ring takes the place of legal procedures.

 Both A & B contain SFs to do with romance, but  Both A & B contain SFs to do with romance, but
A’s is much more wide-ranging, being concerned with B’s is much narrower, being concerned with the one
the applications of game theory to a variety of particular individual Andy and his character /
romantic situations. situation / date.

Synonyms & near-synonyms Synonyms & near-synonyms


6
serious about… (11-12) – stick around (19) – commitment
(23)

 Commitment being a key issue in romantic  Insignificant


relationships, and a problem that Harford claims that
game theory can solve.

Specific-general reference Specific-general reference

 Insignificant  Insignificant

Antonyms Antonyms

trustworthiness (2) vs playboy (30)

 Insignificant  The entire exercise is largely aimed at getting A to


turn over a new leaf and hence be able to get a female
to trust him enough to date him.

Meronyms Meronyms
 Insignificant  Insignificant

Hyponyms Hyponyms
 Insignificant  Insignificant

Ordered series Ordered series


 None  None

3. Theme / rheme / thematic progression

Thematic progression patterns Thematic progression patterns

Theme reiteration
• You (referring to Andy) in sentence-initial position
(6, 8, 26, 29, 30)

 Theme reiteration is the simplest pattern and more


likely to be used in unplanned spoken texts to
 Insignificant
emphasise some topic (here, Andy).

SEMANTICS

Relatively neutral / unemotive Relatively emotive

Expressions with positive connotations Expressions with positive connotations &


• versatile (6), signal confidence (19), serious denotations
about… (11-12), trusted (14), security (17), stick • trustworthiness (2), best [show] (4), [sounds
around (19), commitment (23), valuable (24) pretty] good (5), favourite [lady] (6), confident
(9), like (10, etc), guarantee (12, etc), good luck
(14)
Expressions with negative connotations Expressions with negative connotations &
• trouble (14), broke off (14), without prospects… denotations
(15), “breach of promise” (16), broken off (18- • oh dear (15), stilted (21), bribe (27), moving too
19), shaky (24), up to something (26) quickly (29-30), playboy (30)
 Positive & negative connotations are not linked to  Like A, positive & negative connotations and
the writer’s attitudes. Instead, they are mainly used to denotations are used to describe the positive and
describe the positive and negative aspects of negative aspects of romantic relationships
romantic relationships that game theory can be (‘trustworthiness’, ‘favourite lady’ etc vs ‘playboy’).
applied to (with the obvious exception of ‘versatile’,
which describes game theory). Hence the text is  But the negative connotations & denotations are
relatively neutral in tone.
7
also used by A & especially T to assess A’s
performance. This reflects their negative views of the
outcome of the exercise.

No implied meaning No implied / inferred meaning

 Insignificant – text is about a fairly technical /  Insignificant. T has to explain how to apply game
academic subject, i.e. game theory, and hence has to theory and the entire exercise very clearly and
be as clear and straightforward as possible, unambiguously to A if he is to get his point across.
especially as it’s aimed at a mass audience (not a
specialist one).

Relatively formal Informal

Very few non-standard or colloquial expressions – Some non-standard & colloquial expressions – okay
‘stick around’ (19), ‘shaky’ (23), ‘up to something’ (25) (3), sounds…good (5), gonna (6 etc), pick your favourite
lady (6), yup (13), oh dear (15), playboy (30), etc.

No ellipsis Some ellipsis (see Grammatical Cohesion for eg’s).

A few long, complex &/or technical expressions – Very few long, complex &/or technical expressions –
? economist(s) (1, 4), game theory (2, etc), very ordinary words used except for ‘game theory’ at the
mathematician (3), deterrence (5), incentive (19), financial start, and maybe ‘trustworthiness’ & ‘guarantee’ (12, 27,
compensation (20). etc).

 Relatively formal, because the topic is a fairly  Although T is instructing A on how to apply game
technical / academic one. But not as formal as a theory, the fact that it is a real-life, practical situation
genuinely academic text, because aimed at a mass being discussed in an unplanned spoken
audience. conversation means that it would definitely be less
formal than A.

Вам также может понравиться