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War for a World!

What is? War for a World:


War for a world is a warhammer 40,000 Campaign which
allows you to fight for the ownership of a world. This book
allows you to recreate huge battles and develop your
generals as they lead their armies in bloody conquest or epic
defence of a world located in the warhammer 40,000 universe.
How This Book works:
This book is split into 4 sections:
Fighting for a World
Character Advancement
How to fight the Campaign.
Example Campaign

Fighting for a World:


The Anktar Crisis
In 997 M41 the peaceful agri world of Anktar was rifled with
war. Unbeknownst to the imperial residents was a tear in the
flesh of the warp and Slaaneshi daemons poured through the
gaps tearing it open further and as the first daemons leapt
onto the world the Catachan 25th mobilized to hold the
daemons off until help arrived.
The first major battle of the world was the battle of Crerte
Gulch where the daemons were marching through. at the top
of the gulch were large amounts of foliage and it was here
that the Catachan 25th were hiding as the lead cohort
crested the bend in the gulch Leman Russ battle tanks lifted
off their cover and opened fire on the daemons below. The
Daemons were assailed on every level and with no ranged
weapons of their own they were massacred. Only the sacrifice
of the 3 soulgrinders allowed any daemons to escape the
massacre at Crerte Gulch.
The next battle of the campaign was more pivotal the
Catachans redeployed to the city of Treyur where the
daemons were marching to. This time the Daemons called upon
their Soulgrinders to attack the gates while the Daemonetes
absorbed the city’s fearsome Firepower. But the Guardsmen
soon realized this and then concentrated their heavy weapons
onto the soulgrinders and as they brought the last one down
it teared the left side of the gate open and the way into the
city was opened. Into This the Daemons sent the beasts of
Slaanesh who smashed into the guardsmen defending the gate
bodies went flying everywhere and only by the presence of a
squad of sentinels was the gate held against the beasts. The
Rest of the Daemonic host charged through the gate and
against such numbers the guardsmen were forced to retreat.
They fell back to the imperial palace where they made their
final stand and as there was only 68 Catachans left alive
when disaster struck the daemon host above the blood choked
skies of Anktar Resplendent silver Drop pods hammered down
from the skies and into Treyur. With Nemesis force weapon and
Psycannon the grey knights tore through the daemonic host
to the Catachan survivors and evacuated them to their Strike
cruiser where they watched the world of Anktar torn to
pieces by the grey knights Exterminatus.
The Campaign
So you want to make a campaign for you and your fellow
campaigners to join in. Firstly you must decide the map of which
your armies will fight on.
To begin roll 1d6 and add half the players in the campaign to
determine how many continents there are. After that roll a d3
and minus 1 and add islands to each Continent. Then you can
begin placing territories to do this roll 1 d6 and 1d3 for each
continent adding these two numbers together equals how
many territories in that continent.(as Shown in the Example
Campaign)
Placing the territories is done by drawing a circle about the
size of a counter.
Then once you have determined how many territories there are
on the map you must roll to see which ways you can move
around the map. For each territory roll a d6 and consult this
table:
Roll Result
1 no routes here move territories
2-4 add a routes and then move on
5-6 add a route of March and then roll again
(Add up to 6 routes before moving territories)
Now it’s time to see how difficult it is to move your armies from
1 territory to another. Firstly pick a route and then Roll on
this table:
Roll Result
1-4 2+
5 4+
6 5+

This resembles how hard it is to get across as you may have to


cross certain natural hazards like rivers and mountains. Once
you have labelled all routes of March you are ready to pick
armies make generals and begin your own war for a world!
THE GENERAL:
Strategically the general is you however your general may or
may not choose to take to the field himself and inspire his men,
aliens, Traitors or Daemons to victory.
As of This your general who shall grow in stature as the
campaign grows makes all units within 12” have the counter
attack special rule showing there staunchest protection of
their mighty War Leader.
Army Selection:
Players must Pick 2 armies from any relevant warhammer
40’000 Codex the first at 2000pts and the other at 1000pts.
These two armies resemble your troops on the battlefield
once written they may change after each battle .Once that is
done then players must design their own counters for their
specific army. Clearing showing which is the 2000pts and
which is the 1000pts army.
Character Advancement:
Character Advancement is here to help those all important
(Yep you guessed it) Characters smite down there enemies and
grow so that you can see the rise or downfall of yours and
everyone else’s general as the war for the world commences.
Here is a list of things that earn your character 1
advancement point. In which you will need 5 to roll on the
Advancement table and improve the stats or martial skill of
your Commander.
Winning a battle
Wiping out the entire enemy unit
Killing an enemy Monster, Tank or character
Every time you Kill 100pts of the enemy
Your Character loses a point for the following:
Declaring to flee as a charge reaction
Your character is slain
If your army is massacred.
2-5 New Wargear up to 25pts

6 Roll again
1-3 +1 WS 4-6 +1 BS
7 Roll Again
1-3 +1 Strength
4-6 +1 Toughness
8 Roll Again
1-3 +1 Wound
4-6 +1 Armour Save
9 Roll Again
1-3 +1 Initiative
4-6 +1 Leadership
10-12 New Legendary Ability

NOTE: Special Characters cannot be upgraded with this table


as it would make the campaign unfair (They are already too
good!)

Legendary abilities:

When you roll on the advancement table and reach over 10


you may pick one of the following abilities your character has
no limits to how many he can have.
See but remain Unseen:
You’re Commander and his squad that he joins may infiltrate.
Tactically Aware:
Your Commander may 1 unit within 12” to shoot twice.
No Surrender:
When a friendly unit attempts to rally within 12” of your
general they may use his leadership and may rally while an
enemy is within 6”.
Duellist:
When in combat your character can fight two ways:
Offensively +3 Attacks but the enemy has +1 to hitting you
Defensively: You lose 1 attack but your opponents have to re-
roll all successful rolls to hit.
Skull Taker:
Your Character may pick at the beginning of the game 1 enemy
to re-roll failed rolls to hit against the chosen character.
God amongst men:
If your character wins a combat then your infantry units
immediately can make 1 move each of up to 6”.
How to Fight the Campaign:
The campaign is relevantly easy to run once the map has been
made. Players must go around conquering territories and
fighting opponents for domination of the world. The turns are
unlimited and HQ’s (where your armies start) can only be
attacked after the 10th turn to give all players a fair part in
the campaign.
Your two armies start on 1 territory on the map that is your
HQ this is decided by everyone involved in the campaign rolling
off for first second etc choice. The only territories both of
your armies can stay on are a HQ (friendly or enemy).All you do
is move your armies up to 2 territories at a time. You may only
claim a territory if an army is on it at the end of the turn.
We also added Gold into the mixture you get 10 gold for every
territory you have and gold is used buy additional troops for
either of your armies before 1 battle after that battle they
disperse.
Finally after 5 Campaign turns all players roll on the events
table to see if anything in the wider world causes misery or
happiness to their empire. All events last 5 turns.

Roll Result Affect


2-4 All is quiet No affect
5 Flash Floods Pick one territory by
the sea, no gold can
be collected as it is
flooded
6 Bountiful Harvest All Territories you
control give 20 gold

7 Rebellion One of your


territories has
rebelled and is
controlled by the
nearest enemy
8 Earthquake Pick a territory, it
produces no gold
and no armies can
move through the
zone
9 Plague You Have been hit by
the plague your
armies cannot move
and you do not gain
gold this events
lasts 3 turns
10-12 Morale Boost All of your units on
the field are
Stubborn

There may be certain places on the map that are special places
which can have additional rules (these are optional) if you
want to include these rules then...
Pick one territory per continent then roll on the following
table:
1 Mine 20 Gold each turn
2 Civilised Outpost 30 Gold each turn
3 Shrine to the Gods Your General has 1
of The Holy Relics
4 Factorum You may field a
vehicle for half its
points
5 Spaceport 40 Gold each turn
6 Hive City 50 Gold each turn

FAQ
Q: Can we scale down our armies points values eg 1000 to 750
and 2000 to 1500pts
A: Of course that is to be used as a guideline and was the size
of the armies in our example Campaign!
Q: is there any army we can’t use
A: No, however if it is a list like kroot mercenaries of if you are
using rules printed in anywhere other than a codex be sure to
check with your opponents before you begin.
Q: Can we remove 1 or 2 of the rules to keep the campaign
running.
A: These rules in here are to make the campaign more
interesting you can remove them if you wish.
Q: Are Super-heavy vehicles and apocalypse formations
allowed
A: Yes but i would refrain from using them in the smaller army
and at 2000pts you should limit it to 1 choice.
Q: Can we use predetermined maps?
A: Of course just make sure the map doesn’t have too many
territories for the amount of people playing.
Q: Can we use special characters like Captain Sicarius?
A: yes that’s fine as long as they are legal however if you use
one you should read the note at the end of the Character
Advancement table.

Designer Notes:
Firstly i would like to say that during play testing and the
example campaign this was a lot of fun though i found writing
it challenging at some parts and i forewarn you that my
wording isn’t the best i have tried to make this simple to
understand. I would also like to say that i am currently
writing a campaign similar to this for warhammer which
should be ready for Christmas holidays.
I would like to wish everyone lots of fun and luck throughout
the course of their own campaigns should you choose this way
of playing if it is possible i would love some feedback to what
goes well and what doesn’t so that i can help make this
experience better for all of you.
Finally I would like to say thank you to the following people
for their efforts in making War for a world a special
production worthy of being used by my fellow gamers.
So here goes:
Firstly i would like to thank all the people who took the
pictures for this campaign booklet really bringing it to life
Also i would like to thank the people who took part in play
testing with me and who took part in the example campaign.
Finally i would like to thank the people who helped me with
ideas and names of some of the characters and parts of the
campaign phase
Finally from me if you do have any feedback could you please e-
mail me at:
WAR4AWORLD@HOTMAIL.CO.UK
Putting the subject as War for a world feedback so i don’t
treat it as spam
Finally (and this time i mean it) a goodbye from me and all the
hope you enjoy
WAR FOR A WORLD

Yours Sincerely
Sam Paget

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