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VBA in AutoCAD – Tutorial 1:

Introduction
by Will on November 18, 2010

Introduction
Knowing a little bit of programming can be extremely useful in the AutoCAD
environment. Before you cringe with dread at the prospect of having to learn a
programming language, it sounds far more difficult than it really is. Especially since VB
stands for “Visual Basic” – there’s a clue in the name… Writing simple applications for
automating tasks isn’t hard – really.

This tutorial assumes no previous knowledge of VBA in AutoCAD or otherwise. I will


explain the very basics of using VBA in AutoCAD. I will give a brief overview of the
VBA IDE (Integrated Development Environment) and I will explain a small snippet of
code and how it works.

What is VBA?
If I assume you know nothing about VBA, it follows that you probably don’t know what
VBA stands for. VBA stands for Visual Basic for Applications. Most people reading this
will probably have heard of Visual Basic, and are aware that it is a Microsoft Windows
based programming language. The “for Applications” bit means that it is integrated
behind the scenes in the software application you’re using, be it Word, Excel, or in our
case AutoCAD.

Step One – Familiarise with the IDE


In order to begin, we need to access the VBA IDE. This is where we will be working.
Input VBAIDE into the command line. This opens up a new window which is the VBA
IDE. You should have something that looks like the below:
The section of the screen with the big red “1″ is the project window. This shows you all
the sections of your VBA project. Right click in this area and select insert/module.
This will (surprisingly!) insert a module. A module is basically a container for your code.
If you like, you can rename the module from “Module1″ to something more descriptive
of what the module does or is for.

The section of the screen represented by the number 2 is the properties window. Various
aspects of your project have certain properties that can be edited. I won’t go into this
right now.

The section of the screen represented by the number 3 is the editing window. If it’s grey
at the moment (like in the example), you’re not editing anything. If you’ve added a
module, chances are you’re looking at a white screen, and you can type stuff. When you
add a module, it automatically opens it up in the editing portion of the screen.

The section of the screen represented by the number 4 is a toolbar – in particular the
buttons that handle the execution of code. The run button causes VBA to start executing
code from the current subroutine (i.e. the subroutine in the module you’re editing that
contains the cursor). The pause button will pause execution, and take you to the
debugging screen. The current position that VBA has got to will be highlighted with
yellow. The stop button halts execution.

Step Two – Add some code, and run it


Make sure you’re at a state where you are editing a module. You might have at the top of
the screen the words “Option Explicit”. This is fine, but also don’t worry if it’s not there.
You don’t really need to know about this right now. Paste the following code into the
module:

Sub QuickExample()
Dim MyString As String 'Create string variable
MyString = "Hello! This is the contents of the string variable
called MyString" 'set it to something
MsgBox MyString 'show it in a messagebox
Dim Point(2) As Double 'This is how to create an array
Point(0) = 10 'This is x
Point(1) = 20 'This is y
Point(2) = 0 'This is z
Dim TextHeight as double 'Create double precision floating point
number variable
TextHeight = 10 'set textheight to 10
ThisDrawing.ModelSpace.AddText MyString, Point, TextHeight 'Add
text to drawing in modelspace
End Sub

Everything should have pasted in nicely. The text should automatically change into a
lovely assortment of black, dark blue, and green colours. If you get any red, then
something went wrong when you copy and pasted. When editing code, different colours
of text represent different things. Green text represents a comment or note – this text can
be anything and is for the purpose of you making your own notes. Dark blue text
represents key words that VB understands. Red text indicates anything that contains
errors, or the structure of what you’ve written is wrong. However, just because it’s not
red, doesn’t necessarily mean that it contains no errors. Black is anything that doesn’t fall
under any of the above.

You probably guessed that to execute the code, you click the run button in the toolbar at
the top. The shortcut for this button is the F5 key. As an additional point, it is sometimes
useful to know how to execute your code without opening the IDE. To do this, you would
type in -VBARUN into the command line, followed by you’re subroutine name. This
command can conveniently be stored in a toolbar or pallette using the normal process for
editing the user interface – CUI. Notice the preceeding “-” in front of the VBARUN
command. You probably already know this is an AutoCAD command modifier. The dash
explicitly tells AutoCAD to expect command line entry. If the dash is omitted, VBARUN
opens a little dialog box, and you can pick your subroutine from there.

Step Three – Understanding the code


Maybe you executed the code and thought “that’s not very interesting..”. If so, I assure
you this is the tip of a very large iceberg. In the code above, I’ve added comments in such
a way that it explains it a little, but I’ll give a little more detail now.

Code is executed from the top down in the same manner you would read a book, unless
you tell VB to do something else.

Dim MyString As String

This is the first line of code. This line creates what is known as a variable. The Keyword
“Dim” is the part of the code that tells VB to create a variable. A variable is basically a
memory bank with a name. The name of the “memory bank” or variable is MyString.
We specified the name MyString, but it could have been called something else if we
liked. The line Dim This_is_a_variable as string would be equally valid, but it’s a
bit of a mouthful. Also, any reference to MyString in the code would need to be changed
to This_is_a_variable in order for the code to work in the same way. The part of the code
that says “As String” tells VB what type of variable it is. In this case, it is what is known
as a String variable, or a Text-String. This basically means that anything that is attempted
to be stored into the variable MyString should be interepretted as Text. If it is not text,
VB will try to convert it to text. If it cannot, an error will occur with the message “Type
Mismatch”

MyString = "Hello! This is text in a string variable!"

This line of code shows you how to set the contents of a variable. It is simply a case of
stating that Variable = SOMETHING. The text after the equals sign must be enclosed
inside quotation marks. If it was not enclosed in quotation marks, VB would try to
execute the text as code, and an error would occur (the text would also be red). So
enclosing it in quotation marks tells VB not to interpret this as code, but use it as a text
value.

MsgBox MyString

This line of code causes a messagebox to be displayed. The command for doing so is
MsgBox. The part following MsgBox in this instance is our variable called MyString,
however we didn’t have to use a variable here. We could have explicitly put in any text
we like enclosed in quotation marks, and it would be executed in the same way,
displaying the inside of the quotation marks instead of the contents of the variable.

Dim Point(2) As Double

This should look quite familiar – again we’re declaring a variable. You’ll notice that it is
a different type. In this instance it is a number. Specifically, a double precision floating
point number, but we don’t need to know the details yet. You might also have noticed the
brackets containing the number 2. The name of the variable is still just Point but this time
it is an array. Think of an array as a list within that variable. This particular array has 3
elements to that list – 0, 1, and 2. We’ll probably talk more about arrays at another time.

Point(0) = 10 'This is x
Point(1) = 20 'This is y
Point(2) = 0 'This is z

Similarly to before, this is assigning values to the variable. However this time, as we’re
dealing with an array, we need to specify which part of the list we want to assign our
value to. Realise that all of the values are actually stored in the same variable, but just
organised into a list.

Dim TextHeight As Double


TextHeight = 10

No problems here.

ThisDrawing.ModelSpace.AddText MyString, Point, TextHeight


The final line of code in this subroutine. The first part is quite self explanatory –
Thisdrawing.Modelspace.Addtext. This adds some text into the modelspace of the active
drawing. If there is no active drawing (i.e, they’re all closed) an error will occur. In order
for AutoCAD to be able to add text, it needs to know certain things: What text do you
want to display? Where do you want to display it? What size do you want it to be? At this
stage I will point out that the text we are adding is NOT MText. It is Text – what you
would get by using the Text command in AutoCAD. Conveniently, we’ve already set up
some variables that contain the values we need. Pop them after
Thisdrawing.Modelspace.Addtext in the right order, delimited with a comma, and you’ve
now got some text in the modelspace of the current drawing.

VBA in AutoCAD – Tutorial 2:


Subroutines
by Will on November 18, 2010

Introduction
This tutorial assumes that you have read all previous tutorials, but have no other VBA
knowledge for AutoCAD or otherwise.

In this tutorial, I will explain the basics of subroutines.

Subroutines
In the last tutorial, I explained some basic code. The observant of you will have noticed
that there were a few parts of the code that I left unexplained:

Sub QuickExample()
End Sub

This is a subroutine. The first line defines the beginning, and the second line defines the
end. Similarly to variables (remember those from the last tutorial?), the name can be
changed to whatever we like (certain rules apply). However, the subroutine name must
end with a pair of parantheses. If they are omitted, they will be added automatically. You
may notice after typing a line such as Sub QuickExample and pressing enter, that the End
Sub statement is automatically inserted. If any subroutine has no corresponding End Sub,
it will not run, and an error will occur.
A subroutine is a container for our code. If we had a subroutine that contains code that
converts TEXT to MTEXT, it would be logical to call it something like
ConvertText2MText. When we use the command VBARUN from AutoCAD, we are
presented with a dialog box that gives us the option to execute whatever subroutine we
like. So in this example, we would pick the option that refers to the ConvertText2MText
subroutine.

The above method using VBARUN is how to execute a subroutine directly from
AutoCAD. We can also run the subroutine from within VBA – perhaps from another
subroutine. The way to do that, is to write the subroutine name in our code. So to run the
subroutine in the example above, we would simply write:

ConvertText2MText

When VB reaches this line of code, it will jump to the line of code that says Sub
ConvertText2Mtext(). Then, it will run the content, and when it reaches the End Sub
statement, VB will return to where it was originally, and continue to process code as
normal. This can be a useful way of splitting up our VBA applications into logical and
understandable chunks that can be called upon whenever necessary.

So lets expand on our example. Lets say that we have 4 subroutines. I’ll put 3 of them
below:

Sub ConvertText2MText()
MsgBox "Convert Text to MText"
End Sub

Sub ConvertLines2Polylines()
MsgBox "Convert lines to polylines"
End Sub

Sub SetupSystemVariables()
MsgBox "Do setting up of system variables"
End Sub

I’ve omitted the actual code for these subroutines as it isn’t what I’m focusing on. Each
of the above could be called directly from AutoCAD by entering VBARUN into the
command line, and then selecting the desired subroutine to run. But if we actually want to
run all of them however, it might be useful to set up another subroutine to call them all:

Sub ReformatDrawing()
MsgBox "Beginning running all subroutines..."
ConvertText2MText
ConvertLines2Polylines
SetupSystemVariables
MsgBox "Completed!"
End Sub
When you execute the ReformatDrawing subroutine, it will run the other 3 subroutines in
the order that they appear. Some of you might say “You could just put all of the code into
one subroutine – why not just do that?”. Well yes you could, but when you start making
complicated code its not advisable because it makes it hard to follow. Also, programming
in this way makes your code nicely reusable because it easy to transfer whole subroutines
from one project to another.

More on Subroutines
We’ve covered the purpose, and basic usage of subroutines. Now I will show you what
else subroutines can be useful for.

It is sometimes useful for the subroutine to do certain things based on given input. Say
for example we wanted a subroutine that inserts some text into the drawing at a
changable position. We can make it so that we can give the subroutine some parameters,
and make it do things based on the information we provide. In this example, we could
make it so that the subroutine will put text into our drawing based on coordinates that we
supply. So I will explain how to pass parameters to a subroutine. Here we have a
subroutine that inserts text into our drawing (it’s the same as the one in Tutoral 1):

Sub InsertText()

Dim MyString As String 'Create string variable


MyString = "Hello! This is the contents of the string variable
called MyString" 'set it to something
MsgBox MyString 'show it in a messagebox

Dim Point(2) As Double 'This is how to create an array


Point(0) = 10 'This is x
Point(1) = 20 'This is y
Point(2) = 0 'This is z

Dim TextHeight as double 'Create double precision floating point


number variable
TextHeight = 10 'set textheight to 10

ThisDrawing.ModelSpace.AddText MyString, Point, TextHeight 'Add


text to drawing in modelspace

End Sub

This subroutine is fine, but it’s not very useful because it does the same thing every time!
However, if we alter the code slightly, we can make it a bit more intuative. We can alter
the subroutine so that it is anticipating additional information. If we do this, we will have
to provide the additional information when we call it. To make the subroutine expect
additional information, we add contents to the parantheses as follows:

Sub InsertText(MyString as String)


MsgBox MyString 'show whatever was passed to the subroutine in a
messagebox

Dim Point(2) As Double 'This is how to create an array


Point(0) = 10 'This is x
Point(1) = 20 'This is y
Point(2) = 0 'This is z

Dim TextHeight as double 'Create double precision floating point


number variable
TextHeight = 10 'set textheight to 10

ThisDrawing.ModelSpace.AddText MyString, Point, TextHeight 'Add


text to drawing in modelspace

End Sub

Now, to call this subroutine we would use something like:


InsertText “Hello! This is some text that I am passing to the subroutine”

This would need to be contained in another subroutine. I’ll rewrite it all so that it makes
some sense:

Sub MainSubroutine
InsertText "Hello! This is some text that I am passing to the
subroutine"
End Sub

Sub InsertText(MyString as String)

MsgBox MyString 'show whatever was passed to the subroutine in a


messagebox

Dim Point(2) As Double 'This is how to create an array


Point(0) = 10 'This is x
Point(1) = 20 'This is y
Point(2) = 0 'This is z

Dim TextHeight as double 'Create double precision floating point


number variable
TextHeight = 10 'set textheight to 10

ThisDrawing.ModelSpace.AddText MyString, Point, TextHeight 'Add


text to drawing in modelspace

End Sub

If we input VBARUN into the command line, and select MainSubroutine, we should get
exactly the same scenario as we did to begin with. However, it happens differently. This
time, we are running the subroutine called MainSubroutine, this is in turn calling the
subroutine InsertText, and is providing that subroutine with some text. When VB jumps
to the InsertText subroutine, it creates a variable called MyString, and automatically
stores the text in here. Notice that I have removed some of the code inside the new sub –
it no longer needs to create the MyString variable (with the Dim statement), or set the
text in that variable, because it now happens automatically as part of the call to the
subroutine.

This is a simple example using one parameter. At the moment this doesn’t really add any
more functionality, but we can add more parameters as follows:

Sub MainSubroutine
InsertText "This is the first call to the InsertText Sub", 10, 20,
0, 10
InsertText "This is call number 2!", 10, 40, 0, 10
InsertText "This is the third and final call", 10, 60, 0, 10
End Sub

Sub InsertText(MyString as String, XCoordinate as Double, YCoordinate


as Double, ZCoordinate as Double, TextHeight as Double)

Dim Point(2) As Double 'This is how to create an array


Point(0) = XCoordinate 'Set the contents of Point(0) to whatever is
stored in the variable XCoordinate
Point(1) = YCoordinate 'Set the contents of Point(1) to whatever is
stored in the variable YCoordinate
Point(2) = ZCoordinate 'Set the contents of Point(2) to whatever is
stored in the variable ZCoordinate

ThisDrawing.ModelSpace.AddText MyString, Point, TextHeight 'Add


text to drawing in modelspace

End Sub

Now we’ve set up the InsertText subroutine so that it accepts parameters for the contents
of the text, the location, and height. This is more useful from a programming point of
view because we can now insert some text into the drawing at any position, any height,
and containing whatever contents we like; all only using one line of code as shown in the
MainSubroutine.

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