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c
The biggest benefit is that it allows a developer to create an application with no User Interface
(UI). A Designer is then able to create the entire UI using Microsoft Expression Blend 4+, without writing
a single line of code.
Ô The UI is easier to create when you can do it visually, in a tool, without having to write code
Ô You may have a better UI when it is designed and implemented by people who may not be
programmers
Ô The UI can be created first, or at the same time, as the rest of the code, if needed
Ô The UI can be completely changed without the need to change any code
To achieve this, all you need to do is create a UI (a View) that has no code behind, and
communicates with the application using bindings and commands that are contained in a View Model.
c
The c
is where the data for the application goes, The Model can contain:
Ô
ʹ A Silverlight application typically needs to communicate with the web server to
get the data, you can put your web service methods here.
Ô G
ʹ The same as web services.
Ô ^
ʹ Basically any data.
c
The c
consists of:
Ô
ʹ One of something. This could be a String or an Object. Implements
INotifyPropertyChanged, so that any element bound to it, is automatically notified whenever it
changes.
Ô
ʹ A collection of something. This is of type ObservableCollection, so that any
element bound to it, is automatically notified whenever it changes.
Ô
ʹ An event that can be raised. Also, one parameter of type Object can be passed.
This implements ICommand.
This is the part that you can make with no code
.
!"
c
Get your data any way you can. Usually calls to web services.
c
Y Consists of:
Properties ʹ One of something. This could be a String or an Object. Implements
INotifyPropertyChanged, so that any element bound to it, is automatically notified
whenever it changes.
Collections ʹ A collection of something. This is of type ObservableCollection, so that any
element bound to it, is automatically notified whenever it changes.
Commands ʹ An event that can be raised. Also, one parameter of type Object can be
passed. This implements ICommand.
- Implemented using Behaviors. Mostly the InvokeCommandAction Behavior
Y Properties
Bind to a text box, radio button, toggle button, MediaElement, trigger an animation or
ViewState change
Y Collections
Bind to List box, TreeMenu
Y Commands
Implemented using InvokeCommandAction behavior
- Bind to a ICommand in the ViewModel
- Indicate the ICommand that you want to raise
- Pass a parameter
http://www.codeproject.com/KB/silverlight/RIATasks.aspx