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On a more technical note, it will also explain how was possible to achieve such
an unique and ambiguous style, with a the powerful world of 3D.
Ruben Martins
Map of Paris, Final Render
Directing with Pencil
Script I
Final Script, 1- 4
Script II
Beim Vorlesen, 1914, Eric Heckel Zwei Manner Am Tisch, 1913, Eric Heckel
Other Influences
These influence maps were guides that were constantly being used throughout the overall process of
the animation.
Research - Music
Artists of Choice
Nicollo Paganini Music has an important role in this animation, not only it
accompanies the piece but also to evoke strong feelings.
These feelings are better perceived because the music varies
throughout the animation. From calmer notes to babels of
insanely played music. At places, the music may be seen as
a 3rd invisible character, that gradually becomes more and
more mysterious.
Bela Bartok
GOBO Lit World
Height: 1.55 m
Prejudices: He is defensive, tries to defend what is menacing to escape from his window.
Bio: Zahn is an old viol-player living in the mysterious Rue D'Auseil, he is a solitary, afraid and temperamental being with an
unimaginable burden. He lives in the boarding house owned by the paralytic Blandot, the 3rd house from the end of the ascended street.
his room is on the top floor, a small place with little furniture looking almost inhabited.
As a job, he plays evenings in a cheap theatre orchestra, though at night he has to worry to something far creepier, coming from his
window. With his weird and crazy music, he attempts to keep the inexplicable mystery away.
Discovering the Character
Erich Zann character took a series of stages before the final design
was chosen. Collage to create strong silhouettes and the use of the
random shapes to create possible designs helped explore various ways
to create his final design.
Race: Human-white
Height; 1.80 m
General Demeanour: he is a friendly and caring person, but also curious and disobedient.
Bio: The young man moved to the Rue D'Auseil, because it was closer to his university. It was there that he lived one of the most horrific
episodes of his life.
When he moved to his new room in the old boarding house owned by the paralytic Blandot, he began to overhear the music played by Eric
Zahn. Being so drawn into it, he discovered the mystery of the old man and the weird music.
Discovering the Character
This comparison chart was done in pre-production measuring the characters and their
respective scale. This chart was extremely helpful at the production stage helping to
scale the characters together, so they would be proportional.
From 2D to 3D
Modelling
To achieve a final 3D look of the character, it was needed to
follow a process- a character pipeline. This consists in a certain
number of tasks that are always needed when moving the design
from 2D to 3D,those tasks range in variety, from modelling the
character and adding the bones and muscles(skinning) to create
controls for animation (rigging ), and adding believable skin
colours (texturing).
This processes are elaborate and take time ,as you can see on the
previous pages, modelling enables to visualise the character
already in the 3D world, though it is a still model.
Erich Zann Body Model, 3D Software
Erich Zann Face Model, 3D Software Adding the joints or bones and carefully bind them to the model
is a process known as skinning
For these characters, a more advanced rig for the arms was created,
IK/FK Switching rig allowing the character to be control by 2 sets of
controls, FK used for motion such as walk cycles. And IK used for
grabbing things.
Erich Zann Fully Rigged, 3D Software Young Man Fully Rigged, 3D Software
Erich Zann Sculpted Head, 3D Software Erich Zann Textures, Final Render
The texturing done for these characters was using a more advanced
process, using sculpting and normal maps to create textures. Erich Zann Texture Detail, Final Render
Character Renders
The Wold of the Music of Erich Zann
Rue D'Auseil
Rue D'Auseil Model- Camera View, 3D Software Rue D'Auseil , Animation Final
Lodge House
Meeting the Genius!, Pencil Sketch Meeting the Genius!, Animation Final
Staircase
The viol is the carrier of such strange music, so a it should evoke power.
Thus , a theory was used to create the design for the Viol.
The Viol supposed to be this heavy instrument that should be difficult to
carry around, as a symbol of the burden that Erich Zann has. The main
focus was to create a bizarre yet mysterious scenario, where a frail
character carries an enormous instrument as a burden for life.
The viol, was taken also to a pipeline similar to the characters, where it
was modelled, uv mapped, rigged to create the strings controls, skinned
and finally textured.