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netzspannung.

org
Wissensraum für digitale Kunst und Kultur
STRAUSS, Wolfgang
FLEISCHMANN, Monika
Implosion of Numbers –
Performative Mixed Reality
Published on netzspannung.org:
http://netzspannung.org/about/mars/projects
27. October 2005
First published:
In Flachbart, Georg; Weibel, Peter (eds): Dissappearing Architecture.
Birkhäuser/ZKM. September 2005
The Exploratory Media Lab
MARS Media Arts & Research Studies
Disappearing Architecture: Part II

Today, the world of information understands the human


wolfGang
being at the centre of a wirelessly linked world, which
comprises all networks. We study different concepts of
Strauss,
integrating digital processes into the space of everyday
life. Instead of ignoring the physical space, like in tradi-
Monika
tional Virtual Reality (VR) approaches, we create inter-
faces and processes, which link human perception to the
Fleischmann
computer’s programme and the real/virtual Mixed Reality
space. In our focus is the human being with his/her sen-
:
sual, cognitive and culturally coded experiences in order
to create contact between
Implosion
people via perceptive,
performative and mobile
Monika Fleischmann is a research artist and head of the
department MARS - Media Arts and Research Studies at
the Fraunhofer Institute for Media Communication in
Sankt Augustin, Germany. Her multidisciplinary back-
of numbers-
interfaces.
ground - art and drama, computer graphics, fashion design
- has made her an expert in the world of art, computer sci-
ence and media technology. performative
Wolfgang Strauss, architect and media artist, studied
Architecture and Visual Communication. He is researcher,
lecturer and teacher in Interactive Media Art and Design.
Currently working on interfaces connecting the human
mixed
body and digital media space, he co-directs the MARS Lab
at the Fraunhofer Institute for Media Communication.

In 1988 Fleischmann & Strauss co-founded Art + Com,


Berlin, one of the first transdisciplinary research institutes
reality
for computer-assisted media research. Their artistic work
has been presented in exhibitions and festivals widely
throughout the world e.g. at ZKM - Karlsruhe, Nagoya
Science Museum, SIGGRAPH, ICC - Tokyo, Imagina -
Monte Carlo, ISEA and was awarded with the Golden Nica
at Ars Electronica 1992.

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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality

The digital implosion is the basis for an aesthetics of the


unpredictable data space. In this generative space, which
is constantly mutating by random, there is no fixed posi-
tion, neither for the user nor for the objects.

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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality

"The traditional concept of space is a con- The screenshots “Between 0/1” represent Mixed Reality Space to perform eith Murmuring Fields
cept based on perspective. It was developed interpretations of one and the same set of
half a millennium ago and perceived space data. Simple cubes transform into a myriad A decade later the world of information “Murmuring Fields” (1999) is based on a
from a fixed and absolute viewpoint as being of elements and figures. It is like Alexander understands the human being at the centre Mixed Reality environment for performers on
an endless, homogeneous and three-dimen- Dorner was saying: each movement of the of a wirelessly linked world, which comprises different real and virtual stages. It is orient-
sional expansion. The decisive novelty viewpoint radically changes the view of all networks. It is our aim to gain an under- ed towards the experience of spatial knowl-
brought about by cubism was the displace- space. Here, the digital implosion is the basis standing of the link between man, machine edge like the Theatre of Memory or
ment of this absolute perspective by a rela- for an aesthetics of the unpredictable data and space. We extend the notion of „Mixed mnemonics - that is methods of memory
tive one. Artists experience the space’s unre- space. In this generative space, which is con- Reality“, which Paul Milgram defined as a training. Mnemonics are a medium, which
al comprehensiveness as its essential ele- stantly mutating by random, there is no fixed spectrum extending from real to virtual manifests itself in graphic or space-related
ment … and that one has to move through position, neither for the user nor for the experiences. We study different concepts of interfaces and can be characterized as the
space to be able to really experience it as objects. The snapshots "Between 0/1“ demon- integrating digital processes into the space interface to memory. Neuroscience today
being three-dimensional“ . strate the transformation of figure and form of everyday life. Instead of ignoring the phys- refer to our thinking as a theatre play, just as
Alexander Dorner, Hannover 1931 similar to Eadweard Muybridge’s motion ical space, like in traditional Virtual Reality philosopher Giulio Camillo Delmino had
studies. The individual pictures show the con- (VR) approaches, we create interfaces and transformed the „Art of Memory“ into a
Berlin 1988 – generative transformations of nection of human sight and perspective to a processes, which link human perception to practical means for constructing a „Memory
space: “I say cubes and you visualize a cube virtual camera viewpoint. In fact it is a digi- the computer’s programme and the real/vir- Theater“ in 1550. This theatre was
with 6 surfaces, 8 corners and 12 edges. tal camera obscura, which presents images tual Mixed Reality space. In our focus is the described as a fan-shaped building with a
Cubes, cubes, cubes – a vast amount of from inside an artificial 3D model-world. human being with his/her sensual, cognitive wooden structure, which would allow one or
cubes. I feed cubes into my computer and it Vilèm Flusser supposed this images to be and culturally coded experiences in order to two individuals at a time within its interior
reacts by producing a digital crash! Instead representations of his vision: „I dream of a create contact between people via percep- to play with memory and to train discourse.
of Euclidean geometry, it presents the implo- house with walls that can be changed at any tive, performative and mobile interfaces . The Memory Theatre was an aspect of a sci-
sion of numbers, which changes perspective time, of a world whose structure is no more Due to its superposition with the digitally ence of the imagination which was practiced
dynamically with each cursor-movement of than an expression of my ideas.“ It is a body networked environment, physical space from Classical times up to the Renaissance.
the viewpoint. In our first experiments work- adaptive architecture. appears to be an information- and knowledge It was used for the development of memory,
ing with computer graphic workstations, the It turns space into a space-suit, which is tai- space. The term knowledge space refers to and also as a mind-map - a connected sym-
computer screen displays images of numbers lor-made camouflage for its user. an architectural rapprochement to digitally bolic space, often represented as a building.
between Zero and One. Like in real-time stored information – for example a digital
morphing, we see a continuous transforma- archive of sounds to enter. The question is:
tion of shape. Perspective, proportion and How can information space become physical-
scale of space are transformed into a matrix ly perceptible beyond a metaphoric sense in
of free floating numeric data, which points form of space one can walk into?
out the mathematization of space and archi- Fig. 2
tecture.” Murmuring Fields – staging the space of mixed reality
Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality

Fig. 3
Murmuring Fields - interaction and move-
ment on the Mixed Reality stage

In the soundscape of Murmuring Fields we Through the performative use of the Mixed First, he mentions the stage technology – the Murmuring Fields presents a model for an
study collaborative Mixed Reality space. It is Reality environment a battle of words electronic multi-user stage environment electronic stage. Here Mixed Reality is like a
explored in a performance by two dancers, unfolds. Sound follows movement and thus eMUSE, 1998 - as being an enormous “sen- room furnished with data in a multistorey
using Memory Theatre principles of spatially generates a dynamic circuit of bodies sitive system“, to experience via one’s own box for overlapping spaces of polar consis-
arranged information. The stage of the engaged in space. The digital material is re- body. Then he refers to the perception the tency. The notion of the room stands for phys-
dancers and the virtual stage environment sampled, re-written and re-composed. The actor has of him/herself. “I do not only see ical interaction space. Data-furniture is an
are linked with each other via optical track- performer’s body becomes a musical instru- myself from my usual perspective. At the embodiment of digital information allocated
ing. The performers literally move in an ment. The almost audible experience com- same time, I also watch myself from the to a real object. Data-furniture connect
imaginary landscape of audiovisual signs. municates the feeling of something that is exterior, from a second perspective. I experience of mnemotechnics and cognitive
Surrounded by voices and words, syllables created with the body, e.g. playing sounds observe myself. This is a phenomenon, which science to the interface. In Murmuring
and sounds the dancers act in a sphere of through body-movement. The dancers’ experi- can be also used for therapeutic purposes. Fields, the body, materiality, mediality and
digital data which are mixed by their move- ence is, that interactive space creates “a We never live exclusively in the external interactivity are placed at the centre of
ment. The information space is structured in novel understanding of presence, time, dura- world; we always live in an imaginary world observations under the aspect of perform-
four zones with acoustic samples in different tion and space”. created by ourselves, too. And, maybe this is ance. The body is not only the point where all
languages and talks from media thinkers, the most important task of this installation, experience takes place. It is also the inter-
such as Vilém Flusser, Marvin Minsky, Joseph The neurologist Hinderk Emrich put forward to make people understand, that we always face and the link to all things in the world.
Weizenbaum and Paul Virilio. The virtual his thoughts on Mixed Reality by experiment- live in Mixed Realities”. These considerations follow the understand-
stage is a landscape of iconic signs and ing on stage: “The audience experience that ing that sensual experience and conceptual
archaic pictograms, which are linked to the everyday events are no longer in harmony reflection are coming together in the "body’s
theories of the individual thinkers. with their impressions of their internal and sensual thinking", which is a view that has
Depending on speed and direction of move- external world. been discussed by the epistemologist George
ment, the performers create re-readings to Lakoff in “Philosophy in the Flesh” .
the audience. As the temporal structure of The electronic space stands for the inner
digital signs and sounds appear in a different reality, the physical space can be equated
way, the audience perceive a re-collection of with the external world.” He describes the
statements. process of interaction on different levels.

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Fig. 4
Caption: Murmuring Fields – layers of the mixed reality stage This is a short caption to explain the content of the
picture. For now it doesnt make much sense it is only her to give an impressipict how it will look lateron.

Energy Passages: The public performance process is as follows:


Reading and writing the city Visitors to the installation select individual
terms from the information flow via micro-
„Energy_Passages“ - an artistic installation phone or touch screen. Then, a network of
in public space generates linguistic space of terms appears which, in the newspaper, were
the city in form of a data flow. Hundreds of linked to the chosen terms by content.
catchwords taken from current newspaper Computer voices directly react to their selec-
appear via RSS -Feeds in a projected „infor- tion and accompany these terms in form of a
mation flow“. They are spoken by artificial polyphonic echo. By selecting specific terms,
computer voices. As soon as passers-by select passers-by “re-write” the newspaper and a
individual words, thematically related net- “Living Newspaper” thus develops. Their
works of terms start to perform in this flow. selected catchwords also lead to the retrieval
Thus text is detached from its linear context of the corresponding passages from the daily
and it is staged as a media reading in urban press. The information cube displays a world
space. map indicating the geographical origin of
An automated software, daily analyses the each individual message. This highlights the
news and reduces it to the 500 most used partnership links, which the city has with
words. The 27,000 words contained in cur- other cities, but also those, which do not
rent news are reduced to the 500 relevant appear on the map. Whereas some terms
ones. The words filtered according to this contained in the information flow allow for
process appear in a large projection as infor- associational links, the fragmented enumera-
mation flow at the place Salvatorplatz in tion of individual pieces of text, as they
front of the House of Literature in Munich. appear in the Living Newspaper, refer to the
This data flow represents a spectrum of loss of context which we experience due to
information, which usually accompanies us the acceleration and mass of information.
unnoticed throughout the day and which As a public and experimental stage for the
forms our cultural conscience. The words perception and experience of a Mixed
mentioned most frequently in this performa- Reality, the installation offers a test area, in
tive public installation are percent and mil- which those present have a decisive say in
lion. Whereas words such as truth, friendship shaping the public space. The large projec-
or love are quite rare, but mostly chosen by tion in the street creates a cheerful space for
the passers-by. verbal communication and gestures. Things
are turned public. Public items are discussed
publicly.
Fig. 5
Caption: Murmuring Fields – the electronic
stage of transparent polygons and drawings

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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality

Public Voices

During the four weeks of exhibition of


“Energy_Passages”, we received a lot of
feedback from reputed experts from
Germany and abroad. Especially children,
artists and female passers-by walked enthu-
siastically through the flow as if it were a
shower of light and energy. It is a project at
the interface between the art and science.
We understand this work on the access to
information as a contribution to information
sciences based on our work on knowledge
discovery. Here, artistic research creates a
computer-based linguistic tool, which is
turned into an information browser by
machine-made “cross-reading”.

Sherry Turkle, Professor of Sociology at the


MIT, wrote with reference to
Energy_Passages: “A true evocative object:
The notion of a spatial experience of the dis-
course of the news within a city space and
Fig. 7 the possibility of deconstructing the newspa-
Energy_Passages – context per captures the fragmentation of how media
based generated cluster,
related to the word “Kunst” is experienced by citizens in a culture of
(art) simulation. It thus mirrors and concretises an
important cultural and political moment,
Fig. 8
Energy_Passages – informa- turning it into an object for reflection.”
tion flow of SZ newspaper,
29.11.2004
Christiane Paul, curator at the Whitney
Museum in New York, sent a statement with Fig. 9 Energy_Passages - the Living Newspaper creat-
ed by visitors
reference to the video and the internet live
streams: “Literally inscribing the daily news, Fig. 10 Energie_Passagen – in overlay with Jenny
Holzer
as a linguistic and semantic space, onto the
streets of the city creates a fusion of public Fig. 11: The physical architecture of Energy_-Passages
arenas that usually remain fairly separated
in the physical sense: the public information
space of daily events and the local, public
space of the city traversed by a constant flow
of people. While the inhabitants of a city nat-
urally dwell in both of these spaces - the
public domain of information and of the city
- they usually do not have the possibility to
experience these localities as connected net-
works or collaboratively reconfigure them.

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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality

"Energiy_Passages" literally reinscribes the can be heard throughout the day but which The theme of the flow in form of a large Conclusion
passages of energy that inform our daily life only becomes visible once dawn sets in. The image creates a public and media space
onto the street, allowing the passers-by to installation’s architecture forms an ensemble which is designed by text, language and light We use the term Mixed Reality for different
"perform" the events of the day in their mul- of external buildings, an electronic front gar- and which is directly on one’s way. It is the scenarios of body, space and time. In
tiple semantic connections.” den in an urban space. Together with the moment of time that occurs in the informa- Murmuring Fields digital information is posi-
existing furniture in form of stone tables and tion river onsite. It is as good as real water tioned on stage. Body and spatial sound envi-
Architectural Space benches by Jenny Holzer, this reading garden because it comes as a refreshing instant flow ronment are linked together. Space is
has developed into an external space for the of consciousness. For the audience the infor- extended by virtual space. In
The technical carrier constructions for House of Literature, which specifically mation projected in public space is not diffi- Energy_Passages media reality like the
“Energy_Passages” are the physical architec- relates to it. cult to read. The text and words projected, newspaper creates interactive and time-
ture for the virtual environment on. The con- represent daily public short time memory as based public space. The collective mind of
struction consisting of aluminium cross Under the heading of the “Local appoint- dispersed by media. The installation also the daily newspaper is displayed in public
beams forms one unit together with the ments – The arts in the public space” in serves as a media protocol, when ranking space for digital and subjective transforma-
information cube. They serve to contain the Munich, a virtual, sensual and cognitively and filtering the most prominent words used tion. This allows re-reading reality by build-
projection and the audio technology. The perceivable urban space was developed, at a place in a given time. Thus the installa- ing own associative topic maps. With
cube is the entry gate and the information which was mainly created by the electronic tion mirrors and reflects the reality. This Energy_Passages we support the formation
interface. It contains all the hardware equip- medium and algorithms. This new space is process is digitally stored and the data pro- of opinion in public discussion. Our above
ment. Blocks of concrete, which are neces- clearly understood to be different from vide the painting material for painting the mentioned strategies are insprired by the
sary for static purposes, frame the informa- spaces existing in the world of goods with it final imagery of the archived status with the Renaissance Memory Theatre , which we
tion flow looking like cliffs. The installation’s advertising messages and images. complete procedere of the four weeks urban develop further to a Mixed Reality
physical parts have an independent space- intervention including tracking data of the Experience. In todays’ Mixed Reality Memory
shaping impact and are at the same time a visitors’ activities. This image in fact looks Theatre the notion of memory is extended in
symbol for the audio-visual installation which like an architectural iconic abstraction of the many ways: the memory of the body, the
Fig. 12 city (in a certain time). memory of space, the memory of time, the
Energie_Passagen – city energy protocol from 28.10. –
29-11.2004 memory of thoughts.

In the future Mixed Reality applications will


be integrated in everyday life as touchless,
invisible or ambient immaterial interfaces.
Therefore we have an interest to experiment
with new technologies from an artistic point
of view.

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Disappearing Architecture: Part II

[9] Murmuring Fields, 1999, URLs:


With our “Interactive Experience Lab” we http://www.erena.kth.se/murmur.html, In the future Mixed Reality applications will be integrat-
provide a basis for a debate of experiments http://www.medienkunstnetz/werke/murmuring-fields/,
http://netzspannung.org/database/murmuring-fields/
and prototypes, which we prove and reflect [10] Knowledge presentations do not refer to knowl- ed in everyday life as touchless, invisible or ambient
in playful learning scenarios or as artistic edge in the sense of wisdom, but in the sense of know-
ing.
installations in public space. Memory [11] Refer to Peter Matussek: Computer als immaterial interfaces. Due to its superposition with the
Theatre, digital archives, information space Gedächtnistheater [Computer as Theatre of Memory].
URL: http://www.sfb-performativ.de/seiten/b7.html and
and spatial structuring of knowledge are Peter Matussek: Der Performative Turn: Wissen als digitally networked environment, physical space
some of the topics we identified as impor- Schauspiel, published on netzspannung.org, knowledge
room for digital art and culture. URL: http://netzspan-
tant issues for new architectural concepts. nung.org/positions/digital-transformations/ first pub- appears to be an information- and knowledge space.
lished in Monika Fleischmann, Ulrike Reinhard
(Editors): Digitale Transformationen - Medienkunst als
Schnittstelle von Kunst, Wissenschaft, Wirtschaft und
Gesellschaft. Heidelberg. whois verlags- und vertriebs-
gesellschaft, 2004
[12] „The Art of Memory“, by Francis A. Yates, is the
classic study of how people learned to retain vast
stores of knowledge before the invention of the printed
page. Francis A. Yates, The Art of Memory (Chicago:
The University of Chicago Press, 1966),
[13] ibid, p. 157.
[14] Refer to: zeitenblicke 2 (2003), Nr. 1; Monika
Fleischmann, Wolfgang Strauss; netzspannung.org:
Kollektiver Wissensraum und Online-Archiv [Collective
Knowledge Space and Online Archive]; URL:
http://www.zeitenblicke.historicum.net/2003/01/fleis-
chmann/fleischmann.pdf
[15] Wolfgang Strauss, Monika Fleischmann et al.
[1] Monika Flacke-Knoch: Museumskonzeptionen in 1999. The eRENA Report: Linking between real and
der Weimarer Republik. Die Tätigkeit Alexander virtual spaces.
Dorners im Provinzialmuseum Hannover, Marburg, http://www.imk.fraunhofer.de/images/mars/erena99_D
1985, Vol. 3, Page 73ff. 6_2.pdf
[2] Refer to: Wolfgang Strauss; Monika Fleischmann. [16] eMUSE – electronic Multi User Stage
Virtuelle Architektur und Imagination, in: Film + Arc 1, Environment, 1999. URL:
Artimage Graz 1993 and Wolfgang Strauss, Monika http://www.erena.kth.se/emuse.html
Fleischmann: Space Of Knowledge: Zur Architektur [17] George Lakoff, Philosophy in the Flesh. The
Vernetzter Handlungsräume. URL: http://netzspan- Embodied Mind and Its Challenge to Western Thought.
nung.org/cat/servlet/ New York 1999.
CatServlet/$files/150567/Strauss.pdf [18] Refer to the project description and technical
[3] Vilèm Flusser in „Home of the Brain“ (1992) by explanation. URL: http://www.energie-passagen.de/pro-
Fleischmann/Strauss. URL: jekt.htm
http://netzspannung.org/database/home-of-the-brain/en [19] Really Simple Syndication = XML based format to
[4] With regard to this topic, refer to the initiative of synchronize content.
the “Wireless World Research Forum”. URL: [20] Refer to the simulation and the installation’s
http://www.ww-rf.org/ founded by Alcatel, Ericson, archive on the web: http://www.energie-
Nokia, Siemens etc. in 2001 passagen.de/webinstallation.html
[5] This term was first used by Paul Milgram and [21] Sherry Turkle, Professor of the Social Studies of
Fumio Kishino in 1994 and coined in: A Taxonomy of Science and Technology and Director, MIT Initiative on
Mixed Reality Visual Displays, IEICE Transactions on Technology and Self Program in Science, Technology,
Information Systems, Vol. E77-D, No.12 December and Society, in form of an e-mail sent from Boston
1994. (MA), 11.11.2004. Full quote under:
[6] Steve Bryson of NASA Ames describes how the his- http://www.energie-passagen.de/presse2.html
tory of the term VR = Virtual Reality developed in: [22] Christiane Paul, Lo-fi’s guest curator for January
Virtual Reality: A Definition History. URL: 2005, put together the News Readers show. See on
http://www.fourthwavegroup.com/fwg/lexicon/1725w1.h URL:
tm (12. December 2004) http://grandtextauto.gatech.edu/2005/02/05/news-read-
[6] Refer to Wolfgang Neuhaus’ contribution “Der ers/
Körper als Schnittstelle [The body as interface]” in [23] Christiane Paul, Adjunct Curator of New Media
Telepolis on the conference organised by us cast01. Arts at the Whitney Museum of American Art, sent an
URL: http://www.heise.de/tp/r4/artikel/9/9668/1.html email from New York, 5. December 2004. Full quote
(12. December 2004) see on URL: http://www.energie-
[8] Refer to: Von Der Information Zum Wissensraum ... passagen.de/presse2.html
Der Begehbare WissensRaum: eine Architektonische [24] German title of the exhibition: “Ortstermine 2004
Annäherung an Digitale Archive ... in: Global J. of – Kunst im öffentlichen Raum”. URL: http://www.ort-
Engng. Educ., Vol.7, No.3, Published in Australia, © stermine-
2003 UICEE URL: muenchen.de/seiten/projekte_2004/energie_passagen.h
http://www.eng.monash.edu.au/uicee/gjee/vol7no3/Stra tml
ussW.pdf

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