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Wissensraum für digitale Kunst und Kultur
STRAUSS, Wolfgang
FLEISCHMANN, Monika
Implosion of Numbers –
Performative Mixed Reality
Published on netzspannung.org:
http://netzspannung.org/about/mars/projects
27. October 2005
First published:
In Flachbart, Georg; Weibel, Peter (eds): Dissappearing Architecture.
Birkhäuser/ZKM. September 2005
The Exploratory Media Lab
MARS Media Arts & Research Studies
Disappearing Architecture: Part II
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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality
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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality
"The traditional concept of space is a con- The screenshots “Between 0/1” represent Mixed Reality Space to perform eith Murmuring Fields
cept based on perspective. It was developed interpretations of one and the same set of
half a millennium ago and perceived space data. Simple cubes transform into a myriad A decade later the world of information “Murmuring Fields” (1999) is based on a
from a fixed and absolute viewpoint as being of elements and figures. It is like Alexander understands the human being at the centre Mixed Reality environment for performers on
an endless, homogeneous and three-dimen- Dorner was saying: each movement of the of a wirelessly linked world, which comprises different real and virtual stages. It is orient-
sional expansion. The decisive novelty viewpoint radically changes the view of all networks. It is our aim to gain an under- ed towards the experience of spatial knowl-
brought about by cubism was the displace- space. Here, the digital implosion is the basis standing of the link between man, machine edge like the Theatre of Memory or
ment of this absolute perspective by a rela- for an aesthetics of the unpredictable data and space. We extend the notion of „Mixed mnemonics - that is methods of memory
tive one. Artists experience the space’s unre- space. In this generative space, which is con- Reality“, which Paul Milgram defined as a training. Mnemonics are a medium, which
al comprehensiveness as its essential ele- stantly mutating by random, there is no fixed spectrum extending from real to virtual manifests itself in graphic or space-related
ment … and that one has to move through position, neither for the user nor for the experiences. We study different concepts of interfaces and can be characterized as the
space to be able to really experience it as objects. The snapshots "Between 0/1“ demon- integrating digital processes into the space interface to memory. Neuroscience today
being three-dimensional“ . strate the transformation of figure and form of everyday life. Instead of ignoring the phys- refer to our thinking as a theatre play, just as
Alexander Dorner, Hannover 1931 similar to Eadweard Muybridge’s motion ical space, like in traditional Virtual Reality philosopher Giulio Camillo Delmino had
studies. The individual pictures show the con- (VR) approaches, we create interfaces and transformed the „Art of Memory“ into a
Berlin 1988 – generative transformations of nection of human sight and perspective to a processes, which link human perception to practical means for constructing a „Memory
space: “I say cubes and you visualize a cube virtual camera viewpoint. In fact it is a digi- the computer’s programme and the real/vir- Theater“ in 1550. This theatre was
with 6 surfaces, 8 corners and 12 edges. tal camera obscura, which presents images tual Mixed Reality space. In our focus is the described as a fan-shaped building with a
Cubes, cubes, cubes – a vast amount of from inside an artificial 3D model-world. human being with his/her sensual, cognitive wooden structure, which would allow one or
cubes. I feed cubes into my computer and it Vilèm Flusser supposed this images to be and culturally coded experiences in order to two individuals at a time within its interior
reacts by producing a digital crash! Instead representations of his vision: „I dream of a create contact between people via percep- to play with memory and to train discourse.
of Euclidean geometry, it presents the implo- house with walls that can be changed at any tive, performative and mobile interfaces . The Memory Theatre was an aspect of a sci-
sion of numbers, which changes perspective time, of a world whose structure is no more Due to its superposition with the digitally ence of the imagination which was practiced
dynamically with each cursor-movement of than an expression of my ideas.“ It is a body networked environment, physical space from Classical times up to the Renaissance.
the viewpoint. In our first experiments work- adaptive architecture. appears to be an information- and knowledge It was used for the development of memory,
ing with computer graphic workstations, the It turns space into a space-suit, which is tai- space. The term knowledge space refers to and also as a mind-map - a connected sym-
computer screen displays images of numbers lor-made camouflage for its user. an architectural rapprochement to digitally bolic space, often represented as a building.
between Zero and One. Like in real-time stored information – for example a digital
morphing, we see a continuous transforma- archive of sounds to enter. The question is:
tion of shape. Perspective, proportion and How can information space become physical-
scale of space are transformed into a matrix ly perceptible beyond a metaphoric sense in
of free floating numeric data, which points form of space one can walk into?
out the mathematization of space and archi- Fig. 2
tecture.” Murmuring Fields – staging the space of mixed reality
Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality
Fig. 3
Murmuring Fields - interaction and move-
ment on the Mixed Reality stage
In the soundscape of Murmuring Fields we Through the performative use of the Mixed First, he mentions the stage technology – the Murmuring Fields presents a model for an
study collaborative Mixed Reality space. It is Reality environment a battle of words electronic multi-user stage environment electronic stage. Here Mixed Reality is like a
explored in a performance by two dancers, unfolds. Sound follows movement and thus eMUSE, 1998 - as being an enormous “sen- room furnished with data in a multistorey
using Memory Theatre principles of spatially generates a dynamic circuit of bodies sitive system“, to experience via one’s own box for overlapping spaces of polar consis-
arranged information. The stage of the engaged in space. The digital material is re- body. Then he refers to the perception the tency. The notion of the room stands for phys-
dancers and the virtual stage environment sampled, re-written and re-composed. The actor has of him/herself. “I do not only see ical interaction space. Data-furniture is an
are linked with each other via optical track- performer’s body becomes a musical instru- myself from my usual perspective. At the embodiment of digital information allocated
ing. The performers literally move in an ment. The almost audible experience com- same time, I also watch myself from the to a real object. Data-furniture connect
imaginary landscape of audiovisual signs. municates the feeling of something that is exterior, from a second perspective. I experience of mnemotechnics and cognitive
Surrounded by voices and words, syllables created with the body, e.g. playing sounds observe myself. This is a phenomenon, which science to the interface. In Murmuring
and sounds the dancers act in a sphere of through body-movement. The dancers’ experi- can be also used for therapeutic purposes. Fields, the body, materiality, mediality and
digital data which are mixed by their move- ence is, that interactive space creates “a We never live exclusively in the external interactivity are placed at the centre of
ment. The information space is structured in novel understanding of presence, time, dura- world; we always live in an imaginary world observations under the aspect of perform-
four zones with acoustic samples in different tion and space”. created by ourselves, too. And, maybe this is ance. The body is not only the point where all
languages and talks from media thinkers, the most important task of this installation, experience takes place. It is also the inter-
such as Vilém Flusser, Marvin Minsky, Joseph The neurologist Hinderk Emrich put forward to make people understand, that we always face and the link to all things in the world.
Weizenbaum and Paul Virilio. The virtual his thoughts on Mixed Reality by experiment- live in Mixed Realities”. These considerations follow the understand-
stage is a landscape of iconic signs and ing on stage: “The audience experience that ing that sensual experience and conceptual
archaic pictograms, which are linked to the everyday events are no longer in harmony reflection are coming together in the "body’s
theories of the individual thinkers. with their impressions of their internal and sensual thinking", which is a view that has
Depending on speed and direction of move- external world. been discussed by the epistemologist George
ment, the performers create re-readings to Lakoff in “Philosophy in the Flesh” .
the audience. As the temporal structure of The electronic space stands for the inner
digital signs and sounds appear in a different reality, the physical space can be equated
way, the audience perceive a re-collection of with the external world.” He describes the
statements. process of interaction on different levels.
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Fig. 4
Caption: Murmuring Fields – layers of the mixed reality stage This is a short caption to explain the content of the
picture. For now it doesnt make much sense it is only her to give an impressipict how it will look lateron.
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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality
Public Voices
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Disappearing Architecture: Part II Strauss, Fleischmann: Implosion of Numbers - Performative mixed Reality
"Energiy_Passages" literally reinscribes the can be heard throughout the day but which The theme of the flow in form of a large Conclusion
passages of energy that inform our daily life only becomes visible once dawn sets in. The image creates a public and media space
onto the street, allowing the passers-by to installation’s architecture forms an ensemble which is designed by text, language and light We use the term Mixed Reality for different
"perform" the events of the day in their mul- of external buildings, an electronic front gar- and which is directly on one’s way. It is the scenarios of body, space and time. In
tiple semantic connections.” den in an urban space. Together with the moment of time that occurs in the informa- Murmuring Fields digital information is posi-
existing furniture in form of stone tables and tion river onsite. It is as good as real water tioned on stage. Body and spatial sound envi-
Architectural Space benches by Jenny Holzer, this reading garden because it comes as a refreshing instant flow ronment are linked together. Space is
has developed into an external space for the of consciousness. For the audience the infor- extended by virtual space. In
The technical carrier constructions for House of Literature, which specifically mation projected in public space is not diffi- Energy_Passages media reality like the
“Energy_Passages” are the physical architec- relates to it. cult to read. The text and words projected, newspaper creates interactive and time-
ture for the virtual environment on. The con- represent daily public short time memory as based public space. The collective mind of
struction consisting of aluminium cross Under the heading of the “Local appoint- dispersed by media. The installation also the daily newspaper is displayed in public
beams forms one unit together with the ments – The arts in the public space” in serves as a media protocol, when ranking space for digital and subjective transforma-
information cube. They serve to contain the Munich, a virtual, sensual and cognitively and filtering the most prominent words used tion. This allows re-reading reality by build-
projection and the audio technology. The perceivable urban space was developed, at a place in a given time. Thus the installa- ing own associative topic maps. With
cube is the entry gate and the information which was mainly created by the electronic tion mirrors and reflects the reality. This Energy_Passages we support the formation
interface. It contains all the hardware equip- medium and algorithms. This new space is process is digitally stored and the data pro- of opinion in public discussion. Our above
ment. Blocks of concrete, which are neces- clearly understood to be different from vide the painting material for painting the mentioned strategies are insprired by the
sary for static purposes, frame the informa- spaces existing in the world of goods with it final imagery of the archived status with the Renaissance Memory Theatre , which we
tion flow looking like cliffs. The installation’s advertising messages and images. complete procedere of the four weeks urban develop further to a Mixed Reality
physical parts have an independent space- intervention including tracking data of the Experience. In todays’ Mixed Reality Memory
shaping impact and are at the same time a visitors’ activities. This image in fact looks Theatre the notion of memory is extended in
symbol for the audio-visual installation which like an architectural iconic abstraction of the many ways: the memory of the body, the
Fig. 12 city (in a certain time). memory of space, the memory of time, the
Energie_Passagen – city energy protocol from 28.10. –
29-11.2004 memory of thoughts.
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Disappearing Architecture: Part II
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