Вы находитесь на странице: 1из 44

eTelecollaborative Notebook

by
Geraldine Castañeda
Azusa Pacific University
Table of Contents

Cover Page 1

Table of Contents 2

Connecting Math to Our Lives 3

Summary 4

Implementation Plan 5

Synopsis of Project 8

Webcapture of the project 9

World Maths Day 10

Summary 11

Implementation Plan 12

Synopsis of Project 15

Webcapture of the project 16

Poster 18

Frequently Asked Questions 19

Teacher Instruction 22
Connecting Math to Our Lives
https://media.iearn.org/projects/math
Summary

Connecting Math to Our Lives is a project where students are invited to explore how

math is used in their families and communities and to use math skills to investigate community

or social concerns and then take action to promote greater equity in the world around them.

There are many possible project/classroom activities that can be done in the global

learning project with different outcomes. Here is a list of the different activities that are

suggested by the website.

• What Math Means to Me – a math collage to share with a partner class

• Everyday Math in My Community – report describing an interview or alternatively,

student-written math story problems based on the ways their families use math

• Statistics and Society – analysis of a graph or chart showing statistical or numeric data on

a social, political, scientific, or environmental issue.

• Promoting Equity at Our School Site – report on the actions students have taken in their

communities or schools to promote greater equity, including a brief summary of the data

and analysis on which those actions were based.

• An Idea of Your Own to connect Math to Your Day-to-Day Lives, to the Broader

Society, and to Issues of Equity

• Global Data Collection Activities

• Virtual Gallery of Mathematics, Art, Culture, and Life – a photograph, drawing, or other

artistic expression of some aspect of your culture that you feel can play a role in

promoting intercultural understanding, along with a text describing the item you have

chosen and its connection to the world of mathematics.


Implementation

I plan on implementing this activity in December after the high school exit exam. We will

work on activities towards implementing the GLP starting in late November to prepare for the

actual GLP activity. The project my class will do is statistics and society.

IMPORTANT: Set up computer lab when return to school for 2 days in December,

preferably back to back block days to guarantee you get the lab and

get APPROVAL from principal.

Telecollaborative Structure: Information Exchanges

Grade: 10th and 11th grade, Math Standards

Topic: Probability and Statistics

Number of Students: Unknown

Objectives: Students will be able to successfully answer the arithmetic at least 70% of the

time.

California 6th Grade Mathematic Standards:


Statistics, Data Analysis, and Probability
1.0 Students compute and analyze statistical measurements for data sets.
1.1 Compute the range, mean, median, and mode of data sets.
2.0 Students use data samples of a population and describe the characteristics and
limitations of the samples.
2.5 Identify claims based on statistical data and, in simple cases, evaluate the validity
of the claims.
3.0 Students determine theoretical and experimental probabilities and use these to
make predictions about events.
3.1 Represent all possible outcomes for compound events in an organized way (e.g.,
tables, grids, tree diagrams) and express the theoretical probability of each
outcome.
3.3 Represent probabilities as ratios, proportions, decimals between 0 and 1, and
percentages between 0 and 100 and verify that the probabilities computed are
reasonable; know that if P is the probability of an event, 1- P is the probability of
an event not occurring.
3.5 Understand the difference between independent and dependent events.
California 7th Grade Mathematic Standards:
Statistics, Data Analysis, and Probability
1.0 Students collect, organize, and represent data sets that have one or more variables
and identify relationships among variables within a data set by hand and through
the use of an electronic spreadsheet software program.
1.1 Know various forms of display for data sets, including a stem and leaf plot or box
and whisper plot; use the forms to display a single set of data or to compare two
sets of data.
1.2 Represent two numerical variables on a scatter plot and informally describe how
the data points are distributed and any apparent relationship that exists between
the two variables (e.g., between time spent on homework and grade level).

Context: Students will be learning about social, political, scientific, or environment issue
by analyzing a graph or chart. They can also critically analyze the way numbers
and statistics are used in the media with an issue.

Materials: Students will need articles, graphs, or charts on a social, political, scientific, and
environment issue. A way to present findings: Powerpoint, video, construction
paper, etc.

Implementation:

• Review Probability and Statistics with a worksheet activity.

• Introduce different graphs or charts showing statistical or numeric data on a social,

political, scientific, and environmental issue. Explain what different resources they can

use to find the different information. Explain how you make a graph or chart from the

information given or if they find a graph or chart explain how to read it and what it means

as it pertains in the media.

• Then with each day leading to the GLP activity they will bring in articles, a graph or

chart showing statistical or numeric data on a social, political, scientific, and then

environmental issue.

• After all the data is collected, each student will prepare a presentation of their results two

of the four issues. They can present it as a graph or chart from an article or critically
analyze a graph or chart they found as pertained in the media. It can be presented in

media of their choice.

• Have the students present and then have discussions on each issue presented. During

presentations each student will grade the project and presentation.

• Gather results and have them pick the issue they want to post on the website.

• Go to the lab and prepare the results on Excel or Word. Have them print out what they

want to post to the site to get approval. Then let them add it the data base from the issue

they chose.

• A week later go to the website (present it on the projector from my computer) and show

what has happened with the data base with our information in it. Discuss what they

learned, what they thought of the project, and how math has an impact on global

importance. Bring up questions like “Can numbers be skewed?” “Does media have

control of what they want society to know, than the actual numbers?”

• Have them write up a summary of the discussion.


Synopsis of the Project

I could not get in the lab in December to do the Probability Challenge because my classes

were not a priority to use the lab. At my school there are time frames to reserve the lab and since

my class is not an English Learner (EL) class I had to wait and by the time I was able to reserve

the dates they were already taken. It was very frustrating to keep trying to find dates to do my

own GLP project with my class. I was even willing to sacrifice the order of my curriculum to fit

in the project where ever I could. I am determined to do my GLP with my class and I hope next

month when I can reserve the lab for a date in June I will be able to do it.

I learned that I need to find other means to do the project if I cannot get into the lab. For

example, I could have asked students to bring in their personal lap tops for those who have them,

bring the two I own, and then request for the password for the wireless network. The project

could have been done with as little as six computers and get it done in a timely manner, but at the

time I was so frustrated I was not thinking about other alternatives.


Connecting Math to Our Lives | Collaboration Center

Collaboration Centre HELP LOGIN REGISTER

HOME PROJECTS PEOPLE GALLERY FORUMS


PROJECTS
CONNECTING MATH TO OUR LIVES
Project Navigation: Description Forum Album
SEARCH
Title: Connecting Math to Our Facilitator(s): Kristin_Brown
By Title Lives Country: Puerto Rico
Facilitator(s): Enid_Figueroa
By Keyword Summary: In this project Country: Puerto Rico
students are invited to a) Facilitator(s): Mariela_Williams
BySubject
By Subject explore how math is used in Country: Argentina
their families and Facilitator(s): Aileen_Velazquez
ByAge
By AgeLevel
Level communities; and b) use math Country: Puerto Rico
skills to investigate community or social concerns and Languages: English, Spanish
ByLanguage
By Language then take action to promote greater equity in the world Student Age Level: 5-11, 12-14, 15-18
around them. Contributions: Usual curricular divisions in schools
Search
link math with science in isolation from the social
View All Projects Description: Possible project/classroom activities: a) studies and language arts curriculum. When
"What Math Means to Me" (Product: A math collage to mathematics is instead taught "across the curriculum",
share with a partner class) b) "Everyday Math in My multiple opportunities arise to use math to uncover
GETTING Community" (Product: Report describing an interview. stereotypes, understand history, and examine issues of

STARTED Or alternatively, student-written math story problems


based on the ways their families use math.) c)
inequality. In previous years students conducted school
and community surveys and made recommendations
For more information about Statistics and Society (Product: Analysis of a graph or to address such controversial issues as violence,
getting started in iEARN chart showing statistical or numeric data on a social, racism, child labor and girls' attitudes toward math.
projects Click here. political, scientific, or environmental issue. Or a critical Other classes examined how people of different
analysis of the way numbers and statistics are used in genders and ethnic groups are represented in the
the media.) d) Promoting Equity at Our School Site books in their school and city libraries and shared their
(Product: Report on the actions students have taken in data with the librarians and those making purchasing
their communities or schools to promote greater decisions.
equity, including a brief summary of the data and Outcomes: Participants contribute a report of their
analysis on which those actions were based.) e) An local project activities to the "Connecting Math to Our
Idea of Your Own to Connect Math to Your Day-to-Day Lives" web pages. Joint creation of a data base on an
Lives, to the Broader Society, and to Issues of Equity issue of global importance. Data is collected and
f) Global Data Collection Activities g) Virtual Gallery of analyzed by classes around the world. Joint creation of
Mathematics, Art, Culture, and Life (Product: A a mathematical art gallery to serve as a resource on
photograph, drawing, or other artistic expression of culturally relevant teaching for math educators
some aspect of your culture that you feel can play a globally.
role in promoting intercultural understanding, along Related Links:
with a text describing the item you have chosen and Project Discussion Forum
its connection to the world of mathematics.) Project Media Album

http://www.orillas.org/math/

 
  POWERED BY: IEARN
About   Privacy/Terms of Use
 

https://media.iearn.org/projects/math[7/31/2010 9:40:27 AM]


Interactive Forums - Math-Connecting Math to Our Lives Project & Mathematics Virtual Learning Circle Project

Collaboration Centre Geraldine Castaneda: MANAGE ACCOUNT HELP LOGOUT

  HOME PROJECTS PEOPLE GALLERY FORUMS


FORUMS Forums: A Place to Meet Other People
 
Project Navigation: Description Forum Album

Tips Ge n e ra l Pro je c ts Re g io n s & Languages P rofessional Development & E xchanges

For Discussion Forum


Interactive Forums Index of iEARN Discussion Forums
Guidelines, click here

To subscribe to any forum's


email mailing list, email your Math-Connecting Math to Our Lives Project &
name and forum name to
subscribe@us.iearn.org
Mathematics Virtual Learning Circle Project
To be subscribed or unsubscribed via e-mail to this forum, write to subscribe@us.iearn.org. Include your name and the forum name in your
Please include your Country message. This discussion can also be accessed via an offline newsreader such as Outlook Express or Netscape Communicator at newsgroup:
and School Name in apc.iearn.math (news server: foro.iearn.org).
messages posted to the
forums. Those participating Description of the Connecting Math To Our Lives Project
via email or offline Description of the Mathematics Virtual Learning Circle Project
newsreader do not see When posting to the forums, please include your Country and School Name in your message.
associated flags. | Mark as Read

New
  Title Author Items Latest Msg
Msgs
 
CONNECTING MATH TO
QUESTIONS?
welcome - Enid_Figueroa 
OUR LIVES - PROJECT   9
: 3 Jun 2010 2:59 pm
DESCRIPTION
I'm intersted by the topic
For questions and MATHEMATICS VIRTUAL
but I need explanations! -
LEARNING CIRCLE - PROJECT   2
comments about the iEARN Patrick_Njionou  : 17 Sep
DESCRIPTION
forums, email 2009 9:01 am
hi thank you Mona ... -
support@us.iearn.org the Power Point
6
Ahmed_Kabil   Ahmed_Kabil  : 8 Jun
Presentation
2010 2:01 pm
To download a copy of the
Time and its relationship YES - ahmed_omer  : 8
iEARN Project Description Mona_Hamed   5
to mathematics and life Jun 2010 12:23 pm
Booklet, click here. Welcome Students -
mathematics in our lives. Mona_Hamed   27 Mona_Hamed  : 7 Jun
2010 9:12 am
the rubric - Ahmed_Kabil 
the rubric Ahmed_Kabil   4
: 4 Jun 2010 4:02 pm
Draw a pyramid Ahmed_Kabil   1  
the top of the pyramid Ahmed_Kabil   1  
The Egyptians believe Ahmed_Kabil   1  
the Great Pyramids Ahmed_Kabil   1  
hi what a nice wor... -
The pyramids Ahmed_Kabil   2 Ahmed_Kabil  : 7 May
2010 3:55 am
the volume of the pyramid Ahmed_Kabil   1  
Mathematics of the
Ahmed_Kabil   1  
pyramids in Egypt
Re: connecting math to our
connecting math to our William_Owusu-
11 lives - Kristin_Brown  : 21
lives Agyeman  
Apr 2010 11:40 am
Re: my project plan -
my project plan Ahmed_Kabil   15 Ahmed_Kabil  : 21 Apr
2010 8:18 am
Re: computer math. -
DanielDiscovery_AtHES  
computer math. 17 LennyDiscovery_AtHES  :
10 Apr 2010 1:34 pm
you are right. peopl... -
math BSS_RYKhan   3 tania_rizwan  : 6 Apr 2010
8:55 pm
Re: hi ahmed -
math Ahmed_Kabil   3 Ahmed_Kabil  : 30 Mar
2010 1:10 am
AL-FORQAN SCHOOL
Ahmed_Kabil   1  
Students
alforqan school Ahmed_Kabil   1  
Re: That is true -
LennyDiscovery_AtHES  
The Stock Market 7 LennyDiscovery_AtHES  :
25 Mar 2010 1:38 pm
so you think that te... -
math BSS_RYKhan   3 Kiera_Johnson  : 22 Mar
2010 7:33 am
Connecting Math-Planning hi kristine - Mona_Hamed 

http://foro.iearn.org/.ee70714/?@264.7pd2a0IRal9@!v=Z2VyYWxkaW5lX2Nhc3RhbmVkYQ==[7/31/2010 1:03:20 PM]


Interactive Forums - Math-Connecting Math to Our Lives Project & Mathematics Virtual Learning Circle Project

Kristin_Brown   14
Discussions : 21 Mar 2010 9:34 pm
Re: My country -
My country Layal_Bou_Hamdan   3 Kristin_Brown  : 20 Mar
2010 12:15 pm
Connecting Math t... - Maria
Connecting Math -
Kristin_Brown   7 Conte : 28 Oct 2009 11:46
Registrations 2009-2010
pm
I'm a big fun of ....! sabra_elhajjaji  1  
World Math Day - March 3,
World Math Day - March 3,
Kristin_Brown   3 2010 - Kristin_Brown  : 2
2010
Mar 2010 4:14 pm
Connecting Math-Class
Kristin_Brown   1  
Introductions
CHALLENGE #1:
ACTIVITY: Just For Fun - PALINDROMES - Aileen
Kristin_Brown   2
Matem疸icas para Diversi Velazquez : 15 Oct 2009
3:39 pm
Archived Messages   48  
   Sort by:   Date Created: Oldest  Newest  | Activity: Most Recent  Oldest  | Title: A-Z   Z-A     
  30 Items  

 Content: Read New | Subscribe | Search


 Personal: Preferences | Email to Sysop | Message Center | Logout
 Add: Discussion

Interactive Forums Index of iEARN Discussion Forums Math-Connecting Math to Our Lives Project &
Mathematics Virtual Learning Circle Project

  About POWERED BY: IEARN


Privacy/Terms
  of Use
 

http://foro.iearn.org/.ee70714/?@264.7pd2a0IRal9@!v=Z2VyYWxkaW5lX2Nhc3RhbmVkYQ==[7/31/2010 1:03:20 PM]


World Maths Day
http://www.worldmathsday.com/2010/Default.aspx?
(2011 site has not been developed)
Summary

World Maths Day is a math competition that occurs annually and anyone can participate

such as schools, home study students, and individually. The competition was inaugurated on

March 13, 2007. World Maths Day was created to combine the power of the internet to unite

school students around the globe. The live Mathletics game engine provided the perfect platform

to support the event. In 48 hours over 287,000 students from 98 countries took part to break the

world record and answered 38,904,275 questions correctly and because of such a successful day

World Math Day began. Students can play at home or at school against other students around the

world in live games of mental arithmetic. Each game lasts for 60 seconds and students can play

up to 500 games. Students earn points for each correct answer and the students who answer the

most questions appear in the Hall of Fame. There are different age groups ranging from 5 – 18

years of age. Even teachers and parents can participate. There are five different levels and you

cannot choose your level. You have one month (month of February) to register as many students

as you wish with a class size limited to 45 students. The top 20 scores are the only student’s

scores that will be recorded. To determine what category you class should participate in should

reflect the age of 50% or more of your students. There are student prizes and class prizes.

Individual prizes are world champions, gold medals (top 10 in each age group), world maths day

gold award (who answers 4,000 questions correctly), and printed world maths day gold award

(top 50 in each age group).


Implementing

I plan on implementing this activity starting in February with the beginning of a new

semester. We will work throughout the month of February with short activities to prepare for the

March 1, 2011 competition.

IMPORTANT: Set up computer lab when return to school for March 1, 2011 and one

day in February to guarantee you get the lab and get APPROVAL

from principal.

Telecollaborative Structure: Telepresent Problem Solving

Grade: 10th and 11th grade, Math Standards

Topic: Number Sense

Number of Students: Unknown

Objectives: Students will be able to successfully answer the arithmetic at least 70% of the

time.

California 7th Grade Mathematic Standards:


Number Sense
1.0 Students know the properties of, and compute with, rational numbers expressed in
a variety of forms.
1.1 Read, write, and compare rational numbers in scientific notation (positive and
negative powers of 10) with approximate numbers using scientific notation.
1.2 Add, subtract, multiply, and divide rational numbers (integers, fractions, and
terminating decimals) and take positive rational numbers to whole number
powers.
1.3 Convert fractions to decimals and percents and use these representations in
estimations, computations and applications.
1.6 Calculate the percentage of increases and decreases of a quantity.
1.7 Solve problems that involve discounts, markups, commissions, and profit and
compute simple and compound interest.
2.0 Students use exponents, powers, and roots and use exponents in working with
fractions.
2.1 Understand negative whole-number exponents. Multiply and divide expressions
involving exponents with a common base.
2.2 Add and subtract fractions by using factoring to find common denominators.
2.3 Multiply, divide, and simplify rational numbers by using exponent rules.
2.4 Use the inverse relationship between raising to a power and extracting the root of
a perfect square integer; for an integer that is not square, determine without a
calculator the two integers between which its square root lies and explain why.
2.5 Understand the meaning of the absolute value of a number; interpret the absolute
value as the distance of the number from zero on a number line; and determine the
absolute value of real numbers.

Context: Students will be competing in a World Wide Web based mathematics competition
via the internet.

Motivation: Competition against other students; playing games on the computer

Implementation:

• Make flash cards (put aside 15-30 minutes to make 1-2 sets a day)

o Addition 1- 20

o Subtraction 1-20

o Multiplication 1-25

o Division 1-25

o Square Roots (perfect squares) 1-30

• Give mental math worksheets

• Bingo games

• Use flash cards to test each other.

• Go to lab one week before competition and play in the practice competition they provide.

o Remind them the scores they receive in the practice will be reset before the actual

day of competition.

o Remind them to just keep working even though it may become difficult.

o Have fun.

• Game time on March 1, 2011


• At the next class meeting go over the results of the competition and let them know how

they fared against the country and each other. Have a discussion about how they felt

about the competition, if they were prepared, and how could we make it better. Have

them write up a summary of the whole experience.


Synopsis of the project

I could not get in the lab on March 1, 2011 to do World Math Day because my classes

were not a priority to the lab and we lost it to English. It was very frustrating to have the day

planned out and then taken away from me. I had gotten my students ready for the project and

they were all excited. I even talked to my principal about allowing me to get in the lab that day,

but the lab is funded by Title I money and my class is not an English Learner class and therefore

had to forfeit my day to the English Learner class.

Synopsis of the learning experience

I was unable to do the project because of not having access to the computer lab. The

learning experience to the students who did the project on their own found the World Math Day

to be fun and discovered how much math they really did know. They enjoyed competing with so

many different people around the world in their own age group. I hope to be able to actually do

this project with my classes next year since I will have better access to computers next year. The

math department is getting a mobile lab cart for the upcoming school year.

Student Reaction

I had ten students participate and they voluntarily did the project because they found it

interesting. They were the ones most excited about doing it and had internet access at home.

They really enjoyed doing it and told me they wish we could have done it with the class so that

they can compete with each other. The excitement in their voices made me realize how much I

really need to do this next year and am really going to work hard at not getting the lab taken

away from me.


World Maths Day - www.worldmathsday.com - World Education Games

http://www.worldmathsday.com/[4/7/2011 3:54:33 PM]


Page 1

÷ +
Frequently Asked Questions
8
80
160
0
+

÷
12
0
60
If you cannot find the answer to your question below,

100
80
please check the Technical or Quick Launch Guides
100
80
0
12
60
0

8
18
160
14
0
40 available in the ‘Resources’ tab.
20
0
+
÷

= Please refer to the ‘Contact Us’ section of the homepage


for your region’s customer service details.

1 How many games can I play?


This year students are limited to a maximum of 100 games during the official event - 20 games per level. All
points scored in these games will contribute to the ‘Mathometer’ and your personal World Maths Day score.
You can continue to play once you have completed 100 games, however all points scored in additional games
will only be recorded on the overall ‘Mathometer’ score, not your personal World Maths Day score.

2 How long does the World Maths Day competition run?


The official World Maths Day competition starts 1 March 2011 right across the world and finishes when it is no
longer 1 March. The total competition time is 48 hours.

3 When can I sign in and play?


The practice and registration period for all World Education Games events including World Maths Day and
World Spelling Day open 1 February 2011 and close 28 February 2011. On completion of registration, you
can sign in and start practising*. The official World Maths Day competition begins as soon as it is 1 March
somewhere in the world (midnight Auckland, New Zealand time - UTC/GMT +12hours), below are event
commencement times in countries around the world:

Sydney, Australia 10:00pm Monday 28 February Yaoundé, Cameroon 12:00pm Monday 28 February
Tokyo, Japan 8:00pm Monday 28 February Paris, France 12:00pm Monday 28 February
Beijing, China 7:00pm Monday 28 February London, U. Kingdom 11:00am Monday 28 February
New Delhi, India 4:30pm Monday 28 February Brasilia, Brazil 9:00am Monday 28 February
Baghdad, Iraq 2:00pm Monday 28 February Ottowa, Canada 6:00am Monday 28 February
Moscow, Russia 2:00pm Monday 28 February Washington, U. States 6:00am Monday 28 February
Pretoria, South Africa 1:00pm Monday 28 February Mexico City, Mexico 5:00am Monday 28 February
Helsinki, Finland 1:00pm Monday 28 February Apia, Samoa 12:00am Monday 28 February

4 How secure is my information?


World Maths Day is a website and event created and run by 3P Learning Pty Limited (3P Learning). 3P Learning
and the World Maths Day team are committed to protecting the safety and security of our registered users
(Registrants) and are sensitive to our Registrant’s concerns about the safety of the personal information
provided to us. Please refer to our Privacy Policy on the homepage for more information.

* Only in the US or Canada is the noun form ‘Practice’ also used as the verb.
Page 2

5 Who can I contact for help / technical assistance?


Please refer to the technical guide or the Contact Us details on the homepage.

6 How much does it cost to enter World Maths Day?


World Maths Day, as with all events included in the World Education Games, is FREE to enter and participate in.

7 Can all my students / children sign up for World Maths Day?


Yes. You can sign up as many students as you wish to play, however, classes are limited to 45 students.
Remember, if you already have a Mathletics, Spellodrome, VmathLive or 2011 World Spelling Day account
at school or home you do not need to register. If you register for World Maths Day, your students’ usernames
and passwords will also work for World Spelling Day on 3 March 2011.

8 What are the minimum system requirements?


- Windows XP Service Pack-3 or Mac OS 10.4 & above
- 512MB of RAM – Win XP
- 1GB of RAM – Win Vista / 7
- Screen Resolution of 1024 x 768
- Internet Explorer (7 & above) or Mozilla Firefox (3 & above)
- Broadband Internet connection
- Adobe Flash Player v. 10.x.x.x

Other Essential Settings:


- Pop-ups enabled
- Cookies enabled/set to accept
- JavaScript enabled

For information on our IP range/domains for content filtering or firewall permissions, please Contact Us.

9 What age range is World Maths Day suitable for?


World Maths Day, and all World Education Games events, is suitable for students
aged 4 - 119 years old. Teachers, parents and media can also register and play!
W

10
N G M ES

Do pop - up blockers affect the World Maths Day service?


A

No. If you are experiencing difficulties accessing the site please refer to the 20
160
0
180
40
140
120
60

100
80

80
100

60
120 0
40 180
20
140 160

technical guide on the homepage, or Contact Us.


IO

O
AT
W

RL
D EDUC
Page 3

11 Help! I’ve forgotten my sign in details


School Participants: If you are a student, please ask your teacher for your sign W

in details. If you are a teacher, please check the confirmation email you were
originally sent.

N G M ES
Individual Participants: Please click the ‘Forgot your password?’ link on the sign

A
in window to have your details sent to your registered email address. 20
160
0
180

Alternatively, please check your email for the confirmation email you

40
140
120
60

100
80

80
100
60
120 0
40 180
20
140 160

were originally sent.

IO
O
AT

W
RL
D EDUC

12 My Mathletics account has expired. Can I still participate?


You can register on the World Maths Day site to take part in the event. Just make sure you register before 28
February otherwise you will miss out for 2011!

13 Can I use my previous World Maths Day username and password?


No. You must register for a 2011 World Maths or Spelling Day account. 2011 sees a brand new format, and
therefore, no World Maths Day usernames or passwords from previous years are valid.

14 What age category should my class participate in?


Your age category for your class should reflect the age of 50% or more of your students. For example, a class of
20 students, 14 of whom are 7 years old and 6 are 8 years old, would participate in the ages 4 - 7 category.

15 How often does the daily World Maths Day Hall of Fame refresh during the practice period?
During the practice period the World Maths Day Hall of Fame will refresh daily at midnight Auckland, New
Zealand time (UTC/GMT + 12 hours). This will continue until the start of the official World Maths Day
competition on 1 March 2011.

16 Can I edit or delete students or classes I have created?


You cannot delete any students or classes once they have been entered into the system. You can only edit
student names. You cannot edit class names. If you make a mistake in your class name, you will need to create
a new class.

You can always add more students to your existing classes however, there is a limit of 45 students per class.

17 Does the event use Australian, British, Canadian, New Zealand, South African or United States
English?
International English is used during games to ensure fairness for all participants. This means we have chosen
words of common usage that have a consistent spelling in English throughout the world. We appreciate the
uniqueness of all dialects, and that countries all have their own national varieties of English, which may have
minor variations, to the English used on the site.
÷ +

WORLD MATHS DAY


8
80
160
0
20
14
0
40
+

÷
12
0
60

Uniting the World in Numbers


100
80
100
80
12
60
0

8
18
160
14
0
40
Teacher Quick Launch Guide 2011
20
0
+
÷

W
N G M ES
A

0
180

20
160
40
140
120
60

100
80

80
100

60
120 0
40 180
20
140 160
IO

O
AT
W

RL
D EDUC
Contents

÷ +
Contents
8
80
160
0
20
+

÷
12
0
60

100
80
100
80
0
12
60
14 0
0
40

160
8
18
20
0
+
÷

How World Maths Day Works 2

World Maths Day Rules and Regulations 3

Managing Your School Account 5


- Creating Teacher Accounts 6
- Creating Student Accounts 7
- Participating in Multiple Events 10
- Awards and Summary 13
- UNICEF fundraising 16

The Constructivist Medal 17

Introducing World Maths Day to Students 18

After World Maths Day 21

W
N G M ES
A

0
180

20
160
40
140
120
60

100
80

80
100

60
120 0
40 180
20
140 160
IO

O
AT
W

RL
D EDUC
Page 2

÷ +
How World Maths Day Works
8
80
160
0
+

÷
12
0
60

100
80
World Maths Day involves students from all over the
100
80
0
12
world playing against each other in real-time battles of
60
14 0
0

mental arithmetic using the newly updated Live


40

160
8
18
20
0
+
÷

Mathletics game engine.


=

Practice
All participants can practise* for the competition
from 1 to 28 February. It is a great time to introduce
the event to your students!

During the practice period points are recorded but do


not count towards the event total, only the practice
total. Students can play as many games as they wish
on any level.

Play
Students will have 20 games lasting 60 seconds per level to complete - 100 games in total during the event.
The goal is to answer as many mental arithmetic questions as possible per game. If a student answers 3
questions in 1 game incorrectly they will strike out of the game.

Once a student has completed 20 games per level, they will have completed the challenge. Students can
continue to play after this, with all points achieved during this time being added to the Mathometer,
however, no more points will be added to their personal score.

Donate!
As part of the World Education Games, World Maths Day can be used as a fundraising event for your school
and UNICEF. We encourage you and your students to join us in our goal to help students have access to
quality learning.

Our aim is for schools to raise money during the practise and event periods of the World Education Games
(World Maths Day 1 March and, for the first time, World Spelling Day 3 March) with 50% to be donated to
one of two UNICEF educational programs through the main event pages.

The remaining funds are for your school to use to improve resources - textbooks, web resources, sport
equipment, new buildings, additional teaching or support staff - uniting the world in learning and giving to
improve educational resources for all students.

For more information, please see the School UNICEF Fundraising Pack 2011, available on the resources tab.

* Only in the US or Canada is the noun form ‘Practice’ also used as the verb.
Page 3

÷ +
World Maths Day Rules and Regulations
8
80
160
0
+

÷
12
0
60

100
80
In 2011 participants will compete, and be eligible for
100
80
0
prizes in 4 divisions according to age:
12
60
14 0

- 4 to 7 years
0
40

160
8
18
20
0
+
÷

- 8 to 10 years
= - 11 to 13 years
- 14 to 18 years
Adults 18+ can participate in the 19 to 99 years division.
The age of students is determined on the day of the
event.

1 Any students who are registered in a lower age division than appropriate will be
automatically disqualified and removed from the Hall of Fame.
The range and type of questions are different for each division and they are considered to be
fair for the respective age groups. Students are automatically matched against other students
of a similar age and ability. For example, strong students play only against other strong stu-
dents.

2 The World Maths Day Hall of Fame does not determine the final results of the competition.

Post event, all results are required to be validated by the World Education Games Panel before
they will be finalised. All prize winners are verified after the event. The World Education
Games Panel has the right at its complete discretion to decide the final positions on the Hall
of Fame and award prizes.

Any World Maths Day student account found to be accessed by multiple users at one time

3will be removed from the Hall of Fame immediately and disqualified from the World
Education Games.
This includes student accounts from World Spelling Day, Mathletics, Spellodrome or
VmathLive. Please keep your username and password in a safe place.

Any attempts to achieve results and points via scripts, hacks or any other method that is

4not in the spirit of the World Education Games events will result in disqualification and
removal from the World Education Games.
By participating in World Maths Day or World Spelling Day you and your students are
agreeing to the Terms of Use for all World Education Games websites and events. The World
Education Games Panel has the right to investigate and exercise its complete discretion in
determining compromised accounts of this nature.
Page 4

5 A Class is a group of between 2 and 45 students from a single school.


To allow fair competition between classes of different sizes, a benchmark score is determined
for each class. Small classes of up to 20 students receive the total of all their correctly
answered questions as their benchmark score. For larger classes of more than 20 students,
the scores of all students in the class are averaged then multiplied by 20.

6 Each student is limited to a maximum of 100 games (each game lasts 60 seconds) during
the 48 hour period.
The 100 games will be made up of 20 games in each of the 5 levels. Points earned from these
games will contribute to the student’s personal World Maths Day point score and the
Mathometer. Students can continue to play games if they exceed 100 games but no more
points will be added to their personal World Maths Day point score. However, all points will
be counted in the Mathometer.

7 1 point per correct answer is awarded.


Example: Answer 25 questions correctly in one game to receive 25 points.

World Maths Day commences the moment it is Tuesday 1 March west of the

8 International Dateline and concludes 48 hours later when it is no longer


1 March anywhere in the world.
For many countries this means that the event actually commences on Monday 28 February.
The easiest way to confirm when the event starts according to your time zone is to check the
countdown located on the website.

World Maths Day is all about participation. This is a truly international event with students
participating from all across the world. Remember that all of these games will be played in
real-time, that is, your students will play live with students from
all corners of the globe! Your students will learn more about world
time zones and will discover that at certain times during the day W

they are more likely to play students from particular countries.


Enjoy and have fun being a part of it!
N G M ES
A

0
180

20
160
40
140
120
60

100
80

80
100

60
120 0
40 180
20
140 160
IO

O
AT
W

RL
D EDUC
Page 5

÷ +
Managing Your School Account
8
80
160
0
20
+

÷
12
0
60

100
80
Once a teacher has registered your school for the
100
80
0
World Education Games, you have everything you
12
60
14 0

need to compete and enjoy Maths and Spelling!


0
40

160
8
18
20
0
+
÷

= From this one registration you can create new


teacher accounts, student accounts and keep track of
fundraising!

! Important Information regarding World Education Games Accounts

You cannot delete any students or classes once they have been entered into the system.
You can only edit student names. You cannot edit class names. If you make a mistake in
your class name, you will need to create a new class.

Student accounts are created one class at a time. You can always add more students to
your existing classes however, there is a limit of 45 students per class.

Once you have created student accounts and classes you can choose whether or not to
participate in World Maths Day and World Spelling Day. By default, all accounts upon
creation are able to participate in both events.

You are able to select different classes for students to participate in for World Maths Day
and World Spelling Day.

W
N G M ES
A

0
180

20
160
40
140
120
60

100
80

80
100

60
120 0
40 180
20
140 160
IO

O
AT
W

RL
D EDUC
Page 6

÷ +
Creating Teacher Accounts
8
80
160
0
+

÷
12
0
60

100
80
Set up teacher accounts for your colleagues to manage
100
80
0
their classes and participate!
12
60
14 0
0
40

160
8
18
20
0
+
÷

1 Sign In to your World Education Games Account


Click the ‘Register and Edit Class’ tab at the
top of the screen and select ‘Register Teacher’.

Enter your colleagues name, email address


and select their role within the school from
the drop down menu.

Be sure to double check the spelling.

2 Click ‘Register the Teacher’


Your colleague will then receive their sign in
details by email and be able to administer Thank you! your colleague will receive
their classes within your school’s profile, add their World Education Games sign in
their own classes and students, even play details by email.
themselves!

Ok
Page 7

÷ +
Creating Student Accounts
8
80
160
0
+

÷
12
0
60

100
Set up student accounts for your students to participate!

80
100
80
0
You must sign in to www.worldmathsday.com or
12
60
0

8
18
160
20
14
0
40
www.worldspellingday.com with your teacher details
0
+ first.
÷

=
Student accounts can only be created within classes, you
cannot create individual student accounts that do not
belong to a class.

1 Create your Classes


Click the ‘Register and Edit Class’ tab at the
top of the screen and select ‘Register
Students’.

Fill in the name of your class and select the


age of the students in the class.

Once complete click ’Register the Class’ to


create the class.

2 .1 - PC
Option 1: Create Student Accounts by Copying and Pasting from a List
Click the ‘Register and Edit Class’ tab at the
top of the screen and select the option
‘Register Students’. Choose the class from the
dropdown that you wish to create student
accounts for.

Have your list of student names open on your


computer in a spreadsheet program (Excel,
Calc).
Page 8

Bring your spreadsheet window to the front


and HIGHLIGHT all the completed cells in your
spreadsheet and hold down the CONTROL key
and C ( CTRL + C).

Bring the World Education Games Teacher


Centre window to the front and click inside
the first box of the ‘First Name’ column.

Hold down the CONTROL key and V ( CTRL +


V). The text from your spreadsheet will appear
in the columns on screen.

Click ‘Register the Students’.

You can then select ‘Sign In Details’ to print off


student account details to hand out to your
students.
Page 9

2 .2 - MAC
Option 2: Create Student Accounts by Copying and Pasting from a List
Click the ‘Register and Edit Class’ tab at the top
of the screen and select the option ‘Add to an
Existing Class’. Choose the class from the Screenshot: Spreadsheet list screen.
dropdown that you wish to create student
accounts for.

Have your list of student names open on your


computer in a spreadsheet program (Excel,
Numbers, Calc).

Bring your spreadsheet window to the front


and HIGHLIGHT all the completed cells in your
spreadsheet and hold down the COMMAND
key and C ( + C).

Bring the World Education Games Teacher


Centre window to the front and click inside
the first box of the ‘First Name’ column.

Hold down the COMMAND key and V ( + V).


The text from your spreadsheet will appear in
the columns on screen.

Click ‘Register the Students’.

You can then select ‘Sign In Details’ to print off


student account details to hand out to your
students.
Page 10

÷ +
Participating in Multiple Events
8
80
160
0
+

÷
12
0
60

100
80
Participate in World Maths Day and World Spelling Day!
100
80
0
All registered participants with sign in details are
12
60
14 0

automatically entered into both events.


0
40

160
8
18
20
0
+
÷

= You can set up separate World Spelling Day classes from


within your World Maths Day Teacher Centre.

1 Click ‘Register and Edit Class’


Select the option ‘Edit Classes’ from the panel.

A list of all student accounts in your school


profile and the World Maths Day and World
Spelling Day classes they are participating in
will appear on the panel.

You can only move students between


classes one class at a time. You cannot move
students between multiple classes at the
same time.

2 .1
Option 1: Moving Students Between Existing Classes

Select the students you wish to move to the


new class. Hold down the mouse button and
drag the students into the white box on the
left.

Once all students that need to be moved to


the new class are listed in the white box, click
‘Move to Maths Class’ or ‘Move to Spelling
Class’.

To remove a student from the white box, click


the ‘x’ button next to their name. This will
remove them safely.
Page 11

In the panel presented, choose the class that


you wish to move the students into.

Click ‘Save’ . The students will then be moved


to their new class.

Repeat this process for World Maths Day


classes or World Spelling Day classes.

Students can only appear in 1 class per event.

2 .2
Option 2: Moving Students into a New Class

Select the students you wish to move to the


new class. Hold down the mouse button and
drag the students into the white box on the
left.

Once all students that need to be moved to


the new class are listed in the white box, click
‘Move to Maths Class’ or ‘Move to Spelling
Class’.

To remove a student from the white box, click


the ‘x’ button next to their name. This will
remove them safely.

In the window presented, choose ‘Create


New’. Type the name of the class in the text
box available and click ‘Create’.

The class will then be created and the


selected students registered in their new
class.

The class that is created will be assigned to


the teacher who creates it, classes cannot be
assigned to different teachers once they are
created.
Page 12

To edit student names, go to the ‘Register and


Edit Class’ tab at the top of the screen, then
click ‘Edit Classes’.

You will see a list of all students registered for


your school and the World Maths Day and
World Spelling Day classes they are in. Find
the student you wish to change in the list and
double click the box and start typing. Once
complete, click ‘Save’.

! Number of Student Accounts in a Class


There is a maximum of 45 students per class.

If a class has 45 students already assigned to it We’re sorry, there are already 45 students
you cannot move additional students into the in this class. Please return to the list to
assign students.
class.
No students have been moved.
Should this be attempted, clicking ‘Save’ will
produce an error message and the selected
students will remain in their existing classes Ok
until the numbers are acceptable for the
class you are trying to move them into.

If the number of students you wish to move


into a class will bring the total number of
We’re sorry, adding these students will
students in that class above 45, you will not bring the total to over 45 students in this
be able to move all the students into the class class. Please return to the list to assign
and you must revise your class. students.

Should this be attempted, clicking ‘Save’ will No students have been moved.
produce an error message and the selected
Ok
students will remain in their existing classes
until the numbers are acceptable for the
class you are trying to move them into.
Page 13

÷ +
Results and Awards
8
80
160
0
+

÷
12
0
60

100
80
Print Awards achieved by students.
100
80
0
12
60
14 0

View your school’s performance and student results.


0
40

160
8
18
20
0
+
÷

Print Awards
Click the ‘Results and Awards’ tab at the top
of the screen, select ‘Student Certificates’,
then select the class you wish to view.

You will see a preview of each student’s


award available in that class. You can move
between awards by clicking the student
names or the arrows at the top.

Click ‘Print’ to print certificates. You can


print all, or individually once World Maths
Day is complete.

School Results Summary

Click the ‘Results and Awards’ tab at the top


of the screen and select the option ‘School
Results’ on the panel.

Select between Student or Teacher results,


and the level you wish to view using the
dropdown menus.
Page 14

The report shows the total number of:


questions answered, participants and points
achieved by the school in the top table.

Below this, 3 tables will show:


The Top 10 Correct Answers - students who
have answered the most questions correctly.

The Top 10 Highest Scores - students who


have answered the most questions correctly
within in a game

The Top 10 Improvers - students who have


improved the most since their first game.

Print or Export School Results


Print or Export these results to a spreadsheet
using the ‘Print’ or ‘Export’ options in the top
right corner of the report.
Page 15

Class Results
Click the ‘Results and Awards’ tab at the top of
the screen and select the option ‘Class Results’.

Select the class and level you wish to view


using the dropdown menus. Results will be
recorded separately for the Practice and Event
periods, use the tabs on the left of the report
to swap between them.

The report shows the following statistics for


each student in the class:
• Total number of games played.
• Early High Score - the highest score from the
first 3 games, or first score recorded above 0.
• Final High Score - the highest number of
questions answered correctly within a game.
• Correct Answers - the total number of points
achieved by the student.
• Improvement - the percentage improvement
by the student across all games.

Print or Export Class Results


Print or Export these results to a
spreadsheet using the ‘Print’ or ‘Export’ options
in the top right corner of the report.
Page 16

÷ +
UNICEF Fundraising
8
80
160
0
+

÷
12
0
60

100
80
100
80
0
12
60
14 0
0
40

160
8
18
20
0
+
÷

=
UNICEF and the World Education Games
“Helping students have access to quality learning”

Setting The School Target


The teacher who registers the school for the
World Education Games can set the target
amount the school aims to raise overall. 40
140
20
160
0
180
W

60
120
100
80
100
80
60
120

40
140
20
160 0
180

Select the ‘Fundraising’ tab within the World


Education Games Teacher Centre. Type in the
amount you hope to raise in the text box
provided and click ‘Submit’.

This target will be visable to all staff and


students in the school to motivate them.
Uniting the World in Giving

You will also be able to see the amount your


classes have raised in total, and the amount
that UNICEF and your school should receive
from the total funds pledged.

Participating in the fundraising element of


the World Education Games is voluntary. The
World Education Games team encourage
schools to incorporate this celebration of
education into their school curriculum and
use the event to help them improve
educational resources.
For more information, please see the School UNICEF Fundraising Pack 2011, available on the resources tab.
Page 17

÷ +
The Constructivist Medal
8
80
160
0
+

÷
12
0
60

100
80
The Constructivist Medal 2011 - take control of the
100
80
0
12
mathematical realm!
60
14 0
0
40

160
8
18
20
0
+
÷

What is it?
New to World Maths Day this year is The Constructivist Medal, a competition for advanced
students to show off their abilities to explain mathematical concepts using online
materials.

All entries must use GeoGebra to build a widget that explains a mathematical concept. The
winning entry will be used in the Mathletics Instant Workbooks series and receive a medal
and certificate.

How does our school enter?


Within the World Education Games Teacher and Student Centres there is a button called
‘Construct’ that will open the World Education Games Official Blog. Here you will see all the
important information for the competition, examples on what entries could look like and
links to download GeoGebra - a free online maths resource for creating widgets and
explaining concepts.

The World Education Games Panel will only accept 1 entry from each school, and it is
recommended that teachers encourage an internal competition in the school for students to
work in teams of upto 4 students and submit their work to teachers to decide which widget
to enter into the competition.
Page 18

÷ +
Introducing World Maths Day to Students
8
80
160
0
+

÷
12
0
60

100
It is best to introduce World Maths Day in a computer

80
100
80
0
lab where each student will have access to the internet.
12
60
14 0
0
40

160
8
18
20
0
+
÷

1 Prepare for Excitement and Fun... about Maths!


Please check that all computers that will be
used have the minimum requirements: Good
internet access and Flash 10 or greater.

Direct students to sign in to


www.worldmathsday.com using their unique
username and password on the sign in cards
you have printed off and distributed.

Explain to students that they are about to


play against other students from around the
world!

2Avatars and Face Maker


The Avatar represents students during events.
The first time students sign in, ask them to
click the avatar in their Student Centre. This
will enter the Face Maker.

Within Face Maker students are able to select


from all sorts of characteristics. They can even
have blue skin if they choose! Once finished,
students are to click ‘Save and Exit’ to return
to their Student Centres.

Students can return any time to change their


avatars.
Page 19

3 Entering the Game


Direct students to select a level to play.
Encourage them to explore all available levels
to best prepare for the competition.

There are 5 levels for students to play, each


with different questions. During the event, 20
games from each level will contribute to their
total World Maths Day points score. During
Practice, all games contribute to their total
practice points score.

The computer will search for an opponent.


Students will play against real students who
are also at their computer right now!

It is possible that some students may play the


computer if there is not a suitable match with
another student available based on student
performance.

4 Play!
1 game will last 60 seconds and the aim is to
answer as many questions correctly as
possible. Students race against the clock, their
recent average and other students across the
globe.

If students answer 3 questions incorrectly, they


will strike out of the current game.

The game ends when the time is up. Results of


the match will show straight away.
Page 20

÷ +
After World Maths Day
8
80
160
0
+

÷
12
0
60

100
Thank you for supporting and participating in the

80
100
80
0
World Education Games.
12
60
14 0
0
40

160
8
18
20
0
+ Be on the look out for new events coming in 2012!
÷

What happens once World Maths Day is complete?


Once it is no longer 1 March anywhere in the WORLD SPELLING DAY
world, World Maths Day is over.

If your students are participating in World


Spelling Day, it has begun!

Uniting the World in Spelling

Students can view their personal points


summary from the 48 hour period and print
off their official World Maths Day certificates.

Teachers will be able to access their accounts


to view their students’ results and print
certificates.

Students will have been playing Live Mathletics. This is a


component of the popular Mathletics program - more than
40,000 students use Mathletics every day!

Please contact Mathletics if you would like to organise a trial of


the full Mathletics program.

www.mathletics.com
40
140
20
160
0
180
W World Maths Day Uniting the World in Numbers
60
120
100
80
100
80
60
120

40
140

20
160 0
180

The Great Philanthropic Event for Schools

www.worldeducationgames.com

Africa +27 11 706 8959 africa@worldeducationgames.com

Asia +61 2 9019 2800 asia@worldeducationgames.com

Australia +61 2 9019 2800 australia@worldeducationgames.com

Canada +1 403 467 6851 canada@worldeducationgames.com

Europe +44 117 370 1992 europe@worldeducationgames.com

Middle East +44 117 370 1992 middleeast@worldeducationgames.com

New Zealand +64 7 307 0340 nz@worldeducationgames.com

South America +1 866 387 9139 southamerica@worldeducationgames.com

United States +1 866 387 9139 usa@worldeducationgames.com

Вам также может понравиться