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PETER GORDON
MIKE SHENK
MAYME ALLEN
JANINE KELSCH
MARK DANNA
JAMES RICHARD SUKACH
The DIAGRAM GROUP

fI
Sterling Publishing Company, Inc.
New York

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* 10987654321

*• Published In 1999 by Sterling Publishing Company, Inc.


387 Park Avenue South, New York, N.Y. 10016
••SSolitaire Material in this collection was adapted from
Battleships
S © Peter Gordon and Mike Shenk
Little Giant Encyclopedia of mazes
©The Diagram Group
V
* 101 Word Games
© Mayme Allen and Janine Kelsch
* Word Search Puzzles for Kids
* © Mark Danna
* and
* Challenging Whodunit Puzzles
• ©0 James Richard Sukach

* Distributed in Canada by Sterling Publishing


5 c/o Canadian Manda Group
* One Atlantic Avenue, Suite 105 B

* Toronto, Ontario, Canada M6K 3E7


• Distributed in Great Britain and Europe by Cassell PLC
* Wellington House, 125 Strand
* London WC2R OBB, United Kingdom
* Distibuted in Australia by Capricorn Link (Australia) Pty Ltd.
* P.O. Box 6651, Baulkham Hills, Business Centre, •
* NSW 2153, Australia

* Manufactured in the United States of America.


* All rights reserved.

Sterling ISBN 0-8069-2675-9

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TRIC KY T RIO S ............................................................ 5


LETTER PERFECT .............................. 13
SOLITAIRE BATTLESHIPS: SEAMAN ............................ 30
TRIC KY M AZES ........................................................... 49
W H O D U N ITS ............................................................. 67
WORD SEARCHES 1 ............................ 82
WORDWORKS .............................. 101
SOLITAIRE BATTLESHIPS: ENSIGN ............................. 114
M O RE M A ZES ............................................................. 125
W O RD SEARCH ES 2 ................................................... 137
GREAT BEGINNINGS .......................... 153

SAY IT AG A IN , SAM .................................................... 163


SOLITAIRE BATTLESHIPS: COMMODORE .................. 166:
CLEVER W HO DUNITS ............................................... 177
STORY BUILDERS ............................ 191
TA KE FIV E ................................................................... 196
SO LU T IO N S ............................................................... 207
IN D EX ......................................................................... 253

OOOOOOOOOOOOOOOOOOOOOOOOOOOOO@•@@@@@@@@@@OOO@•@@@@@OOOOOOO@
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(i U_7A I

GENERAL INSTRUCTIONS

For the games that follow, list as many words as you can,
using the designated letters in the sequence specified. You
can use only one form of each word-for example, telegraph
shouldn't also be listed as telegraphing.Words with different
meanings, however, such as desertand desertion, can be used,
even if they have the same root. No proper nouns allowed in
these games.
Solutions-Pages 207-209

S S
0 S
S S
S S
S S

5
S
0
0
0
0
0
0
0
1 "EGR" 0
0
S
S
The letters "egr" appear in this sequence in at least 25 words-list as 6
S
many as you can. 0
0
0
S
0
S
0
0
0
0
0
S
S
0
0
S
0
0
S
0
0
S
S 0
0 0
0 0
0
0
2 "OXY" 0
S
0 6
0 0
0 The letters "oxy" appear in this sequence in at least 21 words-list as 0
0 S
0 many as you can. S
0 0
S 0
0 0
0 0
0 0
S 0
0 0
0 0
0 S
0 S
0 0
0 S
0 0
S S
S 0
S S
S 0
S 0
S 0
3 'ADI" 0
* 0
* 0
* The letters "adi" appear in this sequence in at least 90 words-list as 0
* S
*S many as you can. S

* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
0000 0000000000000 S0000050050050000SS05005055050050000500500

6
0
0
0
0
0
S
0 0
S 0

0 0
0 0
0 0
0 0
0 0
0 0
0 0
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7
1550555555055555555 sesseess so s.o.s.. so... seossoso
S
S
S
S
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5
5
S 4 "ERT" 5
5
S 5
S 5
S The letters "ert" appear in this sequence in at least 115 words-list as 5
5 5
many as you can. 5
5

S 5
5 5
5 S
5 S
5 5
5 5
S
ooo0ooooooo0o 00oo00000000see see see so e00000000o00

8
00000*000000000Q000000000000000000000000000000004
0
0
0
0
0
0
5 0
0 0

0
0
0 0
S
5
5 "'AZi"f 0
0
5 0
5 0
0 The letters "azi" appear in this sequence in at least 19 words-list as 0
0 0
0 many as you can. S
5 0
0 0
0 5
0 S
0 0
0 0
0 0
0 0
5 5
0 0
0 0
0 0
0 0
0 0
0 5
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
5 0
S 5
S 0
5 0
0 0
0 0

S 00000000000000 O@@@@@@@0see..... @@0*@00 so......0o00o000s 000

9
000006000 .. 0000000 0000000000600000000000000000000

0 6 "O0QU"
0
0

The le.tters "oqu" appear in this sequence in at least 1 6 words--list as•


0
0
0
S many as you can.
S
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
S S
0 0
0 6
0 0
0 0
0
0 7 dICOP" 0

0
0 0
0 The letters "ico" appear in this sequence in at least 95 words-list as 0
S S
0
0
many as you can. 0
0
0 6

0
0 0
6 0
0 0
0 0
S 0
0 0
0000000000000000000•000000000000000000000000000000000000000

10
*000000000000000005005000005500000000050000500054
0
0
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0
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0

0
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0
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0
0
0
0
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0
0
0
S
S
0
0
0
0
0
0
0
0
0
0
0
S 0
S 0
0
0
8 "LPH" 0
0
0 0
S 0
S The letters "Iph" appear in this sequence in at least 11 words-list as 0
0 0
0 many as you can. 0
0
0
0 0
0 0
0 0
0 S
0 0
S 0
0 0
S 0
0 0
0 0
0 0
S 0
0 0
0 0
0 0
0 S
0 0
0 S
0 0
0 0
0 0
0 0
O 5
00055000050000005000005500000500000500 500000 0000000000 050 00

11
*0000000 0000000000 ........ 0000000000000006006006
0
S
0
0
0

0
S
9 "EME"
0
0
S The letters "eme" appear in this sequence in at least 63 words-list as
0
S many as you can.
0

0 S
0 0
0 0
S 0
0 0
S 0
S S
0 0
0 0
S 0
0 0
S S
S S
0 0
0 0
0 0
S 0
0 0
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12
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4--
4...-...
I.. . .:,,.

GENERAL INSTRUCTIONS

In the puzzles that follow, the definitions give clues to words


that begin and end with a designated letter. The last letter of
the preceding word is also the first letter of the next word.
Always work in the direction of the numbers. With these
puzzles, it's okay to use proper nouns.

Solutions-Pages 209-210

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13
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eoooo ...
oooooooooo0000.0006000Oe .. ... e.... eo00

0
0
0
0

In this puzzle, the definitions give clues to words that begin and end
with 'IT."
1. Easily understood; obvious
2. Substandard apartment building C

3. is fair play
4. Halloween custom
5. Fruit-filled pastry
6. Firm belief in person or thing C

7. Unspoken; silent
C
8. One of three
C
9. Disposition; frame of mind
10. One who goes to the other side C

11. In geometry, a nonintersecting line


12. Surgical procedure
13. Small corner tower
14. Temporary; passing with time
15. Writing paper fastened at one end
16. Absent without permission
17. William Hurt film, "The Accidental _ "_
18. Multitalented individual, "triple " C

"19. Tense; not slack


20. Canvas shelter C

21. Fish at the end of the rainbow

C C

14
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0
0
0
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0 0
0 0
0 0
0 0
0 0
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0 0
0 0
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•0
1 119 1 1
1 1 17 1 6

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
*0000000000000000000000000000000000000000000000QOOOOOOOOQ000

15
OOe.O....OOeOeeeeeOOOeeeeee000O000 eOOOOOOOOeOOOO
0
0
0
0
0

0
0
2
0

In this puzzle, the definitions give clues to words that begin and end
with "E."
1. Baked clay containers; dishes
2. Large, imposing building
3. Small group of musicians
4. Keep apart; remove
5. Cut or etch letters on object
6. Shaky natural disaster
7. Vivid, forceful speech or writing style
8. Steal
9. Count one by one; list
10. Something that proves an allegation
11. Walkway along shoreline
12. Drive out evil spirits
13. Treat as equal
14. Roof edge
15. Slip by; pass
16. Get away from; flee
17. Free from blame
18. Tasteful and dignified manner
19. One with discriminating taste in food or wine
20. Give hope or confidence
21. French sandal or shoe
22. Bubbles in beverages
23. Teach; train
24. Insert opinions in factual article
25. Explain in greater detail
0
0 S
0 0
0 0
0 0
S S
0 0
0 0
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16
0
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0 0
0 0
4
I Ir I I I I I2 II I 1 31 1 1L

7
11 I I 1 161 5

8
I I I 1 I 191 I I I 1 1 10

13 11
SI I I1 1112? II1 1 1 1

15 18
I LI 1 16 1 1 1 1 117 1 1 1 1

22
II 1
I L 1 1 121 1 1 1 L L I 120 1 I _1 19

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 6
0 0

17
I......... O..OO.@O 006006006 e....... ee.ee.ee@eo@ee
0
0
0
0
6

* 3
In this puzzle, the definitions give clues to words that begin and end
* with "L."
1. The Beatles' hometown
S2. Garbage under layer of soil
* 3. Kind of evergreen shrub
• 4. Room deodorizer
* 5. Slander
* 6. In football, pass parallel to goal line
*•7. Part of the pea family "
• 8. Political term for reciprocal voting
• 9. To classify as; identify
* 10. Opposite of conservative
* 11. Quiet; interval
* 12. Exact; precise
* 13. Miss Langtry's nickname
* 14. Faithful; true
* 15. Mel Gibson movie hit "_Weapon"
* 16. Lounge about
* 17. Listless; languid
* 18. Extension of jacket collar 0

• 19. Expressing feelings through song


* 20. Confined to a particular place
* 21. Uses correct reasoning

* 0000••00000•000000000••0000 0•

18
0
S
0
0
0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0

21

20

19

1T

7 10
1 1 18 1 1 1 1 1 19

17 1 1~11
o1 1 I 115 1 1 1 114 13 1 1 1 1 121 1 iT

0
0 0
0 0
0 0
0 0
0 0
0 0
S 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

19
0
0
0
0
0

• ~4 - U

In this puzzle, the definitions give clues to words that begin and end
with "N."
I1. Female version of pajamas
* 2. Head (slang) S

* 3. Has nine angles, nine sides


* 4. Women's stocking material
* 5. Male member of nobility
* 6. Wayne or fig
* 7. Colorless gas found in earth's atmosphere
8. Chemical element; component of all living things
9. Covers lap during meal
10. Famous blue-eyed thespian 0

* 11. Idea 0

* 12. Small ear of corn


* 13. Gary Cooper western "High "

* 14. One indivisible


* 15. 18+1 =
* 16. 37th U.S. president
* 17. French general and emperor 0

* 18. Strikeout king Ryan 0

* 19. Day-old baby


* 20. Sister Kate is one
* 21. Country singer Willie _

* 22. Uncharged atom part


* 23. Five-cent movie theater
* 24. Proton or neutron in atom's nucleus

20
see seseese. geese. see seesesese eeseeesee sesseege so
6
5
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0 5
C C
5 5
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5 5
S e
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5 5
5 5
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C
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C
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5
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C
C
5
C
0
C
0
S
0
S
0
5
0
C
5
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0
5
0
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5
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5
0
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0
5
C
5
5
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5
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5
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C
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0 0
0 C
0 0
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5 5
0 C
5 0
00C 0C00 0 0 00 * 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0

21
*.eOe.e. 06060006 eeeOeOee O6000600 geese ego........
0
0
0
0
0

* 5

In this puzzle, the definitions give clues to words that begin and end
* with "H."
1. Hip and upper thigh
• 2. Seasoning; plant of mustard family with pungent root
* 3. Situated far above ground
* 4. Game involving moving from one compartment to another
* 5. Liquor; alcoholic beverage (slang)
* 6. Chopped mixture of cooked meat
• 7. Refuse fed to farm animals; swill
* 8. Canopied seat for riding on elephant or camel
* 9. Plant of lily family distinguished by bell-shaped flowers
* 10. Exclamation of praise to God 0

* 11. Stone or brick floor of fireplace C

* 12. Very short distance


* 13. Turkish confection of seeds and nuts
* 14. Woody Allen character played by Mia Farrow 0

* 15. Make quiet or silent


* 16. Tahoe hotelier
* 17. Word with same spelling but different meaning and origin
* 18. From this moment on
* 19. Premonition; feeling about upcoming event
* 20. Cheer; shout of joy
* 21. "Leave It to Beaver" star Beaumont
* 22. Part of racetrack between last turn and finish line
* 23. Physical and mental well-being
* 24. Fasten with hook or knot
* 25. Drug made of Indian hemp 0

• 26. Pen or coop for animals

* S•000•••••••••••••••••••0••••

22
00000000 oooo.o. ego goegee goggeog oo. @00000000000000
0
0
0
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0
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0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0

MI ZILLT

18

MI 20

0
0
0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
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23
i.e.. e.e.e.o. e.g.... .e.e.e.e.@.@.*....0.eee@o.@.@
6
C
S
C
C

6
In this puzzle, the definitions give clues to words that begin and end
with "R."
1. Person skilled at telling stories or anecdotes
2. Appointed to hold funds of others
3. Unconfirmed story; hearsay C

4. Male domestic fowl


5. Extreme harshness or severity C

6. Cattle thief
7. Natural stream of water
8. Water-filled device for radiating heat
9. Santa Claus' transportation team
10. Bring to maturity by educating, nourishing
11. Loud, deep, rumbling sound
12. Warden who patrols government forests
13. Savior
14. Pistol with cylinder containing several cartridges
15. French painter
16. Tool of measurement
17. Continuing, bitter hate; ill will
18. Restaurant in style of German tavern
19. Wood or metal hinged vertically at ship's stern
* 20. Clinging rose
21. CBS news anchorman
* 22. Slender two-edged sword
23. Occur again after an interval C

• 24. Reclaim or get back

25. Give or pay as due g

26. Used to indicate direction and distance of object


C 27. Characterized by conformity, order C

00000000000000000•0•00000000•0000000000000•00

24
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0
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C
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0
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o 6
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0
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0
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C
0 0
0
0
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0
0 0
0 0
C 0
C 0
0
U 0
0 0
0 0
C C
0 0
0 0
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0
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C 0
0
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000*00000000*0000000*0000000000000000000000CCgg0oo ~....OOOCOO

25
* e sesesse egees see eseese 05000 esseesee see 5555555000
0
C
C
0
0
C
0
0
7 C
0
0 C
6
In this puzzle, the definitions give clues to words that begin and end 5
5
with "D." C
6
1. No longer living 5
C
2. Small dog with long body and short legs 0
5
0
3. Second king of Israel 0
0
4. Neglected; broken down 0
5
5. Hardest known mineral 0
5
6. Gadget; bauble S
0
0
7. Wood nymph in Greek mythology 0
S
8. Stretch out; expand 0
0
9. Completely without 0
S
10. Intense fear, apprehension
11. Slight; treat without due respect
12. Sum of money divided among stockholders
13. Cartoon character Bumstead
14. Automobile panel with instruments, gauges
15. The Magic Kingdom
16. Bomb that fails to explode
17. Without life
18. Misshapen
19. Country star Parton's theme park
20. Father
21. Move from higher to lower place
22. Document that states property transfer
23. Disagreement; clash
24. Mean, skulking coward
25. Member of Celtic religious order
26. Minor deity; partly divine
0 0
5 0
5 0
5 5
S S
5 5

000ee.....00essee00500000000000000000000ese0e....eee 0e000000000

26
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* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0
* 0

27
S@*6006 gegegge *@e ggg ego so.... s5se.s @sOe.eeeg @0555
S
0
5
S
5
5
8 S
0
0

In this puzzle, the definitions give clues to words that begin and end
with "S."
1. Disrespectful to things held sacred
2. Moved by natural feeling or impulse
3. Small telescope
4. Greek tragic dramatist
5. Phonograph needle
6. Quell; put down by force
7. Excessive; more than needed
8. Absence of
9. Working steadily; diligent
10. Strain; pressure
11. Advantageous coexistence of two dissimilar organisms
12. Italian violin craftsman
13. Contest involving common fund
14. Fond of study; attentive
15. Air carrier in skull opening to nasal cavities
16. Shameful; shocking
17. Brief, general review; summary
18. Characterized by false, malicious statements
19. Native of Switzerland
20. Having no backbone
21. Clandestine; secret
5
0 S
S 5
5 5
5 S
5 0
5 5
5 6
5 S
S 0
5 0
5 5
5 S
0 5
S 0
5 S
S S
* 6
* 5
SSS.S.sss see..... sossessee sosessee so see...... esessosse 55555

28
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C

C
C
C

C
C

C C
C C
g g

1~ I I I I I I I 1 1 2 1 1 1 1 1 1 1 1 1 3

6 4-
I I 1 15 1 1 11

F I I I I I I 1 1 18 1 9

r2 18
1 1 119 1 1 1 1 1 1 1

17
15 1 1 116 1 ] I I I I I I

14 IIIII11 1131111111 111 12

C
C C
C C
C C

g
C
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29
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* 0

GENERAL INSTRUCTIONS

•Battleships puzzles are a solitaire version of the classic paper-and- 0


Special game of the same name. The object of each puzzle is to find
the locations of the 10 ships in the fleet hidden in a section of 0
*ocean represented by the 10-by-10 grid. The fleet consists of one 0
battleship (four grid squares in length), two cruisers (each three 0
Squares long), three destroyers (each two squares long), and four
• ~submarines (one square each).
SThe ships may be oriented either horizontally or vertically in
* 0
* •• the grid, but no two ships will occupy adjacent grid squares, even 0
0
*
• ~diagonally.The digits along the side of and below the grid indicate 0
Sthe number of grid squares in the corresponding rows and columns
Sthat are occupied by vessels.
* 0
* 0

•• The Fleet: Battleship•


* 0
•CruisersAFED•
•Destroyers~e0
* 30
FG6
•Submarines If 17 e •

*
• ~Solutions--Pages 211-212
0

* 3
00 060 06*0 0060 0000000000000 0......0. 00060000 0.0 00 0 00 0 0060 0 01

0
0

*• In nearly all Battleships puzzles, the contents of a few of the squares have
* been revealed to start you off. These "shots" come in four types:

* Water This square contains no ship.

* [Oi Submarine This square consists of a submarine, and thus must be sur-
* rounded by water.

* [0 End of a ship This square can be oriented in any of four directions. It


* indicates the end of either a destroyer, cruiser, or battleship. The square adja-
* cent to the flat side must be occupied by a ship segment. All other surround- 0

* ing squares are filled with water.

* L~JMiddle of a ship This is either the middle segment of a cruiser, or one


* of the two middle segments of the battleship. Either it has the squares to the
*• left and right occupied by ship segments and the ones above and below it 0
* empty or the squares above and below are occupied by ship segments and
* the ones to the left and right are empty. In both cases, the diagonally adjacent
* squares are filled with water. In fact, any time a square is occupied, all of the
* diagonally adjacent squares must have water in them, because ships can't
* touch diagonally. 0

* The most basic strategy to Battleships solving has three parts: o


* 1. Fill in what you know in squares adjacent to given ship segments. 0
* 2. Fill in water in rows and columns that have all of the ship segments already
* in place.
* 3. Fill in ship segments in rows and columns that must have all of their remain-
* ing empty spaces filled in order to equal the corresponding number.

* For the simplest Battleships, this is all that is needed to solve the puzzle. Take
* a look at the puzzle in Figure 1.
• Throughout this chapter, columns of the grid will be referred to with uppercase
* letters A through J, while rows will be referred to with
* letters K through T. In this way, any square in the grid Figure 1 0
c-n he referenrced with two Ittprs: AK mens th uinnPr A B C D E F G H I J -

* left square where column A crosses row K. In the ex- K 0


o 0
*L
* ample on the right, there are ship segments at CT, EM, M U 5 0
1 0
* and EQ, and water at IR. N
* To solve this puzzle, start with strategy 1: Fill in 0 2 0

* squares adjacent to the given ships. You know that the S 2


• flat side of an end of a ship must have a ship segment R 4 0
* next to it, so you can fill in DQ with a ship segment-it s 1 0

Smulsct hb the nther onrl nf i rApctrnm r hkPricl th- rnw T U 3 0


* , • •. .. ... •,•v. . .. . . . . .. .. 1 22 25 10 2 14 S
* 0
* 0
* 0
0 0
* 0
* 0

31
......... O...... 0600000 OOOOSOOO O0000000 OOeeOOeOe
0
0
0
0
0

can only contain two ship segments. You can then fill in Figure 2
the spaces surrounding the destroyer with water. The ship A B C D E F GH I J
segment at CT must be the middle part of a cruiser or
one of the middle sections of the battleship. The ship
must be horizontal (if it were vertical, it would extend
below the bottom edge of the grid), so the squares to the
left and right of CT (BT and DT) must have ship seg-
ments in them. Since row T can only have a total of three
ship segments in it, BT-CT-DT must be a cruiser. The
squares surrounding it can be filled in with water. The
1 2 2 2 5 1 0 2 1 A
filled-in square at EM is also the middle section of a
cruiser or one of the middle sections of the battleship.
Figure 3
You don't know which yet, but you know that the four
A B C D E F G H I J
squares that touch a ship segment diagonally must be
water, because ships never touch diagonally. Keep this
in mind at all times for easier solving. Your grid should
now look like Figure 2.
Now use strategy 2. Rows K, Q, and T, and col-
umns D and G have all of their ship segments accounted
for, so you can fill all the blank squares in those rows
and columns with water. Your grid should now look like
Figure 3. 1 2 2 2 5 1 0 2 1 4
Now look at EM. It must be part of a ship that goes
vertically because DM is water, and the ship can no Figure 4
longer extend to the left. You could have figured this out
using strategy 3 instead, since column E has only three
blank spaces, all of which need to be filled with ship
segments to reach the five needed. Since four segments
in a row in column E are filled, that must be the battle-
ship. Row R also has to have all of its empty spaces filled
with ship segments. The left part, AR-BR must be a de-
stroyer. The right part, HR and JR, must have ship seg-
ments in them, too. Don't make the mistake of filling
them in with submarines-although they may be sub-
marines, each one could also be the top half of a de-
stroyer. To indicate that it's filled in with an unidentified Figure 5
ship segment, use a small dot in the middle of the square.
Your grid should now look like Figure 4.
Whenever you fill in a ship segment, go back to
strategy 1. Here, you can put water in FM and FO, and
IS, too, since it touches a ship segment diagonally. And
using strategy 2, you can put water in what's left of col-
umns A and B and rows L and N, to get Figure 5.
It's time to use strategy 3 again. Column F must
have a submarine in that empty space (it can't be some-
0 0
0 0
0 0
0 0

00000000000000000000000000 0W*00 000000000000000000000000 SOU

32
0
0
0
0
0
0
thing bigger because it's surrounded by water), and row Figure 6
M must have all four of its empty spaces filled with ship
segments, making a submarine on the left and a cruiser K
on the right. This gives you Figure 6.
M
When you return to strategy 1 this time, you'll find
N
it doesn't help, but strategy 2 does: You can fill in the 0
blank spaces of columns C, H, and I and row S with P
water, since they already contain the required number Q
R
of ship segments. Your grid now looks like Figure 7. S
The dots in row R are surrounded by water, so they T
must be submarines. And since you need two more ship
segments in column J and have two spaces available,
you can finish off the puzzle by filling those spaces with Figure 7
a destroyer. A quick double check verifies that you have
K
all the required ships, so you're done (Figure 8). L
The three basic strategies, though certainly impor- M
tant, will take you only so far. When you've reached a N
point at which the basic strategies provide no further help, 0
P
the simplest advanced strategy is to try placing the larg- 0
est ship that hasn't yet been located. If you haven't found R
where the battleship goes, try finding a spot for it. If the S
T
battleship is already in place, then look for spots for the
cruisers. Here's an example (Figure 9).
First, of course, you should fill in what you can
Figure 8
using the basic strategies. Your grid should now look like ARBC D FCGH
Figure 10. K 0
1
Now, consider where the battleship can go. It must L
5
go in a row or column that has a four or higher. Only
N 1
two qualify: row L and column E. It can't fit in row L,
though-that row already contains a ship that can't be
A DEFG 2
1
2
the battleship since there's only room for it to be a cruiser 4
R
or destroyer, and the battleship can't go in the right part S 1
of the row since then there would be more than four T 3
1222510214
0
0
0 Figure 9 Figure 10 Figure 11
0 A B C D E F G H A B C D E F G H
I J I J A B C D E F GH
0 I J
0 K K K
L L
0
0
0
M
N
M M 5Z 5:
N N
0 0 0 0
0 P 0- 2 P
0 Q
Q 0
0
R R
0 R
S S
0
0 T T T
0 0 2 1 16 2 2 3 2 1 0211622321
0
0
0
0
0 0
0 0

33
I geOSSOOgO eee...... egg.e.ee eeegeeeg 0O e.g...... es.

spaces filled by ships. So the battleship must go in col- Figure 12


umn E. But where in the column? Its top can be at either A B C D E F G H I J
EN, EO, EP, or EQ. You don't know which, but if you 2
look at those four possibilities, you'll notice that in ev- 4
3
ery case EQ is filled with a ship segment. So you can put 1
a dot in EQ. Any time you put a dot in a square, you can
•L I1_L 2
immediately put water in the diagonally adjacent squares 1

(since ships never touch diagonally), so fill in FP and FR 3

with water. And look at row Q. It has its three ship seg- T• • •_--T- 2
2
ments, so the rest of it must be water-fill them in (Figure 021122317
1

11, page 33).


When you've filled in all the spaces surrounding a
square that contains a dot, you can convert the dot to its Figure 13
B C D E F G H I J
proper ship segment. Here, square IQ must be the right
end of a destroyer. Whenever you make a change using
an advanced strategy, go back to you basic strategies to
see if you can use them. Row R has only one empty space,
and it has a one at the end of it, so that empty square
must be filled with a ship segment. Since you don't yet
know what type it is, put a dot in it. That dot gives you
water in FS. Your grid should now look like Figure 12.
Now you'll need to think. Consider the four places 2 1 1 6 2 2 3 2 1
the battleship can go. The first is EN-EO-EP-EQ. That's
not possible because to put it there, ER would have to Figure 14
contain water, but it doesn't. The next possibility is EO-
EP-EQ-ER. It fits, but putting it there would require water
in EN and ES, leaving only one more blank space in col-
umn E, and two are needed to bring the total number of
ship segments to six. So that possibility is out, too. The
next possibility, EP-EQ-ER-ES, has the same problem-
EO and ET would need to be water, leaving only one
blank space (at EN), when two are needed to bring the
total to six. So the last possibility, with the battleship at
EQ-ER-ES-ET, must be correct; fill it in. That allows you
to put water at EP and FT (Figure 13). Figure 15
Now go back to the basic strategies. Fill in square
BP with a dot (remember not to assume it's a subma-
rine-it could extend upward!), and EN-EO with a de-
stroyer. This puts water at FM, FN, and FO (Figure 14).
Continue using the basic strategies. Column F must
contain a destroyer at FK-FL, and water must go in GK,
GL, and GM. Now look at row M. HM-IM-JM must be a
cruiser. This puts water in HL, IL, JL, GN, HN, IN, and
JN. You can also fill in BN, IK, 10, IS, IT,JK, JO, JS, JT, BT,
GT, and HT with water, giving you Figure 15.
g
e e
e 0
g g
g e

34
S@* @eeeeee e.g....
a

You can complete the puzzle with the basic strate- Figure 16
gies. Finish rows K and L first, and then columns B, G,
and H. When you're done, your solution should look
like Figure 16.
This example illustrates how a typical Battleships
puzzle of medium difficulty can be solved. You start with
the three basic strategies, then use some logical thinking
to break through to the next step, and finish by again
using the basic strategies. More difficult puzzles require
more of these thought steps (Figure 17).
Using the basic strategies, you can get to the point
shown in Figure 18.
Now try the advanced strategy of finding where Figure 17

the biggest remaining ship goes. In this case, the biggest A B C D E F G H I J


3
ship not yet placed is the battleship. It can only go in 1
column I (the only row or column with a four or higher), 3
at either IK-IL-IM-IN or IL-IM-IN-IO. In both cases, IL, 1
IM, and IN have ship segments in them, so you can fill 1.J-A 2
2
those in. You can also put water in IT, since the battle- 3
ship in the top of column I will use up all four allotted
ship segments (Figure 19). 3
As always, after using an advanced strategy, you 2202222341
should reapply the basic strategies. You'll find you can
put water in all the empty spaces of rows L and N, as Figure 18
well as in HK, HM, HO, JK, JM, and JO since they're A B C D E F G H I J
diagonally adjacent to ship segments (Figure 20). 3
I
This is as far as you'll get with the basic strategies.
3
It's time to try advanced strategy again. You know roughly
2
where the battleship goes (somewhere at the top of col- 2
umn I); consider now where the cruisers can go. Only 2
3
rows and columns with a three or higher are possibili-
ties. You can rule out column I (since the battleship ac-
3
counts for all four segments there), row M (since, after
2202222341
0
0
a Figure 19 Figure 20 Figure 21 0
a A B C D E F G H I J
S
6 0
S K 3 S
0 L 1 0
M 3 a
S N 0
2
S 0
0 2
a P 2
0
a 0
0 G 3
R C
0 S 0
C T 3 a
0 2 20 2 22 2 34A
0
0 0
S C
0 0
S S
C 0
0 S

35
meceecee seceesee essecee sesees. COSOOSSO S*OSO@S@OSO
0
C
C
0
C
C

the component of the battleship is taken into account, Figure 22


floro oro
nr -1 -- in thkt rrlA andFgne2
rn-o ch;in camnfnte
C
row Q (which already has its three ship segments). That C
* leaves column H, row K, and row T as possibilities. Two C
C
of those three must contain cruisers. If a cruiser goes in C
row K, it can only fit in the center section of four con- C
C
secutive white squares. No matter where a cruiser fits in S
S* those four squares, square FK will have a ship segment 0

in it. Similarly, if a cruiser goes in row T, it can only fit in C


* the center section of five consecutive white squares. No C
- .-. ,-.++r k i+ fif+ n +kne f;,c n. - -r c e. -ra PT %A/ill
C
IPIlaLCI VVI c U 1a "I M. , l . f 4. e
* have a ship segment in it. Since column F already con- 0
* tains one ship segment the two cruisers
(FQ),aetmo can't go in
els coum
Figure 23 0
n
bohrw t h
Cboth rows K and T at the same time, or else column F C

would have one too many ship segments in it. So one of S


the cruisers must be located in column H (and the other C
C
in either row K or row T). Column H can have only three C
• ship segments in it, so the cruiser must be a part of what's 0
S
already there. Fill it in with the surrounding water (Fig- C
C ure 21, page 35). S
C
Now back to the basic strategies. Fill in water in 0
* the remaining spaces of row S; then it's clear that JT is a C

*submarine (Figure 22). 0


Bingo! You now know the cruiser can't go in row F
- T cinr'• thprp'.q 2irP~dv n •iihm~irinp in it. leavin• onlv Fiue2
C
C two remaining ship segments. So the cruiser must be in C
C
row K. You don't know its exact location; there are two C
possibilities, but in either case EK and FK must contain S
C
ship segments, and AK, BK, and IK must contain water,
• since all three ship segments in that row will be used up C
0
by the cruiser (Figure 23). C
C Back to the basic strategies. The battleship loca- S
C
fill the
tion has been determined in column I. You can mikinQ
• •rmnt•i Cn2CpC in r-nhiimn• F nnd F with water, C

GO a submarine (Figure 24).


0 Basic strategies still haven't finished off the puzzle. Figure 25
C
So again, look for a place for the largest remaining ship. C
* You need one more destroyer. Row K is out-it's reserved C
C
• for the cruiser. There are only two places left on the board C
• with two adjacent white spaces: AM-BM and AT-BT. If C
C
the ship went in AM-BM, then AT and BT would contain C
water, leaving row T with at most two ship segments in C
* it, which isn't enough. So the destroyer must instead be C
C
at AT-BT (Figure 25). C
C

C C
5 0
C
C C
C C
C C
000050CC OO@OCSO@C. CCCCC@CCCC CCCCCCCC COCCOCOC CCC CCC CCCCCCCCC

36
0
0
0
0
0
0
And now, at last, you can finish the puzzle with
Figure 26
the basic strategies (Figure 26). A B C D E F G H I J
By now, you should know enough to get through
all but the toughest of Battleships puzzles. Further ad-
vancement requires practice and more advanced strate-
gies. Take a look at the next puzzle (Figure 27).
After using the basic strategies, the puzzle should
look like Figure 28.
The biggest ship not yet placed is the battleship.
Where can it go? Plenty of places: It could fit in one
place in row N, one place in column B, or in any of four
places in column J. You probably don't want to try that
many possibilities. It's time for a different strategy: Look Figure 27

around the board for rows and columns that are almost A B C D E F G H IJ
2
determined. In particular, look for rows and columns in 1
which the number of ship segments left to place is one 2
less than the number of empty spaces. In this puzzle, 4
3
row N needs four ship segments and has only five empty
3
spaces. Row 0 needs three ship segments in the four 3
remaining empty spaces. You'll find a similar condition 0
in row Q, but for this puzzle you should concentrate on
rows N and 0. Consider square CN. If it's filled with a 0431122304
ship segment, then both BO and DO would have to con-
tain water (since they're diagonally adjacent to CN). But Figure 28
that would leave only two empty spaces in row 0 for A B C D E F G H I J
three ship segments-an impossibility! So CN can't con-
tain a ship segment; fill it in with water. After filling CN
with water, the basic strategies will take you a long way
(Figure 29).
Now you go back to the first advanced strategy:
Where can the biggest remaining ship go? In this case,
you still need to place two destroyers. You can fit one of
them in column C and the other in row K. They can't go
anywhere else, so that's 0 A 3 1 1 2 2 3 0 4

where they must be. The de-


Figure 30
stroyer in row K must go at Figure 29
A B C D E F G H I J
FK-GK, so CK is water, leav-
K 2
ing CS-CT for the other de- Li 1
stroyer (Figure 30). MI
From here, you just
need to make the dot at CL P 3
Q 3
a submarine and fill the
blank squares with water, R 0

and you're done (Figure 31, T H 1H


page 38). 0 4 3 1 1 2 2 3 0 A

0
0
0 0
0 0
0 0
00000000000000006000

37
IOOOOOO
OOO OOOO
OOOO OOO OOOO OOO OOOO OOO OO 0

It's time for a toughie (Figure 32). Figure 31


By now, the basic strategies should be second na- A B C D E F G H I J
ture to you; applying them, your grid should look like K 2
L 1
Figure 33.
M 2
Now you'll need some deep thought. Where can N 4
the battleship go? Only in row M or row N. But you can 0 3
P
be even more specific than that. It can't go at BM-CM- 3
Q 3
DM-EM because then AN, BN, CN, DN, EN, and FN R 0
would contain water, not leaving enough spaces for four s
ship segments in row N. Similarly, it can't go at BN-CN- T1
04A3 11 22 304A
DN-EN, because then row M would be impossible. So
either the battleship goes at ABCD in one of these rows
Figure 32
(M or N) with F and HIJ occupied in the other or it goes
A 8 C D E F G H I J
at CDEF in one of these rows with A and HIJ occupied in

I
the other. In either case, the one at the bottom of col-
umn A is filled in row M or N, as is the one of column D
and the one of column I. So you can put water in all the
empty spaces in columns A, D, and I other than those in
rows M and N (Figure 34).
Back to the basic strategies-they'll bring you to
Figure 35. III
You already know the battleship and one of the 1 3 3 1 3 2 0 3 1 3
cruisers will go somewhere in rows M and N. Where
will the other cruiser go? The only possibility is column
Figure 33
B. Row Q and column E can be ruled out for obvious A 8 C D E F G H I J
reasons. Columns C, H, and J are out because, as dis-
cussed above, at least one square in each of those col-
umns will be part of a horizontal ship in row M or N.
The cruiser in column B will account for all three hits in
the column, so the battleship must go at CDEF of either
row M or N, and either AM or AN must be a submarine.
You can now place the cruiser in column B. Since it must
include BP, its top is at BN, BO, or BP. If it were at BN or

0
0 Figure 34 Figure 35 Figure 36 0
0 0
A B C D E F G H I J A B C D E F G H I J
0 0
0 K 0 K 0
L
0 0
4
0 M M 0
0 N 4 N 0
0 0 0
0
0
0
Q
P 2 P m S
0
0
0
3 Q * 0
0 R 2 R U 0
0 S 2 S 0
0 T T 0
0 1331320313 1 3 3 1 3 2 0 3 1 3 0
0 0
0 0
0 0
0 0
0 0
0 0
0000 0000000000000000000000000000000000000000000000000000000

38
S
6
0
S
0
6
BO, then both AN and CN would contain water, making
Figure 37
rows M and N impossible to finish, so the top of the
cruiser must be at BR Placing the cruiser at BP-BQ-BR
and-of course-applying the basic startegies, yields Fig-
ure 36 (page 38).
Now look at column C. Three of those four squares
must have ship segments. The battleship fits horizontally
into either row M or N, taking up one of those three
spaces. If it went in row M, then CL and CN would both
contain water, making column C impossible. So the
battleship goes at CN-DN-EN-FN. With basic strategies,
you'll get Figure 37.
Check out the submarines-they've all been placed. Figure 38

That means the dot at JP can't be a submarine, so it must


0
be part of a destroyer. And that gives you enough infor- 1
mation to finish the puzzle (Figure 38). 4
A
One more puzzle (Figure 39) and then you're on
1
your own to discover new, more advanced strategies. 2
Basic strategies don't help much (Figure 40). 3
Our advanced strategies don't help much either. 2
The battleship can go in a number of places, and none 2

of the rows or columns are within one of being filled.


Sometimes solving the really hard puzzle requires trial
and error. Figure 39
The battleship can go in two places in column G A B C D E F G H I J
and in six places in column I. Try them until one works.
As soon as one works you can stop, because all Battle-
ships have unique answers. Try the first of two locations
0
in column G, namely GP-GQ-GR-GS. After surrounding
the battleship with water, and completing column G with
water, the next step is to complete column H with a
cruiser at HL-HM-HN and complete column F with a
ship segment at LF. But wait! Now row L has two ship
10221 24341

S S
S Figure 40 Figure 41 Figure 42 S
S A B C D E F G H I J A B C D E F G H I J S
A B C D E F G H I J S
S
S K K 0 0 S
S
L S
S M S
S N N 2 2 S
S 0 S
0 3 3
S S
P P 3 3
S S
S Q 10 O12A 3 3 S
S R R 2 2 S
S S S 2 2 S
S T T 3 U 3 S
S 1 0 221 24A341 1022124 34 1 S
S S
S S
S S
S S
S S
S S

39
0
S
S
0
S

segments (Figure 41, page 39), which is one too many, Figure 43
so the battleship doesn't go at GP-GQ-GR-GS. A BC D E F G H I J
Moving on, try the battleship at the bottom of col-
umn G. Surround the ship with water and complete col- a
umn F with a ship segment at FL and complete column
G with water at GL. Now look at row L. Make the ship
segment a submarine and complete the row with water.
Now complete column H with a cruiser at HM-HN-HO
and surround it with water. This leaves column I with L 9ý
four consecutive spaces that need to be filled, but the
battleship can't go there since it's already in column G 1022124341
(Figure 42, page 39).
You now know the battleship is in column I. Try Figure 44
A B C D E F G H I J
placing it next to the top, at IL-IM-IN-lO. (It can't start at
IK since row K has no ship segments.) Surround the ship
with water, and complete column I with water. Com-
plete rows L, M, and N with water, and complete row 0
with a destroyer at CO-DO. Fill in the water surround-
ing the destroyer and complete row P with a submarine
at AP and a destroyer at FP-GR Surround that destroyer
with water, and complete columns A and F with water.
Now row Q must have a destroyer at CQ-DQ and a sub- 102212Fu 453
marine at JQ. Surround the destroyer with water and com-
plete columns C, D, and J with water. At last, there is an
Figure 45
impossibility. Row R must have another destroyer in it, A B C D E F G H I J
but there are none left. Also, columns G and H must 0
both have cruisers in them adjacent to each other (Fig-
ure 43).
Onward you go, to IM-IN-IO-IR Start by surround-
ing the battleship with water and completing its column
21
102 2
3
3
with water. Next, complete column H with a cruiser at 3
2
HR-HS-HT and surround it with water. This makes col- 2
umn G impossible (Figure 44). 3
Next up is IN-IO-IP-IQ. Start by surrounding the
battleship with water and completing its column with
Figure 46
water. Next, complete column H with a submarine at
A B C D E F G H I J
HL and a destroyer at HS-HT. Complete row L with wa-
0
ter and surround the destroyer with water and column G
becomes impossible (Figure 45).
Just three more possibilities. At this point you may 2
3
start worrying that none of these three will work and that
3
you'll have to go back and redo everything you've done 3
so far to find your mistake. That's the wrong way to think. 2
Have confidence! Keep working. 2
3
1 0 2 2 1 2 4 3 4 1
0 S
0 S
0 S
0 S
0 S

40
0OOeOee@OOgOOOgOSOgeeOSSOeOeOOSOgOggSOOeOOeOOeI

S
S

Moving down one more spot yields IO-IP-IQ-IR. Figure 47


As usual, surround the battleship with water and com- A B• C D E F G H I J
plete its column with water. Then complete column H 0
with a destroyer at HL-ML and a ship segment at HT.
Complete rows L and M with water and fill in water at
2
GS (since it's diagonally adjacent to HT). Complete col- 3
umn G with a cruiser at GP-GQ-GR and a ship segment 3

at GT, and surround the cruiser with water. Row 0 can 3


2
be completed with a destroyer at CO-DO, and the water 2
surrounding it can be filled in. Now both AN and AP 3
1 0 2 2 7-2 4 3 A 1
must have ship segments to complete rows N and P, but
column A can only have one ship segment in it, so it's
yet another impossibility (Figure 46, page 40). Figure 48
ABC D E F GH J
The next possibility is IP-IQ-IR-IS. This one doesn't
0
last long at all. After surrounding the battleship with water
and completing its column, there's an impossibility in
row 0 (Figure 47). A B F .. .. 2
3
So you are left with only one possibility, namely
3
IQ-IR-IS-IT. It had better work! Basic strategies don't take 3
you too far (Figure 48). 2
Don't be discouraged, though. You've made it this 2
3
far. You'll sink this fleet yet! Move on to advanced strat- 1 0 22 1 2 4 3 4 1
egy. Where can the longest not-yet-placed ship go? The
cruisers can only go in column G, column H, or row P. If Figure 49
it went in row P though, row 0 would be impossible. A B C D E F GH I J
Here's why: If the cruiser were at CP-DP-EP or at DP-EP- 0
FP, then CO and DO would have to be water, leaving
too few empty spaces in row 0. If the cruiser were at EP- 2
FP-GP, then DO and HO would have to be water, again 3
leaving too few empty spaces in row 0. Since those are 3
3
the only three places where the cruiser can go in row P,
2
it must not go.there. That leaves you only two places for 2
the two cruisers, so they must go in those places: K 3
10 2 2 1 24 34 1

Figure 50 Figure 51 Figure 52


A B C D E F G H I J
K 0

2
0 3
P La J I I I 3
Q A21 t 9ý9_9Wý 3
R 0 2
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0 columns G and H. You don't know exactly where, but you do know that GR must 0
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0 contain a ship segment, as well as both HM and HN (Figure 49, page 41). 0
0 Using basic strategies now, you get Figure 50 (page 41). 0
0 0
0
Now, if GP were empty, then column G would need a battleship to fill it. But 0
0 you've already used the battleship, so GP must have a ship segment. Similarly, GT 0
0 0
0 can't be empty or else column G would need a battleship, so it too has a ship seg- 0
0 ment (Figure 51, page 41). 0
0 0
0
From here you can use basic strategies (starting off with water in HO since it's 0
0 diagonally adjacent to GP, which has a ship segment in it) to finish up (Figure 52, 0
0 0
0 page 41). 0
0 0
0 0
0 So there you have it. There are plenty of other strategies to use, depend- 0
0 0
0
ing on the puzzle. For example, if all the submarines are already in place, 0
0 then every remaining ship segment must be a part of a longer ship, and if 0
0 0
0 there's a column with a one that crosses a row with a one then it must contain 0
0 0
0
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0 three submarines are in place and there's a row with a two that has both 0
0 0
0 adjacent rows filled with water, then you know the row with the two has to 0
0 be a destroyer, not two submarines, since only one submarine is left to place. 0
0 0
0 And then there's the case when ... well, you get the idea. Part of the fun is 0
0 0
0
discovering new strategies. 0
0 And the best way to develop new strategies is to solve lots of puzzles. 0
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"GENERAL INSTRUCTIONS
Where no specific instructions are given, find the route from
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* the blind alleys until you have the clear route.

Solutions-Pages 220-224

*
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W4OUN IT~
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0 DR. J. L. QUICKSOLVE
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Dr. Jeffrey Lynn Quicksolve, professor of criminology, retired
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from the police force as a detective at a very young age. Now
0 he works with various police agencies and private detectives
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0 as a consultant when he isn't teaching at the university.
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0 He certainly knows his business, solving crimes. Many
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people are amazed at how he solves so many crimes so quickly.
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He says, "The more you know about people and the world
0 we live in, the easier it is to solve a problem."
0
0 His son, Junior, enjoys learning too, and he solves a few
0
0 mysteries himself.
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Read, listen, think carefully, and you can solve these
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crimes too!
0 Solutions-Pages 228-229
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The apartment building was an old house near the university. It 6
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her music too loudly. "I told her, one more complaint and she 0
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*.e0000000000000005055000000000000005000000000005000000050500

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Gracious said she was sure only her three tenants were in the
building when she heard the shots and discovered the body.
The hall was quiet when Dr. Quicksolve walked upstairs. The
woman in the bathrobe lay against the wall, as if she were taking
* a nap. The three red stains told him the nap would last forever.
* Dr. Quicksolve heard music in the back of the apartment and
smelled burning incense when Tweeter Woofer opened her apart-
ment door to let him enter. Miss Woofer was shocked when he
explained what had happened. As they stood inside the door, she
said, "This is so upsetting. Who would shoot Terry?" She said she
did not hear anything and did not see anything.
* Dr. Quicksolve knocked quietly on Baby Blossom's door. She
and her dog, a yellow Labrador, came to the door. He explained
what happened. "I was a little afraid to open the door because I
thought I heard shots," she said. "Iguess I was right."
When Dr. Quicksolve went back downstairs, the policemen
had arrived. "Ihave a good suspect," he told them.

Which woman did he suspect?

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0 ress. He was the last to order. His friend, Fred Fraudstop, had in- 0
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0 vited Dr. Quicksolve and his son, Junior, for an ice cream treat to 0
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S celebrate Fred's move into town. Fred ordered a chocolate-marsh- 0
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0 mallow sundae, and Junior ordered a "freight train"-two banana 0
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0 ate the whole thing, you got to keep the glass engine. Junior had 0
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"That reminds me of a railroad tycoon who died recently. He 6
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was an only child and a bachelor who kept to himself, though he 0
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0O O O O Q O O O O O O O O O Q O O O O O O O O O

the Old West was a hobby of his. We had to hunt for his next-of-
kin," Fred said as Junior's ice cream was brought out by two wait-
resses wearing conductor's caps and red bandannas.
* "Did you find anybody?" Junior asked, reaching for his spoon.
* "They found us, " Fred said, "which wasn't surprising consid-
ering the money they stood to inherit. I've narrowed it down to
two people. The rest are obviously just pretending to be relatives,
hoping to get the money."
"Who are they?" Junior asked.
"One is a niece from Chicago, and the other is a cousin from
* North Dakota. They're the only ones who don't have a previous
record of fraud of some sort or another. I still have to check out
their claims, though. Would you like to talk to them with me?" he
asked Dr. Quicksolve.
"Sure; it sounds interesting," the detective answered. "Let's
start with the one from North Dakota."

0*Why did Dr. Quicksolve want to talk to the relative from North
Dakota?

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*eeOeeeeOeeOeeeeOeeOeeeeOeeOeOeeeeeOSeeeeeeegge 0e
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Dr. J. L. Quicksolve and Junior were meeting Fred Fraudstop for 0
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lunch. Fred said he had to stop and question a man about a bur- 0
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glary at the Strikeout Sportscard Shop. Dr. Quicksolve decided to 0
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0 would be interested in the shop, not to mention Quicksolve's cu- 0
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0 riosity about the burglary. 0
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0 "We were broken into overnight," Homer Hitter, the shop 0
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0 owner, told them. "They took a bunch of cards, but mostly money," 0
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0 he said, showing them the back door that had been jimmied open 0
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S and the empty moneybox. "We close late, so I usually take the 0
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* "Did you lock up last night?" Dr. Quicksolve asked him. Jun-
S"Did you lock up last night?" Dr. Quicksolve asked him. Jun-
ior was looking at a display of Mickey Mantle cards. He showed
his dad the 1953 rookie card that had a price of $300 on it. "Save
your money," Dr. Quicksolve said.
"No, my clerk, Art Dunn, closed up last night. He always closes
up. He bolts the back door and goes out the front. I let him have
his own key. I don'tthink he would do anything like this." Then he
noticed Junior looking at the cards. "You like Mickey Mantle?" he
asked Junior. He reached below the counter and brought out a
card that showed Mantle standing at the left side of the plate as if
he were waiting for a pitch. "Without all those injuries he would
have been the Home Run King."
"What do you think of the Strikeout Sportscard Shop?" Fred
asked Junior as they walked out onto the sidewalk.
* "I don't think I'd buy anything from that guy," Junior said,
"and you probably should doubt what he tells you about the rob-
bery."

* Why does Junior mistrust Homer?

* 0

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Three college coeds rented the house next to Dr. J. L. Quicksolve. 0
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Brenda Broadcloth and Cherry Ripple, two of them, ran up to Dr. 0
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Quicksolve in front of his house just as he was saying goodbye to 0
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0 Sergeant Rebekah Shurshot. Brenda said they had been robbed. S
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0 their groceries, including cod for that night's dinner because Holly 0
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"I had the money, but I put it back in the cookie jar when we
got home," Brenda said. "Then I went upstairs to call my boy-
friend. That was about three o'clock."
to gI fed the cat and went out to work in the backyard. I decided
to get bananas for the ice cream," Cherry said, "so I went to the
cookie jar for the money around four-thirty. The money was gone.
I guess someone came into the house and took it."
* Holly came walking up with their dog Furball on a leash.
* Brenda told her about the robbery. Sergeant Shurshot asked Holly
what she did after they came back from shopping.
* "I unwrapped the fish and put it on the counter to thaw a
little. Then I went to the basement to read. Shortly after four I put
the fish in the oven and took the dog for a walk. I didn't see any-
body," she said.
* "Will you check the cookie jar for fingerprints?" Brenda asked
Sergeant Shurshot.
"I don't think that will be necessary. This was an inside job,"
Sergeant Shurshot responded.

What did Sergeant Shurshot mean?

75
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0 to his ear with one hand. He held a pencil with the other hand, as
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if he was getting instructions or directions, but he had not written
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anything down. A man in a jacket took the phone in the adjoining
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booth. He took a card out of his pocket that he looked at as he
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spoke into the telephone. The first man finally wrote something
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down.
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"See those two men?" Dr. Quicksolve asked his son.
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"Yes," Junior said, noticing that his father was staring at the 0
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two men by the phones. The one in the jacket walked away, and 0
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the other man suddenly hung up his phone. Then he held it to his 0
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ear again and began making another call, talking into the phone 0
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"Get that man," Dr. Quicksolve said quietly, pointing to the 0
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Dr. J. L. Quicksolve walked in the open door, passed a man lying
0 on the couch with an icepack on his head, and proceeded into the
S
S dining room, following the voices he heard.
0
0 "That's Ben Boinkt out there on the couch," Officer Longarm
0
0 said to Dr. Quicksolve.
0

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A woman sat at the table. She had so much makeup on, Dr.
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Quicksolve wondered what she really looked like. Then, through
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the doorway that led to the kitchen, he saw the body of a woman.
S
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"Mrs. Boinkt is dead," Officer Longarm said, answering the
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unspoken question. "This is Miss Glenda Cheatenheart," he said,
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indicating the woman at the table. "She lives next door. She found
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the Boinkts lying on the floor in the kitchen."
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Dr. Quicksolve looked into the kitchen, where the body lay.
The back door lock had been broken, and the door was open.
"I heard the crash of the door in the kitchen," Mr. Boinkt said
as he stood in the dining-room doorway holding the icepack to
his head. Then I heard my wife falling down when the thugs hit
her from behind. There were two of them. They never said a word
and they wore masks. I turned to run, but they caught me from
behind and knocked me out cold. They went upstairs to the wall
safe in our bedroom. They took my wife's jewels and about $200
in cash."
nex" 1 saw what happened in the kitchen through my window
next door," Glenda said. "Icalled the police right away and ran
over here with my gun, but they were gone."
0*Dr. Quicksolve looked at Ben and Glenda. He walked up the
stairs without saying a word. When he came down, he said, "I
think Mr. Boinkt needs his head examined."

* What did he mean?

*• • • • • • • • • •• • • • • • • • • •0•• • • • • • • •

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0 Bobby Socks looked menacing sitting in Mr. Paddlebottom's of- •


fice when Junior and Kimberly Kay walked into the principal's
office. Bobby wore his jeans tucked into baseball socks just below
his knees. Most kids thought it looked funny. That suited Bobby
fine because he used every excuse he could think of to start a
fight. He had beaten up almost every boy in school at one time or
another over some imagined insult. Junior was one of the few boys
Bobby would not mess with, though. Junior figured Bobby was
afraid to pick on the son of the famous Dr. J. L. Quicksolve. It was
as if he had something to hide and was afraid Junior would figure
it out. He was right.

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Kimberly's new skateboard had been stolen from her garage


yesterday afternoon. She was sure she had seen Bobby in his base-
ball uniform pushing her bike away. Mr. Paddlebottom wanted to
talk to Kimberly and Bobby before he called Bobby's parents or
the police. Kimberly had asked Junior to go with her to the office
for moral support.
"It was seven o'clock," Kimberly said when the principal asked
her the time she thought she saw Bobby taking her bike. "Iwas
looking out the front door for my girlfriend. Her dad was going to
take us shopping," she said.
"I was playing baseball in the park at seven," Bobby said.
"We were playing those bums from Jackson. We were just getting
our last bats. We were ahead five to nothing when I hit my second
home run of the game. Then I walked home with Michael Tho-
mas. You can ask him."
""You can't believe Bobby's story, Mr. Paddlebottom," Junior
said to the principal.
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Welcome to the wonderful world of word searches. (Say that 0
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0 cate, but let's face it-they're a lot of fun to play with, too. S
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A word search puzzle is like a game of hide-and-seek. 0
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We hide the words-you go seek them. If you've never solved S
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0 If you have done word searches, keep reading. You'll learn 0
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A word search puzzle is made up of two main parts: a 0
0 grid and a word list. The usually rectangular-shaped grid is 0
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0 filled with what looks to be a meaningless jumble of letters. 0
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0 Actually, that jumble hides all the words and phrases given in 0
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0 the word list, which appears on the same page. 0
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Hidden words and phrases always go in a straight line, S
0 but may run horizontally, vertically, or diagonally. Horizontal 0
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0 words (words that go across) may run forward or backward. 0
0 0
0 Vertical words may go down or up. Diagonal words (top left S
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to lower right, or top right to lower left) may run up or down 0
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along their angle. So words may run in any of eight possible 0
0 directions. Also, be aware that the same letter may be used S
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S more than once when words cross it in two or more direc- S
0 0
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word list when searching in the grid. For example, "That's all, 0
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folks!" would appear in the grid, in some direction, as THATSALLFOLKS.


If all that sounds confusing, don't worry-it won't be for long. All it
• takes is a little practice.
*• You can tackle a word search in many ways. Some solvers start by
* searching for the across words. Others look for the long words first or
words containing less common letters such as Q, Z, X, or J. Still others
• begin at the top of the word list and methodically work their way to the
bottom. Whatever works for you is fine.
The same holds true for marking the grid. You can loop the hidden
words, draw a straight line through them, or circle each individual let-
ter. Whatever you choose, we recommend you cross off the words on
* the word list as you find them in the grid.
* Each of these puzzles has a different theme and about the same
• level of difficulty. All but three of the grids are in the shape of a rect-
•* angle with 11 letters across and 15 letters down. (That's useful to know.
• If a word or phrase is more than 11 letters long, it is too long to go
• across or diagonally and so it must run vertically.) Each word list, ex-
cept one, has 20 words or phrases.
Each puzzle contains a hidden message! After you've found all the
words in a grid, read the unused letters left to right, row by row, from 0

* top to bottom and you'll discover that they spell out a hidden message
* relating to the puzzle's theme. (There's no punctuation, so you'll have
* to figure that out, too.) Hidden messages contain silly sayings, puns,
* riddles, amazing facts, quotations, definitions, or interesting observa- 0

* tions.
* Another puzzle-within-a-puzzle may be the theme itself. Some-
times the puzzle's title will make the theme obvious. Other times, you'll
need to use a little imagination to see what the title means.
There are other added twists. A few grids have shapes related to
* their themes. One contains numbers. And some puzzles, when com-
* pleted, display specially designed loop patterns.
* If you draw loops (and most solvers do), make sure the loop con-
tains only the letters in the word you've found and no other letters.
,* Otherwise, you'll end up missing letters from the hidden message.

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CHECK THIS OUT

• I F B Y N G 0
* D R A 0 B AWU P5

• ~L A E B M E T A M
•A N T B I S HO0P
• ~Y K I Y C T A K E•
• ~H T H F E S C S A
•L W I M•0 V E
0 S L T A
•R C E N Y

•D E 0 C N
•U R A U I
• ~Q A L A C G H•
• E S B S N WH U T
SK I N G N I L T S A C

* 0 0 0 0 0 0 • 00 0 • 0 0 0 0 0 0 •0 • 0 • 0 0 0 0 0 00

BISHOP KING
• BLACK KNIGHT
• BOARD MATE
• BOBBY FISCHER MOVE
• CASTLING PAWN
• CHECK QUEEN
• CLOCK RANK
DRAW TAKEAW
GAMBIT WHITE

85
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S
0 A C F I L E N S
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0
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0
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ARCADE MCDONALD'S
0 BROWSE NORDSTROM
0
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0
0 CLAIRE'S SEARS
0
0
FILENE'S SHOP
0
0
FOOD COURT STARBUCKS
0 FOOT LOCKER STORE
0
0 HANG OUT T. G.I. FRIDAY'S
0
0 J.C. PENNEY THE GAP
0
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0
S
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87
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0
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0
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0 0
S I A N F O E K U N I E S
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0
6
N X R N T R D I O E A 0
0
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0 X I E P X A H S H L X 0
0
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S 0
0 I X S C A M E 1 O H O 0
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0
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0
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0 0
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S 0
S F G R H E S E I C E E 0
S S
0 B O X X I N E O H P M 0
0 0
S S
0 0
0 0
S 0
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S
S
AXLE LOUIS XIV 0
0
0 BATTLE-AX MEXICO 0
S 0
0 BOSTON RED SOX OXYGEN 0
S 0
S DEEP-SIX PHOENIX 0
0
S
EXODUS SANDBOX 0
0
S
0
FAX MACHINE SPHINX 0
0
6 FOXHOLE THE X-FILES 0
0 0
0 GALAXY XEROX 0
S 0
S HARPO MARX X-RAY 0
0
0
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0
S 0
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000000000000000000006000000000600600600000000000060000000600

88
0
0
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0
0 0
0 0
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0 0
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0 D L E I F G N I R P S
0
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S
0
0
Y E N R A B B C P E E
0
S B A A U L I E M N S N
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0
0 H M R B U R N S DJ I
0
0 Y 0 A T G W U F N P K
0
S
0
H O B N OM L C E C S
0
0 C A A S K A I I L A R
0
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0
0 A R P D E G U 1 0 K 0
0
0 R A E N A E L S N T M
0
0
0 C R L M G Y H C T I Y
0
0 S A N D O K OO D Y E
0
0 O S S R E H T I M S S
S 0
0 0
0 0
0 0
0 S
0 S
0
0
BARNEY MAGGIE S
0
0 BART MARGE 0
S 0
0 DONUT MR. BURNS 0
0 0
0 EDNA KRABAPPEL NED FLANDERS S
0 0
0
GRAMPA NELSON 0
0
S
HOMER OTTO S
0
0 ITCHY SCRATCHY 0
0 0
0 JIMBO SEYMOUR SKINNER 0
S 0
0 KRUSTY SMITHERS S
0
0
LISA SPRINGFIELD 0
S
0 0
0 0
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0 S
0 S
S 0
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0 0

89
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C
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e CHOKE UP STRIKE C
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COACH UMPIRE e
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e CURVE WILD PITCH e
e ERROR WORLD SERIES e
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90
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0
0
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0
0 0
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0 T R A E Y T H G I L I 0
0 0
0 M OO E N E H I S T L 0
0 0
0
0
H N E G D O C S M O A 0
0
0 0
0
S T H G I N T R O F I 0
0 0
0 S I M T T V A N A O D 0
0 0
0 A M L I U D W H O A N 0
0 0
0 L E B M N L L E G W U S
0 0
0 0
0
A T H E I U A N G I S 0
0 0
0 R A L R B M T A I N B 0
0 0
0 M A C A N I I E N S P 0
0 0
0 C OHOU R G L A S S 0
0 0
0
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0
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0 O R E T A L D E E Q P 0
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0 C H R A H S T E C N U S
0 0
0 K S S T O P W A T C H 0
0 0
0 0
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S
0
ALARM CLOCK LATER 0
0
0 BIG BEN LIGHT-YEAR 0
0 0
0 BIG HAND MINUTE 0
S 0
0 CALENDAR MONTH S
0
0
DIGITAL WATCH "NOT NOW!" 0
0
0
0
EGG TIMER ON TIME 0
0
0 EONS SOON 0
S 0
S FORTNIGHT STO PWATC H 0
0 0
0 HOURGLASS SUNDIAL 0
0
0
"IN A SEC!" WEEK 0
0
0 0
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91
555555 SOSSOSS 05550555 OSOSSOSOS 50055555055 SOS COOS
S
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S E E S P A A I Y T S O 0
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0
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C I O T I N E T HO E S
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S T I C K Y F L OO R S
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B D C V I L B D O T D S
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S L C C N C G W T E R S S
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BALCONY POSTER S
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S CANDY PREVIEW S
S S
S COMING SOON RATED PG S
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S CONCESSION STAND SCREEEN S
0 S
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LOBBY SODA S
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S LONG LINE SOLD OUT S
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S MATINEE STICKY FLOOR S
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92
S
0
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0
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0 0
0 R E T T E L N I A H C 0
0 0
0
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0
0 0
0
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0 Y A A R C A N T E L W 0
0 0
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0 E G N C T H R R ON E 0
0 0
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0
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0 E A N A G R E L T N D 0
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0 0
0
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0
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0 0
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0 0
0 S
0 0
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0 0
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0
0
CHAIN LETTER PRODIGY 0
0
0 CHAT ROOM PROFILE 0
0 0
0 E-MAIL SCREEN NAME 0
0 S
0 INTERNET SEARCH 0
S
0
0
JAVA SIM CLUB S
0
0
JUNO UPLOAD 0
0
0 LOG ON U.R.L.'S S
0 0
0 MESSAGE BOARD WEB SITE 0
0 0
0 MODEM WORLD WIDE WEB 0
0
0
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0
0 0
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93
0
0
0
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0
0 0
0 S
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0 0
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0 0
0 B A D O S P O A P D I 0
0 0
0 L U C T N U I I C A M 0
0
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0
0 N A T S A T F E U A N
0
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0
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0
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0 S
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ANTS COOKIE 0
0
0 BARBECUE COOLER S
0 0
0 BLANKET HOT DOG 0
0 0
0 BUNS PAPER PLATES 0
0 0
0
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0
S
CARROT STICK PIES S
0
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0 CHICKEN RADIO 0
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S CHIPS SANDWICH S
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94
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ANCHOVIES ONION 0
0 BROCCOLI OREGANO 0
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0 CRUST PARMESAN S
0 S
0 EGGPLANT PEPPERONI S
S
0
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0
0
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0
0 HAMBURGER SALT S
0 S
0 MEATBALL SAUCE S
S S
0
MUSHROOM SAUSAGE 0
0
0
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0 S
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SS050000000050000050500000000000500000000000050500000000050:

95
0
S
0
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0
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0 0
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0
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0
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S
0 E C A L P K R A P N J
0
0 0
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0 0
0 0
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0
0
BANKER LUXURY TAX 0
0
0 BOARDWALK MONEY 0
0 0
0 CHANCE PARK PLACE 0
0 0
0 COMMUNITY CHEST PROPERTY 0
0 0
0
DICE RAILROAD 0
0
0
DO NOT PASS GO RENT 0
0
0 GAME ROLL 0
0 0
0 HOTEL SHORT LINE 0
0 0
0 HOUSE TOKEN 0
0
0
JAIL WATER WORKS 0
0
0 0
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0 0
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0 0
0 0
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96
0
0
0
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0
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A BAND WE'D LIKE TO HEAR 0
0
0 0
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F E A D W
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0
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0 0
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0
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0
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0
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97
S @60600600600006066000000000060000600000000006000
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0
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0 DREIDEL TOPS S
0 0
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98
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0 0
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99
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C
HINKY PINKY C
C
C
C 5
A Hinky Pinky is a two-word rhyming phrase in which each word has S
S S
S the same number of syllables. A simple example is DAN RAN. In this S
S 5
S
case, just one letter-the first-changes from word to word. We think
C
5
that more variety adds more fun, so in the list below, each word in the 5
C
pair is spelled significantly different from the other. 5
S
5 S
S S
C Y E K R U T Y K R E I 5
5
S S E I X H L I P E C S S
S S
S K T OO F E WT S H S 5
S S
F N W H A L E J A I L S
S
S
D O G R S P O Q Z N E C

5 S I A H T E S I W J T
C H T A E OWU E E U Y
C S
S S
S
W O E M A S R L O R N 5
S S
5 E M T X D G N T B E N S
5 S
S N N H Y U E E G A G E S
5
K A OO A R H R E I P
5
C
O E L C E C P G T N Y
5 H C K P N I H Y I G N 5
C C
5
S
W 0 E A E W R T K E A 5
S
S S
5 S T O R E D OO R R W 5
5 S
S S
S S
S
ANY PENNY NEAR PIER 5
BLUE SHOE OCEAN MOTION 5
C DRY TIE OWN CONE C
C S
5 HIGH FLY SHAQ'S WAX S
C 5
C HOT YACHT STORE DOOR S
5 5
S
INJURE GINGER TOO FEW S
S
S
I SPY WEIGHED MAID C
C
5 JERKY TURKEY WHALE JAIL
5 S
LOU GREW WHO KNEW S
5 S
5 MEET PETE WISE THAIS 5
S
5
S S
S S
S S
S S
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100
60
0
0
0
0
0

woI Fwou

GENERAL INSTRUCTIONS

In the games that follow, vocabulary fiends can find many


hidden words in the designated word for each game. Use only
words of four or more letters and no proper nouns.

Solutions-Pages 239-243

0
0
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101
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0
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0 S 1 0 S P L A S H N S 0
S 0
0 0
C 0
0 0
0 0
0 0
0
0
BIKINI SANDALS 0
0
0 BLANKET SPLASH 0
0 0
S BODY SURF SUNBLOCK 0
0 0
0 BURN SUNGLASSES 0
0
0
DIVE SWIMSUIT 0
0
0
0
DUNE TOWEL 0
0
0 FLOAT UMBRELLA 0
0 0
0 LIFEGUARD UNDERTOW 0
0 0
0 LOW TIDE VOLLEYBALL 0
0
S
RAFT WAVES 0
0
0 0
0 0
0 0
0 0
S 0
* 0
0 0
0 0
.0..0.00.0 000000000S**SS* 50000*SSO seoseos see...... so sees see

146
*..000000000000000000000000000000000 0000000000000
0
0
0
0
0

GUESS THE THEME 3


*• For instructions on how to solve Guess the Theme puzzles, see page
* 137. The word list is on page 230. 0

ST H T N A E G R E S W
E D G R B R I E D T A
SE I I S I F B I I L R
* L L E A L E R E G I T
SO D W I L T S H Z I S
P A T B I P E M N S C
SR Q M B A R C O D E A

* E U T H R A C C 0 0 N
SB A T A D A T B A E D
R F L I B W A A Y E Y
SA R K L A W S S ORCR
SB E S F L F K S O E A
SR S O F L U R T E F N
SN H H A N A V A E E E
S T R K I P G E P R S

* A P-
B B P 0

* 0
B B SR -
* SB S- 0

* B S
B R---------
* B S

•C --- - - -T ,-
C T - --

* F- Z

147
*eeeeeee @6 SOS00000000600000000000 S 00000000 @000000
0
0
S
0
0
0
0
0
CASUAL DRESS 0
0
0 0
S 0
0 0
0 S
S 0
0 0
0 0
0 B T E W J S A R T E A 0
0
S
B A S E B A L L C A P
0
0 L L A H E NEAT E T
0
0 S N T R I B P R C I I
0
0 SO0U S T R 0 H S K U
0
S
0
E V R S E S T T S H S
S
0 R E T A E W S F A E P
0
0 D R L R T S F R T E M
S N A E Q
I OU T U S U
0
6
S
U L N I T K OO A R J
0
0 S L E U H L S M L E N
0
0 E S C A U WA I C B L
0
0 T E K C A J M I N E D
0
0
0
0 1 T H A S T H G I T
0
S S L I P P E R S E S M
S
0 S
0 S
0 0
6 S
0 BASEBALL CAP 0
0
6
OVERALLS S
S
S
BELT PAJAMAS 0
0 BLOUSE S
0 SHORTS 0
0 CULOTTES SLACKS S
0 S
0 CUTOFFS SLIPPERS 0
0 0
0 DENIM JACKET SUNDRESS 0
0 JEANS S
0
JUMPSUIT SWEATER 0
S S
0
KHAKIS TIGHTS S
0 S
0 T-SHIRT 0
0 MINISKIRT TURTLENECK 0
0 S
0 0
0 0
0 S
0 0
0 0
0 0
0 0
0 0
S0000000000000000050000000000000000000000000000050050000000

148
0
0
0
S
0
0
0
THE LOST WORLD 0
0
0
0 0
0 0
0 0
0 0
0 0
0 0
0 N O J T T X E R T F A 0
S 0
0 A S L U L C 0 D 0I G 0
0
0
0
T U N O R T N S G G E 0
0
0 0
0
S R A L P A S I U R O 0
0 0
0 J U I A A I S S T S F 0
0 0
0 W A R C L A W S K X R 0
0 0
0
0
T S W E E R E E I H E 0
0
S 0
6
U O G S O R L E S C P 0
S 0
0 O L M E N E AW E R T 0
0 0
0 P L A N T E A T E R I 0
0 0
S E A T OOH F E O L L 0
0 0
S
0
S I N Z L B E E L P E 0
0
S 0
0 S T E GO S A U R U S 0
0 0
0 O F A N G C K H I N C 0
0 0
0 K E E N Y S E L A C S. 0
0 0
6 0
0 0
0 0
0 0
S 0
0
0
AGE OF REPTILES PALEONTOLOGY 0
0
0 ALLOSAURUS PLANT EATER 0
0 0
0 BONE RAPTOR 0
0 0
0 CLAWS SCALES 0
0
0
EGGS SKELETON 0
0
0
0
EXTINCT SKULL 0
0
0 FERNS STEGOSAURUS 0
S 0
0 FOSSIL TAIL 0
0 0
0 JAWS T. REX 0
0
0
JURASSIC TRICERATOPS 0
0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

149
S
0
0
0
0
0
0
WRITE ON! 0
0
0 0
S S
0 0
0 S
0 0
0 0
0 0
0 S C R E E N P L A Y D 0
0 6
0 U R T L I N N G A S T 0
S S
0
0
S O R C E I OO K H O 0
S
0
S
N C T I E T I I V C D 0
0
0 0
S 1 0 1 T S A T I R EO 0
0 0
0 B M T R I S P E R E L 0
0 S
0
0
I P I A Y G I H R P I 0
S
6 0
0
OO M E M L R T M S S 0
6 0
0 G S T N O W C E N R T 0
0 0
S R I I I T R S E M T O 0
0 S
0
0
A T O Z R S E V U I S 6
0
S P I L A A S R P L T L
S 0
S H 0 E G
S A P N O DW S
0 0
0 0
0
Y N E A I L B R C R U 0
S 0
0 R WY M R I Y G H T T 6
0 0
0 0
0 0
0 0
0
0 S
0
0
BIOGRAPHY NOVEL 0
0
0 COLUMN POEM 0
0
0 COMPOSITION PRESCRIPTION 0
0
0 ESSAY REPORT S
S
0
LETTER SATIRE 0

0
LYRICS SCREENPLAY 0
S
S MAGAZINE ARTICLE SKIT S
6 0
0 MEMO SPEECH 0
0 0
0
MESSAGE STORY 0
0
S
NOTE TO-DO LIST S
0
S 0
0 0
0 0
0 0
S 0
S
0 0

@0000000000000000oo0o0oeo0see...... s0e0000500000•000500001

150
0
0
0
S
S
S
0
0
SCHOOL SUPPLIES 0
S
0 0
0 0
0 S
0 0
0 0
0 0
0
S U S P P K L Y L C H 0
0
P A P E R C L I P I C 0

R D I R S O C A G S N
O T R P E N S H H S U
T C A A E T L A N C P
R M L P 0 1 N R A R E
A D N D G B E I E U L
C P O H F D K K O A O
T D T S N S R C T P H
0 E E I E A U A A S I
R N B S M L G P A L C
E AO L K C A K U L B
L R O T A L U C L A C
U A K T O E R A S E R
0
0 R T E S T T U B E S R
S
0 0
0 0
0 0
0 0
0 0
0
0
BACKPACK MARKER 0
0
0 BINDER PAPER CLIP 0
0 0
S BLACKBOARD PENCIL 0
0 S
0 CALCULATOR PENS S
0 0
0
CHALK POINTER 0
0
0
DESK PROTRACTOR 0
S
0 ERASER RULER S
0 0
S HIGHLIGHTER SCALES 0
S 0
0 HOLE PUNCH SPIRAL NOTEBOOK S
0
S
MAPS TEST TUBES S
S
S 0
0 0
0 S
0 0
0 0
0 0
0 0
0 0
Os...... 00000000000006000000000000000006000000060000S0000

151
0
0
S
0
0
0
S
0
BY THE NUMBERS 0
0
0 0
0 0
S 0
0 0
S
0
0
E C A R D E G G E L 3 0
S
T H 2 E E E 3 2 S P 2 S

3 D 50 T 9 I T E O 1
2 W O H G F 4 A B E S
S S A S B C T S A A A
E L L Y E D E 9 B 1 Y
S 1 S M B V 4 E Y E S
S E T E I U C O L B A
A U Y L 1 A L WOA E
L Y 9 K T T I B N C C
G 4 H C L U B K 5 0 E

D T H U 2 S O 1 L N A
3 2 1 B L A S T O F F
2 B Y 20 E 4 1 N N G
S
S 7 4 4 1 7 5 E K A T 1
0
0
0
S
0
S 0
0
S
BABYLON 5 1, 2, BUCKLE MY SHOE 0
S
0 CATCH-22 R2-D2 S
0 S
0 COLT .45 TAKE 5 0
S 0
S EASY AS 1, 2, 3 3-D GLASSES 0
0
0
49ER 3-LEGGED RACE 0
S
S
S
4-EYES 3-PEAT 0
0
0 4-H CLUB 3-2-1 BLASTOFF! 0
0 0
0 9 LIVES 3-WAY BULB 0
0 S
S 9 TO 5 2-BY-4 0
0
0
1-ON-1 2 IF BY SEA 0
0
0 0
0 S
0 0
0 0
S 0
0 S
0 S

00000050000500000000500000500000000000000001000000000000050

152
0
0
0

T ti '41 HHIH(

GENERAL INSTRUCTIONS

With these games, use the definitions to help you identify the
words that begin with the specified letters.

Solutions-Pages 244-245

0 0
0 0
0 0
0 S
0 0
000 0

153
bee...... oo66o600 gee.... @000*060 geegeegeg 000000
C
C
C
C
C
C
C
C
1 "IN" S
S
C
C

Using the definitions listed below, identify these words that begin
with IN.
1. Stimulus; motive IN
2. True identity concealed or disguised IN
3. Reliable; never wrong IN
4. Establishment providing food and
lodging IN
5. Itemized list of goods IN
6. Unafraid; bold; fearless IN
7. Person who meddles in others' affairs IN
8. Abnormal inability to sleep IN
9. To receive as an heir IN
10. Person confined to an institution or
asylum IN
11. Feebleness; weakness IN
12. Measure of length; equal to '/12 foot IN
13. To hurt or inflict physical harm IN
14. Inactive; without power to move IN
15. To examine by formal questioning IN
16. Very young child; baby IN
17. To sit on and hatch, as in eggs IN
18. Raging fire; hellish IN
19. Deep violet-blue IN
20. The Hoosier state IN
21. Group of foot soldiers IN
22. Legally charge with a crime IN
23. Colored liquid used for writing IN
C
C
C C
C C
C C
C C
C C
C C
eeoee ece00eeceoc0ee0c.....0se0ee00ee 0•SOCCCCCCC ec O154C

154
000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0
0

0
2 EX 0
6 0
"X
0
0
S

Using the definitions listed below, identify t hese words that begin
with EX.
1. To dismiss; to from school EX
2. The way out EX
3. Free from obligation; excused EX
4. "Bill and Ted's Adventure" EX
5. Overstate; make something better than
it is EX
6. More or better than normal EX
7. Test or quiz EX
8. Process to discover something unknown EX
9. Facial movement that reveals thoughts EX
10. Minimize; apologize EX
11. Second book of the Old Testament EX
12. Costly; high priced EX
13. Prolonged banishment EX
14. Precise; accurate EX
15. King Arthur's sword EX
16. E.T. is one; alien being EX
17. Enlarge; grow EX
18. Great fatigue or weariness EX
19. Highway for high-speed traffic EX
20. One who carries out death penalty EX
21. To send goods from one country to
another EX
22. Not an introvert EX
S 0
0 0
0 0
S 0
0 0
0 S
0 0

*o@0000000000000000000000000000000000000000000000050000000000

155
*555555555550505555505500505555550555550055555555
0
0
0
0
0
0
S
0
3 "QU" 0
0
0 S
0 S
0 0

Using the definitions listed below, identify these words that begin
with QU.
1. Wet, boggy ground QU
2. A group of four QU
3. Bedcover stitched in patterns QU
4. Sound a duck makes QU
5. Shake; tremble QU
6. Not noisy; hushed QU
7. Angry dispute OU
8. Wet, deep sand deposit QU
9. Most powerful chess piece QU
10. State of uncertainty; dilemma QU
11. Society of Friends member QU
12. Imposed isolation QU
13. Small game bird QU
14. Stone or slate is excavated from this QU
15. Nazi collaborator; traitor QU
16. Drink deeply and heartily QU
17. Peculiarity QU
18. Question; inquiry QU
19. Line up QU
20. Pleasingly odd and old-fashioned QU
21. Subdue;allay QU
22. Malaria treatment QU
23. Yellowish apple-shaped fruit QU
24. Football team leader QU
25. Witty remark QU
5 5
0 5
0 0
0 0
0 0
0 0
5 0
0 0
000s0000000000000000000000000000000000000000000000000000000

156
*0O
0
0

4 "WA" 0
0
0
0

Using the definitions listed below, identify these words that begin
with WA.
1. Erratic, eccentric, irrational (slang) WA
2. Thin, crisp cracker WA
3. Apple, celery, and walnut mixture WA
4. Carry or propel lightly WA
5. Female who serves restaurant patrons WA
6. Four-wheeled vehicle WA
7. Child without home or friends WA
8. Massive sea animal of the seal family WA
9. Small kangaroo WA
10. Roundish nut with two-lobed shell WA
11. Unchaste; lewd WA
12. Person looking on at a dance WA
13. Yellow substance secreted by bees WA
14. Fleshy flap of skin hanging from throat WA
15. Person's supply of clothes WA
16. Frame with ridged metal used for
cleaning WA
17. Sing like a bird WA
18. Path taken by North American Indians
on warlike expedition WA
19. First U.S. president WA
20. Sorcerer; wizard WA
21. Longing or urge to travel WA
22. Ballroom dance WA
0 S
0 0
0 0
0 0
0 6
0 S
0 0
0 S
0 0
0 0
S 0
O00OOOOOOOO00000000000000OOOO..OOOOOOOOOOOOOOOO0000O00O00000000

157
OOOOOOO
OOO OOOO
OOOO OOO OOOO OOO OOOO OOO OOO

0
0
0
S
0
S
0
5 "SH" 0
0
0 0
0 S
0

Using the definitions listed below, identify these words that begin
with SH.
1. Darkness cast upon a surface SH
2. Frozen watered fruit juice and sugar SH
3. English dramatist and poet; bard of Avon SH
4. Onionlike plant used for flavoring SH
5. Person who uses unethical or tricky
methods SH
6. Fragment; broken piece SH
7. Cloth used to wrap corpse for burial SH
8. Neglect; evade an obligation SH
9. Shell fragments scattered by explosion SH
10. Fraud; imitation or counterfeit SH
11. Tomb of saint or revered person SH
12. British silver coin SH
13. Gesture indicating indifference SH
14. County's chief law enforcement officer SH
15. Plant; bush SH
16. Bunch of cut stalks of grain SH
17. Young pig SH
18. Used in baked goods SH
19. Sharp, piercing cry or scream SH
20. Small, long-tailed crustacean SH
21. Nagging, evil-tempered woman SH
22. Scrupulously avoid SH
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

158
0
0
0
0
0
0
0 6 4 PO" 0
0 0
0 0
0 0
0 0

Using the definitions listed below, identify these words that begin
with PO.
1. Written expression, usually rhyming PO
2. White, translucent, hard earthenware PO
3. Spirit; ghost PO
4. Device measuring pulse; lie detector PO
5. To cook unbroken egg in water PO
6. Hawaiian food made of mashed taro root PO
7. Pope or high priest PO
8. Flat portable case used for carrying PO
9. Yellow powderlike cells on flower
stamens PO
10. Animal covered with sharp spines PO
11. Painting of person, usually the face PO
12. Position of body parts PO
13. Popular card game PO
14. Nonsense (slang) PO
15. Hairdo; hair swept high off forehead PO
16. Fast dance using specific music PO
17. Body of men who assist sheriff PO
18. The North Star PO
19. Leading Communist Party committee PO
20. Former mail delivery system using
horses PO
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

159
bOO 0000000 ... e..@ so see.... eee..sss... S.. 50555055.
C
0
0
S
C

"7 "MA"
0 0

Using the definitions listed below, identify these words that begin
with MA.
• 1. Authoritative order or command MA
* 2. Small South American monkey MA
* 3. Short love poem that can be set to music MA C

* 4. Hard metamorphic limestone MA


* 5. Hypothetical inhabitant of Mars MA
* 6. Man in charge of royal household MA
* 7. One who chooses suffering rather than
compromising principles MA
* 8. Young Caroline Kennedy's pony MA
* 9. Fat Tuesday; carnival day in New
* Orleans MA
* 10. Manage or plan skillfully; scheme MA
* 11. Intricate network of pathways MA
* 12. Disease caused by infectious mosquito 5

* bite MA
* 13. Tract of low, wet soft land MA
* 14. Tragedy by Shakespeare MA
* 15. Long distance or endurance contest MA
* 16. Care of fingernails MA
* 17. Rhythmic ballroom dance MA
* 18. Cocktail made of gin and dry vermouth MA
* 19. Purple and red mixture MA

160
0*O 000000000000000000000000000000000000000000000
0
0
0
0
S
0
0
0
8 "FO" S
0
0 0
0 0
0 S
0
0 Using the definitions listed below, identify these words that begin
0
0 with FO.
0
0 1. Young horse FO
0
0 2. Lack of sense or rational conduct FO
0
0
0
3. One's strong point FO
0
0 4. Creamy sauce used for dipping FO
S
0 5. Imitate for purposes of fraud FO
0
0 6. Field team game played with pigskin FO
0
0
0
7. Enemy; opponent FO
0
0 8. Comment or reference at bottom of page FO
S
0 9. For eternity; always; endlessly FO
0
0 10. Bowl holding water in baptismal
S
0 services FO
S
0 11. Leaves, as of a plant or tree FO
0
0
0
12. Tract of land covered by trees FO
0
0
13. Small tongs or pincers for grasping,
0
0
pulling FO
0
0 14. Weakness in character; frailty FO
0
0 15. Coarse food for cattle, horses FO
0
0
0
16. Chain attached to watch FO
0
0
17. To search for food or provisions FO
0
S 18. Child found after parental abandonment FO
0 19. Two weeks FO
S
0 20. Hardened remains of ancient life FO
S
0
0
21. Plant with small blue flowers FO
0
0 22. Prohibit; rule against FO
0
0 0
0 0
0 0
S 0
0 S
0 S
0 0
0 0
S 0
0
O0
000000000000000000000000@O 000000000 0000000000 0000 00

161
*OSS@OeOOOO00e000000000e0O00O600000660000000eeo00e
0
0
0
0
41 0

9 "NO"

Using the definitions listed below, identify these words that begin
with NO.
* 1. Flat, narrow strip of dough NO
* 2. Longing for something long ago NO
* 3. Eleventh month of calendar year NO
4. Cut in edge or surface NO
* 5. In the Bible, patriarch commanded to
build an Ark NO 0
* 6. Party's candidate in election NO
* 7. Harmful to health NO 6

8. Casually indifferent; without concern NO 0


• 9. Clamor; din NO 0
* 10. Special prayers and devotions NO
* 11. Christmas expression of joy NO
* 12. Swedish inventor of dynamite NO S

* 13. Loop formed in rope NO


* 14. Small spout of hose NO
* 15. Pen name; pseudonym NO 6

• 16. Official authorized to attest documents NO


* 17. Sugar and nut confection NO
* 18. Brief written statement to aid memory NO
* 19. Wanderer NO
* 20. Functioning at night NO
* *
21. Person new to activity; apprentice NO 0
0
* 22. Northern end of earth's axis NO
* 23. Small knot or rounded lump NO
* 0

* 0

162
0
0
0
S
0

S[tV j

GENERAL INSTRUCTIONS

In each of the following grids, five synonyms or words similar


in meaning can be found. Following the example and using
the clue letters provided in each puzzle, complete the words.

Solutions-Page 246

0
0
0 0
* 0
* 0
*.ee..000000e0000000000000000000000000000000000000000000000

163
I 000000000000000000000000 ......... 0...eoe 00000000
S
6
0
0
0
0
0 S
0 EXAMPLE: I 0
0
S
M OD E L
0

0
E 0
0
0 A x 0
0
FS MIP IL IE] 0
0 G A 0
0 0
0 E M 0
S 0
S P 0
0 0
0
C
L S
C
A L
0
0 I D E 0
0
0 0
0 0
0 0

R-
1
UD 2
I_ T
C T
C T
E NI V ID
E
P
F P
D7 M E D
El
3
4
N
DR I N
S
IDV II LA~C
R

ElN DD
IPI I I IA T IRI
EDI
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* 0
* 0
* 0
* 0
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00000000000000000000000 soeso sees ego...... oseosgee ... OS..000

164
OOOOOOOOa OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO&OOOOOOOOO 0 9 0 0 0 0 0

0
0
0
0

5 S
SIG 6
c
x
E C
J I
LII R
Y
S T
D
D

F7Z- I1 8

II ND R
7 L
R
C
B
TL
WR
B
TG LIC N S I ]
G
S F
S U T
E
T

9
M 10 A
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S
T H]
[B Si
L L L
U
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L
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D
I M L I
R R
0 0
0 0
0 0
0 0
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00000000000000000000000000000000000000000000000000000000000

165
(OfflMON
IflTTL9M11
SrT I
34 b 4
1
I 3
3
1
S 2
q 1
2
2
1
3 2 2 2 1 5 2 0 3 0

Battleship
Cruisers
Destroyers
Submarines
Solutions-Pages 216-219

0 S
0 S
* 0
* S
* 0
*000000 00 500000 S0000000000000000000000000000000000000000000

166
*OOSOOO@0000000000000000000000000000S000000000004
S
0
0
0
0
0
0
35 4 U
0
0
0
0
Ao • 1
0
0
0 0
0 1 0
0 0
S
0
0
94 1 S
0
0
0 2 S
0 S
0 2 S
0 S
0 2 S
0 S
S
0
S
1 S
S 2 S
0 S
0 4 S
S
0
S 0
S 0
0 4 2 1 1 1 1 2224 0
0 0
0 0
0 0
0 0
0 Battleship GEE 0
0
0
0
Cruisers [ G -TEWE 0
0
S
0
0 Destroyers U S GISDI S
S
S
0
0
0
Submarines IF141- S
0
0 S
0 S
0
0
S
0
36 0 3
0 1
S
0 4
0
S
S
2
S
S
2
0
S 2
S
S 0
0
S
0
3
0
0
1
0
0 2

0
0
0
1253 4 1 1 1 1 1
6
0 0
S 0
0 0
0 0
S 0
* 0

167
* O.OOOO@O 0O @06000000000000006000000 .0600000000.0.
0
0
S

0
0
0
0 37 2
0
S
0 0
0 1 0
0 0
6
0
3 0
S
0 S
0
2 0
0
0
0
U7 4 S
S
0
0 1 S
0 S
S 3 0

a
0 0
0
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176
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*0O
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ODUHIT¶
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0 Solutions-Page 229
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THE REAL McCOY
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The men were in the den sipping coffee or root beer. Dr.
S
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J. L. Quicksolve had invited several friends for dinner.
0 Since Benjamin Clayborn Blowhard was making his nest
0
0 on Sergeant Rebekah Shurshot's couch for the week, he
0
0 was also invited. As usual, Blowhard was doing the talk-
0
0 ing-this time about his ancestors.
0
0 "The men on my father's side were nomadic adven-
S
0 turers like I am," he said. He had spoken of that side of
0
0 his family before. According to him, his family spread
0
0 across the globe, meeting and aiding, instructing, or en-
S
0 couraging more famous people than are found in a series
0
S
of John Jakes novels.
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0000055000000@O@OO*

177
IgeOeOOeg*OegOegOegO6606000000060000000000S@gOOO.
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"ig"Mymother's side was a little more stable," he went on, "liv-


ing and prospering in the beautiful state of Virginia. Their name
was McCoy. In fact, the expression 'the real McCoy' came from
the honesty and integrity of my great-grandfather McCoy, who
was once nominated for governor."
Dr. Quicksolve almost choked on his coffee. He sat next to
Junior, who smiled and winked knowingly. Captain Reelumin, Lieu-
tenant Rootumont, and Fred Fraudstop listened attentively. Fred
was hoping for the chance to talk about his ancestors. His chances
were slim. Blowhard seemed to have an endless supply of air and
continued talking without the usual necessity of taking a breath.
"Why don't you tell him, Dad?" Junior whispered to Dr.
* Quicksolve.
0 0
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What does Junior think 0
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00000000000000000000000000000000000000000000 000000000 000 000

178
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BEN AGAIN 0
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Itwas Benjamin Clayborn Blowhard's last night in town. He would


be off to "the East" in the morning. For "government reasons" he
could not say exactly where he was going. Also "for government
reasons" he could not say what he did for the government.
Sergeant Rebekah Shurshot had invited Blowhard and Dr.
Quicksolve out to dinner. Dr. Quicksolve reluctantly accepted, to
avoid hurting her feelings. As they listened to the end of another of
Blowhard's stories, Rebekah said, "You certainly are a man of ad-
\/ nfl rQ l!
vj hUE Z.

"I come by it honestly," Blowhard replied. Dr. Quicksolve


cringed at the thought of hearing more about Blowhard's forefa-
thers. "My ancestors were rugged individuals. My great-great-grand-
father was a sheriff back in the late 1 800s. One story my father
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179
0O
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used to tell about him was when he was almost killed standing S
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over his mother's grave. He was alone at the small cemetery. He 0
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took off his hat and held it reverently over his heart. That is what 0
0
saved him. A bullet, fired by a vengeful desperado my great-great- S
0
grandfather had arrested for murder years before, slammed into 0
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his wristwatch. His wrist was bruised badly, but the watch saved 0
0
his life. S
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"He drew his Colt 45s and shot the gun out of the bad guy's 0
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hand. They both mounted their horses, and the chase began. Great- S
0
great-grandfather caught up with the killer and dove out of his 0
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saddle, bringing the man down off his horse and to the ground. 0
0
The fistfight lasted 20 minutes before that outlaw gave up because 0

he just could not swing his arms any more. Both his eyes were so S
S

swollen from receiving punches that he could not see what he 0


0

was swinging at!" 0


S
Dr. Quicksolve excused himself from the table to avoid laugh- 0
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ing out loud. 0
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What was wrong with Ben Blowhard's story this time? 6
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*000 500*0000000000000000000000 SS055000055055055000050055050

180
*.ee..eeoeeoeeo..ee.eee.ee.eoe.oee..e..ee..ee..ea
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JOKERS WILD

The snowing had just begun, but the bitter winter wind forced Dr.
* J. L. Quicksolve to grab his hat with one hand and hold his collar
closed with the other as he got out of his VW Beetle and walked
past the ice-frosted car in the driveway. He walked carefully up
the icy steps to the door of the house.
* Miss Forkton opened the door when he rang the bell. He in-
troduced himself, and she invited him in. "It sure is cold out there,"
he said.
0
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00000000000000000000000000000000000000000000000000000000000

181
*eOeOegOOeOeeOeOOeeOeOSegeOOeeOOeOeeOSeOeeOeeOee
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"Too cold for burglars, you would think," came her reply.
"Tell me about your robbery, Miss Forkton," Dr. Quicksolve
said as he took off his coat. Miss Forkton took his coat and laid it
on top of her own fur coat on a chair next to the phone table.
"Well, I just got home a few minutes ago. When I came in the
door and saw my safe open," she said, pointing to an open wall
safe, "Iwent straight to the phone and called you. I am glad you
could get here so fast."
"Yes, we may have a hot trail for such a cold night," Quicksolve
mused.
"I had a fortune in jewels stolen, Dr. Quicksolve. I don't think
this is a good time for jokes!" she said.
"I agree with you one hundred percent. So why did you bring
me out on such a cold night for this joke of yours, Miss Forkton?"
the detective asked.

Why did he mistrust Miss Forkton?

0 0

* 0 0 0 0 0 00 0 0 0 0 0 0 0 0 00 0 e e o ~ o O e o 000

182
0 000 . .00.0.000.0.00.0.•0 00 * 0 0.00 e 0 00 0 00000000
0
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THREAT 0
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0

It was not the first time Dr. J. L. Quicksolve had received a threat-
ening leter. This one, though, seemed a litle more menacing than
the usual prank. It contained a small piece of plastic that was a bit
of casing from a cylinder of dynamite.
Dr. Quicksolve had taken steps to protect himself. He left his
VW Beetle parked on the street as a temptation for the would-be
bomber. He set up a video camera in his upstairs window to watch
his car through the night and keep a taped record.
Others were watching too. Sergeant Rebekah Shurshot drove
the unmarked police car through the dark neighborhood. Officer
Longarm sat beside her. They were going to drive by Dr.
Quicksolve's house "just to see if anything looked suspicious."
They knew about the threat and were worried about their friend.
0

L • ••-•

0 0
0 0
0 0
0 0
0 0**0•00 0 00000 0000000000 000 000000000 000*000000000 0 :

183
S
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41 0

* As they drove closer to the house, thet saw a large sedan about
half a block behind Dr. Quicksolve's VW. The car was dark. They
did not realize it was occupied by two men until they were beside
it. The small flame of a lighter flickered up to a cigarette on the
passenger's side.
* "Let's check this out," Sergeant Shurshot said, pulling up in
front of the parked car.
* She approached the driver's door. Officer Longarm went
around to the other side. The driver's window came down. The
"smiling,mustached driver spoke. "Hi. We're lost, and we stopped
to look at our map," he said, holding a map up to prove his point.
"Could you help us out?"
"SergeantShurshot was not smiling when she said, "Please get
out of the car slowly with your hands up."
ddThe two men looked at the officers and their drawn guns and
did what they were told.

What tipped off the officers?

184
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PLUNGER AND SNAKE 0
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0 Dr. J. L. Quicksolve got out of his car. He pulled his hat down 0
0 0
0 tighter on his head to avoid losing it to the icy wind on another 0
0 0
0 snowy winter morning. He walked between the two police cars to 0
0 S
0 the front door of Plunger and Snake's Plumbing Supplies. He pulled 0
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0 the front door open and walked in. 0
0 0
0 0

0 0
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Lieutenant Rootumout was talking with a man who played S
0
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S
with his mustache nervously as he spoke. Another officer was kneel- 0
0
0
0
ing over a body on the floor. Lieutenant Rootumout looked up at 0
0
0
0
Dr. Quicksolve and introduced him to Paul Plunger, the mustached 0
0
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man. Indicating the body, Lieutenant Rootumout said, "Stan Snake." 0
0
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185
OOOOOOO
OOO OOOO
OOOO OOO OOOO OOO OOOO OOO OOO

Dr. Quicksolve sat down and listened to Plunger's story.


Plunger paused and rolled up his shirt sleeves. "Yes," he said, "I
saw Stan's body when I came in this morning, but I did not have
time to do anything. Someone had been hiding behind the door
and stuck a gun in my back. He made me lie facedown on the
floor. Then he left."
"Did he take anything?" Lieutenant Rootumout asked.
"I don't know. We don't keep any money here overnight, if
that is what you mean. Maybe that is why he killed Stan-because
he could not give him any money. The killer would not know our
secretary, Miss Supplewrist, takes the day's earnings to the bank
after we close. She brings money for petty cash when she comes
to work every morning. She has not come in yet today," Mr. Plunger
explained, giving his mustache a final tug.
"We'll talk to her when she arrives," Lieutenant Rootumout
said.
"We'll ask if she has any idea why you killed your partner,"
Dr. Quicksolve added.
0 0
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Why did Dr. Quicksolve suspect Plunger killed Snake? 0
0
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*0001000000000000000000000000000000000000000000000000000000

"186
OOOOOOOOOOOOOOOOOOOO@0550
OOO 0 0 . 0 50 0 050 0506

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SHORTSTOP'S BIKE 0
0 0
0 0
0 0
0 0
5 Junior got off his bike and knocked on his friend Shortstop's front 0
5 0
0 door. Shortstop was usually sitting on his bike in the driveway 0
0 0
0 when Junior came by, and they would ride to school together each 0
0 0
5 morning. "Where's your bike?" Junior asked when Shortstop came 0
0 0
S to the door with his backpack in his hand and a sad look on his 0
S
0 face.
0

0 0
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"Somebody stole it from our garage yesterday afternoon," 0
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Shortstop said. 5
5
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"Did you see anything?" Junior asked. 5
5
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0000000000000 0000000*0**00 *000*00*0000000000000000

187
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* "No," Shortstop answered, "but my sister did. She heard a


noise and looked out the window just in time to see a kid riding
off on my bike. She doesn't know who it was, though. She only
saw his back. She said he had on a denim jacket. It could have
been anyone."
"We can check the bikes at school," Junior said as he pushed
his bike down the sidewalk beside Shortstop.
Prissy Powers, the cutest girl on the cheerleading squad, was
standing by the long row of bikes behind the school. "Hi, Junior.
* Hi, Shortstop. How come you're walking?"
* "My bike was stolen yesterday," Shortstop said.
* "I think we'll find it," Junior said confidently as he walked
down the long row of bikes, stroking the crossbar of the first one of
many that looked like Shortstop's.
* "But there are so many that are just alike, even yours," Prissy
said to Junior.
"That's good," Junior said, moving down the row to the next
bike like Shortstop's.

Why does Junior think it is good that so many bikes look


alike? What is he doing?

* l O O O O lO O O O O ~ O O ~ OO ~ O O O O O O O O 0OO

188
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CLAUDE VICIOUSLY

"The ringmaster insisted Claude Viciously use that new lion in his
act because he was so big and aggressive-a crowd pleaser," Mrs.
* Viciously told Dr. J. L. Quicksolve as they sat in her trailer discuss-
ing her husband's death. "The lion wasn't trained. Claude was
afraid of him. Claude hadn't been afraid in years, but this scared
him. He sat right there, barely two hours ago at breakfast, and
decided he wouldn't go in with the new lion unless he had his gun
loaded. He was always proud that he could work with the big cats
without even the blank pistol some
*0 trair 0
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189
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kClaude's body lay in the center of the ring covered by a blan-


ket. The lion had been put away, and Lieutenant Rootumout and
two other men stood beside the body. One man, obviously the
ringmaster, wore a fancy suit with long tails. The other, a performer,
wore black tights and a bright red sash.
"I should not have insisted he use that new lion," the ringmas-
ter said, clearly shaken by the death.
* Lieutenant Rootumout held up a clear plastic bag as Dr.
Quicksolve approached. It contained a large revolver. "It's empty,"
he said to Dr. Quicksolve.
"I can't believe he forgot the bullets," Stretch Prettitight said.
* "He was afraid of that lion."
* Dr. Quicksolve bent down and lifted the edge of the blanket
to look at the body. "Looks like murder," he said.
* "Lions can't be charged with murder," Stretch scoffed.
* "You can," Dr. Quicklove replied.

Why does Dr. Quicksolve suspect Stretch?

* 09

* 1
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* GENERAL INSTRUCTIONS

* For these games, add a letter to the underlined letter or letters


to complete the blank word that follows. Then, using the same
* letters, add still another letter to complete the next word, and
so on. Letters may or may not appear in the same sequence 0

* each time, but each word will always contain the letters from
the previous word in addition to the new letter you add.

Solutions-Page 247

:0000000000000000•00*000000•00•00000000•000000000000000000000

191
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* 1 0w

THE REST IS UP TO YOU

S"_1 T really is a shame to T - - around and feel that life is over


because you had to retire," Mona admonished Jack. "In fact, it's the
* ! Why not find a hobby, read a book, or plan some
* ? Or maybe you should see our - - -- I'm
* sure Father O'Malley can offer you some - - - - from
your sorrow over getting too much rest."

LEGND 2
A LEGEND IN HIS OWN MIND

"I simply D 0 not understand why you think you're better than
S everyone else," Ben mused, slowly shaking his head in wonder as he
* studied Eugene. "Let's face it, you eat, sleep, drink, and walk on the
same that a common cur yet you've always
as someone superior. In my opinion, you'd make a
perfect - - - - - -_ Eugene, and I - - - - this
character flaw the first time we met. The crown you were wearing was
a dead giveaway!"

0 3 00
WHAT YOU SEE IS WHAT YOU GET

* A T what point does a mediocre painting suddenly become a great


* work of - - - ? Usually it happens when self-appointed critics start
to and rave about a work's redeeming value, focusing on
features that are invisible to most of us. In this way, they-- - ----
* us to doubt our own judgment, and - - - their power to
influence our tastes and buying habits.
* Obviously it takes a - - - - amount of self-confi-
dence and strength to say, "My -------------- is as valid as
* yours, Mr. Critic, and many of those 0

you're calling art aren't on a par with preschool finger painting!"

192
0
0
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0

* 4
CHARLES DARWIN, PHONE HOME!

* "P A, you've known me a long time," grumbled Ma, "and by now it


* should be obvious that I'm not - - - to pay - - - - attention to
all your foolish notions. You constantly about science
and evolution, neither of which you know very well, and I find it
very upsetting when you with theories like the
one you mentioned yesterday: that man is the least intelligent
* of all!"

• ~5
WINNER TAKES ALL

* "To B E honest, Sam, you've disappointed me," Joey said. "You lost
the butyour is still outstanding. Now you expect •
me to stand here with breath while you-- - - ----
the ethics of gambling. Well, you can just forget it, pal, I refuse to be
- ---------- for putting the squelch on a welch!"

CARER6
CAREER ORIENTED

* "N 0 individual, not even a very bright , can give you a fool-
* proof formula for success, Marsha," Mike said patiently, "but even a
• - - like yours truly can offer some pointers. That company
party we attended last night, for instance, makes me to
* think you won't get the promotion you're after. It just doesn't look
good when you fall asleep on the shoulder of the -
you're sitting beside at dinner, especially when it's your boss. And
• I'm sure someone in his position ------- the merit of
* promoting an employee who , 'I prefer that you
call me Marsha,' when he asks if he can call you a cab!"

193
0
0
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0

* 7 0w

WHO ARE WE TO JUDGE?

* "Hi, P A," the young man greeted his father. "I just ran into your old
• , Judge Mann, and he was so I hardly recognized
* him! I guess he saw me do a double-take, because he smiled and said,
* 'I'm not sick, my boy, just tired. I've been hearing so many --- 0

* ___ lately, I sometimes find myself when key


* witnesses are testifying! I won't be surprised if a higher court
- - a lot of my recent rulings.' Then he smiled wearily
and added, 'Perhaps we judges should have settled for being
- .-Then we could just listen to the accused's
* confession, and leave the judgement to someone much more quali-
fied!"8

A HARD ONE TO FATHOM


A walk along this lonely beach is mystifying as the that

watches us in cryptic green silence. Here, where countless _

* have witnessed the and laughter of earlier generations,


* few remain of times that were. It is this great sense
of aloneness, I think, that - - the mystique pertaining
to oceans, and maintains a certain mysterious appeal -
-•___as the sea, herself.
* 9 0

FOOD FOR THOUGHT

* Some believe that knowledge, P E R se, has no value unless it is shared.


• Only then, thay maintain, can humankind its benefits. Every
good seed of thought that is sown and cultivated in the beds of fertile
* minds then becomes a of wisdom. Thinkers, in turn,
can its benefits with others, expand upon it, and
* perhaps someday ------- it in new, exciting ways. Such
* is the story of growth.

194
O0

*• 10 0

IN DEEP WATER

* "Like it 0 R not, Harold," Hazel said, "I've manned these oars long
* enough. It's time for you to "__
Noticing how far they were to shore, he cagily replied, "Okay, but
* mark my , tomorrow you'll regret not getting more exer-
*
* cise." 0

*
* "More? I'm already so tired that I'd if I suddenly 0


* had to swim," Hazel snapped. "But your concern makes me 0

* Harold, wouldn't you be healthier if you occasionally exer- 0

cised more than just your prerogative?"


*
*
"There you go," Harold hissed. "You always manage to turn 0

our outings into total ,and now you're doing it


* again!" 0

* Matters only --------------- from that point, and their


canoe trip became just another paddle between the sexes.
* 0
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195
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M%a

TA I TIYI

GENERAL INSTRUCTIONS

In the grids that follow, fill in each box with an answer begin-
ning with the letter above each of the five columns, and fitting
the caregory at the left of each row. Try to list one answer in
every box, although some boxes may have more than one
correct answer.

Solutions-Pages 248-252

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9OLUT
I TRICKY TRIOS ]
1 "EGR"
A score of 15 is fine; 18, first-rate; 22, fantastic!

begrime, begrudge, biodegradable, degrade, degranulation, degree,


degression, disintegrate, egregious, egress, egret, integrand, integrate,
integrity, integrodifferential, legroom, megrim, negritude, peregrine,
regress, regret, regroup, segregate, telegram, telegraph

2 "oxY",
Find 12, you're batting 1.000; 15, you're an all-star; 17, you're a hall of
famer!
boxy, deoxycorticosterone, deoxygenate, deoxyribose, doxy,
doxycycline, epoxy, foxy, hydroxyl, oxyacetylene, oxyacid, oxycephaly,
oxygen, oxyhemoglobin, oxymoron, oxysulfide, oxytetracycline,
oxytocic, oxytone, oxyuriasis, proxy

3 "ADI"
Finding 60 words is dandy; 70, fantastic; 80, phenomenal!

adiabetic, adieu, adios, adipose, adit, amantadine, anadiplosis,


arcading, armadillo, badinage, barricading, beading, beheading,
besteading, brigadier, brocading, butadiene, cadi, caladium,
cannonading, cascading, circadian, contradict, contradistinguish,
degrading, eradicate, escalading, evading, extradite, fading,
freeloading, gladiator, gladiola, gliadin, goading, gradin, grading,
granadilla, haggadist, heading, hexadic, invading, irradiate, irradicable,

207
OOO000000000O000000000O00000000O0000000000000000
0
0
0
0
0
0
0 jading, kneading, lading, leading, loading, masquerading, monadic, muscadine, 0
0
0 nadir, nomadism, paladin, palladium, paradigm, parading, paradise, peccadillo,
0 persuacJing, pleading, radial, radiant, radiator, radical, radio, radiology, radish,
S
0 radium radix, readily, reading, sadiron, sadist, shading, sporadic, spreading,
0 stadium •, steadily, threading, toadies, tornadic, trading, tradition, traditor, treading, 0
0
0 triadic, wadi, wading
S 4 "ERT" 0
0
0
0 Finding 75 words is good; 90, excellent; 100, extraordinary!
0
advertise, alert, aperture, appertain, ascertain, assert, avert, berth, bertha, certes,
certain, certificate, certify, certiorari, chert, concert, concertina, concertino,
concertmaster, concerto, controvert, convert, convertible, convertiplane, covert,
culvert, desert, desertion, dessert, disconcert, divert, diverticulitis, diverticulosis,
diverticulum, divertimento, divertissement, entertain, evert, exert, expert,
extrovert, fertile, fertilizer, filbert, gilbert, hypertension, hyperthermia,
hyperthyroid, hypertonic, hypertrophy, inadvertent, inert, insert, intertexture,
intertribal, intertropical, intertwine, introvert, invertase, libertarian, libertine,
liberty, nerts, obvert, offertory, overt, overtake, overtax, overthrow, overtime,
overtone, overtop, overtrain, overtrick, overtrump, overture, overturn, pert,
pertain, pertinacious, pertinent, perturb, pertussis, pervert, poverty, property,
puberty, revert, sertularian, stertor, subvert, summertime, supertanker, supertax,
supertonic, tertial, tertian, tertiary, travertine, undertaker, underthings, undertone,
undertrained, vert, vertebra, vertebrate, vertex, vertical, verticillate, vertiginous,
vertigo, vertu, watertight, wert, wintertime

5 "AZI"
A score of 10 is terrific; 12, great; 15, tops!

amazing, azide, azimuth, azine, blazing, brazier, brazilwood, crazier, dazing,


fazing, feazing, gazing, glazier, grazing, hazier, lazier, magazine, razing, triazine

6 "OQU"

A score of 8 is par; 10, a birdie; 14, an eagle!

baroque, coquette, coquille, coquina, coquito, croquet, croquette, croquinole,


eloquent, hydroquinone, loquacious, loquat, moquette, roque, roquelaure, toque

7 uICO"
0
0
0
A score of 65 words is outstanding; 75, magnificent; 82 or better, pure genius!
0
0 alnico, anticoagulant, anticonvulsant, apricot, beccafico, bellicose, bicolor,
0
0
biconcave, biconvex, bicorn, bicorporal, bicostate, calico, chalicosis,
0 chalicothere, chico, chicory, corticoid, corticolous, corticospinal, dicotyledon,
0
0
0
0
0
0
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208
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0
0
0
0
0

*• epicotyl, helicoid, helicon, helicopter, icon, iconoclast, iconography, iconoscope,


* iconostasis, lamellicorn, lexicology, lexicon, licorice, limicoline, longicorn,
* lumbricoid, machicolate, magnifico, manicotti, manticore, maricolous, medico,
* medicolegal, minicomputer, multicolored, nicotiana, nicotine, orthicon,
* particolored, physicochemical, picogram, picoline, picornavirus, picosecond,
* picot, picotee, politico, portico, ricochet, ricotta, rupicolous, saxicolous,
* semicolon, semicomatose, semiconductor, semiconscious, silicon, silicone,
* silicosis, stereopticon, technicolored, terricolous, torticollis, toxicogenic,
* toxicology, toxicosis, tragicomedy, tricolor, tricorn, tricostate, tricot, tricotine,
* unicolor, unicorn, unicostate, uricosuric, varicolored, varicose, varicotomy,
* ventricose, versicolor, vidicon, vorticose, wicopy

* 8 "LPH"

* Locating 6 words is fantastic; 7, stupendous; 8, absolutely colossal!


* alpha, alphabet, alphanumeric, alphosis, delphinium, dolphin, phenolphthalein,
* ralph, sulphur, sylph, telpher
* 9 "EME"

* If you find 40, you're a sharpie; 48, you're brilliant; 55, you're a genius! 0

* bereavement, cemetery, cement, cementite, confinement, deme, demeanor,


* dementia, demerit, demesne, demeton, emend, emerald, emerge, emergency,
* emeritus, emersion, emery, emetic, emeu, ephemeral, excrement, heme,
* hemelytron, hemeralopia, increment, irremeable, irremediable, memento,
* mincemeat, misdemeanor, nemertean, nemesis, pavement, phoneme, piecemeal,
* premedicate, premeditate, radioelement, rapprochement, redeemer, refinement,
remedial, remedy, remember, retirement, scheme, seducement, seme, sememe,
* semester, siemens, spireme, statement, supplement, supreme, telemetry, temerity,
* theme, tremendous, treponeme, trireme, vehement

0 [ LETTER 0
0 0
0 0
0
0 1 0
0 1. Transparent, 2. Tenement, 3. Turnabout, 4. Treat, 5. Tart, 6. Tenet, 7. Tacit,
0
0
0 8. Triplet, 9. Temperament, 10. Turncoat, 11. Tangent, 12. Transplant, 13. Turret,
0 14. Transient, 15. Tablet, 16. Truant, 17. Tourist, 18. Threat, 19. Taut, 20. Tent, 0
0
0 21 .Trout 0
0
0
2
0
0 1. Earthenware, 2. Edifice, 3. Ensemble, 4. Evacuate, 5. Engrave, 6. Earthquake,
0
0
7. Eloquence, 8. Embezzle, 9. Enumerate, 10. Evidence, 11. Esplanade,
0
0
0
0 OOOOOOOOOO0•OO•OOOOOOOOOOOOOOOOOO•O•OOOOOO0
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0
000

209
S
0
0

* 12. Exorcise, 13. Equate, 14. Eave, 15. Elapse, 16. Escape,17. Excuse, 18. Elegance,
19. Epicure, 20. Encourage, 21. Espadrille, 22. Effervescence, 23. Educate,
* 24. Editorialize, 25. Elaborate S
0 ~30
* 1. Liverpool, 2. Landfill, 3. Laurel, 4. Lysol, 5. Libel, 6. Lateral, 7. Lentil, 8. Logroll, 0
* 9. Label, 10. Liberal, 11. Lull, 12. Literal, 13. Lil, 14. Loyal, 15. Lethal, 16. Loll,
* 17. Lackadaisical, 18. Lapel, 19. Lyrical, 20. Local, 21. Logical

* 4

* 1. Nightgown, 2. Noggin, 3. Nonagon, 4. Nylon, 5. Nobleman, 6. Newton, 0


0 7. Neon, 8. Nitrogen, 9. Napkin, 10. Newman, 11. Notion, 12. Nubbin, 13. Noon,
* 14. Nation, 15. Nineteen, 16. Nixon, 17. Napoleon, 18. Nolan, 19. Newborn,
20. Nun, 21. Nelson, 22. Neutron, 23. Nickelodeon, 24. Nucleon

0 ~50
* 1. Haunch, 2. Horseradish, 3. High, 4. Hopscotch, 5. Hooch, 6. Hash, 7. Hogwash,
* 8. Howdah, 9. Hyacinth, 10. Hallelujah, 11. Hearth, 12. Hairsbreadth, 13. Halvah,
* 14. Hannah, 15. Hush, 16. Harrah, 17. Homograph, 18. Henceforth, 19. Hunch,
* 20. Hurrah, 21. Hugh, 22. Homestretch, 23. Health, 24. Hitch,
* 25. Hashish, 26. Hutch
* ~60
1. Raconteur, 2. Receiver, 3. Rumor, 4. Rooster, 5. Rigor, 6. Rustler, 7. River,
* 8. Radiator, 9. Reindeer, 10. Rear. 11. Roar, 12. Ranger, 13. Redeemer, 14. Revolver,
15. Renoir, 16. Ruler, 17. Rancor, 18. Rathskeller, 19. Rudder, 20. Rambler,
* 21. Rather, 22. Rapier, 23. Recur, 24. Recover, 25. Render, 26. Radar, 27. Regular

* 7'
7
* 1. Deceased, 2. Dachshund, 3. David, 4. Dilapidated, 5. Diamond, 6. Doodad,
* 7. Dryad, 8. Distend, 9. Devoid, 10. Dread, 11. Disregard, 12. Dividend,
* 13. Dagwood, 14. Dashboard, 15. Disneyland, 16. Dud, 17. Dead, 18. Deformed,
* 19. Dollywood, 20. Dad, 21. Descend, 22. Deed, 23. Discord, 24. Dastard,
* 25. Druid, 26. Demigod
0 8
* 1. Sacrilegious, 2. Spontaneous, 3. Spyglass, 4. Sophocles, 5. Stylus, 6. Suppress, 0
7. Superfluous, 8. Sans, 9. Sedulous, 10. Stress, 11. Symbiosis, 12. Stradivarius,
* 13. Sweepstakes, 14. Studious, 15. Sinus, 16. Scandalous, 17. Synopsis,
* 18. Slanderous, 19. Swiss, 20. Spineless, 21. Surreptitious

* 0•••O••OOO••••••OO•OOOOO

210
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227
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I WHODUNITS

MURDER BETWEEN FRIENDS

Dr. Quicksolve suspected Tweeter. Her hearing seemed fine and her music was
not loud enough to drown out the sound of gunshots. The hall was quiet and the
music did not interfere with their conversation. She may have been angry with
Terry for complaining about her music.
Many hearing-impaired people would be able to hear gunshots. Miss
Blossom's Labrador was apparently a "hearing ear dog" who brought her to the
door when Dr. Quicksolve knocked quietly. There is no reason to suspect Miss
Blossom.
INHERITANCE

Dr.Quicksolve wanted to talk to the cousin from North Dakota because he had
already eliminated the niece. The deceased, an only child and a bachelor, could
not have a niece.
STRIKEOUT

Junior thinks Homer should not be trusted because he sells counterfeit baseball
cards. Mickey Mantle played for the Yankees in 1951, so there cannot be a 1953
rookie card.
CODDLED COED

Sergeant Shurshot believes Holly took the money. She thinks Holly made up a
quick alibi because no one with a cat in the house would leave unwrapped fish
on the counter.
TELEPHONE RING

He expected to see a phone or credit card number on the pad that would match
the number belonging to the man in the jacket. Dr. Quicksolve knew that thieves
stand around open phones to listen while people say their card numbers into the
phone. Then these criminals use the numbers to make calls or charge things. This
time, the crook did not get away.

BEN BOINKT

Dr. Quicksolve doubts their story and wonders if Mr. Boinkt was hit at all. How
could the robbers find the safe, open it, and be gone so quickly if Mr. and Mrs.
Boinkt were both unconscious? He thinks Ben Boinkt and Glenda Cheatenhart
killed Mrs. Boinkt.

228
0
0
0
0
0

* SOCKS

* Bobby said they were playing a team from Jackson. That means his was the home 0
* team, which would bat second and wouldn't bat the last inning if they were ahead
* after the visitors' last bat.
THE REAL MCCOY

* Junior knew Blowhard's story about "the real McCoy" was not true. It is generally 0
* accepted that the expression is connected to an invention that automatically
* lubricates moving parts on many kinds of machines. The inventor was an African-
* American named Elijah McCoy. 0

* BEN AGAIN

* The fancy shooting and the long fistfight between the two men is hard to believe.
* The real problem with the story, though, is the wristwatch. There were wrist- S
* watches in the late 1800s, but they were designed only for women! Men used
* pocket watches at that time.
• JOKERS WILD 0

* Miss Forkton said she had just arrived home, yet her car was frosted over. 0

* THREAT 0

* The driver said they were looking at a map, yet he had not turned on the interior 0

light to read it.


* PLUNGER AND SNAKE 0

* Plunger said someone hid behind the door. Dr. Quicksolve had just pulled the
* door open to come in. If the door pulled out to open, no one could have been 0
* hiding behind it on the inside.

* SHORTSTOP'S BIKE

* Because there are so many bikes that look alike, the thief would probably think it
was safe to ride it to school, believing Shortstop could not identify his bike.
* Junior and Shortstop had wisely etched their names inconspicuously under 0
* the crossbars of their bikes where no one would notice, but Junior could feel the
* engraving with his fingers.

* CLAUDE VICIOUSLY

* Being a circus performer, Stretch would have known lion tamers use blanks, yet he
* said "bullets." He only could have known there had been bullets in the gun if he 0
* was the one who took them out. 0

229
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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* 1 "GAMESTER"
(4 letters) 0
* ages, arms, ease, east, game, gate, gear, gems, germ, geta, gram, mare, mart, mast,
0 mate, meat, meet, mere, mete, rage, rags, rams, rate, ream, rest, sage, same, sate, 0

* seam, sear, seat, seem, seer, sera, sere, seta, stag, star, stem, tame, tare, tear, team,
* teem, term, tram, tree
* (5 letters)
0 agree, ameer, aster, eager, eater, egest, egret, ester, gamer, grate, great, mater, 0
* merge, meter, reset, serge, smart, smear, stage, stare, steam, steer, tamer, tease,
* terse 0

* (6 letters)
* gamest, gamete, grease, master, meager, merest, stream, tamest, teaser 0

* (7 letters) 0

* steamer

* 2 "FAVORITE"
* (4 letters)
* aver, fair, fare, fate, fear, feat, feta, fiat, fire, five, fore, fort, frat, iota, over, rate,
* rave, reft, rife, rift, riot, rite, rive, rota, rote, rove, tare, taro, tear, tier, tire, tiro, tore,
* trio, vert, veto, vote
* (5 letters)
* afrit, after, avert, favor, forte, irate, orate, ovate, overt, ratio, rivet, trove, voter

* 3 "BETROTHAL"
* (4 letters)
* abet, able, alto, bale, bare, bate, bath, bear, beat, belt, beta, blat, blot, boar, boat,
* bola, bolt, bone, bore, both, brat, earl, hale, halo, halt, hart, heal, hear, heat, herb,
• hero, hoar, hoer, hole, hora, late, lath, lobe, lore, oath, oral, rale, rate, real, robe,
• role, rota, rote, tale, teal, that, tole, tort, tote, tret, trot
* (5 letters)
* abhor, abort, alert, alter, bathe, berth, betta, blear, bloat, broth, earth, heart, helot,
* hotel, labor, later, lathe, loath, obeah, orate, other, otter, table, tabor, taler, tarot,
* throb, throe, torte, total, treat, troth 0

* (6 letters) S

* bather, batter, battle, bettor, boater, bolter, bother, bottle, breath, halter, hatter, 0
* herbal, hotter, lather, loathe, oblate, rattle, rotate, tablet, threat 0

* (7 letters)
* battler, betroth, blather, blotter, bottler, brothel 0

* 0

239
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* 4 "DEVELOPMENT"
* (4 letters)
* deem, deep, dele, dent, dole, dolt, dome, done, dope, dote, even, lent, lode, lone, 0
* lope, love, meet, meld, melt, mend, mete, mode, mold, mole, molt, mope, mote,
0 move, need, node, nope, note, omen, open, oven, peel, peen, pelt, pend, pent, 0
* plod, plot, poem, poet, pole, pond, pone, teem, teen, tend, toed, told, tole, tome,
* tone, tope, veep, vend, vent, veto, volt, vote
* (5 letters)
* delve, demon, depot, elope, emote, epode, event, lemon, levee, melon, model,
* motel, novel, olden, opted, peeve, tempo, tepee, veldt
• (6 letters)
* deepen, delete, demote, devote, needle, omelet, temple 0

* (7 letters)
* deplete, develop, devotee, element
* (8 letters)
* envelope
* (9 letters)
* elopement

5 "EXEMPLARY"
* (4 letters) 6
* aery, apex, army, axle, earl, eery, exam, lame, lamp, leap, leer, lyre, male, mare, 0
* meal, mere, pale, pare, peal, pear, peel, peer, perm, play, plea, pram, pray, prey,
* rale, ramp, rape, real, ream, reap, reel, rely, yare, year, yelp
* (5 letters)
* ample, amply, early, emery, expel, layer, leery, leper, maple, mealy, merle, payee,
* payer, pearl, pryer, realm, relax, relay, repel, reply, xylem
* (6 letters)
* leaper, merely, parley, pearly, player, replay
• (7 letters)
example, lamprey
* 6 "POPULARITY"
* (4 letters)
* airy, alit, aril, arty, auto, lair, liar, lira, lory, lout, oily, opal, oral, pail, pair, palp,
* part, pita, pity, plat, play, plop, plot, ploy, port, pour, pray, proa, prop, pulp, pupa,
* purn, purl, rail, rapt, rial, riot, roil, ropy, rota, roup, rout, tail, tali, taro, tarp, toil, S
* tolu, tori, tour, trap, tray, trio, trip, yaup, your, yurt •

240
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0
0
0
0

* (5 letters) S
* aport, apply, aptly, atrip, laity, lapin, loppy, parol, party, patio, pilot, plait, platy,
* poilu, polar, polyp, pulpy, pupil, ratio, royal, trail, trial, troup, tulip, ultra
* (6 letters)
* artily, layout, outlay, papyri, parity, partly, payout, polity, poplar, portal, portly,
* purity, ripply, uppity 0

* (7 letters)
* popular, poultry, topiary
* (8 letters)
* polarity

* 7 "HISTORICAL"
* (4 letters)
* ails, alit, alto, arch, cart, cash, cast, char, chat, chit, clot, coal, coat, coil, cost,
*hail, hair, halo, hart, hoar, hora, host, iris, itch, laic, lair, lash, last, lath, liar, lira,
* list, loch, lost, oast, oral, orca, otic, rail, rash, rial, rich, roil, rota, sail, salt, sari,
scar, scat, shot, silt, slat, slit, slot, soar, soil, sora, sort, star, stir, taco, tail, taro, this,
* tiro, toil, tola, tori, trio
* (5 letters)
* actor, ascot, chart, chili, choir, clash, cloth, coast, coral, crash, hoist, latch, loath,
* loris, ratio, roach, roast, salic, shirt, shoat, short, sloth, stoic, torch, trail, trash,
* trial, triol S

* (6 letters)
* aortic, castor, choral, racist, sailor, silica, social, starch, thoria, thoric
* (7 letters)
* chariot, ostrich, trochal S

* (8 letters) S

* historic, holistic

* 8 "CONCENTRATION"
* (4 letters)
* acne, ante, cane, cant, care, cart, cent, coat, coin, coin, cone, coot, core, corn,
* cote, earn, icon, into, iota, iron, near, neat, neon, nine, nice, none, noon, note,
• oleo, olio, once, onto, oral, race, rain, rant, rate, rein, rent, rice, riot, rite, roan,
* rote, tact, tare, tarn, taro, tart, tear, tent, tier, tine, tint, tire, tone, torn, tort, tret, trot
* (5 letters)
• actor, antic, atone, attic, cairn, canoe, canon, canto, cater, caret, crane, crate,
* crone, croon, enact, inate, inert, inner, irate, nonce, octet, onion, orate, otter,
* ratio, riant, tacit, taint, tarot, tatoo, tenon, titan, toner, tonic, trace, tract, train, trait,
* trice, trine

* 0

241
0
0
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0
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(6 letters)
* accent, action, arctic, attire, cancer, cannon, cannot, canter, cantor, carton,
* cornea, cornet, corona, cotton, crater, intact, nation, nectar, notion, octane, ration,
5 retina, rotate, trance
* (7 letters)
* cartoon, conceit, concern, concert, connect, connote, contact, contain, content, 5

* contort, coronet, entrant, nictate, oration, raccoon


• (8 letters)
* contract, creation, interact, notation, reaction, rotation, traction
* (9 letters) 0

* container
* (10 letters)
* concertina, connection 0

* (11 letters)
* contraction

* 9 "XYLOPHONE"
* (4 letters)
* help, hole, holp, holy, hone, hood, hope, hypo, lone, loon, loop, lope, lynx, nope,
* only, onyx, open, oxen, peon, ploy, pole, polo, pone, pony, pooh, pool
* (5 letters)
* epoxy, honey, hooey, loony, peony, phlox, phone, phony, pylon
* (6 letters) 0
* holpen, openly, phenol, phenyl, phooey

* 10 "NASTURTIUM" 0
* (4 letters)
* amir, anti, aunt, main, mart, mash, mast, mina, mint, mist, mitt, must, mutt, nuts,
* rain, rani, rant, ruin, runt, rust, sari, sima, smut, snit, star, stir, stun, suit, sura, tain,
* tarn, taut, tint, tram, trim, tsar, tuna, turn, unau, unit, urus
* (5 letters)
* astir, manus, matin, minus, ramus, riant, saint, satin, sitar, smart, stain, start, stint,
* stria, strum, strut, stunt, suint, sutra, taint, taunt, train, trait, trust, unarm 0

* (6 letters)
antrum, artist, autism, instar, mantis, martin, mutant, nutria, strain, strait, struma,
* tanist, truant 0

* (7 letters) 0
intrust, stratum, transit, uranium
* (8 letters)
* transmit

•* •0••••0•0•••••••0••0•0•0••0 00

242
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* 11 "WHISPERING" 0
* (4 letters)
* egis, gens, grew, grin, grip, heir, hers, hewn, hire, news, pens, pews, phew, pier, 0
* pine, ping, pins, prig, ring, ripe, rise, sewn, shin, ship, sigh, sign, sine, sing, sire,
0 spew, spin, swig, weir, when, whip, whir, wigs, wine, wing, wipe, wire, wise, 0

* wish, wisp
* (5 letters)
* gripe, hinge, pries, prise, reign, resin, rinse, ripen, risen, shine, shire, shrew, sinew,
* singe, spine, spire, sprig, swine, swing, weigh, whine, wring
* (6 letters)
* hewing, hiring, perish, resign, sewing, shiner, shrine, signer, singer, siring, spring,
* whiner, wiping, wiring

* (7 letters) 0
* inspire, swinger, wishing
* (9 letters)
* perishing

( 12 "POLITICIAN" 5
* (4 letters)
* alit, alto, anil, anti, cant, capo, clan, clap, clip, clop, clot, coal, coat, coil, coin,
* cola, colt, copt, icon, laic, lain, lint, lion, loan, loin, nail, opal, otic, pact, pail,
* pant, pica, pint, pion, pita, plan, plat, plot, taco, tail, talc, toil, topi
* (5 letters) 5

* actin, aloin, antic, canto, capon, coati, iliac, inapt, ionic, licit, nopal, ontic, optic,
* paint, panic, patio, piano, picot, pilot, piton, plain, plait, plant, plica, point, talon, 5

* tonal, tonic, topic


* (6 letters)
* action, cation, catnip, italic, oilcan, pliant, pontil 0

* (7 letters)
* capitol, caption, initial, pinitol, politic, topical

243
0

GREAT BEGINNINGS

1
1. Incentive, 2. Incognito, 3. Infallible, 4. Inn, 5. Invoice, 6. Intrepid, 7. Interloper,
8. Insomnia, 9. Inherit, 10. Inmate, 11. Infirmity, 12. Inch, 13. Injure, 14. Inert,
15. Interrogate, 16. Infant, 17. Incubate, 18. Inferno, 19. Indigo, 20. Indiana,
21. Infantry, 22. Indict, 23. Ink

2
1. Expel, 2. Exit, 3. Exempt, 4. Excellent, 5. Exaggerate, 6. Extra, 7. Exam,
8. Experiment, 9. Expression, 10, Excuse, 11. Exodus, 12. Expensive, 13. Exile,
14. Exact, 15. Excalibur, 16. Extraterrestrial, 17. Expand, 18. Exhaustion,
19. Expressway, 20. Executioner, 21. Export, 22. Extrovert

1. Quagmire, 2. Quartet, 3. Quilt, 4. Quack, 5. Quake, 6. Quiet, 7. Quarrel,


8. Quicksand, 9. Queen, 10. Quandary, 11. Quaker, 12. Quarantine, 13. Quail,
14. Quarry, 15. Quisling, 16. Quaff, 17. Quirk, 18. Query, 19. Queue, 20. Quaint,
21. Quell, 22. Quinine, 23. Quince, 24. Quarterback, 25. Quip

1. Wacky, 2. Wafer, 3. Waldorf salad, 4. Waft, 5. Waitress, 6. Wagon, 7. Waif,


8. Walrus, 9. Wallaby, 10. Walnut, 11. Wanton, 12. Wallflower, 13. Wax, 14. Wattle,
15. Wardrobe, 16. Washboard, 17. Warble, 18. Warpath, 19. Washington,
20. Warlock, 21. Wanderlust, 22. Waltz

1. Shadow, 2. Sherbet, 3. Shakespeare, 4. Shallot, 5. Shyster, 6. Shard, 7. Shroud,


8. Shirk, 9. Shrapnel, 10. Sham, 11. Shrine, 12. Shilling, 13. Shrug, 14. Sheriff,
15. Shrub, 16. Sheaf, 17. Shoat, 18. Shortening, 19. Shriek, 20. Shrimp, 21. Shrew,
22. Shun
6

1. Poetry, 2. Porcelain, 3. Poltergeist, 4. Polygraph, 5. Poach, 6. Poi, 7. Pontiff,


8. Portfolio, 9. Pollen, 10. Porcupine, 11. Portrait, 12. Posture, 13. Poker,
14. Poppycock, 15. Pompadour, 16. Polka, 17. Posse, 18. Polaris, 19. Politburo,
20. Pony Express

* • O O 0 0 •0 • O • O O 0 • • OO • O O 0 • • O O • 00•

244
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* 7
* 1. Mandate, 2. Marmoset, 3. Madrigal, 4. Marble, 5. Martian, 6. Majordomo, 0
* 6
* 7. Martyr, 8. Macaroni, 9. Mardi Gras, 10. Maneuver, 11. Maze, 12. Malaria,
* 13. Marsh, 14. Macbeth, 15. Marathon, 16. Manicure, 17. Mambo, 18. Martini,
* 19. Magenta
8
* 1. Foal, 2. Folly, 3. Forte, 4. Fondue, 5. Forgery, 6. Football, 7. Foe, 8. Footnote,
** 9. Forever, 10. Font, 11. Foliage, 12. Forest, 13. Forceps, 14. Foible, 15. Fodder, 0
16. Fob, 17. Forage, 18. Foundling, 19. Fortnight, 20. Fossil, 21. Forget-me-not,
* 22. Forbid
* 0
0 ~90

* 1. Noodle, 2. Nostalgia, 3. November, 4. Notch, 5. Noah, 6. Nominee, 7. Noxious,


* 8. Nonchalant, 9. Noise, 10. Novena, 11. Noel, 12. Nobel (Alfred), 13. Noose,
* 14. Nozzle, 15. Nom de plume, 16. Notary, 17. Nougat, 18. Note, 19. Nomad,
* 20. Nocturnal, 21. Novice, 22. North pole, 23. Nodule
* 0
* 0
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0 0
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0 1 0
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S compliment, acclaim, praise, laud, commend 0
0 0
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0 0
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6
effort, endeavor, attempt, strive, try
0
S 0
S 0
0 3 0
0 S
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0 adversary, rival, antagonist, enemy, predator 0
0 0
0 0
0 4 0
0 0
0 0
0 instruct, train, teach, educate, tutor 0
S 0
0 0
0 5 0
0 0
0 0
0 secret, enigma, mystery, riddle, puzzle S
S 0
S S
0
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6 0
0
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eject, evict, exclude, expel, oust 0
0 S
0 0
0 7 0
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S garbage, waste, trash, rubbish, refuse S
0 S
0 0
0 8 0
0 0
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S consider, cogitate, deliberate, ruminate, ponder 0
S S
0 S
S 9 S
0 0
0 0
0 mistake, omission, fallacy, blunder, error 0
0 0
0 0
0
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implore, entreat, beseech, appeal, plead S
0 0
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246
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0 1 THE REST IS UP TO YOU
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it, sit, pits, trips, priest, respite
0
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0 2 A LEGEND IN HIS OWN MIND
0
0
S do, sod, does, posed, despot, spotted
0
0
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S 3 WHAT YOU SEE IS WHAT YOU GET
0
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0
at, art, rant, train, retain, certain, reaction, creations
S
0
0 4 CHARLES DARWIN, PHONE HOME!
S
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0 pa, apt, rapt, prate, tamper, primate
0
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0
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be, bet, debt, bated, debate, berated
S
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0
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0 no, one, peon, prone, person, ponders, responds
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7 WHO ARE WE TO JUDGE?
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0 pa, pal, pale, pleas, asleep, repeals, prelates
S
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0 8 A HARD ONE TO FATHOM
0
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S a, as, sea, eras, tears, traces, creates, as secret
0
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9 FOOD FOR THOUGHT
0
0 per, reap, pearl, parley, reapply
S
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0
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AMERICAN Seneca Cherokee Ojibway Ree Erie C
INDIANS Shoshone Comanche Osage Rikari C
0
Sioux Crow C
C
ICE CREAM Strawberry Chocolate Orange Raspberry Eggnog C
FLAVORS Rocky Road
BIBLICAL Salome Cain Obadiah Rachel Esther C
C
FIGURES Saul Christ Ozymandius Raphael Ezekiel C
Solomon Ruth C
C
VEGETABLES Spinach Cabbage Okra Radish Eggplant C
Squash Cauliflower Onion Rutabaga Endive C
C
Corn C
C
COLORS Scarlet Cerulean Ochre Red Ebony C
Sienna Coral Olive Russet Ecru C
C
Crimson
C
a C

2 R G P S B

CHEESES Romano Gorgonzola Parmesan Saanen Boursin


Roquefort Gouda Provolone Swiss Brie
FEMALE Helen Reddy Crystal Gayle Patti Page Carly Simon Joan Baez
SINGERS Linda Lesley Gore Dolly Parton Grace Slick Anita Baker
Ronstadt Barbra Pat Benatar
Diana Ross Streisand
BODIES OF Red Lake Guanabara Pacific Ocean Salton Sea Baltic Sea
WATER Red Sea Bay Persian Gulf Sea of Cortez Bering Sea
Gulf of Strait of Black Sea
Mexico Magellan
MEN'S FIRST Ralph George Paul Sal Bill
NAMES Richard Gilbert Perry Simon Bruce
Robert Grant Peter Steve Bryan
Roger Philip Stuart
CARD GAMES Red Dog Garbage Parliament Sixty-Six Baccarat
Rummy Gin Pinochle Skat Blackjack
Russian Bank Go Fish Poker Solitare Bridge
C
C
C
C C
C C
C C
C
C
0 C
0

C0 * 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 * 0 0 * 0 0 0 0 0 * 0

248
0
S
0
0
0
0
0 0
3 D A B S P S
0 0
0 STATE Denver Albany Baton Rouge Sacramento Phoenix 0
0 0
0 CAPITALS Des Moines Austin Bismarck Salem Pierre 0
0 Dover Atlanta Boise Salt Lake City Providence S
0
0 CARTOON Daffy Duck Archie Betty Boop Scooby Doo Pepe Le Pew
0
CHARACTERS Donald Duck Atom Ant Bugs Bunny Spiderman Popeye
0
0 Dudley Bullwinkle Superman Porky Pig
0 Doright
0
0 TELEVISION Dallas All My (The) Bold Santa Barbara Peyton
0
0
SOAP OPERAS Days of Our Children and The Search For Place
0 Lives As The World Beautiful Tomorrow
0 Dynasty Turns
0
0 PROFESSIONS Dancer Actor Baker Salesclerk Policeman
0
0
Dentist Astronaut Barber Scribe Potter
0 Doctor Auctioneer Bartender Shepherd Preacher
0 Draftsman Butler Surgeon
Author
0
0 Destination (The) Awful (The) Bishop's Suspicion Penny
CARY GRANT
S
S MOVIES Tokyo Truth Wife Sylvia Serenade
0 Dream Wife An Affair to Bringing Up Scarlett Philadelphia
0
Remember Baby Story
S
0
0
6
0 4 C H A M P
0
0
0 MOVIE TITLES Casablanca Harold and Adam's Rib Marnie Parenthood
0 (The) Color Maude All About Eve Married to Pinocchio
0
0
Purple High Noon Annie Hall the Mob The
0 Cool Hand (The) Hustler Marty Producers
0 Moonstruck
0
0
Luke
0 0
S NUTS Cashew Hazel Acorn Macadamia Peanut 0
0 Castana Head Almond Maranon Pecan 0
0 0
Chestnut Hickory Applenut Mast Pistachio
0 0
0 0
TREES Carob Hardtack Alder Maple Pecan 0
0
0 Cedar Haw Ash Mimosa Pine 0
0 Chinaberry Hickory Aspen Mulberry Poplar 0
0 0
0 7-LETTER Clothes Handful Admiral Mammoth Pattern 0
0 0
0
NOUNS Coaster Heathen Alimony Mineral Playpen 0
0 Command History Ammonia Mongrel Poultry 0
0 Culvert Hygiene Avarice Monster Primary 0
0 0
0 0
PRO Earl Drew Hill Tony Aikman Dan Marino Drew
0 0
0 FOOTBALL Campbell Tony Hill Marcus Allen Joe Montana Pearson 0
0 PLAYERS Dwight Paul Lyle Alzado Jim McMahon Dan 0
0 Pastorini 0
Clark Hornung
0 0
0 0
0 0
0 0
0 0
0O
000000000000000*000000000 000000*0000000000000000000000000000

249
.. Oeeeee 60600000 geeeeOeeo gee...... S 0000060660000

*
0 5 W S C B R
0
0 PROFESSIONAL Tom Watson Gene Billy Casper Seve Mike Reid
0
0 GOLFERS Tom Sarazen Bruce Ballesteros Chi Chi
0 Weiskopf Sam Snead Crampton Julius Boros Rodriguez
0 Curtis Strange
0
0
SEAFOOD Walleye Salmon Catfish Bass Red Snapper
0
0 Whitefish Scrod Cod Bluefish Roughy
Sole Crayfish Butterfish
S
0 TELEVISION Mike Wallace Morley Safer Connie Ed Bradley Dan Rather
0
0
NEWSCASTERS Barbara Diane Sawyer Chung David Harry
0 Walters Bernard Walter Brinkley Reasoner
0 Shaw Cronkite Tom Brokaw
0
0 BROADWAY West Side Show Boat Cabaret Band Wagon Rhapsody
0
0
MUSICALS Story South Pacific Cats Brigadoon Rumple
0 Wildcat (A) Chorus Bye Bye
0 Line Birdie
0
0 WORLD Warsaw San Salvador Cairo Brasilia Reykjavik
0
0 CAPITALS Washington, Santiago Caracas Brussels Rome
6 D.C. Sydney Copenhagen Bucharest
S Singapore Budapest
0
0
0
0 6 T S M R C
0
0
0
TELEVISION Dan Tannna Maxwell Thomas Rockford Cannon
0 SLEUTHS Vinnie Smart Magnum Columbo
0 Terranova Remington Mannix Dale Cooper
0
0
Harry S. Steele McCloud
S Truman B.L. Stryker
0
0 FAIRY TALES Three Little Snow White Mother Rapunzel Cinderella
0 Pigs and the Goose
0
0 Seven Dwarfs
0
0 CHILD STARS Elizabeth Fred Savage Jerry Mathers Mickey Kirk Cameron
0 Taylor Ricky Hayley Mills Rooney Jackie Coogan
6
Shirley Schroeder Kurt Russell
0
S Temple Brooke
Shields
S
0 DANCES Tango Samba Mambo Reel Cancan
0
0
Twist Square Dance Mashed Rumba Cha-Cha
0 Swim Potato Charleston
0 Monkey Conga
0
0
0
MODES OF Taxi Skateboard Moped Raft Canoe
S
0
0 TRAVEL Train Space Motorcycle Rickshaw Car S
0 Tricycle Shuttle Rocket ship Caravan S
0
0 Trolley Car Subway Rowboat Carriage
0
S
S S
0 S
S 0
S S
0 S

250
0
0
S
0
S
S
S
S
7 G R E A T 0
0
S 0
S MOVIE STARS Clark Gable Robert Emilio Alan Alda Rip Torn S
0 0
S
Greta Garbo Redford Estevez Julie Andrews Spencer Tracy 0
0 Cary Grant Christopher Dame Edith Dan Aykroyd Kathleen 0
0 Reeve Evans Turner 0
0 0
0
Tom Ewell 0
0 0
S FLOWERS Gardenia Rhodora Edelweiss Amaryllis Truss 0
0 Geranium Rose Elite Aster Tulip 0
0 0
Gladiolus Essence Azalea Tutty
0 0
0 S
CAR/TRUCK Grand Prix Ram Eagle Accord Taurus
0 0
0 MODELS Gremlin Ranchero Edsel Ambassador Torino 0
0 Grenada Regal Excel Aries Toronado 0
0 0
0 FOREIGN Germany Romania Egypt Albania Taiwan 0
0 0
0 COUNTRIES Great Russia El Salvador Algeria Tunisia 0
0 Britain Rwanda Ethiopia Argentina Turkey 0
0 Greenland 0
0 0
0 Ebola Allegheny Thames 0
RIVERS Ganges Rhine
0 S
0 Gila Rhone Elbe Arkansas Tiber 0
0 Green Rio Grande Euphrates Avon Truckee 0
0 0
0 0
0 0
S 8 C M 0 G S S
0 0
0 0
0 SPORTS- Harry Carey John Madden Pat O'Brien Joe Garagiola Dick Stockton 0
0 Frank Gifford Pat 0
CASTERS Bob Costas Jim McKay
0 0
0 Al Michaels Greg Gumbel Summerall S
0 Brent Musberger 0
0 0
0 MIXED Cape Cod Mai Tai Orange Fizz Gimlet Sloe Gin Fizz 0
0 0
0
DRINKS Cuba libra Manhattan Gin & Tonic Screwdriver 0
0 Martini 0
Mimosa a
0 S
S BIRDS Canary Meadowlark Oriole Sandpiper 0
Goldfinch
S 0
0
Cardinal Mockingbird Osprey Goose Sparrow
S Chickadee Mynah Ostrich Grebe Starling 0
S Crow Owl Grouse Swallow 0
S S
0 S
MINERALS Cinnabar Malachite Oroide Gold Silica
S
S Copper Mica Orthoclase Graphite Sulfur S
S Corundum Microline Gypsum S
0
Cryolite 0
0
0 0
0
CANDY Cadbury's Mars Bar O Henry Good & Snickers 0
0 BRANDS Caramello Milk Duds Plenty Sugar Babies 0
0 Charleston Mr. Goodbar Goo Goo 0
0 0
0
Chew Cluster 0
0 Cherry Mash 0
0 0
0 0
0 0
S 0
0 0
0 0
000

251
*09006006 geese see see.... egeegee. Se0geeg eeeee0e
0
0
0
0
0
0
* 9 M A D E N 0
0
0 0
0 PAST OR Meir Adenauer De Gaulle Eben Nehru 0
0 0
0 PRESENT Mubarak Attlee De Valera Eisenhower Nixon
0 WORLD Mulroney Noriega 0
0 LEARDERS Mussolini 0
S 0
INVENTORS Samuel Morse Nicholas John Deere George Alfred Nobel 0
0
Guglielmo Appert Leonardo Eastman Thomas 6
Marconi Howard Da Vinci Thomas Newcomen S
Aiken Edison S
S
Aardvark S
MAMMALS Marmoset Deer Eland Narwhal 0
Mongoose Anteater Dik Dik Elephant Numbat 0
Monkey Antelope Dog Elk 0
0
ELVIS PRESLEY Make Me Are You Don't Be Easy Come, Night Rider 0
0
SONGS Know It Lonesome Cruel Easy Go 0
Tonight Devil in End of the 0
All Shook Up Disguise Road 0
0
Don't 0
0
OPERAS Madam Aida Don Carlos Elektra Nabucco 0
Butterfly Alcina Don Eugene Norma 0
(The) Andrea Giovanni Onegin (The) Nose S
S
Marriage Chenier S
of Figaro 0
0
0 0
S 0
0 10 G E C A S 0
S 0
S 0
S HERBS Garlic Elder Chervil Alecost Saffron 0
0 Gentian Eryngium Chicory Angelica Sage 0
0 Cumin 0
S 0
0 Don Eisele Buzz Aldrin Walter S
U.S. John Glenn Scott
0 S
0 ASTRONAUTS Virgil Anthony Carpenter Neil Schirra S
0 Grissom England Michael Armstrong Alan Shepard S
0 S
0
Collins 0
S S
S MAGAZINES GQ Ebony Cook's Advertising Southern 0
0 Glamour Elle Country Living Age Living 0
S Gourmet Esquire Car & Driver Architectural Sports 0
S 0
0
Digest Illustrated 0
0 Auto Age 0
0 0
0 FRUITS Grape Elderberry Cherry Apple Strawberry 0
0 Grapefruit Coconut Apricot 0
0 0
0 Guava Cranberry 0
0 Currant 0
0 0
0 POETS Kahlil Gibran T S Eliot Samuel Conrad Aiken Carl Sandburg 0
0 Thomas Gray Ralph Waldo W H Auden Sir Walter 0
Coleridge 0
0
0 Robert Graves Emerson e.e. cummings Scott 0
0 0
0 0
0 0
0 0
0 0
*oe..geo seegegee geSseegee eg0050000550505500 g0000050 55055050

252
0
0
0
S
0
S
S 0

f• X
0 0
0 0
0 0
0 Page references to solutions are in italics. 0
0 0
0 0
0 0

A E
At the Mall, 87, 231 Exemplary, 106, 240
At the Movies, 92, 233 "Ex- " puzzles, 155, 244

B F
Band We'd Like to Hear, 97, Father's Day, 86, 231
234 Favorite, 103, 239
Battleships. Feeling Lucky, 140, 235
See Solitaire Battleships Food for Thought, 194, 247
Beachy-Keen, 146, 237 "Fo-" puzzles, 161, 245
Ben Again, 1 79-1 80, 229
Ben Boinkt, 78-79, 228 G
Betrothal, 104, 239 Gamester, 1 02, 239
By the Numbers, 152, 238 Getting Started, 84, 231
Great Beginnings, 153-1 62, 244-
C 245
Camp Sights, 99, 234 Guess the Theme, 138, 142, 147,
Career Oriented, 193, 247 235-237
Casual Dress, 148, 237 word list for, 230
Charles Darwin, Phone Home,
193,247 H
Check This Out, 85, 231 Hard One to Follow, 194, 247
Circling the Bases, 90, 232 Hinky Pinky, 100, 235
Claude Viciously, 1 89-190, 229 Historical, 108, 241
Clever Whodunits, 1 77-190,
229 I
Coddled Coed, 74-75, 228 In Deep Water, 195,247
Concentration, 109, 241 "In- " puzzles, 1 54, 244
Inheritance, 70-71, 228
D It's About Time, 91, 232
Development, 105, 240 It's Elementary, 141, 236
Dog and Cat Scan, 143, 236
Dr. J. L. Quicksolve, 67
0 0
0 0
0 0
0 0
0 0

253
0OOeO ee0000O0000000000000 O eO gO eOO Oe00O00

J R
Jokers Wild, 181-182, 229 Real McCoy, 1 77-1 78, 229
Rest Is Up to You, 192, 247
L
Legend of Arthur, 139, 235 S
Legend in His Own Mind, 192, Say It Again, Sam, 163-1 65, 246
247 School Supplies, 151,238
Letter Perfect, 13-29, 209-210 "Sh--" puzzles, 158, 244
Life's a Picnic, 94, 233 Shortstop's Bike, 187-188, 229
Lost World, 149, 238 Simpsons, 89, 232
Socks, 80-81, 229
M Solitaire Battleships
"Ma-" puzzles, 160, 245 advanced strategy for, 33
Mazes basic strategy for, 31
More, 125-136, 224-227 Commodore, 166-176,
Tricky, 49-66, 220-224 216-219
Monopoly Game, 96, 234 Ensign, 114-124, 213-216
Murder Between Friends, 68-69, Seaman, 30-48, 211-212
228 Star Wars, 144, 236
Story Builders, 191-195, 247
N Strikeout, 72-73, 228
Nasturtium, 111,242 Surfing the Web, 93, 233
"No-" puzzles, 162, 245
T
0 Take Five, 196-206, 248-252
Oh-Oh, 145,237 Telephone Ring, 76-77, 228
Things That Spin, 98, 234
P Threat, 183-184, 229
Piece a Pizza, 95, 233 Tricky Mazes, 49-66, 220-224
Plunger and Snake, 185-186, Tricky Trios, 5-12, 207-209
229
@
"Po- " puzzles, 159, 244
"Wa-" puzzles, 157, 244
Politician, 113,243
Popularity, 107, 240 What You See Is What You Get,
192,247
Whispering, 112, 243
Q
"Qu- " puzzles, 156, 244 Who Are We to Judge, 194, 247
0
0
0
0
0 0
0 0
000

254
•e~~~~ ~ ~~~ 0 0
0 'I
0 W +

0 "•

* Whodunits, 67-81, 228-229 i


* Clever, 1 77-1 90, 229
*
* Winner Takes All, 193,247 0
*
* Word Searches, 82-100, 1 37-1 52,
* 230-238
0
* Wordworks, 101-11 3, 239-243 0

* Write On, 150, 238


* 0
* 0

• X Marks the Spot, 88, 232


*
* Xylophone, 110, 242 0

* 0

• 0

* 0

255
Pencil in time for these challenging puzzles!
Sharpen your pencil and your wits as you work on all kinds of mind
stumpers. Here's what's in store:
*Join famed Professor of Criminology Dr.J.L. Quicksolve and his son Junior
in solving devious crimes. Each whodunit puzzle includes clues, but
you'll need to think like a detective to crack the case.
*Do you belong in the dictionary hall of fame? See if you're up to the test
with these word games. Come up with all the words you can think of
/ with a certain three-letter sequence, and more!

*Maneuver your way through some of the most tricky and detailed mazes
you'll ever see. Don't worry if you hit a dead end--the answers are easy
to look up!
*Let the ships sink where they may in solitaire battleship puzzles. Inside
an "ocean," represented by a grid, a fleet containing one battleship, two
cruisers, three destroyers, and four submarines waits.The ships can move
either horizontally or vertically--but they never occupy adjacent
squares. Most of the puzzles start you off by revealing the contents of a
-~ few squares.Then, using the number hints and the given ship segments,
you can figure out where the entire enemy fleet is and destroy it.
*If you know about movies, monopoly, and other subjects,
K'prove it with fun word search puzzles. Look for the hidden
words that are written left to right, right to left, up, down,
and diagonally.

ISBN 0-8069-2675-91

97009279 o 492 27

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