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Introduction to Spells and Artes

Artes and Spells operate the similar ways as in older Tales games. They are
assigned to the appropriate X-Direction layout, and executed in combat when
the X-direction is pressed.
artes are divided into Base Artes/Tokugi ( Á Z), Arcane Artes/Ougi ( `)
and Mystic Artes/Hiougi ( é `).
Spells however require a charge time before execution. Holding (Tech)
whilst casting will allow the caster to keep the spell in reserve,
and when X is released again, the spell is executed.
A new system, dubbed the Field of Fonon (FOF), plays around with the six Fonon
(Elements) to alter (FOF Change) a tech/spell into another tech accessable
only through the FOF.

Field Of Fonon
A colourless circle will appear on the battlefield where an elemental attack
is used. Be it spell or tech, the size of the circle may vary.
When a 2nd spell or tech of the same element is used,
the circle will become fully coloured. Now, artes or spells used or
targetted in the area will undergo the FOF Change.
When casting spells affecting a single character, characters have to be within
the FOF for the spell to change. Alternatively, the caster has to be inside the
FOF for the FOF change to occur.
Regular tier spells such as Splash and Nightmare require 2 castings
to get a fully coloured FOF. High tier spells (like Grand Dasher & Raise Dead)
only need one casting to get a fully coloured FOF.
Elemental Base Artes require 4 uses to get a fully coloured FOF.
But these FOF don't last as long as spell FOFs, and usually aren't as large.

Î - Fire - Red
- Water - Blue
n - Earth - Yellow
- Wind - Green
õ - Light - Gold
Å - Dark - Purple
Additionally, FOF changes are not limited to the specified Fonon requirement.
A Wind FOF change can happen in a Light FOF, or a Water FOF change can happen
in a Dark FOF. Both Light and Dark are interchangable with the Fonon
adjacent to it.

Wind ---> Light <--- Fire

Earth ---> Dark <--- Water
--> õ <-- Î
n --> Å <--

Melee/Range Artes
Name- US Name *Kanji/Katakana* Romaji/Transliteration (+Requirements)
TP- TP Cost || Hits- Number of Hits (Or Elemental or Special effects)
Description - A verbal description of what the arte looks like
FOF Change @- @When the tech is used in a certain FOF,
it changes to the following tech.
Special Notes/Effects (if apply)-

Name- The Name (+Requirements)
TP- TP Cost || Hits- Number of Hits (Or Special effects)
FOF Change @- @When the tech is used in a certain FOF,
it changes to the following tech.

How the requirements work -

. Default: Automatically aquired
. Lv. #: The character must be at or beyond this level.
. (Arte) 50x: Use the prerequsite artes 50 times
. Must know (---- skill): Must have the prerequisite arte already aquired.

. Event: Sometimes the arte can be aquired during an event, or can be

performed after the event in the story.
NOTE: Refer to other walkthroughs for guides to event related artes.

--- Sword artes ---
Fang Blade (Default)
- FOF Change @ iWind)
Lightning Tiger Blade

Havoc Strike Lv. 4)

- FOF Change (Fire)
Burning Havoc g @ P Gurenshuugeki
Raging Blast (Lv. 8
- FOF Change (Water)
Frigid Blast â j ó X Zepparehhyougeki

Steel (Lv. 12)

- FOF Change (Fire)
Raises Offence

Guardian (Lv. 21)

Rending Thrust (Lv. 27)

- FOF Change (Earth)
Rending Quake ó k V Õ Resshintenshou

Demon Fist (Event: Luke's arte subevent)

Sonic Thrust (Event: Training with Guy in Kaitzur)

--- Arcane artes ` ---

Guardian Field (Lv. 32)

- FOF Change (Water)
Guardian Frost

Light Spear Cannon (Lv. 45)

- FOF Change (Wind)
Light Blast

Devil's Inferno (Lv. 49)

- FOF Change (Earth)
Devil's Maul

Swallow Fury (Lv. 53)

- FOF Change (Fire)
Shadow Fury a

Lightning Blade (Event: Luke's arte subevent)

Slag Assault (Event: Luke's Arte subevent)

Sonic Blast (Event: Luke's Arte subevent)

Fang Blade Havoc (Lv. 16, Fang Blade 50x Havoc Strike 50x)

Fang Blade Rage (Lv. 18, Fang Blade 50x Raging Blast 50x)

Raging Havoc (Lv. 24, Raging Blast 50x Havoc Strike 50x)

Rending Fang Blade (Lv. 35, Fang Blade 50x Rending Thrust 50x)

Rending Havoc (Lv. 38, Havoc Strike 50x Rending Thrust 50x)

Rending Blast (Lv. 41, Rending Thrust 50x Raging Blast 50x)

--- Mystic Artes é ` ---

Radiant Howl (AD Skill Special)

20 Hits || *Knockdown*
To execute, Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change.
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.
You can also carry over AD Skills from a previous playthrough, and Luke can
use Radiant Howl before he's reached Lv. 30.

Radiant Howl Extension (Radiant Howl, Completed 1st Playthrough,

Ion to be in the Party, ENGLISH Version ONLY)
14 Hits
You can extend Radiant Howl by holding down (Attack).
Ion pops into where Luke was at the end of his Radiant Howl, places
his hand on the ground where a glyph appears, and everything caught
in it will be blown apart by a huge column of light.
Lost Fon Drive X g E t H E h C u Lost Fone Drive (Completed 1st
Equipped Key of Lorelei)
100 TP || 30 Hits
To execute, HP must be at critical levels (Red, 15% HP), be in Overlimits
and press (Guard) + (Attack) + (Tech) simultanously.
Luke raises his sword and a wall of searing energy scorches those close, then
hacks away at a single target until ready to fire a huge beam of light that
annihilates anything in its path.

--- Knife/Misc artes ---
Pow Hammer (Lv. 5)
- FOF Change (Water)
Frozen Hammer
Nocturnal Light (Lv. 13)
- FOF Change (Earth)
Inly Nocturne
Severed Fate (Lv. 31)
- FOF Change (Wind)
Fatal Circle
Banishing Sorrow (Lv. 40)
- FOF Change (Fire)

--- Spells p ---

First Aid (Default)
- FOF Change (Water)

Invoke Ground (Lv. 9)

Invoke Aqua (Lv. 10)

Invoke Flame (Lv. 11)

Invoke Gale (Lv. 12)
Charge (Lv. 16)
- FOF Change (Earth)
Tribute (except Tear's)

Healing Circle (Lv. 20)

- FOF Change (Wind)
Fairy Circle

Resurrection (Lv. 27)

- FOF Change (Water)

Eclair d'Larmes (Lv. 33)

- FOF Change (Fire)
Flamme Rouge
Enhance Cast (Lv. 37)
- FOF Change (Wind)

Holy Lance (Lv. 48)

- FOF Change (Earth)
Cluster Raid

--- Fonic Hymns ¹ f Ì ---

Nightmare (Default) - 1st Fonic Hymn
TP 8 || Chance to put an enemy to sleep *Dark*
Tear chants the Fonic Hymn that deals damage as well as putting out the target.
Note: While asleep enemies cannot be killed, but only be damaged to 1 hp.

Force Field (Event: Fubrias River) - 2nd Fonic Hymn

TP 28 || Negates all damage within area of effect.
Tear chants a tone song that creates a force field that renders anyone within
it invincible for a few seconds.

Holy Song (Event: Yuria City, after defeating Anicula Pulp) - 3rd Fonic Hymn
TP 48 || Raises all attributes and heals a small amount of HP

Revitalise Resurrection (Lv. 44) - 4th Fonic Hymn

TP 80 || Recovers HP of all characters in the wide target radius.
HP Recovery is slow and in chunks (12% x 5 Healings)

Judgment (Event: Daath,after getting Lorelei's Jewel) - 5th Fonic Hymn

TP 32 The entire battlefield is struck by numerous columns of searing light.

Grand Cross (Lv. 58) - 6th Fonic Hymn

TP 48 || *Knockdown*
A beam of light erupts from the middle of a glyph and shines bright,
in the shape of a cross.
--- Mystic Artes é ` ---
Innocent Shine C m Z g V C (AD Skill Special)
15 hits
Innocent Shine can only be activated during Overlimits, at the casting of
a Fonic Hymn (ie. Nightmare, Grand Cross etc).
Spirals of light damage enemies within range, then with a bright flash,
any target onscreen blinded to a crisp.
Fortune's Ark t H [ ` E A [ N Fortune Ark (Completed 1st Playthrough
All Tone Songs must be used 50x)
100 TP || *Knockdown*
Only activated during Overlimits, using Judgement (5th Tone Song)
would extend into Fortune Ark. Can only be used once per battle.
From a floating sphere, Tear commands the purifying lights to rain down
pain onto all enemies on the battlefield.
Fortune's Ark Extension (Fortune's Ark, ENGLISH Version ONLY)
*Knockdown* || Heals and Buffs the party
You can extend Fortune's Ark by holding down (Attack).
When extended, Tear opens her arms
to cast a huge glyph that sears again all enemies and heals/buffs the party.

--- Spear artes Á Z ---
Sonic Spear (Default)
- FOF Change (Earth)
Crushing Spear

Thunder Lance (Lv. 17)

TP 8 || (Wind)
- FOF Change (Wind)
Lightning Tempest

--- Arcane artes ` ---

Impaling Heaven (Lv. 32)
- FOF Change (Fire)
Goring Hell
Sovereign Gale (Lv. 44)
TP 10 || 3 hits *knockdown*
- FOF Change (Water)
Mighty Deluge

--- Spells p ---

Energy Blast (Default)
- FOF Change (Wind)
Stalagmite (Lv. 9)
- FOF Change (Fire)
Splash (Lv. 14)
- FOF Change (Earth)
Icicle Rain
Drain Magic (Lv. 20)
- FOF Change (Water)
Turbulence (Lv. 24)
- FOF Change (Fire)
Flare Tornado
Flame Burst (Lv. 28)
- FOF Change (Wind)
Ground Dasher (Lv. 36)
- FOF Change (Water)
Frigid Coffin
Blessed Drops (Lv. 40)
- FOF Change (Wind)
Divine Saber f B o C Z C o [
Supercharged bolts of lightning crash around the enemy,
and a final coup de grace strike finishes off the spell.
Thunder Blade T _ [ u [ h (Lv. 48)
TP 36 || *Wind*
A sword of lightning smashes into the ground, and then explodes,
releasing its charged material.
- FOF Change (Earth)
Gravity Well O r e B Gravity
An enclosed dome traps all inside, whilst extreme pressure crushes.
Infernal Prison C O j [ g v Y Ignite Prison (Lv. 52)
TP 38 || *fire* *Knockdown*
A glyph appears and fiery jets blare up all around, scorching those within.
- FOF Change (Water)
Raging Mist C W O ~ X g
Both a cloud of ice and a scorching pool of fire appear.
They mix and create hot-spring mayhem.
Absolute A u \ [ g (Event: Jade's Forbidden Spells)
TP 48 || *Water*
The target is snapped frozen then blown up.
Prism Sword v Y \ [ h (Event: Jade's Forbidden Spells)
TP 64 || *Light*
Many sharp shards of crystal land to form a binding glass-like prison,
until the coup de grace comes crashing on the construct.
Meteor Storm e I X H [ Meteor Swarm (Event: Jade's Forbidden Spells)
TP 80 || *Knockdown*
The sky rains with huge balls of rock,
annihilating enemies across the entire battlefield.

--- Mystic Artes é ` ---
Mystic Cage ~ X e B b N E P [ W (AD Skill Special)
1 Hit || *Knockdown*
Mystic Cage can only be activated during Overlimits, and when a
High tier spell (ie. Thunder Blade, Ignite Prison etc) is cast.
Jade binds the entire battlefield in a sphere of energy,
then at his command it explodes in a flash of light.
Indignation C f B O l C V (Completed 1st Playthrough,
Thunder Blade must be used 200x)
100 TP || 1 Hit *knockdown*
Engage Overlimits and continue to press the appropriate button (R2),
until the Mystic Artes engages.
Jade literally calls upon the thunder of heaven to channel its power
(ala A gigantic bolt of lightning) onto unsuspecting enemy heads.

|Anise A j X|
--- Melee artes Á Z ---
Dragon Surge ç ´ Garyuugeki (Default)
TP 5 || 2 hits
Tokunaga performs a large uppercut that sends the target high into the air.
- FOF Change (Earth)
Stone Dragon Ascent V ´âI j Kouryuureppa (Earth)
Tokunaga uppercuts and a rift of earth blows at the enemy.
Dual Punishment o ù å Sousenga (Lv. 8)
TP 7 || 4 hits
Tokunaga begins twirling around, its arms hitting anything within range.
- FOF Change (Wind)
Lightning Punishment ù V å Raisenkoutenga || (Wind)
A tornado of lighting appears, fueled by Tokunaga's twirling.
Eagle Dive é Ü P Yousoushuugeki (Lv. 12)
TP 8 || 2 hits
Tokunaga jumps up then slams vertically into the ground.
- FOF Change (Water)
Frigid Raptor X Ü P Hyousoushuuraku || (Water)
Tokunaga jumps, encases itself in ice, then slams onto any unsuspecting heads.
Shadow Raid ¬ e Å Ryuueida (Lv. 18)
TP 9 || 4 hits
Tokunaga double punches the enemy, then pulls back its fist.
- FOF Change (Fire)
Fire Dragon Blast Î ´ Ä j Karyuushouha || (Fire)
Tokunaga performs the combo with fire-fists,
then ends with an explosive punch.
Guardian ì w Suigojin (Lv. 22)
TP 30 || All attacks including Spells are blocked
--- Arcane artes ` ---

Cyclone Shot ó j Á U e Kuuhatokkoudan (Lv. 35)

- FOF Change (Fire)
Cyclone Blaze
Soaring Blast ãÄ à j Shoubukoubappa (Lv. 48)
- FOF Change (Water)
Brutal Torrent
Surge Breaker A — õ e Rentouraikoudan (Lv. 56)
- FOF Change (Wind)
Dual Dragon Surge Ü A ´ å ¸ Sourenryuugashou (Lv. 15, Dragon Surge 50x Dual Punishment 50x

Shadow Punishment Ü ³ ó — Å Souryuurettouda (Lv. 26, Dual Punishment 50x Shadow Raid 50x)

Shadow Tempest a e A ù Zaneirensengeki (Lv. 32, Dragon Surge 50x Shadow Raid 50x)

--- Spells p ---

Limited ~ e b h (Default)
- FOF Change (Wind)
Spark Wave
Negative Gate l K e B u Q C g (Lv. 21)
- FOF Change (Fire)
Crimson Riot
Mighty Charge } C g ` [ W Might Charge (Lv. 29)
TP 16 ||
- FOF Change (Earth)
Mighty Circuit
Miracle Hammer ~ N n } [ (Lv. 40)
- FOF Change (Earth)
Rock Mountain
Bloody Howling u b f B n E O (Lv. 52)
- FOF Change (Water)
Lucky b N b N Luck Luck (Lv. 55)
TP 12
- FOF Change (Wind)
Happy Light

--- Special Doll-Specific artes ---

Requires Anise to equip the respective accessory.

Choupachiki ´ Ï ¿ « Stone Head (Item: Heihachi)
TP 8
Heihachi-Tokunaga headbutts the enemy.
Goushouha ⶠj @Demon Breath (Item: Heihachi)
TP 12 || *knockdown*
Heihachi-Tokunaga dual-palm strikes the enemy.
Pow Hammer s R n Pikohan (Item: Great Pirate)
TP 12
Chat-Tokunaga throws out multiple toy hammers that can stun the enemy.
Inspect Eye C X y N g A C (Item: Priestess)
TP 8
This arte behaves like using a Spectacle.
Beast á Å ´ M Shikoumetsuryuusen (Item: Empty Girl)
TP 16 || *Knockdown*
Presea's (from ToS) technique that blows an enemy back.
Divine Saber f B o C Z C o [ (Item: Rare Genius)
48 TP || *Wind* (Produces no FOF though)
Supercharged bolts of lightning crash around the enemy,
and a final coup de grace strike finishes off the spell.
Resurrection C Y f b h Raise Dead (Item: Time Traveling Girl)
40 TP || Cures a character from KO Status
X-BUSTER X o X ^ [ (Item: Artificial Life Form)
30 TP
Tokunaga fires off a huge pinkish-red beam of energy at the enemy.
Can only be used once per battle.

--- Mystic Artes é ` ---

Final Fury E r Satsugekibukouken (AD Skill Special)
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.
Tokunaga unleashes a torrent of hard hitting punches, headbutts and slaps,
finishing off with a burst of energy from its palms.
Dying Moon \ Z é V Izayoitenbu
(Completed 1st Playthrough, Able to use Final Fury)
50 TP || *Knockdown*
Continue to hold (Attack) after activation of Final Fury to extend into
Dying Moon.
Tokunaga is silhouetted a moon backdrop before crashing down into a glyph,
then delivering a long, devastating uppercut.
Fever Time t B [ o [ ^ C (2nd Playthrough, Lucky must be used 100x)
13 hits || *knockdown*
Perform Luck Luck during Overlimit and whilst having full HP.
However, 20000 gald is spent using this Mystic Arte, unless last
enemy is killed by it.
Anise showers the enemy with fast-falling gold coinage, finishing off with
a fireworks display of Tokunaga's head.
|Guy K C|
--- Sword artes Á Z ---
Demon Fang _ Majinken (Default)
- FOF Change (Fire)
Infernal Torrent

Crescent Strike Ê M Kougetsusen (Lv. 9)

- FOF Change (Water)
Frigid Moon

Void Tempest ^ ó j a Shinkuuhazan (Lv. 12)

- FOF Change (Wind)
Dragon Tempest

Center W C @ Shuukihou (Lv. 15)

- FOF Change (Earth)

Guardian ì w Suigojin (Lv. 21)

TP 30 || All attacks including Spells are blocked
Tiger Blade Õ å j a Kogahazan (Lv. 27)
- FOF Change (Earth)
Wyrm Wrath

Tempest ô ó a Rekkuuzan (Event: Guy's Arte subevent)

--- Arcane artes ` ---

Beast q í á Shishisenkou (Lv. 33)

Thunder Beast á w Shikoubakuraijin

Severing Wind f ó Dankuuken (Lv. 44)

- FOF Change (Fire)
Searing Gate

Sword Rain: Alpha H ¹ J Akisazame (Lv. 52)

- FOF Change (Earth)
Eternal Quake

Final Cross â j \ Õ Zeppajuujishou (Lv. 58)

- FOF Change (Water)
Final Glacier

Soaring Light Spear M óãÄ ô j Senkuushoureppa (Event: Guy's Arte subevent)

Moonlight Demon _ r Ø Majingetsueika (Lv. 18, Demon Fang 50 x Crescent Strike 50x)

Demonic Void â ó _ Zekkuumajingeki (Lv. 24, Demon Fang 50 x Void Tempest 50x)

Demonic Tiger Blade _ o j a Majinsouhazan (Lv. 30, Demon Fang 50 x Tiger Blade 50x)

Moonlight Tempest Ø a õ M Gekkazankousen (Lv. 36, Crescent Strike 50 x Void Tempest 50x)
White Tiger Strike Õ ª M å Byakkoshousenga (Lv. 40, Crescent Strike 50 x Tiger Blade 50x

Nihil Blade Tempest ó A Õ n Kokuurenshoujin (Lv. 48, Kogahazan 50 x Void Tempest 50x)

--- Mystic Artes é ` ---

Razing Phoenix P VãÄ ì Hououtenshouku (AD Skill Special)
14 Hits || *Knockdown*
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.
Guy jumps in a blast of fire, then dives down with equal ferocity.
Upon landing, Guy then bursts in a fiery avatar as he sears those in range.
Brilliant Overlord (Completed 1st Playthrough, Used Final Cross 150x,
Equipped Jewel of Gardios, ENGLISH Version ONLY)
16 Hits
To execute, HP must be at low levels (Ideally below 1/4), in Overlimits, Use
Final Cross to activate.
Guy shealths his sword and with a blinding glow, bombards the enemy with
waves of energy. He then finishes them off with a flashing orb of energy.

|Natalia L. K. Lanvaldear|
--- Arrow artes Á Z---
Piercing Line s A V X C (Default)
- FOF Change (Wind)
Voltaic Line
Storm Edge V g G b W (Lv. 11)
TP 9 || 3 hits
Natalia fires/shotguns 3 arrows at once.
- FOF Change (Fire)
Blast Edge u X g G b W (Fire)
Natalia loads her bow with fiery bolts,
then unleashing a searing blast that travels in an arc in front of her.
Aerial Laser G A C U [ (Lv. 23)
TP 7
Natalia spins around, as energy thrusts the enemy up,
then she fires an arrow into the air.
- FOF Change (Wind)
Astral Laser A X g C U [
Natalia spins around, then a blast of energy replaces an arrow into the air.
Cavalry L o B
TP 14 || Prevents staggering for a period of time.
- FOF Change (Fire)
Phalanx t @ N X || Duration of stagger prevention is 3 times longer.foretgn
--- Arcane artes ` ---

Star Stroke X ^ [ X g [ N (Lv. 35)

TP 14
Natalia jumps into the air, and fires a burst of arrows at the target.
- FOF Change (Earth)
Quake Stroke X g [ N N G C J [ Stroke Quaker
Natalia jumps and shoots an arrow into the ground.
The area then explodes upwards with energy.
Star Embrace G u X X ^ [ Embrace Star (Lv. 42)
TP 18
Natalia fires a barrage of arrows into the air,
which lands in an area around the target.
- FOF Change (Water)
Blue Embrace G u X u [ Embrace Blue
Natalia fires a cloud of ice into the air,
which hails down icicles onto the enemy.
Gallant Barrage u C u t B [ h Brave Feed (Event: Natalia's arte subevent)
TP 20
Natalia launches multiple arrows in a spread fashion,
then "shotguns" another barrage of arrows at the enemy.
--- Spells p ---
Heal q [ (Default)
TP 20 || Heals a moderate amount of HP
- FOF Change (Wind)
Healing Wind q [ E B h Heal Wind || Heals all within area of effect
Barrier o A [ (Lv. 16)
TP 16 || Raises Target's Defence
- FOF Change (Water)
Aqua Protection A N A v e N V || Defence Up
Duration of effect is comparatively longer
Recover J o [ (Lv. 19)
TP 10 || Cures status effects (eg. Poison, Petrify)
- FOF Change (Wind)
Purify L y [ g Recuperate || Cures status effects within area of effect.
Sharpness V [ v l X (Lv. 28)
TP 20 || Raises Target's Offence
- FOF Change (Fire)
Blaze Emitter u C Y G ~ b ^ [ || Offence Up,
Duration of effect is comparatively longer
Resist W X g (Lv. 30)
TP 18 || Raises Target's Magic Defence
- FOF Change (Earth)
Anti-Magic A ` } W b N || Magic Defence Up
Duration of effect is comparatively longer
Scare Shot X P A x C Scare Bane (Lv. 38)
TP 18 || Lowers Target's Defence
- FOF Change (water)
Calamitous Bane J ~ e B x C Calamity Bane || Lowers defence of all enemies
within area of effect.
Cure L A (Lv. 46)
TP 48 || Heals a large amount of HP
- FOF Change (Earth)
Restore X g A || Full HP recovery + Cure Status Effects
Revive @ C u (Lv. 54)
TP 64 || Status effect that automatically revives target at moment of KO
- FOF Change (Earth)
Angel's Breath G W F u X || Auto-Revive status effect on characters
within area of effect
Healing Force q [ O t H [ X (Event: Natalia's Arte subevent)
TP 36 || Imbues HP regeneration upon all characters within area of effect.
--- Mystic Artes é ` ---
Astral Rain A X g C (AD Skill Special)
14 hits
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change.
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic arte.
Natalia charges a single arrow with the power of stars and
fires it into the air. A glyph appears in her target area as destruction
rains from above.
Noble Roar (Completed 1st Playthrough,
Used Piercing Line 150x, Equipped the Elven Bow,
18 Hits
During Overlimits, use Piercing Line to activate.
Natalia summons a bunch of streaming lights that blast at the target.
Then they dance through the enemy, scorching it. Natalia then readies her bow
and fires an arrowhead of light that sets of an explosion.
|Asch A b V |
Note: All of Asch's artes mirror Luke's,
save for the following spells and Mystic Artes.

--- Spells p ---

Stalagmite b N u C N Rock Break

TP 14 || 4 hits *Earth*
Spikes of rock burst from the ground, perforating the unfortunate.
A C V N C Icicle Rain
TP 18 || *Water*
A cloud appears and it showers down icicles that skiver multiple targets.
Explosion G N X v [ h Explode
TP 22 || *Fire*
A falling spike slams into the ground and.. explodes
Thunder Blade T _ [ u [ h
TP 36 || *Wind*
A sword of lightning smashes into the ground, and then explodes,
releasing its charged material.

--- Mystic Artes é ` ---

Rending Saber i å Â Õ a
Kougameishouzan (Ad Skill Special)
17 Hits
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change.
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.
Asch raises his sword and a wall of searing energy scorches those close,
then he thrusts his weapon into the ground, a large glyph appears and
light from it damages those in.
AD SKills

Another new feature to Tales of the Abyss is the Additional Skill system.
It resembles a radically expanded upon EX Skill system from Symphonia.
AD Skills allow player to enable miscellenous battle system features
such as Free Run, Backstepping, and even the Mystic Artes. The usual stuff
is also covered like Increased Critical hit rate,
defensive capabilities and so on.
AD Skills are aquired by equipping Capacity Cores that provide the character
with bonus points to a particular stat every time they level-up.
You will not lose your already aquired AD Skills or stat bonuses
by changing cores.

AD Skill Listings
- US Name *Kanji/Katakana* Transliteration (Requirement)
- Description
- Characters that only can aquire the AD Skill
--- Level ---

Backstep o b N X e b v (Default)
Pressing (Guard) and (Back) allows the character to jump backwards, giving
some room between it and the target.

Recover J o O Recovering (Lv. 3)

When knocked into the air,
press (Guard) to prevent being knocked down upon landing.

Critical Guard N e B J K [ h (Lv. 4)

Holding (Guard) and directional button (Forward) to perform a critical guard
(Reduces overall damage recieved.)

Free Run t [ (Lv. 5)

Pressing L2 allows the character to Free Run

Magic Guard } W b N K [ h (Lv. 7)

Holding (Guard) and directional button (Down) to perform a Magic guard.

Over Limit I [ o [ ~ b c Overlimits (lv. 15)

Unlocks the overlimits bar. When filled, pressing R2 engages Overlimits.

Taunt A [ X Harrass (Lv. 22)

Allows Overlimits bar to charge when holding R2 and attacking.

Special X y V (lv. 30)

Unlocks Mystic Artes ( é `).
Mystic Artes can only be activated during Overlimits,
and during a Arcane arte (ougi). During the arte,
press (Attack) to engage. The arte must hit to engage the Mystic Artes.

--- Physical Attack ¨ U ---

Combo Force C t B V F g Efficient (P. Atk 30+)

In a combo, the amount of damage you do per hit is reduced.
(ie. 100, 80, 70, 50 etc) AD Skill Efficient lessens the effect.

Power Charge p [ ` [ W (P. Atk 40+)

By pressing (Down) on the left stick, the P. Atk power of the
following attacks are increased.

Item Thrower A C e X [ Item Throw (P. Atk 40+)

Allows items to be used on other allies.

Critical Up N e B J Critical (P. Atk 50+)

Increases chance of landing critical hits.

Heavy Hit t F C g Faint (P. Atk 60+)

Increases chance of landing an attack that stuns the target.

Add Combo R { v X Combo Plus (P. Atk 70+)

Adds one extra attack to the normal 3-hit combo.

--- Physical Defence ¨ h --

Roll p b V u Z [ t Passive Safe (P. Def 20+)

When being knocked up/down, damage recieved is lessened.

Guard Plus E F K [ h Well Guard (P. Def 30+)

Damage recieved when guarding is decreased.

Rear Guard 1 o b N K [ h Back Guard (P. Def 40+)

Harder for the enemy to break character's guard, even from behind.

Void Attack C o b h E A ^ b N Invalid Attack (P. Def 50+)

Chance to avoid a stun after when hit by a P. Atk.

Immunity C ~ j e B (P. Def 60+)

Chance to be afflicted with status effects lowered.

Endure G f [ Enduro (P. Def 70+)

Lessens the stun time after being hit by an enemy.

--- Fonic Attack U ---

Critical Magic } W b N N e B J Magic Critical (F. Atk 20+)

Chance to deal critical hits with spells.
- Jade, Anise, Tear

Lucky End G h b L [ End Lucky (F. Atk 30+)

The delay after a spell is cast is reduced.
- Jade, Anise, Tear, Natalia

Heavy Magic } W b N t F C g Magic Faint (F. Atk 40+)

Increases chance of spells stun the targets.
- Jade, Anise, Tear

Lucky Magic X y b L [ Spell Lucky (F. Atk 50+)

Chance of a reduced TP cost when a spell is cast.
- Jade, Anise, Tear, Natalia

Speed Cast X s [ h X y Speed Spell (F. Atk 60+)

All magic capable characters have reduced casting time.
- Jade, Anise, Tear, Natalia

Magic Charge } W b N ` [ W (F. Atk 70+)

Magic Attack power can be increased by continually pushing (Down) on the
Left stick.
- Jade, Anise, Tear

--- Fonic Defence h ---

Void Magic C o b h E } W b N Invalid Magic (F. Def 20+)

Chance to not be stunned when being hit by a spell.

Resist W X g (F. Def 30+)

Chance of evading status changes (ie. Defence down, Offence down etc.)

Anti-Element A G ^ Unelemental (F. Def 40+)

Chance of elemental damage being reduced by half.
Magic Guard Plus } W b N E F K [ h Magic Well Guard (F. Def 50+)
Magic damage received when using Magic Guard is decreased.

Stat Boost G t F N e B u Effective (F. Def 60+)

Increases effects of status buffs spells (ie. Defence Up, Offence Up)

--- Enhancement ¬ — ---

Life Up C t A b v (ENH 20+)

Chance of increasing Max HP at the end of battle

Spirit Healer ^ q [ Well Heal (ENH 30+)

TP recovered at the end of battle is increased

Happiness n s l X V O Happiness Sing (ENH 40+)

Chance of increasing EXP at end of battle

Life Healer C t q [ Life Heal (ENH 50+)

Chance of recovering HP at end of battle

Mind Up ^ A b v Mental Up (ENH 60+)

Chance of increasing Max TP at the end of battle

HP Recovery HP J o [ HP Recover (ENH 70+)

Enhanced healing effect when recovering HP.

TP Recovery TP J o [ TP Recover (ENH 80+)

Enhanced restoration effect when recovering TP.

EXP Plus EXP v X (ENH 90+)

EXP acquired is increased

--- Agility q — ---

Dash _ b V (AGL 20+)

Battle running speed increased.

Run Away! G X P [ v Escape (AGL 30+)

Time taken to escape is reduced.
Effect is stacked if activated over more characters.

Comeback J o b N (AGL 40+)

After being stunned,
by pressing (Guard) repeatedly quickens the recovery time.
Item Pro O b h W u Good Job (AGL 50+)
Delay after item use is decreased.

O.L Boost ~ b ^ [ Limiter (AGL 60+)

Overlimits duration is extended.

Landing f B O (AGL 70+)

Delay when landing a jump is decreased.

Quick Turn n C ^ [ High Turn (AGL 80+)

Delay when turning around is eliminated.

Aerial Jump G A W v (AGL 90+)

After landing a jump, a 2nd jump can be executed without delay.

--- Combonation ---

Rebound J o [ A ^ b N Recovery Attack (P. Atk 20+, AGL 20+)

When AD Skill "Recovering" is in effect, normal combo attacks can be
Step Away X e b v A E F C (P. Atk 20+, AGL 20+)
Dodging is possible when an enemy hits during a backstep.

Item Rover [ o [ A C e @Robber Item (P. Atk 20+, AGL 40+)

Successful steal rate increases.

Jump Combo n C R { High Combo (P. Atk 30+, AGL 30+)

Able to begin attacking during the delay after landing a jump.

Neutralizer b L [ v [ Lucky Pool (P. Atk 30+, AGL 30+)

Chance to nullify enemy magic damage

C. Counter N X J E ^ [ Cross Counter (P. Atk 40+, AGL 40+)

Attack power of the hit is increased while the enemy is attacking

Super Chain ^ [ X Turnless (P. Atk 60+, AGL 60+)

Arcane artes (Ougi) can be linked back to Base artes (Tokugi)

Ability Plus L Z [ Canceller (P. Atk 80+, AGL 80+)

Able to link 2 Base artes (Tokugi).


Add Combo 2 R { v X Q Combo Plus 2 (P. Atk 120+, AGL 20+)

Adds one more attack to the regular (Attack) combo.
Add Combo 3 R { v X R Combo Plus 3 (P. Atk 160+, AGL 40+)
Adds one more attack to the regular (Attack) combo.

Add Combo 4 R { v X S Combo Plus 4 (P. Atk 200+, AGL 60+)

Adds one more attack to the regular (Attack) combo.


E. Plus C G ^ Inelemental (P. Atk 20+, F. Atk 20+)

Chance to increase the amount of damage delt via
elemental attacks (not spells)


Magic End X y G h Spell End (F. Atk 30+, AGL 30+)

Recovery time after casting a spell is eliminated.


Lucky Soul [ Y X \ E Loseless Soul (P. Def 20+, F. Def 20+)

When the character is knocked down, chance of TP recovery.

Nullify A N V f ^ Accidental (P. Def 30+, F. Def 30+)

Chance to nullify enemy attacks.

Condition Guard R f B V K [ h (P. Def 30+, F. Def 30+)

Decreases the effects of some status effects. (Ie. Poison)

Reflect y C t N g Pain Reflect (P. Def 40+, F. Def 40+)

Chance to reflect damage onto the enemy when guarding.

Status Guard X e [ ^ X K [ h (P. Def 40+, F. Def 40+)

Chances of being afflicted with Status Effects are decreased.

Blood Spirit ^ T v C Mental Supply (P. Def 45+, F. Def 45+)

TP is recovered equal to the number of hits delt.

Resurrect R [ Recall (P. Def 50+, F. Def 50+)

Chance to recover immedietely after being KOed.

Auto-Aid I [ g f B X Auto-Medicine (P. Def 60+, F. Def 60+)

Chance to cast First Aid on the character when damaged by the enemy.

Skill Guard X L K [ h (F. Def 25+, AGL 25+)

Holding (Guard) and Left Stick (Down) brings up Guardian ( ì w) instead
of a normal Magic Guard.

Dash Guard T v X K [ h Suppress Guard (F. Def 40+, AGL 40+)

Cannot be staggered by spells while running.


Long Step X e b v O Step Long (P. Def 20+, AGL 20+)

Backstep distance is increased.

Rear Guard 2 A K [ _ [ Rear Guarder (P. Def 60+, AGL 50+)

Becomes more difficult for enemies to guard break.


Reducer _ N V Reduction (F. Atk 30+, F. Def 30+)

If The same spell is used twice, TP consumption is cut by 1/4.
- Jade, Tear, Anise, Natalia


Item Master A C e [ U [ Item User (AGL 30+, ENH 30+)

Effects of items used are increased.

Item Getter A C e Q b ^ [ (AGL 40+, ENH 40+)

Chance of getting after-battle items increases.
Effect is stacked if activated over more characters.


Counter J E ^ [ (P. Atk 30+, P. Def 30+)

After successfuly blocking an enemy attack,
pressing (attack) would strike back.

Pow Hammer s R n x W Pikohan Revenge

(P. Atk 40+, P. Def 40+)
Chance of a Pow hammer hitting the enemy when the character is damaged.

C. Combo J E ^ [ R { Counter Combo
(P. Atk 40+, P. Def 40+, AGL 20+)
After successfully countering, any arte is immedietely use usable.

Back Action o b N A N V
(P. Atk 25+, P. Def 25+, AGL 10+)
No Delay after backstepping.


Rhythm Y (F. Atk 20+, F. Def 20+, AGL 20+)

Repeatedly hit (Attack) during spell casting to reduce casting time.
- Jade, Tear, Anise, Natalia

Reprise X y { e [ W Spell Voltage

(F. Atk 20+, F. Def 20+, AGL 40+)
If the same spell is used twice in a row, casting time is reduced.
- Jade, Tear, Anise, Natalia


Spell Save X y L [ v Spell Keep

(P. Def 30+, F. Def 30+, F. Atk 30+)
When casting is interrupted, if the same spell is cast again
casting time resumes from whence it was interrupted.
- Jade, Tear, Anise, Natalia


Rebirth C t o [ X Life Reverse

(P. Def 30+, F. Def 30+, ENH 30+)
Regenerates half the amount of damage delt to the character.

Angel's Tear G W F R [ Angel Call

(P. Def 60+, F. Def 60+, ENH 50+)
Auto-Revives from KO status once per battle.


Flash t b V
(P. Atk 30+, P. Def 30+, F. Def 30+)
Cannot be staggered while performing a combo.


Resilience O C X Grace (P. Def 60+, F. Def 60+, AGL 40+)

Cannot be staggered when casting spells (Some exceptions)

Glory O [ [
(P. Def 60+, F. Def 60+, AGL 50+, ENH 60+)
Cannot be staggered when taking damage. (Some exceptions)

Talesing Swan - (Tech lists, Kanji/kana and FOF changes)
Majestic Phantasian - ('')
ToA Wiki - ('')
Master LL - (AD Skills, FOF comp. chart and other FOF tidbits)
Gogeta75 - Corrections
Tim K - Minor Correction
Skuldnoshinpu - Romanisations, Corrections and a whole bunch of AD Skills
Shinryu - Romanisations, Corrections, Mondo-Big-time US renaming

This entire document is (Copyright 2005) Alastair "Chuc".

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Please email me at [your e-mail address] to enquire about gaining
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- Thanks to Michael Sarich for this Copyright -


Tales of the Abyss: Spells/Artes FAQ by Chuc

Version 1.24, Last Updated 2007-06-15 View/Download Original File Hosted by Game
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