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1850 Pts - Chaos Marines

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Daemon Prince (1 , 155 pts)
Daemon Prince 1 7 5 6 5 4 5/6 4 10 3+/5 155
(C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump (i)Infantry; Wings; Mark of
Slaanesh; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Lash of Submission (x1)
HQ: Daemon Prince (1 , 155 pts)
Daemon Prince 1 7 5 6 5 4 5/6 4 10 3+/5 155
(C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump (i)Infantry; Wings; Mark of
Slaanesh; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Lash of Submission (x1)
Elite: Chaos Terminators (3 , 120 pts)
Chaos Terminators 1 120
(C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Icon of Slaanesh; Mark of Slaanesh;
Terminator; Terminator; Terminator; Deep Strike
Terminator 1 4 4 4 4 1 4/5 2 10 2+/5 [35]
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Slaanesh; Power Weapon(i) (x1); Combi- melta (x1)
Terminator 1 4 4 4 4 1 4/5 2 10 2+/5 [35]
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Slaanesh; Power Weapon(i) (x1); Combi- melta (x1)
Terminator 1 4 4 4 4 1 4/5 2 10 2+/5 [35]
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Slaanesh; Power Weapon(i) (x1); Combi- melta (x1)
Troops: Noise Marines (8 , 325 pts)
Noise Marines 6 4 4 4 4 1 4/5 1/2 9 3+ 325
(C:CSM, pp. 39 & 97); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Personal Icon;
Mark of Slaanesh; Bolt Pistol (x6); Close Combat Weapon (x6); Sonic Blaster (x5); Blastmaster; Fearless;
Rhino
Noise Champion 1 4 4 4 4 1 4/5 2/3 10 3+ [65]
(C:CSM, pp. 39 & 97); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of
Slaanesh; Bolt Pistol; Bolter; Doom Siren; Power Weapon; Fearless
Rhino 1 Grp: BS: 3 FA: 11 SA: 11 RA: 10 [70]
(C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3;
Fire Points: 1; Searchlight; Smoke Launchers; Daemonic Possession; Dozer Blade; Twin Linked Bolter;
Combi- melta; Repair
Troops: Noise Marines (8 , 325 pts)
Noise Marines 6 4 4 4 4 1 4/5 1/2 9 3+ 325
(C:CSM, pp. 39 & 97); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Personal Icon;
Mark of Slaanesh; Bolt Pistol (x6); Close Combat Weapon (x6); Sonic Blaster (x5); Blastmaster; Fearless;
Rhino
Noise Champion 1 4 4 4 4 1 4/5 2/3 10 3+ [65]
(C:CSM, pp. 39 & 97); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of
Slaanesh; Bolt Pistol; Bolter; Doom Siren; Power Weapon; Fearless
Rhino 1 Grp: BS: 3 FA: 11 SA: 11 RA: 10 [70]
(C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3;
Fire Points: 1; Searchlight; Smoke Launchers; Daemonic Possession; Dozer Blade; Twin Linked Bolter;
Combi- melta; Repair
Troops: Noise Marines (8 , 320 pts)
Noise Marines 6 4 4 4 4 1 4/5 1/2 9 3+ 320
(C:CSM, pp. 39 & 97); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Personal Icon;
Mark of Slaanesh; Bolt Pistol (x6); Close Combat Weapon (x6); Sonic Blaster (x5); Blastmaster; Fearless;
Rhino
Noise Champion 1 4 4 4 4 1 4/5 2/3 10 3+ [65]
(C:CSM, pp. 39 & 97); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of
Slaanesh; Bolt Pistol; Bolter; Doom Siren; Power Weapon; Fearless
Rhino 1 Grp: BS: 3 FA: 11 SA: 11 RA: 10 [65]
(C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3;
Fire Points: 1; Searchlight; Smoke Launchers; Daemonic Possession; Twin Linked Bolter; Combi- melta;
Repair

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Name # Grp WS BS S T Wo I A Ld Save Cost
Heavy Support: Obliterators (2 , 150 pts)
Obliterators 2 4 4 4/8 4 2 4/1 2 9 2+/5 150
(i) Show Weapon Stats;
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist;
Lascannon; Linked Flamer; Linked Meltagun; Linked Plasmagun; Multi-Melta; Plasma Cannon; Deep
Strike; Fearless; Slow and Purposeful
Heavy Support: Obliterators (2 , 150 pts)
Obliterators 2 4 4 4/8 4 2 4/1 2 9 2+/5 150
(i)
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist; Show Weapon Stats;
Lascannon; Linked Flamer; Linked Meltagun; Linked Plasmagun; Multi-Melta; Plasma Cannon; Deep
Strike; Fearless; Slow and Purposeful
Heavy Support: Obliterators (2 , 150 pts)
Obliterators 2 4 4 4/8 4 2 4/1 2 9 2+/5 150
(i) Show Weapon Stats;
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist;
Lascannon; Linked Flamer; Linked Meltagun; Linked Plasmagun; Multi-Melta; Plasma Cannon; Deep
Strike; Fearless; Slow and Purposeful
Total Cost: 1850

Option Footnotes
Psychic Powers
Lash of Submission Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by
Chaos player. After move the target takes a pinning test (p88 C:CSM)
Special Rules
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Eternal Warrior Immune to Instant Death (p74 WH40K 5E)
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair
instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer
immobilzed.
Slow and Purposeful Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76
WH40K 5E)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k)
1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Monstrous Unit Type: Monstrous Creature (p.51 WH40k)
Creature 1) Have Move Through Cover (p. 75 WH40k)
2) Fire two weapons per turn and have Relentless (p. 76 WH40k).
3) Close combat wounds ignore Armour Saves.
4) Armour penetration 2D6+Str
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Wargear
Daemonic Possession Ignores shaken/stunned. BS reduced (p87 C:CSM)
Dozer Blade Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Icon of Slaanesh Unit gains benefits of the Mark of Slaanesh (p81 C:CSM)
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Mark of Slaanesh Extra initiative (p25 C:CSM)
Personal Icon Guides teleporters/daemons (p81 C:CSM)
Power Armour Confers a 3+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Sorcerer
Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save.
Wings Move like jumpack infantry
Weapons
Blastmaster Varied: 36" Range; S5; AP4; Assault 2; Pinning
Single: 48" Range; S8; AP3; Heavy 1; Blast; Pinning (p39 C:CSM)
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Combi- melta Bolter: 24" Range; S4; AP5; Rapid Fire
Melta: 12" Range; S8; AP1; Assault 1; Melta; One shot
(p83 C:CSM)
Doom Siren Template; S5; AP3; Assault 1 (p39 C:CSM)
Lascannon 48" Range; S9; AP2; Heavy 1
Linked Flamer Template; S4; AP5; Assault 1
Linked Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Linked Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Obliterator Weapons Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-
linked flamer (p100 C:CSM)
Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Show Weapon Stats
Sonic Blaster 24" Range; S4; AP5; Assault 2 OR Heavy 3 (p39 C:CSM)
Twin Linked Bolter 24" Range; S4; AP5; Rapid Fire, Linked

Validation Report
1. Chaos Legions: Chaos Marines; d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1.
Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 6.5
% Fast: 0.0
% Heavy: 24.3
% HQ: 16.8
Model Count: 35
% Troops: 52.4
% Wargear: 0.0
Files version: 1.09

Group Min Max Used


1 2 2
0 3 1
2 6 3
0 3 0
0 3 3

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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