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4. Panzerdivision
1939 - 10. Armee 1944 - 2. Armee, 4.
Poland Armee
1940 - Heersgruppe Bobruisk
B,C. Kovel
Eifel Narew
Maastricht Courland
France
1941-43 - 2.
PanzerArmee
Gomel
Orel
Kursk
5. Panzerdivision
1939 - 14. Armee 1943 - 3. Panzerarmee
Poland Vyasma
Orel
1940-41 - 12. Armee Gomel
Poland
Rumania 1944 - 4. Armee
Yugoslavia Bobruisk
Greece Kovel
Vyasma Minsk
Moscow Lithuania
Courland
1942 - 4.
16. Panzerdivision
PanzerArmee, 9.
Armee
Gshatsk
Rzov 1940 - 11. Armee 1942 - 6. Armee
Rumania Stalingrad
19. Panzerdivision
1940-41 - 11. Armee 1944 - Armee Gruppe
Germany Süd
Podolsk
1941-42 - Armee
Gruppe Mitte 1944 - Armee Gruppe
Minsk Mitte
Smolensk Warsaw
Moscow Radom
Orel
General der Panzertruppen von Saucken is mounted in a Sd Kfz 250 half-track. He is a Warrior and a Higher Command
SMG team rated as Fearless Veteran. Von Saucken may join a 4. Panzerdivision, 5. Panzerdivision or 19. Panzerdivision
company for +65 points.
Counterattack Expert
Von Saucken was repeatedly called upon by Der Führer to prevent Soviet breakthroughs
with thrown together forces. Von Saucken’s proven ability to organize and launch mobile
counterattack became his forte, having demonstrated his tactical skill many times on the
Eastern Front.
All platoons within Command Distance of von Saucken may reroll any failed Skill Tests to
make Stormtrooper moves.
Panzers March
Von Saucken‘s keen tactical abilities and strong leadership skills provided his forces the
opportunities to provide decisive force when needed to stop Soviet spearheads. Time and
again, across the Eastern Front, von Saucken’s units managed to apply the right force at the
right point in meeting Soviet advancing formations.
Each turn von Saucken may re-roll one die rolled to receive Reserves for his company.
Panzerkampfgruppe
Armoured Battle Group
(Tank Company)
Headquarters
Headquarters
A Panzerkamfgruppe must field a Company HQ and at least two Panzer Platoons and may field
one of each of the remaining Combat Platoons and the Weapons Platoons shown.
It may also field one Support Platoon from each Support box shown (Armour, Infantry, etc).
5
Panzerkampfgruppe HQ
Combat Platoons
8
Tank-hunter Platoon
8
Anti-tank Gun Platoon
9
Panzer IV H
5
Schwere
6
Panzer Platoon
Panther D, A, or G
5
9
Platoon
Panzer Platoon
10
Panzergrenadier Platoon
10
6
11
Aufklärungs Platoon
Scouts
Panther D, A, or G
5
11
Walküre Platoon
Panzer Platoon
7
12
Platoon
Anti-aircraft
12
Panzerpionier Platoon
Panzer IV H
5
Panther D, A, or G Reconnaissance
5
13
Panzer Anti-aircraft Panzerspäh Patrol
7
Gun Platoon
Panzer Platoon
Artillery
13
Motorised Artillery Battery
Panzer IV H
5
14
Rocket Artillery
14
Launcher Battery
5. Panzerdivision 19. Panzerdivision
Any Platoons you take in your force must have the same unit Anti-aircraft
16
FlaK Nest
16
Anti-aircraft
16
Motivation and Skill
The Panzertruppen of the 4., 5. 16. and the 19. Panzerdivision have fought as far and wide as France, Italy, and Russia. Four
years of combat have thinned their ranks but not their guile. A Panzerkamfgruppe is rated as Confident Veteran.
Headquarters
Company HQ HAUPTmann
HAUPTMANN Unteroffizier
Headquarters
Company HQ with
2 Panzer IV H 190 points Company Recovery vehicle
2 Panther D, A, or G 375 points Command tank Recovery Section
Option
• Add an Sd Kfz 9 (18t) recovery half-track for
+5 points, a Bergepanzer III recovery vehicle for 2iC Command
tank
+10 points, or a Bergepanther recovery vehicle for
Company HQ
+15 points.
Panzerkompanie HQ
With the Wehrmacht (German Army) now almost perpetu- This role requires your panzer leaders to be decisive, swift,
ally on the defensive, the Panzerdivision is now solely used as and ruthless in their attacks, for their services will be needed
a fire brigade to stop the ever advancing Allied armies. While again and again in the struggle to keep the Bolsheviks out of
make-shift infantry formations scramble to build a coherent the Fatherland. Direct their efforts at the point of greatest
defence, the panzers have become the counterattacking force need and remind your enemy of the still formidable power
to fill the breeches in the lines. of the panzer.
Combat Platoons
You must field at least one Panzer Platoon equipped with the
same model of tank as the Company HQ.
Tank Tank
Panzer Section Panzer Section
Unteroffizier
Tank
Panzer Section
Panzer Platoon
Weapons Platoons
Unteroffizier Unteroffizier
4 Tiger I E 860 points
3 Tiger I E 645 points
2 Tiger I E 430 points
1 Tiger I E 215 points Königstiger (Henschel) Königstiger (Henschel)
HEAVY TANK Section HEAVY TANK Section
Remember to roll for your Tiger Ace Skills before each game. Unteroffizier
Motorised Scout Platoon Leutnant
Leutnant
Platoon
HQ Section with: Command MG team Motorcycle and sidecar with MG
3 Scout Squads 160 points
HQ Section
2 Scout Squads 120 points
Options Unteroffizier Unteroffizier
Platoon
3 Sd Kfz 7/1 (Quad 2cm) 135 points
2 Sd Kfz 7/1 (Quad 2cm) 90 points
Command
Sd Kfz 7/1 (Quad 2cm)
3 Möbelwagen (3.7cm) 180 points
2 Möbelwagen (3.7cm) 120 points
Option
• Upgrade to armoured half-tracks with Front, Side
and Top armour rating of 0 for +10 points per
half-track.
Sd Kfz 7/1 (Quad 2cm) Sd Kfz 7/1 (Quad 2cm)
One of the few vulnerabilities of your Panzers is an air
strike. Providing ample anti-aircraft support will assure your
Panzers are available to bring death and destruction down Panzer Anti-aircraft gun Platoon
upon enemy armour. The Sd Kfz 7/1 with its quad 20mm
anti-aircraft guns will most assuredly do the trick.
Support Platoons
TANK-HUNTER Platoon
4 Jagdpanzer IV 380 points
3 Jagdpanzer IV 285 points
2 Jagdpanzer IV 190 points
Anti-tank Gun Platoon Leutnant
Leutnant
Platoon
HQ Section with:
4 7.5cm PaK40 220 points Command SMG team Kfz 15 field car
3 7.5cm PaK40 170 points HQ Section
2 7.5cm PaK40 120 points
Unteroffizier Unteroffizier
Options
• Add Kfz 15 field car and 3-ton trucks to the platoon 7.5cm PaK40 7.5cm PaK40
at no cost.
• Replace all 3-ton trucks with RSO tractors at no cost
or Sd Kfz 7 or 11 half-tracks for +5 points for the 3-ton truck 3-ton truck
platoon.
7.5cm PaK40 7.5cm PaK40
When emplaced in a position where they are protected by
infantry, the powerful 7.5cm PaK40 guns of an anti-tank
gun platoon become an instant strongpoint around which to 3-ton truck 3-ton truck
orchestrate you battle plan.
Anti-tank Anti-tank
gun Section gun Section
Anti-tank gun Platoon
Panzergrenadier Platoon Leutnant or oberfeldwebel
Leutnant or Oberfeldwebel
Platoon
HQ Section with
3 Panzergrenadier Squads 205 points Command MG team Kfz 15 field car
2 Panzergrenadier Squads 145 points HQ Section
10
Aufklärungs Platoon
Platoon
HQ Section with:
3 Aufklärungs Squads 210 points Kfz 15 field car
with MG
2 Aufklärungs Squads 150 points
Options
• Replace the Command MG team with a Command
Panzerknacker SMG team for +5 points or a
Command Panzerfaust SMG team for +10 points.
• Replace Kfz 15 field car and all Kübelwagen jeeps
with Motorcycles and sidecars at no cost.
Kübelwagen Kübelwagen Kübelwagen Kübelwagen
• Replace Kfz 15 field car and all Kübelwagen with MG with MG with MG with MG
jeeps with Schwimmwagen amphibious jeeps for
+5 points for the platoon.
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Gepanzerte Panzerpionier Platoon Leutnant
Leutnant
Platoon
HQ Section with:
3 Pioneer Squads 335 points Command Pioneer Sd Kfz 251/1 Pioneer Supply
MG team half-track 3-ton truck
2 Pioneer Squads 240 points
HQ Section
Options
Unteroffizier Unteroffizier
• Replace Command Pioneer MG team with
Command Pioneer Panzerknacker SMG team for
+5 points or Command Pioneer Panzerfaust SMG Pioneer Sd Kfz 251/7 Pioneer Sd Kfz 251/7
team for +10 points. MG team half-track MG team half-track
You may replace up to one Pioneer MG team per Pioneer Gepanzerte Panzerpionier Platoons may use the Mounted
Squad with a Flame-thrower team at the start of the game Assault special rule.
before deployment.
• Add Pioneer Supply 3-ton truck for +25 points, or Pioneer Squad Pioneer Squad
Pioneer Supply Maultier for +30 points. Unteroffizier
12
Panzerspäh Patrol
Platoon
2 Sd Kfz 231 (8-rad) 80 points
13
Armoured Artillery Battery
Platoon
HQ Section with:
4 Wespe 340 points
2 Wespe 185 points
Add one Wespe to each Gun Section
Per Wespe +70 points
HQ Section with:
4 Hummel 440 points
2 Hummel 235 points
Add one Hummel to each Gun Section
Per Hummel +95 points
Observer SdKfz 250 Observer SdKfz 250
Options Rifle team Rifle team
14
Armoured Rocket Launcher Battery
Platoon
HQ Section with: 7.5cm PaK40 gun
2 Launcher Sections 340 points
1 Launcher Section 180 points
Options
• Add up to one Panzerwerfer 42 rocket launcher to
each Launcher Section for +50 points per launcher.
• Model Panzerwerfer 42 (Maultier) rocket launchers
with 5 or more crew and count each rocket launcher
as two weapons when firing a bombardment for
+5 points per rocket launcher.
• Add Anti-tank section for +50 points. Panzerwerfer 42 Panzerwerfer 42
An Artillery Bombardment fired by fourteen or more When an Armoured Rocket Launcher Battery successfully
weapons, uses a template 12”/30cm square to determine rolls a Stormtrooper move, it also removes any smoke trails
which teams are hit and re-rolls failed To Hit rolls. associated with the battery.
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Heavy Anti-aircraft Gun Platoon
Platoon
HQ Section with:
2 Anti-aircraft Sections 205 points
1 Anti-aircraft Section 115 points
Luftwaffe Platoon
HQ Section with
2 Anti-aircraft Sections 125 points
1 Anti-aircraft Section 65 points
Option
• Model 8.8cm FlaK36 guns with eight or more crew
and increase their ROF to 3 for +10 points per gun. AA section AA section
HEAVY Anti-aircraft GUN Platoon
The Soviets have learned to respect this weapon and will often
go out of their way to avoid it. This anti-aircraft weapon has A Heavy Anti-aircraft Gun Platoon is rated Confident
proved its most devastating when well positioned in defensive Veteran.
positions with good fields of fire. They are often able to halt a A Luftwaffe Heavy Anti-aircraft Gun Platoon is rated
Soviet armoured assaults before they have barely begun. Reluctant Trained.
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Flak Nest
Platoon
3 FlaK Nests 135 points
2 FlaK Nests 90 points FlaK Nest bunker FlaK Nest bunker
Flak nest Flak nest
As more and more Luftwaffe assets were released to the
German Army for defence, the FlaK Nest became an excel-
lent complement to a static defensive positions. It’s ability
to defend against light armour and infantry and still hold
the ‘Jabos’ at bay provided a flexible response to advancing FlaK Nest bunker
enemy forces. Flak nest
Though immobile, its heavy bunkering kept it safe from all Flak Nest
but the highest calibre guns. Additionally the high rate of
fire of the quad 20mm guns delivers a devastating attack on FlaK Nests Special Rules
armoured transports and assaulting infantry.
You must place FlaK Nests in your deployment area before
Anchoring your defence around a few FlaK Nest gives any objectives are placed. FlaK Nests follow the rules for
the enemy a tough nut to crack. Overlapping fire of two Bunkers (page 210 in the rulebook) in all respects, except
or more FlaK Nest can halt even the largest Soviet assault FlaK Nests:
formations. • Have a 360 degree field of fire.
• Cannot be placed within 8 “/20cm of another bunker
or FlaK Nest.
FlaK Nests in your company
Placing 2cm FlaK 38 anti-aircraft guns at roof top level Shooting at FlaK Nests
in local houses gave them cover and concealment while Roll a Skill Test to hit a FlaK Nest at less than 16”/40cm
still being able to fire as anti-aircraft and anti-person- range.
nel weapons. This was especially effective against Soviet
Roll a Firepower Test to Pin Down the FlaK Nest.
aircraft and advancing Red Army infantry.
When a hit Pins Down a FlaK Nest, the shooting player
The Germans generally built their FlaK Nests in abandoned
immediately makes a second Firepower Test for the shooting
buildings, filling up the areas below and around the Flak
weapon:
Nest with rubble to prevent collapse, increase survivability
and to limit entry. FlaK Nests are therefore open bunkers • A successful test will Destroy the FlaK Nest.
and not buildings and cannot be entered by any team. • A failed test leaves the FlaK Nest Pinned Down, but
You can either model your FlaK Nest on ground level or as otherwise unharmed.
a single story building with a base size equal to an Artillery However, guns with the No HE attribute cannot Destroy
base. If it is destroyed it becomes a destroyed bunker and is a FlaK Nest.
Impassable terrain.
17
German Arsenal
Tanks
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Tanks
Panzer IV H Fully-tracked 6 3 1 Co-ax MG, Hull MG, Protected ammo, Schürzen.
7.5cm KwK40 gun 32”/80cm 2 11 3+
Panther D, A or G Fully-tracked 10 5 1 Co-ax MG, Hull MG, Wide tracks.
7.5cm KwK42 gun 32”/80cm 2 14 3+
Tiger I E Fully-tracked 9 8 2 Co-ax MG, Hull MG, Protected ammo, Slow tank, Wide tracks.
8.8cm KwK43 gun 40”/100cm 2 13 3+ Slow traverse.
Konigstiger (Henschel) Fully-tracked 15 8 2 Co-ax MG, Hull MG, Overloaded, Slow tank.
8.8cm KwK43 gun 40”/100cm 2 16 3+ Slow traverse.
Assault Guns
StuG III G Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen.
7.5cm StuK40 gun 32”/80cm 2 11 3+ Hull mounted.
Tank-hunters
Marder II Fully-tracked 1 0 0 AA MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Marder III M Fully-tracked 0 0 0 AA MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Jagdpanzer IV Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen.
7.5cm SuK40 gun 32”/80cm 2 11 3+ Hull mounted.
Artillery (SP)
Wespe Fully-tracked 1 1 0 AA MG, Protected ammo.
10.5cm leFH18 howitzer 24”/60cm 1 10 2+ Hull mounted, Smoke.
Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
Hummel Fully-tracked 1 1 0 AA MG, Protected ammo.
15cm sFH18 howitzer 24”/60cm 1 13 1+ Bunker buster, Hull mounted, Smoke.
Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.
Panzerwerfer 42 (Maultier) Half-tracked 0 0 0 AA MG, Armoured rocket launcher.
15cm RW42 rocket launcher 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.
Panzer II OP Fully-tracked 3 1 1 Co-ax MG, Cannot assault.
2cm KwK gun 16”/40cm 1 5 5+
Panzer III OP Fully-tracked 5 3 1 Hull MG, Cannot assault.
Anti-aircraft (SP)
Sd Kfz 10/5 (2cm) Half-tracked - - -
2cm FlaK38 gun 16”/40cm 4 5 5+ Anti-aircraft.
Sd Kfz 7/1 (Quad 2cm) Half-tracked - - -
2cm FlaK38 (V) gun 16”/40cm 6 5 5+ Anti-aircraft.
Sd Kfz 7/2 (3.7cm) Half-tracked - - -
3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.
Möbelwagen (3.7cm) Fully-tracked 0 0 0
3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.
Vehicle Machine-guns
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.
18
Tank teams continued
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Armoured Cars
Sd Kfz 222 (2cm) Wheeled 1 0 0 Co-ax MG.
2cm KwK38 gun 16”/40cm 3 5 5+ Self-defence anti-aircraft.
Sd Kfz 223 (Radio) Wheeled 1 0 0 AA MG.
Sd Kfz 231 (8-rad) Jeep 2 0 0 Co-ax MG.
2cm KwK38 gun 16”/40cm 3 5 5+
Sd Kfz 250 (recce) Half-tracked 1 0 0 Hull MG, AA MG.
Sd Kfz 250/9 (2cm) (recce) Half-tracked 1 0 0 Co-ax MG.
2cm KwK38 gun 16”/40cm 3 5 5+ Self-defence anti-aircraft.
Panzer II L Luchs Fully-tracked 3 1 1 Co-ax MG, Light tank.
2cm KwK38 gun 16”/40cm 3 5 5+
Infantry Teams
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6
Rifle/MG team 16”/40cm 2 2 6
MG team 16”/40cm 3 2 6
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Assault Rifle team 8”/20cm 3 1 6 Full ROF when moving.
Panzerschreck Team 8”/20cm 2 11 5+ Tank Assault 5.
Flame-thrower team 4”/10cm 2 - 6 Flame-thrower.
Staff team cannot shoot Moves as a Heavy Gun team.
Observer Rifle team 16”/40cm 1 2 6 Observer.
Gun Teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
3.7cm FlaK43 gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Gun shield, Turntable.
7.5cm PaK40 gun Medium 32”/80cm 2 12 3+ Gun shield.
8.8cm FlaK36 gun Immobile 40”/100cm 2 13 3+ Gun shield, Heavy anti-aircraft, Turntable.
10.5cm leFH18 howitzer Immobile 24”/60cm 1 10 2+ Gun shield, Smoke.
Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
15cm sFH18 howitzer Immobile 24”/60cm 1 13 1+ Bunker buster, Smoke.
Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.
15cm NW41 rocket launcher Light 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.
Bunkers
Team Range ROF Anti-tank Firepower Notes
Flak Nest 16”/40cm 6 5 5+ ROF 2 when pinned, Anti-aircraft
19
Transport teams
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Trucks
BMW motorcycle & sidecar
or Kübelwagen jeep Jeep - - - Optional Passenger-fired hull MG.
Schwimmwagen jeep Jeep - - - Amphibious, Passenger-fired hull MG.
Horch, Krupp, or Steyr Kfz 70 truck Wheeled - - -
Opel Blitz 3-ton truck Wheeled - - -
Opel Maultier Half-tracked - - -
Opel Kfz 68 radio truck Wheeled - - -
Tractors
Sd Kfz 10 (1t), Sd Kfz 11 (3t),
or Sd Kfz 7 (8t) half-track Half-tracked - - -
RSO Fully-tracked - - - Slow tank.
Recovery Vehicles
Sd Kfz 9 (18t) half-track Half-tracked - - - Recovery vehicle.
Bergepazer III recovery vehicle Fully-tracked 5 3 0 AA MG, Recovery vehicle.
Bergepanther recovery vehicle Fully-tracked 10 5 0 AA MG, Wide Tracks, Recovery vehicle.
Aircraft
Aircraft Weapon To Hit Anti-tank Firepower Notes
Hs 129B Cannon 2+ 9 4+ Flying Tank
Hs 129B3 Cannon 4+ 15 3+ Flying Tank, No HE
MG 3+ 6 5+
Ju 87D Stuka Bombs 4+ 5 1+
Ju 87G Stuka Cannon 3+ 11 4+
20