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4. Panzerdivision
1939 - 10. Armee 1944 - 2. Armee, 4.
Poland Armee
1940 - Heersgruppe Bobruisk
B,C. Kovel
Eifel Narew
Maastricht Courland
France
1941-43 - 2.
PanzerArmee
Gomel
Orel
Kursk

5. Panzerdivision
1939 - 14. Armee 1943 - 3. Panzerarmee
Poland Vyasma
Orel
1940-41 - 12. Armee Gomel
Poland
Rumania 1944 - 4. Armee
Yugoslavia Bobruisk
Greece Kovel
Vyasma Minsk
Moscow Lithuania
Courland
1942 - 4.

16. Panzerdivision
PanzerArmee, 9.
Armee
Gshatsk
Rzov 1940 - 11. Armee 1942 - 6. Armee
Rumania Stalingrad

1941 - 12. Armee 1943 - 10. Armee


Balkans Salerno

1941-42 - Armee 1944 - Armee Gruppe


Gruppe Sud Sud
Zhitomir Cherkassy
Kiev Tarnopol
Taganrog Lublin
Mius Baranow
Kharkov Sandomierz

19. Panzerdivision
1940-41 - 11. Armee 1944 - Armee Gruppe
Germany Süd
Podolsk
1941-42 - Armee
Gruppe Mitte 1944 - Armee Gruppe
Minsk Mitte
Smolensk Warsaw
Moscow Radom
Orel

1943 - Armee Gruppe


Süd
Kharkov
Kiev
Zhitomir

The Wehrmacht’s Fire Brigades
In the belief that the Panzerdivision could turn the power left in the remaining armour divisions of the Heer.
tide against the Red Army as it stormed westward, the These divisions were combined into Panzerkorps and readily
Germans formed Panzerkorps designed to counterattack used as the fire brigades in the German attempts to stem the
the spearheads of advancing Soviet armour. The concept tide of Allied incursions towards the Reich.
grew out of General der Panzertruppen von Saucken’s and
Four of these armoured divisions, 4. Panzerdivision, 5.
Feldmarschal Model’s efforts to create the semblance of a
Panzerdivision, 16. Panzerdivision and 19. Panzerdivision,
front line using Sperrverband and Kampfgruppen fortified
became the backbone of the Heer units committed in
by a Panzerdivision. These Panzerkorps, because of the ever
defending Poland against the Soviet onslaught from the
dwindling manpower of Germany, became the last efforts of
East. Across the entire line of the Vistula River, these four
the dying Nazis’ regime to defend the fatherland.
armoured divisions fought to the death with advancing
After the attempt on Hitler’s life in July, 1944, the Heer fell Soviet armour exacting a heavy toll on the Soviet Army in
out of favour with the Fuhrer. Most of the remaining armour tanks and manpower.
production and manpower priorities went to outfitting the
three SS-Panzerkorps. Even so, there was still considerable

General Der Panzertruppen Von Saucken


As commander of Kampfgruppe von Saucken and later the XXXIX. Panzerkorps, General der Panzertruppen von Saucken was
still available to provide his expertise to the divisions under his command.

General der Panzertruppen von Saucken is mounted in a Sd Kfz 250 half-track. He is a Warrior and a Higher Command
SMG team rated as Fearless Veteran. Von Saucken may join a 4. Panzerdivision, 5. Panzerdivision or 19. Panzerdivision
company for +65 points.

Counterattack Expert
Von Saucken was repeatedly called upon by Der Führer to prevent Soviet breakthroughs
with thrown together forces. Von Saucken’s proven ability to organize and launch mobile
counterattack became his forte, having demonstrated his tactical skill many times on the
Eastern Front.
All platoons within Command Distance of von Saucken may reroll any failed Skill Tests to
make Stormtrooper moves.

Panzers March
Von Saucken‘s keen tactical abilities and strong leadership skills provided his forces the
opportunities to provide decisive force when needed to stop Soviet spearheads. Time and
again, across the Eastern Front, von Saucken’s units managed to apply the right force at the
right point in meeting Soviet advancing formations.
Each turn von Saucken may re-roll one die rolled to receive Reserves for his company.


Panzerkampfgruppe
Armoured Battle Group
(Tank Company)
Headquarters

Headquarters
A Panzerkamfgruppe must field a Company HQ and at least two Panzer Platoons and may field
one of each of the remaining Combat Platoons and the Weapons Platoons shown.
It may also field one Support Platoon from each Support box shown (Armour, Infantry, etc).
5

Panzerkampfgruppe HQ
Combat Platoons

Division Support Platoons (Choose one platoon from each box)


Weapons Platoons

Panzer Platoon Armour Armour


Assault Gun Platoon

8
Tank-hunter Platoon

8
Anti-tank Gun Platoon

9
Panzer IV H
5

Schwere
6
Panzer Platoon
Panther D, A, or G
5

Infantry Gepanzerte Panzergrenadier


Pioneers

9
Platoon
Panzer Platoon

10
Panzergrenadier Platoon

10
6

Panzer Pioneer Platoon Gepanzerte Aufklärungs Platoon


Panzer IV H
5

11
Aufklärungs Platoon
Scouts
Panther D, A, or G
5

11
Walküre Platoon

Panzer Platoon
7

Motorised Scout Platoon Infantry Gepanzerte Panzerpionier

12
Platoon
Anti-aircraft

12
Panzerpionier Platoon
Panzer IV H
5

Panther D, A, or G Reconnaissance
5

13
Panzer Anti-aircraft Panzerspäh Patrol
7

Gun Platoon
Panzer Platoon

Artillery
13
Motorised Artillery Battery
Panzer IV H
5

14

Armoured Artillery Battery

Rocket Artillery
14

4. Panzerdivision 16. Panzerdivision Rocket Launcher Battery


Armoured Rocket
15

Launcher Battery
5. Panzerdivision 19. Panzerdivision

Any Platoons you take in your force must have the same unit Anti-aircraft
16

Heavy Anti-aircraft Gun Platoon


symbol or no symbol.
15

Anti-aircraft Gun Platoon


17

FlaK Nest
16

Light Anti-aircraft Gun Platoon

Anti-aircraft
16

Heavy Anti-aircraft Gun Platoon


Air Support
15

Anti-aircraft Gun Platoon


17

Sporadic Air Support


16

Light Anti-aircraft Gun Platoon


Motivation and Skill
The Panzertruppen of the 4., 5. 16. and the 19. Panzerdivision have fought as far and wide as France, Italy, and Russia. Four
years of combat have thinned their ranks but not their guile. A Panzerkamfgruppe is rated as Confident Veteran.

Headquarters

Company HQ HAUPTmann
HAUPTMANN Unteroffizier
Headquarters
Company HQ with
2 Panzer IV H 190 points Company Recovery vehicle
2 Panther D, A, or G 375 points Command tank Recovery Section
Option
• Add an Sd Kfz 9 (18t) recovery half-track for
+5 points, a Bergepanzer III recovery vehicle for 2iC Command
tank
+10 points, or a Bergepanther recovery vehicle for
Company HQ
+15 points.
Panzerkompanie HQ
With the Wehrmacht (German Army) now almost perpetu- This role requires your panzer leaders to be decisive, swift,
ally on the defensive, the Panzerdivision is now solely used as and ruthless in their attacks, for their services will be needed
a fire brigade to stop the ever advancing Allied armies. While again and again in the struggle to keep the Bolsheviks out of
make-shift infantry formations scramble to build a coherent the Fatherland. Direct their efforts at the point of greatest
defence, the panzers have become the counterattacking force need and remind your enemy of the still formidable power
to fill the breeches in the lines. of the panzer.

Combat Platoons

Panzer Platoon Leutnant


LEUTNANT
Platoon
4 Panzer IV H 380 points
3 Panzer IV H 285 points
Command Tank
4 Panther D, A, or G 750 points HQ Section
3 Panther D, A, or G 560 points
Unteroffizier Unteroffizier

You must field at least one Panzer Platoon equipped with the
same model of tank as the Company HQ.
Tank Tank
Panzer Section Panzer Section
Unteroffizier

Tank
Panzer Section

Panzer Platoon


Weapons Platoons

Schwere Panzer Platoon Leutnant


LEUTNANT
Platoon
4 Königstiger (Henschel) 1380 points
3 Königstiger (Henschel) 1035 points
2 Königstiger (Henschel) 690 points Command Königstiger (Henschel)
1 Königstiger (Henschel) 345 points HQ Section

Unteroffizier Unteroffizier
4 Tiger I E 860 points
3 Tiger I E 645 points
2 Tiger I E 430 points
1 Tiger I E 215 points Königstiger (Henschel) Königstiger (Henschel)
HEAVY TANK Section HEAVY TANK Section

Remember to roll for your Tiger Ace Skills before each game. Unteroffizier

Only a 16. Panzerdivision Panzerkampfgruppe may take a


Schwere Panzer Platoon containing Königstiger tanks as a Königstiger (Henschel)
Weapons platoon. HEAVY TANK Section
Only 4. Panzerdivision or 5. Panzerdivision Schwere Panzer Platoon
Panzerkampfgruppen may take Schwere Panzer Platoons
containing Tiger IE tanks as a Weapons platoon. The Tiger IE tanks supporting the 4. Panzerdivision came
from the 507. schwere Panzerabteilung, the ones supporting 5.
Panzerdivision came from the 505. schwere Panzerabteilung
and the Königstiger tanks supporting the 16. Panzerdivision
came form the 501. schwere Panzerabteilung.

Panzer Pioneer Platoon


Platoon
HQ Section with:
3 Pioneer Squads 145 points
2 Pioneer Squads 110 points
Option
• Upgrade all Maultier half-tracks to Sd Kfz 251/7
(Pioneer) half-tracks for +20 points per half-track.

The Panzerpionier Platoon performs a critical need in the


Panzerkompanie. Keeping the way clear for your panzers to
reach the enemy’s breakthrough will increase the impact of
your counterattack.
Use the engineering prowess of the Pioneer to clear obstacles
while keeping enemy sappers away from your line of advance.
Though small in numbers their presence can prove critical
when timing determines success.
Panzer Pioneer Platoon


Motorised Scout Platoon Leutnant
Leutnant
Platoon
HQ Section with: Command MG team Motorcycle and sidecar with MG
3 Scout Squads 160 points
HQ Section
2 Scout Squads 120 points
Options Unteroffizier Unteroffizier

• Replace any or all motorcycles and sidecars with


two solo motorcycles based together, a Kettenkrad MG team Motorcycle and MG team Motorcycle and
half-tracked motorcycle, or a Kübelwagen jeep per sidecar with MG sidecar with MG
motorcycle and sidecar at no cost. Scout Squad Scout Squad

• Replace all motorcycles and sidecars with Unteroffizier


Schwimmwagen amphibious jeeps for +5 points for
the platoon.
MG team Motorcycle and
• Replace all MG teams with Assault Rifle teams for sidecar with MG
+5 points per team. Scout Squad
Motorised ScouT Platoon
Motorised Scout Platoons are Reconnaissance Platoons

Panzer Anti-aircraft Gun Platoon

Platoon
3 Sd Kfz 7/1 (Quad 2cm) 135 points
2 Sd Kfz 7/1 (Quad 2cm) 90 points
Command
Sd Kfz 7/1 (Quad 2cm)
3 Möbelwagen (3.7cm) 180 points
2 Möbelwagen (3.7cm) 120 points
Option
• Upgrade to armoured half-tracks with Front, Side
and Top armour rating of 0 for +10 points per
half-track.
Sd Kfz 7/1 (Quad 2cm) Sd Kfz 7/1 (Quad 2cm)
One of the few vulnerabilities of your Panzers is an air
strike. Providing ample anti-aircraft support will assure your
Panzers are available to bring death and destruction down Panzer Anti-aircraft gun Platoon
upon enemy armour. The Sd Kfz 7/1 with its quad 20mm
anti-aircraft guns will most assuredly do the trick.


Support Platoons

Motivation and Skill


The Panzertruppen of the 4., 5. 16. and the 19. Panzerdivision have fought as far and wide as France, Italy, and Russia. Four
years of combat have thinned their ranks but not their guile. Often additional Luftwaffe and Heer troops would support them in
battle. Support Platoons of a Panzerkamfgruppe are rated as Confident Veteran unless otherwise noted under the platoon.

Assault Gun Platoon Leutnant


Leutnant Unteroffizier
Platoon
4 StuG G 380 points
3 StuG G 285 points
2 StuG G 190 points Command StuG G StuG G
HQ Section ASSAULT GUN
SECTION
Only a 16. Panzerdivision Panzerkampfgruppe may take a
Assault Gun Platoon as a Support platoon. Unteroffizier Unteroffizier

Various StuG Abteilungs of Army Group North Ukraine


supported the 16. Panzerdivision during its fighting again StuG G StuG G
the Soviets at Sandomierz. They also had two companies of ASSAULT GUN ASSAULT GUN
StuG G assault guns in their own Panzerjäger Abteilung. SECTION SECTION

Assault gun Platoon

Tank Hunter Platoon Leutnant


LEUTNANT Unteroffizier
Platoon
4 Marder II 270 points
3 Marder II 205 points
2 Marder II 140 points Command Tank-hunter Tank-hunter

4 Marder III M 265 points


3 Marder III M 200 points Tank-hunter Tank-hunter
2 Marder III M 135 points HQ Section TANK HUNTER Section

TANK-HUNTER Platoon
4 Jagdpanzer IV 380 points
3 Jagdpanzer IV 285 points
2 Jagdpanzer IV 190 points


Anti-tank Gun Platoon Leutnant
Leutnant
Platoon
HQ Section with:
4 7.5cm PaK40 220 points Command SMG team Kfz 15 field car
3 7.5cm PaK40 170 points HQ Section
2 7.5cm PaK40 120 points
Unteroffizier Unteroffizier
Options
• Add Kfz 15 field car and 3-ton trucks to the platoon 7.5cm PaK40 7.5cm PaK40
at no cost.
• Replace all 3-ton trucks with RSO tractors at no cost
or Sd Kfz 7 or 11 half-tracks for +5 points for the 3-ton truck 3-ton truck
platoon.
7.5cm PaK40 7.5cm PaK40
When emplaced in a position where they are protected by
infantry, the powerful 7.5cm PaK40 guns of an anti-tank
gun platoon become an instant strongpoint around which to 3-ton truck 3-ton truck
orchestrate you battle plan.
Anti-tank Anti-tank
gun Section gun Section
Anti-tank gun Platoon

Gepanzerte Panzergrenadier Platoon Leutnant or oberfeldwebel


Leutnant or Oberfeldwebel
Platoon
HQ Section with
3 Panzergrenadier Squads 275 points Command MG team Sd Kfz 251/1 half-track
2 Panzergrenadier Squads 200 points HQ Section

Options Unteroffizier Unteroffizier


• Replace the Command MG team with a Command
Panzerknacker SMG team for +5 points or a
MG team MG team MG team MG team
Command Panzerfaust SMG team for +10 points.
• Replace Sd Kfz 251/1 half-track in HQ Section with
a Sd Kfz 251/10 (3.7cm) half-track at no cost. Sd Kfz 251/1 half-track Sd Kfz 251/1 half-track
Panzergrenadier Panzergrenadier
Squad Squad
Gepanzerte Panzergrenadier Platoons may use the Mounted Unteroffizier
Assault special rule.

MG team MG team Sd Kfz 251/1 half-track


Panzergrenadier Squad
Gepanzerte Panzergrenadier platoon


Panzergrenadier Platoon Leutnant or oberfeldwebel
Leutnant or Oberfeldwebel
Platoon
HQ Section with
3 Panzergrenadier Squads 205 points Command MG team Kfz 15 field car
2 Panzergrenadier Squads 145 points HQ Section

Options Unteroffizier Unteroffizier


• Replace the Command MG team with a Command
Panzerknacker SMG team for +5 points or a
MG team MG team MG team MG team
Command Panzerfaust SMG team for +10 points.
• Remove Kfz 15 field car and replace all Kfz 70 trucks
with 3-ton trucks at no cost.
Kfz 70 truck Kfz 70 truck
Panzergrenadier Panzergrenadier
The bulk of the infantry in a Panzerdivision were motorised Squad Squad
Panzergrenadiers. Trained to following behind the Panzers
Unteroffizier
and their armoured counterparts they would secure and hold
the captured ground while the armoured troops moved on to
the next objective. MG team MG team Kfz 70 truck
Motorised in Steyr 1500 or 2000 Kfz 70 trucks, they are Panzergrenadier Squad
easily able to keep pace with the fast moving armoured Panzergrenadier platoon
thrusts of the Panzers.

Gepanzerte Aufklärungs Platoon


Platoon
HQ Section with:
3 Aufklärungs Squads 300 points
2 Aufklärungs Squads 215 points
Options
• Replace the Command MG team with a Command
Panzerknacker SMG team for +5 points or a
Command Panzerfaust SMG team for +10 points.
• Add an additional Sd Kfz 250 half-track to each
squad for +5 points per half-track.

Gepanzerte Aufklärungs Platoons may use the Mounted


Assault special rule.

Gepanzerte Aufklärungs Platoon

10
Aufklärungs Platoon
Platoon
HQ Section with:
3 Aufklärungs Squads 210 points Kfz 15 field car
with MG
2 Aufklärungs Squads 150 points
Options
• Replace the Command MG team with a Command
Panzerknacker SMG team for +5 points or a
Command Panzerfaust SMG team for +10 points.
• Replace Kfz 15 field car and all Kübelwagen jeeps
with Motorcycles and sidecars at no cost.
Kübelwagen Kübelwagen Kübelwagen Kübelwagen
• Replace Kfz 15 field car and all Kübelwagen with MG with MG with MG with MG
jeeps with Schwimmwagen amphibious jeeps for
+5 points for the platoon.

Often the troops of a Panzeraufklärungsabteilungs’ (armoured


Reconnaissance Battalion) infantry companies were
pressed into action as additional Panzergrenadiers. They Kübelwagen Kübelwagen
with MG with MG
fought alongside the tanks and self-propelled guns of the
Panzerdivision during counterattacks and held and secured
captured ground afterwards. Aufklärungs Platoon

Walküre Platoon Leutnant


Leutnant
Platoon
HQ Section with
Command
3 Walküre Squads 110 points Rifle/MG team
2 Walküre Squads 80 points HQ Section
Option
Unteroffizier Unteroffizier
• Replace Command Rifle/MG team with a Command
Panzerfaust SMG team for +10 points.
Rifle/MG team Rifle/MG team
On 5 August 1944 the 1071. Grenadier Regiment was dis-
banded and integrated in mass into the 4. Panzerdivision.
Rifle/MG team Rifle/MG team
Walküre platoons provide excellent infantry reinforcements Walküre Squad Walküre Squad
for developing a coherent defence against an advancing Unteroffizier
mechanised enemy. Arriving fully combat equipped, they
can easily be integrated into existing formations to form a
ready defence. Rifle/MG team Rifle/MG team
Though fielded as full companies they were generally sup-
Walküre Squad
ported by more veteran formations. This allowed for a quick
development of a solid defence backed by crack combat Walküre Platoon
veterans able to stop, hold, and then counterattack enemy
incursions.

A 4. Panzerdivision Panzerkampfgruppe may take a


Walküre Platoon as a support platoon.
A Walküre Platoon is rated Confident Trained.

11
Gepanzerte Panzerpionier Platoon Leutnant
Leutnant
Platoon
HQ Section with:
3 Pioneer Squads 335 points Command Pioneer Sd Kfz 251/1 Pioneer Supply
MG team half-track 3-ton truck
2 Pioneer Squads 240 points
HQ Section
Options
Unteroffizier Unteroffizier
• Replace Command Pioneer MG team with
Command Pioneer Panzerknacker SMG team for
+5 points or Command Pioneer Panzerfaust SMG Pioneer Sd Kfz 251/7 Pioneer Sd Kfz 251/7
team for +10 points. MG team half-track MG team half-track

• Equip one Pioneer MG team with a Goliath demoli-


tion carrier in addition to its normal weapons for Pioneer Sd Kfz 251/7 Pioneer Sd Kfz 251/7
+30 points. MG team half-track MG team half-track
Pioneer Squad Pioneer Squad
• Add an additional Sd Kfz 251/7 half-track to each
Unteroffizier
squad for +5 points per half-track.
• Replace any or all Sd Kfz 251/7 half-tracks with
Sd Kfz 251/1 (Stuka) for +35 points per half-track. Pioneer Pioneer Sd Kfz 251/7 Sd Kfz 251/7
MG team MG team half-track half-track
• Add Pioneer Supply 3-ton truck for +25 points, or
Pioneer Squad
Pioneer Supply Maultier for +30 points.
Gepanzerte Panzerpionier Platoon

You may replace up to one Pioneer MG team per Pioneer Gepanzerte Panzerpionier Platoons may use the Mounted
Squad with a Flame-thrower team at the start of the game Assault special rule.
before deployment.

Panzerpionier Platoon Leutnant


Leutnant
Platoon
HQ Section with:
3 Pioneer Squads 195 points Command Pioneer Kfz 15 field car Pioneer Supply
Rifle/MG team 3-ton truck
2 Pioneer Squads 140 points
HQ Section
Options
• Replace Command Pioneer Rifle/MG team with Unteroffizier Unteroffizier
Command Pioneer Panzerknacker SMG team for
+5 points or Command Pioneer Panzerfaust SMG Pioneer Pioneer Pioneer Pioneer
team for +10 points. Rifle/MG team Rifle/MG team Rifle/MG team Rifle/MG team
• Equip one Pioneer Rifle/MG team with a Goliath
demolition carrier in addition to its normal weapons
for +30 points. Kfz 70 truck Kfz 70 truck

• Add Pioneer Supply 3-ton truck for +25 points, or Pioneer Squad Pioneer Squad
Pioneer Supply Maultier for +30 points. Unteroffizier

Like the reconnaissance troops the Pionierbataillon of


the Panzerdivision is also used as an elite reserve. Mobile Pioneer Pioneer Kfz 70 truck
Rifle/MG team Rifle/MG team
pioneers can assault to reverse an enemy’s advance. They can
Pioneer Squad
also rapidly plug a hole in the defence or advance through
the lines into the enemy’s rear. Panzerpionier Platoon

You may replace up to one Pioneer Rifle/MG team per


Pioneer Squad with a Flame-thrower team at the start of
the game before deployment.

12
Panzerspäh Patrol
Platoon
2 Sd Kfz 231 (8-rad) 80 points

3 Panzer II L Luchs 145 points


Sd Kfz 223 (radio) with:
2 Sd Kfz 222 (2cm) 110 points
1 Sd Kfz 222 (2cm) 70 points
• Replace any or all Sd Kfz 222 (2cm) with Sd Kfz 221
(2.8cm) at no cost.
Panzerspäh Patrol
Sd Kfz 250 (recce) with:
2 Sd Kfz 250/9 (2cm) 115 points Panzerspäh Patrols are Reconnaissance Platoons.
1 Sd Kfz 250/9 (2cm) 75 points
The troops of a Panzeraufklärungsabteilungs’ (armoured
Reconnaissance Battalion) also provide excellent recon-
A Command Sd Kfz 250 half-track counts as a Tank team naissance troops for Panzerdivisions in the form of
in a Panzerspäh Patrol and may fire its rear AA MG even Panzerspähkompanies.
though it doesn’t carry any passengers.
Only Panzerspäh Patrols from the 4. Panzerdivison
may field Panzer II L Luchs tanks.

Motorised Artillery Battery


Platoon
HQ Section with:
4 10.5cm leFH18 howitzers 220 points
2 10.5cm leFH18 howitzers 125 points
HQ Section with:
4 15cm sFH18 howitzers 340 points
2 15cm sFH18 howitzers 185 points
Options
• Add Kfz 15 field car, Kfz 68 radio truck and Sd Kfz 11
half-tracks at no cost.
• Replace all Kübelwagen jeeps with Sd Kfz 250 half-
tracks for +5 points per half-track.
• Replace any or all Observer Rifle teams and their
Kübelwagen jeep with Observer Panzer II OP tanks
for +10 points per tank.

Motorised Artillery Batteries equipped with 15cm sFH18


howitzers may not be deployed in Ambush.
Motorised Artillery Battery
Observer Panzer II OP tanks cannot launch assaults.

13
Armoured Artillery Battery
Platoon
HQ Section with:
4 Wespe 340 points
2 Wespe 185 points
Add one Wespe to each Gun Section
Per Wespe +70 points
HQ Section with:
4 Hummel 440 points
2 Hummel 235 points
Add one Hummel to each Gun Section
Per Hummel +95 points
Observer SdKfz 250 Observer SdKfz 250
Options Rifle team Rifle team

• Replace any or all Observer Rifle teams and their


Sd Kfz 250 with Observer Panzer III OP tanks for
+5 points per tank.
• Add an Sd Kfz 9 (18t) recovery half-track for
+5 points.

Observer Panzer III OP tanks cannot launch assaults.


Armoured Artillery Battery

Rocket Launcher Battery


Platoon
HQ Section with: 7.5cm PaK40 gun
2 Launcher Sections 165 points
1 Launcher Section 95 points
Kfz 70 truck
Options
• Add up to one 15cm NW41 rocket launcher to each
Launcher Section for +30 points per launcher.
• Add Kfz 15 field car and Sd Kfz 11 half-tracks at no
cost.
• Add an Anti-tank Section for +50 points.

Rocket support in the form of the 15cm NW41 rocket


launcher provides extremely effective artillery fire on any
advancing enemy infantry.
They are particularly effective when they can catch the enemy
in the open. Their continuous bombardment can break the
back of an assault leaving the few remaining survivors to be
eliminated by your machine-guns or dug-in infantry.
Increasing the number of launchers to your batteries enhances
their destructiveness. This can provide the firepower support
essential to halting large Soviet assault battalions.
Adding a 7.5cm PaK40 anti-tank gun can keep enemy
armoured reconnaissance from harassing your rocket
launchers.

Rocket Launcher Battery

14
Armoured Rocket Launcher Battery
Platoon
HQ Section with: 7.5cm PaK40 gun
2 Launcher Sections 340 points
1 Launcher Section 180 points
Options
• Add up to one Panzerwerfer 42 rocket launcher to
each Launcher Section for +50 points per launcher.
• Model Panzerwerfer 42 (Maultier) rocket launchers
with 5 or more crew and count each rocket launcher
as two weapons when firing a bombardment for
+5 points per rocket launcher.
• Add Anti-tank section for +50 points. Panzerwerfer 42 Panzerwerfer 42

Mobile rocket launchers address the main vulnerability of


the near stationary NW41 rocket launcher. They can provide Panzerwerfer 42 Panzerwerfer 42
the same devastating support while allowing you to move
them rapidly away from immediate counterbattery fire. This
survivability provides you the means to provide continuous Panzerwerfer 42 Panzerwerfer 42
support without the fear of immediate enemy retaliation.

Devastating Bombardment Panzerwerfer 42 Panzerwerfer 42


Like the Soviet Katyusha rocket launchers, Panzerwerfer
42 rocket launchers are ready to signal the beginning of Armoured Rocket Launcher Battery
the offensive. Very little can withstand the fury of a full
Panzerwerfer battery! Fire and Manoeuvre
An Artillery Bombardment fired by nine or more weapons Panzerwerfer crews would fire a bombardment and then
uses a double-width Artillery Template to determine which quickly redeploy their vehicles to avoid counter battery fire
teams can be hit and re-rolls failed To Hit rolls. from enemy artillery.

An Artillery Bombardment fired by fourteen or more When an Armoured Rocket Launcher Battery successfully
weapons, uses a template 12”/30cm square to determine rolls a Stormtrooper move, it also removes any smoke trails
which teams are hit and re-rolls failed To Hit rolls. associated with the battery.

Anti-aircraft Gun Platoon Leutnant


Leutnant
Platoon
3 Sd Kfz 10/5 (2cm) 90 points
2 Sd Kfz 10/5 (2cm) 60 points
Command SdKfz 10/5 (2cm) half-track
Options HQ Section
• Replace all Sd Kfz 10/5 (2cm) half-tracks with
Sd Kfz 7/1 (Quad 2cm) half-tracks for +15 points Unteroffizier Unteroffizier
per half-track, or Sd Kfz 7/2 (3.7cm) half-tracks for
+20 points per half-track.
• Upgrade to armoured half-tracks with Front, Side SdKfz 10/5 (2cm) half-track SdKfz 10/5 (2cm) half-track
and Top armour rating of 0 for +10 points per Anti-aircraft Anti-aircraft
half-track. section section

Anti-aircraft Gun Platoon

15
Heavy Anti-aircraft Gun Platoon
Platoon
HQ Section with:
2 Anti-aircraft Sections 205 points
1 Anti-aircraft Section 115 points
Luftwaffe Platoon
HQ Section with
2 Anti-aircraft Sections 125 points
1 Anti-aircraft Section 65 points
Option
• Model 8.8cm FlaK36 guns with eight or more crew
and increase their ROF to 3 for +10 points per gun. AA section AA section
HEAVY Anti-aircraft GUN Platoon
The Soviets have learned to respect this weapon and will often
go out of their way to avoid it. This anti-aircraft weapon has A Heavy Anti-aircraft Gun Platoon is rated Confident
proved its most devastating when well positioned in defensive Veteran.
positions with good fields of fire. They are often able to halt a A Luftwaffe Heavy Anti-aircraft Gun Platoon is rated
Soviet armoured assaults before they have barely begun. Reluctant Trained.

Light Anti-aircraft Gun Platoon


Platoon
HQ Section with:
3 Anti aircraft sections 75 points
2 Anti aircraft sections 55 points
Options
• Add Kfz 15 field car and 3-ton trucks for +5 points
for the platoon. 3.7cm FlaK43 gun 3.7cm FlaK43 gun

• Replace all trucks with RSO tractors at no cost.

Field anti-aircraft guns to protect your soft rear-area assets


from enemy fighter bombers. This point defence is best ac-
complished when your guns are in fortified positions.
They also afford some protection against enemy reconnais-
sance and infantry platoons. A high rate of fire can effectively
clear the skies of aircraft or brings much needed direct fire 3.7cm FlaK43 gun
support for your defending infantry. Anti-aircraft Section

Light Anti-aircraft Gun Platoon


Light Anti-aircraft Gun Platoons are Luftwaffe FlaK troops
and are rated Reluctant Trained.

16
Flak Nest
Platoon
3 FlaK Nests 135 points
2 FlaK Nests 90 points FlaK Nest bunker FlaK Nest bunker
Flak nest Flak nest
As more and more Luftwaffe assets were released to the
German Army for defence, the FlaK Nest became an excel-
lent complement to a static defensive positions. It’s ability
to defend against light armour and infantry and still hold
the ‘Jabos’ at bay provided a flexible response to advancing FlaK Nest bunker
enemy forces. Flak nest

Though immobile, its heavy bunkering kept it safe from all Flak Nest
but the highest calibre guns. Additionally the high rate of
fire of the quad 20mm guns delivers a devastating attack on FlaK Nests Special Rules
armoured transports and assaulting infantry.
You must place FlaK Nests in your deployment area before
Anchoring your defence around a few FlaK Nest gives any objectives are placed. FlaK Nests follow the rules for
the enemy a tough nut to crack. Overlapping fire of two Bunkers (page 210 in the rulebook) in all respects, except
or more FlaK Nest can halt even the largest Soviet assault FlaK Nests:
formations. • Have a 360 degree field of fire.
• Cannot be placed within 8 “/20cm of another bunker
or FlaK Nest.
FlaK Nests in your company
Placing 2cm FlaK 38 anti-aircraft guns at roof top level Shooting at FlaK Nests
in local houses gave them cover and concealment while Roll a Skill Test to hit a FlaK Nest at less than 16”/40cm
still being able to fire as anti-aircraft and anti-person- range.
nel weapons. This was especially effective against Soviet
Roll a Firepower Test to Pin Down the FlaK Nest.
aircraft and advancing Red Army infantry.
When a hit Pins Down a FlaK Nest, the shooting player
The Germans generally built their FlaK Nests in abandoned
immediately makes a second Firepower Test for the shooting
buildings, filling up the areas below and around the Flak
weapon:
Nest with rubble to prevent collapse, increase survivability
and to limit entry. FlaK Nests are therefore open bunkers • A successful test will Destroy the FlaK Nest.
and not buildings and cannot be entered by any team. • A failed test leaves the FlaK Nest Pinned Down, but
You can either model your FlaK Nest on ground level or as other­wise unharmed.
a single story building with a base size equal to an Artillery However, guns with the No HE attribute cannot Destroy
base. If it is destroyed it becomes a destroyed bunker and is a FlaK Nest.
Impassable terrain.

Air Support LEUTNANT


LEUTNANT
Sporadic Air Support
Hs 129B 115 points
Hs 129B3 115 points
Ju 87D Stuka 100 points Hs 129
Ju 87G Stuka 100 points

The Hs 129 was a formidable ground-attack aircraft


Hs 129 Hs 129
nicknamed the Panzerknacker by the Luftwaffe. Armed
Flight
with the 7.5cm main gun from the Panzer IV tank, the
Hs 129B3 was able to knock out any tank in the world. Flight

17
German Arsenal
Tanks
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Tanks
Panzer IV H Fully-tracked 6 3 1 Co-ax MG, Hull MG, Protected ammo, Schürzen.
7.5cm KwK40 gun 32”/80cm 2 11 3+
Panther D, A or G Fully-tracked 10 5 1 Co-ax MG, Hull MG, Wide tracks.
7.5cm KwK42 gun 32”/80cm 2 14 3+
Tiger I E Fully-tracked 9 8 2 Co-ax MG, Hull MG, Protected ammo, Slow tank, Wide tracks.
8.8cm KwK43 gun 40”/100cm 2 13 3+ Slow traverse.
Konigstiger (Henschel) Fully-tracked 15 8 2 Co-ax MG, Hull MG, Overloaded, Slow tank.
8.8cm KwK43 gun 40”/100cm 2 16 3+ Slow traverse.

Assault Guns
StuG III G Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen.
7.5cm StuK40 gun 32”/80cm 2 11 3+ Hull mounted.

Tank-hunters
Marder II Fully-tracked 1 0 0 AA MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Marder III M Fully-tracked 0 0 0 AA MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Jagdpanzer IV Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen.
7.5cm SuK40 gun 32”/80cm 2 11 3+ Hull mounted.

Artillery (SP)
Wespe Fully-tracked 1 1 0 AA MG, Protected ammo.
10.5cm leFH18 howitzer 24”/60cm 1 10 2+ Hull mounted, Smoke.
Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
Hummel Fully-tracked 1 1 0 AA MG, Protected ammo.
15cm sFH18 howitzer 24”/60cm 1 13 1+ Bunker buster, Hull mounted, Smoke.
Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.
Panzerwerfer 42 (Maultier) Half-tracked 0 0 0 AA MG, Armoured rocket launcher.
15cm RW42 rocket launcher 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.
Panzer II OP Fully-tracked 3 1 1 Co-ax MG, Cannot assault.
2cm KwK gun 16”/40cm 1 5 5+
Panzer III OP Fully-tracked 5 3 1 Hull MG, Cannot assault.

Anti-aircraft (SP)
Sd Kfz 10/5 (2cm) Half-tracked - - -
2cm FlaK38 gun 16”/40cm 4 5 5+ Anti-aircraft.
Sd Kfz 7/1 (Quad 2cm) Half-tracked - - -
2cm FlaK38 (V) gun 16”/40cm 6 5 5+ Anti-aircraft.
Sd Kfz 7/2 (3.7cm) Half-tracked - - -
3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.
Möbelwagen (3.7cm) Fully-tracked 0 0 0
3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.

Vehicle Machine-guns
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.

18
Tank teams continued
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Armoured Cars
Sd Kfz 222 (2cm) Wheeled 1 0 0 Co-ax MG.
2cm KwK38 gun 16”/40cm 3 5 5+ Self-defence anti-aircraft.
Sd Kfz 223 (Radio) Wheeled 1 0 0 AA MG.
Sd Kfz 231 (8-rad) Jeep 2 0 0 Co-ax MG.
2cm KwK38 gun 16”/40cm 3 5 5+
Sd Kfz 250 (recce) Half-tracked 1 0 0 Hull MG, AA MG.
Sd Kfz 250/9 (2cm) (recce) Half-tracked 1 0 0 Co-ax MG.
2cm KwK38 gun 16”/40cm 3 5 5+ Self-defence anti-aircraft.
Panzer II L Luchs Fully-tracked 3 1 1 Co-ax MG, Light tank.
2cm KwK38 gun 16”/40cm 3 5 5+

Infantry Teams
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6
Rifle/MG team 16”/40cm 2 2 6
MG team 16”/40cm 3 2 6
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Assault Rifle team 8”/20cm 3 1 6 Full ROF when moving.
Panzerschreck Team 8”/20cm 2 11 5+ Tank Assault 5.
Flame-thrower team 4”/10cm 2 - 6 Flame-thrower.
Staff team cannot shoot Moves as a Heavy Gun team.
Observer Rifle team 16”/40cm 1 2 6 Observer.

Additional Training and Equipment


Pioneer teams are rated as Tank Assault 4. Panzerknackers are rated as Tank Assault 5.
Panzerfaust 4”/10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved
in the Movement Step.

Gun Teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
3.7cm FlaK43 gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Gun shield, Turntable.
7.5cm PaK40 gun Medium 32”/80cm 2 12 3+ Gun shield.
8.8cm FlaK36 gun Immobile 40”/100cm 2 13 3+ Gun shield, Heavy anti-aircraft, Turntable.
10.5cm leFH18 howitzer Immobile 24”/60cm 1 10 2+ Gun shield, Smoke.
Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
15cm sFH18 howitzer Immobile 24”/60cm 1 13 1+ Bunker buster, Smoke.
Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.
15cm NW41 rocket launcher Light 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.

Bunkers
Team Range ROF Anti-tank Firepower Notes
Flak Nest 16”/40cm 6 5 5+ ROF 2 when pinned, Anti-aircraft

19
Transport teams
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Trucks
BMW motorcycle & sidecar
or Kübelwagen jeep Jeep - - - Optional Passenger-fired hull MG.
Schwimmwagen jeep Jeep - - - Amphibious, Passenger-fired hull MG.
Horch, Krupp, or Steyr Kfz 70 truck Wheeled - - -
Opel Blitz 3-ton truck Wheeled - - -
Opel Maultier Half-tracked - - -
Opel Kfz 68 radio truck Wheeled - - -

Tractors
Sd Kfz 10 (1t), Sd Kfz 11 (3t),
or Sd Kfz 7 (8t) half-track Half-tracked - - -
RSO Fully-tracked - - - Slow tank.

Armoured Personnel Carriers


Sd Kfz 250 half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG.
Sd Kfz 251/1 half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG.
Sd Kfz 251/10 (3.7cm) half-track Half-tracked 1 0 0 Passenger-fired AA MG.
3.7cm PaK36 16”/40cm 2 6 4+ Hull mounted.
Sd Kfz 251/7 (Pioneer) half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG, Assault bridge.
Sd Kfz 251/1 (Stuka) half-track Half-tracked 1 0 0 Passenger-fired AA MG.
28cm sW40 Rocket Launcher 40”/100cm - 3 1+ Hull mounted, Stuka zu Fuss.

Recovery Vehicles
Sd Kfz 9 (18t) half-track Half-tracked - - - Recovery vehicle.
Bergepazer III recovery vehicle Fully-tracked 5 3 0 AA MG, Recovery vehicle.
Bergepanther recovery vehicle Fully-tracked 10 5 0 AA MG, Wide Tracks, Recovery vehicle.

Aircraft
Aircraft Weapon To Hit Anti-tank Firepower Notes
Hs 129B Cannon 2+ 9 4+ Flying Tank
Hs 129B3 Cannon 4+ 15 3+ Flying Tank, No HE
MG 3+ 6 5+
Ju 87D Stuka Bombs 4+ 5 1+
Ju 87G Stuka Cannon 3+ 11 4+

20

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