Академический Документы
Профессиональный Документы
Культура Документы
In this
tutorial, you will learn how to use the basic features of the
Macromedia application Macromedia Flash MX. This tutorial
was designed by Kristine Kopelke.
Flash MX is a program used to create rich Multimedia content for both web,
multimedia presentations and CD-Roms. Flash can be seen on hundreds of
thousands of websites including www.flashkit.com, www.uptoten.com and
www.brainpop.com.
- 2D animations
- websites
- banner advertisements
- animated gifs
- games
- e-cards
- CD-Rom presentations
If you have earlier versions of Flash, you should be able to refer to the
Lessons in the Help Menu to learn similar skills. If you don’t have Flash, you
can download a trial version at
http://www.macromedia.com/software/trial_download/
Anytime you are working in a new application, it is good to take a good look
around the interface to see what is available to be used.
Look at the diagram below and then explore the interface of your version of
Flash MX.
Each time you click on one of the tools in the top section, the
Options section will change. This is important to note because
you may find your tools are doing strange things.
Strange??
Well, an example of this is when you try to use the pencil tool.
When you open Flash MX for the first time, the pencil tool is
set on the straighten option. This means that when you try to
draw, all the lines will be made straight. If you want to draw a
curved or wriggly line, you will need to click on the straighten
option button and change it to smooth or ink. This will enable
you to draw the shape you want.
TASK 1.
Experiment with every tool and the options it has. You will find
these tools are very powerful for an image editing program and
will provide you with hundreds of easy ways to change the look
and feel of the image you are making.
2. Give the stage a background colour by clicking on a blank part of the stage
and changing the Background option in the Properties panel.
To create our animation, we are going to use the timeline and create a series
of keyframes where the bear’s face changes slightly. My bear has a blank
expression with his straight mouth. We are going to make him smile. You
could also change other parts of your character such as the eyes or nose.
3. If you look at the Timeline at the
right, it will look like yours. It has
one layer named Layer 1 and one
keyframe. The keyframe is in Frame
1 of the timeline. You can tell a
keyframe from a normal frame
because it contains a dot.
We will now name the layer after our animal or image. I am going to call my
layer Bear.
To change the layer name, double click on the words Layer 1. You can now
edit the text.
4. Click on Frame 2 of the timeline. The frame will turn blue to show you
have it selected. Select Insert > Keyframe from the menu. This will put
a new keyframe in Frame 2.
5. Click on Frame 1 and you will see that in it there is the picture of your
animal. Click on Frame 2 and you will see the same picture.
Frame 1 Frame 2
7. You can check out your short animation by selecting
Control > Test Movie.
Your image will change quickly as the animation moves through the 2
frames.
8. You can make your animation even longer by adding more keyframes and
changing your character’s expression in each frame.
If that sounds like a lot of work, save your animation now and continue with
the next activities.
If you want you can then set up your animation to be viewed on any computer.
Simply go to Publish Settings and select .exe (Windows) or Macintosh
Projector (Mac). Then click on Publish.
If you’re ready to let the computer do the hard work, go to the next page for
the next activity!
The purpose of making a motion tween is to get Flash to make some of the
changes for us in an animation. For example, if you wanted to make a
butterfly fly across the sky, you could use the traditional technique above.
To do it that way you could add a keyframe and move the butterfly slightly in
each keyframe until it moved completely across the sky.
6. Click on Frame 25 of the Butterfly layer again and then click on the buttefly
picture. Move the butterfly in this frame to the other side of the screen.
The butterfly will appear in one spot for the first 24 frames and will then
change to the new spot in Frame 25. My frames look as follows:
Frame 1- 24 Frame 25
7. We are now going to get Flash to create a motion tween to move the
butterfly gradually from the position in Frame 1 to Frame 25.
To do this, right click on one of the frames between Frame 1 and Frame
25 and select Create Motion Tween. Your timeline will look like this.
8. Your animation should now work. Click on Enter to view your butterfly
fly or press Control > Test Movie.
9. Your butterfly will fly from the one point to the next in a straight path. If you
want the butterfly to fly in a different way, you can simply add in extra
keyframes and move the butterfly’s position.
Get ready to shape tween on the next page.. The fun is just beginning!
A motion tween makes an object move around the screen. A shape tween
changes the object from it’s original shape to a new one.
We are going to change one image into another. This process is also called
morphing.
2. If your shape has an outline, double click on the outline and remove it.
This will make your shape tween cleaner.
3. Click on a frame later in the timeline. I chose Frame 25 again but you can
select any frame you want. The more frames you leave, the longer the
rectangle will take to tween or morph into our next shape.
5. At this new keyframe, delete the rectangle and add a new shape such as
a circle or star. Remove any outlines as we did earlier.
6. My timeline now contains a purple rectangle in Frames 1 – 24 and a red
star in Frame 25. We will now create the Shape Tween to morph the
rectangle into the star.
b
7. Click on any Frame between 1 and 25 and in the Properties panel at the
bottom change the Tween option from None to Shape.
8. Press Enter to see your first shape change into the next shape. You can
add even more frames further along and make new shapes to make a
series of shape tweens.
You can even make words change into shapes or other words. To do this
you must type the text in using the Text tool and then break the text apart.
To break it apart select the text and choose Modify > Break Apart.
© This tutorial was developed by Kristine Kopelke. If you wish to use this at any workshops or
conferences, please contact her at the kxkop0@woreess.qld.edu.au to seek permission. It may be
used in classrooms and by individuals to develop skills in Flash MX.