Академический Документы
Профессиональный Документы
Культура Документы
by
Trevor Dykstra
3
_APPROVAL
Of a thesis submitted by...
Trevor Dykstra
________________________________________________
Micheal Everts, Commitee Chair/ Date
________________________________________________
Bill Rea, Second Advisor/Date
________________________________________________
Lori Ryker, Comittee Member/Date
________________________________________________
Clark Llewellyn, Director/Date
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Statement of Permission of Use
____________________________________
Trevor Dykstra / 5.06_2005
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a special thanks to those who have influenced my ideas.
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_Chapter.List
1. Standing on the Brink – Intro and statement - page 09
2. _construction.documentation - page 13
6. _site.Introduction - page 33
9. _program.Introduction - page 61
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What follows is a series of investigations and derivations.
Some which lead me to the thesis statement, and some of which the thesis
inspired. Above is a diagram that shows the branching structure and
interactions of the following essays, investigations, and precedents
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“The future is here. It’s just not widely distributed yet.”
William Gibson
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The architectural world has begun to dip its’ toes into the
digital pool, testing the waters, preparing to dive in. How we uti-
lize new technologies becomes an ever increasing and critical sub-
ject. The fundamental intent of new wave blobitecture is no differ-
ent then the architecture of the 20th or even the 5th century. These
architectures are still non-interacting objects in the landscape even
if that landscape is virtual and the dynamic architectures that have
emerged recently reside only in a virtual space. The technology
exists to create an architecture that interacts on a very direct level
with humanity, however we have yet to implement this into the built
realm. Moving away from using technology for the golly gee effect
and towards a more critical improvement upon the world we inhabit
can do this. The computer image no longer impresses at face value,
generations (mine included) have grown up with the computer and
it doesn’t excite just because it exists. I propose that architecture
lead the charge in creating a meaningful techno-experience and
not just an orgy of computational glory. In this new digital environ-
ment we must strive to harness new technologies as extensions of
our creative expression, if we as Architects, designers, etc. fail to do
so, we reduce our formerly creative professions to a flock of skilled
technicians which will lead to homogenous design on a global scale
and destroying all cultural distinctions, emotions etc. In a world
of extreme information overload and technical prowess the things
that make us human become ever important. Our humanity can
be improved and reinforced if we utilize new ideas and technolo-
gies in a manner that supports the idea of progressive experiencial
experimentation. An interactive dynamic architecture can teach us
things about our environments and ourselves in ways never before
possible.
While the rest of the world slams forward driving progress, archi-
tecture assigns values to these innovations based on their relative
use. That is to say that most things “technical” that architects utilize
were designed with some other discipline in mind. AutoCAD the
most ubiquitous program among firms was designed for engineers,
rapid prototyping and computer controlled milling was designed
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for manufactuers, virtual reality and the internet was originally for
the military, every major technological innovation in architecture
was built for a different purpose and pioneer architects hacked that
concept and transformed it into something they could use. Then the
architectural community at large, seeing these new technologies and
incorrectly guessing that the technology would make their designs
better just by sheer virtue of utilizing it, jumped on board. Designs
in schools and firms the world around have become increasingly
ubiquitous, if we continue to design using the standard filters and
routines of the design software we use we risk creating a generation
of architecture that does nothing more than demonstrate how nice
a photoshop lens flare looks. This is continuing to happen because
most designers have approached these technologies in the same
traditional ways which has only yielded architectures that function
within those traditional values not within the landscape of the tech-
nology they utilize, architecture needs a new way of thinking about
its creation, instead of that of the realm of statics and that of the
world of dynamic unpredictability. Neil Spiller put it much better
than I could when he said:
“Many architects still hide behind the computer, happily dressing up
virtual images of their buildings in digital lipstick in the hope of se-
ducing clients. Such practitioners are merely seeing the computer as
a glorified air-brush. Weaker students are also prone to this critical
error and do not recognize the potential of the technology at their
fingertips. Even so, the technology still needs to evolve before the
full importance of computers in the pursuance of architecture is fully
understood by the profession. Advances in software interoperability
and computer aided manufacture will leave only the most prehistoric
architect untouched and like their prehistoric colleagues, liable to
extinction.”
How will architecture address the changing world of inter-
active technologies, will we continue to remain stolid monoliths in a
hyper kinetic world of techno-humanity, or will architecture rise up
as it did in the past and drive innovation, design and philosophy? I
14
propose an architecture of interactivity that mediates the envi-
ronment and those things within the environment that are outside
the range of human perception in a very dynamic way.
Trevor Dykstra
11.08_04 + 4.21_2005
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Presentation DVD
_construction.documentation
16
DVD Chapter List
17
18
coding of image tags
ex. 22._45
The 1st number is the page on which the image is found and the 2nd is
where a similiar image can be found.
DVD Tags
ex. DVD._Chapter #
This links you to a specific chapter on the DVD
19
THESIS STATEMENT-
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21
22
23
HACKING the ARCHITECTURAL Mainframe.
Reflexivity
1 a : directed or turned back on itself b :
marked by or capable of reflection : REFLECTIVE
2 : of, relating to, characterized by, or being a relation
that exists between an entity and itself <the relation "is
Architectural Interactivity
Precedent_SITE+:
36 The Fall. Lebbeus Woods
“While the space of the fall isn’t for everyone, it
is part of an emerging reality few will be able
to avoid or escape. It is an experimental domain
6. Toy, Maggie ed. Hypersurface Architecture.
where limits of all kinds are tested for those will-
Architectural Design, May 1998 page 49
ing to take risks and embrace changes. It may
be a foretaste of what is to come for a society
History:
_SITE.introduction 40
The resultant fire fueled by the graphite from SIDE BAR
the nuclear core, burned for days while fire- THE NAMES OF CHERNOBYL AND
PRIPIAT CAN BE TRANSLATED SEV-
fighters battled the blaze, the interior of the ERAL WAYS ALL OF WHICH MAY BE
USED IN THE FOLLOWING PAGES.
reactor, as described by videographers that
were sent over the blaze to assess the situation PRIPJAT
PRYPJAT
for the government, was like a small volcano the PRIPIAT
graphite burned so hot PRIPYAT
CHERNOBYL
The Chernobyl accident killed more than 30 CHORNOBYL
TSCHERNOBYL
people immediately, and as a result of the high
radiation levels in the surrounding 20-mile ra-
dius, 135,00 people had to be evacuated.1
_SITE.introduction 41
Timeline of events
April 25
Day 1
1:00 am The reactor was running at full power with normal operation.
Steam power was directed to both turbines of the power generators. Slowly the
operators began to reduce power for the test. The purpose of the test was to
observe the dynamics of the RMBK reactor with limited power flow.
1:05 pm Twelve hours after power reduction was initiated the reactor
reached 50% power. Now only one turbine was needed to take in the decreased
amount of steam caused by the power decrease and turbine #2 was switched
off.
2:00 pm Under the normal procedures of the test the reactor would
have been reduced to 30% power, but the Soviet electricity authorities refused to
allow this because of an apparent need for electricity elsewhere, so the reactor
remained at 50% power for another 9 hours.
April 26
Day 2
12:28 am The Chernobyl staff received permission to resume the reac-
tor power reduction. One of the operators made a mistake. Instead of keeping
power at 30%, he forgot to reset a controller which caused the power to plum-
met to 1% because of water which was now filling the core, and xenon (a neutron
absorber) which was building up in the reactor. This amount of power was too low
for the test. The water added to the reactor is heated by the neuclear reaction
and turned into steam to turn the turbines of the generator.
1:22 am By 01:22, when the operators thought they had the most stable
conditions, they decided to start the test. The operator blocked automatic shut-
down on low water level and the loss of both turbines because of a fear that a
shutdown would abort the test and they would have to repeat tests.
_SITE.introduction 42
1:23 am
(The test begins) The remaining turbine was shut down
1:23:40 am Power in the reactor began to gradually rise because of the
reduction in water flow caused by the turbine shutdown which lead to an increase
in boiling. The operator initiated manual shut down which lead to a quick power
increase due to the control rod design.
1:23:44 am Disaster Point- The reactor reached 120 times its full power.
All the radioactive fuel disintegrated, and pressure from all of the excess steam
which was supposed to go to the turbines broke every one of the pressure tubes
and blew off the entire top shield of the reactor.
1:30 am. Fire fighting crews respond and attempt to extinguish the fire that was
in danger of spreading to the roof of building 3.
5:00am All fires but the graphite fire in the core extinguished
9:00pm after unsucessfully trying to cool the fire by using existing reactor pumps
the emergency teams decide two things: to contain the accident at the source by
covering the shaft with heat-absorbent and filtering materials; or to allow the
combustion process in the reactor to come to an end on their own accord. They
chose to go with the first strategy and attempt to quell the fire in the reactor with
heat-absorbent materials. As the initial plume missed pripiat evacuations still had
not taken place and at this time the committee decided to evacuate the city in a
different direction than intialing planned.
April 27
Day 3
1:13am Unit number 1 shut down
2:13am Unit number 2 shut down, staff finds radioactive contamination in all 3
other reactor buildings,caused by ventilation system which transported debris.
4:45pm 45,000 people evacuated by this point, mass exodus took approx. 2
hours and 45 minutes.3
_SITE.introduction 43
After the evacuation, Soviet officials kept all
mention of the Chernobyl incident out of the
press until May 7th. Images, video, maps and
other information was subsequently buried
from outside interests.3 As a result of this
existing site information about Chernobyl isn’t
easily attainable even in today’s post-Soviet
world. Areas of the city are still too contami-
nated to enter, buildings that faced the reactor
with open windows trapped radiation within
the walls and now are hotspots of radioactive
material. The soil around the zone contains, in
many cases, extremely high amounts of radio-
activity. The Pripyat river occasionally floods
the plains around the Chernobyl lake and
flushes radioactive silt down the river into to
Kiev reservoir which supplies drinking water to
45 the city of Kiev. As a result extensive construc-
tion efforts have been undertaken along the
banks of the river and lake to prevent radio-
active silt from being washed into the drinking
supply.
_SITE.introduction 44
top carnivores, wolves and eagles, as well as the endan-
gered black stork are more abundant in the 30-km zone
than outside the area. Trapping of small rodents in the
most radioactive area within the 10-km zone has yielded
greater success rates than in uncontaminated areas [7].
Diversity of flowers and other plants in the highly radio-
active regions is impressive and equals that observed in
protected habitats outside the zone 4
DVD._ With this nature preserve-like setting, the need
for a controlled human environment in which
to observe this area becomes more important.
While the buildings may eventually disappear
the mark of man will not disappear for sev-
eral centuries. The subtely shifting landscapes
4. Environmental Toxicology and
lends itself to an architecture that can take this
Chemistry, Vol.19, No.5, pp.1231-1232,
2000
changing information and allow humanity to oc-
cupy/interact with it.
_SITE.introduction 45
Chernobyl, Ukraine
Satellite Image
image courtesy of NASA
2_1.39.42
_SITE.introduction 46
Overhead View of Pripiat,
Ukraine, looking east towards
Chernobyl NPP
2_2.40.43
_SITE.introduction 47
Ukraine Road Map
2_3.39.44
PRIPYAT
_SITE.introduction 48
Building survey of Pripiat and surrounding area.
Ukraine Geological Ministry
1:25,000 excerpt
2_4.36.45
site
_SITE.introduction 49
Radiation Map
2_5.35.46
_SITE.introduction 50
Sarcoughagus
40.73
_SITE.introduction
52
Interaction w/Technologies
interaction technologies 53
by the actions of others and they are created
and defined by the amorphous network of tech-
nology that distributed them.
BIOFEEDBACK
58 Wild Divine is a new type of computer game in
which the actions within the game are controlled
by the thoughts of the user. Wearing three finger
sensors that track your body’s heart rate variabil-
ity and skin conductance, you move through en-
chanting and mystical landscapes using the power
of your thoughts, feelings, breath and awareness.
interaction technologies 54
Build stairways with your breath, open doors
with meditation, juggle balls with your laugh-
ter, and so much more. The Journey makes
biofeedback, a popular method of alternative
healthcare, easily accessible and empowers you
to take mind-body wellness, literally, into your
own hands.2 The program utilizes what has been
refered to as biofeedback, a network of sen-
sors which feed into a computer program that
translates the heartrate, skin conductance etc.
into elements the game can understand. This
illustrates a precedent for control outside of the
standard conditions.
interaction technologies 55
Precedent_Interaction:
Oosterhuis.NL
MUSCLE + MUSCLE reConfigured
“For the exhibition Non-Standard Architecture ONL realizes a working
prototype of the Trans-ports project, called the MUSCLE · Program-
mable buildings can reconfigure themselves mentally and physically,
probably without considering to completely displace themselves like
the Walking City as poposed by Archigram in 1964 · Programmable
buildings change shape by contracting and relaxing industrial muscles ·
The MUSCLE is a pressurized soft volume wrapped in a mesh of tensile
Festo muscles, which can change their own length · Orchestrated motions
of the individual muscles change the length, the height, the width and
thus the overall shape of the MUSCLE prototype by varying the pressure
pumped into the 94 swarming muscles · The balanced pressure-tension
combination bends and tapers in all directions ·
Out of control
interaction technologies 56
“intelligence” or “will” have been specifically
programmed but the architect still does not
have complete control of the final shape as it
is determined by an amalgamation of random
dynamic inputs.
interaction technologies 57
Promotional Image for The Journey to Wild Divine
http://www.wilddivine.com
3_1.50.54
interaction technologies 58
“cuishicle”
Archigram 1966
3_2.51.55
interaction technologies 59
_object.experimentation
60
_ObJECT eXPERIMENTATION
_ROCKING.h0rse v.1
_object.experimentation 61
On December 9th, this object will be put on
public display, this is when architecture of
the object becomes apparent. In the con-
stant interaction with the interface, a spatial
reasoning appears.
_object.experimentation 62
Successes and Failures:
Successes:
Failures:
Lessons Learned:
_object.experimentation 63
64
_PROGRAM.introduction
65
Pripyat Expeditionary Unit_1
-Specific Site Notes: The site I’ve chosen lies on the axis of
the two main transit connections to the site, the river and the
railroad. They intersect just northeast of the Chernobyl NPP
and at this intersection the building will situate itself.
Programmatic Requirements:
_program .intro 66
- “Lab” Areas consist of a proprioceptive interaction with
the data acquired by the _PODs
- Temporary Living Space for up to 6 residents/crew
- Kitchen
- 1 Toilet Facility
- 1 Shower Facility
- Operations (Building/Train/Dock) Center
- Towers with connections to a shifting variety of information
- Wall Structure with connections to internal social dynamics
- Floor Structure with connections to external social dynam-
ics or other information set.
- Ceiling Structure that translates the “health” of the build-
ing elements into architectural form.
- Moveable Dock, shifts with changing river heights.
MATERIALS
_program .intro 67
There are three different types of decay which in turn
produce 4 different types of rays.
Types of decay
– Alpha decay
- Beta Decay
- Spontaneous Fission
High-Density Polyethylene
_program .intro 68
Steel –
By using a wall made of two pieces of steel sand
wiching a section of water, a very effec-
tive shield can be made against
gamma and neutron radiation (The
bigboys)
Pros - protects against radiation, good strength to weight
ratio
Cons - absorbs radiation over time
Water
Shields against neutron rays not at all against
gamma radiation.
Other Materials –
In order to create a receptive environment, some
responsive or “smart” materials could be used, ex
amples are as follows:
Smart Metal Alloys - Shape-Memory Alloys are
metals that, after being strained, at a certain
temperature revert back to their original shape. A
change in their crystal structure above their trans
formation temperature causes them to return to
their original shape.7
_program .intro 69
Movement Materials:
Festo Muscles
http://www.festo.com
These flexible hydraulic piston/muscles can preform in areas
and situation that demand a more organic form and direction.
_program .intro 70
_program .intro 71
_program .intro 72
SITE MAP
ACCESS POINTS
GROUNDWATER
_program .intro 73
_program .intro 74
_program .intro 75
DVD._
THE FLIP SHIP
A RESEARCH FACILITY PRECEDENT.
1. http://aquarium.ucsd.edu/
learning/learning_res/voyager/
flip/
76
77
“I’m not a robot like you. I don’t like having disks
crammed into me... unless they’re Oreos, and
then only in the mouth.”
Phillip J. Fry_Futurama
78
79
Robotics Research
robotics research 80
allows the user to program without having to do all
of the electrical engineering. So far its been my
understanding that intelligence isn’t something you
can just tell a machine to have, instead it’s a care-
ful set of instructions that react in a way to appear
to be intelligent. A robot runs on a series of loops,
also called if then statements, if “a” happens then
do this, if not then repeat untill “a” happens. While
the possibility of an intelligent machine is growing,
we are more likely to see an machine utilize human
cognizance to embody its intelligence before we see
a truly sentient machine. The appeal or fascina-
tion with robots has more or less stemmed from the
fascination of the mechanic represented in a human-
ised image. When we look at robot or robotics in
general we see ourselves creating our own likeness
in the availiable technologies of the day.
robotics research 81
Roomba
Robotic Vacuum
iRobot Corporation
Burlington, MA
copyright 2004
79
robotics research 82
Bionic Arm
http://mediatheek.thinkquest.nl/~ll106/Ap-
plications/Medical/bionic.jpg
80
robotics research 83
79
robotics research 84
Production Image
“The Iron Giant”
Warner Brothers 1999
Dir. Brad Bird
80
robotics research 85
_diagrammatic programming
86
Life_Safety Analysis.
Pripyat Expedition Unit 1
Pripyat, Ukraine
Chernobyl NPP Exclusion/Restricted Zone
REFERENCES + RESOURCES
A. IBC 2003
B. Uniform Fire Code 2003
C. Radiation Research
D. Ukraine Ministry of Energy
E. United Nations Monitoring Verification and Inspection
Commission (UNMOVIC)
SITE+ CONTEXT
Usage
-the facility is to be used to research post-nuclear events and liv-
ing conditions in extreme habitats
Height Restrictions
-all buildings within the town of Pripyat must be shorter than 10
stories the existing maximum height
Existing Buildings
-No structure built pre 1986 may be demolished without
first verifying the
Resultant debris will not be radioactive
OCCUPANTS NEEDS
Occupancy Groups
Applicable IBC Use Groups - H5 and R2
-Pod/Bunker_H5
_program .diagramming 87
-Flexible Transitional Space_R3
-Research/Lab Zones_
-Living Area_
Separation
Any connection with a safety pod/zone must be airtight and impen-
etrable to low-level radiation
BUILDING NEEDS
Mechanical Systems
A. Power Source
B. Ventilation
C. Motor/Kinetic
Electrical/Computational Systems
4.1.1 Goals – The goals of this Code shall be to provide a reasonable level of
safety, property protection and public welfare from the hazards created by fire,
explosion and other hazardous conditions
4.1.3 Safety. This Code shall provide for life safety by reducing the probability of
injury or death from fire, explosions or events involving hazardous materials.
4.1.3.1.1 Safety-from-fire Goals. The fire safety goals of the Code shall be as
follows:
1. To provide an environment for the occupants in a building or facility and for
the public near a building or facility that is reasonably safe from fire and similar
emergencies.
_program .diagramming 88
material in a fire
3. The application of an external force on the hazardous material that
is likely to result in an unsafe condition.
4.4.1.1 The Design of every building or structure intended for human oc-
cupancy shall be such that reliance for property protection and safety to life
does not depend solely on any single safeguard.
Construction Requirements
_program .diagramming 89
U UL
Accessibility/Egress Requirements
Life Safety/Exiting
Any buiding that architecture interfaces with must be mapped
for life safety exiting. (referring to _POD system)
_program .diagramming 90
_program .diagramming 91
“It has become appallingly obvious that our technology has exceeded our humanity. “
Albert Einstein
92
cryptotechnophobia
the secret belief that technology is more of a menace than a boon.
from Generation X: Tales for an accelerated culture
93
Paranoia and the Techno_
Apocalypse
102
103
104
105
106
107
108
Swarm Intelligence
115
116
117
118
119
120
121
WHAT DOES ALL OF THIS MEAN?
_conclusion 122
Bibliography
pg. 46 Texas Uni- Fear, Bob. ed. Architecture + Film II. Archi-
versity.
pg. 47 courtesy of
STALKER. program-
ming team
pg. 52 Oosterhuis.NL
pg. 54 http://www.
wilddevine.com
tectural Design, January 2000.
http://science.howstuffworks.com/nuclear.htm
http://www.tpub.com/content/doe/
h1017v2/css/h1017v2_79.htm
Tufte, Edward. Envisioning Information. Che-
sire, CN: Graphics Press. 1990