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Emperor’s Tarot
Scenario 1
Hear No Evil! Special Rules
Infiltrate (pg. 92)
Length of Game
The game lasts 6 turns.
Victory Conditions:
Mission Massacre (20 pts)
Seize Ground (with the following modification:) You control 3 or more objectives than your opponent.
There will be automatically five (5) objectives. One, Voice of Major Win (17 pts)
the God Emperor Tower, will be placed in the center of the
table, and the other objectives, Voice of the God Emperor You control 2 more objectives than your opponent, or your
Towers, are placed in the center of the each table quarter. opponent has no more models on the table.
The objectives have the following rules: Minor Win (13 pts)
Voice of the God Emperor Towers You control 1 more objective than your opponent.
Is an ‘impassible building’ about 3" in diameter about 24" tall. Draw 10 (pts)
Emperor’s Tarot
Scenario 2
a 'Destroyed' all 'Infantry' models are wounded on a +4 and
are allowed to take armor saves, if a model in the unit is
removed from play then that unit must take a 'pinning test' If
the Window of Strife is destroyed you must play the
remainder of the game in 'Night Fight', the Window of Strike
See No Evil! is then a normal 'ruin' but remains as an objective.
Deployment
Dawn of War
Special Rules
Infiltrate (pg. 92)
Length of Game
The game lasts 6 turns.
One objective is placed in the center of the table. You control the Window of Strife (building or ruin) and have
1750 or more Victory Points than your opponent.
The objectives have the following rules:
Major Win (17 pts)
Window of Strife
You control the Window of Strife (building or ruin) and have
1000 to 1749 Victory Points than your opponent.
Is a ‘building’ that is about 12-16" in diameter about 2-3
stories tall and contains a portal that once swallowed nearly
half of the planet. Now the portal has been contained but its Minor Win (13 pts)
potent power can still be harness or shrouded from the souls
of the innocent. You control the Window of Strife (building or ruin) and have
999 or less Victory Points than your opponent.
This 'building' must be targeted separately from the units
inside and counts as a concrete city building (AV13). Models Draw 10 (pts)
inside the Window of Strike are considered to be in a 'ruin'
with +3 cover save. The Window of Strife allows one ‘infantry Neither you nor your opponent controls the Window of Strife.
type’ unit and one ‘vehicle’ to occupy, units must be 10 or
less models in order to occupy. The Window of Strike has
two entries (one on each side) and has ten (10) firing points
Battle Point Modifiers:
for infantry and one (1) vehicle firing point on each half.
+1 BP for controlling the Window of Strife as a 'building' by
The Window of Strife must take must suffer four (4) the end of the game.
Damaged – Wreck and/or Destroyed – Explodes! results to
be destroyed. On any Destroyed – Explodes! result roll an +1 BP for occupying with a troop choice the Window of Strife
extra D6 for the size of the explosion. When the Window of first.
Strike receives a ‘Damaged’ or ‘Destroyed’ result, all
vehicles inside are ‘Crew Stunned’ on a 5+ and must take a +1 BP for being the first to destroy a unit occupying the
‘dangerous terrain test.’ When the Window of Strife receives Window of Strike.
Death Fears ME! Central Oregon Warhammer 40,000 Tournament Series – April 30, 2010
Emperor’s Tarot
Victory Conditions
Scenario 3 Massacre (20 pts)
Speak No Evil! You control 2 objectives more than your opponent or your
opponent has no more models on the table.
Mission
Capture and Control
Deployment
Pitched Battle (page 92 with the following modification)
Special Rules
Infiltrate (pg. 92)
Length of Game
The game lasts 6 turns.