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WRAITHSEER..................................................................................................................................................................

185 points per model

Wraithspear: This massive, rune-etched spear allows the Wraithseer to


WS BS S T W I A Ld Sv re-roll failed To Hit rolls in close combat, and always wounds models with
Wraithseer 5 4 10 8 4 4 3 10 3+ a Toughness value on a 2+.

Wraithshield: These graven runes of protection and psychic field-matrixes


Type: channel and reinforce the sprit-energy of the Wraithseer’s artificial body,
• Monstrous Creature granting the Wraithseer a 5+ Invulnerable save.

Wargear: Wraithseer Powers: Wraithseers are Psykers who may use one Psychic
• Wraithspear power per turn and may choose from one of the three Psychic powers
• Wraithshield listed below each turn to use if they wish. These powers are used at the
beginning of the Eldar player’s turn. The Wraithseer is not required to
Special Rules: have line of sight to its target in order to use these powers.
• Monstrous Creature
• Fearless
• Greater Spiritseer Foreboding: The Wraithseer invokes the Eldar spirits to haunt the
• Wraithseer Powers minds of the enemy with whispering voices and dread. A single
enemy unit within 18" must take a Morale test at -1 to their
Options: Leadership or immediately make a Fallback move (as if they had
• The Wraithseer may be armed with one of the following weapons: failed a morale check - after this is done they may act normally).
- Bright Lance..................................................................... +40 points Fearless units are immune to Foreboding.
- Scatter Laser...................................................................... +20 points
- Eldar Missile Launcher....................................................... +25 points Enliven: The Wraithseer enlivens the Eldar spirit stones around
- Star Cannon......................................................................+30 points him, bringing them fresh vigour and life. A single Wraithlord or a
- D-Cannon.........................................................................+50 points Wraithguard squad within 12" of the Wraithseer gains the Fleet
special rule for the rest of the turn.
HQ: An Eldar Wraithseer is a HQ choice for a Codex Eldar army, and
in order to include it, the force must also include at least one unit of Deliverance: The fates are protecting either the Wraithseer or his
Wraithguard as well. The concerns and perceptions of the Wraithseer charges. Choose a single Wraithlord or a Wraithguard squad within
are often far removed from the mortal plane, and as such they may 6" of the Wraithseer (or the Wraithseer itself). If the model (or
not command your army. This means they may not be used to fulfil the models) is killed roll a D6. On a 6 they are not removed from play
mandatory HQ slot on a force organization chart (and therefore you must but remain in place, with a single wound.
always include another non-Wraithseer HQ selection in the army).

Greater Spiritseer: A Wraithseer can guide the spirits of the dead. Any
Wraithlord or Wraithguard unit within 12" of the Wraithseer need not test
for Wraithsight. In addition thanks to the reality-piercing perceptions of the
Wraithseer, cover saves against its shooting attacks, or shooting attacks
carried out by Wraithguard or Wraithlords within 12" of the Wraithseer
are worsened by one (5+ becoming 6+, 6+ being ignored, etc).

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