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Introduction

In recent years information technology such as telecommunications have


become a tool they founded and essential in education and in the everyday
life of people, it has evolved in such a way that they meet its objective in
almost all areasone of its largest and most prominent Internet, the great
widespread use that it is acquired, thanks to its features and services,
should be noted that our project converges these two tools, highlighting
Internet as her kiss you communication of our project.

In the present document be explored and were showing, the elements


necessary for development and communicational function of a Digital video
library, based on Streaming.
2 Streaming.

It is a technology used to speed up download, implementation of Audio and


Video on the Web, as this allows us to view and listen to the files while they
are still downloading. With this we avoid having to download files to our
computer, then run it and play it previously.

StreamIn works on the basis of connecting to a server, which creates a


Buffer where he began to save the information, when it is filled the buffer
with a small part of the file, this begins to be displayed, and the continuous
time with the download.

The system is synchronized so that the file can be viewed while it is


downloaded, so that when the file has finished downloading, this likewise
finished with be displayed.

2.1 Streaming programmes

To perform this Streaming process, it is necessary that we have some


software suitable for reproduction as Real Player or Windows Media Player.
It is important to note that Windows Media Player comes in installation Pack
in most of the operating systems of Windows.

These are installed as plug-ins in the browsers oara receive and display
multimedia streaming content.

2.3 Protocols
There are many available for streaming protocols. Some of the most used
are:

2.2.1. Real Time Transport Protocol (RTP)

This Protocol is designed for transmission of audio or video in real time. It


operates over UDP. It was planned and designed for the transmission of data
streams, either audio or video, and is responsible for partitioning the stream
in packages that can be reconstructed by the receiver. For this purpose is
that you there are timestamps (timestamps) in each packet so that the
recipient can know the time of reproduction which must be respected.

The timestamps are also used for synchronizing streams, for example, in the
transmission of television, where you have a stream of video and audio. This
Protocol is in charge of numbering each package to make it possible to
determine whether missing packets in the transmitted sequence.

2.2.2. Real Time Control Protocol (RTCP)

This is a control protocol that works together with RTP, and which is
responsible for control to the users of the RTP session send packets
periodically. This Protocol does not transmit the stream information as such.
In general RTCP is used to control the performance for diagnostic purposes.

2.2.3. Real Time Streaming Protocol (RTSP)

It is the most widely used streaming protocol. It is a protocol that functions


at the level of application layer that supports the interoperability between
clients and the server. It can run on TCP or UDP, although in general it is
used on the latter. It provides the same functionality as RTP and RTCP,
adding also the stream from the user control, which has has messages to
control playback (Play, Stop, etc.)

2.2.4 Microsoft Media Server (MMS)

It is a protocol developed by Microsoft, which is used as the primary protocol


which provides functionality similar to RTSP.
2.2.5 HTTP

It is the slowest of all protocols. It is used by web servers, and allows


transparency to a security for firewalls that do not accept other protocols.
Unlike RTSP, http can not send the information to a constant transmission
rate, but if it allows to do it as quickly as possible.

3. Digital video

It is a recording of video in digital form. This means that if we want to edit or


digitize the video on the computer, and insert a clip into documents with
multimedia, the video source should start in a digital form (digital camera)
or be converted into a digital file. Sequences of analog video cameras and
VCRS are converted to digital sequences, to be transformed by a scanning
software.

Digital video signals not compressed, used a large amount of space for
storage on hard drives, and also require a high bandwidth for their
reproduction. And that is why it is necessary to use a suitable compression
formats, which allows for the storage and effective use of video material.

Digital video is to show a sequence of digital images. Since these digital


images are displayed in a certain frequency, it is possible to know the
refresh rate that it has, in other words, the number of bytes shown or
transferred per unit time.

In this way, the frequency necessary to show a video (in bytes per second)
is equivalent to the size of the image multiplied by the number of images
per second.

3.1 Data communication network

Data communication networks are today one of the sectors of greatest


growth in the telecommunications area, is for this reason that arise
technologies support, entertainment and education, as it is Streaming,
which allows us to independent devices to communicate between ifthereby
an efficient client/server relationship.
3.2 VCR

The team of video cassette recorder (VCR), is an electronic device created


for the recording and playback of tapes similar, indeed its format more
common is VHS.

3.3 PAL

The format SECM/PAL (Phase Alternating Line/Sequential Colour with


Mmory). It is used in many countries of the world, this allows the encoding
of videos in 625-line, at a frequency of 25 images per second.

3.4 NTSC

The standard NTSC (National Television Standards Committee). Used in the


United States, Japan and several countries of the world, uses a system of
525 lines interwoven to 30 images per second (i.e. a frequency of 50 Hz),
using 8% of the lines to synchronize receiver. Thus NTSC displays a
resolution of 640 X 480.
4 - Card video capture
Cards of video capture, allow us to capture several types of video such as
Fireware, s-video, RCA, entries to be able to connect a device that plays
video Similarly, and in this way so use editing software to digitize and
convert to different video formats.

4.1 Features of the Capturadoras Video cards

Input/output of composite video (RCA connector): NTSC, PAL, SECAM (input


only).
Input/output s -video (mini DIN connector): NTSC, PAL, SECAM (input only).
DV input / output IEEE 1394 (6-pin) connector.
Capturing analog video to your computer.
Video format: PAL/SECAM.
PAL frame frequency: 25 frames per second/50 fields per second.
NTSC frame rate: 30 frames per second/60 fields per second.
Capture PAL resolution: 720 x 576.
Resolution of capture NTSC: 720 x 480.

Compression: MPEG-2, MPEG-1, DV, MJPEG (selectable by the user.)


(Capture real-time formats depend on the speed of the CPU)
Playing video from the computer

PAL/NTSC analog output


Exit DV camera (IEEE 1394, to 25 Mbit/s).

Import formats
Video: DV, AVI, MPEG-1, MPEG-2, DivX, MPEG-4, 3GP, WMV, DVD movies

Audio: WAV, MP3


Images: BMP, JPG, PCT, TGA, TIF, WMF

Export formats
Video CD (VCD), S-VCD.

File types DV, AVI, DivX, RealVideo 8, Windows Media 9, MPEG-1, MPEG-2,
MPEG-4 *

5 - Windows Media Services 9 Series - Windows Media Player


This is a Microsoft service provides a client-server platform for streaming,
offering both clients (Windows Media Player) and server (Windows Media
Services 9 series). allowing streaming of unicast as multicast type.

6 Storage

Storage refers to the means and methods used to store and maintain the
information available to be used in the future. Or be used immediately,
while others are not required for a long time.

There are various types of storage and capabilities, the most common and
used is the hard disk (HDD), which is the basis of storage of the computer
equipment we can start our operating system, programs, store images,
audio and video. This often has a measurable capability in GB, a greater
rotational speed, i.e., for quick access to information, and a better capacity
for data transmission.

Other storage units also used are the CD-ROM or DVD-ROM, which often
have a much lower than a disk size hard but also provide the option of
storing information in smaller amounts, but at the same time with great
mobility.

Latest storage media are Flash Memory or USB devices, small devices that
store large amounts of information coupled with easy transport and even
more simple connection and compatibility with the computing equipment.
7 Metadata

The term metadata describes several attributes of the information objects


and gives them meaning, context and organization. Given that its roots are
rooted in the cataloging of print publications. Additional metadata
categories have emerged in the digital world, to support navigation and file
management. For practical purposes, the types and functions of metadata
can be classified into three broad categories: descriptive, structural and
administrative. These categories are not always well defined boundaries and
often have a significant level of overlap. Administrative metadata may
include a wide range of information that could be considered as descriptive
and structural metadata.

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