Вы находитесь на странице: 1из 4

1850 Pts - Imperial Guard

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Company Command Squad (8 , 410 pts)
Lord Commissar 1 5 5 3/6 3 3 3/1 3 10 4+/5 105
(i) Armour; Power Fist; Plasma
Unit Type: Infantry; Frag Grenades; Krak Grenades; Refractor Field; Carapace
Pistol; Aura of Discipline; Independent Character; Summary Execution; Stubborn
Company Command 4 3 4 3 3 1 3 1 7 4+ 305
Squad Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Carapace Armour; Medi-
pack; Vox Caster; Heavy Flamer; Plasmagun (x1); Nork Deddog; Master of Ordnance
Company 1 4 4 3/6 3 3 3/1 3 9 4+/5 [51]
Commander (i) Senior Officer
Frag Grenades; Refractor Field; Carapace Armour; Power Fist; Plasma Pistol;
Nork Deddog 1 4 3 5 5 3 3 4 8 4+ [110]
Carapace Armour; Frag Grenades; Ripper Gun; Bulky; Feel No Pain; Furious Charge; Heroic Sacrifice;
Stubborn
Master of Ordnance 1 3 4 3 3 1 3 1/2 7 4+ [30]
Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Artillery Bombardment
: Ministorum Priest (1 , 60 pts)
Ministorum Priest 1 3 3 3/6 3 1 3/1 2 7 5+/4 60
(i)
Unit Type: Infantry; Flak Armour; Laspistol; Frag Grenades; Rosarius; Eviscerator; Independent Character;
Righteous Fury
: Ministorum Priest (1 , 45 pts)
Ministorum Priest 1 3 3 3 3 1 3 2/3 7 5+/4 45
Unit Type: Infantry; Flak Armour; Laspistol; Close Combat Weapon; Frag (i)
Grenades; Rosarius; Independent
Character; Righteous Fury
Troops: Veteran Squad (10 , 150 pts)
Veteran Squad 7 3 4 3 3 1 3 1 7 4+ 150
Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x7);
Lasgun (x4); Vox Caster; Sniper Rifle (x3); Grenadiers
Veteran Heavy 1 3 4 3 3 2 3 2 7 4+ [24]
Weapon Team Heavy Bolter; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Carapace Armour
(Based on Squad); Carapace Armour (Based on Squad); Krak Grenades
Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [27]
Frag Grenades; Krak Grenades; Carapace Armour; Power Weapon; Plasma Pistol
Troops: Veteran Squad (11 , 215 pts)
Veteran Squad 9 3 4 3 3 1 3 1 7 4+ 215
Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9);
Lasgun (x6); Vox Caster; Grenade Launcher (x2); Meltagun (x1); Grenadiers
Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [27]
Frag Grenades; Krak Grenades; Carapace Armour; Plasma Pistol; Power Weapon
Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [70]
Unit Type: Vehicle (Tank); Heavy Bolter; Searchlight; Smoke Launchers; Turret Heavy Bolter; Extra
Armor; Amphibious; Mobile Command Vehicle
Troops: Veteran Squad (10 , 142 pts)
Veteran Squad 7 3 4 3 3 1 3 1 7 5+ 142
Unit Type: Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x7); Lasgun
(x6); Demolition Charge; Melta Bombs; Vox Caster; Plasmagun (x1); Demolitions
Veteran Heavy 1 3 4 3 3 2 3 2 7 5+ [24]
Weapon Team Heavy Bolter; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades
Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 5+ [19]
Flak Armour; Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Power Weapon

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Elite: Storm Trooper Squad (11 , 280 pts)
Storm Trooper Squad 9 3 4 3 3 1 3 1/2 7 4+ 280
Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9); Hot-
shot Lasgun (x7); Hot-shot Laspistol (x9); Meltagun (x1); Plasmagun (x1); Special Operations: Before
deployment select one of the following Doctrines for the unit: Airborne Assault, Behind Enemy Lines or
Reconnaissance.
Storm Trooper 1 3 4 3 3 1 3 2/3 8 4+ [20]
Sergeant Carapace Armour; Close Combat Weapon; Frag Grenades; Krak Grenades; Power Weapon; Plasma Pistol
Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [70]
Unit Type: Vehicle (Tank); Heavy Bolter; Searchlight; Smoke Launchers; Turret Heavy Bolter; Extra
Armor; Amphibious; Mobile Command Vehicle
Elite: Ogryn Squad (4 , 170 pts)
Ogryn Squad 3 4 3 5 5 3 2 3 6 5+ 170
Unit Type: Infantry; Flak Armour; Frag Grenades; Ripper Gun; Bulky; Furious Charge; Stubborn
Ogryn Bone 'ead 1 4 3 5 5 3 2 4 7 5+ [50]
Infantry; Bulky; Flak Armour; Frag Grenades; Ripper Gun; Bulky; Furious Charge; Stubborn
Elite: Ratling Squad (9 , 90 pts)
Ratling Squad 9 2 4 2 2 1 4 1 6 5+ 90
Unit Type: Infantry; Flak Armour; Laspistol (x9); Sniper Rifle (x9); Infiltrate; Stealth
Fast Attack: Rough Rider Squad (9 , 135 pts)
Rough Rider Squad 8 3 3 3 3 1 3 1/2 7 5+ 135
Unit Type: Cavalry; Flak Armour; Frag Grenades; Krak Grenades; Hunting Lance (x8); Laspistol (x1);
Close Combat Weapon (x7)
Mogul Kamir 1 4 3 3 3 2 3 3/4 8 5+ [40]
Unit Type: Cavalry; Bolt Pistol; Close Combat Weapon; Cyber-steed; Flak Armour; Frag Grenades;
Hunting Lance; Krak Grenades; Khanasan's Fiercest; Vicious Temperament
Fast Attack: Armoured Sentinel Squadron (1 , 75 pts)
Armoured Sentinel 1 75
Squadron
Armoured Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 12 SA: 10 RA: 10 [75]
Unit Type: Vehicle (Walker); Extra Armor; Smoke Launchers; Lascannon
Fast Attack: Armoured Sentinel Squadron (1 , 75 pts)
Armoured Sentinel 1 75
Squadron
Armoured Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 12 SA: 10 RA: 10 [75]
Unit Type: Vehicle (Walker); Extra Armor; Smoke Launchers; Lascannon
Total Cost: 1847

Option Footnotes
Doctrines
Airborne Assault Re-roll scatter dice when the unit Deep Strikes (see C: IG, pg. 46).
Behind Enemy Lines Grants the unit Infiltrate and the unit's weapons count as pinning the first time it fires (see C: IG, pg. 46).
Demolitions Entire squad has melta bombs. One veteran carries a demolition charge in addition to his other equipment.
Grenadiers Squad replaces its Flak Armour with Carapace Armour.
Reconnaissance Grants the unit Scouts and Move Through Cover (see C: IG, pg. 46).
Orders
Bring It Down! Choose one enemy unit, the weapons the ordered unit fires at this unit count as twin-linked (see C:IG, pg.
30).
Fire on my Target! Choose one enemy unit, successful cover saves against firing by the ordered unit at this unit must be re-
rolled (see C:IG, pg. 30).
First Rank, FIRE! Second Lasguns in the ordered unit have plus 1 shots, so 3 at up to 12" and 2 at up to 24" with normal Rapid Fire
Rank, FIRE! restrictions (see C:IG, pg. 36).
Get Back in the Fight! The ordered unit immediately regroups or returns to normal. It may shoot and assault normally (see C:IG,
pg. 30).
Incoming! The ordered unit may immediately go to ground, with an additional +1 bonus to cover saves (see C:IG, pg.
36).
Move! Move! Move! The ordered unit immediately runs, rolling three dice and choosing the highest (see C:IG, pg. 36).
Special Rules
Amphibious Ignores water features (see C: IG, pg. 39).
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Artillery Bombardment Shooting Attack: Unlimited Range; S9; AP3; Ordnance Barrage 1 (see C:IG, pg. 31).
Aura of Discipline Friendly units within 6" may use the Lord Commissar's Ld for Morale, Pinning and Orders tests.
Bulky Models take two spaces in transports (see C:IG, pg. 42).
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Heroic Sacrifice If Nork dies in CC, the enemy unit suffers D6 S6 hits (see C:IG, pg. 67).
Independent Character (See WH40k, pg. 50.)
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Khanasan's Fiercest This character and his unit have Furious Charge (see C:IG, pg. 66).
Look out - Arghh! Bodyguards take the first Wounds against the Company Officer (see C:IG, pg. 31).
Loyal to the End Nork has Look Out - Arrrgh! and Commissar's fear him (see C:IG, pg. 67).
Mobile Command Vehicle Embarked Officers may still issue orders (see C: IG, pg. 39).
Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting
phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E)
Righteous Fury The Priest and his unit may re-roll to hit when charging (see C:IG, pg. 35).
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Senior Officer The Senior Officer may issue 2 orders per turn with a 12" command radius: Bring it Down, Fire on my
Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move!
Move! (see C:IG, pg. 30).
Stealth Improve cover save by +1, conditions apply (p76 WH40K 5E)
Stubborn Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E)
Summary Execution If Morale if failed, remove the highest Ld model, other than the Commissar, and re-roll (see C: IG, pg.
32).
Vicious Temperament This character and his unit is subject to Rage (see C:IG, pg. 66).
Unit Type
Unit Type: Cavalry Unit Type: Cavalry (WH40k, pg. 54)
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
Bolt Pistol 12" Range; S4; AP5; Pistol
Carapace Armour Confers a 4+ Armour Save.
Carapace Armour (Based Confers a 4+ Armour Save.
on Squad)
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Cyber-steed On the turn of a charge, Mogul Kamir receives +D3 attacks instead of +1 (see C:IG, pg. 66).
Demolition Charge 6" Range; S8; AP2; Assault 1, Large Blast, One Shot Only.
Eviscerator Ignores armour saves, increases strength in close combat, +2D6 for armour penetration.
Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew
Shaken result instead.
Flak Armour Confers a 5+ Armour Save.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Grenade Launcher Frag: 24" Range; S3; AP6; Assault 1; Blast.
Krak: 24" Range; S6; AP4; Assault 1.
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Heavy Flamer Template; S5; AP4; Assault 1
Hot-shot Lasgun 18" Range; S3; AP3; Rapid Fire.
Hot-shot Laspistol 6" Range; S3; AP3; Pistol.
Hunting Lance +2 S and +2 I (exceptions apply, see C: IG, pg. 46).
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Lascannon 48" Range; S9; AP2; Heavy 1
Lasgun 24" Range; S3; AP-; Rapid
Laspistol 12" Range; S3; AP-; Pistol
Medi-pack While the model with this is alive, the squad has Feel No Pain.
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Refractor Field Confers a 5+ Invulnerable save (see C:IG, pg. 35).
Ripper Gun 12" Range; S5; AP-; Assault 3.
Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Sniper Rifle 36" Range; SX; AP6; Heavy 1; Sniper; Pinning
Turret Heavy Bolter 36" Range; S5; AP4; Heavy 3
Vox Caster If an officer is attempting to issue an order to a friendly unit and both the officer's Command Squad and
the chosen unit contain a model with a vox caster, the Leadership test to see if the order has been
understood can be re-rolled if failed (see C:IG, pg. 71).

Validation Report
c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; 1. Guard Regiments: Imperial Guard (5th); b-1. Roster Options: Special
Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 29.2
% Fast: 15.4
% Heavy: 0.0
% HQ: 22.2
Model Count: 74
% Troops: 27.4
% Wargear: 0.0
Files version: 1.19
Faith Points: 0

Group Min Max Used


1 2 2
0 3 3
2 6 3
0 3 3
0 3 0

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

Вам также может понравиться