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Duke University
Edmund T. Pratt, Jr., School of Engineering
ABSTRACT
A summary of the major concepts and equations relevant to a first-semester, calculus-based course in
introductory mechanics. Particular emphasis is placed on the dynamism of system elements and the
application of Newton’s laws to nontrivial systems. Select derivations of formulae are included on the
basis of the amount of insight gained through their inclusion.
1
Projectile Motion • Law of Reaction (Third Law): If object A exerts a force
~A→B on object B along a line connecting the two objects,
F
Key concept: in projectile motion, gravitational forces in the then object B exerts an equal and opposite reaction force
y-direction have no affect on vx . Because of the vector nature of F~B→A = −F ~A→B on object A. The implications are as
of motion and force, a complex two-dimensional motion can be follows:
"uncoupled" or resolved to motion relative to the two
coordinate axes. ~i→j = −F
F ~j→i
X
F~i,j = 0
x-component y-component
i,j
ax = 0 ay = −g (The latter form means that the sum of all internal forces
vf,x = vi,x (constant v) vf,y = vi,y + ay t between particles in a closed system of particles cancel.)
xf = xi + vi,x t 1
yf = yi + vi,y t + ay t2
~x = 0~i
F 2
~y = −(mg)~j
F Statics
• Law of Inertia (First Law): Objects at rest or in uniform The normal force: a force directed perpendicularly and away
motion (at a constant velocity) remain so unless acted upon from contact surface, with magnitude sufficient to exactly
by an unbalanced (net) force. oppose the force of contact (a “force of restraint").
~i = m~a = d(m~v ) = d~p Static friction: a force directed opposite to the net force and
X
~ =
F F ,
dt dt parallel to surface; localized at the point of contact between the
i
static object and the surface.
where the momentum of a particle, p
~ = m~v , is discussed
below. fs ≤ µs N
2
Kinetic friction: a force directed opposite to the direction of This is because a nonzero net force is necessary for acceleration
motion of the moving object; localized at the point of contact to be present at all; the logic is that, if a given particle is
between the static object and the surface. lacking acceleration, then it has either zero or constant velocity,
which means that there is no change in particulate velocity and
F k = µk N
thus no change in momentum (a quantity dependent on
Drag force: a force directed opposite to the relative direction of velocity) This leads directly to a more formal statement...
motion through a given fluid. It arises because the surface of an
object moving through a fluid is literally bouncing fluid Law of conservation of momentum:
particles off in the leading direction while moving away from
particles in the trailing direction, so that there is a differential ~net = d~
When F
p
= 0, then p
~ = constant and p
~i = p
~f .
pressure on the two surfaces. dt
Fd = −bv n , 1 ≤ n ≤ 2
Uniform Circular Motion For the specific case of two objects, mA and mB , colliding in an
inelastic (or “sticky") collision, we can conclude that
Uniform circular motion is a very specific, simplified instance of momentum is conserved so long as the two objects fall within
radial motion. In such motion, there exists some net, constant our definition of the system. Then, we are free to solve for the
force (whether from tension, applied, etc.) directed antiparallel velocity of the combined two-object system after collision:
to the r-axis (radial) and no force in the direction of increasing
angular displacement, ∆θ. This force acts to constantly change p
~i = p
~f
the direction of the velocity vector of the circulating particle, mA~vA,i + mA~vB,i = (mA + mB )vsys,f
producing a constant radial acceleration known as “centripetal
mA~vA,i + mA~vB,i
acceleration," vsys,f =
mA + mB
v2
aradial = . Most collision problems in introductory mechanics will be
r
restricted to a single dimension, in which case the vectors above
Newton’s second law thus requires the net force on the particle reduce to the single particular component of interest.
of mass m to equal the aforementioned force—referred to as the Two-dimensional collisions will involve resolving the momentum
“centripetal force" vector p
~ into its components and then solving for the x- and
X v2 y-components of the velocity vectors, usually by way of
Fext = Fcent = maradial = m .
r appending the terms cosθ and sinθ to the magnitude of the
(Remember: this force accelerates a body by acting ⊥ to velocity vector, respectively. These types of problems can get
motion and thereby changing only the direction of v and not pretty messy, but who doesn’t like messy?
the magnitude. In other words, if there is no centripetal force
producing a radial acceleration, then the particle is traveling
linearly and not in circular motion)
Impulse
3
or
Newton’s second law reformulated:
J~ = ∆~
p
d2 ~ d2 X X ext
~i ,
When the force is non-variable (or constant), then the M~aCM = M 2
(RCM ) = 2 mi~ri = F
dt dt i i
expression for impulse no longer contains any differentials and
is considerably easier to solve—especially if we know the which, combined with the definition of momentum, yields the
~net i, over a time interval:
average force, hF following:
~net i = J ~f − p
p ~i ∆~
p ~net i∆t
X
~ext = 0 =⇒ p
hF = = p = hF
=⇒ J = ∆~ F ~tot = Mtot VCM = constant
∆t ∆t ∆t
where
P
~CM ~vi mi ~vA mA + ~vB mB + · · ·
Center of Mass V = P =
i m i mA + mB + · · ·
The process of computing the center of mass can be viewed as Key concept: the above outcome implies that it is the external
an attempt to condense the entirety of the mass of a rigid body force which determines translation of the center of mass. If
(or a system of bodies) into a point mass located at a single there is no external force, then there is no CM acceleration and
point in space, in order for us to treat the previously complex no change in CM velocity, producing a similar lack of change in
body as a straightforward particle. Note that a body’s center of CM momentum.
mass need not necessarily be confined to the body itself (see
the horseshoe, or the infamous doughnut which physicists so
readily cite).
Work and Energy
For a system of discrete particles: Kinetic energy:
P
mi~ri 1
~
RCM = Pi = XCM~i + YCM ~j + ZCM ~k, K= mv 2
i mi 2
4
Key concept: since we derived the work-kinetic energy theorem For the specific case of a system moving from an initial position
from an equation which was itself derived through elimination of rest to a final position of rest,
of the time parameter, the theorem has the property of being
time-independent as well; applying the principles of Wnet = ∆K = 0 since vi = vf = 0.
work-energy or conservation of energy (further below) might be
good choices for situations in which time is either not given or
not relevant.
Power
Work equations:
Power in physics is the rate at which a force does work on a
• Work → variable force in one dimension:
Z xf particle. The average power exerted is simply the net work
divided by the time interval during which the force acted:
W = Fx (x)dx
xi
W
hP i =
∆t
• Work → constant force in one dimension:
Z xf xf If we take the limit as ∆t → ∞, we find the (generally) much
W = Fx dx = xFx = Fx ∆x more useful differential power expression:
xi xi
dw
P =
• Work → variable force in three dimensions: dt
(|F~ |cosθ)|dx|
Z ~rf =
W = ~ (t) · d~r(t)
F dt
~
ri
~ | dx cosθ
= |F dt
• Work → constant force in three dimensions:
~ ||~v |cosθ
= |F
Z ~rf
W = ~ · d~r = |F
F ~ ||∆~r|cosθ ~ · ~v
=F
~
ri
= −mg∆y Gravity
W = −fk |∆x|
5
Radial Motion Waves
dθ k is wave # in rad/unit length
ω = = 2πf
dt
y(x, t) = A cos(ωt − kx + φ)
d~ω
α
~ = k = 2π/λ
dt
v = ωr ω = 2πf
1 p
T = v = λf = ω/k = F/µ
f p
~atot = ~aradial + ~atangential v = tension/linear density
v 2 λ = 4L/(2n − 1) {harm : 1 open}
aradial = inward
r λ = 2L/n {both open/closed}
atan = αr⊥
ωf = ωi + αt
1 2 Trigonometry
θf = θi + ωi t + αt
2 Sides a, b, and c are across from angles α, β, and γ respectively.
ωf2 = ωi2 + 2α(θf − θi )
sin α sin β sin γ
= =
a b c
Moment of Inertia and Torque c2 = a2 + b2 − ab cos γ
X
I = mi ri2
i