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Warm Up Games
Name of of
Name thethe
Game: Traffic
Game: BodyJam
to Body Stage: Early Stage
Stage: 1, Kindergarten
Early Stage 1, Kindergarten
Explanation
Explanation
This game
This runs runs
activity for about 5-105-
for about minutes. The aim
10 minutes. of the
All the game to
students see
skip how well
around in athe students
circle pay
to music attention.
playing in the background. When the
All teacher
the students have to stand facing the teacher. They have to pretend they are driving
stops the music and calls out two body parts, the students have to quickly find a partner and touchcars. The teacher will then
thosecall
twoout traffic
body parts
symbols
together. For example the teacher calls out knee to knee, two students have to quickly come together and join their knees. Tothe
such as ‘stop’ and the students have to do the actions. The teacher will do the actions for the first two rounds and then make it
students are on their own. When the teacher calls out:
more challenging the teacher can add other instructions such as elbow to elbow or mix it up by saying elbow to knee etc. The aim of
• “Red”
the game is = to
means stop,
join two body parts together and quickly.
• “Yellow” = means the students have to run on the stop
• “Green”
Why is this=game means important
the students for drive
this stage?
around again, without bumping each other.
• •“Traffic
The students
jam”= means developthebasic movement
students patterns (locomotors skills), this is demonstrated when the students are skipping.
start beeping.
• •“Bump”=
The activity
means encourages
the students thejump
students
in oneto spot
be interactive with other students, and assist to build friendships.
INES1.3: Relates well to others
• “Reverse” = means the students have to drive aroundin work and play situations.
backwards.
Why is • this
Thegame
activity encourages
important forstudents to use their active listening skills when the teacher is explaining the instructions.
this stage?
• •TheThe activity
activity educates
builds up thestudents
foundationsabout of different body parts.
making decisions which will help the students learn how to make decisions as they get
What are the PDHPE skills involved in this game? How?
older.
•DMES1.2: Identifies
The exercise is usedsome
as aoptions
way of available
developing whenthe making
students’decisions.
dance techniques as they are skipping around in a circle in beat with
• Thethe music.educates the students about basic traffic rules.
activity
DAES1.7: Moves in response
• The activity encourages studentsto tovarious
use their stimuli.
active listening skills when the teacher is explaining the instructions.
•
What are the PDHPE skills involved in this game?leg
The exercise helps to warm up the students’ muscles as they are skipping around a circle.
How?
• TheMOES1.4:
activity getsDemonstrates
the students’ a general
heart ratesawareness
up, as theyof how
arebasic
movingmovement
around. skills apply in play and other introductory movement
experiences.
MOES1.4: Demonstrates a general awareness of how basic movement skills apply in play and other introductory movement
•experiences.
It encourages students to think about decision making, as they have to think about which person to find as a partner.
• TheDMES1.2: Identifies some
activity encourages options to
the students available whendecision
think about making making
simple decisions.
as they have to think about which way to go when they are
•moving
It encourages students
around backwards. to be cooperative as the students have to work in pairs.
IRES1.11:
DMES1.2: Identifies
Identifies somehowoptions
individuals are for
available wheneach other. decisions.
making
Equipment
• The activity and Teaching the
encourages cues students to be aware of others around them. E.g. in the game they are not allowed to bump into
•other
Thestudents.
activity should be played in a medium sized area inside a hall or classroom.
•IRES1.11:
Make sure all tables,
Identifies howchairs and other
individuals careobjects
for each areother.
moved to the sides.
• Equipment:
Equipment and Teaching cues CD player with appropriate music for age group.
• •TheThe teacher
activity explains
should and demonstrates
be played outside in a largethe instructions
grassy areato orthe students.
inside a hall.
• The teacher then gets the students to stand in a circle, with one student standing behind one another. However, students do
not have to skip in the order they have been placed in. Once1 the music begins to play the students begin to skip.
Name: Arthi Kalppna Naidu
Student ID: 16580565
• Witches hats will be needed to barricade the area from dangerous objects.
• The teacher has all the students sitting in front of him or her. The teacher then explains the instructions of the game and
demonstrates how each command is to be acted out.
• The teacher demonstrates each instruction for the first two rounds of the game and then after that the students have to
remember the actions themselves.
• The teacher can make the game more challenging by adding more traffic rules.
2
Name: Arthi Kalppna Naidu
Student ID: 16580565
3
Name: Arthi Kalppna Naidu
Student ID: 16580565
Name of the Game: Scissors, Rock & Paper Stage: Stage 2, Year 3
Explanation
• This game runs for about 5-10 minutes. The aim of this game is to stay away from the scissors.
• Five children are chosen by the teacher to be scissors (depending on how big the class is), where they have their arms out like a
pair of scissors; they will be standing in the middle.
• The rest of the children are papers and they are all standing run around in a playing field, barricaded from dangerous objects.
• Once the paper children have been tagged by the scissors they turn into a rock, where they have to have their arms beside them
like a rock. However, the paper children can turn rock back into paper again by tagging them.
• Whichever team has either the most children tagged or non-tagged wins. Swap the children around so everyone can have a go at
being the scissors. The game can become more challenging in a wider or smaller area to play in or by having more or less
children as scissors.
4
Name: Arthi Kalppna Naidu
Student ID: 16580565
5
Name: Arthi Kalppna Naidu
Student ID: 16580565
The new “lion” must run to the centre hoop and yell "New Lion!" before chasing other “zebras”.
• Teacher watches game to make sure students do not stay in the “safe zone” for more than 20 seconds.
6
Name: Arthi Kalppna Naidu
Student ID: 16580565
Explanation
This activity runs for 10-15 minutes. The activity begins with the students all sitting in front of the teacher. The class is then divided into
2 or 4 groups (depending on how big the class is and how big the mats are). Each group is given an animal name, “Platypuses”,
“Kangaroos”, “Wombats” and “Echidnas”. Each team is then given 2 sports mats, this is going to be the “boats”. The groups start at
one end of the hall. Each team must start off sitting in their groups on the mat with the other one laid down straight in front of them.
Once the teacher has blown the whistle, each team must start moving the boat in front of them and work as a team to bring the back
mat forward and lay it out in front of them. The aim of the activity is to do this without falling off the mats. If any from the groups fall
off, they have to take their “boat” back to the beginning and start again. The team that gets to the end and whilst staying on the boat
and “survives” wins the game. The teacher can make it more challenging by adding other obstacles on the course or making it a rely
activity.
7
Name: Arthi Kalppna Naidu
Student ID: 16580565
8
Name: Arthi Kalppna Naidu
Student ID: 16580565
Explanation
This activity runs for about 10-15 minutes. All the students sit on a chair around in a circle and one chair is taken out. One person
stands in the middle. The person in the middle and says “I want to know... who has black hair” and everyone that has “black hair” has
get up and run inside the circle to find another chair to sit on and the students cannot go back to their same chair. The student that
didn’t get a chair has to stand in the middle and has to ask the same question but with a different fact they would like to know about
their peers in class. For example who lives in Bankstown, or who has a pet fish e.t.c. If a student doesn’t know what to ask they can say
“Snowball” and all the students have to get up and change seats. The aim of the activity is for students to think quickly find a chair that
they have not been on in the last round the game.
Why is this game important for this stage?
• It encourages students to get to know their class mates better.
IRS3.11: Describes roles and responsibilities in developing and maintaining positive relationships.
• It encourages students to build up confidence on their communication skills, as the students speak in front of their class mate. It
also prepares them for public speaking in high school.
COS3.3: Communicates confidently in a variety of situations.
• It encourages students to think about decision making, as the students have to come up with questions on the spot and find a
seat quickly.
DMS3.2: Makes informed decisions and accepts responsibility for consequences.
What are the PDHPE skills involved in this game? How?
• The students have to decide which seat to sit in so it teaches them about decision making.
DMS3.2: Makes informed decisions and accepts responsibility for consequences.
• The students are running around so it gets their heart rate up.
MOS3.4 Refines and applies movement skills creatively to a variety of situations.
• The students are interacting on two different levels, both personally and physically.
INS3.3: Acts in ways that enhance the contribution of self and others in a range of cooperative situations.
Equipment and Teaching cues
• The activity should be played in a medium sized area inside a hall or classroom.
• Make sure all tables, chairs and other objects are moved to the sides.
• Equipment needed: Chairs for the students to sit on.
• The teacher explains and the instructions of the activity to the students.
• The teacher then gets the students to sit on chairs in a circle. The teacher demonstrates the first round placing him or herself in
middle of the circle and lets the students continue on the game.