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manasi aggarwal
simran chopra
suvani suri
The Process
- Understanding the brief
- Deciding upon target user group
- Opportunity analysis
- Brainstorming for concepts
- Narrowing down on a few selected concepts
- Detailing for phase 1
- Feedback seesions and further changes, updating
- Problem areas
- Detailing phase 2
- Prototyping
The Concept
Muhavare/ Idioms:
Goal: To get the users aware about vernacular language
idioms , in this case muhavare in Hindi, and encourage
them to use the same in their communication, thus
enriching their experience of a language.
Target group:
Ages 16-35,the young user not so aware of the parts of
speech/ grammar / semiotics of formal Hindi.
Concentrating, for the moment on Hindi muhavare,
which meant that the mother tongue of the users had to
be Hindi. However, we are also targetting users not
proficient in the written/ spoken language
to use the application.
The Method:
A visual/word/memory game.
Engagement
Fun
Collaborative
Inadvertant
Learning
Why Muhavare ?
Multi Lingual;
Every language has them
Apt/ Rich in drawing
comparisons
Opportunity for
further variations
Recall Value
Funny/ Witty
Muhavare
Visual Imagery
Younger generations
unaware
Confined to
textbooks
Learning Use of grammar; Uninterested
Semiotics
PLAY
MUHAVARE
Inspiration
- Memory games
- Matching games
- Tiles
- Cards
Proposed Application
Key concepts and Underlying Features:
- Matching
- Memory
- Meaning
- Muhavara
- Learning
- Sharing
Game Flowchart
game starts
one idiom-english/
hindi reveals itself
wrong right
मन साफ़ हो तो
आप भला dogs are
संसार भी hard to train
तो जग भला
साफ़ लगता है
start game
the game starts. the user starts navigating across the the match can be a hindi/ english
grid to reveal the idioms beneath each meaning/ idiom corresponding to
one of the blocks in the grid tile . the question tile.
flips to reveal the idiom in the aim is to find a match to the
hindi/ english. question tile that opened.
he navigates using the mobile
joystick / arrow keys.
there are also some redundant
meanings beneath the tiles.
A A A
great demand great demand great demand
for something for something for something
in short in short in short
supply. supply. supply.
one can make the world a old habits die hard old habits die hard
better place
एक अनार
सौ बीमार
कुत्ते की पूंछ को पाईप मैं कुत्ते की पूंछ को पाईप मैं an apple a day keeps the an apple a day keeps the एक अनार सौ बीमार
डालोगे तो भी सीधी नहीं होगी डालोगे तो भी सीधी नहीं होगी doctor away doctor away
SELECT MENU SELECT MENU SELECT MENU SELECT MENU SELECT MENU
A
great demand
for something
in short
supply. YOU HAVE
SELECTED
एक अनार
सौ बीमार
एक अनार , सौ बीमार
एक अनार , सौ बीमार
if his answer is correct, the pair flips if his answer is wrong, the question the user loses his chance with that
over, becomes green indicating the tile turns red and a cross appears on question
match. the rest of the tiles reshuffle the selected tile. the rest of the tiles then reshuffle
and the next question tile is revealed. and the next question tile reveals.
Workflows: card game
a great demand for something
in short supply.
A
great
demand
for
something
in short
supply.
मन साफ़
an
ea हो तो
appl
day सस
ं ार भी
keep
s
साफ़
the
or लगता है
d t
o c
away
The user starts navigating using The idiom on the card selected also
the mobile’s joystick.He moves left appears on the text window below
and right to reveal the cards. When for increased visibility.
he moves to the next card the previ-
ous one hides itself as before.
a great demand for something a great demand for something
in short supply. in short supply.
A
great
demand
for
something
in short
supply.
मन साफ़ मन साफ़
हो तो हो तो
सस
ं ार भी सस
ं ार भी
साफ़ साफ़
लगता है लगता है
मन साफ़ हो तो सस
ं ार भी मन साफ़ हो तो सस
ं ार भी
साफ़ लगता है साफ़ लगता है
If the answer is wrong, the selected The user gets only one chance per
card again merges with the set of question muhavra to match. To
cards and the question card disap- select the card that he feels is the
pears. match, he clicks on select, once he
opens it.
आप भला तो जग भला
आप
भला
तो जग
भला
one ca
n
make th
e
world
a
better
place
If for the next question he selects The cards then reshuffle before the
the correct match, the pair turns user chooses a new question.
green and moves out of the game The answer is not given out yet. It is
window. A match has been formed!! left to the user to unravel the
answer as and when he plays the
game.
level - 2
एक
correct matches 3
अनार
सौ
out of 4
बीमार
The game thus progresses till all At the end of the game, the person’s score card is read out
the question cards disappear. the time he spent and the number of correct matches. An apt
All this while, an account is kept of muhavra for his result is then displayed on the screen with
the number of correct matches he an emoticon, for comic relief.
attained of all the total questions. This is also to make the person familiar with the usage of
the muhavras as he keeps playing the game more.
The user can tweet or post to facebook, this result status
displayed in the form of the muhavra.
Motivation behind playing the game
- Challenge presented by the game- memory game +language links
- Curiousity generated due to not revelaing the answer.
- Comic factor / relation to yourself
- Connection to a social media platform.
Opportunity Areas
- Sharing and collaboration
- Multiplayer , Crossplatform
- Adding more games to the same concept
- Extension to touch phones
- Extension of levels and difficulty
-Further publicity of the game on social meda platforms.
thank you...