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3 1 3
7 2
13 3
19 4
25 5
1 2 3
COMMON SKILLS
Athletics STR DEX
Brawn STR SIZ
Culture (Own) INT INT
Dance DEX CHA
Drive DEX POW
Evade DEX DEX
Evaluate INT CHA
First Aid INT DEX
Influence CHA CHA
Insight INT POW
Lore (Regional) INT INT
Perception INT POW
Persistence POW POW
Resilience CON CON
Ride DEX POW
Sing CHA POW
Sleight DEX CHA
Stealth DEX INT
Swim STR CON
Unarmed STR DEX
a
a
ADVANCED
Acrobatics STR DEX
Art POW CHA
Boating STR CON
Commerce INT CHA
Courtesy INT CHA
Craft DEX INT
Culture INT INT
Disguise INT CHA
Engineering INT INT
Gambling INT POW
Healing INT POW
Language INT CHA
Lore INT INT
Mechanism DEX INT
Meditation POW POW
Oratory POW CHA
Play Instrument DEX CHA
Seduction INT CHA
Ship Handling INT CON
Streetwise POW CHA
Survival POW CON
Teaching INT CHA
Track INT CON
a
Lore (Specific Theology) INT POW
Pact CHA dedPOW
Spirit Walking POW CON
Spirit Binding POW CHA
Sorcery (Grimoire) INT INT
Manipulation INT POW
Common Magic POW CHA
a
a
Weapon Styles
1H Axe STR DEX
1H Flail STR DEX
1H Hammer STR DEX
1H Spear STR DEX
1H Sword STR DEX
2H Axe STR DEX
2H Flail STR DEX
2H Hammer STR DEX
2H Spear STR DEX
2H Sword STR DEX
Axe and Shield STR DEX
Blowgun DEX DEX
Bow DEX DEX
Crossbow DEX DEX
Dagger STR DEX
Flail and Shield STR DEX
Hammer and Shield STR DEX
Polearm STR DEX
Rapier STR DEX
Sling DEX DEX
Spear and Shield STR DEX
Staff STR DEX
Sword and Shield STR DEX
a
Advanced
Language (Own)
Survival
Track Track
a
New Combat Styles
Own age 20 4
FAMILY TIES Parents Siblings
81 Single Parent - Mother 2d6
61 Single Parent - Father 1d8
41 One birth parent plus step-parent 1d6
21 No living Parents 1d4
1 Both Parents present 0
1 father brother
2 mother sister
69 37 12
Single Parent - Father 3 Siblings 0 on father's
Single Parent - Father (41) Brother (25)
41 Sister (21)
Sister (18)
FAMILY REPUTATION Contact
85 Reputation of excellent standing 1
66 Good reputation but a few skeletons 1
51 Average reputation 0
21 Average reputation but a few skeleto 0
1 Poor reputation 0
Average reputation
Family is considered well connected with other families and persons holding local power. 1 Contact, 1 Rival
Inheritance or Legacy denied. Has been cheated out of a huge legacy left by parent or relative
EVENTS
99 Three rolls
97 Two rolls
96 Wicked Step-Parent. Step-parent is cold, calculating and brutal.
94 Well-travelled. Either singly or with family/friends
93 Visisted by ghosts or spirits
91 Twin Sister
89 Twin Brother
87 Squire. Indentured as a vassal or squire to a famous warrior
86 Sole Survivor of a tragedy that wiped out the character's settlement
85 Sole Survivor. Family wiped out by some tragedy
84 Slavery. Spent childhood and young adulthood as a slave before es
83 Sidekick. Picked up a loyal companion or retainer. This does not ma
82 Shipwrecked or stranded as youth and lived alone for several years
81 Sect or Cult. Discovered that family is part of a secret sect or cult an
80 Religious Family. One parent is a high-ranking religious official
79 Ran away to sea or to join a travelling troupe
78 Raised by inhumans (e.g. trolls)
77 Raised by distant relatives
76 Raised by Guild or Military order
75 Raised by a Cult or monastic order
74 Prosperity. Rises from destitution to great wealth
73 Political Family. One parent is a high ranking political official
71 Pioneers. Familiy move to new country as settlers, refugees or pion
70 Physical deformity of a random location. No ill effects, character ha
69 Personal Treasure. Found great treasure and hid it for safekeeping
68 Penance. Undergoing penance for some insult or slight commited a
66 Ostracised from family
65 Orphaned. Both parents lost either thopugh illness, an accident or s
64 Mute. Either born mute or struck mute later. Fluent sign language c
61 Mother killed or died
60 Mistaken Identity. Case of mistaken identity resulted in a period of i
59 Met a villain at a time when he or she was relatively unknown
58 Met a great hero at a time when he or she was relatively unknown
57 Merchant Dynasty. Born into powerful mercantile family or dynasty
55 Major Wound. Suffered a major wound during childhood that leaves
53 Local Hero. Well-known in local community for a particular heroic de
52 Local Coward. Well-known in local community for a particular unher
51 Last Will. On a quest to fulfil the dying wish of a relative or loved on
50 Kidnapped or press-ganged into military service
49 Kidnapped and/or indentured by a powerful sorcerer who needed a
47 Inheritance or Legacy. Set to inherit a huge legacy from parent or re
45 Inheritance or Legacy denied. Has been cheated out of a huge lega
44 Inadvertent Comments. Something said or done resulted in a fight,
43 Identity change. Has adopted other identity for some reason
42 Gender change. Has chnaged to current gender due to curse or po
41 Fugitive. Gave secret help to a known fugitive
39 Fraud. Has been part or victim of a fraud/scam
38 Foundling. Was abandoned by birth parents and brought up by ado
37 Feud. Family has a long-standing feud with religious/trade/political r
36 Feud and Romance. Family has a long-standing feud with religious
32 Father killed or died
31 Family Treasure. Family are custodians of a great treasure
30 Family Secret. Harbours a great secret
27 Disease or Plague. Suffered diesease or grave illness as a child
26 Discovery. Discovered, by accident, some long-lost lore, formula or
25 Disappearance. Family member disappeared 1d10 years ago and c
24 Destitution. Family fell into destitution
23 Deaf. Either born deaf or struck by deafness later. Other senses ha
21 Childhood sweetheart lost. Married a friend or rival
19 Childhood sweetheart. Was once married to childhood sweetheart
16 Bullied viciously by one or more youths
13 Brother or Sister died or killed
12 Born Runetouched
11 Body Double. Is either a very close likeness or almost identical dou
10 Blind. Either born blind or struck by blindness later. Other senses h
9 Birth Mark. Has prominent and unsusual birth mark that has been m
7 Battle - witnessed a great battle or other conflict
5 Attacked or chased by a creature or monster - harbour a deep fear
4 Amnesia. No memory of life before age of 18. Unsure if current fam
3 Afflicted by visions of the future
2 Afflicted by visions of a God or Goddess
1 Accidently injured or killed a childhood friend
IMPROVEMENT ROLL MOD (CHA) 12 Barbarian
1 -1 0 Tracker
7 0
13 1
19 2
25 3
11 16 21 26 31 36 41
3 4 5 6 7 8 9
3 4 5 6 7 8 9
4 5 6 7 8 9 10
5 6 7 8 9 10 11
2 3 4 5 6 7 8
2 3 4 5 6 7 8
3 4 5 6 7 8 9
4 5 6 7 8 9 10
Culture Prof
14 16 61 10 10 11
14 12 39 5 8
14 14 58
16 12 28
16 9 25
16 16 51 19
14 12 26
14 16 31 1
12 12 31 7
14 9 31 8
14 14 71 13
14 9 61 5 10 23
9 9 31 13
14 14 51 10 13
16 9 30 5
12 9 21
16 12 28
16 14 61 5 26
14 14 41 13
14 16 31 1
+
14 16 30
9 12 21
14 14 28
14 12 26
14 12 26
16 14 30
14 14 28
14 12 26
14 14 28
14 9 23
14 9 23
14 12 26
14 14 28
16 14 30
9 9 18
9 12 21
16 12 28
14 12 26
14 14 28
9 12 21
9 14 23
14 12 26
14 14 28
+
14 9 23
12 12
9 14 23
9 12 21
14 14 28
14 9 23
9 12 21
30 41 11
30 30
30 30
30 30
30 30
30 40 10
30 30
30 30
30 30
30 30
30 61 10 21
32 32
32 71 10 10 19
32 32
30 30
30 30
30 30
30 30
30 30
32 32
30 30
30 30
30 30
INT + CHA 76
POW + CON 51 23 10 20
INT + CON 61 28 10 23
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Family Size
3 1d10 9 3
5 1d8 8 1
2 1d6 1 5
3 1d4 2 2
0 Self-containe 0 0
uncle
aunt
12
0 on mother's side Single Parent - Father (41)
3 Siblings: Brother (25), Sister (21), Sister (18)
Self-contained
Ally Rival Enemy
3 0 0
1 0 0
0 0 0
0 1 1
0 1 1
Rival Enemy
2 2
1 1
1 0
0 0
0 0
ontact, 1 Rival
re to a famous warrior
out the character's settlement/community
s of a great treasure
11 12
11
0
0
0
0
10
0
0
0
0
31
0
39
0
0
0
0
0
0
0
0
0
0
0
0
nship has somehow endured over the years
Movement 8m
HIT LOCATIONS
19-20 Head 0 6
Armour Penalty 0
EQUIPMENT CULTS
0
Cult
10m Rope
Torches: 2 Duties
Waterskin
Backpack Benefits
Bedroll
Cash 260
COMMON SPELLS
Casting
Spell Common Magic
Time
Magnitude Other Traits Effect
DIVINE MAGIC
Casting
Spell Lore
Time
Magnitude Other Traits Effect
SPIRITS
SORCERY
Age 20 Event Inheritance or Legacy denied. Has been cheated out of a huge legacy left by parent or relative
Relatives Self-contained
Family Connections Family is considered well connected with other families and persons holding local power. 1 Contact, 1 Rival
Setting Other
BarbarCivilis Noma Primitive
AcrobaAcrobaAcrobaAnimalAnimal Trainer
AnimalAnimalAlchemBard Bard
Bard Bard AnimalChampi Champion/Knight/Noble Warrior
BlacksBlacksBard Craft Craftsman
Champi Champi BlacksFishe Farmer
Craft Craft Champi Herds Fisherman
ExplorExplorCourti HunterHerdsman
FarmeFarmeCraft Merce Hunter
Fishe Fishe DiplomPriest Sailor
Herds Herds ExplorShamaShaman
HunterHunterFarmeSoldie Soldier/Warrior
Merce Merce Fishe Thief Thief
Merch Merch HunterTrackeTracker
Miner Miner Merce Witch Witch
Priest Priest Merch Wood Woodsman
ShamaShamaMiner
Soldie Soldie Noble
Thief Thief Physician
TrackeTrackePriest
Witch Witch Sailor
Wood Wood Scholar
Alchemist Soldier/Warrior
Courtier Sorcerer
Diplomat Spy
Noble Thief
Physician Witch
Sailor
Scholar
Spy
Sorcerer
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Acrobat Alchemist Animal Trai Bard Blacksmith Champion/Kn
Courtier Craftsman
Athleti 15 Evalua 10 Drive 5 Influe 5 Brawn 15 Select 1 Influe 15 Evalua 20
Evade 15 First A 10 First A 5 Lore ( 5 Evalua 5 Influe 5 Lore ( 5 Influe 5
Sleigh 10 Lore ( 20 Percep 5 1H Ha 10 Percep 5 Persis 5
Persis 10 Sing 10 Resili 10
Resili 5 Sleigh 5
Riding 5 Dance 5
Selec 10 Select 1
Sleigh 5
Dance 5
Manipulation
Sorcery (Grimoire)
Select 1
Athleti 5
Brawn 5
Ride 5
50 70 90
Select 1
Select 2
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Diplomat Explorer Farmer Fisherman Herdsman Hunter Noble Priest
Cultur 10 Lore ( 20 Athleti 5 Athleti 5 First A 5 Lore ( 10 Influe 10 Influe 15
Influe 10 Percep 5 Brawn 10 Lore ( 5 Lore ( 10 Resili 10 Persis 5 Lore ( 5
Percep 10 Resili 5 Drive 5 Resili 10 Resili 15 Stealt 10 Ride 5 Persis 10
Dance 5 Lore ( 10 Swim 10 Sling 10 Dance 5
Resili 10
Select 10 Select 1
1H Sword
2H Sword
Sword and Shield
Craft Craft (Farming) Survival Track
90
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
Sailor Scholar Shaman Soldier/WarrSpy Thief Tracker Witch
Athleti 10 Cultur 10 First A 5 Athleti 5 Evade 5 Evalua 10 Athleti 10 First A 10
Lore ( 5 Evalua 5 Influe 5 Brawn 5 Insigh 5 Percep 10 Percep 10 Insigh 5
Resili 5 Lore ( 5 Lore ( 5 Evade 5 Lore ( 5 Sleigh 10 Lore ( 5
Swim 10 Persis 10 Persis 5 Resili 5 Percep 5 Stealt 10
Persis 5
Select 1 Select 2
Langu Language Commerce Commerce
Lore Lore Language Language
Survival Lore Lore (Logistics)
Shiphandling Shiphandling
Manipulate
Sorcery (Grimoire)
Spirit Binding
Lore (Specific Theology)
Sorcery (Grimoire)
Select 2
Athletics 10
Evade 10
Drive 10
Evaluate 10
Resilience 10
Ride 10
Unarmed 10
59
Physician
Evaluate 5
First Aid 20
Lore (Regiona 5
Perception 10
Healing
Material AP ENCSilver
Soft Leather 1 1 50
Hard Leather 2 2 100
Linen 2 1 75
Ringmail 3 2 200
Scalemail 4 2 250
Chainmail 5 3 400
Plate 6 3 1200
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Hard Leather
Soft Leather
Right Arm
Chainmail
Scalemail
Right Leg
Abdomen
Ringmail
Left Arm
Left Leg
Chest
Linen
Head
Plate
locs
Greaves x x x x x x x x x 2
Pants/Trews x x x x x x x x 3
Skirt x x x x x x x x 1
Hauberk x x x x x x x 2
Byrnie/Cuiras x x x x x 1
Breastplate x x 1
Sleeves/Vam x x x x x x x x x 2
Coif/Hood x x x x x 1
Coat x x x x x x x x x 4
Helm x x x x x 1
1 2 3 4 5 6 7 8 9 10
Weapon Damage STR DEX Size ReachManoeuvres ENC AP/HPCost
Ball & Chain 1D6+1 9 11 M M Entangle, Stu 2 6/8 250
Battleaxe, 1H 1D6+1 11 9 M M Bleed 1 4/8 100
Battleaxe, 2H 1D8+1 9 9 M M Bleed, Sunde 1 4/8 100
Buckler 1D3 0 5 M S 1 6/8 50
Chain 1D4 7 12 M M Entangle 1 8/6 10
Club 1D6 7 0 M S Stun Location 1 4/4 5
Dagger 1D4+1 0 0 S S Bleed, Impale 0 6/8 30
Dirk 1D3+2 0 0 S S Bleed, Impale 0 6/6 50
Falchion 1D6+2 7 9 M M Bleed 1 6/10 200
Garrotte 1D2 0 9 S T 0 1/2 15
Great Axe 1D12+2 13 9 H L Bleed, Sunde 2 4/10 125
Great Club 2D6 12 9 H L Stun Location 3 4/10 50
Great Hammer 1D10+3 11 9 H L Stun Location 3 4/10 250
Great Sword 2D8 13 11 H L Bleed, Impale 4 6/12 300
Halberd 1D8+2 7 7 L VL Entangle. Imp 4 4/10 250
Hatchet 1D6 0 9 S S Bleed 1 3/6 25
Heater Shield 1D4 9 0 L S 2 6/12 150
Hoplite Shield 1D4 11 0 H S 3 6/18 300
Kite Shield 1D4 13 0 H S 3 4/18 300
Knife 1D3 0 0 S S Bleed, Impale 0 5/4 10
Lance 1D10+2 9 9 H VL Impale, Sund 3 4/10 150
Longspear 1D10+1 5 5 L VL Impale 2 4/10 30
Longsword, 1H 1D8 13 9 M L Bleed, Impale 2 6/12 250
Longsword, 2H 1D10 9 9 L L Bleed, Impale 2 6/12 250
Mace 1D8 7 7 M S Stun Location 1 6/6 100
Main Gauche 1D4 0 11 S S Bleed 0 6/7 180
Military Flail 1D10 13 11 L L Stun Location 3 4/10 250
Military Pick 1D6+1 11 5 M M Stun Location 3 6/10 180
Morningstar 2D4 9 9 M S Stun Locazio 2 4/10 150
Net 1D4 10 11 S L Entangle 3 2/20 200
Poleaxe 1D8+2 11 9 L L Impale, Stun 2 6/10 150
Poniard 1D4 0 7 S S Bleed, Impale 1 4/5 60
Quarterstaff 1D8 7 7 M L Stun Location 2 4/8 20
Rapier 1D8 7 13 M L Impale 1 5/8 100
Sabre 1D6+1 7 7 M M Bleed, Impale 1 6/8 225
Scimitar 1D8 7 11 M M Bleed 2 6/10 200
Shortspear 1D8+1 5 5 M L Impale 2 4/5 20
Shortsword 1D6 5 7 M S Bleed, Imaple 1 6/8 100
Target 1D6 9 0 L S Impale 2 4/12 150
Trident 1D8 10 7 M L Impale 2 4/10 155
War Sword 1D8 9 7 M M Bleed, Impale 2 6/10 175
AVAILABLE
Armoursmith's Boon p
Bandit's Cloak p
Bearing Witness p
Becalm 1
Befuddle 2
Bestial Enhancement p
Bladesharp p
Bludgeon p
Cauterise p
Chill 1
Clear Path 1
Co-ordination p
Darkwall 2
Demoralise 2
Detect X 1
Disruption p
Dragon's Breath 2
Dullblade p
Endurance p
Extinguish p
Fanaticism 2
Fate p
Firearrow 1
Frostbite 2
Heal p
Ignite 1
Light 1
Lucky 2
Mindspeech p
Mobility p
Multimissile p
Parry p
Pierce p
Protection p
Push/Pull p
Second Sight 3
Slow p
Speedart p
Spirit Bane p
Strength p
Thunder's Voice p
Vigour p
Warmth p
Water Breath 2
Choose 1 10
Brawn
Drive
Ride
Swim
Barntar Orlanthson
Common Divine/Initiate Cult Skills Titles
Endurance Amplify Drive Carl
Heal Blessing First Aid Acolyte
Repair Channel Stre Lore (all) Ploughman
Strength Elemental Sum Lore (Barntar Orlanthson)
Heal Wound Spear
Barbarian
15 Civilised
15 Nomad
15 Primitive
15
10