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2
Promises, Promises
and a small shield. The shield is enchanted often away for a few days at a time. Again, if
to turn away any blow on which he concen-
trates. He is a competent fighter, but he
they ask specifically, they learn that the cru-
cifix in his sanctum appeared just after the
Living Q,uarters
shouldn’t have to fight. trip with the stone. If they merely ask about This small room contains a bed, a
He likes the covenant, partly because the crucifix, they learn that he acquired it a wash-stand, and a chest full of clothes. The
he has always been treated well there, and couple of years ago. clothes are of high quality, and the
partly because he has a soft spot for new If they check the books on Hermetic wash-stand is well used. Stephen did not
foundations: he thinks that they will do Law in the library, they find several prece- wish to smell of his experiments when he
wonders for the Tribunal, if only they are dents stating that trading for books with visited his mundane contacts. There are no
given a chance to grow. Hence his delivery mundanes does not constitute interference. decorations, but the quality of the clothes
of this warning, which, while not against the See Handout 1. suggests that Stephen had income beyond
Code, is not the sort of thing that the his allowance from the covenant.
Quaesitores look kindly upon.
Jocelin is an experienced member of the
Order, and will do his best to answer the
characters’ questions throughout the sce-
nario. He serves as a good mouthpiece for
Stephen’s Laboratory
the storyguide to give advice to new players.
Sanctum This is the main room in the building,
and the most interesting place. It is large,
and three of the walls are lined with heavy
Stephen’s sanctum contains three rooms: tables, upon which Stephen has placed his
3
Ars Magica Jump Start Kit
The Crucifix
themselves, and the land around them. The
covenant is also to receive a sum of money
every year, in return for unspecified particu-
Action
This is made of gold and decorated with lar services. Such an agreement is a clear The characters probably have about a
four jewels. It is definitely out of place in this breach of the Code, and Jocelin points this day by this point before Timor arrives. They
laboratory, both as a Christian item, and due out if no one else realizes it. must decide on some course of action. They
to its opulence. It is not magical, but if it is may try to shift all the blame onto Stephen.
removed from the wall (it is simply hanging Jocelin thinks this is a good move, but that it
from a nail) and examined, the words The Stone Block will be more convincing if they have recov-
‘donum abbatis Sancti Edmundi’ (Gift of the ered the Stone and ended the agreement
Abbot of Saint Edmund) are found on the The stone block is smooth, with no with the Abbot. They may want to cover
back. The abbey of St. Edmund is two hours’ signs of a lid. It is hollow and contains everything up. Jocelin warns them they will
ride from the covenant. Stephen’s lab texts, but can only be opened probably be caught. They may want to fight
by the use of magic, most obviously Muto the Quaesitor and Hoplite. In this case,
Terram or Perdo Terram of level 10+. Jocelin strongly advises against it, and leaves
The Lectern Intéllego Terram reveals that it is hollow, the covenant if they persist, after assuring
and Intéllego Animál reveals the presence of them they will be killed.
The papers on the lectern are drafts for books within (because parchment is made of Given Jocelin’s advice, the most likely
a theological tract, concerned with the animal matter). Neither the stone nor the course of action is an attempt to recover the
allowability of natural magic and the risks of books inside are magical, and thus Intéllego Stone. If they choose to do something differ-
demonic temptation. There are many refer- Vim shows nothing. ent, however, this is not a problem, since
ences to Abelard, Aristotle, and Augustine, If the characters look through these when Timor arrives, she will require that
as well as to more minor figures. It is clearly papers randomly, they find that Stephen they recover the Stone or face immediate
unfinished, but it is a strong defense of the invented a number of spells and made sever- Renunciation (expulsion from the Order
orthodoxy of the practice of natural magic. al enchanted items, that he was a Mentem and likely subsequent death). The order of
Jocelin confirms that since it has clearly not specialist (as they already knew), and that he these events is not vital. The characters
been sent anywhere yet, its existence could did not share all his discoveries with the should, through Jocelin, be strongly encour-
not be a breach of the Code. covenant. If they are specifically looking for aged to retrieve the Stone before Timor
the lab text for the magical Stone discussed arrives, as it will greatly strengthen their case
in Stephen’s correspondence (below), they for being innocent bystanders. They should
The Brazier find it (see Handout 3). This tells them what not be forced now, however. Timor will do
the Stone does, and what it looks like. that, later.
Intéllego Vim reveals that there is
something highly magical in the brazier (a
scroll case, although the spell will not reveal The Tables
this), under the flames. It also reveals that
the brazier itself is magical in that the fire is
magically maintained. The flames are nor-
The tables are also hollow, and contain
Stephen’s correspondence. Intéllego Herbam
The Abbey
mal, but if they go out the magic of the bra- 10+ reveals the spaces; Intéllego Animál There are several ways in which the
zier relights them. Reaching into the fire 10+ detects the parchment of the letters. characters can go about retreiving the Stone.
does +10 damage each round. Anyone Muto or Perdo Herbam will allow access to The first is to approach the abbot and nego-
reaching into the brazier should roll a simple the letters (level 10+ in either case). tiate for its return — the letters indicate
die + Perception each round. If a 6+ is Sorting the letters takes a couple of lines of argument which might work. The
rolled, he has found the scroll case. hours, but reveals an extensive correspon- second is to stir up opposition to the agree-
The fire can be magically circumvented. dence with the Abbot of St. Edmund’s, as well ment within the monastery, and then do the
A spontaneous Perdo Ignem or Rego Ignem as with a canon at Norwich cathedral and a monks a favor by removing the Stone.
spell of level 10+ allows someone to search Master at the University of Paris (see Again, the letters suggest the prior might be
the brazier without damage. Perdo Vim 20+ Handouts 4, 5, and 6). The letters from the a good target for such a strategy. The third is
has the same effect, although in this case the canon and the Master concern trading for to bribe a monk to let them into the abbey
fire would have to be mundanely extin- books, and are not in violation of the Code. A and give them clear time to work on remov-
guished as well. Creative use of other forms search of the library yields precedents to that ing the Stone. Enquiries in the town outside
should also allow the case to be recovered. effect. The letters from the Abbot, however, the abbey walls tell them the cellarer is like-
4
Promises, Promises
ly to be their man. The final obvious solu- one in which both groups are in trouble. He to destroy it, unless they can give him a con-
tion is to sneak in and remove the Stone by will agree to meet any who say they are from vincing story as to why they can’t.
stealth. All of these possibilities will be dis- Libellus, and will remain polite unless the John is old, in his sixties, and frail. His
cussed below. If the players come up with characters become threatening. He is one of hair is white and wispy, and his face is lined
something else, you will have to improvise. the most powerful men in England, and and stern. His voice remains powerful for the
Jocelin can give some advice on this point, expects to be treated with the appropriate most part, especially when denouncing sin-
but it is limited to pointing out that frontal respect. Characters who treat him as an ners, but it does crack from time to time. He
assaults on a major monastery are serious equal may have trouble getting to an agree- makes frequent Biblical references in his
breaches of the Code, and suchlike. ment. speech; his piety is not just an act.
The Dominion aura is level 4 within the Samson is a physically small man, and
abbey precincts and level 6 in the church he wears the black Benedictine habit. The
(Dominion auras subtract their ratings from only jewelry he wears is a signet ring, with
spellcasting rolls made within them). which he sealed the charter possessed by the
covenant. His voice is firm, and he has great
Richard, the Cellarer
authority when necessary. Richard is a middle-aged monk, given
to the monastery as a child and brought up
Samson, the Abbot here. Unfortunately, his personality is wildly
unsuited to a life of holy contemplation. As
Abbot Samson negotiated the charter
with Stephen in return for the Stone. He is
John, the Prior a merchant, he would doubtless have been a
fine member of the community. As a monk,
not a pious man, being more concerned with Prior John is an elderly monk, and has he is a disgrace. Careful bribery and charac-
the management of the abbey and with been at the abbey since he was a boy. He ter assassination have gained him the post of
increasing both its power and security. As a lives the Rule of St. Benedict, and some cellarer (overseer of the monastery’s worldly
result, he has made a good abbot, and he was monks in the cloister whisper that he is a possessions), in which he is happy. He can
not above negotiating with a magus. He is, saint. He is certainly pious beyond all that eat and drink as much as he needs, and he
however, somewhat worried about this par- normal people can stand: he was made prior must frequently leave the monastery to over-
ticular deal. Although he doesn’t think it because everyone trusted him, everyone see purchases, which gives him the opportu-
was diabolical — and Stephen promised to thought he ought to be honored, and no one nity to rendezvous with his lady-friends.
write him a treatise showing that it wasn’t — really wanted to be too close to him. (The If the characters ask around in the
he knows that he would have trouble con- prior is the second in command of the town, they soon discover he can easily be
vincing other monks, especially the prior, monastery, and takes over running it in the bribed to let people in to or out of the
and some of the local bishops. Thus, if these abbot’s absence or after his death.) monastery. It is then simply a case of spin-
fears are played upon, and especially if he is John and Samson do not get along very ning him a story. If they tell the truth he goes
told that the magi will not look kindly upon well. John sees Samson as a corrupt and straight to the abbot, because there are lim-
it, he could be convinced that the deal was worldly monk, while Samson has nightmare its to how far he will risk his immortal soul.
not worth the risk. If the crucifix were visions of John completely ruining the abbey The abbot will think the covenant is trying
returned, and the charter and correspon- by supporting a Crusade or something. to renege on its agreement, and stirs up the
dence destroyed in his presence, he would be Nevertheless, they have worked out a modus town and local nobility against them. If they
even happier, because no evidence would vivendi, and the abbey runs smoothly. John spin a plausible story as to why they need to
remain. If the characters threaten him them- lets Samson control the mundane affairs, be inside the abbey, he can be convinced.
selves, however, he concludes that removing with which he would not want to be tainted, The more mundane the story, the less they
them is the best way to protect himself. The and Samson backs up most of John’s ideas need to give him as a bribe. In any case, the
abbot of St. Edmund is an ecclesiastical dig- about the spiritual life of the community. covenant’s monetary stores are adequate to
nitary on a par with a bishop, and he can If the characters approach John, they the task. If the story does not completely
have them convicted of heresy and diaboli- must do it on his terms. This means faking convince him, he may spy on them, and
cal crimes in short order. Although the char- piety and claiming that they were very sad- when they do something other than what
acters may be able to get away, finishing up dened to learn of Samson’s dealings, or they claimed, he raises the hue and cry.
in so much trouble is failure for all practical something similar. Fortunately, John is Richard is rather overweight, and his
purposes. rather naïve, so a reasonable charade will habit is not of standard issue: it is far too fine
If Samson were convinced, removing convince him. The characters must direct quality. He will be happy to talk to the char-
the Stone would be easy. He will simply tell things carefully: they do not want him to acters, as he gets very bored in the
the monks of the monastery that the charac- denounce the magi in public. Playing on the monastery, and he is casually corruptible.
ters are masons, and supervise them himself. temptation that would be laid before weaker
He can even supply a suitable replacement monks and magnates, were the possibility of
stone from the abbey supplies. dealing with magi to be known, would be
Samson is a highly intelligent man (Int one possible tack. At any rate, if they can get
+2), and very experienced at running the him to go straight to Samson, he will easily
abbey. It is difficult to deceive him (Folk Ken convince the abbot that the Stone must be
5, Per +1), so it is just as well that the char- removed, and the characters may then do so,
acters can accurately portray the situation as under his supervision. He will expect them
5
Ars Magica Jump Start Kit
use a Creo Terram of level 10+ to create a abbey and broke the Code thoroughly (by
Stealth stone, it will disappear at sunrise (the time
when non-permanent spells are cancelled).
burning monks, for instance), she will happi-
ly overlook minor breaches of the Code
The characters can try to sneak into the If part of the wall does collapse, the abbey there, recognizing they were necessary to
abbey and remove the Stone. If they do, they starts searching for the witches who attacked repair the damage. If they have retrieved the
will almost certainly be caught. Monks are it, and soon come to the covenant (Samson Stone, returned the crucifix, and voided the
up at all hours, as they have to sing divine knows which stone has gone, and where it charter, Timor might even go so far as to
office at night as well as during the day. came from, remember). Again, if they have congratulate them. For results in between
Assess the precautions that are taken, assign negotiated with Samson they have a mun- these two, Timor’s reaction depends on what
an ease factor, and roll a die every hour to see dane stone to put in the gap. the magi did. If they have done quite badly,
whether a monk comes across them. If they The last problem is getting the stone they may well be sent back to the abbey to
are moving about during the day, they will be out of the abbey. That is no problem if fix the problems they’ve created, and Timor
caught automatically. The community is not Samson is supervising them, otherwise, it is will try to cause trouble over Stephen’s cor-
large, although the abbey is, and even if they tricky, as the block in question is two feet by respondence about the books. The magi will
are wearing habits, they will be spotted as two feet by five feet. More magic will almost probably be able to at least defend these
outsiders. If they are caught, the hue and cry certainly be required, and the scene should dealings using the precedents found in the
is raised. They will have to try to talk them- be played by ear. Once it is out of the abbey, library.
selves out of the mess without making things it can be hidden safely for the moment, but If the characters try to fight they die in
worse, but that will depend entirely on the the characters are unlikely to be able to get a storm of fire as Cremate takes the covenant
story they use. it back to the covenant before Timor arrives, out. They have absolutely no chance.
unless they come up with a truly brilliant Neither Timor nor Cremate Spurios
plan. have statistics provided. They are senior
magi, and can do anything they want to the
The Stone characters. However, they are both firm
upholders of the Code, and will not break it.
The Stone has been built into the outer
wall of the abbey, which is now protected
from breach and damage. The first problem
The Q,uaesitor Timor is a tall woman with dark hair.
She wears dark blue robes with a stylized
eagle embroidered on the left breast, and the
is that the characters do not know where it Quaesitor Timor and Hoplite Cremate Quaesitorial scales on the right. Her ques-
is. If they negotiate with Samson, or if John Spurios have well-deserved reputations for tioning style is aggressive and intimidating.
does, this is not a problem; they will be intolerance. Timor has heard of the deal She comes in convinced of the characters’
shown to the appropriate stone. If they do with the abbey, and has come to investigate. guilt.
things some other way, it’s trickier. They Stephen’s passage into Final Twilight will be Cremate is a short man, dressed in red
must know that they are looking for a Stone treated with some suspicion, but Jocelin’s and gold. He says very little, merely glower-
to stand any chance at all. Searching the word will convince her. The rest of the ing at the characters. His function in the
abbey with Intéllego Vim spells is a good way progress depends on what the characters do. scenario is to provide the firepower to back
to get caught and burned as witches If they are still totally ignorant, Timor Timor up.
(although if they try it they should have a reprimands them for negligence and investi-
chance to talk their way out of it). Unless gates herself. She finds all the evidence in
they have also read the lab texts, they will Stephen’s lab, and demands that they resolve
have to cast spells on every stone in the
place. This is easier than trying to search the
whole complex, and so, if they are careful,
the problem within the next two days, effec-
tively forcing them to complete the scenario
with the benefit that they’re starting with all
Conclusion
they might not get caught. If they have read the clues. In this case, they can forget about After the scenario is over, make sure
the lab texts, they will know what it looks any congratulations and can expect to be you answer any questions the players have
like, and what it does, so that they will know formally reprimanded at the next meeting of about the scenario. Tell them what they
to start with the fortifications and can search the Stonehenge Tribunal. might have done better, and answer any of
by sight. In this case, they have a reasonable If they figured out what has happened their questions about Ars Magica (if you
chance of not getting caught. and try to bluff, Timor finds out using a for- know the answers). If you have a coy of the
Removing the stone is a further prob- mulaic spell called Frosty Breath of the Spoken Ars Magica rulebook, let them look through
lem. It is holding part of the wall up, and it Lie. In this case, Timor takes them into cus- it.
certainly can’t just be pulled out. Magic will tody and summons an immediate tribunal to Also let your players know that this sce-
have to be used, and the storyguide should try them. They don’t have a leg to stand on, nario and a complete catalog of Ars Magica
adjudicate this on a case by case basis. and will be Renounced (that is, expelled books are available free of charge from Atlas
Anything reasonable should work. If they from the Order of Hermes, hunted down, Games to anyone who asks for either. They
are being supervised by the abbot, it might and executed). Jocelin should have strongly can be obtained either by mail (the address
be advisable to pretend they are using mun- warned them that this was a possibility. is elsewhere in this book) or via the web
dane tools, but these will only make things a If they have made some attempt to (http://members.aol.com/atlasgames).
bit easier. Once they have removed the resolve the situation, Timor will be more for- Lastly, be sure to thank the players for
stone, they will have to fill the gap. If they giving. Unless they really messed up at the giving Ars Magica a try!
6
Promises, Promises
Ball of Abysmal Flame Casting Total: +24 Soothe the Raging Flames
Creo Ignem 35 Causes a bonfire to make a leap of up to 10 Perdo Ignem 15
R: Near, D: Momentary, T: Individual paces in any direction, where it catches if there R: Reach, D: Momentary, T: Individual
Aimed: 0 is fuel, or burns out if there is none. Make Casting Total: +22
Casting Total: +24 Targeting roll to hit a target; the flames do +10 Eradicates the heat of a bonfire, which, howev-
This spell creates an apple-sized ball of fire in damage. er, continues to burn until the fuel already cov-
your hand. When you throw it (up to the range Pilum of Fire ered in flame is consumed. The flames do not
of the spell), it bursts into flame as soon as it Creo Ignem 20 spread, or harm anything beyond what they
hits something, doing +30 damage. Anyone R: Special, D: Momentary, T: Individual were already burning. If the fire is extinguished
within 5 paces who looks at the burst must Aimed: +1 and relit, it will burn hot again, as it is now a
make a Stamina stress roll of 12+ or be blinded Casting Total: +24 different fire.
for one round (or permanently on a botched A 2-foot, thick, spear-shaped jet of fire flies Wreaths of Foul Smoke
roll). You can hold the ball in your hand for up from your palms doing +25 damage. One point Creo Auram 15
to three rounds before throwing it. After three less is done for each pace of distance between R: Far, D: Momentary, T: Room
rounds, it flickers out. you and your target. Beyond 25 paces, the Casting Total: +19
Ward Against Heat and Flames flames dissipate. Thick, yellow, sulfurous smoke rises up from
Rego Ignem 25 Flash of the Scarlet Flames the spot you designate, filling a circular area 9
R: Touch, D: Sun, T: Individual Creo Ignem 15 paces across. It blocks sight, and for each round
Casting Total: +24 R: Near, D: Momentary, T: Small anyone breathes the smoke, a Stamina stress
Keeps heat and fire at bay, unable to approach Aimed: –3 roll of 9+ must be made or a Fatigue level is
within 1 pace of the target. This renders the Casting Total: +24 lost. Once a character is Unconscious, further
target immune to damage from flames or heat A brilliant red flash explodes in the air where failed rolls result in the loss of Body levels. The
of intensity less than that of a house fire. The you designate. If you target a person's face smoke dissipates naturally; it may persist for
target gets a +15 Soak against all fire-related (which requires a targeting roll), the target less than a minute in the open, or it may hang
damage. Any fire that is smaller than a house needs a Stamina stress roll of 9+ to avoid tem- in a closed room for hours. The area where the
fire in intensity (that is, has equal to or less porary blindness. If the target botches the roll, spell is cast will be damaged. Small plants wilt
than a +15 damage bonus) doesn't penetrate he is permanently blinded. If temporarily and die, and tree growth is stunted. A faint
the ward. Such fires simply dim at the protect- blinded, he can try to make a simple Stamina stench of sulfur clings for days to anything
ed person's passing and flare back up after he is roll of 9+ each minute to recover. The flash is exposed to the smoke.
gone. equivalent to looking straight at the sun. Lamp Without Flame
Conjuration of the Indubitable Cold Lifting the Dangling Puppet Creo Ignem 10
Perdo Ignem 20 Rego Corpus 15 R: Touch, D: Concentration, T: Room
R: Reach, D: Momentary, T: Room R: Near, D: Concentration, T: Individual Casting Total: +24
Casting Total: +22 Casting Total: +20 Illuminates the room you are in with a light
Cools the air in the targeted room (or within Lifts a person of Size +1 or less vertically into equal to torch or lamp light, as long as you con-
10 paces of the target outside), leaving it a lit- the air. Generally, you can make the target rise centrate. When using lantern oil, you spread it
tle below freezing. All nonliving things are or descend as fast as smoke rises, but a heavier over some object, and the light emanates from
chilled thoroughly, not just on the surface. All person rises more slowly and falls more quickly. that object. When cast outside, this spell illu-
living things lose one Fatigue level and must minates an area about 5 paces across.
make a Stamina stress roll of 6+ to avoid losing Prison of Flames
Muto Ignem 15 Palm of Flame
a second. House fires become as small as camp- Creo Ignem 5
fires, bonfires become as small as torch fires, R: Reach, D: Sun, T: Individual
Casting Total: +21 R: Touch, D: Concentration, T: Small
and campfires and smaller fires go out. Casting Total: +24
Turns a bonfire into a prison shaped like a
Leap of the Fire miniature castle. A person thrown into the A flame leaps up in your palm, which must be
Rego Ignem 20 middle is not burned, but takes +25 damage if upturned for the spell's duration. The flame
R: Near, D: Momentary, T: Individual he or she tries to escape. does +10 damage to anyone else that touches
Aimed: +2 it.
Ars Magica Jump Start Kit