Академический Документы
Профессиональный Документы
Культура Документы
B G I O S T
Aqueous Liquids Water
Autotrophs Industrial Fibers T
B G L P S
Base Metals Reactive Metals
B O T
Carbon Compounds Biofuels
O T
Complex Organisms Proteins
L
Felsic Magma Silicon
I L P
Heavy Metals Toxic Metals
G S
Ionic Solutions Electrolytes
B I O T
Micro Organisms Bacteria
G I S
Noble Gas Oxygen
B P
Noble Metals Precious Metals
L P
Non-CS Crystals Chiral Structures
I O
Planktic Colonies Biomass
G
Reactive Gas Oxidizing Compound
L P S
Suspended Plasma Plasmoids
Don't miss the links to the other sheets! Bottom Line! ↓ ↓ ↓ ( 1. PI Production / 2. Planets / 3. Skills / PI Structures / Step by
Planets / 3. Skills / PI Structures / Step by Step / 4. Error Messages / 5. Official / Schematics) ↓ ↓ ↓
http://pi.4ward-eve.ch/ (An EVE Tyrannis PI IGB tool maintained for you by 4WARD Inc.)
Planets
Material Flow:
I = Ice tier 2 P2 ←
L = Lava →╚════
O = Oceanic tier 3 P3 ←
P = Plasma →╚════
S = Storm tier 4 P4 ←
T = Temperate
Input u Type
Resource R (P0)
3000u R Product P1
2x (40u P1) Product P2
LP (BGLPS) + (ILP)
LP (ILP) + (LP)
PI Structures:
GS (GS) + (BGIOST)
P (BP) + (ILP)
Command Center 0-5
OT (BIOT) + (OT)
Extractor
O (OT) + (IO)
Basic Industry Facility
OT (OT) + (BOT)
Advanced Industry Facility
BP (BGLPS) + (BP)
High Tech Production Plant
T+L (T) + (L)
Storage Facility
L (LP) + (L)
Launchpad
B (BIOT) + (BGLPS)
G (G) + (GIS)
G+T (G) + (T)
Skills (Science):
T (BOT) + (T)
S (LPS) + (GS)
I (GIS) + (IO)
GS (GS) + (GIS)
IO (BIOT) + (IO)
G (G+GIS) + (GS+BGIOST)
Name
Basic
OT+GS (BIOT+BGIOST) + (GS+GIS) + (BIOT+OT)
Fertilizer
Limited
I+T+L (GIS+IO) + (T+L)
Standard
G+B+S (G+GIS) + (BOT+BP) + (LPS+BGIOST)
Super Conductors
Improved
BGIOST+LP (BGLPS+BGIOST) + (LPS+LP)
Advanced
T+O+LP (BOT+T) + (BOT+O) + (LPS+LP)
Transmitter
Elite
G+T+IO (G+T) + (OT+IO)
T (BIOT+OT) + (BOT+T)
L (BGLPS+ILP) + (LP+L)
B (BOT+BP) + (BIOT+BGLPS)
S (GS+GIS) + (LPS+BGIOST)
O (OT+BOT) + (BIOT+IO)
10 units
G+B+L+T+O (G+GIS) + (BOT+BP) + (LPS+BGIOST) plus (BOT+T) + (BOT+O) + (LPS+LP) plus (GIS+IO) + (BG
Planetary Vehicles
T+ S (BIOT+OT) + (BOT+T) plus (GS+GIS) + (LPS+BGIOST) plus (BIOT) + (BGLPS)
Reactive Metals
G+P+BIOT (G+GIS) + (GS+BGIOST) plus (BGLPS+BP) + (ILP+LP) plus (BIOT)
Bacteria
Transcranial Microcontrollers
G+L+T+B+IO (G+L) + (LPS+GS) plus (T+L) + (BP)+(ILP) plus (G+T) + (OT+IO)
Hermetic Membranes
L+O (BGIOST) plus (BGLPS+ILP) + (LP+L) plus (OT+BOT) + (BIOT+IO)
Vaccines
G+LP+OT (BGLPS+BGIOST) + (GS+BGIOST) + (ILP+LP) plus (BIOT+BGLPS) + (OT+BOT) + (BGLPS+ILP)
Cryoprotectant Solution
duction.
planet PLUS one L OR P planet
one L PLUS one P planet
Structures:
ability to gather and analyze remote sensing data from satellites in orbit around
understanding of planet evolution and the fundamentals of resource extraction. Prerequisite - Remote Sensing 3, Science 4
anced understanding of planet evolution and the fundamentals of resource Prerequisite - Planetology 4
action.
h rank in this skill improves the quality of command facility available to you, in turn
each rank in this skill, you may install a command center on one additional planet, to
aximum of 6 planets. You can have only one command center per planet. Cannot be
ned on Trial Accounts.
plus (BIOT)
OT+IO)
(BIOT+IO)
OT+BGLPS) + (OT+BOT) + (BGLPS+ILP) plus (BIOT+BGIOST) + (GS+GIS) + (BIOT+OT)
ials/Consumer Products/Industrial
dities
modities
modities
modities
1,000,000.00 ISK
7,500,000.00 ISK
500,000.00 ISK
500,000.00 ISK
Base Price
90.000 ISK
670.000 ISK
1.600.000 ISK
2.800.000 ISK
3.700.000 ISK
6.400.000 ISK
2. PLANETS
Sum 65276 10392 5893 27910 21081 Resource 1-5 in alphabetical order
Sources:
http://pi.4ward-eve.ch/ (An EVE Tyrannis PI IGB tool maintained for you by 4WARD Inc.)
Shattered Worlds:
Region System Type
Delve T-IPZB I 0.0
Essence Seyllin I Low
Great Wildlands SL-YBS I 0.0
Immensea Z8-81T I 0.0
Outer Ring 3HQC-6 I 0.0
Stain EAWE-2 I 0.0
Syndicate 35-RK9 I 0.0
Unknown J115422 I W-Space
Unknown J164104 I W-Space
Resource 2 Resource 3 Resource 4 Resource 5
y 4WARD Inc.)
SKILLS
Skills:
Name Skill Group Rank Attributes Prerequisite Description
Remote Sensing Science x1 Int, Mem Science 3 The ability to gather and analyze remote sensing data fr
orbit around a planet and to produce proper calibrated s
Level 1: allows scans within 1 ly
Level 2: allows scans within 3 ly
Level 3: allows scans within 5 ly
Level 4: allows scans within 7 ly
Level 5: allows scans within 9 ly
Planetology Science x3 Int, Mem Remote Sensing 3, The understanding of planet evolution and the fundamen
Science 4 extraction.
Advanced Planetology Science x5 Int, Mem Planetology 4 Advanced understanding of planet evolution and the fun
resource extraction.
Command Center Upgrades Planet x4 Cha, Int Each rank in this skill improves the quality of command
to you, in turn allowing for a greater number of connecte
Managemen that planet. Cannot be trained on Trial Accounts.
t
Interplanetary Consolidation Planet x4 Cha, Int For each rank in this skill, you may install a command ce
additional planet, to a maximum of 6 planets. You can h
Managemen command center per planet. Cannot be trained on Trial
t
http://lh3.ggpht.com/_yS7cQ5Vm7X4/S9eRUlYtqJI/AAAAAAAAAC4/PszvNlePGnA/Science%20Skills.png
http://lh6.ggpht.com/_yS7cQ5Vm7X4/S9eRUvYojHI/AAAAAAAAAC8/NG3fEitU4gI/Planet%20Management%20Skills.png
http://lh6.ggpht.com/_yS7cQ5Vm7X4/S-Fa5GC4lPI/AAAAAAAAAEA/5Dx3n_oRK9E/Skills.png
• •
http://lh5.ggpht.com/_yS7cQ5Vm7X4/S9hpTXKLK0I/AAAAAAAAADk/xkCWP3zYQqo/Remote%20Sensing%20Skill%20Range.png
tion Base Price
y to gather and analyze remote sensing data from satellites in 250,000.00 ISK
nd a planet and to produce proper calibrated surveys.
llows scans within 1 ly
llows scans within 3 ly
llows scans within 5 ly
llows scans within 7 ly
llows scans within 9 ly
k in this skill improves the quality of command facility available 500,000.00 ISK
turn allowing for a greater number of connected facilities on
t. Cannot be trained on Trial Accounts.
rank in this skill, you may install a command center on one 500,000.00 ISK
planet, to a maximum of 6 planets. You can have only one
d center per planet. Cannot be trained on Trial Accounts.
%20Skills.png
• • •
%20Skill%20Range.png
PI STRUCTURES
Maintaining control over a section of “territory” above a gas giant requires a very specific type of comm
administrative personnel, and easily communicate and interact with other nodes. Suspended with equi
altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that t
with almost no concern for their descent or deployment.
Oceanic:
Several interconnected underwater buildings comprise the oceanic command center, which serves as
worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communicati
interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocke
thence off world into orbit.
Ice, Lava, Plasma,
Storm:
This command structure is designed to survive in the harshest planetary environments the universe ca
steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it le
activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming p
surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressu
structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered comp
Barren, Temperate:
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then
engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terra
incline or other non-critical geological hazard. Once active, it serves as both a central command post t
transportation site for getting commodities off world using standard, vertically launched rockets.
http://lh3.ggpht.com/_yS7cQ5Vm7X4/S9iHHPvO37I/AAAAAAAAADs/RISNr4SV9sE/CC%20Descriptions.png
Processors
Redeem items Dock in NPC Station, hit "ESC", then click the 'Redeem Items' button -
Overview Overview - Add Planet to your Overview (for seeing the planet type): R
Planet View Right click planet in overview, 'View in Planet mode': Switching to Plan
Command Center (CC) Be sure to deploy the correct Command Center (CC) on the correspon
The Command Center lets you build the other structures on the planet
Scan for Resources Scan - chose one of the 5 resources, left click for scanning
Set the maximum visible resource limit - move the right arrow (point lef
Building Extractors (EXR) Manage Tab - Extractors (EXR): Build an Extractor on a resource hots
- Set Extraction P0 Survey for deposits: Left click Extractor, left click 'Survey for deposits' S
Building Storage Facility (STO) Manage Tab - Storage Facilities (STO): Build a Storage Facility near y
About Links and Routes: think of those links as streets, rails or any sim
Links & Routes
Link EXR->STO Linking your Extractor to a Storage Facility: Right click your Extractor, l
Route EXR->STO
Routing your Extractor Outputs to the linked Storage Facility: Left click
insert maximum possible amount X, hit 'OK' button - The Extractor star
Basic Industry Facility (BasIF) Manage Tab - Basic Industry Facility (BasIF): Build a Basic Industry Fa
- Set Production P1 Chose Schematic: Left click Basic Industry Facility, left click 'Schemati
Route STO->BasIF =>P1
Production
Routing your stored Extractor Outputs to the linked Basic Industry Fac
Industry Facility, insert 6000, hit 'OK' button - The Storage Facility star
simply have to wait up to one full cycle)
Next Steps: Linking/Routing your Basic Industry Facility to your Storage or Comma
Launch Products
Launching routed products from the Command Center into space: Left
after Countdown the Products are launched into space
Gathering Products Open Journal, open Planetary Launches Tab, right click the launch ent
After gathering your products and move them into your cargo hold fly t
- Building Launchpad Manage Tab (Planet View) Spaceports: Left click Launchpad, move pin
- use Cargo Link Warp to Cargo Link in orbit around target planet, approach it. Right clic
Cargo Link->LPad Storage
For sending down the products, right click Cargo Link again, 'Access C
move to your Launchpad storage immediately.
Managing your planets Open Science & Industry, tab 'Planets': A list of every planet with a CC
uy a Temperate Command Center in market or redeem the others via start screen or esc window) and put it in your cargo
SC", then click the 'Redeem Items' button - all the Command Centers (except the temperate CC already seeded in market) appear in yo
ur Overview (for seeing the planet type): Right click a planet, 'Add to Overview'
w, 'View in Planet mode': Switching to Planet View (the Viewing Planet panel shows up on the left side right under your location)
ct Command Center (CC) on the corresponding planet type (i.e. Temperate CC for Temperate Planets, Barren CC for Barren Planets, G
enters: Left clicking Command Center and moving the pin to the building place, left clicking again to build, hit 'Submit' button (Your CC h
Buttons are located somewhat under the Viewing Planet panel (Manage/Scan); if not visible then probably behind a chat window. You d
on't be finalized.
source limit - move the right arrow (point left) to the left until you see intensive coloured spots (white/red most abundant, blue/green leas
XR): Build an Extractor on a resource hotspot (left click, move pin, left click, build, hit 'Submit' button)
ck Extractor, left click 'Survey for deposits' Symbol, left click one deposit, submit - The Extractor starts extracting the resource
ities (STO): Build a Storage Facility near your Extractors (left click, move pin, left click, build, hit 'Submit' button)
nk of those links as streets, rails or any similiar infrastructure; routes are transports (vehicles) using the link infrastructure
Storage Facility: Right click your Extractor, left click 'Create Link', left click your Storage Facility, hit 'Submit' button
uts to the linked Storage Facility: Left click Extractor, left click Products', left click Extractor Output (not routed yet) and note amount X, l
mount X, hit 'OK' button - The Extractor starts routing its Extracts to the Storage Facility
y Facility (BasIF): Build a Basic Industry Facility near your Storage Facility (left click, move pin, left click, build, hit 'Submit' button)
Basic Industry Facility, left click 'Schematics', chose the correct schematic for reprocessing your Extractor resource to Product P1 (See
or Outputs to the linked Basic Industry Facility: Left click Storage Facility, left click 'Storage', left click stored Extractor Output (not routed
, hit 'OK' button - The Storage Facility starts routing the chosen Goods to the Basic Industry Facility, which starts to produce Product 1
e full cycle)
ndustry Facility to your Storage or Command Center and/or build more Extractors and Basic or Advanced Industry Facilities for other pr
rom the Command Center into space: Left click Command Center, left click 'Launch' symbol and chose the products to launch/adding to
ts are launched into space
ary Launches Tab, right click the launch entry and 'Warp to Location' - your ship will warp to the Planetary Launch Container in Orbit
s and move them into your cargo hold fly to another Planet with a Command Center of your own. To send those products down on the
Spaceports: Left click Launchpad, move pin, left click, build, submit... After finishing that a Cargo Link (a structure in space) will orbit the
around target planet, approach it. Right click Cargo Link (within 2500m), 'open Hangar' and move products from your cargo hold into the
cts, right click Cargo Link again, 'Access Customs Office', left click the products and 'Add' them to be transferred. Select the Destination
orage immediately.
b 'Planets': A list of every planet with a CC of your own. Right click on any planet and 'View in planet mode' to remotely admin them
eboard.asp?a=topic&threadID=1293813&page=6#168
eboard.asp?a=topic&threadID=1293813&page=5#137
cid=dhnp447p_63gdbhfwd3
put it in your cargo
uild, hit 'Submit' button (Your CC has to be in your Cargo hold, your ship has do be
bably behind a chat window. You don't have to submit your steps all the time, but without
mit' button)
e link infrastructure
bmit' button
t routed yet) and note amount X, left click 'Create Route', double left click Storage Facility,
Due to union rules, command center staff cannot be fired. As a result, you cannot decommission a command cent
That route cannot be created. Supply routes sourced from storage facilities must terminate at an appropriate cons
You cannot perform expedited transfers while there are outstanding construction orders on this planet. Please sub
You cannot construct another [Structure] on this planet, as it would dangerously overload your command center's
You cannot begin exploiting the specified deposit. The facility's foreman does not appear to be answering his com
You can't survey for resources until you've built the extractor.
You are unable to create that route, as the destination is unable to utilize [Extractor resource name]
Notify You can not put that item into a cargo link!
You are unable to create this shipping route as the route's origin would not produce enough [Extractor resource n
Notify You can not build a command PIN as you are not part of the alliance that holds sovereignty in this system.
(In Progress...)
Please purchase a planetary command center on the market and try again.
appear to be answering his communicator, as he is likely out supervising the current deposit.
r resource name]
e enough [Extractor resource name] to fulfill all of its existing routes, in addition to the new one.
ore surveying a new resource.
About End products: 'The end rewards will come off the NPC market. Basically you'll be able to build POS structures, sov
parts again), station components and nanite repair paste. Might be forgetting something, but that's it I think.' (CCP Sound
'Planets won't be exclusive; lots of players will be able to build in the same area. Amounts that can be "mined" are somew
area.
You cannot currently destroy other peoples structures. For now.......' (CCP Soundwave)
'There will be skills for both scanning and basebuilding, I'd prefer to not list the pre-reqs yet as they are a part of our curr
What about w-space planets? 'You'll be able to use them too!' (CCP Soundwave)
About production chain: 'Yeah, the production chain in it's current state is not at all final. We're currently doing the balanc
About planets and regions: 'There will be some planets that will be barred, but as a general rule, yes, all areas. [empire,
will be an advantage to being in a sov holding alliance.'] (CCP Soundwave)
About slaves and population: 'No, but if we introduce population and labor, they are an obvious choice there.' (CCP Soun
About NPC Trade: 'You should not be able to sell these commodities to NPC, it's designed to be player to player trade.' (
About a PI Tutorial: 'We don't have a specific tutorial for PI in this release, which is a shame. We're developing a wikiped
tutorial. Hopefully in the future, because this feature really deserves it.' (CCP Soundwave)
About instanced PI: 'You are all in the same game space, but for a variety of reasons, some parts of your interaction will
parts, if not all, of another players network. This is important, as resources are shared, so multiple people harvesting the
people you have close to you, the less value you may experience in the resource.
In the future, we will do more to facilitate trade, conflict and other forms of interaction. You will have some interaction too
environment. We will be adding more ways of looking, poking and blowing other peoples stuff along the way.
About Command Centers: 'There will be several tiers of command centers, with better CPU and powergrid.' (CCP Oneiro
About Population Control: 'We're not expecting to be able to go that much into population control, in this expansion. This
infrastructure to refine them, and manufacturing stuff out of them on the surface of the planets. Then launching it into spa
About building Secure Containers: 'No, but that's an interesting item for future additions to the production tree.' (CCP Sou
http://www.eveonline.com/devblog.asp?a=blog&bid=752
able to build POS structures, sov structures, POS fuel (the NPC seeded parts), T2 components (the NPC seeded
but that's it I think.' (CCP Soundwave)
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=1#25
s that can be "mined" are somewhat unlimited, but will deplete if mined by high amounts of players in the same
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=1#18
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=1#23
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=2#32
We're currently doing the balance on them, so it should change shortly.' (CCP Soundwave)
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=2#52
ral rule, yes, all areas. [empire, low and null sec, and WH].' 'Well 0.0 space will have the highest rewards, so there
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=3#67
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=3#71
rtainly doesn't mean they are never going to come, though. As Soundwave mentioned in his devblog, we're going
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=3#71
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=5#135
me. We're developing a wikipedia page, and you'll get some hints on how to get started, but not a stand-alone
)
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=5#142
me parts of your interaction will be gradually introduced. So at release for example, you should be able to browse
o multiple people harvesting the same spot will bring the value of that spot down. So you're not isolated, the more
u will have some interaction tools but not a great deal at launch, but rest assured you are all in the same game
stuff along the way.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=7#183
ase the range at which you can scan planets. There will be more details in an upcoming devblog.' and
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1303023&page=1#16
control, in this expansion. This iteration is more about scanning for great deposits, mining them, building up
anets. Then launching it into space to be used by players.' (CCP Torfi)
https://www.tentonhammer.com/node/81709/page/2
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305311&page=9#249
Tier 1 Production of P1 - Processed Materials
B G L P S
Reactive Metals ← Base Metals Construction Blocks, Mechanic
B O T
Biofuels ← Carbon Compounds Biocells, Livestock, Polytextile
O T
Proteins ← Complex Organisms Fertilizer, Genetically Enhance
L
Silicon ← Felsic Magma Microfiber Shielding, Miniature
I L P
Toxic Metals ← Heavy Metals Construction Blocks, Consume
G S
Electrolytes ← Ionic Solutions Coolant, Rocket Fuel, Syntheti
B I O T
Bacteria ← Micro Organisms Fertilizer, Nanites, Test Culture
G I S
Oxygen ← Noble Gas Oxides, Supertensile Plastics,
B P
Precious Metals ← Noble Metals Biocells, Enriched Uranium, M
L P
Chiral Structures ← Non-CS Crystals Consumer Electronics, Miniatu
I O
Biomass ← Planktic Colonies Genetically Enhanced Livestoc
G
Oxidizing Compound ← Reactive Gas Oxides, Polyaramids, Silicate G
L P S
Plasmoids ← Suspended Plasma Rocket Fuel, Super Conductor
Proteins
Polytextiles Biofuels
Industrial Fibers
Livestock Proteins
Biofuels
Construction Blocks Reactive Metals
Toxic Metals
Proteins
POS Fuels:
P3 P2 P1 R (P0)
Data Chips, Planetary Vehicles, Synthetic Synapses, Broadcast Node, Integrity Response Drones,
Guidance Systems, Hazmat Detection Systems, High-Tech Transmitters Broadcast Node, Integrity Response Drones,
Recursive Computing Module,
Organisms
Compounds
tals
etals
Organisms
as Broadcast Node,
Colonies
hs
agma
Organisms
Colonies
ganisms Nano-Factory,
Organisms
Compounds
hs
etals
Crystals
etals
Crystals
utions Nano-Factory,
as
ed Plasma
Liquids
Noble Gas
Planktic Colonies
l Fibers Autotrophs
Felsic Magma
Carbon Compounds
l Fibers Autotrophs
Micro Organisms
Planktic Colonies
ds Suspended Plasma
ructures Non-CS Crystals
Noble Gas
Planktic Colonies
Metals Base Metals
Metals Noble Metals
ructures Non-CS Crystals
Felsic Magma
Micro Organisms
Complex Organisms
Carbon Compounds
l Fibers Autotrophs
Noble Gas
Planktic Colonies
Micro Organisms
Aqueous Liquids
Carbon Compounds
Metals Noble Metals
Micro Organisms
Metals Base Metals
l Fibers Autotrophs
Felsic Magma
Metals Noble Metals
etals Heavy Metals
Complex Organisms
Planktic Colonies
Complex Organisms
Carbon Compounds
Micro Organisms
Planktic Colonies
Micro Organisms
Metals Base Metals
Complex Organisms
Carbon Compounds
Metals Base Metals
etals Heavy Metals
Micro Organisms
Aqueous Liquids
tes Ionic Solutions
Noble Gas
Micro Organisms
Complex Organisms
Planets (min) Large Tower (Sov 0) Sov 1/4 Faction '/'' Sov 1/4
Oxygen : 25
as GIS G 19/18 22/16 17/12
utions GS G Coolant : 8 6 7/5 6/4
Liquids BGIOST G
etals BP P Enriched Uranium : 4 3 4 3
etals ILP P
tals BGLPS GP Robotics : 1 1 1 1
etals BP P Mechanical Parts : 5 4 5 4
etals ILP P
Crystals LP P
ts P0
Consumed by P4 -Schematics
Sterile Conduits
e, Guidance Systems,
uctors
Nano-Factory
Vehicles, Robotics,
oller
Detection Systems,
ler, Vaccines
-
, Planetary Vehicles,
-
martfab Units,
upercomputers, Ukomi
at Detection Systems,
crocontroller, Vaccines
ry Vehicles, Robotics,
Hazmat Detection
rs
PI-4WARD :: An EVE Tyrannis PI IGB tool maintained for you by 4W
http://pi.4ward-eve.ch
Don't miss the links to the other sheets! Bottom Line! ↓ ↓ ↓ ( 1. PI Production / 2. Planets / 3. Skills / PI Structures / Step by
ained for you by 4WARD Inc. ::