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ROONEY THOMPSON JO WIKER_STAR.WARS
AYING GAME
SCUM AND VILLAINY
‘ROBERT. SCHVALB, 10 WIKER, GARY ASTLEFORD, OWEN KC. STEPHENS, ROONEY THOMPSON,
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ents etan tent pcr beorercanprnanctace street pa antag cas epee a ete ateCONTENTS
Prestige Case ales.
Assasin.
etereeeecseerese
A Gathering Ate... 69
Comman Oris. ”
Campaign ements 273
lies Cantes.ccs 007
7
78
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Space Hams 100
109
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Wek of the Storr
‘SmuggersRenderes
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Spine My Pai.
Fasues Ambush...
189
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efeyN=aa ta SetiPegi terekteucdeanecteteretatekoed
Ro ee
Samenher inthe midland wha could care es abowt notions of good and
vi nsteadfrging thrown ways, by her own res, Lando Clrssian Man
Se ne ee ee
Pe re ea eet
ert eee
‘Such antineroes are same of the mast engaging figures inthe Stor Wars
Ree er eee oe rene es ear en
Peano eet ee ete eet
Se eters teks
eer er ets
et heehee eR eae ied
[eae eran aren
SPecies
ee en
ee i ed
words and syste, theving inspite ofall that is arayed against them
Some ar inclined toward the ight, others toward the dart, but for more
cay
coped
SPECIES CHARACTERISTICS
peromierret eane tr Leer oe
Es
Perens ta en eed
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eer ee eer)
fr foe
IKE SET
‘Gand ee
ear]
|
Uses: colrearrosyYOUNG DOLE
SPECIES CHILD ADULT. ADULT AGE OLD VENERABLE
Blood Carver 1-12 13-20 21-80 61-80 81-100 100+
Glawcite 4-H 12-15 16-90. 31-89 60-69 70+
abe) 12/9956 9028 TIS a8 0 Bb!
‘Gand 1-9 W014 15-29 20-45. 48-60 Gle
aa (9/1 fata 1s-2a1 740-8 60-70 7) Boe
yn 1-10 11-20 21-60 41-60 61-80 Ble
Tetra’ 8954077 vee (Titers 78.90 ate
Ubee TT IHS 16-40 41-60 61-70 714
SPECIES HEIGHT WEIGHT
Bod tare ai’ 2 2m 658g)
Blood Carver, female 2m so kg
hie mike AB (Eh
Clandte female 18m ——-S5hg
fae mle: 579/180 7) 58g
Falken forse dm Shy
Gina nae ee
Gir fenate Mn 70K
Samo, ale 19 9
sana, ferale roy
fm mae fom
fy, ene 508g
Tepdarian ale A 0a
Toyaran fea 6
Woes ate ia
Uiese female si
BLOOD CARVER
Blond Carvers ae a mytevious race rarely sen outside their homeworld
of Batorne. Those that leave, hamever, do so because they have been
exiled. They gravitate toward the fringes of society, finding it more
_appeaing to operate outside the aw. Additionally, Blood Carvers fee!
shunned by gulactic society because the Blond Carvers reputation fer
Being Fearsome assassin
Except for niles,
Blood Carvers rarey act
slone, andes fing new
tribes foten ltesminged
members of ther species)
to amtocite with, Freed
‘rom caturl restrictions,
Blood Carvers seek out
Dersonal wet but mest
dre content toget by mith
2B moderate amount of
comer.
Personality: On Bato
fine, Blood Carvers are
fiercely loyal to thelr
bes and tbl lesders. 4
Thase that venture into
the gaany carry the ves
‘igs th yay, rans
fering it to mew allies made away from ther home plane: Blood Carers
‘re unasullydsdalefl of material wealth and egotism, a find flattery
nd exces offensive: Blood Carvers sive to stamp out such tats, and
ome Sod Carvers are ened fram Batocine for showing hots of gree,
juttony, pride
Phsical Description: Vaguely humanoid with golden skin, beblike
roses, and dark eyes, Blood Carvers are taller than Humans, despite ther
triple-sepmented legs Bld Carvers wear spare, caie-Fiting clothing that
lms them tomave about with relative uit, andthe arly eer. adorn
therstves with jewelry. bal tattoo are common on Blood Carers,
Homeworld: Batorine is temperate world nthe Coins region Bland
‘arvers io malta colons on ent mais ncuing Corea nd
‘Alderaan, and pack coloies of exes have popped up on mare tant
‘words such as May Shedd,
Languages: Blood Carvers speak tore, 2 language that uses stin
‘coloration and pheromones in adestian tos vers compart, Non-Blood
Carvers cannot speak ar understand Batoree out to the complexes the
language, but Blood Carvers also speak Basic
Example Names: Ke Oa, Pa Gara, Mu iy, Tosh.
‘Adventurers Blood Cares adventurers make excelent sie, assess,
and seouts. They gravitate toward the setut and scoundee lasses, though
some ave soldiers, Fore sensitivity snot unknown among Blood Carers,
thaugh fe ni the Jed OrderBLOOD Carver Species
Traits
Blood Carvers share the Following species trait
‘Ability Modifies: #2 Dexterity, -2 Wisdon,-2 Charisma, Blood Carers
are extremely agile but lock socal
‘Siz: As Redivm creatures, Blood Carvers have no speci bonuses or
penalties de to ze.
‘Speed: Blood Carver base speeds 6 squares
Conditional Bonus Feat: Biood Carvers who have Acrobatics trae
sl gain Sel Focus Acrobatics) a8 Boru feat
[Deathtrke: Whenever s Blond Carver makes a mele attack aginst an
‘oppment thats denied its Dexterity bonus to Reflex Defers, the Blood
Carvers attack, if succesful deal ode of damage
Automatic Languages: Basic and Batorese
CLawolITe
‘A spesaly bred affthort of Ztanders, Cais were gency eng
‘ered to withstand the unsafe levels of edation generated by an unstable
‘sun. However, Clandites developed an unexpected mutation=the ait to
Shapechange. The Zolanders dered the Cleltes aie threats devious
‘subspecies filed with wickedness. Therefore, to guard against Clawdite
schery, the Zotnders sequester them in wretched ghettos, where they
35 second-las tizens under the watehfl eyes "i
The Clanetes chafe under the tyrannical yoke placed upon them, and
those who can, flee, but more languish on their menor, struggling
to: Find some way tobe fre. Count Dooku andthe Separatist Movement
offered the Canaites the
freedom they raved From
the Zolanders, $9 many
enlisted to support Court
Dooku's war effort in
achange fot his promise
The ai was short ved
for the Separatist Move
ment unraveleg with
‘Count Deak death,
Only after the fll of
Empire do the Claws
es ral rise wp against
the Zolanders, fighting
2 bestal civil war that
cansumes the word in
violence. The Claw
erentuallygaineortalot
the planet, and in victory,
they assert themseves asthe dominant species. Fre, the Castes court the
New Republic and throw thr suppor behind AlianceInteligenceorgaiza
toe, sing ther wig tals titrate the Yuh Voog and sSbOtagE
‘equipment. ater inteligeee ane assesinat critical targets The Ciawltes
take on this dangerous mark Because they ae driven to support the cate
(oferty, and oF them, the eds always jst the means.
Personality isdtes ae staunch commited te freedoms and detest
‘oppeestion nalts farms, Independent sits, they othr wn wy, la
ing ther hearts rather than abie by a Seto ules imposed on them. Adore
‘a Clomeites hate bigotry aod pe
Vole Cinweites ae sure ts male examples of those they encounter,
Physical Description: In tee natural forms, Candies are dainty
cept, thie Dick hides having green or seive east. Their cle eyes
ae yelon, set ina face that could pass for Human. Clawates can ater
their appearance in sue ways when young, ands they age and practice
‘her hls, they ean asume the appearance simian ied species even
masking tei equipment when iti eld ose other Boies.
Homeworld: Ciudltes originate frm Zlan, planet awash with intense
radiation fom its san
Languages: Clawsites speak Brsic and Clamie fa modified version of
the word's mative tongue of Zanes
Example Names: Durbat, Reaneyn, Rotsat Novie, Tarsayn, Zam
Wesel
‘Adventurers: Cawalites who leave Zolan find work: 3s bounty hut
cr, assassins, or spies The unique nature makes them especialy adept
scoundrels ar scouts,
CLAwoITe SPECIES TRAITS
Chavis share the folowing specie
‘Ability Madifers:-2 Strength, +2 Charsma. Candies are rae than
ther retures bot are extremely adept at mastng ther appearance
Sie: As Mediom creatures, Claws have na special bonuses or penal-
ties tse,
‘Speed: Cswuite bat peed is 6 squires
‘Shapeshift:Ccawltes are stapechangersand can ate ther appearance
st lfee the Deception sil descripionon page 64 ofthe Saga Elion core
ruleboot).AClawite gain 2 +10 species bonus on Deception checks made
to daguis appearance. Aditionally a Cawsitecan disguise itsappearance
‘sf sound bition ot penal
Statl:Once per encounter, 3 reaction ong attacked, the Clancite
‘can mae @ Deception check against the tage’ Wil Defers. Wf succesful,
the attacker takes 2-5 penaty onthe attack rll
‘Automatic Languages: Batic ané ClawcsteFaLLleeN
‘Ofatlhe spesisto populate
the galy sane are Better
nown for thee inxs
lng appearance than the
Fallen, An exotic retin
rope they are favored for
ther ehseed physiques sad
‘entrancing features. These
Guties sone would oly
{her place anorg the more
handiome speci but thai
pheromones maith ime
iste tether species.
Their gilts and allure
enable the Flleen te move
theough other cultures
with ease, but despite thee
‘aovatages, Fallen preter
toremain myserons with
taming tothe one wos
ther own system, They donot lack the technology or whesenithal to
‘venture out ats the stars, but thei cultural predilections mate such ven
res undesirable. The Falieen regard themsches aod thir civilization to
bbe amng the greatest in the glany, and looking beyond ther ward hey
find only chaos and strife—the products of erudity and bekward beings
Associations with athe species, therefor, are risky 0 the Faleen aod are
sppreached with eatin
allen culture enforces theses of superiority that pervades his pe
‘Ges. Their rg caste society confines them to sit roles and provides
‘abllty anda sence of purpose. Othe iter ar Fars, with tle fo
na regadfor quality brth or station, Raber than contaminate teres
‘and endanger ther soil system the Fallen are contet to remain apart
‘rom te rest ofthe glo.
Personality: Fallen ae notoriovaly sparse with words, reticent othe
point of being withiraan, Faeen belive emotional displays are ursephis
‘cated Therefore, they wor to contol thei meaes and expressions eeply
burying the welipring of feelings that ball within
Physical Description: The Falen ate 8 reptilan species that have 2
‘inilar shape and size to Humans, Delicate blue-green scales, supple and
Aerie, coer ther bodes, groming thicker and harder where they cover
their spines Fallen can an do gfo hai, ar for many, thee i 9 point
of pride. They wear the black tress ang ple up int topes ox back
in elaborate bas. Some seam their laartnt Nat ith combs, beds, and
Crate nets made of priceless wire an gemstones.
Homemorld: The Fallees hail fom » ward of the same name in the
Mid
Languages: Basle and Fallen
Example Names Sava, Xad, st Xiao, Xora, Zoe, and Zur,
‘Adventurers Fallen adventurers ae privileged youth the sions ofthe
\wethy and panera Its eastemary oa Fallen fr young adults toembark
(on pligrimages ito the galany to explore and lear about other cultures,
‘using thistime, the Fallen pilgrims are expected to engage ether eutures,
Finging their algs ana successes. When the Faleen comes of 296 and
Claims her place atthe head of her people she can we her experiences to
beter rule her sabes
PALLEEN SPECIES TRAITS
Fallen shar the fllowing spies tat
‘lity Modifiers: -2 Wisdom, +2 Charisma, alleen possess uncomman
magnetiom and great interpersonal sls
Sie: As Mesum creatures Fallen have no special bonuses or penaities
‘Speed Falleen base speess squares.
Hold Breath Flic are at home in or water. AFalicen ca hoi her
teeath fora umber of rounds equato 28 timesher Constitution score before
she needs to make Endurance checks (ee the Endurance kil scription on
Page 66 ofthe Saga Eton core rulebook).
Pheromones: Ass standard itn, + Flee ca mdke 8 special stack
agaist any ajacent creature. The atack modifi sequal othe Faller
‘character level plus her Charisma mai, Hf he attack equal beats he
targe's Fortitude Defense, that target moves -1 step along the condition
trac you fal to beat the target's Fortitude Defense the target isimmane
te your pheromares for 24 hour. When the target i reduced 9 total of -S
steps instead of faling uncorscious, the targets attode improves to endly
(ace page 71 ofthe Saga Edition core rleboot.
Preromanes funtion 25a iahaled goon. Any create holding its
breath is unatfeced (se the Endurance sil description on page 66 of he
Saga Editisn core ulebook)
'A creature an be affected by Falleen pheromones only ance per round
Muti exposes to pheromones from diferent Fallen in the same round
produce no saitansl effects. A hostile creature cannot be targeted by
thes effect.
Pheromone Acclimation: Faleen gan «5 species bonus to their For-
titude Defense against the pheromones of oer Fleer.
‘Automatic Languages Basi an¢ Falieer
Gano
[strange species of insect creatures, the Gand have evolved in response to
‘the tox atmosphere a thei hamewold Infact two stne types of Gd
The mare common hes features typical of other species lungs andthe val suortment of inter
ral organs. The ther type—
tare loved ovtde Candas
fo lungs, and takes inthe
tents it eds traugh the
inaterais it eonsumes.
Since the Gand eannat
and outsiders canaot brethe
ands atmosphere, the species
oF tis fareng ward est
oped without oats interter
‘nce resulting ina ch calor
with peculiarities. The most
notable aspect of the Gand is
‘heirsck oF nshiguaigentiy.
A Gang must eaey his mame,
his pce, and hs uniqueness
rough personal accomplhents Ac such the lowest Gand see theres
as nating more than aspects ofthe same whole
The Gand orl permit nn-Gand onto their word alr tothe pit
cof xenophobia, Gand nave learned what can Mapin tothe deca lance
of their saciety when they allow offworiders to polite their people with
eas of independence and sef-worth. The closest most ever come tothe
e's surface are orbiting space stations, the pincipe hubs Gang trade
ved commerce.
Personality: Gand seem humbi. soft-spoken, and se-deprecating, Unt
a Gang has achicwd something of import, a Gand refers toitselfs singly
Gand A the Gard achieves more sccamplishoents, it eens it ety,
‘moving tom the tid person tothe fist person and eventualygning
‘ame, I Gand mssteps orf, wil ely demote sl unt it repairs the
chumage tits character.
Physical Description: Short, stocky, and fleshy in appearance, Gand
have the Fingers on ech Rand, th face are lumpy and useing,
Cand have large, mutfaceted eyes that betray litle emotion. Al Gand
crcounteredoffmard vse 4 special breathing apparatus that ts snughy
nt thew faa rfc.
Homeworld: Gand come fom the polsanous word of Gan
Languages: Gard ck the organsto speak any language other han Gand
ang, therefore, lyon tansiterstrs to communicate in oter tongues,
‘Example Nemes: Mush, ory, Shoals, Vet besh, Zaabahn, Zacks
‘Adventures: Guage ther homeward for svviety of resto, vay
2 elles, civ forth ftom thet wort and condemned to wander. Others
occupy a singlariy nique role as mystic hunters called Finds, Walking
the path of truth, as they see i, they explore the galaxy, taking work aS
uarélans, solders and mote commonly, a bounty Punters
Gano SPecies TRAITS
Gara Share the following species tats:
‘Ability Modifiers +2 Weadom, -2 Charisma, Gand scety avs wisfom
and cunning, but ther off-putting appearance and strange manner mate
them dificit to understand
‘She: As Mesum creatures, Gand have no special bonuses or peralties
ue sit.
‘Speed: Gand bate peed is squares
Darkvision: Gand ignreconceaieent incising total concealment) rom
darkness. However, they cannot perceive clo in total darkness.
Mardy: Gsndare tough nd esient,eapale of Susi ff ins at
woul ripple ater species. Whenever aGand wes cord wind, tesa
umber of scien hit pots equal 5 +s chvsetr lve
‘Special Equipment: The dependence ofthe Gand onthe atmasghere of
ther nomewarldrestrits ther aiity to lave without use of specalized
equipment. Without breathing appara, a Gand wllsuffeate Without
transiteratar a Gard cannot commniate inary language ote than Gard
‘breathing apparatus costs 2000 credits nd a yea’ supply of breth-
ing ters cost 200 crits (50 credits on Gand). A transteratox cess 100,
credits. Gand character epi play wit these tems a 0 ost.
Urb Regeneration: A Gand regrovs 4 lst Kimb in 1810 ay. AR the
cof thst, al persistent penalties associated with the as ofthe lim
‘Automate Languages: Gand
dAWA
Jamasare short humanoids native to Tatosin, Te Jonas havea poor eputa
tion and are regarded a thieves at best vermin at worst. Their off-putting
nature is made worse by
the sour sme that ching
thes and thei neepeable
and nonsensical language
Jamas survive by scavenging
lostteehologyin the desert
wastes “Lost fot lamas is
sebiguous; they ee They
tosnateh up anything thar's
farmers and others who
lve far from the spocepeets
regularly find that their
belongings have vanished in
the night with ony tel-tale
‘Sawa takeing of ato
the wastelandSHOE MRLETATID
Jamas are inteligent a have 2 complex society, Gathering in extendes
tees, awa fe revolves around trade—ot for melt, bt fr survival Jas
ook for guidance Fam thelr shamans, sul female Ja withthe bly
‘portend the future and cast vicious bexes. ce ayer, he Jama tives
igatherinthe Dune Sea teeiehaege sons and daughter to smapstories and
‘ews. and to mingle song thei own kind.
Personality: owas are peaceful preferring fight to confontations. They
are, however, extremely cunning and capable of gest treachery f given
‘cause A feng Jawa seks out sales and comes back in numbers toceal
‘ith threats. Even then, Jamas rarely confront thelr enemies direct, pe
fering t sabotage or sea vital equipment and let the desert da the nasty
‘nor or them, A awa con Become ferse—even viiovs—when comered oF
when a shaman i tester
Physial Description: Jaas wearronn hooded oaks to protect them
selves from th oppestve heat ofthe twin sure of atone. They pt
‘thing in rani soup tobetersel inte mastre. Tis ives them thet
infamously unpleasant odor. Janas Rave sensitive glowing orange eyes and
‘sre esl Bided by bright ight Beneath thee coverings, was ae light
eect creatures with tiny hants and feet.
‘Hemeword Jats are found slost excotvely on Tetosing,
Languages:The Sowa tongues complex ange that mvlves much
gesture and sme ast does sounds Lacking the organs to form worn
Basic. and confronted with the fact that ether races cannot speak Jawa, they
eveloped a shorthand speech caled Jawa Tage Language. It esentahy
simples thee tongue te ald trasing betmeenthemseives and non-Janas
Example Names: Alt et, Oteet. Keg, Tk, Tee
Adventurers: Fay isthe heart of laa society and as such, they are
loathtoleavethelrextended tral groups. Alon Jamalitey ha been sven
ut of ts be, a t might bea one survive of an attack by Sand People
rather sesertderizes,
Jawa SPECIES TRAITS
Jawas share the floning species traits
‘Ability Modifiers: -2 Strength, «2 Dexterity. Jamas ae guik a aie,
but they lack the strength of larger creatures
Sie! As Sal crestres, Jawa gain a +1 Sue Bonus to thelr Reflex
Defense anda +5 size bonus on Stealth checks, Mowever, het ting and
carping limits are theee- quarters of those of Mesum creatures
Speed: awa base speeds 4 squares.
Darkision: lamas ignore concealment ncucing total coeceaimert] fom
darkness: However, they cannot pereive color in taal dares.
Desert Dweller: When maiing Survival checks 1 ess the effects of
‘ntreme heat Jewas can rel the check and eep the better resut.
Seavenger: Whesever 4 Jawa seed with anion weapon succesfully
amages a doi or vehicle, the Jawa ads half its leve! inion damage.
Skis: Mechanies is slays 3 ats sll for Jawes. A Jawa eam choose
to recrll ary Mechanics check, but must keep the second result even if it
‘Automatic Languages: ama, Jewa Trade Language.
RYN
Unlgsttors fn spaceports
throughout the galaxy, Ayn
are a species of nomads and
verte sesundels, i
strels, and rogues. No one s
‘certain where the Ryn come
from: no record of & home-
world exits, ane Ryn culture,
such a8 iti, requires them
to ever sleep inthe same
place twice, Some speculate
tat the Ryn were a race of
wartirs, dispatched to Core
Worlds ages 90 to contend
with some tees, wile others
suggest thatthe Ayr were a
Ube of ten tho muse
cians gited toa world that
ha no artists of ther ew. ther cul be tat, forthe Ryn ar as fares
im battle they ae skied in muse
oral thee talent’, Ry fine the galany largely inhospitable. They haves
reputation for being untrustworthy and tescherous, dangerous to beens
ard fickle in thee loyalties. Although that true of many Ry, most ae
[ust fee spits looting ta survive: They are areang the hardest working
eos knw
The yn are natural entertainers. Between jobs, they supplement ther
incomes trough Frtune-teling sing sabsce cards [agame theyre elves
tohave invented, singing, dancing, and any ther msieal ats.
Personality: Wanderiust consumes te Ry They cannot abe confine
smant aed consi, sd they Beh to move on shee ater they arive in
{new pace Ryn are fun loving and flamboyant, but centres af cut,
‘pprestion, aad exploitation have taken thei tll Ths has ed some Fy 12
become more insula ar secretive wich af course, dees nothing to imiich
the suspicion and distrust others have forthe Bye
Physical Deseription: Ryn are humaraid, but slightly shorter than
Huma. Al Ryn have tic, muscular tals that en in white tuts. Preven
theta can suppor thei eight and evenactasa third arm, Aine coat af
sake. 972 fur avers the Boies, while they grow thicknitetoblue-white
hair on thei ead. Mates wear thin moustaches and beards,A Ryn's mest distinctive feature iets nose. A ehitinous argan,snilar
toa beat it perforated to alow the passage af i Ry can pipe sounds
trough exe hols te ereate await of tones, mbites, sd pps Sted
ya cin use thee beaks to reste musi.
Homeworld: The yn are eleed to have core fram somewhere among
the Core Welds, but they have traveled for sa long that even the yn 0
longer remember fom were they hai
Languages: Ryn all speak atic and Ryn, and they are quick sties,
leorsng language fom al over the gla.
Example Names: Camarata, Cisgat, Clarani,Droma, Fst Gaph, Leva,
sna Meza, Romany, Banna, Soph
"Adventurers: Ryn are barn to adventure and are hapiest when traveling
a exploring They ores n oy pace for long ond get agitated if forced
tostay put Danger does itl to frighten ther. Ths, they fed themselves
inificut situations. Eventhough the Ry! nomadic penchant makes them
poly sulted tobe Jed they are sled users the Force—even they are
rot aware they ae using it Those with the strangest abies beome pit
‘cepts and travel wherever the Frce takes them,
RYN SPECIES TRAITS
Fyn share the folowing species tats:
‘Ability Modifiers: «2 Charisma, Ryn are gifted entertainers and
performers
‘Size: As Medium creatures, Ryn have no special bonuses or penalties
‘Spee yn base spect is 6 squares,
‘Musieat Beak: Ry can move ai through their beaks to eeat plessant
tunes and notes. Wher using its musical beak imitate sounds. noises to
convey deceptive information,» Ry can reroll Deception checks and ake
the better resut
‘Ain can aso theo bis vice or project Sounds fren his musical beak
but toa range of 10 squies. Asa swift setion, sya can ute vetrilogulsm
ta create a version thie se the Deception sil description on page 68
the Sage Eton core rulebook)
Prehensile Tl: Ryn have lng als neatly as strong.and flexible ther
hanes A Ry can effectively held (but not weld) a Small or sae item
with ts tit When holding» Mediu or larger item with ts tal the Ry is
Croumiueres and corscered tobe eaeying a heavy oa.
Connections Ayn benefit fom an extensive information network that
‘span the gay. Wherever they vel, they can contac ther iy to lesen
‘umorsané guarded information more easy tha can ater races. Whenever
4 Rye character makes » Gather Information check to learn sere informa
tion he ea forgo the crest cost this chee ail the Ryn ean ty 93,
ut must spend he credits a nm
‘Automatic Languages: Base snd Ry
SasBacc FORTUNE-TELLING
Fy who leo to ute a sobace dec to tell fortunes have an uncanny
tack fr determining future evens Jel speculate hat the Ryn use the
‘ortune-teling testnique to tap into thei ane Force senivty, but
‘no Ryn has allowed the process to be studied thoroughy. A Ryn witha
sabacedeck can send one minute performing the fortune-ling tual to
‘make an untrained Use the Force checks thavgh using the Search Your
Feelings aplication of the stil. esgnatng a tingle course of scion 38.
‘the subject ofthe fortun-teling. The ress provide signs and portent
‘elated tothe outeome of the chosen course of tan. Thi ile Be
‘ed even in areas. where the Force i suppressed since is not ines 0
‘the Force in any Wasitional way.
TOYDARIAN
‘eran rc nal, igh lic fin the pli Toys They 5 bine
‘shrewd merchants an secon artists. eventhough many lead reputabie
Frcs. Because the hoenewordis located within Hutt Spece any Toydrians
whe leave Toyéaria fing themselves either empayes or indenture to Hutt
‘inal interests. Toydaran easy resist mind-afectng Force powersand
‘re even move reutnt te such ates than thei Hutt evel
Todariars hare an unsavory reputation but not al Toydaians are cri+
als However, thei sharp minds and keen wit often make thove who deal
‘with Toyearans fee ike Une have een taten advange of. Most Toysaians
ave some degre ofbusiness savvy. and many havea penchant for gambling
(evento ther on detinent
Toparians are capable of fight from birth, and can boverin place. Toya.
fans prefer to fy at al times,
sgh the speed with which
wings beat consumes
large amounts of energy As
rest Toyearians consume
several times more food than
humans doinasingl day, nd
Some ofthe bloodiest wars in
Toydarian history have been
fought over food supplies
Though they have integrated
techaology into ther saciety
and euture, most Toya.
preter te simple pleasures of
all vilages ae tght-iit
communities
Personality: Topdarians
are peoud an loyal beingswho can sometimes border on sycophonic.Ukewise, unsavory Toydarans
‘ut their een minds to mor deceiving ther busines partners and icing
unsuspecting flk nt being the victims of Teydarisn confidence scars,
Physical Description: Toydarias ae rarely mare than 18 meters tall
Teydavin kin color ranges from tue to geen topnkThey are pd. with
spindly lbs ans pair uttering wings that Keeps them aot.
Homeworld: Toydarians hail rom Toydatia, an eut-of-the-way pane in
‘ispeeders ae banned on Toydra given the lage amount of
‘traf
Languoges: Terdaions speak thr own longune, known as Teydarian,
as ell as Huttese Toytarians alto speak Basic, though Huttese thei tue
second language
Example Nemes: Rt, to, lato,
Adventurers: Tojdarian heroes ar lity among thoveToydeians who
have ventured ferth from ter home planet in search af fare fortune, ad
shor, Toydaran heroes tend to grits toed the scoundrel class where
theirshar wits canbe put to Best use though some may benabes2¢ wel
Teydavians so faver the Scout iss, especially forthe extra mobility
TOYDARIAN SPECIES TRAITS
Teydavians share the Following species tats:
‘Ability Modifiers: =2 Strength, +2 Wisdom. Toyarans ae weaker than
Human, but ty ae sem and accustomed ta maving icy to sea
theses!
‘Sie: As Smal creatures Toydarian gain a +1 sie onus to thei Reflex
Defense anda #5 sive bonus on Steath checks, However, the Fting and
‘aryig limits are tnee-quariers of hose of Meso characters,
Speed; 4 squares, fy 6 squares. Toydarians can hoer in plae, fying
ithbat seeding to move, Toyrins have + maximum flying altitude of
squares
Conditional Bonus Feat: Toydarians who ac tained in Deception gain
‘Sti Foeus (Deception) 353 bonus fest
Force Resistance: Toydarians gain a +5 species bonus to Wl Defense
against ny Use the Fave check wth the mind-afectng descriptor.
‘utomatic Languages: Hutese, oydarian
Usese
{longago, the Ubese were a peactu species content inthe paras oftheir
‘garden planets. This changes whes they encounter Old Repub scouts who
‘euce them with the power and might of atanced technology, Obsessed by
‘these wanders, the Ubes devote ther esourestothe development ofthese
technolagies. As they succeed, they become worried about aggression fom
Fival systems, 50 they develo weapon technology, dipping into dangerous
devees banned thoughout the gaan. Fearing these weapons inthe hands
Of a decidedly unstable population, the Od Republic makes a preemptive
strike agsinst Unese to
estroy weapons faites
a hat thee aggression,
The stacks insdvertetly
detonate those same
weapons, resulting in
widespreas contamination
‘f all Uoese worlds and
the nese extinction of the
Ubese race
The only servivors
‘are those on Uba TV, who
stragale to subsist inthe
fshes of their chilies
ton. The attacks, coupled
with the Old Republic's
‘rvlingoest to ast the
beleaguered peopie, breed
resentment and hatred
toward the rest of the
gilany- After thousaeds of years, the Ubese nurs ther animosity wl they
cover enough te begin again. The Use sil emerge from their word,
sling thei services as mercenaries and bounty hunters, gaining a name
for themselves at mercies warirs who are not above any tactic slong
235 they get the od done.
Personality: bese are aggressive aod warite. They blame all outsiders
forthe ossof their eviiation, resentment and-dagust consume Ubese,
They reserve ther hate forthe Jen particular, seeing them a responsible
for their as
Physical Deserption:The bese ar species of graceful nes-Humns.
They are unify tender ae ail compared to Huma. Accimation othe
tori atmospheres prevents Use rom breathing the sr of other planets,
50 they are forced to wear body sults and breathing apparatuses, Beneath
this equgrent, Ubese ae has, ith pleasant features, fir lin, and
bright green or blue evs. They have esti features with nstow faces and
tverage ees set above high cheekbones.
The Ubete cannot proce scunds above 3 harsh whisper $0 they rely
on vice moduistars fo commuricate. Among tei oun kind, they use 3
comple language of hand gras, atoning them to exchange information
sed ides in sence
Homeworld: The Ubes alr Ube Vth ot ving planet inaremate
section of the Mid Ri Terris
Languages: Ubese speak Basieand Uest. They toute a speillanguage
‘of hand signals and gestures caled Uni
Example Names: Bosh Daaks, Kia, Norouh, Savax, Tht.‘Adventurers: Use adventurers are uncomenon at best considering the
obstacles they must overcome to survive and thelr rekance on technology
to survive efewerid. These that manage to mae it work are mercenaries
ed bounty hunters, scouts nd soiers whore themselves out to anyone
‘who meets ther pie. Eventhough they arene strangers tothe Force, na
nese are known to have become Jed.
USESs SPECIES TRAITS
Unese share the foloming species rats
‘Ablity Modifiers: -2 Constution,+2 Dexterity. Ubese hare shanties,
ted they are quick and agi.
‘Sie’ AS Medive eveaares, Use have special bonuses 6 pales
ue tose.
‘Speed: Ubese base speeds 6 squares.
Aggressive: If an Ubese character ts with a charge attack. the 42
bonus on attack ros against the target persists forthe duration ef the
‘Survival instinct: Ubese ae tough ant resient, capable of withstanding
the perl of ever Restle words, An Ubese can rrllSorvval chess, but
the esl ofthe reroll must be atcepted, even itis worse
Conditional Bonus Feat: bese da not trast ther cultures, s they ace
more suspicious of ales. An Ubese with Perception attained kil gains.
Ski Focus (Perception asa bonus feat.
Special Equipment: Ubese cannot tolerate the atrenigheres of other
wari ad rust rly 06 Wreath sak to sarvive. What breath mash
an Ubese begins to suffocate (see “Endurance” on page 66 ofthe Sapa Edi
on cove rleboo
‘When nat on thir homanor, Ubese wear environmental nits t stave
ofthe hazards found on other plane a wel a to hide ther appearance,
‘a erviebamental suit faneions a8 combat jump that alsa grants +
42 equipment tonus to Fottuce Defense. The suit isa includes 2 wice
‘adalator to emulate the voice of male or era orto mask the Ubese's
vende
‘An Ubese enronmental uit with breath maskand oie modulator costs
2000 credits, and a year’ supply of breathing fers cost 200 eres (60
‘reds. on Ubes].Ubese characters begin wit these ites a 90 cost.
‘Automatic Languages: Basic, Ueninal and Ubes. Uberinal isa sign
language and serve af the primary medium for communication song
Obese,
HeROIC CLASSES
Oatsde the legitimate authority of the gala, fe s dangerous Laws are
rade and enforced by the powerful with ite interest injure Fines,
‘On the finges ime lords and gangsters commana though s generous ust
‘of force an terrae to ensue thatthe lesser caw ta the every whim With
Empire or Republic, ule oes tothe individual who can ake power and hold
itfongest. Amid these lawies places rogue heroes ive, atving names fot
‘therstvesin dangerous thowgh exhilarating universe fighting andiates,
‘Savers pate, and other villi. TRssecton explores how hertes who sist
‘the tne betwen ight and dark develo talents and ais that set them
_2paet fam thelr more mainstream counterparts
ED!
In the line of uty, Seal ften consort withthe degs of he galay. Whether
‘working a regovatrs to defuse violence on fatfung word ot eng 22
‘he farthest reaches of pace to aved ther enemies, Jl that coexist ith
‘scum and vilains develop a slightly efferent range of abies.
New Jedi Sentine! Talent
The fotowing new talent beongs to the Jedi Senin! talent tree, whichis
_raliabetomerbers ofthe Jesclass Any harater hoon normaly choose,
tales tom the Jei Senin! talent tee con choose this atent a wel
Persistent Haz: Wherever anyone concealed by your use ofthe Force
Hae alent attacks, you msintan total concealment withoot hing fo make
_anater Use the Force check. Ont those whe d nt attack remain concealed
the attacker no longer has fatal concealment, een when sng this talent.
Prerequisites: Ces Mind, Force Hae.
Nosce
Cantvary to theirrame andidenity, nobles frequent rub elbow with sme
‘ofthe more dangerous vlan inthe galary. Many nobles supplement their
‘wealthy making deals with rie lors smagler whe thers ue black
‘market contacts to maintain their supply of tegal substances o ether sx
‘wactons. Other nobles might have lst everything, driven from their worlds
‘and station in grace. Forced to make Ue wiy ina hostile gay, ables
find thee talents ad abies wel suited tothe Byways af the undermorc.
Disgrace Talent Tree
‘Scandal fouls you famy name, forcing you tive among the rnges of sck+
ety and teaching you that honoris everated when victory isa the ln
‘Ambush: During a suprise round, before combat begins, if you ar nat
surprised you san give vp your standard ation te allow al ransupised ales
Within your line of ght ts tie an extra move setin during the surprise
‘ound Ales can spend this move action to instead rel thee itiative check
‘and tale the beter resut 9 free action Bove combat begin,
Prerequisite: Oty Tats. éCcastigate: You ceiver scathing rebuke against target to erode its wal
‘and fit with doubt Make a Persusion check asa standard action aginst
‘the targets Wil Defense. If successful you impose a =2 penalty toa the
‘tages Defenses util the end of your nent tum. Hou cause hs litany
‘against targets that can clay hear you and understand your language.
Dirty Tactics: Once per encounter a standard ation yousan grant @
‘tial advantage to al ales within your line of sight When any ally flanks
‘an opponent that aly gainsa +4 fankng bonus on meee atackrol instead
ofthe normal «2bonvs. Ales aie this benefit immediately lin of sgh is
broken of you ae unconscious or dead, or atthe end ofthe encounter.
‘Misplaced Loyalty: Asa swift action once pe tun, you can make @
Pessuasion check spans the WillDetense ofa eppenents within your line of
Sight successful a target cannat attack youfone of youraliesswitin 6
squaresol you. Youray not ve this talent nthe some round asthe soldier's
Draw Fre talent This effect lt unt the Beginnog of your next tun.
Prerequisite: Dirt Tactics.
Two-Faced: You hive mastered the at of sayng'ane thing and doing
‘anather, allowing you to deceive your enemies to keep you machinations
hice. Yow can use each ofthe flowing actions once per encounter asa
standard ation:
* False Security: Mate a single meee or ranged attack against a target
thin your ange. At any time before the beginning of your nex turn,
you can make a single attack against that target 2s a reaction if that
‘arget attacks yeu
| Mntvesteing: Maing 4 single melee or ranged stick against 2
target within your range. Untl the begining of your next turn, that
opponent cannot make any attacks against you except for atacks of
‘opportunity. This isa ring aecting eect
+ Techy Target Make a singe melee r ranged attack against a target
Within your rage thet hss nat attacked you since the end of your lst
turn. You gain a #2 banus on your atack roll and damage ol for this
Prerequisites: Dit Tetes, Mspaced Loyalty.
Unreadable: You gain a +5 toous to your Will Defense against skill
‘checks made to read your emotions and influence your atten adaton,
whenever yousuccesfulyfeint a target incombat that targets flat-footed
against all yourattacks until the end of your nest turn,
New Inspiration Talents
The fling new talent Blogs tothe Inpation alent ee which is
ale to members ef he role cass. Ary charter who eam nema
‘hone talents rm ihe Ispeation talent te can cheese te allowing
{alent awe
Beloved Your ales od youin such seen that when ou retest
ited, you camp! them to ation. You can ue each ofthe flowing
eins once er encunter
* Guardian: Choose one aly 252 swift action. As log as you remain
within squares ofthe ally you gain a «2 bons to your Reflex Defense
Unt the start of your next tr
1+ Reprisal: Make angle mele or ranged attack against any target within
your range 28a standard ation. f your atack roll succeeds and if that
target attacks you before the end of your next turn, are aly within 6
‘squares can mabe an attack aginst thi target reaction.
+ ToMel: Spend a swift action. Whenever you take any damage before
the Beginning af your next tur, each ly within ine of ght can move
2 squres a a reaction. This movement Goes not provoke attacks of
‘opportaity.
Prerequisites: Bolter Ally, Inspire ConFdence
Scounocret
‘Seoundrel thrive autsie the bounds of lw. They know how te maneuver
‘broker, an manipulate tomake tei way along the uncertain routes a the
Lderworld, Scoundrel fila variety of toes frm spy to smuggler, pirate
‘ta bounty hunter, and just about everything in between. When dealing with
vilainous sum, having a scoundrel on your sie can make al the eitference
betiveeh succes and fae
New Fortune Talents
Tefoloning new talents belong tothe Fortune alent re, whic is zvalsble
{emembersof the scoundrel class. Any character who can normaly choose
talents from the Fortune talent ee can choose fom these talents 35 wel
‘Avert Disaster: ce per encounter, you can turn acta it against
yosinto a neal i
Prerequisite: Fos Luck
‘etter Lucky than Dead: Once per encounter asa reaction, you gain
+ lodkboeus to any ane defense ntl he start of your next tn.
‘Prerequsite Fas Luck
Dumb Lusk: You are possessed of increite lack and an uncanny ality
tosuecees where others wolf. You ean ite esth othe lowing tons
‘once per encounter a a standard acto:
‘Blue Enemy: Make a single mele or ranged attack against any target
within your range. If you damage the target, you gain a +2 bonus t
your Reflec Defense against his target unt the beginning ef your next
tun
1 Eicope-Make a single melee of ranged attack against any target within
Your range. If hat target successfully damages you before the stat of
Your next turn, you can immediately move 2 squares asa vestio, This.
‘ovement oes nt provoke attack of apportunty.
‘Moke your On Luck: Make 2 single mele er ranged attack against 3
target mithin ange. Ifyou mis this tage you gain a +2 bons on your
rent attack rol
Prerequstes-Keseh, Lucky Shot.Labyrinthine Mind: Once per encounter, 26 reaction, you become
immune to all mind-atlectng effects unt the end of your net turn (you
choose toignae this for beneficial eects) Any mind-affeting effects
surreti affecting you are als removed, though you can choose to retain
any beneficial eects yu current have.
Ricochet Shot: When mating ranged attack against a target with
‘ever, you can choose to rece the beelit ofthat target's cover by one
step from improved cover to cover Cove 18 Cover. You deal ony hall
damage mith hs attack.
Prereguites Keath icky Shot
Uncanny Luck: Once per encounter you can conser any single 420
of 18orhigher tobe «natura! 20,
Prerequisites Keck, Lcky Sat
‘Unitely Shot: Once per encounter, you can
2ttack and take the better result
Prerequisites Knack, Lucky Shot
oll the damage of one
New Misfortune Talents
The folowing new talents Belang tothe Misfortune talent tee, whic
naable to members af te scoundrel sas, Any character who ean not
ally choose talents fom the Misfortune talent tree cin choose from these
Befuddie: if you succeed an 9 Deception check agaist a target's il
Defense a8 sft ation, unl the start af your next turn you con move
through the theatenes area ofthat target a 8 part of your move ction
Without grovoling sn attack of opportunity. Each threatened square thet
You move through counts a 2 squares of movement.
‘Cunning Strategist: You can create opportunities to chip any at your
opponents" defenses. Yu eat use each of the folowing atins once per
encounter a. standae ation
* Create Opening: Mate a single melee or ranged attack astnst any
target within your range. It you Garage the target, he target takes 3
peraty tits Reflex Defense until the start of your next trn
' Crinping Attack: Make a single melee or ranged attack apanst an oppo
et within your range. Unt the start of your next tum, the target
takes 3-2 penalty tots base sped
* Vicious Attck Make a mete ot ranged attack within your ange against
{wo opponents that are within 2 squares of ach other. Mala separate
stack rll at a -5 penalty against each target, but roll damage once
ony.
Prerequisites Druptive, Wak the ine.
Hesiate: You ean il youreppanent with doubt by making a Persuasion
sheskasa standard action against a igle target that can hear and under
Stand you within 12 squares of you IF your check est equals or enceeds
the target's Wil Defense, the target tales 8-2 pesiy to its base speed
andi he target takes a standard action, it must alo spend is swift ation
This peraty ast unt the end ofthe target's next ture
Inaproved Skimisher: When you move a least 2 squares before your
attack and.end your move in a ciferent square from where you Sard You
gain a +! bonus oa your defenses util the start of your next turn
Prerequisite: Skirishe,
‘Sow Confusion: Once per encounter, as standard action. yousan make
a Deception check an compare the result tothe Wil Defense allenemies
in your line of ight the check result equals ar exceeds an enemy's Wil
Defense, that enemy must spend a swift set in adtion to standord
‘action te make an attack unl the tart of your next tun.
PrereauitesHestate
‘Sudden Strike: Whenever you woulé gain the benefit ef the Skirmisher
talent nd you succesfully hit your ponent, you dea sneak attack amage
in aition to the normal dsmsge dealt by the stack,
Prerequisites: Skiisher, Sneak Attack
Weakening Strike: Whenever you deal damage to an opponent deiedits
Desterty bonus to Reflex Defense, you can ehatie otto move the target
down the condition rackand instead impose a5 penalty onal your oppo=
ents attacks and melee damage unt the end of your next turn
Prerequisite: Dasa SitNew Slicer Talents
The following new tl
te members othe seounsel es
stitute a Use Computer ched
when tabling a computerized device. The effort
the nected computer using a ras or anathr computer, that computer o
rods attitude immecatey becomes uate
Sabotage, trained in Use Compute
‘New Spacer Talents
1 olloning nea talents belong to the Space talent tee whichis aalable
sents from the Spacer talent tree can chaove fom theve talents 38 wel
(ramped Quarters Fighting’ When ssjacent to an ebstacle or bare
you gun +2 cover bonus to your Reflex Defense
Prerequisites Spocehoun, Steship Raider
Make 2 Break for It Once pet encounter. while anon vei, you
1s mare vp to one half your seed or mave the vel
‘peed fyou are the plot asa swiaction. This movement des ot provoke
attacts of opportu:
Prerequisites Spacehound, St
Scour
ne galany’s underwerld presents numerous epportunitis for seouts, and
hose that walk the ine betwee law and crime find themselves in igh
deevend. Se
of and can be sed to thwart the efforts of ether spies By
defense systems. OF course, cout can ai be
robles slvr. Siping ita aeis unseen eatnatngtarets, and geting
out before anyone i the wise
New Camouflage Talents
lage talent te, whic
3 Camouflage talent tee can choose from th
Hide fa Pai SURE: Once ps ecw, whan YoU we wth 2 8
s Stealth check tide asa
Prerequstes Hien Mocemen.
Hunker Down: Whenever you ber
You increase the benefit of core to improved caver and improved cover
Shadow Striker: You excel at fighting from the shadows, iting your
detlons once per encounter a 4 standard action
= Blinding Sr: Make a single reiee or ranged atack against an opp
‘oaist hat target unite begining of you er
ancopponent within range. thie opponent i dered its De
Ua efx Defense or you have concealment fom this opponent a sue
cessful attack also causes the opponent 1 bale to take ona sit
le movenexpected Atteck Maks 9 meee or ranged stack within yourrange | SBOLOIER
have tata concealment jatectin. Rogue solirs might be deserters or could be exoffices
sitez Haden Movement, Improved Ste ron out ofthe service for erty, excessive fence of some other nasty
‘New Fringer Talents handy wth aster i aways needed
membersof the scout cass. Any character who can normally
‘on sre rulebok), you can use Deception te imprve your chances win
omer you geting aug When ging aginst other career
Yuan ubtute our Deception eek fr you Web chec, Dut Your
[ener ae ented to» Perception check to ctch you inthe act Ihe
Frsceion heerest equator enced your Deeepin check they eect
Your eesti
Gambling against the hove ori, your Deception chek fl 0
‘beat the locates security (DC 15 fo cn lesions, OC 25 Foe good
‘ocatins and 35 oper forthe best). you are caught an the Nee
responds as appropiate
Group Feit (rained On: You confit mui tae at once 26a
fulbroond action, You can target ry numberof opponents wh ae cleaiy
sible sn who se within 6 squares of you. Eaeh target beyond the fist
imposesa ~5pealty on your Deception check. You rol just nce to set the
1C for your opponent lative checks. Any opponent whose roll you best
is treated as flat-footed against the fist attack you mae again i in
the next round
tend (Trained Oni}: You ean use Deception to transits secret
message f0 another chaacier tained in Deception. You do 3a by wing
subi ed gesture, sipping in code words and lng boty inguage The
1C depends onthe complexity of the communication. A simpie message
in which you coner general cance is a DC 10. Complex message that
imvave multiple steps of complicated information start at BC 15 and can
sca igh as OC 25,
‘Any character who can both sec and hea the ranamited message
ented aa Perception chekto deeper the message The DC seal othe
Deception eek O, The Garemaster can reKity the OC for environmental
factors sucha oud 08, di lighting ond tice
GATHER INFORMATION
Kanledge is power, 8 the saving goes sn seaundrel hal this asin 36
true A welbinfomed scoundrel can acid unnecessary confrontations and
‘can besutaly prepared fr the necessary ones. knowledgeable scoundrel
‘now here to nok and who to ak when chasing dbum aa elusive Bit of
infermation, an having earned a juicy secre, a scoundrel knows who wil
ate ae Soe it stays sere
Find a Good Score (Trained Only): Scoundes of al types fequenty
have to ht high and lon for god, profitable wor. Findings score os many
ile jobs the Hinge ar ald, ean Beare he mest feu parts of 3
‘scoundrels career haracters trained in Gather bformatin can mate a sit
checkto try and fed profitable work. The ase DE for thssil check sequal
1010+ the characters evel Suceess insicates the character ics profitable
‘work, and the Gamemaster should use the jo generator (see page 78) to
‘rete jefe the hereto undertake Adaionlly, success meas hat the
heroes gan an ational 10% af the normal ered payout forthe ob
However, fling this check doesnot mean that the heres fal to find
work, ani tat they fl to find raitable work. alin the check by less
‘than § means thatthe hers finda job at the rovmal pay rate. alg the
‘heck 6-10 points means thatthe heroes find jb bt eal gain 80% of
‘the normal payout. Falng the check by 10 ar mace means that the heroes
{allt Find a job Finding a ob tates one hour.dentity: You can identity the salen festures of a te by consulting
‘experts. Examples ince mysterious weapons, artifacts, anc ther relies.
fen thoughthe Knowledge sil can handle these functions Finding a person
ith the right kind of expertise canbe tricky, hence knowing wham #0 ast
«an be a Boon when saddled with an object of an unnown eign,
‘Commonly krown facts such 2s identifying he items uneion require»
10620 Gather nfermation check. For every 5 points that you beat the DC by,
‘yu learn one adiisoal set or etl bit of infomation about the item.
‘entfyissutect othe nerma imitations an Gather Information. Some
items are uidentfible by making kl check.
‘hick inte! (rained Oni): You car halve the ise eguire for» Gather
{formation check increasing the DCby 10. You must declare your use of
‘ick Intel before rlng.
MECHANICS
‘Scoundrels are often talented techs and engineer becuse they recogrice
‘the vale f wing quod gear in thei larcenous ars. In adeton to the
conaren methods for modtyng, repairing, aed disabling gear, 9 sed
‘mechanic can install traps on equipment and even coax. bit mae repouer
(ut the weapors they wil
‘Booby Trap (Trained Only: requves tal kit): Whenever you wou ake
‘aMcchanicecheck a sabatage apiece of equipment, you can install becky
trap todamage the next character wh uses the ifr For every 168 damage
You would hare the tap dea, you must ierease he Mechanics OC by 5. Se
‘octy tapping a aster to deal 34 damage tots nex user requires a OC
‘30 Mechanics eek (tse DC 18 to jam the blaster, +18 for 244 damage).
‘ce the tap installed, it attacks the next character to use the item,
sing your hase attack bones against the target's Reon Gefense Ifthe
attack Nts it deals heise samage
ot Shot (Trained Only requires too kit}: You can overoas an energy
weapon to deliver a desde stack, bt atthe rik of mishap or expasion
You must spend 1 hour and succeed on a Mechanits check The DC is 20
pls for every weapon size category above Try. If the check succeeds. the
weapon deas.an additonal + points af damage. Any eatra attack rll
Sor lower awever, causes the weapon to become disabled. A atu
attsek lo causes the weapon to explode in the wieier’s hands deal-
ing the mositied weapons damage tothe welder nd hal damage to all
adjacent creatures,
PERCEPTION
\Winen tossing’ oom for anythig ovale scoundrel recognizes the need
for spec especially hen the guards ar already nthe way.
uk Seareh (Trained Oniy): You can perform 2 quick survey of an
‘area to natice the most important elereents with 4 ghanee. You ean mae
‘2 Perception check to search a S~iquore area or S-cubic-ete volume of
‘ed. fulleround ation by tating a 10 penalty a he check,
PILOT
Wiehe pirate or smuggler, scoune!ilots now the ticks to avai Imperis
certangements and sp through toctades unnoticed.
‘Fy Casual (Trained Only): Winenever you sre piloting a ship or ather
‘vehicle, you san substitute a Pot check fora Deception check to give off
4 deceptive appearance (se gage 64 of the Saga Eton core ru book
You stil might be required to produce documentation and know specie
Procedures sis customary forthe situation, ut this ve Reps you aver
‘suspicion inthe fst place, espcily when your authorization codes are
old ard out of date,
STEALTH
Stealth vitals for scoundrels because allows them t conceal their
‘movements to hide from their enemies, to plant objects an an oppanent,
to remare objects from an opporent's possesion, ata even a attak from
biden postions and then met ama, practically vise,
‘Drop: You can use Stealth te deposit sell concealed item without
attracting natice, uch Siping a rug into crinko plating a bug on a
Berson’ clothes. Any observer that beats your Stealth check with Petcep
‘on check natces the ap.
Use Computer
Many counéres ae adept a icing into computers to manipulate them a5
well3sto learn the secrets they hie.
‘Backtral Trained On): A successful 0C25 Use Computer eheck eves
the idem ofthe lst persun to use the computer and the information they
sught. The computers tttede modifies the OC a normal.
‘Cover Tracks (Trained Only): When you access 2 computer, you can
conceal your presence and how yow used the compute by increasing ai
‘Use Computer check Cs by S. Any character who attempts to analyze the
“compuesto determine yout identity and what you tid tales» ~5 penalty
‘atthe Use Computer check.Feats
The feats presented here supplement those found in the Sage Eton core
Fulebotk and are slab fox any era of play. Notably, these eats are designed
‘ith ragush characters in mind, though any character who qualifies can
Select thes feats
BURST OF SPEED
‘ou are capable ofincredibe bursts of speed
‘Prerequisite: ranean the Endurance stil
‘Benefit: Asa move action, you can move upto tice your speed. At he
end of your movement, you move 1 sep slong the condition tach
CLOSE Comear Escape
en ou lp re fom your apparent, you ean éelver a parting attack
‘Prerequisite Toei he Acrobats.
ene: When you sucess ue Aerobie escape» grape ou
cansped a snifacion to make angle tack wth mele weapon of an
Cored attack agit he opponent that had grappled yu. the tack
IS aes nema damages you opponents consgtred Patented
nt te tart ofits nex ten.
COLLATERAL Damace
our ha of fire can catch secondary targets in your fring as,
Prerequisite: Rapié Sha, bae attsrk bonus 46.
‘Benefit: When yau eal damage with singe, nonvarea attack using the
api Shot feat, you can immediately make a second attack at 9-2 penalty
agaist a second target within squares. the ist thi attack ts. you
ea a ofthe riginalattack’s damage to tat tpt
CORNERED
‘You are vicious when comers
‘Benefit: Whenever you ae trestenes byan opponent and unable to take
‘the mitheraw action, you gaina +2 bonus on attack rel against opponents
that threaten you
Deaoiy SNIPER
You se adept at staying out oF sight when attaching fom hidden
postions
Prerequisites: Sniper,
bonus 49.
‘Benefit When yourake a ranged attack against target thats uoeware
of you, you gia & +2 bonus on your attack allan deal +! die af damage
(nthe frst attack each tun
od in the Stealth stl, base attack
Decertive Drop
{When you get the drop on your opponents, you dazzle ther with our speed
an era,
Prerequisite: rained in he iitative sti
Benefit; Darig the surprise ound if you damage a lat-tooted target,
that target is also knocked prone if your stack ell lo exceeds the ta
get's Fortitude Defense. The target adds it size moter tits Ferttute
Defente: Colossal, £0; Gagantuan, +20; Hage, +10; Large, +5: Medion
sndamler +0,
DesPerRaTe GAmeIT
You can craw upon you inner reserves to mabe a shot or tite cunt when
fe maters ost
Benefit: Once per tur when you miss on a attack ro, you rel the
attack, tutyou tate a2 peralty ta eflex Defense unt the endo yournext
turn. your First attack missed because you rll natural, you can sil
use tis feat, but you take a5 penalty to Reflex Defense instead, You must
accept the result ofthe second rol even fs ware than the Fist.
DUck AND Gover
When exposed to an area attack, you can dive for cover
Prerequisite: Trine in the Stat stl.
Benefit; Whenever you are the target ofan aea attack that mises
once per turm you can move? squares 2&8 reaction. Ths movement does
not provote attacks f opportunity.
FLeeT-FooTeD
You gain a burs of speed when you attack ile running
Prerequisite: Running Attack.
Benefit: If you move both before ard after you mate a attack sing
‘the Rung Attack Feat, your speed is inreaseby 2 squares unt the ed
oF your tur,
FRIENDS IN Low PLACES
Given enough time. you can ig up the right too forthe job
Prerequisite: Traine n he Gather Information kl,
Benefit: Wherever you would acquire a Ecene for restricted o mic
taryobjet oucan substitute a Gather Information check fora Knowledge
(ureaeracy check Reduce the blacemarket coat mulipieraf
‘ovate it asa free action (before posing a weapon to an unarmed aly, for
‘example; optionally, the recogiton system con have 2 code phrase tht
‘allows aryre to deactivate
‘Remote Activation
“Tis upgrade alfows apiece of equipment tate activated with a signal fom
a comink or simile communications dice. Although typlaly associated
“wth explatives or securty systems, remote activation canbe used tose 2
‘dro activate, fusion lartern to ae tolif,acomputerte stertrenning
| program, ora holoproectr to begin a recorded projection. Activating 3
remote ia sift action which includes entering the special command code
lalowing» sgie comin to activate multiple pleces of remote gear, ene
“sift ation per ite aetivate)
The rage of remat activation is determined by the comin or other
communication device use. Any comiink canbe used to activate the gear,
‘ening 2 signal with a specie ende along a specie requeney.Aharacter
amare ofa piece af eroely activated gear can find the necessary frequency
od etntion code with OC 30 Use Computer check
Secret Compartment
ite storage capscity (te below), this upgrade alions gear to carry smaller
car within i. However, the ger eared in a secret compartment is con
sled, takes 5 DC30 Perception check to ratice the compartment when
itis ued, and 3 0C 25 Perception check to find it with a hse, handon
‘ramination Equipment with a secret compartment vpgrade con holtEEL AAAS
Single em one szesmaler than the equipment ise (Ths setulae,
not weapan se; se “Equipment Ses” on page 28) Thus, a Dlaster pst
(Smal weapon, Diminative object) with a secret compartment can hold 2
Fine-size obec such as a comink or tag grenade.
Silverplate
‘Siverplae ia special ehroming process tata aayerof ough compesie
‘atrial (often dallerian alloy) aca the surface of any piece oF gear In
‘6ct.an to faking syish this gives the gear +2 OR (maximum 20), Armor
‘sith shverpate does mot grantits DR tots wearer, but does gaint agaist
attacks erected specficlly at the arma If yu have the Quick Draw feat,
‘yourmay draw te item as 8 tre action once pe turn
Spring Loaded
“Any equipment that can be held and wsedin oe hand canbe srig-Ioaded.
Readying 2 spring loaded piece of equipment iss suit setion Ie is most
‘common for pists to be spring faded, but anything from grenades to
datspads can use ths vpgrae.
Storage Capacity
This upgrade allows ger to carey smaller peat within ron i, ina abvi-
tment Equipment with he sterage capacity apgrae can Dold
rmutpe ters teat ore sie Smale tha the cquipment tal a2 ong a3
{hei fotal weight les than the equipment with storage capacity. Ths,
a blaster ie (Medium weapon Try objet 454g) with storage capacity
tight old eight fag grenades Fine object, 0. ig) an five power packs
{Fre object. 0.1) securely in external straps and pouches.
WEAPON UPGRADES
The following upgrades are designe specficaly for weapons. Some apy
{any weapon, while others apply ony t specific weapons (detailed in
the upgrade description). A fem, Such 5 meutonium reinforcement, can
be applied to monmeapon equipment, but they rarely provide enough af a
bonus ta be wart,
Bayonet Ring
‘Abayonet ring is 2 simple upgrade sded ts 4 mele weapon of Small or
lesser ste. Once vagraded, the weapon can be mousted ana specific type
‘of ranged weapon. The type of ranged weapon mast be chosen a the tee
you instal the upgrade; the weapon mast eof at least Medi sie, and
ic cannot requir a tip or ether mount for any normal operation (such
ss. hea repeating baste, The mest cosnan combination is placing 9
trodbgger on a taser if, but other combinations are possible aswel
(Gach 25-1 stun baton mounted anto 2. gerade launcher, combination
refered fo at contr).
MODIFICATION UPGRADE AVAILABILITY COST
100
“10000
le the upgraded melee weapon is mounted on is ranged weapon,
the combined weapon becomes Large site, and it must be wielded in two
hands, In ation, the melee weapon's damage dice increase by ane stp:
‘83 to 3, d3 tod, de tod, o6 0, 8 ta 410,410 to 12. Howevey, ts
‘damage type and weapon grup say the same despite the ehsngts, 306
it otmerwise treated 252 bayonet in all respects (4 “Gun Clot” and
ayoret” on pages S2 and 121 of the Saga Edition care rulebook). Both
the mete weapon with the bayonet ting Upgrade and the ranged weapon
‘se be used separately; mounting ar removing the upgraded melee weapon
requires 3 move sion,ipod
‘bpd san attached two-legged stand tht seas the bare of a le
daca weapon whe sing ung ove Preparing a ipod forse is
Snowe ation, and you ene prepare a bpos ures you ae ether pore
bs adjacent 1 low Obes Cor eter waist ches-igh cover that are
econ you and your target Ifyou move you canna ue the ipod unit
you peepare i ga.
‘ipod cots moat fer any weap that eget ach 2 eaey
sepetng aster or Ewe repeating Duster) For eer weapons 2 pad
{eae anig ese you have arent amet at ratcied sparta
{erg eachaubuequent si acon equtes onl ia wit etion (Une
these Ceumstnces,& character with the Siping Maser ‘alent can i 35,
Sire action ce per ound se page 28) Ts bene s st ify attack
esi seam other age
‘hipaa 20% oe wih fhe weapon (irimam Yl
Double Trigger
‘weapon with 3 double tiger treats one tigger asa “safety” with the
{ecard ingger eng ahaitager ta es when te sights presse
‘pled tot Weapars of th type can be extremely accurate, nce ery
all aout of pressure edd tore hem ecg the cance of
‘roving the weapon sign we pulig he eigen, bu hs aes tine
Sealing a tracer has Caretta eg 3 2 boson tac
‘Fhe sim ia weapon that hac sSocbleWgper (ater tan the rar
1 bons prove bythe ft)
Jon Charger
‘ha ion charge encais a melee weapon ina light fn field that flares to
‘ulstrength anytime the weapon sites something, Ti coutes the melee
\wexpon 10 deal 706 ion damage in aio tots normal melee damage.
Feats and mancuers that ad te 2 weapon's damage (such 3 Rapid Strike
hve no effet an the on damage dealt by 2 weapon with a ion charger
(Ghough the increase the weapors base damage normaly).
Ton chargers are common on wbroblades, ad are often refered to a8
20 “onite edge”
‘Missile Load
‘norenade’s charge can be converted into a mise warhead. Dace tuned
Intosmil, he Sevier cannot be town a grenade Th primary advan
tages of mise lad ae ther gener effet and range wher fed tom a
sil launcet. (The standard sie essentially amis ad fora tag
Stead 2 onl enepy lon grenades, nd stun grenades canbe fitted
2 mise eas Increase the damage ice of the rial read by 50%
when corvrid tna mse ed. or example, an enegy mse del 368,
amage, and ton mise dss 66 stun damage
Neutronium Reinforcement
Neutronam sa heavy, eatran-ich metalic iy vie te make arr and
reinforce stripe ean abe edt harden andsharpen he sting or
Cettng surface of mele weapon othe han a lightsaber, Any equipment
Siren neuter enforcement gore + DR imasimum 15) 1Obit pnts,
Sr +100% weight Asashing or pering melee weapon given neutron
reinforcement scaresaritalht on rar ot of 9020 (Oni natura
2D san automatic ht however]
Overlond Switch
‘An eerlo eiteh allows any energy weapon to build feedback oop that
‘causes itt explo, Wnen activated asa swift ation, the weapon becomes
animprovised thrown weapon (-5 ply 68 yout nged attack ol with
2 2aqare burst. (See “Area Attacks” page 155 ofthe Saga Esition core
tulebont] A weapon whose se istwo ot mare steps greater han yours (euch
53 Human using an Emed) earmet be tows, soit wil instead detonate
at the endo yourtur.
The overloaded weapon dels energy damage equal to doublets orm
damage dice: for example, an overloaded blaster pistol deals 66 damage
‘Once the overide switch is used, the weapon i destroyed This meifica-
‘an cannot be added to energy balls, grenades, thermal etoratrs. or other
roca explosive devices.
Pulse Charger
Able weapon cane fea witha use charge Apu charger forces
tore power nts the Bast chamber, racing mere power bts atthe
‘pert atest sceuacy. Ths upgrade causes31 penalty onal attack os
ih te weapan bu tM weapon eas + point af damage pr ha,
Sporting aster itl ita pulse hage imposes 31 penalty ah atk
‘as od eas 304+3 mage onan Ales ith a pate charger has
iy oneal be normal numberof sts rom power ack
Rangefinder
‘Any Tanged weapon can have 3 rangefinder bit into Such 2 weapon
tales no penaity when used te attack target at short range. Thus ables
pistol witha rangefinder upgrade takes no rage penalty on attacks appinst
{anges upto 40 squares sway
“hss essentially an improved version ofa taraeting scope, and hast
tenis dont stack with those of targeting Sapes However, wespon
‘an have both 2 rangefinder ané 3 targeting scope using the latter oni
‘when aiming at targets at medion er ong rangedRapid Recycler
‘rapid recycler allows: 2 blaster weapon that normally fires only in sigle
shatmadeto act in autor mode [This upgrades not avasle for neapons
thathave a bust ai oF spach rds, or weapons tat specially promt
i) Siting between the two mares is sit ation
Retractable Stack
revractabe Stok ade. Thi upgrage requires upgrade pont fr 2 pst,
0 upgrade points for arf. (Arif alrcadyhasastoc, which canbe
replaced with the retractable stock} The rues for ving retractable stock
are etal on page 125 of the Saga Eton care rulebook
Certain weapons cme with retractable stock 5 standard feature as
ed in ther eseriptions. No Upgrade pint are spent inthis ate
Slinker
Only slogtheomers and mise wespars can be upgraded a sinker. Once
weapon made a slinky itcannalonger fre normal a-muntian (and sink
munition costs tice the norma price) Sinker ar euippe with simple
Senses sod bitte campers, and rogremmed to fy around obstacles o
‘ven around comers to
ta sinker fied ata
target doesnot gain the normal +5 co
attacker wants t fie a lier at 8 taget with teal cover (her the
attacker cannot se, such as around a corner. the attache elects specific
target square outside his ine of ght anc ais on attack with +0 bonus
against anything in that square (This tat ic effective with area atte,
whieh can tite cose enough to do damage even when pooty aired). The
ur (naximur 90 degees)
with cover (but nat tatal cow, the
to its Refer Defense f
Sniper Switen
‘Asaipe switch alowsa weapon that can normal be fed nly
ima such 48 EW repeating late)
However, the weapon no longer ha reduced autrie pelts when braces
fre” on page 156
lebool) Snitching between the two fring modes
0 be used in snge-fre mode
becavs ite lnger an avatre-ony weapon (eA
‘ofthe Sag Eton
‘Targeting Scope
The benefits ofa targeting scape are detalled an page 140 ofthe Saga Eton
ore rlebsOk. Ris ncuded ere for completeness
ARMOR UPGRADES
‘Armor upgrades ae esigned specifically for personal ares, Popul with
ounty hunters and allow are tobe mre thana protective
item: Mary nvidualsuse ther armor asa wating elec gadget ad
Sjzmos to avid detection, process data, er escape combat,
Uke mostequipment,all amorshave oe fre upgrade slot, but powered
‘armor says Fas two fre upgrade sot. This ater makes these heave,
stoner armers.appeaing to treaties and barre ss ie coslpll
pistforms, even ighter armar might alow them to avid mare stacks
Aquatic Adaptation
This upgrade seas your armor agains
the pressure of deep ocean travel
is When wearing
this armor, you gain a swim speed equal to one-half your armored walking
ional, you can real 2 flee Swim
andcan tke 10.0 Stim checks even hen
speed
check feeping the better‘Armarplast
‘Ths upgrades the standanddurasecr other defensive plates armer with
igh-trength armorpast ora simi lightweight, highecost material This
Feoses te weight ofthe armor by 505.
(Climbing Claws
Cling claws are retvaetalespkes word into the ams and legs of 3
suit ef armor. When wearing ths army, you gain a cm speeé equal t0
Gee-half your armored walking speed. Adina, you can rer aed
Clim eheek eeping the beter result} and ca t2ke 10 am Climb checks
even when rushed or theeatene
The wearer can uve simbing Claws to atack foes in mele. They count
ac being weapens two es sale tran the wearer, a they deal slashing
‘Samage equal to the base claw damage fora beast ofthat ze (ie page
274 of the Sag Edition core rulebool) For example, a Mesum character
‘would have Ting cling claws that deal 144 sasbing Gamage. If you are
proficient with the suit of armor yaure wearing, you are proficient withany
nbing cas insale on it.
Diagnostics System
Acsagrasics system isa series sersorsand simple computers that moni
torbath the amor and its wearer Anyone mating @ Mechanics check on
‘he armor ora Tet injury check on its wearer gain 2 +2 eum bons
fram he ingress sytem.
Environmental Systems
Environmental systems come in two varltes: cold-weather systems and
warm-weather systems. Iti pose te install Bath inthe same suit of
armar, But doing so counts ab ta separate upgrades. An environmental
‘System makes you immune tothe effects of extreme cold or extreme heat,
38 appropriate.8yro
[Agyro help eep armor upright and stable. While wearing aemae with this
upgrade you gana +5 stability bonus on checks an all defenses 1 resis
attempts to knack you pone
Helmet Package
The benefits ofa helmet package are detled on page 140 of he Saga E6
‘on ace rulebook. is included here for completeness.
Holoshroud
‘A lostroud vpgrae places small tolagraphic projectors as key points
‘round the armor These projectors re inked together and designed to pace
'a holographic image over the armor fand its wearer. The image moves
‘he armar mores, making the Hsin of a diferent appearance fic to
penetrate
‘The holosraud can stor anya single image, which must be ofthe same
buss size and shape asthe armor (genera humans) The image can be
changed with an hour of art: and 3 DC70 Use Computer check.
‘The holstroud providesa +10 equipment borusen Stealth checks toxon-
tales (uadeneath the image swe 38 ary Deception checks mide
‘reatea decepire appearance matching the image However, te hotshrous
dorset withstand scrating so any observer who uses allround ation to
‘earch the wearer gains 3470 efeumstance bonus an the opposed Pere.
‘on check Furthermore, the holshroud does have any tactile, avitory,
corelfaiory component so observers with the scent species al or wing
‘sensor pak ain a +10 cirumstance aus on their Perception checks.
The holoshoud draws power fom a standard energy cell which gies
enough power fer twenty rounds af use (drama in sey increment]. Sach
‘rors are often upgraded with he Extra Power Source or Internal Generator
‘modification to extend this operating time. You ean trn a hoeshroud on
orf asa swift action.
Integrated Equipment
'An integrated equipment upgrade attaches ooe piece of equipment to the
timo. The equipment must be three ot more sizes smaller than the amor
ite For example armor fora Mesum characteris ledium size. soit ean
mmounta piece of equipment up to Dimintive sz (suchas eectrebinoculars,
4 glow rol, or 3 medpac] or a weapon upto Smal size such as 2 blaster
pistol or vibroblae). Tis equipment is constantly ready fr use ane ned
not be drawn or prepared before bing used. Once ast af amor is igged
fer integrated equiment it becomes ineretingly eX 1 488 new pees
‘of equipment as bulin madules.ASa rest, prices and upgrade sot costs
ste given fr 1,2, or 10 slots of Integrated eg ent.
Itiseasytoswap out the equipment attached 0 armor with hes upgrade.
Asingle sce of integrated equipment can be swapped out for a diferent
ieee of gear in 10 minutes with» DE 10 Mecharics check. Te rice of any
‘cauipment attached tothe armors separate fromthe integrated equipment
parade coat.
Internal Generator
miniatures version of portable fusion generate ate page 129 the
Saga Ecition cor rulebook. an internal generatoe can provide conti
poe for different upgrades on ast of mar, including any integ
tquipnent The generatorcanbe activated or deactivated as sit action,
[As lang as is active, am internal generator cn simultancowsy power Up
to ten diferent devices that have negigibie power requement (anything
without listed duration)
For devices with specie power requirements, an intemal generator con
store four units of energy (ech the equivalent of an energy cel power pack,
‘20 rounds pawer rom a portibie fusion generator. and automatically
raghagesane such unt everybour ASuitofsemoe can receive this upgrade
‘mutpetimesit mare energy capacity seeded, but each internal generator
es 10 ig to the weight ofthe array.
‘The biggest drawback toa generator its energy signature. If the gen-
‘rator powers anything but devices wth rege power requirements, any
Character attempting to detect the wearer with 9 sensor gach or vehile
Sensors gars. a +5 reumstance bonus onthe Perception or Use Computer
chest
Jump Servos:
“Tempero ae a repulorlft-sied sytem that asssin making lng jmps.
Wen wearing armor its hes upgrade, you tea alums a runing imps.
‘Aadseraly, you can reroll a failed Jump check (keeping the better result)
‘and tae 10on Jump checks even when rushed or threatened
Powered Exoskeleton
Much ke the Coelisn powers ther armor con be upgrade t neue
'2 powered eaoseleon that enhances the physia strength af the wear,
‘Because ofthe weight and energy required oly medium and heavy armor
‘can have the powered exoieletor upgrade
‘Apenered exiceton operates for 20 rounds on a standard energy cel
(Suits of armer witha powered exoskeleton commonly Reve the itera
‘eneratr upgrade; see above} Turning an exoskeleton on o off 2 swift
aeton When ative the exoieletongivesthe wearers + equpment bonis
toStrensth. A pomered exoskeleton adds kg a the weight ofthe amo.
Radiation Shielding
Radiation siding 6 necessary heavy an buy. Only mediam and heary
armer can be modified with radiation shiecing, ad it increases the armas
weight by 10g. The shielsing grants 3 +10 equipment bens 8 yout Fst
tude Defense against agation attacks, anditreduces any damage deat
‘a successful ration attack by § points In sditan, any time you mouldove -1 pesistent step down the condition track a areal of radiation
‘mage while wearing this arma, you can mak 2 C20 Endurance check 10
rogate the persistent condition. You can mate thisebeck ony the Fist time
{st ve down the coneition tack Oue too particular radiation hazatd
You fl you must have the persistent condition cured nara
Rangefinder
‘Arangefinder bit inositol armor works ike a weapon rangefinder see
‘shove, but it apps only to ranged attacks made by weapons uit ino the
‘araron a weapon mount (ee elon Is benefits apply to athe ranged
“Rexpons only ou sm immediately before making the stack.
‘Any attack using a rangefinder tates no penalty when used agaost a
target at short range: Thus, f your sit of armor had » rangefinder and 9
ster plata bit into a weap mount You would keno aig pelt
om attacks agaist targets up ta 40 squares ama.
Ready Harness
‘ready harness isa series of hooks, straps, and clips dstibvted around
the armor, desigeed tomate equipment exily accessible and t etl its
eight more comfortably on the wearer’ frame. A ready harness can old
‘wool pieces oF equipment (Large weapon ize fve Tiny pects of equip
iment (Mediam weapon size. or ten pieces of equipment upto Diminative
see (Sal weapon sz].
Weight of equipment the rey haves shaved fr purposed dter-
‘ining yourencumiance tse page 1800 the Saga Eton core reboot),
1nd such equipment canbe etreved or replaced a¢ 8 move action,
Repulsorift
This upgrade tales the same kindof howe repubolfts used by drids and
!moifes them toa the armor to loa up to 1 meter off he ground. The
carer can activate or deactivate the repulse as a sit action, Wile
‘he repusoriftisoperatig, the wearer noes the eects of diffi tere
‘aio and tates half damage rom fal. A replsoritt operates for 10 rus
onasingleenergyeeh
Shadowskin |
A matte back fish af ight- and senor-absorbing material, shadowshin
urns any armor coated with it eta a stealth su. Normaly coupled with 3
‘und dampen included inthis modification coe) i i itficl 0 ee,
hearer detet the armar with ensors.Armar with shadow Grats +
‘suipment bonus onall Stealth checks made by the wearer.
‘Rove advanced version of shadonstin uses the mater reflc, which
nas develope bythe Grand Army ofthe Republe and ater use by various
lnperial special forces units Ris is mae eFestivebutalso more expensive
‘than mar shadounkin. A suit armor with refs shigowsin bd 390
‘quipnent bonus on its wearer’ Stealth checks.
Shield Generator
A detector shea generator canbe bul into asuitof mesium orheavy arma,
{ving it the same kind of protection starships an some bate droits ejay,
Duet the blk ad power requirements, tno poste instal anything
but the saliestof geneatersinto a suit of amar; in fact, ony heavy arma
oF at least Medium Sze ca cary a shield generator with SR 10,
‘Shield generators operate for 10 rund a a standard energy cell. (Suits
of mor with shield generators carmmoniy have the Inemal Generator
upgrade: se above) Taringa shield generstor on or off is 2 swift action,
Wen active reduce the damage you tale by the amor shel ating, the
damage sequal oor greater than the amo’ Shiels rating the scl rati+g
is reduced by 6. By spending twee swift actions the same or consecutive
‘nd, the wearer can make a DEZ0 Mechanics check to restoe hs shield
power. the check succeeds, the amue's shed rating increases by pints
(up toits maninum shies raticg),
‘Shockweb
A shockwe isa powerful electified stn field that can encase the entire
‘Surface of the semce.It rans off an energy cell which can power i or 29
‘minutes. Tring the shactweb on or off a swift action Wie the shack-
‘web is active, ay time you are the target of a succesful mele atta ab
attack, prope stack, the attacker takes a6 lets den ge nd 206
‘éectical stun damage Each time an attacker damages i tis way, te
shockwed discharges | minute of duration offs energy cel
Vacuum Seals
‘ry armor can be upgraded with vacuum seals hich ncude argh gaskets
round al joints and simple Iie suppart equipment thats 2 ig af weight.
‘This allows the armors wearer to survive for 19 hours inthe vacuum of
‘space or anyother bostileeniranment. Mediom sn hey aero can hive
Improved ite support tha ats upto 28 hors, adig 108g of weight
‘Weapon Mounts,
‘Armor can add any equigrent using the Integrated Equipment upgrade see
above, but dedieated weapon mounts alm weapons to be edd more
eiicenty The number of weapon mounts ain foreach upgrate sit spent
function ofthe clas f armor upgraded ight armar gains 2 weapon
‘mourts, medium amor guns 3 mounts, an hesiy rma Bias 4 mots,
‘Ntwo-handed weapon requires 2 mounts. aone-handed weapon requires
1 mount, and» light weapon requires ony half of = movat. You mst be
Proficient with bath the weapon and the armor on which is it mounted to
‘be considered proficient witha mounted weapo, (Any weapon described as
‘lows or gauntlet, sucha cent gloves can be worn ith amor without
‘@ icagon mount, bat oly one such weapon can be worn ata time}
Tis upgrade does notincide the cost ofthe meapons tobe mounted Such
weapons ae designed ony for mount use and carit be fied as hand-heldwetness nda BE0 Mecha check change meapans
inamoan Amourted weapon cae diame and it reed rt be tran
tobeusd. Wespors in mounts arabs ones the weapon mei sso
ead (malty wpa cost 3, whi ease it tes 20025 Prepon
‘heskto roe te weapon when tsratiause A mounted weapon dosnt
ny benefit ror the sari the weapon taes damage
fan autonomous weapon above) mounted 09st of armors
stomatal consid tend tuscan makatach white wars
wearer ais ether seins) However autonomous weapon an stat ats
alge he wearer ute rca nou eit armors are Bee
aiserin ths shoe Foreveryutonomoas mounted ean rathas made
an atch ti he astound (at since eae a tu), he wee?
mast spend a sit action regain lance urthermare the wore es
1 penty oh a atk rt an Destery Strengths tad al checks
eerie the cas of mor wor: gt 10, eum =, Peavy =
OTHER OuTLAW TECH
Assassins, bounty hunters, and pater ve special need, they have
Special eulpmert to mate In aein tthe upgrades deers nts
‘shaper, your ovtian might find ws for other unaual gee,
ARMOR
The typeof armor given on Table 2-6: Armor ave described belo
Beskar'gam
Light, Medium, or Heswy Armor
The bestr‘gar isthe radon st of Manthloran Armas, Unite the armor
‘ofthe Neo-Crasaders [ee page 201 of the Knights the Old Acute Cm
alga Guide). mast sits estar’ ar indy talored tothe wearer
They usally have various customieations, ranging frm simple coloration
changesto sgnicantsrctaal alterations The bestorgomisentrenely rae
‘outside of Mandslarin culture ans ests 90,000 more hana ration! ult
‘of Mandalran armas Tue test gamismade of Mandalarian ron [bslo,
hich is strang enough to deflect Master fre and even lghtsabers, aed
hen worn bya true Mandalrian wari it can greaty reduce the armaunt
cof damage taken even from direct his. Not al suits of Mandaloran armor
se besrgam (or example, the arma worn by Neo-Crotaders during the
Mandolorian Wars was not made of testr), but a wearer of the bestar9am
is feaesme sigh indeed. Ast of bestor'gar grants favorable
‘determine how much tons) ofthat cago adted tothe hold Ifthe weight
‘ofthe item being added exceeds the ship's corge capaci, any enough of
‘hat eago fs ed to illthe Hold. Continue ool 2620 on the tae ut
‘he Ship's ho is fl, and the heroes now have a cargo ta smuggle.
«20
OU vcanso wesc (rows)
1 ‘aims common orvesock 05
2 dria ei 1
a ‘Artois 2
‘ acts 5
5 ride “0
‘ Foodstatls 6
7 Fl oestshipvsumabes 20
‘ Genser precousmetss 25
o Later nachiert »
0 Lary tens %
1" Medal snes ”
2 Neral leonmen) 6
8 ‘aw materi (nisetonn) 50
" snp a
8 Sparepans ny
6 Spiccor eter racstics 0
7 Techical od 0
Testes 100
® Water 19
n Wears 0INSPECTION
re jump. Succeeding by 5
oh
rete Kessel Ran
Famous SMUGGLING RUNS
The Kessel Run‘Spice is mined on Kessel, where itis produces by enegy sides that
live deep within the asteroid. Spice mining is extremely dangerous bsi-
‘es, and many mines are kil in mining accidents. AS 2 result being
sent tothe pice mine of Kessel a punishment sma tncarecraton,
but it ao includes a heany dose of forced labor,
‘Spice smuggling is both lucrative and bighly legal Custors agents
looking fr spice are extremely viglant and are wey totum alin eye
without a significant bribe The Mutts ae usualy quite imlved in spice
Sugog and hey tak great piso rer tat ter pice ees
ate bath wel-supled and closely watched.
“Two common ind of spice ar described below: :
‘litterstim: A character that consumes one dose of gtertin spice
‘aves 2 persistent steps down the condition trac, ad the persistent
condition can any be removed after 2 haus of rest. However, fr 10
‘nites ater ingesting the spice, the user can make untrained Use the
Force checks to activate the Telepathy application of the stil eve if he
or she isnot Force-snstive,
Tempest: A character that consumes tempest spice gins the ality
tw rage as per the Wookie species tat. Homeve, ting more than
one dove of tempest in a 24-hour period immediately moves the user
persistent steps down the eanlitan track: if this moves the user to the
‘ottom ofthe coniton track, hee. The persistent canton can ony
beremoved by resting for 8 hours.
year’s Run
the Kessel Rum is considered dangerous, Ryear's Run s outright insane.
‘Mace infamous by a Coreian pit named RycarFyjer, the smagping tun
eins with picking up Verpine shatter guns at secret rendezvous in
the Roche asteroid il, tipping bac out while avoiing iperal patrol,
‘nd then landing on Tatooine, er the gunsare exchanged fr sas fom
worl suchas Rylath and Kashyyik The snugier then transports these
slaves to Keel and trades ther to the prison admieistator for loads af
altestimspice,wbleh is highly rized on the prion plant of Kien where
‘can be waded or the freedom of cetain conviets (usualy Hutt). he tast
leg ofthe un involves delivering the treed prisoner ta Mar Stadia, where
the prisoner ca resume hs or ber criminal enterprises once more
This run is sohazardous that ony the most foolish othe most desperate
undertake it adtion tothe dangers navigating asteroid feds and the
constant teat of being siested by Inerialpatal, the smuggler might
‘expect tobe ambushed on Tatooine by enemies of he prisoner beng held
on Kiffex. Furthermore, the administration on Kessel i aretimes known
ta renege on thei ea, taking the slaves an then chasing the smuggle
ut nt the Maw Final be smuggler mest sfely to Nar Shad, he
must be eats! sbout teeing low profile: for every enemy the prisoner
had on Ktfe, tere is iely a scare more on Nar Shaddaa—same of whom
right vent their wrath om the smuggle whe feed the cori
Rycars Run is also one ofthe longest rns a suger can make, which
adds to the rk: Atleast eight ifferent hyperspace jumps ae involved,
Some pasing prio close to asteroid eto the twin sus of Tatooine,
During each jump. n ation tothe possiblity offing into asta or passe
ing through 2 rogue meteor shower thereisalso the isk of encountering an
Imperial Inerdictorciass cruiser white the smuggle ship lade éown
‘wih legal ergo Beceve thes speci umpsare made so rae, the data
‘is usualy more than s month od (OC 25 Use Computer check tsa plat
‘a couse instead of the sual OC 10).
Despite the riss, homer, 3t least» dozen smuggler attempt Rycar’s
‘Run every yr hoping to win the grand peat of a HU favo fr deve.
ling the prisoner safety to Nar Shadaa, tis. testament tothe fly of the
‘undertateg that smzagers ensierRycars Runa suse mission,
‘The Byss Run
“The Deep Cove wold of Byss.as discovered in the ater decades ofthe OI
Repub and eventually became the seat of the barn Emperr Palptine's
Enmpie after the Battle of Ender. Guarded by a sizeable leet of imperil his,
Byssiswirtualy inaccessible to anyone who does pt possess. 2 Deep Core
‘Security Zone clarance—which eciades nearly everyone i the gala.
However. 88 wath 20 my lated lectins, he inhabitants of Byss are
desperate fr the kinds of wus ard entertainments that ae forbidden
to all but the highest echelans~ard this makes smuggling such goods onto
Byssa highly lurative endeavor. Although the impel fleet ortiting Byes
‘souades the fint of heart a significant murder of professional ts and
‘SmUggles ensier the rss worth the reward not the least of which is
‘the knowledge that rot even the mos secur Imperial fay in the galaxy
‘can keep them out)
‘AequrngaDeep Coe Securty Zone cearanceeitinateyisnexttoimpas-
‘Sethe Empire sues them onto the most ited, aan valved Wades.
Even then, the Empie usualy requires that thee trader be escorted teough
‘the Deep Core ina comey shepbere ty a Star Destroyer Vessel aug a
‘wersing Byss space mithout the proper clearance can eapest tobe red upon
by no fener than half dizen Star Destroyer, ane need an extremely Fast,
hig. anincrediby wel armored ship ora sizeable invasion fet.
‘Should ane safely reach By, homeves, the vale of any goods sold
‘there automaticaly inereases by 500%. Mewever, few exportabe goods
‘ar produced on Byss tht cannot be purchased mace cheaply elsewhere. 50
the only aol outbound "cargo" is passengers who want to geal Byss
without the proper clearance tao 50.SPACEPORTS AND
SHADOWPORTS
Spaceport area smuggle’ best fiend, 0d anyone tht travels the space
lanes extensively will eventually become itiratelyfaiia with dens of
spaceports throughout the galaxy. A spaceport provides docking facilis
for starships a well s various amenities and series. Some spacepars
are lite mare than landing pads with afew fue tants, while some massive
‘spaceports could almost be entre cites unt their own, When a starship
mats landfal, typically the ship wil dock at aspaceport, where the ship
‘can tate on fl and suppl, have repos mace, simpy leave the ship
white traveling round the planet,
‘Shadowports are special kines of spaceports hgh valued by the smug
slers and othe criminals ofthe galany: Ashadowpart fs aster, legal
Spaceport, usually welLhiden and off a ofthe Space Ministry's charts.
Shadowparts are places where legal starshigs can lan tooled egal
geeds, make ile! madfcstions, or take part in egal acts, Shadow
ors are havens for criminal activity, and though they reserbe a standard
Spaceport in many ways, they sully ave lite inthe way of legal thor
ity. Tat sno tay there ism awn 3 shadow par, ey that the nw i
made by those with the mast masele and power. Typically shadowpors art
Contd by erie lard 6 ene rie syndicates Foe more information
and sample shadowport, se Chapter 5 for an inedepth ook 2 the shade
poe eae Pint Ha
‘Spacepots and shadowpartsaffer a rumber of amites that westy
travelers can tate advantage of Ships can be restocked and refueled, cago
canbe loaded or unloaded, and repass can be paid for and made, Many
20 PARTS
ROLL AVAILABILITY COSTUIMIT! EFFECT
13 Poor 19002 Parts are avaiable or nmodifed Licersed vices.
410 Aeerage 20002 Parts are avaiable fora Ucensed vetices.
id Good 50002 Parts are avaiable fora Licensed veces and for uamodiid Restricted vices, 4
W416 Superior aoa Parts are availabe forall kicensed and Restricted veces.
1758 Excelent 209002 Partsare aval fal License and Rested vehicles and uneoied Miltary ete. a
18-20 Universal Nore Parts are aval foal stasis.
1 More expense items can be dese, but they arrive ina eumber of weets equal to tem cost vied by cost limit round down,
2 For a ystems except weapon systems, the cost imi refers to the base cas
=
SPacePonT Stan
Trefolowing tf sang terms covers many the phases te
Freeze, the: Space also ‘DeepFreeze for deep space
Grease the Servomoters: Bribes government or spaceport
‘Long Zone: jmp zone far aay fom a planet
Short Zone: A jump zone pear toa planet or gravity wel
‘Spaced: ed by the vacuum of space
spacepets provide accommadstions. ranging frm basic bunks to hay
‘accommodations The more civized and wealthy the wo, the mere lice
the spacepor it have fnerameites, Aimestalspaceparshave cating
‘and tome have dedicated gambling hall and casinos, Larger spaceports
have bazaars and shopping areas ant shadonports ae guaranteed to have
2 thriving black mari.ROLL PRICE FER DAY’ ADDITIONAL INFORMATION
is 0 Entrances tothe doctng bay require a BC 10 Mechanics check to bypass. An attendact(naheroic 2's
‘on cty rig the dy. :
1 uerage Fa Entrances tothe docking bay requie a DC 15 Mechacis check to bypass. HZ attendants (eanheroic 2)
‘ae on dty at al ties; a seeuty guard fee page 122) armed witha base pol ison ety tight
17 Good ~ nrancs to the docting bay require a DC 20 Mechanics check to bypass. 13 attendants (rants 2)
0a security office see pape 122) aed witha baseplate on Gat at al tines.
1819 Superior 0 strane tothe doctng bay require 2 OC 25 Mechanics check to bypass. attendants (ranberoic 3}
1 security aie [ee page 122 armed with Water pists ae on dt tal tmes.
2 Beelent 00 Entrances tothe coctng bay require a OC 30 Mechanics check to bypass. ee! attendants Inonberic 3)
and ast
officer (se page 127) armed with baste itl are on daty atl times
" Long-term storage is ave for 10 cris x the ited rice ay per month for every 100 tos of cargo stored.
CHOP SHOPS
Chop shops ae legal mechanic shops mere smaggles pirates and ther
‘pacefaing teoundrel can goto have the starenips works on. Chop shops.
sometimes hie in plain sight under the guise of legitimate starship and
‘ehile repair alii, but may are asa hidden aay in warehouses, Fr
from the probing eyesof the lu. Chp shaps ean be found at most shadow.
rts ad also soeelestiatesoaeegortsi the Ot i, but the farther
‘one goes Coremard the harder it becomes to finda hop shop.
Chop shops are sate havens for criminal,» place where hey ean dost
theirspace vansportsand eave he sips inthe capable hands the shops
‘ume Chop tape ant et far ientiestio,theymeveringure about SS.
certificates, and generay welcome anyone as long as they have the credits.
‘te pay forthe chop shop's services. Mest smugglers who hare extenive
egal modifications ta their starships dock at chap shops exclave, since
the shop onners wort report a sis egal modifications tothe authori-
tis Liaise, the enners and operators af chap shops are usally a matley
‘ollection of eutaw techs, shipjackes, and ather criminals. hen creating
® chop hop, Gamemasters shoul fee! free to populate the chop shop with
all manner of strange, unscrupulous aliens.
Simple Repairs
hog shops ffer many services, bu the most basic services nce base
‘ear, refsing and etoctng of commodities pk, chp hep an
Droid onsale apd fe vestecking tthe same rates mot leitite
sBaceprts, Atoll cha stops can perfor bas repairs, protng oth
pars andlor ora strip Ifthe eres choose nt t make repair ther
‘eles ih has no cost reuse of time and Mecha cheeks)
they Ean usualy fe he chop shop ta make repainted Hing a chop
‘hop for regairs sully requites the heroesto pay eres equal othe number
‘of hitpoints that nee tobe repaired (upto the ship's maximum hit points)
100 rei. types bop hap can repair sbout Lit pints per hour per
worterf the heres wish ahi ultiple mechanics to wor simultaneous,
Increase the pert point cost by 50 credits per aditons worker,
(Gimemasters ean ve the above Yrmuls to deteeine repair costs for
legitimate spacepots and docking bays. well Howeve fasta has any
wsble illegal modifications the mechanics at the spacepar wll port the
modiiatons te the authors, The heroes shoul be warned that paring
‘starship ata begitmate docking bay willy raise some questions and
‘evenlesd ta eoatrntaton with be authorities if any ileal nofcations
‘are immediately iti.
egal Modifications
‘Chop shops ae alsoa great place forthe heroes to have egal modifica:
tions made to thei strships. When it comes to Finding resvieted oillegs!
‘Starship modifications,» chop shop can serve 35 the black market forthe
‘perposes af buying the egal items AS with repair, chop shops can be
‘ied to perform the instalation a5 well Chop shaps hsebe 2000 credits
‘the numberof Mechanics checks required 1 istal the legal modification
x the numberof hoars of work requved to instal the lege! modification.
(Gop shop mechanics have a base Mechanics stil horus af +16, and mul-
‘ple mechanics can use the aié another action to increas this check for
‘the purposes of determining how many Mechanics checks ae required
Install the madiieation (see “Fringe Mocitiations in Chapter 2 for more
{information on instalation tines ard ches).SPACEPORT SUPPORT
Spacenorts use a number of unique crits and wehices in their everyday
‘operation, Below are three examples of technology frequently vied
‘spaceports throaphout the galaxy.
K-Series Spaceport Control Droid
The Series Spaceport contol do trom Indusval Autaratonisrarly seen
‘bt afte headin spaceprts throughout the Outer Rim, An ainirative
{rod that handles the space traf contr and other logistia! details of
a spacport he K-Seresspaceport control decid is the first line of corn
‘marleation betwee plots and spacepart conte. The KSeies ral sends
to approaching and departing strships and handles
toler! futons of spacepor conte
Tall 45d ankwré-loking, with 8 dome-inaped hesd and & bung
midsection, Kris Spaceport contol dois stand ot ina crowd. F-Series
Spaceport contol dross are skilled and meticulous, and they take their
utes very seriously
Series seaceport contol drids can be ployed as rls heroes
Industrial Automaton K-Series Spaceport Control Droid CL 1
Medium dai (Srd-degree) nonberic 3
Init +2: Senses Perception «2
Languages 82s, vary, Bocce, High Galacti, Hutte
Defenses Re 1 (flat-footed 10), Fort 10,
a=
X-Series Pilot Droid
‘The R¥Series plot doi fom Industrial Automaton isa common, if qui,
replacement for boogie! pets. Designed to serve as both copis
‘ving plots 2s wel a autonomous plots n charge of menial piating
X-Series ids ae renowned for ther tendengy to develop oer
‘much more rapiiy than ather did. The RXSeries dro hovers at
piloting station and has three appendages to manage the contol ofa
‘hip. Mest spaceports have atleast fee RXSeres dois on hand to
move docked starship, pit si ful af suppes, pit chartered Fig
‘trough mel-raveted regions.
The RXSeis pilot droid has 9 cyEndial body tht shares many Fe:
tures with astromeeh dis. Tei odie flare out atthe bottom into wide
repulsripltfors, and thelr heads ae sightly more humaned tan a
traces, ith 8 doned helene tueteing erst top. RYSees lot
‘roids generally have arsicable personales industrial Automaton signed
them ta interact with thelr passengers) and ae frequently weds plots
‘ace ture companies,
‘xSeries plot droits canbe played as doi heroes
Industrial Automaton RX-Series Pilot Droid ay
Medium dei (2nd-degree) nonheraie 4
Init 4: Senses Perception +
Languages Basic, Binary
Defenses Ref 12 (atfooted WO}, For 10, WN
tip 2: Threshaté 10 ip 10; Threshold 10
Imamne droid immoitis Immune eid irimuites|
Speed 6 saree ‘Speed 6 squares (hover)
Melee clam +2 (184) Melee caw 93 (144)
Ranged by neapon +3 Ranged ty weapon +5
Base Atk 02: Grp 03
‘lites Sr 16, Dx 13, Con — To 16, Ws 18, Cha
Special Qualities oid traits
Feats Stil Focus (Knowledge [breaver2yl, Sil Focus (nowiedge
{technology Sil Focus (Use Computer Sill Taining (Mechanics)
‘Weapon Proficeny (simple weapons)
‘Shits Knowledge (ureaveracy) +14, Krowiedge (technology +4,
Mechanics +9, Plot 67, Use Computer 14
‘Systems basic procestor, walking locometion, 2 hand appendages
‘ailsbiity licenses; Cast 5400 ees
Possessions comin, tapas
Base Atk +3: Grp «5
‘Bllties Si 10,Dex 18 Ran Tet Wis 6 Oha TE
‘Speciat Qualities coi traits
Feats Sil Focus (Pet), Sil Training (Knowledge [glace ore] Ski
Training (Mechanics, Vehicular Combat, Weapon Proficiency (heavy
\wexpors)
‘Skil Kowledge (galactic lore) +8, Knowiedge (technology +B,
‘Mechanics +8, Piot +9, Use Comgute +8
Stems heuristic procesor, 3 claw appendages, hovering lcomation,
‘vieabultor
‘alablity Licensed; Cost 7.300 credits20 REFUELING
ou FacTes Prue ‘ADDITIONAL INFORMATION
1 Paar hg! ell 420 each day om el 1-10 fel sable When ts sanl the cots 7 reds ger
‘iogram ve to high demand)
63 Aenge song Al 1620 cach yon aol of 1-2, fesunaraabe.
ett Good $0-tong! ‘In stint standard Fel gre felis avaliable Good fs cost 6 reds program, but ees
the cost af rstin mintensece by 1
es Supeor 50-009 ‘in abition to standard and good-quality fe, sper fel aiahle. Super ful ass BO eds per
op, bt races te cost of routine maintenance by 20% *
0 Eaelent 0-109 * nation to standard goed, and super fel excellet Fuels uable Excellent foe cnt 00 6
er logram, at meees the cst of outiemaiteee by 30%!
| or Cosa starship. Mui te cost by 10D fr every sie category abe Cals
2 Theelfects of good, sper and ene fel apy nly at at 15 of he ast 20 hyperspace jmp mere mae sng the higher pad uh.
20 RESTOCKING
fot FACLIMES mice erect
15 Pear 1S" al 1420 each dye ona of 1-10, censumables re savable When they ae salable the cots reds per
fing ereatre pet yu to hg cern.
18 Aner YO" Rol 1470 each day on al of 1-2,