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7 0 LB "ie aie < -) i mm m\ i wl ROONEY THOMPSON JO WIKER _STAR.WARS AYING GAME SCUM AND VILLAINY ‘ROBERT. SCHVALB, 10 WIKER, GARY ASTLEFORD, OWEN KC. STEPHENS, ROONEY THOMPSON, RG a So VT FRY sore ee eeneneremmeneennnerenecneneceteeene OS de Sei Orne Pets Satis tentecnen pia nape, > eee, ra Ghee EE Qretsioginer Periins, a = a (lt =a ae Ut tlt |e Can Aa Coby an a, Mad Fat Peres Fh er Se —-— ce Leaner teri tn tyneen gree nm erg na non een pas Dap po eee OB SOS aie pera kata ap Mon Robe Re ‘nde ta oct nanos prin ok ety es art em rp en ei ef ee Pe == = me Seeatiin — Reekeeatee md ents etan tent pcr beorercanprnanctace street pa antag cas epee a ete ate CONTENTS Prestige Case ales. Assasin. etereeeecseerese A Gathering Ate... 69 Comman Oris. ” Campaign ements 273 lies Cantes.ccs 007 7 78 bossa 2 2 2 2 a Seam, cae oe a as a 8 ey am ea Space Hams 100 109 ‘Wing Miidvertae.. Wee a4 fain. Wek of the Storr ‘SmuggersRenderes Betoya en Pict sFaly Stopped by fis is Court seve, Ning Dri Miu. Spine My Pai. Fasues Ambush... 189 100) 10 108 108 em co ar) +. 2an “CHAPTER | efeyN=aa ta Seti Pegi terekteucdeanecteteretatekoed Ro ee Samenher inthe midland wha could care es abowt notions of good and vi nsteadfrging thrown ways, by her own res, Lando Clrssian Man Se ne ee ee Pe re ea eet ert eee ‘Such antineroes are same of the mast engaging figures inthe Stor Wars Ree er eee oe rene es ear en Peano eet ee ete eet Se eters teks eer er ets et heehee eR eae ied [eae eran aren SPecies ee en ee i ed words and syste, theving inspite ofall that is arayed against them Some ar inclined toward the ight, others toward the dart, but for more cay coped SPECIES CHARACTERISTICS peromierret eane tr Leer oe Es Perens ta en eed Peet te etd pie ee eer ee eer) fr foe IKE SET ‘Gand ee ear] | Uses: colrearrosy YOUNG DOLE SPECIES CHILD ADULT. ADULT AGE OLD VENERABLE Blood Carver 1-12 13-20 21-80 61-80 81-100 100+ Glawcite 4-H 12-15 16-90. 31-89 60-69 70+ abe) 12/9956 9028 TIS a8 0 Bb! ‘Gand 1-9 W014 15-29 20-45. 48-60 Gle aa (9/1 fata 1s-2a1 740-8 60-70 7) Boe yn 1-10 11-20 21-60 41-60 61-80 Ble Tetra’ 8954077 vee (Titers 78.90 ate Ubee TT IHS 16-40 41-60 61-70 714 SPECIES HEIGHT WEIGHT Bod tare ai’ 2 2m 658g) Blood Carver, female 2m so kg hie mike AB (Eh Clandte female 18m ——-S5hg fae mle: 579/180 7) 58g Falken forse dm Shy Gina nae ee Gir fenate Mn 70K Samo, ale 19 9 sana, ferale roy fm mae fom fy, ene 508g Tepdarian ale A 0a Toyaran fea 6 Woes ate ia Uiese female si BLOOD CARVER Blond Carvers ae a mytevious race rarely sen outside their homeworld of Batorne. Those that leave, hamever, do so because they have been exiled. They gravitate toward the fringes of society, finding it more _appeaing to operate outside the aw. Additionally, Blood Carvers fee! shunned by gulactic society because the Blond Carvers reputation fer Being Fearsome assassin Except for niles, Blood Carvers rarey act slone, andes fing new tribes foten ltesminged members of ther species) to amtocite with, Freed ‘rom caturl restrictions, Blood Carvers seek out Dersonal wet but mest dre content toget by mith 2B moderate amount of comer. Personality: On Bato fine, Blood Carvers are fiercely loyal to thelr bes and tbl lesders. 4 Thase that venture into the gaany carry the ves ‘igs th yay, rans fering it to mew allies made away from ther home plane: Blood Carers ‘re unasullydsdalefl of material wealth and egotism, a find flattery nd exces offensive: Blood Carvers sive to stamp out such tats, and ome Sod Carvers are ened fram Batocine for showing hots of gree, juttony, pride Phsical Description: Vaguely humanoid with golden skin, beblike roses, and dark eyes, Blood Carvers are taller than Humans, despite ther triple-sepmented legs Bld Carvers wear spare, caie-Fiting clothing that lms them tomave about with relative uit, andthe arly eer. adorn therstves with jewelry. bal tattoo are common on Blood Carers, Homeworld: Batorine is temperate world nthe Coins region Bland ‘arvers io malta colons on ent mais ncuing Corea nd ‘Alderaan, and pack coloies of exes have popped up on mare tant ‘words such as May Shedd, Languages: Blood Carvers speak tore, 2 language that uses stin ‘coloration and pheromones in adestian tos vers compart, Non-Blood Carvers cannot speak ar understand Batoree out to the complexes the language, but Blood Carvers also speak Basic Example Names: Ke Oa, Pa Gara, Mu iy, Tosh. ‘Adventurers Blood Cares adventurers make excelent sie, assess, and seouts. They gravitate toward the setut and scoundee lasses, though some ave soldiers, Fore sensitivity snot unknown among Blood Carers, thaugh fe ni the Jed Order BLOOD Carver Species Traits Blood Carvers share the Following species trait ‘Ability Modifies: #2 Dexterity, -2 Wisdon,-2 Charisma, Blood Carers are extremely agile but lock socal ‘Siz: As Redivm creatures, Blood Carvers have no speci bonuses or penalties de to ze. ‘Speed: Blood Carver base speeds 6 squares Conditional Bonus Feat: Biood Carvers who have Acrobatics trae sl gain Sel Focus Acrobatics) a8 Boru feat [Deathtrke: Whenever s Blond Carver makes a mele attack aginst an ‘oppment thats denied its Dexterity bonus to Reflex Defers, the Blood Carvers attack, if succesful deal ode of damage Automatic Languages: Basic and Batorese CLawolITe ‘A spesaly bred affthort of Ztanders, Cais were gency eng ‘ered to withstand the unsafe levels of edation generated by an unstable ‘sun. However, Clandites developed an unexpected mutation=the ait to Shapechange. The Zolanders dered the Cleltes aie threats devious ‘subspecies filed with wickedness. Therefore, to guard against Clawdite schery, the Zotnders sequester them in wretched ghettos, where they 35 second-las tizens under the watehfl eyes "i The Clanetes chafe under the tyrannical yoke placed upon them, and those who can, flee, but more languish on their menor, struggling to: Find some way tobe fre. Count Dooku andthe Separatist Movement offered the Canaites the freedom they raved From the Zolanders, $9 many enlisted to support Court Dooku's war effort in achange fot his promise The ai was short ved for the Separatist Move ment unraveleg with ‘Count Deak death, Only after the fll of Empire do the Claws es ral rise wp against the Zolanders, fighting 2 bestal civil war that cansumes the word in violence. The Claw erentuallygaineortalot the planet, and in victory, they assert themseves asthe dominant species. Fre, the Castes court the New Republic and throw thr suppor behind AlianceInteligenceorgaiza toe, sing ther wig tals titrate the Yuh Voog and sSbOtagE ‘equipment. ater inteligeee ane assesinat critical targets The Ciawltes take on this dangerous mark Because they ae driven to support the cate (oferty, and oF them, the eds always jst the means. Personality isdtes ae staunch commited te freedoms and detest ‘oppeestion nalts farms, Independent sits, they othr wn wy, la ing ther hearts rather than abie by a Seto ules imposed on them. Adore ‘a Clomeites hate bigotry aod pe Vole Cinweites ae sure ts male examples of those they encounter, Physical Description: In tee natural forms, Candies are dainty cept, thie Dick hides having green or seive east. Their cle eyes ae yelon, set ina face that could pass for Human. Clawates can ater their appearance in sue ways when young, ands they age and practice ‘her hls, they ean asume the appearance simian ied species even masking tei equipment when iti eld ose other Boies. Homeworld: Ciudltes originate frm Zlan, planet awash with intense radiation fom its san Languages: Clawsites speak Brsic and Clamie fa modified version of the word's mative tongue of Zanes Example Names: Durbat, Reaneyn, Rotsat Novie, Tarsayn, Zam Wesel ‘Adventurers: Cawalites who leave Zolan find work: 3s bounty hut cr, assassins, or spies The unique nature makes them especialy adept scoundrels ar scouts, CLAwoITe SPECIES TRAITS Chavis share the folowing specie ‘Ability Madifers:-2 Strength, +2 Charsma. Candies are rae than ther retures bot are extremely adept at mastng ther appearance Sie: As Mediom creatures, Claws have na special bonuses or penal- ties tse, ‘Speed: Cswuite bat peed is 6 squires ‘Shapeshift:Ccawltes are stapechangersand can ate ther appearance st lfee the Deception sil descripionon page 64 ofthe Saga Elion core ruleboot).AClawite gain 2 +10 species bonus on Deception checks made to daguis appearance. Aditionally a Cawsitecan disguise itsappearance ‘sf sound bition ot penal Statl:Once per encounter, 3 reaction ong attacked, the Clancite ‘can mae @ Deception check against the tage’ Wil Defers. Wf succesful, the attacker takes 2-5 penaty onthe attack rll ‘Automatic Languages: Batic ané Clawcste FaLLleeN ‘Ofatlhe spesisto populate the galy sane are Better nown for thee inxs lng appearance than the Fallen, An exotic retin rope they are favored for ther ehseed physiques sad ‘entrancing features. These Guties sone would oly {her place anorg the more handiome speci but thai pheromones maith ime iste tether species. Their gilts and allure enable the Flleen te move theough other cultures with ease, but despite thee ‘aovatages, Fallen preter toremain myserons with taming tothe one wos ther own system, They donot lack the technology or whesenithal to ‘venture out ats the stars, but thei cultural predilections mate such ven res undesirable. The Falieen regard themsches aod thir civilization to bbe amng the greatest in the glany, and looking beyond ther ward hey find only chaos and strife—the products of erudity and bekward beings Associations with athe species, therefor, are risky 0 the Faleen aod are sppreached with eatin allen culture enforces theses of superiority that pervades his pe ‘Ges. Their rg caste society confines them to sit roles and provides ‘abllty anda sence of purpose. Othe iter ar Fars, with tle fo na regadfor quality brth or station, Raber than contaminate teres ‘and endanger ther soil system the Fallen are contet to remain apart ‘rom te rest ofthe glo. Personality: Fallen ae notoriovaly sparse with words, reticent othe point of being withiraan, Faeen belive emotional displays are ursephis ‘cated Therefore, they wor to contol thei meaes and expressions eeply burying the welipring of feelings that ball within Physical Description: The Falen ate 8 reptilan species that have 2 ‘inilar shape and size to Humans, Delicate blue-green scales, supple and Aerie, coer ther bodes, groming thicker and harder where they cover their spines Fallen can an do gfo hai, ar for many, thee i 9 point of pride. They wear the black tress ang ple up int topes ox back in elaborate bas. Some seam their laartnt Nat ith combs, beds, and Crate nets made of priceless wire an gemstones. Homemorld: The Fallees hail fom » ward of the same name in the Mid Languages: Basle and Fallen Example Names Sava, Xad, st Xiao, Xora, Zoe, and Zur, ‘Adventurers Fallen adventurers ae privileged youth the sions ofthe \wethy and panera Its eastemary oa Fallen fr young adults toembark (on pligrimages ito the galany to explore and lear about other cultures, ‘using thistime, the Fallen pilgrims are expected to engage ether eutures, Finging their algs ana successes. When the Faleen comes of 296 and Claims her place atthe head of her people she can we her experiences to beter rule her sabes PALLEEN SPECIES TRAITS Fallen shar the fllowing spies tat ‘lity Modifiers: -2 Wisdom, +2 Charisma, alleen possess uncomman magnetiom and great interpersonal sls Sie: As Mesum creatures Fallen have no special bonuses or penaities ‘Speed Falleen base speess squares. Hold Breath Flic are at home in or water. AFalicen ca hoi her teeath fora umber of rounds equato 28 timesher Constitution score before she needs to make Endurance checks (ee the Endurance kil scription on Page 66 ofthe Saga Eton core rulebook). Pheromones: Ass standard itn, + Flee ca mdke 8 special stack agaist any ajacent creature. The atack modifi sequal othe Faller ‘character level plus her Charisma mai, Hf he attack equal beats he targe's Fortitude Defense, that target moves -1 step along the condition trac you fal to beat the target's Fortitude Defense the target isimmane te your pheromares for 24 hour. When the target i reduced 9 total of -S steps instead of faling uncorscious, the targets attode improves to endly (ace page 71 ofthe Saga Edition core rleboot. Preromanes funtion 25a iahaled goon. Any create holding its breath is unatfeced (se the Endurance sil description on page 66 of he Saga Editisn core ulebook) 'A creature an be affected by Falleen pheromones only ance per round Muti exposes to pheromones from diferent Fallen in the same round produce no saitansl effects. A hostile creature cannot be targeted by thes effect. Pheromone Acclimation: Faleen gan «5 species bonus to their For- titude Defense against the pheromones of oer Fleer. ‘Automatic Languages Basi an¢ Falieer Gano [strange species of insect creatures, the Gand have evolved in response to ‘the tox atmosphere a thei hamewold Infact two stne types of Gd The mare common hes features typical of other species lungs and the val suortment of inter ral organs. The ther type— tare loved ovtde Candas fo lungs, and takes inthe tents it eds traugh the inaterais it eonsumes. Since the Gand eannat and outsiders canaot brethe ands atmosphere, the species oF tis fareng ward est oped without oats interter ‘nce resulting ina ch calor with peculiarities. The most notable aspect of the Gand is ‘heirsck oF nshiguaigentiy. A Gang must eaey his mame, his pce, and hs uniqueness rough personal accomplhents Ac such the lowest Gand see theres as nating more than aspects ofthe same whole The Gand orl permit nn-Gand onto their word alr tothe pit cof xenophobia, Gand nave learned what can Mapin tothe deca lance of their saciety when they allow offworiders to polite their people with eas of independence and sef-worth. The closest most ever come tothe e's surface are orbiting space stations, the pincipe hubs Gang trade ved commerce. Personality: Gand seem humbi. soft-spoken, and se-deprecating, Unt a Gang has achicwd something of import, a Gand refers toitselfs singly Gand A the Gard achieves more sccamplishoents, it eens it ety, ‘moving tom the tid person tothe fist person and eventualygning ‘ame, I Gand mssteps orf, wil ely demote sl unt it repairs the chumage tits character. Physical Description: Short, stocky, and fleshy in appearance, Gand have the Fingers on ech Rand, th face are lumpy and useing, Cand have large, mutfaceted eyes that betray litle emotion. Al Gand crcounteredoffmard vse 4 special breathing apparatus that ts snughy nt thew faa rfc. Homeworld: Gand come fom the polsanous word of Gan Languages: Gard ck the organsto speak any language other han Gand ang, therefore, lyon tansiterstrs to communicate in oter tongues, ‘Example Nemes: Mush, ory, Shoals, Vet besh, Zaabahn, Zacks ‘Adventures: Guage ther homeward for svviety of resto, vay 2 elles, civ forth ftom thet wort and condemned to wander. Others occupy a singlariy nique role as mystic hunters called Finds, Walking the path of truth, as they see i, they explore the galaxy, taking work aS uarélans, solders and mote commonly, a bounty Punters Gano SPecies TRAITS Gara Share the following species tats: ‘Ability Modifiers +2 Weadom, -2 Charisma, Gand scety avs wisfom and cunning, but ther off-putting appearance and strange manner mate them dificit to understand ‘She: As Mesum creatures, Gand have no special bonuses or peralties ue sit. ‘Speed: Gand bate peed is squares Darkvision: Gand ignreconceaieent incising total concealment) rom darkness. However, they cannot perceive clo in total darkness. Mardy: Gsndare tough nd esient,eapale of Susi ff ins at woul ripple ater species. Whenever aGand wes cord wind, tesa umber of scien hit pots equal 5 +s chvsetr lve ‘Special Equipment: The dependence ofthe Gand onthe atmasghere of ther nomewarldrestrits ther aiity to lave without use of specalized equipment. Without breathing appara, a Gand wllsuffeate Without transiteratar a Gard cannot commniate inary language ote than Gard ‘breathing apparatus costs 2000 credits nd a yea’ supply of breth- ing ters cost 200 crits (50 credits on Gand). A transteratox cess 100, credits. Gand character epi play wit these tems a 0 ost. Urb Regeneration: A Gand regrovs 4 lst Kimb in 1810 ay. AR the cof thst, al persistent penalties associated with the as ofthe lim ‘Automate Languages: Gand dAWA Jamasare short humanoids native to Tatosin, Te Jonas havea poor eputa tion and are regarded a thieves at best vermin at worst. Their off-putting nature is made worse by the sour sme that ching thes and thei neepeable and nonsensical language Jamas survive by scavenging lostteehologyin the desert wastes “Lost fot lamas is sebiguous; they ee They tosnateh up anything thar's farmers and others who lve far from the spocepeets regularly find that their belongings have vanished in the night with ony tel-tale ‘Sawa takeing of ato the wasteland SHOE MRLETATID Jamas are inteligent a have 2 complex society, Gathering in extendes tees, awa fe revolves around trade—ot for melt, bt fr survival Jas ook for guidance Fam thelr shamans, sul female Ja withthe bly ‘portend the future and cast vicious bexes. ce ayer, he Jama tives igatherinthe Dune Sea teeiehaege sons and daughter to smapstories and ‘ews. and to mingle song thei own kind. Personality: owas are peaceful preferring fight to confontations. They are, however, extremely cunning and capable of gest treachery f given ‘cause A feng Jawa seks out sales and comes back in numbers toceal ‘ith threats. Even then, Jamas rarely confront thelr enemies direct, pe fering t sabotage or sea vital equipment and let the desert da the nasty ‘nor or them, A awa con Become ferse—even viiovs—when comered oF when a shaman i tester Physial Description: Jaas wearronn hooded oaks to protect them selves from th oppestve heat ofthe twin sure of atone. They pt ‘thing in rani soup tobetersel inte mastre. Tis ives them thet infamously unpleasant odor. Janas Rave sensitive glowing orange eyes and ‘sre esl Bided by bright ight Beneath thee coverings, was ae light eect creatures with tiny hants and feet. ‘Hemeword Jats are found slost excotvely on Tetosing, Languages:The Sowa tongues complex ange that mvlves much gesture and sme ast does sounds Lacking the organs to form worn Basic. and confronted with the fact that ether races cannot speak Jawa, they eveloped a shorthand speech caled Jawa Tage Language. It esentahy simples thee tongue te ald trasing betmeenthemseives and non-Janas Example Names: Alt et, Oteet. Keg, Tk, Tee Adventurers: Fay isthe heart of laa society and as such, they are loathtoleavethelrextended tral groups. Alon Jamalitey ha been sven ut of ts be, a t might bea one survive of an attack by Sand People rather sesertderizes, Jawa SPECIES TRAITS Jawas share the floning species traits ‘Ability Modifiers: -2 Strength, «2 Dexterity. Jamas ae guik a aie, but they lack the strength of larger creatures Sie! As Sal crestres, Jawa gain a +1 Sue Bonus to thelr Reflex Defense anda +5 size bonus on Stealth checks, Mowever, het ting and carping limits are theee- quarters of those of Mesum creatures Speed: awa base speeds 4 squares. Darkision: lamas ignore concealment ncucing total coeceaimert] fom darkness: However, they cannot pereive color in taal dares. Desert Dweller: When maiing Survival checks 1 ess the effects of ‘ntreme heat Jewas can rel the check and eep the better resut. Seavenger: Whesever 4 Jawa seed with anion weapon succesfully amages a doi or vehicle, the Jawa ads half its leve! inion damage. Skis: Mechanies is slays 3 ats sll for Jawes. A Jawa eam choose to recrll ary Mechanics check, but must keep the second result even if it ‘Automatic Languages: ama, Jewa Trade Language. RYN Unlgsttors fn spaceports throughout the galaxy, Ayn are a species of nomads and verte sesundels, i strels, and rogues. No one s ‘certain where the Ryn come from: no record of & home- world exits, ane Ryn culture, such a8 iti, requires them to ever sleep inthe same place twice, Some speculate tat the Ryn were a race of wartirs, dispatched to Core Worlds ages 90 to contend with some tees, wile others suggest thatthe Ayr were a Ube of ten tho muse cians gited toa world that ha no artists of ther ew. ther cul be tat, forthe Ryn ar as fares im battle they ae skied in muse oral thee talent’, Ry fine the galany largely inhospitable. They haves reputation for being untrustworthy and tescherous, dangerous to beens ard fickle in thee loyalties. Although that true of many Ry, most ae [ust fee spits looting ta survive: They are areang the hardest working eos knw The yn are natural entertainers. Between jobs, they supplement ther incomes trough Frtune-teling sing sabsce cards [agame theyre elves tohave invented, singing, dancing, and any ther msieal ats. Personality: Wanderiust consumes te Ry They cannot abe confine smant aed consi, sd they Beh to move on shee ater they arive in {new pace Ryn are fun loving and flamboyant, but centres af cut, ‘pprestion, aad exploitation have taken thei tll Ths has ed some Fy 12 become more insula ar secretive wich af course, dees nothing to imiich the suspicion and distrust others have forthe Bye Physical Deseription: Ryn are humaraid, but slightly shorter than Huma. Al Ryn have tic, muscular tals that en in white tuts. Preven theta can suppor thei eight and evenactasa third arm, Aine coat af sake. 972 fur avers the Boies, while they grow thicknitetoblue-white hair on thei ead. Mates wear thin moustaches and beards, A Ryn's mest distinctive feature iets nose. A ehitinous argan,snilar toa beat it perforated to alow the passage af i Ry can pipe sounds trough exe hols te ereate await of tones, mbites, sd pps Sted ya cin use thee beaks to reste musi. Homeworld: The yn are eleed to have core fram somewhere among the Core Welds, but they have traveled for sa long that even the yn 0 longer remember fom were they hai Languages: Ryn all speak atic and Ryn, and they are quick sties, leorsng language fom al over the gla. Example Names: Camarata, Cisgat, Clarani,Droma, Fst Gaph, Leva, sna Meza, Romany, Banna, Soph "Adventurers: Ryn are barn to adventure and are hapiest when traveling a exploring They ores n oy pace for long ond get agitated if forced tostay put Danger does itl to frighten ther. Ths, they fed themselves inificut situations. Eventhough the Ry! nomadic penchant makes them poly sulted tobe Jed they are sled users the Force—even they are rot aware they ae using it Those with the strangest abies beome pit ‘cepts and travel wherever the Frce takes them, RYN SPECIES TRAITS Fyn share the folowing species tats: ‘Ability Modifiers: «2 Charisma, Ryn are gifted entertainers and performers ‘Size: As Medium creatures, Ryn have no special bonuses or penalties ‘Spee yn base spect is 6 squares, ‘Musieat Beak: Ry can move ai through their beaks to eeat plessant tunes and notes. Wher using its musical beak imitate sounds. noises to convey deceptive information,» Ry can reroll Deception checks and ake the better resut ‘Ain can aso theo bis vice or project Sounds fren his musical beak but toa range of 10 squies. Asa swift setion, sya can ute vetrilogulsm ta create a version thie se the Deception sil description on page 68 the Sage Eton core rulebook) Prehensile Tl: Ryn have lng als neatly as strong.and flexible ther hanes A Ry can effectively held (but not weld) a Small or sae item with ts tit When holding» Mediu or larger item with ts tal the Ry is Croumiueres and corscered tobe eaeying a heavy oa. Connections Ayn benefit fom an extensive information network that ‘span the gay. Wherever they vel, they can contac ther iy to lesen ‘umorsané guarded information more easy tha can ater races. Whenever 4 Rye character makes » Gather Information check to learn sere informa tion he ea forgo the crest cost this chee ail the Ryn ean ty 93, ut must spend he credits a nm ‘Automatic Languages: Base snd Ry SasBacc FORTUNE-TELLING Fy who leo to ute a sobace dec to tell fortunes have an uncanny tack fr determining future evens Jel speculate hat the Ryn use the ‘ortune-teling testnique to tap into thei ane Force senivty, but ‘no Ryn has allowed the process to be studied thoroughy. A Ryn witha sabacedeck can send one minute performing the fortune-ling tual to ‘make an untrained Use the Force checks thavgh using the Search Your Feelings aplication of the stil. esgnatng a tingle course of scion 38. ‘the subject ofthe fortun-teling. The ress provide signs and portent ‘elated tothe outeome of the chosen course of tan. Thi ile Be ‘ed even in areas. where the Force i suppressed since is not ines 0 ‘the Force in any Wasitional way. TOYDARIAN ‘eran rc nal, igh lic fin the pli Toys They 5 bine ‘shrewd merchants an secon artists. eventhough many lead reputabie Frcs. Because the hoenewordis located within Hutt Spece any Toydrians whe leave Toyéaria fing themselves either empayes or indenture to Hutt ‘inal interests. Toydaran easy resist mind-afectng Force powersand ‘re even move reutnt te such ates than thei Hutt evel Todariars hare an unsavory reputation but not al Toydaians are cri+ als However, thei sharp minds and keen wit often make thove who deal ‘with Toyearans fee ike Une have een taten advange of. Most Toysaians ave some degre ofbusiness savvy. and many havea penchant for gambling (evento ther on detinent Toparians are capable of fight from birth, and can boverin place. Toya. fans prefer to fy at al times, sgh the speed with which wings beat consumes large amounts of energy As rest Toyearians consume several times more food than humans doinasingl day, nd Some ofthe bloodiest wars in Toydarian history have been fought over food supplies Though they have integrated techaology into ther saciety and euture, most Toya. preter te simple pleasures of all vilages ae tght-iit communities Personality: Topdarians are peoud an loyal beings who can sometimes border on sycophonic.Ukewise, unsavory Toydarans ‘ut their een minds to mor deceiving ther busines partners and icing unsuspecting flk nt being the victims of Teydarisn confidence scars, Physical Description: Toydarias ae rarely mare than 18 meters tall Teydavin kin color ranges from tue to geen topnkThey are pd. with spindly lbs ans pair uttering wings that Keeps them aot. Homeworld: Toydarians hail rom Toydatia, an eut-of-the-way pane in ‘ispeeders ae banned on Toydra given the lage amount of ‘traf Languoges: Terdaions speak thr own longune, known as Teydarian, as ell as Huttese Toytarians alto speak Basic, though Huttese thei tue second language Example Nemes: Rt, to, lato, Adventurers: Tojdarian heroes ar lity among thoveToydeians who have ventured ferth from ter home planet in search af fare fortune, ad shor, Toydaran heroes tend to grits toed the scoundrel class where theirshar wits canbe put to Best use though some may benabes2¢ wel Teydavians so faver the Scout iss, especially forthe extra mobility TOYDARIAN SPECIES TRAITS Teydavians share the Following species tats: ‘Ability Modifiers: =2 Strength, +2 Wisdom. Toyarans ae weaker than Human, but ty ae sem and accustomed ta maving icy to sea theses! ‘Sie: As Smal creatures Toydarian gain a +1 sie onus to thei Reflex Defense anda #5 sive bonus on Steath checks, However, the Fting and ‘aryig limits are tnee-quariers of hose of Meso characters, Speed; 4 squares, fy 6 squares. Toydarians can hoer in plae, fying ithbat seeding to move, Toyrins have + maximum flying altitude of squares Conditional Bonus Feat: Toydarians who ac tained in Deception gain ‘Sti Foeus (Deception) 353 bonus fest Force Resistance: Toydarians gain a +5 species bonus to Wl Defense against ny Use the Fave check wth the mind-afectng descriptor. ‘utomatic Languages: Hutese, oydarian Usese {longago, the Ubese were a peactu species content inthe paras oftheir ‘garden planets. This changes whes they encounter Old Repub scouts who ‘euce them with the power and might of atanced technology, Obsessed by ‘these wanders, the Ubes devote ther esourestothe development ofthese technolagies. As they succeed, they become worried about aggression fom Fival systems, 50 they develo weapon technology, dipping into dangerous devees banned thoughout the gaan. Fearing these weapons inthe hands Of a decidedly unstable population, the Od Republic makes a preemptive strike agsinst Unese to estroy weapons faites a hat thee aggression, The stacks insdvertetly detonate those same weapons, resulting in widespreas contamination ‘f all Uoese worlds and the nese extinction of the Ubese race The only servivors ‘are those on Uba TV, who stragale to subsist inthe fshes of their chilies ton. The attacks, coupled with the Old Republic's ‘rvlingoest to ast the beleaguered peopie, breed resentment and hatred toward the rest of the gilany- After thousaeds of years, the Ubese nurs ther animosity wl they cover enough te begin again. The Use sil emerge from their word, sling thei services as mercenaries and bounty hunters, gaining a name for themselves at mercies warirs who are not above any tactic slong 235 they get the od done. Personality: bese are aggressive aod warite. They blame all outsiders forthe ossof their eviiation, resentment and-dagust consume Ubese, They reserve ther hate forthe Jen particular, seeing them a responsible for their as Physical Deserption:The bese ar species of graceful nes-Humns. They are unify tender ae ail compared to Huma. Accimation othe tori atmospheres prevents Use rom breathing the sr of other planets, 50 they are forced to wear body sults and breathing apparatuses, Beneath this equgrent, Ubese ae has, ith pleasant features, fir lin, and bright green or blue evs. They have esti features with nstow faces and tverage ees set above high cheekbones. The Ubete cannot proce scunds above 3 harsh whisper $0 they rely on vice moduistars fo commuricate. Among tei oun kind, they use 3 comple language of hand gras, atoning them to exchange information sed ides in sence Homeworld: The Ubes alr Ube Vth ot ving planet inaremate section of the Mid Ri Terris Languages: Ubese speak Basieand Uest. They toute a speillanguage ‘of hand signals and gestures caled Uni Example Names: Bosh Daaks, Kia, Norouh, Savax, Tht. ‘Adventurers: Use adventurers are uncomenon at best considering the obstacles they must overcome to survive and thelr rekance on technology to survive efewerid. These that manage to mae it work are mercenaries ed bounty hunters, scouts nd soiers whore themselves out to anyone ‘who meets ther pie. Eventhough they arene strangers tothe Force, na nese are known to have become Jed. USESs SPECIES TRAITS Unese share the foloming species rats ‘Ablity Modifiers: -2 Constution,+2 Dexterity. Ubese hare shanties, ted they are quick and agi. ‘Sie’ AS Medive eveaares, Use have special bonuses 6 pales ue tose. ‘Speed: Ubese base speeds 6 squares. Aggressive: If an Ubese character ts with a charge attack. the 42 bonus on attack ros against the target persists forthe duration ef the ‘Survival instinct: Ubese ae tough ant resient, capable of withstanding the perl of ever Restle words, An Ubese can rrllSorvval chess, but the esl ofthe reroll must be atcepted, even itis worse Conditional Bonus Feat: bese da not trast ther cultures, s they ace more suspicious of ales. An Ubese with Perception attained kil gains. Ski Focus (Perception asa bonus feat. Special Equipment: Ubese cannot tolerate the atrenigheres of other wari ad rust rly 06 Wreath sak to sarvive. What breath mash an Ubese begins to suffocate (see “Endurance” on page 66 ofthe Sapa Edi on cove rleboo ‘When nat on thir homanor, Ubese wear environmental nits t stave ofthe hazards found on other plane a wel a to hide ther appearance, ‘a erviebamental suit faneions a8 combat jump that alsa grants + 42 equipment tonus to Fottuce Defense. The suit isa includes 2 wice ‘adalator to emulate the voice of male or era orto mask the Ubese's vende ‘An Ubese enronmental uit with breath maskand oie modulator costs 2000 credits, and a year’ supply of breathing fers cost 200 eres (60 ‘reds. on Ubes].Ubese characters begin wit these ites a 90 cost. ‘Automatic Languages: Basic, Ueninal and Ubes. Uberinal isa sign language and serve af the primary medium for communication song Obese, HeROIC CLASSES Oatsde the legitimate authority of the gala, fe s dangerous Laws are rade and enforced by the powerful with ite interest injure Fines, ‘On the finges ime lords and gangsters commana though s generous ust ‘of force an terrae to ensue thatthe lesser caw ta the every whim With Empire or Republic, ule oes tothe individual who can ake power and hold itfongest. Amid these lawies places rogue heroes ive, atving names fot ‘therstvesin dangerous thowgh exhilarating universe fighting andiates, ‘Savers pate, and other villi. TRssecton explores how hertes who sist ‘the tne betwen ight and dark develo talents and ais that set them _2paet fam thelr more mainstream counterparts ED! In the line of uty, Seal ften consort withthe degs of he galay. Whether ‘working a regovatrs to defuse violence on fatfung word ot eng 22 ‘he farthest reaches of pace to aved ther enemies, Jl that coexist ith ‘scum and vilains develop a slightly efferent range of abies. New Jedi Sentine! Talent The fotowing new talent beongs to the Jedi Senin! talent tree, whichis _raliabetomerbers ofthe Jesclass Any harater hoon normaly choose, tales tom the Jei Senin! talent tee con choose this atent a wel Persistent Haz: Wherever anyone concealed by your use ofthe Force Hae alent attacks, you msintan total concealment withoot hing fo make _anater Use the Force check. Ont those whe d nt attack remain concealed the attacker no longer has fatal concealment, een when sng this talent. Prerequisites: Ces Mind, Force Hae. Nosce Cantvary to theirrame andidenity, nobles frequent rub elbow with sme ‘ofthe more dangerous vlan inthe galary. Many nobles supplement their ‘wealthy making deals with rie lors smagler whe thers ue black ‘market contacts to maintain their supply of tegal substances o ether sx ‘wactons. Other nobles might have lst everything, driven from their worlds ‘and station in grace. Forced to make Ue wiy ina hostile gay, ables find thee talents ad abies wel suited tothe Byways af the undermorc. Disgrace Talent Tree ‘Scandal fouls you famy name, forcing you tive among the rnges of sck+ ety and teaching you that honoris everated when victory isa the ln ‘Ambush: During a suprise round, before combat begins, if you ar nat surprised you san give vp your standard ation te allow al ransupised ales Within your line of ght ts tie an extra move setin during the surprise ‘ound Ales can spend this move action to instead rel thee itiative check ‘and tale the beter resut 9 free action Bove combat begin, Prerequisite: Oty Tats. é Ccastigate: You ceiver scathing rebuke against target to erode its wal ‘and fit with doubt Make a Persusion check asa standard action aginst ‘the targets Wil Defense. If successful you impose a =2 penalty toa the ‘tages Defenses util the end of your nent tum. Hou cause hs litany ‘against targets that can clay hear you and understand your language. Dirty Tactics: Once per encounter a standard ation yousan grant @ ‘tial advantage to al ales within your line of sight When any ally flanks ‘an opponent that aly gainsa +4 fankng bonus on meee atackrol instead ofthe normal «2bonvs. Ales aie this benefit immediately lin of sgh is broken of you ae unconscious or dead, or atthe end ofthe encounter. ‘Misplaced Loyalty: Asa swift action once pe tun, you can make @ Pessuasion check spans the WillDetense ofa eppenents within your line of Sight successful a target cannat attack youfone of youraliesswitin 6 squaresol you. Youray not ve this talent nthe some round asthe soldier's Draw Fre talent This effect lt unt the Beginnog of your next tun. Prerequisite: Dirt Tactics. Two-Faced: You hive mastered the at of sayng'ane thing and doing ‘anather, allowing you to deceive your enemies to keep you machinations hice. Yow can use each ofthe flowing actions once per encounter asa standard ation: * False Security: Mate a single meee or ranged attack against a target thin your ange. At any time before the beginning of your nex turn, you can make a single attack against that target 2s a reaction if that ‘arget attacks yeu | Mntvesteing: Maing 4 single melee or ranged stick against 2 target within your range. Untl the begining of your next turn, that opponent cannot make any attacks against you except for atacks of ‘opportunity. This isa ring aecting eect + Techy Target Make a singe melee r ranged attack against a target Within your rage thet hss nat attacked you since the end of your lst turn. You gain a #2 banus on your atack roll and damage ol for this Prerequisites: Dit Tetes, Mspaced Loyalty. Unreadable: You gain a +5 toous to your Will Defense against skill ‘checks made to read your emotions and influence your atten adaton, whenever yousuccesfulyfeint a target incombat that targets flat-footed against all yourattacks until the end of your nest turn, New Inspiration Talents The fling new talent Blogs tothe Inpation alent ee which is ale to members ef he role cass. Ary charter who eam nema ‘hone talents rm ihe Ispeation talent te can cheese te allowing {alent awe Beloved Your ales od youin such seen that when ou retest ited, you camp! them to ation. You can ue each ofthe flowing eins once er encunter * Guardian: Choose one aly 252 swift action. As log as you remain within squares ofthe ally you gain a «2 bons to your Reflex Defense Unt the start of your next tr 1+ Reprisal: Make angle mele or ranged attack against any target within your range 28a standard ation. f your atack roll succeeds and if that target attacks you before the end of your next turn, are aly within 6 ‘squares can mabe an attack aginst thi target reaction. + ToMel: Spend a swift action. Whenever you take any damage before the Beginning af your next tur, each ly within ine of ght can move 2 squres a a reaction. This movement Goes not provoke attacks of ‘opportaity. Prerequisites: Bolter Ally, Inspire ConFdence Scounocret ‘Seoundrel thrive autsie the bounds of lw. They know how te maneuver ‘broker, an manipulate tomake tei way along the uncertain routes a the Lderworld, Scoundrel fila variety of toes frm spy to smuggler, pirate ‘ta bounty hunter, and just about everything in between. When dealing with vilainous sum, having a scoundrel on your sie can make al the eitference betiveeh succes and fae New Fortune Talents Tefoloning new talents belong tothe Fortune alent re, whic is zvalsble {emembersof the scoundrel class. Any character who can normaly choose talents from the Fortune talent ee can choose fom these talents 35 wel ‘Avert Disaster: ce per encounter, you can turn acta it against yosinto a neal i Prerequisite: Fos Luck ‘etter Lucky than Dead: Once per encounter asa reaction, you gain + lodkboeus to any ane defense ntl he start of your next tn. ‘Prerequsite Fas Luck Dumb Lusk: You are possessed of increite lack and an uncanny ality tosuecees where others wolf. You ean ite esth othe lowing tons ‘once per encounter a a standard acto: ‘Blue Enemy: Make a single mele or ranged attack against any target within your range. If you damage the target, you gain a +2 bonus t your Reflec Defense against his target unt the beginning ef your next tun 1 Eicope-Make a single melee of ranged attack against any target within Your range. If hat target successfully damages you before the stat of Your next turn, you can immediately move 2 squares asa vestio, This. ‘ovement oes nt provoke attack of apportunty. ‘Moke your On Luck: Make 2 single mele er ranged attack against 3 target mithin ange. Ifyou mis this tage you gain a +2 bons on your rent attack rol Prerequstes-Keseh, Lucky Shot. Labyrinthine Mind: Once per encounter, 26 reaction, you become immune to all mind-atlectng effects unt the end of your net turn (you choose toignae this for beneficial eects) Any mind-affeting effects surreti affecting you are als removed, though you can choose to retain any beneficial eects yu current have. Ricochet Shot: When mating ranged attack against a target with ‘ever, you can choose to rece the beelit ofthat target's cover by one step from improved cover to cover Cove 18 Cover. You deal ony hall damage mith hs attack. Prereguites Keath icky Shot Uncanny Luck: Once per encounter you can conser any single 420 of 18orhigher tobe «natura! 20, Prerequisites Keck, Lcky Sat ‘Unitely Shot: Once per encounter, you can 2ttack and take the better result Prerequisites Knack, Lucky Shot oll the damage of one New Misfortune Talents The folowing new talents Belang tothe Misfortune talent tee, whic naable to members af te scoundrel sas, Any character who ean not ally choose talents fom the Misfortune talent tree cin choose from these Befuddie: if you succeed an 9 Deception check agaist a target's il Defense a8 sft ation, unl the start af your next turn you con move through the theatenes area ofthat target a 8 part of your move ction Without grovoling sn attack of opportunity. Each threatened square thet You move through counts a 2 squares of movement. ‘Cunning Strategist: You can create opportunities to chip any at your opponents" defenses. Yu eat use each of the folowing atins once per encounter a. standae ation * Create Opening: Mate a single melee or ranged attack astnst any target within your range. It you Garage the target, he target takes 3 peraty tits Reflex Defense until the start of your next trn ' Crinping Attack: Make a single melee or ranged attack apanst an oppo et within your range. Unt the start of your next tum, the target takes 3-2 penalty tots base sped * Vicious Attck Make a mete ot ranged attack within your ange against {wo opponents that are within 2 squares of ach other. Mala separate stack rll at a -5 penalty against each target, but roll damage once ony. Prerequisites Druptive, Wak the ine. Hesiate: You ean il youreppanent with doubt by making a Persuasion sheskasa standard action against a igle target that can hear and under Stand you within 12 squares of you IF your check est equals or enceeds the target's Wil Defense, the target tales 8-2 pesiy to its base speed andi he target takes a standard action, it must alo spend is swift ation This peraty ast unt the end ofthe target's next ture Inaproved Skimisher: When you move a least 2 squares before your attack and.end your move in a ciferent square from where you Sard You gain a +! bonus oa your defenses util the start of your next turn Prerequisite: Skirishe, ‘Sow Confusion: Once per encounter, as standard action. yousan make a Deception check an compare the result tothe Wil Defense allenemies in your line of ight the check result equals ar exceeds an enemy's Wil Defense, that enemy must spend a swift set in adtion to standord ‘action te make an attack unl the tart of your next tun. PrereauitesHestate ‘Sudden Strike: Whenever you woulé gain the benefit ef the Skirmisher talent nd you succesfully hit your ponent, you dea sneak attack amage in aition to the normal dsmsge dealt by the stack, Prerequisites: Skiisher, Sneak Attack Weakening Strike: Whenever you deal damage to an opponent deiedits Desterty bonus to Reflex Defense, you can ehatie otto move the target down the condition rackand instead impose a5 penalty onal your oppo= ents attacks and melee damage unt the end of your next turn Prerequisite: Dasa Sit New Slicer Talents The following new tl te members othe seounsel es stitute a Use Computer ched when tabling a computerized device. The effort the nected computer using a ras or anathr computer, that computer o rods attitude immecatey becomes uate Sabotage, trained in Use Compute ‘New Spacer Talents 1 olloning nea talents belong to the Space talent tee whichis aalable sents from the Spacer talent tree can chaove fom theve talents 38 wel (ramped Quarters Fighting’ When ssjacent to an ebstacle or bare you gun +2 cover bonus to your Reflex Defense Prerequisites Spocehoun, Steship Raider Make 2 Break for It Once pet encounter. while anon vei, you 1s mare vp to one half your seed or mave the vel ‘peed fyou are the plot asa swiaction. This movement des ot provoke attacts of opportu: Prerequisites Spacehound, St Scour ne galany’s underwerld presents numerous epportunitis for seouts, and hose that walk the ine betwee law and crime find themselves in igh deevend. Se of and can be sed to thwart the efforts of ether spies By defense systems. OF course, cout can ai be robles slvr. Siping ita aeis unseen eatnatngtarets, and geting out before anyone i the wise New Camouflage Talents lage talent te, whic 3 Camouflage talent tee can choose from th Hide fa Pai SURE: Once ps ecw, whan YoU we wth 2 8 s Stealth check tide asa Prerequstes Hien Mocemen. Hunker Down: Whenever you ber You increase the benefit of core to improved caver and improved cover Shadow Striker: You excel at fighting from the shadows, iting your detlons once per encounter a 4 standard action = Blinding Sr: Make a single reiee or ranged atack against an opp ‘oaist hat target unite begining of you er ancopponent within range. thie opponent i dered its De Ua efx Defense or you have concealment fom this opponent a sue cessful attack also causes the opponent 1 bale to take ona sit le move nexpected Atteck Maks 9 meee or ranged stack within yourrange | SBOLOIER have tata concealment jatectin. Rogue solirs might be deserters or could be exoffices sitez Haden Movement, Improved Ste ron out ofthe service for erty, excessive fence of some other nasty ‘New Fringer Talents handy wth aster i aways needed membersof the scout cass. Any character who can normally ‘on sre rulebok), you can use Deception te imprve your chances win omer you geting aug When ging aginst other career Yuan ubtute our Deception eek fr you Web chec, Dut Your [ener ae ented to» Perception check to ctch you inthe act Ihe Frsceion heerest equator enced your Deeepin check they eect Your eesti Gambling against the hove ori, your Deception chek fl 0 ‘beat the locates security (DC 15 fo cn lesions, OC 25 Foe good ‘ocatins and 35 oper forthe best). you are caught an the Nee responds as appropiate Group Feit (rained On: You confit mui tae at once 26a fulbroond action, You can target ry numberof opponents wh ae cleaiy sible sn who se within 6 squares of you. Eaeh target beyond the fist imposesa ~5pealty on your Deception check. You rol just nce to set the 1C for your opponent lative checks. Any opponent whose roll you best is treated as flat-footed against the fist attack you mae again i in the next round tend (Trained Oni}: You ean use Deception to transits secret message f0 another chaacier tained in Deception. You do 3a by wing subi ed gesture, sipping in code words and lng boty inguage The 1C depends onthe complexity of the communication. A simpie message in which you coner general cance is a DC 10. Complex message that imvave multiple steps of complicated information start at BC 15 and can sca igh as OC 25, ‘Any character who can both sec and hea the ranamited message ented aa Perception chekto deeper the message The DC seal othe Deception eek O, The Garemaster can reKity the OC for environmental factors sucha oud 08, di lighting ond tice GATHER INFORMATION Kanledge is power, 8 the saving goes sn seaundrel hal this asin 36 true A welbinfomed scoundrel can acid unnecessary confrontations and ‘can besutaly prepared fr the necessary ones. knowledgeable scoundrel ‘now here to nok and who to ak when chasing dbum aa elusive Bit of infermation, an having earned a juicy secre, a scoundrel knows who wil ate ae Soe it stays sere Find a Good Score (Trained Only): Scoundes of al types fequenty have to ht high and lon for god, profitable wor. Findings score os many ile jobs the Hinge ar ald, ean Beare he mest feu parts of 3 ‘scoundrels career haracters trained in Gather bformatin can mate a sit checkto try and fed profitable work. The ase DE for thssil check sequal 1010+ the characters evel Suceess insicates the character ics profitable ‘work, and the Gamemaster should use the jo generator (see page 78) to ‘rete jefe the hereto undertake Adaionlly, success meas hat the heroes gan an ational 10% af the normal ered payout forthe ob However, fling this check doesnot mean that the heres fal to find work, ani tat they fl to find raitable work. alin the check by less ‘than § means thatthe hers finda job at the rovmal pay rate. alg the ‘heck 6-10 points means thatthe heroes find jb bt eal gain 80% of ‘the normal payout. Falng the check by 10 ar mace means that the heroes {allt Find a job Finding a ob tates one hour. dentity: You can identity the salen festures of a te by consulting ‘experts. Examples ince mysterious weapons, artifacts, anc ther relies. fen thoughthe Knowledge sil can handle these functions Finding a person ith the right kind of expertise canbe tricky, hence knowing wham #0 ast «an be a Boon when saddled with an object of an unnown eign, ‘Commonly krown facts such 2s identifying he items uneion require» 10620 Gather nfermation check. For every 5 points that you beat the DC by, ‘yu learn one adiisoal set or etl bit of infomation about the item. ‘entfyissutect othe nerma imitations an Gather Information. Some items are uidentfible by making kl check. ‘hick inte! (rained Oni): You car halve the ise eguire for» Gather {formation check increasing the DCby 10. You must declare your use of ‘ick Intel before rlng. MECHANICS ‘Scoundrels are often talented techs and engineer becuse they recogrice ‘the vale f wing quod gear in thei larcenous ars. In adeton to the conaren methods for modtyng, repairing, aed disabling gear, 9 sed ‘mechanic can install traps on equipment and even coax. bit mae repouer (ut the weapors they wil ‘Booby Trap (Trained Only: requves tal kit): Whenever you wou ake ‘aMcchanicecheck a sabatage apiece of equipment, you can install becky trap todamage the next character wh uses the ifr For every 168 damage You would hare the tap dea, you must ierease he Mechanics OC by 5. Se ‘octy tapping a aster to deal 34 damage tots nex user requires a OC ‘30 Mechanics eek (tse DC 18 to jam the blaster, +18 for 244 damage). ‘ce the tap installed, it attacks the next character to use the item, sing your hase attack bones against the target's Reon Gefense Ifthe attack Nts it deals heise samage ot Shot (Trained Only requires too kit}: You can overoas an energy weapon to deliver a desde stack, bt atthe rik of mishap or expasion You must spend 1 hour and succeed on a Mechanits check The DC is 20 pls for every weapon size category above Try. If the check succeeds. the weapon deas.an additonal + points af damage. Any eatra attack rll Sor lower awever, causes the weapon to become disabled. A atu attsek lo causes the weapon to explode in the wieier’s hands deal- ing the mositied weapons damage tothe welder nd hal damage to all adjacent creatures, PERCEPTION \Winen tossing’ oom for anythig ovale scoundrel recognizes the need for spec especially hen the guards ar already nthe way. uk Seareh (Trained Oniy): You can perform 2 quick survey of an ‘area to natice the most important elereents with 4 ghanee. You ean mae ‘2 Perception check to search a S~iquore area or S-cubic-ete volume of ‘ed. fulleround ation by tating a 10 penalty a he check, PILOT Wiehe pirate or smuggler, scoune!ilots now the ticks to avai Imperis certangements and sp through toctades unnoticed. ‘Fy Casual (Trained Only): Winenever you sre piloting a ship or ather ‘vehicle, you san substitute a Pot check fora Deception check to give off 4 deceptive appearance (se gage 64 of the Saga Eton core ru book You stil might be required to produce documentation and know specie Procedures sis customary forthe situation, ut this ve Reps you aver ‘suspicion inthe fst place, espcily when your authorization codes are old ard out of date, STEALTH Stealth vitals for scoundrels because allows them t conceal their ‘movements to hide from their enemies, to plant objects an an oppanent, to remare objects from an opporent's possesion, ata even a attak from biden postions and then met ama, practically vise, ‘Drop: You can use Stealth te deposit sell concealed item without attracting natice, uch Siping a rug into crinko plating a bug on a Berson’ clothes. Any observer that beats your Stealth check with Petcep ‘on check natces the ap. Use Computer Many counéres ae adept a icing into computers to manipulate them a5 well3sto learn the secrets they hie. ‘Backtral Trained On): A successful 0C25 Use Computer eheck eves the idem ofthe lst persun to use the computer and the information they sught. The computers tttede modifies the OC a normal. ‘Cover Tracks (Trained Only): When you access 2 computer, you can conceal your presence and how yow used the compute by increasing ai ‘Use Computer check Cs by S. Any character who attempts to analyze the “compuesto determine yout identity and what you tid tales» ~5 penalty ‘atthe Use Computer check. Feats The feats presented here supplement those found in the Sage Eton core Fulebotk and are slab fox any era of play. Notably, these eats are designed ‘ith ragush characters in mind, though any character who qualifies can Select thes feats BURST OF SPEED ‘ou are capable ofincredibe bursts of speed ‘Prerequisite: ranean the Endurance stil ‘Benefit: Asa move action, you can move upto tice your speed. At he end of your movement, you move 1 sep slong the condition tach CLOSE Comear Escape en ou lp re fom your apparent, you ean éelver a parting attack ‘Prerequisite Toei he Acrobats. ene: When you sucess ue Aerobie escape» grape ou cansped a snifacion to make angle tack wth mele weapon of an Cored attack agit he opponent that had grappled yu. the tack IS aes nema damages you opponents consgtred Patented nt te tart ofits nex ten. COLLATERAL Damace our ha of fire can catch secondary targets in your fring as, Prerequisite: Rapié Sha, bae attsrk bonus 46. ‘Benefit: When yau eal damage with singe, nonvarea attack using the api Shot feat, you can immediately make a second attack at 9-2 penalty agaist a second target within squares. the ist thi attack ts. you ea a ofthe riginalattack’s damage to tat tpt CORNERED ‘You are vicious when comers ‘Benefit: Whenever you ae trestenes byan opponent and unable to take ‘the mitheraw action, you gaina +2 bonus on attack rel against opponents that threaten you Deaoiy SNIPER You se adept at staying out oF sight when attaching fom hidden postions Prerequisites: Sniper, bonus 49. ‘Benefit When yourake a ranged attack against target thats uoeware of you, you gia & +2 bonus on your attack allan deal +! die af damage (nthe frst attack each tun od in the Stealth stl, base attack Decertive Drop {When you get the drop on your opponents, you dazzle ther with our speed an era, Prerequisite: rained in he iitative sti Benefit; Darig the surprise ound if you damage a lat-tooted target, that target is also knocked prone if your stack ell lo exceeds the ta get's Fortitude Defense. The target adds it size moter tits Ferttute Defente: Colossal, £0; Gagantuan, +20; Hage, +10; Large, +5: Medion sndamler +0, DesPerRaTe GAmeIT You can craw upon you inner reserves to mabe a shot or tite cunt when fe maters ost Benefit: Once per tur when you miss on a attack ro, you rel the attack, tutyou tate a2 peralty ta eflex Defense unt the endo yournext turn. your First attack missed because you rll natural, you can sil use tis feat, but you take a5 penalty to Reflex Defense instead, You must accept the result ofthe second rol even fs ware than the Fist. DUck AND Gover When exposed to an area attack, you can dive for cover Prerequisite: Trine in the Stat stl. Benefit; Whenever you are the target ofan aea attack that mises once per turm you can move? squares 2&8 reaction. Ths movement does not provote attacks f opportunity. FLeeT-FooTeD You gain a burs of speed when you attack ile running Prerequisite: Running Attack. Benefit: If you move both before ard after you mate a attack sing ‘the Rung Attack Feat, your speed is inreaseby 2 squares unt the ed oF your tur, FRIENDS IN Low PLACES Given enough time. you can ig up the right too forthe job Prerequisite: Traine n he Gather Information kl, Benefit: Wherever you would acquire a Ecene for restricted o mic taryobjet oucan substitute a Gather Information check fora Knowledge (ureaeracy check Reduce the blacemarket coat mulipieraf ‘ovate it asa free action (before posing a weapon to an unarmed aly, for ‘example; optionally, the recogiton system con have 2 code phrase tht ‘allows aryre to deactivate ‘Remote Activation “Tis upgrade alfows apiece of equipment tate activated with a signal fom a comink or simile communications dice. Although typlaly associated “wth explatives or securty systems, remote activation canbe used tose 2 ‘dro activate, fusion lartern to ae tolif,acomputerte stertrenning | program, ora holoproectr to begin a recorded projection. Activating 3 remote ia sift action which includes entering the special command code lalowing» sgie comin to activate multiple pleces of remote gear, ene “sift ation per ite aetivate) The rage of remat activation is determined by the comin or other communication device use. Any comiink canbe used to activate the gear, ‘ening 2 signal with a specie ende along a specie requeney.Aharacter amare ofa piece af eroely activated gear can find the necessary frequency od etntion code with OC 30 Use Computer check Secret Compartment ite storage capscity (te below), this upgrade alions gear to carry smaller car within i. However, the ger eared in a secret compartment is con sled, takes 5 DC30 Perception check to ratice the compartment when itis ued, and 3 0C 25 Perception check to find it with a hse, handon ‘ramination Equipment with a secret compartment vpgrade con holt EEL AAAS Single em one szesmaler than the equipment ise (Ths setulae, not weapan se; se “Equipment Ses” on page 28) Thus, a Dlaster pst (Smal weapon, Diminative object) with a secret compartment can hold 2 Fine-size obec such as a comink or tag grenade. Silverplate ‘Siverplae ia special ehroming process tata aayerof ough compesie ‘atrial (often dallerian alloy) aca the surface of any piece oF gear In ‘6ct.an to faking syish this gives the gear +2 OR (maximum 20), Armor ‘sith shverpate does mot grantits DR tots wearer, but does gaint agaist attacks erected specficlly at the arma If yu have the Quick Draw feat, ‘yourmay draw te item as 8 tre action once pe turn Spring Loaded “Any equipment that can be held and wsedin oe hand canbe srig-Ioaded. Readying 2 spring loaded piece of equipment iss suit setion Ie is most ‘common for pists to be spring faded, but anything from grenades to datspads can use ths vpgrae. Storage Capacity This upgrade allows ger to carey smaller peat within ron i, ina abvi- tment Equipment with he sterage capacity apgrae can Dold rmutpe ters teat ore sie Smale tha the cquipment tal a2 ong a3 {hei fotal weight les than the equipment with storage capacity. Ths, a blaster ie (Medium weapon Try objet 454g) with storage capacity tight old eight fag grenades Fine object, 0. ig) an five power packs {Fre object. 0.1) securely in external straps and pouches. WEAPON UPGRADES The following upgrades are designe specficaly for weapons. Some apy {any weapon, while others apply ony t specific weapons (detailed in the upgrade description). A fem, Such 5 meutonium reinforcement, can be applied to monmeapon equipment, but they rarely provide enough af a bonus ta be wart, Bayonet Ring ‘Abayonet ring is 2 simple upgrade sded ts 4 mele weapon of Small or lesser ste. Once vagraded, the weapon can be mousted ana specific type ‘of ranged weapon. The type of ranged weapon mast be chosen a the tee you instal the upgrade; the weapon mast eof at least Medi sie, and ic cannot requir a tip or ether mount for any normal operation (such ss. hea repeating baste, The mest cosnan combination is placing 9 trodbgger on a taser if, but other combinations are possible aswel (Gach 25-1 stun baton mounted anto 2. gerade launcher, combination refered fo at contr). MODIFICATION UPGRADE AVAILABILITY COST 100 “10000 le the upgraded melee weapon is mounted on is ranged weapon, the combined weapon becomes Large site, and it must be wielded in two hands, In ation, the melee weapon's damage dice increase by ane stp: ‘83 to 3, d3 tod, de tod, o6 0, 8 ta 410,410 to 12. Howevey, ts ‘damage type and weapon grup say the same despite the ehsngts, 306 it otmerwise treated 252 bayonet in all respects (4 “Gun Clot” and ayoret” on pages S2 and 121 of the Saga Edition care rulebook). Both the mete weapon with the bayonet ting Upgrade and the ranged weapon ‘se be used separately; mounting ar removing the upgraded melee weapon requires 3 move sion, ipod ‘bpd san attached two-legged stand tht seas the bare of a le daca weapon whe sing ung ove Preparing a ipod forse is Snowe ation, and you ene prepare a bpos ures you ae ether pore bs adjacent 1 low Obes Cor eter waist ches-igh cover that are econ you and your target Ifyou move you canna ue the ipod unit you peepare i ga. ‘ipod cots moat fer any weap that eget ach 2 eaey sepetng aster or Ewe repeating Duster) For eer weapons 2 pad {eae anig ese you have arent amet at ratcied sparta {erg eachaubuequent si acon equtes onl ia wit etion (Une these Ceumstnces,& character with the Siping Maser ‘alent can i 35, Sire action ce per ound se page 28) Ts bene s st ify attack esi seam other age ‘hipaa 20% oe wih fhe weapon (irimam Yl Double Trigger ‘weapon with 3 double tiger treats one tigger asa “safety” with the {ecard ingger eng ahaitager ta es when te sights presse ‘pled tot Weapars of th type can be extremely accurate, nce ery all aout of pressure edd tore hem ecg the cance of ‘roving the weapon sign we pulig he eigen, bu hs aes tine Sealing a tracer has Caretta eg 3 2 boson tac ‘Fhe sim ia weapon that hac sSocbleWgper (ater tan the rar 1 bons prove bythe ft) Jon Charger ‘ha ion charge encais a melee weapon ina light fn field that flares to ‘ulstrength anytime the weapon sites something, Ti coutes the melee \wexpon 10 deal 706 ion damage in aio tots normal melee damage. Feats and mancuers that ad te 2 weapon's damage (such 3 Rapid Strike hve no effet an the on damage dealt by 2 weapon with a ion charger (Ghough the increase the weapors base damage normaly). Ton chargers are common on wbroblades, ad are often refered to a8 20 “onite edge” ‘Missile Load ‘norenade’s charge can be converted into a mise warhead. Dace tuned Intosmil, he Sevier cannot be town a grenade Th primary advan tages of mise lad ae ther gener effet and range wher fed tom a sil launcet. (The standard sie essentially amis ad fora tag Stead 2 onl enepy lon grenades, nd stun grenades canbe fitted 2 mise eas Increase the damage ice of the rial read by 50% when corvrid tna mse ed. or example, an enegy mse del 368, amage, and ton mise dss 66 stun damage Neutronium Reinforcement Neutronam sa heavy, eatran-ich metalic iy vie te make arr and reinforce stripe ean abe edt harden andsharpen he sting or Cettng surface of mele weapon othe han a lightsaber, Any equipment Siren neuter enforcement gore + DR imasimum 15) 1Obit pnts, Sr +100% weight Asashing or pering melee weapon given neutron reinforcement scaresaritalht on rar ot of 9020 (Oni natura 2D san automatic ht however] Overlond Switch ‘An eerlo eiteh allows any energy weapon to build feedback oop that ‘causes itt explo, Wnen activated asa swift ation, the weapon becomes animprovised thrown weapon (-5 ply 68 yout nged attack ol with 2 2aqare burst. (See “Area Attacks” page 155 ofthe Saga Esition core tulebont] A weapon whose se istwo ot mare steps greater han yours (euch 53 Human using an Emed) earmet be tows, soit wil instead detonate at the endo yourtur. The overloaded weapon dels energy damage equal to doublets orm damage dice: for example, an overloaded blaster pistol deals 66 damage ‘Once the overide switch is used, the weapon i destroyed This meifica- ‘an cannot be added to energy balls, grenades, thermal etoratrs. or other roca explosive devices. Pulse Charger Able weapon cane fea witha use charge Apu charger forces tore power nts the Bast chamber, racing mere power bts atthe ‘pert atest sceuacy. Ths upgrade causes31 penalty onal attack os ih te weapan bu tM weapon eas + point af damage pr ha, Sporting aster itl ita pulse hage imposes 31 penalty ah atk ‘as od eas 304+3 mage onan Ales ith a pate charger has iy oneal be normal numberof sts rom power ack Rangefinder ‘Any Tanged weapon can have 3 rangefinder bit into Such 2 weapon tales no penaity when used te attack target at short range. Thus ables pistol witha rangefinder upgrade takes no rage penalty on attacks appinst {anges upto 40 squares sway “hss essentially an improved version ofa taraeting scope, and hast tenis dont stack with those of targeting Sapes However, wespon ‘an have both 2 rangefinder ané 3 targeting scope using the latter oni ‘when aiming at targets at medion er ong ranged Rapid Recycler ‘rapid recycler allows: 2 blaster weapon that normally fires only in sigle shatmadeto act in autor mode [This upgrades not avasle for neapons thathave a bust ai oF spach rds, or weapons tat specially promt i) Siting between the two mares is sit ation Retractable Stack revractabe Stok ade. Thi upgrage requires upgrade pont fr 2 pst, 0 upgrade points for arf. (Arif alrcadyhasastoc, which canbe replaced with the retractable stock} The rues for ving retractable stock are etal on page 125 of the Saga Eton care rulebook Certain weapons cme with retractable stock 5 standard feature as ed in ther eseriptions. No Upgrade pint are spent inthis ate Slinker Only slogtheomers and mise wespars can be upgraded a sinker. Once weapon made a slinky itcannalonger fre normal a-muntian (and sink munition costs tice the norma price) Sinker ar euippe with simple Senses sod bitte campers, and rogremmed to fy around obstacles o ‘ven around comers to ta sinker fied ata target doesnot gain the normal +5 co attacker wants t fie a lier at 8 taget with teal cover (her the attacker cannot se, such as around a corner. the attache elects specific target square outside his ine of ght anc ais on attack with +0 bonus against anything in that square (This tat ic effective with area atte, whieh can tite cose enough to do damage even when pooty aired). The ur (naximur 90 degees) with cover (but nat tatal cow, the to its Refer Defense f Sniper Switen ‘Asaipe switch alowsa weapon that can normal be fed nly ima such 48 EW repeating late) However, the weapon no longer ha reduced autrie pelts when braces fre” on page 156 lebool) Snitching between the two fring modes 0 be used in snge-fre mode becavs ite lnger an avatre-ony weapon (eA ‘ofthe Sag Eton ‘Targeting Scope The benefits ofa targeting scape are detalled an page 140 ofthe Saga Eton ore rlebsOk. Ris ncuded ere for completeness ARMOR UPGRADES ‘Armor upgrades ae esigned specifically for personal ares, Popul with ounty hunters and allow are tobe mre thana protective item: Mary nvidualsuse ther armor asa wating elec gadget ad Sjzmos to avid detection, process data, er escape combat, Uke mostequipment,all amorshave oe fre upgrade slot, but powered ‘armor says Fas two fre upgrade sot. This ater makes these heave, stoner armers.appeaing to treaties and barre ss ie coslpll pistforms, even ighter armar might alow them to avid mare stacks Aquatic Adaptation This upgrade seas your armor agains the pressure of deep ocean travel is When wearing this armor, you gain a swim speed equal to one-half your armored walking ional, you can real 2 flee Swim andcan tke 10.0 Stim checks even hen speed check feeping the better ‘Armarplast ‘Ths upgrades the standanddurasecr other defensive plates armer with igh-trength armorpast ora simi lightweight, highecost material This Feoses te weight ofthe armor by 505. (Climbing Claws Cling claws are retvaetalespkes word into the ams and legs of 3 suit ef armor. When wearing ths army, you gain a cm speeé equal t0 Gee-half your armored walking speed. Adina, you can rer aed Clim eheek eeping the beter result} and ca t2ke 10 am Climb checks even when rushed or theeatene The wearer can uve simbing Claws to atack foes in mele. They count ac being weapens two es sale tran the wearer, a they deal slashing ‘Samage equal to the base claw damage fora beast ofthat ze (ie page 274 of the Sag Edition core rulebool) For example, a Mesum character ‘would have Ting cling claws that deal 144 sasbing Gamage. If you are proficient with the suit of armor yaure wearing, you are proficient withany nbing cas insale on it. Diagnostics System Acsagrasics system isa series sersorsand simple computers that moni torbath the amor and its wearer Anyone mating @ Mechanics check on ‘he armor ora Tet injury check on its wearer gain 2 +2 eum bons fram he ingress sytem. Environmental Systems Environmental systems come in two varltes: cold-weather systems and warm-weather systems. Iti pose te install Bath inthe same suit of armar, But doing so counts ab ta separate upgrades. An environmental ‘System makes you immune tothe effects of extreme cold or extreme heat, 38 appropriate. 8yro [Agyro help eep armor upright and stable. While wearing aemae with this upgrade you gana +5 stability bonus on checks an all defenses 1 resis attempts to knack you pone Helmet Package The benefits ofa helmet package are detled on page 140 of he Saga E6 ‘on ace rulebook. is included here for completeness. Holoshroud ‘A lostroud vpgrae places small tolagraphic projectors as key points ‘round the armor These projectors re inked together and designed to pace 'a holographic image over the armor fand its wearer. The image moves ‘he armar mores, making the Hsin of a diferent appearance fic to penetrate ‘The holosraud can stor anya single image, which must be ofthe same buss size and shape asthe armor (genera humans) The image can be changed with an hour of art: and 3 DC70 Use Computer check. ‘The holstroud providesa +10 equipment borusen Stealth checks toxon- tales (uadeneath the image swe 38 ary Deception checks mide ‘reatea decepire appearance matching the image However, te hotshrous dorset withstand scrating so any observer who uses allround ation to ‘earch the wearer gains 3470 efeumstance bonus an the opposed Pere. ‘on check Furthermore, the holshroud does have any tactile, avitory, corelfaiory component so observers with the scent species al or wing ‘sensor pak ain a +10 cirumstance aus on their Perception checks. The holoshoud draws power fom a standard energy cell which gies enough power fer twenty rounds af use (drama in sey increment]. Sach ‘rors are often upgraded with he Extra Power Source or Internal Generator ‘modification to extend this operating time. You ean trn a hoeshroud on orf asa swift action. Integrated Equipment 'An integrated equipment upgrade attaches ooe piece of equipment to the timo. The equipment must be three ot more sizes smaller than the amor ite For example armor fora Mesum characteris ledium size. soit ean mmounta piece of equipment up to Dimintive sz (suchas eectrebinoculars, 4 glow rol, or 3 medpac] or a weapon upto Smal size such as 2 blaster pistol or vibroblae). Tis equipment is constantly ready fr use ane ned not be drawn or prepared before bing used. Once ast af amor is igged fer integrated equiment it becomes ineretingly eX 1 488 new pees ‘of equipment as bulin madules.ASa rest, prices and upgrade sot costs ste given fr 1,2, or 10 slots of Integrated eg ent. Itiseasytoswap out the equipment attached 0 armor with hes upgrade. Asingle sce of integrated equipment can be swapped out for a diferent ieee of gear in 10 minutes with» DE 10 Mecharics check. Te rice of any ‘cauipment attached tothe armors separate fromthe integrated equipment parade coat. Internal Generator miniatures version of portable fusion generate ate page 129 the Saga Ecition cor rulebook. an internal generatoe can provide conti poe for different upgrades on ast of mar, including any integ tquipnent The generatorcanbe activated or deactivated as sit action, [As lang as is active, am internal generator cn simultancowsy power Up to ten diferent devices that have negigibie power requement (anything without listed duration) For devices with specie power requirements, an intemal generator con store four units of energy (ech the equivalent of an energy cel power pack, ‘20 rounds pawer rom a portibie fusion generator. and automatically raghagesane such unt everybour ASuitofsemoe can receive this upgrade ‘mutpetimesit mare energy capacity seeded, but each internal generator es 10 ig to the weight ofthe array. ‘The biggest drawback toa generator its energy signature. If the gen- ‘rator powers anything but devices wth rege power requirements, any Character attempting to detect the wearer with 9 sensor gach or vehile Sensors gars. a +5 reumstance bonus onthe Perception or Use Computer chest Jump Servos: “Tempero ae a repulorlft-sied sytem that asssin making lng jmps. Wen wearing armor its hes upgrade, you tea alums a runing imps. ‘Aadseraly, you can reroll a failed Jump check (keeping the better result) ‘and tae 10on Jump checks even when rushed or threatened Powered Exoskeleton Much ke the Coelisn powers ther armor con be upgrade t neue '2 powered eaoseleon that enhances the physia strength af the wear, ‘Because ofthe weight and energy required oly medium and heavy armor ‘can have the powered exoieletor upgrade ‘Apenered exiceton operates for 20 rounds on a standard energy cel (Suits of armer witha powered exoskeleton commonly Reve the itera ‘eneratr upgrade; see above} Turning an exoskeleton on o off 2 swift aeton When ative the exoieletongivesthe wearers + equpment bonis toStrensth. A pomered exoskeleton adds kg a the weight ofthe amo. Radiation Shielding Radiation siding 6 necessary heavy an buy. Only mediam and heary armer can be modified with radiation shiecing, ad it increases the armas weight by 10g. The shielsing grants 3 +10 equipment bens 8 yout Fst tude Defense against agation attacks, anditreduces any damage deat ‘a successful ration attack by § points In sditan, any time you mould ove -1 pesistent step down the condition track a areal of radiation ‘mage while wearing this arma, you can mak 2 C20 Endurance check 10 rogate the persistent condition. You can mate thisebeck ony the Fist time {st ve down the coneition tack Oue too particular radiation hazatd You fl you must have the persistent condition cured nara Rangefinder ‘Arangefinder bit inositol armor works ike a weapon rangefinder see ‘shove, but it apps only to ranged attacks made by weapons uit ino the ‘araron a weapon mount (ee elon Is benefits apply to athe ranged “Rexpons only ou sm immediately before making the stack. ‘Any attack using a rangefinder tates no penalty when used agaost a target at short range: Thus, f your sit of armor had » rangefinder and 9 ster plata bit into a weap mount You would keno aig pelt om attacks agaist targets up ta 40 squares ama. Ready Harness ‘ready harness isa series of hooks, straps, and clips dstibvted around the armor, desigeed tomate equipment exily accessible and t etl its eight more comfortably on the wearer’ frame. A ready harness can old ‘wool pieces oF equipment (Large weapon ize fve Tiny pects of equip iment (Mediam weapon size. or ten pieces of equipment upto Diminative see (Sal weapon sz]. Weight of equipment the rey haves shaved fr purposed dter- ‘ining yourencumiance tse page 1800 the Saga Eton core reboot), 1nd such equipment canbe etreved or replaced a¢ 8 move action, Repulsorift This upgrade tales the same kindof howe repubolfts used by drids and !moifes them toa the armor to loa up to 1 meter off he ground. The carer can activate or deactivate the repulse as a sit action, Wile ‘he repusoriftisoperatig, the wearer noes the eects of diffi tere ‘aio and tates half damage rom fal. A replsoritt operates for 10 rus onasingleenergyeeh Shadowskin | A matte back fish af ight- and senor-absorbing material, shadowshin urns any armor coated with it eta a stealth su. Normaly coupled with 3 ‘und dampen included inthis modification coe) i i itficl 0 ee, hearer detet the armar with ensors.Armar with shadow Grats + ‘suipment bonus onall Stealth checks made by the wearer. ‘Rove advanced version of shadonstin uses the mater reflc, which nas develope bythe Grand Army ofthe Republe and ater use by various lnperial special forces units Ris is mae eFestivebutalso more expensive ‘than mar shadounkin. A suit armor with refs shigowsin bd 390 ‘quipnent bonus on its wearer’ Stealth checks. Shield Generator A detector shea generator canbe bul into asuitof mesium orheavy arma, {ving it the same kind of protection starships an some bate droits ejay, Duet the blk ad power requirements, tno poste instal anything but the saliestof geneatersinto a suit of amar; in fact, ony heavy arma oF at least Medium Sze ca cary a shield generator with SR 10, ‘Shield generators operate for 10 rund a a standard energy cell. (Suits of mor with shield generators carmmoniy have the Inemal Generator upgrade: se above) Taringa shield generstor on or off is 2 swift action, Wen active reduce the damage you tale by the amor shel ating, the damage sequal oor greater than the amo’ Shiels rating the scl rati+g is reduced by 6. By spending twee swift actions the same or consecutive ‘nd, the wearer can make a DEZ0 Mechanics check to restoe hs shield power. the check succeeds, the amue's shed rating increases by pints (up toits maninum shies raticg), ‘Shockweb A shockwe isa powerful electified stn field that can encase the entire ‘Surface of the semce.It rans off an energy cell which can power i or 29 ‘minutes. Tring the shactweb on or off a swift action Wie the shack- ‘web is active, ay time you are the target of a succesful mele atta ab attack, prope stack, the attacker takes a6 lets den ge nd 206 ‘éectical stun damage Each time an attacker damages i tis way, te shockwed discharges | minute of duration offs energy cel Vacuum Seals ‘ry armor can be upgraded with vacuum seals hich ncude argh gaskets round al joints and simple Iie suppart equipment thats 2 ig af weight. ‘This allows the armors wearer to survive for 19 hours inthe vacuum of ‘space or anyother bostileeniranment. Mediom sn hey aero can hive Improved ite support tha ats upto 28 hors, adig 108g of weight ‘Weapon Mounts, ‘Armor can add any equigrent using the Integrated Equipment upgrade see above, but dedieated weapon mounts alm weapons to be edd more eiicenty The number of weapon mounts ain foreach upgrate sit spent function ofthe clas f armor upgraded ight armar gains 2 weapon ‘mourts, medium amor guns 3 mounts, an hesiy rma Bias 4 mots, ‘Ntwo-handed weapon requires 2 mounts. aone-handed weapon requires 1 mount, and» light weapon requires ony half of = movat. You mst be Proficient with bath the weapon and the armor on which is it mounted to ‘be considered proficient witha mounted weapo, (Any weapon described as ‘lows or gauntlet, sucha cent gloves can be worn ith amor without ‘@ icagon mount, bat oly one such weapon can be worn ata time} Tis upgrade does notincide the cost ofthe meapons tobe mounted Such weapons ae designed ony for mount use and carit be fied as hand-held wetness nda BE0 Mecha check change meapans inamoan Amourted weapon cae diame and it reed rt be tran tobeusd. Wespors in mounts arabs ones the weapon mei sso ead (malty wpa cost 3, whi ease it tes 20025 Prepon ‘heskto roe te weapon when tsratiause A mounted weapon dosnt ny benefit ror the sari the weapon taes damage fan autonomous weapon above) mounted 09st of armors stomatal consid tend tuscan makatach white wars wearer ais ether seins) However autonomous weapon an stat ats alge he wearer ute rca nou eit armors are Bee aiserin ths shoe Foreveryutonomoas mounted ean rathas made an atch ti he astound (at since eae a tu), he wee? mast spend a sit action regain lance urthermare the wore es 1 penty oh a atk rt an Destery Strengths tad al checks eerie the cas of mor wor: gt 10, eum =, Peavy = OTHER OuTLAW TECH Assassins, bounty hunters, and pater ve special need, they have Special eulpmert to mate In aein tthe upgrades deers nts ‘shaper, your ovtian might find ws for other unaual gee, ARMOR The typeof armor given on Table 2-6: Armor ave described belo Beskar'gam Light, Medium, or Heswy Armor The bestr‘gar isthe radon st of Manthloran Armas, Unite the armor ‘ofthe Neo-Crasaders [ee page 201 of the Knights the Old Acute Cm alga Guide). mast sits estar’ ar indy talored tothe wearer They usally have various customieations, ranging frm simple coloration changesto sgnicantsrctaal alterations The bestorgomisentrenely rae ‘outside of Mandslarin culture ans ests 90,000 more hana ration! ult ‘of Mandalran armas Tue test gamismade of Mandalarian ron [bslo, hich is strang enough to deflect Master fre and even lghtsabers, aed hen worn bya true Mandalrian wari it can greaty reduce the armaunt cof damage taken even from direct his. Not al suits of Mandaloran armor se besrgam (or example, the arma worn by Neo-Crotaders during the Mandolorian Wars was not made of testr), but a wearer of the bestar9am is feaesme sigh indeed. Ast of bestor'gar grants favorable