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Winston Brown - Level 3 Tech

Sylvia Hatchell - Quick Break

Concepts/Thoughts:
• “More games are won during practice then during the game”
• “you prepare for war during times of peace”
• “You work on your roof when the sun is shining”

Carolina Basketball
• Fast Break Points
• Second Chance Points
• Points off turnovers

“Fastbreaking is a mentality”

Primary Break Situation


“Teach your players to read the situation”

3 on 2 --> 2 on 1

3 on 2 situation -
• Only people who can stay behind the 3pt line
are 3pt shooters.
• On the first pass, weʼre looking for:
• Jumpshot (off the glass).
• Touch pass for the layup.
3rd thing we look for is the shot fake:
• If the defense raises (at all) drive baseline
(force the help).
• If he does not react, he kicks back to the
point guard, who is ball side behind the 3pt.

2 on 1 - situation

• Lead person should always have the ball.


• Make the defender pick you up.
• Easier passing angle to the trailer.

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Fast Break
Everything starts with a good outlet.
• Get the outlet beyond the free throw line
extended (closer to center).

On the outlet:
• 2 and 3 fill the wings
• 5 fills the block
• 4 trails

* The goal is to get the ball inside as quickly as


possible.
* In the first 8 - 10 seconds we want to get
fouled or get a good shot.

First Read - Defense on the high side.


• 2 drives hard baseline (no real help).
• 5 slides up the lane, forcing the post
defender to decide.
• 4 dives to the weak side of the hoop.
• 1 circles in behind.

Second Read - Defense Fronting


• 5 seals their defender and calls for the skip.
• 2 skips the ball to the filling 4, who
immediately (a) passes to 5 or (b) drives the
open lane.

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Third Read - Defense denying the pass back
to the point guard.
• 2 drives the lane to the junction area.
• 4 dives to the weak side of the hoop.
• 5 clears to short corner area.
• 1 circles in behind.

Point Guard - Free throw line

Point needs to attack and “create as much


havoc as possible.”

Decision making:
“If you can pass it to an open teammate before
you get to half court, then weʼre fast breaking.”
Entry Pass - “Whichever side you want to take
the ball to, take (at least) two dribbles the other
way”
• On the cross, the defense will (usually)
drop step, which opens up the passing
lane.

Quick Offense:

Rules: (Post follows first pass)


1. Guard to guard pass (spots), we
downscreen.
• There are four options off the down
screen: Pop, curl, backcut, re-screen
flare.
2. Guard to wing pass - cut and fill.

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Hatchellʼs favorite movement:

Guard to guard pass, followed by guard to


wing pass.
* If you go away from your premier player,
youʼre screening away for her, as well as
clearing out for her.

Slice

Run if the defense is challenging the headman


pass.
• Changes strong side to weak side, which
forces the defense to change things out.
• Driving holes open up.

* You can double slice

Secondary Break - Shooter

• 1 passes the ball to the wing.


• 4 and 1 set a double staggered screen away
for 3 to get a 3pt shot at the top of the key.
• 5 posts up hard.
• 2 can:
• read the post defender and drive.
• pass to the cutting 3

* we can add a flare screen for 1 on this


option.

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Secondary Break - Shooter cont

Reverse the ball and double screen the other


side.

Secondary Break - Inside

• 1 reverses the ball to 4 (who passes to 2)


• 5 flashes across the key.

Secondary Break - Inside cont.

On the pass from 4 to 2:


• 3 sets the back screen for 4.
• 2 looks to lob the ball to 4 at the hoop.

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Secondary Break - Inside cont.

• 3 pops up to the top to receive a pass from 2.


• 4 cross screens for 5.

Secondary Break - Captain


To open up your point guard for a 3pt shot.

• 1 passes to 3, then fakes a cut away.


• 4 moves to down screen for 2.

Secondary Break - Captain cont.

• 5 steps up to set a ball screen for 3.


• 3 immediately rejects the screen and drives
towards the short corner (unless she has a
wide open layup).

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Secondary Break - Captain cont.

• 5 immediately turns and sets a cross screen


for 1 to free her up for a 3pt shot at the wing.

Baseline Inbounds Plays


Alignment -
• 5/4 line up just outside the lane at the low
block (4 should be the most athletic player).
• 2 lines up in front of the hoop.
• 1 lines up at the junction.

BOB Play #1
• 4 steps towards the baseline (looking for the
quick entry).
• 2 sets a screen on 4s check.
• 5 sets a second screen for 4 at the hoop line.
• 4 cuts to the corner off the two screens.

BOB Play #1 - cont.

After 4 clears to the corner:


• 5 sets a second screen for 2.
• 2 pivots off the screen to the hoop.

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BOB Play #1 - cont.

If we pass the ball to 4 in the corner:


• 4 passes the ball to 1, then cross screens for
2 to get a 3pt shot in the corner.
• 3 clears to the weak side off the screen by 5.

1 can pass to:


• 2 or 3 at either side.
• 4 or 5 opening after their screens.

BOB Play #2 - Counter


This is a counter to the previous play.
• 4 sets a screen for 2 to cut to the weak side
corner.
• 5 sets a screen for 4 to come to the strong
side corner, then opens under the hoop.

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Drills and Thoughts
Rebound/Fill Race Drill
• everyone on the weakside is racing to get to
the block first.

Have the team do 2/4/8 consecutive trips.


• If a wing player is there first, she has to fill
the post (post will fill the weak side wing).

Variation:
• Post has to touch the ball
• On the post entry, we have diagonal skip
• Add 2/3/4 defenders on each end.

Coaching:
• Look to run our options vs. the different
defensive alignments.

Passing Faster than dribble example

Have your best ball handler race

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