You are on page 1of 3

Rie Matsubara

JOB OBJECTIVE: Software Engineer, Architect, Developer, 3D Graphics Software Eng

* 15+ years' experience in the whole process of commercial software development
in C/C++. Especially, embedded, back-end.
* Real-time/pre-rendered 2D/3D computer graphics, shaders, image processing, di
gital video/audio production and playback.
* Strong background in natural sciences and mathematics for scientific simulati
on/visualization and numerical device control.
* Software development ranging from small tools/plug-ins to large-scale systems
utilizing object-oriented design on the Windows platforms.
* Familiarity with 2D/3D computer graphics tools and digital movie production a
s CG creator/show producer.
12/2004 - 07/2009 Evans & Sutherland Computer Corporation, Salt Lake City, UT, U
Digital Theater Division
Senior Software Engineer
Software Development for Digital Planetarium Systems for Digital Theaters
* In charge of the graphics processing unit to generate real-time 3D CG images.
* Architect, designed and implemented a rendering engine, new plug-in system, SD
K (class library for third-party
developers), and a lot of various shaders utilizing Visual C++, HLSL, DirectX 1
* Established a new, innovative non-linear image mapping (NLIM) algorithm and pr
ojector alignment method.
Tool/script/model development
* Designed and implemented tools and 3ds Max scripts/plugins utilizing Visual C+
+, MFC, DirectX 9, 3ds Max Script.
* Created animation scripts, mesh models and textures.
08/2002 - 11/2004 Irene W. Pennington Planetarium
Louisiana Art and Science Museum (LASM), Baton Rouge, LA, U.S.A.
Planetarium Show Producer
In-house Planetarium Show Production
* Created and authored full-dome digital movies for public/educational presentat
ions utilizing Photoshop, 3ds Max,
Sound Forge, AfterEffects, etc.
* Scripted planetarium shows.
* Supervised the astronomy exhibitions of the museum.
2001 CG Creator
* Created digital video clips for planetarium shows for Japanese planetarium sho
w production companies.
04/1994 - 08/2000 Minolta Planetarium, Co., Ltd. (Present Konica Minolta Planeta
rium Co., Ltd.) Aichi, JAPAN
Research and Development Division
Lead Software Engineer
Software Development for Opt-mechanical Planetariums
* Managed the software development team as Team Leader.
* Architect, designed and implemented the kernel of the system (astronomical cal
culations, coordinate transformations,
multi-axial synthetic motions) and the device/machine control unit (serial devi
ces, servo motors, lamps) utilizing T9000
transputers and Parallel C.
Technical Supervisor/Visual Creator for Opt-mechanical/Digital Planetarium/Full-
dome Laser Shows
* Producer/Director of the first full-dome show of Minolta's Mediaglobe, the wor
ld's first full-color digital planetarium.
04/1990 - 03/1994 Minolta Camera Co., Ltd. (Present Konica Minolta Holdings Inc.
Aichi, JAPAN
Planetarium Engineering Division
Software Engineer
Software development for Minlota's first wholly in-house produced opt-mechanical
* Architect, designed and implemented the astronomical calculation unit and the
device/machine control unit (stepping motors, lamps)
using T800 transputers and Parallel C.
Trial production of a virtual reality (VR) personal planetarium system
* Designed the optical system.
* Designed and implemented a real-time wireframe stereo vision application in C.
* Digistar Users Group Award for Best of Show, 1997 and 1999
* Minolta Planetarium's Presidential Commendation for achievements in the develo
pment of Infinium Alpha II, 1997
US 6,048,210 "PLANETARIUM" US 6,033,230 "PLANETARIUM"
JP 09-006230 "PLANETARIUM" JP 09-006229 "PLANETARIUM"
JP 07-281592 "PLANETARIUM" JP 07-175408 "PLANETARIUM"
JP 06-259009 "PLANETARIUM"
Nagoya University, Graduate School of Science, Department of Earth Science, JAPA
N 1989 - 1990
Master of Science, Major in Earth and Planetary Sciences (Geophysics), GPA 4.0/
Nagoya University, School of Science, Department of Earth Science, JAPAN 1984 -
Bachelor of Science, Major in Earth and Planetary Sciences (Geophysics), GPA 3.
Japanese teacher's licenses (Science) for junior high and high school
ELS at Eckerd College, ELS Language Centers, St. Petersburg, FL, USA 2001 - 2002
* Completed English as a Second Language (ESL) Advanced and High-Advanced Course
Digital Hollywood, JAPAN 2000 - 2001
VFX Creator Course
* Studied a range of visual effects from drawing, dramaturgy to digital video ma
R. Matsubara et al., Precision Lattice-Parameter Determination of (Mg, Fe) SiO3
Tetragonal Garnets, Science 247, 697 (1990)
Languages: Japanese (fluent) and English (business)
Expertise: Astronomy, Physics, Earth and Planetary Sciences, Optics, Mathematics
Platforms: Microsoft Windows, UNIX/Linux
Programming Languages: C/C++, Visual C++, FORTRAN
Shader/GPGPU Programming: HLSL (High Level Shader Language), CUDA, Microsoft PIX
, ATI RenderMonkey
CG Production: Autodesk 3ds Max, Adobe Photoshop, Illustrator, Premier, AfterEff
Application Development: Microsoft Visual Studio, Windows API (Win32), MFC, Dire
ctX 9/10, Direct3D 9/10, DirectShow, Rational ClearCase, Microsoft Visio
Script/Plug-in Development: Autodesk 3ds Max
Holder of Form I-1551 (Green Card)