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Rie Matsubara

JOB OBJECTIVE: Software Engineer, Architect, Developer, 3D Graphics Software Eng


ineer
SUMMARY OF QUALIFICATIONS
* 15+ years' experience in the whole process of commercial software development
in C/C++. Especially, embedded, back-end.
* Real-time/pre-rendered 2D/3D computer graphics, shaders, image processing, di
gital video/audio production and playback.
* Strong background in natural sciences and mathematics for scientific simulati
on/visualization and numerical device control.
* Software development ranging from small tools/plug-ins to large-scale systems
(multi-machine/multi-process/multi-threaded)
utilizing object-oriented design on the Windows platforms.
* Familiarity with 2D/3D computer graphics tools and digital movie production a
s CG creator/show producer.
PROFESSIONAL EXPERIENCE
12/2004 - 07/2009 Evans & Sutherland Computer Corporation, Salt Lake City, UT, U
.S.A.
Digital Theater Division
Senior Software Engineer
Software Development for Digital Planetarium Systems for Digital Theaters
* In charge of the graphics processing unit to generate real-time 3D CG images.
* Architect, designed and implemented a rendering engine, new plug-in system, SD
K (class library for third-party
developers), and a lot of various shaders utilizing Visual C++, HLSL, DirectX 1
0.
* Established a new, innovative non-linear image mapping (NLIM) algorithm and pr
ojector alignment method.
Tool/script/model development
* Designed and implemented tools and 3ds Max scripts/plugins utilizing Visual C+
+, MFC, DirectX 9, 3ds Max Script.
* Created animation scripts, mesh models and textures.
08/2002 - 11/2004 Irene W. Pennington Planetarium
Louisiana Art and Science Museum (LASM), Baton Rouge, LA, U.S.A.
Planetarium Show Producer
In-house Planetarium Show Production
* Created and authored full-dome digital movies for public/educational presentat
ions utilizing Photoshop, 3ds Max,
Sound Forge, AfterEffects, etc.
* Scripted planetarium shows.
* Supervised the astronomy exhibitions of the museum.
2001 CG Creator
* Created digital video clips for planetarium shows for Japanese planetarium sho
w production companies.
04/1994 - 08/2000 Minolta Planetarium, Co., Ltd. (Present Konica Minolta Planeta
rium Co., Ltd.) Aichi, JAPAN
Research and Development Division
Lead Software Engineer
Software Development for Opt-mechanical Planetariums
* Managed the software development team as Team Leader.
* Architect, designed and implemented the kernel of the system (astronomical cal
culations, coordinate transformations,
multi-axial synthetic motions) and the device/machine control unit (serial devi
ces, servo motors, lamps) utilizing T9000
transputers and Parallel C.
Technical Supervisor/Visual Creator for Opt-mechanical/Digital Planetarium/Full-
dome Laser Shows
* Producer/Director of the first full-dome show of Minolta's Mediaglobe, the wor
ld's first full-color digital planetarium.
04/1990 - 03/1994 Minolta Camera Co., Ltd. (Present Konica Minolta Holdings Inc.
)
Aichi, JAPAN
Planetarium Engineering Division
Software Engineer
Software development for Minlota's first wholly in-house produced opt-mechanical
planetarium
* Architect, designed and implemented the astronomical calculation unit and the
device/machine control unit (stepping motors, lamps)
using T800 transputers and Parallel C.
Trial production of a virtual reality (VR) personal planetarium system
* Designed the optical system.
* Designed and implemented a real-time wireframe stereo vision application in C.
PROFESSIONAL AWARDS
* Digistar Users Group Award for Best of Show, 1997 and 1999
* Minolta Planetarium's Presidential Commendation for achievements in the develo
pment of Infinium Alpha II, 1997
PATENTS
US 6,048,210 "PLANETARIUM" US 6,033,230 "PLANETARIUM"
JP 09-006230 "PLANETARIUM" JP 09-006229 "PLANETARIUM"
JP 07-281592 "PLANETARIUM" JP 07-175408 "PLANETARIUM"
JP 09-006229 "OPERATION SUPPORT DEVICE FOR PLANETARIUM"
JP 06-259009 "PLANETARIUM"
EDUCATION
Nagoya University, Graduate School of Science, Department of Earth Science, JAPA
N 1989 - 1990
Master of Science, Major in Earth and Planetary Sciences (Geophysics), GPA 4.0/
4.0
Nagoya University, School of Science, Department of Earth Science, JAPAN 1984 -
1988
Bachelor of Science, Major in Earth and Planetary Sciences (Geophysics), GPA 3.
7/4.0
LICENSES & CERTIFICATES
Japanese teacher's licenses (Science) for junior high and high school
ELS at Eckerd College, ELS Language Centers, St. Petersburg, FL, USA 2001 - 2002
* Completed English as a Second Language (ESL) Advanced and High-Advanced Course
s.
Digital Hollywood, JAPAN 2000 - 2001
VFX Creator Course
* Studied a range of visual effects from drawing, dramaturgy to digital video ma
king.
PUBLICATIONS
R. Matsubara et al., Precision Lattice-Parameter Determination of (Mg, Fe) SiO3
Tetragonal Garnets, Science 247, 697 (1990)
SKILLS
Languages: Japanese (fluent) and English (business)
Expertise: Astronomy, Physics, Earth and Planetary Sciences, Optics, Mathematics
Platforms: Microsoft Windows, UNIX/Linux
Programming Languages: C/C++, Visual C++, FORTRAN
Shader/GPGPU Programming: HLSL (High Level Shader Language), CUDA, Microsoft PIX
, ATI RenderMonkey
CG Production: Autodesk 3ds Max, Adobe Photoshop, Illustrator, Premier, AfterEff
ects
Application Development: Microsoft Visual Studio, Windows API (Win32), MFC, Dire
ctX 9/10, Direct3D 9/10, DirectShow, Rational ClearCase, Microsoft Visio
Script/Plug-in Development: Autodesk 3ds Max
OTHERS
Holder of Form I-1551 (Green Card)