Вы находитесь на странице: 1из 1

WorldEdit 4.0 Reference Wiki: http://wiki.sk89q.

com/wiki/WorldEdit
Git: http://github.com/sk89q/worldedit
2011-Feb-22 (rev. 6) SK
© 2011 sk89q

1. Type //wand to get the wand. Tree types (‡ supports tree types):
Patterns (* supports patterns):
2. Left click a block to select point 1. tree, bigtree, birch, redwood,
//set 5%glass,95%rock
3. Right click another block to select point 2. tallredwood, pine (non-MC),
//overlay #copy
4. Type //set rock to change all the blocks. random, anyredwood
Tile entity data (all commands):
5. Type //expand 2 up to make the selection larger. Masks († supports masks):
//replace sign|L1|L2|Space_L3|L4
6. Type //set glass to make the selection glass. #existing - Existing blocks only
//brush mobspawner|Squid
Selections are 7. Type //shift 1 up to move the selection. glass,rock - Only these blocks
//overlay note|24
cuboids, defined 8. Type //set 0 to remove the blocks. !glass,rock - Every block type but
Block data (all commands):
by two points. 9. Type //undo to undo. these block types
//repl crops:6 (or wool:red)
10. Type //redo to redo.

◊ Selecting Cuboids ◊ Generation ◊ Bundled CraftScripts


//wand - Get the wand item //hcyl <block*> <radius> [height] - Hollow cylinder, diameter = 2×radius+1 maze.js
/toggleeditwand - Turn off wand //cyl <block*> <radius> [height] - Filled cylinder, diameter = 2×radius+1 /maze.js <block> <w> <h>
//sel <cuboid|poly> - Shape //hsphere <block*> <radius> - Hollow sphere , diameter = 2×radius+1
//pos1 - Set position 1 at feet //hsphere <block*> <radius> true - Hollow sphere, moved up by radius draw.js
//pos2 - Set position 2 at feet //sphere <block*> <radius> - Filled sphere , diameter = 2×radius+1 /draw.js <image-file> <w|h>

//hpos1 - Set pos 1 at target //sphere <block*> <raidus> true - Filled sphere, moved up by radius
quickshot.js
//hpos2 - Set pos 2 at target /forestgen [size] [type‡] [density] - Generate a forest, 0 ≤ density ≤ 1 /quickshot.js <note1> [note2]
//chunk - Select current chunk /pumpkins [size] - Generate pumpkin patches with leaves [note3] [notes...]
//expand <amt> [rev] [dir] Notes are [octave][note], i.e. 1f#,
//expand vert - Sky to bedrock where octave is 0-1
//contract <amt> [dir]
//outset [-hv] - Expand in all dir. roof.js
◊ Utilities ◊ Getting Around /roof.js <block>
//inset [-hv] - Contract in all dir.
//shift <amt> - Move selection /toggleplace - Switch to pos #1 /unstuck - If stuck inside a block
//shift <amt> [dir] //fill <block*> <rad> [depth] /ascend - Go through roof
//count <block> - Statistics //fillr <block*> <radius> /descend - Go through floor Coal (263)
//distr [-c] - Block distribution //drain <radius> /ceil [clearence] - To ceiling Wooden axe (271)
/fixwater <radius> /thru - Through a wall Diamond sword (276)
You must be NEXT to the water /jumpto - To block in crosshair Diamond shovel (277)
/fixlava <radius> /up <distance> - Go up distance Diamond pickaxe (278)
◊ Working with Selections You must be NEXT to the lava Diamond axe (279)
/removeabove [size] [height] Swing with a held compass as a String (287)
//set <block*> - Replace blocks
/removebelow [size] [height] shortcut for /jumpto. Right click Feather (288)
//replace <to*> - Replace non-air
/replacenear <size> <from> <to> with a compass to use /thru. Painting (321)
//replace <from> <to*>
/removenear <block> <size> Apple (260)
//overlay <block*> - Put above
/snow <radius> - Simulates snow Golden apple (322)
//walls <block> - Sides only
/thaw <radius> - Removes snow Sign (323)
//outline <block> - Roof+ceil
/ex [size] - Extinguishes fires ◊ Super Pickaxe & Tools Wooden door (324)
//move [dist] [dir] - Move
/butcher [radius] - Kill mobs Bucket (325)
//move [dist] [dir] [fill]
/remove <type> <rad> - Del. ents. // - Toggle instant pickaxe Water bucket (326)
//stack [-a] <amt> [dir]
/search <query> - Find an item /sp single - Single block pickaxe Lava bucket (327)
//smooth [times] - Smooth
/sp area <range> - Area effect Minecart (378)
/sp recur <radius> Redstone (331)
Compass (345)
◊ Clipboard ◊ Chunk Tools /none - Disable right click mode Clock (347)
/info - Block information mode
//copy - Copy region /chunkinfo - Current chunk info
/tree [type‡] - Instant tree
Your relative location is saved /listchunks - In selection
/repl <block> - Replace block
//cut - Copy and remove region /delchunks - Generate script
/cycler - Right click to cycle data (15) Black [Ink sac]
//paste [-a] - Pastes, -a for no air /brush - See below (7) Grey [Ink sac + Bonemeal]
//paste -o [-a] - Paste at origin
(8) Grey [Ink sac + 2×Bonemeal]
//rotate <degrees> - Rotate ◊ Snaphshots
//flip [dir] - Flip clipboard (6) Pink [Rose + Bonemeal]
//load <filename> - Load save //restore [snapshot] - Restore ◊ Brushes (14) Red [Rose]
//save <filename> - Save copy /snap use <snapshot> - Choose (1) Orange [Rose + Yel. flower]
/clearclipboard - Clear /b s [-h] <block*> <raidus> -
/snap list [num] - List recent (4) Yellow [Yellow flower]
Sphere brush, -h for hollow
/b c [-h] <block*> <rad>
(5) Green [Cactus + Bonemeal)
<height> - Cylinder brush (13) Green [Cactus]
context /b copy [-a] - Current clipboard (9) Cyan [Cactus + Lapis lazuli]
.checkArgs(min, max, usage) ◊ Scripting as brush, -a to not paste air (3) Blue [Lapis laz. + Bonemeal]
.error(msg) /b smooth [size] [iterations] -
/cs <script> [args...] - (11) Blue [Lapis lazuli]
.getBlock(id)
Smoother brush (2) Purple [Purple + Pink dyes]
.getConfiguration() Execute specified script
/mat [block*] - Change fill
.getPlayer() .getBlockOn() /.s [args...] - Repeat last (10) Purple [Rose + Lapis laz.]
/size [size] - Change size
.getSession() script with new arguments (12) Brown
.print() /mask - Clear mask
/<script>.js - Shortcut (0) White
.remember() .setBlock(v, blk) /mask [mask†] - Set mask

Вам также может понравиться