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'3D Studio MAX'


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"Creating a simple realistic looking scene using simple objects" by Okii Shirow

Email: okiimail@plasa.com

Convert it again to editable poly and let’s do some adjustments to the box! Select all surfaces and start
insetting and beveling it so we have a result like this:

The crate is finished!

Let’s move along and I’ll show you to put the stuff into the scene and make it more reasonable.

Setting up the
Scene:

Let’s set our scene so the set looks more lifelike and dramatics.
First thing to do is setting up the camera viewpoint. This step is very helpful to you to advance to the objects
placements.

I set my camera like this:

http://67.15.36.49/team/Tutorials/simple_scene/simplescene_02.asp 2006/07/25 01:43:50 ‫ظ‬.‫ق‬


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Then start clone those barrel and boxes to fill up the scene, then put them in a realistic order. And start doing
some research on how nature put things up! :p and my final set looks like this:

Just make it simple, but natural!

Texturing:

This is the most awesome moments in modeling a scene!

I gather some resources for my scene, for the barrel I use this image:

http://67.15.36.49/team/Tutorials/simple_scene/simplescene_02.asp 2006/07/25 01:43:50 ‫ظ‬.‫ق‬


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For the wall:

Just concrete and Ground texture from MAX default materials, but amazingly remixed with some dirt and
graffiti from the 3DTotal textures CD.

And for the box I use this image:

Then let your creativity and great dirt maps from 3DTotal textures CD finish em off!

I remix those standard textures using Photoshop blending moves and some textures are using the blend
materials from MAX.

After few hours finishing on the textures. I add 1 light source from 1 omni light, put the shadow checked, and
finally, my simple scene become like this:

http://67.15.36.49/team/Tutorials/simple_scene/simplescene_02.asp 2006/07/25 01:43:50 ‫ظ‬.‫ق‬


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Not too good, but enough

Rendering:

This is the final part! Where lightings and camera effects make our simple scene become realistic.

I have rendered my scene using some techniques, like GI and DOF, and the final part look like this:

http://67.15.36.49/team/Tutorials/simple_scene/simplescene_02.asp 2006/07/25 01:43:50 ‫ظ‬.‫ق‬


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Try to put and play around with global illumination, there’s a lot of GI renderers you can found in the internet,
for example, Brazil, V-ray, final render…

And there’s also a lot of GI and lightning tutorial you can found in 3DTotal, read them, learn them, and
practice them with your scene.

Now go ahead and try it for yourself. If you have any questions about this tutorial, please feel free to email me,
or post a topic in the forum.

Final Words

This tutorial are created and dedicated to those amateur and newbies on 3Dmodeling. I hope this tutorial isn’t
hard for you to follow. Many thanks to 3DTotal for great tutorials and Textures!

Many thanks,

Okii Shirow

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This image was created using a few of the hundreds of textures from the Total Texture CDs - very
comprehensive texture collections priced with the hobbyist in mind. To see more examples,
download free
samples and read full details follow this link

http://67.15.36.49/team/Tutorials/simple_scene/simplescene_02.asp 2006/07/25 01:43:50 ‫ظ‬.‫ق‬

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