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System Crash
Inter-Solar Adventure and Intrigue powered by Savage
Worlds
By Mario Cordova
6/6/2011
2
Reputation: Reputation affects how NPC’s
react to a character. It starts at a value of
zero and can be modified via edges.
Races
In Shirowpunk games humans tend
to be the top of the evolutionary ladder,
though there may be other humanoid
offshoots such as clones, androids and the
like. Appleseed is a good example of this,
with the created race of clones called
bioroids. System crash uses the term
Bioroid to describe their Bio-Synthetic
Androids.
Humans
As per the SW:EX
Bioroid
A bioroid is a synthetic human, basically, a
highly advanced clone that is engineered
for particular roles, typically designed for
administrative and labor purposes, combat
capable Bioroids have recently been
introduced to the market.
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Backgrounds Skill Bonus choose 2 Investigate, Kn: City
Works, streetwise, persuasion, notice
A Background is what your character did
before they started a life of adventuring, Agent
representing a particular field that they worked You work for either the government or one
or continue to work in. Backgrounds of the major corporations. You take on the
determine your starting funds and you may problems no one else can and you do it
select 2 associated skills these skills begin at a with style and a gun.
d6. Starting Funds: 5000
Skill Bonus choose 2: Lockpicking. Fighting,
Academic Shooting, Notice, Persuasion, intimidate,
You have dedicated your life to study or investigate, streetwise
teaching. You mold minds to absorb the
knowledge you possess. You use your Bounty Hunter
verbal judo to diffuse situations and to get You live for the hunt the rush of stalking
people to see your side of things. your prey across the urban wilderness and
Starting Funds: 4000 in the wilds of the wastelands. Whether you
Skill Bonus choose 2: persuasion, take them in dead or alive it’s up to them.
intimidation, knowledge any, taunt Starting Funds: 3000
Skills Bonus choose 2: Fighting, shooting,
Acolyte streetwise, tracking, survival
You are member of one of the many
religious and belief systems of the sol Blue Collar
system. You conduct services in the name You do the jobs that no one else wants and
of your beliefs and for other followers here you do it with pride. You are a cog in the
on the mortal plain. Though your vows Arcology machine making sure the city
might sometimes feel like a burden you will keeps standing.
give your life to protect the beliefs and your Starting Funds: 2000
friends. Skill bonus choose 2: Driving, knowledge:
Starting Funds: 1000 Trade, piloting, notice,
Skill bonus choose 2: Kn; Religion or
Psychology, healing, persuasion, intimidate, Box Runner
Notice You are the unsung hero of the city, you
brave the urban wastes to deliver those
Administrative precious shaped synthetic protein
You work behind the scenes, making sure constructs to our greasy hungry little
everything runs smoothly for everybody hands. You have shed blood, sweat and
else. But working behind the scenes can be tears on the sky-ways and land routes of
a cut throat industry whether you work for the city, all the while avoiding or fighting off
the city, a politician, or someone else rival Box Runners or Sprawlers trying to
entirely you make sure the gears and the take your package, your life or both.
right palms are greased, all the while trying Starting Funds: 500
not to get killed by the wrong people.
Starting Funds: 4000 credits
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Skill Bonus choose 2: Driving, Fighting, Hacker
Shooting, streetwise, survival, taunt You are a digital cowboy, a cortex ranger.
You ply the cortex and work your kung fu
Colonist against the government and the
You hail from one of the off-world colonies, corporations or you work with them
or space stations. Life in the black is hard countering attempts to hack their
but luck and determination make up for a networks. The Cortex encompasses the
lot. world, thus so do you. But sometimes real
Starting Funds: 1000 life has a way of getting in the way
Skill Bonus choose 2: driving, piloting, kn: Starting Funds: 1000
select either a science or trade, guts, Skill Bonus: Knowledge: mechtronics, or
notice, Cortex, lockpicking, decryption, shooting.
Investigate, notice
Criminal
You are bad person, a thug but you know Health Care
you’re going to be great. Whether it is on You keep people alive in some shape or
mean streets or in a board room you carve form. Whether you are a corporate
out an existence for you and what’s yours, medical affiliate or a down on his luck
sometimes violently. street doc you have taken a vow to help the
Starting Funds: 500 sick and dying who ever that may be.
Skills bonus choose 2: Shooting, Starting Funds: 2000
persuasion, intimidation, streetwise, taunt, Skill Bonus choose 2: Healing, notice,
notice, stealth Knowledge any medical science,
Engineer Icon
Your talents are in high demand, You are a darling of the media, You are
augments, mechtronics, computers, either surrounded by adoring fans and get
one you can fix it right up or make it if you anything you want but life sometimes feels
got the goods. a little hollow, so you slum it every once in a
Starting Funds: 3000 while going down on the mean streets to
Skill Bonus choose 2: Knowledge any get away from the prying eyes of the media
technical, repair, notice, investigate. finding what adventure awaits
Starting Funds: 20000
Fixer Skill Bonus choose 2: Kn: Stage Craft, Kn:
You are the one to make things happen, Perform, notice, Kn: Pop Culture,
you set the deals and get the goods and Persuasion, Intimidate
get paid well to do it. But just because you
set up the details doesn’t mean you won’t Jock
get your hands dirty though. You are a sports phenom, a modern
Starting Funds: 4000 gladiator, you live for the roar of the crowd.
Skills bonus choose 2: Shooting, Whether are a legitimate sports icon or on
persuasion, intimidation, streetwise, taunt, one of the many underground gaming
investigate, notice.
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circuits you get paid well for putting on a shoot and when to keep your head down.
spectacle for the crowd. While your buddies died in ops outside the
Starting Funds: 8000 city you survived by wits and luck.
Skill Bonus choose 2: Boating, Fighting, Starting Funds: 3000
driving, climbing, throwing, piloting Skill Bonus choose 2: Shooting, fighting,
healing, notice, survival, Driving, piloting
Janitor
You work for whoever is paying the most at Specialist
the time, the government, the mob it’s You work for the highest bidder,
doesn’t matter as long as the credits are sometimes its retrieving something or
good. You clean up the messes that no guarding someone’s body doesn’t matter
needs to know about and your work can be the job gets done. There are many names
very messy. for what you do, solo, ronin, street warrior,
Starting Funds: 10000 The only one that matters is what you call
Skill Bonus choose 2: Shooting,Fighting, yourself.
Initimidate, Stealth, persuasion, notice Starting Funds: 4000
Skill Bonus choose 2: Shooting, Fighting,
Law Enforcement Streetwise, kn: tactics or , healing, survival,
You are the law, the thin blue line keeping throwing
chaos at bay. You are both feared, hated,
and respected just depends on who you Vagrant
are talking to. Whether you are a straight You fell through the cracks in the system,
arrow or just a tad shady it doesn’t matter whether by choice or by fate. You walk
as long as the law of the land is kept. unseen among the throngs grifting what
Starting Funds: 2500 cash that can be had, just trying to survive.
Skill Bonus choose 2: Shooting, fighting, Starting Funds: 400
notice, persuasion, intimidation, taunt, Skill Bonus choose 2: Fighting, notice,
investigation, Driving, piloting survival, persuasion, stealth, street wise,
taunt
Mechanic
Machines talk to you, always have. They tell
you what ails them and you heal their hurts.
Everyone comes to your shop when their
ride stops working.
Starting Funds: 1000
Skill Bonus choose 2: Knowledge:
Mechtronics, notice, driving, piloting,
Military
You serve on the cities militia or as a merc.
You are an army of one, Or at least that is
what the recruiter kept saying. Military life
has taught you several things when to
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New Skills or it could lead to a lynching. it is up to the
GM.
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military or law enforcement tend to have You have learned to focus your abilities to
more freedoms. hit with more force. Select an offensive
Feedback power; you gain a +2 Ap with that power.
If you roll a natural one regardless of the
wild die, you suffer 2d6 damage, this Improved Hard Hitting
bypasses armor. If you roll a snake eyes Requirements: Heroic, Elemental, Focus
you suffer a -2 to the vigor roll to soak the D12
damage. Your powers gain even more penetrating
Power List: Armor, Barrier, Blast, Bolt, power. As with Hard Hitting, but the bonus
Boost/Lower Trait, Burst, Deflect, is now +4 AP.
Detect/Conceal Arcana, Dispel, Drain,
Entangle, Fly, Heal (self only), Smite, Speed, Armorer (professional)
Stun, Telekinesis, Teleport, Requirements: novice, repair d8. Shooting
D6, Fighting d6,
Power Focus You know the ins and outs of building and
Requirements: Seasoned, Elemental, Focus repairing
d8 Armor and Weapons. You gain +2 to
You have trained to manifest your powers repair and salvage weapons and armor.
more easily. Select a power when
manifesting this talent you gain a +1 bonus Fortunate One (weird)
to your roll. You may take this edge multiple Requirements: Novice, luck, great luck,
times each time applies to a new power Wild Card
Karma Smiles upon you. You start play with
Improved Power Focus an additional Benny.
Requirements: Heroic, Power Focus, Focus
d12 Famous
As with Power focus, but the bonus is now Requirements: Novice, WC
+2. You are famous for some act weather you
did it or not. You start with a +2 to your
Increased Range reputation.
Requirements: Seasoned, power focus,
Focus d8 Black Widow/ Lady Killer
You have learned to enhance your powers Requirements: Attractive
to affect a greater range. Choose a power, You’re bringing Sexy Back. Your
when using that power the range doubles, attractiveness is very disarming to the
if that power has a range of self the range opposite sex. You gain a +2 to charisma
is equal to your spirit. This edge can be and +1 to damage vs. the opposite sex.
taken multiple times each additional time You can’t have the ugly hindrance.
you must select a new power.
Child at Heart
Hard Hitting Requirements: Novice Spirit d6 Persuasion
Requirements: Veteran, Elemental, Focus d6
d10
8
You receive a +2 to social tests dealing a +2 to setting explosives and explosive
with children damage
9
You must pay the xp debt before you can Your use and knowledge of drugs has
advance. allowed you to double the time duration of
ingested or injected drugs.
Cannibal (Weird and GM's Permission)
Requirements: Veteran Light Step
They say that the eating of human flesh is Requirements: Veteran, Smarts d8, Notice
the key to immortality. You may consume d10, Repair d8, lockpick d8
human flesh to help with your body’s Tired of setting off enemy traps? You gain
healing process. You must eat at least a a +2 to notice and disarm traps and +2 to
pound of flesh; you may make a natural agility tests to avoid the consequences.
healing roll at the end of the deed with a +2
bonus. This action takes 10 min. Any npc's Master Trader (professional)
who sees this behavior will attack, player Requirements: Veteran, Smarts d8,
characters who see this behavior must Persuasion d10 or Intimidate D10
make a guts check failure means that they During price negotiations you gain a +2
are shaken, on a snake bonus to social tests. Must maintain a
eyes they must make a spirit test or attack. neutral reputation score.
*Addiction:
After finishing the deed make a spirit check Better Criticals
with a -4 penalty, if you fail you have Requirements: Heroic, Agility d10, Shooting
become addicted. You gain the major habit d10, fighting d10
as a hindrance. In addition you lose When you critical you just hit harder. When
reputation every time you use the cannibal you get a raise on the fighting or shooting
ability. die you roll a d8 instead of a d6 for bonus
damage
Robotics Expert Chem Resistance
Requirements: Veteran, Smarts d8+, Requirements: Heroic, Vigor d10,
Mechtronics D10, Nano-Tech d10 Knowledge (Chemistry)
Danger Will Robinson! You gain a +2 to You casual use of drugs has made you
damage VS robots and cyborgs some what
resistant to the affects of addiction. You
Silent Running gain a +2 to vigor rolls to resist addictions.
Requirements: veteran, agility d8+, Stealth
d10 Hacker (professional)
You may move your full speed when trying Requirements: Veteran, Smarts d10,
to be stealthy. Knowledge
(Computers)d10
Chemist You gain a +2 to computer & A.I.s rolls to
Requirements: Veteran, Vigor d8+, hack a computer in addition you may ignore
Knowledge the locked out status of a computer when
(Chemistry) d10 hacking
Concentrated Fire
10
Requirements: Heroic, Agility d10, shooting Requirements: Seasoned, Intimidate d8,
d10 WC, *Must maintain a positive or negative
When making attacks with a ranged Karma Score.
weapon with a ROF higher than 1, you gain Weather good or bad you have an air of
a +1 to damage with each shot after the menace around you. You gain a bonus to
first impact (More than one shot has to hit) intimidate rolls equal to your reputation
score.
Infiltrator
Requirements: Heroic, Lock-Picking d10 Paladin, Paladin where do your roam.
When attempting to pick a physical non Requirements: WC, Veteran, Survival d8
electrical lock you gain a +2 to your roll in Streetwise d8, Positive reputation.
addition you may ignore the -2 penalty Your good deeds are not punished. You
when forcing a lock to open. gain a +2 bonus to streetwise and survival
rolls to find shelter and food
Paralyzing Palm .
Requirements: Heroic, Fighting d10, Devil's Own
Martial arts, Iron Fist Requirements: WC, Legendary, Vigor d12
When fighting unarmed any time you get a Negative reputation
raise you may sacrifice the extra damage The devil walks beside you in your
To paralyze them, they must make a vigor adventures. You may add a bonus equal to
test or be paralyzed for 1d4 rounds your negative reputation score to your
Soak rolls
I have my Hate to keep me Warm
Requirements: Veteran, Spirit d8, WC Iconic
Must have a negative reputation score. Requirements: WC, Legendary, Spirit d12
You are filled with so much hate and bile, Positive reputation Score
that the God walks beside you in your adventures.
elements have a hard time bothering you. You may add a bonus equal to your positive
You gain a bonus equal to your negative reputation score your natural healing rolls
reputation score to resist the effects of
heat, cold, and starvation. Preacher (Professional)
Requirements: Seasoned, Spirit d8,
Pale rider Knowledge
Requirements: Veteran, driving D10, WC, (Religion) d10, A positive reputation score
(Must own your vehicle) You will bring the message of faith to the
And low death rode upon a pale while sprawl. You gain a +2 to persuasion and
horse. When +2 vs. tests of wills
seated in your vehicle you gain a +2 to
intimidate rolls. Increased Tolerance (Background)
R: Novice, vigor or spirit d8
You’re Breathing my Air boy. You adapt well to Nano-Tech. You increase
your total tolerance score by +2.
Augmented (Background)
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R: Novice, GM’s permission
You have gone under the knife becoming a
cyborg. You gain 50000$ to spend on
Nano-Tech, your total levels of Nano-Tech
can not equal more than half your total
tolerance score, Any excess funds not
spent are lost.
Augment Freak
R: Veteran, Improved Tolerance, Spirit or
Vigor d10
You revel in your augmented body. You gain
an additional +2 to your tolerance score. In
addition recovery times are halved.
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