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CONTENTS I I.1 I.2 I.2.a I.2.b I.2.c I.2.d I.2.e I.2.f I.2.g I.2.h I.2.

i Introduction Paying tributes and having things in common PC Health Clean your disk, disk player, and PC Get your hard drive clean and in order Use the latest updates Turn off unnecessary applications before running the game Take2 Games web site and toll-free phone number the v 1.01 patch, and v.2 and the Special Edition Tweak guides Volume System requirements PC hardware and software on a budget

I.3 How to save games I.3.a The convenience of copies of your GTA San Andreas User File I.3.b Where to find a PC save game for nearly each of the main missions I.3.c Some advice about saving the game including using save games from v.1 for v.2 or vice versa I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps you need to tend to I.4 I.5 I.5.a I.5.b I.5.c I.5.d I.5.e I.5.f I.5.g I.5.h I.5.i I.5.j I.5.k I.5.l I.5.m I.5.n I.5.o I.5.p I.6.a I.6.b ******** Settings Stats Criminal Rating Health in relationship to Stats Player--Muscle and Fat Stats Player--Stamina and Lung Capacity Stats Player--Total Respect and Sex Appeal Stats Player--vehicle Stats Player--Pilot Ranking Player--Gambling and Luck Stats Weapons Crimes--Total number of wanted stars attained and evaded Crimes--Criminals wasted Crimes--Gang members wasted Crimes--Cost of property damaged Gangs Achievements--Flight time Miscellaneous--Progress made Some distinctions between the PS2 and original PC versions Adapters for PS2 and Xbox controllers

I.7

Controls

A couple of instant replays that should have been (and other odd moments) ******** I.7.a Foot Controls

Note: I remap Spacebar and Left Shift Foot Controls so each does the job of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City." I.7.aa I.7.aaa I.7.b I.7.c Climbing trees Taking Photographs Initial fight moves Controls Swimming Controls Walking, driving, and flying underwater Swimming mania hits San Andreas

******** I.7.d Vehicle Controls

Note: I remap Horn from Caps Lock to Left Shift--same reason. I.7.e I.7.f Four-Wheel vehicle Controls Motorcycle or Bicycle Controls Stunt information The San Andreas Superjump Quadruple Insane Jumps Note for all flying vehicles Plane or Jet Controls Hydra Controls Helicopter Controls Parachute Controls Jetpack Controls Crane Controls Boat Controls

I.7.g I.7.h I.7.i I.7.j I.7.k I.7.l I.7.m I.7.n ******** I.8.a

A rundown of some of the vehicles and some of their real names Flying vehicles Boats Hybrids Land vehicles A rundown of some of the people who drive them

I.8.b

I.9 I.10 I.11 free, early,

Wanted Ratings Ghost hell, ghost world, ghost heaven, and Liberty City Odds and Ends and where to get the 1st two GTA's and "Wild Metal Country" how to see the coordinates on the PC "GTA2," how to get Darkel into "III" and let Claude leave Portland where to get the "Liberty City" mod for "Vice City," and how you can pick which version of "Mafia" you run Glitches Radio Codes Video walk-through/people who help with missions/entire games Quick"

I.12 I.13 I.14 I.15 "Done

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II II.1 II.2 II.3 II.4 II.5 II.6 battles house II.7 "Ryder" The beginning "The Introduction" "The San Andreas Theme Song" Los Santos 1st main missions "In The Beginning" "Big Smoke" "Sweet and Kendl" The Johnson garage, E6 on your paper map, is free and immediately available Carl Johnson Carl Johnson Sweet Johnson calls about local turf a Camera is in C.J.'s room at the Johnson Carl Johnson The restaurants, barber shops, and tattoo parlors are open Lyrics by Young MayLay

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III III.1 III.2 Preliminaries for Los Santos Maps, map markers, teleportation, and a trainer: how to control space and time Spraying Tags 100 Tags

C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov Cocktails are available in the kitchen of the Johnson house. III.3 III.4 III.5 III.6 on a higher III.7 III.8 III.9 Boost Cabbies III.10 Weapons 8 Ball's Bomb Shop Armor and Bribes Maximum Stats of all kinds in one sitting and the fastest way to raise weapon Stats on PS2 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays bike better, and he can Bunny Hop The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission BMX Challenge The Taxi mission (a Sub-mission) 50 fares

unlimited NOS for Taxis and

"Burglary"

(a Sub-mission)

Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. III.11 III.12 III.13 Kill Criminals Inside Track Betting Save houses

III.14 Weapon Stats and Gang Respect III.14.a Initial weapon gathering III.14.b What weapon upgrading does III.14.c Upgrading weapon skills while earning Respect III.15 Recruiting gang members weapons, members III.16 III.17 III.18 III.19 vehicles gets a III.20 better Bike Stat (motorcycle) C.J. has more moves for all, and can dual wield some, and, with Respect, can recruit up to seven gang Lung Capacity Oysters Sex Appeal Flying Stat

Good for Sex Appeal Oo-oo! The airport opens, flying handle better, and C.J. Parachute if he bails C.J. stays on a motorcycle

III.21 handle

Driving Stat

C.J.'s four-wheel vehicles better

III.22 Pimping Mission (a Sub-mission) III.23 Firetruck Mission (a Sub-mission) fireproof for III.24 Armor III.25 III.26 Monster III.27 III.28 Vigilante Mission (a Sub-mission) Ambulance Mission (a Sub-mission) 8-Track Los Santos Forum Some non-mission vehicle locations Make a copy of your save game

level 10 level 12

Hookers pay C.J. C.J. gets the feature, good using Molotovs

level 12

C.J. gets 150

level 12 maximum Health A Hotring Racer and a Truck are available

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" available IV.2 "Cleaning the Hood" IV.3 "Drive-Thru" IV.4 Los Santos gym quicker, moves. IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions A Pistol is at Emmet's Binco, Prolaps, and clothes stores are open Sweet Johnson Opens Ryder missions Sweet Johnson Sweet Johnson Unlocks Loco Low Co. Lowrider garage, "Lowrider Challenge," and Cesar's Not required for 100% Use a Lowrider for it and the next mission Sweet Johnson Sweet Johnson Sweet Johnson The basketball game is Opens all three Gyms

Get Stamina and Muscle developed and beat the trainer to get boxing

place IV.6 Clothes SubUrban IV.7 IV.8 IV.9 missions IV.10 Lowrider Challenge "Drive-By" "Sweet's Girl" "Cesar Vialpando"

Cesar mission

IV.11

"High Stakes, Low-Rider"

Cesar Vialpando

The Ryder missions IV.12 IV.13 IV.14 "Home Invasion" "Catalyst" "Robbing Uncle Sam" Ryder Ryder Ryder

The Big Smoke missions IV.15 IV.16 IV.17 IV.18 The IV.19 IV.20 IV.21 IV.22 "OG Loc" "Running Dog" "Wrong Side of the Tracks" "Just Business" OG Loc missions "Life's a Beach" "Madd Dogg's Rhymes" "Management Issues" "House Party" OG OG OG OG Loc Loc Loc Loc Opens C.R.A.S.H. missions Big Big Big Big Smoke Smoke Smoke Smoke

The C.R.A.S.H. missions IV.23 "Burning Desire" girlfriend continue IV.24 "Gray Imports" C.R.A.S.H. Denise is available to be a

and the Sweet Johnson missions can C.R.A.S.H.

The Sweet missions continued IV.25 "Doberman" Sweet Johnson

Unlocks the ability to take territories from gangs, but you'll lose any you gained in Los Santos in the events after "The Green Sabre," so it's not an immediate concern. Ammu-Nations and two of the four Ammu-Nation Challenges are available. But since you need to do all four in a row to complete the mission, and the 4th isn't available till the Desert and Las Venturas open up, you can just practice the 1st two for now. Body Armor $200, 9mm Pistol $200, Silenced 9mm Pistol $600, Tec9 $300, Micro SMG $500, SMG $2,000, Shotgun $600, Sawnoff Shotgun $800, and Grenades $300, are at Ammu-Nation. IV.26 "Los Sepulcros" Sweet Johnson

The last of the 1st batch of Los Santos missions

IV.27

"Reuniting the Families"

Sweet Johnson

There are two opportunities in this mission to use the glitch that lets C.J. leave in mid-mission and not get a wanted rating while he explores and collects things in the blocked-off areas. IV.28 "The Green Sabre" Sweet Johnson

Cesar tips C.J. to the sight of a couple of Ballas, Big Smoke, Ryder, and Officer Tenpenny together near the green Sabre used when his Mom was gunned down. The Badlands and San Fierro are officially open are now The Badlands and Red County save houses available

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries

V.1.a Photo Ops 50 Use the camera you're given in IV.28--it has an unlimited amount of film. The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro V.1.b V.2 V.3 V.4 V.5 V.6 V.7 V.7.a V.7.b V.7.c V.8 V.9 Weapon gathering Save houses Barber and Tattoo shops Weapons Armor and Bribes Oysters Mount Chiliad Challenge Race 1 Race 2 Race 3 7:00 to 18:00 (three races)

Scotch Bonnet Yellow route Birdseye Winder Yellow route Cobra Run

Hippy Shopper Courier Asset Mission (four stages) NRG-500 Challenge

V.10 Stadium V.11 V.12 V.13 V.14

Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys) A Bloodring Banger will be by Corvin San Fierro Gym Beat the Cock Get stamina and muscle past the buff stage, and beat the trainer to get martial arts moves 1st of two triathlons Not needed for 100% completion

Some non-mission vehicle locations Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 Badlands C.R.A.S.H. VI.2 First Date Catalina cut scene--she wants to rob four places VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission The Truth calls ******** The RS Haul Trucking Asset mission VI.4.a VI.4.b VI.4.c VI.4.d VI.4.e VI.4.f ******** The Truth calls and you can meet him for missions VI.5 "Body Harvest" Explosives, The Truth The Rifle, $1,000, and Remote $2,000, are at Ammu-Nation Cesar calls VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene 1. 2. 3. 4. 5. 6. Timed: 2:15 Fragile cargo Three star wanted level Timed: 6:00 Fragile cargo Three star wanted level (part one)

Save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" VI.7 places "First Base" Catalina Catalonia cut scene C.J. can rob the three remaining

VI.8 racing VI.9 VI.10 missions VI.11 VI.12 ******** VI.13 of the game) ********

"Against All Odds" "Gone Courting" "Local Liquor Store" "Made in Heaven" "Small Town Bank"

Catalina Catalina Catalina Catalina Catalina

Cesar calls about street Catalina cut scene Cesar calls about courier Catalina cut scene

Big Smoke's Cash/Yay Courier (not needed for 100% completion

Cesar calls about street racing in the country. Hotring Racer, Buffalo, Elegy--something like that--and go to: VI.14 VI.15 "Wu Zi Mu" "Farewell, My Love" Cesar Vialpando Cesar Vialpando

Get a Cheetah,

wanted stars Free save place in Doherty The Xoomer garage W edge of C2 VI.16 garage

The Truth calls C.J. can get five

free

"Are You Going to San Fierro?"

The Truth

A glitch lets you send C.J. to the blocked off areas without a wanted rating. The San Fierro missions ******** VI.17 VI.18 ******** The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero Buy his RC shop Save houses Clothes Zip clothes stores are open

The Zero RC Store Asset missions VI.20 VI.21 VI.22.a ******** "Air Raid" "Supply Lines" "New Model Army" Zero Zero Zero

Completes Zero RC Store asset-it makes $5,000 a day and max.

VI.22.b game ********

"Beefy Baron"

Not needed for 100% completion of the

The Garage missions continued VI.23 "555 WE TIP" available ******** VI.24 Valet Parking Asset Mission (5 Levels) Financial The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" School opens ******** VI.26 school VI.26.a VI.26.b VI.26.c VI.26.d VI.26.e VI.26.f VI.26.g VI.26.h VI.26.i VI.26.j VI.26.k VI.26.l ******** The Syndicate missions VI.27 VI.28 be done VI.29 VI.30 VI.31 VI.32 VI.33 "Photo Opportunity" "Jizzy" "T-Bone Mendez" "Mike Toreno" "Outrider" "Snail Trail" "Ice Cold Killa" Opens Wu Zi Mu missions, which need to before "Yay Ka-Boom-Boom." "Back To School" Turning Tricks Driving School Have C.J. start dating Michelle before finishing driving to avoid the glitch of her not showing up very often. "The 360" "The 180" "Whip and Terminate" "Pop and Control" "Burn and Lap" "Cone Coil" "The '90'" "Wheelie Weave" "Spin and Go" "P.I.T. Maneuver" "Alley Oop" "City Slicking" Carl Johnson Jethro calls--Driving Vank Off Hotel in Carl Johnson The Valet outfit is Opens the Valet mission

"Back to School" is completed

VI.34 VI.35

"Pier 69" Sniper Rifle $5,000 at Ammu-Nation "Toreno's Last Fight"

The Woozie missions VI.36 VI.37 VI.38 Nation "Mountain Cloud Boys" "Ran Fa Li" "Lure" Wu Zi Mu Wu Zi Mu Wu Zi Mu

AK-47 $3,500 at Ammu-

features the trip skip time saver--after your 1st try, you can start over from the checkpoints. "Amphibious Assault" "The Da Nang Thang" Wu Zi Mu Wu Zi Mu

VI.39 VI.40

The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" M4 $4,500 at Ammu-Nation Someone calls using an electronic voice disguiser. Jethro calls and a CV icon appears at Wang's Autos. The Desert and Las Venturas (and the Miniguns there) are officially available. Three save houses can be bought. The Steal Cars missions VI.42 shop VI.43 VI.44 open VI.45 VI.46 asset max. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VII VII.1 The Desert and Las Venturas Preliminaries Save houses The Redsands East tattoo parlor is "Zeroing In" "Test Drive" "Customs Fast Track" Cesar Vialpando Cesar Vialpando Cesar Vialpando Wheel Arch Angels mod opens Export/Import boards (30 vehicles)

Exports and Imports for the Cranberry Crane "Puncture Wounds" Cesar Vialpando

Completes Wang Car $8,000 a day and

VII.2 Barber and Tattoo shops available VII.3 VII.4 VII.5 VII.6 Ammu-Nation and weapons Armor and Bribes Oysters

Bayside Marina Boat School

VII.6.a VII.6.b VII.6.c VII.6.d VII.6.e VII.7 VII.7.a VII.7.b

"Basic Seamanship" "Plot a Course" "Fresh Slalom" "Flying Fish" "Land, Sea, and Air" RS Haul Trucking Asset Mission (final two missions) Mission 7 Mission 8

VII.8 Horseshoes $100 x 50 and $100,000 The Combat Shotgun, Remote Explosive, M4, and SMG are in front of The Four Dragons Casino VII.9 Las Venturas Bike School VII.9.a "360" VII.9.b "180" VII.9.c "Wheelie" VII.9.d "Jump and Stop" VII.9.e "Stoppie" VII.9.f "Jump and Stoppie" VII.10 VII.11 VII.12 Burger Shot Courier Asset Mission (4 runs)

Kick start and Dirt Track (Black field Stadium) The Freight Train mission $50,000 and free train rides

VII.13 The Ammu-Nation "Shooting Range Challenge" VII.13.a "Pistol Challenge" VII.13.b "SMG Challenge" VII.13.c "Shotgun Challenge" VII.13.d "AK47 Challenge" VII.14 stage, moves. VII.15 VII.16 VII.17 Beat the Cock 2nd of two triathlons Not needed for 100% completion Las Venturas Gym Stamina and Muscle should be past the buff so beat the trainer to get kick boxing

Some non-mission vehicle locations Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VIII The Desert and Las Venturas The Desert The Toreno missions VIII.1 "Monster" Mike Toreno

VIII.2 VIII.3 VIII.4

"Highjack" "Interdiction" "Verdant Meadows"

Mike Toreno Mike Toreno Mike Toreno

Jethro calls about street races--checkered flag icons appear in four places VIII.5 mission Buy Verdant Meadows Aircraft Graveyard $80,000 opens next

C.J. can get six wanted stars Two Rhinos are available at Area 69 The Airstrip missions VIII.6 VIII.6.a VIII.6.b VIII.6.c VIII.6.d VIII.6.e VIII.6.f VIII.6.g VIII.6.h VIII.6.i VIII.6.j "Learning to Fly" (Pilot School)

"Takeoff "Land Plane" "Circle Airstrip" "Circle Airstrip and Land" "Helicopter Takeoff" "Land Helicopter" "Destroy Targets" "Loop-the-Loop" "Barrel Roll" "Parachute onto Target"

For all bronze awards, C.J. gets the Rustler at Verdant Meadows; For all silver awards, he gets the Stuntplane at Verdant Meadows; With all gold awards, the Hunter spawns at Verdant Meadows and Easter Basin; The Four Dragons Casino is a free save place; Wu Zi calls with work at the Four Dragons Casino which opens the Casino missions VIII.6.k ******** VIII.7 VIII.8 ******** VIII.9 Los Santos Race Tournaments VIII.9.a "Lowrider Race" VIII.9.b "Little Loop" VIII.9.c "Backroad Wanderer" VIII.9.d "City Circuit" VIII.9.e "Vinewood" VIII.9.f "Freeway" VIII.9.g "Into the Country" VIII.9.h "Badlands A" VIII.9.i "Badlands B" Buy the remaining save houses Clothes The Victim clothes store is open How to jack a Rhino from Area 69

VIII.10 San Fierro Race Tournaments VIII.10.a "Dirtbike Danger" VIII.10.b "Bandito County" VIII.10.c "Go-Go Carting" VIII.10.d "San Fierro Fastlane" VIII.10.e "San Fierro Hills" VIII.10.f "Country Endurance" VIII.11 Las Venturas Race Tournaments (Cars) VIII.11.a "San Fierro to Las Venturas" VIII.11.b "Dam Rider" VIII.11.c "Desert Tricks" VIII.11.d "Las Venturas Ringroad" VIII.12 Las Venturas Race Tournaments (Aircraft) VIII.12.a "World War Aces" VIII.12.b "Barnstorming" VIII.12.c "Military Service" VIII.12.d "Chopper Checkpoint" VIII.12.e "Whirly Bird Waypoint" VIII.12.f "Heli Hell" ******** The Airstrip missions continued VIII.13 VIII.14 VIII.15 $1,200 VIII.16 and max. "N.O.E." "Stowaway" "Black Project"

the Desert Eagle is at Ammu-Nations the Thermal Goggles are available

"Green Goo"

the airstrip will make $10,000 a day the Jetpack is available

The Casino missions VIII.17 VIII.18 "Fender Ketchup" "Explosive Situation" The Four Dragons Casino The Four Dragons Casino

Opens The Heist missions and Hunter Quarry missions ******** Hunter Quarry Asset missions VIII.19.a VIII.19.b VIII.19.c VIII.19.d VIII.19.e VIII.19.f VIII.19.g max. Mission Mission Mission Mission Mission Mission Mission 1 2 3 4 5 6 7

Hunter Quarry makes $2,000 a day and

******** The Casino missions continued VIII.20 VIII.21 Shotgun "You've Had Your Chips" "Don Peyote" The Four Dragons Casino The Four Dragons Casino Combat

$1,000 at Caligula's Palace C.R.A.S.H. Caligula's Palace The Four Dragons Casino Madd Dogg Caligula's Palace C.R.A.S.H. Caligula's Palace

Ammu-Nations VIII.22 "Intensive Care" VIII.23 "Misappropriation" VIII.24 "The Meat Business" VIII.25 "Fish in a Barrel" VIII.26 "Madd Dogg" VIII.27 "Freefall" VIII.28 "High Noon" VIII.29 "Saint Mark's Bistro" ******** VIII.30 ******** The Heist missions VIII.31 VIII.32 available VIII.33 VIII.34 VIII.35 VIII.36 available VIII.37 "Architectural Espionage" "Key to Her Heart" Clothes

Didier Sachs is open in Rodeo, Los Santos

The Heist The Heist

Millie is

"Dam and Blast" "Cop Wheels" "Up, Up, and Away!" "Breaking the Bank at Caligula's" Make a copy of your save game

for dates The Heist The Heist The Heist The Heist Night Vision Goggles

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino

Thermal Goggles are in the bar room, and a heart icon--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is available. Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report

that doing so corrupts their save game and causes the basketball to not appear at courts. If you want to save in the area, save at the mansion nearby. The basketball doesn't always appear at all courts, and the glitch may come and go, anyway. You can download a fix for the PC version of it (I.12). IX.2 "Vertical Bird" Carl Johnson

The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which has two, and on the E end of the Easter Basin aircraft carrier. The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's's (Tierra Robada) ranch. IX.3 IX.4 "Home Coming" "Cut Throat Business" Carl Johnson Carl Johnson

The Grove Street missions IX.5 IX.6.a ******** IX.6.b Territory takeover "Beat Down on B-Dup" "Grove 4 Life" Sweet Johnson Sweet Johnson

You need 35% (about 19) or more of the gang territories to finish the game. Get all of them and C.J. won't be attacked by rival gang members again. ******** The Riots missions IX.7 IX.8 IX.9 "Riot" "Los Desperados" "End of the Line" Carl Johnson Carl Johnson Sweet Johnson

100% completion IX.10 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Modding section Special note about "San Andreas" v.2.

X X.1 X.2 X.3 X.4 X.5 X.6

Basic skins, modding (use at your own risk), music, and screen shot tutorial. Compressed File Utility Web sites for skins and mods Mods Un-check the green dot 1st Make backups Tools: The IMG Tool v.2 IMG The TXD Workshop The Rescaler CFGStudio The GTA: San Andreas GXT Editor The San Andreas Ultimate Editor

X.7 X.8 X.9 X.9.a X.9.b

Installing most car, bike, or pedestrian mods: changing .dff and .txd files Skin viewing and editing Women The Hot Coffee mod Other hidden San Andreas pedestrians DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod The Nude Girlfriends mod How to change the way they walk Cars and bikes (TGIOPC) How to change their wheels How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Game play advantages Making vehicles weaker or stronger How to create your own "Alloy Wheels of Steel" Freeway How to change their colors How to change their on-screen names How to change the traction of surfaces Weapons and Attackers How to lessen or beef up the severity of attacks Helicopters How to make a helicopter easier to fly

X.9.c X.9.d X.10 X.10.a X.10.b

X.10.c X.10.d X.10.e X.10.f X.10.g X.10.h X.11 X.12

X.13 X.13.a X.13.b X.13.c X.13.d X.13.e X.13.f X.13.g X.13.h X.13.i X.13.j X.13.k X.13.l X.13.m X.13.n X.13.o X.13.p X.13.q X.13.r X.13.s X.13.t X.13.u X.13.v X.13.w X.13.x X.13.y X.13.z X.13.aa X.13.bb X.13.cc X.13.dd X.13.ee X.13.aaa X.14

Miscellaneous mods, etc. The San Andreas Place Manager The Map Teleporter/Vehicle Spawn The GTA SA Control Center The Skateboard mod The No Rust mod 2x, 4x, and 10x Draw Distance mods John Lennon's glasses The Horseshoe Help mod The Driver mod The Roberto Clemente shirt The Tommy Vercetti shirt and Tommy's Shirt Pizzadox's Plus 27 Trainer Heli Magnet Darkpact SA Analogue Speedometer Gradius and Gyruss games mod Player Selection Screen MP5 ReSkin and more... rc vehicles (drivable) Spurtster Heavens on Earth The Homie Mod Grove Gang Revision Mod 2 Player Mod Easter Bay Aircraft Carrier Boat Jarra Mono Arsenal v1.3 Detailed Radar mod Holla Back Girl 1963 Chevrolet Corvette Half-Life 2 Buggy SCM Hook Mod requests

Music

MP3s and wav files How to save hard disk space with shortcuts

X.15

Screen shots and videos

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& XI. XI.a XI.b XI.c XI.d XI.e And there's always more Unique Jumps Girlfriends and jealous girlfriends Basketball Video games Gambling

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Introduction

A few things I've noticed about "San Andreas" are different than in "Vice City." Besides being bigger, it's generally easier and does a bit to discourage unofficial rampaging--pedestrians disappear and Heart icons are mainly available during certain missions, and there aren't any two player rampage icons at all in the PC version of the game. If C.J. takes over all the gang territories by the end of the game, you don't have something like the attacks of Mafia or Haitian gangsters making it hard to use an area do stunts afterward. I'm not so big a fan of unofficial rampaging as some. I mainly like it as something that can seem funny when things get chaotic. One of my favorite things to do with it is to get the law enforcement vehicles to follow a cycle and lead them over jumps, then watch it in slow motion. Because it's supposed to be parts of California, the Hermes and all have better paint jobs. And some things in "San Andreas," like distant sections of the road, come into focus as C.J. approaches them like in the PC version of the game "Mafia." The vehicles with fixed locations may not show up till C.J. has gone by the spot two or three times in "San Andreas." The spinning propellors don't look as good to me and the escalators don't work. The red radar screens don't revolve, and none of the lighthouses have lights that revolve, as in "Vice City." The SA pedestrian's mouths move when they talk, sort of like a 1950's wax museum of the Presidents of the United States made by an Asian company with a cheap translator. And if someone made a mod to make the instant replays have the slow motion of the Unique Jumps and a variety of "camera" angles like the ones in "Vice City," I'd grab that right up. The "camera" doesn't follow the lead strictly in SA. Where previously you swiveled the "camera" behind them, with one move of the mouse, around the standing lead player, and, as you move him again. player or their vehicle as standing lead player around, you now swivel the "camera" him, the "camera" gets behind

This can be interesting in playing at making a movie, but it isn't as good for aiming, something GTA's Mouse Steering was especially good for. Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and trying to aim a fast Banshee while admiring the view behind it during "Burn and Lap," are a couple of examples of situations I've heard a lot of complaints about. The land vehicles are bouncier and feel flimsier. You might see them run not only over but under each other, like some stange way worms mate or something. And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his bike, you can even turn it around by running it into a wall. I guess something about making the flying vehicles able to go higher and have more to fly over means the land vehicles become flimsier, like pizza dough that's been spread out too much, and I think some are flatter than their real life counterparts to compensate for that a bit and give them a lower center of gravity. And the occurrence of enter-able and funny places is more spread out just to give the flying things more to fly over. "North Point Mall" was a funny take on a suburban mall, but I'd probably just drive past Wang Motors, and a slot machine isn't as funny as a pinball machine could be. (You could make the ball do insane jumps, give it ragdoll physics, use funny voices and sound effects-don't get me started.) And it's made the li'l Dodo, always bright red and white, cheerful in the face of adversity, look gray and sad in the middle of a field on a bright sunny day (and the li'l mouse isn't thrilled, either). And you can't do that. And I know why it happened--a lot of you out there complained that the flying vehicles need to be easier to fly. Now they're incredibly easy to fly. Nevertheless, lately, I've read complaints by reviewers about the flying controls for "San Andreas"! These people aren't wired up right. We need our motorcycle stunts with the slow motion replays and different cinematic angles-it's one of the coolest things GTA's ever did. This may be a plot on the part of competing

game makers to have Rockstar ruin the handling of vehicles on the ground. People who can't fly the Skimmer get on the message boards, and Sony and WalMart money looks at the boards for marketing trends, and Rockstar looks at Sony and Wal-Mart money. Since Skimmer-weenies play an important part in why GTA has gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's important to try to understand what they are. I'll try to depict a Skimmer-weenie--you try to figure out what it is: "I want it real big, like the last two in one. You can have motorcycles and stunts but you don't have to do them. I want to buy some snacks--you have to get the snacks. And I want the cars to just rub each other a lot (pause for a strange smile)...and make little scratchy sounds when they do. And I want the Minigun to show up late in the game and sound like the blender I make my pancakes with. And I want to go for a swim. I don't want any sunken subs or boats down there, they scare me--just little fish, and when you go by them, they swim away real quick." "I want as little aiming as possible--it gives me a complex. You just press a button for that. The "camera" doesn't have to stay behind the lead character or their vehicle real good--I want to be able to turn them around to see if I bought them some nice shorts. I want him to have the shorts in case I see that sex thing, and the woman to have what you see in the more risque parts of Sponge Bob--people get worried enough if I see that. The lighting for them doesn't have to be good, just good enough to show the scenary I watch when I go for a ride in the car--no-one will let me drive one. I want the planes to be easy to fly--you have to force them at the ground to wreck so I can forget that and watch the clouds. Some old movies light up the lead character in a dark room so you can see their acting--I want them in shadow in a bright place because I don't think anyone does that, and because they do bad things--I don't want to look at them.... Could you just make The Sims for Sony with different music?"

Let me read the box again--do you have to be over 18 or under? are these people?

Who

I'll try a suggestion. Even if you didn't know the controls for a Skimmer, you'd try the ones you know, and the Skimmer uses the same controls as a motorcycle. Skimmer-weenies aren't 'cycle people. And you can't respect people like that. You're gonna have them, and you should be nice to them, but you don't put them in charge of the GTA's. (PS: my computer went on the blink recently, and I replaced my Athlon 2000 XP processor with an Athlon 3500 64 bit 90nm one, so I had a new motherboard and stronger power supply put in, too. Ooo-oo! Smooth! And the hues look better, too. Then my ATI All In Wonder 9800 Pro graphics card finally went on the blink, too, and I replaced it with an Nvidia 6800. (Update: that was faulty so I got a refund. I'm going to use a GeForce 7800 GS, and that's it for graphics card updates till after Vista comes out.) If this walk-through could be updated a little faster at times, I'm probably digging up old games just to see what they look like with this setup. I can highly recommend the Athlon 3500 and Nvidia 7800 GS if you want to get a better idea of what the talented artists have done with the landscapes and architecture, etc., and have a smooth frame rate, too.) By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC cycles onto roofs. I don't mean all 17 year olds, although there's some common ground with the controversy makers with what I'm saying; 17 year old "Skimmer weenies" might not be able to handle that soft sex cartoon, either, and become social aberrants. It's not people who use codes and heaven forbid I make fun of people who are mentally or physically unable. It's a popular game, attracts a lot of people, and "Skimmer weenies" are just...weird. If C.J. needs to get to the building top across the street at the end of "Breaking the Bank at Caligula's," he can just glide there on PS2! I haven't

seen that since "BloodRayne," except C.J. leaves out the feet twirling part. And you can just push a button and he rides a jet to another city--you don't have to fly it. If shopkeepers keep letting those Skimmer weenies get this game, get on message boards, and influence Rockstar, pretty no more flying, no driving cars--you just push a button. And you can buy him some shorts, and some new socks, and make him deep and sensitive, and it's going to be "The Sims." And, for some reason, we don't know why--zombies. There are gas pumps and birds (white gulls and black buzzards; red hawks?) in "San Andreas," but you can't make them explode by shooting them. The little Dodo that always flew around in the sky has been replaced by a variety of planes that sometimes runs into the ground and blow up, but they're just as capable of being blown up by a Rocket Launcher. The fish swim better, you can fly through the clouds, and you can shoot the ball through a hoop. The pedestrians sometimes ran into walls then bent over like they were throwing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you feed C.J. eleven meals in a row, he throws up. There are a lot more bathrooms and I don't know why (but see X.9.b). C.J. can't use clothes to morph to a motorcycle or wear a cop outfit to go onto a military base without a wanted rating, but a hat, shades, or something for torso or legs can remove not just two but any number of wanted stars. C.J. can climb, including the trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club-to have him do it, have him jump from beyond a corner of the base to the highest of the bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to catch them as often. He can swim, though. The early '90's CA "Scarface" sources for themes and in-jokes includes Allen and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen

"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers and undecided jury for a fourth, and the subsequent riots. (In 1994, two officers were sentenced to 30 months in prison for violating King's civil rights, and "Rodney" has since gotten into several troubles--drug and spusal abuse, violence, and motoring offenses--on his own.) (Al Pacino was funnier.) http://www.rottentomatoes.com/m/menace_ii_society/ http://en.wikipedia.org/wiki/Rodney_King http://www.courttv.com/archive/casefiles/rodneyking/ A few things are the same, such as the things I learned before about using copies your User Files to play again with certain things already done. This isn't usually brought up in reasons to be partial to the PC version, but I'd put it among things at the top of the list: if anything is hard or repetitive, the things I learned before about changing vehicles and weapons with the handling and weapons files, to make racing and fighting things easier, work for either the original version or second edition of San Andreas (TGIPC). The programming is basically the same as "Vice City" with some added parameters. As before, somebody might get back up after C.J. runs over them with a vehicle if he doesn't do it too fast. One curious thing about a main plot point is that bad guy Officer Tenpenny holds it over C.J.'s head that he could frame him for the death of a police officer. All he's have to do is follow C.J. around with a camcorder for a half an hour, let alone what he'd have by the time you're nearly through with the game, and why would he bother threatening to make anything up? The more curious thing, if you think about the GTA's needing to be true to life (not that I do), is that the guy gets rich and still runs around stealing cars. That's a desperate poor person thing to do. Who would risk getting shot at, which, even if you live, can't be a fun experience, when they get rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a nice guy)? Can you see Oprah Winfrey or Paul McCartney running around stealing cars?

Another is that you play a guy who thinks nothing of running down five old ladies to drive down the street and get a newspaper ("I have to beat the timer"), and the plot resolution is to kill a bad guy. But you are a bad guy. But a different bad guy. It's those weenies again--"he's more sensitive and deeper now." Than who-Hitler? Does the phrase "Dramatic sense" register as a blip anywhere on their radar scope? But as a work of fiction with a sense of tongue-in-cheek humor about finding a way to come up with an excuse to play with the videogame weapons and vehicles, it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a kind of early Mad magazine take on a world of the bad adults of all the groups. A more serious, ethical approach usually means it's relatively boring, and even seems kind of silly for the context. You'll probably point and click your way around to some boring incidental music and with a big sheaf of clerical work papers to kill big muscle guys with lizard heads. If the shopkeepers won't keep the Skimmer weenies from the game, Rockstar has to keep that in mind when they read the message boards--some kind of Hot Weenie mod censor. http://en.wikipedia.org/wiki/Mad_Magazine http://en.wikipedia.org/wiki/Harvey_Kurtzman http://en.wikipedia.org/wiki/Will_Elder http://en.wikipedia.org/wiki/William_Gaines http://en.wikipedia.org/wiki/Don_Martin http://en.wikipedia.org/wiki/Sergio_Aragones I don't care what those well-meaning, do-gooder lunkheads who try to tell other people what R-rated movies they can watch, or games they could play, and mess up the modding for version 2's would say. The GTA series rocks. And it rules, as the kids say. (I think this answers George Carlin's question about rock 'n' roll: "What happened to 'roll'?" It became "rule.") The GTA series is like an artist adding colors to their palette and new brush strokes to the canvas to add to what they've done and refine it. I love the blend they come up with. The most momentous thing is that the little Dodo is back--awwwr!

Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kevin Walter of StuckGamer, neoseeker, and Brooks Huber of 1UP for hosting a walkthrough that can let people claim they used a guide by someone who didn't write a FAQ, who doesn't know what IGN means, who isn't a super cheat (using the GTA SA Control Center doesn't count--using it doesn't show up in the Stats), isn't nearly as familiar with games to get stuck on as someone like Rusk, and used the Google search engine to seek for about 180 years, so I could use a one up ("extra life" in video games). (PS: I've since learned that the letters "IGN" aren't initals for words anymore--"IGN" just represents the company.) http://www.gamefaqs.com/ http://www.ign.com/ http://www.supercheats.com/ http://www.stuckgamer.com/ http://www.neoseeker.com/ http://www.1up.com/ Thanks to freewebs for giving this walk-through a web site where you can click (most of) the links instead of copying and pasting the web addresses to the URL bar and clicking "Go": http://www.freewebs.com/glenster1/index.htm http://members.freewebs.com/ Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and) "San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again leading the way (don't go blaming him for where I go running after that) with his very sensible organization and strategies for the game. http://www.gamefaqs.com/ http://faqs.ign.com/articles/588/588661p1.html You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the same web site. it contains a lot of dialogue he extracted from the PS2 version of the american.gxt file--dialogue that Rockstar created but didn't use in the final release of the game. http://www.gamefaqs.com/ Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of useful maps (except for the screw-ups; I took a pen to some of the dots on the

maps--why couldn't they pinpoint correct locations with darker dots that way?) and screenshots, and statistics for the percentage of Fat, percentage changed in Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of us would never have known without it. Either Rockstar told them or they figured it out with the files of the game somehow. http://www.bradygames.com/index.asp?rl=1 Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cerbera," which is a British sports car.) http://projectcerbera.com/ ******** A special thanks to Young MayLay, the trampoline-high jumping, ultra Visine clarity, call out the Marines-alerting young man about the town, and the star of the show, for kindly dropping me a note (and he must have a hundred people tugging on his coat sleeve all the time) after I asked him to help when I messed up his lyrics a little bit. http://www.youngmaylay.net/ ******** Thanks to Jacob and Racer_S: The San Andreas Place Manager, Blehbeb: The Map Teleporter/Vehicle Spawn, and saracoglu: The Control Center, for the help in finding the Tags, etc., faster (see section X.13.a-c). (For the last address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.gtagaming.com/pafiledb.php?action=file&id=954 http://www.gtaforums.com/index.php?showtopic=194346&st=0 http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT% 20Tool&st=0 Thanks to a post by Old School Hustla at GTA Forums for his considerably timesaving file-changing tip which lets you maximize all vehicle, weapon, Stamina, etc., Stats a lot faster. http://www.gtaforums.com/index.php?showtopic=202014 Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky: "Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude

model finder (that sounds like a good job) for the Hot Coffee mod (see section X.9.a). http://www.gtaforums.com/index.php?showtopic=194356&st=0 http://www.gtagarage.com/mods/show.php?id=28 Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming the vowel shortage where he comes from to further Shaft21's formidable list of "San Andreas" secrets, etc., http://faqs.ign.com/articles/584/584765p1.html and oversee the GTA Forum expansion of it, supplying very useful maps for it as well. http://www.gtaforums.com/index.php?showtopic=174800&st=0 Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me I could relay his sensibly organized method of doing the NRG-500 Challenge in the least amount of time. I'd been passing along a few tips I'd picked up from his web site, which features videos he's made showing how to pass the missions, but I thought this mission deserved a fuller rendition of his treatment. You can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded" (which Rusk told me I might think was fun some time ago), and many others at: http://www.stuckgamer.com/ Thanks to the ASCII Generator web page for the "San Andreas" I used in the title. (For the freewebs version, which uses a different font, I used Microsoft Paint, which is not the easiest thing for me to try to draw with.) http://www.network-science.de/ascii/ Thanks to the gta-series web site for having clear PC screen shots of the San Andreas vehicles. http://www.gta-series.com/ Thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/

Thanks to imageshack for letting me make copies of a lot of the pictures so you wouldn't have pop-ups or have the pictures disappear when sales are over. http://imageshack.us/ Thanks to the Internet Movie Data Base (IMDb) site for much of the information about the voice actors we're going to spend so much time with. http://www.imdb.com/ thanks to Merriam-Webster Online and Wikipedia for being my Internet dictionary and encyclopedia. http://www.m-w.com/ http://en.wikipedia.org/wiki/Main_Page Note: although some have called Wikipedia's accuracy into question recently, this study by Nature magazine found that their accuracy was at least as good as that of Britannica: http://science.slashdot.org/science/05/12/15/1352207.shtml? tid=95&tid=14 Thanks to the Urban Dictionary site for translations of some of the slang. http://www.urbandictionary.com/ Thanks to the babelfish web site for the translations of some of the Spanish phrases. http://babelfish.altavista.com/ Personal info: I was born about a month after "Roll Over, Beethoven" came out. http://en.wikipedia.org/wiki/Chuck_Berry I live in an apartment in Pittsburgh, PA, and was raised in a lower middleclass house in Bridgeville (which I liked better), PA, about eight miles SSW of Pittsburgh, where I lived till I was about 35. http://en.wikipedia.org/wiki/Pittsburgh http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania Bill Winstein won the Golden Quill Award for newspaper excellence in 1971, and his art and cartoons were in the Baseball, Football, and Basketball Halls of Fame, and a number of local bars and barbershops, like Evangelista's. It was cool to watch him draw, and he knew a lot more of the cooler comedians and

movie stars than the other kids parents (you have to imagine an eight year old going around thinking, "Well, they're just kids, they don't know....") And my Mom, who was a volunteer at the local library and hospital, had such and inventive sense of gentle silliness and sing-song voice delivery I can't imagine anyone imitating it. Something about them was passed over by the world it didn't mesh with, and was passed on to me. My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived on in them, and live on in me. And that's bigger than anything in these two PCchoking walk-throughs of mine combined. "Glenster's Glimpse into San Andreas" copyright 2005 and 2006 Glen T. Winstein This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. scared by me.) (What a dope you'd have to be to be

"Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005. And all the other Internet things I mention are by people who have their copyrights for that stuff (however you're supposed to say that). &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.1 Paying tributes and having things in common

Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005 (C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000 voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess that's something like the People's Choice Awards in the U.S.A.. http://news.gamewinners.com/index.php/news/3731/ Thanks to Shaft21 for a very healthy-sized list of secrets, references, and in-jokes of "San Andreas." http://faqs.ign.com/articles/584/584765p1.html Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very helpful maps for it. Go to the web addresses I give here for the maps and more secrets like these. http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web site: http://www.gamefaqs.com/ In Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." (The closest examples initially are in the Ten Green Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the game said that in lights with the lights burned out except "U SAVE." (Some of you may want to go there and ask for forgiveness from the prince of peace for what you've been doing in the rest of town occasionally. On the other hand, controlling an interactive movie is a little like playing God yourself, like in the game "Black and White," so you might just use your prerogative to think of it as a pun about the saving part.) http://www.thegtaplace.com/image.php? img=sanandreas/secrets/jesussaves.jpg (There's more about this near the end of this section, in my contributions to

physical likenesses fans have found with things in the game.) A guy with "Keep out" written on the box on his head, and "God is playing with us" written on the sign hanging from his neck, can be found in San Fierro near Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of the light gray block S of where "DOHERTY" is written on the paper map. It's as if he rebels against the idea of you playing with him in a game, or like something out of the movie "The Truman Show," 1998. He and a guy with a sign that says, "Weel work for pot," also found around there, may say some curious things. A church with the Rockstar logo near the top of the designs in the stained glass window is at the NE corner of the block above "SON" of "JEFFERSON." Pedestrians may walk up to the Drive Thru Confessions booth on the SE block that's surrounded by road of downtown Palomino Creek. A roller with designs on the face of the roller, S of the Santa Maria save house and across the parking lot, looks like the one created by Chen Chang in 1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to make designs in the sand. http://santa-monica.org/seascape/05fall/5.htm http://www.publicartinla.com/sculptures/sm_art_tool.html The game controller, called a CJD 500, in the Johnson house, Wu Zi's place, and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early 1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The "C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M" and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of it as referring to "Mega Drive.") (Thanks to thedude777.) http://en.wikipedia.org/wiki/Sega_MegaDrive Verdant Meadows is similar to an aspect of Davis Monthan Air Force Base, which is in Tucson, Arizona, and is the main site for the storage and preservation of decommissioned aircraft in the U.S.. (Thanks to Shadenfreude) http://www.thepepper.com/tucson_airplane_graveyard.html http://www.dm.af.mil/AMARC/images/arials/Aerial9.jpg

Burgher Shots have Freedom Fries--what French Fries were called in the U.S. Capitol in response to the lack of support from France during the Iraq war of 2003. http://en.wikipedia.org/wiki/Freedom_fries (The International Corporation set up by Saddam Hussein to launder money from his various enterprises was called "Montana Management." Tony Montana is the name of the title character of "Scarface," 1983, another major organized crime leader, if not as grand in scope, damage, and fatalities.) http://www.scarface1983.com/trivia.html http://en.wikipedia.org/wiki/Montana_Management The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosenberg were named after people involved in the trial of Julius and Ethel Rosenberg, executed, after a confused trial about spying, in 1953. (Thanks to thedude777.) Some good articles about the Rosenberg trial are at: http://www.crimelibrary.com/rosen/rosenmain.htm http://www.pbs.org/wgbh/nova/venona/intercepts.html http://en.wikipedia.org/wiki/Harry_Gold http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked anyone over in my life who didn't have it coming to 'em." Tony Montana, played by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a variety of references. (See "Glenster's Guide to Some of Vice city," section I.2.) (For the last address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.electricartists.com/scarface/soundboard.html http://faqs.ign.com/articles/601/601732p1.html http://www.supercheats.com/pc/walkthroughs/grandtheftautovicecitywalkthrough36.txt Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of "Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's, Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the aircraft carrier at Easter Basin), and trains. http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

The Gasso station, on the SW block of Dillimore, has Max Pane bulletproof glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar published the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne 2: The Fall of Max Payne." http://en.wikipedia.org/wiki/Max_Payne There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCALANTE" in Las Venturas. There's a V-Rock building, where Lovefist records, Downtown in "Vice City." Lovefist is referred to, and seen in pictures in various places, in "San Andreas," too. A construction site at the S side of Blueberry, Red County, has a sign saying, "Avery Construction," referring to crooked realtor Avery Carrington in "Vice City." An area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he advertised in "Vice City"). Avery himself appears as the Vegas Vic sign of Las Vegas on the Old Ventura Strip. "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III" is in the dog food section of the big 24-7 stores. They all sell "Cherry Poppers" ice cream, the brand made in the place of that name in "Vice City." One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and another is on the block N of the block with "O" of "THE STARFISH CASINO," Las Venturas. A little similar to knocking off a store in "Vice City," C.J. can break a cash register (in a clothes store, 24-7, etc.) apart and make paper money appear briefly. He can't run through it to make it disappear and add to his cash, though. Similar to the Goodfellas nature of the body hanging in the freezer near Sonny Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the refrigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood comes out. (Thanks to a post by Jediranger at GTA Forums.)

The Video Poker machines in the Casinos of Las Venturas have cards with pictures of people from "III" and "Vice City." The key in "Key to Her Heart" is the ID card from "No Escape" in "Vice City." (Thanks to PresidentKiller.) "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain." (Thanks to Cojanfee; "Winstein" is German, but I didn't know that.) (It's also the name of a factory W of lower downtown Blueberry.) The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMICALS," look like a caricature of a woman facing E taking a stream of fluid between her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP). The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who became infamous, and was hanged, in England in 1910 for murdering his wife and calculatingly disposing of her remains. (Thanks to Mogyle.) http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen http://www.crimelibrary.com/notorious_murders/family/crippen/1.html There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT"; there's a broken circle, representing a rock formation, SW of where the W segment curves N; the pit with the bags is on the W side of the rock formation.) (In "Vice City," there are two guys underwater with their feet in cement.) By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED COUNTY," there are three mounds of recently filled in graves. (There's a shallow open grave in "Vice City" behind Funeraria Romero, which is a reference to director George Romero, who filmed "Night of the Living Dead," 1968, and several sequels). http://en.wikipedia.org/wiki/George_Romero In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the

game series, 1996 onward, "Resident Evil," which seem influenced by Romero's zombie movies, too. You can enter the building through the roof or on any corner but the SW. (This, and the jet rides you take with the push of a button, may be a premonition of what's to come if the little Skimmer weenies ruin the game--sensitive zombie sims that can't drive. And a smattering of the latest hit songs. It's not right.) http://en.wikipedia.org/wiki/Resident_Evil There's a biowaste well in a lot in the middle of the block E of the Montgomery hospital. Since there's a Sprunk building on the block to the E, it could be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in the U.K. in 2004 after the water was found to contain illegal levels of bromate. (A controversy making a company recall so many products--did you ever hear of such a thing?) http://en.wikipedia.org/wiki/Dasani Shazard saw that Blueberry and Montgomery have shop windows with skeletons as mannequins. (In Blueberry, the shop is on the S side of the S of the two W blocks. In Montgomery, the shop is across the street E of the E block.) The W side of the Los Santos Graveyard in Vinewood contains a crypt with a TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five years of the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup. On the E side of the graveyard, between 20:00 and 6:00, there are several ghost tags/examples of graffiti on the walls. The graveyard is on the block N of the one with "WOOD" of "VINEWOOD." http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29 Mogyle saw that, if you look from far to the E of it, you can imagine you're looking at one of the big statues of a head (moai) that are found on Easter Island when you look at a shack that's on top of an Arco del Oeste rock formation. Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which star the character Solid Snake, likes to hide images of those statues in his

games. And a little to the S of Verdant Meadows is a snake farm. http://en.wikipedia.org/wiki/Moai http://en.wikipedia.org/wiki/Metal_gear_solid Some think the empty wheelchair at Fisher's Lagoon may suggest the wheelchairs, usually empty, in the 1st several "Silent Hill" games, 19992003, which, like the "Metal Gear Solid" series, are also popular games sold by Konami. Use "Edit" > "Find" with "wheelchair" at this site: http://en.wikipedia.org/wiki/Silent_Hill trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game "Manhunt," 2003, although the textures (.txd files) for it are different. The "Manhunt" version is gray and the two big wheels have spokes, but the shape otherwise is the same. He thinks the textures are from "Manhunt," too, because the font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM," along with some other numbers) is like font used in "Manhunt." The big wooden spools by the dock say "Carcer," the city "Manhunt" takes place in. http://img44.imageshack.us/img44/2608/00gta1wheelchairdaylight1cq.jpg http://img44.imageshack.us/img44/6952/00gta1wheelchairtimes4zz.jpg http://img44.imageshack.us/img44/899/00gta1wheelchairspoolscarcer2n.j pg http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 (I still think it may be a kind of "Silent Hill" use of an abandoned wheelchair. GTA's rib popular games, and context is important. You put a guy with a sore foot in that wheelchair in a post office, and it doesn't have the same mystery.) The wall of art in many bars shows a black and white depiction of the upper body of a soldier wearing red goggles and holding a gun in his hand. It looks like the concept art you can unlock of one of the Cerberus Foot Officers in "Manhunt." K-Rose features an advertisement for Carcer City, where "Manhunt" takes place. (Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City and where a police chief was cleared of corruption charges. It's also mentioned

by a caller to KCHAT in "Vice City" as a place where B.J. Smith played football.) (Thanks to Wikipedia for this batch: the lot with car crushers, etc., near Angel Pine, is the one used by the gang called the Skins in "Manhunt"; Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas"; and "San Andreas" stealth kills were developed during the making of "Manhunt.") http://en.wikipedia.org/wiki/Manhunt_(video_game) Big Smoke's crack den is on the NE corner of the block that's W of the one with "F" of "LOS FLORES." The door mat outside the door on the top floor says, "Not Welcome" and "Rockstar North." On the N side of the road N of the "D" of BAYSIDE MARINA," the white and orange barricades that say "C-JS BARRICADES" are the ones used at the E end of the Hyman Condo alley, and the alley by the V-ROCK building, in "Vice City." Sway4829 showed that the end credits for "San Andreas" give C-J Dick as an Interior Environment Artist, probably the same person the "Vice City" booklet calls Map Designer Campbell J. Dick. The windows of the buildings to the E of the five silos NE of Mt. Chiliad have some blurry reversed Steven Bliss cartoon cover art from "III" and "Vice City." There are others that aren't reversed on the corner of the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD." Across the street from the Angel Pine Cluckin' Bell are three trash cans. You can knock over the two with open tops to find maps of Vice City inside them. A saw mill in Angel Pine, Mogyle noticed, is shaped the same as the one in Portland in "III." ArturP at GTA Forums noticed that the interior of a Transfender mod garage has a lot of the same interior features as Joey Leone's garage in Portland in "III."

A number of places or things in the game feature the names of people who have been employed by Rockstar North. Steven Mulholland, one of those who worked on the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice City," has his name on a tombstone in the window of Funeraria Romero in "Vice City," has a neighborhood named after him in Los Santos in "San Andreas" (Mulholland is also a wealthy Drive in LA), and some billboards in "San Andreas" refer to "Mulholland and Dulaly." Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who worked on the countryside art for "San Andreas, is named on a tombstone in the game (in the SW corner of the SW block of Palomino Creek in NE Red County). http://www.mobygames.com/developer/sheet/view/developerId,21721/ http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21 721/ thedude777, at the same message board, suggests these possible sources for names: Steven Mulholland--Los Santos art--the city "Mulholland"; Lee Montgomery--interior environment art--the city "Montgomery"; Toks Solarin--character art--the PC "Solarin Industries" sign that replaces the PS2 "Shady Industries" sign in San Fierro; Nicholas Montgomery--cut scene supervising sound editor--the city "Montgomery"; Noelle Sadler--voice-over production, the voice of Bettina (also seen as the blonde lady with her tongue out in a loading screen), a radio commercial voice, and a pedestrian voice--the "Sadler" truck; and Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add to the reason there was a reference to the director of "Night of the Living Dead," 1968, George A. Romero.) http://www.mobygames.com/developer/sheet/view/developerId,87509/ http://www.mobygames.com/developer/sheet/view/developerId,50593/ http://www.mobygames.com/developer/sheet/view/developerId,50055/ http://www.mobygames.com/developer/sheet/view/developerId,163633/ http://www.mobygames.com/developer/sheet/view/developerId,87658/ http://www.mobygames.com/developer/sheet/view/developerId,163910/ "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due to the size of it.

On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden package. (It's like something you'd see on the shore of Easter Island except shaped like a royal Asian pelican that flew into a window.) (Fragger, in a different post at the site, says it, without the statue, is in LA on Western at the corner on Western and Santa Monica.) An airplane called a Beagle may appear partly embedded in a house in Fort Carson (on the N side of the SE block), and a Mower appears in a tree trunk in Dillimore. (Thanks to xox_vanzant_xox and Cube623.) On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is a telephone pole pedestrians appear from. Have C.J. stand where it says "RESERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot and look S at the pole. Another spot to watch from is by the little brick pile E of the Tag that's above the porch roof of the shopping center S of the Cluckin' Bell parking lot. The pedestrians appear about 15' up, slide down part of the way, fall the rest, and keep walking. You can turn C.J. away and back to help them spawn. By the W coast of Los Santos inlet, S of the S-most bridge across it, is a trailer park. If you send C.J. out of the park and have him turn E, a photographer appears by the road near the water to the right. They may be played by one of various pedestrians. They appear to be thoughtfully surveying the scenery for subjects for photos, take a couple photos, then they walk into the water and drown. Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians, seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a building and walk off. http://en.wikipedia.org/wiki/Lemmings To see them, have C.J. go to the alley on the W side of Welding and Weddings, which is on the SE section of the block that's W of "ISLE" of "THE EMERALD

ISLE," and go N in that alley to where it intersects an alley that goes W from it. Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle skyscraper (by day, the upper W part of the building looks gray-blue with dark gray-blue horizontal stripes). If you have C.J. stand in the right several foot-wide spot, the pedestrians appear on that corner of the ledge and walk off, falling out of view behind a light gray wall. I've also seen some pedestrians appear and fly up to the ledge 1st, then walk off, which is strange. You might hear a scream as they fall, and maybe a crunching sound, possibly followed by the sound of other pedestrians screaming and running away in a panic. You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you get the best idea of what's happening there by having C.J. go up a bit with the Jet Pack. It just looks like someone made a typo in programming the ped path for the sidewalk below. Most of the ones that fall get up and walk away; I've even seen some disappear into the side of the building before they hit the ground. The fuselage of the Hydra jet has "DMA56" printed on it. In "Vice City," the Tourist Guide indicated that people couldn't survive the deep water because of sharks. The shark wasn't employed for "San Andreas," but the people in it other than C.J. still drown in water that's too deep to stand in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that isn't required to use a specific type of vehicle; see I.7.c.). I think I've figured out an explanation for it--even for the photographer by the Flint Intersection trailer park--you can use with confidence if it comes up on the Internet game message boards: they don't swim. They lay forwards with their arms down, and, of course, drown. The question then becomes: "Why do they do that?" for someYou look around

thing in the game to explain it in the context of the world the game creates, and I think it could be the chili dogs. They eat that heavy food just before going in for a swim, and they develop a cramp. (The ones who walk off of the roof of the Emerald Isle could be self-destructive, but they sound too surprised to be doing it deliberately. I think someone may have just given a large party of nearsighted new tenants the wrong directions to some part of the hotel or such.) This segues pretty nicely into: Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Benny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fiction" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield in that.) http://en.wikipedia.org/wiki/Pulp_Fiction (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented as a hypoglycemic reaction to the ice cream. Besides, "San Andeas" 247's sell the "Vice City" Cherry Popper brand, and God only know what they put into that.) On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the one in Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergency) vehicle into it, which causes the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to prime the eight second or so timer, and have C.J. leg it. The Welding and Weddings shop, mentioned eight paragraphs above, is a bomb shop that works the same way. ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in 1995, are parodied on WCTR in "San Andreas," and is probably meant as the one referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free Kevin!" before hanging up. The book that comes with the PC "SA" gives "Kevin

Mitnick" as one of the Radio Station callers, and the radio segment seems to play off the fact that it was rumored (confirmed to be a rumor), while he was controversially held four years in prison without bail, trial, or charges listed against him, that he could start a missile crisis by whistling into a telephone and pressing a few numbers on the keypad. (The four years he was held was counted towards the five years he got.) http://www.gtaforums.com/index.php? showtopic=174800&hl=controlling&st=1520 http://en.wikipedia.org/wiki/Kevin_Mitnick http://www.rotten.com/library/bio/hackers/kevin-mitnick/ pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editorin-chief of "2600: The Hacker Quarterly," and writer, director, and producer of the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a radio caller in "III," "Vice City," and "San Andreas." In the Area 53 section of WCTR, Emmanuel calls to say: "Hi, my names Emmanuel. Im really worried about hackers sending a nuclear bomb after me-you know, through the phones. Do you think they could pinpoint my location?" According to United States District Judge Lewis A. Kaplan: "2600: The Hacker Quarterly has included articles on such topics as how to steal an Internet domain name, how to write more secure ASP code, access other people's e-mail, secure your Linux box, intercept cellular phone calls, how to put Linux on an Xbox, how to remove spyware, and break into the computer systems at Costco stores and Federal Express...." http://en.wikipedia.org/wiki/Eric_Corley The Mothership van of The Truth has a license plate that says, "OUTTHERE" in mirror image. The 1993-2002 TV series about UFO's and such, "The XFiles," used the slogan: "The truth is out there." http://en.wikipedia.org/wiki/The_X-files The license plate of a car in the "Badlands" mission says "ASSMAN," which is what Kramer, played by Michael Richards, was upset to learn his new license plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom

"Seinfeld." http://en.wikipedia.org/wiki/Seinfeld http://frogstar.com/wav/tv-seinfeld.asp There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in Las Venturas. There's a Disgraceland territory in "GTA2." (And Disgraceland refers to Graceland, which was Elvis Presley's home. There's an Elvis gang in "GTA2," and a code to create Elvis impersonators everywhere in "San Andreas.") http://en.wikipedia.org/wiki/Graceland http://www.elvis.com/graceland/ Police can be seen beating up someone in the impound lots, such as one of the pair of policemen in the garage of the Los Santos police station. (C.J. can enter without a wanted rating if he uses a police vehicle. The victim seems to be able to take interminable abuse. If C.J. drives closer, they all stand still, but the errant policemen don't seem happy about it.) (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rodney" King beating by corrupt LA police men on 3/3/1991. The 4/29/1992 1st judgement on the officers acquitted three, with jurors undecided about a fourth, which created a shocked reaction that led, hours later, to the LA riots, which left 53 people dead, over 7,000 people arrested, and created more than $1 billion in property damage.) (The riots at the end of the game seems meant to reflect those LA riots, except C.J. goes right to the source, although King's subsequent violence and driving abuses make him about as likely a nominee for a good-guy hero, and scandals involving some of the other LAPD officers seem to ring a bell with the GTA officers, too.) http://www.rotten.com/library/bio/misc/rodney-king/ http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html (On 8/16/1993, officers Koon and Powell were convicted of violating King's civil rights and sentenced to 30 months in prison.) http://jurist.law.pitt.edu/trials24.htm http://archives.cnn.com/2001/LAW/03/02/beating.anniversity.king.02/

A pedestrian in Los Santos looks like Trey in the movie "Boys N' the Hood," 1991. http://www.rottentomatoes.com/m/boyz_n_the_hood/ One ped looks like Will Smith wearing an orange shirt similar to one worn by Cuba Gooding in "Boyz n the Hood" except with a square instead of a round black shirt pocket. http://en.wikipedia.org/wiki/Will_Smith One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson as Tat Lawson. Like O-Dog, the gangster has short dreadlocks and a green and black checkered shirt like O-Dog wore at times. http://en.wikipedia.org/wiki/Menace_II_Society There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport, like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955, was filmed. One of the stars, Dennis Hopper, did the voice acting for Steve Scott in "Vice City." http://en.wikipedia.org/wiki/Griffith_Observatory http://www.skylightweb.com/losangeles/gobservatorypan.html Ryder looks like Easy-E, a rapper of NWA sometimes referred to as Easy. Dennis Hopper was one of the stars and writers, and the director, of the movie "Easy Rider," 1969. Another star of it, and co-writer (along with Terry Southern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas." http://en.wikipedia.org/wiki/Easy_Rider Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los Angeles are represented in Jefferson, Los Santos. (Imageshack doesn't host pornography. Fair enough, but someone with sex juice for brains must be in charge of censorship there. At 1st, I couldn't upload the screen shot below of C.J. and his Jetpack on the Watts towers. Trying to 2nd guess what the objection could possibly be and changing the title of the shot before each upload attempt, I used MS Paint and blacked out the tip of the Jetpack handle, which was near his crotch, laughing to think it might be inter-

preted differently. But then I had to black out C.J.'s whole crotch area, then changed his right foot, then covered up the gun in his right hand by making it look like he's carrying a box. After about ten tries, I got it hosted there.) http://img67.imageshack.us/img67/4762/00gtasacj0fj.jpg http://en.wikipedia.org/wiki/Watts_Towers http://www.arts.ufl.edu/art/rt_room/watts/tower2.html Some think one blonde lady pedestrian in a short white dress looks like Sharon Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It must be the blonde hair and white dress--her face isn't the same to me.) http://en.wikipedia.org/wiki/Basic_Instinct After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid" mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were taken from the Star Wars series, too. http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, California. (Thanks to Macsandnines.) (GTW note: I'll guess that the canal that goes N from between Verona and Santa Maria beaches is supposed to be similar to one of the canals in Venice, CA.) http://en.wikipedia.org/wiki/Muscle_Beach In San Fierro, the wreckage of some buildings seems to reflect the Oct.17, 1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed section of paved road along the N side of the onramp to the Garver Bridge reflects the damage the quake did to the San Francisco-Oakland Bay Bridge. http://www.sfmuseum.net/alm/quakes3.html#1989 The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL," has a parachute at the top and messages about it on signs at the bottom. Enter the building on the S side. The tallest building in Los Santos, which is on the NE side of the block that's NW of the intersection that looks like a pretzel S

of the Mulholland Intersection, has a parachute at the top, too. C.J. can enter the building on the NE side. C.J. can enter those buildings on foot or on a two wheel vehicle--if C.J. uses a motorcycle, he can take a passenger. Those Parachutes, and others in high places, reflect the BASE jumping that's illegal at most spots it could be done from in the U.S.A. because many have died from trying it. BASE (Building, Antenna, Span--bridges, etc., and Earth-cliffs, etc.) jumping is like sky diving, except it involves jumping from something tall for the thrill of the rush toward the ground before opening the parachute. BASE jumps are usually made from 1,000 ft. or less, and sky divers are told to deploy their parachutes at no less than 2,000 ft.. At 1,000 ft.or less, the parachute must be quickly deployed, with less ability to correct movement once it's deployed, and there would be no time to deploy a 2nd chute if the 1st one malfunctions. http://www.answers.com/topic/base-jumping http://hometown.aol.com/base194/myhomepage/base_fatality_list In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall building N of the onramp for the Garver Bridge. The windows of it light up at night to form letters: "C" on one side and "K" on another. Some imagine an "R" and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imaginative interpretation or wishful thinking to do so. Mokiesmoky wonders if it could be related to the CoK cigarette pack found on the floor by Cluckin' Bell cashiers, and some wonder if it's related to "C"esar and "K"endl. (I dunno. In earlier GTA's, we had the letters just before them: B and J. I know what they meant.) The number on the NRG-500 is usually 46, the champion Valentino Rossi. You can find the bike by the dock shown on the paper map by the big square NW of "DOHERTY." (There are also two in the multi-story parking the "L"shaped block two blocks N of the E side of Los used a number of MotoGP race largely bowl-shaped dry the ship that's E of garage at the S end of Santos Forum. Valentino

Honda NSR 500 in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and be the world champion in 2001.) http://en.wikipedia.org/wiki/Valentino_Rossi http://www.dreamgate.ne.jp/nsr/pics/rossi500.html There's a crack on the ocean floor by San Fierro that's similar to the San Andreas fault. Part of it is beneath the W end of the big ship N of San Fierro. http://en.wikipedia.org/wiki/San_Andreas_fault The number 69 figures prominently at the Easter Bay Airport runway, in shop windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME369. It might reaffirm my suspicion that the "369" part was a reference to a mutual oral sex threesome to see that the number 69 figures prominently in the overall punning and kidding around about sex in "San Andreas.") Area 69, in the No Fly Zone at the end of a road in Bone County, kids the rumors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, offlimits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas. It's been the victim of rumors about it harboring evidence of outer space folks from a Roswell space craft crash, etc. (It's also fictionalized as the Black Mesa Research Facility in the game "Half Life." The lead character of it, Gordon Freeman, is popularly known to use a crowbar as one of his weapons, which Area 69 kids by displaying a red and white crowbar on a table in a lab room.) http://en.wikipedia.org/wiki/Area_51 http://www.csicop.org/cgi-bin/search/search.cgi?q=area+51 (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Danikenstyle, some dark marks of the side of a cliff to those in Nazca, as being ancient yet requiring modern technology to make them. The Cliff is along the N side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.") (Serious editorial interlude: Erich Von Daniken got famous with cooked-up, allegedly compelling, possibilities about flying saucer people being required to explain various acts of ancient ingenuity, typically picking on darker-

skinned African and South American people and not the makers of Stonehenge or such. I think he manages to con as many people as he does because the remedy to his effort is information that's obscure to most, as in his book "Chariots of the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968. Look for a lot of "no other reasonable way to explain it"-type persuasive rhetoric in it.) (For a good remedy that's entertaining as well, see your local library, possibly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan. It's good to remember that in any area of sincere religious or non-religious belief or speculation, there will be bilko artists who cook stuff up to sell the believers what they want to hear. Both the sincere believers in the possible and non-believers should be on the same page that fibbing is unethical and untrustworthy, serves neither of them any good, and that making money from that is a form of stealing.) http://members.shaw.ca/mjfinley/vondaniken.html http://www.debunker.com/texts/vondanik.html http://www.channel4.com/history/microsites/R/real_lives/daniken.html http://skepdic.com/vondanik.html http://www.csicop.org/si/7601/daniken.html http://www.rotten.com/library/imagery/nazca-lines/ http://www.rotten.com/library/bio/mad-science/erich-von-daniken/ http://en.wikipedia.org/wiki/Erich_von_D%E4niken http://www.astrosociety.org/education/resources/pseudobibprint.html http://en.wikipedia.org/wiki/James_Randi http://en.wikipedia.org/wiki/The_Space_Gods_Revealed (In a similar line of concern, there's a representation of a set as imagined for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and, most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as one of a number of conspiracy ideas he's fallen for.) http://www.badastronomy.com/bad/tv/foxapollo.html The Li'l Probe Inn is like The Little A'Le'Inn (as in "the little alien") in Rachel, Nevada (near Area 51). The Li'l Probe Inn and Toreno's cabin each con-

tain a map with markers. The map seems meant to reflect that UFOwatchers and secret agents like Mike Toreno would regard certain locations with a significance unknown to the rest of us. http://www.littlealeinn.com/ http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg http://unifiedworlds.com/LittleAleInn.jpg (Some have wondered if the blinking light that leaves a trail across the sky, as in "Vice City," is meant as a UFO. I go along with the ones who think you're supposed to imagine it as a jet flying across the stratosphere. It goes kind of fast, but some of our jets are fast, and the evidence of the combustion technology we're familiar with for getting across shorter distances and that leaves a trail isn't an indication of an advanced kind needed for getting across the cosmos. If the idea of an alien origin for it is arbitrarily imaginable, there's no compelling reason to think so beyond that.) (If you manage to get close enough to see that it's just a corona of light and try to imagine what that would be in real life, it could be some kind of testing device being blown along in a high wind current. Again, the idea of an alien origin would be arbitrary, not compelling. But I think you're supposed to imagine it as a high flying jet seen from ground level.) (There have been many fans who wondered if the rumors about a Sasquatch or Yeti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wilderness. There is a Monster truck S of the Flint Intersection, and Bigfoot is the name of the original Monster truck.) (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.) http://en.wikipedia.org/wiki/Bigfoot_%28truck%29 http://www.bigfoot4x4.com/ (Here's the most famous film alleged to be of the nearly human, hairy-type Bigfoot. The shakiness has been stabilized and reveals the gait of a guy in a monkey suit.) http://www.bigfootencounters.com/files/mk_davis_pgf.gif (Despite nobody bringing to light the live or dead body of a Bigfoot animal, those determined to look for the creature in a game might like "Sam and Max Hit

the Road," 1993.) http://pc.gamespy.com/pc/sam-max-hit-the-road/ http://top100.ign.com/2005/061-070.html http://www.samandmax.net/ Adding to the similarity of the Garver and Kincaid bridges to ones in Scotland, mentioned below, lucho writes that a lot of the license plates in the game are Scottish or Scottish football-related. "Amato, Gazza, McCoist all played for" the "Rangers, which, going by previous games cheats ('9inarow' for example), are the team of R*'s choice. 'BAW BAG'" (the license plate of an imported Journey) "is also a Scottish derogatory term. This also applies to some of the horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing legend Henrik Larsson had his jaw smashed in a tackle by an opposition player." http://www.rangers.premiumtv.co.uk/page/Home/0,,5,00.html http://en.wikipedia.org/wiki/Henrik_Larsson http://www.henriklarsson.com/index.php?channel=1 ******** Here are some findings from the gamers at the GTA Forums regarding the real life names and places of those in the game: http://www.gtaforums.com/index.php?showtopic=189424&hl=ogf_ak Thanks to ogf_ak for the names of these casinos: Pink Swan The Flamingo Hotel and Casino. (The lighting outside the Pink Swan resembles the lights that look like the plumes of a flamingo over the entrance of the Flamingo since 1972.) http://img28.imageshack.us/img28/4418/00gta1flamingoneon6mk.jpg http://img28.imageshack.us/img28/3772/00gta1flamingo1ex.jpg http://en.wikipedia.org/wiki/Flamingo_Hotel Caligula's Caesar's Palace Casino and Resort. (It also features a copy of the Caesar's Palace copy of the statue Winged Victory.) (Imageshack doesn't host pornography. It apparently has a computer, programmed by a nut, that scans pictures being uploaded and objected to the word "Caligula's," so it wouldn't upload the original version of the screenshot shown at the 4th link. I messed up "Caligula's" with MS Paint and it went through.)

(For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.destination360.com/north-america/us/nevada/lasvegas/caesars-pal ace.php http://img28.imageshack.us/img28/6791/s0fo.jpg http://img61.imageshack.us/img61/2894/00gta1caesarspalacewingedvicto. jpg http://img15.imageshack.us/img15/7397/00gta1caesarswingedvictorynigh. jpg http://en.wikipedia.org/wiki/Caesar%27s_Palace http://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace Four Dragons name, not The Four Queens Hotel and Casino (similar in

appearance--likewise, Franco Dragone) http://img453.imageshack.us/img453/4559/00gta1fourqueens21hk.jpg http://en.wikipedia.org/wiki/Franco_Dragone Come-a-lot The Excalibur Hotel and Casino. http://img28.imageshack.us/img28/3696/00gta1excalibur7sp.jpg http://en.wikipedia.org/wiki/Excalibur_Hotel_and_Casino The Visage The Mirage Hotel and Casino. http://img28.imageshack.us/img28/3714/00gta1miragehotel4yr.jpg http://en.wikipedia.org/wiki/The_Mirage Pirates in Men's Pants Gilbert and Treasure Island Hotel and Casino (and the

Sullivan operetta "The Pirates of Penzance," 1879). http://www.ankylosaur.com/defcon/treasureisland.html http://img28.imageshack.us/img28/8391/00gta1treasureisland5nq.jpg http://img28.imageshack.us/img28/3929/00gta1treasureislandpirate1320. jpg http://en.wikipedia.org/wiki/Treasure_Island_Hotel_and_Casino The Clown's Pocket and nearby crane prepare for put up in Circus, Circus (with the crane nearby to the large dome with an amusement park inside

1993-1994) (thanks to milkymilky) http://img28.imageshack.us/img28/9920/00gta1circus2rg.jpg http://img363.imageshack.us/img363/3992/00gta1circuscircussx9wv.jpg

ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism (referring to a homosexual male or a heterosexual female) based on the idea that clowns wear baggy clothes with big baggy pockets. http://www.urbandictionary.com/define.php?term=clown+pocket matt27689 recognized that the red and orange "SOUVENIRS GIFTS TSHIRTS" sign,

seen across the street from the Vegas Vic-looking depiction of Avery Carrington, looks identical to the sign that Vegas Vic currently stands on. (There's more about Vegas Vic in the last section of I.1.) Mxyzptlk saw that the bowl-shaped light display of The Four Queens casino looks like the one in the game at a corner of The Strip and Old Venturas Strip. http://img28.imageshack.us/img28/5839/00gta1fourqueens2hl.jpg ******** Thanks to those mentioned below at the GTA-SanAndreas web site for some more real life names. It shows a lot of photographic comparisons, too. http://www.gta-sanandreas.com/forums/lofiversion/index.php/t6395.html Thanks to fonz808 for this batch: A one-floor house in Los Santos (I think fonz808 means the save house NE of Madd Dogg's place) looks basicly like Pierre Koenig's 1960 house called House No. 22, aka the Stahl House. http://www.usc.edu/dept/architecture/slide/koenig/008/008Km.jpg http://www.jetsetmodern.com/koenigarticle.htm http://en.wikipedia.org/wiki/Pierre_Koenig In one of the wall paintings in LA, the part that depicts the Madonna, with flame-like shading around her, is like that part of the "Jesus Saves" wall painting in Los Santos. (There's more on that in my segment near the end of this section.) The Big Pointy building looks like the Transamerican Pyramid. on the block E of the one with "AL" of "FINANCIAL.") http://en.wikipedia.org/wiki/Transamerica_Pyramid (It's

Tuff Nut Donuts (and other little shops with big replicas of donuts on the roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with a big replica of a doughnut on top. http://en.wikipedia.org/wiki/Randy%27s_Donuts (The Cathay building looks like) Graumans Chinese Theatre in Hollywood. (It was renamed "Mann's Chinese Theatre" in 1973 after it was purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of actress Rhonda

Fleming. But many still call it "Grauman's Chinese Theater.") (The Cathay building is on the S side of the block that's W of the block with the bottom of "TE" of "TEMPLE.") http://img28.imageshack.us/img28/5387/00gta1graumanschinese4ff.jpg http://www.seeing-stars.com/Theatres/ChineseTheatre.shtml http://img63.imageshack.us/img63/280/schinesewalkoffametypeplace4eg.j pg The Los Santos City Hall building looks like Los Angeles City Hall. http://img66.imageshack.us/img66/7811/00gta1lacityhall0xq.jpg http://img66.imageshack.us/img66/1007/00gta1cityhalllosangeles1zc.jpg In Los Santos, Blastin' Fools Records, which makes rap records, looks like The Capitol Records building. (It's on the NE part of the block that's N of "ARKET" of "MARKET" in Los Santos.) (Thanks to nsupra27.) http://www.seeing-stars.com/Landmarks/CapitolRecords.shtml http://en.wikipedia.org/wiki/Welton_Becket The Los Santos Conference Center looks like The Los Angeles Convention Center, where The Electronic Entertainment Expo is held. (Thanks to yensed.) http://img66.imageshack.us/img66/805/00gta1conventioncenter6uo.jpg The San Fierro building with window lights that spell "C" and "K," mentioned earlier, looks like the Bank of America Center in San Francisco. (Thanks to krackhead80s.) Some think it refers to "C"esar and "K"endle, and Mokiesmoky thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin' Bell cashiers. Ice cold killa, in turn, thinks "CoK Filters" refers to condoms. http://img66.imageshack.us/img66/4872/00gta1bankofamerica0zg.jpg The Vinewood Walk of Fame (by the Cathay building) is like the Hollywood one. http://en.wikipedia.org/wiki/Walk_of_fame http://www.hollywoodusa.co.uk/walkoffame.htm The Sherman Dam is like the Hoover Dam. http://img63.imageshack.us/img63/6504/00gta1hooverdamgenerators7co.jpg http://img63.imageshack.us/img63/8758/00gta1hooverdamstatue5ey.jpg http://en.wikipedia.org/wiki/Hoover_dam The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection) looks like the one by an entrance to Las Vegas. http://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe

Hotel and Casino. (The Hard Rock Hotel has a big replica of a Fender Stratocaster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson flying V guitar on the roof.) http://en.wikipedia.org/wiki/Hard_Rock_Hotel_and_Casino http://www.fender.com/home.php http://www.gibson.com/ The name of the Hippy Shopper store is like the Happy Shopper line of foods, also some shops, in the U.K.. (Thanks to martinson-line.) (It's on the W side of the block N of "HASH" of "HASHBURY.") http://img63.imageshack.us/img63/7650/00gta1happyshopper3ao.jpg http://en.wikipedia.org/wiki/Happy_Shopper Rodeo in Los Santos looks like Rodeo Drive. (Thanks to vivatforx.) http://www.piaggio.ccii.unipi.it/~pallottino/RodeoDr.htm http://img66.imageshack.us/img66/3366/00gta1rodeodrive5ma.jpg A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park (similar bridge or strip of land over a pond, location, and ethnic group) and the Los Santos Forum and nearby highway as like Sunset Boulevard and Pacific Coast Highway. (Thanks to Mokiesmoky.) http://img66.imageshack.us/img66/5425/00gta1macarthurpark8mr.jpg http://en.wikipedia.org/wiki/MacArthur_Park http://img66.imageshack.us/img66/9862/00gta1pacificcoasthighway5vq.jpg The Avispa Country Club looks similar to the Olympic Golf Club on the SE edge of San Francisco. (The 1st photo is by Arnold Palmer.) http://img66.imageshack.us/img66/3277/00gta1olympicgolfclubphotobyar. jpg http://en.wikipedia.org/wiki/Olympic_Club http://www.dbonnell.com/golf.htm Esplanade East in NE San Fierro is like the Embarcadero, which is a water front. (Thanks to thedudley.) http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html C**k Rock, mentioned before, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in Kodachrome Basin State Park, Utah. (Thanks to flying fox; I'm not sure which of us thought of it 1st.) http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg Thanks to -La-RaZa, who came up with a whole batch to thank for (although the

"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information where I could): Los Santos Los Angeles http://you-are-here.com/info/map.html http://map.cartifact.com/CARTIFACT/DTLA/DTLA4.HTML http://en.wikipedia.org/wiki/Los_angeles Ganton Compton http://en.wikipedia.org/wiki/Compton%2C_California Idlewood Inglewood http://en.wikipedia.org/wiki/Inglewood%2C_California Willow Field Willowbrook http://en.wikipedia.org/wiki/Willowbrook%2C_California East Los Santos East LA http://en.wikipedia.org/wiki/East_L.A. Vinewood Hollywood http://en.wikipedia.org/wiki/Hollywood Mulholland Beverly Hills http://en.wikipedia.org/wiki/Beverly_Hills%2C_California Santa Maria beach Santa Monica http://en.wikipedia.org/wiki/Santa_Monica Las Colinas El Monte http://en.wikipedia.org/wiki/El_Monte Glen Park Morningside Park http://en.wikipedia.org/wiki/Morningside_Park Palomino Creek Palmdale http://en.wikipedia.org/wiki/Palmdale (Downtown Downtown Los Angeles) http://en.wikipedia.org/wiki/Downtown_Los_Angeles San Fierro San Francisco http://www.virtuar.com/ysf2/ http://en.wikipedia.org/wiki/San_francisco Easter Basin Naval Docks Hunter's Point Naval Shipyard http://img64.imageshack.us/img64/5673/00gta1hunterspointnavalshipyar. jpg http://en.wikipedia.org/wiki/Hunters_Point Chinatown Chinatown (lol) http://en.wikipedia.org/wiki/Chinatown%2C_San_Francisco Hashbury Haight-Ashbury http://www.rockument.com/links.html

http://en.wikipedia.org/wiki/Haight-Ashbury Queens Castro http://en.wikipedia.org/wiki/The_Castro Paradiso Presidio http://en.wikipedia.org/wiki/Presidio_of_San_Francisco Juniper Hollow Pacific Heights http://en.wikipedia.org/wiki/Pacific_Heights%2C_San_Francisco %2C_California Las Venturas Las Vegas http://www.pbs.org/wgbh/amex/lasvegas/index.html http://en.wikipedia.org/wiki/Las_Vegas Blackfield Spring Valley http://en.wikipedia.org/wiki/Spring_Valley%2C_NV Rockshore Henderson http://en.wikipedia.org/wiki/Henderson%2C_Nevada Redsands Paradise http://en.wikipedia.org/wiki/Paradise%2C_Nevada Roca Escalante Winchester http://en.wikipedia.org/wiki/Winchester%2C_Nevada Prickle Pine Sunrise Manor http://en.wikipedia.org/wiki/Sunrise_Manor%2C_NV KACC Military Fuels (Nellis) Air Force base http://en.wikipedia.org/wiki/Nellis_Air_Force_Base (The Strip The Strip) http://www.oldvegaschips.com/lasvegasmap.htm http://en.wikipedia.org/wiki/Las_Vegas_Strip Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more like MacArthur Park and similarly located, although Morningside Park also looks very similar, and Grove Street could be Martin Luther King Boulevard (or "The Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street. ******** Reader Wolfie2k5 gets my thanks for telling me he recognized these similarities: Interglobal Film Studios (in both "San Andreas" and "Vice City") has a water tower like the one of Warner Brothers studios,

http://img64.imageshack.us/img64/7/00gta1warnerbrosstudioswaterto.jpg http://www2.warnerbros.com/main/homepage/homepage.html The tallest building, the one with a Parachute on top, in Los Santos (it's at the oval NW of the pretzel-looking intersection that's S of Mulholland Intersection)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate World Center), http://www.pcf-p.com/a/p/8316/s.html http://www.glasssteelandstone.com/US/CA/LosAngelesLibraryTower.html http://en.wikipedia.org/wiki/Library_Tower Santa Maria pier--Santa Monica pier (the "...SPORT FISHING BOATING...." sign over the start of the road leading down to it is about identical except it doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement rides), http://www.santamonicapier.org/ http://www.westland.net/piercam/ http://en.wikipedia.org/wiki/Santa_Monica_Pier The High Roller--Bally's Las Vegas (similar columns lit blue at night, moving sidewalks, and elevators), http://www.las-vegas-hotel-tours.com/ballys-hotel.php http://www.rtldlightyears.com/images/ballysblue.jpg http://www.vegas.com/resorts/ballys2/ The round tower, covered with windows, with four shorter such towers surrounding it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has a bridge to the E to the Atrium)--the Bonaventure Hotel, http://www.usc.edu/dept/geography/losangeles/lawalk/new/bona.html http://www.seeing-stars.com/Hotels/Bonaventure.shtml Starfish Casino--the Barbary Coast, http://en.wikipedia.org/wiki/Barbary_Coast_%28hotel_and_casino%29 ******** I better slip in a few of the ones I came up with myself (if not necessarily as the 1st to do it): Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger Terminal, "The last of America's great rail stations." It's at 800 N. Alameda St., Los Angeles, CA. http://www.parkives.com/famous_union.html http://www.westworld.com/~elson/larail/laus.html http://img63.imageshack.us/img63/9898/00gtasacjbyunitystation3jx.jpg

A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA"). If Tommy Vercetti morphs to a Caddy, he looks like Fred Flintstone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like the park Yogi Bear lives in--Hanna Barbera) International. Thanks to Mxyzptlk for the San Fierro Fud fact. The little baseball field in NW Las Venturas is like minor (Pacific Coast) league ball park Cashman Field, which is N of the main casino area. http://img64.imageshack.us/img64/5447/00gta1cashmanfield0fc.jpg http://www.minorleagueballparks.com/cash_nv.html Thanks to reader fonz808 for writing that there are similarities between the Los Angeles and Los Santos wall paintings of a Madonna. As mentioned near the start of this section, in Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." Flamecolored symbolism of holiness emanates from Mary, who wears a robe, with the hood over her head, that's blue with white stars. It shows her from the upper torso and up. http://www.thegtaplace.com/image.php? img=sanandreas/secrets/jesussaves.jpg Several outdoor murals in LA show something similar, particularly a couple of them. http://home.att.net/~rpmurals/virgin.html The most similar depiction of Mary, and relevant to overall context, to me is the traditional depiction of a Madonna and child with an angel nearby on an outer wall of St. Lucy's Catholic Church in Los Angeles. The depiction of Mary is part of a mural called "El Tepeyac de Los Angeles" by George Yepes. Mary is contrasted with a similar image of a Latina mother cradling her slain gang member son. "El Tepeyac" is a holy site in Mexico where a 17th century campesino

(Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary. http://www.grconnect.com/murals/html/pc261069.html http://www.lamurals.org/MuralFiles/ELA/Tepeyac.html The middle of the church, and the cross symbol it uses, have shapes similar to the church and cross symbol (placed differently) in Jefferson, Los Santos, that has a Rockstar symbol near the top of the stained glass. A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks like Grace cathedral. http://img458.imageshack.us/img458/9978/00gta1gracecathedral9rk.jpg http://img58.imageshack.us/img58/264/00gta1gracechurch4yk.jpg http://www.gracecathedral.org/ http://www.nobhillassociation.org/GC.asp I suppose this is kind of obvious, but I don't see it come up much: I think the reason the name "San Andreas" was picked may be because it's cracked. I don't mean the illicit smoke, although that's not an unlikely thought, either. Wu zi, allegedly blind but able to drive a race car, was preceded by the "Vice City" black fellow who pretended to be blind but could get around without a guide dog or cane, and could fight and drive. http://img224.imageshack.us/img224/65/00gta1faggiovcblindguydrives6s. jpg "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice City." It's on the roof of the Vinyl Countdown at the intersection N of the N corner of the block that's NE of the "EO" of "RODEO." It says, "Let's go to Dundee!! The care in the community...." (I can't make out the last word. The phrase sounds like a Community Care program slogan to me.). http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg If you have C.J. stand on the bridge just N of the Cluckin' Bell that's S of the Johnson house and look S at the yellow pawn shop, you can see a woman, shown from about waist up, with brown hair and a red dress. She's in the rectangleshaped indentation on the near yellow wall (in the screen shot at the link below, she's just above the oval-shaped reticle of the Camera viewfinder). http://img115.imageshack.us/img115/9239/00gta1wtf100gj.jpg

If you have C.J. go to the S end of the bridge, or zoom in with the Camera, she's covered over with a lighter or darker color than the wall. http://img389.imageshack.us/img389/8206/00gta1wtf129df.jpg The Rocket Launcher gimmick that let you see through walls in the last two GTA's doesn't work in "San Andreas," so I don't know how to get a closer look. USS Numnutz: I think the name of the submarine at the coast of Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz, who helped design and served in submarines during much of his early naval career, was the United States signatory to the surrender terms aboard the battleship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Francisco community affairs in the last years of his life. http://www.history.navy.mil/faqs/faq36-4.htm http://www.gta-series.com/it/sanandreas/segreti/eastereggs/012.jpg The Big Ear looks like one of the 27 antennas of the Very Large Array on the Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W of Socorro, New Mexico. Thanks to Leatherface: http://www.gta-sanandreas.com/forums/index.php?showtopic=6395&st=40 http://en.wikipedia.org/wiki/Very_Large_Array I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observatory, which is aka Ohio State University Radio Observatory (OSURO). The Observatory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope named after Dr. John D. Kraus, the founder and director of the observatory and the designer and builder of the telescope. Big Ear covered more area than three football fields. The telescope was famous for discovering some of the most distant known objects in the universe, the loud "Wow!" signal, and made the longest-lasting search for extra-terrestrial intelligence entered into the Guinness Book of Records. After nearly 40 years, it was destroyed in 1998. http://www.bigear.org/ The steep winding road in San Fierro looks like Lombard St. in San Francisco (which I remember from one of the earlier Bill Cosby records).

http://en.wikipedia.org/wiki/Lombard_Street%2C_San_Francisco The license plate of the Windsor in the "Home on the Hills" mission says "J LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative of Vincent Lomax, a voice actor for one of the gangsters). http://www.jackielomax.com/story.html (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas a lot?) (If it weren't for them popularizing Mosrite guitars, there might never have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought me for a graduation present.) http://en.wikipedia.org/wiki/The_Ventures http://en.wikipedia.org/wiki/Mosrite http://img469.imageshack.us/img469/9915/00gta1mosritefront7yv.jpg http://img469.imageshack.us/img469/6366/00gta1mosritehead4rd.jpg At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals," which are what George Bailey (Jimmy Stewart) was glad to find were still in the pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes), near the end of the 1946 movie "It's a Wonderful Life." http://img44.imageshack.us/img44/2779/00gta1zuzuspetals7vc.jpg http://www.imdb.com/title/tt0038650/

Mt. Chiliad looks like....? I vote for El Capitan, aka Agathla Peak in Navajo, just S of beautiful Monument Valley, Arizona, which director John Ford showed off in movies including "Stagecoach," 1939, "My Darling Clementine," 1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956. Some of "Easy Rider," 1969, was filmed there, too. http://imagesoftheworld.org/GrandCircle/capitan.html http://img458.imageshack.us/img458/6119/00gta1elcapitan9cm.jpg http://amandajane.org/Album/navajo_nation/ The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown in the web site below, looks like the one W of Verdant Meadows. http://www.imagesoftheworld.org/GrandCircle/GC.htm The Area W of Las Venturas is like Red Rock Canyon National Conservation Area. It's about 12 miles W of Las Vegas, can be seen from The Strip, and features

Keystone Thrust--large sandstone peaks and walls. http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Ar ea Regular Tom--some geyser at Yellowstone National Park that's less impressive than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which only sprays 10-15 feet high. http://en.wikipedia.org/wiki/Yellowstone_National_Park http://en.wikipedia.org/wiki/Old_Faithful_Geyser http://en.wikipedia.org/wiki/Box_Spring Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these lesser geysers: http://www.uweb.ucsb.edu/~glennon/geysers/lesser/ Another possibility is the Calistoga, CA, artificial geyser, Little Old Faithful, which sprays 60 feet high through the casing of a well: http://www.wyojones.com/of_califonia.htm There are ancient Native American ruins just E of the roads of Los Barrancas (Spanish for "The Ravines") on the side of a cliff across the street from the cemetery building. The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (Spanish for "Evil Village, The Lost Town") at the end of a dead end road in Tierra Robada (Spanish for "Robbed Earth"). The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indicate they're representative of the ancient ruins of towns around the dam, including many, like The Lost City, that were covered by Lake Mead when the Hoover Dam was completed. The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwellings, even though their culture was centered in the common borders of Utah, Colorado, New Mexico and Arizona--the Four Corners area--to the E. http://www.library.unlv.edu/early_las_vegas/hoover_dam/lost_city.html http://en.wikipedia.org/wiki/Anasazi http://en.wikipedia.org/wiki/Mesa_Verde http://www.dlmark.net//images/NPmesav1.jpg The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale

and Hotel. "Casino Royale" is also the name of Ian Fleming's 1st James Bond book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the usual James Bond film makers and was largely panned. However, the theme song for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording of a Burt Bacharach song. Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was filmed in 1968, and the origin of the flying cars code for the PC "GTA III": "CHITTYCHITTYBB." http://en.wikipedia.org/wiki/Ian_Fleming http://www.herbalpert.com/ http://en.wikipedia.org/wiki/Herb_Alpert http://en.wikipedia.org/wiki/Burt_Bacharach http://www.imdb.com/title/tt0061452/ As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge c**k, as do some rocks in Foster Valley, San Fierro. (In "Glenster's Guide to Some of Vice City," referring to the 11 pm to midnight light display of the WK Chariot hotel, I wondered if there would be something like that in "San Andreas.") "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannonville, Utah (also found by flying fox in the group given above). (For the full WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on top of it.) http://img469.imageshack.us/img469/1482/00gta1bigstoney26mz.jpg http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg http://img63.imageshack.us/img63/3999/00gta1bigstoneybonecounty7ou.jpg http://img41.imageshack.us/img41/5863/00gtasacjbycockrock1ze.jpg I think the only caption you need for the 1st screen shot (3rd link above) is: "Hey, when will I know when I get to Bone County?" (shazard found another "Big Stoney" in Commerce. It's in a raised garden in an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.") http://koti.mbnet.fi/shazard/misc/gta-sa_cokrock_ls_commerce.jpg (I don't know about a female verson, unless it's the big rock arch SW of Verdant Meadows or the fault under the N San Fierro ship.)

The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly Zone, and not far from Las Venturas, probably came from the idea of the Chicken Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada, which is the recent version of the one closed in 1973 in La Grange, Texas, that the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is what the song "La Grange" by ZZ Top refers to. http://www.chickenranchbrothel.com/ http://en.wikipedia.org/wiki/Chicken_Ranch Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in syndication. may be the source of the name Fort Baxter in Vice City, Doberman maybe named after Private Doberman, played by Maurice Gosfield. http://www.jumptheshark.com/p/philsilvers.htm http://www.bbc.co.uk/comedy/guide/articles/p/philsilversshowt_7775245 .shtml http://www.nostalgiacentral.com/tv/comedy/philsilvers.htm http://en.wikipedia.org/wiki/The_Phil_Silvers_Show The Brown Streak railroad company seems to be a reference to the movie "Silver Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder. http://www.rottentomatoes.com/m/1019017-silver_streak/ There are some spherical gas tanks C.J. can climb to the top of on the E side of the block that's S of the block with an Ammu-Nation icon that's S of "WILLOW FIELD," but I don't think the ending of "White Heat," 1949, with James Cagney fits into the context of anything in the game. C.J. is a gangster, but his love of his Mom seems normal, not psychotic. I guess you could have C.J. throw down some Molotovs at the top of one and do a parody of it, though, during a high wanted level. http://en.wikipedia.org/wiki/White_Heat E of Mt. Chiliad, near the corner where the road meets the river, is Angel Pines Junkyard. I think one of the three dirty pink domed buildings is the same one that held Lance Vance in "Death Row" in "Vice City." If you go into the back left of it, there's a window you can see through, but if you look for the window on the outside of the building, it's not there. (There's no bloody chair

in there, though.) The big ship in Ocean Docks is the one used in "Spilling the Beans" in "Vice City." You could use it for a unit of measurement if you want to compare the size of the maps of the two games. As noted earlier, the windows of the buildings to the E of the five silos NE of Mt. Chiliad have some blurry reversed Steven Bliss cartoon cover art from "III" and "Vice City." It seems to me that several also have a blurry depiction of the old RCA logo of Nipper the dog listening to a Victrola. If so, that would seem to connect with the idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to the Elvis impersonators in Las Venturas in "San Andreas.") http://www.stephenbliss.com/ http://www.oldradio.com/archives/hardware/TV/rca_nipper.gif http://images.misupply.com/products/original/Gifts%20of%20Note/RCA.jpg http://en.wikipedia.org/wiki/Nipper In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of "Vice City" on the wall. Looking at an online drug slang dictionary, I've noticed that various names in the GTA games are also slang words for crack: Xoomer could be pronounced "Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson (also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even rock star, possibly others. Since the subject of cocaine comes up in this and the last GTA (it's what Vice City hidden packages contained, etc.), and given the game maker's inclination to punning, it may be more than a coincidence. http://parentingteens.about.com/cs/cocainecrack/l/blsldiccrack.htm Some babelfish translations of Spanish: Avispa Country Club Las Barrancas El Quebrados Aldea Malvada Valle Ocultado Arco Del Oeste Las Brujas El Castillo Del Diablo Tierra Robada Wasp Country Club the Ravines the Fraction Evil Village Hidden Valley Arc of the West the Witches the Castle of the Devil Robbed Earth

Las Venturas the Lucks (the Good Fortunes, I guess) Los Sepulcros Cemetery the Tombs Cemetery http://babelfish.altavista.com/ According to the Merriam-Webster online dictionary, "Esplanade" comes from Middle French and means "a level open stretch of paved or grassy ground, especially one designed for walking or driving along a shore." http://www.m-w.com/ ******** I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a video game in 2002, has some people in common with "Vice City" and/or earlier GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Henderson, and John Zurhellen. "Mafia" also has these people in common with "San Andreas: - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of the pedestrian voices in "San Andreas," - Bill Buell and Steve Kenezevitch, who did various voices for "Mafia," are among the pedestrians voices in "San Andreas," - Judy Henderson returns as the casting director, and Renaude Sebbane, producer/director of voice overs and Barry Stark in "III" and "Vice City," returns as a motion capture model. http://pc.ign.com/articles/369/369550p1.html http://www.imdb.com/title/tt0338221/ http://www.mafia-game.com/ ******** Rusk has at least several real-life similarities to add that I know of, too: "Body Harvest," the name of a mission for The Truth in "San Andreas," is also the name of a Nintendo 64 game made by DMA Design (some of whom later helped form Rockstar North) in 1998. http://en.wikipedia.org/wiki/Body_Harvest "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How do I know this? That's because I used to work there at the Namco CyberStation

Arcade which was at the front of the pier (1991-1993). Rockstar did a good job in recreating the tourist attraction except that they did not put in an arcade where you can play the arcade mini-games within San Andreas. What's up with that?." http://www.danheller.com/sf-piers.html http://www.virtuar.com/ysf2/pier39.htm http://arch.ced.berkeley.edu/kap/gallery/gal048.html ("Embarcadero" means "wharf.") "When I first saw the town of Fort Carson on the enclosed map I had to smile. You see, there is a real life Fort Carson. It is located on the southern edge of Colorado Springs, Colorado and is also one of the largest Army bases in the US. Fort Carson is also my birthplace (4/24/1967)." http://en.wikipedia.org/wiki/Fort_Carson That's when he was just a li'l baby Rusk. ******** Reader zubier abdullah, aka darkevil, told me he sees a likeness between Officer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003. http://www.sonypictures.com/movies/swat/site/downloads/samuelsize1.jpg ******** Thanks to wikipedia http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas for noting these similarities between real life places and places in the game: The Grove is like the NWA-era Compton, Inglewood, and E LA. http://en.wikipedia.org/wiki/Compton%2C_California http://en.wikipedia.org/wiki/Inglewood%2C_California http://en.wikipedia.org/wiki/East_Los_Angeles%2C_California Mulholland is a wealthy neighborhood like Rodeo Drive. http://en.wikipedia.org/wiki/Rodeo_drive Richman, Los Santos, is like Bel-Air, LA. http://en.wikipedia.org/wiki/Bel_Air%2C_Los_Angeles%2C_California (The Los Santos Conference Center and) The Los Angeles Convention Center http://www.laavenue.com/convention.htm (The Cathay building and) Grauman's Chinese Theater http://daguerre.frejol.org/photos/20040728001/800x600.jpg Awwr!

http://dontfakethefunk.gaerlan.org/MTstatic/myimages/chinesetheater.jpg (Pier 69 and) The Embarcadero clock tower--the Ferry Building, http://en.wikipedia.org/wiki/Ferry_Building http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html (GTW note: I think the interior of the long lower segment of the Ferry building looks like the interior of the train station that's E of the Xoomer garage save place.) http://www.inetours.com/images/Snglimg2/Mkt_Place_0921.jpg The Castro district's gay culture is ribbed by naming the comparable SF section Queens. http://en.wikipedia.org/wiki/Queens The Gant Bridge looks like the Golden Gate Bridge. http://lei-chipamerikasite.nl/images/golden%20gate%20bridge%201.jpg http://www.loomcom.com/rant/images/gg_bridge.jpg http://en.wikipedia.org/wiki/San_Francisco-Oakland_Bay_Bridge Fort Point is what the look of Jizzy's Pleasure Domes is based on. http://en.wikipedia.org/wiki/Fort_Point Bayside is like Sausalito. http://en.wikipedia.org/wiki/Sausalito The two bridges from Easter Basin to Bone County look like a couple of bridges in Fife, Scotland. They're W of Edinburgh, the capital city of Scotland and where Rockstar North is based. (The ones in the game are SE of Esplanade North.) The Garver Bridge resembles the Forth Road Bridge (the Golden Gatetype suspension bridge), which is a bit west of the Forth Bridge mentioned below. (Some say it looks like the Oakland Bay Bridge to San Francisco, too. I think the resemblance caused Rockstar to want to make a visual pun by putting the Kincaid Bridge, which resembles the Forth Rail Bridge, near it.) http://www.j7mis.co.uk/j7/images/froadb02.jpg http://www.edinburgh-scotland.net/images/ForthRoadBridge03L.jpg The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams arranged in horizontal diamond shapes), which is nine miles west of Edinburgh. http://www.edinburgh-scotland.net/images/ForthBridge03L.jpg

Mount Sutro's Sutro antenna tower is like the one on Missionary Hill. http://en.wikipedia.org/wiki/Sutro_Tower The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casino. http://www.geocities.com/brianklasvegas/99trip/9946ip.jpg The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of Fitzgerald's Casino and Hotel. http://images.hotel-rates.com/hotels/LAS_FITZ-exter-1.jpg http://renoscasinos.com/fitzgeralds/fitz.jpg The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid. http://en.wikipedia.org/wiki/Luxor_Hotel One place on Old Venturas Strip looks like The Pioneer Club (of Fremont Street) of 1942-1956, and 1983-1995, with Vegas Vic replaced by Avery Carrington. Another display on the same road depicts Candy Suxxx. Across the street from Vic, over a strip joint, was Sassy Sally, later called Vegas Vicki, who was posed, and originally raised and lowered one lower leg, the same way at Glitter Gulch. Today they can be found as part of the Fremont Street Experience, an outdoor mall with a canopy and a light show. http://en.wikipedia.org/wiki/Fremont_Street_Experience http://www.soulofamerica.com/images2/photosnv2/Vegas_Vic_icon.jpg http://www.atomic-number-10.com/glitter_gulch.JPG http://img53.imageshack.us/img53/7045/00gta1fremontstreet1nb.jpg The casinos on Old Venturas Strip look like Binion's Horseshoe Hotel and Casino, the Golden Nugget Hotel and Casino, the Fremont Hotel and Casino, and The Four Queens Hotel and Casino. http://daguerre.frejol.org/photos/20040805029/800x600.jpg http://en.wikipedia.org/wiki/Golden_Nugget_Las_Vegas http://www.johnnyroadtrip.com/cities/lasvegas/images/fremont.jpg http://www.lasvegastourism.com/gifs/four_queens.gif http://www.bridgeandtunnelclub.com/bigmap/outoftown/lasvegas/downtown/ The Glory Hole Theme Park references on the radio refer to holes between stalls in sex joints used for anonymous sex.

"San Andreas" features playable games similar to the arcade games Gyruss (They Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d). http://en.wikipedia.org/wiki/Gyruss http://en.wikipedia.org/wiki/Defender_%28game%29 http://en.wikipedia.org/wiki/Gradius Thanks to Wikipedia again for the next two examples. http://en.wikipedia.org/wiki/Sprunk#Easter_eggs The six bodybags in a hole mentioned earlier are probably the result of a couple of Mafia men in the Introduction video who say they got rid of their "problems" by dumping the bodies in the hole in the desert. In the movie "Casino," 1995, Sam Rothstein (Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of their "problems" by burying them in the desert. http://en.wikipedia.org/wiki/Casino_%28film%29 In the Andromeda of "Stowaway," some "men in black" act out the myth of aliens that dress like government agents to silence people who've found evidence of aliens on Earth. They call C.J. a "carbon-based buffoon" and tell him "You evolved from shrews." &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.2 I.2.a PC Health Clean your disk, disk player, and PC

Clean your Play disk and use a CD laser lens cleaner disk in your player. Turn off your PC and use a can of compressed air and clean out your PC box, CD/DVD player compartment, and keyboard. If you spill something into your keyboard, disconnect it, flush it thoroughly with water, and let it dry for a few days. (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on sale at department and drug stores.) I.2.b Get your hard drive clean and in order

After using the Internet go to Start, All Programs, Accessories, System Tools,

and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files, and Recycle Bin. The Temporary Internet Files can help you surf the web faster, but I search it fast enough without them and they can build up into a huge batch of bytes in no time. Get the free software versions, at least, of Ad-aware and Spybot. You might like to go to the Downloads section of the Microsoft web site and try their free beta version of AntiSpyware. Keep them updated and run them regularly. Spybot http://www.safer-networking.org/en/download/index.html Adaware http://www.lavasoftusa.com/software/adaware/ Buy an anti-virus program, keep it updated, and run it regularly. Disable auto protect to play games or download drivers. At least once a month--even a week--run the Disk Defragmenter. For Windows XP Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk Defragmenter. Run it after crashes and after you make any big changes to your PC, too, like after installing or removing new graphics card drivers or a big game demo or such. I.2.c Use the latest updates

On your browser, click Tools and run Windows Update about once a week. Make sure you have the latest updates for your sound (Creative Labs, etc.) and graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Microsoft web site Downloads section), mouse, keyboard, and whatever else you use for the game you can get updates for. Go to Run, type in "msinfo32," and click OK if you're not sure what your computer specifics are, and see how they compare with the requirements for computers given on the bottom flap of the box of the game. You might want to upgrade something.

You could try the same thing except type in "dxdiag," too. Better yet, try something like SiSoftware Sandra Lite 2005, mentioned below in the Tweak guides part of this section, and run the various modules it contains. You can not only learn what your various PC components are, but get helpful recommendations about changing settings and making upgrades to improve the performance of your PC. (I talk the recommendations over with an expert 1st.) http://www.sisoftware.co.uk/ I.2.d Turn off unnecessary applications before running the game

Run a free utility called End-It-All 2 and use the "Close all" button to shut down other applications before running the game. http://www.docsdownloads.com/ I.2.e Take2 Games web site and toll-free phone number

For technical support, check the support section for the PC "San Andreas" at the Take2 Games web site. Go to Take2 Games, Support, Grand Theft Auto: San Andreas (PC). They have a toll free number, too, which connects you to some nice people who offer personal support: 1-866-219-9839. Help them isolate the source of your problem by doing the other things recommended in this section 1st. Try to avoid things that make your game freeze so you have no ability to get out of the game with the keyboard. Turning your PC off at the main power button is bad for your computer, so use the reset button (just below the main power button on my PC) instead at such times. You may have to remove a mod because you made an installation mistake or it's corrupted due to a faulty download, etc. My PC has bad reactions to some otherwise, too, for some reason. Try getting advice from the creator of the mod, from GTA Forums web site, etc. If worse comes to worse, for whatever reason you may never learn--some unfortunate combination of the mod with some component or setting of your PC--you may need to just remove it. According to the "Read Me" for the game:

For support please visit: http://www.rockstargames.com/support The support for each of various countries is given at (you have to Copy and Paste the last two lines to the 1st line in the address bar): http://techsupport.rockstargames.com/rockstarsupport/req_support_deta il.php? product=191%2C3%2CGrand+Theft+Auto%3A+San+Andreas%2CPC%2CRockstar_Games %2Cgtasa &submit=Submit If you prefer to contact tech support via e-mail or phone please use the following: For US Support Phone: 1-866-405-5464 E-mail: usa@rockstarsupport.com For Canadian Support Phone: 1-800-269-5721 Em ail: canada@rockstarsupport.com The Take 2 toll-free phone number for support for the game is: U.S.A.: 1-866-219-9839. Canada: 1-800-638-0217. http://www.take2games.com/index.php?p=support ******** The v.1.01 patch The Take 2 Games web site has a patch for "San Andreas" now. http://www.take2games.com/index.php?p=support You might also want to follow the posts on the topic at GTA Forums > GTA Series > GTA San Andreas > Xbox & PC Chat > PC Patch up... http://www.gtaforums.com/index.php?showtopic=208932 On the plus side, it helps with DVD streaming, lets vehicles get dirty and clean, and makes the dance game easier (I'd be more concerned to have "Lowrider Challenge" made easier). You can use your old save games with the patch installed. It shouldn't create a problem with .txd and .dff mods you've already installed. On the negative side, the game often didn't start for me when I used the patch, and a menu that says "the original disk could not be found or authenti-

cated" appeared instead. A spokesperson at Take 2 said the cure for that is to uninstall and reinstall the game without the patch, and that Rockstar doesn't plan to put out another patch at this time. The patch also can have compatibility problems with the DVD player/burner you use to play the game, and if your model has been discontinued and you can't get an update for it, you're out of luck. You'll need to check to see if a tool you'd use to make further mod changes with, or a trainer, is compatible with v1.01 if you use the patch. For instance, the GTA SA Control Center is compatible with both the patched and unpatched versions, but doesn't have the ability to stop timers that count down (Sub-missions, "Kick Start") yet. The Pizzadox Plus 27 trainer stops timers that count down, but isn't compatible with the patch. The unpatched version would be compatible with the broadest range of modding tools and trainers. I've kept the patch awhile to see what else I'd see. When C.J. said "Yes" to Michelle's invitation to go inside to have some coffee, the game screen, black with "Downtown" in the lower right corner, froze and I had to use the Device Manager to get out of it. Opius, at GTA Forums, explained that the patch makes the game react to that by going into an infinite loop instead of loading the animations and models. If, instead, it censored the indoor coffee scenes with a variable at the start of the file, it would let the game show the short scene of the outside of the house jostling, but that wouldn't be as thorough and would cause problems for modding the SCM file. So if you use the patch, press "N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need to press your computer's reset button. Another glitch I've had with it, which I haven't seen a report of anywhere else, is that a date with Michelle ended with her giving C.J. a BJ (suggested; you couldn't see the Johnson Johnson) on the sidewalk. (Update: Katie did the same thing.)

******** v.2 and the Special Edition The main distinction I know for v.2 so far is that you can't mod the mission scripts (.scm) and archives for scripts and models (.img) unless you have the gta_sa.exe--and the .img files and most of the data files (thanks to a Gamefaqs message by Alphadash)--of v.1 to use with v.2. It's illegal to distribute the .exe file, but you would be smart to not uninstall your copy of it and the others in case your game disk gets scratched, you get v.2, and you want to use such mods, etc., with it. (The .txd and .dff files for car, etc., mods are .img files.) You can still change the speed, durability, and suspension, etc., for vehicles, the sizes of vehicle wheels, vehicle colors, the strength of the weapons, aggressiveness of the pedestrians, use or make a draw distance modification, make the weapon, vehicle, and Muscle, etc., Stats increase faster, etc., for v.2 without the gta_sa.exe, etc., of v.1. Thanks to Ben "Cerbera" Millard for explaining which files you can change for v.2. I'm glad I have the original version. http://www.gtaforums.com/index.php?showtopic=217614&st=0 You need to use the data\script folder of v.1 to use v.1 save games with v.2, and visa versa. See I.3.c. The Special Edition features "The Introduction" and a documentary directed by Carol Strong, "Sunday Driver," about the Compton/Watts branch of California's low rider car club, The Majestics. Click on "news" at this web site: http://www.rockstargames.com/sanandreas/ I.2.f Tweak guides

Go to the TweakGuides.com web site, as recommended in the helpful "Tweak

Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs. http://www.gamefaqs.com/ It makes a good point about the value of the various helpful, informative guides by Koroush Ghazi at the Tweak Guides web site: http://www.tweakguides.com/ If you're like me, and have had a glitch or freeze or stuttering frame rate now and then and couldn't afford to pay dozens of dollars every time you had a question, it's good to know you're at least using preventative medicine to give your computer every chance to work as efficiently as it can. You'll get the best performance out of it for games and maximize the mileage you'll get out of that expensive computer hardware. And if you do need to hire someone, you'll be more well-informed when you talk to them. A couple of such tips I picked up from "The TweakGuides Tweaking Companion" there: Download one of the free software, or freeware, programs it recommends. By using "Sandra Lite 2005 freeware," you can not only find out a lot of information about the components of your computer, but get useful tips on what might work better with a different setting or upgrade. Sometimes glitches and freezes are due, at least partly, to poor PC performance--overheating alone can cause such things. http://www.sisoftware.co.uk/ If you want to learn more about your components and how they compare to others at running games, you could put "3D Mark 2005 freeware" (or whatever year they're up to by the time you read this) in a search engine, download it, and run it. It's a popular benchmarking tool that has been used at various web sites to get test results of new components. http://www.futuremark.com/products/3dmark05/ I especially recommend you make backups and carefully use the advice given in: TweakGuides Tweaking Companion ATI Catalyst Nvidia Forceware

Simple Antialiasing & Anisotropic VIA Hyperion FAQ It especially focuses on getting good performance out of your PC, and a good frames per second (fps) rate, etc., for games. It has special sections for "Half Life 2," "Morrowind," "Far Cry," "F.E.A.R.," "Need for Speed: Most Wanted," several "Battlefield" games, and some others. And there's a section on "Game Music Extraction" which is a topic someone has a question about now and then on the Gamefaqs message boards. Use System Restore (Start, All Programs, Accessories, System Tools, System Restore, or Start, Control Panel, Performance and Maintenance, System, System Restore) if you screw up and aren't sure how you did it and need to revert to your old configuration. I.2.g Volume

If your sound card software is similar to mine (for a Sound Blaster Audigy 2), you can adjust the volume of the game with your general volume control or the sound mixer's wav control. (I once had a glitch that caused the game to get quiet. I thought I needed another sound card update download when I stumbled onto the fact that the Wave slider of the Surround Sound mixer of the card had gone to the bottom, for some reason. I just turned it back up.) I like to keep a volume control icon in the taskbar in the lower right of my screen as well. After installing an update for the driver, I have to make sure the "Digital Output Only" box is unchecked for headphones in Speaker Settings, too. The default settings make it checked but then I can't hear the sound with my headphones. To use the general Windows way to put a volume icon in your taskbar, go to Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these three choices--Adjust the system volume or Change the speaker settings or Sounds and Audio Devices--to bring up the Sounds and Audio Devices menu. Check the box

by "Place volume icon in the taskbar." volume from there, too. I.2.h System requirements

You can adjust your system

Minimum System Requirements: 1GHz Intel Pentium III or AMD Athlon Processor 256MB of RAM 8x DVD-ROM Drive 3.6 GB of free Hard Disk space for a minimal install 64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better) DirectX 9 compatible Stereo Sound Card Keyboard and Mouse Recommended System Requirements: Intel Pentium 4 or AMD Athlon XP processor (or better) 384(+) MB of RAM 16x DVD-ROM drive 4.7 GB of free Hard Disk space for a full install 128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better) DirectX 9 compatible Surround Sound Card Game pad with twin axis analog controls (USB or Joystick Port) Keyboard and Mouse Supported operating systems: Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus DirectX 9 Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus DirectX 9 http://www.take2games.com/index.php?p=support I.2.i PC hardware and software on a budget

I've gotten some letters from some of the nicesest people you'd ever want to meet who live in India. I get the idea that the latest good graphics cards and DSL aren't very common there, so I thought I'd add a section about things that might help you out if you're in the same boat. From what I can tell, I wouldn't recommend you get a bunch of PC hardware till after the Vista OS comes out in early 2007. Some new things will be needed to make full use of it, and who knows what improvements will be made for anything

else by then. For new computer gear, comparison shop for the best quality at the lowest price by reading reviews. Check the dates on them because it's a fastchanging field. Putting the name of a graphics card or such and "review" in the Google search engine makes a lot of reviews turn up. Some of the review sites include: http://gear.ign.com/ http://www.neoseeker.com/ http://www.anandtech.com/ http://www.sharkyextreme.com/ http://www.tomshardware.com/ http://www.pcstats.com/ http://reviews-zdnet.com.com/ http://en.wikipedia.org/wiki/PC_Magazine http://www.pcworld.com/resource/infocenter/0,ctrid,5,ic,Laptops,00.asp Then use price comparison sites: http://dmoz.org/Home/Consumer_Information/Price_Comparisons/ Some U.S. sites to check for the lowest price include: http://www.pricegrabber.com/ http://www.bizrate.com/ http://www.nextag.com/ http://www.shopzilla.com/ http://www.mysimon.com/ If you don't find the PC bargains you want at newegg, zipzoomfly, or tigerdirect... http://www.newegg.com/ http://www.zipzoomfly.com/jsp/Home.jsp http://www.tigerdirect.com/ http://en.wikipedia.org/wiki/Newegg http://en.wikipedia.org/wiki/Zipzoomfly http://en.wikipedia.org/wiki/Tigerdirect ...and you want a card that's cheaper still, use eBay: http://www.ebay.com/ http://en.wikipedia.org/wiki/Ebay I recommend eBay in my walk-throughs as a place I've gotten some of my games for a real bargain. Make sure to check the dealer's ads for what's included, maybe even a reputation as being reliable. Be VERY careful about that if you go for computer gear that way. If the feet of your mouse wear off, an alternative to buying a new mouse is to buy new Teflon feet for them: http://www.slicksurf.com/

For cheap files and software, you could download and use a free file hosting service (I have Shareaza), which lets you use person to person file sharing. How fast it is depends on your Internet connection--it doesn't speed it up. http://en.wikipedia.org/wiki/File_hosting http://en.wikipedia.org/wiki/Shareaza http://www.shareaza.com/ To speed up slow dial-up speed, you might download and use a free web accelerator. I haven't used one in a while (I've had DSL for about a year now). (When I used Proxyconn, which you have to pay for, I didn't use it for photos I wanted to see clearly--the fast speed messed them up a bit.) A number of web sites for web accelerators is at: http://en.wikipedia.org/wiki/Web_accelerator NVIDIA SLI and ATI Crossfire were in the news a lot when I 1st wrote about them, so I want to go back and update that part. The earliest reports made it sound like a way people might use any two cards at once to improve their graphics cheaply, then it sounded like something only a small percent of enthusiasts (and I mean even in the U.S.) could pay to do with certain cards they'd have to buy for it. The last I heard at this writing, Crossfire Xpress 3200 may finally let a person on a lower budget get a motherboard and two lower price ATI graphics cards to be "future-proof" for gaming. I hope some of the technology of the Cell for PS3 is used to improve PC quality at an even lower price someday, too. Havok FX sounds like it will help. http://www.neoseeker.com/news/story/5552/ http://www.havok.com/content/view/187/77/ I forget where I read it recently, but someone reported that a head of NVIDIA was asked why they charge so much for graphics cards. He basicly responded that as long as people buy them that way, they'll make the price high. (Brawling will not be restricted to the rules according to Hoyle. "The way they're meant to be played," huh? Maybe he can get the head of Sony to help him.)

I.3

How to save games

I.3.a

The convenience of copies of your GTA San Andreas User File

You can save your achievements--Stats--for a number of efforts at the game in a number of save game slots at the same time. It's good to know your whole set of save game statistics for each of your save game slots are saved in My Documents in "GTA San Andreas User Files." A very useful gimmick to know is that you can keep a copy of it in My Documents (I'd right-click one of the folders and rename it something that describes what's done on it) and continue playing on the other one. You can open the User Files folder and copy the individual file for a save game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of the game done on it. I'd rename it something that tells me what's done on it, and paste it in a folder I'd create for save game files in My Documents. Here are a couple of important uses for a copy: 1. If, for whatever reason, you need to reinstall the game, you don't have to lose your accomplishments. When you uninstall, it doesn't uninstall My Documents\GTA San Andreas User Files (including User Tracks tunes), which it leaves for you to uninstall manually. The old User File should serve the new install and not be replaced by a new one. (But considering the glitches that can happen, I add "Backup of" or such to the name of my User file, let the new installation create a new User File by playing the game a little, delete the new User File it creates in My Documents, then rename the old "Backup of...." folder by taking "Backup of...." off the name. It may not be necessary to go through that, but it makes me feel a little more confident that I'll save my work.) 2. You can save one or more backup copies with parts of the game already done on them.

For example, I keep a copy for each stage of the game where I've gotten certain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done certain missions up to a batch of missions I'd like to try again or try new tricks for. And I keep one copy with 100% completion. This way, I can play with the game more like one that lets you pick which mission you want to do, which is a real convenience for a game that has so many missions but doesn't offer that choice in the menu. If you want to further speed things up to overcome the inability of mission selection, you can speed the Stat building a LOT with the methods given in III.5, use the modification ideas of section X.10.b for the Ambulance, Firetruck, and a Vigilante vehicle, or stop the mission timer for them with Pizzadox's Plus 27 Trainer, do the Sub-missions for them, get all 100 Tags, 50 Photo Ops, etc., easily with one of the teleporters of section X.13.a-c, save the game, and copy the save file. You'll always have the choice to play the game with all those missions over with, and with all the abilities and weapons that come from them, to enjoy everything else about the game with. I recommend making a copy of your save game at a few big turning points in the game in my walk-through, but do it at as many places in the game as you want to. Make a seperate folder in My Documents for such copies and use them as spares you don't use except to make copies from. I.3.b Where to find a PC save game for nearly each of the main missions mikeswi, at GTA Forums > GTA Series > GTA San Andreas > General PC Chat > Pinned: Save Files - All Storyline Missions, offers a PC save game for each of the main missions from "Drive-Thru," with 100 tags sprayed, onward. http://www.gtaforums.com/index.php?showtopic=205856 Certain ones come with extras, like an Oyster, etc., collection or Sub-mission (Paramedic, etc.) done, or a fireproof Tahoma, indestructible Sabre, or bulletproof S.W.A.T. in a garage.

You could also start saving copies of your own in a folder if you like to do things a little differently. For example, I'd usually get the the health, weapon, and vehicle Stats maximized in the beginning.

I.3.c

Some advice about saving the game including using save games from v.1 for v.2 or vice versa

When you save your game at one of those floppy disk icons, make sure you have your full Armor (saving and loading the game restores full Health), the weapons you'll need (each run through a weapon icon after the 1st adds to the ammo it has), and the vehicles you'll need saved in your garages, so you're prepared for whatever you'll need the next time you load the game. You can't save during a mission--the cassette icons disappear until you either pass or fail it. Saving the game advances the game clock six hours. You can use this to prepare the time clock so it's a certain time at a convenient place when you load the game. This is handy for making multiple efforts from C.J.'s save place for missions that are only available at certain places at certain times, like the "Burglary" Sub-mission, "Kick Start," etc. Saving the game restores all weapon icons, which can be handy in stocking up on ammunition without doing a lot of traveling between game saving places. You can get rid of a wanted level by saving a game (you don't have to reload the game, etc., as was the case for "Vice City"). I get rid of wanted ratings without saving them, though. Don't save your game at Madd Dogg's mansion after "A Home in the Hills." There's a glitch on PS2, at least, that may cause that to corrupt your Stats and make the basketballs disappear from all the courts of San Andreas. Take 2 recommends that you have C.J. get something to eat at least every other day, preferably every day, to avoid the glitch that causes C.J. to be unable to

use the gym equipment. See "I.12 glitches. Glitches" for downloads that fix the basketball and gym

Some PS2 players have reported game Stats corruption by saving your game right after "The End of the Line," so I'd play it safe for PC and do something else before saving. Try to save just one hard to replace vehicle in any one garage. Saving more than one in a garage has been known to make mods and paint jobs, even whole vehicles, disappear. Using save games from v.1 for v.2 or vice versa According to wolf68k, to use the save games with one for the other, you need to replace the data\script folder (which contains the main.scm file and script.img) for the other with a data\script folder from the one. He provided a helpful message about it at GTA Forums: http://www.gtaforums.com/index.php?showtopic=220746&st=20 This is basicly what he says: If you have Version 2 of Grand Theft Auto: San Andreas and you want to play Version 1 save games, click this link: http://rapidshare.de/files/6952186/GTASAv1-scripts.zip.html (GTW note: scroll to the bottom and click the "FREE" button. On the next page, wait for the timer to count down, then click the "Start Download" button.) Go to \Rockstar Games\GTA San Andreas\data\script\ BACK UP THE FILES THAT ARE THERE FIRST!!! If you do not back this up and you screw up and the game doesn't work, too damn bad. I told you to back them up first. Now replace those files with the ones from the zip file. If you have Version 1 (or 1.01) of Grand Theft Auto: San Andreas and you want to play Version 2 save games, click this link: http://rapidshare.de/files/6945356/V2_Script.zip.html Go to \Rockstar Games\GTA San Andreas\data\script\ BACK UP THE FILES THAT ARE THERE FIRST!!! If you do not back this up and you screw up and the game

doesn't work, too damn bad. I told you to back them up first. replace those files with the ones from the zip file.

Now

I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps you need to tend to gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an application called SAMA--the San Andeas Mission Analyzer. It's available at this web site: http://www.gta-sanandreas.com/forums/index.php?showtopic=59013 If you have .NET Framework 1.1, SAMA creates screens with your mission completion information and maps of the Tags, Jumps, etc., you need to take care of. If you don't have .NET Framework 1.1, you can use a version of SAMA that gives you a print out. Since .NET Framework is a resource hog which detracts from the ability of your PC to run games, you shouldn't install .NET Framework unless you're a programmer of some kind who already has a need to have it installed. Thanks to plaka, at GTA Forums, for spreading the word about it: http://www.gtaforums.com/index.php?showtopic=220426 If you already have .NET Framework installed, or are considering installing it, you might want to read the passages about cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the Tweakguides web site by Koroush Ghazi. http://www.tweakguides.com/ATICAT_3.html http://www.tweakguides.com/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.4 Settings

Configuration I use the Keyboard and Mouse setting. The Joystick choice is similar to the Classic Controls setting of "Vice City": you don't get mouse steering but you can auto-target by pressing the RMB. The

number of things you can use auto-target with has been increased for "San Andreas." In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw, a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm. I mainly use it as a novelty to hear the pedestrians say things they only say when held up by auto-targeting. GTA's are more like interactive movies than other games, and my favorite movies don't star robots. If you try the Joystick setting, you move C.J. with the keyboard, and can have the "camera" get behind him and look in the same direction as him by pressing Tab. For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b. Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the mouse forward, the view will go down, etc. (If you do that, remember to draw the mouse back to send the cue forward for Pool, too.) Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four wheel vehicles, with the mouse. It doesn't disable the keys you can use to steer, notably to set a tipping four wheel vehicle upright or when using a motorcycle for stunts. I usually don't use it for two wheel vehicles, especially if I need C.J. to do a forward drive-by with one. You can steer, control Up and Down, and Fire with the keyboard for two wheel vehicles, and the steering for one goes out of control if you try to steer it with the keyoard and move the mouse. Fly With Mouse lets you steer aircraft with the mouse, which I usually don't use. You can add recordings to the My Documents\GTA San Andreas User Files\User Tracks folder, then hear them on a User Tracks radio station in the game. The game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files. You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for them. (You have them if you have Windows Media Player 9 or above, a recent Ap-

ple Quicktime Player, or a combined CODEC package installed.) Audio Setup > Radio EQ On causes the radio to have a different sound quality depending on what vehicle C.J. drives. Audio > Radio Audio Tune causes a vehicle to play the same radio station that C.J. was listening to in his last vehicle. Audio Setup > User Track Options > Play Mode Radio Commercials appear between User Tracks Random User Tracks play without commercials in random order Sequential User Tracks play in alphabetical order If you add recordings to the User Tracks folder, have the game scan for them in order to hear them in the game. The options for that are: Audio Setup > User Track Options > Automatic Media Scan causes the game to scan for User Tracks each time you load the game. Audio Setup > User Track Options > Scan User Tracks lets you choose when to have the game scan for User Tracks (such as just after adding something to User Tracks). (Note: C.J. looks like he's changing the station when you switch stations.) Display Setup > Store Gallery Photos lets you save pictures taken by the Camera in the game to My Documents\GTA San Andreas User Files\Gallery. Display Setup > Advanced For a better frames per second (fps) rate, you'll have to know your graphics card and PC capabilities. The PC Health section may offer some information that's useful in getting a good performance out of the game in conjunction with these concerns. Having a decent fps is so basic to the smooth performance of the action, I'd start at a low setting and stop at higher ones if they cause lags, etc., and just try anything higher for a screen shot. A complete installation is less likely to have performance troubles, too. The options you can adjust accordingly are:

Draw Distance determines how far away things are visible. If you have a better PC setup, there are mods you can download or make that let you increase this two or four times beyond the original limit (X.13.f). http://www.gtaforums.com/index.php?showtopic=195185&st=0 Frame Limiter It's 30 frames per second when this is on, which is generally advised. Even with a fast machine, turning this off can make for things that appear after C.J. runs into them and such, which is no fun. Visual FX Quality (Low/Medium/High/Very High) Changes the number and degree of effects used, such as shadows and how detailed they are. The shadows of Low are more like "GTA III" shadows. MIP Mapping This smoothes out differences in textures, such as the distant parts of roads that don't fully appear till you near them. Anti-Aliasing (Modes 1--6). I typically have my graphics card set to Application Preference and use the Anti-Aliasing offered by an individual game. Resolution I've read that it's good to make this the same as you use for your Desktop to avoid a performance conflict. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.5 I.5.a Stats Criminal Rating Crackhead Derogatory term like "moron," based atory things to call someone who nance organized crime by smoking makes you wonder how it got on this the list; rock star not Rockstar; Bitch-made but not at the Bell. Misogynist term for either a man what a woman wants him to do or is Off-Brand Scandalous woman therefore less than a man. Not the genuine article; faulty; no friends or fashion sense. So bad it's liable to cause gossip.

-10,000 to -6,000 on deroghelps ficrack, which side of cluckin' -5,999 to -4,000 who does like a -3,999 to -2,000 janky; has -1,999 to -500

-499 to -1 more than for a critical of "playa part0 to 19 20 to 49 trendy; a punk 50 to 74 75 to 99 someone who 100 to 119 for them the crime; 120 to 149 incriminating someone else inadvertent; unresponsive of "i"). 150 to 199 negative way: changes 200 to 239 a man, "punk." rider 270 to 299 with "mothsounds silly 300 to 329 generic dephoney that nothing 330 to 369 240 to 269

Player-hater

One who hates others for having they do, notably out of jealousy playa who has game; someone the type of playa given for

Vic Square Civilian Rat Snitch

ner"; a Ph'in' c**k blocker. Victimizes others or is a victim. Considered boring for not being a**. A stranger; it may be derogatory. More derogatory than snitch for betrays a criminal. Doesn't keep a criminal's secrets that allow them to get away with

Dry Snitch

busta in the sense of crime-buster. Says something critical or about someone intending that overhears it but pretends it's may be used about a sexually woman (as if "a" were used instead

Transformer

Someone who changes in a seems less attractive up close,

Punk-a** Bitch

fashion too often, etc. Misogynist derogatory term for like "pu**y" combined with

Sucka Poot Butt

Generic derogatory term; a hoo mark; a hoe cake. A stupid, lazy person, often said erfu**er," probably because it

Buster

by itself. A youngster trying to be a gangster; rogatory term like "fool"; busta; a doesn't deserve respect; seems to have

Mark

to do with the actual Keaton. Busta.

370 to 399 400 to 449 whore; whore; her 450 to 499 in, possi500 to 549 condeof low of 550 to 599

Chump Trick

Busta, possibly fooled by something. A woman who's a tease, a a man who's a client of a something a whore does to

Red-headed Stepchild Peon

client. Someone who doesn't fit

bly bullied. Like "peasant" is meant when used scendingly as an insult; a person

Pee-Wee

standing. A young gangster; a small pe*is; $5 crack. A buster gangster. Someone who lacks intelligent Urban (possibly

600 to 609 Prankster 610 to 649 Fool judgement. 650 to 699 Street Cat poor)/underground/hip-hop/ 700 to 849 someone meant in 850 to 999 just someambitious but one to obtain 1,000 to 1,049 guy who have sex influtherefore to re1,150 to 1,299 in this 1,300 to 1,499 ho's. 1,500 to 1,699 someone who and/or Mack Pimp Hustler Thug

gangster culture-oriented person. Generally a brutal criminal (not simply who's gone through struggles as when the Tupac Shakur sense). In this context probably not one who's energetically who will scam and cheat people

Playa Partner

things. A sexual partner or friend of a tries to con a lot of women to with him; the more his range of ence, the greater his "game," respect among those so inclined spect that. A playa in the sense of "playboy"; context, probably even a pimp. Hustles patrons for whores aka The friend or sex partner of commits offenses against the law

Crime Partner

1,700 to 1,999 2,000 to 2,099 2,100 to 2,299 prison; a with age: 2,300 to 2,499 someone 2,500 to 2,749 probably one to show admire 2,750 to 2,999 banger; marione 3,000 to 3,499 this varagainst lan3,500 to 3,999 crip (comoriginally a eliminate ironically, the local per4,000 to 4,999 multi-playwas alkill. 5,000 to 7,499 another; dice at the 7,500 to 9,999 member; in10,000 to 19,999 Townsend. 20,000 to 29,999 just some-

Homeboy Homie Road Dawg

morality. Homie; folkie; friend Homeboy; homeslice; friend A loyal friend whether in or out of woman who's become less attractive

Hoodsta Hard-a**

a d-dub-a. A term originated on the W coast for from the 'hood, probably in a gang. A tough person; in this context, who picks on others and starts fights off for whoever is stupid enough to

Banger

that. In this context, probably a gang juana; cocaine in Dublin, according to

Li'l G

source. A little gangsta/gangster/criminal, in iation often accompanied by crimes

Loc

guage, or at least spelling; a buster. Someone who shows a love of crips; a munity restoration in progress) was member of a gang in LA that wanted to crime in their neighborhood; crips became gangsters themselves; a

Jacker

son or a crazy loco person or both. Thief, especially a carjacker. In a er video game, they shoot someone who ready shot and claim credit for the

Shooter

Gangsta term of brotherhood for the gambler who is rolling the

craps table. Foot Soldier Standard initial rank of a gang Hoo-Rider Soldier fantry gangster. An annoying person or Mrs. Pete A gangster (in this context, not

times). 30,000 to 39,999 White Guy list? 40,000 to 49,999 50,000 to 69,999 60,000 to 79,999 force that's very big person who and vioBoris 80,000 to 99,999 characterInstead of 100,000 to 149,999 with their corrupt TV show I 150,000 to 199,999 200,000 to 299,999 gangsta is Then gangster. 300,000 to 374,999 sums of 375,000 to 499,999 Patton. 500,000 to 999,999 an orimotorcycle 1,000,000 and above survey.

one who fights through rough Hawg Acronym for Heterosexual Aging (how'd I get up this high on this Gangsta Ghetto Star Monster Hey?!) Criminal. A popular gangsta. A very successful threatening considered crazy; a truck with wheels; a socially misunderstood meant well but became ostracized lent in a sensitive performance by Big Homie Karloff. A well-respected homeboy; A friend ized by the acronym for Business Boss Hawg Games (Notorious Big--rapper). Someone that's extremely selfish money; a feisty, chubby, rich, and politician (thank you imdb) in a Shot Caller OG didn't see. Someone who gives orders. An original gangster--what a considered if they shoot someone. they're no longer a BG--a baby High Roller Four-Star General Godfather Someone who wagers large money at the casino. The leader of a gang; An organized crime leader; ginator of extreme King of San Andreas stunts; James Brown. A GTA Master of all they

Destroying a helicopter or plane adds 30 points, getting busted or wasted subtracts 3 points, and using a cheat subtracts 10 points.

Similar to the "Vice City" method of blowing up a handful of Sparrows over and over at the Hyman Condo roof and garage, the fastest way to reach Godfather in "San Andreas" is to blow up a handful of planes in a hanger at Verdant Meadows over and over. (Note: I haven't double checked yet to see if the way the game adds and subtracts points is as varied and glitchy as for "Vice City.") Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and others for the list given at: http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/ For definitions, thanks to http://www.urbandictionary.com/ http://en.wikipedia.org/wiki/Hip_hop_slang http://www.blackstate.com/allthingsghetto/ghettoslang.html http://www.gizoogle.com/index.php?translate=false http://www.scummagazine.com/backissues/issue18/gangstaslang.html http://www.lvol.com/lvoleg/hist/lvlingo.html http://www.riceplate.com/rap/rap.php http://www.rapdict.org/ I.5.b Health in relationship to Stats

Health isn't given in the Stats, just the heads up display (HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies. C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet and Kendl," which is the 1st time you can save the game. All that's available to eat are snacks and soft drinks (such as in front of the bar a block to the W of the Johnson house). The Fat burns off slowly, so you can replenish it with those, keep his red Health bar full, and build up his other Stats. But his Health can be diminished quickly and C.J. can die after some confrontations with traffic or the bullets of policemen and rival gangsters, and snack and soft drink vending machines aren't shown on the radar or in-game map. So I'd play the next mission, "Ryder," after which the restaurants open, to give him various places shown on the radar and in-game map to get the fuel to replenish his Health. He'll get stronger while more quickly doing the various preliminary things that increase his weapon and vehicle skills.

I'd written that once C.J. develops some Muscle, he could get stronger even faster using the outdoor gym at Verona Beach (the indoor ones open up after "Drive-Thru"). But reader Timo Hakala told me C.J. can start using the Verona Beach gym at the start of he game. (After doing the preliminaries, I'd make a copy of my save game, in case I want to play it again with all that work already done. I can always start a new game if I want to see the 1st few main missions, which don't require C.J. to have any special skills.) Keep C.J. healthy by feeding him protect him from injury. There's an Armor that's a bit N along the big drainage ditch of Health and Armor C.J. has is given in the the Player Stats, too. every day or two and using Armor to icon under the W side of the bridge E of the Johnson house. The amount

HUD; the amount of Armor is given in

The Paramedic mission gives you a fast way to increase C.J.'s maximum Health Stat potential. The hooker gimmick works like it did in the previous couple of GTA's. If C.J. drives one of most of the four-wheel vehicles by a hooker, and she asks if C.J. wants a good time, press "Y" for "Yes," and she'll get into the vehicle. Park somewhere secluded that raises green, brown, or gray stuff from the rear wheels while C.J. drives. The vehicle rocking lasts about 15 seconds (a little over 15 minutes in real time), during which time she charges $28 while C.J.'s Health goes up a little. After the Pimping mission, she pays him for it. ******** One hooker asks, "Did somebody say 'milkshake'?" milkshake: 1. Slang - A woman's body and the way she carries it. http://www.urbandictionary.com/define.php?term=milkshake 1. The qualities a sh*t woman uses to attract men; whether her body, person-

ality, face, money etc. Kelis said it means "whatever you do well" on MTV. "My milkshake brings all the boys to the yard" -- Kelis featuring Pharrell, Pusha T (Milkshake (Remix)) [1] http://www.ohhla.com/anonymous/misc/r_and_b/milk_rmx.kel.txt 2. The female version of pimp juice 3. Women's vagi*al secretion 4. To Give Head (Fe**atio) 5. a girls c*m http://www.rapdict.org/Milkshake I'm with Rusk--I just thought it meant her t*ts. ******** The 1st time C.J. enters an Ambulance his Health goes up a little bit, too. Changes in Stats are shown in the upper left corner of the screen. The Muscle, etc., Stats, and Stat for an upgradable weapon, if C.J. is equipped with one, can be seen in the lower left of the screen by pressing Tab. All the Stats can be seen in the menu by pressing Esc and clicking Stats. I.5.c Player--Muscle and Fat Stats

Basically, you keep a little Fat there for C.J. to burn off instead of burning off Muscle. I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too flabby, he won't run as athletically or jump as high. (If you plump him up instead of pump him up after completing the game, he won't be able to jump high enough to grab the top of the wall behind Sweet's basketball hoop to get onto Sweet's roof for the Hydra there.) If both of those Stats are depleted, C.J. will lose Health and die. But Fat burns off slowly, so it's easy to keep enough in the Fat Stat. Take 2 recommends having C.J. eat once a day to avoid the glitch that can appear late in the game and doesn't let him use the gym equipment at all. Once the restaurants open, after "Ryder," have him eat non-salad meals for Fat--the bigger the meal, the more the Fat. If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it

off instead of Muscle and not be flabby, you can give C.J. a meal every day or two, and keep his Health bar full, with salad meals, snacks, and soft drinks, too. Have him go running, swimming, or cycling to convert Fat to Muscle (and increase his Stamina). Once he gets to the Buff stage, the game says he's allowed to use gyms, but the indoor gym equipment is unavailable because the indoor gyms don't have yellow entrance lights in front of the doors until "Drive-Thru." Before that, the fastest way is to have him lose Fat is to use the stationary bike of the outdoor gym at Verona Beach. (You could give him 11 meals in a row to make him throw up and he'll lose a lot of Fat, too, if not gain Muscle or Stamina.) To have him use the dumbbells and bench press weights at the Verona Beach gym, quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the LMB. He'll develop even more Muscle, which mainly improves the strength of his melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat. When he's real lean and muscular, he's built like a contest-ready Arnold Schwarzenegger. (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls like the ones I use for "Vice City.") The fastest way to raise these Stats is at III.5 all kinds in one sitting. I.5.d Player--Stamina and Lung Capacity Stats Maximum Stats of

Stamina is, with Muscle and Lung Capacity, another health Stat you want to increase to maximum strength. C.J.'s ability at biking fast, swimming fast, and running for a longer time is improved by having him do one or more of them. It doesn't diminish, and it's good to build it up early in the game. (For the infinite sprint, complete the "Burglary" mission.)

The bigger the Lung Capacity Stat, the longer C.J. can hold his breath underwater. It's increased by having him swim underwater till his air bar gets low then surface. The fastest way to raise these Stats is at III.5 all kinds in one sitting. I.5.e Respect Running Respect: 40% Mission advancement: 36% Territories owned: 6% Amount of money: 6% Muscle (physical fitness): 4% Progress with girlfriend: 4% Appearance: 4% Running Respect: Killing a drug dealer: +.005% Killing a rival gang member: +.5% Killing one of your gang members: .0005% One of your gang members dies: 2% Territory won: +30% (a major part of the final Los Santos section of the game) Territory lost: 3% Thanks to the Brady guide for those figures. (How do they figure out numbers like -.0005%? There must be math in a file, like the one I mention in III.5, they look at to figure that out.) The main way C.J. can increase his Respect Stat is by killing lots of rival gang members and recruiting Grove Street Family gang members to help him, then by taking over rival gang territories. (Taking over rival gang territories is possible after "Doberman," but C.J. loses any he gains in Los Santos when he 1st leaves it. He keeps the Respect, though, so I'll leave the choice open.) Mission success is the other big factor, and an important one that's available early is to spray 100 Tags. It can also be increased by having C.J. be healthy and use the better vehicles, clothes, haircuts, and tattoos. Player--Total Respect and Sex Appeal Stats Maximum Stats of

Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, haircuts, and tattoos with a big Sex Appeal value. The vehicles with a big Sex Appeal Stat seem to make the biggest contribution, and they're 1st covered in the "Preliminaries for Los Santos" section. Later in the game, Sex Appeal can be increased by having him succeed with dates, too, which is made easier by the Sex Appeal increase in having C.J. find all the Oysters 1st. I.5.f Player--vehicle Stats

The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or aircraft--the higher the skill Stat for that type will be till the Stat is maxed out and the type of vehicle gets the easiest handling it will get in the game. When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny Hop higher and reverse faster without falling off. When C.J.'s Stat for flying reaches 20%, he and the gates will open for him at all the airports. this, the game recognizes that C.J. got a Pilot License Flight School success.) When the Stat reaches 100%, when he bails from an aircraft. gets a Pilot's license (If you have C.J. get a 2nd time after his 1st C.J. gets a Parachute

The fastest way to raise the vehicle skill Stats is at III.5 Maximum Stats of all kinds in one sitting. I.5.g Player--Pilot Ranking

The rankings are the same as in "Vice City" with a lot more aircraft to climb the list with. The "Vice City" glitch that causes the Stats to consider you an "Ace" too soon is back. Most importantly, the little Dodo is back. Awwwr!-the little one.... Pilot ranking 0:00 to 0:04 0:05 to 0:09 No Ranking Flyboy

0:10 0:20 0:30 1:00 1:30 2:00 2:30 3:00 3:30 4:00 4:30 5:00 6:00 7:00 8:00 9:00 10:00 20:00

to to to to to to to to to to to to to to to to to to

0:19 0:29 0:59 1:29 1:59 2:29 2:59 3:29 3:59 4:29 4:59 5:59 6:59 7:59 8:59 9:59 10:59 30:00

Aircraftman Pilot Officer Corporal Lieutenant Sergeant Captain Biggs Wedge Red Baron Goose Viper Jester Chappy Iceman Maverick Noops Air Chief Marshal Ace

From what I can tell from the little I've tested it, it looks like the "Vice City" glitch of "Ace" showing up too fast is back. See "Glenster's Guide to Some of Vice City" for more about the rankings. Since the Dodo is of paramount importance, I'll repeat that a special mention should be made of Poland's young Andrew Noops n Gleh, who used to frequent the ign.com message boards. From what seems most reliable from looking at various web pages, he flew the GTA "III" Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rating in "Vice City." You still have to be an Air Chief Marshal or Ace to do better than that in "San Andreas." This isn't one of those people that can't fly the Skimmer--this is a twofisted, red-blooded, Dodo-flying man. Rockstar, if you read this, this is what we want. Don't listen to those Skimmer weenies. If you want to make things big and easy, at least make two versions--one rated M and one rated SW. For SW, you can push a button, and you don't have to aim, drive, or fly anything, and you can have the lead character buy some shorts and go for a swim. And leave the motorcycles and the Dodo the way "Vice City" intended them for the M. Flight time is given in Achievements. I.5.h Player--Gambling and Luck Stats

At 1st, the only gambling C.J. did in Los Santos was bet on the horses at Inside Track (which doesn't have a limit on the amount wagered), and I just saved the game when he won (about one out of five times) till he was a millionaire. Otherwise, I tried having him use the horse race machine over and over for ten minutes to see if he seemed to win more often, and he didn't. But I noticed C.J.'s Luck go to 1,000 after he found all 50 Horseshoes, and I saw his Gambling Stat rise once he could play Blackjack, Roulette, and Wheel of Fortune in Las Venturas. Then, according to the BradyGames Guide, the higher his Gambling Stat, the more money he can borrow against from a Las Venturas casino, therefore bet in one when he's poor. Since Luck in gambling can be increased by collecting all 50 Horseshoes in Las Venturas, and the Gambling Stat can be increased by those several ways to gamble there, you might not worry yourself about it till after that. I tell you the truth, if I wanted to play card games, I'd have used the ones that come with Windows XP, and I didn't. I can't see buying a 64 bit processor and all for a card game or the video version of the lottery tickets at the convenience store. Now a pinball game in the bars--that could get me going a little bit. A Pro Pinball game might be a lot of megabytes for one aspect of a bar in a GTA game, but maybe a decent one wouldn't have to be very big. GTA could do it up good with sound effects and voices--maybe having the ball get a Unique Jump cinematic as it goes over a ramp. PS: the Las Venturas gambling is a little more fun for me as something to have C.J. do in the casinos now and then once his Luck Stat is maximized. (See XI.e Gambling.)

I.5.i

Weapons

C.J. can improve the weapon Stats certain weapons have by shooting rival gangsters or law enforcers. Shooting the gangsters creates less of a problem with

getting rid of wanted ratings. Likewise, he can improve his various vehicle Stats by using the vehicles. These are covered more in the "Preliminaries for Los Santos" section. The fastest way to raise them is at kinds in one sitting. I.5.j III.5 Maximum Stats of all

Crimes--Total number of wanted stars attained and evaded

Total number of wanted stars attained and evaded They were nearly the same number for me while C.J. built his Stats and only did a few missions, and he hadn't been busted. I think the ones attained yet not evaded in this GTA may just refer to wanted stars attained during missions and erased by completing those missions. I.5.k Crimes--Criminals wasted

Criminals wasted refers to times C.J. killed criminals, which includes four drug dealers (see III.11 Kill Criminals). The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR, SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA, MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG. BMYCG black guy, hospital mask over mouth, dark brimless cap, dark gray jersey with white short sleeves, gray pants, white shoes. BMYCR black guy, a bit unshaven, silver chain, light and dark vertical striped short sleeve shirt, green-gray calf-high pants, white sneakers. HMYCM white guy, hospital mask over mouth, dark gray shorts with a red band at the end of each leg, brown and black slippers. HMYCR Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jersey, mostly gray plaid shirt only buttoned at top, light gray pants, black and white shoes. SBMYCR black guy, bit unshaven, dark shades, white baggy cap like nurses wear, white jersey with blue unbuttoned shirt, light gray green pants, white

shoes. SHMYCR Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray pants, brown and black shoes. SWMYCR Asian guy, short dark hair, green short sleeve jersey over black long sleeve jersey, blue jeans, light and dark gray shoes. VBMYCR black guy, a bit unshaven, short hair w/dreads in back, mostly gray plaid jacket, gray pants and shoes. VHMYCR Asian guy, short hair, short mustache and beard, horizontal black and white striped jersey, blue jeans, gray and black shoes. VWMYCR white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots. WMYCR white guy, short brown hair combed straight back, light beard, silver chain, black jersey, black leather vest, light brown pants to above the ankle, gray shoes. WFYCRK white woman, hospital mask over mouth, white "X" taped on nipples, white thong bikini bottom, black and see-through gray shoes. MAFFA white chunky guy, black jersey/suit/shoes.

MAFFB white chunky guy, bald with brown mustache, gray jersey with dark gray horizontal stripes, brown-gray jacket, pale gray pants, brown shoes. MAFFBOSS white guy, short dark hair and goatee, pale pink-peach shirt with a white collar, gray suit with a white handkerchief in the pocket, black shoes. BIKDRUG white guy, light brown short mustache and beard, black headband and bracelet, tattoos on arms, white muscle shirt with a black leather vest, calfhigh gray pants, gray shoes. BMYDRUG black guy, short goatee, black muscle t-shirt, brimless black cap, silver chain and bracelet, gray pants, black and white shoes, often has his hands folded before him.

HMYDRUG Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt, dark gray pants, red-gray bandana, tattoos on arms. WMYDRUG white guy with a smirk, gray Rockstar hoody pulled up over his head, dark baseball cap, blue jeans, white sneakers, often has his hands folded before him. To view them, use one of the methods given at X.8 editing. See I.8.b for the vehicles they drive. Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants, gray shoes), isn't given a criminal status like the pimp in bold red and black in "Vice City." And, as before, the prostitutes and gang members aren't given a criminal status, either, I guess just because the lead character interacts differently with them. I.5.l Crimes--Gang members wasted eight gangs. the Grove Street Boys, the the vehicles Skin viewing and

The Gang members wasted by C.J. can belong to one of According to data\peds.ide and pedgrp.ide, they are: the Ballas, Family, the Los Santos Vagos, the San Fierro Rifa, the De Nang Italian Mafia, the Triads, and the Varrio Los Aztecas. See I.8.b for they drive. I.5.m Crimes--Cost of property damaged

The costs of vehicles, shown in column d of data\handling.cfg, go toward calculating this. (Thanks to Ben "Cerbera" Millard.) I.5.n Gangs

The size of the three biggest gangs is given in the order of the number of territories held by each. I.5.o Achievements--Flight time

Flight time in "San Andreas" is created by how long you fly both planes and helicopters.

I.5.p

Miscellaneous--Progress made

The percentage of the game you've completed. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.6.a Some distinctions between the PS2 and original PC versions

The PS2 version comes out 1st because poor Sony doesn't have enough money. I'm thinking of starting a telethon. (What kind of PR blurb would that be?: "The graphics aren't as good, you can't mod it or put in songs, and you get a limited range of controllers. Buy two!" So they put it out without competition.) The graphics aren't diminished for the PC version. A good article about it, and refinements made to GTA since "Vice City," is an interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris Rothwell--which can be found at the Gamespot web site: http://www.gamespot.com/pc/action/gta4/preview_6126774.html A good article on the history of Playtation 2 is: http://en.wikipedia.org/wiki/PlayStation_2 ******** A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox differences is at: http://www.gtaforums.com/index.php?showtopic=214501&st=0 The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for target practice, at various Ammu-Nations. In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not found in the other tattoo parlors, and there are more "objects"--for example, Grove street for the PC (maybe Xbox) version has things like boxes, garbage bags, and trees (trees?), etc. (Thanks to tommy vercetti guy.) The loading times are much faster, and it's a lot easier to mod things, in the PC and XBox versions. (Thanks to the venerable spaceeinstein.)

Draw Distance (the distance at which the graphics are loaded) is greater for the PC and Xbox versions, and the graphics can be seen to be better in a lot of ways--the surface of roads, the look of lightning storms, etc. ******** In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San Andreas User Files/User Tracks for your own radio station. To save space, notably if you want to use the same songs for more than one GTA, right click the song file, click "Create Shortcut," copy the shortcut, and paste it in the User Tracks folder. Then Delete the original shortcut. In the Play Mode section, you can choose "Radio" to have the game play them with the commercials, etc., provided to make it seem like another of the stations of the game. Otherwise, "Sequential" plays them in alphabetical order and "Random" plays them in a random order. To have them play on the radio station, run "Scan User Tracks" 1st in "Audio Setup." Automatic Media Scan will make the radio start with the 1st track after the game loads. ******** In either the original or second edition of the PC version, you can use or make certain kinds of mods for the game, including: - ones that change various attributes of vehicles to customize their speed, suspension, durability, etc., which can make certain missions, stunts, and knocking other vehicles around a lot easier (data\handling.cfg; see X.10.b), - ones that change the sizes of vehicle wheels (data\vehicles.ide; see X.10.a), - ones that give any vehicle the set of colors you like beyond what mod shops in the game offer (data\carcols.dat; see X.10.f),

- ones that let you maximize weapon, vehicle, Muscle, etc., Stats of all kinds in one sitting (data\ar_stats.dat; see III.5), - ones that give any weapon the range, damage strength, accuracy, etc., you like, and ones that determine the aggressiveness of types of pedestrians (data\ weapon.dat and data\pedstats.dat; see X.11), and - ones that let you increase the draw distance, which not only increase the distance with which the graphics appear but can give them richer hues (data\ timecyc.dat; see X.13.f), - And if you have the original version, or a v.1 gta_sa.exe to use for v.2, you can also make or use .scm and .img mods. See X.13 for a sampling of the veritable cornucopia of mods possible (and see X.9.a for how to activate the Hot Coffee niblets that have the ability to make our 17 year olds hate God and government and make us lose all the wars). - You can use a teleporter to make C.J.'s travel across the big San Andreas map to Tags, Oysters, Photo Ops, Horseshoes, Liberty City, etc., as fast as the press of a key, and project C.J. and his vehicle to the spot to get gold in schools for, etc.,; the GTA SA Control Center also lets you make C.J. or any vehicle he's in bullet, etc., proof, stop mission timers that count up, etc. (see X.13.a-c). (TGIOPC.) The PS2 two player mini-games have been dropped for the PC version. The PC version has online multi-player mods. GTA Tournament: http://www.gtat.org/ SA:MP http://www.sa-mp.com/ MultiTheftAuto: http://www.multitheftauto.com/ And jarjar at GTA Forums mod showroom is developing a mod you can try that lets you play the PS2 two player games, soon to be able to be played by two players, on PC (see X.13.x).

******** The moon stays full and doesn't go through phases as pre-release information said it would (I don't think it goes through phases for PS2, either). The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a tire doesn't work for PC. Again, see III.5 for a way to make any Stat climb as fast as you like on PC. The basketballs appear at the start of the PS2 version but don't appear in the PC version till after "Tagging Up Turf." The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC. (On PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the flag, bail a second later and open the Parachute, and soon have C.J. morph to the bike with the Parachute attached and open above him.) Demarest's Steed mod, that lets you choose to have the lead GTA player never fall off their motorcycle, has been adapted for the PC "San Andreas," though, including by Spaceeinstein's "San Andreas" version of his "All In One" mod collection. The gimmick to have C.J. switch to a Camera and click a photo to unhitch a trailer from a truck cab doesn't work for PC, either. You could use the GTA SA Control Center (X.13.c) on PC and have a truck C.J. is in move from a trailer to unhitch it, though. Shady Industries has been renamed Solaris Industries for PC. (I'm guessing an actual Shady Industries didn't like the association with Avery Carrington's Shady Acres, etc., in "Vice City." Then again, I never figured out that PS2 "Vice Point Langer"/PC "W.K. Chariot" hotel name change.) Some Benson trucks still say "Shady Industries," though. (Thanks to PresidentKiller at GTA Forums.) On PS2, the cars get dirty and you can clean them by using a save garage, Pay 'n' Spray, or by driving in the rain. In the original PC version, they just stay however dirty they are. The car washes weren't functional for anybody.

(There is a mod for v.1, or v.2 with a v.1 gta_sa.exe, of the PC version that keeps the dirt off, though: X.13.e The No Rust mod. The v 1.01 patch, I.2.e, for v.1 lets you clean the dirty cars on PC, too.) One thing that was different about the PC version of "Vice City"-that the pedestrians taken hostage in jacked vehicles were rarely heard to make funny screams as they did on PS2--has been fixed for the PC "San Andreas." An easy way to test it is to have C.J. jack a Hotdog van with a vendor in the back. ******** Thanks to Rusk and his information about the differences between the original and Second Edition of the PS2 version for helping me make these comparisons: "Supply Lines" is easier in any version other than the original PS2 version because the RC Baron doesn't use fuel when it glides. The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the original PS2 version, is noted on the in-game map in the PC version and the PS2 Second Edition. The Las Venturas Pay 'n' Spray (on the S end of the littlest square block between Royale Casino and Pilgrim), which wasn't noted on the in-game map but worked in the original PS2 version, isn't noted on the in-game map and doesn't work for the PC version, and Rusk writes that it was completely removed for the PS2 Second Edition. The original PS2 version glitch that caused pool to be unavailable after C.J. aimed a gun in a room with a pool table has been fixed for the PS2 Second Edition. I don't remember it being reported as a problem for PC. ******** Be wary of reviews of the PC version that start out with the person taking hours to get used to the controls. Would you want to know if you should buy a car on the advice of someone who'd never driven before? (If, afterward, they

still find it hard to fly--accelerate, up, down, left, right--this should be a little hint. Time for: "I can't fly the Skimmer. I'll give you a web site--fly it for me...." I would not entrust the li'l Dodo to such reckless hands.) Different games are better on different formats, and people can go with what they're used to. But when it comes to GTA and I read about people fussing about which version is better--usually knowing the PS2 version and wondering about the PC version, I think of this: Imagine there was a button on your PC monitor. And if you pressed it, your GTA graphics would be worse, you couldn't add your own music, you couldn't play with the data files or add models to the game, you were limited in what controllers you could use, no more hand held "camera" freedom--who the he** would push that button? The only thing I heard that gave me pause about that was when someone said they liked PS2 better since they liked to watch the game on TV. It was a brief pause--I used to use an ATI All In Wonder 9800 Pro graphics card. ******** I.6.b Adapters for PS2 and Xbox controllers

If you want to use an adapter that lets you use your PS2 or Xbox controls for PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can plug them into: SmartJoy PLUS - PlayStation 2-USB adapter SmartJoy X - Xbox-USB adapter http://pc.gamespy.com/articles/637/637880p8.html You might also want to see this message board about the San Andreas Advanced Control: http://www.gtaforums.com/index.php?showtopic=198093 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7 Controls

F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.

Esc Pause the game and go to the menu. To have a longer look at onscreen instructions or dialogue, press Esc and go to Brief. You can go back through earlier instructions and dialogue by pressing Up and go forward through them with Down. Prt Scr see X.15 for how to use Prt Scr, etc., to make screenshots.

If you leave the controls alone, the HUD will disappear and the "camera" will act like a hand held camera operator is getting bored from inactivity and will zoom in on and back from this and that activity. F1 Instant Replay F2 Save replay (press at the end of the replay) F3 Play back last saved replay. Only one replay can be saved at a time unless you want to rename the My Documents\GTA San Andreas User Files\replay.rep file so it isn't overwritten. If you want to save videos of the game, you might want to download FRAPS. http://www.fraps.com/ I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type instant replay with slow motion for Unique Jumps and a variety of "camera" angles. ******** A couple of instant replays that should have been (and other odd moments): - I had C.J. get a six star wanted level and land his Jetpack on the ferris wheel at Santa Maria Beach. A Police Maverick landed beside him, and C.J. jacked it! Those things take off too slow for him to have gotten away, and something about the getting busted cinematic screwed up the instant replay so it didn't register. (If it ever comes up for you, have him shoot the corrupt officers 1st.) - C.J. was driving a motorcycle through the oil fields toward Las Venturas, hit something, the bike kept rolling while C.J. ran to get it, and he got back on and kept riding like something out of a wild west show or a stunt movie air

grab. I must have hit the wrong button, though, because the instant replay just showed the last few seconds of him standing somewhere afterwards. - I'll add something to those two because this is the closest category to put it in, other than the one for ghost world. C.J., in an SUV, was drivebying the attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo. So I had him try to run into them, and he knocked a couple off their bike. One got back on the back of the seat of the bike, and C.J. ran the other one down. But the bike with the person on the back still followed him around. It would run into him now and then--plomp--but that's about it. If C.J. stopped, it stopped. It was more like a frisky dog than an attacker. - Using Molotovs for "The End of the Line" gave me a couple of glitches. One gangster kept running into the corner of an alcove till he went through it, like Claude in the "III" gimmick to get a Mafia Sentinel. Another survived the fire--I guess running into the wall protected him a bit--and said, "You can't do that to me, man," and resumed firing till he got a moment of another Molotov! &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.a ******** Note: I remap Spacebar and Left Shift so each does the job of the other--Jump is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City." ******** W S Mouse Steering or A Mouse Steering or D Forward Backwards Left Right Foot Controls

You can turn the "camera" with the mouse so to face C.J., then press S to keep him going in the same direction in the scenery yet now towards you and the camera; a similar thing can be done with A and D.

W,S,A, and D can also be used for the dance game, and A and D can be used to go through the food selection at a restaurant. Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same direction for pairs of beats, to give C.J. a little dance move paradiddle you can throw in now and then, like when C.J. sings, for some snazz. Mouse up or the greater vabusier. with the W,S,A, or direction Look anywhere, though you need to move C.J. to look directly down. When standing still, C.J. doesn't swivel as you move You get a

mouse as Tommy Vercetti or Claude Speed did.

riety of views of him that way, but it makes aiming him While he faces in one direction, you can look in another Mouse; if you want to face him in the new direction, press D as needed. I usually press W, which makes him go in the

the Mouse is pointed, to turn him. F or Enter (Return) snack, end etc., have dance, deC.J. let go Enter or get on a vehicle, buy a soft drink or a transaction at a restaurant or barber shop, C.J. spend $100 for, or quit watching, a lap tach a Parachute he's hanging from, and have of something he's hanging from The camera swirl after C.J. leaves a vehicle can be disorienting for a moment. When that happens, you may speed things up by pressing W to turn him in the direction you want him to go, then W again to continue. If two choices are equally near when you press F, C.J. goes in the direction of the vehicle or vending machine he's pointed toward. Otherwise, he'll turn and go to the closer one. ******** Left Shift sprint sprint Complete the Sprint (I remap it from Spacebar) when added to W. The

lasts longer as C.J. gets stronger, as does the faster created by pressing it quickly and repeatedly.

is also haircut, etc. Spacebar remap it ******** Left Alt

Burglary mission for the infinite sprint.

Left Shift

used to buy food at a restaurant, preview/buy a Jump, grab something to climb, or climb something (I from Left Shift).

Walk

C Crouch; use W,S,A, and D to have C.J. move while crouching, and tap one of them repeatedly to have C.J. do it slowly. It can help C.J. sneak up on enemies. End a crouch with Spacebar, Left Shift, F, Enter, or the LMB. C and hold the RMB submachine C.J. fire A or D, If C.J. someone with he'll execute Tab or \ give a weapon of currently C.J. crouches and takes aim with a handgun, gun, shotgun, or rifle. Crouching can help If you press

one of them with more accuracy.

he rolls left or right and takes aim again. is crouching with a Knife and you target the RMB, C.J. prepares for a stealth kill if you press the LMB. View player health and weapon Stats, answer a cell phone, gift to or kiss a girlfriend (awwwr!), and use the the icon C.J. is standing in to replace the weapon in that slot.

LMB deploy a view of a you can forward, Chainsaw

Fire, punch, hit with a melee weapon, throw, spray paint, parachute while C.J. is falling, change the "camera" lap dance, and take a snap shot. As in "Vice City,"

hold it down to keep a Chainsaw revved up and pointed then move C.J. around with W,S,A, or D to create fast attacks.

RMB or Caps Lock Rocket can be Rocket over the locks on-

Aim Weapon, bring up the scope of a Sniper Rifle, Launcher, or Heat Seeking Rocket Launcher so it aimed and fired. In the case of a Heat-Seeking

Launcher, it also makes a green reticle appear target, and the green turns to red as the system to the target.

head. It turns weaken to see if

It also makes an arrow point down at someone's The color of the arrow indicates their health. from green to red to black and disappears as they and die. It also creates the potential for C.J.

they can be recruited into his gang (see below). RMB or Caps Lock, and G or H When you press the RMB or Caps Lock while pointing C.J. at someone to make a green, etc., arrow point down at their head, and you want C.J. to recruit them for a gang, you can press G, and, if they're of a group C.J. can recruit from and C.J. has enough Respect, they'll follow him as a gang member, including into a vehicle, and attack opposing gang members. (They're like more aggressive versions of the bodyguards at the end of "Vice City"). The more Respect C.J. has, the more he can enlist. Press G to draw them to C.J. if they run away, and press H by back"). their them and have If to have them wait in place (I remember the keys thinking of "G" for "Gang" and "H" for "Hang you want one to leave the group, such as when health gets low, make the arrow appear over press H. To disband the whole group, hold H or

C.J. go far away from them. Next weapon/Target

E or Mouse Wheel Down

Q or Mouse Wheel Up X or Mouse Wheel Up Z or Mouse Wheel Down Y N Conversation "Yes" Conversation "No"

Previous Weapon/Target Zoom In Zoom Out

V person NP1 or MMB ******** I.7.aa

View: you can pick one of several distances for a 3rd view that mainly follows C.J. from behind. Look Behind

Climbing trees

C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City." One tall one is at the N side of the swamp in Back O Beyond. He can jump from the ground into the kind of trees on square boxes on the sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the base at the highest of the bottom limbs. If he jumps on a vehicle 1st, about a vehicle hood distance from the next to the lowest limb with his head in or by the leaves, sometimes he climbs up into the same trees. He can jump up and climb the sort of trees with white trunks that you can find by one with a thick gray trunk on a grass strip behind a white picket fence S of the lot that's on the S side of the Fleischberg plant that's SW of downtown Blueberry. He can also climb onto the trees that look like little squat palm trees in the desert. ******** I.7.aaa Taking Photographs

Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or the Mouse Wheel, and snap the photo with the LMB. Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to follow C.J., or a girlfriend, and they'll pose for a picture.

With the Camera equipped, press Tab around a GSF gang member recruited to follow C.J. to have them take the Camera. Pose C.J. with W,S,A,D,C, and/or Spacebar, then either press Tab again for them to take C.J.'s picture, or F or Enter to have them return the Camera. You can save the pictures taken with it in your GTA San Andreas User Files in My Documents if you turn the option for Store Gallery Photos on in the menu. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.b Initial fight moves Controls Advances with left and right Advances with Right jabs and right kicks Advances at a trot with right

Hold the RMB and press the LMB jabs Hold the RMB and press F Hold the RMB and W and press the LMB jabs ********

Note: I remap Left Shift and Spacebar for Foot Controls so each does the job of the other. ******** Hold the RMB, W, and Left Shift, and press the LMB Hold the RMB and press Spacebar can also or runs See the several gym sections for moves C.J. learns later. He needs to beat all three trainers and learn their fight moves for 100% completion of the game. Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the fight moves used by the last instructor he beat, so you could send him to an earlier trainer if you like their style better, etc. The fight moves can be supplemented with a melee weapon. Dong Reader Chen Runs with right jabs Blocks with both arms; this be done while C.J. trots

shows this to good effect with C.J. armed with a Knife for "Gray Imports" and "Los Sepulcros." It's a good combination of C.J. being able to run fast for a chase, knock the target down, and use a strong weapon on them. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.c Swimming Controls

No key Tread water; if underwater, slowly rise to the surface W Swim forward with a breast stroke Mouse Steering Turn http://img522.imageshack.us/img522/2236/00gta1swimming7dc.jpg ******** Note: I remap Left Shift and Spacebar for Foot Controls so each does the job of the other. Left Shift faster Spacebar water ******** W then add LMB Dive underwater Jump till the water is about knee high; climb out of Swim forward fast with a crawl; press it quickly and repeatedly to have C.J. swim

W then add LMB (dive), then hold Left Shift Swim underwater Once he's underwater, you just need Left Shift, with Mouse Steering, to have him keep swimming there. Press Left Shift quickly and repeatedly to have C.J. swim faster. Mind the breath meter, and notice that most of the marine life swims away if C.J. gets close to them--the way they react to people in real life. (You might try the Joypad option, which you can't use mouse steering for, to see what swimming looks like with it. When C.J. is underwater, hold down Left Shift and alternate between W and S, and C.J. goes forward by waving up and down like a fish. Turning strokes, with A or D, look more active, too.) Walking, driving, and flying underwater

Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch that lets C.J. walk, drive, etc., underwater. To create the glitch, have C.J. go to the area that's N of the curve in the highway between Hanky Pank Point and the pretzel-shaped intersection to the W of it, then dive at the S side of the floor of San Andreas Sound. His breath bar will rise then disappear, and C.J. can explore the underwater area like he can on dry land. You can use a code to spawn a vehicle or have C.J. push one into the water ahead of time. (If C.J. walks onto non-solid ground, like at the edge of the map, he'll fall then appear on nearby dry land.) http://www.gtaforums.com/index.php?showtopic=222794 Swimming mania hits San Andreas The general understanding is that C.J. is the only one in the game who can swim; an exception to that is that Ryder can swim in "Pier 69." Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives into the water with her while he has his choice of places to rob and she follows him. That's the kind of thing that's interesting to me--it shows the depth of the world Rockstar has created for us to have fun with. So I asked Shane to let me know what any other testing about that turned up. It turns out all kinds of people can swim in "San Andreas." If C.J. leads any GSF gang members who follow him into water, they can swim. If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water, Sweet will get out and drown. But if C.J. drives a car that's optional for Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get out and swim after C.J.. Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike Toreno and T-Bone can swim in the mission "Mike Toreno." Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if

they get into water, but since they are assigned vehicles, I guess they fit the rest of the idea. It sounds to me like anyone that follows C.J. (including people codes cause to follow him?) can swim if C.J. leads them into water, including ones who get out of vehicles that are optional for missions. They drown if they get out of a vehicle they must use for a mission. Thanks to Shane Wong for a real good find! http://img44.imageshack.us/img44/4605/00gta1swimmingwithgang2tz.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.d Vehicle Controls

Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for "Vice City." I.7.e Four-Wheel vehicle Controls

Note for all non-flying vehicles: turn on STEER WITH MOUSE in the OPTIONS menu. W S Accelerate Reverse; activates rear lights Left Right

Mouse Steering or A Mouse Steering or D

A and D can also be used to correct the tipping of a vehicle, which can be easier if you do it while accelerating. Spacebar Q E Q and E or MMB LMB RMB F or Enter ******** Left Shift (I remap it from Caps Lock or H) Horn; Mr. Whoopee jingle; Taxi or Cabbie Boost Jump after delivering 50 fares; Brake Look or aim left Look or aim right Look behind Fire Look all around using the mouse; auto-aim for Rhino cannon Exit a vehicle

siren and flashing lights for emergency and law enforcement vehicles. ******** NP+ or 2 Sub-mission

Y Trip Skip: in some missions, like "Badlands," that start with a long drive, if C.J. fails the mission by dying or being busted and you have him go into the shaft of light to start the mission again, you'll get a prompt asking if you want to skip past the driving part of the mission--if you do, press Y. V NP4 NP6 Change "Camera" View; while using Cinematic View--the variety of views-you can select from among the views it has with NP4 The scene revolves clockwise The scene revolves counter-clockwise User Track Skip--skip a song on the User Track Next Radio Station Previous Radio Station

F5 radio station Mouse Wheel Up or 4 Mouse Wheel Down or R

Left Ctrl or NP0 Nitro Boost--available for certain vehicles at mod shops and for Taxis and Cabbies after delivering 50 fares Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and Packer ramp: NP2 NP8 Raise Lower

There are plows and little trailers the Tractor can pull behind it. (I've also used it to tow a sedan.) Back a Linerunner, Tanker, or Roadtrain to a trailer, or a Baggage or Tug to an airport cart or tall mobile set of steps, to hitch it. To unhitch it, jackknife the combo or run the front of the back part into something. The Forklift, Dozer, and Combine Harvester are steered by turning the rear wheels, which makes the vehicle steer in the opposite direction than the one

you're used to. It may be easier to get used to steering one if you use the keyboard and not the mouse. But if you want to make one steer with the front wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in the data\handling.cfg file with Ben "Cerbera" Millard's CFGStudio. Hydraulics: NP4 Bounce left NP6 Bounce right NP2 Bounce forward NP8 Bounce backward (You can combine forward with left or right, or backward with left or right.) NP+ Left Shift All four wheels bounce Raise or lower all four wheels

The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health, has the effect of the Health code of the last two GTA's and repairs any vehicle C.J. is in. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.f W S Spacebar Spacebar and S Motorcycle or Bicycle Controls

Accelerate; for a bicycle, press it repeatedly and quickly to have C.J. stand and pump the pedals to go faster Reverse the front wheel on a bicycle; Reverse the rear wheel on a motorcycle Brake rear wheel Stronger braking by adding a bit of reverse Left Right

Mouse steering or A Mouse Steering or D

It's easier for me to do stunts or a forward drive-by if I leave Mouse Steering alone and use my right hand for the Up, Down, and either Fire button. ******** Left Shift ******** F or Enter NP0 or Get off the motorcycle or bicycle Motorcycle horn or bicycle bell (I remap it from Caps Lock or H)

Left Ctrl C.J. to skill imafter higher. 2 or NP+ Up stand up, Down

C.J. prepares to Bunny Hop on bike; release NP0 for Bunny Hop. proves. The bicycle hops higher as his cycling

Press the LMB to fire a submachine gun just

releasing NP0, and sometimes C.J. hops a great deal Sub-mission Vigilante for HPV1000

Stand and lean Forward--part of a Stoppie. Pressing it quickly and repeatedly, without letting C.J. makes a motorcycle go faster. Lean back, part of a Wheelie.

Up and Down can level the wheels for safer landings. Q E Q and E RMB Look, aim submachine gun or package left Look, aim submachine gun or package right Look behind Look all around using the mouse Fire SMG (while looking forward, left, or do this just after letting go of NP0 to Bunny sometimes C.J. hops real high. Mouse Wheel Up or 4 Mouse Wheel Down or R F5 radio station Next Radio Station on a motorcycle Previous Radio Station on a motorcycle User Track Skip--skip a song on the User Track on a motorcycle The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health, has the effect of the Health code of the last two GTA's and repairs any vehicle C.J. is in. The OUIQDMW code, besides giving C.J. the ability to aim in any direction while using a land vehicle, makes it easy for him to do airgrabs and less likely to fall off of his motorcycle.

LMB or Left Alt right); Hop and

Stunt Information The 70 Unique Jumps, not needed for 100% completion of the game, are in section XI.a.

Also see "Glenster's Guide to Some of Vice City" for some stunt info. For more, by the big guys, see: http://www.gtastunting.com/forums/ http://www.gtastunting.com/forums/index.php?showtopic=4354&st=0 A history of GTA Stunting is given at: http://www.gtastunting.com/index2.php?id=stuntinghistory And you can meet the stunter at: http://www.gtastunting.com/index2.php?id=stuntinghistory You can find out a lot about stunting for several GTA's at: http://www.thegtaplace.com/forums/index.php?showforum=67 You can find a lot of GTA Stunt videos at: www.thegamersalliance.com One snazzy San Andreas video I've seen is "Flight Gear" (the one that starts at a "San Andreas" drive-in) by Pep and Kr3mlin. http://www.gtagaming.com/news/comments.php?i=777&saniChar=&saniImage= You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have C.J. and his vehicle appear on the roof (where there's a Parachute). It makes a good jump spot, and C.J., and any GSF gang member he takes on the motorcycle, won't get hurt if you can have him land while staying on the vehicle. The San Andreas Superjump Spuds725, at the message board below, gave a good explanation of how to do the San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web site message board. http://www.gtplanet.net/forum/showthread.php?t=40233&page=1&pp=20 You have C.J. drive the motorcycle along the front of the right wing of the Cropduster or Hydra toward the fuselage and try to drive under the engine or where the wing meets the body. He's teleported somewhere else, sometimes with a lot of rotations. I have to wait till my new graphics card is delivered to see what works the

best on PC to keep C.J. on the motorcycle. The "Vice City" morphing gimmick isn't used in "San Andreas," and certain PS2 codes that have the effect of keeping C.J. on his motorcycle don't do that for the PC version. Spuds says to use the PS2 "full weapon aiming while driving" code--on PC, that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats. I can reaffirm that one. In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle, put in the vehicle of death code, have him get on the motorcycle, and put the code in again to disable it. Bryceroni69 reports that Mxyzptlk's idea--to have C.J. get on a motorcycle then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle, works for some collisions for PC. http://www.gtaforums.com/index.php?showtopic=223369 Quadruple Insane Jumps PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one to three of these four things: -more than 40 meters long -more than 4 meters high -2 flips or more -more than 360 degree of rotation z (around a verticle axis) He says you can get the game to recognize Quadruple Insane Jumps by changing the data\main.scm file. You find the heading: :HJ_238 The 2nd line there is: 0020: $1304 > 4.0 ;; floating-point values Change it to: 0018: $1292 > 4 ;; integer values (You can use Demarest's "Darkpact" to change the data\main.scm file so you won't have to create a new save game file for it. See "SA Code Tools" at X.13.n.)

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.g Note for all the flying vehicles and equipment:

You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't). You might want to remember where the airborne bribes are. When C.J. uses a plane, jet, or helicopter, an altimeter appears to the left of the radar. As in "Vice City," the horizontal traffic light posts aren't solid-the vertical ones are. Candy Suxxx' lifted leg and the big chicken head aren't solid, either. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.h W S Plane or Jet Controls Accelerate Reverse Bank left (right flap down, left flap up) Bank right (right flap up, left flap down)

Mouse Steering or A Mouse Steering or D

Q Rudder--turn left while Q is pressed E Rudder--turn right while E is pressed While the craft turns, it turns a bit in that direction in relation to the "camera" view, which moves back directly behind the craft after the turn. Down Up F or Enter 2 or NP+ faster dust from Left Ctrl or NP0 Mouse Wheel Up or 4 Mouse Wheel Down or R F5 radio station V Up Down Exit the vehicle Raise or lower landing gear--planes and jets go with it raised; start or stop the release of the Crop Duster Fire the machine gun of the Rustler and RC Baron Next Radio Station Previous Radio Station User Track Skip--skip a song on the User Track

"Camera" view

RMB NP4 NP6

Look all around using the mouse The scene revolves clockwise The scene revolves counter-clockwise

Controls for the Dodo: http://img3.imageshack.us/img3/2661/00gta1dodosacontrols7qu.jpg Controls for the Skimmer: http://img3.imageshack.us/img3/8713/00gta1dodocontrols22rr.jpg Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and AT-400's have auto-pilot. Once you give one of those jets enough altitude, you can let go of the controls and it will fly, a bit slower and at the same altitude, in the same direction. People who aren't used to the PC controls for planes, and complain that the controls make planes hard to fly, might want to see this stunt video, "Wichita," by Ghostchild: http://www.thegtaplace.com/pafiledb.php?action=file&id=745 I have his word that he did it on PC with a keyboard and mouse setup and not a gamepad or joystick. (If you saw his motorcycle stunt videos for "Vice City," you shouldn't be too surprised.) ******** According to Rockstar North lead level designer Craig Filshie, early 2005: "Planes, like the rest of San Andreas, are drawn around CJ as he moves through the state. In Los Santos, you'll see high-flying commercial jets thousands of feet in the air. On the beaches of Santa Marina, there might be the occasional flyby of a biplane. Out in the country, smaller private aircraft are constantly buzzing around. When we first implemented the feature, we found that every once in a while a plane would spawn with a trajectory that led it directly into the side of a mountain or right into the ground. And we loved it, so it stayed." http://www.planetgrandtheftauto.com/features/articles/planecrashe s/ I'll add that sometimes the planes come trailing smoke down to the ground. The lot S of the Big Ear is a good spot to see it more often.

http://img378.imageshack.us/img378/2149/00gta1sandkingbeaglewreck27nl .jpg http://img153.imageshack.us/img153/2753/00gta1sandkingbeaglewreck30fi .jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.i Hydra Controls

Hover mode (like controls for a helicopter) W S Up Down Bank left Bank right

Mouse steering, A, or Left Mouse steering, D, or Right Q E Up Down Dip forward Raise back

Rudder--Pivot left Rudder--Pivot right

NP8 Hold until it changes to jet mode--four thruster nozzles pointing back Jet mode W S Forward Reverse Bank left Bank right

Mouse Steering, A, or Left Mouse Steering, D, or Right Q E Up Down Turn left Turn right Down Up

NP2 Hold until it changes to hover mode--four thruster nozzles pointing down

Either mode F or Enter Mouse Wheel Up or 4 Mouse Wheel Down or R F5 radio station Exit the Hydra Next Radio Station Previous Radio Station User Track Skip--skip a song on the User Track

V RMB NP4 NP6 2 or NP+ Spacebar the target, onto the NP0 or Left Ctrl

"Camera" view Look all around using the mouse The scene revolves clockwise The scene revolves counter-clockwise Raise or lower landing gear; raising it lets the Hydra go faster Target; it causes a green reticle to appear over and the green turns to red when the system locks target. Fire a rocket Drop chaff (strips like aluminum foil, ters of fine wire, meant to throw off tection) and a flare (to throw off tion). You can use this, and change

LMB, Left Alt, or Right Ctrl or clusradar deheat detecthe path are ineffect.

of the Hydra, to elude missiles, which dicated on the radar and by a sound

You might like to try flying the Hydra upside-down for a change. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.j W S Up Down Bank left Bank right Helicopter Controls

Mouse steering, A, or Left Mouse steering, D, or Right Q E Up Down Dip forward Raise back

Pivot left Pivot right

F or Enter Mouse Wheel Up or 4 Mouse Wheel Down or R

Exit the helicopter Next Radio Station Previous Radio Station

F5 radio station V NP4 NP6 ********

User Track Skip--skip a song on the User Track "Camera" view The scene revolves clockwise The scene revolves counter-clockwise

Left Shift (remapped from Caps Lock or H) movement; turns search light 6:00 ******** 2 or NP+ Left Ctrl or NP0 Sparrow) LMB, Left Alt, or Right Ctrl deactivate Model Army" Away!"

Stop the horizontal the Police Maverick on and off from 19:00 to

Sub-mission: "Brown Thunder" for the Hunter Fire the machine gun (Hunter or Sea

Fire a rocket of the Hunter; activate or the magnet of the RC Goblin in "New and of the Leviathon in "Up, Up, and

The Hunter machine gun has auto-aim for the Vigilante mission. In "San Andreas," C.J. and others sometimes make superhuman jumps to get into vehicles, which I noticed playing around with the BUBBLECARS code. Law enforcers can do this to bust C.J., too, so avoid flying low to the ground during a wanted rating. http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9a j.jpg For something a little different to look at more than it's generally useful, a helicopter can be tilted to use the big spinning blades as a weapon that flings targets a good distance. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.k Parachute Controls

Select Parachute in the weapon/gift slot Falling before opening the parachute:

Down/S Up/W A or D LMB

slow descent, arms and legs spread fast forward descent, arms to body and legs together Twirl Deploy a parachute while C.J. is falling

Parachute deployed: S or Down moves him A or Right D or Left F or Enter ground) V C.J. pulls his knees up, which slows his descent and forward Fly left Fly right Detach the parachute (preferably as C.J. nears the "Camera" view

Sometimes, with full Armor and Health, C.J. can survive a long fall, but will die if he falls the same distance but lands wearing an unopened Parachute. Sometimes it doesn't open if C.J. doesn't fall enough 1st. that, try not to cut it close--give him plenty of time to fall 1st. To avoid

Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern. (It has what we in North America call a plaid pattern, and it signifies a Scottish clan. It's probably related that Rockstar North is based in Scotland.) http://en.wikipedia.org/wiki/Tartan The type of parachute used in "San Andreas" is a parafoil. http://en.wikipedia.org/wiki/Parachute &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.l Jetpack Controls Up Down Forward (overrides Up) Backwards Left Right Aim C.J. in any horizontal direction you want him to Press to have C.J. immediately go in the direction is aimed Fire weapon if C.J. has a Tec 9 or Micro SMG; if not,

go

Left Shift Spacebar W or Up S or Down A or Left D or Right Mouse Steering

RMB the mouse LMB or Left Ctrl he can

with the F or Enter C.J. slot, or into a interior. removal, James It

fire a 9mm Pistol; any of them can be dual-wielded Jetpack. Remove the Jetpack--the icon may not remain there if uses something else, like a Parachute, in that uses a vehicle, and might disappear if C.J. goes building that loads the graphics for the often appears in front instead of behind him at leading to moments more like Maxwell Smart than Bond when he's in a hurry.

C.J. can't enter a building that loads an interior while wearing the Jetpack. C.J. has to remove the Jetpack to switch from one of the several weapons he can fire while wearing it to another, even if the weapon he's equipped with while wearing the Jetpack runs out of ammo. Within limits, the Jetpack will go higher if operated over a higher surface. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.m Crane Controls In the red shaft of light near the crane, Enter the Exit Move Move Move Move the the the the the crane magnet magnet magnet magnet farther away closer left right

F or Enter crane; W or Up S or Down A or Left D or Right ******** Left Shift (remapped) ******** Spacebar Tab V

Lower the magnet Raise the magnet

Deactivate or activate the magnetism of the magnet Close or distant "camera" view of the magnet

You use the same controls for the crane in Hunter Quarry except you use the LMB to activate or deactivate the magnet for it, and V doesn't work to change the view.

The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quarry, Bone County, work on vehicles. (You can have C.J. get into an attached vehicle and make a swing of it.) The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on the boxes in the area. All three have magnets that look a little like they're from "Plan 9 from Outer Space" by Ed Wood, 1959. The wrecking ball crane, in San Fierro at the N end of the big brown block N of where it says "DOHERTY" on the paper map, has more of a Nerf ball that doesn't work on anything. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.n W S A D Boat Controls Accelerate Reverse Left Right Enter a boat and man the steering wheel; release the steering wheel

F or Enter Q E Q and E LMB

Look, aim submachine gun left Look, aim submachine gun right Look behind Fire Next Radio Station Previous Radio Station User Track Skip--skip a song on the User Track

Mouse Wheel Up or 4 Mouse Wheel Down or R F5 radio station V RMB NP4 NP6

"Camera" view Look all around using the mouse The scene revolves clockwise The scene revolves counter-clockwise

The Predator police boat, just as in "III" and "Vice City," has a built-in machine gun that fires forward or to either side. C.J. can jack a boat. Spacebar to Have him swim to the front of it and press

have him grab the side, and again to have him climb aboard. As in "Vice City," the pilot jumps off and can't swim. If it's a Predator, you may have a policeman stand on the front and fire at C.J., though. See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the speedboats like a flying Rhino. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.8.a A rundown of some of the vehicles and some of their real names

There are pictures of the vehicles at: http://gtawh.com/sa/vehicles.php http://www.gta-series.com/it/sanandreas.php?action=auto http://gtadomain.gtagaming.com/savehicles.html http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images I especially thank the gta-series web site for having the screen shots I relied on the most. http://www.gta-series.com/ I'm sorry if some of the screen shots look a little murky. I temporarily had to use an old GeForce4 MX 440 graphics card and needed to show some game vehicle proportions to make real vehicle comparisons. If I put all the settings low, I could get rid of graphic distortions in C.J.'s immediate area by switching between a couple of the lowest resolutions. With a shot lined up, I'd crank it to 1024x768 and medium detail for the shot. Otherwise, it would look like this: http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic. jpg The vehicles that return unchanged from "Vice City" are covered in "Glenster's Guide to Some of Vice City" in sections I.9.B to I.9.E. A few of the new ones are also covered in this guide at VI.44: "Exports and Imports for the Cranberry Crane." Sometimes, the year I give, for the example I found on the Internet, isn't the entire range of years the model looked like that. Likewise, the company (or an-

other) may have had a model with the similar appearance but a different name. If a web address I give doesn't work by the time you read this, try using the beginning of the address and searching the site (or just scouring Google or such like I did). ******** Flying vehicles AT-400 Boeing 737--I'm guessing 737-400 to match the "400"--an Airbus A320 is similar The AT-400 is in a big hanger at the SE corner of Las Venturas Airport. If you have C.J. try to go around the surface of it with a Jet Pack, you find it has some unusual collision files. There are big invisible parts over the wings, and a bumpy strip of it over the fuselage. C.J. can go through the wheels, the middle of the tail fin, and fly up into part of the belly of the fuselage, which can leave it in a wheelie position. I haven't tried the VC superjump, except using an SA AT-400 for the VC Packer, with it, though. Thanks to Mxyzptlk for the Airbus A320 tip http://en.wikipedia.org/wiki/Boeing_737-400 http://en.wikipedia.org/wiki/Airbus_A320 http://img294.imageshack.us/img294/2662/00gtasacjflyingtheah4003qv.jpg http://www.gta-series.com/it/sanandreas/veicoli/aerei/at-400.jpg Andromeda The Lockheed C-5 Galaxy is a good match for the wings and engines and may be the origin of the name--the name of a galaxy. The fuselage has the right bulge along the lower sides and proportion to the wings and engines, but the nose is too pointed and the Galaxy is entirely too big and moosey to be the Andromeda. http://img69.imageshack.us/img69/5090/00gta1andromedalockheedc5a0rs.j pg http://img51.imageshack.us/img51/1851/00gta1andromedalockheedc57xh.jpg http://en.wikipedia.org/wiki/C-5_Galaxy A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the 1992 time frame of the game, and the most similar models (without the upturned tips on the main wings) have the right round nose. The proportion between fuse-

lage and engines is wrong but it's a good indication of the overall size of the Andromeda. http://img222.imageshack.us/img222/3258/00gta1andromedaboeingc17globe m.jpg http://en.wikipedia.org/wiki/Boeing_C-17 An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's too long and thin with too long a fuselage in front of the main wings. http://en.wikipedia.org/wiki/C-141B_Starlifter You might say it's mainly a Galaxy reduced to the size of a Globemaster and given the nose of the Globemaster. It's featured in "Stowaway." On PC, you can also make it appear with the GTA SA Control Center, X.13.c. http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT %&st=0 http://img162.imageshack.us/img162/931/00gta1andromeda17lk.jpg http://img142.imageshack.us/img142/4991/00gta1andromeda21sb.jpg http://img142.imageshack.us/img142/4221/00gta1andromeda36vr.jpg http://img119.imageshack.us/img119/7272/00gta1andromeda42ds.jpg http://img142.imageshack.us/img142/1514/00gta1andromeda50lt.jpg http://img119.imageshack.us/img119/610/00gta1andromeda62rn.jpg http://img119.imageshack.us/img119/8883/00gta1andromeda73fg.jpg http://img142.imageshack.us/img142/1879/00gta1andromeda85yg.jpg http://img522.imageshack.us/img522/8243/00gta1andromeda95es.jpg http://img522.imageshack.us/img522/9227/00gta1andromeda101kd.jpg http://img140.imageshack.us/img140/9893/00gta1andromeda116md.jpg http://img140.imageshack.us/img140/4720/00gta1andromeda126mz.jpg http://img216.imageshack.us/img216/8211/00gta1andromeda12a2af.jpg http://img216.imageshack.us/img216/3029/00gta1andromeda148er.jpg Beagle Britten-Norman Islander It's high wing, twin prop plane. If they made a more stubby-nosed version, it would be perfect. The 1st Islander, the G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I found. The name may come via a pun with the name of the C-2 Greyhound, which has a few similar features, and the fact that the black bulb on the nose of newer Islanders, combined with the two big front windows, makes it look a little like a beagle. http://www.bnhistorians.co.uk/page4.html http://img527.imageshack.us/img527/663/00gta1brittennormanbn2t4sdefen .jpg http://img527.imageshack.us/img527/5928/00gta1brittennorman2b26bulb1m s.jpg http://www.britten-norman.com/products/bn2t4s/ http://en.wikipedia.org/wiki/Britten-Norman_Islander http://en.wikipedia.org/wiki/RAF_Aldergrove http://en.wikipedia.org/wiki/C-2_Greyhound http://img217.imageshack.us/img217/6963/00gta1beagle17xr.jpg

http://img142.imageshack.us/img142/3438/00gta1beagle27em.jpg http://img217.imageshack.us/img217/4137/00gta1beagle30me.jpg http://img217.imageshack.us/img217/1241/00gta1beagle40pp.jpg http://img142.imageshack.us/img142/7181/00gta1beagle59gu.jpg http://img142.imageshack.us/img142/1690/00gta1beagle66or.jpg http://img142.imageshack.us/img142/9751/00gta1beagle72tq.jpg Cargobob Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage, and Eurocopter EC135 tail prop. This is sort of the Glendale of helicopters (and about as much fun to drive). It looks to me like someone took a CH-53 and smoothed it off and shaped it like a Chinook on the way back to one of those distinctive Eurocopter tail props. And thanks to photographer Peter Jong, who I think is right about the Cargobob looking like it has the fuselage of a Boeing CH47D Chinook. It also makes the name funnier: The name is, I think, a play on the idea of a shiskebab. You take a Eurocopter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo helicopter on it--and you get a Cargobob. (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.) http://img527.imageshack.us/img527/9679/00gta1sikorskych53c3lc.jpg http://img527.imageshack.us/img527/7417/00gta1boeingch47dchinook8zd.j pg http://img527.imageshack.us/img527/8962/00gta1eurocopterec135samu9ga. jpg http://img527.imageshack.us/img527/8885/00gta1eurocopterec135wnbc41uw .jpg http://en.wikipedia.org/wiki/Sikorsky_CH-53 http://en.wikipedia.org/wiki/CH-47_Chinook http://en.wikipedia.org/wiki/Eurocopter http://img124.imageshack.us/img124/9620/00gta1cargobob11bi.jpg http://img124.imageshack.us/img124/5404/00gta1cargobob21zn.jpg http://img124.imageshack.us/img124/1001/00gta1cargobob38fn.jpg http://img124.imageshack.us/img124/4184/00gta1cargobob43tn.jpg http://img124.imageshack.us/img124/3094/00gta1cargobob50ed.jpg http://img124.imageshack.us/img124/5020/00gta1cargobob78if.jpg Cropduster Grumman G-164 AgCat http://www.kiwiaircraftimages.com/agcat.html http://www.gta-series.com/it/sanandreas/veicoli/aerei/cropduster.jpg Dodo Cessna 150, called a 152 since 1978. http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg http://img39.imageshack.us/img39/8596/00gta1dodosa1ti.jpg http://img39.imageshack.us/img39/5449/00gta1dodopanoramaleft9lb.jpg http://img39.imageshack.us/img39/4695/00gta1dodoonrestaurant9bo.jpg http://se.cessna.com/ http://en.wikipedia.org/wiki/Cessna_150 http://img395.imageshack.us/img395/7451/00gta1dodoatfarm3gb.jpg

http://img395.imageshack.us/img395/2817/00gta1dodocity05ao.jpg http://img395.imageshack.us/img395/2777/00gta1dodocity13nd.jpg http://img395.imageshack.us/img395/6373/00gta1dodogoinghome5wx.jpg http://img395.imageshack.us/img395/7504/00gta1dodohome18md.jpg http://img213.imageshack.us/img213/4654/00gta1dodohome8cb.jpg See? "San Andreas" graphics make it look gray and sad in the middle of a sunshiny field. Someone should make a mod to throw more light on C.J. and his vehicles. The Dodo should be lit up more like this (without the fire): http://img67.imageshack.us/img67/7242/00gta1dodosflamethrower9af.jpg Flying Saucer Could be a replica of a flying saucer. Could be a flying saucer. Could be a promotion for yoyos sold in the lobby. Could be to bring yoyos into the lobby. I do know this: the real one, at the Little A'Le'Inn (as in "little alien") in Rachel, Nevada, is on a cable strung through a crane, and this one is stuck on a stick. http://www.gta-series.com/it/sanandreas/segreti/eastereggs/014_1.jpg http://www.littlealeinn.com/ Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92 http://www.1000pictures.com/view.htm?caircraft/helos+fApache2.jpg+x640+y450 http://en.wikipedia.org/wiki/Apache_helicopter http://img57.imageshack.us/img57/4972/00gta1hunterfront4aa.jpg http://img472.imageshack.us/img472/5998/00gta1hunterbrownthunder4wk.j pg http://img57.imageshack.us/img57/9761/00gta1huntermachinegun0wq.jpg http://img57.imageshack.us/img57/9714/00gta1hunterdawn3rg.jpg http://img152.imageshack.us/img152/7618/00gta1hunterrocket28ch.jpg http://img57.imageshack.us/img57/3673/00gta1hunterfiretrucks39pi.jpg http://img478.imageshack.us/img478/518/00gta1hunterfiretrucks45dg.jpg http://img487.imageshack.us/img487/9277/00gta1huntersilouhette79om.jpg Hydra A Harrier II vertical/short takeoff and landing (V/STOL) jet, except with the intake on the bottom, like an F-16c, instead of one on either side. I think it acts like a Harrier but looks more like an F-16c. http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg http://en.wikipedia.org/wiki/AV-8_Harrier_II http://en.wikipedia.org/wiki/F-16 http://img61.imageshack.us/img61/6946/00gta1hydra27se.jpg http://www.gta-series.com/it/sanandreas/veicoli/sbloccabili/hydra1.jpg Jet Pack Jet Pack or Rocket Pack In text\american.gxt, it's called both a "jet pack" and a "jetpack." Sean Connery used one in the James Bond movie "Thunderball," 1965. It's mainly useful in outer space where the small fuel supply isn't taxed as much. http://en.wikipedia.org/wiki/Rocket_belt

http://www.gtaseries.com/it/sanandreas/veicoli/sbloccabili/jetpack.jpg Leviathon Sikorsky H-3 Sea King. The Leviathon can land on water. A "Leviathan" in the Bible is a large sea creature, possibly a crocodile; the word has come to have a broader meaning and refer to something big, like a big ship. http://www.ericksonaircrane.com/press/pr112099.html http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd. jpg http://en.wikipedia.org/wiki/H-3_Sea_King http://en.wikipedia.org/wiki/Leviathon http://www.gtaseries.com/it/sanandreas/veicoli/elicotteri/leviathan.jpg Little dot that flies around in the sky Some say "flying saucer." Cooler heads prevail and say "jet flying through the stratosphere." But on closer inspection, it proves to be a little dot that flies around in the sky. We don't know about the little dot that flies around in the sky. We like it, but we don't know. And that's how we like it. No picture available Maverick Bell 206L-4 http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L -4.cfm http://en.wikipedia.org/wiki/Bell_206 http://www.gtaseries.com/it/sanandreas/veicoli/elicotteri/maverick.jpg Nevada Douglas C-47 (modified DC-3) Skytrain "Dakota." http://img222.imageshack.us/img222/8452/00gta1nevada7rg.jpg http://img51.imageshack.us/img51/6220/00gta1nevada50km.jpg http://img51.imageshack.us/img51/5687/00gta1nevada49ew.jpg http://img51.imageshack.us/img51/1493/00gta1nevada33ke.jpg http://img51.imageshack.us/img51/4409/00gta1nevada26nb.jpg http://www.vectorsite.net/avc47.html http://img217.imageshack.us/img217/208/00gta1nevada19uh.jpg http://img142.imageshack.us/img142/1462/00gta1nevada2a3zk.jpg http://img217.imageshack.us/img217/5934/00gta1nevada3a1vd.jpg http://img217.imageshack.us/img217/7585/00gta1nevada4a8an.jpg http://img142.imageshack.us/img142/2989/00gta1nevada5a2lo.jpg http://img217.imageshack.us/img217/2040/00gta1nevada65nx.jpg http://img217.imageshack.us/img217/4976/00gta1nevada70um.jpg News Chopper Bell 206B-3 http://www.helispot.com/photos/02543.html http://www.nbpa.rotor.com/pictures/knbcncp4.htm http://www.nbpa.rotor.com/pictures/kcalsky9.htm http://www.helispot.com/photos/03770.html http://www.helispot.com/photos/00141.html http://www.nbpa.rotor.com/pictures/ktnvlc13.htm

http://en.wikipedia.org/wiki/Bell_206 http://www.gtaseries.com/it/sanandreas/veicoli/elicotteri/newschopper.jpg Police Maverick Bell 206L-4 Left Shift can activate the search light from 19:00 to 6:00. http://www.helispot.com/photos/01743.html http://en.wikipedia.org/wiki/Bell_206 http://img161.imageshack.us/img161/611/00gta1policemaverick7ut.jpg http://www.gtaseries.com/it/sanandreas/veicoli/emergenza/policemaverick.jpg RC Baron http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg http://img51.imageshack.us/img51/6293/00gta1redbaron20bx.jpg http://img51.imageshack.us/img51/9444/00gta1redbaron32wq.jpg Raindance Sikorsky UH-60 Black Hawk. It may be related that GTA stars Bill Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001 movie "Black Hawk Down." (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7v e.jpg http://www.1000pictures.com/view.htm?caircraft/helos+fblackhawk-deckland ing.jpg+x1024+y768 http://en.wikipedia.org/wiki/UH-60_Black_Hawk http://www.gtaseries.com/it/sanandreas/veicoli/elicotteri/raindance.jpg Rustler Curtiss P-40 Warhawk http://www.aviation-history.com/curtiss/p40.html http://en.wikipedia.org/wiki/Curtiss_P-40 http://img213.imageshack.us/img213/4473/00gta1rustler05ft.jpg http://img459.imageshack.us/img459/8693/00gta1rustler1a2du.jpg http://img213.imageshack.us/img213/3839/00gta1rustler26oh.jpg http://img213.imageshack.us/img213/5454/00gta1rustler3a0hq.jpg http://img459.imageshack.us/img459/9043/00gta1rustler4a3tb.jpg http://img213.imageshack.us/img213/61/00gta1rustler6a2fz.jpg http://img211.imageshack.us/img211/3967/00gta1rustler7a1is.jpg http://img211.imageshack.us/img211/5003/00gta1rustler82sa.jpg http://img112.imageshack.us/img112/7156/00gta1rustler92nu.jpg http://img211.imageshack.us/img211/1466/00gta1rustler103lk.jpg http://img211.imageshack.us/img211/2225/00gta1rustler111sw.jpg http://img112.imageshack.us/img112/9656/00gta1rustler145qs.jpg http://img211.imageshack.us/img211/5813/00gta1rustler164zo.jpg Sea Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) helicopter with pontoons This looks like the kind the Coast Guard might use. http://www.rotorhead.org/military/h13.asp http://img444.imageshack.us/img444/3268/00gta1bell478xb.jpg http://www.rotorhead.org/military/h13.asp

http://img204.imageshack.us/img204/3944/00gta1seasparrow111za.jpg http://img204.imageshack.us/img204/535/00gta1seasparrow6vm.jpg http://img204.imageshack.us/img204/5288/00gta1seasparrow36gg.jpg http://img204.imageshack.us/img204/9451/00gta1seasparrow146sk.jpg http://img205.imageshack.us/img205/1390/00gta1seasparrow87zr.jpg Shamal Bombardier Learjet 55 Shamal is the name of the NW wind in the lower valley of the Tigris and Euphrates and the Persian Gulf. (Thanks to a post at the GTA Forums message board by pdescobar.) http://www.airliners.net/info/stats.main?id=128 http://en.wikipedia.org/wiki/Shamal http://img300.imageshack.us/img300/9352/00gta1shamals0ho.jpg http://img35.imageshack.us/img35/6003/00gtasacjintheshamaloverlossan. jpg http://www.gta-series.com/it/sanandreas/veicoli/aerei/shamal.jpg Skimmer Cessna 150 on floats http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg http://flickr.com/photos/doneastwest/71243736/ http://www.gta-series.com/it/sanandreas/veicoli/aerei/skimmer.jpg Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL4) helicopter A Bell 47D-1, an earlier model, is suspended for viewers as an example of excellence in design at the Museum of Modern Art in New York City. http://cellmath.med.utoronto.ca/B47/bell_of_month/bom_sp_Sep99.html http://www.bcam.net/hangar%20ac/bell.htm http://en.wikipedia.org/wiki/Bell_47 http://www.gtaseries.com/it/sanandreas/veicoli/elicotteri/sparrow.jpg Stuntplane (Curtis Pitt's) Pitt's Special http://img51.imageshack.us/img51/4930/00gta1stuntplane35pp.jpg http://img69.imageshack.us/img69/6393/00gta1stuntplane56bq.jpg http://img51.imageshack.us/img51/9041/00gta1stuntplane69ek.jpg http://img69.imageshack.us/img69/3196/00gta1stuntplane73gz.jpg http://img51.imageshack.us/img51/482/00gta1stuntplane81nl.jpg http://img51.imageshack.us/img51/8638/00gta1stuntplane106pr.jpg http://img51.imageshack.us/img51/1130/00gta1stuntplane110ox.jpg http://img51.imageshack.us/img51/7079/00gta1stuntplane124xj.jpg http://img51.imageshack.us/img51/504/00gta1stuntplane90nn.jpg http://img51.imageshack.us/img51/4969/00gta1stuntplane142qy.jpg http://www.steenaero.com/PittsS1/history.cfm http://img300.imageshack.us/img300/4677/00gta1stuntplane3oc.jpg http://www.gta-series.com/it/sanandreas/veicoli/aerei/stuntplane.jpg Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400, Cropduster, Leviathon, Nevada, Raindance, Rustler, and Stuntplane. http://www.gamefaqs.com/ ********

Boats Coastguard A low flats boat, about 20', with a couple of outboard motors, good in shallow water, with a rollover bar-looking thing with several antennae in the back. It's the same as the one used in "Vice City." Whether it is or isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's a plausible example of how one could look. It could also pass for someone's lake and stream fishing boat. http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg http://en.wikipedia.org/wiki/Coast_guard http://en.wikipedia.org/wiki/Water_police http://www.gta-series.com/it/sanandreas/veicoli/barche/guardacoste.jpg Dinghy An inflatable fast rescue boat. It looks like an inflatable life raft in the front and sides with a steering wheel stuck in the front and two motors in the back. It could be used as a dinghy--a smaller boat used as a utility boat by a larger boat. http://boatdesign.net/gallery/showphoto.php/photo/1670 http://www.oceansafety.com/commercial/liferaft-FastRescue.html http://www.northernprofessionalscastingco.com/divers.html http://powerboat.about.com/cs/boattype1/p/inflatable_boat.htm http://en.wikipedia.org/wiki/Inflatable_boat http://www.gta-series.com/it/sanandreas/veicoli/barche/dinghy.jpg Jetmax A turbine jet boat. A jet boat is propelled by sending water out through nozzles in the back instead of using propellers. It has a showy inboard motor with an air scoop and two exhaust pipes. http://en.wikipedia.org/wiki/Jet_boat http://www.zaxisracing.com/ http://www.njbaracing.net/gallery/gallery.php http://www.gta-series.com/it/sanandreas/veicoli/barche/jetmax.jpg Launch It's more recent than 1992, the time of "San Andreas," but a USN Mark V Special Operations Craft (SOC) is similar. Even more recent, a stretched-out CMN Interceptor DV-15 fast patrol boat is similar. A "launch" is a motorboat with an open or half open deck. The Launch has a machine gun like the DV-15 but it doesn't work. It's in the 2nd covered dock S of the 2nd "S" of "Easter Basin." http://en.wikipedia.org/wiki/Mark_V_SOC

http://www.defense-update.com/products/i/interceptor-DV-15.htm http://img5.imageshack.us/img5/3761/00gta1launchprofile6we.jpg http://img5.imageshack.us/img5/4615/00gta1launch9rl.jpg http://www.gta-series.com/it/sanandreas/veicoli/barche/launch.jpg Marquis 69 It looks like the Endeavour 42 sailboat Crockett had in the TV series "Miami Vice." http://www.infracity.de/miamivice/ausruestung.html http://carlgaffney.users.btopenworld.com/miamifacts.html http://www.gta-series.com/it/sanandreas/veicoli/barche/marquis.jpg Predator A police boat. I found a couple of basicly comparible fast patrol boats, shown at the 1st two links below. It's a little launch with a radar that doesn't revolve on top. Like the Predator of "III" and "Vice City," it has a built-in machine gun that shoots forward or to either side. http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz. jpg http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd. jpg http://img6.imageshack.us/img6/7203/00gta1predatorsa7em.jpg http://www.gta-series.com/it/sanandreas/veicoli/emergenza/predator.jpg Reefer A sport fisherman boat. It's like a little Orca, the fishing boat Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws," 1975. The radar on top revolves. http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg http://img508.imageshack.us/img508/4297/00gta1sportfishermanboat51cd. jpg http://img508.imageshack.us/img508/9265/00gta1sportfishermanboat4bt.g if http://www.gta-series.com/it/sanandreas/veicoli/barche/reefer.jpg Speeder It's a propellor-driven, original-style "cigarette" speedboat (from the 1960's when Donald Aronow designed that type of speedboat, probably). http://en.wikipedia.org/wiki/Donald_Aronow http://www.gta-series.com/it/sanandreas/veicoli/barche/speeder.jpg Squalo III As in "Vice City," it looks like a "cigarette" speedboat Crockett had in the TV series "Miami Vice," except in "San Andreas" it looks like the 39' Chris Craft Stinger used in the pilot episode, 1984, instead of the Wellcraft 38 Scarab KV used for the 2nd season and on. http://www.fiftiesweb.com/tv/miami-vice-1.htm http://classictv.info/show/trivia.asp?id=26 http://www.gta-series.com/it/sanandreas/veicoli/barche/squalo.jpg

Tropic A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown by the 1st link below. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge 3.jpg http://www.searay.com/Archives_Manuals/Sea_Ray_Archives/1980/Brochure %20 Pages%20JPG/09%201980%20SRV%20270%20Sedan%20Bridge.jpg http://powerboat.about.com/cs/boattype1/p/sedan_bridge.htm http://www.gta-series.com/it/sanandreas/veicoli/barche/tropic.jpg USS Numnutz: as mentioned in section I.1, I think the name of the submarine at the coast of Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz, who helped design and served in submarines during much of his early naval career, was the United States signatory to the surrender terms aboard the battleship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Francisco community affairs in the last years of his life. http://www.history.navy.mil/faqs/faq36-4.htm Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft carriers, named after the same Fleet Admiral, is the biggest--the aircraft carrier at Easter Basin is relatively puny. http://www.gta-series.com/it/sanandreas/segreti/eastereggs/012.jpg Vortex A hovercraft souped up for racing http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc .jpg http://www.conairsports.co.uk/pintail-gallery.htm http://www.hoverworldmanufacturing.ltd.uk/photos3.htm http://en.wikipedia.org/wiki/Hovercraft http://www.gta-series.com/it/sanandreas/veicoli/barche/vortex.jpg ******** Hybrids One observaton: some people need the Stallion to be a pure Ford Mustang, which is partly imaginable for VC and harder to imagine for SA, but they overlook the Mustangs of the Hotring Racer, which is a better car, and which they usually call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B

is. Bike Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975 Schwinn Sting-Ray. http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30pl u.jpg http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray 0.jpg http://www.schwinnstingray.com/history.html http://www.bicycledesigner.com/lowrider_bicycle_history.html http://www.schwinnbike.com/products/bikes_category.php?id=85 http://img295.imageshack.us/img295/6527/00gtasacjphoneh3eh.jpg http://img61.imageshack.us/img61/9390/00gtasacjonabikeatafarm8kj.jpg http://www.gta-series.com/it/sanandreas/veicoli/dueruote/bici.jpg Blade Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass

Most of the basic body shape: 1967 Chevrolet Camaro with the front end made shorter by the changes given below http://www.motorcities.com/photo/view/04ARB181781185B.jpeg/0/ http://www.motorcities.com/photo/view/04ARB181781185E.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Camaro http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg Front wheel wells, which are repeated in style for the back ones, front of the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964 Chevrolet Bel Air http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3t r.jpg http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12 p.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcap r.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg Brake lights and the similarity of the shape of the body to the metal plate the Blade has them on: 1963 Chevrolet Biscayne http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7. jpg http://en.wikipedia.org/wiki/Chevrolet_Biscayne http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg

Front of the engine hood (similar to the Bel Air) and two pairs of headlights with a space between each pair where a third is placed on the Blade: 1967 Oldsmobile Cutlass http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecu t.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg This documentary will be followed by a brief cartoon http://img336.imageshack.us/img336/9059/00gta1blade001yd.jpg http://img336.imageshack.us/img336/8739/00gta1bladeashot9dy.jpg http://img336.imageshack.us/img336/2770/00gta1bladecustom06ej.jpg http://img336.imageshack.us/img336/5935/00gta1bladecustomshot3po.jpg http://img489.imageshack.us/img489/1896/00gta1bladeshot31jc.jpg http://img489.imageshack.us/img489/1801/00gta1bladestare15eg.jpg http://img489.imageshack.us/img489/56/00gta1bladestare22pu.jpg http://img489.imageshack.us/img489/3253/00gta1bladestare33ij.jpg http://img143.imageshack.us/img143/6481/00gta1bladeswat8zb.jpg Buffalo 1992 Dodge Daytona 1985-1992 Chevrolet Camaro IROC-Z 1987-1993 Ford Mustang GT

The back is the Daytona with smaller rear side windows (similar to the Mustang rounded off). http://www.cardomain.com/ride/808163 http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg The middle is the Camaro without the back dividing strip of a rear window. http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg In the front, the engine hood has a point in the middle of the front like the Camaro, and the grill area has the slant of the Mustang. The headlights are like none of them. Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada rules at Gamefaqs for the lead on the Mustang. http://en.wikipedia.org/wiki/Dodge_Daytona http://en.wikipedia.org/wiki/Ford_Mustang http://en.wikipedia.org/wiki/Chevy_Camaro http://img103.imageshack.us/img103/9199/00gta1buffaloprofile23ii.jpg http://img103.imageshack.us/img103/8697/00gta1buffalogrill5ch.jpg http://img208.imageshack.us/img208/9863/00gta1buffaloback5wd.jpg http://img103.imageshack.us/img103/4899/00gta1buffaloprofile0xp.jpg

Comet Porsches and Jaguars http://en.wikipedia.org/wiki/Porsche http://en.wikipedia.org/wiki/Jaguar_Cars It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar Etype. http://img3.imageshack.us/img3/2415/00gta1jaguarxkeconvertible42f1.jpg http://img3.imageshack.us/img3/538/00gta1jaguarxke1970headlights0.jpg http://en.wikipedia.org/wiki/Jaguar_E_Type It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911 Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared off on the Comet) (the Targa has a removable top and back window)... http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq. jpg http://img400.imageshack.us/img400/3857/00gta1porsche911targa19670vr. jpg http://en.wikipedia.org/wiki/Porsche_911 http://en.wikipedia.org/wiki/Targa_top ...except the back of the roll bar is vertical and covered except for a little horizontal window, smaller than the ones on the back of Jaguar series 2 E-type convertible roofs (with unfortunately little rear visibility for the driver). It's different than the back of the cab of the "Vice City" Comet. It's like a squared-off version of the back window of the GTA Hustler. I haven't found a real good match for it. The top of the front of the body of one of those Porsche 911 Targas has been smoothed flat from side to side and is horizontal over the engine but slants down from across the back of the headlights to the front bumper. The bumpers are like those of those 1967-1973 Porsche 911 Targas except that the bumpers are thicker and the back bumper goes completely across the back end. The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale tail." http://img3.imageshack.us/img3/1192/00gta1porsche911sc19834oh.jpg http://img3.imageshack.us/img3/7899/00gta1porsche911sctarga19795uy.jpg The bumpers are thicker like those on those 911's as well, except the two vertical black segments of the rear bumper are slimmer and repeated on the front

bumper, resembling all-blackened versions of the ones found on some of the bumpers of the 1967-1973 models mentioned above. And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S. http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg http://en.wikipedia.org/wiki/Jaguar_xjs http://www.gta-series.com/it/sanandreas/veicoli/auto/comet.jpg http://img213.imageshack.us/img213/316/00gta1cometrear7oq.jpg Esperanto 1978 Cadillac Eldorado Coupe 1980 Lincoln Continental Town Car 1972-1979 Lincoln Continental Town Coupe

It's a stocky version of the "Vice City" Esperanto, which is also mainly a 1978 Cadillac Eldorado Coupe. But for the "San Andreas" version, different things are used to change the front and back ends. The long oval vertical brake light housings of the Eldorado have been turned upside-down and the black pads and the housing for them have been removed. http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillacel d.jpg http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillacel d.jpg http://en.wikipedia.org/wiki/Cadillac_Eldorado The horizontal brake lights look like those of a 1980 Lincoln Continental Town Car with the middle horizontal brake light replaced--it looks like it was painted with a color that nearly matches the one used for the body. http://img239.imageshack.us/img239/78/00gta1esperanto1980lincolntown. jpg The grill and headlights look like those on a 1972-1979 Lincoln Continental Town Coupe but with a flattened grill. A 1978 model is shown at the 1st link below. http://img141.imageshack.us/img141/3682/00gta1esperanto1978lincolntow n.jpg http://en.wikipedia.org/wiki/Lincoln_Town_Car http://img204.imageshack.us/img204/1965/00gta1esperantosa27tn.jpg http://img151.imageshack.us/img151/5811/00gta1esperantosa34sn.jpg http://img505.imageshack.us/img505/2568/00gta1esperantosa10fq.jpg Glendale 1957 Chevrolet Bel Air 1961 Dodge Dart Pioneer four-door 1960 Dodge Dart Phoenix

It has headlights above the grill, which has a round spear-like bumper project from it on either side, like a smoothed-out, simplified front of a 1957 Chevrolet Bel Air. For example, Rockstar North removed the horizontal bar that goes across the middle of the front. (A 1955 Buick is similar and would be simplified, too.) http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957gril l.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except for two things. One, once at the back of the trunk, the Glendale strange tail fins slope down to the rear bumper and the 1961 Dodge Dart strange tail fins curl forward in a horizontal line to the middle of the side of the body. http://img152.imageshack.us/img152/5033/00gta1glendaledrtad27hk.jpg http://www.musclecarclub.com/musclecars/dodge-dart/dodge-darthistory-1.shtml http://en.wikipedia.org/wiki/Dodge_Dart And two, it has the brake lights of a 1960 Dodge Dart Phoenix. http://img453.imageshack.us/img453/4183/00gta1glendale1960dodgedartph o.jpg http://en.wikipedia.org/wiki/Dodge_Phoenix http://img204.imageshack.us/img204/9660/00gta1glendale11on.jpg http://img204.imageshack.us/img204/3117/00gta1glendale23ng.jpg http://img204.imageshack.us/img204/5742/00gta1glendale34lq.jpg http://img217.imageshack.us/img217/2074/00gta1glendale48nt.jpg http://img217.imageshack.us/img217/3992/00gta1glendale55uw.jpg http://img217.imageshack.us/img217/6277/00gta1glendale62gc.jpg The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below). Hotring Racer (Los Santos Forum after "8-Track") 1983-1986 Ford Mustang LX 1987-1988 Ford Mustang GT hatchback

It has "SUMO" on the engine hood. 1983-1986 Ford Mustang LX (preferably 1986 because it got stronger through that period) with some 1987-1988 Ford Mustang GT hatchback features. You give it the sort of headlights and grill of a 1983-1986 Ford Mustang except each pair of headlights are merged into one rectangular headlight as found

on a 1987-1988 Ford Mustang. You give it the sort of windows of a 1986 LX and the airfoil found on the back edge of the trunk of some of the 19871988 GT hatchback versions. Then you improvise a few other NASCAR design changes for the front and back ends. The Wikipedia article at a link below has a section on popular ways the Mustang has been customized. A couple of 1986 LX models and a 1987 GT hatchback version are shown in the 1st three links below. The 2nd 1986 model has been customized a bit in the Hotring way. http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustangg t.jpg http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustangl x.jpg http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangs a.jpg http://en.wikipedia.org/wiki/Ford_Mustang http://img50.imageshack.us/img50/7559/00gta1hotringraceralso2wo.jpg http://img465.imageshack.us/img465/5542/00gta1hotringgrill3bw.jpg http://img466.imageshack.us/img466/2223/00gta1hotring1saalso6ve.jpg Hotring Racer A 1984-1986 Chrysler Laser/Dodge Daytona 1973-1975 Vauxhall Firenza 1989-1992 Ford Thunderbird

It has "Panoramic" and "hinterland" on the engine hood. The front end looks like a 1984-1986 Chrysler Laser/Dodge Daytona... http://www.motorcities.com/photo/view/00B8J564129398E.jpg/0/ http://www.cardomain.com/ride/365282 http://daytona.vehmic.com/gallery/ http://en.wikipedia.org/wiki/Chrysler_Laser ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot." http://en.wikipedia.org/wiki/Vauxhall_Firenza It looks like the front end of one of those cars listed was grafted onto a 1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker divider between the side windows and less body behind the rear side window like those on a 1989-1992 (more a "San Andreas" time frame though it appeared in "Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below). http://en.wikipedia.org/wiki/Ford_Thunderbird http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb. jpg http://img485.imageshack.us/img485/156/00gta1hotringaalso8pr.jpg http://img485.imageshack.us/img485/1384/00gta1hotringatoo8qh.jpg Hotring Racer B 1986 Chevrolet Monte Carlo Aero Coupe Notchback 1984 Hurst/Olds 1986 Buick Regal T-Type/Grand National

It has "BOBO" on the engine hood. It's a 1986 Chevrolet Monte Carlo Aero Coupe Notchback. The Aero Coupe model, introduced in 1986, has a shorter trunk, which is good for the match, but has a rear window that slopes out more from the back of the cab, which is bad for it. A Notchback doesn't have that big rear window. Champion Dale Earnhadt is pictured with one below. http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo http://www.montecarloss.com/archive.html The grill is longer vertically and is made up of vertical bars, which look like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in the middle like on the front end of a 1986 Buick Regal T-Type/Grand National. http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold. jpg http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt. jpg http://en.wikipedia.org/wiki/Buick_Regal http://img485.imageshack.us/img485/8340/00gta1hotringracerbtoo6yf.jpg http://img465.imageshack.us/img465/9992/00gta1hotringbgrill5ex.jpg The same three Hotring Racers appeared in the Hotring races at Hyman Memorial Stadium in "Vice City." (Thanks to Ben "Cerbera" Millard for telling me the 3rd one appeared there.) Merit 1987-1991 Mazda 929 except the inner edges of the brake lights are slanted parallel to the slant of the light divider in the middle of them, and the bars that create little rear side windows have been removed. Thanks to Gman8 at GTA Forums A 1987, 1990, and 1991 Mazda 929 are shown at the links below. http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg http://img162.imageshack.us/img162/6125/00gta1merit1987mazda929profil e.jpg http://img240.imageshack.us/img240/9409/00gta1merit1990mazda929s7gq.j pg http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3m o.jpg http://img226.imageshack.us/img226/4413/00gta1merit1991mazda9293kw.jpg http://en.wikipedia.org/wiki/Mazda_929 The front bumper is thick and the back bumper is thin, the outside edges of

the parking lights are slanted, and the wheel wells are more squared, like those on a 1991 Mazda MX-6. http://img226.imageshack.us/img226/9822/00gta1merit1991mazdamx63xl.jpg http://en.wikipedia.org/wiki/Mazda_MX-6 You might say the upper part is basicly a Mazda 929 and the lower part is a Mazda MX-6. I thought the sloping roof of the 929, like those on a couple of other luxury sedans I saw, should be a little bit higher in the back to match. http://img124.imageshack.us/img124/9233/00gta1meritfrontangle1st1vi.j pg http://img240.imageshack.us/img240/1504/00gta1meritprofiletoo0ml.jpg http://img240.imageshack.us/img240/6292/00gta1meritfrontangle0zq.jpg http://img162.imageshack.us/img162/2653/00gta1meritbacktoo7nk.jpg Oceanic 1961 Dodge Dart Pioneer 1955 and 1956 Chevrolet Bel Air

It has the grill and front end of a 1961 Dodge Dart Pioneer... http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm http://en.wikipedia.org/wiki/Dodge_Dart It has the wheel wells of a 1955 Chevrolet Bel Air. http://www.motorcities.com/photo/view/04H33072820934D.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Bel_Air It has the loop of color on the side of a 1956 Chevrolet Bel Air four door except the loop goes from the middle toward the back instead of the front. http://www.motorcities.com/photo/view/99JJ8393721343A.jpg/0/ It has the back end and brake lights of a 1956 Chevrolet Bel Air except each red brake light covers the entire back of the metal plate for it. http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/ I haven't found a great match for the cab yet. It's roughly like a cab for a 1957 four door Chrysler Windsor with the little window dividers removed, and with the back window of a 1956 Chevrolet. http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwind s.jpg http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/ The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see above). http://img523.imageshack.us/img523/225/00gta1oceanic29xh.jpg http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg

Romero Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse It's not the same as Romero's Hearse in "Vice City." Front bumper, raised section in the middle of the engine hood, and wheel wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the front of the bumper should be removed. A 1985 model is shown at the link below. http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse. jpg http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham The front sides of the hood and parking lights are like those on a 1974-1979 Lincoln Continental. A 1977 model is shown at the link below. http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine. jpg http://en.wikipedia.org/wiki/Lincoln_Continental Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park wagon. A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are shown at the two links below. http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvi i.jpg http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarqui s1.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII http://en.wikipedia.org/wiki/Mercury_Colony_Park Back bumper: 1975 Mercury Marquis Colony Park wagon. http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarqui s1.jpg The headlights of any of these examples are replaced with two large square ones. The engine hood should come down farther in the front in a straight horizontal line. The front end, above the bumper, should be customized to be a bit like that of a 1971 Chevrolet Impala. http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq. jpg http://en.wikipedia.org/wiki/Chevrolet_Impala The 1974 custom Cadillac station wagon shown at the next link has vertical bars for a grill that's similar to the one on the Romero. http://img515.imageshack.us/img515/4606/00gta1romero1974customcadilla c1.jpg

pg

http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.j http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg Sabre 1971-1972 Buick GSX 1970 Oldsmobile 442 1970 Chevrolet Chevelle

1971-1972 Buick GSX for the pairs of round headlights and the sides of the front bumper. Of the three cars listed, it also comes the closest to matching the middle of the grill, although it should be flat and not project to a vertical line in the middle. The 1970 Buick Gran Sport GSX is remembered as the powerful GSX since GM requirements of the next two years--to use low lead gasoline, etc.--made the GSX less powerful. If we choose the Buick, the "Vice City" Sabre Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models. Thanks to nekkidhillbilly at GTA Forums for the Buick GSX http://www.hubcapcafe.com/ocs/pages01/buic7101.htm http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg http://en.wikipedia.org/wiki/Buick_GSX The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper right but the grill is less of a match. Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442 http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424 p.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 1970 Chevrolet Chevelle for the body It matches the arch at the back of the side window better than the two listed above. The "Vice City" Sabre Turbo could be the SS 454 (see the Wikipedia article at the link below). Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums http://www.motorcities.com/photo/view/03H49331895815A.jpeg/0/ http://www.motorcities.com/photo/view/03H49331895815B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Chevelle The back end looks like that of a 1970 Oldsmobile 442 convertible, with the hard top cab of one of the Chevelle given a window squared off to be a bit smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile 442. http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co. jpg

http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1 .jpg http://img524.imageshack.us/img524/4584/00gta1sabre12wi.jpg http://img437.imageshack.us/img437/4607/00gta1sabre20ti.jpg http://img437.imageshack.us/img437/7334/00gta1sabreback2gv.jpg Sandking 1984-1992 Jeep XJ Cherokee 1993 Jeep Grand Cherokee, aka a Jeep ZJ

The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspension and wheels, a hood vent, an air foil on the back of the roof, and the headlights made the same vertical length as the grill. A 1986 and 1992 model, and three models of unknown years, are shown at the links below. http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer 2.jpg http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok .jpg http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.j pg http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5m w.jpg http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagain n.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29 The body looks a little fatter in relation to the windows and upper cab area. The body, except the front end, has been rounded like a 1993 Jeep ZJ to look more aerodynamic. http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee It's about the same as the "Vice City" Sandking. It could be used off road, such as for Baja racing. (This isn't to be confused with one of the San Andreas pedestrians calling someone a "baha." "Baha" is pronounced the same but is a derogatory term for a hippie that doesn't bath or such.) http://www.urbandictionary.com/define.php?term=baha The bigger suspension makes it credible that it could raise so much when it has hydraulics, which it has about one in ten-fifteen of the times it appears by the Big Ear. http://www.jedi.com/obiwan/jeep/misc/models.html http://img484.imageshack.us/img484/3845/00gta1sandkingbybigear8xx.jpg http://img359.imageshack.us/img359/8929/00gta1sandkinghydraulicsright 2.jpg

http://img476.imageshack.us/img476/8929/00gta1sandkinghydraulicsright 2.jpg http://img488.imageshack.us/img488/6350/00gta1sandkinghydraulicsdrags t.jpg http://img463.imageshack.us/img463/6704/00gta1sandkinghydraulicswheel i.jpg Stallion 1978 Oldsmobile 442 1971-1973 Ford Mustang Mach 1 1987-1992 Ford Mustang LX 1975-1979 MG Midget 1976-1980 Jaguar XJ-S Early 1970's/1978 Oldsmobile 442

It has the head lights and grill of a 1978 Oldsmobile 442. http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile4 4.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 http://img344.imageshack.us/img344/1513/00gta1stalliongrill12av.jpg It has the pair of hood scoops seen on some 1971-1973, at least, models of the Ford Mustang Mach 1. A 1973 model is shown below. http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm .jpg http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1 http://img344.imageshack.us/img344/5827/00gta1stallionvents18ni.jpg Seen in profile, the body looks like a 1987-1992 Ford Mustang LX in that it has similar side trim strips, the same basic size, and placement of features on the body, but the features have been changed as given elsewhere in this description. The body has been rounded off a lot in the back like a 1961-1979 MG Midget, and the front section has been reshaped like the MG Midget--19751979 for a better match with the bumper--with the front end of the MG Midget reshaped to accomodate the Oldsmobile front end described above. The choice of the MG Midget is more obvious with the Stallion in "San Andreas" because the "Vice City" Stallion uses a stretched out version of it. A 1989 Ford Mustang LX, 1975 MG Midget, and the profiles of the "Vice City" and "San Andreas" Stallions, are shown below. http://img458.imageshack.us/img458/382/00gta1stallion1989fordmustangc .jpg http://img46.imageshack.us/img46/5923/00gta1stallion1975mgmidget6bw.j pg http://img72.imageshack.us/img72/4420/00gta1stallionvcprofile0cl.jpg http://img123.imageshack.us/img123/876/00gta1stallionprofileairport19 .jpg

http://en.wikipedia.org/wiki/Ford_Mustang http://en.wikipedia.org/wiki/MG_Midget The Ford Mustang LX rear side windows have been covered with vinyl so the front side edge is above the back of the doors the way it is on an MG Midget. The rear side window dividers are slid forward to make little nearly triangular rectangular front side windows like the ones on the MG Midget except the dividers are vertical. The back windows look like those on the Mustang convertible. A 1992 Ford Mustang LX and a 1968 MG Midget are shown below. http://img212.imageshack.us/img212/9839/00gta1stallion1992fordmustang l.jpg http://img416.imageshack.us/img416/292/00gta1stallion1968mgmidget8lt. gif http://img444.imageshack.us/img444/7435/00gta1stallionprofileairport7 v.jpg http://img127.imageshack.us/img127/2285/00gta1stallionbackairport8py. jpg The wheel wells of the Ford Mustang LX are squared off a bit like the rear wheel wells of a 1980-1986 Jaguar XJ-S. http://img362.imageshack.us/img362/9691/00gta1stallion1986jaguarxjsco n.jpg http://en.wikipedia.org/wiki/Jaguar_xjs http://img152.imageshack.us/img152/6396/00gta1stallionprofile0xb.jpg It has a back bumper and brake lights like a simplified version of those on an early 1970's Oldsmobile 442/"Vice City" Stallion. It's as though compressing the "Vice City" Stallion to make the "San Andreas" Stallion made the brake lights bigger, like those on the back of a later Oldsmobile. Thanks to Prodigital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip. A 1972 Oldsmobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and "San Andreas" Stallions, are shown at the 1st three links below. http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile4 4.jpg http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobiled e.jpg http://img150.imageshack.us/img150/8883/00gta1stallionbackvc7yj.jpg http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.j pg http://en.wikipedia.org/wiki/Oldsmobile_442 http://en.wikipedia.org/wiki/Oldsmobile_Delta_88 http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg

Stretch Cadillac limousine and Lincoln Town Car (another Ladillac or Cadincoln) stretch limousine--possibly some Ford Mercury limos thrown in for good measure It's not the same as the "Vice City" Stretch. Most, not all, limousines are customizations of cars by Cadillac or Lincoln. Some features are better indications of the customizer than of the original car. Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or more, and identifying the original car could get tricky. I mainly used photographs of Cadillac and Lincoln Town Car limousines to identify a few things about the Stretch. http://en.wikipedia.org/wiki/Limousine http://en.wikipedia.org/wiki/Cadillac_Fleetwood http://en.wikipedia.org/wiki/Lincoln_Town_Car Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across like the one on the Stretch, but the bumpers should wrap around the sides like the ones on the Ford Mercury limo given a few paragraphs below. The two vertical pieces that are on the bumper in front of the grill should be removed, too. http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownc a.jpg Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac Fleetwood limo. http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownc a.jpg http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacflee t.jpg Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without the little horizontal reflector strip (?) just above the bumper. It's the same as on the "Vice City" Stretch. http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacde v.jpg http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.j pg Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and other Cadillacs. At the link below, a regular Deville is shown. I'd like to

see how good a match the limo version is, but I didnt find one the last time I checked the Internet. http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevi l.jpg Another good match for the wheel wells is the Ford Mercury limo (year?) shown at the link below. The black line on the sides, and wrap around bumpers, are similar, too. Unfortunately, this is the only picture of it I found the last time I checked the Internet. http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryl i.jpg http://en.wikipedia.org/wiki/Mercury_%28car%29 http://img205.imageshack.us/img205/6640/00gta1stretch03jj.jpg http://img205.imageshack.us/img205/7923/00gta1stretch20mc.jpg http://img205.imageshack.us/img205/6628/00gta1stretch36bx.jpg http://img205.imageshack.us/img205/1115/00gta1stretch45yf.jpg http://img217.imageshack.us/img217/3731/00gta1stretch51sl.jpg http://img93.imageshack.us/img93/4939/00gta1stretchremington59nt.jpg Walton Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd Series 3100 "Task Force" pickup '55 and a wooden cargo bed. http://www.pickuptruck.com/html/history/chev_segment6.html http://www.gta-series.com/it/sanandreas/veicoli/furgoni/walton.jpg ******** Land vehicles http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d. jpg The car shown at the link above is a 1960 Austin Healey Sprite. It's related to the MG Midget used for the Stallion in the Hybrids section above. Isn't it cute? Imagine it with hydraulics bouncing along to some tunes. http://en.wikipedia.org/wiki/Austin_Healey_Sprite Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names list by nekkidhillbilly for the ones marked with an asterisk. http://www.gtaforums.com/index.php?showtopic=157661&st=0 I thank FORDSUCK for the ones marked with two asterisks. "Real Life Car List" can be found at: http://faqs.ign.com/articles/574/574107p1.html FORDSUCK's

I thank PRB051 for the ones marked with three asterisks. "Real Car Names List/FAQ" can be found at: http://faqs.ign.com/articles/565/565990p1.html

PRB051's

Admiral 1976-1985 Mercedes Benz E-Class (W123) http://img57.imageshack.us/img57/7538/00gta1mercedesbenzw123300dturb. png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://www.gta-series.com/it/sanandreas/veicoli/auto/admiral.jpg Alpha 1991-1996 Dodge Stealth* http://auto.consumerguide.com/auto/used/reviews/full/index.cfm/id/214 3/ http://www.gta-series.com/it/sanandreas/veicoli/auto/alpha.jpg

Ambulance 1992 Ford E350 type 3 Ambulance (cube style), a newer model of the kind found in "Vice City." http://www.lincolnwayfire.org/html/apparatus.html http://www.lmfr.org/equipment.htm http://en.wikipedia.org/wiki/Ford_E-Series http://www.gtaseries.com/it/sanandreas/veicoli/emergenza/ambulanza.jpg BF Injection A Volkswagen Beetle-based, or similar, fiberglass, street registered beach buggy. Thanks to pdescobar at GTA Forums for seeing the reference in the name to the phrase "hot beef injection," which is used as a reference to hot dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used as a euphemism. http://www.manxclub.com/ http://en.wikipedia.org/wiki/Beach_buggy http://www.urbandictionary.com/define.php?term=hot+beef+injection http://www.gtaseries.com/it/sanandreas/veicoli/sbloccabili/bfinjection.jpg BF-400 Honda VFR 400 The BF-400 may or may not have a windshield but always has two seperate round headlights. A "B" may have been added to the "F" of "VFR" to refer to the same thing as the "BF" in the listing above. http://img388.imageshack.us/img388/4008/00gta1hondavfr40019921nw.jpg http://img56.imageshack.us/img56/7773/00gta1hondavfr40019913ry.jpg http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg http://www.essexbikers.co.uk/galleries/vfr400r.htm http://dot.com.ph/uncle/vfrhist.html http://en.wikipedia.org/wiki/Honda_VFR400 http://img516.imageshack.us/img516/4382/00gta1bf400windtoo6ai.jpg http://img464.imageshack.us/img464/850/00gta1bf400wind2tr.jpg http://img464.imageshack.us/img464/48/00gta1bf400nowindprofile6wu.jpg http://img464.imageshack.us/img464/8964/00gta1bf400nowinds0pf.jpg

BMX Schwinn (?) BMX (BMX stands for Bicycle Motorcross) http://www.cycle-info.bpaj.or.jp/english/ride/fbmx.html http://www.schwinnbike.com/products/bikes_category.php?id=83 http://img512.imageshack.us/img512/1208/00gta1bmx119mz.jpg http://www.gta-series.com/it/sanandreas/veicoli/dueruote/bmx.jpg Baggage 1985 Equitech M40 baggage tractor is close. (As with the same vehicle of "Vice City," an Equitech for another year is probably the match, but I couldn't find it. Some models by other companies are nearly matches, too.) http://www.mercurygse.com/images/2001_Equitech_M40_webpage.htm http://www.gtaseries.com/it/sanandreas/veicoli/fuoristrada/baggage.jpg Bandito It's a pipe frame dune buggy, sometimes called a sand rail. Gordon Freeman drives one in the game "Half Life 2," 2004, which is also referred to with the crowbar in Area 69. http://www.dunegoon.org/photoindex1.html http://en.wikipedia.org/wiki/Sand_rail http://pc.gamespy.com/pc/half-life-2/566212p2.html http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7c v.jpg http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailph o.jpg http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg Banshee 1992 Dodge Viper*** with variations mainly to the front and back ends (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.motorcities.com/contents/01/1992-Dodge-Viper-RT-10-No.14Mule-re d_01HMG124758212.html http://www.motorcities.com/photo/view/01HMG124758212A.jpeg/0/ http://en.wikipedia.org/wiki/Dodge_Viper http://img257.imageshack.us/img257/6923/00gta1bansheefront9ay.jpg http://img447.imageshack.us/img447/4507/00gta1banshee41ut.jpg http://img257.imageshack.us/img257/5922/00gta1banshee4fz.jpg http://img447.imageshack.us/img447/6143/00gta1banshee58by.jpg Barracks M923 U.S. military transport truck. http://www.globalsecurity.org/military/systems/ground/m923.htm http://www.gta-series.com/it/sanandreas/veicoli/emergenza/barracks.jpg

Benson 1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van. UHaul attaches prefabricated truck boxes to Ford and GMC trucks. http://www.motorcities.com/photo/view/00BGK472725763B.jpg/0/ http://en.wikipedia.org/wiki/Ford_F_Series http://www.uhaul.com/trucks/ http://en.wikipedia.org/wiki/U_Haul http://www.gta-series.com/it/sanandreas/veicoli/furgoni/benson.jpg Berkley's RC Van 1971-1974 Honda Life with some minor design changes The windows should be a bit smaller, but it's the best match for the body size and shape I've seen. The 1986 GMC Vandura and Dodge Ram van or B series van are too fat, etc., to be matches, but the headlights look like those on one of the Dodge vans. Berkley's RC van is little--he only has nine model kit boxes in the back. The "San Andreas" Pony is the same. The "Vice City" Top Fun van and Pony are the same but fatter so they each look more like a 1986 Dodge. A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown below. http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.g if http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan. jpg http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my. jpg http://en.wikipedia.org/wiki/Honda_Life http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra. jpg http://en.wikipedia.org/wiki/Dodge_B_Series http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img135.imageshack.us/img135/4864/00gta1berkleysrcvanprofile27d a.jpg http://img135.imageshack.us/img135/2029/00gta1berkleysrcvan61hb.jpg http://img71.imageshack.us/img71/4608/00gta1berkleysrcvanrear2da.jpg Bike Blade See the section above on Hybrids. See the section above on Hybrids.

Blista 1983-1987 Honda CR-X with a front bumper guard. http://en.wikipedia.org/wiki/Honda_CR-X http://www.musclecarclub.com/other-cars/imports/honda-crx/hondacrx.shtml http://www.gta-series.com/it/sanandreas/veicoli/auto/blistacompact.jpg Bloodring Banger It's a Glendale customized for demolition derby. The description of a Glendale is in the Hybrids section above. http://en.wikipedia.org/wiki/Demolition_derby

http://www.gtaseries.com/it/sanandreas/veicoli/auto/bloodringbanger.jpg Bobcat 1982-1988 Ford Ranger (the models of the last couple of those years have a similar horizontal black band on the bumpers) with rounder wheel wells, like those on a Chevrolet S-10 pickup truck A 1988 Ford Ranger is shown at the 1st link below. http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we .jpg http://en.wikipedia.org/wiki/Ford_Ranger http://en.wikipedia.org/wiki/Chevrolet_S-10 http://img503.imageshack.us/img503/3711/00gta1bobcatgrill0pv.jpg http://img503.imageshack.us/img503/6109/00gta1bobcatprofile0ta.jpg Boxville 1988 (range of years?) Chevrolet Step Van P-30 except the roof slants down a bit from back to front over the cab (a little bigger than a Mr. Whoopee van). http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg http://img64.imageshack.us/img64/8218/00gta1boxville4io.jpg http://img503.imageshack.us/img503/1004/00gta1boxville26cq.jpg Bravura 1985 Oldsmobile Calais* (with a different slant of the rear window) If C.J. stands on the roof, his feet go though it and into the cabin. http://www.fedrelandsvennen.no/amcar/brochures/olds/85calais.html http://www.gta-series.com/it/sanandreas/veicoli/auto/bravura.jpg Broadway 1947 Cadillac Series 62 convertible with a shorter top bar on the grill, some of the features stripped off, and the rear wheels uncovered. http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacser i.jpg http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html http://www.car-nection.com/yann/Dbas_txt/Phocad47.htm http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm The back of the back fenders are vertical like they are on a 1941 Cadillac Series 62, and it has brake lights in a variation of the ones on the back of some 1939 Cadillacs. A 1941 Series 62 and a 1939 Cadillac are shown at the 1st two links below. http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.j pg http://img52.imageshack.us/img52/323/00gta1broadwaybrakelights5pk.jpg It's also the vehicle represented over Michelle's garage door. http://img67.imageshack.us/img67/5792/00gta1broadway82pv.jpg http://img60.imageshack.us/img60/3039/00gta1broadway67uf.jpg

http://img56.imageshack.us/img56/9742/00gta1broadway35je.jpg http://img60.imageshack.us/img60/3730/00gta1broadwayprofile6mk.jpg Brown Streak Amtrak F40PH made by General Motors Electro-Motive Division since 1976. http://img97.imageshack.us/img97/3053/00gta1brownstreak66yb.jpg http://img97.imageshack.us/img97/3536/00gta1brownstreak20rw.jpg http://img97.imageshack.us/img97/5796/00gta1brownstreak73lg.jpg http://img97.imageshack.us/img97/474/00gta1brownstreak152uv.jpg http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG http://en.wikipedia.org/wiki/EMD_F40PH http://en.wikipedia.org/wiki/General_Motors_Electro-Motive_Division http://www.gtaseries.com/it/sanandreas/veicoli/pesanti/brownstreak.jpg Buccaneer 1973-1978 Chevrolet Monte Carlo** (without the narrow window behind each rear side window, and with squared-off wheel wells, and flatter and wider) http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo http://www.motorcities.com/photo/view/03IAF453576515B.jpeg/0/ http://img503.imageshack.us/img503/1903/00gta1buccaneerback2zw.jpg http://img515.imageshack.us/img515/4041/00gta1buccaneer28rq.jpg http://img503.imageshack.us/img503/4494/00gta1buccaneer0aj.jpg Buffalo See the section above on Hybrids.

Bullet 2005-2007 Ford GT** supercar with a smaller hood vent. It's based on the GT40's of the mid and late 1960's. Of those GT40's, I think it most resembles a MkII with the angles smoothed out and a few design simpifications. http://www.fordvehicles.com/fordgt/media_home.asp?media=photo http://en.wikipedia.org/wiki/Ford_GT http://www.me.mtu.edu/~prater/GT40/GT40.html http://en.wikipedia.org/wiki/Ford_GT-40 http://img515.imageshack.us/img515/1079/00gta1bulletbackend2se.jpg http://img507.imageshack.us/img507/4882/00gta1bulletfrontend23tp.jpg http://img229.imageshack.us/img229/8458/00gta1bullet27nc.jpg http://img526.imageshack.us/img526/9489/00gta1bullet9pv.jpg Burrito 1981-1992 Dodge Ram Van As Mxyzptlk showed with some funny videos at GTA Forums, get a black version of this van if you want to give C.J. a mohawk, etc., and have him pretend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team." It comes close to looking like the 1983 GMC G-15 of the show. http://www.motorcities.com/photo/view/00C7B512008698A.jpg/0/ http://www.cardomain.com/ride/478459 http://en.wikipedia.org/wiki/Dodge_Ram_Van http://en.wikipedia.org/wiki/The_A_Team http://www.classictvcars.com/gmc-van.php

http://www.gta-series.com/it/sanandreas/veicoli/furgoni/burrito.jpg Bus Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC12, Standard Coach but with wheel wells that are squared-off more. A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12 are shown below. http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af .jpg http://www.geocities.com/njt4148/greyhound.html http://www.angelfire.com/al4/eagle382/photo/B18.jpg http://www.coachbuilt.com/bui/t/tmc/tmc.htm http://en.wikipedia.org/wiki/Greyhound_Lines http://en.wikipedia.org/wiki/Motor_Coach_Industries http://img493.imageshack.us/img493/4381/00gta1bus2pg.jpg http://img493.imageshack.us/img493/3748/00gta1bustoo9sc.jpg Cabbie 1956-1982 Checker Cab http://en.wikipedia.org/wiki/Checker_Cab http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/cabbie.jpg Caddy: Golf cart/car/buggy. It looks like a stripped-down version of the EZGO Clay's Car, so they may have had an earlier model that matches. A Western 400 is similar--a more squared-off earlier version might match. http://www.ezgo.com/trail/clays.html http://raincustom.zoovy.com/category/westerngolfcarts/ http://www.gta-series.com/it/sanandreas/veicoli/fuoristrada/caddy.jpg Cadrona 1988-1994 Chevrolet Cavalier** with the back side windows of the Chevy Cavalier Coupe. Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop. (I did the Coupe part.) http://en.wikipedia.org/wiki/Chevy_Cavalier http://www.motorcities.com/photo/view/03BC7490086871F.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/cadrona.jpg Camper 1963-1966 Volkswagen Type 1c 11 window Camper, aka a VW-Bus, Bully, or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-out Kombi ..."). The Truth has a similar model but custom painted and without the sun roof. http://66.34.72.138/index.html http://en.wikipedia.org/wiki/Volkswagen_Type_2 http://www.hubcapcafe.com/ocs/pages01/vbus6601.htm http://www.gtaseries.com/it/sanandreas/veicoli/sbloccabili/navemadre.jpg

http://www.gta-series.com/it/sanandreas/veicoli/furgoni/camper.jpg Cement Truck 1986?-1991 Ford L8000 or 9000 Concrete Mixer The wide rectangular arc-shaped grill of the Ford is similar but should be widest at the base instead of the middle, and the Ford headlights should project from the front of the fenders a bit instead of being recessed into them. The L of the Ford L series is more common than the LT or LTS, which look similar. The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is a 1988 LT8000. http://img472.imageshack.us/img472/8527/00gta1cementford900019864ln.j pg http://img207.imageshack.us/img207/6750/00gta1fordl8000cementmixer199 0.jpg http://img207.imageshack.us/img207/3083/00gta1fordlt8000cementmixer19 8.jpg http://img133.imageshack.us/img133/6996/00gta1cementtruckfront7fj.jpg http://img133.imageshack.us/img133/7816/00gta1cementtruckprofile9nt.j pg http://img517.imageshack.us/img517/9515/00gta1cementtruck31qy.jpg Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa. ("Ferrari" means "red head.") http://www.motorcities.com/contents/05/1992-Ferrari-512TR_05J7G505410754.html http://en.wikipedia.org/wiki/Ferrari_Testarossa#Testarossa http://img57.imageshack.us/img57/1552/00gtasacjinacheetah0ro.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/cheetah.jpg Clover 1973-1976 Plymouth Duster but with a pair of headlights instead of one on either side of the front, like the ones on a 1973-1974 Plymouth Roadrunner, and with the side window dividers moved forward. Thanks to Jimbo44311 at GTA Forums for the Plymouth Duster tip A 1973 and 1974 Duster, Roy Hill's 1975 Duster influenced by racing champion Richard Petty, and a 1974 Roadrunner are shown below. http://img393.imageshack.us/img393/9192/00gta1clover1973plymouthduste r.jpg http://img393.imageshack.us/img393/2408/00gta1clover1974plymouthduste r.jpg http://img353.imageshack.us/img353/5030/00gta1cloverroyhillspetty1975 p.jpg http://img353.imageshack.us/img353/1072/00gta1clover1974plymouthroadr u.jpg http://en.wikipedia.org/wiki/Plymouth_Duster http://img517.imageshack.us/img517/5493/00gta1clover2bb.jpg http://img517.imageshack.us/img517/1849/00gta1clover25oq.jpg http://img133.imageshack.us/img133/3858/00gta1cloverokoggig0nv.jpg

Club 1983-1991 Volkwagen Golf** (except with the larger of the two pairs of headlights being the inside pair) http://en.wikipedia.org/wiki/VW_Golf http://www.gta-series.com/it/sanandreas/veicoli/sbloccabili/club.jpg Coach Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto the front of the roof to show destination (see the Motor Coach Industries article below), MCI C3 European Style Coach (see the richfieldbus article below--I think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or 102DL3. Thanks to robin24k at GTA Forums for the tip about adding the 102DL3 A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3 are shown below. http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30s j.jpg http://www.richfieldbus.com/page4.html http://www.geocities.com/njt4148/greyhound.html http://en.wikipedia.org/wiki/Greyhound_Lines http://en.wikipedia.org/wiki/Motor_Coach_Industries http://img493.imageshack.us/img493/9250/00gta1coach9tg.jpg http://img493.imageshack.us/img493/7884/00gta1coachtoo7nh.jpg Combine Harvester A combine with a straw chopper attached to the front. Some of the John Deere combines I saw are the most similar to the GTA one in shape. Many of them have a cab with a yellow roof like the GTA one, too. A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John Deere 8820, and a 1984 8820 are shown at the links below. http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere772 0.jpg http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an .jpg http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere882 0.jpg http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820 .jpg Aside from the cab, the GTA combine is mainly gray-red. The closest matches in color I found so far are bright red Massey Ferguson and Case International combines like the ones shown at the web addresses below. http://img213.imageshack.us/img213/5025/00gta1combine1978masseyfergus o.jpg http://img213.imageshack.us/img213/7382/00gta1combine1980masseyfergus o.jpg

http://www.toytractorshow.com/caseinternational_axialflow_combines.htm All the real ones I saw were different in having thicker front, and usually thicker back, wheels. The GTA one has thinner wheels like the ones on the unusually combine-shaped street sweepers shown at the link below. http://www.roscomfg.com/rosco/dsp_showproducts.asp?id=34 pg http://img133.imageshack.us/img133/63/00gta1combineprofileright39bk.j

http://img133.imageshack.us/img133/6769/00gta1combineprofileleft30wl. jpg http://img343.imageshack.us/img343/3310/00gta1combineharvesterfront8t f.jpg http://img343.imageshack.us/img343/6844/00gta1combinelossantos80xx.jpg http://img343.imageshack.us/img343/5499/00gta1combinelossantos0cu.jpg http://img343.imageshack.us/img343/3064/00gta1combineprofileleft25ck. jpg Comet See the section above on Hybrids.

DFT-30 1987 (range of years?) Ford Cargo CF8000 Ford Cargo is a Ford of Europe truck. The "FT" may stand for "Ford Truck." I don't know how you designate the kind with the 3rd window on each side. It's a good match for cab shape, fenders, and side windows. Thanks to Mxyzptlk at GTA Forums for showing that it's a better match if, like similar Mitsubishi cargo trucks, it's given a horizontal black band below the windshield. The bottom of the band should be the height of the bottom of the front side window. The DFT30 is a six wheel truck that's missing the middle wheel on the left side. The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631. If the DFT30 is thought to look like a 4x4 on the left side, it matches a number of 1980's Ford Cargo 4x4s. http://img453.imageshack.us/img453/1842/00gtafordcargo4or.jpg http://img453.imageshack.us/img453/8052/00gtafordcargo25ge.jpg http://en.wikipedia.org/wiki/List_of_Ford_vehicles http://img23.imageshack.us/img23/1395/00gta1dft308cc.jpg http://img398.imageshack.us/img398/617/00gta1dft3026vi.jpg Dozer ? Wheel loader It's called a Dozer, which has tracks like a tank. But, like the Rhino, it has wheels instead, so it's a near match for a number of (late 1980's?) Caterpillar, Case, Ford, Komatsu, etc., wheel loaders. I haven't found a good match

for the fenced platform in front of the cab. I wonder if that's from another vehicle and this is another example for the Hybrids section. http://img243.imageshack.us/img243/3263/00gta1dozerfront3sj.jpg http://img156.imageshack.us/img156/1702/00gta1dozerls94mm.jpg http://img156.imageshack.us/img156/6972/00gta1dozerls190fj.jpg http://img250.imageshack.us/img250/1953/00gta1dozerls174nt.jpg http://img250.imageshack.us/img250/8579/00gta1dozerls70ov.jpg http://img250.imageshack.us/img250/32/00gta1dozerls144ru.jpg http://img156.imageshack.us/img156/6676/00gta1dozerls187sc.jpg Dumper (Iveco) Astra Rigid Dump Truck, an articulated dump truck. An "articulated" vehicle is built in sections that are hinged or connected in some way to allow flexibility of movement (thanks to my Webster's unabridged). http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg http://140.99.29.8/azi/gal/galdur.htm http://www.aiad.it/dettagliRepertorio.asp?language=en&ID=159 http://www.gtaseries.com/it/sanandreas/veicoli/pesanti/autoribaltabile.jpg Dune 1991 Mercedes-Benz AK 4x4. It's one of the kinds of trucks that might be used in the Paris-Dakar Rally. The Mercedes-Benz SK is similar but I didn't find a version of it as a 4x4. There are similar trucks by MAN (LE2000, ME2000, TG-A, etc.). Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the trucks used in the Dakar The 1st link shows a 1991 Mercedes-Benz AK 4x4. http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915j o.jpg http://www.man.fr/news/archives/news%2001.htm http://www.yourcontact.co.za/Press/press200254.html http://www.answers.com/topic/paris-dakar-rally http://en.wikipedia.org/wiki/Paris-Dakar http://img24.imageshack.us/img24/6642/00gta1duneprofile26ps.jpg http://img521.imageshack.us/img521/5564/00gta1dunewave0rt.jpg http://img4.imageshack.us/img4/1630/00gta1dunewave27zs.jpg Elegant 1992 Buick Roadmaster*** with the grill upside-down and a vertical bar in the center of it as on a 1992 Buick Roadmaster wagon http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast .jpg http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast .jpg http://en.wikipedia.org/wiki/Buick_Roadmaster http://www.gta-series.com/it/sanandreas/veicoli/auto/elegant.jpg Elegy 1981--1985 Nissan Skyline DR30*** A 1982 model is shown at the 1st link below. Microsoft Half-a**ed effort with

Paint (not my favorite medium) by GTW removed the epithet about Japanese people from the license plate. http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylined r.jpg http://img301.imageshack.us/img301/9317/00gta1elegy23bg.jpg http://img301.imageshack.us/img301/5563/00gta1elegy32qa.jpg Emperor 1990-1992 Infiniti Q45 Thanks to Gman8 at GTA Forums A 1991 model is shown at the 1st link below. http://img51.imageshack.us/img51/2410/00gta1emporer1991infinitiq459a. jpg http://en.wikipedia.org/wiki/Infiniti_Q45 http://www.gta-series.com/it/sanandreas/veicoli/auto/emperor.jpg Enforcer It could be in the heavy rescue, armored car, or crowd control category. Most of it looks like the 1991 Pierce Heavy Rescue truck shown in the 1st link. The grill looks like the one on the 1986 R Model Mack Heavy Rescue truck shown in the 2nd link. It could be modified to be an armored law enforcement vehicle like the ones in the 3rd link. http://brickfire.org/Station_22/2203.htm http://www.baldwinfire.com/rescue1fleet.html http://www.alpineco.com/armored/swat/trucks.htm http://img411.imageshack.us/img411/4815/00gta1enforcerprofilesa3iw.jpg http://img510.imageshack.us/img510/8974/00gta1enforcerturningsa8bc.jpg http://img510.imageshack.us/img510/9785/00gta1enforcersadoherty9pe.jpg http://img510.imageshack.us/img510/7449/00gta1enforcersa3rm.jpg Esperanto See the section above on Hybrids.

Euros 1989-1992 Nissan 300ZX* A 1990 model is shown at the 1st link below. http://img476.imageshack.us/img476/5475/00gta1euros1990nissan300zx7jg .jpg http://en.wikipedia.org/wiki/Nissan_300ZX http://www.gta-series.com/it/sanandreas/veicoli/auto/euros.jpg F.B.I. Rancher 1992 Chevrolet Suburban. http://en.wikipedia.org/wiki/Chevy_Suburban http://www.gtaseries.com/it/sanandreas/veicoli/emergenza/fbirancher.jpg F.B.I. Truck 1984-1992 Jeep Cherokee it looks to me like somebody took the Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop, then rubbed off a couple of patches on the front windshield with the elbow of their shirt sleeve to look through. This truck is in the game files but not activated for the game. the PC In

version, you can use a mod, or a vehicle spawner like the GTA SA Control Center (X.13.c) has, to put it in the game if you like a gloppy Jeep. http://www.plainfield.com/ems/vtrucks.html http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html http://en.wikipedia.org/wiki/Jeep_Cherokee http://www.gtaseries.com/it/sanandreas/veicoli/sbloccabili/fbitruck.jpg FCR-900 Honda CBR 900 RR Fireblade It looks like a PCJ-600/Honda CBR 600 except with a bigger engine (900cc). "RR" stands for "race replica." The FCR900, with a windshield, has two bulbs in the headlight; without the windshield, it has a single headlight. The "F" may come from "Fireblade" and the "CR" may come frome "CBR." http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebl a.jpg http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.j pg http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw .jpg http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg http://en.wikipedia.org/wiki/CBR900RR http://en.wikipedia.org/wiki/Honda_Fireblade http://img204.imageshack.us/img204/9273/00gta1fcr9001jl.jpg http://img34.imageshack.us/img34/2663/00gta1fcr900windshield0xq.jpg http://img58.imageshack.us/img58/3750/00gta1fcr900nowindshieldprofil. jpg http://img63.imageshack.us/img63/9306/00gta1fcr900nowindshield26ii.jpg Faggio 1984-1986 Piaggio Vespa PX 200 http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg http://en.wikipedia.org/wiki/Vespa http://img7.imageshack.us/img7/1518/00gta1faggiosa7ig.jpg http://img73.imageshack.us/img73/8264/00gta1faggioprofilesa7sg.jpg http://www.gta-series.com/it/sanandreas/veicoli/dueruote/faggio.jpg Feltzer 1972-1988 Mercedes Benz SL-Class convertible*** http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh. png http://en.wikipedia.org/wiki/Mercedes-Benz_SL http://www.gta-series.com/it/sanandreas/veicoli/auto/feltzer.jpg Fire Truck (on the NE corner of the block due E of "COMMERCE," in the middle of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Fire Truck Submission) 1992 Spartan (Crimson Fire since merging with Luverne Fire Apparatus and Quality Manufacturing in 2003) firetruck http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanr e.jpg

http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4 g.jpg http://img203.imageshack.us/img203/5141/00gta1firetrucksals3yc.jpg http://img137.imageshack.us/img137/1326/00gta1firetrucklasventuras5qe .jpg Fire Truck (on the block S of the save place that's on the brown block E of "GARCIA," and in the "End of the Line" mission) I think it's one of the cuter vehicles in San Andreas (and not bad for getting through traffic). I think it's a late 1980's Maxim Aerial Ladder firetruck. A 1983 model is shown at the link below. http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj. gif http://img66.imageshack.us/img66/5549/00gta1firetrucksa6fg.jpg http://www.gtaseries.com/it/sanandreas/veicoli/emergenza/autopompa.jpg Flash 1990-1992 Nissan Pulsar GTi-R Thanks to pinky at GTA Forums http://www.cardomain.com/ride/236329 http://en.wikipedia.org/wiki/Nissan_Pulsar http://www.car.co.nz/performance.asp?articleid=282 http://www.gta-series.com/it/sanandreas/veicoli/auto/flash.jpg Flatbed 1983-1992 M-939 military truck. http://www.globalsecurity.org/military/systems/ground/m939.htm http://www.gta-series.com/it/sanandreas/veicoli/pesanti/flatbed Forklift The 1996 Hyster E100XL electric forklift shown at the 1st link below is similar. The Hyster E100XL (year?) shown at the 2nd link shows that the seat is on a box that opens up (to access the battery or store tools in, I guess). http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100x l.jpg http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr. jpg http://en.wikipedia.org/wiki/Forklift http://img156.imageshack.us/img156/89/00gta1forklifttorenosmidnight7. jpg http://img136.imageshack.us/img136/4192/00gta1forklifttorenosranch21d i.jpg http://img411.imageshack.us/img411/1443/00gta1forklifttorenosranch71n s.jpg http://img444.imageshack.us/img444/7969/00gta1forkliftfront4yt.jpg http://img142.imageshack.us/img142/9853/00gta1forkliftdriveby0gt.jpg http://img142.imageshack.us/img142/5839/00gta1forkliftagain0xo.jpg Fortune 1989-1997 Ford Thunderbird*** http://en.wikipedia.org/wiki/Ford_Thunderbird http://www.gta-series.com/it/sanandreas/veicoli/auto/fortune.jpg

Freeway 1966-1985 Harley Davidson Shovelhead The best matches I found were made in 1976. Freeway exhaust pipes are only on the right side in "San Andreas."At the 3rd link, for which you have to Copy and Paste the 2nd line to the 1st in the address bar,you can look at hundreds of Harley Davidsons to choose from (I hope you don't have the slow speed, dial-up modem). http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhea d.jpg http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhea d1.jpg http://www.bikez.com/brand/harley-davidson_motorcycles.php? brand=11&sort=&s how_pictures=true http://en.wikipedia.org/wiki/Harley_Davidson http://img204.imageshack.us/img204/903/00gta1freewayprofilesa6ar.jpg http://img204.imageshack.us/img204/3346/00gta1freewaysatoo9sl.jpg http://www.gtaseries.com/it/sanandreas/veicoli/sbloccabili/freeway.jpg Freight Jan. 1966-July 1972 EMD SD40 6-axle deisel locomotive, or a Jan. 1972 to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Motive Division. You can put the name of one of the locomotives, and other preferences, in the search engine at the 1st site given below for photos. http://www.railpictures.net/index.php http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg http://en.wikipedia.org/wiki/EMD_SD40 http://en.wikipedia.org/wiki/EMD_SD40-2 http://img142.imageshack.us/img142/7743/00gta1freight42ri.jpg http://img142.imageshack.us/img142/2245/00gta1freight93wx.jpg http://img142.imageshack.us/img142/3775/00gta1freight107we.jpg http://img509.imageshack.us/img509/9334/00gta1freight129lh.jpg http://img509.imageshack.us/img509/2226/00gta1freight146jj.jpg http://img142.imageshack.us/img142/7436/00gta1freight153oe.jpg http://img142.imageshack.us/img142/5483/00gta1freight166av.jpg http://img142.imageshack.us/img142/9063/00gta1freight171zf.jpg http://img499.imageshack.us/img499/9163/00gta1freight180to.jpg Glendale See the section above on Hybrids.

Greenwood A 1983-1989 Chrysler Fifth Avenue with the side windows of a 19811989 Dodge Diplomat. Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer69, for the Dodge Diplomat tip A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.

http://img127.imageshack.us/img127/7688/00gta1greenwood1985chryslerfi f.jpg http://img223.imageshack.us/img223/7688/00gta1greenwood1985chryslerfi f.jpg http://www.cardomain.com/ride/819600 http://img208.imageshack.us/img208/3420/00gta1greenwooddodgediplomat1 9.jpg http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue http://en.wikipedia.org/wiki/Dodge_Diplomat http://img208.imageshack.us/img208/750/00gta1greenwoodgrill2hv.jpg http://img208.imageshack.us/img208/7462/00gta1greenwoodprofile2ir.jpg http://img208.imageshack.us/img208/4306/00gta1greenwoodback7bi.jpg HPV1000 Kawasaki KZ1000-P21 Thanks to Mxyzptlk for explaining that "HPV" could stand for "Highway Patrol/ Police Vehicle," and can could also be thought to refer to a form of genital warts. The 1st link below is for a 1987 model; I don't know the year of the 2nd one. http://www.bikepics.com/pictures/087594/ http://motordoctor.net/ http://img203.imageshack.us/img203/8359/00gta1hpv10005yo.jpg http://img203.imageshack.us/img203/6953/00gta1hpv1000profile0wh.jpg http://www.gta-series.com/it/sanandreas/veicoli/emergenza/hpv1000.jpg Hermes 1949 Mercury two-door with uncovered rear wheel wells and two pairs of brake lights instead of one pair The 1st one given below was driven by James Dean in "Rebel Without a Cause," 1955, which also starred Dennis Hopper, who does the voice of Steve Scott for "Vice City," and which features Griffith Observatory, which is what the one in Verdant Bluffs in "San Andreas" is modeled after. http://our.tentativetimes.net/dean/49merc.html http://www.motorcities.com/photo/view/04H5N373009855A.jpeg/0/ http://www.motorcities.com/photo/view/04H5N373009855B.jpeg/0/ http://www.motorcities.com/photo/view/04H5N373009855C.jpeg/0/ http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg Hotdog A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a mobile concession stand. http://en.wikipedia.org/wiki/Volkswagen_Type_2 http://www.gta-series.com/it/sanandreas/veicoli/furgoni/hotdog.jpg

Hotknife 1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders, and front side exhausts. The most popular cars from this era to customize as hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three window coupe customized that way. It looks like the original grill was removed and a smaller grid and a couple of bars partly cover the hole. But the hole indicates the grill isn't from a Ford. The closest comparison I know for it is with a 1933 Hudson Pacemaker 8 Coupe. (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear side windows when the hood for the cab is created.) A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a regular and a hotrod 1932 Ford Three Window Coupe are shown at the links below. The 1st Hudson and 1st Ford look about identical except for the grill-the Ford grill is shown better on the Ford hotrod. http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker 8.jpg http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrap l.jpg http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoup e.jpg http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323w i.jpg http://img214.imageshack.us/img214/6358/00gta1hotknife123oa.jpg http://img52.imageshack.us/img52/4343/00gta1hotknifegrill49bk.jpg http://img214.imageshack.us/img214/1592/00gta1hotknife116md.jpg http://en.wikipedia.org/wiki/Three_window_coupe http://en.wikipedia.org/wiki/Hudson_%28automobile%29 http://en.wikipedia.org/wiki/Terraplane Hotring Racer See the section above on Hybrids.

Huntley 1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the one on a 1989-1992 Ford Bronco. The 1st two links below show a 1989 and 1990 Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a 1989 Ford Bronco. A link below that shows a LRRR used by a main character in

the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station Master Sounds 98.3 at I.13. http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh. jpg http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergr i.jpg http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahea d.jpg http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri. jpg http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html http://en.wikipedia.org/wiki/Land_Rover_Range_Rover http://www.rangerovers.net/modelspecs/1989.html http://img515.imageshack.us/img515/4910/00gta1huntleygrill2xv.jpg http://img58.imageshack.us/img58/3656/00gta1huntleyfront7nd.jpg http://img447.imageshack.us/img447/2590/00gta1huntleyprofile20hb.jpg http://img447.imageshack.us/img447/7444/00gta1huntleyprofile9yf.jpg Hustler 1933-1934 Ford five window (the windshield isn't counted) Coupe with some hotrod customization: the back of the back fenders curl down instead of back at a 135 degree angle, and the roof is lowered. A lot of cars, even pickup trucks, from this period have gotten this kind of treatment, the most popular choices for it being 1932-1934 Fords. The grill is the easiest thing to use to see this is a 1933-1934 Ford. A 1934 Hudson Coupe is about identical but doesn't have a little of the middle of the front of the engine hood extend over the grill as is found on the engine hood of the Ford. http://img101.imageshack.us/img101/5912/00gta1hustlerfordfivewindowco u.jpg http://img101.imageshack.us/img101/2914/00gta1hustlerfordfivewindowco u1.jpg http://img101.imageshack.us/img101/5981/00gta1hustlerfordfivewindowco u3.jpg http://img300.imageshack.us/img300/5341/00gta1hustlerfordcoupe1934gri l.jpg http://img96.imageshack.us/img96/6858/00gta1hustlerdenise27kw.jpg http://img300.imageshack.us/img300/2295/00gta1hustlerrighttilt45an.jpg http://img96.imageshack.us/img96/2374/00gta1hustlerrear37ur.jpg http://img96.imageshack.us/img96/3848/00gta1hustlergrill217ge.jpg Infernus 1991-2001 Honda Acura NSX Thanks to the Real Car Name List by PRB051 http://en.wikipedia.org/wiki/Acura_NSX http://www.gta-series.com/it/sanandreas/veicoli/auto/infernus.jpg Intruder 1989-1994 Subaru Legacy Thanks to Gman8, reaffirmed by kpeters, at GTA Forums http://en.wikipedia.org/wiki/Subaru_Legacy

http://www.motorcities.com/search/?page=2&querytype=make&query=Subaru http://www.gta-series.com/it/sanandreas/veicoli/auto/intruder.jpg Jester 1986-1992 Toyota Supra Mk 3 with the headlights of a 19932002 Mk 4.* http://en.wikipedia.org/wiki/Toyota_supra http://www.cardomain.com/ride/690930 http://img301.imageshack.us/img301/8186/00gta1jester35sa.jpg http://img508.imageshack.us/img508/5060/00gta1jester6nh.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/jester.jpg Journey Winnebago Outlook http://www.winnebagoind.com/html/products/recVehicles/winnebago.html http://www.coast2coastrv.com/400/CNCBWB30902C/DSC00067.jpg http://www.gta-series.com/it/sanandreas/veicoli/furgoni/journey.jpg Kart Kart. A go cart--in particular, the kind of kart that's a racing kart. For more on the races with the kind of go carts called karts, the Association of British Kart Clubs (ABkC). etc., see these web pages: http://www.nkn.com/home.asp http://www.karting.co.uk/ABkC/ http://en.wikipedia.org/wiki/Kart_racing I see some similarity between the Kart and some Tony Kart karts I've seen, shown at the links below. http://en.wikipedia.org/wiki/TonyKart http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevort e.jpg http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg http://img494.imageshack.us/img494/98/00gta1kart26nv.jpg http://img494.imageshack.us/img494/7871/00gta1kartoverview2zn.jpg Landstalker 1991-1994 Ford Explorer I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and was used in "Vice City," which takes place in 1986, and if you need it to be something from the right time period, I'd say 1986 Chevrolet Suburban but with the windows, grill, and wheel wells of a Ford Explorer. Personally, I'd just say the model is based on a 1991 to 1994 Ford Explorer. (See below; brawling will be restricted to the rules according to Hoyle.) http://en.wikipedia.org/wiki/Ford_Explorer http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm http://www.cardomain.com/ride/487172/2 http://en.wikipedia.org/wiki/Jeep_Cherokee http://www.gta-series.com/it/sanandreas/veicoli/auto/landstalker.jpg Linerunner 1986-1992 Peterbilt 379 (? a little bigger than a 378) http://community.webshots.com/photo/373526836/373585278NFYPOt http://en.wikipedia.org/wiki/Peterbilt http://www.gta-series.com/it/sanandreas/veicoli/pesanti/linerunner.jpg

Majestic 1982-1987 Buick Regal*** http://en.wikipedia.org/wiki/Buick_Regal http://www.gta-series.com/it/sanandreas/veicoli/auto/majestic.jpg Manana: 1981-1984 Dodge Aries coupe 1984-1985 Ford Tempo (Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.") It looks like the Aries without the vertical strip on the rear side window, and has the grill vents of the Tempo. Like the Tempo, the front is curved. Thanks to nekkidhillbilly, reaffirmed by CKYbassplayer69, for the Ford Tempo A 1982, 1983, and 1984 Dodge Aries, and a 1984 Ford Tempo, are shown below. http://www.motorcities.com/photo/view/01HEB172435976A.jpeg/0/ http://img454.imageshack.us/img454/6684/00gta1manana1983dodgeariespro f.jpg http://img387.imageshack.us/img387/1606/00gta1manana1984dodgearies3ts .jpg http://img141.imageshack.us/img141/8637/00gta1manana19845fordtempocur v.jpg http://en.wikipedia.org/wiki/Dodge_Aries http://en.wikipedia.org/wiki/Ford_Tempo http://img105.imageshack.us/img105/5380/00gta1mananaprofilesa9no.jpg http://img213.imageshack.us/img213/9772/00gta1mananafront2sa3ab.jpg http://img213.imageshack.us/img213/2461/00gta1mananabacksa5ao.jpg Merit See the section above on Hybrids.

Mesa 1987-1996 Jeep Wrangler (It's the "Mesa Grande" of "Vice City.") http://en.wikipedia.org/wiki/Jeep_Wrangler http://en.wikipedia.org/wiki/SUV http://www.gta-series.com/it/sanandreas/veicoli/auto/mesa.jpg The next three are monster truck modifications--pickup trucks given large wheels and suspension. http://en.wikipedia.org/wiki/Monster_truck Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck glitch: if you drive a front wheel of a Monster truck up to, or a bit over, another vehicle, then use acceleration and brake at the same time, you can send the other vehicle flying. Monster A (Los Santos Forum after "8-Track") 1984-1986 Ford F-series truck with sharply angled wheel wells and horizontally narrower headlights and parking lights (A 1985 model and a 1986 monster truck version are shown at the 1st two links

below.) http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk. jpg http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mon s.jpg http://en.wikipedia.org/wiki/Ford_F_Series http://img514.imageshack.us/img514/9855/00gta1monster27qs.jpg http://img123.imageshack.us/img123/5849/00gta1monster1front6fr.jpg http://img123.imageshack.us/img123/4984/00gta1monster1profile0xt.jpg Monster B (Michelle's) This could go in the Hybrids section but I didn't want to break up the set. 1991-1992 GMC Sonoma body and grill... http://www.motorcities.com/photo/view/05F4D110713127A.jpeg/0/ http://en.wikipedia.org/wiki/GMC_Sonoma ...except with two pairs of headlights like on a 1979-1986 Nissan pickup truck... (A 1979 model is shown at the link below.) http://img45.imageshack.us/img45/3482/00gta1monster21979nissan6fw.jpg http://www.pickuptruck.com/html/history/nissan_segment1.html and 1989-1992 Toyota HiLux (aka Hi-Lux) parking lights. (A 1990 monster truck model is shown at the link below.) http://img131.imageshack.us/img131/4175/00gta1monster21990toyotahilux 4.jpg http://en.wikipedia.org/wiki/Toyota_Hi-Lux http://img205.imageshack.us/img205/870/00gta1monster34js.jpg http://img123.imageshack.us/img123/4844/00gta1monster2front8py.jpg http://img86.imageshack.us/img86/7651/00gta1monster2imbeddedcar8lc.jpg http://img207.imageshack.us/img207/7316/00gta1monster2ride5te.jpg http://img86.imageshack.us/img86/4397/00gta1monster2ridedown2ep.jpg http://img207.imageshack.us/img207/1337/00gta1monster2ridedownhill3ax .jpg http://img207.imageshack.us/img207/9648/00gta1monster2ridehavoc15di.j pg http://img207.imageshack.us/img207/3289/00gta1monster2ridehavoc29jw.j pg http://img207.imageshack.us/img207/2781/00gta1monster2ridehavoc1wq.jpg http://img207.imageshack.us/img207/7763/00gta1monster2rideinvitation9 c.jpg Monster ("Monster" and "Exports and Imports" missions; Flint Intersection trailer park) 1994 Chevrolet S-10 with an extended cab and the grill of a 19831992 Ford Ranger (Other vehicles made after the 1992 time period of the game are the matches for the Slamvan and Bullet. The vehicle match for the Trashmaster and Yankee was made in 1992 though they appear in "Vice City," which takes place in 1986. See "Yankee.") http://img20.imageshack.us/img20/1048/00gta1monster3front1994chevrol. jpg

http://en.wikipedia.org/wiki/Chevrolet_S-10 http://img212.imageshack.us/img212/3883/00gta1monster3grill1992fordra n.jpg http://en.wikipedia.org/wiki/Ford_Ranger http://img50.imageshack.us/img50/249/00gta1monster3front6ar.jpg http://img50.imageshack.us/img50/4501/00gta1monster3profile0ao.jpg http://img202.imageshack.us/img202/3180/00gta1monster15uc.jpg http://www.gtaseries.com/it/sanandreas/veicoli/fuoristrada/monster.jpg Moonbeam 1985 to 1992 Chevrolet Astro Van.* http://en.wikipedia.org/wiki/Chevrolet_Astro http://www.gta-series.com/it/sanandreas/veicoli/furgoni/moonbeam.jpg Mountain Bike Schwinn Mesa Mountain Hardtail? http://www.schwinnbike.com/products/bikes_category.php?id=78 http://www.gtaseries.com/it/sanandreas/veicoli/dueruote/mountainbike.jpg Mower John Deere 455 Garden Tractor, aka a diesel Compact Tractor The model of another year than whatever the one I show is might have the right headlights. http://img56.imageshack.us/img56/3760/00gta1mowerjohndeere455diesel8. jpg http://img56.imageshack.us/img56/2969/00gta1mowerjohndeerecenterdeck. jpg http://www.gta-series.com/it/sanandreas/veicoli/fuoristrada/mower.jpg http://img496.imageshack.us/img496/1221/00gta1mower59ow.jpg http://img494.imageshack.us/img494/9341/00gta1mower41ut.jpg Mr. Whoopee 1986-1992 (wide range of years) GMC Grumman Step van and Chevrolet Step Van P-10 (a little smaller than a Boxville) modified to be a mobile concession stand http://www.imcdb.org/vehicle_6340-Grumman-Delivery-Truck.html http://mclellansautomotive.com/photos/B28207.jpg http://www.gta-series.com/it/sanandreas/veicoli/furgoni/mrwhoopee.jpg Mule 1983-1991 Ford E-350 cube/box truck except the windows have sharp corners The box is similar to ones used by U Haul, which makes their moving trucks by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks. The roof of this box slants down a bit from back to front over the cab. ("Vice City" Mule and Spand Ex trucks have the same basic shape except the roof of the box is flatter.) A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links below. http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan 3.jpg http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg

http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5 d.jpg http://en.wikipedia.org/wiki/Ford_E-Series http://en.wikipedia.org/wiki/U-Haul http://img131.imageshack.us/img131/8845/00gta1mulecabprofile26vk.jpg http://img60.imageshack.us/img60/8945/00gta1mule26as.jpg http://img527.imageshack.us/img527/7633/00gta1mulegrill4gf.jpg http://www.gta-series.com/it/sanandreas/veicoli/furgoni/mule.jpg NRG-500 2001 Honda NSR 500 A 1992 model is similar enough and suits the time frame of the game. The Honda NSR 500 was used in the 500cc class of motorcycle Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world champion in 2001. The NRG-500 often has the only number he uses: 46, the racing number of his father. "NRG" sounds like "energy" and it's also the name of a model of scooter by Piaggio. http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg http://www.rossifiles.com/ http://en.wikipedia.org/wiki/Valentino_Rossi http://img203.imageshack.us/img203/6071/00gta1nrg5006ib.jpg Nebula 1982-1988 Oldsmobile Cutlass Ciera The back end of the coupe and sedan were changed, and the roof of the sedan was changed, in 1989; the last year for it was 1996. Thanks to Captain Holland at GTA Forums A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below. http://img235.imageshack.us/img235/6823/00gta1nebula1987oldsmobilecut l.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Ciera http://www.gta-series.com/it/sanandreas/veicoli/auto/nebula.jpg Newsvan 1986-1991 Ford Econoline cargo van with the front end of a 1986-1992 Dodge Ram or B series van except the little section below the headlights and main front corner backup lights of the Dodge should be removed. It has an antenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your save place, though). A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below. http://img472.imageshack.us/img472/6114/00gta1newsvan1989forde3500fr. jpg http://en.wikipedia.org/wiki/Ford_Econoline http://img366.imageshack.us/img366/4583/00gta1newsvan1990dodgeramvan3 c.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img517.imageshack.us/img517/9526/00gta1newsvan7ge.jpg http://img517.imageshack.us/img517/3309/00gta1newsvanprofile0cw.jpg

Oceanic

See the section above on Hybrids.

PCJ-600 1992 Honda CBR 600 The headlight has a smaller, less demented-looking smile than it did in "Vice City," but it still has, along with the Wayfarer, one of the biggest smiles of any motorcycle headlight in the game, and earns its keep the most of the two. The engine has an exhaust pipe on either side. The only guess I have for the initals is that "PC" may come from the favored format for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with "Vice City." http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalv a.jpg http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp .jpg http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joericha r.jpg http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4 t.jpg http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0l r.jpg http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttob l.jpg http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg. jpg http://www.sportbikez.net/pictures/mod/cbr600f2/9 http://en.wikipedia.org/wiki/Honda_CBR_series http://img205.imageshack.us/img205/5231/00gta1pcj600librarytowerroof4 w.jpg http://img301.imageshack.us/img301/9564/00gta1pcj600profile28xc.jpg http://img203.imageshack.us/img203/7300/00gta1pcj600panorama0gc.jpg http://img205.imageshack.us/img205/2156/00gta1pcjcjandjoggersa9tt.jpg Packer 1967-1985 Peterbilt 359/1986 onward 378 or 379 but with angled fenders, with headlights built into them, like a Ford LT9000 or Mack. These Peterbilts look about the same over a big range of years. The 379 is a little bigger than a 378. Whichever it is, it's attached to a four or five vehicle transport trailer--a car hauler--with a straight rigid upper ramp. It's the same as the Packer in "Vice City," but the back of the upper ramp can now be raised and lowered (NP8 and NP2) so it can haul vehicles as well as serve as a jump ramp. Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained how to do something that was mentioned in an earlier post by Webdude06--how to

get the and may

an Insane Stunt bonus with a Packer. Have C.J. raise the ramp of Packer back it up to a pedestrian--if they walk under the ramp, the Packer fly.

The 1st link shows a 379 with a car hauler ramp. The 2nd link shows a similar truck, not a Peterbilt, using a ramp similar to the one a Packer has. The 3rd link shows a 1990 Peterbilt (model?) car hauler. http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/fil e0052.jpg http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900 p.jpg http://en.wikipedia.org/wiki/Peterbilt http://img57.imageshack.us/img57/139/00gtasacjinapackerupperrampup9.j pg http://www.gta-series.com/it/sanandreas/veicoli/pesanti/packer.jpg Patriot 1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian Hummer) http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehic le http://en.wikipedia.org/wiki/Hummer http://www.gta-series.com/it/sanandreas/veicoli/furgoni/patriot.jpg Perennial 1962-1965 Chevrolet Nova (or "Nova II") station wagon http://www.geocities.com/MotorCity/Downs/2779/ http://en.wikipedia.org/wiki/Chevrolet_Nova http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg Phoenix 1979-1981 Pontiac Firebird Trans Am The seperating strip was removed from between each pair of headlights, and the optional engine hood vent was enlarged. The dividing strip between the side windows was narrowed and made vertical, and the side windows were made more narrow horizontally--seen in profile, the "San Andreas" version looks like the ends of the "Vice City" version were pushed to make the car shorter and fatter. It has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Corvette. (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking Big Poppa's in "A Home In The Hills." You can also make one appear with the GTA SA Control Center, X.13.c.)

A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are shown at the 1st three links below. http://www.motorcities.com/photo/view/03GGB224141393B.jpeg/0/ http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi. jpg http://www.motorcities.com/photo/view/05AC1222913333B.jpeg/0/ http://en.wikipedia.org/wiki/Pontiac_Trans_Am http://en.wikipedia.org/wiki/Pontiac_Firebird http://img135.imageshack.us/img135/6517/00gta1phoenix2ju.jpg http://img155.imageshack.us/img155/3258/00gta1phoenixback2cw.jpg http://img135.imageshack.us/img135/7600/00gta1phoenixpanorama0vc.jpg http://img135.imageshack.us/img135/6998/00gta1phoenixprofile5un.jpg Picador 1971 Chevrolet El Camino/GMC Sprint http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca. jpg http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5. jpg The El Camino/Sprint body would need to be shorter from front to back--more like a 1964-1967 El Camino. A 1965 Chevrolet El Camino is shown below. http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca .jpg Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners. Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip. A 1974 model is shown below. http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca. jpg The upper back of the cab should be squared off a bit, too. http://en.wikipedia.org/wiki/Chevrolet_El_Camino http://img51.imageshack.us/img51/92/00gta1picadorgrill25zg.jpg http://img51.imageshack.us/img51/8341/00gta1picadorback32ox.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/picador.jpg Pizza Boy 1984-1986 Piaggio Vespa PX 200 customized http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869d b.jpg http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986re s.jpg http://www.vespausa.com/ http://img239.imageshack.us/img239/1091/00gta1pizzaboyprofilebar3sr.j pg http://img239.imageshack.us/img239/2133/00gta1pizzaboygrovest3qp.jpg http://img132.imageshack.us/img132/6844/00gta1pizzaboyfront7az.jpg http://img132.imageshack.us/img132/2985/00gta1pizzaboy72lv.jpg http://img132.imageshack.us/img132/9249/00gta1pizzaboy111cu.jpg http://img132.imageshack.us/img132/8089/00gta1pizzaboy95ct.jpg http://img516.imageshack.us/img516/1135/00gta1pizzaboystoppie5ka.jpg

Police (Los Santos and San Fierro) See Taxi. (Though these three are based on the same car, the data\handling.cfg file is a little different for each.) http://img224.imageshack.us/img224/9228/00gta1policeandtaxi5au.jpg http://img161.imageshack.us/img161/1899/00gta1policels1fa.jpg Police (Las Venturas) 1988-1992 Dodge Dynasty. http://www.cardomain.com/ride/406258 http://en.wikipedia.org/wiki/Dodge_Dynasty http://www.gtaseries.com/it/sanandreas/veicoli/emergenza/polizialv.jpg Pony See Berkley's RC Van http://img137.imageshack.us/img137/3285/00gta1pony3zg.jpg http://img137.imageshack.us/img137/6299/00gta1ponyprofile3fp.jpg Premier 1991-1994 Chevrolet Caprice* http://en.wikipedia.org/wiki/Chevrolet_Caprice http://policecanada.ca/Canada/Quebec/SPCUM/montreal11.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/premier.jpg Previon 1982-1990 Honda Prelude Thanks to Gman8 at GTA Forums http://en.wikipedia.org/wiki/Honda_Prelude http://www.motorcities.com/photo/view/01DQA063803573B.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/previon.jpg Primo 1986-1991 Toyota Camry* http://en.wikipedia.org/wiki/Toyota_Camry http://www.motorcities.com/photo/view/02LCN444201744A.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/primo.jpg Quadbike 1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle) The GTA version has a running board on either side for C.J. to rest his feet on. The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take your pick. http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm http://www.atving.com/editor/feature/atvhistory/87ftx250x.htm http://www.hondanews.com/CatID7624?mid=2004112258212&mime=asc http://www.gtaseries.com/it/sanandreas/veicoli/fuoristrada/quadbike.jpg RC Cam Light orange-brown clay flower pot travels silently like a futuristic hovercraft with the punching toy that's weighted at the bottom and rights has the appearance of being mostly filled with dirt, above, and without a bottom. It

handling of an inflatable itself after it's hit. but only if viewed from It

C.J. passes through it and parts of the pot to sit in it. It's round but leaves a square shadow. C.J. opens an invisible door before he sits in it, and steers with an invisible steering wheel. It has headlights. The name may come from the idea of surveillance gadgets hidden in ordinary things like flowerpots (or the trophies of deer heads with red glowing eyes that shazard pointed out are above the exit door at Palomino Creek and Blueberry Ammu-Nations). You can use something with a vehicle spawner, like the GTA SA Control Center, X.13.c, to make the RC Cam appear. http://img479.imageshack.us/img479/1487/00gta1rccambrownstreak26cu.jpg Rancher 1978-1991 Ford Bronco--I'll go with GTA Forums in seeing a match with the big squared-off wheel wells of a Chevrolet K5 Blazer. Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip http://img47.imageshack.us/img47/75/00gta1rancher1984fordbronco6fn.jpg http://en.wikipedia.org/wiki/Ford_Bronco http://www.motorcities.com/photo/view/05HLC321311721A.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/rancher.jpg Ranger 1992 Chevrolet K1500 (the replacement for the K5*) Blazer http://en.wikipedia.org/wiki/Chevy_K5_Blazer http://www.answers.com/topic/chevrolet-k5-blazer http://www.gta-series.com/it/sanandreas/veicoli/emergenza/ranger.jpg Regina 1985-1992 Volvo 740 wagon except for some changes to the front and that the bottoms of the rear windows are a little higher. A 1988, 1987, and 1988 model are shown at the links below. http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill 7.jpg http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5 i.jpg http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profi l.jpg http://en.wikipedia.org/wiki/Volvo_740 The front of the engine hood is higher and curves down to the grill in a look some Cadillacs have. It has a small version of the grill and front bumper of a 1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward to give it a Cadillac look. Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip. A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links below.

http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacpari s.jpg http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacfle e.jpg http://en.wikipedia.org/wiki/Pontiac_Parisienne The "Vice City" Regina is made of the same mix of cars but has more of the long, sleek look of the full size Pontiac station wagon. The closest I found for a definition for "Regina" in Urban Dictionary are a couple of phrases it's part of that use the word to mean a woman who thinks they're better than they are--I cleaned that up a little. This could be symbolized in the Regina with the customized Cadillac front though the rest isn't a custom Cadillac. The name could also be due to the fact that "Volvo" sounds a little like "vulva." http://www.urbandictionary.com/browse.php?word=regina http://img204.imageshack.us/img204/6175/00gta1reginafrontangle3gm.jpg http://img203.imageshack.us/img203/2281/00gta1reginaback8xh.jpg http://img203.imageshack.us/img203/5545/00gta1reginaprofile6ms.jpg Remington Mid-1970's Lincoln Town Coupe with custom fenders One example I found, which doesn't feature the same curve on the back of the fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider: http://www.layitlow.com/members/slamn78/ Unless a better match comes along, I'm going to figure the fenders may be meant as a sight gag to rib the 1958-1962-era Cadillac fenders. A good web site to look around in to see what I mean is: http://www.hubcapcafe.com/ocs/cadillac.htm The message in the upper left corner of the 3rd screen shot is there because I had the GTA SA Control Center on. http://img203.imageshack.us/img203/7036/00gta1remington20ep.jpg http://img203.imageshack.us/img203/1617/00gta1remington38vq.jpg http://img214.imageshack.us/img214/2261/00gta1remington47rs.jpg Rhino An M1 Abrams tank http://www.globalsecurity.org/military/systems/ground/m1-pics.htm http://en.wikipedia.org/wiki/M1A1_Abrams http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg http://img142.imageshack.us/img142/6734/00gta1rhinodenise22ey.jpg

http://img142.imageshack.us/img142/282/00gta1rhinodenise1wp.jpg Roadtrain 1986-to-1990 (?) International 9370 truck http://www.hankstruckpictures.com/pix/trucks/tom_ritchie/2004/apr/03_ 03.jpg http://www.gta-series.com/it/sanandreas/veicoli/pesanti/roadtrain.jpg Romero See the section above on Hybrids.

Rumpo 1981-1986 Dodge Ram Van Conversion, aka Hi-Top. A Dodge Camper Van, if the same size, looks similar. The owners gave these vans special religious hats. Don't curse them out in traffic--you'll die. If God doesn't get you, the owner--no, no, no... I added a later model to show one with the same Hi-Top shape. http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van http://www.gta-series.com/it/sanandreas/veicoli/furgoni/rumpo.jpg S.W.A.T. van OT-65 Otter (FUG) Scout Car You can activate a vigilante mission with it, but it's better at just having good handling for a moderate speed vehicle, and for having a working water cannon on top to squirt people with now and then, which is some fun. http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg http://www.globalsecurity.org/military/world/europe/ot-65.htm http://img62.imageshack.us/img62/8085/00gta1swatgoodtime5mb.jpg Sabre See the section above on Hybrids.

Sadler 1976-1977 Ford F-series pickup truck. http://img206.imageshack.us/img206/7686/00gta1fordf2501977c9bv.png http://img489.imageshack.us/img489/3596/00gta1fordf2501977a1ac.jpg http://en.wikipedia.org/wiki/Ford_F_series http://img223.imageshack.us/img223/5316/00gta1sadler2vk.jpg http://www.gta-series.com/it/sanandreas/veicoli/furgoni/sadler.jpg Sanchez 1989-1992 Yamaha DT 200 dirt bike http://img215.imageshack.us/img215/7334/00gta1yamahadt20019929jr.jpg http://img465.imageshack.us/img465/7696/00gta1sanchezsaprofile22cf.jpg http://img462.imageshack.us/img462/1820/00gta1sanchezsajump0jo.jpg http://img465.imageshack.us/img465/7392/00gta1sanchezsajump25yr.jpg http://www.gta-series.com/it/sanandreas/veicoli/dueruote/sanchez.jpg Sandking See the section above on Hybrids.

San Fierro trolley California Street line San Francisco cable car. A cable car is pulled by a cable in a conduit underneath a slot between the rails. http://en.wikipedia.org/wiki/San_Francisco_cable_car_system

http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf. jpg http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg http://img142.imageshack.us/img142/1676/00gta1trolley19cd.jpg http://img374.imageshack.us/img374/2187/00gta1trolley0lm.jpg http://img374.imageshack.us/img374/2691/00gta1trolley23ok.jpg http://img142.imageshack.us/img142/6412/00gta1trolley31jw.jpg http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrot r.jpg Savannah 1964 Chevrolet Impala* http://www.layitlow.com/members/Roblbc/ http://en.wikipedia.org/wiki/Chevrolet_Impala http://www.gta-series.com/it/sanandreas/veicoli/auto/savanna.jpg Securicar International Navistar 4900 Truck modified like the SWAT Truck "Bulldog" II sold by Alpineco. http://www.alpineco.com/armored/swat/trucks.htm http://www.gta-series.com/it/sanandreas/veicoli/furgoni/securicar.jpg Sentinel 1984-1987 BMW E28 M5 four door sedan without the little rear side window divider, with the grill and headlights made rectangular... http://www.motorcities.com/photo/view/01F69521417701A.jpeg/0/ http://www.motorcities.com/photo/view/01F69521417701B.jpeg/0/ http://www.motorcities.com/photo/view/05FE0181707001B.jpeg/0/ http://en.wikipedia.org/wiki/BMW_M5 ...and with the rounder cab, and parking and brake lights, of a 19831989 BMW M635CSi, aka M6, coupe The mix of the two is a little different than is used in "Vice City." Two 1988 models are shown at the 1st two links below. http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3 q.jpg http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn .jpg http://en.wikipedia.org/wiki/BMW_M6 http://img161.imageshack.us/img161/6976/00gta1sentinelfrontangletooo4 a.jpg http://img239.imageshack.us/img239/170/00gta1sentinelfrontangle24vp.j pg http://img239.imageshack.us/img239/473/00gta1sentinelexplosion3bv.jpg http://img210.imageshack.us/img210/9185/00gta1sentinelpolice10dd.jpg http://img210.imageshack.us/img210/3152/00gta1sentinelpolice20al.jpg http://img129.imageshack.us/img129/782/00gta1sentinelblownaway5pv.jpg http://img211.imageshack.us/img211/4221/00gta1sentinelstuntstat6vf.jpg http://img48.imageshack.us/img48/1435/00gta1sentinelunderwaterprofil. jpg Slamvan 1994-present Dodge Ram body and cab modified to be a lowrider. I know the time frame is off for a 1992 GTA setting, but I think this is it. The 1st web address below shows a little about how to make one.

http://www.blackwidowkustoms.com/dram.html http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido. jpg http://en.wikipedia.org/wiki/Dodge_ram http://img233.imageshack.us/img233/4194/00gta1slamvanfront8hr.jpg http://img233.imageshack.us/img233/8747/00gta1slamvanhydraulics7dc.jpg http://img202.imageshack.us/img202/1613/00gta1slamvan6lh.jpg http://img202.imageshack.us/img202/9490/00gta1slamvan42xw.jpg http://img202.imageshack.us/img202/7045/00gta1slamvan33cx.jpg http://img202.imageshack.us/img202/159/00gta1slamvan23nk.jpg Solair 1986-1991 Ford Taurus station wagon*** http://en.wikipedia.org/wiki/Ford_Taurus http://www.stationwagon.com/gallery/1990_Ford_Taurus.html http://www.gta-series.com/it/sanandreas/veicoli/auto/solair.jpg Stafford 1971-1981 Rolls Royce Corniche Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead http://en.wikipedia.org/wiki/Rolls_Royce_Corniche http://www.gta-series.com/it/sanandreas/veicoli/auto/stafford.jpg Stallion See the section above on Hybrids.

Stratum 1991-1992 Honda Accord station wagon*** http://clubs.hemmings.com/clubsites/dropsicles/bitmaps/rides/edm_kirb y.jpg http://www.epinions.com/auto_Make-1992_Honda_Accord_Wagon http://www.edmunds.com/insideline/do/Features/articleId=46009 http://www.gta-series.com/it/sanandreas/veicoli/auto/stratum.jpg Stretch See the section above on Hybrids.

Sultan 1990-1994 Subura Legacy http://en.wikipedia.org/wiki/Subaru_Legacy http://www.motorcities.com/photo/view/02J0G500532431A.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/sultan.jpg Sunrise 1990-1991 Honda Accord sedan that's been flattened a little Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the late '80's Honda sedan lead. http://en.wikipedia.org/wiki/Honda_Accord http://www.motorcities.com/photo/view/00KQ8532110782B.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/sunrise.jpg Super GT 1991-1992 Mitsubishi 3000 GT*** http://en.wikipedia.org/wiki/Mitsubishi_3000GT http://www.motorcities.com/photo/view/00H8C220901120J.jpeg/0/ http://www.gtaseries.com/it/sanandreas/veicoli/sbloccabili/supergt.jpg Sweeper I haven't found a real good match for it. It's really more of an enclosed compact ride on litter vacuum sweeper made to handle a small neighborhood, beach, or park. The sloped front reminds me a little of the front of an

Elgin Pelican, a big street sweeper I'm more familiar with. A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin Crosswind, just given as basic examples of a compact sweeper truck, are shown at the 1st five links below. An Elgin Pelican is shown at the sixth link. http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi .jpg http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact 9.jpg http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000comp a.jpg http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl .jpg http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg http://en.wikipedia.org/wiki/Street_cleaner http://img479.imageshack.us/img479/7918/00gta1sweeper36vz.jpg http://img479.imageshack.us/img479/2341/00gta1sweeper54rj.jpg http://img131.imageshack.us/img131/860/00gta1sweeperripazha26ye.jpg http://img131.imageshack.us/img131/3183/00gta1sweeperripazha75me.jpg http://img469.imageshack.us/img469/5140/00gta1sweeperripazha3lw.jpg http://img47.imageshack.us/img47/3043/00gta1sweeperripazha116ei.jpg http://img47.imageshack.us/img47/1469/00gta1sweeper82zt.jpg Tahoma 1985 Chevrolet Malibu* or Oldsmobile Cutlass*** http://en.wikipedia.org/wiki/Chevrolet_Malibu http://www.avonhill.com/thumbnails/coupe_domestic/1985_Olds_Cutlass.j peg http://www.gta-series.com/it/sanandreas/veicoli/auto/tahoma.jpg Tampa 1970 Plymouth Roadrunner*** http://en.wikipedia.org/wiki/Plymouth_Road_Runner http://www.motorcities.com/photo/view/04IRJ460119117A.jpeg/0/ http://www.gta-series.com/it/sanandreas/veicoli/auto/tampa.jpg Tanker 1980-1989 (range of years?) Mack R or DM 10-wheeler truck http://www.hankstruckpictures.com/apa_tribute.htm http://www.hankstruckpictures.com/james_hurley_construction.htm http://en.wikipedia.org/wiki/Mack_truck http://www.gta-series.com/it/sanandreas/veicoli/pesanti/tanker.jpg Taxi It's a 1984-1986 Holden VK Commodore, or some other variety of Holden Commodore, except without a slant to the grill and with a smaller triangular rear side window. It's also similar to a 1990's Chevrolet Caprice,* except that the back of the cab isn't as rounded or slanted, the back of the cab and rear wheel go farther back on the body (like a Holden), and it has a triangular, not rounded rectangular, window behind each rear door window. (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--'83 to, at least, '85.) Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989

Holden VR Commodore tip. http://en.wikipedia.org/wiki/Holden_Commodore http://en.wikipedia.org/wiki/Chevrolet_Caprice http://www.users.on.net/~nweber/commodore/vk/index.html http://members.home.nl/godriespijkers/holden23.html http://www.avonhill.com/thumbnails/taxi/1992_Chev_NYC_taxi.jpeg http://img44.imageshack.us/img44/5573/00gtasacjandtaxi1tc.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/taxi.jpg Tornado 1958 Chevrolet Impala Thanks again to FORDSUCK for noticing the grill, with a couple of projections, is like the one on a '57 Chevy Bel Air. http://en.wikipedia.org/wiki/Chevrolet_Impala http://www.hubcapcafe.com/ocs/pages01/chev5801.htm http://www.hubcapcafe.com/ocs/pages01/chev5715.htm http://www.gta-series.com/it/sanandreas/veicoli/auto/tornado.jpg Towtruck 1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the horizontal bars on the grill The F550 has a thicker engine area than the handful with lower numbers in the F series, so the back of the engine hood and bottom of the windshield is higher, so they're higher than the bottoms of the side windows. At the third link below, the Holmes unit on the back of the F350 looks similar except for the back of the top of it. (For the "holmes wrecker" that wants to wreck it with a truck, I guess.) It has bumpers that began appearing in the later 1980's. I had a hard time finding an F550 for the time period, let alone one that's a wrecker, on the Internet, so you'll have to imagine it pieced together from what I could find. The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too recent, styled differently, but you can see it's moosier), then a 1988 Ford F450 wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes wrecker), then a (year?) Ford F350 with a Holmes wrecker. http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46 c.jpg http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn. jpg http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wre c.jpg http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e .jpg http://en.wikipedia.org/wiki/Ford_F_Series http://en.wikipedia.org/wiki/Tow_truck

http://img156.imageshack.us/img156/830/00gta1towtruck16mf.jpg http://img287.imageshack.us/img287/113/00gta1towtruck41rz.jpg Tractor 1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor This Ford tractor was part of a product line that extend by 1000's from 2000 to 9000 and ran from 1965-1975 (see the history of it at the 3rd link below). In the range of it I 1st listed, some matched the headlights (built into the front instead of on either side of it), the body over the front sides of the motor, and fenders, but I didn't find all of that with as slim a body covering along the top of the sides. A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified year, are shown at the 1st two links below. http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy. jpg http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.j pg http://www.ssbtractor.com/features/Ford_tractors.html http://img477.imageshack.us/img477/6470/00gta1tractor8m6il.jpg http://img477.imageshack.us/img477/9571/00gta1tractorback58yv.jpg http://img477.imageshack.us/img477/6595/00gta1tractor21ir.jpg http://img477.imageshack.us/img477/6473/00gta1tractor7me.jpg http://img118.imageshack.us/img118/4505/00gta1tractormulti7pf.jpg Trashmaster 1992 Ford F800 ten-wheeler used as a rear loader garbage truck It's the same truck as the Yankee, and both are the same as the samename trucks in "Vice City." For more about this model, a 9th generation (19921996) F series truck, appearing in the time period of that game, 1986, see "Yankee." A 1995 Ford F800 and a 1992 International DT360, just shown to show the big trash box on the back, are shown at the 1st two links below. A 1997 Ford F800-10th generation, but it looks the same to me--with a similar trash box is shown at the 3rd link. http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy. jpg http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internat i.jpg http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf800 1.jpg http://en.wikipedia.org/wiki/Ford_F-Series http://en.wikipedia.org/wiki/Garbage_truck http://www.gtaseries.com/it/sanandreas/veicoli/pesanti/trashmaster.jpg

Tug Baggage tractor. As with the Baggage, there are a lot of similar-looking models but I couldn't find an exact match. The one shown at the web address given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, has back wheels bigger than the front ones, but basicly looks like a Tug. http://www.victorygse.com/equipment/baggage/baggage2.php4 http://www.gta-series.com/it/sanandreas/veicoli/fuoristrada/tug.jpg Turismo 1987-1988 Ferrari F40** http://en.wikipedia.org/wiki/Ferrari_F40 http://img203.imageshack.us/img203/221/00gta1turismo20gn.jpg http://img19.imageshack.us/img19/9240/00gta1turismo65dn.jpg Uranus 1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser* http://en.wikipedia.org/wiki/Mitsubishi_Eclipse http://www.gta-series.com/it/sanandreas/veicoli/auto/uranus.jpg Utility Van mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a Ford F-series front A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown at the 1st two links below. http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche .jpg http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar. jpg http://img137.imageshack.us/img137/8357/00gta1utility1bx.jpg http://img138.imageshack.us/img138/5483/00gta1utilityprofile9zp.jpg http://img96.imageshack.us/img96/5312/00gta1utility41cd.jpg http://img137.imageshack.us/img137/2528/00gta1utility119yf.jpg http://img96.imageshack.us/img96/7200/00gta1utility124sa.jpg http://img96.imageshack.us/img96/440/00gta1utility144mv.jpg Vincent an early-mid 1980's (enlongated) Audi 100/200/5000 (without a strip to divide off the little rear side windows and a squared off cab) with BMW 5 Series (round) headlights Thanks to NSX of the GTA Forums site http://en.wikipedia.org/wiki/Audi_5000 http://www.gta-series.com/it/sanandreas/veicoli/auto/vincent.jpg Virgo 1977 Mercury Cougar XR7 Thanks to Grand Theft Grampa at GTA Forums http://epage.com/js/mi/1731185.html http://www.hubcapcafe.com/ocs/pages01/merc7701.htm http://www.gta-series.com/it/sanandreas/veicoli/auto/virgo.jpg Voodoo 1960 Chevrolet Impala Thanks to reader Timo Hakala for writing to me that Rockstar designed it so you can blow it up by shooting the license plate in the back because the gas cap is behind the license plate in the actual car.

http://en.wikipedia.org/wiki/Chevrolet_Impala http://www.hubcapcafe.com/ocs/pages01/chev6001.htm http://www.gta-series.com/it/sanandreas/veicoli/auto/voodoo.jpg Walton See the section above on Hybrids.

Washington It still looks like a basic "Vice City" FBI Washington, and doesn't handle as well as one. An FBI Washington looks like a 19801986 Rolls Royce Silver Spirit with the grill rounded down and the body very slightly less rounded. http://www.gta-series.com/it/vicecity/veicoli/fbiwashington.jpg http://luxurycarphotos.tripod.com/82rollssilverspirit.jpg http://www.rrec.co.uk/website/public/thecars/images/cthompson.jpg http://www.gta-series.com/it/sanandreas/veicoli/auto/washington.jpg http://www.gta-series.com/it/vicecity/veicoli/fbiwashington.jpg Wayfarer 1988-1992 Honda Goldwing GL1500 suits the time period, but the back end, seen in profile, looks more like a 2001-2004 model. http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892. jpg http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.j pg http://www.gwtatexasb.com/wing_history.html http://en.wikipedia.org/wiki/Honda_Goldwing http://img462.imageshack.us/img462/3369/00gta1wayfarerprofile1wt.jpg http://img462.imageshack.us/img462/7158/00gta1wayfarer5bp.jpg http://www.gta-series.com/it/sanandreas/veicoli/dueruote/wayfarer.jpg Willard 1988-1989 Dodge Dynasty* or Chrysler New Yorker. http://www.cardomain.com/ride/294951 http://www.allpar.com/model/dynasty.html http://en.wikipedia.org/wiki/Dodge_Dynasty http://www.gta-series.com/it/sanandreas/veicoli/auto/willard.jpg Windsor 1966 Alfa Duetto (later models, a bit different, are called Alfa Romeo Spider) It was made popular as the car Dustin Hoffman's character, Benjamin Braddock, drove in the movie "The Graduate," 1967. Thanks to a post at the Gamefaqs message boards by sonofkorol who nailed this one. http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettot o.jpg http://en.wikipedia.org/wiki/Alfa_Romeo_Spider http://www.autozine.org/Classiccar/html/Alfa/Duetto.html http://img137.imageshack.us/img137/9074/00gta1windsor24mf.jpg http://img137.imageshack.us/img137/4618/00gta1windsor7vj.jpg http://img137.imageshack.us/img137/179/00gta1windsor155qj.jpg This is the glitch that happens if C.J. lets the lady in the previous screenshots drive:

http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg Yankee 1992 Ford F800 used as a box truck It's the same truck as the one used as a Trashmaster. The earliest matching picture I found was from 1994, so it's probably from the F series 9th generation (1992-1996) described in the Wikipedia article below. If so, since it appeared in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life counterpart that appeared after the time frame of the game. (The Yankee 1st appeared, and looked about like it does in "San Andreas," in "GTA III," which has a 2001 or so time frame.) I try to pick vehicles that appeared within the time frame of the game when I can, but to adhere to that too strictly is impossible. Many of the vehicles, like the Glendale, are mixtures that never appeared in that combination in any period in real life at all. I only have a hard and fast rule that if a vehicle has a real life counterpart, it has to appear before the game was created--afterward is right out...unless someone mods a Mercury to look like the Cuban Hermes after "Vice City" comes out or such. A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are shown at the 1st two links below. http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3l b.jpg http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftb o.jpg http://en.wikipedia.org/wiki/Ford_F-Series http://www.gta-series.com/it/sanandreas/veicoli/furgoni/yankee.jpg Yosemite 1988-early 1990's GMC Sierra pickup truck with the area between the headlights/parking lights and bumper replaced with body metal. Thanks to nekkidhillbilly at GTA Forums for the Chevy CK tip. A 1989 GMC Sierra is shown at the 1st link below. http://img80.imageshack.us/img80/6233/00gta1yosemite1989gmcsierra2pi. jpg http://en.wikipedia.org/wiki/General_Motors_C/K_Trucks http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg ZR 350 1989-1991 (1992?) Mazda RX-7*** with an air foil on the trunk http://img484.imageshack.us/img484/3186/00gta1zr3502xt.jpg http://img484.imageshack.us/img484/293/00gta1zr350too9yb.jpg http://img147.imageshack.us/img147/1131/00gta1zr350two0cp.jpg

http://img452.imageshack.us/img452/9308/00gta1zr350again7ee.jpg http://www.motorcities.com/photo/view/01IA9404734396A.jpeg/0/ http://en.wikipedia.org/wiki/Mazda_Rx-7 http://www.gta-series.com/it/sanandreas/veicoli/auto/zr-350.jpg ******** Some performance notes so far: Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to damage: Cheetah (SA), Hotring Racer, Hotknife (SA), and Turismo--also the Bullet (SA), Uranus (SA), and Super GT (SA). Fast bikes with good handling: NRG-500 and PCJ-600. Fast bicycle: Mountain bike (I like the CJPHONEHOME code for it, too). Moderate speed with good handling: S.W.A.T., Bandito (good ability to flip upright for one of the bouncier vehicles), Hustler, Tow Truck, Taxi, and Solair (SA). SUV's: Sandking, FBI Rancher, and Rancher. Little, light, fast cars: Comet (SA), Blista, Flash (SA), and Stratum (SA). Burly bruisers: Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Firetruck with a ladder, and Dumper. Fast boats with Sex Appeal: Squalo III (SA) and Speeder (SA). Roll over-things: Monster truck; people: Combine Harvester. Roll around with a-hostage: Hotdog van or some jacked vehicles; gang member or prostitute: car, truck, motorcycle, or helicopter except the Hunter. ******** I'll see if I can find out more later; in the meantime:

I.8.b

A rundown of some of the people who drive them

The criminals, gangs, and hookers of "San Andreas" have their own automotive preferences. According to data\cargrp.dat: The criminals listed in I.5.k Crimes are among those who drive Perennials, Blades, and Clovers. Drug dealers are among those who drive Ranchers. The hookers are among those who drive Perennials. These gangs are among those who drive the vehicles following their names: The The The The The The The The Ballas Grove Street Family Los Santos Vagos San Fierro Rifa De Nang Boys Italian Mafia Triads Varrio Los Aztecas Majestics and Tahomas Greenwoods, Savannahs, and Voodoos Oceanics, Tornados, and Hermes Sabres, Stallions, and Blades Buccaneers, Mananas, and Tampas. Sentinels, Admirals, and Feltzers Sultans, Stratums, and Elegys Hermes, Broadways, and Glendales

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9 Wanted Ratings

- One star causes a policeman to chase in a Police Car, Ranger, or HPV 1000, and attack with a 9mm or Nightstick; if C.J. is in a boat or flying low enough over water travelled by boats, police may attack with a Predator, - two, more police chase and attack, - three, police may occasionally add Shotguns to their 9mms, roadblocks are put up, and a police helicopter joins to chase and fire, - four, S.W.A.T. agents chase in Enforcers, attack with Mini-SMGs, and rappel from another helicopter; and a Hydra fires missiles if C.J. is airborne, - five, four FBI agents chase in an FBI Rancher and attack with SMGs, and a News Chopper may appear near the Police Maverick, and - six, the Army chases in Rhinos and Barrocks and attack with M4s and Shotguns.

In San Fierro, social worker policemen, offering counseling and understanding as an alternative, appear among the policemen. C.J. will probably be shot at if he's on foot when he's wanted. Sometimes he's busted instead if he's in a vehicle that's on the ground when the corrupt law enforcers attack him. Law enforcers like to ram his vehicle with their land vehicles. ******** For one star, I think going away from a pedestrian area and crouching helps end it, and driving a police vehicle can make it last a long time. Unlike "Vice City," where only one star might go away in time, I've had two stars do that in "San Andreas." Rusk says up to four might do that depending on what C.J. did to get them. I've seen five go down to four before ending it another way. A bribe gets rid of one wanted star. if C.J. is flying. Some airborne bribes can help

Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's garage, or a mod shop, having him put on a hat, shades, or clothes for torso or legs, get a haircut, and sometimes end a mission, can get rid of any number of wanted stars. Having C.J. take off and put on the same torso, etc., clothes works, too, so you can have him do that at the very start of the game when he only has one outfit, or later if you don't want to change his look. (Having C.J. get wasted or busted clears a wanted rating, too, but I don't save the game after that. Saving the game can do it, but I don't save that, either.) ******** C.J. can get five wanted stars after VI.15 C.J. can get six wanted stars after VIII.5 Aircraft Graveyard. "Farewell, My Love." Buy Verdant Meadows

There's a Stat for how long C.J. can make a five star wanted rating last. One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S Idlewood, Los Santos. Leave a vehicle in it so C.J. can get rid of the rating before getting killed. A save place with a wardrobe closet that has clothes in it will work just as well, especially one with an awning, like the Clown's Pocket, that also lets C.J. run for cover from helicopter fire. Another is to have C.J. use a Jetpack and lead the law enforcers to Fisher's Lagoon, mostly S on the beach under the "L," in Red County. When I tried it, the law enforcement vehicles kept coming over the guard rail of the road to the W. They couldn't handle the slope from it very well, and they usually either tried to get back up the slope, ignoring C.J., or slid right past the beach into the water. At that stage, I didn't see any helicopters, for some reason. C.J. had little to shoot--the biggest worry is he would die of starvation from how long he could stand around and watch this. Then I flew him to a vehicle left in a Pay 'n' Spray. The same gimmick works along a steep side of Mt. Chiliad, too. Another good place is the mid-N side of Corvin Stadium in San Fierro. The low ground between the stadium and the road the law enforcers show up on makes a kind of moat. There's a chili dog vendor and a soft drink machine on the porch if C.J.'s Health gets low. voodoochild19's recent post at Gamefaqs reaffirms that if C.J. is going to use a weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's easier if he shoots at the front of the propeller motor box on the roof. A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shooting them down with missiles, can be exciting. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.10 Ghost hell, ghost world, ghost heaven, and Liberty City

Ben Fleming at GTA Forums explains how you can get to Liberty City without a cheating device at: http://www.gtaforums.com/index.php?showtopic=184944&st=0 For PC users, !cMc! Jacob at the GTA Forums web site has a way to get to Liberty City in five seconds or less. At GTA Forums, go to GTA Series, GTA San Andreas, Xbox and PC Chat, then "Get to Liberty City in 5 seconds or less." http://www.gtaforums.com/index.php?showtopic=195114&st=0 To explore the interior world of "San Andreas," go to the GTA Forums web site, GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton Gym! Go to page one, etc., and the various links offered: http://www.gtaforums.com/index.php?act=ST&f=116&t=166773 http://www.geocities.com/carpetdweller2000/ints4begs.html For PC transportation devices, see: X.13.a The San Andreas Place Manager X.13.b Map Teleporter/Vehicle Spawn X.13.c The GTA SA Control Center Make sure it works with v1.01 if you use the patch for the game. GTA SA Control Center works with the unpatched or patched version of the original game. A GTA Forums message posted by Fireman gave a list of the coordinates for the PC version of the hidden interiors: http://www.gtaforums.com/index.php?showtopic=214434 Have C.J. enter a place that loads the graphics for the interior, then teleport him. This pair of examples lets C.J. enter and leave Area 69. The inside of the air vent entrance: X 245.6275 Y 1862.581 Z 18.73007 The

Over the grate of the air vent entrance: 245.367 1862.359 21.97531

You might use the GTA SA Control Center for that and use the Never wanted button so C.J. can explore without a five star wanted level.

******** Another way to see interiors of the game is described in this message board, started by Fireman, at GTA Forums: http://www.gtaforums.com/index.php?showtopic=192857&hl=area%2069&st=0 To see the interiors, start a new game. After the scene in which C.J.'s head is bumped while he's being put into a Police car, the screen goes black for a moment. During the scene in which C.J. is being driven N, you enter the code to spawn a Jetpack: "ROCKETMAN." The "Cheat activated" message lingers till the end of the scene. C.J. gets "Wasted" and appears by the hospital but without the text that usually appears when that happens. Type "ROCKETMAN" again so C.J. can fly somewhere else, the text appears, then the yellow entrance cones appear for many of the interiors that you normally only see during missions. The interiors include: - the Vagos Gang house ("Burning Desire") is on the N side of the block that's E of the thick N-S line on the map, indicating a RR track with a road on either side of it, by "JEFFERSON," - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S end of the Gant Bridge, - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block of the bottom of the "EST" of "WHITEWOOD ESTATES," and - the City Planning Department ("Architectural Espionage") is N of the "L" of "COME-A-LOT." Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, AmmuNations, and clothes stores open, too. A special thanks to Fireman for contributing one of the reasons that I like exploring in GTA's more than in other games. Note--already open without the glitch: - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd block N of the "B" of "EAST BEACH" and on the same road as the "B," - the Atrium ("Just Business"), which has two doors and is on the block W of the martini glass icon that's N of "LITTLE MEXICO,"

- the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N of "SON" of "JEFFERSON," - "Generator Hall," which has an entrance on the N side of the E tower of the Sherman Dam by the road that goes over the dam (it's a different entrance than the one used in "Dam and Blast"), - Caligula's Palace, which has two roof doors and a Penthouse door below them inside ("Breaking the Bank at Caligula's"), and - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of "Redsands East. ******** jarjar is working on (and I hope he finishes, and integrates with the rest of the game) a mod to make it easy to have C.J. go to the hidden interiors of ghost heaven. He puts yellow entrance markers, which C.J. can use to go to the hidden interiors, around San Andreas (X.13.u Heavens on Earth). ******** A GTA Forums post by imut_knight showed an unorthodox way to enter a house that's N and across the street from the 2nd "O" of "IDLEWOOD." Have C.J. jump at the garage door on the S side of the house, and he can hang on to the top edge and climb in. When he's inside, the ceiling is invisible. He can climb out where he climbed in. http://www.gtaforums.com/index.php?showtopic=218657 ******** A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world. Have C.J. go to the San Fierro Airport, go right instead of going through the gate, go around to the parking garage, enter it on the right lane, and go ahead to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling. C.J. can go through the 3rd pillar ahead, fall through ghost world, and land on the ship used for the Export/Import mission. (If C.J. wears the Jet Pack, he can fly around the ghost world under San Andreas and get a view similar to the one you could get of Vice City with the gim-

mick of sending the Sea Sparrow up through the porch roof of the WK Chariot hotel. There's an additional concern in the San Andreas version: solid river and sea beds, which you may need to do some maneuvering to get around. When you think C.J. has seen enough of it, send him low enough and he'll appear on the land above.) ******** A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that kind of ghost world. Have C.J. Jetpack against the cliffs, a little higher than the water level, E of Sobell Rail Yard in Las Venturas. He can go through a place in the cliff, make his way through a bit of invisible stuff, and go on a surreal exploration. ******** A very minor ghost world find Go S from the little loop of road in Mulholland to the T intersection, go S from the end of the double yellow line in the middle of the street and across the intersection to the tan stucco house with a dirty white picket fence. C.J. can walk into the non-solid grass in the lawn at the SE side of the house till the grass is over his head and look N at Ghost World. http://img41.imageshack.us/img41/2381/00gta1minorghostworldfind6ru.jpg http://img41.imageshack.us/img41/9237/00gta1minorghostworldfind25ri.j pg http://img41.imageshack.us/img41/9450/00gta1minorghostworldfind35fw.j pg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.11 Odds and Ends

At the start of the game, before all the railroad tracks are free to travel, at the train stations in Los Santos, you might see the Brown Streak diesel locomotive, which has two cars hitched to it, or a freight train with several flat cars. C.J. can jack one and go back and forth over the length of the track in the allowed area. The view while driving it is the cinematic view, in which you can pick a view with NP4.

(My Dad was a brakeman on the railroad in the 1930's before he became an artist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes 1st. There aren't any 30's steam engines in "Mafia," so I'll take what I can get.) You can drive into the full size trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and knock them over. C.J. can climb them, and several other kinds of trees, too (I.7.aa). C.J., like Tommy Vercetti, can walk up the trees that slope from the ground, like the tall pine tree leaning over the N end of the big pond of Back O' Beyond. You might have already seen this in stunt videos--you can drive a motorcycle up the cables of the Garver Bridge. Going down the cable on the other side is trickier, especially twice. Pier 69 is on the big gray projection at the NE end of San Fierro. If C.J. goes into a blackened doorway along the SE side of it, he appears at a doorway on the roof. If he goes into that doorway, he appears at the 1st doorway. SE of that, C.J. can swim through underwater holes in the rock display used in VI.39 "Amphibious Assault." The Alhambra is a dance club. It has flaming torches in front, and is tan by day but is lit up red and blue at night, along the middle of the W side of the block with "IDL" of "IDLEWOOD" in Los Santos. The locations of the other dance clubs are given at IV.19 "Life's a Beach." If you have C.J. go inside one and walk into the shaft of light, he dances with a lady while you press W,S,A, and D for up, down, etc., in time with the music at the time each arrow rolls into a stationary circle in the middle of the screen. He dances better if you get it right. You get a Stat for your highest score.

The Pig Pen strip club is on the W side of the block that's N of the one with a martini glass symbol that's W of "LOS FLORES." C.J. can throw money down by the strippers for them to do one of those Jane Fonda aerobics moves they do. He can also pay $100 when in a shaft of light to go into a room to be seated while one of several strippers does a private dance for him. You can use the LMB to pick from several views to watch it. The other strip clubs can be found between the W side of Las Venturas and the E side of the No Fly Zone, at the NE corner of the block S of the one with "VENTURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of the block with "OT" of "COME-A-LOT." At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING." But if you have C.J. go to the top of the ramp, every time he looks away and looks back you'll see a vehicle appear and drive up the ramp. The one skyscraper in Los Santos with a 3D interior is at the N end of the block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS." As Fireman explained at GTA Forums, you can point C.J. at the building (from the sidewalk edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hotring Racer A appear with one side imbedded in the building, and have C.J. enter the car and go out the other side to enter the building. (Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can look around. You might also use the GTA SA Control Center, X.13.c, to get the coordinates of the interior so he can just transport there after that.) C.J. can enter the liquor store that's across the street to the E of the N block of downtown Blueberry, an abandoned diner on the E side of the biggest block of Palomino Creek, and, until you've done the mission that uses it--"Small Town Bank" with Catalina, a bank at the S end of the W side of the block that the Palomino Creek Cluckin' Bell is on. ********

Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the other posters in expansion of Shaft21's "San Andreas" secrets--for the next batch of tips. Mxyzptlk also provides a couple of useful maps for many of them. http://faqs.ign.com/articles/584/584765p1.html http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the Santa Maria pier, it appears upside-down in the water under the pier. C.J. can swim into the red shaft of light by it to buy a chili dog, and he'll eat it if you can have him climb onto the stand. The vendor stays nearby in the drowned position as long as C.J. stays there. (That was known when somebody posted it, but I can't remember where I read it originally.) A scratched-up, discarded Glendale appears out of thin air in front of C.J. and coasts downhill near the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (Several Glendales were just sitting there when I saw them on PC.) It's been nicknamed the Ghost Car, and it's useful in providing a ride out of the wilderness. Other vehicles around San Andreas do this as well. (The other scratched and dented vehicle that can appear is a junked Sadler pickup truck. I have a ghost Vortex at the beach NE of downtown Bayside Marina, and I've never seen anyone inside the trolley.) A yellow inverted cone of light, the kind used by C.J. to enter and exit buildings, for the interior of the Cluckin' Bell hovers high above the ground level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the E side of the stem of the "Y" formed by two roads E of the main residential section of blocks. I don't know an unlimited height cheat for the PC Jetpack, but you might try the method rwesterh used for the next example. rwesterh found a yellow entrance marker for a 24-7 high above the middle of the E side of the brown oval of Blueberry Acres. He used the GTA SA Control Center, X.13.c, to teleport C.J. up to it. The co-ordinates he used to get C.J.

up there in a flying Dinghy are: X: 1.277 Y: -31.309 Z: 990.962 Fireman says there are a lot of them high above Catalina's place, too. One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a save icon hovers in it. (Between the Mulholland Intersection and the E coast, the radar and in-game map show a thick N-S section for the railroad where it's between two streets. The Jefferson Motel faces it on the W side of the N end. In a waiting room on the 3rd floor, there's a pitch black rectangle where a skylight would be. Stand C.J. on the N end of the room and look S up into it to see a revolving floppy disk save icon just past the S edge.) If you have C.J. follow a hooker to her room at the same motel during "Reuniting the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission degree of) full Health. (Before the Paramedic mission, C.J.'s maximum Health is 2/3rds of what it becomes after the Paramedic mission. If C.J. has done the Paramedic mission, has full Health, and kisses her, his Health goes down to 2/3rds of the maximum. Thanks to Rusk for the explanation.) If you have C.J. pose as a gimp for his girlfriend Millie (at the N end of Las Venturas in the E-most of the blocks that are green with white dots on your radar and in-game map), she'll take him inside for sex. At the Easter Bay Docks of San Fierro, you can attach the magnet of the crane to a car then drive the car to make a swing out of it. It's at the N end of the dead end road on the projection of land N of the Easter Bay Airport terminal building. (There's another like that in Hunter's Quarry.) The crane that's E of the Clown's Pocket, which is along the Strip in Las Venturas, can't lift vehicles. But if you use it to lift the nearby boxes and release them above the ground, they hover in place. If you try to use the Sniper Rifle to play pool without activating the game, the balls go nuts and fly too fast all over the place. (In the PC version, ac-

tivate the game then cancel out of it, which leaves the balls on the pool table, then shoot them with the Sniper Rifle.) The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the ingame map. On PS2, you can see the inside of it as your vehicle is sprayed and the floor has a non-solid spot. On PC, it's non-functional. To get there, go N from the S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd left, then turn right and look for it on your left. There's also an unmarked barber shop in El Quebrados (Spanish for "The Fraction"), in the N area of Tierra Robada, that isn't on the map. Pinky, of the same GTA Forums message board, noticed that the Welding and Weddings shop, mentioned above, is an unmarked car bomb garage. ******** where to get the 1st two GTA's and "Wild Metal Country" free, how to see the coordinates on the PC "GTA2," how to get Darkel into "III" and let Claude leave Portland early, where to get the "Liberty City" mod for "Vice City," and how you can pick which version of "Mafia" you run Apropos of nothing more than that they're GTA-related concerns, and I wanted a place for the Internet to have them: You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic shooter between futuristic Rhinos) for free at: http://www.rockstargames.com/classics/ "GTA2" doesn't have a radar or in-game map. The walk-throughs for it give the location of weapons, mission concerns, etc., with coordinates, and the PS2 "wuggles" code doesn't make the coordinates appear on PC. To see the coordinates on PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power Manager" by Harry Denholm, aka Ishani. http://www.gouranga.com/ Click the "Debug" tab at the top and check the box for "Do Bebug Keys." During the game, press C to see the coordinates. ********

How to get Darkel into "III" and let Claude leave Portland early Darkel is a tramp created for "III" then edited out of the game before it was released. His name and voice actor--Bill Fiore--are listed in the credits, though, and his .dff and .txd files and some others are still in the game. It was widely rumored that he led a group of bums, now found among the other pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland bomb shop, and he sent Claude Speed to do missions that later became the Rampages and the "I Scream, You Scream" mission for El Burro. Some think Claude was to meet Darkel in the tunnel. Here's an excerpt from an article about the then-upcoming "GTA III" at the Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about the article): Another mission source is a street urchin named Darkel (according to Game Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2). Darkel is a rather odd addition who asks you to commit various random acts of violence. One such act mentioned in the IGN preview is to steal an ice cream truck, load it with dynamite, and then set off the bomb after attracting a large enough crowd. Sounds pretty dark but I'd imagine that its just the tip of the iceberg. http://www.gouranga.com/nf-info-gta3.htm Some rumors have it that he was edited out of the game because he had Claude create destruction that was somehow similar to the Sept.11, 2001 tragedy which happened not long before the game was released. (One rumor has it Darkel had Claude fly a plane into the tallest skyscraper, the one Donald Love lives in, and that the fast deletion of Darkel caused the disappearance of Donald Love to be abrupt and unexplained.) It was released by Capcom in Japan so soon afterward--Sept.25--that I go along with spaceeinstein and others and doubt it. You can put Darkel into "III" with Notepad. 1st (X.4). Un-check the green dot

Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\default.ide and data\pedgrp.dat. (Don't try it by renaming their .txd and .dff files with each other's names or you end up with a white Darkel ghost. This just changes which .dff and .txd files the game calls for.) You might try using him as your lead character a bit with the "ifeellikedressingup" code. Mods for "III" are getting harder to find. But I just saw a lot of mods for "III," including Odie's Statue of Liberty, at: http://www.codenamevice.co.uk/ To let Claude Speed leave Portland the fastest, easiest way, go into data\ handling.cfg--where you might go, anyway, to soup up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and give a vehicle a -1 in column I: percent submerged. Then, when Claude drives toward the far end of the Callahan or lift bridge and falls into the water, he'll appear on the other side of the bridge. Besides the popular choice--typing "chittychittybb" and having Claude fly a Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods I learned from Rusk's PS2 testing work on PC, too: If you send Claude W along the N side of the Callahan Bridge, down to about 5' (?) from the end of the 2nd straight length of a bent red girder that projects beyond the end of Claude's side of the bridge, Claude can jump over to the thick silver-gray pipe of the other side of the bridge. Another way is to have Claude back the back wheels of the Easy Autos Banshee out over the water from the concrete tunnel roof in NW Portland, backing out to about where the middle of the road below is and until the Banshee teeters on the verge of falling. Have Claude exit and he lands on the tunnel roof. Send him N while aiming the view with the mouse to see the tunnel roof below the blue stuff. He has to jump over an obstruction then can go over the middle of the

tunnel roof to Staunton, where some invisible solid stuff won't let him continue to Shoreside Vale unless he uses the ledge at the side of the roof. When you want Claude to appear in either town, have him jump from below the town into the blue stuff and he'll appear on the land above. ******** Where to get the "Liberty City" mod for "Vice City" Also apropos of nothing more than it's a GTA concern: the Liberty City mod, used with a copy of "Vice City," and which I describe in "Glenster's Guide to Some of Vice City," can be found at the GTA Forums web site: http://www.gtaforums.com/index.php?showtopic=204010 It has an automatic installer now that worked smoothly for me. The "Vice City" modding, trainer, etc., concerns apply because it's built on the VC engine (and has the VC PCJ-600, helicopters, etc., too.) ******** How you can pick which version of "Mafia" you run The solution for the problem of being unable to use mods or trainers that are only compatible with certain versions of "Mafia" Even more tenuously apropos than the sections above: you can go to... http://www.mafiamods.org/index.php ...click "Downloads," and put "Mafia Swap Program" in the search engine. You can also get the Mafia Swap Program at: http://mafiascene.com/modules.php?name=downloads&cat_id=3&last_id=0 The instructions have you change a file of the game, then you run the program at the start of the game. It asks you to enter a number to indicate which mod you want to use--I enter the number that means I don't have a mod installed. Then it lets you pick which version of Mafia you want to run. My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which lets you use the +19 trainer, the detour gimmick for the race, and give some of the mods a try. http://pc.ign.com/articles/369/369550p1.html

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.12 Glitches

Artem Khassanov has a web site that offers fixes for the PC version of the gym and basketball glitches: http://suchy63.rhlmod.ru/gtasa.html According to System error, at the GTA Forums web site, you shouldn't save your game at Madd Dogg's mansion or the game may not produce any basketballs. And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember, before you decide that you have the glitch) that the basketball doesn't always appear at all of the courts, and the glitch that causes it not to appear at all may come and go, anyway. The fix for it resets the counters in the save files. (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.") According to SuGGaK, at the GTA Forums web site, Take 2 suggests that you have C.J. eat a couple of meals at least once every two days, preferably once a day, to prevent the glitch of C.J. being unable to work out at the gyms. (If you get the gym glitch, it often appears late in the game and causes C.J. to be unable to use the excersize equipment in the gyms. Instead, he gets the message telling him he's worked out enough for today--come back tomorrow.) SuGGaK adds that if you get the gym glitch, but C.J. can still use the outdoor gym at Verona Beach and the one in Madd Dogg's mansion, some people have cured it by having C.J. remove all tattoos, get a new haircut, and buy and wear an entirely new wardrobe, including new boxers, from Bincos. (Rusk has reported to me that there's a glitch for this in the original version on Xbox and was told it's true for the original PC version, too: if C.J. gets his Pilot's License, 20%, for his Flying Skill Stat before completing the Taxi mission or "Mike Toreno," fares don't appear for the Taxi and C.J. can't find the location of Toreno in "Mike Toreno.")

(I have the original PC version and have 100% for this Stat yet fares appear for the Taxi and I had C.J. find Toreno. But if you do get this glitch on PC, I'd try using the III.5 gimmick, normally used to maximize a Stat faster, except making the 1st Flying Skill number of data\ar_stats.dat a big negative number. Once C.J. flies a bit and lowers the Flying Skill Stat below 20% so the LS airport gates are closed again, do those other missions, then raise the Stat the III.5 way again. I haven't tried that, but it sounds like it could work.) (The little I've heard about the glitch indicates that the Taxi problem is more common among people who get the glitch. If you'd like to follow the mission order I suggest with this walk-through, you'll prevent the possibility of the Taxi problem by having C.J. get the Taxi mission done before trying to raise his Flying Skill.) ******** Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site: To cover all of San Andreas, including the country areas, with gang turf, have C.J. fly or sail to a corner of the map in a constant direction for at least 30 minutes. The longer you do, the more gang turf there is, with San Andreas completely covered with it in two to three hours. On PS2, you then hold X, pull out the controller, and reinsert it to get control back. Have C.J. jump out of the plane, land in the sea, and drown. Besides creating a lot of gang territory, it causes drug dealers to appear in San Fierro and Las Venturas, and each turf war is only one wave. It's not really worth it because the more turf C.J. wins over, the less percentage he attains for it in the Stats. http://www.gtaforums.com/index.php?showtopic=174800 http://www.gtaforums.com/index.php?showtopic=161643&st=1120 (Planet grand theft auto also discourages it by adding that winning that turf causes Grove Street Family gang members to appear everywhere, and their cars

aren't fun to drive at all.) http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/ ******** System error at GTA Forums: Don't store any other vehicles in a garage where you save a vehicle with a special look, like the Mothership, or the special paint job may disappear. Give a modded car it's own garage so the garage door doesn't take a long time to open. If a girlfriend isn't home for a week from the day of a missed date, save the game repeatedly till a day in game time passes to get her to show up. Date Michelle before C.J. finishes Driving School or she'll show up a lot less often. Get a permanent haircut then get tattoos, or remove all tattoos before getting a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos disappear. A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disappear. (GTW note: two player games aren't used in the PC version.) Don't save your game right after "End of the Line"--complete another mission 1st or your save game may become corrupted. The Longest 2 Wheels Distance Stat may become very big while the Longest 2 Wheels Time Stat remains normal. (GTW note: this happens in the PC version, too.) There's a glitch that causes C.J. to retain his money and weapons after being busted or wasted even though he hasn't successfully dated Katie or Barbara. (GTW note: since I never save the game after C.J. gets busted or wasted--I press Esc before the game can show the cut scene about it--I might never know the difference.) ******** According to tommy vercetti guy at the GTA Forums web site:

Starting a new game from the start menu after playing another game can make all the fire extinguishers disappear. (GTW Note: I haven't run into this problem with the PC version.) ******** The San Fierro Xoomer garage has a reputation for eating cars, so don't put anything hard to replace in it. In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly given in degrees. In one save file I have one degree for that, and in another save file I have five degrees for it. ******** A couple of GTA Forums message boards that describe and give screen shots of some of the more curious and funny glitches (I think spaceeinstein has some of the funnier ones with good supportive screen shots): http://www.gtaforums.com/index.php?showtopic=218917 http://www.gtaforums.com/index.php?showtopic=197543 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.13 Radio

Thanks to Planet Grand Theft Auto for the next two tips. http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/ To skip a song on the radio, switch to another station and back. Just as the name of the station begins to appear but the song hasn't started playing yet, switch away and back again. This tip was provided by Shigmiya64. Thanks to Joe Dawson for this tip about phone numbers given in the game. The following phone numbers have recorded messages. At the end of each, you're told to press your area code and FAX number, then the pound sign, #, to have something sent to you (I'm not sure what--I don't have a FAX number). 1-866-FUN-CULT 1-866-FACE-FEAR 1-866-386-2858 1-866-3223-3327 The Epsilon Tract Inversion Therapy But

There's a blank slot you can use to turn the radio off. sometimes you'll

do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will start with a song you don't want to hear. To save time, you can turn the sound for the radio off in the Audio options for the duration of the mission. This list is subjective--there's no right or wrong about that aspect of music. Some that have grown on me include: bounce FM Funk DJ: the mighty Funktipus--George Clinton. "Loopzilla," George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hudson. CSR 103:9 (of Bell Biv Devoe). Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins

K Jah Radio West Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and Johnny Lawton--Robert "Robbie" Shakespeare. I'm giving some things I'm not used to a chance to grow on me with some of the things on the soundtrack, but so far nothings growing here. K-DST Old Rock DJ: W. Axl Rose. "Some Kind of Wonderful" by Grand Funk Railroad, "Green River," Creedence Clearwater Revival, "Woman to Woman" by Joe Cocker is bouncy (I'd have preferred his cover of Ray Charles'"Unchain my Heart"). K Rose Country DJ: Mary-Beth Maybell--Riette Burdick. "Hey, Good Lookin'" by Hank Williams (Sr.), "Amos Moses" by Jerry Reed. (I remember my Mom doing the title line of "Make the World Go Away" as a parody of melodrama.) Master Sounds 98.3 Old R&B DJ: Johnny "The Love Giant" Parkinson-Ricky Harris. "The Payback" and "Funky President" by James Brown, "Green Onions" by Booker T. and the MGs, "Low Rider" by War. Thanks to Mogyle, at the GTA Forums web site, for noticing that two of the songs of this station are also heard in both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000, in which the lead character runs a casino. Play Back Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a

coffee commercial) vocal timbre flavorings of Chuck D. by Spoonie Gee has a bouncy rhythm track. Radio Los Santos New Hip-Hop DJ: Julio G as himself. a 'G' Thang,'" Dr. Dre (partly because my 1st initial is "G"). http://en.wikipedia.org/wiki/Hip_hop

"The Godfather"

"Nuthin' But

Radio: X Alternative (New Rock) DJ: Sage--Jodie Shawback. Sometimes you hear this stuff in stunt videos. It's a little (little?!) over the top. "Pretend We're Dead" by L7 is a nice, peppy song about pretending you're dead. SFUR House DJ: DJ Hans Oberlander--Lloyd Floyd. House music is the one that's drum, etc., machine and sampled music with a repetitive rhythm, and some words you don't understand, but it's not gangsta Hip-Hop. The German host sounds like he's using a bad babelfish.altavista web site translation to speak English. So it's, y'know...different. http://en.wikipedia.org/wiki/House_music WCTR Talk Radio Lazlow Jones, a little niave, is back in the "Entertaining America" segment, and Fernando Martinez: Frank Chavez, a little too experienced, is back in the "Lonely Hearts Show" segment. It's like a John Ford welcome cast of regulars. (Turn the mouse to get a lot of sky in the picture--John liked that in shots.) One caller reprises a reference to the lunar landing hoax hoax, used as a sight gag in the movie studio in "Vice City." http://www.lazlow.com/ http://frankchavez.voice123.com/ Here's a picture of Lazlow from his web site (thanks to the tip by Sherlock at the Gamefaqs web site), an interview, and an article: http://lazlow.com/lazlowshow/show_pictures_files/image004.jpg http://www.lazlow.com/interview.html http://en.wikipedia.org/wiki/Lazlow Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox on "GTA III," as one of the callers (on WCTR?). Renaud Sebbane, who was the nudist guy, a motion capture actor, and produced the pedestrian chatter in the last two GTA's, is in the models section of the credits, so you might look for a secret naked guy to take over when the Hot Coffee controversy dies down.

http://www.mobygames.com/developer/sheet/view/developerId,50649/ User Tracks (TGIPC) You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My Documents\GTA SA User Files\User Tracks, run one of the scan tracks functions (automatic whenever you load the game or manual), and have your own radio station. My changing list includes: "San Andreas Theme Song," Young MayLay, "Viva Las Vegas," "La Grange," "Tush," and "Sharp Dressed Man," ZZ Top, "Kansas City/Hey Hey Hey Hey," the Beatles, "If You Want Me to Stay," Sly and the Family Stone, "Gimme Some Lovin'," Steve Winwood, "The Power of Love," Huey Lewis and the News, "California," Joni Mitchell, "Dr. Wu" and "Chain Lightning," Steely Dan, a different take of "Roll Over, Beethoven" by Leslie West and Mountain than I used for "Vice City," "Pack Fair and Square," the J. Geils Band live, some mid70's clips of Firesign Theatre, "I Will Be There," Van Morrison, "Cucumber Slumber," Weather Report, "Spare Parts II and Closing," Tom Waits, "Rock and Roll," Johnny Winter, "(What's So Funny, 'Bout) Peace, Love, and Understanding?" Elvis Costello, "International Feel" and "Le Feel Internacionale," Todd Rundgren, etc. Another option I'm trying is Young MayLay's "The Original Mix Tape," 2005. Sometimes you get some funny co-incidences with what's going on in the game in a way I like with that, too. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.14 Codes

To enter as code, type it in during the game. Thanks to Swordsman Kenshin for correcting me with his Gamefaqs post saying that you can't can't enter a code while the game is paused (Esc) as I was used to doing (usually with "aspirine" and a PCJ-600) for "Vice City." Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA

San Andreas, Cheats and Tricks, PC Cheats, Page 1. http://www.gtaforums.com/index.php?showtopic=194192&st=0 I experimented with some codes with a copy of a save file. If you go to save a game you used a code for, you get a warning saying one or more cheats have been used, and a recommendation to not save the game. If you save a game you used a code for, you get a Stat showing the number of times you cheated. Even if you don't use another code, there's a glitch that makes the warning show up when you go to save subsequent games, for some weird reason. Various posts at GTA Forums indicate that while a code can lower your Criminal Rating title, it won't lower or hold back your percentage of completion of the game. Saving after a "pedestrians riot"-type cheat, though, can make some or all of the effects of it linger in your game. One of the missions said to be ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J. can get the truck beneath him. I haven't experimented much with it, but some codes can be disabled by typing them a 2nd time. The GTA SA Control Center, X.13.c, has a "Clear Cheated 'Status' and 'Count'" function on the right side of the "Vehicle and Game Data" page. It will reset your cheat count to zero. Lead player codes HESOYAM C.J. is in the lead BAGUVIX hurt and hurt by C.J. has $250,000, full Health, and Armor; any vehicle is repaired (as with the effect of the Health code on player's vehicle in the last two GTA's) C.J. has sturdier Health: fire and melee attacks don't the effect of bullets is diminished; C.J. can still be

drowning or the strong physical impact from explosions, getting run over, etc.; it must be subtle, because I haven't seen it add anything to C.J's Health bar or heal a vehicle he's using CAINEMVHZC C.J. has infinite Health but can still be hurt by explosions and

falls. KVGYZQK BTCDBCB BUFFMEUP AEDUWNV WORSHIPME HELLOLADIES GOODBYECRUELWORLD CVWKXAM KANGAROO Health when ANOSEONGLASS punch, simiCity" except it, it can powerful have it, AEZAKMI decrease arrested; this TURNDOWNTHEHEAT TURNUPTHEHEAT BRINGITON ******** If you miss the "Vice City" stilllikedressingup code, you might like AdTec 224's Player Selection Screen mod at X.13.q. You can pick your lead character quickly because AdTec 224 assigns a key for each one. It's not finished, and isn't integrated with the game missions yet, but you might give it a try. ******** Lead player and pedestrian codes For the next five codes, pedestrian changes don't effect the police, fast food workers, gang members, bartenders, etc. BEKKNQV prostitution style: a lot of the pedestrians are prostitutes and C.J. C.J. C.J. C.J. C.J. C.J. C.J. is skinny with no Muscle or Fat has maximum Fat has maximum Muscle never gets hungry has maximum Respect has maximum Sex Appeal commits suicide; please send him for help 1st.

C.J. has an infinite ability to stay underwater C.J. can jump real high but loses a little bit of he lands Slow motion and sound and C.J. has a more powerful lar to the effect of an Adrenaline pill in "Vice the punch doesn't send people flying so far; like be cancelled by doing a Unique Jump; for a more punch than that "Vice City" one (but pedestrians too), use "IAVENJQ" C.J.'s wanted level won't increase but it also won't with bribes or cheats, and he can still be can be disabled by typing it a 2nd time C.J.'s wanted level is cleared C.J.'s wanted level is increased by two stars C.J. has a six star wanted level

toys; the attacked, a C.J. is Gimp suit CRAZYTOWN workers and Pizza Boys, is in his apparel white LIFESABEACH ones found less, his BMTPWHR ones C.J. is bib overtype cap NINJATOWN with and motorIAVENJQ

pimps; C.J. attracts the prostitutes, who have sex pimps in fur coats drive Remingtons; if C.J. is prostitute will beat the attacker with her sex toy; if in his default clothes or less, he'll be given the carnival style: a lot of pedestrians are fast food clowns, and most street vehicles are Mr. Whoopees, BF Injections, Hotknifes, Tugs, Quads, etc. If C.J.

default clothes or less, he gets red hair and his changes to the (Groucho Marx caricature) joke mask and boxer shorts with red hearts beach style: a lot of the pedestrians and vehicles are at the beach; if C.J. is in his default clothes or clothes change to swimming trunks and sandals country style: a lot of the pedestrians and vehicles are found in the country, including bikers on Freeways; if in his default clothes or less, his clothes change to alls, a plaid shirt, and a "Born 2 Truck" baseballninja style: a lot of pedestrians are Asian Ninja men Katanas and the traffic is black--mostly black cars cycles; C.J. get a Katana C.J. and pedestrians have a very powerful punch

******** (Don't save the game after typing any of these four codes in or you'll have to start a new game to get rid of it?): BAGOWPG no othFOOOXFT and PisAJLOJYQY M4s, and if he atpedestrians attack C.J. with their usual weapons--Fists, if er. pedestrians have, at least, Rocket Launchers, Shotguns,

tols, and will fire back if attacked pedestrians armed with. at least, Bats, Pistols, Shotguns, Rocket Launchers attack each other, and may attack C.J. tacks one of them.

BGLUAWML pedestrians have, at least, Pistols, Rocket Launchers, etc., and attack C.J. ******** SJMAHPE him; the shoots outside the ROCKETMAYHEM him; the attack those sometimes othC.J. can recruit anyone except someone that's attacking recruit gets a 9mm Pistol and will attack those C.J. at, especially if they fire back, sometimes anyone gang that fires a gun. C.J. can recruit anyone except someone that's attacking recruit usually gets a Rocket Launcher and will C.J. shoots at, especially if they fire back, ers. Pedestrian codes BLUESUEDESHOES gang Presley wanElvis wore ONLYHOMIESALLOWED drive the except the BIFBUZZ police, appears in gang a lot of pedestrians, except, at least, policemen, members, fast food workers, etc., are Elvis nabes in black, white, or blue outfits like onstage in Vegas gangs appear in any area and fight each other and traffic vehicles; no other pedestrians appear police, fast food workers, etc. gangs fight; no other pedestrians appear except fast food workers, etc.; the traffic only

territories. ******** (Don't save your game after enabling this code or you'll have to start a new game to get rid of it?): STATEOFEMERGENCY appear in ******** Time and weather codes YSOHNUL are norSPEEDITUP the clock and weather are very fast, but motion and sound mal fast clock, weather, and motion; sound is normal pedestrians riot, loot TVs, and fire and smoke many places

SLOWITDOWN

slow clock, weather, motion, and sound sunny very sunny fog overcast rainy thunderstorm orange sky--it's always 21:00 it's always midnight--00:00 sandstorm

PLEASANTLYWARM TOODAMNHOT CFVFGMJ ALNSFMZO AUIFRVQS SCOTTISHSUMMER OFVIAC NIGHTPROWLER CWJXUOC Vehicle codes NATURALTALENT RIPAZHA you can this JCNRUAD it bumps CJPHONEHOME or E for takeoff, statistics-skyscraper jumpC.J. won't FLYINGFISH fast speed front end and Down; without flying also use one boat VKYPQCF BUBBLECARS air when possibly shooting at

C.J. has maximum vehicle skill Stats C.J.'s cars fly and can be controlled like planes; also get some incredible Insane Stunt Stats with C.J.'s vehicle makes other vehicles blow up when them C.J. can do a VERY high bunny hop on a bike; use Q a side view; if the bike knicks something at C.J. can get some pretty good Insane Stunt using A or D helps; he can also do some ing; level the wheels for a safe landing and lose any Health C.J.'s boats can fly; I give one of the several boats a side view with Q or E, then make the tip a little above and below horizontal with Up once the boat gets some altitude, you can fly it doing that and fly pretty high (like with the Rhino gimmick of the last two GTA's); you could this with the BUBBLECARS code, have C.J. bump with another, then jetpack to the flying boat. C.J.'s Taxis get nitro and the boost jump C.J.'s vehicle makes other vehicles float in the it hits them; then they continue to float, bouncing off things, till they float away; by

passenextra can bump door in one someSTICKLIKEGLUE and the

them, C.J. can change their direction and scare gers out of them; C.J. and pedestrians can make high jumps to get into a floating vehicle; C.J. one vehicle with another that's by the garage of his garages, then get in the floating one for thing like a balloon ride. C.J.'s four-wheel vehicles have strong road grip taxi boost jump ("PGGOMOY" does this, too)

Traffic codes SPEEDFREAK ZEIIVG YLTEICZ LLQPFBN IOWDLAC GHOSTTOWN appear; GTA EVERYONEISPOOR FVTMNBZ EVERYONEISRICH WHEELSONLYPLEASE CPKTNWT all pedestrian cars have nitro traffic lights are always green aggressive drivers pink traffic black traffic few pedestrians and little traffic; parked vehicles instant replays are longer (thanks to Buzzsaw at Stunting for the replays tip) cheap cars (data\cargrp.dat calls them "s**t cars") country vehicles (w/peds in country clothes or not?) fast cars only the wheels of four-wheel vehicles are visible blow up all cars

Vehicle spawning codes You can spawn a vehicle, like a Hotring Racer, so it appears with one side imbedded in a door or wall, and have C.J. enter it on the near side and get out on the far side. This can be useful as a way to let him get past the big locked door, locked beyond the "Black Project" mission, of the interior of Area 69, or get into the only skyscraper of Los Santos with a 3D interior, etc. Don't ask me why he goes out the other door for the gimmick, all I know is it works. The Trashmaster and Hotring Racer are popular choices for that.

ROCKETMAN AIYPWZQP OLDSPEEDDEMON RZHSUEW

Jetpack Parachute Bloodring Banger Caddy

ITSALLBULL OHDUDE JUMPJET MONSTERMASH Track" FOURWHEELFUN VROCKPOKEY the engine VPJTQWV JQNTDMH AIWPRTON WHERESTHEFUNERAL CELEBRITYSTATUS FLYINGTOSTUNT AMOMHRER TRUEGRIME KGGGDKP Weapon codes PROFESSIONALKILLER OUIQDMW lean out of aim an SMG with the because the forward; you can NP4, NP6, or convenient. C.J. to do likely for FULLCLIP time LXGIWYL Micro SMG, Spray Can. PROFESSIONALSKIT Tec9, M4, UZUMYMW SMG, M4, Remote The

Dozer Hunter Hydra Monster Quadbike Hotring Racer A

the one available after beating "8 Quads can be given hydraulics "Panoramic" and "hinterland" on

hood Hotring Racer B "Bobo" on the engine hood Rancher Rhino Romero Stretch Stuntplane Tanker truck Trashmaster Vortex hovercraft

C.J. has Hitman level in all weapon Stats C.J. will turn on a two-wheel vehicle and even the driver window of a four-wheel vehicle to in any direction when you press the RMB and aim mouse; it's hard to aim in some directions "camera" keeps turning the view back to do it if you 1st stop and aim him with NP2, NP8, but it's more of a novelty than best thing about it is it makes it easy for airgrabs on a motorcycle and makes it less him to fall off of it. C.J.'s weapons have infinite ammo and no reload C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, AK-47, Rifle, Rocket Launcher, Molotovs, and a C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Sniper Rifle, Flame Thrower, Grenades, and a Fire Extinguisher. C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, Sniper Rifle, Heat Seeking Rocket Launcher, and

Explosives. I.15 "Done Quick" Video walk-through/people who help with missions/entire games

You might find it helpful to see videos of the missions. You can find some mission videos by Plaka at GTA Forums: http://www.gtaforums.com/index.php?showtopic=218085&hl=nrg500+challenge And helpful strategies for nearly all (possibly all by the time you read this) of the missions are offered on video by Kevin Walter, aka savior, at the Stuckgamer web site: http://www.stuckgamer.com/index.shtml (Kevin told me the nickname "savior" was originally a name he came up with for the web site of the DexDrive, a PS2 product that let people upload and download game saves with their PCs. He ended up working for the company that made it, Interact, and writing for their GameShark.com site and GameShark Magazine, and somewhere along the line the nickname stuck.) You might try the "Save N Play" message board at GTA Forums to look for someone who can take your save game file and pass a mission you're stuck on: http://www.gtaforums.com/index.php?showforum=200 http://www.gtaforums.com/index.php?showtopic=206267 A similar helpful service is provided by post in the message board for the PC "San Andreas" at Gamefaqs: "M.A.D. + Friends Mission Completion Topic 2!" http://www.gamefaqs.com/ For some of the videos that show an entire game ("San Andreas" and dozens of others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at: http://speeddemosarchive.com/GameList.html They can be admirable and sometimes funny. (I never get tired of the joke of the gamer having Gordon Freeman, etc., respond to questions by nodding the "camera" up and down, I guess because I do that sometimes in games. No matter how

serious a science fiction drama or shoot-'em-up it is, my lead player tends to be a big goofy kid, for some reason. I think that's part of the reason I gravitate to GTA's.) If you like them done quick, you might also like the Speed Run videos (among all the other helpful ones mentioned above) and enjoy the frenetic finesse of Kevin Walter at: http://www.stuckgamer.com/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II II.1 The beginning "The Introduction"

A prelude to the sequel (to "Vice City") prequel (to "III"): A synopsis of the bonus DVD that you get with either the two CD's of music from "Grand Theft Auto: San Andreas" or the Special Edition of the game. In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've threatened someone to do things their way, and will need to do the same to the officer assigned to work with them, Hernandez, if he doesn't play along. Tenpenny is more concerned about Pendlebury (probably the one Tenpenny talks to on the phone a bit later). The Ballas gang is dealing drugs and wants to hold power over Grove Street. Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street back from the Ballas by competing in the drug trade. In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez, gives the orders and makes the deals of a vicious big time drug dealer. At a game of craps in Los Santos, Jeffrey says he wants to be considered a gangster named O.G. Loc; the others tell him to forget it, and Sweet tells him to go to college. Big Smoke seems to want Sweet Johnson to think of the big money they could make by competing in the drug trade. Sweet doesn't go for the idea. He says his brother Brian has been dead five years and his brother Carl,

who can rot in hell, is running around on the east coast. C.J. steals a car for someone in Liberty City. Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion. Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore to invest five million dollars into a Sindacco gambling casino. Salvatore will go along with it if Johnny can get rid of the guy currently controlling the books and replace him with someone Salvatore and Johnny can control. Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has been disbarred and is struggling stay off of cocaine. Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?) he's paid to commit a murder if they don't carry out the hit. Ken can't get Tommy Vercetti on the phone. Kent Paul, in a recording studio in Salford, England, becomes the manager of the Gurning Chimps, led by drug addict Maccer. C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J. hits him on the head with it. A couple of men in the desert in San Andreas bury the body of the man who used to control the books for the Sindacco casino. Johnny agrees with Salvatore's proposal that they get Ken to take their orders about controlling the books for the casino. Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run by Officer Tenpenny), to do things their way--a lot tougher a way than he expected. In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun on Ken Rosenberg and orders him to get his investment back. Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez to kill the downed officer. Hernandez objects at 1st, but Tenpenny threatens to

kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him. Hernandez shoots the officer. (Early in the game, Tenpenny and Pulaski will threaten C.J. that they'll blame him for the murder if he doesn't do as they order him.) A couple of Ballas do a drive-by past Sweet's house and kill his mother. Sweet runs into the house, sees what happened to his mother, then prevents his sister Kendle from going inside. Later, as she sits on the porch, Sweet calls C.J.. He tells him the bad news and that he better come home. C.J. bows his head in grief. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II.2 "San Andreas Theme Song"

Lyrics by Young (and famous) MayLay from "San Andreas: 'The Original Mixtape.'" Here's the web address that let's you hear it: http://www.youngmaylay.net/ Go to "Audio" and click "MySpace.com/YoungMayLay" and "SAN ANDREAS THEME SONG." This is kind of a big deal, for me, anyway; I never got a letter from a big celebrity before. I sent a letter to Young MayLay, through the Contact part of his web site, explaining that I couldn't get some of the lyrics he wrote for the "San Andreas Theme Song." I got an e-mail from him today (Mon., July 25, 2005) with the lyrics attached (I hope he doesn't mind--I broke it down into quatrains): ******** MR.Winstein, Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with them..Hope this solved the problem.. Thanks,

Young MayLay..GLEN WINSTEIN ******** SAN ANDREAS THEME SONG Verse 1) Welcome to San Andreas Im CJ from Grove St. Land of the heinous gang bangers and cold heat. In Los Santos neighbors get no sleep beefing with anybody competing even police. Four deep in a green rag wit gold feet blast with the flag on the strap thats OG. Stay in shape hit the gym lift the weights get super cut or big and buff nice and straight. You got stats respect, weapon skill stamina muscle fat and sex appeal. You get clothes from Bincos and Prolaps Suburban Zip Victom and D Sach. Watch your back when you in rival hoods theyll test just to guess if your survivals good. Ducking shells at the Cluckn Bell jump out busting gunning till they tuck they tail. It seem like Im on impossible missions twisted predicaments hostile positions. Tennpenny and Polaski harass me cop cars been on our ass the last past week. Because the Dreas for the gangsters homeboy hands is the language for the bangers homeboy. And its dangerous homeboy get your brains blew for how you do your fingers homeboy. Heat cocked we popping them hot ones dump them out bend the block shaken before the cops come listen for sirens but they dont got none back another lap catch a straggler with a shotgun. Hittin them up what that Grove St. like in a dirty sling shot and old Levis. ******** Boy oh boy, huh? That's something. Now that's straight from C.J. himself. I think that was very nice of him to do that. I'll have to save that. ******** O.G.

1. Original gangster, which you become when you 'advertise' a gang. People should talk about you and link your name with the things you done in the past. This includes killings, drive-by shootings, spending time in jail, and living up to your name. O.G. Original Gangster -- Ice-T (Original Gangster [1991]). 2. True; original. 3. Someone who is true to the game, who never sold out. 4. David Morcos and Juan West, stone cold gangsters, true to the game, and down with the things that go on in Trinity. Although they come from rich families, their hearts still belong to the ghetto. "Thug Life." http://www.rapdict.org/O.G. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II.3 Los Santos 1st main missions

Written by Dan Houser, James Worrall, and DJ Pooh. DJ Pooh is a film and Hip Hop producer. Dan Houser (Official U.S. PlayStation Magazine, November, 2004) said, "Hes amazing for what we wanted. We thought we were looking for someone to help us with writing. But you look at the films hes made ("Friday," "Next Friday"), and you see hes so multiskilled, plus he has ridiculous hip-hop credibility." http://www.findarticles.com/p/articles/mi_zdoup/is_200411/ai_n7180935 II.4 "In The Beginning" Carl Johnson

Carl Johnson, aka C.J.: Young MayLay Young MayLay, aka Chris Bellard, is a 26 yr. old (in 2004) West Coast rapper who was suggested for the part of C.J. by film and hip hop producer DJ Pooh, but Dan Houser seems to have gone for Young MayLay as soon as he overheard a phone call between him and DJ. Young MayLay was featured on compilations and underground mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe Cooley's "Summer Heat," 2002. He wrote most of the tracks on King T's album "Ruthless Chronicles," 2004, DJ Warrior's "Coast Control," 2004, and released his own album in July, 2005 (see below).

You can visit his web site, hear some tracks from his 2005 album "San Andreas 'The Original Mixtape,'" and contact him, at: http://www.youngmaylay.net He also kindly helped me out by sending me a copy of his lyrics to "San Andreas Theme Song" (see II.2) and has the job I particularly envy as the star of the latest GTA. Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992, (which was co-written by DJ Pooh, who played Red), one of the Jam Boys in "Fear of a Black Hat" (1994) (sort of a rap "Spinal Tap") and the voice of the late comedian Robin Harris in "Bebe's Kids" (1992). Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to mention, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Purify in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in Menace II Society, 1993, Big Don in True Romance. 1993, Jules Winnfield in Pulp Fiction, 1993, Zeus Carver in Die Hard With a Vengeance," 1995, Doyle Gipson in Changing Lanes, 2002, etc., and probably has a handful being prepared for release as we speak. Now this guy has a resume. And he's starring in a Grand Theft Auto, even if it is as a bad guy. Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J. Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993. (Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006. He was only 40 years old, which is way too young for that. The coroner's report said that he was 300 lbs. and had a history of drug abuse. May his friends and family find sympathy and heal in time.) http://news.bbc.co.uk/2/hi/entertainment/4649390.stm Officer Hernandez: Armando Riesco, who voice acted as the Supplier in "Vice City," 2002 (who was the Supplier? I'd recognize it if I heard it; was that the one who Tommy went to for an ingredient for Lovefist and who took the money

and tried to speed away?), Hector in "Midnight Club II," 2003, and played Phelan in Spike Lee's "25th Hour," 2002, and Jesse in "Garden State," 2004. "San Andreas" takes place in 1992, some time between "Vice City" (1986) and "III" (2001?). In "Wear Flowers in your Hair," The Truth refers to the mob (Tommy Vercetti) having bought the Boatyard from Duane and Jethro. Claude Speed and Catalina have gotten together in "Farewell, My Love," so it would be about another nine years before Claude is shot by her, and she and Salvatore Leone are killed by Claude, in "III." Claude's silence shrouds unfathomable, if not infinite, patience. C.J., at Francis International Airport, Liberty City, remembers his brother Sweet telling him that their Mom died. When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez. They hit and harass C.J., then take him for a ride in their police car to make sure C.J. knows they think the worst of him and need him to do things their way. Tenpenny frames C..J. for the murder of a dead policeman. Why he bothers holding this over C.J.'s head when he could just follow C.J. around for ten minutes with a camcorder is never explained. They throw C.J. in an alley (of the block overlapped by the E side of the save place icon that's N of "JEFFERSON"). C.J. knows it's hostile Balla gang territory; Ballas are the guys in purple who'll attack C.J. if you don't keep him away from them. Reminiscent of the booklet that came with "III" calling Liberty City "the worst place in America," C.J. says he's in the "worst place in the world. Rollin Heights Balla country." Have C.J. get on the BMX bike in front of him and ride to the Johnson house, "C.J." on the radar, a few blocks SE. Now and then, press W quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have him stay off to the side of the train tracks if you have him use the railroad bridge.

C.J. starts out with $350. can get a four star wanted level.

He can't recruit gang members yet.

He

The Johnson garage, at the house icon in Ganton on the paper map that comes with the game, is free and immediately available. C.J. can explore but can't get into the Johnson house for you to save the game till he walks into the red shaft of light in front of the front porch and does the next couple of missions: II.5 "Big Smoke" Carl Johnson

C.J.'s Mom Beverly: ? Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about female empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more recently, "Ebony," 1998. She had a top 40 hit in 1991 with "You Can't Play with My Yo-Yo." She played Yo-Yo in "Boyz n the Hood," 1991, and a Girl at Party (with Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in "Menace II Society," 1993. http://www.sohh.com/thewire/read.php?contentID=7026 http://www.imdb.com/name/nm0926469/ Kendl has to try to be level-headed and bring her brothers and boyfriend to work with one another. Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie "Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (cowritten by DJ Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker," 2002, and Jeff Brown in "Ray," 2004. http://www.blackfilm.com/20041022/features/cliftonpowell.shtml http://www.imdb.com/name/nm0694066/ While C.J. looks around the Johnson house in mourning, he remembers his Mom and sister talking with him years ago, and takes a picture of his Mom to hold and look at as he sits at the living room table. Big Smoke, the chubby fellow with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a

baseball bat, thinking C.J. is a burglar. hug.

He recognizes him and they

(Like C.J., I don't know what book Big Smoke is talking about, either--Ecclesiastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time of love, a time of hate..."? I don't know--that one doesn't mean to have each pair at the same time.) Big Smoke has C.J. drive them in Big Smoke's station wagon to the cemetery. II.6 "Sweet and Kendl" Carl Johnson

Sean "Sweet" Johnson Lance "Ryder" Wilson: MC Eiht was a lead rapper of Compton's Most Wanted, then a solo rapper with a loyal following, and played A-Wax in the movie "Menace II Society," 1993, which featured his recording "Streiht up Menace." He starred as T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005. http://www.mp3.com/MC%20Eiht%20Interview/stories/1064.html http://www.imdb.com/name/nm0563810/ At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a cigar filled with marijuana). Sweet, Ryder, and Big Smoke all wear green, the Grove Street Families gang color. Sweet is PO'ed: he doesn't like that C.J. ran off for five years so he gives him a hard time. Kendl walks off to see Cesar, and Sweet gives her a hard time about that and berates Cesar as unprincipled. He points to several nearby graves of people they knew, like their brother Brian, and tells C.J. the local fighting put them there. As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on it and blow it up. Have follow a blue on the dar. C.J. get on a bicycle and follow Sweet then Ryder. The one to has cone pointed down at his head and is represented by a blue dot ra-

Ryder wants C.J. to dress in green (which C.J. can do a few main missions later).

C.J. can enter the Johnson house to save the game at a floppy disk icon from now on, and there's a camera in the bedroom. Sweet Johnson calls to warn C.J. that their old gang has split up into warring factions. II.7 "Ryder" Carl Johnson

A rider is someone who'll buddy with you and might join your gang or clique: "I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah"). http://www.rapdict.org/Rider Ryder has C.J. agree to help him get even with the owner of a pizza place that keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang). He has C.J. drive to get a haircut at a barber shop, then chides him he looks "jacked up" (not quite right). http://www.urbandictionary.com/browse.php?word=hit+up http://www.urbandictionary.com/define.php?term=jacked+up Reader Timo Hakala wrote to me that Ryder takes back his words if C.J. gets a "cool" haircut like a cornrow. Then Ryder has C.J. get food at the pizza place. Ryder holds a handgun on the owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is so small and he feels sorry for his Dad. When they get outside, the owner comes out to fire a Shotgun at them. Ryder runs for the car; have C.J. drive him home if you're not prepared to have C.J. shoot down the owner. Ryder tells C.J. to see Sweet about Tags. The restaurants, barber shops, and tattoo parlors are open and shown on the radar and in-game map. One of the several LS barber shops, Reeses, has an icon that's obscured on the radar and in-game map by the icon for the tattoo shop it's beside. Reeses is on the E side of the block that's the 2nd block S of the one with "OD" of "IDLEWOOD." Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex

Appeal points go away. You might play it safe and get him a haircut before getting him a tattoo. If you already had him get a tattoo before getting him a haircut, the tattoo parlor can have it removed for $400. Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't worry about the Sex Appeal points of tattoos. Send C.J. to Gay Gordos for a Groove Cut: $500 (or a blonde cornrow, if you like: $550), or to Old Reece's for a Cornrow: $500. All are 30 points each for both Sex Appeal and Respect Stats. I got him a Groove Cut. Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for both Sex Appeal and Respect, which are any of them for the back and lower back. I got him an Angel for $450. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos

I did the 1st few missions, saving the game after each one. You need to have C.J. eat or drink, or save the game, for his Health bar. But if he doesn't eat to keep something in his Fat bar, the Muscle then Health bars will diminish quickly. Snack and soda pop machines charge $1 and are available from the start of the game, but the fast food places open up and appear on the radar and ingame map after "Ryder," so I work on the Stat building preliminaries after that. Especially if you're new to the game and eager to get going, that's a bit less you have to try to remember. I might fill about a 3rd of C.J.'s Fat bar, which starts at about a 6th and burns off slowly, and feed him a handful of big Fat meals every day or two. Take 2 Games has said that feeding him every day can prevent the glitch of C.J. being unable to use the gyms, a glitch that may appear near the end of the game. I'd written that once C.J. develops some Muscle, he'd be allowed to use the outdoor gym at Verona Beach. But reader Timo Hakala told me C.J. can use the Verona Beach gym from the start of the game.

The treadmill is the fastest way to lose Fat that turns into Muscle (feeding him 11 times at once to make him vomit just makes him lose about all of his Fat). And using the weights is the fastest way to turn the Fat into Muscle. Keeping C.J. busy doing the things given below seems to be enough otherwise to raise the Stats he needs to improve his strength, weapon, and vehicle abilities. Then (a week or two later) I'd make a copy of my save game of my GTA San Andreas User Files in My Documents. Doing them all at once takes a looooooong time, but look at it this way: once you copy the save file, you'll never have to do them again--at least not all at once. See "Maximum Stats of all kinds in one sitting," III.5, for a fast way to build Stats in the PC version of the game. As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off areas, he'll get a four star wanted rating that the law enforcers won't let go of, even if you use a code, till C.J. can get back to the allowable areas to get rid of it. Later in the game, when C.J. can get five wanted stars, sending him over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a five star wanted level while he's there, but right now it just gives him four stars. You can get more done early on that way, but it takes a lot of time and effort that doesn't always pay off if you're like me and don't save the game if C.J. gets busted or wasted. (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is right about girlfriend Katie showing up at Avispa golf course in San Fierro at the start of the game as a help for people who want to have C.J. risk the high wanted level attack of going to the areas that are off-limits. A benefit of having C.J. date her is that he keeps his money and weapons if he gets wasted.) If you want to save time on certain vehicle missions you're not crazy about

that are available in the unwelcome areas, it takes less time to do them when those areas 1st open then make a copy of your save game. So hazarding the unwelcome areas isn't convenient or easier, but you might enjoy the different experience and the challenge. (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J. when he gets back.) Rusk also explains that you can send C.J. to them to complete the Oyster collection and get some weapons, like a Minigun or Combat Shotgun (which then has whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a little into the 1st missions--see "Reuniting the Families." The easiest way to get to those things in the PC version is to start the game then click "Never Wanted" in the GTA SA Control Center, X.13.c. In the meantime, I'll just explain how to have C.J. primed to make the most of it when he goes to them. III.1 Maps, map markers, teleportation, and a trainer: how to control space and time

The in-game map Move the cursor over the in-game map to see the names neighborhoods in the lower right corner. Use the Mouse Scroller to make zoom in and out. When zooming in on a part of the in-game map, your view of it with the side scroller and by pressing the LMB to "camera" move to where you click the cursor. Map markers If you right click a spot on the in-game map, it creates a marker (a black circle with a red cross in it that has a black circle in the middle of it). Unlike icons for fast food places, etc., it will appear at the border of your radar to indicate relative direction even if C.J. is far from it. Right click it of the the in-game map you can orient have the

again to make it disappear. Since it can help you stay on course during travel, it's used with some methods to get to the hidden interiors, etc. My directions mainly refer to your paper map; once you see the spot I describe, I recommend clicking the spot on your in-game map with the RMB to make a marker so the marker on the radar can guide you right there. ******** Other maps The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pictures, information, and strategies which can be used while playing the game. But for Tags, etc., use the combination of descriptions, maps, and screenshots because the descriptions may be vague, the dots on the map may be offtarget in various directions (or even just wrong: the description correctly gives Oyster 10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the Ferris wheel; I made corrections on the maps with ink) and numbered in a haphazard manner, and the screenshots are tiny--and the radar on them is even tinier. http://www.bradygames.com/index.asp?rl=1 Some amazingly good maps are by Ian Albert at: http://www.ianalbert.com/misc/gtasa.php They range from less than a MB to over seven MBs, so you might want to save them in My Pictures if you have a dial-up connection. There are some accurate maps at: http://www.gta-sanandreas.com/ Some other good maps can be found at the Gamefaqs and GTA Forums web sites. At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by GamerLady and dark52. At GTA Forums, go to GTA Series--GTA San Andreas--Game play, Maps of San Andrea, page 7, and find some by Smithers and others. http://www.gtaforums.com/index.php?showtopic=153561&st=120 Another link on p.7 takes you to some other good maps. Beside maps for weapons, etc., some also give the locations of 2 player freeroam/rampage icons, Unique Jumps, and school/asset locations, with screenshots and pictures of the

radar for each location. http://hem.bredband.net/708145/ I'd save them in "My Pictures" and print them if you can spare the ink. ******** An interactive map called SAM (San Andreas Map) is at: http://www.gtasanandreas.net/sam/ To find all the locations for a vehicle, for example: Click the "Vehicle" box, and all the vehicle locations appear. Click the "Set Filter" button, then type the name of the vehicle in the "Enter filter string" box, and click the "Done" button. Just the vehicle locations you're looking for are left on the map. Left click the icon used to show the location to have some information about the vehicle appear. You can use the LMB cursor arrow to draw a yellow box around a location to make that area fill the screen, then make it larger or smaller with the + and buttons, and move around the map with the side and bottom scrollers. ******** Teleportation The fastest way to find the Tags, Oysters, Photo Ops, and Horseshoes, and look at Liberty City and the hidden interiors, etc., is by using X.13.a The San Andreas Place Manager, which you Alt Tab out of the game with, X.13.b The Map Teleporter/Vehicle Spawn, which lets you use hot keys, or X.13.c The GTA SA Control Center, which works for either the patched or unpatched version of the original game and lets you use hot keys. I'd like it if someone came up with a variation on the "Vice City" "Hidden Package and Rampage Finder"/"Northern Lights" mod for the "San Andreas" Tags, Oysters, and Photo Ops, too. See X.13.h "The Horseshoe Help mod" if you'd like a mod like that for Horseshoes. ********

Trainer To freeze the mission timer--either the one that counts up or down-with either the patched or unpatched version of the original game, get The GTA SA Control Center (X.13.c). (An update may be the way to fix the feature that stops mission timers that count down.) A trainer that stops mission timers that count down, that works with the unpatched version of the original game, is Pizzadox's Plus 27 Trainer (X.13.l). I'd like to recommend a philosophy about using trainers or such and codes. They let people get over mission difficulties, sometimes found with a mission of one port of a game and not another. Due to the fact that some people aren't as able as others in certain ways, ways that are matters of strengths but not character determinants, these aids can broaden the range of people that can enjoy the game. (And some things, like the CJPHONEHOME code, you might just like to screw around with.) If we all agree on that, consider this choice: One, we get the regular game and people can use those aids if certain things are difficult for them. Two, the programmers look at the message boards and make planes you push a button to have fly for you, and great big maps bad for stunts but good for zombies. The last time I looked, you could push a button for a ride at the airport, there was a huge map where driving felt like guiding pieces of tissue paper and the stretched-out graphics could make something look like it's in the shade when it's in the sunshine, and there was a Zombotech building. Keep in mind that GTA's often give you a glimpse of things to come. The Little Dodo, bright red and white and cheerful in the face of adversity, could look gray and sad on an otherwise bright, sunny day. And that's a barometer of the whole thing. So the next time someone asks for a trainer or such, please remember that

choice and tell them how to get one in the spirit of helpfulness--don't give them a hard time. Then we can have the regular game, and helpful people providing aids for those having trouble with missions, the way the good Lord intended.

III.2

Spraying Tags

The easiest way to find them all (and easier for me than describing all the locations) is to use one of the teleportation devices at X.13.a, b, or c. A good map of all the Tag locations is at: http://www.ianalbert.com/misc/gtasa.php After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47, Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the Johnson house. This is one of the ways to increase Respect for C.J., and that allows his gang members to get better weapons--an SMG appears for every several 9mms. The six Tags C.J. needs to spray for "Tagging Up Turf" will appear unsprayed during that mission so C.J. can spray them again. Have C.J. go behind the wall (so he doesn't keep trying to go then onto the roof of the Pawn Shop times to build up a good supply of two. (You could make it a habit for the game.) Johnson house and jump on the E end of the to the other side of it), then on the roof, to get a can of spray about eight or ten paint, remembering to feed him every day or C.J. to get more paint each time you start

A very grateful thanks to Garrett Daniels for offering the following advice (I've condensed) on the Gamefaqs message boards when I was worried about which Tag was the one I'd missed: A second after the message saying you sprayed the Tag appears, the new graphics appear and the "blink" sound is made indicating the game counted it in your Stats. It's possible to run out of paint during that second with the graphics partly completed. Before you get confused about which Tags you did and worry

that you won't get 100% for the game because of a non-existent Tag glitch, get more paint and spray it again. You won't get the message, just the completed graphics, "blink," and credit in your Stats. III.3 Weapons 8 Ball's Bomb Shop

A good map of the weapon and item locations is at: http://www.ianalbert.com/misc/gtasa.php Note: if I give the name of a place in capital letters and quotes, I'm referring to the name as printed on the paper map that comes with the game. The attackers in SA seem a little more responsive to what part of their bodies the lead character shoots, but he can still kill them by shooting any part of them. As before, a head shot does the job the fastest. Hand: Fist You forgot to get Brass Knuckles.

Brass Knuckles Better than a bare fist. They're found:

- under the S side of the bridge over the lot W of C.J.'s house, - and in alley by the Commerce 24/7 (on the N side of the block at the S end of Commerce).

Melee weapons: Baseball Bat - some pedestrians get out of a vehicle to fight with one. Nightstick - in the security booth at the entrance to the movie studio at the E side of the block with "WOOD" of "VINEWOOD," and a policeman may have one. Chainsaw

The "Vice City" fast Chainsaw attack still works. Have C.J. run with Fist/ Brass Knuckles, or jump with the Chainsaw, to a target. Get it revved up and pointing forward, then move C.J. in whatever direction and aim it with the mouse. You can find a Chainsaw: - beside the W log shelter (in the brown rectangle W of the big brown square on the paper map) in the Panopticon, - in Ocean Docks on a pier at the W side of the island, - between a bin of junk and some piles of tires in a Willow Field scrap yard that's at the W side of the place where the road that loops through the Ocean Docks island curves N on the mainland, - and by a little house at the W side of the S end of the brown dirt road that goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T intersection. Golf Club - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and some pedestrians get out of a vehicle to fight with one. Katana - behind the corner of the wooden fence E of the 24/7 that's on the block where the "O" of "LITTLE MEXICO" is printed on the paper map. Knife - in front of the E "LOADING BAY" garage door behind the corner of little stores on the SW corner of the block that has "MARKET" printed on it on the paper map, a GSF gang member occasionally has one, and some pedestrians get out of a vehicle to fight with one. Pool Cue - in front of the restaurant at the S end of the W side of the SE block of

Blueberry, - and from a game of pool at some of the bars in San Andreas, such as the Ten Green Bottles bar W of the Johnson house. Shovel - available behind Ryder's house--the one with holes in the yard to the W of the Johnson house (I don't know how you get shovelfuls of dirt to come out so neatly, and bigger than the holes they're from, like that; I think Ryder is bringing home buckets of sand from the beach for the chipmunks to play with), - under the S porch of an old shack a bit W of middle of the brown square of the Panopticon, - over three unmarked fresh graves by an old house at the light gray dot (a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some pedestrians get out of a vehicle to fight with one.

Pistols: 9mm ("Pistol" in data\weapon.dat) Some gang members and policemen carry them.. As Rusk notes, it and Machine Pistols can be used with the Jetpack. C.J. has to remove the Jetpack to switch from a 9mm to a Machine Pistol and vica versa. You can find one: - in a back yard NE of the Johnson house, - at the S end of the empty lot on the N side of the narrow block S of the 1st "S" of "LAS COLINAS," - at the S side of a life guard hut W of Santa Maria pier, - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Nation clerks dual wield them. Silenced 9mm ("Pistol Silenced" in data\weapon.dat)

- on the S porch of the E block of the Conference Center in Conference, - and at any Ammu-nation after "Doberman." Desert Eagle Desert Eagle: an Israeli manufacturer of guns including the desert eagle, baby eagle and others; also called a Deagle, 50; Deagle is a term to hide/shorten the name of the gun. 50 is said as a reference to a 50 cal Deagle available in .357, .50, and .44 caliber. http://www.rapdict.org/Desert_Eagle The strongest handgun in the game. You can find one:

- by a billboard S of the SE bend in the main road through Playa Del Seville.

Shotguns: Both use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Shotgun Gangster at 20%. You can find one:

- on the top floor of the Los Santos and Dillimore Police Departments, - at an Ammu-Nation after "Doberman," it's occasionally used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mission). Sawnoff Shotgun Can be dual wielded for one hit kills (use the Sniper Rifle for longer distance one hit kills). Gangster at 20%. You can find one: - in Ocean Docks in a train car in the blue building shown on the paper map as a dark rectangle on the E side of the block that's at the NE corner of Los Santos International Airport (have C.J. run across a platform at the door to get

inside the box car; if you have him jump, he'll keep trying to grab the upper ledge of the car and hang from it; there's Armor in the car with a wooden plank used for a ramp to the door of it), - S of the A Stage building in the movie lot in Vinewood (on the block that says "WOOD" on the paper map), - on the back porch of the 2nd house from the S end of the E block of the two big rectangular blocks in Palomino Creek, - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of the nearly square block N of the martini glass symbol, shown on the paper map, in N East Los Santos (look at the N side of the building for a section C.J. can jump up to, then onto a higher roof), - and at Ammu-Nations after "Doberman." Combat Shotgun ("SPAS12" in data\weapon.dat) A S.P.A.S. 12 semi-automatic shotgun. Gangster at 20%. You can find one at an Ammu-Nation after "Don Peyote" (a Las Venturas mission). If you use the "Reuniting the Families" (IV.27) glitch to send C.J. to the blocked off and unwelcome areas early, he can get one in Las Venturas. You can have him use it for the next mission, "The Green Sabre," which it isn't my 1st choice for, and C.J. loses all his weapons after it. You can have him use it to upgrade his skill for it to Hitman pretty quickly with the method explained at III.5, but, if you change the file for it as exlained there, C.J. can do that quickly whenever he gets around to it. If you want to have C.J. get Hitman skill level for the Combat Shotgun now, stock up on the ammo of either of the other two kinds of Shotgun 1st. As Rusk notes, all three Shotguns use the same ammo, so you can stock up on ammo with any of them and that ammo is added to the round that comes with whichever Shotgun you get next. Then, for the Combat Shotgun, go to the SW corner of Las Venturas--to the

block W of where "LVA FREIGHT DEPOT" is printed on the paper map. Go S into the N entrance of the compound, past the garage with a lot of doors on your left, to the rectangular divider with plants and trees growing in it. The Combat Shotgun is in the shrub in the middle of it. Then do enough shooting with it to get Hitman skill level for it before doing "The Green Sabre." Submachine guns: Submachine guns are needed to do drive-bys. The 1st two are in the Machine Pistol category. Those two and the 9mm Pistol can be used with the Jetpack. C.J has to remove the Jetpack to switch from a Machine Pistol to a 9mm and vica versa. All three use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Tec9 The weakest SMG. Gangster at 10%. It can be dual wielded, used for drivebys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks," and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a weapon to strengthen as described at X.11--Weapons and Attackers. You can find one: - under the E end of the S highway ramp of the two that end in loops W of the terminal building that looks like the LA Airport Tower Building (also seen in "GTA III"), - at the N side of a little warehouse at the SE corner of the intersection of N Blueberry, - behind the big white house with lots of brown trim on the hill surrounded by a loop of road in Mulholland, - by a chain link fence in a lot S of "NAS" in "LAS COLINAS," - and at an Ammu-Nation after "Doberman."

Micro SMG ("Micro Uzi" in data\weapon.dat) Gangster at 10%. You can find one: It can be dual-wielded and used with the Jetpack.

- on a lower ledge in the big drainage ditch E of the Johnson house, - on the top floor of the spiral multi-floor parking garage that's on the S side of the "L"-shaped block two blocks N of the E side of Los Santos Forum, - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms), Varrio Los Aztecas (with 9mms), and S.W.A.T. agents. SMG ("MP5" in data\weapon.dat) An MP--the strongest SMG available. one: Gangster at 30%. You can find

- at Unity Train Station, which is N of the two prongs of track that extend from the main RR track before the RR tunnel in El Corona, - in the walled-in area at the W side of the building (with a fireblackened SE corner) on the NE side of the N block of downtown Montgomery, - on the roof of the Jefferson Motel, which is on the block W of the N end of the thick area shown on the radar and in-game map for where the train track has a street on either side of it in Jefferson (the motel stairs are on the S side), - on an upstairs outdoor patio at the E side of an off-white stucco house with a red-orange roof--it's along the N-most road in Las Colinas and W of the gray N-S line indicating a RR tunnel on the paper map, - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often than a 9mm but more often than a Knife) after C.J. can recruit three or four, and it's used by FBI agents after "Farewell, My Love" (a Badlands mission). Assault Rifles:

Both use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) AK-47 Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take your pick. Gangster at 30%. A good general purpose weapon. You can find one:

- at the Johnson house after spraying 100 Tags, - in the SW area of a big warehouse with a band of red around the top of the outside walls in the W section of the block in Ocean Docks that's at the NE corner of Los Santos International Airport, - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD"; enter on the E side of the block, - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mulholland Intersection. M4 Gangster at 20%. A better general purpose weapon. There's one:

- between two of a trio of ramps at the SW end of the airport tarmac (have C.J. jump on a vehicle then jump up and climb over the fence by the front gate if he hasn't gotten his pilot's license to have it opened for him), - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission).

Rifles: Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and fire with the LMB. Rifle ("Country Rifle" in data\weapon.dat)

Good for long distance two hit kills.

There's one:

- by the pool in the back yard of a house in the NE area of the block that's N of the block that says, "MULH" of "MULHOLLAND" on the paper map. Sniper Rifle Good for longer distance one hit kills. You can find one:

- in Vinewood at the top of the ramps on the outside of Stage 25 at Interglobal Television (on the block N of the "M" in "Marina" on the paper map), - in Mulholland on a high balcony of the S branch of a big light beige house with a dirty pink surrounding wall at the SW end of the block that's N of the Pay 'n' Spray; to get it, have full Health for C.J.; have him go NW from the house with the Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel vehicle at the N side of that house, then onto the roof of it; have him make a fast run and jump from the SE corner of that roof to the NW corner of the 2nd balcony below the roof of the house with the Sniper Rifle; have him jump down to the balcony lower than that on the S side of the house, get the Sniper Rifle, jump to the next lower balcony, then to the ground; he should still have most of his Health, but I'd get him something to eat, - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the tallest section of the beige hospital, just SW of the hospital tower of satellite dishes, which is a couple bocks S of the E end of the pond in Glen Park; you need to have C.J. bail, preferably with a parachute, or Jetpack to get there).

Heavy weapons: Rocket Launcher

While restrained to Los Santos, you can get one at the start of the game. Have C.J. get a Parachute (see below). Then have C.J. jump on a vehicle and climb over the fence by the front gates of the airport, and fly the Dodo to the roof of the building that's on the E side of the 2nd block W of the S tip of Mulholland Intersection. Release acceleration during your approach and use reverse as you land (crash it into the antenna there if you need to). Then C.J. can fly or Parachute from the roof. (If you don't have C.J. get the Parachute and wreck the plane, or have C.J. use the Parachute to fly to the Rocket Launcher, he'll have to jump to the ground afterward, and, if he had full Health, will have his Health reduced to a tiny amount.) It's good for taking down helicopters. scope and fire with the LMB. Minigun Use the glitch that lets you explore San Andreas near the end of "Reuniting the Families" if you want to get one early from Las Venturas. He'll only be able to use it for the next mission, "The Green Sabre," though. As Demarest (see X.13.m and n) says, it's the "Vice City" version of the "GTA III" M-16. It's good for quickly taking out anything except Rhinos, and don't have to upgrade the skill for it. C.J. can get a wanted rating easier than with most weapons if he's shooting rival gang members, but it makes to do certain missions that clear the wanted level when you complete You can generally use this slot for a Rocket Launcher otherwise, since Launcher is more commonly available early on. you with it it easy them. a Rocket Hold the RMB to bring up the

To make up for that, see X.11 for a way to make a Tec9 as powerful as a Minigun. Besides the Minigun not being as accessible as in "Vice City," my main com-

plaint about it is that the sound effect for it has been changed to a whir. It may be more realistic, I don't know, but now it sounds like a blender. To have C.J. get the Minigun in NE Las Venturas, have him enter the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors. "Mini mini mini mini, mini Some people got to have it Some people really need it Listen to me y'all, do things, do things, do bad things with it You wanna do things, do things, do things, good things with it...." (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by The O'Jays)

Thrown: Grenades - behind a pizza stand on the Santa Maria pier, - in East Beach in the NE corner of the 3rd floor of the parking garage on the S side of the big "L"-shaped block two blocks N of Los Santos Forum, - in Las Colinas behind the brown wooden fence and shed at the E side of a house over the head of the cartoon duck swimming E-shaped block N of the thick N-S line, indicating a section of the RR track with a street on either side of it, on the paper map, - and at Ammu-Nations after "Doberman." Tear Gas Good for detaining police officers when C.J. gets a one or two star wanted level while fighting rival gangsters. It's good for getting out of various such tight spots. - in Ocean Docks in a train car in the blue building shown on the paper map as a dark rectangle on the E side of the block that's at the NE corner of Los San-

tos International Airport (the same big blue warehouse that has a Sawnoff Shotgun in a railroad car), - and at the top of the steps of the Opera house (a big granite block building with red-orange and yellow-orange vertical banners hanging in front of it) S of the W branches of the Mulholland Intersection. Molotov Cocktails Good for taking out the attackers that emerge when you hit a vehicle--like a Rhino, FBI Rancher, or rival gang car--with one. The spread that helped them attack around corners in "Vice City" is even greater now. They can also get through some walls and floors, as in "End of the Line." You get a Stat for fires started. You can find Molotovs: - in the Johnson house after spraying 100 Tags, - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of the Johnson house, - on the Library roof at the S end of the SW block of Palomino Creek, - and in Mulholland N of the main E-W road next to Hobo's old fashioned light brown wood and gray diner with a RR crossing-type sign out front. Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat) Have C.J. throw one or a number of them, which stick to the surface they hit (a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them. A batch of them are good for taking out Rhinos when no attackers are on foot nearby. C.J. can get a wanted rating just for throwing one. You can find one: - in an alley on the N side of the Inside Track which is on the E side of the biggest block in Montgomery.

Handheld Items:

Spray Can Used to spray the 100 Tags in Los Santos. even kill people with the spray. He can also immobilize or

- on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on the E end of the wall (so he won't keep trying to get to the other side of it), jump on the roof, then run onto the Pawn Shop roof for a Spray Can, - and in Las Colinas behind a little one story light gray house with a stone enclosed porch about where the "C" in "COLINAS" is on your paper map that comes with the game. Camera See I.7.aaa Taking Photographs.

- in C.J.'s bedroom at the Johnson house. Fire Extinguisher It can put out fires, and immobilize or even kill people by not letting them breathe. - in most fast food places, which open up after "Ryder."

Gifts for girlfriends: Gifts can also be used as melee weapons, so C.J. can knock someone to the ground with some posies, which is different. Cane We're not sure which one uses this--probably C.J. on Millie (the one that likes the Gimp outfit). But I haven't heard of anyone being able to give it to a girlfriend in the game, so it's figured to be a melee weapon in the wrong weapon slot. There's a cane: - at the W side of a lot in the middle of the houses on the block E of the

block with the bottom of "PLE" of "TEMPLE," - in front of Didier Sachs clothes store catacorner SE from the "O" of "RODEO," - and behind the VINEWOOD sign. Flowers The gift that's also the unlikeliest melee weapon C.J. has. Flowers, like Thermal Goggles, don't reappear in a location once taken from one and the game is saved. There are flowers: at the S side of the flower bed that's at the E side of the pond in Glen Park, at the E end of Verona Beach, in the garden S of the front door of Verdant Bluffs Observatory, in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD" printed on it on your paper map, in Mulholland at the NE side of the loop of road, in El Corona in the front yard of the 2nd house from the W on the S side of the block N of the RR track E of where two short tracks veer from it, in Idlewood by the Sprunk machine at the gas station on the NE corner of the same block, and in Las Colinas in front of the off-white stucco house on the N side of the N-most E-W road W of where a gray line extends N from it to indicate a RR tunnel--it's the 2nd house W of the gray line. Double-Ended D**do C.J. can give it to a girlfriend as a gift or beat somebody over the head with it. (It must not be made of those new flexible polymers). You can find one: - in the shower of the Los Santos and Dillimore police stations. in the front door, don't have C.J. draw a weapon, and he should be okay getting this. Go

Apparel Items: Parachute

- on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS." Enter the building on the NE side. Jetpack This is available at Verdant Meadows airfield after "Green Goo," a Desert mission. It's useful for getting around the regular scenery and Ghost hell, ghost world, ghost heaven, and Liberty City (I.12), too. The code for it is "ROCKETMAN"--I Wouldn't save the game after using it, but it could help you scope out the confusing bunch of locations for weapons, items, etc., of the game. C.J. can use 9mms and either of the two Machine Pistols while flying with it. He has to remove it to change from one of those weapons to another of them.

8 Ball's Bomb Shop On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is 8 Ball's Bomb Shop. It operates like the ones in Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergency) vehicle into it for the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to activate the eight second or so timer, and have C.J. leg it. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.4 Armor and Bribes

Health icons only appear during certain missions and territory battles, and there's one in Madd Dogg's kitchen after "A Home in the Hills." Land vehicles are a kind of armor, too, in that they take the punishment for a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or Health going down at all--if you land right. The real body armor looks like this: http://www.securityprousa.com/bodyarmor.html A very good map for Body Armor and Police Bribes is at:

http://www.ianalbert.com/misc/gtasa.php Armor Ammu-Nations after "Doberman." Ganton: in the big flood control ditch E of C.J's house, on the W side of the ditch under a bridge a bit N of the Johnson house. NE Red County: N, across San Andreas Sound, from the W loop of the two of the intersection E of Montgomery Intersection. On the radar and in-game map, there's a pier on the N bank with two gray segments that extend S. The Armor is between the stairs on the W segment. C.J. won't get a wanted rating for climbing onto the piers. Red County: in the N area of the brown area, on the paper map, at the NE side of Hampton Barns, under the porch of the little blue one story house. Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S block of Montgomery. Red County: on top of the ramp by the doors at the N side of the big FleischBerg building, which is on the S side of the road that goes W from lower downtown Blueberry. Palomino Creek: between the light pink one story house and the blue two door garage of the 2nd house from the W of the houses N of the NE block of Palomino Creek. East Beach: from the point the "S" of "LOS FLORES" is printed on the paper map, go N past the 1st right and, just before the bridge, turn right into an alley, make the 90 degree turn of it, and the Armor is in front of you. Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the W end of the part shown as gray on the radar and in-game map. Mulholland: on the same high balcony as the Sniper Rifle you probably need to fly to. Pershing Square: a Los Santos police cell.

Verdant Bluffs: among picnic tables on the patio at the N side of the block that's S of the one that says "HALL" of "CITY HALL" on the paper map. Conference Center: on the porch of the W side of the W block of the Conference Center building. Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is the Atrium. (Have C.J. enter on the N or W side; the screen says "Attrium" if he enters on the W side.) The Armor is on the S side. (It's the place with a statue of part of a guy miming masturbation, with statues of guys covering their eyes around it. When C.J. entered it once, I heard heavy breathing sounds, too. I think they were the same sounds as I heard in a lower room of Caligula's, too, whatever that's about.) Los Santos International: on the right end of the little horizontal rectangle of roads is a square of roads: the Armor is by the N side of the lower of the two N roads (one is over the other). Willow Field: behind the gray steps of the 2nd building N of the SE corner of the block that says "WIL" of "WILLOW" on the paper map. Willow Field: on the block E of where it says "EL CORONA" on the paper map. Going E on the S side of the RR tracks that veer S, it's on the E side of the 2nd big dirty orange container of scrap, and W of the big pile of black scrap. Ocean Docks: in the office on the 2nd floor in the W end of the warehouse with a red band around the top of the out side walls in the W section of the block in Ocean Docks that's at the NE corner of Los Santos International Airport. Ocean Docks: in the train car with a plank as a ramp for the door (by the train car with a Sawnoff Shotgun) in the blue building in the SE section of the block in Ocean Docks that's at the NE corner of Los Santos International Airport. Bribes:

(**** could be a useful airborne bribe for a helicopter) Ganton: from the Johnson house, go W, turn S, then go W into the alley and past the foliage in it. East Los Santos: at the W edge of the big flood control ditch E of the Johnson house, N of the bridge overpass to the N, and between a building and the edge of a fence. Ocean Docks: over the N arch of the little bridge that's W of the S end of the E block of the island.**** Ocean Docks: next to crates SW across a lot from the end of the dead end road of the island. Glen Park: N of the pond, in the tunnel that goes through the stone bridge that goes over the pond. Market: in a clearing between the beige, green/blue, and purple apartments at the SE corner of the block N of the block that says "ARKET" of "MARKET" on the paper map. Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper map.**** Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe is in a narrow alley, over the RR tunnel, between two houses. Mulholland: at the SE corner of the block E of the little loop of road, by the N side of a garage of a house. Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up the W side of the street of the W street of the block that says "MARI" of "MARINA." Verona Beach: in the NW corner of the gray alley shown on the radar and ingame map, on the block N of the block that says "RENCE" of "CONFERENCE" on the paper map. Montgomery Intersection: on a dirt road under the E end of the S loop.

Blueberry: in an alley between a fence and a building; it's in the middle of the rectangular block E of the upside-down "L"-shaped block. Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of downtown Blueberry. Red County: on some rocks by the N bank of an E-W river, at a crook in the river just SW of the "C" in "COUNTY" on the paper map.**** &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.5 Maximum Stats of all kinds in one sitting

Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way," 2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina wasn't your favorite thing about it. http://pc.ign.com/articles/372/372825p1.html This is the fastest way to get the maximum for all vehicle, weapon, and whatever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the original or second edition of the game. Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" folder as described at X.5 and make backups as described at X.6. Go to data\ar_stats.dat with Notepad. An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill. At line 5, the STAT_INC_FLYING_SKILL is 50. At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300. That means you increase the skill for using the vehicle by 50 points when you fly it for 300 seconds. Old School Hustla says he changed them to 500 increments of skill for every two seconds of flying and maxed out his flight skill in one very short flight. So you make the number for the line from 0 to 11 bigger and the one from lines 33 to 45 smaller. I didn't increase the amount added to driving skill, 20 points, just lowered the time taken to get a skill increase message to 1 second, and maximized driv-

ing skill in a drive around Los Santos with a new message appearing about as fast as it took for the last one to fade from view. An example regarding weapon skill: At line 12, the STAT_INC_PISTOL_SKILL is 0.8. At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50. That means you get a 0.8 increase every 50 accurate shots made with it. As in number bigger and the 2nd one smaller. I changed accurate shot and made Hitman for Pistol in a few in skill for using the weapon for the 1st example, make the 1st it to 500 points added per 1 shots.

For a weapon you can upgrade the Skill for, you could also pick small numbers, like 0, 1, and 2, for column Q for the weapon in data\weapon.dat. Those numbers represent the Stat number required for each Skill level: poor, standard (Gangster), and pro (Hitman) (see X.11). Do the same with each vehicle type, weapon type, and Stamina, etc., and save yourself one he** of a whole bunch of time. Thanks to a post by Old School Hustla at GTA Forums for this considerably time-saving tip. http://www.gtaforums.com/index.php?showtopic=202014 A Stat is maximized at 1,000 points; it continues to grow afterward, but your Skill doesn't increase. So if you're really in a hurry, you might try changing the figures to create 1,000 points in one second (thanks to Ben "Cerbera" Millard). The one exception to getting them all done while restricted to Los Santos would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to load up on Shotgun shells, use the "Reuniting the Families" (IV.27) glitch to go to SW Las Venturas for the Combat Shotgun, then maximize the skill for it, too. If you do, see III.3 for the location of the Combat Shotgun. All shotguns, submachine guns, and assault rifles use the same ammo as any other in the same category, so the new round for one is added to any previous such ammo--thanks to Rusk for the tip.

The Sniper Rifle and Boat skills given in data\ar_stats.dat have been disabled. The fastest way to raise weapon Stats on PS2 The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat doesn't work for PC. For PC, I'd change the data file as explained above, but I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2, was sent to me by reader Anurag Sinha. Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc," IV.15, is allowed to end, Freddie gets off his bike and taunts C.J.. Freddie can't be killed yet but the shots count extra, like headshots, for raising C.J.'s weapon Stat. He tells me it increases the Stat faster than shooting a tire over and over does on PS2. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.6 Cycling Stat (bicycle)

The skill for this Stat grows quickly. Have C.J. ride a bike, pumping W to make him go fast, using the Bunny Hop, NP0, now and then, to build up his Bike Stat, Muscle, and Stamina. When it gets strong, C.J. can reverse faster, be less likely to fall off the bike, and use the Bunny Hop like the Jump Boost for Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play with stunt jumps. The fastest way to increase the Stat is at III.5--Maximum Stats of all kinds in one sitting. ******** The gimmick of having C.J. use a freight train to raise his Cycling Stat works for PC. To do it, have C.J. Bunny hop a bicycle onto one of those low flat cars pulled by a freight train, and have it face in the direction the train goes in. When the train starts moving, press W just enough to get the wheels going, and

the bicycle will stay in place on the car while the wheels turn at the speed of the train. The bike can slide back if the train goes uphill, such as in some places in Red County; if it does, press W as you need to so the bicycle stays in about the same place on the car till the train gets up the hill. It's easy to handle, but you might have him do this on the front car as a safeguard for that. When I tried this, I also had C.J. and his bicycle disappear for a bit after going through a dark tunnel and reappear when I turned the "camera" for a side view, which I've read has happened when others tried it. A downside to this is that C.J. will get a high wanted rating if he tries this in the blocked-off areas early in the game. Still, it's one of those interesting side things I like about GTA. Sure, "Half Life 2" has some good graphics, but can Gordon Freeman ride a bike on a freight car without pedaling? Can he fly through the ceiling of a gym and go to a lovely restaurant? No. ******** There's always a BMX bike (that doesn't trigger a mission) at the S end of the long pier at Verona Beach, and another at the NE section of the block that's the 2nd block S of the W block of the two that the Glen Park pond is on. A convenient place to let C.J. practice his biking and swimming is the big concrete drainage ditch east of his house--the S end slopes into the water. After C.J. can ride a bike fast and jump high with it, have him do: III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission It's a

This is a bit like the "Vice City" pizza delivery mission. set of four consecutive drive-by delivery missions using a BMX bike. Three loops, Four loops, Five loops, Six loops, six packages, six packages, seven packages, eight packages, three minutes five minutes five minutes eight minutes

Have C.J. pause beside each several foot-wide glowing red loop, press Q or E

then W or S to make sure it's beside C.J., then have him throw the package (which looks like a "GTA III" hidden package) into the loop, which then disappears, by pressing the LMB. There are more packages than loops, but each wasted package takes $100 off C.J.'s pay, so if he misses you can have him drive into the package to get it back and try again. In "San Andreas," the vehicles you can use Mouse Steering for include bicycles. It can make drive-bies difficult, though, so I'd just use the Mouse to throw the package with the LMB. I reach from A and D to Left and Right to steer when I need the bike to jump or level out afterward, which I need to use Up and Down for. And press W quickly and repeatedly to have C.J. stand and pump the pedals to go very fast. Check the in-game map a lot for the locations of deliveries. The Stats record how many deliveries were made whether or not they were made while doing the four sets of deliveries in a row, but you have to do all four in a row for 100% completion of the game. If you have to try it several times, at least, if you keep him fed, you can soon level up Carl's biking ability and let him progress to the buff stage. C.J. gets $10,000 and the icon in front of the store generates $2,000 a day, the maximum value it can have at any one time. III.8 BMX Challenge

You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100% Cycling Stat 1st to make this easier. The BMX bike used for it is by one of the half-pipes at the skate board park in Glen Park. It's on the NE side of the block which is the 2nd block S of the W block of the two that show the pond on the radar and in-game map. There are 19 glowing red loops, and C.J. gets ten seconds added to his allowable time for each loop he touches and causes to disappear. Several of the glowing red loops you have C.J. cycle through were a little

tricky for me to get: a couple, each positioned high over the middle of the sloped concrete chasm, and one positioned on a platform at the side of a half pipe. To get one of the two that are over the chasm, you have to get a good run at the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the loop. For the other loop over the chasm, concrete walls on either side of it prevent handling it the same way. I had C.J. park the bike on the shadow under the loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump extra high. (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I might never have guessed it!) http://www.gamefaqs.com/ For another way to get the same loop, thanks to the stuckgamer web site, where I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back at the loop. http://www.stuckgamer.com/index.shtml Dr. Tornado gets my thanks for help by recommending that you put a car under that loop beforehand. You can have C.J. do a little Bunny Hop onto the car, then do a full size one up to the loop. And while C.J. can use one of the half pipes the regular way to get the two disks at either top side of the pipe (I used Left and Right for sharper turns at the apex of C.J.'s efforts to let him make sharp turns back downward), that won't work for the loop on the ledge beside the top of one side of the other half pipe. I had C.J. get that one by getting a good run at the onramp (I had C.J. start it from across the street) and doing a Bunny Hop at the onramp to (with a bit of luck) go through the loop on the ledge. (I just managed to get him on the ledge with the back wheel barely on it, and, fortunately, got C.J. up there to complete the mission.) The stuckgamer site mentioned before recommends having C.J. go from one slope

of the half pipe to the other and Bunny Hop with enough forward momentum to go up to the loop. Another way to get that one is to park a Packer nearby beforehand so the ramp leads up to it. (Thanks to a post by Reborn Darxtorm at Gamefaqs.) You might find a Packer N of the SW curve of the base of the "Y" of the "Y"shaped block E of "EL CORONA." &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.9 The Taxi mission (a Sub-mission)

Do the Taxi mission by delivering 50 fares. You might not wait till his Driving Stat is high because the 50 don't have to be done in a row. You'll make money, increase your driving Stat a bit so improve the handling ability of fourwheel vehicles (which is awful initially), and get to know the area better. The Taxi is the best vehicle to do this with. When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission, it makes the little Taxi light on top light up. Have C.J. drive to someone that's hailing a taxi and let them in. The game tells you their destination, shows it on the radar and in-game map, and a timer counts down the time left to deliver them. C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump activated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS Boost, NP0, for Taxis and Cabbies as his rewards. When the NOS Boost runs out, you can have C.J. exit and enter the vehicle to replenish it. (Rusk has reported to me that there's a glitch for this in the original version on Xbox and was told it's true for the original PC version, too: if C.J. gets his Pilot's License, 20%, for his flying skill Stat before completing the Taxi mission or "Mike Toreno," fares may not appear for the Taxi and C.J. may not find the location of Toreno in "Mike Toreno.") (I have the original PC version and have 100% for this Stat yet fares appear

for the Taxi and I had C.J. find Toreno. But if you do get this glitch on PC, I'd try using the III.5 gimmick, normally used to maximize a Stat faster, except making the 1st Flying Skill number of data\ar_stats.dat a big negative number. Once C.J. flies a bit and lowers the Flying Skill Stat below 20% so the LS airport gates are closed again, do those other missions, then raise the Stat the III.5 way again. I haven't tried that, but it sounds like it could work.) (From the little I've heard, the Taxi mission problem is the more common version of the glitch. If you go along wth the order I offer in this walk-through, you'll avoid the Taxi glitch by having C.J. get the Taxi mission done before going for a Flying Skill Stat.)

III.10

"Burglary" (a Sub-mission) -

"I never stole anything in my life. I've purloined a few things." Jackie Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in the 1st few years of the 1980's. Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is in a black Boxville truck. C.J. has to steal the TV, VCR, game controller, cash, etc., from houses and/or apartments, put the loot in the truck, and get the truck to the lockup garage. There's a so-called "black" Boxville, with a corresponding lockup garage, in each of the three main territories of the game. (Actually, the upper part is dark gray, and the shading of the bottom part is a bit different and moves up and down as C.J. drives.) To find the Los Santos truck, go W from C.J's late Mom's house, go left at the

1st intersection (the one by the bar--don't be fooled by the bridge overpass on the map) to a T intersection, then go right to find the truck by the last blue two-story apartment building on the left side of the road. The lockup garage for it is W of the "S" of "PLAYA DEL SEVILLE." The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the lockup garage for it is on the E side of the same block. I found some SF places C.J. could burglarize on the E side of the block E of the block with "OC" of "OCEAN FLATS." The Las Venturas black Boxville is in a lot on the N side of the block that's S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for it is a bit E in the same lot. I found some LV places C.J. could burglarize on the S side of the block that's E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST." (I found a place C.J. could burglarize in Bayside Marina, but that's a long drive from the SF lockup.) Start at eight p.m.--20:00--to give yourself the most time. Once you find an area you like, have C.J. drive the truck there ahead of time to activate the mission. Residences that can be burglarized each have a yellow inverted cone of light at the entrance door. The Gamefaqs message boards have recommended that you find two such houses beside each other in Playa Del Seville among the apartment buildings by the lockup. That way, C.J. can park the black Boxville between them and put all the loot from one in the truck, then from the other into the truck, then the 1st one again, etc. When you send C.J. into a 2nd house, the items to loot reappear in the 1st one. So even if the 2nd house has a tenant awake in the living room, you can have C.J. go into and right back out of it every time he's finished stealing the loot from the 1st house to load up the 1st house again.

The fastest way to do this mission early in the game is to use a pair of houses in the section of little houses of the block of Playa Del Seville that has a dead end road at both the E and W sides. I backed the truck toward two houses at a dead end and had C.J. steal two things from one house, two from the other house, etc. (Beyond that, you might want have C.J. try this in different neighborhoods, like the street the Johnson house is on, or N Mulholland, for the variety. (A few of the less expensive Los Santos places had a dark alcove. I don't think they're the kind pedestrians spawn from like the ones in the Washington Beach Police Station, the two in the biker gang compound in "Hogtied," or on the 1st deck of the ship used in "Spilling the Beans," in "Vice City." They're probably just there so C.J. can become unseen by others when he's in shadow, which is a new feature for a GTA lead character.) There's someone sitting on the front porch in front of some of the doors. C.J. can walk right past them. The easiest residences to burglarize don't have any occupants standing or sitting in them. They have one or two occupants in bed. There's a bar on the screen that measures C.J.'s noise level indoors, so have him Crouch, C, while he moves. He can do that slower and quieter if you tap W at a certain rhythm as needed. If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant exclaim something to C.J. and see the message that he's been detected. When that happens, C.J. has to get out of the house in ten seconds to prevent a three star wanted rating. If he gets the wanted rating, the police will be waiting outside to attack C.J., and they'll appear inside if C.J. doesn't go out. If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV, etc. Fancier houses might have something in the kitchen. Hit F twice to get

him to stand up and pick up a valuable, and send him right back to the door. If C.J. fills the noise bar but you get him outside in less than ten seconds, the burglary can continue like the noise detection never happened, even if you have C.J. return to the same house. So you can rush him to the door when you know he can do it quick enough. Have C.J. go back outside immediately if he sees anyone there that isn't in bed. If there are gangsters inside, they might shoot at C.J.. If he turns and goes right back out, there won't be a wanted rating. Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head if they're turned away or in bed, then not worry about noise. The easiest way to do that without getting a wanted rating is to have C.J. use a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant alone in bed and facing away from him. For some reason, even just targeting the Silenced 9mm at their face, or targeting the occupant--even from behind--with any other weapon, will cause them to detect C.J.. C.J. can't use a Knife for a stealth kill because you can't get the RMB to target the occupant when they're lying in bed. Have him shoot them once in the head, or several times in the body, with the Silenced 9mm. If there's nobody else there, the noise bar will disappear. If the noise bar remains and the only other occupant is in bed in another room, C.J. can do the same thing there. If there are two in the bed, have C.J. crouch without facing either of them, or stand at the foot of the bed, and have him shoot one in the head and immedately shoot the other one several times in the head or body. (Welcome to the Boris Karloff school of Burglary.) If he needs to use two or three bullets, the police may be alerted. If two are in bed, shooting one could wake up the other and cause a wanted rating, too. In some cases, there's a weapon icon inside. in a I saw a Knife and a 9mm

couple of living rooms, and a Shotgun icon revolve into a living room from a bedroom. Since only the Silenced 9mm can be used without getting a wanted rating during some burglaries, I didn't have C.J. use them. If you try a weapon other than a Silenced 9mm, have C.J. get outside fast to keep the wanted rating down to one star. If C.J. re-enters the place, the occupant is back in bed or whatever like nothing happened. I have gotten lucky and had C.J. Crouch and use the Silenced 9mm to do a head shot at the front of an occupant sitting in the living room without causing a wanted rating, but I wouldn't count on it. Other than when testing ideas for this walk-through, I didn't have C.J. use a weapon on the home owner. This mission is more of a stealth test, it's easy enough without having C.J. kill anyone, and I didn't want to risk having C.J. create a three star wanted rating. Send C.J. to the back of the truck with each stolen item and press F to have him make the stuff disappear there. This is basically an exercise in adding C and F to C.J.'s movement, so it isn't hard to get the hang of (glitches like C.J. walking too long into a piece of furniture without picking the loot up from it, or the stolen item leaving C.J.'s hands to hover if C.J. hops down from something, notwithstanding). I just reload the game if C.J. creates a three star wanted rating, but it's easy to do the mission without creating one. The value of the TV, clock radio, etc., isn't based on what type of item it is, but increases as the number of things stolen increases. The formula for this is M=20 times N squared, with "M" being "Money" and "N" being the "Number" of things stolen. Thanks to Quincunx' Burglary Guide: http://www.moonatnoon.com/misc/gtasa-burglary.html Therefore, the 1st item stolen with each attempt at the mission is worth $20, the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th $980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc. If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game

lets him have five minutes to take the loot to the lockup. You can also end the mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he hasn't delivered to the lockup won't be counted. C.J. has to steal at least $10,000 worth of loot, which can be accumulated over a number of efforts on a number of nights, to complete the mission. C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and the infinite sprint. (C.J.'s sprint can last several blocks near the end of this mission, but it doesn't become infinite till he completes it.) Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infinite sprint reward is given the same way on PS2 as well. http://www.gtaforums.com/index.php?showtopic=196982&st=20 (Thanks to reader Timo Hakala for his friendly letters which caused me to test this mission more and describe it more clearly.)

III.11

Kill Criminals

Have C.J. run down or shoot criminals and take their loot. They're the San Andreas version of the "Vice City" Downtown parking meters, and they may have a lot of ill-gotten money on them. There are sixteen of them, listed at I.5.k Crimes. As noted at I.8.b, criminals are among those who drive Perennials, Blades, and Clovers. There are four drug dealers among the criminals, too. They're among those who drive Ranchers. Two commonly seen in Los Santos each have their hands hanging down and overlapped before them. One is a young black guy in dark gray pants, a sleeveless black jersey, black sneakers and brimless cap, a silver chain on his wrist and neck, and a goatee, and one is a young white guy in blue jeans, a light gray hooded jersey that says "Rockstar," has his hood pulled up over a black cap, and has light gray sneakers. They make one of the worst deliberate and on-going contributions to organized

crime. Even after you complete the game, and if you have C.J. take over 100% of the gang territories so Ballas and Vagos don't appear, the drug dealers still show up, and they're part of the main problem C.J. wants to fix with his neighborhood in the game. Clean up the neighborhood and have C.J. relinquish their funds. It goes into your Crimes Stats as Criminals Wasted. Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bicycle missions money, etc., and go to: &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.12 Inside Track Betting

Inside Track Betting is available on the E-W road that goes across the S tip of the Mulholland Intersection, Los Santos, and at the S end of the E side of the biggest block of Montgomery, Red County. Use the directional keys and Left Shift to get the most out of the amount you can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100 five times, etc.), then place the bet. As Rusk notes, the message boards say that the odds are about one in five for any of the horses, so bet it all on the long shot at the bottom of the list to get the biggest multiple for your payoff. Save the game if you win, and press Esc to reload the game instead the second you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again. To be on the safe side, do it till you have a few million dollars--that should be more than enough. Take the money and buy the available: III.13 Save houses

Buy all the save houses shown by green house icons on your in-game map and radar. The coordinates given below are for the paper map that comes with the game. All save houses have closets. the closHave C.J. enter the shaft of light at

et door and follow the directions onscreen to change his clothes. Until you've completed "Nines and AKs," you can just have him take off and put on the Bincos white tank, blue jeans, and black low-tops he started out with, but even doing that can get rid of any wanted rating. (Take them off if you want the novelty of hearing the pedestrians say different things in reaction to him going around in his shorts.) Willow Field S of C.J.'s house E6 $10,000

Jefferson E6 $10,000 NE of the County Hospital in Jefferson El Corona E5 garage $10,000 N of Los Santos International Airport Verona Beach N of Verona Beach E4 $10,000 $30,000 $120,000

Santa Maria Beach E4 garage W of the Santa Maria Beach Pier Mulholland N Mulholland D5 garage

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.14 Weapon Stats and Gang Respect

The fastest way to raise the Stats for these things is given in section III.5--Maximum Stats of all kinds in one sitting. If you're going to take the loooong way there, this is one plan you could use to have C.J. collect the ammo for the weapons that are close to each of several save places. III.14.a Initial weapon gathering

At the Johnson house I'd save the game at the Johnson house between each of about ten or twelve sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. every one or two days, then have him use the weapons on the rival gang members E of the flood control ditch.

Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the Armor under a bridge to the N. There are Brass Knuckles in the front yard a couple houses W of his. There's a Pistol (9mm) in the back yard of the house four houses counterclockwise from his. There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house. Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the Johnson house. (And C.J.'s gang members will have SMGs added to their 9mms if they haven't already.) See X.11 for how to change data\weapon.dat to make the Tec9 more like a Minigun. There's the upper W edge of Having him go to or blue jeans can a police bribe in the alley a block W of his, and another at the same drainage ditch about a block to the N of the Armor. a wardrobe closet and take off and put on his white tank top get rid of any wanted rating.

At the El Corona save house I'd save the game between each of about ten or twelve sweeps through the weapons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and SMG), feeding C.J. every one or two days, then send him N to save at the Johnson house to use the weapons on the gangsters E of the flood control ditch. At the S end of a block in Conference, on the porch at the S side of the Conference Center, is a Silenced Pistol. There's a Desert Eagle under a billboard S of the SE bend in the main road through Playa Del Seville. There's a Tec9 under the E end of the S highway ramp of the two that end in loops W of the terminal building that looks like the LA Airport Tower Building

(also seen in "GTA III."). The SMG (an MP) is S of Unity (train) station N of the three prongs of track at the end of the railroad track in El Corona. There's another on top of the Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is on the block W of the N end of the thick area shown on the radar and in-game map for the section of train track with a street on either side of it in Jefferson. There's a Sawnoff Shotgun in a freight train car in a big building on the corner across the street to the N of the dead end road that goes over a bridge in the Ocean Docks area. Have C.J. run across a platform at the door to get inside the box car; if you have him jump, he'll keep trying to grab the upper ledge of the car and hang from it. (There's Armor in the car with a wooden plank used for a ramp to the door of it.) The AK-47 is in the SW area of a big warehouse with a band of red around the top of the walls in the W section of the same block as the 1st Sawnoff Shotgun given above. There's an M4 between two of the concrete ramps (the kind found in sets of three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then jump up and climb over the fence by the front gate). You might also have C.J. use the Dodo or Shamal of the airport (or the parachute of the top of the tallest building of Downtown Los Santos--the round one shown as an oval on your radar and in-game map NW of the big intersection that's S of the Mulholland Intersection; enter on the NE side) to get to the roof of a tall Downtown building (it's on the W side of the block that's the 2nd block E of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket Launcher. At the Mulholland save house The Remote Explosives in Montgomery are a change of pace.

There are also Molotovs along the N side of the road that goes W from the Mulholland Intersection after the 4th left. Until C.J. gets the Fireproof feature by completing the Firetruck mission, it might be more convenient to fill that weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any policeman that chases him when he hunts Ballas and Vagos. There's Tear Gas on the front porch of a building on the N side of the T intersection that's SW of the middle of the SW side of the Mulholland Intersection. At the Verona Beach save house There's a Sniper Rifle at the top of the outdoor ramps used for stairs of Interglobal TV in Vinewood. I'd have C.J. collect a lot of ammo for that. C.J. can use the handguns, shotguns, submachine guns, and M4 and AK47 assault rifles to upgrade his skills for them to the Gangster, then Hitman, level. Shots that connect upgrade the skill. The Tec9 and Micro SMG are both Machine Pistols, so using either one upgrades the Machine Pistol skill for both. While in Los Santos, you can upgrade the skills for any of the weapons you upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is available later in the game. You can get around that exception if, like Rusk, you load up on the ammo of either Shotgun available, then send C.J. to get the Combat Shotgun during the "Reuniting the Families" glitch (IV.27). The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo for those after that, although that's nearly at the end of the missions for Los Santos. III.14.b What weapon upgrading does

Gangster (percentage of Skill Level required depends on the weapon; see below): Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol. For

all the others, those things increase plus C.J. can move in the aiming stance and strafe speed increases. Gangster level reached: 9mm: 10%; Silenced 9mm and Desert Eagle: 20%. Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%. Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%. AK-47: 30%; M4: 20%. Hitman (100%): C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat Shotgun, MP5, AK-47, and M4. The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shotgun, Tec9, and Micro SMG. III.14.c Upgrading weapon skills while earning Respect

It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect for him from the Grove Street Families gang, to have him to shoot rival gang members. I usually start out by sending him to attack the gangster that show up E of the big concrete drainage ditch just E of his house. It's a short run from the Johnson house to a ramp that goes down to the bottom of the ditch, and there's another ramp across the ditch to the NE that goes up to the street. If you do this, send C.J. up to the street to run around shooting gangsters that aren't in green (Grove Street Family gang members of Ganton and a bit of East Los Santos). Have him shoot the ones with yellow bandanas, Vagos, or, to the W of that part of the ditch, wearing purple, Ballas (except for a young black lady in black and purple jersey--don't have him shoot her), and try to avoid having him shoot other pedestrians or do it near the police. ********

"Ballas" probably comes from: Baller Someone who has established himself in the hood, who is making much money (be it illegitimately or not), and who is good with the ladies; it is a Blood term. The Crip version of this word is "highroller". "I'm a Balla (Balla) SAY WHAT High Rolla Baby (Baby BABY) -- Chingy (PowerBallin', 2004) Retrieved from "http://www.rapdict.org/Baller" baller -n.- a high-roller, a money-maker. Hence also the verb ballin' ('balling'), which refers to someone who is doing very well for himself, livin' it up, in terms of money, etc. http://en.wikipedia.org/wiki/Hip_hop_slang ******** C.J. says, "I'll take those duckets." duckets Cash, money or bills, from "ducats": various gold coins formerly used in certain European countries. Often Mispronounced as "Dunkets" with a "N" instead of a "C". "He's gettin' juiced for his duckets" -- N.W.A. (I ain't the one [1988]). http://www.rapdict.org/Duckets ******** The Vagos bring the word "puta" back from VC and call C.J. one: puta/puto 1. A**hole. "How you like me now, puto" -- Cypress Hill (Locotes). 2. Puta is Spanish for female bi**h and puto is Spanish for male bi**h http://www.rapdict.org/Puta/puto ******** I think head shots make a weapon skill increase faster. It can be easier to do if you have C.J. move while crouching to sneak up on them 1st. An easy way to get head shots is to send C.J. in front of vehicles to stop them, run back along the traffic looking for gangsters, and get a head shot of any gangster that's a driver or passenger--they usually sit still while C.J. aims. The Vagos of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.

If C.J. gets a one star wanted level, he can run back into the ditch till it disappears (I think crouching may speed that up), sometimes getting Armor or a Micro SMG while he waits. If he gets two stars, you can send him to the bribe that's about a block N at the upper edge of the W side of the ditch between the end of a fence and a building, or send him to the car that usually appears in front of a house by his and have him get the bribe in the alley to the W of the block his house is on. C.J. will probably be shot at if he's on foot when he's wanted. Sometimes he's busted instead if he's in a vehicle when the corrupt law enforcers attack him. Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and take off and put on his white tank top or blue jeans, can get rid of any wanted rating. Get him some food every day or two at one of a couple of nearby Cluckin' Bells, then have him drive back and run through the ditch to the street again and shoot more gangsters, etc. ******** The unofficial rampage at a Pay 'n' Spray method to increase weapon skills Another fast way to upgrade the skill level for a weapon, other than having C.J. kill rival gangsters, is to have him kill some of the corrupt law enforcement officers with it. You might have him load up on the ammo of the weapon you want him to upgrade, get full Armor and Health, then park a vehicle (not a bicycle or emergency vehicle) in a Pay 'n' Spray. It's activated when C.J. gets into or onto the vehicle, so you can have C.J. go on an unofficial rampage there. (I've read that the PS2 C.J. can exit the vehicle before the garage door closes and rampage from within it undetected by the police, but you can't see from behind the PC C.J. to aim till he gets out of the garage, and then the po-

lice can detect him.) There's a Pay 'n' Spray in S Idlewood by a pizza store. In the SE to SW range S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in the locations given above. (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to maximize the Stat for each weapon--having C.J. use one to fire at the tire of a vehicle in some remote place like the big drainage ditch E of his house--works for the PC version. One source said to use the backs of the tires--it still didn't work for me. The method at III.5 does, though.) ******** Having C.J. kill rival gangsters is one way to build up his Respect, which enables him to recruit Grove Street Family gang members. III.15 Recruiting gang members

Since shooting opposing gang members or corrupt law enforcers, and spraying Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect to recruit a couple of gang members. Have him approach someone in green--a Grove Street Family gang member--and press the RMB. When an arrow points down to their head (green if they're in good health), you can press G to have C.J. try to recruit them. The recruits follow C.J. around, even into or onto a four- or twowheel vehicle, to help him shoot at opposing gang members, sometimes going off in their own direction or yanking gang members from vehicles to do it. They may also fire at attacking policemen and keep them distracted from C.J.. They also have a tendency to shoot at opposing gang members who are in cars, which gets the traffic driving wildly, sometimes running over the recruits. Press G to draw them to C.J. or H to have them stop (if they live that long). Sometimes C.J. has to aim at, or even shoot at, attackers or rival gang members to get members of his gang to shoot at them.

Holding down H, or going far away, will disband the group. You might try to save a gang member whose health has gone bad by targeting them and holding H. As things go on, C.J. can recruit bigger numbers of them into his gang. At 80% Respect, C.J. can recruit the most gang members--seven. You may want to use a Coach or Bus to transport that many of them. A Coach may appear by the N end of the W side of the "Tosser--The Welcome Pump" gas station--the little rectangle on the map--that's W of the Dillimore Pay 'n' Spray. You may have to send C.J. by the spot several times to have that be the vehicle that appears there. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.16 Lung Capacity

Build this up when you have C.J. swim by having him dive until the bar indicating his air is mostly gone and then surface. The easiest way to build this Stat is at III.5--Maximum Stats of all kinds in one sitting. A convenient place to let C.J. practice his swimming is the big concrete drainage ditch east of his house. It goes S to a section that slopes into the water. There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats going by. III.17 Oysters

Have C.J. swim to find 39 of the 50 Oysters. Collecting all 50 will increase his Sex Appeal, make it easier for C.J. to be accepted for dates, and also increase his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of them still need it. (But hold off on collecting any Oysters if you want to see what happens when a jealous girlfriend shows up when C.J. is dating another woman. I'm not sure, but not having any Oysters collected might be among the things that makes that

more likely to happen.

For more about that, see XI.b

Girlfriends.)

A good map of all the Oyster locations is at: http://www.ianalbert.com/misc/gtasa.php One easy way to find them is to use one of the teleportation devices at X.13. a, b, or c. If you use the Control Center, X.13.c, which already has the coordinates of the Oysters, you might want to add the coordinates of the area just outside a Los Santos save place with a wardrobe. That would make it easy for C.J. to get rid of his wanted rating after getting the ones in areas that are off-limits--six in San Fierro and five in Las Venturas. If you use the directions of the BradyGames Guide for Xbox and PC like I did for the 1st 39, remember that the description correctly gives Oyster 10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the Ferris wheel. The BradyGames maps and directions are on pp.127, 132, 133, 136, 137, and 139. The BradyGames guide gives 15 to find in and around Los Santos. Rusk's PS2 idea to get 39 of the 50 works for PC, too--it includes all but the ones that are inland in the blocked off and unwelcome areas, the one at the Easter Basin aircraft carrier, BradyGames number 17, and the one SW of that, 24. C.J. doesn't get a four star wanted rating as long as he doesn't touch ground in a blocked off and unwelcome area. (C.J. gets a wanted rating if he goes near a blocked off and unwelcome area in a boat, too, which the game considers as C.J. being on land.) If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going for 23, and go near the wall of the landing strip going to and from 18. And stay on the west side of the Los Santos Inlet around the two bridges at the S end of it to avoid the shallow section. Going N from there in that stream, move the view with the mouse often to check the area below C.J. to make sure he doesn't touch anything in a shallow section. I went for the 39 Oysters obtainable without creating a wanted rating, which

just leaves 11 Oysters to get during "Reuniting the Families." (For some variety, you might use the glitch that lets C.J. explore underwater without a breath meter, I.7.c, and have C.J. use a Jetpack to collect some of the Oysters. You can find this suggestion, and a formidable list of glitches and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the Gamefaqs and IGN web sites.) http://www.gamefaqs.com/ http://faqs.ign.com/articles/657/657327p1.html (To do that in the original PC version, patched or unpatched, I'd use the GTA SA Control Center, X.13.c, to have C.J. get a Jetpack earlier than "Black Project." Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J Have Jetpack." You can then use Alt and J simultaneously as hotkeys during the game to make a Jetpack appear. I haven't tried it, but I'd imagine you might have C.J. swim through the river of the Badlands instead since some parts of it are shallow and C.J. will get a wanted rating if he touches the river bed.) (I use a save game with no Oysters collected to see the jealous girlfriend appearances. Having no Oysters collected might contribute to the likelihood of them happening--sorry I'm not more certain.) III.18 Sex Appeal

The best thing C.J. can do for Sex Appeal for now, besides building his body, and before the clothes stores open and he gets all the Oysters, is choose what he drives. Some say it counts for more than clothes (which the BradyGames guide gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while C.J. is in or near the vehicle. You can press Tab to see a big drop in C.J.'s Sex Appeal when he gets a certain distance away from one of his cars that have a lot of Sex Appeal. According to the Auto Trader section of the BradyGames guide, the ones with the most Sex Appeal are certain cars and boats: Cars (you might save some of these in your garages):

Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah, Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus, Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan, Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350. You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or smaller depending on whether or not he's within a certain distance from his car if it's sexy car. Boats: Launch, Reefer, Speeder, and Squalo III. (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them, and he can't take girlfriends for rides in boats, who's this supposed to impress--the fish? They swim livelier or what?) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.19 Flying Stat

This one, like the Bike and Driving Stats, takes a long time to maximize normally. The fastest way is at III.5--Maximum Stats of all kinds in one sitting. Otherwise: Send C.J. in a four-wheel vehicle to the airport gates at the S end of the map. At the NE corner of the airport area is a square block, an almost square block, and a thin bent rectangle of a block between them. The airport tarmac entrance is at the S end of the W side of the thin block. Have him park along the fence, climb on top of the vehicle, then climb over the fence (Spacebar). Send him to the W end of the tarmac to fly the Shamal, a small private jet, around the skies over the available areas (so the authorities don't try to blast him out of the sky with missiles). (Rusk might also go S off the map then around all of San Andreas. I'd stay over Los Santos and Red County to avoid the possibility of flying so far out to the edge of the map that I'd get the extra

gang territory glitch and ending up with some confusing Stats about what percentage of gang territory is taken over.) Raise the landing gear with 2 after takeoff so it flies, and maximizes the Stat, faster. Lower the landing gear, and press S, Reverse, to slow down the vehicle for landing, too. ******** The dual regard for increasing Flying Skill to 20% for a Pilot's License: The game has a dual regard for Flying Skill and getting a Pilot's license-the regard of efforts for both prior to Pilot School (VIII.6) and the regard of efforts for both during Pilot School (VIII.6). Flying Skill, which can be increased by flying a flying vehicle except the Jet Pack from the start of the game, increased to 20% gives C.J. a Pilot's License. This causes any airport gates to open for C.J. (and makes flying vehicles easier to handle?). Increasing Flying Skill to 100% makes flying vehicles easier to handle and causes C.J. to get a Parachute when he bails from a flying vehicle. For some reason, if you've already had C.J. get a Pilot's license, even maximize his Flying Skill, before Pilot School (VIII.6), during Pilot School the game recognizes C.J. as getting a Pilot's license again. Flying Skill, getting a Pilot's license, recognized from doing the Pilot School mission, will cause the gates of the airports to open for C.J. if they didn't already, etc., cause all the locked flying vehicles at San Fierro Airport to become unlocked (except the Maverick, which remains unlocked from the start of the game), and cause a lot of flying vehicles to appear around the rest of San Andreas (see VIII.6). The only way to get those vehicles to become unlocked or appear (without using a code or mod) is to have the game recognize that C.J. has a Pilot's License during Pilot School.

The last time I played the game, I maximized C.J.'s Flying Skill near the start of the game. After I made the 1st attempt at the 1st test for Pilot School (and got 96% or so), the game gave me the message that C.J.'s Flying Skill had been increased and he had a Pilot's License (again). Then the game caused the unlocking and appearing of the flying vehicles as explained at VIII.6. ******** The Taxi and "Mike Toreno" mission glitches: Rusk has reported to me that there's a glitch for this in the original version on Xbox and was told it's true for the original PC version, too: if C.J. gets his Pilot's License for increasing his Flying Skill to 20% before completing the Taxi mission or "Mike Toreno," fares may not appear for the Taxi and C.J. may not find the location of Toreno in "Mike Toreno." I have the original PC version, and C.J. has 100% for his Flying Skill Stat, yet fares appear for the Taxi and I had C.J. find Toreno. But if you do get this glitch on PC, I'd try using the III.5 gimmick except making the 1st Flying Skill number a big negative number, lowering the Stat below 20% so the LS airport gates are closed, doing those other missions, then raising the Stat the III.5 way again. I haven't tried that, but it sounds like it could work. If you use the mission order I'm suggesting, you'll avoid the possibility of the Taxi glitch preventing C.J. from completing the Taxi Mission by having him do the Taxi mission before flying. III.20 Bike Stat (motorcycle)

Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and drive a bike/motorcycle to improve his Bike Stat. Why this wasn't made more clear and simple, I have no idea. I think one of our friends at Rockstar North has been hittin' the hidden packages.

C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat increases. To help upgrade C.J.'s motorcycle ability, including the ability to stay on the motorcycle, you could have him use the NRG-500, which there are two of in the parking garage with a spiral ramp (like the one for Washington Mall in "Vice City") in the middle of the S end of the "L"-shaped block that's the 2nd block N of the E side of Los Santos Forum. The fastest way to build up the Cycling and Bike Stats is at III.5-Maximum Stats of all kinds in one sitting. Otherwise: The Bike Stat takes longer to raise than the Cycling Stat. One way to raise it faster with a lot of open spaces and some jumps is to speed it around at Los Santos International Airport after C.J. gets a pilot's license and the front gates are opened for him. One of the yellow triangle-shaped markers is a Unique Jump, so you get a cinematic shot for doing it. It normally takes about half a day to get to the maximum for the Stat. C.J. gets real good at staying on a motorcycle as the Stat increases. III.21 Driving Stat

Have C.J. drive a four-wheel vehicle to raise this. The fastest way to build this Stat is at III.5--Maximum Stats of all kinds in one sitting. Otherwise: Like the Bike Stat, this one takes longer to raise. You might drive around and look at the stuff in the Odds and Ends section, etc. You can speed up the process by taking a sports car around the tarmac at the airport. It normally takes about half a day to maximize the Stat. Once it's raised enough for you to handle a four-wheel vehicle as good as you like, it will be easier do the missions given below. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.22 Pimping mission (a Sub-mission)

Do this to level 10 so prostitutes pay C.J. for his services instead of him paying them for their services. Use a car called the Broadway to activate the mission. There's one parked by a gas station in the NE area of the block of the Idlewood 24/7, but any Broadway can activate the mission. It's the gang car of the Varrio Los Aztecas gang of Little Mexico, who wear blue (turquoise?) headbands. It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks," if any kids are reading this; "fornicators" is synonymous if any religious people are). C.J. has to transport one rentable lady to one of her customers, then another, then the 1st one again, etc. If the customer is abusing her, have C.J. literally beat the f**k out of him (that's "flak" if any kids are reading this, "fornication" is synonymous if you're religious). If he tries to run off without paying, have C.J. chase him and do the same to him to get the money, but get him back to the Broadway in time to continue whether he gets the money or not. C.J is paid for each customer served, which starts at $300 and increases as he serves more customers. One possible way to mod the Broadway in data\handling.cfg (see section X.10.b) is H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.01. III.23 Firetruck mission (a Sub-mission)

Do this to level 12 so C.J. gets the fireproof feature, good for letting him use Molotovs safely. Red County is an easier place to do it. As it says in an article of Wikipedia (click on "FAQ" a few lines down from the top of the middle of this page): http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index some like the E coast road there for keeping the targets in one area. (I tried it there once and got to level eight or so, despite the fast, rough traffic, and only stopped because a couple of people on fire, in their panic, ran to

an unreachable spot halfway down a coastal cliff.) C.J. has to shoot water from the turret. I position the truck near the target and hold down the RMB while I use the mouse to aim the turret, which is easier to aim, and has a greater range of motion, than the one on the Firetruck in "Vice City." At 1st, C,J. has to put out the fire of a burning vehicle, then one and the two passengers on fire who come out of it, then one with three burning people, etc., with three the top number for vehicles and twelve people to save on the last level. When you see white smoke/steam rise from the target, you know you're spraying the right spot. It's easier if you spray the people as they get out of their vehicles--the water knocks them down so they don't run around like nuts. S of Mulholland Intersection is a pretzel-looking intersection. There's a Firetruck on the NE end of the block that the E side of the pretzel overlaps. Water Turret LMB Shoot water RMB Hold it down and the turret points wherever you aim the "camera" view. Num 4 Num 6 Up Down Left Right Up Down

One possible way to mod the Firetruck in data\handling.cfg (see section X.10.b) is H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.01. III.24 Vigilante mission (a Sub-mission)

Do this to level 12 so C.J.'s maximum Armor rises to 150, which is especially handy for all the territory acquisitions he needs to fight for and bike stunts I like to do. The number for Armor is shown in the Stats in the Player section. The easiest setting for this is a country setting like Red County.

There's a police station on the block of "NG" of "PERSHING SQUARE," and another in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he might find one on most any street due to the frequent traffic jams and fights that break out. If you have C.J. jack one, have him drive it away from the officer a bit then get out to get rid of the wanted rating or it will last interminably. It's easier for me to do a forward drive-by with a motorcycle than do a sideways one from a car. Save your choice in a garage, and have a lot of submachine gun ammo and full Armor. You can go back and forth between the El Corona save house and, a bit to the N, the SMG icon by the railroad station to build up a lot of ammo. The easiest way, if you don't mind changing a few numbers, is to make the Tec9 like a Minigun as described in X.11. You could also use the GTA SA Control Center, X.13.c, and use the One Hit Kill button. I'd combine the modified Tec9 with an HPV1000. One possible way to mod the HPV1000 police motorcycle in data\handling.cfg (see section X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.01. But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps with other missions, too. You might change a mass, high speed, and 0.00 he** and gone like the silver section for the procedure if you you're through so you don't and then. Police car in data\handling.cfg to have a lot of durability, and just bat the criminal's cars to ball in a Pro Pinball game. See the modding

want to do that, and change the vehicle back when have super police vehicles chasing C.J. down now

Another gimmick that may help--not a huge help, but a help--is to have C.J. take a gang member with him to do some of the shooting. The gimmick of sending C.J.'s Police car or motorcycle to a building he can enter, such as a Cluckin' Bell, sending him into the building for about ten or

twenty seconds to cause the criminal to be considered dead, then sending him back to the police vehicle, etc., works. In the last few levels, you may need to send him inside two or three times for it to work. But in Los Santos, too many criminals appear in places like Red County that let them elude the police, so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if you don't mind waiting that long for C.J. to get increased armor. (Thanks to the on-line encyclopedia Wikipedia.) http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Missions/V igilante Click on "FAQ" a few lines down from the top of the middle of this page: http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index Rusk reports that it failed him in later levels of the mission, though. I won't hazard an estimate of what percentage of times it works to level twelve. If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the unpatched original version of the game to stop mission timers that count down and prevent any wanted rating. A pizza store gimmick might fail, but Pizzadox won't. Without using "OHDUDE" and getting a "times cheated" Stat, you normally have to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a Hunter. But you can use the GTA SA Control Center and spawn one anytime. The Hunter flies like c**p through molasses, and the camera keeps showing you C.J. when you need it to stay locked from behind to see the target, but it still provides an easy way to do this mission due to the auto-aim the machine gun has for this mission. The GTA SA Control Center, X.13.c, works with the patched and unpatched versions of the original game, and an update may come along to let it stop mission timers that count down. III.25 Ambulance mission (a Sub-mission)

Do this to level 12 to give C.J. 150 for Health. The Ambulance can hold three patients. The number of patients to deliver to the hospital is the same as the number of the level, and the last level is twelve. Stop the Ambulance with the patient on the right so they don't cross in front of the Ambulance on their way to get into it. Use a country setting like Red County to make it easier-there's an Ambulance at the hospital in Montgomery. The general agreement is that this is the easiest in Angel Pine, which also has a hospital and an Ambulance, because the patients all appear right around town. (The downside to that is you'll have to wait till the Badlands are open to get C.J. the maximum for Health.) Click on "FAQ" a few lines down from the top of the middle of this page: http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (see section X.10.b) is H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.01. III.26 8-Track

Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City," on a figure eight course. You need 20% of the Driving Stat to enter, but I'd let it maximize 1st. The course is slippery and the car isn't very durable. Don't go so fast you hit the walls, which slows you down (and I think they're electromagnetic from the way they spark and grip the car). But you can try to nudge the backs of the competing cars to spin them out. Once you get the lead, just go quickly but safely, avoiding wrecks as best you can, like in a careful Taxi mission. As Rusk recommends, stay on the right as you approach the bridge that goes overhead, and be careful not to hit a spot where the left wall juts out when you turn left going onto the bridge. These are a couple of good spots to use for passing some of the other cars. Kevin Walter, aka saviour, at the stuckgamer web site recommended before,

agrees and advises that you shouldn't use what I call the Brake-Spacebar--and instead use what I call Reverse--S--to slow down or you'll make the car spin out too much. Since I use the PC version of the game (TGIPC), I'll recommend one possible way to change the Hotring Racer in data\handling.cfg: uncheck the green dot, etc. (see section X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50. I didn't like how the car slid around so much before. This lets you have it bang into the other cars a bit more, too. After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the Monster truck will be available by the NW side of Los Santos Forum. III.27 Some non-mission vehicle locations (note: you may need to try an area several times to see some of them): of Trains Market Station is at the NW corner of the block S of "WOOD" "VINEWOOD," and Unity Station is N of the "EL" of "EL map). Dodo Shamal SW of the entrance to the tarmac of LS airport. where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is. both are on your way from the Dodo to the Shamal. You

CORONA" (see

Baggage/ mobile stairs can have the stairs NRG-500 "L"Sanchez

C.J. hitch the stairs to the Baggage cart, and use to get back aboard the AT-400.

two are in the garage with spiral ramps at the S end of the shaped block that's N of the E side of Los Santos Forum. where the SW corner of Palomino Creek meets the beach.

Freeway in the SW corner of the big brown square S of "TICON" of "THE PANOPTICON." BMX Bike road of Creek; on "GLEN at the end of the Verona Beach pier, on the N side of the N the block that's W of the two E-most blocks of Palomino the N side of the block that's two blocks E of "EN" of

of "LOS house

PARK"; and at the SE side of the martini glass symbol W FLORES." I've seen one in a yard across from the Johnson

occasionally, too. Mountain Bike most blocks of the Quadbike "HILLTOP Flash IntersecCaddy/ Sentinel Admiral it hanAppeal. Rancher Towtruck Hotdog of the "D" "DILLIMORE." Sweeper "CITY the same Forum. Mower "MULHOLhouse; S 1st or 2nd Nation symTrailer E-W E of the curve in the road E of the 2nd save place N of LAND," near the N curve of the block W of the same save of the two E blocks of Palomino Creek; about where the little rectangular dot is N of the Palomino Creek Ammubol; and N of the E block of Dillimore. to hitch to a truck cab: two are on the S side of the lower at the S end of the oval by "BLUEBERRY ACRES." you have to have C.J. jack one. at the N coast of the Panopticon, at the T intersection N of "RED COUNTY," and at the intersection NW of under the highway where it goes S of the block of "ALL" of HALL"; N of the Willow Field Save house on the N side of block; and on the beach SE of the block of Los Santos at the SE corner of the block that's W of the two Eof Palomino Creek, and N of the W side of the N road block W of the Blueberry pizza place. E of the "S" of "BLUEBERRY ACRES," and by the "R" of FARMS." about in the middle of the SE quadrant of the Mulholland tion. in the film studio on the block of "WOOD" of "VINEWOOD." at the SE corner of the block N of "CONF" of "CONFERENCE"-dles okay, and Denise won't care about the lack of Sex

"EL S segment "L" of goes S of the N tarmac. Plow revolves Montgomthat's brown oval

road of the two at the top of the "Y"-shaped block E of CORONA"; another two are E of the middle of the dead end of the road that, several blocks N, goes through the 2nd "WILLOW FIELD"; another is E of where the main highway the block with "LL" of "CITY HALL"; and several are along side of the block N of the entrance to the LS airport It's a tiller to hitch to the back of a Tractor. as it's pulled and it has a headlight. The plow

One is SE of the

ery Intersection on the E side of the section of the path divided into two paths, and another is a bit SE of the

by "BLUEBERRY ACRES." http://img521.imageshack.us/img521/1359/00gta1tractorplowwithlight8jd .jpg http://img71.imageshack.us/img71/5646/00gta1tractorplowwithlight20oc. jpg Beat up Sadler Beat up Glendale "THE PANOPN of the "O" of "HAMPTON BARNS." in the SE section of the square S of "TICON" of TICON."

Impounded vehicles Have C.J. use a police vehicle to be allowed into a police impound garage without creating a three star wanted level. I'd read that it's where C.J.'s vehicles go after he's been busted, but a message at Gamegfaqs by Rudy_Kadett said it was just a rumor. I didn't see the last vehicle C.J. had when he was busted appear in an impound lot any more than random chance would have it when I tested it at the impound garages for all three major cities of the game. There's an impound garage on the block of "NG" of "PERSHING SQ." The Las Venturas (some add San Fierro) impound lot is the one in which a flying vehicle occasionally appears. Rusk's "Hidden Text FAQ" for SA indicates an impound lot was used for an idea for a mission that didn't make it into the final game. ********

Hustler Ranger Hotring Racer/ Monster Track." Combine Harvester several are E Raindance of the your Flight MARIA BEACH." Maverick of the "LOS" of NE side. Police Maverick end of roof Sea Sparrow at the E Kart at the E and where Vortex at the S.W.A.T. the last Rhino completion. Hydra

have C.J. date Denise to 50% success. have C.J. date Helena to 50% success. NW side of Los Santos Forum after success with "8 after "Body Harvest" (San Fierro missions): of the brown oval by "BLUEBERRY ACRES." with Pilot School success (meaning success at VIII.6 Desert missions, not flying till you get 20% of skill): on the beach by the 1st "A" of "SANTA with Pilot School (Desert missions) success: on top oval building (with a Parachute on the roof) S of "DOWNTOWN LOS SANTOS." Enter the building on the

with Pilot School (Desert missions) success: on S of Pershing Sq. police station.

after "A Home in the Hills" (final Los Santos missions): side of the gray patch the Mulholland save house is on. after "Cut Throat Business" (final Los Santos missions): side of the gray patch the Mulholland save house is on, the road W of Los Santos Forum meets the drainage ditch. after "Cut Throat Business" (final Los Santos missions): "MA" of "MARINA." See IX.9 "End of the Line" for a way to get one during

main story mission of the game. under the overpass W of the Johnson house with 100% on Sweet's roof with 100% completion.

Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-

pearances of the vehicles given above: http://www.gtasanandreas.net/sam/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III.28 Make a copy of your save game

This would be a good time to make a copy of your save game found in My Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of the save slot, a number you can change to use it for a different save slot. Keep a copy you use just to make copies from. You can always start a new game to see the 1st few missions, and you can replay the Sub-missions or vehicle challenges any time. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" Sweet Johnson

Poppin' tags: To make a graffiti sign/signature saying this is your gangs turf. To steal away an area played out diss, putting your gangs sign over a rival tag. http://www.rapdict.org/Poppin%27_tags Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him spray over some Ballas tags. (Spray with the LMB. Sprayed ones become unsprayed again for the mission.) C.J. sprays a couple of Ballas, too, while he's at it. We also learn that C.J. can jump up and grab onto a ledge, then climb up onto the roof, or climb over a fence, by pressing the climb/Jump key. (Note: the default Jump button is Left Shift, but I remap my controls to use Spacebar for Jump and Left Shift for Run, which is more like the controls I use for "Vice City.") Sweet gives C.J. $200 and Respect. Officer Hernandes calls and tells C.J. not to leave town. C.J. curses him for just doing what Tenpenny and Pulaski tell

him to do. There's a Spray Can in C.J.'s bedroom, and the basketball game is available (XI.c). If you haven't had C.J. do the preliminaries I went on about, he can now recruit two gang members. IV.2 "Cleaning the Hood" Sweet Johnson

Big Smoke, Sweet, and Ryder, C.J. Mark "B-Dup" Wayne: The Game, aka Jayson Taylor of the mixtape "JT The Bigga Figga Presents: Nas and The Game: QB 2 Compton," 2002, "The Documentary," 2005, and "West Coast Resurrection," 2005. http://www.assault-weapon.com/wiki/(The)_Game Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Jabba Lady/ Fluisa/Naomi in "Deuce Bigalow: Male Gigolo," 1999, and he's been on a number of TV shows, but he's probably the most famous for being the popular host of the Hip-Hop and R&B radio show Los Angeles' Power 105.9 FM. Happily, he's not so big anymore: in response to a bet by Will Smith, he's lost 270 pounds in the last few years. (For the 1st web address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://billboardradiomonitor.com/radiomonitor/search/article_display. jsp? schema=&vnu_content_id=1000903351 http://www.king-mag.com/05jul-aug/real/real.html Big Smoke sounds like he's trying to talk Ryder into crack dealing. C.J. wants his gang the way they were before and to get old gang members BDup and Big Bear back in the fold. After C.J. uses the nearby Greenwood to drive Ryder to B-Dup's place, they see Big Bear has become a subservient crack addict to B-Dup, who tells C.J. to get lost. C.J. and Ryder find the crack dealer. Have C.J. clobber him with a baseball bat. C.J. sees he was a member of the Ballas and lived nearby, so he takes Ryder to the house to kill another drug dealer and other Ballas who put up a fight about it there (at the start of this segment, a prostitute seems to be

giving a Balla a BJ in a room at the far right). Ryder home. C.J. earns some more Respect.

Then have C.J. drive

To help C.J. clean the crack dealers out of the neighborhood otherwise, see I.5.k for their descriptions. Drug dealers are also among those who drive Ranchers. IV.3 "Drive-Thru" Sweet Johnson

Make sure C.J. has a lot of SMG ammo. Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken. On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to shoot Sweet, and that some people say they saw a green Sabre drive away from the drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so. While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're driving toward Grove Street, and Sweet calls for a drive-by. Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the side with Q or E, and press the LMB), which the others, except Big Smoke, will help with, till it starts to burn, then drive away from the explosion. Once he's taken care of any Ballas who manage to survive that, have C.J. drive the others to Sweet's and Big Smoke's places. (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so you can blow up a Voodoo by shooting the license plate in the back because the gas cap is behind the license plate in the car the Voodoo is based on: a 1960 Chevrolet Impala.) (I guess we should figure Big Smoke is trying to sound like he's using the Bible as an authoritative source, but he hasn't read it in a long time and is improvising, to put it nicely, about what it says. Big Smoke, as C.J. kids him, talk a lot of B.S..) Improving the strength of the Tec9 as explained at X.11 makes this go a lot

easier. C.J. gets more Respect and $200. IV.4 Los Santos gym

Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him to fall out of shape. Have C.J. use the equipment at the gym. The treadmill and stationary bike are quick ways to lose Fat, and the weights are a good way to build Muscle (alternate between Left Shift and the LMB to have him use the weights). If he's past the Buff stage, have C.J. fight and defeat the boxing trainer to learn some boxing moves: - Running attack: while running, lock onto the target with the RMB and press Enter or F. - Ground attack: lock onto a downed opponent with the RMB and press Enter or F. - Combo attack: lock onto the target with the RMB and press Enter or F repeatedly. (To have a longer look at onscreen instructions or dialogue, press Esc and go to Brief. You can go back through earlier instructions and dialogue by pressing Up and go forward through them with Down.) All three indoor gyms are open (but the other two are in areas that are offlimits). (A 4th indoor gym, the private one in Madd Dogg's mansion, is available after "A Home in the Hills," IX.1.) C.J. uses the last fight moves he was shown after beating a trainer, so you can send him to an earlier one if you want to change his fighting style. IV.5 "Nines and AKs" Sweet Johnson

Emmet: Eugene Jeter Jr. This is the only role I found for him on the Internet, and he only appears once, but if it is his 1st role, a GTA is a pretty good place to start.

Ryder doesn't like losing to Big Smoke and ends the card game they were having. C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Seville Blvd. gang that's become estranged from theirs, to get some weapons, even if they are old weapons. Emmet is a little confused at 1st and thinks C.J. is C.J.'s late brother Brian. We also learn from Emmet that C.J,'s Mom was called Beverly. C.J. and Big Smoke take a couple of 9mm Pistols. Following Big Smoke's examples, C.J. learns (and we learn) some shooting moves: - Press the RMB to target, then add the LMB to fire. - While locked on, you can cycle through targets by rolling the Mouse Scroller up or down (note: I couldn't get that to do anything for my Keyboard and Mouse configuration). - Crouch (C) to increase accuracy. - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the car up. We also learn that while C.J. is crouching you can hold down the RMB and press A or D to have him roll to the left or right. The OG Loc and Big Smoke missions are available. Emmet's gun store is open and a Pistol is available there; it's in the lot along the N-S alley of the block S of the "OW" of "WILLOW FIELD." The Binco, ProLaps, and SubUrban clothes stores are open. The clothes C.J. buys will be added to the Bincos clothes he started out with and be available in the wardrobe closet of any of his save houses. If he puts on a hat, shades, or something for torso or legs, it removes any wanted rating. He can take off and put on the same ones to do that if you want him to keep the same look. Sweet wants C.J. to get some green clothes to show his solidarity with the Grove Street Families. IV.6 Clothes

Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if it comes to a choice between the two, favor the article with better Sex Appeal. Although the Bradygames guide gave the 50% figure, I didn't see clothes make nearly as big a difference to Sex Appeal as cars. Maybe it's a typo and they meant 5%. Having C.J. put on a hat, shades, or something for the torso or legs, even having him take off and put on the same ones, can get rid of any wanted rating. Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants (R:5; SA:5) for $70 (the same R and SA as the various track pants at Prolaps but cheaper); and a green rag back hat (R:3; SA:2) for $25; SubUrban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17; SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain (R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120; and ProLaps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5; SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the things with the highest points for Respect and, especially, Sex Appeal available for now. Fortunately, the green jeans and green rag back let C.J. show the Grove Street Families' color, too. IV.7 "Drive-By" Sweet Johnson

Have a lot of SMG ammo. Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for a drive-by they want to do on the Ballas. Have C.J. drive them and Big Smoke past some groups of Ballas to do drive-bys on them. Ryder is cynical about C.J's ability to do this and keep them from getting killed and Sweet's Greenwood from being ruined, so I'd have C.J. keep the car at least across the street from each group of Ballas and help with the

shooting. If the car damage bar gets low after a few groups have been shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the Ballas. Afterward, have C.J. take the car back to the Pay 'n' Spray to get rid of a two star wanted level, wait till the wanted stars stop flashing (if another crime is committed during the suspension period, the full wanted level is reinstated, and just scraping a lingering police car could do that), then take his group back to Sweet's place. Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch out for the Ballas now that they know C.J. is back helping the Grove Families. Sweet gives C.J. more Respect and $500. The Ryder missions are available. IV.8 "Sweet's Girl" Sweet Johnson

C.J. can't find Sweet or Big Smoke in Sweet's house. Sweet calls: he's trapped at a girlfriends house by Seville Blvd. (Playa Del Seville) families fire. Send C.J. to help in a four-door car, like Sweet's Greenwood. The game suggests that you get C.J. a Pistol at Emmet's place and have him crouch behind walls across from the girlfriend's house for cover between shots. I had him use a Rocket Launcher from about five houses away to get most of the gangsters, then get into a closer position to snipe the one left. When you have C.J. pick up Sweet and his girlfriend to take them to Sweet's house, Sweet says the Seville Blvd. families are trying to start a war. Seville gang cars try to ram C.J.s car on the way; when they spun it around backwards into the opening to the back yards by Sweet's house, I had C.J. drive backwards through the yards to get there. Sweet says this set trippin' (violence in the name of a gang; http://www.urbandictionary.com/define.php? term=set+trip) is killing the families. Sweet gives C.J. more Respect.

IV.9

"Cesar Vialpando"

Sweet Johnson

Cesar Vialpando: Clifton Collins, Jr. played Vato #2 in "Menace II Society" 1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995, played another Cesar--Cesar Sanchez--under the name Clifton Gonzlez Gonzlez, with Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, and was in the comedy "Hip, Edgy, Sexy, Cool," 2002. He's building on a notable family tradition since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with John Wayne in nearly a dozen movies. http://www.gilmarc.com/cliffc/welcomeframe.html http://www.imdb.com/name/nm0004286/ C.J. finds Sweet giving their sister Kendl a hard time because she's dating Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant in the derogatory sense of U.S./Mexican halfbreed). http://www.urbandictionary.com/define.php?term=cholo). After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl are going to. C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big, so he gives C.J. a lowrider. The mechanic says it's the kind used to compete with by "eses." (An "S" could be a "Spaniard" but it probably means a "South Sider," meaning "Hispanic," since Sweet used the phrase; it's also like the "n" word for black people in that it's used in a friendly way between Hispanics and is a racist word as used about them by others). http://www.urbandictionary.com/define.php?term=es%E9 (In a GTA, the language like that may be used more loosely than I'd recommend you throw around in real life, though.) When you drive it into the garage to learn about car modding, you can get it modded if you want to. You can choose to gamble up to $1,000 at the competition, which is like the dance game for lowriders. A hooker gets into the car. Press NP2 for down, NP8

for up, NP4 for left, NP6 for right, and whichever two of those are the closest for diagonal arrows, in rhythm to the music to make the corresponding directional arrows light up as they pass in front of the circle in the middle of the screen. I had the best luck the last time I tried by lagging behind the rhythm a bit sometimes to press the keys when the arrow was in the middle of the circle. Cesar's gang is hostile toward C.J. but Cesar has them back off. He especially needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to accept each other. The Transfender garage of Temple, Los Santos, is open for modding cars. Loco Low Co, which specializes in customizing the Blade, Broadway, Remington, Savanna, Slamvan, Voodoo, and Tornado, is open for car modding in Willow Field, Los Santos. Both places are indicated on the in-game map and radar by a red wrench. A good reference guide to which cars can be modded and how at each is in the BradyGames guide; another guide is at: http://www.gtaforums.com/index.php?showtopic=161004 A paint job at a modding shop will take care of any wanted rating. Opens the "Lowrider Challenge," and Cesar calls to invite C.J. to a race, which opens the Cesar missions (the CV icon). ******** IV.10 "Lowrider Challenge" Not required for 100%

Have C.J. enter the red shaft of light by the guy standing just outside the E wall by Unity Station. It's the same as the musical game with a bouncing lowrider of "Cesar Vialpando." I like a happy lowrider--get that thing bouncing along, singing a song. (I haven't noticed if anyone else has reported this, but I occasionally got a glitch where one or two arrows appeared just before the center circle instead of

sliding in from the right side of the screen. Also, it ought to be the same as the dancing game, which I can do easily, but for some reason, it's not. I think it's because the process of pressing the key or keys in a compromise of the beat of the music and graphics instead of pressing them to a beat that's in sync with the graphics is not something you want someone to speed up.) I've read that a Voodoo is easier to do this with. (You use one for the next mission, too.) The amount C.J. gets depends on how much you bet--it could be up to $2,000. A low rider has had the suspension lowered to ride as low as possible; sometimes the roof or body is lowered, too. 1961-1964 Chevrolet Impalas were often used, and in cholo culture, originally. If the vehicle has hydraulic suspension, you can raise the body for bumpy roads. A "jumpcar" or "hopper" can be used for bouncing and even jumping: "hitting switches." For a good article on the basics of low riders, see: http://en.wikipedia.org/wiki/Lowrider There's also a documentary by Carol Strong, "Sunday Driver," about it in the Special Edition of "San Andreas." ******** Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando

Get a Voodoo, which has the best handling of the lowriders, and take it to Loco Low Co. for 10x Nitrous. (The lowriders that aren't Voodoos handle like cra*. Try not to hit anything if you use one of those, because they spin around easily. Without Nitrous, the Slamvan has the best acceleration of the lowriders, but it has poor cornering ability.) I've often seen a Voodoo in the driveway of a house three houses E of the El Corona save house. Lowriders handle better when they're low to the ground. Use the pit maneuver--nudge the back of the side of the car ahead of you to spin it out--whenever you get the chance.

It can't be that hard. I did it with a Blade--some lowrider that's slippery for racing--got spun out a couple of times, was sure I'd lost at the finish line, and was surprised to see the mission success message. C.J. gets $1,000. PS: special cars This is a mission that makes Cesar's bullet-proof, at least, Savannah available. One way to get it is to get him out of it at the finish line--I got him to come out by having C.J. hit the driver's door with a knife--have C.J. finish him off, then push it to a garage. Normally, to get a super car on PC, you can pick your favorite car, soup it up with the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, then get X.13.c The GTA SA Control Center, and make it whatever-proof (C.J. too, if you want). The Ryder missions IV.12 "Home Invasion" Ryder

This mission is available at Ryder's house (next door to the W of the Johnson house) between noon and 20:00. It's like the "Burglary" mission at III.10 (which the BradyGames guide says becomes available after this mission but which is really available from the start of the game). ("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd Dogg.) http://lyrics.duble.com/lyrics/I/ice-t-lyrics/ice-t-home-invasionlyrics.htm Ryder is looking for water in those holes in his back yard. I don't know why he'd hide liquor that way, so I wondered if it was something to cook crack with. Ryder wants to upgrade their weapons by stealing crates of weapons from Col. Fuhrberger's house. C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has eight minutes to steal at least three crates and drop them at (load them into)

the back of the black Boxville. C.J. has to be quiet in the Col.'s house--if the Col. wakes up, C.J. gets two stars, and if the Col. sees him, the Col. uses a Shotgun. Every time C.J. enters the Col.'s house, have him Crouch, C, and press W to have him sneak; you can press W repeatedly at a rhythm that has C.J. sneak slowly, if you want. Use F or Enter to have him pick up a crate, then tap W quickly and repeatedly so C.J. walks forward in wiggles without raising the noise meter except when he opens a door. C.J. got all five crates when I tried it that way. One crate is in the far right corner, a 2nd is through the doors opposite the stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the end of the same hall. Thanks again to a GTA Forums message by pdescobar who figured out that normal police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five crates, in which case police in a car with the license plate "TH3 P1G5" appear. Then drive Ryder in the truck to the lockup in Playa Del Seville. I think he's called "Ryder" partly because he's always testing C.J.'s patience by "riding" him--chiding and insulting him. Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a ghost. You type a "recruit anyone" code during the mission, and as Ryder starts to fade after the last cut scene, you have C.J. quickly recruit him before he fades from view. It's on page 2 of this message board: http://www.gtaforums.com/index.php?showtopic=217991&st=0 Despite Ryder's attempts to belittle him, C.J. gets more Respect.

IV.13

"Catalyst"

Ryder

C.J. can get this mission at Ryder's house between 20:00 and 6:00. Ryder is cooking that water now (I think I was right about him cooking crack),

unconcerned that C.J. wants him to knock it off. Tenpenny, Pulaski, and Hernandez come in without asking and accept what Ryder is doing--Tenpenny wants some of the water for his wife. Tenpenny tells C.J. to check out something that's arriving by train. Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I chose an M4). C.J., with the 1st person view, has to throw ten crates of weapons from a flat car of the train to Ryder, who stands in the bed of the Picador which follows the train, in a minute and a half. The longer you hold down the LMB before releasing it, the farther C.J. throws; aim with the Mouse. Then have C.J. make a U-turn in the tunnel, drive S to the Pay 'n' Spray to get rid of three wanted stars, and drive Ryder home. Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section) who wrote to me that C.J. can continue driving in the direction of the train and, once the train is in the tunnel W of Unity Station, turn around and take Ryder home without any police on the street. C.J. gets more Respect. IV.14 "Robbing Uncle Sam" Ryder

C.J. says Ryder has been a drug dealer since he was ten (and likely getting high on his own supply like he is currently, too). Ryder thinks a local National Guard Depot would make a good place to steal weapons (see what I mean?). Have C.J. drive Ryder down there in a truck, which is quickly supplied by someone Ryder only identifies as "LB." Once there, don't open the main gate as prompted. As Rusk instructs, have C.J. go clockwise around the big building to the left, shoot (I chose a Sniper Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock box of the warehouse door to open it, and shoot the two guards inside. As the

BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2 to lower it) to put six boxes to the side of the inside of the warehouse door. This will let C.J. load the boxes into the truck faster, and with fewer attacking soldiers for him and Ryder to contend with, in the next section. Have C.J. shoot the lock off the main gate. Ryder backs the truck to the warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I chose an M4) any soldiers that shoot at Ryder (about one per crate). (I didn't check it too carefully, but I think the soldiers spawn from the top of the steps of two little buildings nearby; you might try to block their paths with a couple of vehicles, including the Mesa parked nearby.) If Ryder's Health is shot away, you fail the mission. Reader Anurag Sinha gets my thanks again for telling me that the soldiers eventually push the Mesa out of the way. Anurag recommends using a couple of crates at the base of each of the two nearby stairways because the soldiers can't get past them. A token soldier may still appear somewhere else. Then have C.J. drive the truck to Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD." On the way, Ryder wll toss a crate from the back of the truck, to deter the pursuing Patriots of Guardsmen, every time you honk the horn. C.J. gets more Respect. The Big Smoke missions IV.15 "OG Loc" Big Smoke

Jeffrey "OG Loc" Cross: young Jonathan Anderson, who played a student in "The Source," 2002, and has a co-starring role in the new Fox 5 television show Jonny Zero." "Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at context to see what applies. Freddie: ?

Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison and now calling himself OG Loc, from a police station. He wants Freddie killed for raping him in prison. At Freddie's home, Big Smoke and Sweet leave C.J. alone to help OG Loc. Freddie makes a getaway on a motorcycle. C.J., with OG Loc on board, gives chase on another; have C.J. do a forward drive-by while OG helps. The game is forgiving if you make some wrong turns. If it lasts till the end of the run, Freddie stops by three Vagos who open fire. Have C.J. help OG shoot all four of them, then take him to Burger Shot. Reader Anurag Sinha has more helpful advice, which I thank him for. This helps with raising weapon Stats. If C.J. gets off of his bike, Freddie taunts him from the corner. If C.J. shoots him before the game lets the chase end, Freddie can't be hurt but the shots count extra, like headshots, toward raising C.J.'s skill Stat for the weapon. He says it's faster than the PS2 gimick of shooting tires, too. (So if you use a PC, change the Stat data, and if you use PS2, have C.J. unload a bunch of ammo on Freddie.) The OG Loc missions are available. IV.16 "Running Dog" C.J. gets Respect. Big Smoke

Tenpenny and Pulaski, arrogant again, leave Big Smoke's home. Big Smoke wants C.J. to take him to meet his cousin Mary--marujuana--from Mexico. The deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other. Add the fast repeated tapping of Left Shift to W so C.J. can catch him and kill him. C.J. gets Respect. IV.17 "Wrong Side of the Tracks" Big Smoke

Tenpenny and Pulaski leave Big Smoke's place again. Big Smoke says Three Deep gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to Unity

Station. There, he tells C.J. he's looking for a meeting between some San Fierro Rifa and some Vagos, who are making a deal. When Big Smoke sees the Vagos, without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the Vagos "clocked us": beat them there, http://www.urbandictionary.com/define.php?term=clocked and the Vagos jump on a moving passenger train to make a getaway. The game wants you to have C.J. take Big Smoke on a Sanchez to speed along the locomotive so Big Smoke can shoot them with a Tec9. The BradyGames guide and most others say to stay just to the right of the track to the right of the train, avoiding the car the train hits, the oncoming train, and taking the high road by the track when Big Smoke says to. If Big Smoke doesn't finish them off before the Red County blockade, he complains about C.J.'s driving; I'm not partial to that. Rusk has a particularly cool method of having C.J. speed ahead without Big Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos himself with an M4. I like that. Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the left side of the track, around the left turn, across the street, up the little concrete ramp and siding on the left, over the bridge siding, and over the concrete siding and ramp to the roof of the 24 Hour Motel. Have him jump onto the train car behind the Vagos. (I don't add W for this jump because it might make C.J. tumble off the far side of the train. I have him jump from about one to one and a half feet back from the edge of the roof.) Have him move right up on them because these Vagos take a lot to take out and time is limited by the overpass which will knock C.J. from the train; the game won't let him crouch under it, nevermind the Vagos being able to stand and go through it. (I once succeeded by having C.J. get into the glitchy area between the engine and the following car, so C.J. managed to pass through the overpass like a Vago.

Unfortunately, he might also react to the glitchy area by going into a strange suspended jumping routine, during which he can't fire a weapon, till he jumps off the side of the train.) Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right up on the next one when the preceeding one goes down. If you really want to speed this up for the PC version, you can use the "Toggle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the patched or unpatched game. It lets C.J. kill with one bullet per target. Combine that with an M4, SMG, or a Shotgun. See X.11 to see how to change data\weapon.dat to make Big Smoke's weapon, the Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to see Big fire. I should add that, without any weapon changes, reader Sean Dugan boasts a fine, upstanding 90% success rate by just keeping Big Smoke to the side of each target he fires at--not so close that Big Smoke's bullets just hit the train, and not so far that his accuracy goes down, concentrating on one target at a time. When the gangsters are Vago memories of the past (sorry), have C.J. get back to the Sanchez to pick up Big Smoke and take him home where he can just complain that he doesn't have enough food. C.J. gets Respect. IV.18 "Just Business" Big Smoke

Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of whom killed a cousin of his (but remember, he says everyone is his cousin). The Russians are dressed in black and fire at them. Have C.J. help Big Smoke fire at them and get them before Big Smoke's Health is gone. I had C.J. move in a crouch and do side rolls with an M4. The Russians leave behind SMGs C.J. can use if you don't want him to use the Micro-SMG provided, and there's Armor near-

by. Then C.J. is driven on a motorcycle by Big Smoke. Have C.J., in the 1st person view, shoot at the shooting pursuers. (It's like the 2nd half of "Supply and Demand" in "Vice City" but with a bigger production, which is exciting). Each motorcycle has a driver and a shooter, so C.J. can either take out the shooter or disable him by taking out the driver, which makes the bike flip out. If C.J. can't take out the driver of a car, at least have him set the shooter's car on fire so it will blow up. There are a couple of blockades, each made of three cars, that appear at a corner at one point; if C.J. can blow up the middle car of a set of three, as by hitting the gas tank cap, it takes out all three. C.J. can't take out the big Packer (hey, you kids--settle down), so don't waste time having him shoot at it. When Big Smoke instructs, have C.J. shoot ahead to remove the grate from the drainage ditch tunnel. He can shoot the two shooters in front of it 1st since the grate can be shot off in an instant. Time it so when C.J. fires back at the explosive barrels, it helps take out the remaining motorcycles. C.J. gets Respect. If you used the Micro-SMG provided, it just has 80 rounds. I'd have C.J. go to Ammu-Nation for a lot of either SMG or modified Tec9 ammo. The OG Loc missions IV.19 "Life's a Beach" OG Loc

This mission is available by the Marina Burger Shot, which is by the Verona Beach save house, from 22:00 to 6:00. OG Loc wants C.J. to steal a sound system for him. Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the lady at the sound system, which is in the open back of a van, then play the dance game with her (press one of the directional arrows, or W,S,A, or D, as the corresponding arrow rolls before the circle in the middle of the screen and in rhythm to the music).

Have C.J. jack the van--the lady gets in but is thrown from it--elude some shooting by party-goers, and park it in a garage. All the Pony vans in the game have the same sound system in the back. C.J. gets some Respect. The v1.01 patch is supposed to make the dance game easier. That probably comes up more as a concern if you want to beat your old time at a dance club as an option, because it's not hard to pass here. The BradyGames guide says this opens the Dancing odd jobs, but the dance game is always available: - in the Alhambra Club at the mid-W side of the block of "IDL" of "IDLEWOOD," Los Santos, - in a club at the S end of the block that the top of the martini glass icon overlaps N of "HASHBURY," San Fierro, and - in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE," Las Venturas. IV.20 ******** dog (also dogg) -n.- 1. a close & trusted friend. http://en.wikipedia.org/wiki/Hip_hop_slang Dog: Dog can mean a range of things, it just depends on the context in which its used. As an insult I caught him cheating on me, hes such a dog! As a term of endearment"I love him, he's my dog." It can also mean to criticize or annoy someoneQuit dogging me. http://www.nzgirl.co.nz/articles/2608 Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed" species. Natural habitat in the southern US. http://www.urbandictionary.com/define.php?term=Mad+Dawg mad dawg 1. v. (pronounced "mad dog") To stare someone up and down from head to foot as "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions

if to initiate a fight. "You best not be mad dawging me boy...I'll bust you up!" http://www.thesource4ym.com/teenlingo/index.asp?Letter=M ******** When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG Loc get amplified--he was just helping a friend), OG Loc wants him to steal rapmeister Madd Dogg's rhyme book (Barnes and Noble and the public library were closed?). C.J. goes to Madd Dogg's mansion. C.J. has to use stealth on the guards there. I had him crouch, C, while tapping W to edge him along quietly, had him pause in the shadows, and used the mouse to have the "camera" look around corners. His icon on the radar is white when C.J. is in the light, and is blue when he's in shadow and hard for others to see. The guards are shown as red icons on the radar, and point in the direction the guards face. Have C.J. sneak up behind each guard, armed with the Knife provided, target them with the RMB, and press the LMB for C.J. to treat their neck like something unfortunate at Perdue Farms. Once C.J. has the rhyme book, have him get out the same way except using the Silenced 9mm Pistol he can take from fallen guards. One man, sitting on a sofa playing a video game, says, "This sucks. I mean, how could Refractions mess up so bad? Tanner, you suck a**!" "Vice City" fans might remember that the "Autocide" assassination mission featured six targets with names like those of characters in other video games. One of the names was Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was designed by Reflections Interactive. Tanner in "Driv3r" is voice acted by Michael Madsen, who provides the voice of Toni Cipriani in GTA's "III," 2001. (This can't be too hard. The 1st time I tried it, C.J. alarmed a guard who yelled by the pool--fortunately, a forward slash by C.J. had them fall in the

pool; C.J. alerted three guys on the way out, so I hurried up and had him use the double Sawnoff Shotguns, I think, on them--he still got out with half his Health. The 2nd time I tried it, C.J. got all the targets with stealth.) Have C.J. use the BMX bicycle outside and get the book to OG Loc. C.J. gets some Respect. The game recommends that C.J. use the stealth skills used in this mission to avoid the police and gang members. Tenpenny calls and wants C.J. to meet him at the donut place in Market, where a "C" with a red, white, and blue stripe in the opening--the C.R.A.S.H. icon--appears. The C.R.A.S.H. missions are available. IV.21 "Management Issues" OG Loc

OG Loc has this mission for C.J. from 12:00 to 17:00. OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of the music industry by telling everybody that OG is whack (nuts or horrible) (as about anyone with decent perception has noticed about OG). As C.J. drives off to take care of it, OG Loc calls: the manager's limo driver is going to pick up the manager. Have C.J. bump the limo, kill the driver who gets out of it (the 1st time I did this mission, the traffic stirred up by a policeman's shot killed the driver for C.J.), jack the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged, and park it between two limos, parked in the same direction they face. C.J. has to stay between the two limos as they go to park in front of the music awards show building. The manager--the Will Smith look-a-little-alike, gets into the limo. Have C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail just before the end of it. (Have C.J. destroy the pursuers if they show up; whenever I've done this mission, I didn't see them.) C.J. gets some Respect.

IV.22

"House Party"

OG Loc

OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws a last party. C.J. agrees to go there when OG Loc says his microphone is broken. Send C.J. to the party across the street from the Johnson house from 20:00 to 6:00 (with new clothes and a haircut if C.J. needs the upgrade). But when he gets there, the mike's been fixed, so he steps outside to find and Sweet and Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too. Sweet organizes a defense against a Balla attack--a blockade of cars is formed in the street. Using the radar to help locate targets, have C.J. help attack eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave), then shoot twelve that approach from various directions (3rd wave). C.J. gets Respect. The C.R.A.S.H. missions IV.23 "Burning Desire" C.R.A.S.H.

Have the Firetruck mission done so C.J. has the fireproof feature. Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and Hernandez. Tenpenny wants C.J. to kill a Vago--"a drug-dealing, copkilling bi**h--just like you"--who doesn't like the corrupt officers. It sounds like C.J. is being ordered to kill someone just like C.J.--someone being manipulated by Tenpenny the same way. The game tells you to have C.J. get some Molotovs, go to the Vago's house, and throw them through the five windows indicated. Have C.J. throw them at any Vagos around, too. The longer you hold the LMB before releasing it, the farther C.J. throws. There are Molotovs nearby if you run out. This is one act that will never play Vagos again (sorry). A woman cries for help from a 2nd floor window. Have C.J. go in the front door, up the stairs in the back, and down the hall to the last door on the left.

She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire Extinguisher, go back to her room, and shoot the Extinguisher at the base of the flames. Have C.J. go to her. Some of the house caves in and blocks the hall. Check occasionally to make sure she follows while C.J. puts out the fires in the room across the hall, goes out the other end of the room (past the blocked part of the hall) to put out fires by the stairs, puts them out in the kitchen, etc., and goes out the front door. Then have C.J. drive her home. She tells him to call. The game says she's his girlfriend--"Keep her happy and she'll love you." (It's a good thing he didn't say she was as dumb as a horse in a burning barn for not hanging from the sill and dropping to the ground.) She's Denise Robinson, and her place is indicated with the Girlfriend icon--a heart (awwr!). See XI.b Girlfriends. Having C.J. use the Molotov icon in the mission can reduce his Molotov supply, so I'd have him stock up on Molotovs. Sweet calls: a Grove Street gang member has been buying crack from the Ballas and selling it to Grove Street Family gang members. He's hiding out in Glen Park, so Sweet wants C.J. to attack the gang there and drive him out. This Sweet mission is available at the Downtown Ammu-Nation. IV.24 "Gray Imports" C.R.A.S.H.

Gray imports are ones made legally but without the agreement of the manufacturer. http://en.wikipedia.org/wiki/Gray_import You recruit a couple of gang members for this (III.15). help for the way I do this, though--they just get in the road. They don't

Tenpenny doesn't want any one gang getting too powerful for him to control. He heard the Ballas are getting strong weapons from Russian arms dealers, so sends C.J. to an Ocean Docks warehouse.

Have C.J. go through the blue warehouse on the left, use the M4 on guards and the explosive barrels carried by Forklifts, get the Armor by the other warehouse door if he needs it, and shoot the lock to open the door. I've used the M4 or Molotovs for C.J. to get the three men revealed when the door opened and for any guards encountered on the way through the warehouse. You can have him shoot a pallet that's suspended near the ceiling to have it fall on one. Clear out all the Russian guards till all that's left to handle are the two Ballas and the Russian arms dealer in the room at the top of the stairs. If C.J. enters the room, the Russian tries to run to a Banshee to make a getaway. Have C.J. shoot the two Ballas from outside the room. (Thank you, BradyGames guide.) The 1st time I tried this mission, the Russian, the guy in black, got in the near right corner. I'm not sure if C.J.'s bullets had any effect on what might have been a sliver of the guy I saw from outside the door. C.J. was out of Molotovs--the ability of Molotovs to burn through walls might have come in handy. I had C.J. get a safe distance from the outside wall of the corner and send rockets through the door then at the wall. When C.J. went where he could see through the door again, the Russian had moved (vibrated?) from the corner to stand in the middle of the room...briefly. The 1st time I tried this mission, in a hurry to get through the missions to get a walk-through out for a big game that had been recently released for PC, I wondered if someone could figure out a way to take the Russian's car to 8 Ball's 1st and get the guy like Chunky Lee Chong in "III" or such. That someone, unsurprisingly, turned out to be Rusk, and his method works for PC. With that strategy, after C.J. kills the two Ballas, have him run in and out of the room to trigger the reaction by the Russian. Then have C.J. run out through the door he came in, and the Russian's Banshee will be just beyond it. Have C.J. drive it forward to the end of the lot, do a 180 degree turn, and run down the Russian, who comes running from around the far side of the building.

Reader Chen Dong has my thanks for coming up with what might be the fastest reliable way to get the Russian arms dealer, provided C.J. has a Knife. Have C.J. chase him and do his fight moves on him, armed with a Knife. Have C.J. knock him down and gut him like a pig. If the Russian gets up, have C.J. do it again, etc. (Chen Dong told me his method is good for "Los Sepulcros," too, and it is.) Anurag Sinha sent me a helpful letter with the advice to have C.J. blow up all the vehicles outside the warehouse before shooting the switch to go inside, which somehow makes the Banshee of the arms dealer blow up in just one or two SMG shots. I've also done this mission with C.J. able to fire through the door at enough of the side of the Russian arms dealer to kill him. The Sweet missions continued IV.25 "Doberman" Sweet Johnson

A Doberman is often used for what it was originally bred to be--a guard dog. http://en.wikipedia.org/wiki/Doberman Since I think the name Fort Baxter was chosen for "Vice City" due to the place of the same name in the 1955-59 TV series "The Phil Silvers Show," known in syndication as "Sergeant Bilko," starring Phil Silvers, it may be related that one popular character of the show was Pvt. Doberman. It's enjoyed popularity in the U.K. like "I Love Lucy" or "The Honeymooners" in the U.S. http://www.jumptheshark.com/p/philsilvers.htm http://www.imdb.com/title/tt0047763/#comment Sweet calls, following up on the previous call, to send C.J., alone, to AmmuNation, then to take over Balla territory and drive out the ex-Grove Street guy there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Doberman"--C.J. learns that Glen Park is the Balla territory to attack. Stock up on whatever upgrades C.J.'s arsenal. ********

C.J. learns about turf wars. Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised of three waves of attackers. If C.J. shoots a policeman, he gets one star. (I'd avoid that, but there's a bribe in the N tunnel of the two that go through the stone bridge if it happens.) The other pedestrians and traffic disappear and Heart and Armor icons appear. On the radar and in-game map: The attackers, Ballas this time, are seen as red blips. Another gang's territory is covered in translucent purple. A territory under attack has a Families icon--a little person--and the territory flashes translucent red. A Grove Street Families territory is covered in translucent green. A territory can be owned by C.J. but jointly with one or more other gangs if C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a territory is pale gray-green until C.J. does a full takeover for it. Thanks to Wikipedia for the tip: Click on "FAQ" a few lines down from the top of the middle of this page: http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index A GSF territory will have GSF gang members that C.J. can recruit. C.J. can get the money from a takeover from the gold dollar symbol in front of the Johnson house. A fenced-in yard with a gate, or whatever such situation that provides protection for C.J. and forces the attackers to enter one at a time, makes the attackers easier for C.J. to handle. A rooftop can be a good vantage spot, too. (But the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't hard to do.) ******** C.J., having drawn out the gang member gone bad, has to kill him. (The game

calls him a "grass," which is someone who alerts the authorites about crime, which is a good thing, actually, and he calls out "Tenpenny set me up," which is ironic, so it's a little confusing when you want C.J. to be a hero. The easiest way is to remember Sweet said the guy is really a crack dealer, and criminals are liars. Then again, all these guys are committing crimes, so...let's skip past this part.) C.J. gets Respect and however much money shows up at the dollar symbol in front of the Johnson house. This unlocks the ability to take territories from gangs. But C.J. will lose any he gains, if not the Respect made while doing it, in Los Santos in the events after "The Green Sabre," so it's not an immediate concern. But have C.J. defend his territory when it comes under attack. There's just one wave to handle when that happens, and a Molotov or two usually does the trick. If, like me, you already had C.J. do the Firetruck mission to get the Fireproof ability, you don't have to worry about him losing Health if he runs through the flames. Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of the four Ammu-Nation Challenges, found in some Ammu-Nations, are available. But since you need to do all four challenges in a row to complete the mission, you can just practice the 1st two for now. Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600, Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000, are at Ammu-Nation. IV.26 "Los Sepulcros" Sweet Johnson

Sweet wants the Ballas to be attacked at a funeral for a Balla called Little Weasel, whom C.J. and Big Smoke killed. C.J. learns about recruiting gang members (or learns about it again, if you've followed this walk-through). Target a prospect with the RMB so an arrow (green,

if they're in good health) points down at them, and press G. Draw recruits near with G and have them wait in place with H. Holding G or H, or going far away, will disband the group. After making a couple of recruits, C.J. drives them and Sweet to the funeral at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is considered to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary) "royalty," and he'll try to make a getaway if there's trouble. Once there, have C.J. jump the wall to join the others, then go after Kane, killing the other Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle chase. Kane is wearing Armor, so have C.J. move in with something strong. Reader Chen Dong's method returns from "Gray Imports" to work more melee magic here: have C.J. chase Kane and use his Knife and fight moves on him, knock him down, and give him a belly ache. Have C.J. drive the Grove Street guys back to Sweet's place. C.J. gets Respect. Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for the information about the return from "Vice City" of the "EP" Admiral: After the game explains how to have C.J.'s gang members draw near to him, etc., and Sweet tells C.J. to kill Kane, have C.J. kill Sweet with Molotovs or a Flamethrower. The Admiral is locked--it's the car Sweet normally waits inside for C.J.. C.J. can push the Admiral S to a garage by the beach. As an alternative available on PC, you can use the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, then get The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" Sweet Johnson

During this mission, you can have C.J. explore San Andreas, get the remaining

Oysters, and get some good weapons (the Combat Shotgun, the Minigun) for "The Green Sabre," with no police rating (but C.J. can anger guards in casinos and strip clubs) no matter what you have him do or where you have him go. (Thanks again to Rusk for the tip, which I've altered for the PC version.) (As an alternative to the Minigun, you could go to section X.11 to see how to make your favorite available weapon as strong as you want. I recommend the Tec9 for that since it can be dual-wielded, used for a drive-by or with a Jetpack, is more commonly available than a Minigun in the early part of the game, and isn't used by law enforcement.) If you want to maximize the Stat for the Combat Shotgun fast in a way that works for either the original or second edition of the game, you can change the data\ar_stats.dat file for it as explained at III.5. One way to change the stat data for both shotguns is to change it from 0.6 points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hitman in a few shots. It can be done so fast that you might just change the file for now and create the Hitman skill level for the Combat Shotgun later. If you want to get the Hitman skill level for the Combat Shotgun but don't change the file, it takes a lot longer. Have C.J. get a lot of ammo for the Shotgun at Ammu-Nation. After C.J. gets the Hitman skill level for the Shotgun, have him get a lot of ammo for it at Ammu-Nation and use one of the two exploration glitch opportunities in this mission to get the semi-automatic Combat Shotgun in Las Venturas (see III.3 for the location). The ammo for one shotgun is added to the ammo for any shotgun C.J. switches to. Then have him maximize the Stat for the Combat Shotgun before doing "The Green Sabre," the next mission. So have C.J. get a Camera from the Johnson bedroom and have the remaining Oyster locations ready (see below) before this mission. You might also load up on Shotgun ammo from the Downtown Ammu-Nation, have the data\ar_stats.dat file changed for the Shotgun and Combat Shotgun (called the

SPAS12 in the file) (III.5) if you can do that, and have the SW Las Venturas Combat Shotgun location (III.3) and the NE Las Venturas Minigun location (III.3) handy. During the mission, there are a couple of opportunities for C.J. to leave the Jefferson Motel and explore San Andreas without a wanted level. ******** The "Reuniting the Families" mission, part 1 Sweet wants his Grove Street gang to meet with the other GSF leaders at the Jefferson Motel. Have C.J. drive them there. On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it." Ryder says he's as "cool as a Shaolin monk." Shaolin temples are an order of Chinese Buddhist monastaries famed for association with Japanese Buddhism and martial arts. http://en.wikipedia.org/wiki/Shaolin Once there, Sweet goes inside alone--one representative per family can attend. The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicopters, and get into a shoot out with the gang members. Big Smoke and Ryder leave while C.J. stays to help Sweet. ******** The "Reuniting the Families" glitch I don't use C.J. can leave after the cut scene and go all over San Andreas without a wanted rating before returning to the mission, as Rusk notes and as reader Carl Johnson told me in a helpful letter. It's up to you, but I don't save the game after C.J. gets killed, and I can just imagine how I'd feel if that happened during the upcoming fight in the Jefferson Motel after a long search through Las Venturas. So I get C.J. through the upcoming battle then use the later opportunity to use an exploration glitch. ******** C.J. is given a Shotgun by the game, but I'd move him into the door nearby and

have him switch to something powerful with a steady burst, like an M4 or SMG, or switch to Molotovs, which are good for getting around corners. Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel to Sweet. The S.W.A.T. agents may appear on upper balconies, come through a skylight, bound out of rooms up ahead, etc. When C.J. gets to the sign on the wall that says the next hall has "Rooms 5-8," have C.J. go down that hall, around the corner, down the hall to the 2nd room on the right, and into the room, where Sweet is waiting. In a couple of places a prostitute runs into a room on the left. You're supposed to be able to have C.J. fill his Health bar by kissing her. But when I had C.J. let her kiss him, she was thankful, yet it made his Health lower each time. Rusk says the kiss raises or lowers C.J.'s Health to the maximum it would have if he hadn't completed the Paramedic mission. I think the Jefferson prostitutes aren't going to their social disease checkups; I hope he didn't pay for that. If C.J.'s done the Paramedic mission and his Health is somewhere between 2/3rds and full, C.J. won't be shot at if he goes back through the areas he's cleared to raise his Health with the Sprunk machine in the lobby. Once he joins Sweet, they go to the roof, where a helicopter makes repeated passes with four S.W.A.T. agents standing on the landing rails or dangling from ropes (probably not actual S.W.A.T. MO). The rest of the proper mission is continued after the next section. ******** The "Reuniting the Families" glitch I use The game always makes this happen at night when the glare of the helicopter light may make this hard to do, but have C.J. shoot the S.W.A.T. agents without destroying the helicopter. Have C.J. try different spots to shoot from and use the RMB targeting to make green arrows point down at the S.W.A.T. agents if need be. Then have him leave Sweet alone to shoot down the helicopter. Whenever

I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet waits patiently for his brother. C.J. can go anywhere without a wanted rating. The traffic and pedestrians, except for fast food workers (Rusk adds bouncers in casinos and police in police stations), don't appear, but parked vehicles do. When I 1st tried this glitch, I heard the helicopter blow up when C.J. was about a block away; thoughout C.J.'s adventure away from the mission, the screen said Sweet's Health was full and that C.J. ought to go to him. Rusk likes to start by having C.J. fly from LS airport to use the Camera to shoot the bridge of the aircraft carrier to get a Photo Op. On PC, press the RMB to see the icon--violet and blue with a white camera in the middle--then shoot the picture with the LMB. If you got 39 Oysters during the Los Santos preliminaries, you might at least get the two Oysters by the Easter Bay aircraft carrier while it can be done without a wanted rating. But I'd get all 11 remaining ones because it boosts C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who doesn't like him buff and who doesn't like him fat when he starts dating women that are fussier about that than Denise, which makes dating less complicated. There are two by the Easter Bay aircraft carrier, one is near Avispa Country Club, three are in the Sherman Reservoir, and five are in pools in Las Venturas. The fastest way is to use one of the teleportation devices at X.13.a, b, or c, but it's easy to do without one if you'd like to go sight-seeing. 1. under the E end of the aircraft carrier that's N of the "N" of "EASTER BASIN." 2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the middle dock of three. While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from a

nearby pier to the Xoomer gas station garage for the Export/Import mission later. The garage is on the lower E side of the brown block N of "DOHERTY." 3. in the little pond, S of the big arc of road and the country club building, S of the "PA" of "AVISPA COUNTRY CLUB." 4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of the two (shown on the radar and in-game map) that project N from the dam. 5. under the bridge over the entrance to the gulf on the W side of the reservoir. 6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of the wooden pier. You might be sure you have the Hitman level for the Shotgun, then get the Combat Shotgun next. 7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the entrance walk. 8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in the pond, and by the big skull display. 9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by a waterfall in the middle. 10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool. 11. E across the street and just past the RR track from the middle of the rectangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the upper patio pool of the VROCK Hotel. You might get the Minigun next. It's only one icon worth of ammo, but at least it can guarantee a strong weapon to use for "The Green Sabre." Have C.J. get the Combat Shotgun and shoot it till he has a Hitman skill level for it. You might be thoughful enough to have him enter a police station, too, and find Denise a lovely gift.

When you've done all that, get full Health and Armor for C.J. and send him back to Sweet to finish the mission. ******** The "Reuniting the Families" mission, part 2 and closing Have C.J. shoot down the helicopter if it's still there (it wasn't whenever I've tried this). Sweet is still on the roof and showing all the patience of an eventempered leader. Have C.J. follow him downstairs, where they get into the car with Big Smoke and Ryder. C.J. is given a 1st person view and an AK-47. Have him shoot pursuing shooters and their Police cars and motorcycles, taking heed of where Sweet says to look. I don't want to give it all away. When the "K" jams, you can watch the cut scene. C.J. gets Respect. IV.28 "The Green Sabre" Sweet Johnson

Sweet is proud of C.J. and wants him to join the GSF gang in hitting the Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet him 1st. Have C.J. get there fast then transfer to Cesar's car. Cesar, going on tips he knew would be important to C.J., has C.J. watch in secret with him as two Ballas, Big Smoke and Ryder, the green Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a building. C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has Cesar put Kendl in safe place. Have C.J. get back to his car and speed to Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out going on, and that Sweet has been shot. C.J. tells him about Big Smoke's duplicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J. wants to fight off the Ballas until they do.

Have C.J. get the several cars of Ballas that attack as with a turf war. The Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch and do side rolls with the M4. Then C.J. surrenders to the police. The screen is dark as C.J. awakens with a hood over his head and says it's hard to breathe. A police man pulls it off--it's Tenpenny, who's with Pulaski and Hernandez. Tenpenny says Sweet is alive but in a prison hospital awaiting trial. Pulaski says Big Smoke does what he's told and C.J. better stay away from him. Tenpenny says an ex-partner of theirs has been caught at something, will talk to Internal Affairs, and is hiding at Mount Chiliad. C.J. gets a Camera (with unlimited film) and is told to destroy any evidence that person might have (against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo of the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas section. Save the game in S Angel Pine for free at the cassette icon that's by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park. C.J. gets Respect. Save the Camera, which has unlimited film, for both V.1.a, taking 50 Photo Ops, and VI.1, the C.R.A.S.H. mission "Badlands." C.J. is in Angel Pine with no weapons Any territories taken over in Los Santos (C.J.'s Respect doesn't diminish, though) The Badlands and San Fierro are officially open are now The Badlands and Red County save houses available

are lost

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries Photo Ops 50

V.1.a

Have C.J. use the Camera given to him in IV.28 for Photo Ops--it has an unlimited amount of film. Camera icons, violet and blue with a white camera symbol in the middle, appear in San Fierro. They're only visible through the Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse Wheel). Have C.J. take a picture (press the LMB) of one, even from a good ways away--sometimes even if it's so far away you can't see it in the viewfinder--to get credit for it. A few I know you can get without being close enough to see them in the viewfinder include: - one by the middle of the top of the N support column for the Gant Bridge, - one C.J. can move a few steps E of the previous shooting location and aim E to get--it's near the top of the mast of the ship, - and the one on top of the 2nd silo from the N of the five big silos of Foster Valley--shoot that from up on a nearby hill. A good map for the locations of Photo Ops is: http://www.ianalbert.com/misc/gtasa.php See III.1 for more maps. The fastest way to find them is to use one of the teleportation devices at X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J. explore and take in the sights. (If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that 14 is at the Garver Bridge support, not the Kinkaid Bridge support given on p.134.) After getting 50 Photo Ops, the Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro. V.1.b Weapon gathering

I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the HeatSeeking Rocket Launcher at Easter Bay Airport. I'd get the Silenced 9mm and

SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson house, and the Brass Knuckles in the lot to the W of it. Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you beefed up the power of the Tec9 as described at X.11. I like the M4 better than the AK-47, but until the M4 is available at AmmuNations--after "Yay Ka Boom-Boom," it's only in two places: between two of a set of three ramps at the W end of the Los Santos Airport, and in the backyard of a house on the W side of the road W of "PALISADES." If you gather ammo for the M4, you might try flying a Dodo back and forth to speed that up. The strip of land S of the dock S of the Palisades M4 makes a decent landing strip. V.2 Save houses

Palomino Creek C6 garage $35,000 NW part of Palomino Creek (Red County) Dillimore D4 garage $40,000 NE part of Dillimore (Red County) Blueberry D4 $10,000 on the 2nd floor in the ring of apartments in Blueberry (Red County) Angel Pine F2 free by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park in the S part of Angel Pine (Badlands) Angel Pine F2 $20,000 in the NE section of Angel Pine (Badlands) Whetstone E2 $100,000 in Whetstone NW of "LEAFY HOLLOW" (Badlands) Go to and from the N side to avoid the cliffs. V.3 Barber and Tattoo shops

The San Fierro barber has the same deals as the Marina, Los Santos barber, and the San Fierro tattoo parlor has the same deals as the Los Santos tattoo parlors. Having C.J. get a haircut can get rid of any wanted rating.

V.4

Weapons And Other Items

A good map of the weapon and item locations is at: http://www.ianalbert.com/misc/gtasa.php In addition to the weapons previously available in Los Santos and at Ammu-Nations, you can find: Hand: Brass Knuckles - at the S end of a lot; enter it from the N, where "TON" is of "CALTON HEIGHTS."

Melee weapons: Baseball bat: - at home plate in the baseball field S of the "G" in "GARCIA." Shovel - at the W end of the big dirty pink box of scrap in the Angel Pine Junkyard, which is E of the top of Mt. Chiliad and close to where the road meets the river, - and in the front yard of the 3rd house S from the NW corner of the block of "OC" of "OCEAN HEIGHTS." Golf Club - in the open garage of the little house on the N side of the NW side of the W block of downtown Angel Pine, - at the NE side of the front porch of Avispa Country Club, and some golfers carry one. Night stick:

- on the N ramp of the two used to get up to the elevated walk over the street at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some policemen have one. Pool Cue: - under the fallen 2nd floor of the building wreckage at the mid-W side of the brown block N of "DOHERTY," and in a pool room. Katana: - at the bottom of a public stairway; enter it at the S end of the block N of "HASH" in "HASHBURY," - and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter on the W side of the block and make the 1st left (C.J. can jump a motorcycle from the nearby ramp through the 2nd floor corridor in the wall; there are five noodle stands in another nearby alley if C.J. is hungry). Chainsaw: - on the wreckage of a building at the N end of the brown block N of "DOHERTY," - at the NW end in the Final Build Construction area, in the 2nd block S of the "G" in "GARCIA," - and at the S edge of the tennis courts in the NW area of Avispa Country Club.

Pistols: 9mm: - in a corner in the S side of a N-S alley of the block with "CIA" of "GARCIA," - and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Nation clerks dual wield them.

Desert Eagle - by a scrapyard warehouse E of the top of Mt. Chiliad and near the river, - in the back of a lot enclosed by a light gray wall at the W side of the block that says, "CIA" of "GARCIA," about 1/3rd S from the N end, - and at Ammu-Nations, $1,200, after "Black Project."

Shotguns: Shotgun: - on a roof with a top structure that's connected by big pipes to the S end of Solarin Industries, which is a couple of blocks W of the freight liner; walk onto the roof at a little area at either the E or W side, - at the Xoomer garage in Doherty after getting 50 Photo Ops, it's occasionally used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mission).

Submachine guns: Tec9: - in Battery Point E of "T" in "POINT" at the base of the NE support of the four tall gray bridge supports at the S end of the Gant Bridge, - and by the big tree S of the building at the NW corner of the block with "DO" of the "DOWNTOWN" of N San Fierro, - and at Ammu-Nations. Micro SMG - behind a trailer at a trailer park near the E corner of the area surrounded by road S of downtown Angel Pine,

- in Esplanade North at a door along the NW side of a pale blue building on the gray area that extends NE from the NE corner of San Fierro, - at Ammu-Nations, at the Xoomer garage in Doherty after getting 50 photo Ops, and it's used by Ballas (with 9mms) and S.W.A.T. agents. SMG: - in a backyard with an old wooden fence behind a partly bright green house in the middle of the W side of the block that's E of the block with "TS" of "OCEAN FLATS," - at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).

Assault rifles: AK-47 - at ground level behind the big landscaping decoration rocks that are on the E side of the mall that's E of the five big silos of Foster Valley; the rocks are E of the S end of the 2nd silo from the S. - and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission). M4 - in the backyard of a house on the W side of the road W of "PALISADES," - at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro mission), and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission).

Rifles: Country Rifle - on a mound WNW of, and across the brown line from, "BACK O' BEYOND,"

- and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission). Sniper Rifle - on the roof of the building at the NE corner of the block S of "EAST" of "ESPLANADE EAST," - in a wooden shed on the little brown square at the N end of a winding dirt path that's W of the big brown rectangle of "The Farm" Cult Location, - at the Xoomer garage in Doherty after getting 50 Photo Ops, - and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission).

Heavy weapons: Minigun: - on top of the big concrete support column at the SW end of the Kincaid (RR) Bridge, inaccessible till the invisible barrier there is gone when the Desert and Las Venturas become available. Heat Seeking Rocket Launcher The grenades seek out the heat of vehicles and people. Press the RMB till the target finder turns from green to red, then press the LMB to fire. It helps to keep the view finder on the target till the missile finds it. It tends to pick the nearest target, so if you want a different one, release and press the RMB again while aiming at the one you want. - S of the two little rectangles at the E edge of Easter Bay Airport, and NE of "AIRPORT." Flame Thrower It's good for taking out crowds of attackers at close range when C.J. has the fireproof feature.

- in a group of trees at the inside of the right end of the brown loop that's N of "SHADY CABIN," - by the two cabins at the S end of a line of six cabins NW of "BEACON HILL" and N of where the RR goes over the road, - under the fallen 2nd floor of the building wreckage at the mid-W side of the brown block N of "DOHERTY," - and at the S end of the big N deck of the freight liner of S Easter Basin.

Thrown weapons: Tear Gas: - on the E side of the bottom cargo hold of the aircraft carrier at Easter Basin. Grenades: - at the Xoomer garage in Doherty after getting 50 Photo Ops.

Handheld items: Fire Extinguisher - by the Xoomer gas station on the N side of the two main roads of the S coast where they 1st become the closest together going SE from Angel Pine, - and at the S end of the Xoomer station at the W side of the road W of "EASTER BASIN." Remote Explosive - on the front porch of the house at the SE corner of the block S of "DISO" of "PARADISO," - in a corner along the short S side of Avispa Country Club, - and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission).

Camera See Taking Photographs at I.7.aaa. Use the Camera to take 50 Photo Ops in San Fierro. at the NW corner of the big light blue building on the gray section that extends NE at the NE corner of San Fierro, on the roof of the multi-story parking garage NW of the 90 degree curve in the road N of the "TO" of the N "DOWNTOWN" of San Fierro, at the W side of the church that's at the NE corner of the block that says, "DO" of the N "DOWNTOWN" of San Fierro, by the garage door S of the middle of the curvy Lombard-like street just W of the "F" in "FINANCIAL," at the NW corner of the Big Pointy Building on the block E of the block with "L" of "FINANCIAL," behind Tuff Nuts Donuts, where "L" of "PALISADES" is, in the E end of an alley of the block N of "CHINA TOWN," at the back of the indoor garage by the hospital; enter from the S end of the block with "FLORA" of "SANTA FLORA," in the W side of the Zombotech building; enter at the NW or NE side of the block with "DOWN" of the S "DOWNTOWN" of the two "DOWNTOWN"s of San Fierro, on the N sidewalk of the SW end of the Garver Bridge, a bit W of due N of the "E" in "EASTER," in the middle of the courtyard of City Hall, in a lot behind the Cluckin' Bell that's at the S end of the small rectangular block a couple blocks S of City Hall, behind the tickets and information booth in the N end of Cranberry (RR) Station, which is E of the S half of the brown block N of "DOHERTY," just past the N end of the RR track that runs parallel to the nearby freight liner at Easter Basin, at the S side of the Burgher Shot at the S end of the Garcia neighborhood, on the front porch of Avispa Country Club, at the NW corner of the parking lot at the end of a dead end road S of "MISSIONARY HILL," and on the lawn by the T intersection where the E-W road veers NE into the entrance (with a big 3D airplane) of Easter Bay Airport.

Gifts for girlfriends: Flowers Flowers don't reappear in a location once taken from one and the game is saved. by the red Trash-O dumpster by Lovin' A Loan on the SE side of the W block of Angel Pine, behind the 69 building at the most SE curve in the road of Flint County, on the grassy median strip, at the SW end of the concrete median, of the Flint Intersection. in front of the gas station on a gray rectangle just N of the Flint Intersection, among the big trees S of the N tip of the gray streak shaped like a big "C" that's E of "THE FARM" CULT LOCATION, on the N side of the N hairpin turn of the two W of "FLINT RANGE," at the SW end of the destroyed section of paved road along the N side of the onramp to the Garver Bridge, over the N planter at the N end of the mall E of the five silos of Foster Valley, in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY HILL," by the green garbage dumpster at the S end of the alley of the block E of the block with "TS" of "OCEAN FLATS," in a grave yard (with grave stones that have the Rockstar logo and "RIP OPPOSITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY" on it, in front of a light beige duplex; if you look at the road that goes N from the "S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find the duplex W of that road just before it bends, in the E-most little fenced in back yard of the duplexes at the S side of the block with "DES" of "PALISADES"; enter the block at the N end, a couple curves up from the S, lower, end of the Lombard-like winding street; just over the "F" of "FINANCIAL; at the N side, by the soda machine, of the Xoomer gas station on the E side of the block E of "PARADISO," and NE of the pond with a fountain in the middle of it at the NW section of

San Fierro. Cane It can be used for a melee weapon but can't be given to a girlfrend as a gift. inside the walls of RS Haul on the E side of the bend in the road N of the Flint Intersection, by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL," outside the Victim clothes store in NE San Fierro, at the front doors of the hospital above the "T" in "SANTA FLORA" (look carefully--it's light gray and the surroundings are colored similarly), in the backyard of the 3rd house S from the NW corner of the block of "OC" of "OCEAN HEIGHTS," in the SW end of the paved park with a chili vendor at the SW side of the block with "SH" of "HASHBURY," and in front of the green garage door of the house at the NE corner of the block that's E of the block with "TS" of "OCEAN FLATS."

Apparel items: Parachute: - on top Mount Chiliad, - on top of the Big Pointy Building on the block E of the block with "AL" of "FINANCIAL"; enter it on the S side, - and near the top of the N tall support column of the two at the SW end of the Garver Bridge. Night Vision Goggles: - at the mall that's E of the five big silos of Foster Valley after "Breaking the Bank at Caligula's"; the goggles are E of the middle silo and on the E-W brick walk through the middle of ground level of the mall.

V.5

Armor and Bribes

A very good map for Armor and Police Bribes is at: http://www.ianalbert.com/misc/gtasa.php The Badlands Body Armor - at the top of Mt. Chiliad, - and E of the Angel Pine hospital behind a restaurant wall. Bribes - by the 2nd place NE of "SHADY CABIN" where the brown line--a half water-covered dirt path--crosses the little stream, - and in an alley behind the sheriff station on the block SW of the N block of downtown Angel Pine. San Fierro Body Armor - in Ocean Flats on the block of "TS" of "FLATS," go into the S end of the alley and into the 1st yard on the right, - in Doherty, at the NW corner of Solaris ("Shady" on PS2) Industries, which is a couple blocks W of the aircraft carrier, - on the block S of "GAR" in "GARCIA," in an alley behind the buildings that are on the the SW corner, - on a pier at water level by a Dinghy just S of the "AD" of "ESPLANADE EAST," - W of the bend in the road formed by the two roads N of "PAL" in "PALISADES," by the grass at the base of a gray cliff that's E of the Reefer boat, - between the "IP" and "LL" of "JUNIPER HILL" in a W lot of the Supa Save, - and at Easter Bay Airport, at the E end of the green badge-like section, along the lower street, in a corner of a lot S of the entrance to the parking garage. the entrance to a parking garage.

Bribes - in Easter Basin on the block W of "EASTER" on the train tracks between tunnels, - behind a yellow construction fence at the SE corner of the block that's E of "KINGS," - in an alley S of the row of apartments that are in the middle of the N end of the block that's N of "SANTA" of "SANTA FLORA," - at the W end of the narrow semi-loop of road N of "SS" in "MISSIONARY HILL," - in the middle of the N-S alley of the block E of "TS" of "OCEAN FLATS," - in an alley--enter the alley on the E side of the block S of "BURY" of "HASHBURY," - in an alley N of "DO" of the N "DOWNTOWN" of San Fierro, - in Foster Valley under the main road at the S end of the pretzellike intersection, - in a tunnel; in the Avispa Country Club area, you can enter one end of the tunnel at the end of the road shown under the "Y" of "COUNTRY," - and in a lot behind RS Haul, which is on the little block SE of Doherty and W of the S end of the long airport runway. V.6 Oysters

If you didn't polish them off during "Reuniting the Families" (IV.27), get the three of the Badlands and San Fierro. Since getting the two by the aircraft carrier means getting a four star wanted level, you could use one of the teleporters found at X.13.a, b, or c, and add the co-ordinates of a Pay 'n' Spray, too--you can use the "add place" function of the Place Manager to get the co-ordinates of one beforehand. You might leave a vehicle in it beforehand, too.

But it would be easier wait a little bit to get them all, including the ones in the Desert and Las Venturas, with the "Are You Going to San Fierro?" (VI.16) glitch that lets you explore forbidden areas without a wanted rating. V.7 Mount Chiliad Challenge

Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00 to start one of the three bicycle races. Fast Mount Chiliad climbing A fast way to the top is to right click the peak to make a marker on it on the in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from about where the Whetstone Bridge is, making side tracks to avoid a couple of cliffs he can't climb. It can be a pretty fast run to the top--faster than a motorcycle could do it. You'd be surprised at how sheer some of the cliffs are he can run up. He's a mighty mountain man (and must have incredibly muscular toes, like a mighty mountain goat). The PS2 bike morphing gimmick doesn't work on PC. The gimmick of having C.J. stay at least ten or fifteen feet back from the last red shaft of light before the finish line (any closer and the shaft of light disappears), snipe the ones that crossed the finish line until C.J. is in 1st place, then cross the finish line, works on PC. I've seen it glitch so only two of the other five appear for C.J. to snipe, though. Rusk says he sometimes found them N of Angel Pine at the scrapyard, and C.J. might snipe them from near the trees outside of it (if he goes in the entrance, he's disqualified). You could modify data\handling.cfg (see X.10) to give the Mountain Bike a lower center of gravity, better acceleration and weight, etc., and just have C.J. bang the others out of the way. V.7.a guard rails. Race 1 Scotch Bonnet Yellow route down a winding trail with

V.7.b Race 2 without so

Birdseye Winder Yellow route

down a winding trail

many guard rails; if C.J. goes wide on one of the several sharp turns and falls down the cliff, the game puts him back where he fell. V.7.c Race 3 Cobra Run jump, and riding off-trail. V.8 includes a section along a wooden walk, a

Hippy Shopper Courier Asset Mission (four stages)

This is like the Commerce 24/7 Courier Asset mission (III.7) except you start it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens, San Fierro. It's on the W side of the block that's N of "HASH" of "HASHBURY." Three loops, Four loops, Five loops, Six loops, six packages, six packages, seven packages, eight packages, three minutes five minutes five minutes eight minutes

You have to do drive-bys, throwing packages through red loops, and do four runs of them in a row. C.J. can pick up dropped packages and try again, and each package missed and abandoned takes $100 off your score. Look at the ingame map before going to each red loop to plan your course to it. Press Up quickly and repeatedly, without letting C.J. stand up, to make the motorcycle go faster. I'd just use the mouse to throw the packages with the LMB because using it to steer makes drive-bies difficult. The Hippy Shopper makes $2,000 a day and max. V.9 NRG-500 Challenge

This is like the BMX Challenge, except you start it by having C.J. get on an NRG-500, and you use it in and around the largely bowl-shaped dry dock--the big square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there are seven red loops you have to jump up high to get--not just one. You start with ten seconds on the timer, and passing through each loop makes the loop disappear and adds ten seconds on the timer. The PS2 gimmick of going through a red loop just about the time the timer runs

out to make the timer disappear works for PC. It took me a few tries to time it right. The game gives the player a chance to be a fraction of a second late and still get ten seconds on the timer, so you have to go through the loop just a bit after that. If you want to rough it, the BradyGames guide recommends looking for the targets on the radar and using a "camera" view that lets you see shadows from the loops to aim with. Hold the RMB and turn the view with the Mouse to line up your shots. ******** Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending me an e-mail allowing me to to describe his strategy that just can't be beat for doing this mission in the least amount of time: There are eleven loops you can get at ground level--three are ahead and to the right from where you start, and six are around the bottom of the dry dock. You can get the remaining two, on the slope that goes down the NW side of the dry dock, while getting the airborne loops. To get one of the three loops over the SW end of the dry dock, take aim from the bottom of the NE end. For the middle loop, drive through the middle and veer up at it near the SE end. For each of the other two, drive along the bottom of the side that's opposite to the loop till you're near the SE end, then cross to the other side and go up through the loop. To get the two over the NW side, aim from right across from them on the floor above the SE side of the dry dock. To get the two over the SE side, aim from right across from them on the slope that goes down into the bowl on the NW side. You can get the two remaining ground level loops driving down that slope, stop after the 2nd one, then turn to aim across at the most NE of the two loops on the SE side. While you're getting the airborne loops of the two paragraphs above:

When you're on the bottom of the bowl, go to the NE end to begin a run at one of the three loops over the SW end. When you're above the bowl, go for one of the four loops over the sides. Thanks to Kevin (noted before for his BMX Challenge prowess) for making an instructional video of the mission that shows these methods in action: http://www.stuckgamer.com/ ******** You might watch another video that shows how it's done--"NRG Challenge Too Easy" by ballofsnow--if you can find it. It used to be available from the www.thegamersalliance.com web site, if you'd register there, from midnight to noon EST. (Thanks to Plaka at the GTA Forums web site.) Unfortunately, I haven't seen it anywhere for months now. If you're up for some two-loops-at-once efforts, you might like the video by stuntman Plaka at this GTA Forums message booard: http://www.gtaforums.com/index.php?showtopic=216755&hl=nrg500+challenge After you click on the link and pick the mission video you want to see, scroll down the next page to click that you want the free download for it. (You might get a page that makes you wait a bit for a timer to count down to zero, so check for that so you don't mistakenly think you didn't get through to what you wanted.)

V.10

Blood Bowl (Corvin Stadium)

The Bloodring Banger C.J. gets is a modified Glendale. The competitors use a variety of other vehicles; I didn't see any of them use the modified Oceanic used for the other Bloodring Banger in "Vice City." Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of Easter Bay Airport, to start this mission. This is like Bloodring in "Vice City" except with the traffic jam causers, road rage drivers, and drive-bys you run into out on the San Andreas streets.

You start with 30 seconds; if any car runs through the red shaft of light, that makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that adds ten seconds to the timer. Going through a wrench icon repairs his car. It's a long drive from the S, and I don't like to save after C.J. gets killed, which will happen sometimes with this. Keep the trainer running. A Bloodring Banger (modified Glendale) will be by Corvin Stadium. V.11 San Fierro Gym

If you've been keeping C.J. strong like I have, he's been past the buff stage for a good while now, so he can beat the trainer in a fight to get martial arts moves and do an impression of "Oni": "Hee-YAH." - Running attack (jump to left kick): while trotting or running at the intended victim, lock onto them with the RMB, and press F or Enter. - Ground attack (right kick a standing opponent; stomp on a downed opponent): lock onto the opponent with the RMB and press F or Enter. - Combo attack (three different kicks): lock onto the opponent with the RMB and press F or Enter repeatedly. The "lock on" phrase is from the game. C.J. can do these moves without a target, and when there is one, pressing the RMB just makes an arrow point down to their head that indicates their health--it doesn't keep C.J.'s punches aimed at them in the Keyboard and Mouse configuration I use. If you want to see how it works with targeting, use the Joypad option instead. You don't need to use a Joypad to try it out, but you can't use Steer with Mouse for it. Also, holding the RMB and pressing Spacebar has C.J. use a more martial artslooking block now, like he's ready to use a karate chop. C.J. will use the fighting style of the last trainer he beat, so you can change it to an earlier or later style if you want to. V.12 Beat the Cock Not needed for 100% completion

The 1st of two triathlons--swimming, bicycling, and running--is available on Saturdays and Sundays. (Press Tab to see what day it is.) This one is from Santa Maria Beach in Los Santos to Missionary Hill in San Fierro. One of the eight competitors is the cashier from the Cluckin' Bell in his outfit that features a chicken head his face shows through. The hardest thing about it is pressing Sprint quickly and repeatedly through the whole thing. The reward is $10,000. V.13 You don't get a record of this in your Stats.

Some non-mission vehicle locations Cranberry Station, E of the save place on the brown "DOHERTY" (see map). above the E rectangle of the row of rectangles along the of Easter Bay Airport tarmac. It's the only flying

Trains block N of Maverick S coast vehicle unLicense C.J. can

locked at Easter Bay Airport before having a Pilot's recognized by the game during Pilot School (VIII.6); take three people that follow him for rides in it.

Getting a Pilot's License recognized at Pilot School (VIII.6) unlocks these Easter Bay Airport flying vehicles: - the Leviathon and Raindance N of the two squares N of the "T" of "AIRPORT," - the Beagle on the N end of the W side, - the Nevadas at the "Y" of "BAY" and most of the way W of the big circle, - the Rustler SE of the big circle, - and a bunch of Dodos and Shamals. It also makes available in San Fierro: - a Raindance and Maverick on the roof of the Santa Flora hospital, - a Sparrow on the roof of a skyscraper at the S end of the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," - and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW corner of the block E of the S "DOWNTOWN" of the two DOWNTOWN"s. Getting all gold awards in Pilot School (VIII.6) makes a Hunter appear S of the little square S of the 2nd "A" of "EASTER BASIN."

Cropduster/ Sanchez NP+ or 2 Cheetah block N of a locked Exporting it. Hotknife you can't mentioned Turismo 2nd Export Bullet block E of corner W of getting the Export Uranus brown In." Super GT after Jester the block Banshee the gym "GA" of reason. Infernus and as an

at the dead end of the path W of "THE FARM...."

Press

to start or stop releasing the dust of the Cropduster. in the driveway of the house at the SW corner of the the Prickle Pine save house (sometimes another car or Cheetah is there instead), and as an Import after at the Driving School after getting all gold awards (if do that, use a 100% save game, the "Save N Play" help at I.15, or the "EVERYONEISRICH" code). as an Import after delivering the ten vehicles of the list. in a lot on the S side of the little thin rectangular big "J"-shaped block that's S of "DOHERTY," at the the "H" of "CALTON HEIGHTS," at Driving School after all silver awards, and as an Import after completing deliveries. on the W side of the block that's E of the N side of the block N of "DOHERTY," and at Wang Cars after "Zeroing at Driving School after a bronze award, and as an Import delivering it as an Export. behind "Wheel Arch Angels" in a lot by the N-S alley of N of the block with "OC" of "OCEAN FLATS." as an Import after delivering it as an Export, and N of on the E side of the block that's the 2nd block S of "GARCIA" with success in Driving School, for some S and across the street from the 1st "A" of "PARADISO," Import after delivering it as an Export.

Bandito on the S side of the pier NW of City Hall, and at Helen's place W of the Flint Intersection after C.J. has 50% success in dating her. Comet after Exby the "P" of "AVISPA COUNTRY CLUB," and as an Import porting it. Blista Compact Easter Bay Rancher Fire Truck block E of reason, which waggles Monster NE San Hotdog middle of NRG-500 of Easter Sanchez square N of path W of symbol that's of Angel block N of Mountain Bike bottom corner of corner of at the dot S of the E to NE curve of the road to Airport, and as an Import after Exporting it. as an Import after delivering it as an Export. on the block S of the save place that's on the brown "GARCIA"; it's a little Fire Truck which, for some doesn't have a water nozzle but has a long ladder side to side. S of the Flint Intersection, and at Michelle's place in Fierro after C.J. has 50% success in dating her. at the dot by the coast E of "FLINT COUNTY," and in the the 2nd block S of the "GA" of GARCIA." between the two E squares on the S coast of the tarmac Bay Airport. N of the "N" of "FALLEN TREE," in the SE area of the "BA" of "EASTER BAY cHEMICALS," at the end of the

"'THE FARM'....," by the dot SW of the save place NW of "LEAFY HOLLOW," one N and one E of the SE block Pine, one W and one S of Mt. Chiliad, and one on the the "B" of "HASHBURY." at the S side of Mt. Chiliad, at the upper left and right of the 1st "N" of "FLINT COUNTY," at the NW the block of "OC" of "OCEAN FLATS," and at the NW the side by side rectangles W of "GARVER BRIDGE."

Quadbike "CABIN" tocrosses the interseclake N of Mt. ChilRoadtrain "DOHERTY." Trailer the "AN" of that's E another is N is near

by the "H" of "SHADY CABIN"; most of the way E of ward the path; further E, N of where that path road; most of the way E on the same path toward a T tion with another path; at the S end of the brown "BACK O' BEYOND"; and at the path at the SE side of iad SW of the hairpin turn. at the NE rectangle SW of the ship that's E of to hitch to a truck cab: in the brown area N of "ANGEL PINE," W of the little rectangular block of the big "J"-shaped block S of "DOHERTY," of that trailer and E of "DOHERTY," and another the coast E of that trailer. to hitch to a truck cab: on the E side of the road goes SW from downtown Angel Pine, two are in the tion of the rectangle of "TRE" of "FALLEN TREE," is at a gas station across the street W of SIN." one is a bit W of "BACK O' BEYOND" and one is S of a 3rd is about 2/3rds N from the road N of the "FLINT COUNTY" and the dirt path N of that; one the N end of the N-S path that runs through the of "FLINT COUNTY"; and one is in the SE section square S of "TICON" of "THE PANOPTICON." on the N side of the pier NW of "CITY HALL." on the coast between the Garver and Kinkaid in the S dock of the three in the rectangle of "EASTER BASIN."

Oil tank trailer that NW secand one "EASTER BABeat up Glendale the "K"; "L" of is near 2nd "T" of the Jetmax Tropic/ Squalo III bridges. Launch "BASIN" of

Speeder end of the 2nd "E"

W of the "P" of "BATTERY POINT" and E of the N 2nd tall thin rectangle S of the block with the of "ESPLANADE EAST."

Impounded vehicles at the E side of the block of "TOWN" of the "DOWNTOWN" that's E of "CHINA TOWN." It' no more likely a place to find the vehicle C.J. was last busted in than is any other place where random vehicles appear, though. (The Las Venturas impound lot is the one a flying vehicle occasionally appears in.) Have C.J. enter in a Police vehicle to enter without creating a three star wanted level. ******** Combine Harvester are in on a farm and people into pipe in C.J. shoot after "Body Harvest" (A San Fierro mission): two the square of "THE FARM....," another two are W of the upper loop of the Flint Intersection, there's one on a farm W of that. It grinds

"Sweeny Todd" pie filling that flies out of a the back. On PC, at least, you have to have

the driver to jack it. Hydra after "Vertical Bird" (final Los Santos missions): on the E end of the Easter Basin aircraft carrier. Kart after "Cut Throat Business" (final Los Santos missions): across the street from the SW side of the S block of downtown Angel Pine, at the NW area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of that, in an alley W of "DOHERTY," in an alley by the China Town save place, and at the top of the windy street W of "FINANCIAL." Vortex list, "Cut as an Import after delivering five vehicles of the 3rd Import and on the W end of the Easter Basin aircraft carrier after Throat Business" (final Los Santos missions).

Thanks to SAM, the San Andreas Map, for some of the locations and times of appearances given above: http://www.gtasanandreas.net/sam/ V.14 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro

The Badlands missions VI.1 "Badlands" C.R.A.S.H.

C.J. has to kill, and get photographic evidence he's killed, the person that could inform on Tenpenny's group. We're shown how to use a Camera: press the RMB to use the view finder, zoom with the Scroll Wheel (I use X and Z), and shoot the picture with the LMB. The BradyGames guide has a good tip about killing the guy from behind the cabin before he leaves it and turns this into a chase. Rusk found a good vantage point NW of the cabin; since C.J. approaches from the S, keep him out of view along the W side of the plateau until you can see the red glow--one of those inverted cones over the target's head, I guess--just inside the back door. After you snipe his body (if you shoot his head, he won't be able to be identified), have C.J. snipe the four FBI men who run, practically single file, at C.J.. Then have C.J. photograph the target. (This is the mission with a license plate that says "ASSMAN"; see I.1.) Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe. (C.J. said "ese" in an earlier mission, and now Cesar calls C.J. one, so I guess C.J didn't mean anything dumb by it. This is a GTA, though, and I don't recommend you try this at home.) Cesar says he's sending C.J. help, including his cousin, and wants C.J. to meet them in the diner in Dillimore. Sweet calls from the prison hospital. Kendl's C.J. says he has to make sure

okay 1st, but he's going to help Sweet get out of jail. VI.2 "First Date" Catalina cut scene

Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin. (I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's cousin is Catalina from "GTA III," a very abusive nutcake that likes armed robbery, murder, and being the S of S and M, yet C.J. has important concerns that preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has to rely on? She gives him four locations she wants to rob. He (and we) can pick the order. C.J. gets Respect. Four "$" icons appear. You don't see Catalina in instant replays of her scenes--she's replaced in them by this guy: http://img215.imageshack.us/img215/7665/00gta1wtfcatalinareplay3rv.jpg http://img215.imageshack.us/img215/4830/00gta1wtfcatalinareplay21es.j pg http://img215.imageshack.us/img215/316/00gta1wtfcatalinareplay412wq.j pg I'd seen him around Ganton and had no idea who he was. But considering how involved C.J. gets with Catalina, and this guy's her stand-in, he's definitely got to be one of the homies. He might be there for the Skimmer Weenies, too, I don't know: "And I want him great big with sneakers." Reader Shane Wong tells me Catalina can swim, too, if C.J. drives into the water with her while he has his choice of places to rob. VI.3 "Tanker Commander" Catalina

The building of the nearby Dillimore gas station can't be broken into; it has Max Payne unbreakable glass. Catalina has C.J. hitch the Tanker truck to the gas tank trailer (hold the RMB to change the "camera" view and back the truck into the trailer) and drive her to someone she knows that will buy them. The two station attendants give chase (when I tried it, the pursuers bumped into

things so much, their vehicle blew up halfway there). Try not to jackknife the combo or the trailer will unhitch. Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company. Catalina drives away. Thanks to the "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for the way to get an "Everything-Proof" Sabre in "San Andreas": After this mission is initiated, a locked EP Sabre appears in the gas station parking lot. Don't have C.J. connect the trailer to the Tanker. Have C.J. kill Catalina, so the Sabre doesn't disappear, push the Sabre to the street, and use the Tanker to push it down the street to a garage. As an alternative available on PC, you can use the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, then get The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. C.J. gets $5,000. The RS Haul trucking missions are available (the box truck icon). The Truth calls. Due to how his friend Tenpenny characterized C.J. to him as a friend and business partner who killed a policeman, he wants C.J. to meet him at a motel in Angel Pine (the "TT" icon, with one bar across the top similar to the symbol for pi). ******** The RS Haul Trucking Asset mission (part one)

VI.4.a 1. Timed: 2:15. Go N, make the 1st right, 2nd right, and go into the lot on the right. C.J. gets $1,000. VI.4.b 2. Fragile cargo. Go N, make the 1st right, 1st right, 1st left, through two intersections to a T intersection, go right, and, just after the 2nd right, go into the lot on the right. C.J. gets $1,500. VI.4.c 3. Three star wanted level. Go S, continue to Los Santos and along the S side of it, turn E where the road makes a 90 degree turn E to S, take the 2nd right to a T intersection, go left, and take the 1st left. C.J. gets $2,000.

VI.4.d 4. Timed: 6:00. Go S, go left to loop at the Flint Intersection and continue S, go along the S coast making the right forks, turn NW into Angel Pine, and follow the radar to the red shaft of light in the street. C.J. gets $3,000. VI.4.e 5. Fragile cargo. left into the lot. C.J. gets $4,000. Go N all the way to San Fierro, and turn

VI.4.f 6. Three star wanted level. The Tanker/Trailer combo has an admirable ability to continue while vehicles not only go over it but under it (like some strange way worms mate), but it could use some work in being able to stay hitched. Blow up the truck and restart the mission until you're assigned to drive to the same Angel Pine location used for 4. Drive on the left side of the road so the police SUVs run into telephone poles or such 90% of the time. (A very relieved thanks to the Gamefaqs web site walkthrough by Chase "AggroSk8er" Ansok.) http://www.gamefaqs.com/ (Driving N to the Gant Bridge for mission 6 is only advised for people who want to use themselves as examples, for the politicians making too much over the Hot Coffee controversy, that doing this mission for that long a run has a far greater potential for causing dangerous mental illness.) C.J. gets $5,000. ******** The Truth calls and you can meet him for missions VI.5 "Body Harvest" The Truth

Tenpenny, using a bong and President Clinton-like inhales to get stoned on herb, introduces C.J. to The Truth, voice acted by the handsome and very intelligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt-in "Easy Rider," 1969, was nominated for an Acadamy Award and won a Golden Globe for starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry Valentine (with Luis Guzman of "Vice City") in "The Limey," 1999, and wrote the au-

tobiography "Don't Tell Dad," 1998. brother of Jane, and father of Bridget.

He's also the son of Henry,

The Truth is a marijuana farmer and dealer of various kinds of street drugs. Tenpenny tells C.J. to pay The Truth for marijuana to deliver, then he leaves. C.J. won't do the drugs The Truth offers him. The Truth needs to know he can trust C.J., so he tells C.J. to steal a Combine Harvester from The Farm for him before C.J. can pay him and get the job. The Truth says "Amaste" as a farewell, which babelfish translated as "You loved" for me. (Awwr!) Maybe you don't have to go this far, but once at the path to The Farm, I had C.J. crouch and sneak his way N over to the spot on the S side of the E wall of the field the Combine Harvester is going around in, and a good distance from any guards. As it drew close, I had C.J. jump the wall and jack it. It shreds any guards it crosses, but you may have some trouble steering it; the wheels used to steer not only use a small radius like a Tractor but are the back wheels, so it goes in the opposite direction from the one you're used to when steering cars. I just said the he** with it and drove straight for The Truth's place, over a cliff, and onto a RR track. The two vehicles that tried to pursue C.J. blew up. If you'd like a more conventional ending, you can follow the course that Rusk took: go to the road, go E, turn S off-road to the next dirt road, and take it to The Truth's farm. The Truth will get a shipment together while C.J. makes sure he can pay for it. C.J. gets Respect. Cesar calls. The Azteca gang has broken up violently. There's a price on his head--maybe Kendl's, too. His friends are dead or hiding. C.J. tells him to rent a trailer in Angel Pine and he'll meet them there immediately. A CV icon appears there.

The Rifle $1,000, and Remote Explosives $2,000, are available at Ammu-Nation. VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene

C.J. goes to the trailer at the CV icon to see Kendl and Cesar. Cesar wants to kill any "chota" ("police") http://www.urbandictionary.com/define.php?term=chota drug dealers: Tenpenny, Pulaski, and Big Smoke. C.J. can't believe that about Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to get cocaine. C.J. says he'll watch the highway to San Fierro for it. Catalina calls and angrily insists that C.J. has to help her rob places. A pink "C" icon appears in Fern Ridge. C.J. gets another save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" (Red County). VI.7 "First Base" Catalina cut scene

Catalina doesn't answer her door for so long that C.J. implores her to come out. She surprises him from behind and angrily puts a gun to his head. He pacifies her by saying they'll rob places, etc. She thinks she loves him. C.J. isn't sure if he's thrilled. Have C.J. drive her to one of the three "$" icons.

VI.8

"Against All Odds"

Catalina

Catalina wants C.J. to help her rob Inside Track in Montgomery. Have C.J. throw a Remote Explosive on the red door, get far away, then switch to the Detonator and blast the door off. Then have him do the same to the door of the safe. C.J. gets a wanted star that can turn into three. Have him take Catalina to the Dillimore Pay 'n' Spray. C.J. gets $2,000 from the robbery. Cesar calls: there's street racing--no "chota choppers" (police guns?)--at the "CV" icon (available after any two robberies with Catalina) S of Montgomery.

VI.9

"Gone Courting"

Catalina

cut scene

From outside Catalina's house, we can hear that she whips C.J., playing the S and M dominatrix to get her coffee percolating. C.J. seems to be weathering this alright, but seems worried that this helper is always on the verge of going completely nuts. Catalina takes C.J. robbing again. VI.10 "Local Liquor Store" Catalina

Catalina has C.J. drive her to a Blueberry liquor store, but four cowboys with a Quadbike (a little four-wheeler that drives a bit like a motorcycle) apiece rob it just ahead of them. She calls them "maricon" (derogatory term for homosexual; http://www.urbandictionary.com/define.php?term=maricon) bast**ds and kills one of them. Have C.J. drive her on the Quad and chase the other three so she can shoot them. C.J. can help with an SMG, but you'll probably have your hands full keeping up with them. Her shots have more of a chance of hitting something if you go after the two who occasionally split off to the left from the other one. Part of the chase is the Los Santos Unique Jump 28 over the broken wooden bridge at Palomino Creek. As each dies, they leave behind a briefcase of money; wait till all three are dead before collecting them. To make the chase easier, you could drive Catalina to the bank on a Sanchez. At the end of a cutscene, the game puts C.J. and Catalina on a Quad. Have C.J. get off it and get on the nearby Sanchez, and Catalina will get on it, too. (Thanks again to AggroSk8er.) http://www.gamefaqs.com/ Take Catalina back home. C.J. gets a $1,000 cut of the take. Catalina calls and insists that C.J. go to her. VI.11 "Made in Heaven" Catalina cut scene

Catalina hates men in a simple-minded us vs. them way, and yells at C.J. She just wants to rob places with C.J. now and not have a relationship beyond that. She has C.J. drive her (use her Buffalo) to the last "$" icon. VI.12. "Small Town Bank" Catalina

At the Palomino Creek bank, Catalina orders C.J. to keep the others there covered while she robs the safe. Have C.J. wave the targeting (hold down the RMB) of a gun across the little group of them to keep their hands up. After the guard sounds the alarm, anyway, he'll keep shooting at C.J., so have C.J. shoot him. Catalina orders C.J. to get the money from the (three) ATM machines; have C.J. break or shoot them apart and take the money. The police arrive. Have C.J. crouch, get out an M4 or such, and follow Catalina down the alley, shooting policemen who shoot from either side and above. Two policemen get off HPV1000's at the end of it; have C.J. shoot them and get on one of their motorcycles. Catalina speeds off on another, pursued by two motorcycle policemen. Have C.J. chase after her, over the broken wooden bridge, through the bribe under the Montgomery Intersection if it's handy, to find her stopped by a police barricade. She gets off the bike and puts her hands up. Have him stop by her to let her on his bike and take her home. Reader Carl Johnson suggests having C.J. stop at the safe house on the N side of the N block of Palomino (to put on a new hat, shades, or something for the torso or legs) to have C.J. get rid of his wanted level before picking up Catalina. This may cause Catalina to be ready to run to C.J.'s motorcycle and speed up the time he spends facing the attackers at the barricade, good to know if his Armor or Health is low. On the way, she's still abusive, saying all C.J. cares about is the money. He says it's not true, but he really needs it now. She makes herself out to be a heartbreaker to lose and calls off the relationship.

C.J. gets $10,000 for what he's been through. ******** There's a glitch, if you have C.J. fall through the break in the wooden bridge instead of completing the jump, whereby C.J.'s three wanted stars eventually disappear and the streets are barren of movement except for the police barricade scene. Unfortunately, unlike the "Reuniting the Families" glitch, when I had C.J. go to Las Venturas, he got a four star wanted level. ******** VI.13 of the Big Smoke's Cash/Yay Courier Not needed for 100% completion game

Cesar calls and tells C.J. that Big Smoke sends cash fom Los Santos to San Fierro on Mondays and Fridays; on Wednesdays and Saturdays, the yay (crack) is sent back. If you want to do these missions, do them before "Yay Ka-Boom-Boom"-after the Syndicate is destroyed, Big Smoke's couriers stop running. Big Smoke's Cash Monday and Friday

Have C.J. answer "yes" (press "Y") when Cesar calls him about the courier, who uses a Patriot to take six $300 packets from Big Smoke's Idlewood house to the Pier 69 district of San Fierro. C,J. says he'll try to spoil their party. When C.J. rams a vehicle into the courier's Patriot, it leaves $300 for him to collect. After $1,800 is collected, it doesn't make runs anymore. With each successive run, the Patriot adds a passenger, up to three passengers, that shoots a Shotgun at C.J.. Yay Courier Wednesday and Saturday

Have C.J. answer positively ("Y") when Cesar calls him about the courier, who uses a Sanchez to take a backpack of "yay" (crack) on the same route as above but in the opposite direction. Try to have C.J. shoot the driver and get the backpack quickly. If C.J. shoots the backpack, which is very likely, it leaves

a white rail and diminishes the amount of money he gets for the backpack. A good vehicle to use is a Sanchez, or see X.10.e about making a "Wheels of Steel" Freeway, which hugs the terrain even better--I'd make it accelerate faster, too, for the hills. ******** Cesar calls to invite C.J. to some street racing in the country. Take a Cheetah, Hotring Racer, Turismo, Rancher--something like that--and go to the "CV" icon. VI.14 "Wu Zi Mu" Cesar Vialpando

After C.J. waits a while, Cesar shows up. Claude Speed is seen in the background. Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but C.J. is suspicious of him. You can use whatever four-wheel vehicle for the on/off road race from S of Montgomery through Blueberry and into the Panopticon. (AggroSk8er's walkthrough makes it sound funny to try a Tanker, a big truck cab, so I did. It not only was funny, but I got it my 1st time.) This shows up in your Stats as "Badlands A," and you have the option of trying it again to beat your old time for the Los Santos Race Tournaments at VIII.9.h. Wu Zi compliments C.J. on his driving, says they better leave before the police get there, gives him his card, and tells him to call if he's ever in San Fierro. C.J. gets $5,000. VI.15 "Farewell, My Love" Cesar Vialpando

Catalina throws a tantrum at an understandably confused C.J., bashing his car with a crowbar, to tell him she's chosen another lover--Claude Speed, of "GTA III," who makes a cameo appearance. (It's debated whether or not he looks like

a younger version of the same guy. I think the basic facial shape is the same but the different art style used for "San Andreas" makes him, and Catalina, look noticably different, like a different artist copied the 1st one's portrait with a couple of colored pencils.) C.J. gets a black ZR-350 to race over the same route in the other direction. It took me a few tries, spinning out at corners I wasn't used to, before I got this one. They may have made it a little tougher since you're given a sports car and you've had a chance to run the route. This shows up in your Stats as "Badlands B," and you have the option of trying it again to beat your old time for the Los Santos Race Tournaments at VIII.9.i. Catalina says C.J. won unfairly but gives him the deed to a garage in San Fierro; she needs the car to go with Claude to Liberty City. C.J. gets a call from The Truth, who says he got the shipment for him to deliver at a little green village in the hills (Leafy Hollow). C.J. can get five wanted stars. Save place The Xoomer garage W edge of C2 garage free The S part of the E side of the brown block N of "DOHERTY." VI.16 "Are You Going to San Fierro?" The Truth

(The entrance to The Truth's farm, SW of the "W" of "LEAFY HOLLOW," and the entrance to KACC Military Fuels, in NE Las Venturas, is where you can see the sign that says, "No Trespassing; Violators Will Be Shot; Survivors Will Be Shot Again.") C.J. learns that The Truth's van has a three ton shipment for him to deliver. The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...." A police helicopter appraoaches, so The Truth tells C.J. they'll have to torch the fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them. The Truth gives C.J. a Flame Thrower. them; C.J. has 5 1/2 minutes to burn

you can see what fields need to be burned on the radar. Have him shoot ahead more than down as he walks to do it the fastest. (There's a spare Flame Thrower by a barn if you run out of fuel; Molotovs work, too.) The Truth gives C.J. a Rocket Launcher with ten shells to use to shoot the helicopter. It hovers nearby long enough that a GTA player should be able to hit it. ******** The "Are You Gong to San Fierro?" glitch There's a glitch that lets you have C.J. get in and out of The Truth's van and be able to go to the unopen areas without a wanted rating, then return to the van to finish the mission. When I tried it, the wanted rating occasionally flickered on for an instant, just long enough for the police and even S.W.A.T. agents to appear but go away with nothing to do. Thanks again to the Gamefaqs walk-through by AggroSj8er. http://www.gamefaqs.com/ ******** The Truth has C.J. drive him, in his colorfully painted, late 1960's flower power-looking Camper (Volkswagen Bus) he calls "The Mothership," to C.J.'s new garage in San Fierro. (When C.J. wonders how he gets around if he doesn't drive, The Truth says he has an astral goat named Herbie.) C.J. calls for Cesar to take Kendl to meet him there. C.J. gets Respect. There's a "CJ" icon at the Xoomer garage.

The Transfender garage E of the Excalibur is open for modding cars. It's indicated on the in-game map and radar by a red wrench. A good reference guide to which cars can be modded and how is at: http://www.gtaforums.com/index.php?showtopic=161004 Six save houses are available VI.17 Save houses C1 garage $20,000

Paradiso NW San Fierro

Calton Heights C1 garage $100,000 SE Calton Heights on the W end of the crooked street (San Fierro) China Town C1 NW Chinatown (San Fierro) $20,000

King's C1 $50,000 E end of Queen's at the Vank Hoff Hotel (San Fierro) Hashbury S Hashbury (San Fierro) D1 big garage $40,000

Doherty C1 $20,000 S Doherty two blocks S of the Xoomer garage (San Fierro) VI.18 Clothes Zip clothes stores are open

The jean jacket (R:10; SA:20), $90, has the most Sex Appeal of the jackets, and more than the ones available before. The brown, sky blue, yellow, and gray ones, each $40, come in 2nd with a Sex Appeal of 10 and less Respect. The khakis, each $150, have the most Sex Appeal of the pants, with black khakis having the most (R:8; SA:8), and all of those have more than that of the ones available before. The gray boots (R:5; SA:5), $125, and red boots (R:5; SA:5), $135, score the highest for shoes, followed by brown boots (R:2; SA:4), and all of those have more Sex Appeal than any available before. The gold chain (R:2; SA:2), $350, scores the same as the silver Cuban one available before. The Zip gold watch (R:2; SA:2), $220, and Zip blue watch (R:2; SA:2), $100, score as high as the face black watch available before. The black shades (R:2; SA:2), $100, and brown shades (R:2; SA:2), $150, have more Sex Appeal, and at least as much Respect, as any shades available before. The black sun hat (R:2; SA: 2) and plaid sun hat (R:2; SA:2), each $20, have as much Sex Appeal as, but a bit less Respect than, the green rag back available before. Again, having C.J. put on a hat, shades, or something for the torso or legs,

can get rid of whatever wanted rating. The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson

The garage is a dump; C.J. knows he's been had and he's mad. Kendl and Cesar assure him they'll help to make it better. The Truth knows a couple of guys who worked on marine engines in Vice till the mob bought their business. He says he met them at an '89 San Fierro love-in--they have a great sense of humor. Jethro, John Zurhellanand, and Dwaine, Navid Khonsari, are back from "Vice City," where they worked at the Boathouse that Tommy Vercetti bought and did a mission for. John also did the voice acting of various characters for "Mafia," 2002, a Demon/Zombie (also photography director and motion capture producer) for "Max Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #2 for "Manhunt," 2003, and one of the voices for "Conflict: Vietnam," 2004. Navid did the voice acting for a Mobster/Booze Hound (and was the director of voice-overs) for "Max Payne," 2001, the Killer Bees caller to Chatterbox (and wrote pedestrian dialogue and was the director of motion capture) for "GTA III," 2001, the Porn Host for "Max Payne 2: The Fall of Max Payne," 2003, and Cerberus Guards #3 for "Manhunt," 2003. (He was also the director of voiceovers and motion capture director for "Grand Theft Auto: Vice City," 2002, which I've heard is supposed to be good.) (I thought I'd add that just in case anyone thinks all they did was get stoned at a Boathouse.) The Truth has C.J. drive to the garage Jethro works in as a mechanic and pick him up. Jethro's ready to work for C.J. Then he has C.J. park so he can watch a gray van pull out of a hospital parking lot, telling the others they need to hide and blank their minds about it. I think he implies that they could have "sub-dermal neurophones" implanted in them if they're not secretive.

The Truth has C.J. drive to the Hot Dog van where Dwaine works as a vendor. Dwaine agrees to work at the shop and says he'll meet them there. The Truth has C.J. park by the police station for a bit. He won't say why, or explain why a van pulls out into the street at each such place he has C.J. stop, but implies that there's a conspiracy by comparing it to the lunar landing hoax (hoax), etc., and that C.J. is safer for not knowing about it. The Truth has C.J. pick up Zero at his RC shop; he agrees he's the electronics expert they'd need. Once at the garage, everybody pitches in to fix it up, and Kendl encourages C.J. to be ambitious about turning it into a successful business. She'll work on managing the property while they do. There's Armor nearby to the E and a little S at the NW corner of Solaris Industries. You might save a Sanchez and something to ram a car with, like a Firetruck, at a nearby garage so you're not at a loss if you want to have C.J. act on Cesar's tips about the Yay Couriers and Big Smoke's Cash. C.J. gets a call from Zero: his landlord is selling his RC shop/home. C.J. is interested in buying the place, so may meet him there. Buy Zero's RC shop for $30,000 to open Zero's missions. Zero's shop is about where the "CIA" of "GARCIA" is. Zero calls to say he was investigating enemy territory when C.J. bought the shop and invites him over. The Zero RC Store Asset missions Zero is voice acted by David Cross, the "David" of "Mr. Show with Bob and David," and who was part of the writing team for it. It was nominated for an Emmy for Outstanding Writing for a Variety or Music Program in 1995 and 1996. He also did the voice acting for one of the Marines in the game "Halo 2," 2004. (For the 1st address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.defamer.com/hollywood/culture/imterviews/david-cross-thedefamer-

imterview-037022.php http://www.bobanddavid.com/ http://www.imdb.com/name/nm0189144/ VI.20 "Air Raid" Zero

Zero is despondent: rival RC toy seller Berkley is obsessed with revenge because Zero took the award at a science fair. Have C.J., in the 1st person view, use the Minigun, which is on a pivoting tripod on Zero's roof, to shoot Berkley's RC planes till they smoke or even fall. Berkley will have them drop bombs on Zero's transmitters otherwise. Try to have C.J. turn in the direction of the nearest blip on the radar then scan the sky for targets. The Minigun has a long range of fire but C.J. may miss a few when the planes appear more frequently near the end. C.J. has to keep at least one transmitter from being destroyed in three minutes and ten seconds to succeed. Zero helps with a Fire Extinguisher. Zero tries to thank C.J. with a couple of Winston Churchill phrases he messes up, but you can tell he's grateful for the help. Winston Churchill, Prime Minister of the U.K., said, "Never was so much owed by so many to so few" during a speech to the House of Commons of the British Parliament on August 20, 1940, at the height of the Battle of Britain, a critical turning point of World War II. The "few" were the Royal Air Force. His "We shall fight on the beaches...." speech was made on June 4, 1940. http://en.wikipedia.org/wiki/So_much_owed_by_so_many_to_so_few C.J. gets $3,000. VI.21 "Supply Lines" Zero

C.J. finds Zero has been stuck on a wall coat wants to help him get even. He sends Zero's RC Baron to delivery people, currently using three vans, a bicycle, and to get the targets, shown on the radar, and land on Zero's supply is

hanger by Berkley and destroy Berkley's a motorcycle. He has

roof before the gas

gone. W S A D Q E Left Shift Forward Reverse Bank left Bank right Turn left Turn right Brake Down Up Left Right NP0 Up Down Bank left Bank right Fire LMB Self Destruct

I turn off Fly With Mouse. Use W or S, and Q or E, to make turns on the ground. The BradyGames method is to go W to the van and bicycle, E to a van, then N to the motorcycle and another van. Rusk wrote that there's barely enough fuel for the plane in the original PS2 version. My PC plane flopped around a bit while I got used to the controls the 1st time I tried this; the handling for it feels a little different than for the "Vice City" RC Baron. Yet I passed the mission, and I wondered if the fuel had been increased for it in the PC version. Rusk wrote to me that the RC Baron doesn't use fuel while it's gliding in the PC and Xbox versions. (He's reported that the new PS2 version fixed that.) So the last time I tested this mission, I tried to see how far I could get away with flying without pressing W/using fuel. It turns out you can do it to a surprisingly big degree. Once you get it flying, you mainly press W when you press Down and you want the plane to go higher. And the movements of the plane are slower when you don't press W so often so it's a lot easier to fly. You'll still catch up with all the targets. There's no hurry to do it because there isn't a timer running--you just have a limited amount of fuel. And I ended up with a lot of fuel left. The 1st time I did this, I mainly relied on landing the plane near a target and driving the plane at the target while firing. The plane couldn't make a van blow up during a flying pass--I was holding W down more and the plane was flying faster and was harder to control. The last time I tried this mission, I just landed the plane to fire a couple times but managed to blow up some vans

from the air. So don't keep the pedal to the plastic. Zero is exuberant. C.J. gets $5,000.

VI.22.a

"New Model Army"

Zero

Zero wants C.J. to help him in his final battle with Berkley. Zero says he's crossing the Rubicon. Like Julius Ceasar crossing the Rubicon river in 49 B.C. was considered an act of war, it means to cross a line and be irrevocably committed to an act. http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=rubicon Zero has to drive an RC car across an RC toy landscape to Berkley's base. Berkley fires one of his three RC tanks, each in a fixed location, at the car whenever it's near one. Berkley also uses an RC Goblin helicopter to drop metal barrels in the path the car takes. C.J. helps Zero with an RC Goblin that has a magnet hanging below it. He can use the magnet to pick up the metal plates and bombs (one bomb that keeps being replaced) from the ground below the starting position of his RC Goblin, and use it to pick up and drop the barrels. W Up the magnet S Down A Bank left D Bank right Q Pivot left E Pivot right Up Down Left Right Dip forward Raise back Bank left Bank right LMB Activate and deactivate

(Left Shift probably brakes horizontal movement--I forgot to check.) Hold Up for Forward for stretches to speed it up. C.J. and Zero have eight minutes to succeed. once just to get the layout of the game. You may need to do this

Moments after the mission starts, you'll hear Zero complain over and over for C.J. to move a barrel that's blocking the path of his car. Just ignore that

and have C.J. take care of the bombs and plates 1st. Have C.J. put a metal plate in each of the two places where the car needs to go over a river; you might use the 1st plank, after the car goes over it, for the 2nd crossing. (If you drop them in something close to proper alignment, the game will place them correctly. If it doesn't work, try again with the same plate.) Have C.J.'s RC Goblin fly kind Berkley's three tanks, then pull up and go blast. One bomb should disable a tank. suggestion to drop one on Berkley's helicopter I've done this twice now and still haven't of low to drop a bomb on each of forward to avoid being damaged by the (You might try the BradyGames when it hovers to pick up a barrel. tried that.)

During the return flight from an effort with a plate or bomb, you can have C.J.'s RC Goblin move a barrel off of the path, but leave the one right in front of Zero's car alone. Then have C.J. get the remaining metal barrels out of the way of Zero's car in the order they appear in front of it. If there's only one barrel right in front of the car, just have the RC Goblin hold up the barrel long enough for the car to pass safely beneath it. Berkley has to clear out of town. C.J. gets $7,000. This completes the Zero RC Store asset--it makes $5,000 a day and max. "Beefy Baron" is available. ******** VI.22.b game "Beefy Baron" Not needed for 100% completion of the

"Beefy Baron" for Zero is available in the room at the back of the RC shop. It's like a "GTA III" Toyz 'n' the Hood van mission except with an RC Baron biplane, indestructible unless you press the LMB, and with unlimited fuel but limited time: 3 minutes. You use the machine gun to destroy Berkley's vans--

they aren't on the radar, but nobody can rightfully complain there aren't enough targets. You don't get a Stat for this, so if you want a record of a big score you'll have to make a screenshot. The easiest way I know to fly the RC Baron is to use the method I explain for "Supply Lines." Once you get the plane as high as you want, let it glide, then mainly use W, Acceleration, with Down, when you need it to go higher. Flying the RC Baron ths way, I only occasionally had to land the plane near a van, brake, drive the plane like a car, and fire. The vans don't often blow up on a flying firing pass if you press W a lot. A number of vans can gather and you can get that traffic jam, popcorn popping, chain reaction going you've seen with the traffic. Sometimes you can get dozens that way in three minutes. As an option, you might use a trainer to stop the mission timer and try for a ridiculously big score, go on an unofficial rampage to practice your targeting, or at least enjoy some stunt flying (barrel rolls, loop de loops, nearmisses, etc.) with the plane up away from the street. ******** The Garage missions continued VI.23 "555 WE TIP" Carl Johnson that's in a position to get Tenpenny and Tenpenny to get the three tons of grass C.J. Tenpenny wants C.J. to frame the D.A.--to put then call the police hotline: 555 WE TIP.

The District Attorney Pulaski in trouble is blackmailing delivered for The Truth instead. the weed in the D.A.'s car trunk

C.J. has to go to the Vank Off Hotel, follow a valet's car down to the basement parking garage, kill him and put on his uniform, then go to the front of the hotel to wait for the D.A.'s car--a green-blue Merit sedan. When the D.A. exits the car, you have four minutes to have C.J. drive it to his Xoomer garage where the grass is put in the car, then drive it back, undamaged, to the hotel.

Then send C.J. to make the cell phone call.

The D.A. is busted.

That blows another way to get Tenpenny off his and Sweet's backs. Why didn't he put it in Tenpenny's car and call the hotline? Better, why doesn't he use his team to compile evidence of Tenpenny as a manipulater and have Tenpenny's word discounted and Sweet released? I guess because the game would be over quickly and you'd be playing Grand Theft Bus Ticket. Maybe he's worried that Tenpenny would manage to send out an order from his jail cell to have Sweet killed. Then again, with all the killing going on, why didn't he compile evidence, get Sweet released, then kill Tenpenny? Never mind. The Valet mission is available. ******** VI.24 Valet Parking Asset Mission (5 Levels)

Have C.J. wear the Valet outfit and go to the Vank Off Hotel in Financial-it's on the S side of the block that's E of the pizza place that's N of the "AL" of "FINANCIAL." Have C.J. stand where the passenger door rolls up and press F so C.J. gets in as soon as you get the screen message that it's available. Go forward and make a right U-turn down into the basement parking garage. Press the RMB and move the mouse to see if the red shaft of light is in the 1st aisle--if not, go to the other aisle and park in the light. You don't have to park it very neatly or undamaged, but you get a smaller time bonus added to the clock if you get too messy. The biggest bonus for parking with good alignment to the lines is 15 seconds; the biggest bonus for parking the car without damage is 45 seconds. Killing another valet is a 20 second deduction and possibly a wanted level that can make the mission hard to do. If C.J. steals a car to get back up to the front of the building, he loses the Valet outfit needed to do the mission.

Then have C.J. run back up and get another car, etc., till the level is completed. All levels start with two minutes on the clock. Level 1 2 3 4 5 Cars 3 4 5 6 7 Tip $100 $200 $300 $400 asset mission completed

The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" Carl Johnson

At the Xoomer garage, Kendl says the construction workers up the hill (the brown block on the paper map) talked to her like she was a hooker. Cesar wants to handle it, but C.J. insists he do it himself and clear them off the property. C.J. has to destroy the six portable sheds, which are shown on the radar. Once C.J. starts destroying the sheds, killing the workers, or using a Dozer, there's a three minute time limit and the construction workers start attacking. You can look the place over first. C.J. can use the crane for a few sheds but it's slow. He can snipe the explosive barrels by some of the sheds or just try to avoid them with the Dozer. He can jack a Dozer from a worker and use the spare if he blows it up. The back wheels of the Dozer are used for steering, so it turns left when a car you're driving would turn right, etc. You can get away with some driving mistakes with it if you keep it moving so the workers can't jack it, avoiding hills of dirt, etc., which slow it down enough for them to do it. The 1st time I did this, I had C.J. use the Dozer on the sheds and workers-Molotovs helped with the workers. The last time I tried it, I had C.J. use two rockets from the Heat-Seeking Rocket Launcher per shed--just one if he hit the explosives by a shed. The SMG helped with the workers.

Then C.J. has to use the Dozer to push the portable toilet shed, containing the foreman, into a hole, and back the Cement Truck to the hole (the cement is poured in a cut scene). Jethro calls. He's afraid to criticize C.J., so credits Dwaine with the idea, but awkwardly recommends that C.J. go to the driving school in Doherty. Driving School is available--the red "S" icon. ******** VI.26 "Back To School" Turning Tricks Driving School

Have C.J. start dating Michelle before finishing driving school to avoid the glitch of her not showing up very often. You just need 70% with each test to get 100% completion of the game. Which each success of 70% or better, another test becomes available. The things the tests are judged by can include time, correct direction when stopping, how close to the marker you stop, and damage to the car and cones, which often outline the space you have to travel within. Be careful in your use of S to stop, helpful at the end of a test, since the test is ended if you stop. I don't think you can choose to have no radio station for this, if it bothers your concentration, but you can turn down the volume for it in the options menu. Remember to send C.J. for food now and then so you don't have to build up his Muscle at a gym again (like I did). VI.26.a "The 360"

Press W and S, then add the directional arrow Right (or turn with the mouse if your keyboard won't respond to three keys at once), to make a round tire burn. Stop just after the car goes completely over the start of it. VI.26.b "The 180"

Drive from an area about as big as a parking lot space to do a skid (Spacebar) you accelerate from around a cone that's surrounded by cones and return. VI.26.c "Whip and Terminate"

Drive ahead to a skidding turn (a little sharper than 90 degrees?) then forward to the end of the lane. VI.26.d "Pop and Control"

Accelerate a Police Car to a tire spike strip, where you release acceleration to go a bit right, left, then right, using Spacebar as needed--a little different each time, and brake with S. VI.26.e "Burn and Lap"

Drive down one lane and up the lane beside it, with a 180 degree skid (S) you accelerate out of (and which helps you turn faster) close to one end then the other of the row of cones in the middle of the track, for five laps. You need to do it in 40 sec. to pass and in 36 sec. (AggroSk8er says a low 35) to get a gold award. Normally, doing skidding turns seems easy enough for me. But twelve 180's in a row, surrounded by cones you can't damage, with the "camera" admiring the scenery behind the car after each and not swerving ahead till you've already made a blast of acceleration forward, hoping it will be between the cones, does not make me a happy gamer. One video of it is offered by Plaka at GTA Forums: http://www.gtaforums.com/index.php?showtopic=218085&hl=nrg500+challenge The stuckgamer site has a good video by Kevin Walter, aka savior, who recommends flooring it the whole time and braking (Spacebar) to cut the curve close to the cones each lap. http://www.stuckgamer.com/ But it looks like it uses a PS2 setup for controls, and the handling and "camera" movement are a little different for PC. For example, Rusk, on PS2, thought this was easier than me, but thought the Stoppie tests in Bike School were hard, though they seem easy to me (like "Vice City" moped stoppies). Cerbera says the braking, for one thing, is different for PC; a gradual braking is achieved on PC with programming for the press of a key, if that makes any dif-

ference. I'm guessing it's more likely that the more robotic-looking PS2 "camera" movement adds predictibility to this effort to make it easier. When I used the 3rd person view, I think I noticed a subtle alignment of the car with the lane if I gave the game a fraction of a second to do it after each turn. The 1st person view lets you keep the "camera" pointed in the direction of the car, when you might also put both hands at the keyboard and drive the car like a motorcycle, but it doesn't give you the overview that the 3rd person view has. A 3rd person view that remains aimed at what's ahead of the car (the "camera" "slaved" to follow the action of the main character or their vehicle) would be my choice, but someone at Rockstar forgot to offer it. This one seems hard to score higher than silver with to me. The BradyGames guide says you use a Banshee so handling is not an issue--how many things did that thing get wrong, anyway? If you're really stuck on this one, you can improve the road grip for it enough to get gold with this as described at X.10.b. The easiest way to get past this is to get The GTA SA Control Center (X.13.c). It allows you to freeze mission timers that count up, like this mission uses, and works with either the patched or unpatched version of the game. Then all you have to do is get around the track without hitting any cones so you don't get damage points, and you can get gold for it in one quick sitting (sigh). VI.26.f "Cone Coil"

A line of cones cross into your path from one side, farther down from the other side, and farther still from the 1st side again, followed by a cone with a ring of cones around it. Move ahead turning one way then the other, make a skidding turn you accelerate out of and back toward the space beside the last line of cones again, and return. VI.26.g "The '90'"

Ahead of you are two cars parked in a row with a bit more than one car space

between them. Drive toward a place a bit to the side of the middle of the space, then do a skidding stop, turning in the other direction, so your car rests in the space in alignment with the other two cars. After I got gold for it, I went to the GTA SA Control Center, clicked the "Locations" tab, clicked "Read from GTASA," and got: X Y Z Angle -2051.484000 -204.451600 34.733980 268.692700

See X.13.c for how you can use those co-ordinates with the Control Center. VI.26.h "Wheelie Weave"

Ahead and a bit to the left is a wall with a ramp projecting from the base of it. Turn a bit as you go ahead to drive two wheels over the ramp, with a little right turn toward the red shaft of light as you go over it, so you can continue and fall to stop on four wheels in the red shaft of light. If you try for gold, especially, try to avoid scraping the wall on one side, then avoid scraping the ground on the other, too much or points are taken off for damage. On the luckier attempts, I let the Banshee coast for the last stretch, and just had to make a subtle left or right turn, for it to fall into the light. The advice that ended up working for me, so I got gold in one batch of dozens of tries, was that provided by Kevin Walter, aka savior, in the stuckgamer web site I recommended at I.15. I turned left to the ramp, letting go of acceleration at it and accelerating and turning right once on it, aiming for the red shaft of light. That little acceleration difference seemed to help. There are a variety of possiblities for left and right adjustments after that, but on the one that got gold, I gave the car a subtle right then a left turn, and had C.J. run to a save game icon after the car fell into the light. One way to cut down on time spent on this is to make any vehicle C.J. drives "Everything-Proof" with the GTA SA Control Center (X.13.c) so you don't have to worry about damage.

This is the 2nd one I thought was hard--at least, time-consuming--to get better than silver for. (I also accidently got some two wheel bonuses, and I noticed the PC version has the PS2 glitch of the Stats giving you a far greater distance for it than you actually had.) After I got gold for it, I went to the GTA SA Control Center, clicked the "Locations" tab, clicked "Read from GTASA," and got: X Y Z Angle -2050.02900 -229.90600 34.753310 185.916500

See X.13.c for how you can use those co-ordinates with the Control Center. VI.26.i "Spin and Go"

You use a Taxi to do the skidding about face I've done countless times--practically every time I picked up a fare with a Taxi--with the area to do it in outlined with cones. You reverse, do a skidding turn to point in the other direction, then go ahead a bit into the space. The game suggests that you use Q and E to look behind, which you might do beforehand, anyway. You might push the Middle Mouse Button to look behind while you reverse, but that might throw your turning off. I just did it a few times to get the idea where the game needed me to turn, then did it till I got the gold. Reverse with S, use W to both brake and go forward with a turn to the stopping space, then stop with S. VI.26.j "P.I.T. Maneuver"

"P.I.T." stands for either "Precision Immobilization Technique" or "Pursuit Intervention Technique," http://en.wikipedia.org/wiki/PIT_maneuver This is like Vegas gambling except with the collision files of the game. Drive a Police Car into the back of the side of the one that drives away from you to make it spin out, and stop close to it.

The curious thing, if you go for gold, is how to do it and not get any damage to your Police Car. When I tried to avoid damage, my Police Car stopped too far away from the 2nd one. My best results happened when I pushed my car into the other one and turned and braked with Spacebar till both cars stopped with the other car turned some or most of the way in the direction we came from. One of those efforts got me 100%--no damage--and it would be nice if I had any idea how to tell you why. VI.26.k "Alley Oop"

Drive ahead to send the two wheels of one side of your Banshee over a big ramp to do a barrel roll and land beyond a couple of cars. The game suggests you release acceleration while flying and level the car with Up and Down. I accelerated with W, then just pressed A while the two right wheels went over the ramp, and braked with S. VI.26.l "City Slicking"

Drive a ZR-350 N from the school parking lot to a place on the coast road just on top of "ESPLANADE EAST" and back in less than two minutes--1:40 for gold-without damage. Drive fast in the middle of the road as much as possible. I went a bit right then a bit left, N on the main road to turn right below the "D" of the "DOWNTOWN" that's E of "CHINA TOWN" (I smoothed out the turns by going over the plaza and diagonally E across the street and) then went left to go N, and eased up on acceleration--a tiny tap or two of S seemed to cause less slide-out than by using Spacebar--to go downhill around the curve to the red shaft of light at the intersection. The BradyGames guide advice to turn around and go back the way you came sounds good to me. It's a little shorter than trying to make a loop to get back onto your route further S. If you're stuck below gold and really want that Hotknife, you could make any vehicle C.J. drives "Everything-Proof," so you don't have to worry about damage,

and freeze the mission timer with X.13.c the GTA SA Control Center. freeze the mission timer, click "Freeze Timers" after the mission starts. For a bronze award, 70-89%, C.J. gets a Super GT (fast but slides when cornering); for all silver awards, 90-99%, he gets a Bullet (a fine car), and for all gold awards, 100%, he gets a Hotknife (a mighty fine car), which are parked in front of the school. ******** The Syndicate missions

To

These missions are indicated by both a red serpent dragon icon and a blue skull icon. VI.27 "Photo Opportunity" red serpent dragon icon

Cesar calls C.J. with a tip about a Ballas car going to San Fierro for drugs. C.J. wants to know who the supplier is, so send him to meet Cesar in Angel Pine where C.J. can get on a roof to secretly photograph the buyers. You're supposed zoom close enough for a good enough picture of the faces of the subjects, but I once got the side of the 3rd or 4th and the game accepted it. Get Ryder after he gets out of his pickup truck in the lot up ahead (left of the Cluckin' Bell), then the guy Cesar says is T-Bone Mendez, who gets out of a car near the truck, then the guy (Mike Toreno) who gets out of a car he parks on the street to the right, then the guy C.J. says looks like a pimp (Jizzy), who gets out of a car by that. C.J. and Cesar go to a gas station, where Cesar says they should split up and meet back at the Xoomer garage in San Fierro. C.J. gets Respect. VI.28 "Jizzy" red serpent dragon icon

C.J. finds Cesar, Wu Zi, and Wu Zi's assistant going over the photos at the Xoomer garage. Wu Zi says he told Cesar he was a friend of C.J.'s, and the as-

sistant says the pictures are of the Loco Syndicate, big time dealers in cocaine, something Wu Zi's group doesn't touch. Besides Ryder, one he can't name is the guy who runs things, one is T-Bone Mendez--the group's muscle, and one is Jizzy B., the biggest local pimp and a sort of concierge (basically, someone who doesn't run things but handles things as a representative of the boss). C.J. thinks he can infiltrate the group, and find out who their leader is, through Jizzy, so send C.J. to the Pleasure Domes, which is under the S end of the Gant Bridge and at the blue skull icon. Jizzy B., the pimp who operates the Pleasure Domes, is voice-acted with the experienced comedic stylings of Charles Q. Murphy, brother of Eddie and a writer and actor for Dave Chappelle's "Chappelle's Show" since 2003. http://www.quotesbase.com/celebs/1885/ http://www.imdb.com/name/nm0614151/ C.J. finds Jizzy talking himself up a bit much to a couple of women, then he talks to C.J. and we find he pretty much talks trash about himself generally. C.J. pretends to defer to that for work and it works. Jizzy has C.J. drive one of his women Downtown in his pimpmobile, a Broadway with purple lining and a "HO 2 HO" license plate. She says C.J. has a strong "pecho"--chest, asks if he ever had "half and half"--either oral sex in the front and behind or oral and vag*nal sex--with a "sucia"--dirty, skanky female-like her, will do things his "ruca"--girlfriend--won't do, and she's no slut but needs the "feria"--money. http://babelfish.altavista.com/ http://www.urbandictionary.com/ Then Jizzy calls to have C.J. kill a rival pimp, then kill a couple of "punters"--guys with respectable facades but who go to brothels--to stop them from beating one of his women before her "HO" bar gets low. http://www.urbandictionary.com/define.php?term=punter Finally, Jizzy calls to have C.J. kill a whore's sugar daddy who wants to take her off the street. He's a horny preacher who gets into a Stretch with her and drives off with an armed guard nearby in an SUV. You can either use drive-bies

or get ahead of them and fire a Rocket Launcher back at them. If you use rockets, don't disturb them as you pass or they drive off fast; Rusk likes to shoot S from the SE corner of the Big Pointy building--on the block E of the block with "AL" of "FINANCIAL." Jizzy calls. There's an All Points Bulletin on the Broadway, so C.J. can keep it if he doesn't bring it around Jizzy or the whorehouse. C.J. gets Respect and $3,000. Wu Zi calls to invite C.J. over. The Wu Zi Mu missions, which need to be done before "Yay Ka-Boom-Boom," are available at the "W" icon in China Town. VI.29 "T-Bone Mendez" blue skull icon

Have a lot of SMG ammo. T-Bone Mendez is voice acted by Kid Frost, which is a name he picked in tribute to Ice T, whom he sometimes battled in the early days of West Coast hip-hop. He had a hit single with "La Raza" in 1990--it's also on Radio Los Santos; his rap variation of Bill Withers' 1971 hit "Ain't No Sunshine," "No Sunshine," was featured in the movie "American Me," 1992; and he stars as Santo, a brutal drug lord whose gang battles force him to question his choices, in "The Neighborhood," 2004. http://www.jr.com/JRProductPage.process?Product=4016445 http://members.tripod.com/~ALT1200/frost-2.html http://www.imdb.com/name/nm0296528/ Jizzy argues with T-Bone that Jizzy deserves a third, not a fifth, of the money that's split three ways--T-Bone says Jizzy agreed to a fifth and not to be a "pinche"--all-purpose swear word like "f**king"--liability. http://www.urbandictionary.com/define.php?term=pinche When T-Bone gets a call that a money run has been ambushed, he sends C.J. to the van of the interlopers. As C.J. approaches, each of the four go off in a different direction on motorcycles--after five minutes, they'll go to a rendezvous point. C.J. gets on a motorcycle, so have C.J. do a forward drive-by on each and press Tab to have him take their money bag (if he just swipes the bag,

they shoot as he drives away). These guys can take a lot of SMG ammo before they fall. The last time I tried this, C.J. ran out of SMG ammo but managed to ram the last couple of motorcycles good enough to stop them. After C.J. gets the four packets, have him return to the Pleasure Domes. C.J. gets Respect and $5,000. VI.30 "Mike Toreno" blue skull icon

Mike Toreno is voice acted by that bright and dashing James Woods, who played Maximilian "Max" Bercovicz in "Once Upon a Time in America," 1984, and Lester Diamond in "Casino," 1995, both of which also starred Robert De Niro. He was nominated for the Best Actor Oscar for playing Richard Boyle in "Salvador," 1986, and won an Emmy for portraying AA co-founder Bill Wilson in My Name Is Bill W." in 1989. And he's often given special notice for his performance in "San Andreas"--Young MayLay gave him as a favorite in it, too. http://www.imdb.com/find?q=james%20woods;s=all T-Bone tries to make Jizzy see that someone with knowledge of their group is killing their runners. Loco Syndicate leader Mike Toreno calls from a hijacked van that was making a cocaine run. He's locked inside and tries to indicate where he is by telling them the sounds he hears. His cell phone battery will go dead in five minutes. Have C.J. drive to the construction area--the middle of the brown block, then the Easter Basin Docks--E to near the coast, then to Easter Bay Airport--the front gate. T-Bone says Toreno's tag--tracking device--should work now. The bar onscreen for it fills up as you get closer to the van, which is somewhere on the tarmac. (Rusk has reported to me that there's a glitch for this in the original version on Xbox and was told it's true for the original PC version, too: if C.J.

gets his Pilot's License, 20%, for his Flying Skill Stat before completing the Taxi mission or "Mike Toreno," fares don't appear for the Taxi and C.J. can't find the location of Toreno in "Mike Toreno." I had C.J. maximize his Flying Skill and didn't get that glitch, and this walk-through suggests that you have C.J. do the Taxi mission before trying to raise his Flying Skill, but if you get the glitch that makes C.J. unable to find Toreno, see the section on Glitches at I.12 for an idea that might fix it.) You can help T-Bone do a drive-by on the motorcyclists by the van as it speeds off a bit, but don't destroy the van with Toreno in it. It's good to get some distance from it when it stops since the shooting from the bikers is then joined by the two who get out of the van and you'll need to help T-Bone stop their vascular systems. T-Bone helps Toreno out of the van. van and get them into the car. Have C.J. help them blow up the

(Toreno's license plate says, "OMEGA," which means "the last." You'd think it would say "ALPHA," which means "the 1st," or even "ALPHA ALPHA," "the 1st (of) the 1st," but then he'd need to have the cowlick and get the rights to "I'm in the Mood for Love.") Have C.J. drive down one of the ramps (the two black stubs from the black circle) and out the security gate. C.J. gets three wanted stars, so have him either drive N to a Pay 'n' Spray or Transfender shop to get the car a coat of paint, or continue on the road from the airport till it goes N, then take the 3rd right and go a couple of blocks to a save house to change clothes. Then have him take T-Bone and Toreno to the Pleasure Domes before they get everyone in the car killed from leaning out the window to fire at things something like C.J.'s Grove Street gang members do. C.J. gets Respect and $7,000. VI.31 "Outrider" red serpent dragon icon

Have a lot of Sniper Rifle ammo. Jizzy tells C.J. to meet T-Bone in a sedan at Easter Bay Docks. When C.J. waits in the sedan, T-Bone surprises him from the back seat by choking him with one arm and putting a gun to his head with the other, demanding to know if C.J. is a "pinche jura"--f**king policeman. C.J. has about enough time to assure him he isn't when Toreno appears and tells C.J. he wants him to help them meet a shipment. T-Bone says, "You heard what jefe said." "Jefe" means "boss." http://www.urbandictionary.com/ C.J. has to destroy four road blocks--police cars, and shoot the men who shoot from the street and 2nd story windows once C.J. attacks, so the van can get to the factory. Have C.J. get the Sanchez and Rocket Launcher near the van and cut W past Solaris Industries and the RR tracks and go N to the 1st roadblock, which is about a block S of the "D" of the "DOWNTOWN" E of "CHINA TOWN." C.J. may just need rockets for the cars. The 2nd is a bit W of the middle of the N end of the brown block. Have C.J. use rockets on the vehicles and snipe the shooters. Have C.J. handle the 3rd, on the W side of the brown block, E of "GARCIA," the same way. At the 4th, at the "D" of "DOHERTY," you might have C.J. use rockets on both the cars and the shooters if you have enough rockets left over. After C.J. escorts the van to a lot W of the driving school, he has three wanted stars, which he can get rid of by changing clothes at the safe house across the street from the school. C.J. gets $9,000. There's a "C"--C.R.A.S.H.--icon at the Xoomer garage. VI.32 "Snail Trail"

Tenpenny and Pulaski want C.J. to kill a reporter and his source of informa-

tion about wrongful police conduct (probably Tenpenny's and Pulaski's). Tenpenny leaves a Sniper Rifle in a sewer pipe in the construction area. Have C.J. get the Sanchez on the way to the train and follow it as the reporter takes it to Market Station in Los Santos. Once there, a meter on the screen indicates how close C.J. is to the reporter, shown as a blip on the radar, and you fail the mission if the meter fills up completely. Before the reporter goes up the stairs to get a Cabbie outside, send C.J. up the stairs and S about a block to wait at an intersection. (I once had C.J. follow the reporter then wait at the top of the stairs with an empty meter while the reporter got a Cabbie, and I guess the paranoid reporter ran back to the stairs because the meter filled up.) The Cabbie is easy to follow, and, whatever route it takes, it always lets the reporter off near the S end of Santa Maria pier. When the reporter meets his source, they stand in front of the Brown Starfish. Have C.J. shoot one of them with the Sniper Rifle, which causes the other to run around in a panic. Have C.J. switch to something better to chase and attack with, like an SMG or Molotovs. to get him. VI.33 "Ice Cold Killa" serpent dragon icon

This mission is available from 20:00 to 6:00. Woozie left C.J a message to get Jizzy's phone after he calls the Ballas pushers--then C.J. can find and ambush the pushers. Cesar gives C.J. a silenced 9mm. Have C.J. go to the Pleasure Domes and shoot the tires of Jizzy's Broadway. When C.J. goes to the door, they won't let him in, so have C.J. go S across the lot, climb the scaffolding, jump down to the roof, go to the yellow entrance light, and walk in a crouch down two flights to the 1st floor. In a cut scene, C.J. points the gun at Jizzy's head, and I guess you'd say Jizzy begs for mercy by his tone, but the words don't come out right for it--

"I'm...not a kind man, not a wise man...but I tried," etc., like he's rationalizing the criminal things he'd done. Jizzy runs for the door. C.J. can just chase after him through the shooting; I had him throw some Molotovs around 1st--Jizzy won't run for his car till C.J. leaves. Once outside, have C.J. use the Rocket Launcher on Jizzy's car and take his phone. Rusk wrote to me that you can have C.J. blow up the Broadway with a Rocket Launcher before entering the building. Later, when Jizzy tries to get away, he uses a Pizza Boy moped. If C.J. knocks him off it and jacks it from him, he won't try to jack anything else, so C.J. can have an easy time of taking care of him. C.J. gets Respect and $12,000. VI.34 "Pier 69" serpent dragon icon

Have C.J. respond to Cesar's phone call by going to the serpent dragon icon, just W of the "ESP" of "ESPLANADE EAST," and climbing on the roof to meet Cesar. Thank you, reader Tony B, for telling me that C.J. can explore without police instead of going up onto the roof. On the roof, Cesar shows C.J. that T-Bone's six armed men are on roofs--three to the left and three to the right--watching over the pier. But when Woozie's men arrive and start to go up to the roof, C.J. and Cesar realize they better shoot T-Bone's guards before it turns into a big shoot-out. Have C.J. snipe the six guards. T-Bone and Ryder arrive. When Toreno arrives by helicopter, he sees the bodies on the roofs, throws smoke grenades down, and flies away. Cesar and C.J. realize they have to act immediately if they're going to get the other Syndicate leaders. You can have C.J. go down the stairs with Cesar following and shoot back at TBone's guards on C.J.'s way out the big NE projection, Pier 69, to get T-Bone.

I just had C.J. jump off the roof--he landed with most of his Health-and throw Molotovs at the shooting guards on his way there. Cesar still showed up for the cut scene to help C.J. shoot T-Bone. Rusk wrote to remind me to point out that there's less for C.J. to deal with if you send him along the outside of the pier. In a cut scene, Ryder jumps over a rail to swim to a Speeder speed boat to escape. C.J. calls him a "shermhead." "Sherm" can be tobacco mixed with marijuana or dipped in PCP, but "shermhead" in gangster slang is more generally used to mean "idiot." http://www.urbandictionary.com/define.php?term=sherm http://www.urbandictionary.com/define.php?term=shermhead I had C.J. jump and swim after him, get into the Speeder by Ryder's, do drivebys on Ryder's Speeder till flames appear, then press S to let Ryder's Speeder get ahead of C.J.'s boat and blow up. Rusk just has C.J. snipe or rocket him from the pier and have done with him. C.J. gets Respect and $15,000. The Sniper Rifle, $5,000, is available at Ammu-Nation. VI.35 "Toreno's Last Fight" serpent dragon icon

Woozie calls. The van C.J. is looking for is by the Downtown helipad where Toreno is going to take some merchandise out in a helicopter. The 1st time I had C.J. go there, I had him shoot two that came out to shoot at him in the street and two in the alley. Toreno's helicopter took off in a cut scene as C.J. got up near the helipad. Then I had C.J. shoot two on the helipad. (When I tried Molotovs, it made the wanted rating higher, which makes the next part busier than you may like.) Have C.J. get the Rocket Launcher from the helipad, the motorcycle at the sidewalk, and go S to the main highway. The helipad is at the NW corner of the block that's E of the block with "TOWN" of the "DOWNTOWN" that's E of "CHINA TOWN." From there, go S and curve W along

the block with "TOWN," go left on a road that curves right as it goes downhill, and, at the intersection, make a quick left and right to go up the onramp (which isn't so obvious from looking at the map, so you might want to have C.J. do a practice run 1st). By this method, have C.J. speed S of the helicopter and fire back at it with the Rocket Launcher. If you get very far S without blowing up the helicopter, you might speed down to the T intersection at the S coast, where the helicopter hovers for a few seconds. Rusk recommends having C.J. approach the Downtown helipad from below and to the E so the gangster on it can't hit him with rockets, then, after the cut scene, having C.J. use the five seconds or so he's given to lock onto the helicopter and fire a lot of rockets at it with a Heat-Seeking Rocket Launcher. The last time I did this mission, I did it like that. (I wonder if you could change a weapon file to improve how far C.J. could throw Remote Explosives and have him cover the helicopter with them before getting close enough to cause the cut scene?) C.J. gets Respect and $18,000. The Woozie missions Wu Zi is voice acted by James Yaegashi, who played Cole in "Spin the Bottle," 1999, and the Legal Assistant in "Thirteen Conversations About One Thing," 2001. Barnes and Noble also have a recording of him reading "A Long Stay in a Distant Land" by Chieh Chieng. (For the 1st web address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://search.barnesandnoble.com/booksearch/isbnInquiry.asp? userid=ky7Y3hTB4 h&isbn=0786183128&itm=4 http://www.fanmail.biz/14800.html http://www.imdb.com/name/nm0944853/ Su Xi Mu is voice acted by young Richard Chang, who played the Prosecutor in "Return to Paradise," 1998, and is a shining feature as Gafar in "Kejar Amerika," 2004.

http://www.imdb.com/name/nm0151801/ C.J. can climb onto a brown awning just N of Wu Zi's place and go S over a couple more awnings. VI.36 "Mountain Cloud Boys" Wu Zi Mu

When C.J. enters Wu Zi's gambling den, one of Wu Zi's assistants tells C.J. "We're closed. Pokgai." In Cantonese, "pok" means to fall or slip, and "gai" means "the street." It's to curse somebody to go die in the street; in Hong Kong, it's a general purpose curse like "a**hole." (For the last web address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://forum.vgcats.com/archive/index.php/t-1069.html http://www.notam02.no/~hcholm/altlang/ht/Cantonese.1.html http://www.talkingcock.com/html/lexec.php? op=LexLink&lexicon=lexicon&keyword =POK&page=1 As C.J. goes upstairs to see Wu Zi, Su Xi tells C.J. Wu Zi is blind; when C.J. protests that Wu Zi was in a car race with him recently, Su Xi says Wu Zi has been blessed with good luck; the Triad that does anything for him is called "our Lucky Mole," which means "lucky undercover person," I guess. Wu Zi says he's "dai dai lo" of the Mountain Cloud Boys Triads. Asian organized crime, "dai dai lo" is the top gang position--"big big brother." In

An informative site about the history of Triads, the most powerful drug dealing, etc., criminal syndicate in the world, and their relationship to Tongs, Merchant Associations that provide Triads with muscle, money, guns, and mean to legitimize them in the territory of the Tong, etc., is: http://www.geocities.com/boohowdoy/tong.html Wu Zi has C.J. go with him to check on the Blood Feathers Triads, who failed to appear at a recent Tong meeting, to show C.J. how they settle things peacefully. Some small Vietnamese gangs have been making bolder trouble lately, which worries him. Wu Zi seems to bend to pick a coin from the sidewalk and lie that he was

checking for a loose cobblestone that was there before, so I think he's putting on an act--of being blind but with a miraculous ability to sense where things are--to have a unique high regard in his group. (That he can drive a car in a street race should be a tip-off, too. If I'm right, it's an extension of the idea of the black guy who pretended he was blind in "Vice City" yet could fight and drive a vehicle.) C.J. and Wu Zi find the Blood Feathers were nearly wiped out; a survivor tells them the attackers were members of a Vietnamese gang, which then comes back for another attack. Have C.J. shoot or throw Molotovs at the shooting gangsters in the alley, then at those who get off two motorcycles beyond the gate, then at more shooters, including a sniper. Have C.J. drive Wu Zi in a gangster's car. Go slow enough on the left side of the streets for Wu Zi to shoot from the passenger side and destroy the attacking vehicles, and look behind, Q and E, occasionally so you can speed off when one of the attacking cars is about to blow up. C.J. gets Respect and $5,000. VI.37 "Ran Fa Li" Wu Zi Mu

Ran Fa Li is voice acted, with an assortment of expressive grunts, by venerable veteran villain Hunter Platin, who did the voices of Phil Cassidy, Curly Bob, and Chico in GTA "III," and the Psycho who terrorized Love Fist in "Vice City." http://www.imdb.com/name/nm1066291/ Woozie introduces C.J. to Ran Fa Li, a "shuk foo" of the Red Gecko Tong group of the West Coast. Tong-affiliated gangs have an ah kung (grandfather) or shuk foo (uncle) who is their tong leader. http://www.geocities.com/boohowdoy/tong.html Woozie says Ah Ah Kung sent word that the Da Nang Boys, a Vietnamese gang, is moving to the U.S. and is likely the cause of the recent attacks. Guppy, an as-

sistant, says Ran La Fi wants a package to be retrieved from the airport; C.J. says he'll get it for them. Send C.J. into a garage through the lower level of the front of the airport to get the Manana (a Dodge Aries/Plymouth Reliant '81 to '84, like in "Vice City"). It has a damage meter and has to be delivered to the N end of San Fierro. I had C.J. run over each guy at the side of a vehicle roadblock, get out and shoot a couple of shooting bikers, then, with two wanted stars, take the RR track through a bribe (leaving one wanted star) and a tunnel most of the way N. A vehicle with another group of attackers appeared, but C.J. got to the destination before they could get close. C.J. gets Respect and $6,000. Catalina calls to call him a pig. VI.38 "Lure" Wu Zi Mu

Have a lot of SMG ammo. C.J. suggests that he lure away and kill those intending an assassination of Wu Zi and Ran Fa Li. If C.J. leaves the Rancher, the mission is failed. There are no attacks going to Angel Pine. From Angel Pine, C.J. has to make a loop--to the E coast over trails and most of the way back over the S coast highway--through red shafts of light, and often, while he does, men shoot from motorcycles which appear a pair at a time. Slow down the Rancher to do right and left drive-bies of the attackers. The back and side doors of the Rancher come loose as the Rancher gets damaged, and you can't let the attackers see that it's C.J. in the Rancher or you fail the mission. Guppy calls to make sure C.J. made it O.K.; Ran Fa Li got away safely, thanks to C.J.. This mission features the new Trip Skip time saver: if you fail your effort to get through the checkpoints, press Y (go to Wu Zi's place to start the mission

again then press Y?) while C.J. is in the Rancher so you can start over from the red shafts of light. You may not need it, and I didn't test it, because I got this the 1st time. C.J. gets Respect and $8,000. The AK-47, $3,500, is available at Ammu-Nation. VI.39 "Amphibious Assault" Wu Zi Mu

Have Silenced 9mm and Sniper Rifle ammo for this. If C.J.'s lung capacity hasn't been developed when you play this, you get an alternative cut scene of C.J. and Wu Zi playing a videogame. Wu Zi explains why he doesn't like to go swimming and C.J. says he once got a condom stuck on his face while swimming. (Thanks again to Mxyzptlk and co.) http://www.gtaforums.com/index.php?showtopic=174800&st=0 At Wu Zi's place, Wu Zi tells C.J. he needs someone outside his Triad group to swim through Vietnamese gangsters to bug a boat. C.J. doesn't want to, since he once got a condom stuck to his face while swimming by Santa Maria, but Wu Zi's blind and can't do it, so C.J. says he will. Have C.J. swim on the surface of the water through red shafts of light, and underwater through red loops. A cut scene shows two boats of gunners nearby. The 1st time I did this mission, I had C.J. get on the rocks at his right side and snipe the men on the boats. I wasn't sure if having C.J. blow up the boats, with about six Sniper Rifle shots, to make sure nobody was on them, would alert the men on the big ship to C,.J.'s approach because I had C.J. do it on the way back. But Rusk wrote to me that he had C.J. blow up the two boats with a Heat-Seeking Rocket Launcher before going to the big ship then snipe the searchlight on the W end of it. The last time I tried this, I had C.J. use the Heat-Seeking Rocket Launcher on the boat and search light at either end of the ship. If you don't have C.J. do any shooting on his way to the big ship, have him

swim underwater as much as possible, and just have him tread water when he surfaces for air. Keep him away from the circles on the radar that indicate the two searchlights at each end of the big ship. Send C.J. under the middle of the ship and have him go up the stairs at the NW end. If you want to use the Knife supplied there, it goes beside the Silenced 9mm slot. Have C.J. sneak up behind targets, tapping W while he crouches, as in "Madd Dogg's Rhymes," to get the five guys on deck and the two guys downstairs. After he plants the bug, have him go down the steps at the NW end of the ship and swim back to where he sniped the men on the two boats. C.J. gets Respect and $11,000. VI.40 "The Da Nang Thang" Wu Zi Mu

Wu Zi tells C.J. he has to go settle something which could establish his position in the Red Gecko Tong. He gets a call from Little Lion, whom he tells to take Guppy to check out the arrival, by container ship today, of the Da Nang Boys. Wu Zi feels bad that he can't tend to it himself, so C.J. says he'll handle it for him. C.J. gets into a helicopter and Guppy flies it above the ship for a couple of lengthwise passes. Have C.J., 1st person view, send the stream of machine gun bullets just ahead of each target and let the helicopter movement sweep the fire over it (as in "Phnom Penh '86" in "Vice City"). Then the helicopter is shot down. Guppy isn't anywhere to be seen, and the only weapon C.J. has left is his Knife. (As Rusk wrote to me, Dr. Simon Chan told him you could use the opportunity to send C.J. ashore to get more weapons at an Ammu-Nation. C.J. can even go to the Easter Basin Naval Station and Las Venturas without a wanted rating, and the pedestrians and traffic are around while C.J. travels in this version of the glitch. C.J. can even attack the corrupt police and not get a wanted rating.

When I tried it, and had C.J. try to jack a policeman's HPV1000, the policeman jacked a regular car nearby and drove away, which was different.) A cut scene shows a Da Nang Boy at the rail of the ship; have C.J. move in a slow crouch to kill him and take his Shotgun. If you have him use the Knife, make sure you do it right because C.J. will take longer than you like to move up on someone that's shooting at him while killing them with a Knife. Have him use stealth to kill the others and take their weapons on his way across the deck and through the downstairs area filled with crates. Look for a Health and an Armor icon among them, too. Have C.J. shoot the lock off a box to set the Vietnamese prisoners free. They slowly walk away; you can have C.J. follow them, and hear some funny rude things they say, if you forget your way back. Have C.J. climb the boxes to get up on deck and kill everyone at the bridge of the ship, notably The Snakehead. The Snakehead throws C.J. a Katana to duel with then jumps right at him with his. The 1st time I did this, C.J. had about 1/2 Health, so I had him run back a bit then turn and shoot The Snakehead with a Micro SMG. (The Snakehead hadn't read what I wrote about the 1st kill C.J. has to do on the ship.) The last time I did this, I had C.J. use the Katana; The Snakehead goes down pretty fast. Rusk just has C.J. go on deck and use a Heat-Seeking Rocket Launcher to shoot the bridge in Snakehead's area to have done with him. The four refugees thank C.J. and go off in two Dinghys; C.J. is on a Dinghy he can drive to the shore. C.J. gets Respect and $15,000. Replenish C.J.'s ammunition at Ammu-Nation, etc. The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" red serpent icon at the Xoomer garage

Cesar heard from his cousin (Catalina) that C.J. is a hero in Los Santos.

C.J. isn't sure since some of his friends have turned from him since he fought the big drug dealers and, notably, killed Ryder, whom he thought was his friend. Cesar assures him Ryder wasn't so true a friend--he tried to bang Kendl. Wu Zi enters with Su Xi Mu and seconds the motion. He tells C.J. his former friends have a crack factory C.J. needs to destroy to put them out of business for good. As C,J. leaves, a mechanic calls to tell him he rigged a car with explosives which C.J. can use to destroy the factory. At the garage, the mechanic tells C.J. he wired it with a delay timer to give C.J. time to get out of the factory before it blows up. Drive the car to the factory--the entrance gate is W of the driving school entrance. On the way there, you can listen to WCTR talk radio to hear things about missions C.J. has done and people he's met, including OG Loc, who's interviewed by Lazlow. Have C.J. get out of the guards; the gate opens. Have C.J. through the entrance, get out, and the ramp (you don't have to make it back of it where the big kettles are, bomb, and leave it there. car before he gets close and snipe the two snipe the two or three that run out, drive shoot anyone else in the lot. Then drive up

a jump) into the factory and around to the press the LMB to start the timer for the

(I don't think the people in the building are armed, but I think I recognized some, wearing what are most commonly used as hospital masks, as being among the criminals I described for I.5.k Crimes--Criminals wasted. You can have C.J. kill them and add to your Criminals Wasted score, if you want to.) Have C.J. shoot gangsters in the lot as he makes his way to the front gate. There, gangsters in a Voodoo pull in and the gate closes behind them as they get out and shoot at C.J.. Have C.J. shoot them, get in the Voodoo, and drive it through the broken remains of a building, up the fallen 2nd floor which serves as a ramp, jump (San Fierro Unique Jump 7) out of the lot, and go back to the Xoomer garage.

C.J. gets Respect and $25,000. Someone calls using an electronic voice disguiser: a "friend" wants C.J. to meet him at his ranch in Tierra Robata so C.J. can learn something he needs to know to keep Sweet safe. A "?" icon appears at a new save place location W of the Kinkaid Bridge in Tierra Robata. Jethro calls: he and Cesar have planned to sell hot cars, so they want C.J. to buy the car showroom nearby to serve as as a legitimate front for it. A "CV" icon appears at Wang Cars; once you buy it, the icon appears at the Xoomer garage. The M4, $4,500, is available at Ammu-Nation. The Desert and Las Venturas (and the Miniguns there) are officially available. Three save houses can be bought (VII.1). The Steal Cars missions These all use a red "S" icon. The cars stolen for these missions will appear at Wang's Motors, across the street to the E from the N end of the E side of the brown block N of "DOHERTY." VI.42 "Zeroing In" Cesar Vialpando

C.J., Cesar, Jethro, and Dwaine play cards. Cesar gets a good hand: "Read 'em and weep, cabron." "Cabron" literally means "male goat," and in slang use has various meanings, about like calling someone a fu**er, a**hole, and/or bi**h. http://www.urbandictionary.com/define.php?term=cabron Kendle wonders how this advances their business. hacked into the cell phone satellite tracking system. Zero says he's

Have C.J. follow a car by going to the blips on the radar that represent spots where the driver made a call. They go around San Fierro: from N of the Xoomer garage, SW, N on the W side to the NW, loop down and back up, then over the Gant Bridge. When C.J. catches up with the car, he's supposed to do a P.I.T. maneu-

ver on it like he did in driving school, but he just needs to scrape along her back fender to cause her to stop and abandon the car. Have C.J. drive it back to the Xoomer garage. C.J. gets Respect and $5,000. The Uranus will be at Wang Cars when C.J. buys it. Wheel Arch Angels mod shop, which specializes in customizing the Elegy, Flash, Jester, Stratum, Sultan, and Uranus, opens in Ocean Flats, San Fierro. It's indicated on the radar and in-game map by a red wrench. A paint job in a mod shop will remove any wanted rating. VI.43 "Test Drive" Cesar Vialpando

Cesar has C.J. take him to the 2nd floor of Otto's Autos, where they can steal a couple of cars. On the way, they say they like San Fierro, Kendle is like the Mom of the family now and wants them all to do good, and The Truth has some good outlooks mixed in with the rest. Have C.J.'s car follow Cesar's car out the 2nd floor window, etc. They get two wanted stars and are chased by a couple of Police cars. Use Nitro (LMB) when Cesar does for a straightaway, then get more careful about making turns while the Nitro burns out. Back up to let Cesar out when they get trapped in an alley, then keep following Cesar till C.J.'s back at the Xoomer garage. C.J. gets Respect and $5,000. The Sultan will be at Wang Cars when C.J. buys it. VI.44 "Customs Fast Track" Cesar Vialpando

Cesar tells C.J. he got a tip from someone who works on freight at the docks: one container, which he marked with spray paint, has a car they want to steal and sell. Have C.J. use the crane (I.7.m Crane Controls) while Cesar inspects the containers. Gently drop the container where the shadow it makes indicates it will

land in the red shaft of light. The 3rd container always has the car they're looking for, but before Cesar can drive C.J. away in it, a car pulls up with three guys who get out and shoot at them. Have C.J. shoot them, then the three from another car, then two guys who show up on foot. C.J. gets less money for it if it's damaged, so you might park it in the Xoomer save garage or a Pay 'n' Spray before ending the mission at the Xoomer garage. C.J. gets Respect and the value of the car--up to $10,000. The Savannah will be at Wang Cars when C.J. buys it. The Export/Import vehicle collection is available. If you saved a Patriot during the "Reuniting the Families" glitch, you can drive it over there since it's on the 1st list. VI.45 Exports and Imports for the Cranberry Crane (30 vehicles)

The chalk board with the lists of vehicles to find is by the crane C.J. used for the last mission--NW of the big freight ship that's SE of the Xoomer garage. After doing the last mission, "Customs Fast Track," if the vehicle C.J. is driving is on the list, you'll get a screen message saying so. C.J. needs to find the vehicles listed, in three succeeding lists of ten each, on the chalkboard, and put them on the freight ship. You can use the magnetic crane or drive them up the ramp. The cars are worth less if they're damaged. When you load cars onto the ship with the crane, let the vehicle drop to the ship to stop it from swaying so much before you put it in the red shaft of light, which you don't have to be real neat about. When you're through using the crane to load a car onto the ship, leave the magnet hanging low over the area you drive cars to so you just have to park the next one on the shadow under the magnet of the crane. When C.J. goes to the chalkboard, you get a screen message about imports that are available for C.J. to buy and the days he can buy them, too. You can see

the day of the week in the game by pressing Tab to see the Stats menu. At 1st, the Club, Perennial, and Jester are available. The vehicles C.J. delivers for export become available for purchase as imports, too, and a bonus vehicle becomes available for purchase with each group of five vehicles exported (see below). The Club is a 1983-1991 Volkwagen Golf, except with the larger of the two pairs of headlights being the inside pair. http://en.wikipedia.org/wiki/VW_Golf The Perennial is a 1962-1967 Chevrolet Nova (or "Nova II"), like in "Vice City." The Jester is a 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*. http://en.wikipedia.org/wiki/Toyota_supra A good map of the locations (although missing a couple Rusk found) is at: http://www.gta-sanandreas.com/guides/importexport/importexport.gif A more comprehensive map is the San Andreas Map: "SAM": http://gtasanandreas.net/sam/ Click the "Vehicles" box, click "Set filter," type the name of the vehicle you're looking for in the "Enter filter string" box, and click "Done." You can hold down the LMB and drag the cursor down and across to make a box of the area you want to enlarge, which appears when you release the LMB, and you can go over the enlarged map with the scroll bars and change the size with the "+" and "-" buttons. Click an icon representing the vehicle to learn more about it (always available, available after bike school success, etc.). To look for another vehicle, click "Change Filter," type the name in the same box, etc. There are pictures of the vehicles at: http://gtawh.com/sa/vehicles.php http://www.gta-series.com/it/sanandreas.php?action=auto http://gtadomain.gtagaming.com/savehicles.html http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images Vehicles exported from it often have a custom license plate, like the Bullet:

"EASUCKS" (Electronic Arts is a competing game distributor), "F*CK YOU," or "TOO FAST." (Thanks to Zap Zap and Thaddeus McKlown at GTA Forums.) * this is a location of the vehicle only when it's posted on the chalk board. List one 1. Patriot * Easter Bay Chemicals, SE of the San Fierro Easter Bay Airport, a bit S of the "H" of "CHEMICALS." It's a 1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian Hummer). 2. Sanchez Near the S end of the brown section at the S end of Mt. Chiliad. It's a 1989-1992 Yamaha DT 200 dirt bike. 3. Stretch * Behind Wang Cars, which is E of the N half of the brown block of the Doherty, San Fierro, save place. It's a comination of Cadillac and Lincoln Town Car (and other?) limousines (see the "Hybrids" section of I.8.a). 4. Feltzer * by the coast, in the gray rectangle NE of the "Y" of FLINT COUNTY. It's a 1972-1988 Mercedes Benz SL-Class convertible. 5. Remington * In the Unity (RR) Station, Los Santos, parking lot. It's just NE of the place where the two short RR tracks veer from the main one in El Corona. In San Andreas, it's a pimpmobile (see "BEKKNQV" at I.14 Codes). It's a mid-'70's Lincoln Town Coupe with fins that, I'm guessing, rib the 1958-1962 Cadillac fenders. 6. Buffalo Just E of the dot NE of the "O" for the big "RED COUNTY" letters. It's the back of a 1992 Dodge Daytona with smaller rear side windows, and the middle of a 1985-1992 Chevrolet Camaro.* The front has a point in the middle of the engine hood like the Camaro and the grill slant of a 1987-1993 Ford Mustang, and it has the headlights of none of them. 7. Sentinel In the SE area of the Los Santos film studio, on the block N of "MARI" of "MARINA," N of the "I." It's combination of a modified 19841987 E28 M5 four door sedan and a 1983-1989 BMW M635CSi, aka M6, coupe, the same as in

"Vice City" (see I.8.a under "Land vehicles"). 8. Infernus On the S side of the street below the first "A" of "PARADISO," San Fierro. It's a 1991-2001 Honda Acura NSX. 9. Camper In the parking lot behind SubUrban and the tattoo parlor in Hashbury, San Fierro, in the middle of the block of "BURY." It's a 19631966 Volkswagen Type 1c 11 window Camper, aka a VW-Bus, Bully, and Kombi (as in the 2002 Men At Work song "Down Under": "Travelling in a fried-out Kombi ..."). The Truth has a similar model but custom painted and without the sun roof. 10. Admiral In the E side of the parking lot for the Papercuts Office Supply in the middle of the S side of the block N of "CO" of "CONFERENCE" in Los Santos. It's like the 1976-1985 Mercedes Benz E-Class (W123) Admiral of "Vice City." For delivering five vehicles, the Monster truck, which looks like a 1994 Chevrolet S-10 with an extended cab and the grill of a 1983-1992 Ford Ranger, and for ten, the Windsor, a 1966 Alfa Duetto (later models, a bit different, were called Alfa Romeo Spider--see I.8.a under "Land vehicles"), are available to buy. For delivering all ten, C.J. gets $50,000. List two 1. Slamvan * On the W side of the Nude Club that's on the E side of the block S of "CORONA" of "EL CORONA," Los Santos. 1994-present Dodge Ram with a body and cab that were squished when it was made into a lowrider. It's the fastest at acceleration of the lowriders, brakes good, but doesn't have great cornering traction. 2. Blista Compact * At Easter Bay Airport, San Fierro, by the little dot S of where the three roads converge SW of the big circle. It's a 19831987 Honda CR-X with a front bumper guard, like the one in "Vice City." 3. Stafford * At the Vank Hoff Hotel--the Queens, San Fierro, save place. It's a 1971-1981 Rolls Royce Corniche.

4. Sabre * In Garcia, San Fierro, N of the "A" of "GARCIA" and E of the N baseball field of the two. It's got the pairs of headlights and sides of the front bumper of a 1971-1972 Buick GSX, the body of a 1970 Chevrolet Chevelle, and the back of a 1970 Oldsmobile 442 convertible. The back of the cab of the Chevelle is given a rear window squared off to be a little smaller than the ones on the convertible versions of a Buick GS, Chevrolet Chevelle, or Oldsmobile 442. It's the Sabre of "Vice City"--the automotive equivalent of a muscular lunkhead. 5. FCR-900 * In NE Las Venturas on the W of the "H" of "THRU" of "JULIUS THRU WAY NORTH," on block S of "THRU" (you may need to leave and go back to show up). It's at the bike school if you got all a 1992 Honda CBR 900 RR Fireblade. 6. Cheetah of the Prickle Pine, away and go back, even Cheetahs there, before program this?). It's Testarosa. side of the pizza store S the N side of the street a a number of times for it silver awards, too. It's

* In a driveway at the SW corner of the block that's N Las Venturas, save house. You may need to have C.J. go

remove other vehicles from the spot, and find locked an unlocked one shows up (did the BradyGames map guy a 1991-1992 Ferrari 512TR, the 1991 update of the

7. Rancher * in the SW area of the big brown spot beside "BLUEBERRY ACRES" in Red County. It's a 1978-1991 Ford Bronco (with the big squared-off wheel wells of a Chevrolet K5 Blazer) like the Rancher in "Vice City." 8. Stallion in front of the Supa Save, in the S area of the block of the "LL" of "Juniper Hill" in San Fierro. It's a mixture of a handful of cars (see the Hybrids section of I.8.a). 9. Tanker * By Jay's Diner, on the W side of the road a bit S of the overpass S of "BAYSIDE TUNNEL," Tierra Robada. It's a big Mack R or DM 10wheeler truck cab that can haul a big trailer. 10. Comet * In the parking lot about where the "S" of "AVISPA COUNTRY CLUB"

is. It looks like a mix of Porsches and Jaguars (see the Hybrids section of I.8.a). If the door is locked, C.J. won't get in, but when he gets in, he jumps over the door. For delivering five vehicles, the Bandito, a sand rail (for Baja Racing or getting around City 17 in "Half Life 2," 2004), and for ten, the Turismo, a 1987-1988 Ferrari F40, are available to buy. For delivering all ten, C.J. gets $100,000. List three 1. Blade Across the street and E of the El Corona, Los Santos, save house. It's a 1965 Chevrolet Impala (flattened, with two more headlights, and a redesigned front bumper, front of the engine hood, and wheel wells). 2. Freeway At the N end of the W side of the block N of "HASH" of "HASHBURY," and at bike school if you complete it. It's a "Vice City" 1976 or so Harley Davidson Shovelhead. 3. Mesa * Just N of the Sanchez, the 2nd vehicle on the 1st list, S of Mt. Chiliad. A 1986-1996 Jeep Wrangler, similar to the Mesa Grande of "Vice City." 4. ZR-350 * In the parking lot of the Clown's Pocket, Las Venturas. A high performance car. It's a 1989-1991 Mazda Rx7. 5. Euros * under the head of the Sphinx of the Camel's Toe casino, Las Venturas. It looks like a 1990-1996 Nissan 300ZX. 6. Banshee By the N side of the San Fierro gym, which is on the SE corner of the block that's the 2nd rounded square block S of the "G" of "GARCIA," with success at Driving School; * where the Ammu-Naion symbol is on the block of "COME" of "COME-A-LOT." It's a 1992 Dodge Viper with variations mainly to the front and back ends. 7. Super GT On the N side of the big "J"-shaped block S of "DOHERTY" with all bronze awards at driving school, and in the NE area of the Easter Bay Airport tarmac. It's a 1991-1992 Mitsubishi 3000 GT.

8. Journey At the top of Mt. Chiliad (but it's not easy to drive it down), in the NE area of the film studio in the block of "WOOD" of "VINEWOOD," Los Santos, and at the NW corner of the NW block of the three of El Quebrados. It's a Winnebago Outlook--a camper truck. (Did you see Albert Brooks in "Lost in America," 1985? "Born to be wild....") 9. Huntley * in the E part of the N side of the big "J"-shaped block S of "DOHERTY." It's a 1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the one on a 1989-1992 Ford Bronco. 10. BF Injection On the beach W of the dead end road that's below "MISSIONARY HILL." It's a Volkswagen Beetle-based, or similar, fiberglass beach buggy. For delivering five vehicles, the Vortex, a hover craft, and for ten, the Bullet, a 2005-2007 Ford GT based on a mid-late 1960's GT40 MkII, are available to buy. For delivering all ten, C.J. gets $200,000. Thanks to the Real Car Name List by PRB051 for the real names of the Banshee, Feltzer, Infernus, Super GT, and ZR-350, and for the "Rolls Royce" lead on the Stafford. http://faqs.ign.com/articles/622/622601p1.html Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the real names of the Club, Bullet, and Turismo: http://faqs.ign.com/articles/622/622709p1.html Thanks to nekkidhillbilly at the GTA Forums > GTA San Andreas > General Discussion > Real Car Names message board for identifying the Blade, the "Chevelle" and "Buick GSX" leads for the Sabre, the "Dodge" lead for the Slamvan, and the Chevrolet K5 Blazer wheel wells of the Rancher. http://www.gtaforums.com/index.php?showtopic=157661&st=0 Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada rules at Gamefaqs for the "Mustang" lead for the Buffalo.

http://www.gtaforums.com/index.php? showtopic=157661&st=60&#entry2174467 http://www.gamefaqs.com/ Thanks to a message at Gamefaqs by sonofkorol for identifying the Windsor. http://www.gamefaqs.com/ Thanks to KoLSPD2 at the same GTA Forums message board for identifying the Euros. http://www.gtaforums.com/index.php? showtopic=157661&st=120&#entry2331455 VI.46 "Puncture Wounds" Cesar Vialpando

Cesar wants a car driven by a fast driver that's hard to stop without wrecking the car. C.J. gets the idea to use tire spike strips--stingers--that stretch across the road when dropped. Have C.J. try to get ahead of the driver and drop a stinger--he has three he can use. The driver goes S on the main highway from San Fierro to the T intersection, turns E, then goes S across the bridge into Whetstone. Once stopped, the driver abandons their car for C.J., who repairs the tires, and you can have him drive it to the Xoomer garage. C.J. gets Respect and $5,000. C.J. owns Wang Cars. It makes $8,000 a day and max. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VII. The Desert and Las Venturas Preliminaries VII.1 Save houses El Quebrados A2 in W El Quebrados (Desert) $20,000

Tierra Robada B2 $20,000 N of the Robada Intersection (Desert) Fort Carson B3 garage NW Fort Carson (Desert) VII.2 Barber and Tattoo shops available $30,000

The Redsands East tattoo parlor is

The Las Venturas barber shop has the same deals as the Marina, Los Santos, and San Fierro barber shops. Having C.J. get a haircut can get rid of any wanted rating. At the Redsands East tattoo parlor, the highest scoring tattoos tie with the Stats of the highest scoring tattoos available before (R:3; SA:3): for the back, the card, $240, and for the lower back, the masks, $720, and the cross, $600. VII.3 Ammu-Nation and weapons

A good map of the weapon and item locations is at: http://www.ianalbert.com/misc/gtasa.php In addition to the weapons previously available in the scenery and at Ammu-Nations, you can find: Hand: Brass Knuckles - at the N side of the W building of the N block surrounded by road of Las Payasdas.

Melee weapons: Baseball Bat - at the SW corner (outfield) of the baseball field which is where "RED" of "REDSANDS WEST" is, - and on the N side, ground level, of Blackfield Stadium. Golf Club - on the balcony on the W side of the Yellow Bell Golf Club building, on the half circle W of the loop of road. Night Stick

- behind the San Andreas Police Department sign at the SE corner of the block E of "THE" of "THE EMERALD ISLE," - by the cells on the 1st floor of that police department, - and by the Permits and Licenses doorway on the 2nd floor of it. Shovel - at the N side of the S pile of stuff on the floor of Hunter's Quarry, - at the NE corner of the NE tennis court among eight NW of the N end of the W dead end road of the two in the middle of the N end of Las Venturas, - in the E dugout of the two at the N corner (home plate) of the baseball field which is where "RED" of "REDSANDS WEST" is, - and hidden in a shrub under a pale gray-blue dormer S of the big skull at the N end of the displays in front of Pirates in Men's Pants. Pool Cue - by a dirty orange and blue-green dumpster at the S side of the building at the NE corner of the rectangle N of "ORE" of "ROCKSHORE EAST." Knife - between the two S cages of the Snake Farm on the N side of the road SW of "AIR" in "VERDANT MEADOWS AIRCRAFT GRAVEYARD," - and by a telephone pole N of the S trailer of the trailer park N of the little block with an Ammu-Nation E of the No Fly Zone. Katana - behind a little house without a garage among mobile homes and NW of the El Quebrados save house, - at the S end of the deck of the pirate ship display in front of Pirates in Men's Pants, - on a front porch guarded by two white gargoyles at the SE part of the Orien-

tal-style shopping center NW of "PILGRIM," and N of a Cluckin' Bell, - and between the two N palm trees of a group of three in a divider at the SE side of the Four Dragons Casino. Chainsaw - behind a cylinder at the top of the steps of the S quarry-o-matic of the two at the SE side of the floor of Hunter's Quarry, - and at the SW side of the blue warehouse, behind beige walls and fence gates, at the corner S of "TES" of "WHITE WOOD ESTATES."

Pistols: 9mm - W of a big RR bridge support, which is on the W side of the road that goes below the bridge and is S of Las Barrancas, - on the 2nd floor of the police department at the SE corner of the block E of "THE" of "THE EMERALD ISLE," - at an Ammu-Nation, and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Nation clerks dual wield them. Silenced 9mm - in the garden under the foot bridge to the N side of Blackfield Stadium, - and at an Ammu-Nation. Desert Eagle - at the NE corner of the back yard of the 2nd house from the E end on the N side of the N road of the E block of the Bayside Marina area, - under the middle solar panel of three in a trailer park across the street from the Li'l Probe Inn, - and at any Ammu-Nation, $1,200, after "Black Project" (a Desert mission).

Shotguns: All three use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Shotgun - near the end of the wooden pier S of the "OC" of "VALLE OCULTADO," - under the front porch roof of the little house of the trailer park S of Fort Carson; of those houses, it's in the 2nd row from the E and 4th place from the S, - under the ramp at the last "N" of "PILSON INTERSECTION," - on the 2nd floor of the police station at the SE corner of the block E of "THE" of "THE EMERALD ISLE," - at an Ammu-Nation, it's occasionally used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mission). Sawnoff Shotgun - at the W side of the warehouse with a red band around the tops of the walls, behind a surrounding wall, at the N side of the block with "EST" of "WHITE WOOD ESTATES," - at the S side of the dirty brown and blue-green dumpster by a wooden fence at the N end of the N-S alley of the block with "WEST" of "REDSANDS WEST," - in the N area of the roof of the "PARKING" building on the block W of "THE PINK SWAN" (reach it by aircraft or Jetpack), - and at an Ammu-Nation. Combat Shotgun - in a small shrub in the middle of a long thin parking lot divider S of a

white warehouse with blue trim; enter the lot on the N side of the block that's W of the "FR" of "LVA FREIGHT DEPOT," - in front of the Four Dragons Casino after finding 50 Horseshoes, - and at any Ammu-Nation, $1,000, after "Don Peyote" (a Las Venturas mission).

Submachine guns: All three use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Tec9 - between a support beam and the edge of the San Andreas Sound under the N end of the Mako Span, - and at an Ammu-Nation. Micro SMG - in a jet body part at the SW end of the parts at Verdant Meadows Aircraft Graveyard, - between a brown wall and a dirty orange and blue-green dumpster at the E side of a lot, containing a lot of garbage containers, at the mid-S end of the block N of "LAS" of "LAS VENTURAS AIRPORT," - at an Ammu-Nation, and it's used by Ballas (with 9mms) and S.W.A.T. agents. SMG - behind the 2nd building from the W end of the S side of the S street of the square E block of El Quebrados, - in the NE corner of the 4th/top floor of the Starfish Casino parking garage; enter at the SE corner of the block with "THE STAR," - in a narrow nook between blue and concrete block walls on the N side of the grassy alley between the Starfish Casino and surrounding hotels; from the main

entrance (you can't enter), have C.J. go N, jump over the low wall, and go W into the grassy alley, - in front of the Four Dragons Casino after finding 50 Horseshoes, - at an Ammu-Nation, and it's used by FBI agents. Assault Rifles: Both use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) AK-47 - by the door of the E trailer of four N of the rectangle W of the dead end of the road NW of "EL CASTILLO DEL DIABLO," - in a divider with grass, palm trees, and shrubs in the middle of the lot that's in the middle of the duplexes of the block S of "WEST" of "REDSANDS WEST," - on the 2nd or so story roof of the Four Dragons Casino at the bottom of the inside of the N-most "U"-shape formed by taller structures (reach by aircraft or Jetpack), - at an Ammu-Nation, and some Triads (Wu Zi's gang; they wear black clothes) have one. M4 - by the SW guard tower of Area 69, - on the roof behind the roof of the entrance of the Motel, E of the swimming pool, NE of the block of "PILGRIM," - in front of the Four Dragons Casino after finding 50 Horseshoes, - at an Ammu-Nation, and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission).

Rifles:

Rifle - at an Ammu-Nation. Sniper Rifle - on the N side of the steeple of the little church on the N side of the corner that's S of the "S" in "JULIUS THRU WAY NORTH," - on top of the NW corner of the S skyscraper of the Clown's Pocket, at the "N" of "CLOWN'S" (use an aircraft or a Jetpack to reach it), - on the N side of the roof above the entrance to the Four Dragons Casino (reach it by aircraft or Jetpack), - and at an Ammu-Nation.

Heavy weapons: Minigun - on top of the big concrete support column at the SW end of the Kincaid (RR) Bridge, accessible now that the invisible barrier there is gone since the Desert and Las Venturas became available, - in a room in Area 69 during "Black Project," - by the elevator doors on the lower level of a parking garage; to have C.J. get there, have him enter the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors, - on the next-to-the-top level of the scaffolding over the "O" of "ROCKSHORE EAST" (reach it with the Jetpack or a Parachute), - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." This one has a 500 count for ammo instead of 200. His house is the save place S of the RR track that extends N from the Kincaid Bridge. Flame Thrower

- in the S end of the porch of the E side of the main KACC Military Fuels building, about where the "E" of "FUELS" is, - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." Heat Seeking Rocket Launcher - on a N side of the biggest Native American/Mexican building at the end of the dead end road W of "ALDEA MALVADA," - on the NE corner of the upper level of the parking garage where "IN" of "PILSON INTERSECTION" is, - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." It only has three shells (ten is typical elsewhere). Rocket Launcher - on a roof above the parking garage of The Emerald Isle, a tiny bit W of the "I" of "Isle" (enter on the N side to drive to the top floor then climb the stairs to the roof, or use an aircraft or Jetpack to get there), - in the NW corner of the 8th floor of the Emerald Isle parking garage; enter on the N side, - revolving through a corner made by yellow and blue crates of a roughly backwards "L"-shaped pile of crates S of the S end of the main body of the terminal building (between the "S" and "Y" of the big letters of "LAS VENTURAS") of LV Airport, - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." It only has four shells (ten is typical elsewhere).

Thrown: Grenades - at the W end of the E-W alley of the block of "B" of "BAYSIDE MARINA,"

- by an air duct at the SW corner of the warehouse roof at the S end of the rectangle N of "ORE" of "ROCKSHORE EAST" (reach it with a Jetpack or a Parachute), - and at an Ammu-Nation. Molotovs - behind the liquor store E of the SW block of Fort Carson, - at the S corner of the roof of Cluckin' Bell and ProLaps, at the S end of the diamond shape W of the dead end road of "CREEK" (climb onto a vehicle then onto the roof), - and on the NW corner of the block S of "TOE" of "THE you want to try to have C.J. jump the S--it didn't work when I tried Tear Gas - about 18' N of the SE circle (a smoke stack) of KACC Military Fuels, - E of the N end of the LV Airport tarmac rectangle that's E of "BLACKFIELD," at the W side of three yellow and black striped ramps, Remote Explosives - in front of the Four Dragons Casino after finding 50 Horseshoes, - and at an Ammu-Nation. of the roof of the building at the NE corner CAMEL'S TOE" (use a Jetpack to reach it unless from the raised entrance of the building to to have him do it).

Handheld Items: Fire Extinguisher - at a gas station without pumps on the N road E of "VALLE OCULTADO," - in the narrow space at the S side of the Xoomer gas station on the S side of the road W of "SPINY BED," - and at many fast food places.

Spray Can - between the W-most two of three long rectangular beige warehouses S of "RAIL" of "SOBELL RAIL YARD."

Gifts for girlfriends: Light gray-brown Vibrator with dark vertical stripes - behind a dirty orange dumpster in an abandoned lot on the N side of the middle of the S road of the E block of the Bayside Marina area. Cane It's a melee weapon in the wrong weapon slot; you can't use it as a gift for a girlfriend. by a telephone pole in an asphalt lot W of the RR station on the S side of the RR track that passes E-W below "PRICKLE PINE"; the station is S of the "PR," on the S side of the house with orange shingles that's on the E side of the 2nd dead end street E of the Prickle Pine save house, at the SE corner of the Emerald Isle, and at the W side of the red doors and triangular stylized face of the sloped roof building at the S side of the middle of the "S"-curved road in the middle of the block of "PILGRIM." Flowers Flowers don't reappear in a location once taken from one and the game is saved. in the front yard of a house on the NE side of the 2nd intersection N of the "Y" in "BAYSIDE MARINA," at the S side of a little house W of where the dirt road turns from SE to S W of downtown El Quebrados, on the N side of the Xoomer gas station office at the N side of the intersection E of downtown El Quebrados,

in front of a plaque and two statues at the W side of the road at the top of the W side of the Sherman Dam, by the grave stone with a cross on top of it at the cemetery at the E side of the ghost town indicated on the map by the dots S of Las Brojas, at the concrete divider in the middle of the Julius Thru Way at the N end of the SE curve, on the porch of the Xoomer gas station in the rectangle at the E side of the block that's W of "LINDEN SIDE," at the W side, by the doors, of the Wedding Chapel church that's N of the S end of the SE curve of the Julius Thru Way, by the wooden fence of the front yard of the W house on the S side of the street of the S street of the block E of "LAST DIME MOTEL," over a flower bed by the N-S street E of Royale Casino and S of the "S" of "CASINO," in the front yard of the house on the SE corner of the block N of "LAS" of "LAS VENTURAS AIRPORT," between two of the gas pumps at the Xoomer gas station across the street to the N from the NE corner of the block with "THE EMERALD ISLE," in front of the yellow Wedding Tackle store NW of the NW corner of the block that's E of "THE" of "THE EMERALD ISLE," in front of the "The Golf Course" sign at the E side of the loop of road of Yellow Bell Golf Course, and by a flower bed of the 2nd house from the W that's N of the block that's E of the loop of road of Yellow Bell Golf Course.

Apparel Items: Jetpack - by the door of the abandoned AC tower save place at Verdant Meadows after "Green Goo." Parachute - on the tall N bridge support of the Gant (Golden Gate) Bridge, - in Bone County at the top of the tall antenna SW of the Big Ear (have C.J. walk toward the base of the antenna to be transported to the top of it),

- in Arco Del Oeste in the E old shack on top of a tall rock formation N of the "RC" in "ARCO" on the paper map, - and on top of the tall skyscraper of the Emerald Isle (use an aircraft or Jetpack to get there). Night Vision goggles They make everything look green and let you see the inside walls of the Fort Carson tunnel (see VII.5 for the location of the last listed police bribe for the Desert). - on top of the NW guard tower of the No Fly Zone after "Breaking the Bank at Caligula's," - on the path through the middle of the shopping mall E of the five big silos of Foster Valley after "Breaking the Bank at Caligula's," - and by the kitchen entrance of Madd Dogg's crib after "A Home in the Hills." Thermal Goggles Heat vision ("Infrared" in data\weapon.dat) goggles make everything look like the photos Richard Avedon made of the Beatles in 1967, which is more festive. These seem to be the things that make certain peds show up in partial graphics which cause some people to think they look like aliens. Thermal goggles don't reappear in a location if C.J. takes them from one and you save the game, so I use them without saving the game. - in Zero's RC Shop after "Black Project," - in the control tower in the middle of the S side of the fenced-in area of the No Fly Zone after "Black Project," - at the N side of the base of the Big Ear after "Black Project," - and in the bar room of Madd Dogg's place after "A Home in the Hills." Welding and Weddings bomb shop This bomb shop is on the S side of the block W of "ISLE" of "THE EMERALD ISLE"

in Las Venturas. It operates like the one in Los Santos, which is an 8 Ball's Bomb Shop like the one in Staunton in "GTA III." Have C.J. drive a four-wheel (even an emergency) vehicle into the back (N side) of it for the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to activate the timer, and have C.J. leg it. The bomb explodes in about eight seconds.

VII.4

Armor and Bribes

A very good map for Armor and Police Bribes is at: http://www.ianalbert.com/misc/gtasa.php Body Armor The Desert at the NE end of the little strip of beach NE of downtown Bayside Marina, between the wooden house and garage by the pier and just S of the "C" of "VALLE OCULTADO," on the roof behind the "PECKER's FEED & SEED" sign E of the big chicken of Las Payasdas, at Verdant Meadows in a fuselage at the middle airplane icon of the N row of airplane icons, in a trench below the grating used for a walkway in a hall during "Black Project," and on the outer walk of the upper level of the control tower in the middle of the S side of the fenced-in area of the No Fly Zone. Las Venturas on the inner balcony of a motel at the E end of the block of "SANDS" of "REDSANDS EAST" (have C.J. jump on a car at the N side of the entrance, at the E side of the block, and go around the balcony to the Armor), on the roof of the building of four little "Escobar Int. Airport"type parabolas in the middle of the block E of "CALIGULA'S PALACE," on the N side of a church NW of the overpass at the SE curve of the Julius Thru Way, under the arch at the bottom of the Come-A-Lot roadside sign,

at the S side of the lot at the SW corner of the block of "D" of "LVA FREIGHT DEPOT," between the stairs of the pier S of "ES" of "ROCKSHORE WEST" (mentioned before as accessible from Los Santos), by two green dumpsters at the N side of Greenglass College, in back of the N brown hanger of two just under the "L" of the big letters of "LAS VENTURAS," and NW of the N end of the trumpet tubing-type shape of Las Venturas Airport. Bribes (**** airborne bribe) The Desert at the W side of a building and above the "R" of "BAYSIDE MARINA," at the E side of a bend in the road NE of the NE corner of the No Fly Zone, in a field E of the road that goes S from the Cluckin' Bell E of "FORT CARSON," and on the opposite side of the road from the Astro Drive-In Theatre sign, in an alley in the N block of Las Payasdas, and in an underground tunnel; the N opening is lower on the hill and W of where the winding road to the Big Ear leaves the main road, and the S opening is about due S of the N opening and by a RR track; you can see the inside walls of the tunnel if C.J. uses Night Vision Goggles. Las Venturas an airborne bribe in the NW corner of the block E of where the Strip divides in the N ****, an airborne bribe W of the jump ramp of the pirate ship in front of Pirates in Men's Pants ****, an airborne bribe over the concrete highway divider where the "A" is of "JULIUS THRU WAY SOUTH" ****, at the W side of the S end of the RR bridge that goes S from the "RTH" of "JULIUS THRU WAY NORTH," in the narrow E-W alley through the middle of the block W of "ISLE" of "THE EMERALD ISLE," in the tunnel through the base of the Washington Monument-type statue of The Camel's Toe,

S of the dirty pink building that's W of "O" in "HARRY GOLD PARKWAY," in the E-W alley with old wooden fencing blocking both ends in the S section of the block with "WEST" of "REDSANDS WEST," under the E end of the E-W bridge just S of "JULIUS THRU WAY EAST," in a lot across the street SW from the Four Dragons Casino, and in a lot where the "R" of "THE FREIGHT DEPOT" is. VII.5 Oysters (Desert)

If you didn't get them already, get the remaining five. The five locations are given at IV.27 in the section on the "Reuniting the Families" glitch. The fastest way to find them is to use one of the teleportation devices at X.13.a, b, and c. X.13.c works with either the patched or unpatched version of the game. VII.6 Bayside Marina Boat School

Getting all gold awards for this is easier than for Driving School. If you were good at Delphi's missions in the game "Giants: Citizen Kabuto," 2000, you have a head start. http://pc.ign.com/articles/153/153833p1.html VII.6.a "Basic Seamanship"

Drive the Coast Guard boat ahead and have it stop between the pairs of buoys. I think you can just use W and S, and I can't swear it makes any difference, but I used W and Up, then, as the near side of the near pillar of the Gant Bridge went by the left edge of the screen, used S, Spacebar, and Down. I had several at 9.something and didn't get gold till I had 9.73, so I'm not sure what high nine you have to beat. VII.6.b "Plot a Course"

Drive the Coast Guard through eight pairs of buoys without bumping them using the screen and radar. Rusk says to get less than 35 sec. for gold. VII.6.c "Fresh Slalom"

Drive a Dinghy with a few zig zags through fifteen pairs of buoys. Rusk says to do it in under 80 sec. for gold.

VII.6.d

"Flying Fish"

Drive a Vortex to the right a bit, turn left, and aim for the ramp--I don't know if this helps but I pumped the Up button like I was speeding up a motorcycle--and hold Down just before hitting the jump ramp and to keep the Dinghy airborne longer. Once I landed, I pressed S and turned to stop within the buoys. The BradyGames guide says to beat 57 meters to pass, and AggroSk8er says to beat 67 meters for gold. VII.6.e "Land, Sea, and Air"

Drive a Vortex through pairs of buoys, over a jump, through pairs of buoys, over two jumps over the bases of supports for the Gant Bridge, and through pairs of buoys. Rusk says to beat 130 sec. for gold. For all bronze awards (70-89%), C.J. gets the Marquis. For all silver awards (90-99%), he gets the Squalo III. For all gold awards (100%), he gets the Jetmax. VII.7 VII.7.a RS Haul Trucking Asset Mission (final two missions) Mission 7 Fragile cargo and timed 6:00

This one is easy. You may bang the truck a little, which subtracts from the pay, but as long as you end up with something left on the damage meter, you pass. By now, money shouldn't matter much, anyway. C.J. gets up to $7,000. VII.7.b Mission 8 Four star wanted level

C.J. has to drive through a four star wanted level to one of four or five locations in Las Venturas. I don't know if it's different for PC or the patch changed something, but I've read that this one is easy, and the only thing easy for me about the version I have is describing it. The idea of blowing up the truck for a different destination, and picking an easier one, is about all there is for alternative strategy. So I tried AggroSk8er's recommendation to use Guto's idea of using the RR track to go to SE Las Venturas. I blew up truck, got the destination, it poured rain, and the truck

slid around on the wet grassy slope while police hit it and unhitched the trailer. I blew up trucks, got to the tunnel in NE Los Santos, and the police blew it up. I blew up trucks, got through the tunnel in NE Los Santos and dodged the train, and the police (helicopter?) blew up the truck. Hours are going by; I'm not one happy gamer. I did learn that you can make the graphics for truck fires disappear quicker by sending C.J. so far from them that not only the flames but the glow for them disappears, then counting to ten before sending him back. I did it the regular way till finally, and none too soon, I got it with a route to Redsands West. If you want a special fix for it, I think the fastest way would be to give the Police car, Ranger (police SUV), and Enforcer a top speed of something small in data\handling.cfg. If I had to do it again, I think I would. I don't have a Super Dave thing about wanting my lead character to get blown up a lot in my interactive movie. C.J. gets $10,000, but after this, he's just glad he's alive. RS Haul makes $2,000 a day and max. VII.8 Horseshoes

I use the Bradygames guide, Xbox and PC version, pp.137-139, for the numbers but not the haphazard search pattern you'd have if you searched for Horseshoes in the Bradygames guide numerical order. A good map of the Horseshoe locations is at: http://www.ianalbert.com/misc/gtasa.php The fastest way to find them is to use one of the teleportation devices at X.13.a, b, and c. That last one, the Administrative Console, is available in a version--the Control Center--that's compatible with the patched version of the game. If you ever lose track of which ones you've done, you might like the Horseshoe Help mod by JVT at X.13.h, which makes a big arrow, like ones you've seen in

GTA's, point down at each Horseshoe that hasn't been collected yet. http://www.gtagaming.com/pafiledb.php?action=file&id=1252 ******** Ones you might get by Maverick or Sea Sparrow (for those who don't want to wait for a Jetpack at VIII.16 "Green Goo"): When you're aiming a helicopter for a careful landing, move the mouse for different views--even a "GTA2"-type overhead view is possible and helpful. When the helicopter is in an awkward position, instead of trying to push it in a direction till the "camera" aims that way, move the "camera" with the mouse then start moving the helicopter in the direction you want to go. Also, the new Mavericks are a lot better about letting you hold the Up (NP9 in "Vice City") button to go forward at an angle for long distances once you have enough height. And they don't go down when you leave the controls alone for awhile like they used to, which is nice if you want to reach for a snack or smoke, etc., and don't want to reach back and see it blown up. You have to press S to make it go down. Don't fly over the No Fly Zone or the soldiers there will try to shoot your helicopter out of the sky. 20. on the roof of the Four Dragons Casino about where the "N" of "CASINO" is. C.J. could parachute to this one easily, too. 46. in the middle of the S side of the block of "VENTURAS" of "OLD VENTURAS STRIP," in front of the "S" of the "CASINO" marquee. Land in the big area to the W of the marquee and have C.J. walk in front of the marquee for the Horseshoe. 31. on top of the Come-A-Lot sign at the SW corner of the block with "COME." Make sure C.J. has full Health so he doesn't die if he has to jump. I landed a Maverick between the two spires--it looked like the ends of the blades went into them a little--and took off with just a few sparks, but I think I was lucky. You could do something similar by getting an overhead view, getting close, and

having C.J. bail onto the sign. 3. on the red roof of the corner "Souvenirs," etc., shop on the SE corner of the block W of "ISLE" of "THE EMERALD ISLE." 14. on top of the highest skyscraper of the Emerald Isle, SW of "EM" of "THE EMERALD ISLE." (I was surprised that the new Maverick could go so high.) 45. N of the "KA" of "KACC MILITARY FUELS." Land in the parking lot beyond the entrance, go to the warehouse N of the entrance and go E through it (it had a few hovering boxes in it when I last looked), then go NW to the Horseshoe. 26. on the beam, supported by pillars, that's along the sidewalk by the middle of the E side of the Camel's Toe pyramid. You might get the Maverick to balance just long enough for C.J. to get onto the beam safely and have the helicopter fall. When I did it, I was lucky. The Maverick fell but rolled upright, C.J. got the Horseshoe, and his jump only took a sliver of Health away. 19. on a tower at one of the dots NW of the "C" of "COME-A-LOT." When you approach the roof from the front, you'll see the tallest spire is gold or yellow just left of the centerpiece. And left of the tallest spire is a short stubby one with a flat top--without a spire. That's the one the Horseshoe is on. I landed carefully from the back. It took a little patience, wrangling with helicopter drift, but it landed and took off okay. 32. on the E edge of the double "Victim" billboard on a tall pole by the Julius Thru Way East, just N of the RR symbol that's by "SOBELL RAIL YARD." I landed with the rails across the middle of the two billboards. When C.J jumped, he landed on the wide strips of metal between the bottoms of the billboards. An invisible wall wouldn't let him walk straight to the Horseshoe on the E side, so I had him walk over the strips to the W and the outer walks to the E, get the Horseshoe, and jump. He only lost half of his Health, and he had a pizza nearby to make up for that. ********

For the rest, I basically go W: N to S, then E: S to N. 1. In the entrance enclave of a house at the SW corner of the road and RR track intersection S of "YELLOW BELL GOLF CLUB." 5. in a 2nd floor dormer at the back of the golf club country club building at the W side of the loop of road E of "YELLOW BELL GOLF CLUB." 21. in the swimming pool in the mid-N of five rectangles, the top one curved, E of the block that's N of "PINE" of "PRICKLE PINE." 34. E of the same swimming pool in a tennis court. 29. at the base of the "Welcome to Fabulous Las Vegas" sign by te highway NW from the Pilson Intersection. 47. over a multi-colored stack of crates E of the NE corner of the block E of "PILSON INTERSECTION." Have C.J. jump on a truck then the wall, walk to near the middle of the crates and close to them, and try to jump to climb onto them. 27. over a blue wall across the street to the W from the SW corner of the block E of "PILSON INTERSECTION." Have C.J. jump on a car then the wall. 36. in the mid-E area of the block N of "EST" of "REDSANDS WEST." Have C.J. jump on the Steakhouse roof then the casino roof. 40. on the mid-W side of the block of "EST" of WHITE wOOD ESTATES." Have C.J. enter the lot on the E side of the block and go behind the warehouse. 49. over the walk of a one story gray building W of the NW corner of the block with "BLACKFIELD." Have C.J. jump up to it. 28. on the LV Airport tarmac N of the W side of the runway loop. Enter the tarmac at the N end of the wavy line on the E side. 25. E of the N end of the runway loop. 15. on the mid-W side of the oval with four prongs--the main airport bldg.. 37. in a truck dock at the E end of the S side of the rectangle NE of "D" of "BLACKFIELD INTERSECTION."

16. in a narrow space between the warehouse and a wall at the S end of the little rectangle N of the "D" of "BLACKFIELD INTERSECTION." 22. in the middle of the courtyard in front of Greenglass College. 50. over Blackfield Chapel--C.J. can walk up the sloped roof. 30. N of the coast under the Mako Span. 6. in a backyard in the middle of the block E of "MOTEL" of "THE LAST DIME MOTEL." 38. in a back yard across the street to the N from the E end of the block of #6. 9. over a dumpster, behind a warehouse, at the SE end of the rectangle N of "E E" of "ROCKSHORE EAST." 53. on the roof of the chapel S of the martini glass symbol that's SE of "COME-A-LOT." Have C.J. jump from the roof of a car to climb the Chapel roof. 43. in the middle of the W side of the block N of "OT" of "COME-ALOT." Have C.J. use the stairs to get to a roof and jump down to the 2nd balcony over from the top of the stairs. 2. at the top of the pyramid on the block of "CAMEL'S." drive up to it. A PCJ can

11. on the 3rd floor of the garage on the block of "R" of "LAS VENTURAS." Have C.J. enter on the N side, go up a ramp on one side then the other, then go over the level part to the NE corner. 18. at the base of the big skull display in front of Pirates in Men's Pants. 7. on the roof of the Clown's Pocket front porch. Have C.J. jump on a car then onto the wall at the N side of Clown's, go E on the ledge, onto a roof, go around the S side of the "tent" roof, do a running jump up onto a 2' wide ledge of another roof, then go around to the W side. 48. under the upper part of the 2nd waterfall from the N in front of The Vis-

age--above the "E" of "VISAGE." 44. at the back of an alley on the N side of the block with "THE STAR" of "THE STARFISH CASINO." 24. on the awning over the drive-through section of Venturas Steaks, on the W side of the block N of "SH" of "THE STARFISH CASINO." 39. on the porch roof of the "Arts & Crafts" store in the shopping center on the N side of the block with "O" of "THE STARFISH CASINO." Have C.J. jump on the roof of an SUV or van, then climb up onto the porch roof. 17. on a 2nd floor balcony of a motel. Enter the lot on the E side, of the block of "DSANDS" of "REDSANDS EAST." Have C.J. climb onto several roofs which are near each other at the N side of the entrance, then turn E and jump to climb up onto a higher roof/balcony, and go to the SW side of that roof/balcony. 42. in an alley in the middle of the S side of the block N of the block of "DSANDS" of "REDSANDS EAST." 13. have C.J. jump on a car then the roof where the 24/7 symbol is SW of "THE EMERALD ISLE." 35. have C.J. go NW from the same corner, past the store, and jump over the wall to the N end of the little lot. 41. across the street to the N from the "D" of "THE EMERALD ISLE," have C.J. go through the car wash and make a 180 degree turn to the right. 12. have C.J. go N through the parking lot on the W side of the same car wash, then go E. 10. in a RR tunnel about where the "P" of "OLD VENTURAS STRIP" is. Have C.J. enter where the brown line turns gray (shown on the radar, not the paper map); the S end of the tunnel is where the track crosses under a road NW of "SOBELL RAIL YARD." 4. at about the 2nd "E" of "ROCA ESCALANTE." Have C.J. get on the roof of a car to jump to the roof of the Erotic Wedding Chapel.

8. in the VROCK Hotel swimming pool, which is found in the splotch that's NE, across the street and RR track, from "ROCA" of "ROCA ESCALANTE." 23. at the E corner of the big tilted square shape N of "CREEK," behind the shopping center and at the end of a lane protected by a wall. On the radar, the right corner of the square is the space between the corners of two squares, for some reason. C.J. gets better Luck (the top score, 1000) at gambling, $100 x 50 = $50,000, $100,000, and the Combat Shotgun, Remote Explosive, M4, and SMG will be in front of The Four Dragons Casino. VII.9 Las Venturas Bike School

This is initiated at the red "S" icon in Blackfield. VII.9.a "The 360" Hold down W and S, add Left or Right to burn a donut, and stop when you're over the start of it. VII.9.b "The 180" lines of cones to do a turning cones. Return to the same spot direction. Use Spacebar then add Use a PCJ-600 to go from a space made by three skid you accelerate from within another set of you started from except facing in the opposite S to stop in that spot.

VII.9.c "The Wheelie" Go forward, wheelie with Down when you go between another set of cones, release Down, and use Spacebar and add S to stop in the far set of cones. VII.9.d "Jump and Stop" Drive the Sanchez over a jump ramp, level the wheels, and go forward to brake in the far section of cones. VII.9.e "The Stoppie" Drive the Sanchez forward, hold down Up, add S long enough to bring up the back wheel when between the next batch of cones, go forward with W and Up, then release Up and use Spacebar and S to stop in the far set of cones. The training clip shows the back wheel down for the stop, but I stopped with the back wheel up and still got gold. VII.9.f a stop"Jump and Stoppie" Drive the Sanchez over a ramp, land with

pie, then go forward to stop in the far set of cones. Press W to go over the ramp, then hold Down, add a touch of S as needed to get the back wheel up, hold W and Down a bit, then let go of them and use Spacebar and S to stop in the far set of cones. For all bronze awards (70-89%), C.J. gets the Freeway. For all silver awards (90-99%), he gets the FCR-900. For all gold awards (100%), he gets the NRG-500. VII.10 Burger Shot Courier Asset Mission (4 runs)

This is like the previous drive-by delivery missions. You initiate it by having C.J. get on the Faggio by the Burger Shot below the "R" of "REDSANDS EAST." Three loops, Four loops, Five loops, Six loops, six packages, six packages, seven packages, eight packages, three minutes five minutes five minutes eight minutes

Press Up quickly and repeatedly, without letting C.J. stand up, to make the moped go faster and make a wavering buzzing sound like some of the soldiers got sick of hearing with some of the worse things the music stations played on the radio during the Burma missions of WWII. George Harrison might have liked them (yet he didn't like Yoko's early recordings--"ee-yie-yie-yiee-eeh"--go figure). The Burger Shot makes $2,000 a day and max. VII.11 Kickstart and Dirt Track (Blackfield Stadium)

Kickstart is available at the Trophy icon at Blackfield Stadium on every day except Monday and Wednesday if C.J. has at least 50% Bike (motorcycle) Skill. Press Left Shift to skip the intro if you've seen it before. Have C.J. drive over the "Vice City" "Dirtring"-type obstacles to go through the colored lights. Green ones are worth one point, yellow ones are worth two, and red ones are worth three. You need at least 26 out of 50 possible points to pass the mission. See if you can get a few of the red ones that are harder to get near the starting area then go for the others.

If you're stuck, make sure a trainer you use to stop the mission timer is compatible with v1.01 of the game if you use the patch. You might give the Sanchez the "Wheels of Steel" Freeway changes, X.10.e, to make it more of a mountain goat--which works the same whether you use the patch or not. Stuntman Plaka, at GTA Forums, offers a video to show how he got 55 points for "Kickstart": http://www.gtaforums.com/index.php?showtopic=218533 Stuckgamer pulls out all the stucks for this demonstration of how to get all 61 points (you "I can't fly the Skimmer" weenies watch this--this is good): http://www.stuckgamer.com/gui_gta_san_andreas_07.shtml The Dune will be in front of the stadium except on Monday and Wednesday. It's a big-wheeled, bouncy vehicle like the Monster truck or BF Injection, but slower. Dirt Track is available at the Trophy icon at Blackfield Stadium on Mondays and Wednesdays if C.J. has at least 50% Bike (motorcycle) skill. The track is the figure eight used for "8-Track," but the race is done with a Sanchez. One curious thing I noticed about it is that the game seems to reward or punish your ability to get familiar with, and drive better, on the course. You might see C.J.'s position in the race go down because he hit a wall without seeing anyone go past him, or see it go up without seeing him pass anyone. Try to get familiar with the course--go right after going over the overpass and left after going under it (it's invisible from below, but it's at a divide in the road), avoid hitting the walls, and avoid hitting competitors (easier said than done) to spin them out or they'll spin C.J. out. The gimmick of shooting the competitors wth a Minigun, which, as Rusk notes, doesn't work on PS2, works on PC, but it's hard to get all of them because they go by so fast. I've had C.J. kill some and still be in 12th place, too. I

don't know of a place to plug up a spawn place for them like for the Hotring Racers in "Hotring" in "Vice City." As with "Kickstart" you might give the Sanchez the "Wheels of Steel" Freeway changes, X.10.e, to make it have strong road grip. The BF Injection will be in front of the stadium on Monday and Wednesday, and C.J. gets $25,000. VII.12 The Freight Train Mission

Have C.J. jack a freight train, then press NP+ or 2 to start this Sub-mission. There are two parts to it, and you can save the game after winning the 1st before doing the 2nd. Each part is a run with five stops--a stop is the red shaft of light at a train station. Hold down W till the train goes at a speed of 44--at 45 it can derail the train. Let go when you're 600 distance from the stop, and hold down S to brake when you're 350 distance from the stop. When you're near the stop, a speed of 10 is good to coast the last little segment with because it's easy to stop from. The alternative is a short run you won't have long enough to build to a speed of 44 with. Get the speed up till you're 350 distance from the stop, when you still probably won't be going as fast as you would have slowed down to at that distance the previous way. Brake as needed to the stop. You get the variety of cinematic "camera" views, and if you need to see the red shaft of light better, you can change the view with NP4. C.J. gets $50,000 and free train rides. VII.13 The Ammu-Nation "Shooting Range Challenge"

Have C.J. walk into the red shaft of light in the back of many of the Ammu-Nations to actvate this mission. VII.13.a VII.13.b VII.13.c "Pistol Challenge" "SMG Challenge" "Shotgun Challenge"

VII.13.d

"AK47 Challenge"

The four segments of this have to be done consecutively for it to add to your 100% completion of the game. In each of the four segments, there are three rounds and C.J. has two competitors. C.J. has to shoot within the red circle on each of the seven sections (head, right shoulder, etc.) of a target that looks like a gangster, and have more successful shots than his competitors. C.J. uses a 9mm Pistol for the 1st segment, he uses a Micro-SMG for the 2nd, a Shotgun for the 3rd, and an AK-47 for the 4th. In the 1st round, a target drops down close by. When the pieces are shot from it, another drops farther back; when it's shot apart, a 3rd target drops farther back. In the 2nd round, a target drops down at the far end of the range and moves forward to stop nearby. When the pieces are shot from it, a 2nd does the same, then a 3rd. In between targets meant for C.J., have him shoot the competitor's targets. In the 3rd round, one target goes side to side for all three competitors to shoot at. When the pieces of it are shot away, a 2nd target does that, then a 3rd. The scores of all three competitors are shown on the screen. The 1st to get 20 points wins. The 3rd round for the Shotgun segment is the hardest. C.J. has to more actively aim for a spot just ahead of each circle and shoot when it comes into his aim. This is easier than "Rifle Range" in "Vice City," but it's a little glitchy like that was, too. I poured a bunch of shots into a head segment that didn't get shot away a few times. If the weapon skill for each weapon used for this weren't maximized before, they will be when you succeed. VII.14 Las Venturas Gym

C.J.'s Stamina and Muscle should be past the buff stage, so have him beat the trainer to get kick boxing moves. - Running attack: while running, lock onto the target with the RMB and press F or Enter. C.J. holds up his left arm and punches the side of the target's head with his right fist. - Ground attack (right kick a standing opponent; stomp on a downed opponent): lock onto the opponent with the RMB and press F or Enter. C.J. kicks the downed target between the legs. (As before, use the LMB to have C.J. stomp om them.) - Combo attack: lock onto the opponent with the RMB and press F or Enter repeatedly. C.J. pulls the target's head down with both hands and kicks it with his knee. Also, hold the RMB and press Spacebar for C.J. to block with his left forearm, which he can also do while trotting or running. These are the same names for moves, and instructions for controls, used at the San Fierro gym, but the moves C.J. makes for them now is different. (You might like to try the Joypad option to see what this looks like with the kind of targeting it uses, which sacrifices mouse steering but keeps C.J. locked onto a target even while they run.) V.15 Beat the Cock Not needed for 100% completion

The 2nd of two triathlons--swimming, bicycling, and running--is available on Saturdays and Sundays. This one is from the beach at Fishers Lagoon to the Strip in Las Venturas, and is longer than the 1st one. Before the race, besides having C.J.'s various health and bicycle skills maximized, make sure he has a meal and enough Fat so that he won't lose Muscle during the race. It's mainly bicycling and a test of the endurance of the finger you use to tap Sprint quickly and repeatedly to make C.J. go faster (you may want to have a backup finger trained and a thumb at the ready). The reward is $20,000. Like

your high score for videogames, your result for this isn't recorded in your Stats. VII.16 Some non-mission vehicle locations

Trains Yellow Bell Station, S of the "P" of "PRICKLE PINE," and Linden Station, S of where it says it on the map (see map). Sandking PCJ-600 Sanchez QUARRY." by the Big Ear. by the save place at Verdant Meadows Aircraft Graveyard. by the Las Barrancas save house, and by the "Q" of "HUNTER by the path W and across the street from the El pital, near the NE corner of the biggest rectangular Fort Carson, and SW and across the street from by the dot at the end of the segment of the path that from Las Barrancas. at the W side of the top of the Sherman Dam, the SE side of asdas, at the end of the dead end road S of "REGULAR TOM," the block S of the martini glass symbol that's E of the No Zone. W of "SPINY BED." by the curve before the dead end of the path S of "R" of "TIERRA ROBADA." two by a Linerunner in the rectangle at the end of dead end road E of the S part of the No Fly Zone. N of the T intersection at the E end of El two in the round shape of "INN" of the "LI'L PROBE near the path S of the "O" of "TIERRA ROBADA."

Mountain Bike Quebrados hosblock of "CREEK." Quadbike goes SW Hotdog Las Payand on Fly Sweeper Plow the 3rd Trailer a little

Oil tank trailer Quebrados. Beat up Glendale INN." Beat up Sadler Skimmer "OC" of

at the S coast of Arco Del Oeste, at the coast S of the

ROBADA." Sea Sparrow the 3rd Meadow AirBeagle side of Cropduster S end of of Leviathon

"VALLE OCULTADO," and by the top of the "T" of "TIERRA S of the E side of the Sherman Dam, and at the pier N of and 4th airplane symbols from the left at Verdant craft Graveyard. sometimes appears sticking partly into a house on the N the block N of "AR" of "FORT CARSON." by the dot that's both W and across the street from the the block N of Greenglass College and is N of the "E" "HUNTER QUARRY." by the top of the "L" of "LAS VENTURAS."

At the W side of Los Venturas Airport, there are Dodos N and S with a couple of Shamals N of center. AT 400 of the Maverick on the Jetmax Impounded vehicles the block true that appear in at any true flying space on the San Hunter heli******** in a big hanger indicated by the rectangle at the S end Los Venturas Airport tarmac. on a helipad N of the last "A" of "Bayside Marina," and roof at the "ME" of "THE EMERALD ISLE." at the pier S of Rockshore West. at the W side of the block E of the NE corner of with "THE EMERALD ISLE." Although it isn't

the last vehicle that C.J. was busted in will an impound garage any more often than it might other place where random vehicles appear, it is that this impound lot is the biggest and that a vehicle may occasionally appear in a parking the bottom floor. (Some say this happens at I once found the

Fierro impound lot, too.) copter there.

Boat School (VII.6) success makes these vehicles available at the school: the Marquis for all bronze awards, the Squalo III for all silver awards, and the Jetmax for all gold awards. Bike school (VII.9) success makes these vehicles available at the school: a Freeway for all bronze awards, a FCR-900 for all silver awards, and an NRG-500 for all gold awards. Pilot School (VIII.6) success--getting a Pilot's License--makes these flying vehicles available: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skimmer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILITARY FUELS." Ranger Dumper Missions have C.J. date Barbara to 50% success. at Hunter Quarry after success with the Hunter Quarry Asset (VIII.19). Hydra after "Vertical Bird" (final Los Santos missions): two in the NE area of Area 69. Vortex after "Cut Throat Business" (final Los Santos missions): on the strip of beach NE of "BAYSIDE MARINA." Kart the SW Redsands after "Cut Throat Business" (final Los Santos missions): at corner of the big square block of El Quebrados, N of the West save house, and E of "THE STARFISH CASINO." Thanks to the SAM, San Andreas Map, for some of the locations and times of appearances of the vehicles given above: http://www.gtasanandreas.net/sam/ VII.17 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VIII. The Desert and Las Venturas The Desert The Toreno missions

VIII.1

"Monster"

Have C.J. go to the "?" icon to answer the invitation made by the person with the electric voice disguiser at the end of VI.41. When C.J. gets there, "?"-again with an electric voice disguiser, this time over a loudspeaker-tells C.J. he wants him to drive the Monster truck to test his driving ability. Another man tells C.J. the truck has a GPS (global positioning system) in the cab, to get to each set of map co-ordinates as quick as he can, and he has to beat a time of six and a half minutes--and the truck has four wheel steering instead of a handbrake. Use S--Reverse--to brake. The Monster truck is bouncy enough to make driving hazardous as it is, but the terrain is rugged, and sharp turning will make it more likely to tip over. So I think I pressed Spacebar, for four wheel turning, twice during the run through 35 shafts of red light. I'll have to try it again sometime to play with the four wheel steering to see what it's like. As Rusk notes, the man makes a different statement depending on how good C.J. does. C.J. gets $4,000. ? calls: get to the ranch--he'll explain everything. VIII.2 "Highjack" ?

"?" is Mike Toreno. At 1st, C.J. is worried about what Toreno will do to him for trying to kill Toreno for being a big-time drug dealer who was ruining Grove Street. But Toreno explains that he's really a government agent who was working undercover. Besides the insider's knowledge about Sweet, he seems to have checked out C.J.'s dealings as well, and wants to see if C.J. can help by doing things for him. C.J. seems to go along on the hope that Toreno will help Sweet if he does. Toreno uses the voice disguiser to call Cesar to meet C.J., telling C.J. to tell Cesar nothing about Toreno. C.J. is to get Cesar to help him steal a truck (with goods Toreno needs).

Have C.J. drive the PCJ-600, with Cesar on the back, N to get on the Garver Bridge. When he catches up to the truck, moving S at the other end of the bridge, he has until the truck gets to the Foster Valley exit sign-just a bit S of where the paper map says "FOSTER VALLEY"--to drive Cesar by the cab long enough for Cesar to overpower the driver and take control of the truck. Cesar helps you do it with the promptings he gives C.J. to speed up, etc. Once it's done, have C.J. drive the truck to the Xoomer garage in Doherty. C.J. gets $7,000. VIII.3 "Interdiction" Mike Toreno

C.J. is impressed with what Toreno knows about Sweet's exact location and about Tenpenny and Pulaski killing Pendelbury for threatening to expose them. And Toreno seems to be using his control over Sweet's situation to keep Sweet safe. As Toreno instructs, have C.J. drive the BF Injection to a cabin, where C.J. can take the Sanchez, Bandito, or Quad--I picked the Sanchez--and a Rocket Launcher with 40 rockets. (A convenient alternative is the Heat Seeking Rocket Launcher, as Rusk uses.) Then have C.J. go a bit N to a path to take to the end, and go right over a wooden path and to the red shaft of light on top of a rock arch. In a cut scene, C.J. sets off a flare for a cargo helicopter. C.J. has to shoot down the five black helicopters that come by, no more than two at a time, to attack the cargo helicopter. If C.J. destroys one of them, it destroys the men that rappel from them, too, but a rocket to the ground can take care of them if they reach the ground and before they get too close. Otherwise, C.J. can use his other weapons on them. Try to have C.J. shoot the helicopters when they pause and face him for another approach, and have C.J. get way from where they land and explode. Afterward, you can have C.J. use the Health icon

and get another round of Rocket Launcher ammo to end up with a healthysized batch of it. The cargo helicopter drops a package off in a valley N of Verdant Meadows. Have C.J. get the package and fly the nearby Sea Sparrow--not over the No Fly Zone--to a shed in Las Brujas. Toreno, through another speaker, says he'll always be watching and listening. (The paper map and Toreno call the place "Las Brujas." It looks like the programming that makes C.J.'s location appear on the screen, and makes the name of the location appear when you run the curser over it on the in-game map, got Las Brujas moved to the SE too much.) C.J. gets $1,000. VIII.4 "Verdant Meadows" Mike Toreno

Toreno makes some big deal flaky conspiracy claims. But he also promises that his men will protect Sweet, with Toreno motivated to have it done as a way to get C.J. to do things for him. And right now, he needs C.J. to buy property (Verdant Meadows). He says to offer a dollar and kill them if they refuse the deal. (Have C.J. pay $80,000 for it.) VIII.5 mission Buy Verdant Meadows Aircraft Graveyard $80,000 opens next

The 1st floor room of the Abandoned RC Tower at Verdant Meadows is a save place. There's a garage to save land vehicles in nearby to the E of it, and a big hanger to save flying vehicles in to the S of it. C.J. can get six wanted stars, which includes being pursued by soldiers in Rhinos. Two Rhinos are available in the two N hangers of the three on the NE side of Area 69. C.J. can break open a section of fence on the SE side of the lot to get to them. The 1st time C.J. goes into the red shaft of light in the 2nd floor room in

the back, he gets another message from Mike Toreno. He says Verdant Meadows is their base of operations, and C.J. has to prove he can fly in ten tests to continue working for Sweet's freedom. Jethro calls: there's illegal street racing in San Fierro. Four black and white checkered race flag icons appear around San Andreas for races I'll cover later. If you initiate the Pilot School mission then have C.J. go off and do something else, he gets several funny calls from Toreno encouraging him not to be afraid to learn how to fly. ******** The Airstrip missions VIII.6 "Learning to Fly" (Pilot School)

As with the previous vehicle schools, send C.J. into the red shaft of light by the TV to take tests. If he scores 70% or better on a test, it makes another one available. He needs to get at least 70% for all of them for 100% completion of the game. It also makes CJ. a licensed pilot with access to the airports, if he wasn't one before. The aircraft that was locked in them before is unlocked. VIII.6.a "Takeoff" Go forward (W), raise the landing gear (2), fly up to a red loop (Down), down to one (Up), then up to one (Down). VIII.6.b "Land Plane" Lower the landing gear (2), go down (Up) through a red loop, fly just over the runway toward (till 70' from?) a red loop, then land (release W, press S as needed to slow down and A and D as needed to level the wings, press Up) and coast to stop (S) in the middle of the red shaft of light and in the direction of the runway. VIII.6.c "Circle Airstrip" Raise the landing gear (2), then use Up, Down, A, and D to go through red loops. Sometimes I went through a few without changing height, but otherwise I

alternated between Up and Down to keep from going too high or low. Pressing Up while turning makes a turn sharper. VIII.6.d "Circle Airstrip and Land" The last two combined. For the landing, you might do practice runs by lowering the landing gear before you go through the last red loop. Since lowering the landing gear slows the plane down, get the way to land down, then hazard lowering the landing gear and touching down later till you lower the gear while dropping close to the runway and brake no sooner than you have to in order to stop in the red shaft of light. Try to make the plane coast to a low swoop over the runway, using S as needed to slow it down, and taking care to land with as little a bounce as possible. When I got gold for this, I just had to use a touch of Up to point the nose level after a little bounce. In making the approach to the runway, align the plane with the runway with the wings level as best you can, try to fly toward the red shaft of light, and stop in the middle of it. This was the hard one for me of the Pilot School missions, and mainly due to the difficulty in getting the plane to land without a bounce that throws it off course. The "San Andreas" vehicles seem to be bouncier (they might have a higher center of gravity--I'm not sure) than the "Vice City" ones. I'm still wondering if I dislike the difference, generally, but not for this mission--I know I don't like it for this. You could also get a 100% save game file and practice flying and landing the same plane, the Rustler, which always appears in a Verdant Meadows hanger after getting all bronze awards, without the timer running. You could also get X.13.c The GTA SA Control Center, freeze the mission timer, and make any vehicle C.J. is in "Everything-Proof." After I got gold for it, I went to the GTA SA Control Center, clicked the "Locations" tab, clicked "Read from GTASA," and got: X Y 412.380000 2533.650000

Z Angle

19.148440 90.000000

Get 1:20 or less without damage for gold. VIII.6.e "Helicopter Takeoff" Raise (W), turn 180 degrees (Q or E), and go forward (presses of Up) at about 45 degrees to go through the red loop. VIII.6.f "Land Helicopter" Go forward (W and presses of Up), release up (W) and go forward, braking with Left Shift before the red shaft of light--it moves a bit while it stops, and land with S in the middle of the red shaft of light in the direction of the runway. VIII.6.g "Destroy Targets" The Hunter machine gun (NP0), as in the PC "VC" Vigilante mission, has autoaim and the rockets (LMB) don't. Go forward and use the machine gun to shoot three still trucks, turn, fly over the lot to shoot two moving cars, turn, and fly across the lot to land in the middle of the red shaft of light. VIII.6.h "Loop-the-Loop" You might use V to pick the 1st person view; I've done this with and without it. At the 1st red loop, press Down to do a loop de loop and go through the 2nd red loop. VIII.6.i "Barrel Roll" Go through the red loop, barrel roll the Stunt Plane left (A/Left), then go through the 2nd red loop. I made most of a barrel roll with A then used the other controls to get the plane to fly into the 2nd loop. VIII.6.j "Parachute onto Target"

Falling Down/S slow descent Up/W fast forward descent A or D Twirl Parachute S/Down Slows descent and sends C.J. forward with his legs bent up Left/A Left Right/D Right Have C.J. go forward falling fast at the target, shown as a blip of light be-

fore he gets through the clouds. At about 23 sec. (?), open the chute (LMB), then lift his legs (S/Down) as needed to hit the center of the bull's eye target--35 points. C.J. can hit the bull's eye and not get gold, which means he needs to get to the target faster. About the "23 sec. (?)": when attention to the time. You're going to fuss more forward and fall slower--to go for time, and to compensate for whatever time I got gold for this, I didn't pay over how much to use Up--make C.J. go the bull's eye a little different each you have him open the chute.

This one, fortunately, didn't seem hard for me as it seems to be for some. I haven't tried it, but I've read that turning off the frame limiter has helped some people get a smaller time for this somehow. If you need to freeze the mission timer, leave your frame limiter on and get X.13.c The GTA SA Control Center. Thanks to a post by Enigma_Tl for these co-ordinates (he recomends not to use them till the chute is open or C.J. will go splat): X Y Z 177.6446 2502.31 16.97648

http://www.gtaforums.com/index.php?showtopic=198750&st=40 For all bronze awards (70-89%), C.J. gets the Rustler in a hanger at Verdant Meadows. For all silver awards (90-99%), he gets the Stuntplane in a hanger at Verdant Meadows. For all gold awards (100%), the Hunter appears N of the hangers at Verdant Meadows and S of the little square S of the 2nd "A" of "EASTER BASIN." ******** As explained at III.19, the game has a dual regard for Flying Skill and getting a Pilot's license--the regard of efforts for both prior to Pilot School and the regard of efforts for both during Pilot School.

Having C.J. increase his Flying Skill to 20% to get a Pilot's License, which he can do by flying a flying vehicle except the Jet Pack from the start of the game, will cause the airport gates to open for C.J. (and make flying vehicles easier to handle?). If you have the game recognize C.J. for doing that before Pilot School, it will recognize him for it again during Pilot School. Whether you've had C.J. get his Pilot's License before or not, only getting the game to recognize that C.J. has a Pilot's License during Pilot School comes with these benefits: - it makes available in Los Santos: a Raindance on the beach by the 1st "A" of "SANTA MARIA BEACH," a Maverick on top of the oval building (with a Parachute on the roof) S of "LOS" of "DOWNTOWN LOS SANTOS"--enter the building on the NE side-and a Police Maverick on S end of roof of Pershing Sq. police station. - it unlocks these flying vehicles in Easter Bay Airport, San Fierro: the Leviathon and Raindance N of the two squares N of the "T" of "AIRPORT," the Beagle on the N end of the W side, the Nevadas at the "Y" of "BAY" and most of the way W of the big circle, the Rustler SE of the big circle, and a bunch of Dodos and Shamals. - it makes available in San Fierro: a Raindance and Maverick on the roof of the Santa Flora hospital, a Sparrow on a skyscraper roof at the S end of the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW corner of the block that's E of the "DOWNTOWN" that's E of "CHINA TOWN." - it makes available in the Desert and Las Venturas: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skimmer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILITARY FUELS." ******** At Verdant Meadows, an airplane icon appears which corresponds to the red

shaft of light in front of the Rustler. Having C.J. get into the light activates the "N.O.E." mission I'll cover later. Wu Zi calls to invite C.J. to see a business proposition he'll love at the Four Dragons Casino, which opens the Casino missions. The Four Dragons Casino is a free save place. The Transfender garage E of the Excalibur is open for modding cars. It's indicated on the in-game map and radar by a red wrench. A good reference guide to which cars can be modded and how is at: http://www.gtaforums.com/index.php?showtopic=161004 Getting a vehicle a new paint job at a modding shop can remove any wanted rating. VIII.6.k How to jack a Rhino from Area 69

Getting a Rhino from Area 69 is like jacking one from Fort Baxter in "Vice City." Have C.J. drive a four wheel vehicle through the breakable section of fence at the SE corner of the grounds of Area 69. He'll get a five star wanted level. Send him N to one of the two N hangers of the three ahead and to his left, stop beside the Rhino in it, transfer to the Rhino, get moving before he's jacked from it, and drive out the way he went in. To remove the five star wanted level and save the Rhino, send C.J. to a nearby save place that has a garage. (You might prepare by having C.J. buy the save places in the next section, too.) Have him stop near the door, get inside, put on something from the torso, legs, shades, or hat categories, go outside and put the Rhino in the garage, then go back inside and save the game. Reader Timo Hakala tells me C.J. can blow up the SAM (Surface to Air Missile) machines there as well. Remote Explosives work for that, and C.J. might not get a wanted rating for doing it. ******** VIII.7 Buy the remaining save houses

Prickle Pine A5 garage $50,000 NW suburban area with a RR station (Las Venturas). Old Venturas Strip A6 $6,000 E of the N end of The Strip (Las Venturas). Creek A6 By the NE coast (Las Venturas). Whitewood Estates A4 garage NW suburban area (Las Venturas). $10,000 $30,000

Redsands West B5 garage $30,000 N of Las Venturas Airport (Las Venturas). The Clown's Pocket B6 $6,000 Called "THE RING MASTER" on the paper map (Las Venturas). Pirates In Men's Pants B5 Mid-W Strip area (Las Venturas). The Camel's Toe B6 SE Strip area (Las Venturas). Rockshore East C6 garage By the SE coast (Las Venturas). VIII.8 Clothes $6,000 $6,000 $20,000

The Victim clothes store is open

The gray jacket (R:20; SA:25) for $1,620, black jacket (R:10; SA:20) for $300, and sports jacket (R:13; SA:17) for $450 have the most Sex Appeal; the gray jacket has the most, the most Respect as well, and more of either than any torso item available before. The gray pants and black pants each have R:8 and SA:10, and each cost $800. They each have more Sex Appeal than any legs item available before. The snake skin boots (R:5; SA:5), $1,000, have the highest score for shoes; the cowboy boots have a Sex Appeal of 5, too, but a bit less Respect. The snake skin boots tie with the Stats of the grey boots and red boots available before. The gold chain (R:2; SA:2) for $550 has more Sex Appeal than the silver one, and ties with the Stats of the gold chain and silver Cuban chain available before. The silver gnocchi watch (R:2; SA:2), $3,000, ties with the Stats of the Zip

gold, Zip blue, and face black watches available before. The black shades, $500, and green tint shades, $400, have the same Stats (R:2; SA:2) and tie with the Stats of the black shades and brown shades available before. Among the hats, the red beret and black beret, each $900, are the only ones with Sex Appeal (R:1; SA: 3) and have more Sex Appeal than the hats available before. Again, having C.J. put on a new hat, shades, or something for the torso or legs, can get rid of whatever wanted rating. DeeZire (also see X.9.b) told GTA Forums he found a good example in the Victim clothes prices that shows that Rockstar thinks things through in creating their worlds for us. Early in the game, when OG Loc becomes famous using Madd Dogg's ideas, OG Loc's clothes are more expensive than Madd Dogg's (gray or green Madd Tagg T-shirts). But after C.J. helps to turn that around, Madd Dogg's clothes are more expensive than OG Loc's. ******** For all the races, C.J. gets $10,000 for 1st place or, in the case of the VIII.12 Las Venturas Race Tournaments (Aircraft), completing the course. In all cases, use any shortcuts you can find early in the route. Once you get the lead, you can just drive fast and careful and it's not so hectic. Don't be so pressed for speed you forget your usual good driving lessons. As you learn the route, see where you can ease up on acceleration for a curve without making a skidding turn. Ease up on acceleration to go around things instead of hitting them if possible: hitting things slows you down and may spin you out, and and the game may send competitors past you at such moments. It may seem slower, but it's the best you can do, and sometimes winning with this unpredictable traffic programming is just luck.

If you don't like failing and repeating the route, look at it this way: you're learning the route, and I've read the game adjusts to make it easier if the player is having a hard time with something (it must be subtle). If you're really stuck, there's always X.10.b, which explains how to change your vehicle in data\handling.cfg, and X.13.c The GTA SA Control Center, which works with either the patched or unpatched version of the game, lets you make any vehicle C.J. is in "Everything-Proof," freeze the mission timer, etc. VIII.9 VIII.9.a Los Santos Race Tournaments "Lowrider Race" Blade

You did this before at IV.11 "High Stakes, Low-Rider," so you don't have to do it again, but you can try to beat your old time if you want to. The Blade spins out easily, so try not to hit things or speed into turns, and use S instead of Spacebar to brake for turns. VIII.9.b "Little Loop" NRG-500

This NRG-500 wheelies like an untamed bronco, so go easy on initial acceleration or when about to fly over a hill, and press Up if needed, to keep the front wheel down. VIII.9.c "Backroad Wanderer" FCR-900 or BF-400

Neither bike is a PCJ-600, but at least they don't wheelie like the last one. The route, over the hilly area NW of downtown Los Santos, has lots of curves and hills. It's street racing, so get familiar with where the traffic tends to show up and drive everywhere else--as much as that's possible. VIII.9.d "City Circuit" FCR-900

The route is a rectangle over NE Los Santos. Make sure you know how to use the Mulholland Intersection in the NW part of it to go W then S--a quick right then left at forks. Take a shortcut over the left lane of a long left curve in the highway going E early in the route.

VIII.9.e

"Vinewood"

Sunrise

The route goes around W Los Santos, including some of the roads of "Backroad Wanderer" in the N part. The Sunrise is just a sedan, not a sports car, so nobodies expecting you to get performance out of it that it doesn't have. Remember "The Driver" in "Vice City"?--maybe it's not that bad. But it's not easy, so use all the driving lessons you've learned. VIII.9.f "Freeway" Super GT

This route goes from mid-W Los Santos to the E--slow down for the curve in front of the brown building at Commerce, then continues E, makes a loop back W to turn N at the pretzel-looking intersection then W at the Mulholland Intersection, then goes over the arc of NW Los Santos before cutting back down and around to the starting place. You race in a race car for this and the next one. Still, ease up on acceleration, or use S instead of Spacebar to brake, for curves since you'll be going so fast. Try the gimmick of passing the others early in the left lane again. VIII.9.g "Into the Country" Bullet

The route is a great big fast rectangle over the E half of Los Santos and Red County. Release acceleration going to corners to minimize sliding, which you can do a bit faster, that's all, with the Bullet. The Bullet mainly helps in getting that early lead, but you have to keep it, so stay careful. VIII.9.h "Badlands A" Sabre

You did this before at VI.14 "Wu Zi Mu," racing from S of Montgomery to the Panopticon, so you don't have to do it again, but you can try to beat your old time if you want to see how you like it with something slipperier. VIII.9.i "Badlands B" ZR-350 "High Stakes, Low-Rider," going from

You did this before at IV.11 the Panop-

ticon to S of Montgomery, so you don't have to do it again, but you can try to beat your old time if you want to. The ZR-350 is a muscular lunkhead like the Sabre for a Sabre-buyer that came into more money: it's slippery for one of the faster cars. VIII.10 VIII.10.a San Fierro Race Tournaments "Dirtbike Danger" Sanchez

This route takes the dirt path from SE Flint County to Angel Pine, N to Shady Cabin, then E to where the path meets the road S of "BACK" of "BACK OF BEYOND." VIII.10.b "Bandito County" Bandito

The route is the dirt path from Angel Pine, through "SHADY CREEKS," through several intersections to go N around the N side of the pond of "BACK O' BEYOND, and to the E coast. This GTA has bouncier land vehicles, and the Bandito, like a BF Injection or Monster, is one of the bounciest. Of those, it's one of the best at turning upright after a flip, but take it easy to minimize spin outs that will slow you down. VIII.10.c "Go-Go Carting" Kart

The route is a loop of roads and alleys S of the "SAN" of "SAN FIERRO." "Rene Descartes was a drunken fart: 'I drink, therefore I am'" ("The Bruces Song," Monty Python)--no, no, no. It's not a rainy day cart. Try not to hit things while using a light tiny steering radius. VIII.10.d "San Fierro Fastlane" Alpha

The route is a loop around N San Fierro. The Alpha is just a sedan, not a sports car, so nobody's expecting you to get performance out of...just see "VINEWOOD" above. Use all the driving lessons you've learned. It's kind of fun when you win with this regular sedan by flying over the San Fierro hills.

VIII.10.e

"San Fierro Hills"

Phoenix

Brake with S instead of Spacebar. It doesn't have the best road grip of the sports cars, but the initial part of this run is a long run down the E side of San Fierro, and you might cut ahead of the pack during a straightaway. (The Phoenix isn't seen in the game much--just in this mission and driven by Big Poppa in "A Home In The Hills." The easiest way to save one would be to fail an effort at this race in order to save a Phoenix in a garage.) VIII.10.f "Country Endurance" Bullet

This is a long, roughly figure eight course from near Easter Bay Airport, around the top of the silhoutte of the woman of the E coast of Flint County, SW through the hairpin turns to the road that curves over "FLINT" of "FLINT COUNTY," N over the bottom of the silhoutte on the E coast, and W over the hairpin turns by "FOSTER VALLEY" to the starting point. The Bullet is one of the best cars you'll get to do one of these races with, but just take your driving habits up a notch--you can still lose all the regular ways.

VIII.11 VIII.11.a

Las Venturas Race Tournaments (Cars) "San Fierro to Las Venturas" Banshee

This is a pretty long run from NE San Fierro, N over the Gant Bridge, S over the W coast of Tierra Robada and E along the S coast of Bone County, to SW Las Venturas. The Banshee is fast but doesn't have the best sports car road grip. Drive on the right shoulder of the road a lot. VIII.11.b "Dam Rider" NGR-500

The route is a loop around the water that goes S from the W end of the Sherman Dam to just S of the "O" of "BONE COUNTY," then N by the E coast of the water and W over the Sherman Dam. As before with the NRG-500, be careful not to wheelie out of control.

VIII.11.c

"Desert Tricks"

FCR-900

The route goes N offroad from the E end of the Sherman Dam to the road above "LAS BRUJAS," N to Valle Ocultado, W over the bridge, S through the "O" of "TIERRA ROBADA," and to the W end of the Sherman Dam. This route has more twists and turns than some--use any shortcut you can get away with. VIII.11.d "Las Venturas Ringroad" Turismo

You get one of the best cars in the game to make a big fast rectangle around Los Venturas going to and from the Blackfield Intersection. As the BradyGames Guide recommends, use the right shoulder of the road a lot. The Turismo is one of the best cars in the game, so you might fail an effort in order to save it in a garage. VIII.12 Las Venturas Race Tournaments (Aircraft)

These missions are like "Checkpoint Chopper" in "Vice City": there's no timer or competitors to beat--you just need to make it to the end for 100% completion of the game. The BradyGames Guide notes that a plane can sometimes take a couple little fires from damage before blowing up, and a plane doesn't fly as good when it's damaged. VIII.12.a "World War Aces" Hustler

Put the wheels down (2) to take it slow and learn the route, and put them up if you feel you can do it faster. VIII.12.b "Barnstorming" Stuntplane

The Stuntplane is short and nimble (try a triple barrel roll) and doesn't have retractable wheels, so use a light touch. VIII.12.c "Military Service" Hydra

You have to go by the edge of the No Fly Zone a couple of times, but, like all

flying vehicles with retractable landing gear, it flies slower with the gear down, and the Hydra flies slower still when you put it in helicopter mode (NP2; NP8 for jet mode). In a variation of the tip by Rusk reader Anders Paulson for "Heli Hell" (below), you could store the Hydra in the hanger for saving aircraft that's S of your game saving place at Verdant Meadows. VIII.12.d "Chopper Checkpoint" Maverick

As described when I used a Maverick for collecting some of the Horsehoes, the "San Andreas" Maverick is even easier to control than the "Vice City" one, which wasn't very hard to control. VIII.12.e Maverick) "Whirly Bird Waypoint" News Chopper (little

This Maverick is a little smaller so more sensitive to movement instructions. VIII.12.f "Heli Hell" Hunter

The Hunter is a big helicopter so relatively sluggish about movement instructions. Change the view by moving the Mouse, and use the Left Shift to stop horizontal movement. Fortunately, it's not fragile; there are only a couple of places where it banged into walls between buildings for me, but the Hunter didn't even smoke. If you're not thrilled with "Circle and Land" in Pilot School and want a Hunter, you might use the tip by Rusk reader Anders Paulson: store this Hunter in the large hanger at Verdant Meadows. You'll be disqualified for one attempt--as the kids say, meh. ******** The Airstrip missions continued VIII.13 "N.O.E."

N.O.E. means "Nap Of the Earth": to try to fly as close to the ground as possible. "Nap" comes from the nap of a rug, table cloth, etc.--contoured to the

surface it rests on. http://www.ianrp.org/Safety/terrain_flight.htm Have C.J. go to Verdant Meadows and step into the red shaft of light in front of the Rustler--at the airplane icon--to start each of these last several Airstrip missions. The Rustler is the WWII Fighting Tigers-looking plane with a machine gun. Mike Toreno needs C.J. to fly equipment to his men or they'll be killed. He can't fly it to them himself because he's being watched--the ones watching him won't go after C.J. because they're watching Toreno. A bar on the screen indicates if C.J. is flying to high and can be detected by radar; Mike Toreno prompts him about it over the radio, too. C.J. has to fly through a red loop over Angel Pine, which triggers the release of the package, and get back. I won't argue against the popular choices for the easiest ways. Have C.J. go, over water as much as possible, SW past then over the E side of Easter Bay Airport, S past the E or W side of Mt. Chiliad, go through the loop, and fly back. It's easier to keep the plane under the radar with the wheels down, but you have a timer to beat, so you might raise the wheels (2) going over the water S and later N past the W side of Mt. Chiliad. Land anywhere on the landing strip to end the mission. C.J. gets $15,000. VIII.14 "Stowaway"

If you have C.J. jump from the jet as soon as he can, you get an alternative cut scene of C.J. landing on a car, breaking the doors off. (Thanks again to Mxyzptlk and co.) http://www.gtaforums.com/index.php?showtopic=174800&st=0 This is the one mission in the game that features the Andromeda jet. An opposing group of secret government agents has come to Toreno's ranch to steal boxes and load them into a big jet. Toreno tells C.J. to kill them.

Press Up repeatedly, without letting C.J. stand up, to make his bike faster. Have him speed behind the jet, to the left of the trail of boxes being thrown out the back of the jet, and, when he's to the side of the ramp that drags along the ground from the opening, turn right and drive into the jet. Have C.J. clobber everyone inside with a melee weapon, get the Parachute, throw a Remote Explosive (supplied in the weapon slot, so I had to build up my Molotov collection again later), jump out of the back of the jet, and pull the rip cord. The jet blows up as C.J. falls from so high it looks like sky below at 1st. If you're sending him back to Verdant Meadows, don't have him go over the No Fly Zone. C.J. gets $20,000. Catalina calls to call him tiny and bald. fffilth-no sir.) Have C.J. get more Molotovs. VIII.15 "Black Project" (We're having none of her

The Truth wants C.J. to steal the Black Project from Area 69 for him. (If C.J. is fat at the start of this or "Green Goo," another mission The Truth wants C.J. to fly a Jet Pack for, The Truth calls him a "fat a**" who has to lose some weight.) Thermal Goggles are supplied to make it easier for C.J. to see and shoot the soldiers patrolling the grounds and stationed in the towers, but they made it harder for me to see so I didn't use them. You can have C.J. avoid the searchlights and shoot a couple of them out without triggering the alarm. You can have C.J. use stealth and a Silenced 9mm or Sniper Rifle, walk in a crouch toward the back of each soldier (the soldiers and the direction they're facing is indicated on the radar) and shoot them, and get into the building before 5:30. Or you can do it like me and just have C.J. go around using a Sniper Rifle and

an M4 on all of them, using some crouching and side rolls now and then. A Rocket Launcher rocket to the middle of a tower takes out the guard stationed on it, and the soldiers don't seem any harder to shoot than usual, even with the alarm sounded and C.J. standing right in the middle of a searchlight. There's Armor by the entrance. Then C.J. is supposed to get into a red shaft of light at the control tower--a low rectangular little building--which briefly opens the big red hatch at the bottom of a slope. If he doesn't make it, have him shoot the grating off the top off a little rectangular air vent and jump in. There are six tall guard towers around the central site, and one tower in the middle of it. As seen on the radar and in-game map, the Control Center is along the mid-S of the gray indication of buildings, the slope to the big red hatch is at the gray part that curves over it to the N, and the breakable vent is SE of that slope on the dirt mound that goes around most of it. ******** The layout of the interior of Area 69 C.J. ends up in the same room whether he uses the big red hatch or goes down the air vent. (It's in the brown area between the gray areas where the gray segment nearly loops over to itself on the radar and in-game map.) Have C.J. go out the NE door, down the hall steps, to the balcony of a room. There, up the steps to the right is a room with a Minigun. Send C.J. around the balcony clockwise and down the steps to the lower part of the room (with two missile cones in cases and three brown boxes or tanks). There are two ways to get to the next room: through a small doorway at the S end is a balcony that projects into the middle of the next room, and past the opening in the SE corner is a red hall that slopes down to the floor of the same room.

From the balcony, C.J. can go straight ahead, through a small doorway, turn right, go through a small doorway, turn right, go down a short hall, turn left into a small doorway, and enter a room with 12 TV moniters and a green radar scope, with a revolving band, on the wall. In the middle of the room is a table with a horizontal map of San Andreas--a blurry version of the in-game map--on top. (It's in the middle of the S part of the gray section on your ingame map.) On the floor beneath the balcony, at the E side of the room, is a trench with grating over it that makes a 90 degree turn to the E. C.J. can drop through the opening at either end of the trench, or shoot/break away the grating over either side of the trench to drop into it. He can climb out either end of it. The trench contains liquid, which goes up to C.J.'s ankles, and Armor. Above the trench, and E of the E end of it, C.J. can go up the steps, go left, and go through halls that feature two corners in black shadow with a black box C.J. can jump on in each, and big windows to lab rooms. There's a red crowbar with a white forked end (a rib of Gordon Freeman's popularly-known melee weapon in the "Half Life" series of games) on the nearest table in the 1st lab room on the right. From there, send C.J. forward to the end of the hall, right, left, and left. There, to the left, is a short hall with a Combat Shotgun. To the right, C.J. can go up a sloped, curved hall to a lab room. Through a doorway in the lab room is another lab room with Armor. (It's in the SE section of the gray and brown areas on the map.) Send C.J. through a doorway that's a bit farther W and in the same wall as the one he entered through. Past a short hall, he can get on the top balcony of a very tall room with stairs that go down the sides to the bottom. At the bottom is a lab with two prongs that use magnetic (or ?) force to suspend a Jetpack in mid-air.

You could also get familiar with the layout of Area 69 by using Fireman's coordinates, etc., as explained at the end of I.10 "Ghost hell, ghost world, ghost heaven, and Liberty City." Another way to get C.J. into the interior of Area 69 is to use a vehicle spawning code as explained at "Codes," I.14. ******** Once inside the Area 51 via "Half Life"/"Black Mesa"-type place (with a crowbar--Gordon Freeman's?--in a lab), it's a similar situation. There are about a handful of soldiers patrolling the halls of each of a couple of floors. There's more Armor and a Minigun in a nearby room. (You might have C.J. shoot the two scientists, too, just in case that prevents them from sending for soldiers to attack him.) Have C.J. punch another scientist in the radar room to get the "Vice City" "No Escape"-type pass card from him, and have C.J. take it into the red shaft of light. Send C.J. down the flights of stairs around the walls of a big pitshaped room to shoot at the soldiers who shoot at him from below. (This is when I realized the last mission screwed C.J. out of his Molotovs--don't make the same mistake I did.) At the bottom, have C.J. get the Black Project: a Jetpack. Have C.J. go straight up (Left Shift) through an opening in the roof. The game teaches you about having C.J. use 9mms or Micro-SMGs while flying with the Jetpack so he can strafe with it, useful in the next mission, but you can just fly him to see The Truth for now. G-Man: "Wisely done, Mr. Johnson. no. I will see you up ahead." No, no,

The Truth calls to tell C.J. to see him in five minutes at Verdant Meadows. The Desert Eagle is at Ammu-Nation $1,200

The Thermal Goggles are available at Zero's RC Shop, in a control tower in the S part of Area 69, and at the N side of the base of the Big Ear. Once you have

C.J. take them from a spot and save the game, they don't reappear, so I have him try them without saving the game. If you want to have C.J. enter Area 69 otherwise, C.J. can break open a part of a fence at the SE side to get to a Patriot, a Barrocks (that can be used for Vigilante missions), a Cargobob, and two Hydras; there are a couple of Rhinos in hangers by the Hydras. To get C.J. into the central complex, look at the radar and in-game map to see a dirt path that goes around the center--a path goes from the mid-W side of that path to an opening in the fence. To get C.J. into the buildings of the central complex when not on doing this mission, you could use one of the teleporters given at X.13.a to X.13.c (the GTA SA Control Center works with the patched or unpatched original game) and the coordinates given in section I.10. Entering the area gives C.J. a five star wanted level. If he flies over it-even a little with a Jetpack--cannons shoot Rocket Launcher-type rockets at him. VIII.16 "Green Goo"

The Truth wants C.J. to use the Jetpack to fly to a train, kill the soldiers on it, and steal whatever they least want him to take. Have C.J. fly NE and he'll approach the freight train around the Yellow Bell RR station. Have him fly from behind or alongside the freight cars shooting the soldiers and the three crates, which each have an inverted green cone pointing down at it. Have C.J. get the tube of green goo from the 3rd (it's always the 3rd) destroyed crate and fly it back to The Truth, who thinks acquiring it will be momentous for all mankind for reasons he doesn't explain. (It looks like something used to send rolled up messages by suction tubes at newspaper offices. Having seen it, I'm pretty sure he feels the world will be collectively appreciative if he has a lava lamp, maybe in some philosophical

sense of "the world" meaning the world as he experiences it, and...and...I dunno.) C.J. gets $20,000. The airstrip will make $10,000 a day and max. The Jetpack is available by the door of the abandoned AC tower save place at Verdant Meadows, and a hanger is available to save aircraft in. (You can save a "Heli Hell" Hunter in it as explained before, or try for "King of San Andreas" as your title in the Stats section by repeatedly blowing up aircraft in it.) There's armor in a fuselage at the middle airplane icon of the N row of airplane icons on the radar and maps. The Casino missions VIII.17 "Fender Ketchup" The Four Dragons Casino

Have C.J. walk into the red shaft of light, represented by a yellow serpent dragon symbol, at the back of the inside of the Four Dragons Casino to start this mission. (Note: at the SE side of the inside of it, or in other places in the game where C.J. goes into shadow and his white icon on the radar turns blue, you may hear a heavy breathing sound. It indicates that C.J. hears his own breath better while using stealth.) Wu Zi tells C.J. his effort to start a Triad-run casino is being attacked by any of three Mafia families, all of whom are involved in Caligula's Casino and represented by a whacked-out lawyer (Ken Rosenberg). Wu Zi offers C.J. part of the profits of his place if C.J. will help him out--C.J. accepts. When one of Wu Zi's assisstants tells them one of the men who tried to smash their deliveries was apprehended, C.J. tells him to tie the miscreant to the front of a car and C.J. will try to get him to tell who he works for. (The miscreant is Johnny Sindacco, who got Salvatore Leone to invest in a gam-

bling place--Caligula's--and agreed that the one controlling the books should be murdered and replaced with Ken, which we learned in "The Introduction" at II.1.) Have C.J. drive back and forth fast and making turning skids (Spacebar) on the left side of a patch of road. If he drives on the highway, or even over a bridge that goes over the highway, he'll get three wanted stars, and the police won't stop banging into the car until the miscreant complains that his legs are on fire and the car blows up. Don't smash the front of the car hard into something because you could kill him. When the Scare-O-Meter is full, C.J. learns that the ne'er-do-well works for the Sindacco family. Have C.J. take him back to the casino garage. C.J. gets $5,000.

The red "$" icon at the Four Dragons means you can now have C.J. gamble there. See XI.e Gambling. VIII.18 "Explosive Situation" The Four Dragons Casino

C.J. and Wu Zi agree to pull a heist on Caligula's Casino. When C.J. suggests explosives, Wu Zi recommends an open cast mine (Hunter Quarry) nearby as a place to find some. Send C.J. on the Sanchez supplied to Hunter Quarry, where C.J. has 2 1/2 minutes to break open the four crates of dynamite. Send C.J. to the center of the construction area, at the bottom of Hunter Quarry, to use the Sniper Rifle on the guy at the dynamite plunger on the gray stage to make the timer disappear. Thanks to a Gamespot Hints web page. http://www.gamespot.com/ps2/action/gta4/hints.htm I had C.J. snipe him, the guy next to him, and some others around the place before having him get into the Dumper, one of the best of the big burly bruiser vehicles of the game, to run over the crates, including one on a Forklift, and various workers in the area. Then have C.J. go to each of the four bundles of dynamite to collect it.

Two security trucks block the entrance and armed guards take a few stations, so C.J. has to find another way out. Have C.J. drive the Sanchez up a series of ramps, making a few jumps, following a succession of red shafts of light. I also had him snipe some guards in the distance and blow up the trucks from afar with the Rocket Launcher. I didn't see what would happen if C.J. tried to drive out the regular entrance because the game seemed to need C.J. to use the red lights, but it might be worth a try to find out. Have C.J. deliver the dynamite to Wu Zi's assistant. C.J. gets $7,000. The Heist (green "$" icon, obcured by the yellow serpent dragon icon till C.J. goes into the Four Dragons casino, and not to be confused with the red "$" icon) and Hunter Quarry (yellow-orange dump truck icon) missions are available. ******** VIII.19 Hunter Quarry Asset Missions

Have C.J. go to the red shaft of light indicated by the yellow-orange dump truck icon to start each of these missions. The paths from the bottom of the quarry to the top are around the yellow crane. Since the Dozer uses the rear wheels to steer, you might want to use Ben "Cerbera" Millard's CFGStudio to change that (see "...miscellaneous jazz" under X.10.b). VIII.19.a Mission 1

C.J. has 3 1/2 minutes to use a Dozer to push each of seven rocks from a ledge and down to the area of a lower level indicated by a red shaft of light. The game counts it if one falls near the red shaft of light. C.J. gets $500. VIII.19.b Mission 2

C.J. uses the Dozer to each of four explosive barrels into shaft of light. After each, have C.J. move away before it explodes. barrel falls to a lower level before you can move it to the light, you're another spot to move it to. C.J. starts with 1 1/2 min/ on the timer and 1/2 min. is added with each success.

a red If a given another 1

The 1st barrel is behind the office just outside the entrance. Drive the Dozer over a cliff to a lower ledge when convenient since it flips upright afterward. C.J. gets $1,000. VIII.19.c Mission 3

C.J. has eight min. to destroy the Dumper of escaping thieves, and he has to stay in another Dumper while he does it. Have him P.I.T. maneuver (as taught in Driving School) and drive-by, or just drive-by, the other Dumper, and get away fast before it blows up. I'd have him run from his own truck, too, since the Dumper blows up easily. C.J. gets $2,000. VIII.19.d Mission 4

C.J. has four min. for this mission. Have him drive the Sanchez NW around the outside of the quarry to the red shaft of light at the N entrance and get into the Dumper nearby. It has three dead police officers (the BradyGames guide says they're the three thieves of the last mission) in the back but no gate. Have him drive back to the E entrance and down the path to the bottom level. The bodies are prone to slide around once the truck enters the quarry; this seems more due to jarring them than the effect of gravity since the little uphill path at the end doesn't move them if you go over it gently, and I've seen one slide out after a bump while going downhill. Have C.J. back the truck to the fire at the red shaft of light and dump the

bodies in it. Use NP2 to raise the dumper; you need to add a bit of S to keep the truck from going forward away from the fire, too, for some reason. C.J. gets $3,000. VIII.19.e Mission 5

C.J. has three minutes to drive a Dumper with explosive barrels to the red shaft of light, at the W end of the landing strip at Verdant Meadows, and dump them there. He has to travel gently--if he bumps the truck, it might blow up. Go N to the road, go left, go right at the interection, then take the 1st left and the 1st right to go N on the road W of the No Fly Zone. At the N curve, go N offroad between the rock formations and turn right and you'll see the shaft of light on the runway. Cross the road (at an angle to avoid getting hit by traffic if necessary), go to the light, and dump (NP2) the bodies in it. C.J. gets $5,000. VIII.19.f Mission 6

C.J. has three min. to drive the Dozer N and clear the explosive barrels from the train tracks. Have C.J. slow down going into the little gully of the RR track so the Dozer doesn't get turned in the wrong direction. Drive S to N on the right track (the one the train will use). After shoveling a few barrels along, they start to throw off the steering of the Dozer, so shovel them aside and get another batch. C.J. gets $7,500. VIII.19.g Mission 7

C.J. has eight min. for this mission. Have C.J. drive the Sanchez straight to the bottom of the quarry, get in the Dozer, and use it to shovel the dead police officer and HPV 1000 into the red shaft of light. Have him enter the crane and use it to put the HPV 1000 and (magnetic?) policeman into the back of the Dump-

er. Then have him drive the Dumper, gently so as not to jar the truck, to the red shaft of light at the entrance, to the red shaft of light across the street at the edge of the water, then back up to that red shaft of light and dump (NP2) the officer and bike into the water. If you do this more than once, which is likely, prepare by positioning the magnet of the crane over the area you shovel the officer and the bike to. Hunter Quarry crane controls F or Enter crane; W or Up S or Down A or Left D or Right ******** Left Shift (remapped) ******** Spacebar LMB In the red shaft of light near the crane, Enter the Exit Move Move Move Move the the the the the crane magnet magnet magnet magnet farther away closer left right

Lower the magnet Raise the magnet Deactivate or activate the magnet

(V doesn't work to change the "camera" view of the magnet) C.J. gets $10,000. Hunter Quarry makes $2,000 a day and max. ******** The Casino missions continued VIII.20 "You've Had Your Chips" The Four Dragons Casino

Have C.J. walk into the red shaft of light at the yellow serpent dragon icon to start this mission. Wu Zi is upset when he learns that counterfeit casino chips have been appearing at his casino, and thinks they're being created by the Sindacco family's nearby plastics factory. When you send C.J. into the lot of the factory, a cut scene shows two men run

from a car to alert the men in the factory. men draw their weapons.

C.J. walks inside, and the

Have C.J. run back out, turn, and use the Sniper Rifle on about six of them. Have him go inside and snipe a few more. Then have him destroy the casino chipmaking machines however you want; I had him throw a Remote Explosive on each of the machines then blow all of them up at once. Have him shoot another attacker or two that drives through the door, the guy with a Shotgun on the crates just beyond the doorway, then drive back to the casino to tell one of Wu Zi's henchmen they'll have no more trouble with counterfeit chips. Rusk has a strategy of having C.J. sneak in on the right side of the opening to the lot, go along the wall and behind the crates to the right, then sneak in the right side of the doorway into the warehouse without triggering a reaction of attack. C.J. can shoot them, sparing the Forklift driver for the moment, then fire one shot at the car outside to trigger the men to come from it and take position on the shelves by the doorway of the warehouse, shoot them, then shoot the Forklift driver, which triggers a cutscene. Then C.J. just needs to shoot the two who appear on the 2nd floor inside, destroy the machines, and then shoot the ones who appear outside. C.J. gets Respect and $10,000. VIII.21 "Don Peyote" The Four Dragons Casino

Kent Paul, voice acted by Danny Dyer, makes a welcome return from "Vice City," hoping, against his better judgement, to revive Maccer's music career. Since "Vice City," Danny has starred in a number of movies, including playing Dave in "Wasp," 2003, which won the Academy Award for Best Short, and "The Other Half," 2005. He also does the voice acting in "San Andreas" for one of the peds: wmyst, who's a white male with shoulder-length dirty blonde hair parted in the middle, a white t-shirt covered with an opened olive green jacket, dark gray pants, and dark gray and white tennis shoes. http://www.kentpaul.com/

http://www.dannydyer.com/ http://www.imdb.com/name/nm0245705/ Maccer, who seems better prepared to enter a rehab than lead people from the stage, is voice acted by Shaun Ryder, who formed and sang/rapped the lead vocals for the group Happy Mondays. They were especially popular in England from the mid-1980's through the 1990's. According to the 2004 TV documentary "Shaun Ryder: The Ecstasy and the Agony," Shaun has had some problems which Maccer seems to be a comedic send-up of, but Shaun seems to be handling it better. http://www.imdb.com/title/tt0420899/ macca: Similar to "seed," one who is humourous, but in a disturbingly perverted way. http://www.slangsite.com/slang/M.html PS: while that may apply to this specific Maccer, I better point out that in the U.K. it's just an everyday nickname in Great Britain for someone whose whose surname is either Scottish or Irish and begins with "Mc" or "Mac." Thanks to the friendly e-mail from Kristan McGuiness, whose nickname used to be "Maccer." She says the character is from Salford, which is bordering onto Manchester, which are both areas with big Irish & Scottish heritage. "Glen" and "True" are both Scoth-Irish, but I didn't know that. Lawyer Ken Rosenberg, voice acted by William Fitchner, also makes a welcome return from "Vice City." Since then, Bill also played Jake Flanagan in "Crash," 2004, etc. And, with Tom Sizemore, he was in "Black Hawk Down," 2001, which I think is why the Raindance helicopter is modeled after a UH-60 Black Hawk. The Truth calls. He had a peyote party last night with a British band and their manager and misplaced them. He'd like C.J. to help find them, and to start looking in Arco del Oeste. Have C.J. get a four-door vehicle and go to Kent Paul and Maccer on top of the big rock formation. (You can see them sitting on a hillside S of the red shaft of light.) They're having considerable morning after problems.

Maccer says he's a raspberry--a cripple; rhyming slang for "raspberry ripple." http://www.peevish.co.uk/slang/r.htm Kent calls him a "f**king string," meaning someone who's strung out/gets high? Paul asks C.J. to take them to a friend, Rosie, who has a casino in Las Venturas. But it comes up that the rest of the band is at a snake farm nearby, so go there 1st, stopping on the way for Kent to get out and throw up and Maccer to get out to take a p**. Maccer says it looks like Salford (a University city, that looks nothing like it, by Manchester, U.K.). The farm people want to shoot them because they blame the band for the spread of venereal disease there, so either have C.J. shoot them there or after speeding Kent and Maccer to Caligula's. "Rosie" is lawyer Ken Rosenberg, who moans about threatening Mafia hanging over his head, and Kent wants to talk with him about it. Outside, C.J. calls Wu Zi: he thinks he's found a way (through Ken) to find out what's going on at Caligula's. Paul calls: Ken's in trouble and thinks C.J. is the man to fix it, and wants C.J. to see him. C.J. gets Respect. There's a die--half a pair of dice--symbol at Caligula's. The Combat Shotgun, $1,000, is at Ammu-Nations. VIII.22 "Intensive Care" Caligula's Palace

Ken tells C.J. he lost everything to cocaine use, etc., went to rehab, then represented Liberty City mobs again. The mobs don't trust each other, so had Ken represent them as a neutral party at the casino. They're fighting and Ken fears he'll be killed. Johnny Sindacco, the one C.J. scared in "Fender Ketchup," is in a coma in a nearby hospital, and Ken thinks the Forelli's will try to kill him. If anyone gets killed on Ken' turf, Ken will be killed next. C.J. says he'll move Johnny somewhere else. Outside, C.J. realizes Johnny better not recognize him as the one who scared

him.

At the hospital, he learns that Johnny has just been moved.

Have C.J. take the Patriot from the parking lot and figure out which of the three Ambulances driving through the neighborhood has Johnny in it by ramming into each a bit to see the reaction. If the 1st one isn't it, it sends a warning to the Mafia. Have C.J. ram and drive-by the one the game tells you is the right one enough to damage it and cause the two Mafia men to come out. You might have C.J. shoot them before taking the Ambulance; I just had C.J. take it. Have C.J. drive the Ambulance to the red shaft of light at the meat factory; if he doesn't shoot the Mafia guys, their car rams the Ambulance a bit on the way there. C.J. gets Respect and $5,000. (Note--an odd thing about Caligula's Palace: from the outside, the entrance is on the W side of the building. From the inside, the exit is on the N side of the building. This is most noticeable if you look at the radar and have C.J. go into and out of the place. It's probably just a programming mistake.) VIII.23 "Misappropriation" C.R.A.S.H.

Tenpenny punches C.J. in the stomach and orders him to kill the DEA, who has a dossier on Tenpenny, kill the FBI agents that are meeting him on Aldea Malvada, and get the dossier. Send C.J. up the N side of the rock formation, snipe the DEA, and run to get it before the four FBI Agents do. (As an option, you can have C.J. kill the FBI agents and ride back in the Maverick.) If the guy flies away in a helicopter, have C.J. chase it in the other helicopter there--don't have C.J. destroy the DEA's helicopter or it destroys the dossier. The DEA lands on the helipad on the roof of the Emerald Isle and either runs downstairs or parachutes from the roof. Have C.J. chase after him, kill him, and get the dossier. C.J. doesn't even get Respect for keeping the evidence on Tenpenny from coming

to light. On one hand, C.J. sees Tenpenny as being able to free Sweet if C.J. appeases Tenpenny, on the other, C.J. could try to free Sweet by having Tenpenny's credibility ruined since Sweet is in jail on Tenpenny's word. I guess C.J. is worried that Tenpenny could have Sweet killed. So, with all the killing C.J. does for Tenpenny, why doesn't he get evidence on Tenpenny, so his word against Sweet is no good, then kill Tenpenny? I don't always follow these things. Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for the next news item: There's an "Everything-Proof" Maverick in this mission. To get it, send C.J. to the upper Maverick of the two--the one the courier tries to go to. The doors are locked, so have C.J. push it to the Verdant Meadows hanger. As an alternative available on PC, you can use the The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof.

VIII.24

"The Meat Business"

Caligula's Palace

Kent gets Ken whacked out on crack again, so when C.J. says Ken needs to show the Mafia who's boss, Ken gets megalomaniacal and leads C.J. to a (half-hearted) showdown with the Mafia at their meat butchering place--the Sindacco Abattoir. Send C.J. to the Abattoir with Ken. When Johnny S. sees C.J. and dies of a heart attack, the Mafia attacks. Have C.J. shoot them, doing side somersaults between shots, with his M4 as he goes through the freezer room and room with piles of boxes beside it. Ken gets into a freezer and a bar on screen represents how much time he has left to survive in it, but you get more than enough time. When C.J. runs for the exit, Ken follows him. Then have C.J. take Ken back to Caligula's (I still had the Maverick from the last mission for that). C.J. gets Respect and $8,000.

VIII.25

"Fish in a Barrel"

The Four Dragons Casino

In a cut scene, C.J. and Ran Fa Li sign to be partners with Wu Zi, who attends with Su Xi, in The Four Dragons casino. C.J. gets a call from Ken. Ken sounds frazzled: after Johnny S. died, Salvatore Leone is taking control of Caligula's, and Ken expects war. VIII.26 "Madd Dogg" Madd Dogg

Madd Dogg: that creative and thoughtful Ice T, aka Tracy Morrow, recorded the title song for Dennis Hopper's movie "Colors," 1988, and starred as Scotty Appleton in "New Jack City," 1991. He's been credited with inventing gangsta rap, and has also recorded a number of hip hop albums, including "The Iceberg/Freedom of Speech...Just Watch What You Say," 1989, "O.G.: Original Gangster," 1991, and "Home Invasion," 1994. (That's very likely why one of the Ryder missions is called "Home Invasion.") He also plays Det. Odafin Fin Tutuola (with partner John Munch--Richard Belzer) in the NBC TV series "Law and Order: SVU." http://www.daveyd.com/iceprops.html http://www.icet.com/ http://www.nbc.com/Law_&_Order:_Special_Victims_Unit/bios/_Ice-T.html http://www.imdb.com/name/nm0001384/ Send C.J. to the "D" icon at Royale Casino. Madd Dogg wants to jump from the roof of the casino because things are going so bad since OG Loc stole (had C.J. steal) his rhyme book. C.J. tries to talk him out of it and tells him he'll be his new manager. Have C.J. drive the nearby Walton pickup truck, which has cardboard boxes in the bed, to the red shaft of light below Madd Dogg. You get an overhead view to use to keep sending the truck back and forth--don't turn--so it stays below Madd Dogg and catches him when he jumps. (Note: I've read that the likely cause of the problem some have had of Madd Dogg jumping too soon for C.J. to get the truck under him is saving a game after using a code which makes pedestrians riot.) A bar onscreen shows Madd Dogg's health, so have C.J. carefully drive Madd

Dogg to the Ivory Towers Drive-Thru Mental Clinic. C.J. he'll look him up to be his manager when he gets out. C.J. gets Respect. VIII.27 "Freefall"

Madd Dogg tells

Caligula's Palace

Salvatore has Kent and Maccer hanging from their ankles and Ken worried. Maria (later seen in the events of "III") is a servant that brings Salvatore a sandwich, and he comes on to her. C.J. introduces himself to Salvatore as Ken's friend that worked with Sal's son Joey in Liberty City, and as a killer. Sal wants C.J. to kill a quartet of men the Forelli's are flying to town to kill Sal. This mission features the little Dodo as Dodo: plane of action. Send C.J.'s Dodo N toward the oncoming jet, a Shamal, which has a red loop hovering over it, to fly through the loop. I had better luck having the Dodo fly high then use the radar to turn it down at the jet as if to hit it, then try to adjust the path of the Dodo to put it into the loop. Having the Dodo dive lets it catch up with the jet. When I flew it low to be under the cloud cover, the jet was always ahead of the Dodo, and the Dodo could never gain on it. Reader Carl Johnson sent me a way to make this easier that can also help you understand the section on planes in the handling.cfg file a little better. He changed the drag for the Dodo from 12 to 8. He cautions not to have it make a tight turn at the Shamal or it might pass it up. It makes go so fast it can make a couple of passes at the jet. In a cut scene, C.J. jumps down to the jet and climbs inside. Using the 1st person view from the back of the private jet, and using some side to side movement for defense, have C.J. shoot the four killers. Then have him shoot the pilot and fly the Shamal to Las Venturas Airport. C.J. gets respect and $15,000.

Tenpenny calls: C.J. says he got the dossier. meet him at a ghost town--Las Brujas. VIII.28 "High Noon" C.R.A.S.H.

Tenpenny tells C.J. to

You might use a Shamal from Las Venturas Airport to have C.J. fly to Las Brujas and parachute to the meeting place Tenpenny gave him. (As Rusk says, if you want to try it with a Hunter or Sea Sparrow, leave it between the windmill and downtown Las Brujas so the helicopter doesn't disappear after the cut scene.) In a cut scene, C.J. gives the dossier to Tenpenny. Tenpenny hits Hernandez in the back of the head and the chest with a shovel, accusing him of selling out Tenpenny, then has C.J. dig a hole with it. Tenpenny leaves Pulaski to watch over C.J.. Pulaski has C.J. stop when it's big enough for two, and won't listen to C.J., who tries to explain that you can't trust someone like Tenpenny. Hernandez tries to attack Pulaski, but Pulaski shoots him and Hernandez falls into the hole. C.J. grabs the gun and Pulaski runs to his white Buffalo sedan to get away. You can have C.J. try to snipe one of the tires of the white Buffalo before he chases after it in a Bandito. Have C.J. try the P.I.T. maneuver to spin Pulaski out, and have C.J. do drive-bies on the Buffalo. If you try too hard to speed the bouncy Bandito at the Buffalo, you could make the Bandito spin out enough to fall too far behind the Buffalo and fail the mission. Pulaski eventally gets himself in enough of a snag--in my case, at the side of someone's house--to give C.J. the time to get out and destroy the Buffalo (I had C.J. use the Rocket Launcher to make sure fast) before Pulaski kills C.J. with his Desert Eagle. For an alternative strategy that requires the least preperation, I like the method by powerslaves, of the Gamefaqs message boards, that Rusk relates: have C.J. run to Pulaski's car and jump on it. Have C.J. crouch and move so the vi-

bration doesn't shake him off the car, and jump off just before Pulaski hits a road sign, backs up, and drives away as he usually does. C.J. can jack the car and run Pulaski over with it. In a cut scene, Pulaski is mean to the end, and C.J. ends him. You can take the white Buffalo, which is healed up somehow, as a trophy. C.J. gets Respect. Ken calls: he's afraid that Salvatore could kill him at any moment. C.J. tells him to hang in there--that he hasn't forgotten about Ken and the others. VIII.29 "Saint Mark's Bistro" Caligula's Palace

Salvatore Leone is voice acted by that talented Frank Vincent. Since "Grand Theft Auto: III," 2001, he's played Frank Bianco in the movie "A Tale of Two Pizzas," 2003, and will appear this year as Anthony Angelino with fellow "GTA III" alumni Michael Madsen (Toni Cipriani), Christian Slater, William Hurt, and Frankie Valli in "A License to Steal." On TV, he's appeared as Phil Leotardo in a dozen 2004 episodes of "The Sopranos." http://www.frankvincent.com/bio.htm http://www.hbo.com/sopranos/cast/actor/frank_vincent.shtml http://www.imdb.com/name/nm0898634/ Salvatore gets chummier with Maria. He throws a knife which sticks in a board that Maccer is tied to like the accomplice in a carnival knife thrower act, and the knife lands between Maccer's legs. There's no blood, but Maccer exaggerates and says Salvatore hit him with it. Salvatore tells C.J. to do a hit in Saint Mark's Bistro in Liberty City to show the Forelli's revenge for sending men to kill him. C.J. talks him into letting Ken, Kent, and Maccer go with him, but, once outside, sends them away for their safety and so the heist at Caligula's can go on wihout endangering them. Have C.J. take a Shamal from the airport and fly toward the indication on the radar of Liberty City, which is then shown in a cut scene of C.J. being dropped

off by a taxi at the bistro. Have C.J. shoot the people in the room, the dining room below-including two guys with Shotguns behind the bar, in the kitchen below, and just outside. I had C.J. use a couple of Rocket Launcher shells and crouch and roll with the M4 otherwise. Molotovs could help there, too. Have C.J. land the Shamal back at Las Venturas Airport. C.J. gets Respect and $20,000. Salvatore calls: he's happy with C.J.'s work and wants him to keep his distance till things cool down. (If you already had C.J. do the Heist missions, Salvatore is angry.) Sweet calls: he's in dispair and doesn't hope to get out of jail. Wu Zi calls: he wants to know if they're still going to do a heist on Caligula's. C.J. says Ken and the others are gone and Salvatore is friendly with him, so the heist is on. ******** VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos

To get C.J. the torso items with the highest Stats available, get him the tweed jacket (R:25; SA:25) for $5,500 or the yellow jacket (R:25; SA:25) for $6,000; the red, blue, and tuxedo jackets all have SA:25, too, but a bit less Respect. They all have as much Sex Appeal as the gray jacket available before, and all but the tuxedo jacket have more Respect than the gray jacket. Likewise, the tweed pants for $3,000 and yellow pants for $4,000 (R:10; SA:10) score the highest for any pants available. The red, blue, and tuxedo pants all have SA:10, too, but a bit less Respect. All of them have as much Sex Appeal as the gray pants and black pants available before, and all of them have more Respect than those two. Black shoes for $2,500 and spats for $350 score high for shoes (R:5; SA:5), and brown shoes have 5 for Sex Appeal but a bit less Respect. The black shoes

and spats tie with the Stats of the snake skin shoes, gray boots, and red boots available before. The cross chain (R:2; SA:2), $5,000, and the dollar chain (R:2; SA:2) tie with the Stats of either gold chain and the silver Cuban chain available before. The gold Crowex watch (R:3; SA:3), $8,000, and the silver Crowex watch (R:3; SA:3) score higher in either Stat category than any other watches available. The black rim shades (R:2; SA:2), $800, tie with the Stats of either pair of black shades or the green tint shades available before. (The Didier Sachs black shades have a bit less Respect.) Among the hats, the red derby has the most Sex Appeal (R:2; SA:3) for $600. The others all have a Sex Appeal of 2, with the black derby having the least Respect among them (R:1; SA: 2). For a hat with a Sex Appeal of 3, the red derby has more Respect than any other hat available. Again, having C.J. put on a new hat, shades, or something for the torso or legs, can get rid of whatever wanted rating. He can take off and put on the same thing to get rid of any wanted rating, too, if you want him to keep the same look. ******** The Heist Missions VIII.31 "Architectural Espionage" The Heist

Send C.J. to the green "$" icon at The Four Dragons Casino. Wu Zi says they need a blueprint of Caligula's before trying to pull a heist there. C.J. says he'll get it. Send C.J. to the planning department building (the mid-E side of the block N of the "A" of "COME-A-LOT"). Don't have him draw a weapon or the security guard will tell him to put it away. Have C.J. answer the receptionist with "Y," "N," and "Y" to be allowed to go upstairs to the blueprints.

Send C.J. through the door that's behind him to his left, then to the room at the top of the stairs. He has to divert the attention of the guards, so send him down a floor, through a door, then through the door of the Document Depository to his right. Have him destroy the air conditioner with anything you like. It's good if C.J.'s fireproof because the air conditioner will burst into flames. The fire alarm triggers an evacuation of the building, so have C.J. run upstairs, photograph the blueprint of Caligula's Casino (a Rockstar city model is nearby, and a blueprint of Starkweather's mansion from one of the last levels of the Rockstar game "Manhunt," 2003, is in another cubicle--thanks to Mxyzptlk for the tip), and kill a guard per floor on his way downstairs. He has two wanted stars which turn to four once he goes back out the front door. Have C.J. drive S to the garage at the S side of The Four Dragos Casino. C.J. gives one of Wu Zi's assistants the Camera. C.J. gets Respect. VIII.32 "Key to Her Heart" The Heist

C.J. and Wu Zi go over the blueprint for Caligula's. C.J. needs a swipe card for a door there. Send C.J. to Caligula's and have him use a distance of few car lengths to follow the lady croupier that leaves it. When she enters a sex shop, send him in. She seems to like S and M sex, and tells Benny, on the phone, to meet her later. Have him get the Gimp suit from a booth in the back, then go outside and continue following her as before, and "park up" (a U.K. saying, I guess) across the street from her house. Have C.J. cross the street and kill Benny (the shirtless pinhead with bad teeth you might have seen in Red County before) taking a double-headed purple d**do to her house, take the d**do, and go to her house. (At this point, my fresh installation of the game, using the v1.01 patch,

froze as it did if I had C.J. say "yes" to hot coffee on a date. Neither the "read me" file for the patch nor the mod--which I hadn't installed this time-prepared me for this, and I wanted to get going with the rest of the game to write this, so I reinstalled the game without the patch.) The "camera" then wafts around as if the cameraman is intoxicated to be hanging around outside while two others have sex inside, and you hear muffled versions of some of the things C.J. and Millie say. (This is the scene you'll see for subsequent coffee scenes without the mod, so the patch prompters can feel the game sends the right signal--to be a stalker--to our impressionable, pure youth...all five of them.) The quickest way to have C.J date her is to save the game at the place W of her place. When he goes to her place, have him go N, turn E, go E past the dead end, E through the lot, and over the Unique Jump ramp at the E end of it. Her place is a block N of that. Have C.J. be at Millie's place between 12:00 and 22:00 for dates, take her to a restaurant (the fork icon, not a fast food place) if she wants something to eat, a SW Las Venturas place to dance, drive her moderately fast near her home, and say "yes" to coffee (unless you have the patched original version of the game; in that case, if don't get a game freeze, have him say "no"). Have C.J. wear the Gimp suit (sorry) to dates with Millie for immediate coffee. (see X.9.a if you use the Hot Coffee mod.) With the unpatched original version, at least, he should have his success rate with Millie above 1/3rd after two or three dates. Once his success rate is that high, he'll get a call from Millie saying she's not home, etc., and C.J. can go into her house for the swipe card. C.J. gets Respect (and a little sympathy, I'd think). Millie (and the Gimp suit) is available for dates--see XI.b Girlfriends.

VIII.33

"Dam and Blast"

The Heist

C.J. can't believe the number of people who've found their way into the secret heist meetings. He leaves Wu Zi in charge and goes to cut off the power source for Las Venturas. Have C.J. go to Las Venturas Airport and fly the Nevada to the red loop, which is high over the Sherman Dam area, and Parachute down to the W low bank (quay) of the dam. C.J. has no weapons. Have him take the Knife for stealth kills on the two guards outside, then go into the red shaft of light, which puts him inside. A cut scene indicates the quay has been locked and the police are on their way. Have C.J. use more stealth kills on the men, two of which have guns, and go to each of the five generators and plant a remote explosive (F or Enter). Have C.J. go into the red shaft of light. A cut scene shows C.J. learn, on top of the dam, that the hatch to go below has been locked, and escape being trapped by making a high dive into the water at the base of the dam. C.J. gets Respect and his weapons are returned. If you have C.J. make that dive--okay, jump--otherwise, he won't get hurt. VIII.34 "Cop Wheels" The Heist

At another "secret" meeting, now with a packed room, for the heist, C.J. says they need to move the money with an armored car disguised as one of Caligula's regular ones, and steal police motorcycles to escort it. Outside, he tells Su Xi to keep driving a Packer, the ramp truck, on the Thru Way. C.J. has to get the four police motorcycles, indicated by the radar, onto the ramp truck, which travels clockwise on the Thru Ways at the outskirts of Las Venturas, in twelve minutes. I've read different preferences for the order to do this in, but I had him get one from the Linden RR station, the hospital at the N end of the airport, the

police station in NE Las Venturas, then from the VROCK Hotel in NE Las Venturas. After each of the 1st three deliveries, have C.J. get the nearest vehicle behind the Packer and go after another motorcycle. It's hectic because he does it through a two star wanted level and you probably won't want to take the time to get rid of it. C.J. gets Respect. VIII.35 "Up, Up, and Away!" The Heist

This mission is available from 22:00 to 6:00. At another meeting for the heist, Zero suggests they steal an armored car with a helicopter used to lift heavy loads; Su Xi says they call them "sky cranes." C.J. is the only one who could pilot one, so he's elected to do it by default. The Leviathon that's needed has a magnet attached to a cable below it, and it's at KACC Military Fuels in the NE corner of Las Venturas. I read that C.J. can sneak into the base when the gate is opened for a Patriot to leave, but I didn't get him there in time. Although you need a military vehicle to have the gate opened for C.J., I remembered that Rusk suggested that you can use the Jetpack from Verdant Meadows to send C.J. to the W water tower 1st. Since the Jetpack is closer than the nearest Patriot, and just to try something different, I used the Jetpack to fly him to the mid-S side of the roof of the building indicated on the map by the rectangle of the NE corner of the base. Likewise, this avoids sending C.J. through the shooting spree in the warehouse there, and gives him a safe vantage point to make most of the shots he needs to make. The Jetpack has a bad habit of disappearing if C.J. leaves it to do some shooting, and this puts him inside the fence around the base, too. Have C.J. snipe or use the Minigun on the couple of soldiers--one by the helicopter and one by the Minigun--on the roof to the S--and shoot the three sol-

diers on the stairway at the near side of the building to the S, and get on a lower ledge of the roof to get a better view of the ones on the ground nearby-Molotovs could be handy for that. Once the area was cleared of attackers C.J. could see, the Jetpack had disappeared again, so I had C.J. jump down to the yellow crate and shoot the soldiers that had gathered at the near side of the building C.J. was on. (Reader Carl Johnson got to this point, in one of his efforts, by having C.J. drive in the front gate with a Rhino and shoot up the inside of the warehouse with the cannon, leaving just a few there to shoot, then continue about the way I've given above. I won't pass up the opportunity to have some fun with the Rhino, and he says it was more exciting.) Then I had C.J. climb up to the helipad, where he had to shoot another soldier at the other side of it. C.J. has to shoot down two Hunters with the Minigun, which is on a stand. (If you're as familiar with the PC "Vice City" as I am, you're not worried about that.) Reader Carl Johnson came up with a faster way to get to this point. Have C.J. use the Jet Pack to land on one of the big fuel tanks at the S side of the lot, and have him shoot the two soldiers on the helipad (you can't see it from that vantage point, but they have Rocket Launchers instead of M4s if C.J. approaches them with the Jet Pack). Then have C.J. fly to the helipad on the far side of the Leviathon to trigger the appearance of the two Hunters, fly back to the helipad on the near side of the Leviathon, and shoot down the Hunters with his own Minigun. (You don't need to have C.J. shoot any more soldiers than that to get the Leviathon out of the base, but you might shoot more of them so the Leviathon takes less damage and is less vulnerable if you think you might bang it into the building by the van it has to pick up later.) Have C.J. fly the Leviathon to Rockshore East in SE Las Venturas and attach the magnet to the armored car.

NP2 Lower NP8 Raise LMB Demagnetize the magnet Have C.J. raise the armored car near the helicopter and avoid obstructions while flying the car to Verdant Meadows. (I went N over the water then W over N Las Venturas.) C.J. gets Respect. VIII.36 "Breaking the Bank at Caligula's" The Heist

Zero and Wu Zi go to the back door of Caligula's in the armored van. C.J. has four minutes to get the team inside. Send C.J., in a croupier outfit, though the front door. Have him use the swipe card (F) on a door and send two tear gas cannisters into the open air duct. Zero knocks out the generator so the lights go C.J. use the Night Vision Goggles as instructed (scroll to it you want; I didn't and it was just dimmer. Have him use a a door. Have C.J. get the Forklift, with a blue inverted it in a side room, and slide the fork under the big door with the fork (NP8). out. You can have

and press the LMB) if 2nd swipe card to open cone pointing down at and raise the door

C.J. has seven minutes to get the money from the safe and get it into the van. Have him go ahead of the group and shoot guards (red blips on the radar) most of the way to the safe. I equipped him with a Minigun; some prefer an M4. Zero says someone is trying to turn on the emergency generators, so have C.J. destroy the two generators with Remote Explosives. Have C.J. get the Armor in the safe and shoot Mafia attackers as he leads the team to the van. Have C.J. follow the yellow radar blip to go up the stairs to the red shaft of light in the casino, where he takes the elevator to the top floor of the casino. As he goes, the lights come on again. Have C.J. go right and up the stairs to the roof.

On the roof, C.J. can shoot down two police helicopters that S.W.A.T. agents rappel down from. He can also shoot the two attackers that may be on the other side of the 1st roof he climbs over on his way N to the Parachute; when I did it the 1st time, one of the helicopters C.J. took down with the Minigun fell on them before C.J. got over the 1st roof. C.J. will have a wanted rating to contend with if you do it this way, though. The 2nd time I did this, I just had C.J. dash to the Parachute. C.J. is supposed to Parachute to the roof of the Clown's Pocket, shoot two police men, and fly the helicopter to Verdant Meadows. If he doesn't land on the roof (as he couldn't when I tried it), have him jack anything handy and drive to Verdant Meadows. (I don't think C.J. can Parachute to the helicopter in the PC version. The stuckgamer site, recommended various times in this walk-through, shows the PS2 C.J. glide over to the helicopter without using the Parachute except to make his landing softer! If you try this on PC, C.J. will fall down go boom.) (It's Rockstar accomodating those "can't fly the Skimmer" people again. You shopkeepers, you can't let those Skimmer weenies buy this. I don't know what the Barbie doll bum mod they probably can't succeed at, either, will do to them, but if you keep letting them buy this game, get on message boards, and influence Rockstar, it's going to ruin the game. And do you ever hear Hillary talk about that? No. She doesn't care. You have to come here for that. Because this is the walk-through that cares about you, the home viewer. Apologies to David Letterman.) When I had C.J. do this with a wanted rating, the pursuing helicopter didn't fire at him but a police car rammed the sports car a few times. When he did it without a wanted rating, he just had the helicopter follow him. Zero admits he'd told Berkley about the heist plan, and C.J. belts him. C.J. gets Respect and $100,000.

The Croupier outfit is available. Salvatore calls: he threatens that C.J. and all his family will be murdered. The Night Vision Goggles are on top of the NW guard tower of the No Fly Zone and on the path through the middle of the shopping mall E of the five big silos of Foster Valley. VIII.37 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino

C.J., Kendl, and Wu Zi hold auditions for entertainment at The Four Dragons Casino. Thanks to Steve Harvey for the tip he sent me in an E-mail-he's certain we can figure the audition the segment starts with is a kidding reference to Bushwick Bill of the Geto Boys. Steve Harvey's web site is: http://sonicforest.com For some information about Bushwick Bill, you can put his name into the search engine at: http://www.rollingstone.com/search?query=artist Steve also figures that the Triad calling out that he feels he's "invincible" refers to what the Kurt Russell character says he feels like after drinking from a magic potion with some Chinese gunmen before they fight some bad guys in the 1986 movie "Big Trouble in Little China." http://www.imdb.com/title/tt0090728/ Madd Dogg comes by, but some things are nagging at him that keep him from feeling ready to show his old form. Notably, he says Big Poppa, drug dealer, seized Madd Dogg's mansion while he was financing Big Poppa's organized crime big time by having crack parties there. C.J. doesn't belt him in the head harder than he belted Zero (I don't always follow these things). He leads a group of Triads to the mansion while the others go to San Fierro until C.J. clears the

place out. Have C.J. parachute with a group of Triads to the helipad of the mansion. When C.J. jumps out of the jet, have him deploy the Parachute right away and pull his knees up, then let his knees drop as he is about to pass the "VINEWOOD" sign on his left--as he's about to go over a tree. Have him shoot Vagos (the BradyGames Guide says about 30 of them), who keep coming over the two far corners of the roof, until they stop appearing and more Triads arrive. Again, I used the Minigun, but some prefer the M4. Rusk recommends having C.J. use an air conditioner vent on the right side for cover. Have C.J. get the nearby Armor and lead a few Triads down the ramp, over a walk, and into the mansion. (Check at the end of each straight path to see that they followed. They're not a huge help, but there's a lot of shooting ahead.) After a cut scene in which a Triad gets his head shot off, have C.J. shoot the Vagos ahead and two in the planter on the left. In the hall, C.J. is told to keep the hall (front and back) clear of Vagos while the Triads kill two Vegos per room, but you'll need to have C.J. help them do it. Have him get the Armor from one of the rooms at the end of the hall. If you get your pair of Triads past this part, they go no further than the balcony in the big room beyond the hall. The sadly neglected art of Molotov stealth might help at times for the rest of the shoot out. Have C.J. kill several Triads from the top of the stairs, go down to kill the Triad in the hall beyond the room, and kill some or all of the Triads in the rooms adjoining the big room: two in the room across from the hall, and another in the kitchen--there's a Health icon there. Big Poppa (who looks like another Vago with a yellow head band) yells, "You chose the wrong house to rob, fool," and runs. Have C.J. chase him. You probably shouldn't bother having C.J. try to shoot him in the few glances of him you'll get during the chase on foot--I don't think he can kill him that way, and

it would just mean C.J. would stand around getting shot at by the other Vagos more. You could have C.J. shoot a few of them, though, as the chase goes through a room of guests, a room with a pool, and halls, to the front door with an inverted cone of yellow light. A cutscene shows Big Poppa speed off in a Phoenix. Have C.J. get the pink Windsor, not my favorite car in the game, and chase Big Poppa carefully over the initial hills and curves. (If the Windsor falls into one nearby valley of grass, you might as well reload the game, because that thing will be trapped like a bug in a sundew plant. It doesn't have the best traction in the world. If it's supposed to be like a 1966 Alfa Duetto--later models, a bit different, were called Alfa Romeo spider--you wouldn't think people would like one except as a toboggan.) Just manage to get the thing onto the Freeway, where Big Poppa doesn't drive so fast and C.J. can drive-by him. (If you're looking for a Phoenix to save, it only shows up in this mission and the "San Fierro Hills" Street Race. The easiest way would be to fail an effort at the race.) C.J. gets Respect. Ken calls: C.J. tells him he wants him to be the accountant and Kent to be the manager for Madd Dogg. Ken is snorting coke and gets confused--he thinks C.J. wants him to be the manager--but he's excited. Thermal Goggles are in the bar room, Night Vision Goggles are by the kitchen, Body Armor is in a bedroom, and a Health icon--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's crib is available. It has all four videogames, a basketball court, and a gym. Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report that doing so corrupts their save game and causes the basketball to not appear at courts. If you want to save in the area, save at the mansion nearby to the NE.

Thermal Goggles won't appear in a location if C.J. takes them from one and you save the game. See "I.12 IX.2 Glitches" for a download that fixes the basketball glitch. Carl Johnson

"Vertical Bird"

Mike Toreno calls C.J. through the recording equipment at a Madd Dogg recording session. He wants C.J. to meet him outside to go for a drive. As he drives C.J. to the coast of the Panopticon, he tells him that if he wants to see Sweet within a week, he needs to steal a military jet from an amphibious assault ship and use the jet to destroy a flotilla of spy ships. Toreno supplies C.J. with a Speedboat, a Knife, a Silenced 9mm, and some initial instructions via an earpiece. Have C.J. sail to near the end of the side of the aircraft carrier, then swim to the end, where he can dive underwater to swim over the flap hanging down from the back of the ship. The BradyGames Guide recommends stealthing (I'm allowed to make up a word now and then) past everybody that's possible with, and others recommend shooting the place up. Go for the blend you're partial to. If you like stealth, just have C.J. kill whenever necessary as you send him over the crates on the right, through a door, up a flight of stairs, left through a door, down a hall, through the door on the left, right through the cargo hold, and into the red shaft of light of a dark little room. A cut scene shows C.J. deactivating the SAM (surface-to-air missile) site. Send C.J. to the other end of the cargo hold, snipe a couple of soldiers and anyone else around, blow up a couple of Hydras, then get into the 3rd. The Hydra flies like a helicopter at 1st; press NP8 to make it fly like a jet, and NP2 to make it fly like a helicopter again. See I.7.i Hydra Controls. When C.J. flies it, another Hydra will be sent to attack it (three would have been sent if you didn't have C.J. destroy a couple of them). I had C.J. fly

over the water at the N edge of the map, fly high, drop chaff (LMB) to throw off the attacker so C.J. could turn and get some distance from them, then turn down at the attacker, target them (hold Spacebar), and fire (NP0). I had C.J. fly around a lot while I tried to get a handle on how to destroy three Hydras, and none of them hit his jet with a missile. Once the Hydra is/three Hydras are destroyed, have C.J. use his Hydra to destroy the five spy ships, Tropicanas, in the water N of the Sherman Dam. They don't fire back, and you can switch to helicopter mode (NP2) to make it easier. Toreno doesn't want anything to do with the Hydra, so have C.J. land it anywhere on the landing strip at Verdant Meadows, then put it in the red shaft of light in a hanger. C.J. gets $50,000. The Hydra will always be available in the hanger used at the end of the mission, in the NE area of Area 69, where there will be two of them, and on the E end of the Easter Basin aircraft carrier. The Minigun, Rocket Launcher, Heat-Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada) ranch. If you collect Minigun ammo, note that this Minigun has a 500 count whereas the others have 200. When I have C.J. make a sweep of ammo sites for it per save game, I have him fly with the Jetpack to the SW pillar of the Kincaid RR bridge, Toreno's ranch, by the elevator door on the lower floor of the parking garage on the E side of the block of "CA" and '"ANTE" of "ROCA ESCALANTE" in NE Las Venturas, and to the next-to-the-top level of the scaffolding over the "O" of "ROCKSHORE EAST" in SE Las Venturas. I'd also stock up on Molotovs at the Johnson house before some of the upcoming missions make it impossible for C.J. to enter the house without going through a red shaft of light and triggering a mission. The Molotovs are handy for the territory battles coming up.

IX.3

"Home Coming"

Carl Johnson

Toreno visits C.J.'s recording studio with a surprise for him: a call from Sweet, who says he's been released from jail and he's in the (Pershing) square outside of the Commerce precinct (building). Toreno has one last mission for C.J.: "I just want you to go pick up your brother. Get out of here." Send C.J. to pick up Sweet. In a cut scene, Sweet talks C.J. into going back to their neighborhood to fix it up. Have C.J. drive Sweet to the Johnson house. In a cut scene, a basehead tries to sell them a blender he stole from their Mom's house. C.J. has to kill about five drug dealers (also shown as blips on the radar) in the neighborhood. A bar on the screen shows Sweet's health, so I'd try to have C.J. out ahead of him using the Minigun, which has a very long range, to keep Sweet out of danger. Then C.J. and Sweet need to kill three waves of Ballas (like C.J. did in "Doberman"). Try to keep Sweet near his house (have C.J. go there and press G)-as Rusk says, the Ballas then always show up beyond the W side of the circle of road. The range of the Minigun fire will keep them away from Sweet. C.J. gets Respect. Catalina "accidently" calls to say she's full of love and lust. C.J. can now take over territories. You might as well wait till after the next few missions for that, since they have C.J. take over territories. IX.4 "Cut Throat Business" Carl Johnson

Madd Dogg is mad because OG Loc is on TV with a rap act that's based on Madd Dogg's rhyme book (also using his "ho's," although I think there's probably less of a claim he could make about the exclusive rights to ho's that would stand up in court). (Actually, I don't think you could claim exclusive rights to rhymes, either, considering the age and variety of published rhyme books on sale. I don't always follow these things.)

Madd Dogg and C.J. agree to go see OG Loc. (I don't think they expect to have to get tough since OG is kind of the whacked out, insecure Ken Rosenberg of rap posturers and an old friend of C.J.'s.) They confront him by RS Haul where OG is on the set of a video with a reporter. Madd Dogg howls. OG displays his credentials by enacting the role of the gangster who's getting the hell out of there--on a Vortex hovercraft, yet--and C.J. and Madd Dogg each take a Vortex to keep a vigilant watch on this authentic retreat from responsibility. Have C.J. chase him. OG then shows them his versatility with a genuine act of cowardice by performing the act of being on the lam on a Kart. Madd Dogg and C.J. go after him on Karts. Have C.J. chase him. When they catch up with him, OG Loc provides a look at the standard criminal vocabulary of lying, but Madd Dogg clears the air with him, a producer wants to sign Madd Dogg with C.J. as the producer, and C.J. has OG get them lunch. C.J. gets Respect. The Vortex is available on the strip of beach NE of "BAYSIDE MARINA," and on the W end of the Easter Basin aircraft carrier. The Kart is available at the SW corner of the big square block of El Quebrados, N of the Redsands West save house, and E of "THE STARFISH CASINO," across the street from the SW side of the S block of downtown Angel Pine, at the NW area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of that, in an alley W of "DOHERTY," in an alley by the China Town save place, and at the top of the windy street W of "FINANCIAL." The Grove Street Missions IX.5 "Beat Down on B-Dup" Sweet Johnson

Sweet is with a woman who's emaciated-looking (from crack addiction). She almost talks Sweet into smoking crack when C.J. breaks it up. The normally reso-

lute Sweet uncharacteristically says he might as well ruin himself like the neighborhood's been ruined. The woman tells C.J. he'll have to deal with B Dup before C.J. throws her out. Have C.J. take Sweet to see B Dup the pusher (see Steppenwolf). When they get to his house, a Grove Street Family gang member who's become a base head tells them B Dup moved to Glen Park. Have C.J. take Sweet to the area indicated by the icon of a person in green clothes. Have C.J. lead an attack on three waves of Ballas while keeping Sweet safe, then attack about eight guards in front of B Dup's house nearby. In a cut scene, B Dup says he was forced to sell crack by Big Smoke, who's gone crazy and egotistical, but only Big Smoke's lieutenants know where he is. When B Dup tells little Big Bear to kill C.J. and Sweet, Big Bear clobbers him and tells C.J. he wants back on the team. Sweet happily takes him somewhere to get the old Big Bear back again. C.J. gets Respect. IX.6.a "Grove 4 Life" Sweet Johnson

In a cut scene, Sweet tells four of the Grove Street Gang members to love their neighborhood like they love their friends. C.J. wants to take a break to take care of some other things, but Sweet persuades him not to do a half-a**ed job--to stick to the job at hand till it's done. C.J. is there for him. C.J. can round up as many as seven gang members if his Respect is high enough, and take them and Sweet to take over two out of four Ballas territories in Idlewood. Have C.J. lead the way and keep Sweet safe. C.J. gets Respect and half of the money Sweet took from one of the Ballas: $10,000. ******** IX.6.b Territory takeover

Some basics:

Turf wars are fought with the Ballas (purple) and Vagos (yellow). The BradyGames Guide says there are 54 territories and all are in Los Santos: E of Downtown and N of Ocean Docks, Temple, Santa Maria and Verona Beaches, and the two blocks N of Conference. You need to have C.J. take over at least 35% of the territories to do "End of the Line." It's easier if C.J. takes over the territories before "Riot." After "Riot," most of the people in the territories C.J. needs to take over will be rioting, which includes making unpredictable attacks, including ones on C.J., and the traffic will be wilder than usual. Once C.J. has taken over 100% of the territories, he won't be attacked by rival gang members again. Rusk notes that a few more troublesome areas you might want to have C.J. deal with 1st are the Jefferson Motel parking lot and a bit of road E of it, the sidewalk in front of the E Mulholland 24/7 (near the VINEWOOD sign), and a lit= tle square that has a S side over the road over the N end of the flood control channel NE of the Johnson house. The PS2 gimmick Rusk reports of stopping a gang takeover of one of C.J.'s areas, normally indicated as green on the radar and in-game map but flashing red during a takeover attempt, by having C.J. get in a Sub-mission vehicle, like a Taxi or Cabbie, start a Sub-mission and stop it, works for PC. The battle disappears and the area returns to being indicated as C.J.'s with green. ******** There are also some weirdnesses associated with this venture: During a turf battle, the 2nd wave can include a gang vehicle (represented by one big dot of the same color as the Ballas or Vagos, shown by little dots). In my PC version, it tends to drive by without any concern to approach the battle-C.J. is lucky if it crosses an intersection close enough to get the vehicle with the long range of the Minigun.

You're supposed to have 54 (I've also read 53) territories to take over. But flying to the edge of the map (as with the territories glitch that can create a hundred-something territories) for the "St. Mark's Bistro" mission can create a couple of territories in the SE section of Bayside Marina, approx. E of a border drawn S from the S end of the bit of beach there. You can also get territories in NW San Fierro in an area of the two blocks of "PARIDISO," the four blocks S of those two, and in a rectangle extending N from them to the area just S of where the Gant Bridge crosses the N highway. Thanks to an article by koomodeee at GTA Forums: http://www.gtaforums.com/index.php?showtopic=157489&st=0 It can also create territories I haven't even found yet, as on one save game of mine. You might fly a jet to the edge of the map accidentally by just goofing around, too, and create such territories. But as long as C.J. isn't getting attacked anywhere, it's not a big thing to worry about. You might like it to be so simple as just "purple: take it over; flashing red: battle; and green: turf taken," in big, easy to see areas. In fact, I'm pretty sure it should be. In fact, I'd really rather not know that it's any more complicated. Most of the "L"-shaped block of the E Los Santos Cluckin' Bell had no coloring over it on my map when I sent a screenshot of it to Rusk, and he told me to have C.J. take it. I don't know why it wasn't purple. For a couple of disputed areas--I can't remember which ones--the Balla or Vago ran off and got stuck somewhere. In such situations, the game gives C.J. so much time to leave the battle area to go after the gangster and get back. If C.J. doesn't get back in time, it says he "ran off--bad show," or something like that. I've read that such an area can be claimed by both the Grove Street Family and the Ballas or Vagos till C.J. takes full control of it, and such an area is light green, pale gray-green, or purple-green (which makes gray?), depending on who you ask. Further confusing things is that some areas are pale green and others are mid-green

when C.J. has full control of them. Anyway, the area in the screenshot didn't have any green, purple, or gray till C.J. took full control of it, and then it was mid-green. A couple of vertical rectangular blocks that are E of the road that goes S from the pretzel-looking intersection of Commerce are now green on my map after some turf battles. Right now, on a save file I have with all the missions done except "End of the Line" (so I can try different things with it), my Stats say: Territories taken over: 64 Territory under control: 98.21% Territories held: 55 Highest number of territories held: 59 Before C.J. took over the couple of blocks SE of the pretzel-looking intersection in Commerce, I had 98.21% of the territories under control, too-shouldn't the percentage have gotten bigger afterward? Maybe it's just counting the percentage of "official"--not glitch-created--territories. But I couldn't find any Ballas or Vagos in those little sliver territories or anywhere else. Nevertheless, the in-game map has more green areas than the map of a save file I have that has 100% of the territories conquered. I'm guessing that the reason Rockstar only requires you to get 35% of the territories to get 100% completion of the game is that it leaves a margin of safety between that and the glitchy top end of the scale. So if you get near 100% and can't find any more Ballas or Vagos, don't worry about things you don't have to worry about. ******** The Riots missions IX.7 "Riot" Carl Johnson

C.J., Sweet, Kendl, Cesar, Madd Dogg, Kent, Maccer, and The Truth watch the TV news at Madd Dogg's mansion. Some of Tenpenny's charges are brought up but are dropped due to lack of proper evidence, retracted witness statements, and the

disappearance of Pulaski (some of which Tenpenny coerced C.J. to cause). Tenpenny's lawyer says the charges have been dropped. The local neighborhoods erupt with rioting. home. Have C.J. drive Sweet

In a cut scene, Sweet says he's going to get the neighborhood in order and C.J. says he's going to check out the city. If you have C.J. look around Los Santos, you'll see people getting into fights, firing guns, carrying stolen TVs, smoke coming from buildings, traffic lights flashing yellow, lights flashing instead of shining steadily, etc. C.J. gets Respect. IX.8 "Los Desperados" Carl Johnson

Have a four-door car by Sweet's house before starting this mission. Cesar wants C.J.'s help in rousting the drug sellers and bringing his neighborhood under control, too, and Sweet persuades C.J. to see that C.J.'s indebted to Cesar, so C.J. goes to see what he can do about it. Have C.J. recruit a couple of Grove Street Family gang members and drive them and Cesar to Unity RR station. On the way, Cesar tells C.J. to talk Sweet into accepting that Cesar wants to marry Kendl. Have C.J. lead the effort to shoot all the Vagos around the apartment buildings, then the alley (looking for attackers to appear at either end of it), then about ten Vagos around Cesar's house--get the one on the roof with a Rocket Launcher 1st, then the one on the ground with a Flame Thrower. C.J. gets Respect. Sweet calls: they have to hit the Ballas and Vagos hard so the Grove Street Families reputation is greater than Big Smoke's if they're going to get someone to tell them where he is. Sweet calls again: the Grove Street Families hit the Ballas and the Vagos said you could find Big Smoke in Los Flores or East Los Santos. C.J. agrees they

should look for him there. IX.9 "End of the Line" Sweet Johnson C.J. can't

Have lots of Molotovs and ammo for the Minigun and M4. crouch while using Molotovs or the Minigun.

Molotovs are good for C.J. to use to precede him around corners and pillars, and can get targets on the other side of the pairs of doors that swing open when C.J. pushes against them then close of their own accord. C.J. can then go through them just for a moment to draw more of the attackers toward them, then throw another Molotov at them, then do it again to throw one through them. (Using Molotovs can create some disturbing results, with gangsters running or shuddering into walls while wailing for a while.) When the angle of a stairway C.J. is climbing won't allow a Molotov to reach a target at the other end, you could have him use the stairs as a shield, and climb in a crouch until the top of the gangster comes into view and can be shot. I usually had C.J. go about halfway up the stairs and make a strong throw with a Molotov. A roomful of gangsters can be made more manageable by having C.J. shoot an M4 through the doors from outside, too. The shots knock the doors open as much as you want them to, serving as a shield, otherwise, and it gives C.J. some extra distance from his attackers bullets. In my walk-through of the mission, I use the word "gangster" to cover a variety of kinds of gang members in Big Smoke's place. They include, at least, Ballas, Vagos, drug lab gangsters with hospital masks, Varrio Los Aztecas with turquoise headbands, and guys in black clothes (Mafia?). ******** Saving a S.W.A.T. (If C.J. enters it, it's called a "S.W.A.T." In "The End of the Line," it's called a "SWAT Tank." In data\handling.cgf, it's called a "SWATVAN." Take your pick--just don't call it an Enforcer.) One way to save a S.W.A.T. vehicle is to drive it down a gentle slope into wa-

ter. (I used the pond at the W side of the airport.) Drive it in just far enough that the game says it's destroyed--how are you going to enter Big Smoke's place now? or such. The mission is failed, so you can use save places/garages again. Then have C.J. run or swim against it to slowly push it out of the water enough for the game to let him enter and drive it, and save it in a garage. (Rusk reports that this was hard for him to do on PS2, and gave the van a dunk with the Easter Bay crane.) C.J. can use it for a Vigilante mission, but I'd want to increase C.J.'s Armor long before the end of the game. It has a working water cannon on top, but you can't use it for the Firetruck mission. I'd just have C.J. drive around and squirt people with it now and then, which is some fun.) ******** As Rusk notes, if you fail during the 2nd part of this mission and try it again, you start from the beginning of the chase after Tenpenny. ******** Sweet knows where Big Smoke's crack house is. take down Big Smoke. C.J. says it's time to

Have C.J. drive Sweet to Big Smoke's Crack Fortress. (If you want to see it after the mission, it's at the N end of the W side of the block that's W of the block with "F" of "LOS FLORAS.") C.J. persuades Sweet not to go in. C.J. neglected their neighborhood before and their brother Brian and their Mom died, and he wants to make up for it. The only way through the entrance, reinforced due to the riots, is to smash through it. Have C.J. take the nearby BMX bike and go a couple of blocks over to the Ballas/S.W.A.T. agents shoot-out and get the S.W.A.T. vehicle, then break through the entrance. C.J. can drive around and run over the two gangsters at the entrance and any

inside it. Don't bother with the drug users S of that: two Los Santos hookers and a guy on the floor. Have C.J. go to the yellow upside-down cone of light by the door--the yellow blip on the radar. ******** - Floor 1 Security area

Big Smoke is on the 4th floor in his penthouse suite. C.J. has to fight past three floors to get to him. The game doesn't count the floor C.J. broke into with the S.W.A.T. vehicle--the 1st one he climbs up to is considered the 1st floor. A gangster is at the top of the stairs, and another is by him in the hall. Whenever C.J. climbs stairs in this, except when he goes up the last set of stairs to Big Smoke's penthouse, I had him make a strong Molotov throw from about halfway up the stairs. When C.J. gets to the top of the stairs and turns right, another couple of gangsters are at the end of the hall. After getting rid of them, have C.J. get the Armor from where one of them stood. Have C.J. go through the pair of doors for a moment then use Molotovs to get a few gangsters that try to come through the doors. In the big room past the doors, there are, at least, three gangsters on the far balconies, and one behind each pillar--three on the left and three on the right. After the fight gets going, a S.W.A.T. vehicle breaks through the far end of the left wall and a couple of S.W.A.T. agents fire at C.J., too. One way to do this is to have C.J. shoot the M4 from outside, the shots knocking the doors open. The last time I did it that way, he didn't have to go into the room to get the targets except for two on the far end of the room. I'm not saying you should do all of this with Molotovs, but if C.J. didn't get the guys on the balconies with the Minigun or M4, he can get them with Molotovs by hitting the walls below them. When C.J. gets about 2/3rds toward the wall at the far side of the room, a

door on it slides up. Before C.J. goes to the opening, he can get a couple gangsters that are on the other side of that wall. There's one gangster just to the left of that opening, and three behind boxes to the left of him. So C.J. can throw Molotovs against the wall everywhere to the left of the opening to get at least a couple of them, then just shoot one or two after going through the opening. Once C.J. gets through that room, send him around the bend to the right and up the stairs. At the landing at the top of the stairs, a room to the right has a Combat Shotgun and a Health icon. ******** - Floor 2 Drug lab. Make your way to Floor 3.

Have C.J. crouch and go up the stairs to shoot the gangster standing at the top of them as soon as his head comes into view, or make a strong throw with a Molotov about halfway up. Have him get the Armor from where the gangster stood. Then have him throw Molotovs at the doors on the left, killing the gangster in the little room behind them. Then send him through that room and to another pair of doors. Behind those doors, in a big room, there are eight or ten gangsters wearing hospital masks behind the eight pillars, four pillars per side, or behind boxes. There's a gangster or two shooting from an upper floor window at the far end, one at the top of the stairs to the upper balcony at the far right corner, and one on the balcony on the right. There are a couple of pale red explosive barrels you can shoot to help take out some in the middle of the floor. Use one of the doors then a nearby pile of boxes as shields, and crouch and roll and shoot if any gangsters get too close. One approach for that section is to have C.J. shoot as many as he can from outside, shots going through and opening the pair of doors, with an M4. When I tried it, C.J. quickly took care of a couple that tried to come through the door

toward him, too. Then he had to go inside, get behind the cardboard boxes, and do some crouching side rolls to see to shoot a few others. You could throw a Molotov at each pillar to get a gangster that could be behind it. Afterward, as C.J. goes around the room on the balcony, two more gangsters with M4's come through the doors below. I had C.J. throw Molotovs at the floor of the balcony and they went through it to them. Have C.J. go over the balcony toward the pair of doors, but wait for two gangsters to come though the doors and get close to the exploding barrel, then have C.J. shoot the barrel. If they don't show up, have C.J. throw a Molotov at the pair of doors to kill the two gangsters behind it. Have C.J. go through the pair of doors. little lab room. ******** - Floor 3 Ballas lounge. Make your way to Floor 4. There's a Health icon in a

Have C.J. crouch, go up the stairs, and shoot the head of the gangster standing at the top of the stairs as it comes into view. C.J. can take the Armor from where the gangster stood. Have C.J. open the pair of doors for a moment to throw a Molotov through them and kill a couple of gangsters behind them--the gangsters stand where there's a print of handcuffs on the carpet of a little room. Have C.J. go into the little room and throw Molotovs at the pair of doors on the far side of it, killing a gangster. (Another approach is to have C.J. shoot the M4 at the pair of doors to the little room with the handcuffs printed on the carpet; the blasts can kill the two gangsters and go across the little room to knock open the next pair of doors, too, and C.J. can get an added target or two.) In the little room with the print of handcuffs on the carpet, have C.J. go to the next pair of doors for just a moment to throw a Molotov close by-there's a

gangster just past the left side of the pair of doors (and get the one beyond them in the middle of the room, if he's still there). Have C.J. go through the doors and get behind the bar to take care of the two gangsters beyond the open doorway on the right. Send C.J. through the open doorway. Have him throw a Molotov at the pair of doors, quickly run through them and back to draw gangsters to it, then throw another Molotov at it. Send him through the doorway to throw a Molotov at or shoot a gangster standing by a big statue of Big Smoke splattered with bird cr*p. As soon as C.J. gets past the corner, have him make a strong Molotov throw for the far end of the hall on the right to get the gangsters at the end of, or around the far bend of, the hall. Then have him make a light toss of a Molotov to get the Mafia guys that come out of the doors in the middle of the hall. In the hall, there's a gangster, a stripper, and Armor past the pair of doors on the left, and a gangster, a stripper, and a Health icon past the pair of doors on the right. Have C.J. go to the end of the hall and a bit to the left to go through the pair of doors, up the stairs, and toward the pair of doors by the "Not welcome-Rockstar North" door mat. ******** - Floor 4 Big Smoke's penthouse

In a cutscene, Big Smoke, in blue Armor, sits playing a videogame ("They Crawled from Uranus"). He says he doesn't give a sh** that C.J. came to see him. C.J. says he came to take care of Big Smoke then his friends at the police department. Big Smoke says he doesn't give a f**k--he's a success and can't be touched. He says, "I guess we better do this then," and goes for his AK-47. Have C.J. attack Big Smoke. Big Smoke runs away around the room, and there's always an assistant of his that attacks C.J. no matter how many assistants C.J.

shoots, so concentrate on having C.J. get Big Smoke. The game tells you Big Smoke is more vulnerable where he doesn't have Armor; a Minigun to the head takes care of him quickly. (You can watch the Big Smoke comet tear around the room if you have C.J. use a Molotov.) If the fight goes on long enough, Big Smoke switches off the light. C.J. can use the Thermal Goggles that are by a lower window (although I didn't have him use them), and continue as before. You can have C.J. turn around and get behind the counter by the kitchen cabinets with red doors for a good vantage spot (thanks to Kevin Walter's guide at StuckGamer). (When I really dragged this out, Big Smoke sometimes disappeared then showed up somewhere else in the room.) In a cut scene, C.J. wants to know why Big Smoke flipped out--they were like family. Big Smoke says he got caught up in the money: "They'll remember my name...Big Smoke" (probably not his given name). Big Smoke dies with a handful of money. C.J. says, "What a waste." Tenpenny appears with a Combat Shotgun and has C.J. drop his gun. (I once had a boss who said, "My man" like Tenpenny; I wasn't partial to him, either.) He needs C.J. to do him a favor. He knows C.J. killed Pulaski and now Big Smoke, and asks, "Where's your brother?" He's going to continue as before, and has two rookies he's training already. He has C.J. fill a suitcase with Big Smoke's money, then prepares to shoot him. C.J. bluffs: "Hey, Sweet!" When Tenpenny looks back, C.J. dives for his gun, and Tenpenny's shots at C.J. miss. Tenpenny shoots some machinery as he leaves, which sets the place on fire and knocks out the lights. ******** When you regain control of C.J., there's an AK-47 (Big Smoke's) and an Armor icon in front of him. There are two Health icons in the bathroom on the upper level of the penthouse.

If C.J. has the fireproof feature, the fire doesn't matter. The lights go out and you can have C.J. use the Night Vision Goggles supplied, but I didn't have C.J. use them. The main things that will make it hard to see will be the smoke and fire on the 2nd floor and below it, and the game even recommends you take the goggles off to help you see when that's a problem. C.J. has seven minutes to fight his way back down to the opening he made with the S.W.A.T. vehicle. There are less attackers this time, but one or two at most every turn. C.J. can fire or throw Molotovs down at them in some places; just use a tap to get the Molotovs to the bottom of stairways. A good gimmick to start using on the balconies of the 2nd floor, since the fire and smoke becomes so dense it's hard to see and a lot of gangsters shoot at C.J. for the rest of his run through the building, is to have C.J. crouch and wave the M4 around while you press the RMB to look for each green light that indicates a head is below it. At least that lets you see below the smoke. The last time I tried it, C.J. got four targets below through the screened window in the 1st room, then two more as soon as he went out on the balcony. At the floor of the room, C.J. has to go across it (and whatever gangsters are left) to the doors to the right on the far end, through the doors and left across a little hall, through the doors and right down the stairs, through the doors and right across a landing with two gangsters, down the stairs with a gangster at the bottom, turn 180 degrees to the left and get through a room with gangsters by boxes, go right through the doors and a big room with gangsters at the three pillars on either side and on the balcony to the doors at the far end, through the doors and go left through a hall with several gangsters, turn left to go through a hall then a room, and go left down the stairs to a door with a yellow entrance light, then go through a room with four gangsters.

As C.J. gets across the room from the hole he made with the S.W.A.T. vehicle, a cut scene shows him dive through the opening as explosions rock the building. ******** Tenpenny pulls away in a Firetruck. (It's the kind with a ladder but no water nozzle--the kind that's on the block S of the one the Xoomer garage is on in Doherty, San Fierro. This version is also like the San Fierro trolley-it knocks anything out of the way. C.J. may need to watch ou for falling vehicles.) Sweet grabs the end of the ladder but does nothing else as the Firetruck speeds up. C.J. gets into a white Feltzer convertible. Have C.J. chase the Firetruck. The Feltzer in this has decent road grip, so just release acceleration before turns and you'll only need to use S for them a little. When one of Tenpenny's rookies stomps on Sweet's fingers, a bar onscreen shows the time left for Sweet's failing grip. Have C.J. drive up behind the Firetruck so Sweet can drop to the hood of C.J.'s car and climb into a front seat. C.J. has Sweet take C.J. fire at the two rookies on gangsters who chase and attack from with grills like '57 Chevy control of the wheel: "It's payback time." the Firetruck, pursuing police cars, and motorcycles and Tornados (1958 Chevrolet Impalas Bel Airs). Have

In a cut scene, the Firetruck goes out of control, breaks through the middle of the E wall of the bridge W of the Johnson house, and crashes to the street below. As Tenpenny crawls dying from the truck, he calls out for help. But he's half-talking to himself for "a**holes" to come help the "officer down" who could have turned this town around if there were more like him. (It might be a better case if he wasn't just a criminal in a cop uniform himself.) Sweet stops C.J. from shooting Tenpenny, who's a few breaths from death, anyway. Sweet says people will just figure Tenpenny "killed himself in traffic." Kendl, Cesar, and the Truth join C.J. and Sweet. The Truth says C.J. "Beat the

system," but Kendl says she's just glad it's over. The Johnsons all agree Big Smoke was selfish. C.J. nudges Tenpenny with his foot to make sure he's dead: "See you around...officer" (he leaves off Tenpenny's "like a donut" part). Inside, the Johnsons and Cesar talk about how the neighborhood has to be kept in good condition now that the worst is over. Kent, Ken, Maccer, and Madd Dogg join them so Madd Dogg can give them the good news about "our 1st gold record." While everybody is excited about their plans of things to come, and Madd Dogg wants to tour and Kendl would like to roll dice with Wu Zi in Las Venturas, C.J. says he's "Fittin' to hit the block, see what's happening." C.J. gets Respect and $250,000. 100% completion The Hydra appears on Sweet's house (E of the Johnson house) and the Rhino appears under the overpass W of the Johnson house. C.J. has infinite ammo for all of his weapons, any Stats not maximized are maximized, his cars can take twice the previous amount of damage, and he gets $1,000,000. C.J. has the dual Micro-SMGs he used in the chase after Tenpenny. The riots are over. Catalina calls to put on an act that Claude is slaying her in bed. C.J. says she's sick and needs help. She insists that he's jealous. Big Smoke's place will stay open if you want to have C.J. look around inside. I think that big blue platform in his penthouse is meant to be a performing stage. You can break the wall of the bridge the Firetruck fell from, or break the hole in the billboard that gets broken near the end of "Reuniting the Families," before they get broken during missions. The billboard is high above the N side of the big E-W highway at the last "S" of the big "LOS SANTOS" letters. The weak bridge wall makes a decent shortcut. IX.10 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Modding section ******** Special note about "San Andreas" v.2: Version 2 has "SECOND EDITION" printed along the bottom of the front of the box. You can mod: - the handling setups (data\handling.cfg; see X.10.b), - the sizes of vehicle wheels (data\vehicles.ide; see X.10.a), - vehicle colors (data\carcols.dat; see X.10.f), - the weapons and type of pedestrians which appear (data\weapon.dat and data\ pedstats.dat; see X.11), - draw distance (data\timecyc.dat; see X.13.f), - maximize stats of all kinds in one sitting (data\ar_stats.dat; see III.5), etc., for v.2 as for v.1. The main distinction I know so far for v.2 of SA is that you can't mod the .scm or .img files (.txd and .dff files are among the .img files) of it the usual way. It's illegal to distribute the .exe file, so the only legal way to make those kinds of mods with v.2 is to use a gta_sa.exe file--and the .img and most of the data files (thanks to a Gamefaqs message by Alphadash)--you own from v.1 for v.2. The practical use for me would be to not uninstall those files until I copied them if the v.1 play disk goes bad and I need to buy the 2nd version and still use any such mods. There's another reason to not like how some people stirred up too much trouble over something which a 17 year old boy, if he saw it on Google Image search, would probably click right past and wonder where the good stuff was. I've gotten some good bargains on games at eBay: http://www.ebay.com/ I'm glad I own the original version. ******** X Basic skins, modding (use at your own risk), music, and screen shot tutorial.

X.1

Compressed File Utility

If you need a compressed file utility to make downloads with, you can pick from a variety of free or shareware versions, or buy one, at the PC World web site. As of this writing, these utilities (including Power Archiver, the one I have) can be found at: http://www.pcworld.com/downloads/file_description/0,fid,7205,00.asp After you download a compressed file of a mod into a new folder you've made for it, you extract the contents of the compressed file into the folder. Click Edit then Select All, or hold down Ctrl while you select all the files, which makes the file names turn blue. (Once they're all selected, you can hold down Ctrl to deselect certain files, too.) Then extract them to the same folder. Then delete the compressed file. X.2 Web sites for skins and mods

http://www.gtagarage.com/mods/index.php GTA Action (use "Translate this page" for a babelfish-like translation) http://www.gtagaming.com/sanandreas/ Here's a list of them at GTA Forums: http://www.gtaforums.com/index.php?showtopic=113988&hl=demarest While mods for "III" are becoming less common, one of the better sites I found for "III" mods (including Odie's Statue of Liberty) is: http://www.codenamevice.co.uk/ X.3 X.4 Mods Un-check the green dot 1st

As always, when you change a file in the C:\Program Files\Rockstar Games\Grand Theft Auto: San Andreas folder, you need to make it writable and not "read only" 1st. Go to:

My Computer\C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas Right-click it, click "Properties," and click the little green dot so it disappears. Click "Apply" and a little menu will ask if you want that to apply to all files and subfolders--click "OK" and it will disappear, then click "OK" on the 1st one and it will disappear. You don't need to do this if you change which files you have in your User Tracks, or save game files you have, in My Documents\GTA San Andreas User Files.

X.5

Make backups

Make backup copies of the original files you plan to change. Save them in a folder in My Documents in case something goes wrong or you change your mind later. That way, if you need to change the file to what it was originally, you won't have to reinstall the game. For a copy of the original file and a version of the type of file you can access and read with Notepad, I'd use My Documents as a place to both copy and paste a copy of the file and save it as a text file.

X.6

Tools:

Note: check to see if the tool is compatible with v1.01 of the game if you use the patch for it. The IMG Tool v.2 You can use the IMG Tool v.2 by Spooky to replace the ,dff and ,txd files of the models\gta3.img file of "III," "Vice City," and "San Andreas" with those of mods. http://www.spookie.powerpill.co.uk/ http://grandtheftauto.filefront.com/file/IMG_Tool;44920 http://gta.neoseeker.com/grand_theft_auto_san_andreas/PC/pages/tools/ You can also find it in Misc > Other at: http://www.gtagarage.com/mods/index.php

IMG Turnipfan has an IMG tool that was featured in the pages of PC Gamer, and which Ben Millard helped with: http://www.turnipfan.com/ http://www.turnipfan.com/tool_img.html The TXD Workshop Delphi created the TXD Workshop, which you can use with the IMG Tool to view and change the .txd files of the models\gta3.img file of "III," "Vice City," or "San Andreas." http://www.gtatools.com/ Spark Arushan, aka aru, has an IMG tool that lets you view the .txd files: http://www.gta-downloads.com/pafiledb.php?action=file&id=4357 Note that it requires you to have Microsoft .NET Framework 1.1 installed. If you don't, I would consider it too much of a system hog--and it's a big hog--to install just to see GTA .txd files (or use ATI Catalyst Control Center instead of Control Panel, for that matter). Just use Spark if you're some kind of PC program developer (or whoever in the world actually uses .NET Framework otherwise). If you use .NET Framework, you might want to look at the advice given by Koroush Ghazi at the tweakguides web site on how to trim the resources .NET Framework uses. http://www.tweakguides.com/ATICAT_3.html The Rescaler You can use Ben "Cerbera" Millard's Rescaler to calculate how to adjust the suspension of vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." http://projectcerbera.com/apps/index.html CFGStudio

You might try his CFGStudio, too, which organizes the data\handling.cfg file in a way that makes it a lot easier to work with. http://www.gtaforums.com/index.php?showtopic=196381 http://projectcerbera.com/apps/index.html It also does the work of a previous tool of his, the Flag Studio: it makes it easy for anyone to calculate how to change the flags of the vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." (See X.10.b under "miscellaneous jazz.") Eventually, it will be made to do the work of the Rescaler, too. The GTA: San Andreas GXT Editor You can use the GTA: San Andreas GXT Editor by Hammer83 to change the vehicle name that appears in the lower right corner of the screen when C.J. enters a vehicle in "San Andreas." This usually comes up if you put in a vehicle mod. http://gta.neoseeker.com/grand_theft_auto_san_andreas/PC/pages/tools/ See "How to change their on-screen names," X.10.g, for the easy instructions for it. The San Andreas Ultimate Editor Brad Brooks has an editor that lets you edit various things about the weapons, pedestrians, etc. My special interest in it is that it lets you edit the flags of data\weapon.dat (X.11). This lets you decide if a weapon is one C.J. can dual-wield, crouch or run with, or use targeting for, etc. http://www.gtagaming.com/pafiledb.php?action=file&id=977

X.7

Installing most car, bike, or pedestrian mods

This can be done if you have the original version of the game. If you have the second edition, you need to use the gta_sa.exe of the original version to do this. Un-check the green dot (X.4). Most car, bike, and pedestrian mods are .dff and .txd files. don't need You

to start a new game after you replace them as you do after changing the main.scm file. I'll use the example of changing the .dff and .txd files of a car to serve for whatever .dff and .txd file replacement. - Download the mod to a folder on your Desktop, then extract it to the same folder. - Open the IMG Tool, click "File," "Open," and find "gta3.img" via: My Computer\Local Disk (C:)\Program Files\Rockstar Games\Grand Theft Auto San Andreas\models\gta3.img. - Select "gta3.img," click "Open," and the window fills with all the file names in "gta3.img." - Scroll through the names to "(name of car you want to replace).dff," click on it to select it, and click "Commands" then "Extract." Extract it to a place where you can save a backup copy if you change your mind, or anything should go wrong, and you want to put it back. I'd put it in a folder called "GTA SA original (car name)" I'd make for it in My Documents or on the Desktop. - Then click "Commands," "Delete," and delete the selected "(car you want to replace).dff" file. - Make sure the file you use to replace it is given the same name. Rename it if you have to. - Then click "Command," "Add," and find the "(new car).dff" file you want from the Desktop folder you made for it. - Click "Open" and the file is added. - Do the same with the .txd file. Each time you replace a pair of .dff and .txd files, replace the .dff file 1st since your PC reads it 1st and it helps your PC read the files faster. And always replace .txd files with ones of the same resolution (128x256, 256x256, etc.). - Whenever you're through doing this stuff with however many files, click "Commands," "Rebuild Archive," wait for the archive to be rebuilt, close the IMG Tool by "x"ing it out, and you're done.

(If the vehicle mod comes with wheels, you don't need to use DMagic1's Wheel Mod" for "San Andreas" wheels because Rockstar changed the DFF files for it. Thanks to Ben "Cerbera" Millard.) If you like the mod, you might move the folder for it from the Desktop to My Documents. I put the ones I save in a folder on a 2nd hard disk I use for storage. X.8 Skin viewing and editing

deNULL has authored a "Game Archive Viewer" that lets you view "Vice City" and "San Andreas" .dff, .txd, binary .ipl and .col files without extracting them from the archive: http://www.gtagarage.com/mods/show.php?id=1425 See the skin editing tutorial by oshi: http://www.gtaforums.com/index.php?showtopic=197705 You can just use the 1st few steps of it if you just want to see the criminals, prostitutes, etc., I've referred to in this guide. You can also use The TXD Workshop described a few paragraphs above. ******** One way to view the peds.ide characters of the game is to download the 15 MB of jpg screenshots hellfish made of all of them, all given their peds.ide names. Go to the GTA Forums web site > GTA Modding > Mod Showroom > Miscellaneous > San Andreas Cattle Index > hellfish, and download the Fighting Hellfish Cattle Index. http://www.gtaforums.com/index.php?showtopic=205220 Another way is to use the Pedestrian Editor tool by Scream2k4: http://www.gtagaming.com/pafiledb.php?action=file&id=1204 X.9 Women

If you want to customize your romantic fantasies in "San Andreas," these are some of the women you might want to modify. To modify them, you can use either the original version of the game or the second edition with the gta_sa.exe of

the original version. In models\gta3.img: The girlfriends are Barbara Denise Helena Katie Michelle Millie COPGRL3 GANGRL3 GUNGRL3 NURGRL3 MECGRL3 CROGRL3

The Los Santos whores are BFYPRO, HFYPRO, and SFYPRO, and WFYPRO. The San Fierro whores are SBFYPRO, SHFYPRO, and SWFOPRO. The Los Venturas whores are VBFYPRO, and VHFYPRO, and VWFYPRO. BFYPRO black woman, short hair, pink bikini top, black leather short pants and high boots. HFYPRO Hispanic woman, brown hair tied in back to a ponytail, grayblue top tied in front, red-violet short skirt, knee-high brown boots. WFYPRO white woman, blonde hair tied in pigtails, long sleeve black shirt tied in front, red plaid short skirt, white thigh-high stockings, black calfhigh boots. SBFYPRO black woman, flat top haircut, one piece red short dress and kneehigh boots, thigh-high gray stockings. SHFYPRO white woman, short brown hair pulled back, leopard skin shirt tied in front, gray plaid short skirt, thigh-high gray stockings, calf-high black boots. SWFOPRO white woman, dirty blonde hair, cigarette in mouth, violetred top of bands that come down over her breasts and matching short skirt, anklehigh brown boots. VBFYPRO and shoes. chunky black woman, white top with armbands, gray-red skirt

VHFYPRO chunky Hispanic woman, short brown hair pulled back, green midriffbaring top, black short skirt and mid-calf-high boots. VWFYPRO white woman, dirty brown hair short on sides, gold earrings, brown thigh-length fur jacket, thigh-high gray stockings, black shoes strapped at the ankle.

The strippers are SBFYSTR, SWFYSTR, VBFYST2, VHFYST3, VWFYST1. SBFYSTR busty black woman, dirty brown hair in pigtails, white sleeveless blouse tied in front, short plaid skirt, knee-high white stockings, low top black shoes. SWFYSTR white woman, brown hair with Shirley Temple curls, black bodice laced in front with a little show of areola at the top, black thong bikini bottom, thigh-high black nylons, black high top shoes. VBFYST2 black woman, long brown hair, earrings, pearl necklace and a white band around her neck, white bra and panties, white stockings on arms and thighhigh on legs, low top gray shoes. VHFYST3 white woman, long red-brown hair, low cut black bodice laced in front with a tiny bit of areola showing at the inside edges, black police cap and belt, black thong bikini bottom, thigh-high black nylons, knee-high black boots, leopard stockings on forearms and hands but not the fingers. VWFYST1 white woman, black hair, black bikini top and bottom, flame tattoo at crotch, leg-length black nylons, black shoes strapped at the ankle.

X.9.a

The Hot Coffee mod

Author: PatrickW, aka Patrick Wildenborg patrickw@gtagames.nl http://patrickw.gtagames.nl/mods.html Co-Authors: Craig Kostelecky Hammer83 "Opened up" mod the sacensor tool

Barton Waterduck discovered the animations in the PS2 version illspirit discovered the fully nude models http://illspirit.com/ http://www.gtaforums.com/index.php?showtopic=194356&st=0 ******** The last time I checked, it was still available at a few web sites:

http://grandtheftauto.filefront.com/file/Hot_Coffee_Mod;44662 http://www.gamershell.com/download_9684.shtml It's also in the San Andreas > Downloads > Mods > Allgemein (General) section at the GTA Action (German) site: http://gta-action.planet-multiplayer.de/news/index.php It's one of the optional features of the "San Andreas" version of Spaceeinstein's "All In One" mod (which I'll try when I get my new graphics card): http://www.gtaforums.com/index.php?showtopic=203916 PS2 gamers can go to the PS2savetools.com web site for the GTA:SA Censor Remover. http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=82 PS2 owners that want the Action Replay Max codes can find them at: http://vgstrategies.about.com/od/playstation2codes/a/hotcoffeecodes.h tm A couple of sites with links for versions for PC, PS2, and Xbox are: http://www.xboxfaqs.com/xbox-xbox-360-faq-2357.html http://vgstrategies.about.com/gi/dynamic/offsite.htm? zi=1/XJ&sdn=vgstrategies &zu=http%3A%2F%2Fwww.xboxfaqs.com%2Fxbox-xbox-360-faq-2357.html ******** To use this mod, you need either the original version of the game or the second edition with the gta_sa.exe of the original version. ******** "Grand Theft Auto: San Andreas" was released for PC on June 7, 2005. Patrick released the Hot Coffee mod at GTA Forums and GTA Garage on June 9, 2005: http://www.gtaforums.com/index.php?showtopic=194356 It enables an interactive sex game (R-rated cartoon, in movie terms) that uses the models and the voices of Young MayLay and the voice actresses who play the girlfriends found in the rest of the game. In one version the girlfriends are dressed, and another uses Rockstar-created naked ones (with a Barbie doll genitalia area). It takes place when a girlfriend invites C.J. inside for coffee. It's sort of like the dance game, except you can choose a version which the wo-

man is naked for. As in the rest of the regular game, the least C.J. can be made to wear are his shorts in all the versions, so there's nothing to launder or wipe up afterward. He's sexy, but very neat. ******** These are the pertinent rating methods and a few of the web pages about the ESRB ratings for games and the Production Code used in movies: Games: M: 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language. AO: 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity. http://www.esrb.org/esrbratings_guide.asp Movies: R: under 17 requires accompanying parent or adult guardian. NC-17: no one 17 and under admitted. (X became NC-17 in 1990.)

http://www.mpaa.org/ http://en.wikipedia.org/wiki/Production_Code ******** Rockstar designed but disabled it, and modders soon re-enabled it to make it available again and have some fun with. I guess Rockstar figured the M rating would hold since the mod would be an option offered by modders beyond the Rockstar release. The modders found it and went, "Ha! Look at that!" funny little moment. And that should have been it--end of story. ******** Soon after that, Democratic California State Assemblyman Leland Yee, "one of the growing ranks of politicians sponsoring bills to outlaw the sale of Maturerated games to minors," saw the mod and said: "It's outrageous. It tells you And it was a

how to copulate a woman. That should not be in the hands of children." Yee tried to get the ESRB to change the rating for "San Andreas" from Mature to Adults Only. "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11, 2005, pp.41-42. On July 7, 2005, Leland Yee issued a press release which included: "Once again, ESRB has failed our parents," commented Yee. "This particular game has been known to include extremely heinous acts of violence, and now it has been uncovered that the game also includes explicit sexual scenes that are inappropriate for our children. I have urged the ESRB on numerous occasions to rate this game AO based on its blatantly graphic nature." http://www.gamasutra.com/php-bin/news_index.php?story=5868 (I think "explicit" and "graphic" are strong words for R rated cartoon sex featuring a guy with his pants on and a woman without genitals. The word "kids" is too broad to refer to the 17 years old and up audience the game was made for. And he doesn't contain his criticism to store clerks who don't check I.D. cards. You'll see these traits come up regularly with some of the politicians when they make their big deal public statements about the controversy. No wonder too many people don't vote.) The M rating became contested and the controversy began. The worst thing about it is people making any bigger a case about it, and each other, than that. Well, that and that you could think it makes the dating in the game take too long (possibly partly why Rockstar disabled it), but it's an option you can easily turn on or off whenever you feel like it. It makes a bigger difference in terms of sales outlets. Wal-Mart, Best Buy, and Circuit City don't sell games rated AO though they sell movies rated R, which include ones more graphic and sexier than the coffee mod and more realistically violent than a GTA. That's where I tend to get confused. ********

So: Rockstar claimed it isn't responsible for the "Hot Coffee" mod. Instead, the company statement said (as Cerbera mentions later) it was the result of: "the work of a determined group of hackers who have gone to significant trouble to alter scenes in the official version of the game. 'hot "In violation of the software user agreement, hackers created the

coffee' modification by disassembling and then combining, recompiling and altering the game's source code. Since the 'hot coffee' scenes cannot be created without intentional and significant technical modifications and reverse engineering of the game's source code, we are currently investigating ways that we can increase the security protection of the source code and prevent the game from being altered by the 'hot coffee' modification. "We are continuing work diligently to assist the Entertainment Software Ratings Board (ESRB) as it investigates the circumstances surrounding the recently discovered "hot coffee" modification. ... We remain confident that the ESRB assigned Grand Theft Auto: San Andreas the correct rating, M (Mature 17+)." http://www.gamespot.com/news/2005/07/13/news_6128953.html Posted July 13, 2005. When first asked if those hackers could be employees in Rockstar's Manhattan lofts or Scotland development studio, spokesman Rodney Walker snapped, "They're not within our company." "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11, 2005, pp.41-42. Free Kevin! (Sorry.)

I'm no legal expert, but I think I know dialogue scripted by a lawyer when I hear it. You just flip the censor and "hello." It's there, intact, in files Rockstar knows have been commomly scoured, with common software to do the scouring, for years now. If you use a different version gta_sa.exe (source code),

the mod (and any other .scm or .img mod) won't work. If someone wanted to hide it, an ordinary modder could have completely deleted it, like Rockstar deleted the Darkel missions from "III," in one sitting before it was burned to disk. Is that lawyer a crackhead, too? Rockstar, tell that lawyer to shut up and let's get on with the good stuff. The ESRB of the U.S.A. and Canada didn't go for what I assume Rockstar's idea was: an idea of the hidden content being shown seperately from the regular game so the hidden content not needing to be covered by the M rating, probably not thinking the content deserved an AO rating, and possibly just being in such a hurry they didn't consider how future events could get out of hand. On July 20, 2005, the ESRB changed the rating from M (Mature: 17 or over) to AO (Adults Only: 18 or over), assuming Rockstar released the game knowing that modders would unlock the sex scenes for a mod. I think the Entertainment Software Rating Board (ESRB) just needed to lend whatever hand toward ensuring the "San Andreas" M rating was enforced in stores, even in consideration of the controversial mod. The ESRB seems to have had a motive of trying to compensate for the currently partly ineffectual enforcement of the M rating with a harsher rating, since they don't have a case that the cartoon has NC-17 instead of R-rated content. If the age of 17 is going to be a common deciding factor in this, why don't they just bring the law to bear on store clerks who don't check I.D. cards? ******** In "Rockstar Responds to GTA: SA's AO Rating," a July 20, 2005 article by Douglass C. Perry at IGN, a Rockstar representative (who asked not to be mentioned by name) said: "We are obviously aware of the mod community, but the skill, expertise and knowledge of Grand Theft Auto code required to create this mod surprised all of us. These elements were never meant to be found."

In a section of quotes representing Take-Two by Paul Eibeler, TakeTwo's President and Chief Executive Officer, the following two paragraphs are given without quotes. They may be paraphrases of statements of his (?): The scenes depicted in the "hot coffee" modification are not playable in the retail version of the game unless the user downloads and/or installs unauthorized software that alters the content of the original retail version of the title, representing a violation of Take-Two and Rockstar's end user license agreement (EULA) and intellectual property rights. Take-Two is exploring its legal options as it relates to companies that profited from creating and distributing tools for altering the content of Grand Theft Auto: San Andreas. IGN: "The point being the distinct change in language, that there is no need for "disassembling and then combining, recompiling and altering the game's source code" to create that mod. That's misleading. Some would call it a lie. Why not come forward immediately and say the content was originally in there right from the start?" Rockstar: "There is still a need for 'disassembling and then combining, recompiling and altering the game's source code' to create the mod. The recent statement does not contradict this. We don't believe that our position has changed and we stand by all of our statements which state consistently that this content could not be accessed without significant and technical alterations to the retail version of the game." He said they were going to offer retailers the option of re-labeling their stock as AO or replacing it with an edited version of the game that keeps the M rating. http://xbox.ign.com/articles/635/635261p1.html ******** "It's much like real bad sex-unerotic, partially clothed and apt to create lousy feelings in the morning. Feeling the worst these days is Rockstar Games,

the brash young maker of GTA, which after weeks of waffling has copped to hiding the scene in its megaselling game franchise. The game was slapped with an adults-only rating and yanked from most stores. After years of dodging gunfire over game violence, the rebel Rockstar guys got burned for the oldest mistake in the book: covering up a fu**." "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11, 2005, pp.41-42. ******** For a more knowing understanding of the programming than I have, I defer to Ben "Cerbera" Millard: He tells me what Patrick did changes a bit--1/8th of a byte--in the save game file to make the sex mini-game available. It alters a mission script (not the source code of the game) so the bit is enabled when loading and saving games. This mini-game uses non-nude characters. However, there are nude versions of some of the girlfriends in the character archives (.IMG file--again, not game source code). By altering item definitions (.IDE files--again, not game source code), the nude models can walk around on the streets, be used by missions, etc. And by making a change to the Hot Coffee mission script (again, not game source code), these nude models are used in the sex games instead of the non-nude models. ******** Patrick has said that the mod didn't require significant effort: he only had to change a single bit in the main.scm file to enable that part of the game for his part in the thing. No new content (models, voice acting, etc.) was needed for it--the content comes from edited main.scm and script.img files. http://en.wikipedia.org/wiki/Hot_coffee The word "hacker" (person who illegally intrudes on your computer) came from Rockstar once they decided to say the mod was a violation of the EULA (end user license agreement; see the tiny print nobody reads at the end of the game man-

ual) once Rockstar got in trouble with the ESRB for Rockstar content the modders came up with a way to uncover. In contrast, there have been thousands of mods of user created content made otherwise, in years of nobody reading the EULA, in which there was friendly cooperation from Rockstar about it, that led up to the trouble. It carried a mutual understanding that Rockstar not only wouldn't enforce the EULA and discourage user created content, which was in violation of the EULA, but would provide some instructions in the files for how to do it (as Cerbera describes below). And why not? It hasn't done the customer relations of the Half Life, Battlefield, Neverwinter Nights, Elderscrolls, DOOM, Unreal, Halo, The Sims, etc., companies any harm--it helps prolong interest in their products. I'd liken it to an episode of "The Andy Griffith Show." An old lady jaywalks, and Barney, eager to establish his authority, gives her a hard time: "Alright, lady, you're in violation of code 50866759...." And Andy says, "Barney, she's an old lady, the intersection is way down there, and there isn't any traffic out. Let's leave her alone and look for the real criminals." The controversial mod is the old lady and Rockstar's quote--whoever made it--is Barney. Not Keith Moon. Barney. And the modders then got to be like Andy: "Barney-you're a nut." That the mod/old lady was technically breaking a law is questionable in this way: the controversial mod didn't create user created content inasmmuch as it used content that was already there, and a police officer probably wouldn't consider jaywalking an offense if no one seemed to have a chance of being endangered. If there's any doubt, it pretty well seals the deal that it was preceded by years of Rockstar never lifting a finger to do anything about thousands of mods that were examples of what is undeniably user created content. And the Skimmer weenies could have bit parts for one episode of some kind of characters that make trouble the heroes have to solve by the end of the episode.

They would think that Barney was onto something real important, because that's the kind of mind these people have (weird). (To fly the Skimmer, I usually say, "It's like driving a motorcycle, except when you do a wheelie, you take off." I just realized--Skimmer weenies aren't 'cycle people. I KNEW it!) If it were really an ethically important thing that was always true, believed in, and committed to, that the modders violated, and not just "money talks," especially big Sony/Wal-Mart-related money, then why did Rockstar change their horse in mid-stream? And, preceding the controversy, lead level designer Craig Filshie, in "Tips and Tricks" magazine, May, 2005, told the public there were secrets yet unfound, indicating the fun of looking for them would be rewarded by finding things. http://reviews.wuyausu.com/gtasa-bigfoot.html http://www.tipstricks.com/main.html Unless another big secret comes along, this is probably it. (Maybe there is: see X.9.b.) Unfortunately, you tend to find a lot of people who are waiting for another BIG secret where you find a lot of Skimmer weenies. Then again again, it's in the favor of whatever credibility there is to Rockstar's claim--that they didn't want modders to discover it--that it doesn't look as finished as I know Rockstar could have made it. The movements in the sex scenes are like one of those novelty birds with a top hat that keeps dipping the bill into a drinking glass (except you never see the bill). But I think they expected modders to find the mostly finished side game and didn't expect there would be so much trouble made over it. ******** Some reactions got stirred up about various GTA things: Take-Two won't have any work to do looking for who profited from a mod you can download for free like any other of hundreds of mods for the PC versions of GTA games I'm familiar with, at least. You don't need to buy a Hot Coffeespecific device to see it on PC.

I think they considered legal action against Action Replay and GameShark, which proved the content was already there on the PS2 version to unlock. http://en.wikipedia.org/wiki/Gameshark And I know PatrickW didn't make any claims about what he did beyond what are fair to make. It's still available at various web sites, but if you try to download it from the gta garage web site now, you see: "As a sign of support towards RockStar, The Hot Coffee Mod is no longer available. I've removed this download out of free will." PatrickW Paultjuh has a Savegame editor at gta garage that has the "Hot Coffee" mod as an option. You don't have to know C++ to enable it, you just click a box in the menu screen. http://www.gtagarage.com/mods/show.php?id=811 A Game Evolution web site article, updated Oct. 19, 2005, "The Truth About Violent Youth and Video Games," gives charts by the U.S. Department of Justice Bureau of Statistics which show that violence by young people in the U.S. has decreased in the years of the last several GTA games: http://gr.bolt.com/articles/violence/violence.htm It also says the 2004 FBI crime report shows that the murder rate in 2004 was the lowest it's been in 40 years, the same year the most popular game was "Grand Theft Auto: San Andreas." Hillary Clinton appeared: http://news.bbc.co.uk/1/hi/technology/4682533.stm A July 14, 2005 article by BBC News quotes a letter she wrote to the FTC. She managed to figure the M rating wasn't harsh enough to protect kids from the softcore cartoon because a study showed that about half of seven to fourteen year old kids could buy M-rated games. But besides suggesting that store clerks could do better to restrict the sales of M-rated games, she wondered if the game should be given an AO rating (and cause the sales of the game to plummet). (She also doesn't seem concerned that the ESRB ratings need to be consistent with

movie ratings--she doesn't offer a plan to try to ruin the sales of any movie wilder than "Herbie, the Love Boat" or whatever it was called, for example. And, like the ESRB, she doesn't restrict her concern to proposing that the law be brought to bear on store clerks that don't check I.D. cards.) The House of Representatives wanted a look at those niblets: http://news.bbc.co.uk/1/hi/technology/4717139.stm That July 26, 2005 article by BBC News gives this quote by Congressman Fred Upton of Michigan: "The release of Grand Theft Auto: San Andreas was widely anticipated, but an adults-only rating would have severely limited its sales in retail outlets. It appears that the publisher has blatantly circumvented the rules in order to peddle sexually explicit material to our youth, and they should be held accountable. A company cannot be allowed to profit from deceit." (GTW note: I think "sexually explicit" may be too strong to fairly characterize the R-rated cartoon scene since the nude women don't have genitalia and C.J. keeps his trousers on. And that may be the "big secret"--what's the deal with that? I don't know. Again, the charges are by a politician that doesn't restrict his idea to requiring store clerks to check I.D. cards.) Jack Thompson comes up a lot: http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.sh tml http://en.wikipedia.org/wiki/Jack_Thompson_(attorney) In a Feb. 25, 2005 article by William Vitka of the CBS News web site, Jack Thompson gives his opinions about video game violence, etc.: "Of course" (there a correlation between playing violent video games and acting in a violent manner). And "...GTA weds sex and violence in the same game. We are training a generation of teens to combine sex with violence...." http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.sh tml (GTW note: if you have C.J. hit a girlfriend, a message appears that he broke

one of the first rules of dating and he fails the date. If C.J. kills a prostitute, there's money left behind to take, but that happens if practically any pedestian in the game gets killed. If C.J. completes the "San Andreas" pimping mission, the prostitute pays him. And if a policeman catches the lead character of a GTA killing anyone, the lead character gets a wanted rating.) A GTA Forums message board arose about the mod "Defamation of Character: A Jack Thompson Murder Simulator." It was made by the Fighting Hellfish in reaction to Jack Thompson's attacks on GTA (not Mr. Thompson's "Modest Video Game Proposal," which came out a week later than this mod): http://www.gtaforums.com/index.php?showtopic=218375 http://en.wikipedia.org/wiki/Fighting_Hellfish http://en.wikipedia.org/wiki/Jack_Thompson In "The Embattled ESRB," a July 22, 2005 article by Jane Pinckard on the PCFootball.net web site, Jason Della Rocca, the executive director of the Inter-national Game Developer's Association, spoke about EULAs, that game makers must disclose all the content on their disks to the ESRB, and the unworkability of policing the modding that goes on beyond the content on the game disks: http://pcfootball.net/GTA%20and%20Mods/the_embattled_esrb.htm ******** In the letters of spaceeinstein, who wondered how this meant he owned an AO game (while "Leisure Suit Larry: Magna Cum Laude" and "Playboy: The Mansion" are rated M): "WTF?" GTA Garage had the same reaction; a July 26, 2005 article shows letters about it they sent to Hillary Clinton, Jack Thompson, and the ESRB: http://www.gtagarage.com/news/single.php?id=1783 I would correct the line that the ESRB rated "Singles--Flirt up your Life" M; it rated it AO. Then again, sex is the main thing that game is concerned with, and the duration of such things factors into ESRB ratings. The same nature of sexual or violent content over a longer period of time can create a more strongly restrictive rating. But the coffee mod only lasts for about a minute.

It also points out that even the M-rated "Playboy: The Mansion" is more graphic than the coffee mod. (And I'd add "far less popular and less liable to get politicians looking for 50 Photo Ops.") This GTA Forums post by Ben "Cerbera" Millard, Oct. 30, 2005, speaks for a lot of modders reactions: http://www.gtaforums.com/index.php? showtopic=217614&st=60&#entry3286376 "DMA/R* used to give amazing support to modders--they gave us their mission, map and texture format documentation with GTA1. They did the same with GTA2 and gave away their mission script compiler and map editor, too. These are professional, in-house tools and they gave them to us modders. "In GTA3/VC/SA, nearly all of the text files contain comments explaining what stuff does what. Files like handling.cfg have copius notes about legal ranges for values, the maximum length of the to VehicleIdentifier. In GTAVC and GTASA, they include a set of old handling lines to show how the format has changed. It even says which way round the hexadecimal bytes for the flag data are stored! "In GTASA, loads of hardcoded features are now in easily edited text the files, which have huge amounts of notes to make modding easy. In

GTASA manual, there's a huge section about R* giving their full permission for people to create mods and distribute them as long as they don't reverse engineer, alter or distribute the EXE. R* clearly support modders. "Well, they used to. Then modders uncovered content which R* hadn't bothered to remove from the game before packaging it up--the Hot Coffee scenes. What did R* do? Did they own up to their mistake? Did they stand by the modders who have made every PC edition of GTA a multimillion dollar success? No. They called us a load of 'determined hackers' and tried to deny everything. I'm not sure if I can ever forgive them for that betrayal."

An 11/6/2005 GTA Forums message board post by teh roxxers: "The fellow who assembled the Hot Coffee mod took a couple of programs written by other folks and put them together into a single package. He wasn't spilling the beans, because the secret was already out. It just so happened that his mod made unlocking the mini-games easy and more enjoyable. For this, his mod got more attention than previous attempts. This attention created the misunderstanding that he had, all by himself, discovered the mini-games. "Rockstar and Take Two tried to spin the story as an attack by hackers who added the mini-games to their product, when the truth was that they were already there. Many fanboys and hangers-on directed an enormous amount of hate toward the author of Hot Coffee, accusing him of trying to ruin the game, the franchise, the developer, and publisher. But, in reality, Rockstar did it to themselves: they designed the sex minigames, they left them in the finished product, and they deigned not to inform the ESRB. The author eventually withdrew support for the mod; however, the damage was already done--to the tune of over $75 million. "Moral of the story: Don't leave sex games in your products and fail to inform the ESRB." ******** The Entertainment Software Rating Board, the ESRB, makes up the ratings for PC and videogames in the United States and Canada. It was founded in 1994 by the Entertainment Software Association in reaction to pressure from U.S. politicians over the controversies about sexual and violent content in those games. There's a good article about the ESRB at: http://en.wikipedia.org/wiki/ESRB Patricia Vance of the ESRB addresses some of the concerns in an August 22, 2005 CNET article by Daniel Terdiman (you'll have to Copy and Paste the 2nd line of the web address to the 1st in the address bar):

http://news.com.com/Unlevel+playing+field+for+video+games/20081082_3-5840293. html?tag=st.num According to Patricia Vance: Games aren't just for kids; the average gamer is 30. (Yet...) ...the ESRB strictly enforces different standards to apply in rating games than used by other genres of entertainment--stricter in making sure nothing inappropriate is marketed to kids. About half, 54%, of the parents never let their kids play M-rated games--the other about half, 46%, sometimes or always does, which shows an overwhelming majority of parents limit what their kids play: (By adding the smidgen more than half who are in constant accordance to the M rating to Vance's interpretation of 29% whose ideas of limiting viewing only sometimes overlap with the ESRB ideas, we get a total of...) ...83% of parents go along with the ratings. is too strict. Only 5% think the ESRB

(Since 46% of parents feel free to disagree with the ESRB and purchase games to do what they want with, this means only 5% complain that it gets in the way of their ability to do that, or is just wrong, enough to complain about.) (Note that "kids" involves a broader age range than "17 year olds," too, and creates a bigger percentage of parents who limit viewing for them. I would think it's enough to replace the word "kids" with the phrase "17 year olds" to reduce 54% to a minority view.) (Regarding videogame violence, which is part of how the ratings are established and factors into ratings of GTA games): There is no causal relationship between videogame violence and actual violence--in fact, playing games has increased while actual violence has decreased.

A game publisher has to disclose the playable and unplayable, if pertinent in deciding a rating, content... (...like Hot Coffee stuff...) ...of their game to the ESRB. Hackers...

(...people who illegally tresspass on your PC or PC software...) ...will find the unplayable stuff, but didn't cause the ESRB rating change; what was made available by modification... (...modding, which is usually not hacking, or at least nobody bothers to call it that since it's a mutually good relationship and no one expects charges to be pressed...) ...was content that caused the rating change. ******** European countries left the rating for "San Andreas" alone. However, Australia re-rated it from MA15+ (note the 15 instead of 17) to RC: "Refused Classification" (a forced choice by the other standards), so it was banned from stores there till Rockstar put out a second edition. http://en.wikipedia.org/wiki/Hot_coffee I remember something about the "Vice City" hooker trick, where Tommy and the hooker sat across from each other with their clothes on and the car rocked, not being employed in the Australian "Vice City," so I guess no one was real surprised about that. A Wikipedia article about Australian censorship is at: http://en.wikipedia.org/wiki/Censorship_in_Australia One thing I noticed about it is that Australian TV seems at least as relaxed abour matters of sex and language as in the U.S., and their movie rating system reserves an RC rating for the most controversial types of NC-17-rated movies. The Office of Film and Literature Classification, the OFLC, just doesn't seem to have gotten around to finishing their work on creating enough rating categories for Australian PC and video games yet. ********

Rockstar for the censor and gta_sa.exe can't make

put out a v1.01 patch for the game to censor the uncensor fix a few bugs in Aug. (9?), 2005. (It changes the so you .scm or .img mods, just other kinds.)

See I.2.e for information on the patch that censors the game--and some related problems the patch caused me in running the game. If you use the patch, press "N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need to press your computer's reset button. In a glitch I haven't heard anyone else report, when I had C.J. date Michelle in the patched version, she gave him a pantomime BJ, anyway (suggested; again, it doesn't show his private portions) on the sidewalk. (I'm editing out the line about it being another inside reference to the location because I got tired of it. But wasn't Pantomime BJ influential on a lot of our comedians? I think Red Skelton--no, no, no. Sorry.) You could get the problem the patch caused me of it taking a number of efforts to get the game to load up, which Take 2 told me to solve by reinstalling the game without the patch. (One possible cause of that is having a DVD burner/ player made by a company like NEC that's been bought by another so no longer offers upgrades.) Rockstar can't put out a game or one of these things much better than Mark Twain could make investments (although a lot more profitably). And that's why we love 'em--it makes them more human. I think part of the fun of GTA's is figuring out ways to go to ghost world and all--what monkey wrenches they threw into the works to make planes wreck nearby, etc. Anyone with unrealistic expectations should not lay hands on our dear li'l Dodo. Rockstar released the Second Edition of the game, rated M. As Ben "Cerbera" Millard tells me, you can change handling setups, the sizes of vehicle wheels, vehicle colors, the frequency and type of pedestrians which appear, etc., for v.2.

The mission scripts (.scm) and archives for scripts and models (.img) can't be modded for the controversial mod, or any others, in v.2 unless you saved your v.1 gta_sa.exe--and the .img file and most of the data files (thanks to a Gamefaqs message by Alphadash)--from a v.1 installment to use for those kinds of mods in v.2. I have the original, and I'm hoping Klarnetist will put out the "San Andreas" version of the '57 Chevy Bel Air two-door hard top (like the car my Dad used to have) he made for "Vice City," so I'm glad I got the game early. (The .txd and .dff files you change for car mods and such are .img files.) A GTA Forums message board about not being able to mod v.2 certain ways is: http://www.gtaforums.com/index.php?showtopic=217614&st=0 The Special Edition comes with the Introduction and a documentary directed by Carol Strong, "Sunday Driver," about the Compton/Watts branch of the Majestics-people who mod cars into lowriders. At the site given below, click "news": http://www.rockstargames.com/sanandreas/ The .scm and .img files for it can't be modded (except with a v.1 gta_sa.exe, etc.) either. In that regard, anyway, it's not the "complete Grand Theft Auto: San Andreas experience" the web site claims. If you need the original, check eBay. on games there. http://www.ebay.com/ ******** The R-rating-type AO rating This gets confusing. some lovely refreshments. Fistfights will be held outside afterward with I've gotten some good bargains

If you use the option of nude girl friend models, they aren't real realistic and don't jiggle like they could. Like soft core porn, the actors go through the moves without showing their stuff between their legs, and it lasts about a minute or so. It adds to the fun and variety of pretending you're making a

movie, and it's done with some humor, but it's hard to imagine it turning someone on. Unless someone mods the models, it could make an underage kid that sees it not want to have sex (or certain they could do it better; it sure is over with fast, for one thing). All this fuss over some sex scenes with a guy with his pants on--poor C.J.. You can use a Rockstar version of the girlfriend models that lets you see the little pixel niblets, but you still don't see between their legs. Doesn't that make it R-rated in movie terms? I saw the "Monster's Ball," 2001, DVD, rated R, with Halle Berry nude (and sexier) doing much the same things as the women in these sex scenes and for a little longer, at a public library recently. You'd think AT and T was selling snuff films for the House of Representatives to bother about it. All this over an R-rating? I don't follow politics nearly as closely as some, but apparently some people who do would be a little lost about what the special fuss about is, too. In an article on the makers of "Vice City" in the Nov.28, 2002 Rolling Stone magazine, pp.61-62, Sam Houser said: "At the end of the day, you can't fu** with Keith Richards. You can't argue with Keith Moon riding down the street in a Rolls Royce with a blowup doll hanging out the window. That guy is the original punk rock. And if we can bring a fraction of a percent of that to games, then we're doing something." http://www.forumplanet.com/PlanetGrandTheftAuto/topic.asp? fid=7279&tid=1725306 I like "Vice City," etc., more than some of the things I've liked by Lenny Bruce, but this doesn't remind me so much of the troubles he went through sticking to his word about the censorship of words (which George Carlin has elaborated on) so much as some modern variation of "Leave it to Beaver," with Hillary, etc., as Mrs. Cleaver and Rockstar as the Beav: "What are these pictures I found under your pillow?" "Larry was here yesterday and tried to show them to me, but I wouldn't look, I scared him away. He was in such a hurry to leave,

I guess he forget he put some under my pillow. That must be how they got there--honest." The more serious a big deal pronouncement is made over it--and I mean one way or the other--the more dumb it sounds. Whoever of Rockstar made the original "hackers"/"source code" quote, some Keith Moon they are. Then again, he died. You don't want to have "He gave his life for funny anecdotes" on the tombstone. At 32, your Mom's still giving you a hard time for getting grass stains on your knees from playing softball, for heaven's sakes. You kids, don't you try that out there. That's not a health regimen for an ornry. It also seems significant to me that out of all the coverage I have for this article, the Rockstar person who made the original "hackers"/"source code" quote is the one person of an important statement and in an important position on the issue that didn't make their name known publicly. I think you can still see part of a niblet of a stripper dressed in black, and a Balla seems to get a BJ in a cut scene of "Cleaning the Hood," and the cartoon violence is the same, so the second edition is still R-rated. Why is it being handled by some as though the mod were the equivalent of an NC-17-rated movie, the kind made unavailable in Australia at that, and not R? I don't think NC-17rated movies would be very competitive with guys that don't take their pants off and women without genitalia (inflatable?). What are we supposed to be figuring is too much about that for 17 year olds, about half of whom are probably out there banging the real thing, talking about it in study hall, with the guys old enough for military service, even, at 18? There are some 17 year olds out there that could probably tell me some things I don't want to know.... http://www.usatoday.com/news/health/2005-10-18-teens-sex_x.htm http://msnbc.msn.com/id/9366422/ I don't think people are worried about 17 year olds in general seeing the cartoon--I think people are taking those Skimmer weenies too seriously again. People are worried that if they can't fly the Skimmer, they couldn't handle this;

they'll get frustrated and be unable to form healthy relationshops. They could see C.J. move his shoulders instead of his hips, get the wrong idea, and where would little baby Skimmer weenies come from? (Then again, maybe that's not the worst idea I've had all day....) Everything about this is getting bent out of shape all around the Skimmer weenies, much like the overall game itself--it's a microcosm of the whole thing. I think this may be a several year old scientific study that tries to determine the percentage of the population that's made up of Skimmer weenies: http://www.scienceagogo.com/news/20010327213804data_trunc_sys.shtml Rockstar is worried their fans, meant to be adults, would see an Rrated movie--notably this thing? I'm not. ******** The PC mod and gameplay It comes with two versions. Make backup copies of your My Documents\GTA San Andreas User Files, and of the others you plan to change, which depends on which version you use. One lets you send C.J. to all the normally off-limit areas right away without getting a wanted rating for it due to Craig Kostelecky's "Opened Up" mod, a main.scm change he made. You can send C.J. on dates right away to check out the Rockstar hidden content--the indoor sex scenes which are suggested in the regular game when C.J. goes inside to have his girlfriend's coffee, and you have the option of using Rockstar's nude girlfriends in the bedroom. (And you see why C.J. left his pants on--there's nothing to get into down there.) For that version, uncheck the green "read only" dot (X.4) and make the data/ script/main.scm and data/script/script.img replacements. Due to the data/ script/main.scm file change, you need to start a new game afterward-the old save games won't work with the new main.scm. The other lets you change a game that's already in progress. Tab out You Al

of the save game you want to change, run the sacensor.exe, press "Y" that you want to make the change, which switches the "censored"-flag, press "Enter" to keep the change, then press "Enter" to leave the sacensor.exe. Click the "San Andreas" taskbar thingie to go back into the game and save the game. (You can load another save game and go through the same process if you want this with another save game, too, if, like me, you wanted to see it with more than one girlfriend right away.) If you want the girlfriends to be nude, too, you then exit the game, uncheck the green "read only" dot (X.4), make a backup copy of your data/script/script.img file if you haven't already, and use the data/script/ script.img replacement the other version uses. The sessions all start with a pantomime BJ seen from behind the girlfriend's head. (I have to visit the city by the bay one of these days.) Then you try to fill the Excitement bar. Again, as noted in I.7.A, I have Left Shift and Spacebar remapped to do each other's roles (I use Spacebar for Jump and Left Shift for Sprint). Press W or Up as C.J.'s head and shoulders go up, and S or Down as they go down. (That's the most movement in any position they take in the scene; you don't see anything go in and out.) Keep in synch with the rhythm--it gets a little faster as the Excitement bar fills up. To change position to one the girlfriend might like better, press the Spacebar. Press the LMB to change the "camera" angle. Changing the position and "camera" angle every beat or so fills the Excitement bar faster. Press F or Enter to quit. An exception is if C.J. wears the Gimp suit to date Millie: they have a spanking session. Again, as noted in I.7.A, I have Left Shift and Spacebar remapped to do each other's roles (I use Spacebar for Jump and Left Shift for Sprint). Press Left Shift, to spank, for just the instant that the Power bar is full. The rhythm gets faster as the Excitement bar fills up. Press the Spacebar to

have them change position, and press the LMB to change the "camera" view, too, on the alternate beats to fill the Excitement bar faster. It's done with some humor: he knows a good psychiatrist she could see, and she spanks him if it doesn't get her excited. If C.J. doesn't wear the Gimp suit, they have a sex session like C.J. usually has with a girlfriend. This isn't one of those complicated Frank Zappa experimental jazz or classical rhythms, but if you have trouble with it, you can go through the sacensor.exe process again and change it back, get 100% with Millie, then change it again. It doesn't have any bugs, other than that the female models don't look like they were polished for a final release. One has holes where the armpits should be. And it doesn't make you unable to get 100% completion of the game. ******** The highly mysterious sexual niblets The people who made a big stink the mod want the game changed like the patch changes it--which can mean to play the game without the mod or the patch--or like the second edition changes it. It keeps the girlfriends little niblets all bundled up and makes sure any 17 year olds that get their hands on the game won't imagine (it's still not thoroughly graphic) they're making love to a woman in the privacy of her room--they'll play the role of a stalker that hangs out outside when other people are having sex. (A little walk-through advice for any pure seventeen year olds who try that--do some loud mouth breathing and let a little dribble fall on your shirt.) With the patched game running smoothly, you get to play C.J. as someone who always says he's tired or busy whenever he's asked to have sex. No wonder some of the people over-reacting about the mod were so cranky. To look at the events of the controversy, you'd think that out of all the sex and violence concerns people have fussed over regarding GTA games, the sole most potently corrupting factor they contain for our pure youth are a woman's nib-

lets, and maybe a Barbie doll bum. I had no idea the niblets were that powerful. Or that our pure youth was so boring. There's such a thing as too pure: "Mom, all I need in my Christmas stocking is some fruit and a bag of walnuts." I like some purity, but there's such a thing as too pure. If you get sick, do you want one of them working on you? I don't. "If there's blood, it could be icky--maybe you ought to do it." We can't have our youth being that pure at 17. Lord knows how they get by in countries where the women go around with their niblets hanging about, or European countries where they're on TV. They must be countries of some kind of deviants. Well, I think it's shocking. A special message for our pure youth I'm going to paraphrase (I can't remember the exact words) a part of a record of Lily Tomlin did as Edith Ann--the part where she's asked where babies come from: "Don't you know? A man puts his pe*is in a woman's vagi*a and plants a seed. And a little baby grows, and it's very pink and tender. Try to tell as many people as you can in town." You can have a cigarette now--that part's over. How often have you heard of niblets the House of Representatives met over? But these niblets are highly, y'know. I don't know. I'd take a look. I'd want to see these niblets--what the he** do they do? I hope they use the nude models option. I hate to think of our tax dollars being wasted by a bunch of old sleepy-heads sitting around watching a couple of people with their clothes on dry humping. (I think it's dry humping. She's built like she's inflatable and he just moves his shoulders--he could be reaching for the bicycle tire repair kit.) The lies a couple of big money Rockstar people told still creates a lot of misdirected hate for a few little money people (slander and libel suits are for the wealthy), and those Rockstar people it served haven't publicly corrected

their statements. I generally like Rockstar GTA games and creators, but I don't like that kind of thing--unnecessary hurting or unfair regard or treatment of another--especially unnecessary in this case since the jig is up. I hope Rockstar didn't ultimately lose a lot of money over this thing; I like them a lot, GTA's are my favorite games, and the credits indicate they have a lot of people they pay for their work. I hope the new versions will let modding continue and make a mint so the well-meaning, do-gooder troublemakers (Skimmer weenie parents, I'll bet), and a liar or two at Rockstar, don't cause them a set back. P.S.: I'd like to take a few modest steps in the direction of videogame history and reveal the few stills that remain of the scene Rockstar edited out as too hot for Hot Coffee. It's a prelude that explains why C.J. had to turn down the coffee the 1st time Denise asked him in for some. Notice in the last scene, it causes a general panic: http://img16.imageshack.us/img16/7070/00gta1caesars3fz.jpg http://img7.imageshack.us/img7/345/00gta1caesars34lc.jpg http://img7.imageshack.us/img7/5792/00gta1caesars29bv.jpg According to a Jan.27, 2006 report by David Adams at the IGM web site, LA City Attorney Rocky Delgadillo brought suit against Rockstar Games and TakeTwo for not truthfully disclosing the content of the "pornographic" mini-game. (Again, "pornographic" tends to refer to more graphic presentations.) "The suit seeks civil penalties, as well as ensuring Take Two and Rockstar fully disclose game content to consumers." http://pc.ign.com/articles/684/684152p1.html On the same day, an article by Jane Pinkard at the 1up web site added: "The suit also charges Rockstar with having blamed hackers for code that was subsequently found to be programmed by the developers. On behalf of consumers, Delgadillo is demanding that Take-Two pay fines and return $10 million of profit." http://www.1up.com/do/newsStory?cId=3147535

X.9.b Other hidden San Andreas pedestrians DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod There are other pedestrians in "San Andreas" that can be unlocked to give the place even more variety. DeeZire has found drunken tramps stagger, drink, p**, and might throw up on your car (both with the yellow smoke-like stuff that doesn't collect on the floor, seen in the regular game when C.J. is given eleven meals in a row and throws up, and in "Don Peyote"). He's also found code in the game files to have someone direct traffic, someone to wash windows, more Grove Street gang members, a journalist, etc. A little of it might be what would be R-rated in a movie, but, again, I think it should be available the same way. DeeZire is working on a mod that includes putting a variety of things in the game files back into the game. http://www.deezire.net/index.php http://www.gtaforums.com/index.php?showtopic=206807 I wonder if the tramp's behavior is an idea, later discarded, that led to there being megabytes of bathrooms in "San Andreas"--in a lot of save houses and fast food places--without them having been used for any funny graffiti or such. The last time I remember one being used in the series was for an offbeat place to meet Ray Machowski in "III," so the bathrooms are possibly the remnant of the idea the discarded code was for. If it was in the melee weapons slot and you fired it with the LMB, I'm not sure what the weapon icon for that would have been, or if some guys would give it more mass and better durability in the handlng.cfg file--no, no, no. X.9.c The Nude Girlfriends mod

Psy's mod doesn't require a bunch of .dff and .txd file changes, it just changes which ones the peds.ide file has the game use. You just need to change the peds.ide file, and Psy considerately supplies a backup copy of the original, too. http://www.thegtaplace.com/pafiledb.php?action=file&id=529

X.9.d

How to change the way they walk

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\peds.ide file in My Documents, and open peds.ide with Notepad and save a text copy in My Documents, too, as backups. The description "sexywoman" gives the ped the sexy woman walk. X.10 X.10.a Cars and bikes How to change their wheels

You don't need to use DMagic1's Wheel Mod if you install a vehicle mod that comes with wheels to make the new wheels appear, as for "Vice City." As Ben Millard told me, Rockstar changed the DFF format so it isn't necessary. You can still change the style and size of the wheels in data\vehicles.ide. A post by DexX, in a section helped by offroader23, at GTA Forums under GTA Modding > Editing Discussion > Vehicles > Pinned: San Andreas Vehicle Tech Doc (PC only!), describes how to change "San Andreas" wheel sizes. http://www.gtaforums.com/index.php?showtopic=158088 I've paraphrased it a little since my readers won't see multiple colored text: 1. Open data\vehicles.ide. example, looks like this: 400, landstal, landstal, 10, 0, 0, -1, 1.0, 1.0, -1 The data for the Landstalker, for

car,

LANDSTAL,

LANDSTK,

null, normal,

2. If your using a car that was converted from "Vice City," or the wheels look drastically too big, change the number in the position of the 1st negative one in the example from -1 to 0. When this value is set to 0, it tells the game to scale the wheel model with the next set of values. When this value is -1, it derives the size of the wheel model directly from the mesh, and the wheel scale values will only affect the wheel collision. 3. The pair of numbers after the 1st negative one in the example--1,0 and

1.0--control the size of the front and rear wheels. Adjust them as needed to get the size you want. (Note: "Vice City" used one number and "San Andreas" uses two.)

X.10.b

How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\handling.cfg file in My Documents, and open handling.cfg with Notepad and save a text copy in My Documents, too, as backups. B fMass D fDragMult H CentreOfMass.z gravity I nPercentSubmerged water J fTractionMultiplier multiplied K fTractionLoss traction; surface.dat N TransmissionData.fMaxVelocity O TransmissionData.fEngineAcceleration P TransmissionData.fEngineInertia engine to a b change d e fSuspensionForceLevel fSuspensionDampingLevel suspension upper limit suspension lower limit The weight Surface/air resistance? The vertical center of Percent that sinks in while it floats Cornering traction; times surface.dat Braking/accelerating multiplied times Top speed limit Rate of acceleration The resistance of the acceleration? Use these four with Ben Cerbera's Rescaler to the suspension A lower number makes the take less damage from Use these two with Ben CFGStudio to change aspects

ab fCollisionDamageMultiplier vehicle collision. af modelFlags Cerbera's ag handlingFlags various

ah ai

front lights rear lights

Types of head lights Types of tail lights

Note: since "Vice City," column E has been dropped. Remember to count a blank column for E as you think "A,B,C...." across the columns for "San Andreas." The columns after V have been renamed since "Vice City." For example, column Y, the fCollisionDamageMultiplier in "Vice city," is called column ab in "San Andreas." ******** To change the mass Making a vehicle as heavy as a truck in column B will help your vehicle bang things out of the way (increase ab, durability, too, if you're going to slam it into things with more force), give it the ability to coast longer, and increase acceleration. ******** Ability to stay upright and hug the driving surface Make H a negative number--a taller, bigger vehicle can take a bigger negative number, but not as big as the same size vehicle could take in "Vice City" or the vehicle will flip around like a fish out of water. Try a negative one or two for a sedan and season to taste. ******** Ability to survive in water The lead character in a GTA can swim now, but you can still lose a vehicle to the water. To have a vehicle that C.J.'s using spawn on land instead, give column I a -1. ******** Cornering and braking Traction for cornering and braking is created by the game multiplying the number of J or K with the numbers of data\surface.dat. J is cornering traction.

K is braking traction. ******** Top speed and acceleration Acceleration is mass, B, times acceleration, O. The speed created by B and O is limited by N. Acceleration of 35 is high for "San Andreas"--50 is well beyond that of a pursuer. A top speed of 350 is high for "San Andreas"--500 is ridiculous. Ben "Cerbera" Millard has also noticed that decreasing the Drag Multiplier, column D, and Engine Inertia, column P, increases acceleration. ******** Suspension You can use Ben "Cerbera" Millard's Rescaler to calculate how to adjust the suspension of vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." Click "View" then "GTASA" to put it in the "San Andreas" mode, and plug the handling.cfg number of column a into Spring Force, b into Dampers Force, d into both Upper Limit boxes, and e into both Effect boxes. Compare the resulting figures with a chart Ben supplies that shows the suspension of various categories of vehicle--from the soft suspension of an old car to a dragster. Change a and b till you see the results you want, then change a and b in handling.cfg to be the same. http://projectcerbera.com/apps/rescaler.html ******** Durability Ben also assures me that 0.00 is safe to use for strong durability. ******** Miscellaneous jazz

You can use Ben "Cerbera" Millard's CFGStudio to calculate how to change the flags of the vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." http://www.gtaforums.com/index.php?showtopic=196381 Open the data\handling.cfg file with the CFGStudio. The data\handling.cfg file of "San Andreas" has two columns of numbers for flags: af, ModelFlags, and ag, HandlingFlags. Use the LMB and click to highlight one of the two boxes of these numbers for a vehicle. Use the RMB to click it to make a menu appear--left click "Edit Cell... F2" on it to make a larger menu appear. This larger menu has a collection of phrases that describe each of all the possible functions for this column of flags on it. Each phrase is preceded by a check box. If you left click a box to add or remove a check, the numbers in the highlighted box change to the numbers--the flag--for the checked boxes. You can then use Notepad to copy that number in the corresponding column of data\handling.cfg. You might make sure NPC_NEUTRAL_HANDL and NPC_ANTI_ROLL aren't checked for a law enforcement, criminal, or gang vehicle you want to weaken. If used, they make a vehicle less likely to spin out or roll over, respectively, when driven by someone other than C.J.. http://www.projectcerbera.com/apps/cfgstudio.html http://www.projectcerbera.com/apps/gtamodifying.html

X.10.c X.10.d

Game play advantages Making vehicles weaker or stronger

If you want to make law enforcement vehicles weaker, they include: POLICE_LA, POLICE_SF, POLICE_VG, HPV1000, POLRANGER (used in country areas), ENFORCER, SWATVAN, PREDATOR, POLMAV, FBIRANCH, BARROCKS, and RHINO. X.10.e How to create your own "Alloy Wheels of Steel" Freeway

To make a Freeway handle like a "Vice City" "Wheels of Steel" Angel, you only need to change two numbers. Uncheck the green dot, etc., and make backups. -0.3 and raise J from 1.2 to 3.0 in data\handling.cfg. X.10.f How to change their colors Lower H from 0.0 to

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\carcols.dat file in My Documents, and open carcols.dat with Notepad and save a text copy in My Documents, too, as backups. The numbers in data\carcols.dat come in pairs. is the color of the exterior, and the 2nd is the trim. The 1st of each pair

A chart of the colors is at: http://www.gtagaming.com/pafiledb.php?action=file&id=1254 A Pay 'n' Spray is a good place to see your results. It looks like, beyond the 1st ten colors, the colors are different than they were for "Vice City." You get a lot of choices for exterior colors at one of the car modding shops in the game, and you can also use saracoglu's GTA SA Control Center for the patched or unpatched version of the game--see X.13.c. X.10.g How to change their on-screen names

The GTA: San Andreas GXT Editor You can use the GTA: San Andreas GXT Editor 1.3 by Hammer83 to change the vehicle name that appears in the lower right corner of the screen when C.J. enters a vehicle in "San Andreas." http://gta.neoseeker.com/grand_theft_auto_san_andreas/PC/pages/tools/ Click "File" and "Open" Rockstar\GTA San Andreas\text\american.gxt. "MAIN" is selected in the "Table Name" box. Click "Search," "Find Value... Ctrl+F," and a "Find" menu appears. Put the name of the vehicle you want to change the name of in the "Find what" box, and click "Find Next."

The name of the vehicle is selected in the "Value" column and appears at the upper left corner of the big screen on the right. Change the name that's on the big screen. Click "File," "Save as," and a "Save As" menu appears which should have american.gxt in the "File name" box. Click "Save." X.10.h How to change the traction of surfaces

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\surface.dat file in My Documents, and open surface.dat with Notepad and save a text copy in My Documents, too, as backups. To increase traction for all vehicles that drive on a surface, give that surface a 6 (even 12, as in Dicanio's "Surf's Up Billboard Jump" mod for "Vice City"). I generally leave it alone for the variety and make my traction changes in columns J and K in data\handling.cfg.

X.11

Weapons and Attackers

How to lessen or beef up the severity of attacks Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\weapon.dat and pedstats.dat files in My Documents, and open them with Notepad and save text copies in My Documents, too, as backups. How to make a gang or type of pedestrian less aggressive This segment of the opening of data\pedstats.dat gives you a guide: # D: # E: # F: # G: # H: damages) # I: damages) Fear Temper Lawfulness Sexiness Attack strength Defend weakness (0-100) 100=Scared of everything (0- 10) 100=Bad Tempered (0-100) 100=Boy Scout (0-100) (float multiplier to attack (float multiplier to received

To make a gang more peaceful, make D higher, E lower, F higher, H lower, and I higher for it in pedstats.dat. The gangs are only numbered in pedstats.dat, but

the names to associate with those numbers is given in pedgrp.dat: gang one is the Ballas, two is the Grove Street Families, three is the Los Santos Vagos, four is the San Fierro Rifa, five is the Da Nang Boys, six is the Italian Mafia, seven is the Triads, and eight is the Varrio Los Aztecas. (Note: BUSKER" is back in pedstats.dat with a Sexiness rating of 90, and I still don't know why.) How to make a weapon weaker or stronger You might want to make these weapons weaker: Most policemen, gang members, drug dealers, and some hookers SWAT and some Ballas FBI Army Some policemen at three wanted stars or higher, and some army soldiers Pistols Micro SMGs SMGs M4s Shotguns

You might want to make your favorite weapon for C.J. stronger. You might try the Tec9 for that since it can be dual-wielded, used for drive-bys, is used by Big Smoke for "Wrong Side of the Tracks," can be used with the Jetpack--and it fires faster than a Pistol and isn't used by law enforcement. If you want to edit the strength of a weapon--Big Smoke's Tec9 in "Wrong Side of the Tracks" comes to mind--use data\weapon.dat. Example: making the Tec9 as strong as a Minigun A:string modelId1, weaponType modelId2 $ TEC9 $ TEC9 $ TEC9 B:string eFireType C,D:float targetRange, weaponRange INSTANT_HIT INSTANT_HIT INSTANT_HIT 25.0 30.0 30.0 35.0 35.0 35.0 372 372 372 E,F:int

G,H:int reloadSampleTime1, I:int weaponslot J:AssocGroupId K:int ammoClip reloadSampleTime2 -1 4 colt45 50 -1 4 colt45 50 -1 4 colt45pro 100

L:int damage 20 20 20

M,N,O:float fireOffset x, y, z 0.45 -0.05 0.11 0.45 -0.05 0.11 0.45 -0.05 0.11

P:int skillLevel 0:POOR 1:STD 2:PRO 0 1 2

Q:req stat level to get this weapon skill level 0 50 999 T,U,V: int animLoop start, end, fire 11 15 12 11 15 12 11 15 12

R, S:float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) 0.75 1.0 1.05 1.0 1.1 1.0 Z: int breakoutTime 99 99 99

W,X,Y:int animLoop2 start, end, fire 6 11 7 6 11 7 6 11 7

Some of the categories I'm sure of so far are: A Weapon type game) C Target range D Weapon range I Weapon slot J Associated group ID K Ammo clip reload L Damage P Skill level Q Stat level required for Skill level in P R Accuracy The name of the weapon (it may be different in the how far you can target with the weapon how far the weapon is effective The weapon slot the weapon is used in The weapon group the weapon is classified as being in how many bullets are fired before the weapon must Damage created by the weapon Poor, standard (Gangster), pro (Hitman) The Stat required to attain the Skill levels shown Likelihood of hitting a target

I left out the meanings of the numbers of the flags. You might want to change the flag to change the spread or radius of the effectiveness of the weapon, whether or not it can be dual-wielded ("twin pistol"), whether or not you can crouch with it ("crouch fire"), etc. I haven't tried it, but you might try the San Andreas Ultimate Editor for those things. http://www.gtagaming.com/pafiledb.php?action=file&id=977 Write down the original numbers for the Tec9 before you make any of the changes suggested below, so you can change the numbers back if you want to. And

un-check the green "read only" dot 1st (X.4). You might increase the numbers for column C to increase the distance targeting is effective for the Tec9, and increase D to increase the range of the Tec9. A Minigun has 65.0 for target range and 75.0 for weapon range. I didn't change I, the weapon slot. I just give J to make it easier to find K and L in the jumbled presentation of numbers. For the Tec9, J is "colt45" and "colt45pro," and for the Minigun, it's "flame." You might increase K for the Tec9 to 500, the amount of ammo the Minigun uses before it needs to be reloaded. You might give the three figures under column L, damage, bigger numbers, like for a Minigun, to make the Tec9 stronger. Which of the three numbers is used depends on which of the three levels of skill (pre-Gangster, Gangster, Hit-man) C.J. has with the weapon. I don't know which number corresponds to the Tec9 Big Smoke uses, so I'd change all three for column L. A Minigun has 140 for damage. You might increase the numbers for R to give it more accuracy. The highest number suggested in the file for accuracy is 2.0, so I'd give the Tec9 that. Q shows the three Stat levels needed to attain poor, standard, and pro skill level--the three levels shown in P. The last two levels are called Gangster and Hitman in the game. I haven't tried it yet, but you might change Q to 0, 1, and 2, and make the kind of changes recommended for the Tec9 at X.11, so C.J. (Big Smoke?) can attain the Hitman level faster. I tried "Wrong Side of the Tracks" with the numbers changed this way, and Big Smoke got all the Vagos before they could get to the train tunnel every time. (I think Sweet and Ryder use Tec9s in "Drive By," too. After I made these changes, they got rid of the Ballas in that mission a lot quicker.) C.J., an HPV1000, and a Tec9 modded this way make for a much easier Vigilante

mission, too.

X.12

Helicopters How to make a helicopter easier to fly

To make a helicopter easier to fly, all I have so far is to un-check the green dot (X.4), etc., and give it some figures similar to one that's easier to fly, like the Maverick or Sea Sparrow, in data\handling.cfg. I haven't had a hard enough time flying anything to make me want to fiddle with it, but I could make a few suggestions from looking at the handling file. You might want to give the Hunter, used in Pilot school and useful for Vigilante missions, some values closer to those of the Maverick, which is easier to handle. It would be easier if you could just change the Maverick to have the weaponry of the Hunter, but you can't change that with data\handling.cfg. You could go to the Project Cerbera web site and see Ben "Cerbera" Millard's GTASA Handling Definition page. I've often used the Notepad feature of Windows Home XP to make changes to handling.cfg. But you might also use Cerbera's CFG Studio, which neatly organizes the handling.cfg file, bigger than the one for "Vice City," lets you make changes to it, and lets you choose whether or not you want to save the changes. http://projectcerbera.com/texts/sa_handling-definition.html http://www.gtaforums.com/index.php?showtopic=196381 He tells me it would basically work to give the one helicopter the figures for the other. Leave the flags alone since you probably want the Maverick to have the special Hunter features. B, Mass, is bigger for the Hunter than for the Maverick, but since mass factors into acceleration--more mass makes for faster acceleration, and you want the Hunter to be fast, you wouldn't reduce B. You might increase N, Top Speed, and O, Acceleration, for the Hunter--once you like how it handles--and see if

you like the increase in speed. But you could instead use the basic idea of the tip sent to me by Carl Johnson for "Freefall"--he reduced drag, column D, by 1/4th for the Dodo, which made it accelerate faster. You might want to give the Hunter some values closer to those of the Maverick for C, Turn Mass, which Cerbera defines as being "used to calculate motion effects" (but which he needs to do experiments with) and see if that helps (?). You could also give the Hunter a 0.00 for column ab, fCollisionDamageMultiplier, so it won't matter so much if you bang it into things while experimenting with it. The 1st group of handling definitions for flying vehicles are listed in handling.cfg after the cars and bikes in a section called "planes." Further, about 3/4ths, down the page is a 2nd section of data, columns A through V, just for the flying vehicles. It's used if you use the IS_HELI or IS_PLANE flag. It has things like Pitch, which Cerbera defines as "nose up/down force," PitchStab, which he defines as the "stabilising effect when moving nose up/down," and TurnRes.x, which he defines as "resistance against plane pitching up/down?." I'd use Cerbera's handling definitions guide, where those definitions are given as "Flying Data" about 3/4ths down his web page, and the data used for the Maverick in the 2nd batch of figures for flying vehicles in the handling.cfg file, to make it easier and guide me in changing that 2nd batch of figures for the Hunter. For example, you might try changing these figures for the Hunter to be like those for the Maverick to see if it makes the Hunter fly forward for longer distances at a steady angle like the Maverick can. X.13 X.13.a Miscellaneous mods, etc. The San Andreas Place Manager

Jacob and Racer_S have a device that's easy to use for finding all the Tags, Oysters, Photo Ops, Horseshoes, and going to Liberty City in "San Andreas." You

Have it running while "San Andreas" is running, Alt Tab out of the game, scroll to and select the destination you want--Tag 4, etc--then click "Teleport!" Click the San Andreas window thing in the task bar to go back to the game. http://www.gtagaming.com/pafiledb.php?action=file&id=954 The GTA Forums posts about it are at: http://www.gtaforums.com/index.php?showtopic=194346&st=0 Check to make sure it's compatible with v1.01 of the game if you use the patch. X.13.b The Map Teleporter/Vehicle Spawn

Blehbeb has a teleporter that lets you get to the same co-ordinates as used by the Place Manager without having to Alt Tab out of the game and back-it uses hot keys. http://www.gtagarage.com/mods/show.php?id=296 Check to make sure it's compatible with v1.01 of the game if you use the patch. X.13.c The GTA SA Control Center

Alper Saracoglu, the author of the GTA Vice City Administrative Console, has an updated version of the Administrative Console called the GTA SA Control Center that works with either the patched or unpatched version of "San Andreas." It's available, along with a seperate ReadMe file download and a message board, at GTA Forums: http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT %&st=0 A few notes from the ReadMe file for the Control Center: You can start the Control Center then start the game, but wait for your save game to load fully before using the shortcut keys. If you want to start it while the game is running, press Esc to go to a menu screen, Alt-Tab out of the game, then start the GTA SA Control Center. It features the ability to freeze mission timers that count up (like school

missions use), teleportation to co-ordinates (Tags, Liberty City, Unique Jumps, etc.), the ability to make C.J. or any vehicle he's in "EverythingProof," make C.J.'s bullets cause one hit kills, spawn vehicles (including the Phoenix, Andromeda, any of the three Hotring Racers, S.W.A.T. van, F.B.I. truck, etc.), assign vehicles to garages, and hotkeys, Stat editing, etc. To freeze the mission timer, go to the "Player Data" page and click "Freeze Timers" during the mission you want to do that for. Currently, the Control Center stops mission timers that count up but we'll have to wait for a future version for one that stops mission timers from counting down. Saracoglu has made the source code available for someone to develop it further. (And many of us hope that everything turns out well regarding the health reason he had to drop work on it.) One way to get the co-ordinates of a location is to put C.J. in the location, Alt-Tab out of the game, click the "Locations" tab on the Control Center (notice that C.J.'s location is marked on the map), and click the "Read from GTASA" button. The numbers appear in the boxes for X, Y, Z, and Angle. I give a few sets of co-ordinates, such as for the red shaft of light in "Wheelie Weave," in this walk-through. I haven't tried it, but I imagine you could use the same method to get the coordinates for the spot before each of the 1st two or three red shafts of light in a street race you're having problems with to let C.J. get a big early lead in later efforts. You could use it to get the coordinates of an area before the finish line of a stadium race you're having trouble with, too, and teleport C.J.'s car there to drive over the finish line a few times to get a big early lead with one of those. As noted in section I.10, a GTA Forums message posted by Fireman gave a list of the co-ordinates for the PC version of the hidden interiors: http://www.gtaforums.com/index.php?showtopic=214434 One way you might transport C.J. (and the vehicle he's using, if any) is to

click the "Locations" tab. Put the numbers you want to use in the boxes for the X, Y, and Z co-ordinates and "Angle." Then, to assign teleportation to a pair of hotkeys, click the "Keyboard Shortcuts" tab. Select "Teleport" on the left. Use the "Control Center Commands" drop down box to select "Take me to Markup Location." Check the box for Ctrl or Alt to combine with whatever key you select from the drop-down box. Click the "Apply Changes" button. During the game, press that pair of keys to teleport C.J., and any vehicle he may be using, to the location you picked. Unfortunately, if you try that for C.J. and his truck and trailer in the 8th RS Haul mission, the trailer doesn't teleport. I used the Control Center to send C.J. to all 100 Tag locations and was done in one sitting. If you do that, click the "Keyboard Shortcuts" tab. Choose a Tag, like Tag 007, from the list of 100 of them in the "Teleport Locations" drop down box. Click the "Apply Changes" button. On the left side of the page, click the "+" by "Teleport" to open the tree and see the keyboard shortcuts used to teleport. In the game, I used Alt + N to teleport C.J. to the next location and Ctrl + N to send him to the previous location. Send C.J. outside before you have him teleport. If you do it while he's in an interior that loads graphics, like the Johnson house, it sends him to ghost world. I once used someone else's save file to help them with a mission. They must have used a code because the game kept telling me I'd used a code when I hadn't. The GTA SA Control Center has a "Clear Cheated 'Status' and 'Count'" function on the right side of the "Vehicle and Game Data" page--it will reset your cheat count to zero. Thanks to Viscera for a post that warns not to use extra weight for your vehicle for "Robbing Uncle Sam" or the Forklift might not pick up crates, and not to

turn on Engine Health for "Just Business" or "The End of the Line" or C.J.'s car will blow up, for some reason, when another enters it. Thanks to Bryan Lowe for writing to me that if you leave the vehicle protection on for the train mission, the train won't be able to go over 12 mph. You might like to try Alper Saracoglu's GTA Vice City Administrative Console, too. http://www.estetiksoft.de/gtavcconsole/ X.13.d The Skateboard mod

Chris82 of GTAProjects has a mod to re-insert the Skateboard melee weapon Rockstar designed for the game but didn't activate for the release of the game. It re-enables the original animations for the melee weapon use of the skateboard, too. http://www.thegtaplace.com/pafiledb.php?action=file&id=540 X.13.e The No Rust mod

evostar offers The No Rust mod ("Kein Rost mod" in German) to keep vehicles looking clean. (The original PC "San Andreas" doesn't feature PS2-type Pay 'n' Spray/save garage/rain car washes for vehicles that get dirty--they just stay dirty all the time unless you use the v1.01 patch.) There's something to be said for the realism of the little bit of dirt along the bottom sides of the cars--you decide. (You have to Copy and Paste the 2nd line of the address to the 1st in the address bar.) http://gta-action.planet-multiplayer.de/dlm/categ.php?cat=121&sort= added&order=DESC&page=1&show=20 X.13.f 2x, 4x, and 10x Draw Distance mods

The message board for this is at GTA Forums: http://www.gtaforums.com/index.php?showtopic=195185&st=0 Make a copy of your data\timecycle.dat file to keep for reference or to make a copy from if you want to revert to the original version. Edison Carter provides the original file, too, if you forget to make a copy.

And before you change anything, un-check the green dot 1st, etc. (X.4). These mods increase FarClp, the 28th number in each line of timecyc.dat. The bigger the number for it, the farther away things can be before they disappear. In the 1st group of eight rows, for EXTRASUNNY_LA, the original FarClp has 400.00, 800.00, or 600.00. For the group of eight rows for CLOUDY_SF, the original Farclp has 1150.00 for each row. The 29th number in each row, FogSt, determines how far away the fog is--the bigger the number, the farther away it is. It's basically lower as the numbers for FarClp get bigger. I guess the reason for that is to make about the same demands on the game engine: the more fog there is, the farther away things can appear, and the less fog there is, the smaller the range things can appear in. It's not directly proportionate; for example, one pair of FarClp and FogSt numbers is 400.00 and 100.00, another pair is 800.00 and 100.00, and another pair is 800.00 and 10.00. For EXTRASUNNY_LA, the original eight numbers for FogSt are 100.00 or 10.00. For CLOUDY_SF, they're all -22.00. In a "4x" version, "4x" seems to refer to multiplying the 1st number given for Farclp by four, then making all the others for FarClp the same. Sunrie came up with a 4x version I'm using right now. It makes all the numbers for FarClp 1600.00 and makes all the numbers for FogSt 100.00. At the web site given below, go to "Video Games" > "Grand Theft Auto: San Andreas mods" > "Draw Distance Modifications." http://www.ricebeaterz.com/index2.html (It also changes GTA San Andreas\stream.ini for vehicles from 12 to 1200, but I leave stream.ini alone. I don't think it increases how far away cars can be

before they disappear, just how many appear in the viewing range.) Increasing the viewing distance not only lets you see things that are farther away, but seems to make things in the mid-distance show up with richer hues more assuredly (the result of increasing FarClp in the rows at the bottom of the page: EXTRACOLOURS_1 and EXTRACOLOURS_2?). The 10x version isn't too much for my newly-updated computer, but, as some point out at the message board, it's glitchy due to the limitations of the game engine, like when looking down from a high Parachute jump, with the best of PCs. A message by [KFC]Nutz says that setting FarClp over 2,000 can make his game crash if he gets too much of the territory in his view. You might want to use a number just beneath that as the highest you try. Pick the draw distance multiple you can run without problems on your computer, using the draw distance bar in the options to adjust it. Most can run a multiple of two (no FarClp less than 800) or four times the 1st FarClp number. From greater to lesser demands on your system, you might try: - FarClp just under 2000 with FogSt below 100 changed to 100, 50, or unchanged, - FarClp 1600 (the 1st FarClp multiplied by four) with FogSt below 100 changed to 100, 50, or unchanged, - FarClp no less than 800 (the 1st FarClp multiplied by two) with FogSt below 100 changed to 100, 50, or unchanged. The typical modification makes an entire row the same number whereas the original has more variety. You might give your mod the sort of variety of the original. If you want to get more pleasure out of the graphics of the game, and have a PC that's at least moderately powerful for games, I recommend that you see which version your system can handle.

X.13.g

John Lennon's glasses

Fragger has a mod that adds John Lennon's round National Health glasses to C.J.'s choices of glasses: http://www.gtagaming.com/pafiledb.php?action=file&id=1214 http://en.wikipedia.org/wiki/John_lennon http://en.wikipedia.org/wiki/Beatles http://www.beatles.com/ X.13.h The Horseshoe Help mod

JVT came up with The Horseshoe Help mod, which makes a big arrow, like ones you've seen in GTA's, point down at each Horseshoe. http://www.gtagaming.com/pafiledb.php?action=file&id=1252 X.13.i The Driver mod

Pavel gives us The Driver mod, which lets you have C.J. ride in a passenger in a car or helicopter and do a drive-by from it. Other features include having C.J. transported in a private jet and a limo, a winch and magnet for the Leviathon, Ammu-Nations that are fully stocked from the beginning of the game and also carry both kinds of Rocket Launcher and the Minigun, and Armor, Health, Bribe, and weapon icons at all save places. It's a main.scm file change, so you can't use an old save game with it. http://www.gtaforums.com/index.php?showtopic=204130&st=0 http://www.thegtaplace.com/pafiledb.php?action=file&id=760 X.13.j The Roberto Clemente shirt

NewYorkMantle has a skin to give C.J. the Roberto Clemente 1955-1972 Pittsburgh Pirate jersey with number 21. It replaces the ProLaps Bandits top. http://www.gtagarage.com/mods/show.php?id=91 To use it, use the IMG Tool to open models\player.img and replace bandits.txd. Roberto was the National League Batting Champion four times, was awarded twelve Gold Gloves, selected National League MVP in 1966, and was chosen as the MVP in the 1971 World Series. http://www.robertoclemente21.com/Biography/biography.html

He died in a plane crash off the coast of Carolina on December 31, 1972 while en route to deliver aid to earthquake victims in Nicaragua. http://en.wikipedia.org/wiki/Roberto_Clemente Pittsburgh announcer Bob Prince used to say that a pitcher would be stupid to try to hit Roberto Clemente with a pitch--it just made Roberto mad and he'd knock the next one out of the park: pa-hoom. My Dad could draw a real good Roberto. X.13.k The Tommy Vercetti shirt and Tommy's Shirt

Loman has a skin that lets you give C.J. the default shirt (the one I usually used) worn by Tommy Vercetti in "Vice City," except his shirt is open at the front. http://www.thegtaplace.com/pafiledb.php?action=file&id=641 It has you use IMGtool 2.0 and TXD Workshop v3.4b or later (see Tools at X.6), and use the .bmp file supplied to alter the .txd file of a shirt from model\ player.img. If you extract hawaiiwht.txd to the .bmp folder, then open the .txd with the TXD Workshop, like I did, the readme should note that you type "hawaiiwht.txd" in the box along the bottom so you can click Import. Blues the Squirrel has another one, Tommy's Shirt, which just requires you to replace the .txd file for hawaiired.txd. With this one, the shirt is closed in the front like Tommy's. http://www.gtagarage.com/mods/show.php?id=71 Either shirt becomes available at the Victim clothes store. They go good with blue jeans from Bincos and either white sneakers from Prolaps or white low tops from SubUrban. X.13.l Pizzadox's Plus 27 Trainer

Pizzadox has a trainer that offers the ability to make C.J.'s bullets cause one hit kills, etc. The feature I especially like it for is the ability to stop mission timers that count down found in missions like "Kick Start" or the Submissions (Vigilante, etc.). To stop those timers, press Esc to pause the mis-

sion once the timer is going, Alt-Tab out of the game, start the trainer, then go back into the game. This trainer is compatible with the unpatched version of the original game. http://www.thegtaplace.com/pafiledb.php?action=file&id=517 X.13.m Heli Magnet

Demarest (who helped me with a code change for "RC Bandit" in "Vice City" that made it suitable for human life, and founded the Liberty City mod effort) has a mod to let you use a towing magnet from any helicopter (as with the Leviathon in "Up, Up, and Away!"). http://www.tfads.com/gta3code/ You might also want to look at his mods for "Vice City," including "Ancestral Recall," which tells you which missions you have to do, and "Uniquecall," which shows you, onscreen, where to start and end the Unique Jumps, which ones you have left to do, etc. http://www.gtaforums.com/index.php?showtopic=208824 http://www.gtaforums.com/index.php?showtopic=217245 X.13.n Darkpact SA

Demarest also has a mod that lets you make a main.scm change, if it's a script change (like "Heli Magnet"--"one that can be displayed in simple text and is meant to be added to whatever SCM") and not a code mod (one that "requires you to replace your entire SCM"), without having to start a new game. Read his instructions included in the 3rd of the web pages given below and follow them carefully if you do this. http://www.tfads.com/gta3code/ http://www.tfads.com/sacode/released.html http://www.tfads.com/sacode/zips/darkpactv1readme.html On the 1st of those web pages, Demarest offers versions for "III" and "Vice City," too. X.13.o Speedometer

Spookie, aka Spooky, has a speedometer--the kind with the needle in a circle--

that gives the speed of any vehicle C.J. rides in. You enable it by putting a little file in your main SA folder. You can set it to measure speed by miles or kilometres. You can put it in any of the four corners of the screen, but you'll probably put it in the lower right corner most or all of the time. Besides being interesting for comparing the top speeds of vehicles, it may even help you with some missions. It can help you better regulate how fast a certain car can go without spinning out, etc., just as a speedometer can in real life. Besides races, it could help CJ. drive steadily at the speed a girlfriend likes. Spookie tells me a small percentage--about 5%--of users have issues trying to run it: "My guess is that it's being caused by the Securom copy protection, since anyone that uses the NoDVD patch doesn't seem to have a problem. Most people not using the patch seem to get away with it working, but the odd few say it doesn't show in-game at all." I was through trying the patch, as the list of mods to try grows, some time ago, and I recommend it as the fine speedometer it always was. http://www.gtagarage.com/mods/show.php?id=73 I used the identical-looking one he had for VC. http://www.spookie.powerpill.co.uk/ X.13.p Gradius and Gyruss games mod It looks nice, too.

Gta1player has a mod to let you play "Go Go Space Monkey" as Gradius and "They Crawled from Uranus" as Gyruss, letting you see each one as the game it seems to be based on. http://www.gtagarage.com/mods/show.php?id=810 You use the IMG Tool (X.6) to replace a couple of .txd files to see Gradius and replace one .txd file to see Gyruss. X.13.q Player Selection Screen

AdTec 224 has a mod, if you stillfeellikedressingup, that lets you choose from dozens of characters in the game for your lead character. The choices include

all the main characters, GSF and Balla gang members, and "sexy" and "normal" girlfriends. In and improvement on the "Vice City" code version, this mod assigns a key to each character so you can pick them out without going through a random multiple choice. It wasn't integrated with the rest of the regular game the last time I checked, though. http://www.gtagarage.com/mods/show.php?id=69 It comes as part of an installer and has an uninstaller, so you just need to make a few clicks to put it in or take it out. It would be nice to see it be developed to be able to fit in with the rest of the game and other mods. Until then, it's a novelty you might try. When I tried it, it required an unmodded new game to run, though--none of my save games would load up with it installed. There are no missions, no Armor or weapons except Fire Extinguishers and those carried by the police and some peds, no working places to eat, etc., or save disks. It just shows off what the mod can do in the basic "San Andreas" world. As an alternative to that which is compatible with the rest of the game and other mods, you might use one of the methods of Skin viewing and editing (X.8), to pick a character from the game you'd like as the lead character, and use the IMG Tool (X.6), to replace player.dff and player.txd, which is C.J., with it in models\gta3.img. I think you'd also need to use the method given at III.5: "Maximum Stats of all kinds in one sitting," to change the Muscle Stats so they don't increase above zero.

X.13.r

MP5 ReSkin and more...

cyber90 has a mod that provides a more realistic look for the knife and all the guns and rocket launchers. (Fred Willard-type Ammu-Nation voice: "...and 'boom!'--you've blown a hole in something!") http://www.gtagarage.com/mods/show.php?id=215 Replace the .txd file in models\gta3.img with the .txd file in the mod for each weapon you want to give more definition. (Some people in the accompanying

message board have had problems with the clothes supplied with the mod--I haven't tried those.) X.13.s rc vehicles (drivable)

lancingluke mod that lets C.J. drive and fly the RC vehicles in "San Andreas." NOW we're talkin,' buddy. http://www.gtagarage.com/mods/show.php?id=884 Each vehicle requires a .dff, .txd, and handling file change, then you need a car spawner (not supplied) to make it appear. As an alternative, I think you might try to do it the way Dicanio did for the RC vehicles in "Vice City," described in the Miscellaneous mods section, I.100.D.f, of "Glenster's Guide to Some of Vice City." I haven't tried this, but I think it would work: change the Class of each RC vehicle you want to change in vehicles.ide from "ignore" to "moped," then change the handling.cfg line for each the way I showed that Dicanio did for the "Vice City" RC vehicles (remembering, as noted at X.10.b, that line E, the 4th number after the name of the vehicle in "Vice City," isn't used in "San Andreas"). X.13.t Spurtster

Rollies77 gives new life to the moped-driving animations with a mod that replaces the chassis of a moped with the chassis of a lassy. (Remember the Pole Position bike mod for "Vice City"? Crank 'er up and try for some stunt statistics. HOO-ha!) http://www.gtagarage.com/mods/show.php?id=769 For this mod, you replace the .dff and .txd files of the Faggio. There's always a Faggio at the Las Venturas Burger Shot Courier mission site: SW of the "R" of "REDSANDS EAST." X.13.u Heavens on Earth

jarjar has a mod that puts those yellow inverted cones used to enter buildings around Los Santos to make it more convenient to have C.J. enter 53 of the hidden

interiors of the ghost heavens I went on about in I.10 Ghost hell, ghost world, ghost heaven, and Liberty City. You can't do missions with it, and I'd like it better if it was integrated wih the rest of the normal game, but it's easy to replace a couple of folders and a file temporarilly to have a look around. http://www.gtaforums.com/index.php?showtopic=221274 http://www.gtagarage.com/mods/show.php?id=749 It's currently being worked on, and you can discuss it in the GTA Forums message board at the address given above. The yellow entrance cones are in the normal places, but none of the normal interiors, including save places, load, just hidden interior ones--sometimes. At some entrances, C.J. just falls through gray hell to his death, the car mod shops just make the game cut out, and sometimes C.J. learns the hard way there's no collision file on a floor or door and falls, etc. It could help if the readme file directed you to the ones that work the right way. X.13.v The Homie Mod

9ine has a mod that adds three gang members to the three regular GSF gang members: two from cutscenes and one who was in the original screenshots Rockstar made for SA but who wasn't included in the game. This is good for those of you who thought C.J. went through a he** of a lot of work to end up with only three people in his gang. http://www.gtagarage.com/mods/show.php?id=247 http://www.gtaforums.com/index.php?showtopic=201972 Read the GTA Forums message board to find out how it's possible to add more to the gang. X.13.w Grove Gang Revision Mod

GAMEJAK was thinking along the same lines and is coming up with a mod that lets you add FAM1 through FAM8, Sweet, Denise, OG Loc/Jeffrey, Big Smoke and/or Ryder (I guess you imagine the last two had evil twins C.J. kills in the game) to roll in C.J.'s gang. We're talkin' crew. http://www.gtagarage.com/mods/show.php?id=533

X.13.x

2 Player Mod

jarjar, the jar so nice they named it twice, has a mod (or is on the verge of having a mod) to let you play the PS2 two-player missions on PC. You need a couple of USB controllers. For those special GTA moments you want to share with that special someone. So if you know some strange old girl or boy that likes to blow up taxicabs and stuff, you might want to call them up for this. Strange but fun--that's the important thing. And that's how we like 'em. http://www.gtagarage.com/discussion/forum.php?id=518 http://www.gtaforums.com/index.php?showtopic=208450&st=0 X.13.y Easter Bay Aircraft Carrier Boat

[DRuG]NikT is developing a mod that lets you rule the high seas, as long as you don't bump into something. Then you fly in the air, but that's fun--you get some Insane Stunt statistics with your boat--no, no, no, that was just the result of an early test. This is one big boat. http://www.gtagarage.com/mods/show.php?id=720 http://www.gtaforums.com/index.php?showtopic=210961 You use the IMG Tool (X.6) to replace the .dff and .txd files of the Tropic, then change the handling.cfg line for it as described in the carrierbetareadme file. [DRuG]NikT should have a .col file ready when his work allows him the free time soon. X.13.z Jarra Mono Arsenal v1.3

Commando Funebrero had come up with snazzy replacements--some say the best-for all the weapons in the game. I'm using them now and recommend them. http://jarramono.codenamenetwork.com/principalen.html http://www.gtaforums.com/index.php?showtopic=213984 The GTA Forums message board, led by Commando Funebrero, is informative and has screenshots. X.13.aa Detailed Radar mod

BaygoN has exchanged the map used for the in-game map and radar with Ian Albert's map, highly recommended at III.1, which looks like a satellite picture of San Andreas. http://www.gtaforums.com/index.php?showtopic=221045 http://www.gtagarage.com/mods/show.php?id=920 See the GTA Forums link for a message board and screen shots. X.13.bb Holla Back Girl

justa_newbie didn't do the newbie thing and create a skin to make C.J. look like a zombie or such--justa just created an original working pedestrian model-a lady with an hourglass figure and her own dff file. There will be more work on the texturing of the hands and feet, but you can get a good idea of it now at: http://www.gtaforums.com/index.php?showtopic=220735 http://www.gtagarage.com/mods/show.php?id=910 If you use it to replace a girlfriend, it comes in outdoor and indoor versions. A "holla back girl," like a member of a cheerleading squad that repeats what the leader calls out, is a woman that does what she's told; she's willing to be treated like a doormat or booty call. http://www.urbandictionary.com/define.php?term=holla+back+girl&r=f X.13.cc 1963 Chevrolet Corvette

Bonsaijodelfisch has a 1963 Chevy Corvette, converted for "San Andreas" by FUBAR, I like that I found out about from Cerbera, who came up with the handling figures for it. It replaces the Hotring Racer. You can see the message board and screenshots for it at the GTA Forums web site given below. http://www.gtaforums.com/index.php?showtopic=223954 http://www.gtagarage.com/mods/show.php?id=1037 X.13.dd Half-Life 2 Buggy

AlexSergeev has created a mod to turn the Bandito into the similar Valve "Half Life 2," 2005, buggy Gordan Freeman uses: http://www.gtagaming.com/pafiledb.php?action=file&id=1492

X.13.ee

SCM Hook

op9080 has authored a mod that lets you remove the height limit for the Jet Pack (so you can explore the entrance lights in the San Andreas heavens, St. Mark's Bistro, etc.) and other flying vehicles, remove the speed limit for the Hydra, run the game in windowed mode, etc. (Thanks to Cerbera's web site for the tip.) The message board and links for the mod are at: http://www.gtaforums.com/index.php?showtopic=222397

X.13.aaa

Mod requests

- for "San Andreas": The 1957 two-door, hard top, Chevrolet Bel Air Klarnetist made for "Vice City," a steam locomotive, etc., that would have been used in Pennsylvania in the 1930's (my Dad was a brakeman before he became an artist), a mod to shine more light on the lead character and any vehicle they're in (SA has them in shadow too much), "Vice City"-type instant replays, revolving lights for the lighthouses, revolving red radar screens for the airports, working escalators, invincibility for GSF gang members, ability to drive the submarine, "Vice City" helicopter-type propellor animation, more things to see underwater (a coral bay could be pretty and wouldn't have to be animated; maybe a man-eating something to clean up the drowned people) a li'l Dodo--in bright VC red and white--to pull a sign around in the sky, "Vice City"-type cumulus clouds to fly through, and "Mafia"/"Vice City"-type ability for the "camera" to stay behind the lead character or their vehicle. P.S.: and niblets the President stops government for a week over. I mean, the House of Representatives is something, but how many of those people can you name?

- for "Mafia," released as a PC game in 2002:

GTA-type ability for the lead character to jump over the guard rail and explore the scenery in "Free Ride," "Vice City"-type additions of a PCJ600, more jump ramps, instant replays, a helicopter, and a Dodo (except the lead character can fly it), and more dialogue for the pedestrians than, when pressed, brief things like, "I don't have time for this s**t." In "Mafia," Paulie looks like Joe Pesci/Tommy DeVito, and Don Salieri looks like Paul Sorvino/Paul Cicero, of the movie "Goodfellas," 1990. Someone could make models for the lead character Thomas "Tommy" Angelo and Sam that look like Ray Liotta/Henry Hill and Robert De Niro/Jimmy Conway.

X.14

Music

In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, put shortcut icons--in My Documents/GTA San Andreas User Files/User Tracks for your own radio station. In the Play Mode section, you can choose "Radio" to have the game play them with the commercials, etc., provided to make it seem like another of the stations of the game. Otherwise, "Sequential" plays them in alphabetical order and "Random" plays them in a random order. To have them play on the radio station, run "Scan User Tracks" 1st in "Audio Setup." Automatic Media Scan will make the radio start with the 1st track after the game loads. You can skip User Tracks during the game with F5.

X.15 Screen shots and videos http://en.wikipedia.org/wiki/X-15

No, no, no...

To make a screen shot, press Prt Scr during the game. If you don't want to exit the game, go to the pause screen and Alt/Tab out of the game. Open

"Paint," click "Edit," then "Paste." If you like it, click "File," "Save as," choose "My Pictures" in the "Save in:" bar along the top, and use the drop down menu along the bottom to save it as a JPEG and not a Bitmap, aka a .bmp, file. JPEG files take up a lot less MBs on your hard disk and, though it's a kind of compression that irreversibly simplifies data, looks just as good to me for screenshots. Give it a name, and click "Save." Click the "GTA: San Andreas" thing in the Task bar to go back into the game. Fortunately, "San Andreas" isn't fussy like "Vice City" about letting you Alt/Tab out of the game. Fraps lets you take as many screen shots as you like without leaving the game. http://en.wikipedia.org/wiki/Frap http://www.fraps.com/ You could also have C.J. take a picture with a Camera. Hold the RMB to bring up the viewfinder and press the LMB. The pictures are stored in My Documents\ GTA San Andreas User Files\Gallery. You can make videos with FRAPS but they take up a lot of MBs. Use a video editor to edit and compress them. See the latest reviews to buy an editor--some software by Adobe usually gets good reviews. A couple of popular free editing tools are Avidemux and Virtual Dub. http://en.wikipedia.org/wiki/List_of_video_editing_software http://en.wikipedia.org/wiki/Avidemux http://www.avidemux.org/ http://en.wikipedia.org/wiki/Virtual_Dub http://www.virtualdub.org/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

XI. And there's always more (from "International Feel"; thank you to Todd Rundgren) This section is just for some of the things not need for 100% completion of the game that take a little longer to explain.

XI.a

Unique Jumps

70

This list use the BradyGames guide numbers (which is why the order of the locations sometimes goes back and forth on the map). A PCJ-600 or NRG-500 are good motorcycles for jumps, unless otherwise noted. Briefly, remember that you can speed the motorcycle up by quickly and repeatedly pressing Up but not letting C.J. stand up. You can do a bit of a wheelie before many of these jumps, the kind with the sort of slope the concrete ramps have, for extra distance, too. Use Up and Down to level the wheels for landing. You might want to find "gta-sanandreas-plane-crash" for a quick look at something you don't want to see during a stunt. http://media.putfile.com/gta-sanandreas-plane-crash The GTA SA Control Center, X.13.c, has the co-ordinates to teleport C.J. to the jump sites. A good map of the locations of all the jumps is at: http://www.ianalbert.com/misc/gtasa.php Los Santos 1. El Corona The jump ramp is between the "A" in "EL CORONA" and the RR track. Go W to E and land on the RR platform. (The BradyGames guide recommends that you use a PCJ-600.) 2. Idlewood The jump ramp is the bridge arch on the W side of the road on the E side of the block that's W of "WIL" of "WILLOW FIELD." Go N to S between the RR track and trees and veer left onto the bridge arch. 3. Verona Beach Go N to S through the Conference Center to the steps of the pale green-blue building and land on the next building. 4. Jefferson Go S to N up the stairs (to the pedestrian bridge over the RR tracks) near the S end of the thick N-S section that represents a section of the RR track that has a street on either side of it. This can be done with a car or motorcycle.

5. Ocean Docks E of "EL CORONA" is a block that looks like a stubby "Y." The jump is in the block SE of the base of the "Y." Go NW to SE through the dirt lot at the NE side of the block to a pile of dirt in the S corner of the lot. Land before hitting the freeway wall. 6. East Beach Use an NRG-500. pedestrian bridge over the highway). Go E to W to the steps (for the

7. Ocean Docks The jump ramp is a gray wooden version of a "Vice City" concrete jump ramp at the E side of the big rectangle on the W part of the island part of Ocean Docks. Go N to S over the ramp and land on the roof that's on gray concrete columns. 8. Los Santos International The ramp is the mobile boarding ramp just over the "O" of "SANTOS" in "LOS SANTOS INTERNATIONAL AIRPORT." Go S to N and go over the fence. 9. Los Santos International The ramp is the W triangular yellow and black marker of the pair at the NW corner of the gray square under the "AIR" of "AIRPORT." Go E to W and go over the red and white "OGL-2" sign. 10. Ocean Docks The ramp is the set of metal steps about 1/3rd W from the E side of the block that's two blocks S of the block with "ELD" of "WILLOW FIELD." Go E to W and land on the building. 11. East Los Santos If you go W on the street along the top of "LOS" of "LOS FLORAS" to the T intersection, you'll find the ramp as the set of steps across the street. Jump over the narrow block to the RR tracks. 12. Market E of the S area of the block with "WOOD" of "VINEWOOD" is a block with an E-W alley. Go E to W through that alley, up the stairs, over the roof, and land on the road. 13. East Beach Go W to E on the street one block above the "LOS" of "LOS FLORES," over the patio, through space where a part of the wall is missing, and down to the street--not the ocean.

14. Ocean Docks Go to the SW corner of the road that makes a loop through the mainland and island parts of Ocean Docks. From the inside of the corner, on the lower area, go S to N, up the stairs on the N end, and land on the street. 15. Ocean Docks Go N to S through the same lower area, up the stairs on the S end, and land without falling into the ocean. 16. East Los Santos On the E side of the block, two blocks S of the "N" in "JEFFERSON," is a set of steps just N of some basketball courts. Go E to W, up the steps, and land beyond them. 17. Mulholland Intersection From the S end of the central N-S stretch of the intersection, go S to N on the left walk, past the oncoming traffic of the onramp on your left, and continue N to go over the concrete ramp. 18. Mulholland Intersection walk from the N end of the intersection. Same deal only N to S on the left

19. Mulholland Intersection On the W side of the N-S stretch used for jump 18 is a road that curves under it. Go S down that road, over the light brown concrete ramp to the right of it, and land below in the parking lot. 20. Rodeo Just W of the N end of the road that goes S to the Santa Maria pier is a mound in the grass at a white picket fence. Go N to S through Rodeo, over the mound, and land on the pier. 21. Vinewood Go E to W on the road above "WOOD" of "VINEWOOD, through the dark asphalt lot, off the end of it, and over the next roof to the street below. 22. Commerce Go S to N through the concrete flood control ditch of the block W of the one with "COM" of "COMMERCE," go up the light gray concrete ramp on the left side, and jump out of the ditch. 23. Montgomery Intersection Go E to W to the Montgomery Intersection and over the dirt ramp in the middle. 24. Los Santos International the highGo clockwise around the SE curve of

way that goes around most of the airport, and go up the concrete ramp in the middle of the highway. 25. Santa Maria Beach N of "MARIA" is a W-E road; where it curves 90 degrees N, go E across the asphalt walk, up the stairs, and onto the wooden walk by the shops. 26. Red County Go E over the broken bridge at the W side of Palomino Creek. (Jump 28 uses the same bridge.) 27. Dillimore Go N to S into Dillimore, continue straight through an alley, go over the curved gray plank, and land as far S as the gas station or sheriff's office. 28. Palomino Creek Go W from Palomino and over the dirt road and broken wooden bridge. (Jump 26 uses the same bridge. This is also the bridge you can fail to jump, during the middle of the "Small Town Bank" mission for Catalina, to try the glitch that lets you explore the banned areas early.) ******** The Badlands 1. Mount Chiliad The Cobra Run wooden jump ramp. below the tip of the semi-loop of road that's E of the summit. It's E and

2. Angel Pine The ramp is the three pieces of corrugated metal in the trailer park SE of the SE block of Angel Pine. Drive SE to NW, jump, and land on the roof with orange shingles. 3. Whetstone Go W to E over the sand dune that's SE of the S end of the road S from Angel Pine. 4. Blueberry W of the S block of downtown Blueberry, go NW to SE through the FleischBerg lot, up the ramp of wooden pallets, and over the truck trailers. (Number 9 is the same but in the opposite direction.) 5. Blueberry Go W to E through an alley of the S of the two W blocks of Blueberry--the alley is N of the building with a Sprunk billboard. Go up the metal stairs and clear the building.

6. Blueberry Acres South of the "S" of "ACRES," go roughly S to N over the light gray plank that's leaned against bales of hay and jump over the barn. 7. Blueberry Acres Go roughly S to N through the barn just E of the one jumped over for the last jump. 8. The Panopticon E of "THE PANOPTICON," the roughly N-S dirt path curves W a bit to avoid a ravine. Go S to N and jump the ravine. 9. ******** San Fierro 1. The Panopticon Go E to W past the T intersection SW of "THE PANOPTICON," go a bit to the N over the little hill at the side of the road, and land on the San Fierro airport tarmac. 2. Santa Flora About 2/3rds E from "PALISADES" to the next street, go N to S over the asphalt walk between houses, off the cliff, and beyond the houses below. 3. Go S to N on the street to where the "LL" of "JUNIPER HOLLOW" is, continue through the walk between houses, cross the street, and jump off the ledge of the grass. 4. Downtown Go S to N to the right of the 2nd "N" of the "DOWNTOWN" of N San Fierro, cross the street, and go up the steps beside Michelle's place to land on the rooftop beyond. 5. Battery Point on the E side of the S end of the Gant Bridge is a scaffold. Use a disposable motorcycle to drive up the levels of it, on it beside the bridge, and off the end into the water. 6. Esplanade East Go W to E on the street S of "TOWN" of the "DOWNTOWN" of N San Fierro, cross the street, go up the steps, and land on or beyond the lower rooftop. Blueberry Jump the same trailers as for jump 4 but go SE to NW.

7. Doherty on the NW area of the block S of "O" of "DOHERTY," go S to N through the wrecked building, up a big green fallen roof segment, and out to the street. 8. Juniper Hollow Go S to N on the street to about the "HO" of "HOLLOW," cross the street, go over the dirty white concrete "Vice City"-like ramp, and land on the street below. 10. Calton Heights Go E to W over the road N of "TON," cross the street, go over the "Vice City"-like ramp, and land on the street. Use an NRG500. 11. Financial Go W to E on the road S of "HTS" of "CALTON HEIGHTS," cross the street, and go over the wooden stairs. 12, Easter Basin The ramp is the curved old sheet of metal at the E end of the W-E road at the middle of the E side of the brown block of the Doherty save place. Go W to E over the W-E road, over the ramp, and land on the highway. 13, Airport Go Se to NW to the "Vice City"- like concrete ramp, which is S of the S end of the long SW to NE runway. Land on the docks. 14. Airport S of the previous ramp is another one like it. to W, over the ramp, and land beyond the water. Go E

15. Foster Valley Corvin Stadium is the rectangle with curved sides SW of the pretzel-looking intersection W of the airport. Go W to E across the lot that's S of the stadium, over the "Vice City"-like concrete ramp, and land on the highway. 16. Doherty Go N to S on the W street of the big "J"-looking block E of Avispa Country Club, go up the steps (of the pedestrian walk that goes over the highway), and you'll probably get credit even if you wreck on the far side of the highway instead of clearing it. ******** The Desert

1. Las Payasdas The ramp is a couple of planks by a pile of bluegreen stuff in the middle of the E side of the W block of downtown Las Payasdas. Go W to E over the ramp and the real big chicken (it may count if you land on the chicken). 2. Las Payasdas Go N to S over the W side of the two E blocks of Las Payasdas, cross the street, go up the E steps of the overhanging patio, and land below. (I got this in a Taxi, so it doesn't have to be that great.) 3. Verdant Meadows Go NE up the wing of the SW pile of jet parts (the plane symbol N of "R" of "VERDANT") and over the next pile (although the game may allow it if you hit the fuselage of it). 4. Arco Del Oeste Go W over the wooden track at the top of the rock formation and land beyond the water. 5. Valle Ocultado Go S from the main road "OCULTADO" is on, where the "T" is, over the ramp leaning against the garage, and it's okay if you land on the water and not the pier. You can start a run to the NE of the main road and beyond a gap in the fence N of the teepees. ******** Las Venturas 1. The Emerald Isle Go N to S over the asphalt slope at the S edge of the top floor of the Emerald Isle parking garage. (Enter the garage on the N side.) (The game may count it if you land on the street and not the roof of the Souvenirs, etc., shop.) 2. The Emerald Isle Drive a motorcycle to the top floor of the garage (enter the garage on the N side) and up the stairs, on the N side, to the roof. Drive W to E onto a lower roof, of the S side of the casino, and off the gray ramp at the other end of it. (This is similar to jump 12, which uses the ramp on the N side.) 3. The Camel's Toe Go W to E at the N side of the pyramid and up the stairs; try for the Pawn Shop roof.

4. The Camel's Toe Go S to N at the E side of the pyramid and up the stairs; try for the roof beyond them. 5. Creek Go E to W through the middle of the NE curve of road of the rounded diamond-shaped intersection W of "CREEK," go through the pale tan arches with a blue-purple roof, and over the "Vice City"-like gray wooden plank ramp. 6. Redsands West Drive S to N on the main road S of the middle of the block S of "ND," cross the street, go through the pale tan arches with a bluepurple tile roof, over the "Vice City"-like gray wooden plank ramp, and land on the roof of the "Home of the Bandits" place. 7. Julius Thru Way North From the 2nd "P" in "PRICKLE PINE," go S, then E to the end of the dead end road, and enter the lot of the duplexes. Go E to W across the lot and over the gray wooden "Vice City"-like ramp. Try to go over the highway. 8. Redsands West A block N of the "ST" of "WEST," go N into the lot, go N across it, go over the gray wooden "Vice City"-like ramp and land on the highway. 9. The Emerald Isle garage, go W to E and over the ramp. On level six of the Emerald Isle parking

10. Randolph Industrial Estate slat of metal, at the NE corner of the lot.

Go S to N to the ramp, a curved (Enter the lot on the W side.)

11. The Emerald Isle Go E to W on the N side of the block of "OL" of "OLD VENTURA STRIP," over the curved metal ramp, and over the street. 12. The Emerald Isle Drive a motorcycle to the top floor of the Emerald Isle parking garage (enter the garage on the N side), drive up the stairs (on the N side) to the roof, then go W to E onto a lower roof, of the N side of the casino, and over the gray ramp at the other end of it. (This is similar to jump 2 except this one is done on the N side of the casino.)

XI.b

Girlfriends

Have C.J. be sexy. The easiest way to do that is to have C.J. get all 50 Oysters and a sexy car. Having C.J. collect all 50 Oysters seems to cancel any objections girlfriends might have about C.J.'s Muscle or Fat level (and cause pedestrians to say only flattering things about his appearance). Denise and Millie are the two exceptions--they aren't concerned with his appearance. (I'm not sure, but not collecting the Oysters may be one of the things that increase the chances of seeing a jealous girlfriend appear on some of C.J.'s dates with another--see below. Along with letting C.J. get out of shape, having him use a vehicle with low sex Appeal, etc., it can be a way of hearing alternate dialogue, too.) The sexy cars are: Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah, Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus, Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan, Super-GT, Tahoma, Uranus, Washington, Washington, Windsor, or ZR-350. The Launch, Reefer, Speeder, and Squalo III are the sexy boats. (Does Hillary know about this--a young man so sexy he effects the fish?) ("Soon to take the place of the mudshark in your mythology"--Frank Zappa. Sorry.) Modding doesn't affect the sexiness of a car, but damaging the car decreases it. The bad thing about Los Santos, at the start of the game, is that there aren't spawn locations there for cars that are both sexy and handle real good at fast speeds. The Voodoo handles better, but doesn't have the Sex Appeal of a Blade. The good thing about it is Denise doesn't care, so get a Voodoo if you need a lowrider. She'll never notice, so drive what you like. The Sentinel at the film studio at the "WOOD" of "VINEWOOD" has a decent combination of the two

qualities--maybe the Buffalo at the dot NE of the "O" of "RED COUNTY," or the Flash below the SE quadrant of the Mulholland Intersection--and you can have C.J. save a sexy sports car he jacks from the street of one of the fancier neighborhoods. It helps a bit to have C.J. get the best clothes, haircuts, tattoos, and give gifts. C.J. can miss a date, but he'd have to miss a lot of them to be dumped. You can press Left Shift to skip the dining scene of a date if you're in a hurry. Abuse hurts more--don't have him hit her or such. If a blue inverted cone points down at her head, press action to begin dating. Give positive responses (Y for Yes, N for No) unless she's being insulting. If she likes C.J., a heart icon appears. Find the heart icon--have C.J. go during the time she's available. She may call off-hours--have C.J. go to her then. If she's home, you see a red marker and her vehicle. Have C.J. drive or step into the marker. (Step into the marker in Michelle's case if driving into it causes the glitch where she drives off alone.) The Stat to maximize starts at about 15% (see Stats > Achievements in the game). Press Tab to have C.J. give a gift (not with the LMB--he'll hit her with it, ya bum) then press it again so they kiss. Canes can't be given as gifts. She'll want one of several kinds of dates: Dinner See the in-game map at the time The music indicates how it's going Dance See the in-game map at the time Do the dancing mini-game Driving Fill the fun meter by driving where she likes the way she likes. When it gets a little confusing trying to follow a girlfriend's complaints and use a driving speed to please her, ignore what she says and tap W at a speed that makes the Fun bar fill up, which is a lot easier.

If you have C.J. take her dining or dancing, have him get her there and back without making any side tracks so she doesn't get bored. If the Stat for the girlfriend is high enough (40 or 50 percent, depending on the girlfriend), when C.J. gets her back home after a date she liked, she'll ask him inside for coffee. If you press "Y" for C.J. to say "Yes" to the offer, you get a scene of the outside of the girlfriend's house with the muffled sounds of things they say to each other during sex coming from it and the "camera" aiming this way and that. Thanks to a Gamefaqs message by Nelo_Portgas for pointing out that the sex on a date increases C.J.'s Health the same (about 10%?) as the sex with a prostitute does. See X.9.a if you want to see how C.J. likes his coffee with The Hot Coffee mod. ******** Name icon) Denise Robinson house on the the N end of N-S RR side of it house is by Helena Goodpoke the Bluethe "B" the curve INTERSECTION"; she Katie Nookie Golf Course, 12-0 0-2 8-12 14-0 Times 0-6 16-0 Meeting place and house (heart IV.23 "Burning Desire"--at a N end of the block that's E of of the thick section on the map track with a street on either that's NE of "JEFFERSON"; her the 1st "N" of "GANTON" on the rooftop shooting range of berry Ammu-Nation, which is N of of "BLUEBERRY"; her house is by in the path W of "FLINT appears after "The Green Sabre" Practicing t'ai chi at Avispa

is by the appears at reader Michelle Cannes driving the block "DOHERTY"; "DOWNBarbara Schternvart (shown in parking lot; Desire," too Millie Perkins Caligula's home; her block THRU WAY 12-22 0-6 16-0 0-12

SE of the Burger Shot; her house "H" of "JUNIPER HOLLOW"; she the start of the game (thanks to Carl Johnson for the tip) by the water cooler at San Fierro school, enter on the N side of that looks like a big "J" S of her house is N of the "N" of the TOWN" of N San Fierro El Quebrados sheriff's office section A2 of the paper map) she appears after "Burning VIII.35 "Key to Her Heart"--a Palace croupier C.J. follows house is on the NE side of the that's NW of "JULIUS" of "JULIUS NORTH"

(get the Gimp suit; sorry C.J., Young MayLay, Millie, Orfeh, and everybody else) ******** Name Likes

Denise Body type and Sex Appeal don't matter; likes fast food or a bar, dancing, and being driven fast around her house (I sent the car up and down her street)--she may want a drive-by date Helena Less than 50% Muscle and no Fat, Rodeo food, Los Santos dancing, and being driven moderately around her farm Katie icon N of A high Muscle Stat, the diner indicated by a pink drink

her place, and dancing. Ignore what she says about wanting to be driven faster and tap W at the pace that fills the Fun bar. The place where she likes to be driven slowly/moderately is back and forth on the Gant Bridge--thanks to the Girlfriend FAQ by bloodstorm at Gamefaqs for the tip: http://www.gamefaqs.com/ Michelle Fat, a martini glass icon place (like Misty's) for food, dancing, and being driven fast anywhere; she takes the steering wheel for a few minutes on some dates, too Barbara A high Fat Stat but C.J. in good shape, a nearby diner, a San Fierro dance club, and being driven moderatley around El Quebrados Millie Body type and Sex Appeal don't matter; likes a restaurant, a SW Las Venturas place to dance, being driven moderately near her home, and the Gimp suit for immediate coffee Note: a gimp, more generally, is a limp, or someone who walks with a limp. It's also the submissive role of S and M sex; the "sex slave or submissive, usually male, as popularlized by the movie 'Pulp Fiction.'" "aroused by bondage." A G.I.M.P. is a passive and subservient sex toy "wearing a mask and a zip up suit." And yes, I had to look that up. http://www.urbandictionary.com/define.php?term=G.I.M.P. http://www.urbandictionary.com/define.php?term=Gimp http://www.health24.com/sex/Glossary/1253-1271,26396.asp ******** Name and occupation Denise, gangster Rewards Coffee 40% Hustler 50% Pimp suit 100%

Helena, lawyer/weapon expert Bandito 50% Coffee 70% Rural outfit 100% Immediate access to a Chainsaw, Flame Thrower, Molotovs, and a 9mm Katie, nurse Coffee 50% Romero 50% Medic uniform 100% C.J. keeps his money and weapons if wasted (which may have something to do with why she appears at the start of the game in an area C.J. will get four wanted stars for going to)

Michelle, mechanic Coffee 40% Monster truck 50% suit 100% C.J. can use her garage as a Pay 'n' Spray Barbara, cop Ranger 50% Coffee 60% C.J. keeps his money and weapons if busted Millie, croupier at Caligula's during mission Coffee 40% Club 50%

Racing

Cop Outfit 100%

Gimp outfit

Percentage of success with girlfriends is given in Stats-Achievements. Thanks to the BradyGames guide for much of the information. ******** License plates: Denise: HOMEGIRL; Katie: TRAUMA; Michelle: NOS; Barbara: CUFFS; Millie: SPANK. Thanks to Mxyzptlk and the GTA Forums Secrets list (I.1). ******** Jealous girlfriends Thanks to Carl Johnson and pdescobar for explaining their experiences in having C.J. deal with jealous girlfriends. I posted a message at GTA Forums asking if anyone had seen C.J. run into a jealous girlfriend and what could trigger her appearance. According to an informative and helpful response from pdescobar (who appears elsewhere in this guide), this should work: Have C.J. make two girlfriends, but not date the 1st one or collect any Oysters. Load the same save game for each date with the 2nd one without saving the game afterward, and "C.J. will probably run into the jealous girlfriend in five to ten dates with her." Here's his account of some things to look for when it happens: "Imagine my surprise when I walk out of a restaurant in SF with Katie and a cutscene shows me Denise in her Hustler and tells me I've been spotted and have to lose her. It happened two or three more times in my testing

marker

with other girls as well.

The jealous girl's car has a red arrow

over top of it, and you have to drive quickly away and put enough distance between the two cars for the game to tell you it's clear. If she catches up to you, there's a confrontation where both girls make wisecracks, and, after the jealous one leaves, the girl you were on a date with gets out of your car and the date becomes a failure." A couple of early choices are Katie, available at the start of the game, if in an area that's off-limits until after "The Green Sabre," and Denise, available after "Burning Desire." While pdescobar had C.J. get Denise as a girlfriend but not start dating till he dated Katie, Carl Johnson (who also appears elsewhere in this guide) had C.J. brave the attacks brought on by going into the areas that are offlimits and get Katie as a girlfriend 1st. If you try that, he recommends having C.J. get "Armor, an M4 with lots of ammo, and a Shotgun with lots of ammo. If you get a Rocket Launcher, you don't need the Shotgun so much. You get several seconds of breathing space if you take out the helicopter and everybody who's shooting at you." I'll add that part of the risk in having C.J. get a girlfriend in an off limit area is that the girlfriend can be killed quickly by the storm of bullets sent in C.J.'s direction, so I'd wait till later to have C.J. take her out on dates. You might have C.J. get her as a girlfriend to see if she shows up on a date with another girlfriend, though. (Carl Johnson adds that if C.J. gets fat, he might finish a date with Katie by telling her, "Hey! Put some weight on!") This is the formula I used that worked for me pretty quickly: I didn't have C.J. get any Oysters (just in case that makes a difference). I had C.J. get Denise for a girlfriend after "Burning Desire" but not date

her. After "The Green Sabre," I had him get Katie (practicing t'ai chi on the lawn of Avispa Golf Course) as a girlfriend. Each starts with a 15% Stat for success in dating. Several times, I had C.J. get Denise to come out of her house for a date then had C.J. run off. Each time, a message said C.J. abandoned her, the date is over, and the Stat for her dropped four or five percent. I did this till her Stat reached zero, which makes it disappear from the Stats. A new Stat appears: Number of Disasterous Dates. (You don't read that anyone brags about that one a lot on the Gamefaqs message boards.) (At this point, if you try my plan, you might want to wait till the SF save houses can be bought and have C.J. buy one near Katie's house in NW SF. I was in a hurry to test this and had C.J. do the Taxi mission, etc., in SF between dates.) When I tried this, Katie always wanted a dinner date for her 1st several dates, and C.J. took her to the diner N of her house. After the 1st one, they got in his car, and after the message "She wants you to drive her home! This could be it...," there was a picture of Denise's Hustler and the message: "You've been spotted by another girlfriend. Quick--shake her off your tail!" You're supposed to have C.J. drive his date away without letting the jealous girlfriend's car get near his. The jealous girlfriend's car is shown as a blip on the radar, but it wasn't hard to know where Denise was. Her car came from the street above the E side of the lot of the diner (where the vehicle exit is), right over the ledge, and stopped beside C.J.'s car before he could turn it around. There was a brief scene in which Denise insulted C.J. to Katie, and Katie insulted Denise: "Look-a talking pig." Then both girlfriends disappeared. A message appeared: "You've been discovered two-timing. Your date is over." The Stat for Katie dropped to six percent.

In the few times I tested this, Denise showed up after the 1st date or after the 1st couple of dates. To let C.J. succeed at this, I had him park by the diner with the car facing W near the stairs on the W side of the diner parking lot. After C.J. took Katie inside the diner, he drove her up the stairs to the street and her house. After a success, you get the message: "You've managed to lose the jealous girlfriend. Well done." Carl Johnson had the jealous girlfriend show up when he used a similar strategy. After he had C.J. abandon dates with Denise till his success rate with her went down to zero, though, he had C.J. collect 50 Oysters. When C.J. dated Katie, Denise showed up as the jealous girlfriend. And after C.J. dated Katie till his success rate with her went up to about 35%, C.J. dated Denise and Katie showed up as the jealous girlfriend. ******** Denise is voice acted by the always lovely Heather Alicia Simms, who played Tish in Chris Rock's "Head of State," 2003, Officer Jones in "Shock Act," 2004, and who's also made some Random House Audible recordings of books, such as "True Believer" by Virginia Euwer Wolff, the 2001 National Book Award winner. Helena is voice acted by young renowned mesmerizing beauty Bijou Lilly Phillips. She played Estrella Starr in "Almost Famous," 2000, and starred as Emily in "Havoc," 2005. She's also the daughter of the late John Phillips, the leader of The Mamas and the Papas ("California Dreamin,'" etc.) and actress Genevive Wate, and the half sister of both Chynna Phillips (of the music group Wilson Phillips, "California," 2004, etc.) and Mackenzie Phillips (Julie in the TV show "One Day at a Time," 1975-1983, etc.). http://www.imdb.com/name/nm0005313/ Katie is voice acted by the ultra attractive holder of a B.A. in psychology, China Chow, who played Jennifer Foster in the TV movie "Blessings," 2003, which

starred Mary Tyler Moore. She was one of one of Harper's Bazaar's "It Girls" in 1996. She's the daughter of late model/designer Tina Chow and international restauranteur Michael Chow. (Fans of Talking Heads tunes might also note that David Byrne is her uncle.) http://www.imdb.com/name/nm0004824/ Michelle is voice acted by eminently bedazzling actress of stage and screen Vanessa Aspillaga. Among many things, she recently provided a "theater-filling joy" as Marela in the Pulitzer Prize-winning N.Y.C. play "Anna In The Tropics." http://www.broadway.com/gen/Buzz_Story.aspx?ci=32937 http://www.nyc.gov/html/film/html/news/01_08_anna_tropics_day.shtml http://www.talkinbroadway.com/world/AnnaTropics.html http://www.imdb.com/name/nm0039665/ Barbara is voice acted by drop down gorgeous Danielle Lee Greaves, who played Danielle in ten episodes of the TV show "Whoopie," 2004. She's also starred on Broadway as Lorraine in "Hairspray," Joanne in "Rent," Leatherine/Psychiatrist in "Sunset Boulevard," and Ethel in "ShowBoat." http://broadwayinspirationalvoices.com/Voices/greaves.html http://www.imdb.com/name/nm1045442/ Millie is voice acted by the beautiful blonde actress/singer/composer Orfeh, who also provided the voice of the Dispatcher/Doctor/Female Officer in the videogame "Max Payne 2: The Fall of Max Payne," 2003. Her Mom named her after her favorite opera, "Black Orfeus." Orfeh also wrote and performed the top 40 tune "Everyotherday." (I have absolutely no evidence that she likes Gimp suits.) http://www.orfeh.com/ http://www.imdb.com/name/nm1294108/

XI.c

Basketball

Have C.J. approach the ball to pick it up and bounce it. F or Enter W,S,A, and D Left Shift throw-LMB, Num 0, Play/Quit Move C.J. Press to have C.J. prepare to throw, release it near the top of his jump to have him the game will point him at the hoop.

or Left Ctrl Spacebar MMB

Spin the ball on his fingertip Roll the ball across his shoulders to his other hand Start challenge

If you go for the challenge, found at full-size courts, you get one minute on the timer and fifteen seconds added for each successful shot. Each shot is made from the red shaft of light, which relocates with each effort made from it. A close shot is worth one point, a little longer shot is worth two points, etc. The total of your highest score with these points is recorded in Stats > Mission > Highest basketball score. Stats > Achievements records the number of feet of your furthest hoop. A few places that basketball is available early on: in the lot beside the garage of Sweet's house, which is two houses counterclockwise from the Johnson house, on the SE corner of the block to the E of the last "S" of "LOS SANTOS," and by the "S" of "PLAYA DEL SEVILLE."

XI.d

Videogames

Your high scores for videogames aren't recorded in your Stats, but you can have them recorded with your initials as a part of each game. Duality The rocket is stationary, except it can rotate, in the middle of the screen. Everything else moves to show the relative motion of it. Try to slow the movement for better aim. The red bar shows the Health of the rocket. The green bar shows the power it has; it diminishes with acceleration, and slowly fills up otherwise. Try to shoot big black globes for ten points, hitting a big white one costs ten points. Try to pass through little white globes for five points; going through little black ones costs five points. The big white ones repel your

rocket.

Each shot costs one point.

You have the option of playing it the same way except the roles of black and white are reversed. A D L Shift LMB ******** They Crawled from Uranus Targets swirl out and back from the center of the screen and your rocket can rotate around them, clockwise or counter-clockwise, in a fixed circular track. Try to shoot them and not be shot by the red dots they send out. The PS2 gimmick of keeping the rocket from getting hit by red dots by sending it in a constant rotation works for PC. It's like Gyruss, an arcade game which appeared in 1983 then on various ports. One of the planets you tried to get the rocket to reach with it, by succeeding at levels, was Uranus. (The BradyGames guide sees some similarities with a game called Tempest, released in 1980.) http://en.wikipedia.org/wiki/Gyruss http://en.wikipedia.org/wiki/Tempest_arcade A D LMB Clockwise Counter-clockwise Fire Counter-clockwise Clockwise Forward Fire

See X.13.p if you're feeling nostalgic about trying the Gradius and Gyruss games mod. ******** Go Go Space Monkey The scenery and targets move right to left. You can send your ship up or down, left or right, to avoid their attacks and shoot them. It's like Defender, which was released in 1980 to become, with Pac Man, one of the biggest money-making arcade games of all time. It's also like Gradius, which 1st appeared as an arcade game in 1985, then appeared on various ports.

http://en.wikipedia.org/wiki/Defender_%28game%29 http://en.wikipedia.org/wiki/Gradius W S A D L Shift Up Down Left Right Fire

See X.13.p if you'd like to see it as Gradius with the Gradius and Gyruss games mod. ******** Let's Get Ready to Bumble You can move the bee side to side, up or down, and the scenery moves in reaction to show motion, which you can slow or stop by moving the bee in the opposite direction. The scenery includes leaves with flowers--you send the bee through the flowers for points. It also includes thorny vines, which destroy the bee on contact. L Shift Spacebar A D Up Down Left Right

According to Mogyle, at the GTA Forums web site, the title comes from the phrase called out in the arcade-type game "Ready 2 Rumble": "Let's get ready to rumble." (GTW note: the game features it being called out by the boxing announcer who's become famous for it: Michael Buffer.) http://www.gtaforums.com/index.php?showtopic=174800&st=2300

XI.e

Gambling

Inside Track Betting--ITB Avaiable on the E-W road that goes across the S tip of the Mulholland Intersection, Los Santos, and at the S end of the E side of the biggest block of Montgomery, Red County. All the horses of this video horse race have an equal chance of winning, so C.J. can make a lot of money by betting on the horse with the biggest odds/mul-

tiple return of the money wagered if you reload the game after every attempt and just save the game when he wins. There's no limit on the amount C.J. can wager. ******** Pool Pool is available: at the Ten Green Bottles bar W of the Johnson house, on the same street, in Los Santos, at Misty's bar at the N end of the W side of the block at the bottom of the martini glass icon that's S of "GARCIA" in San Fierro, at the Li'l Probe Inn in Bone County, and in the middle of the S side of the block under the block with "VENTURAS" of "OLD VENTURAS STRIP" in Las Venturas. Use the cue--white--ball to pocket either a striped or solid color ball, then all the others of the same type, then the eight ball. If a player misses, it's the other player's turn. If a player pockets the cue ball or the wrong color, it's the other player's turn and they can place the cue ball anywhere on the table. The computer player always puts it in the middle of about 2/3rds of the length of the table, but you can use W,S,A, or D, or the directional arrows, to have C.J. put it anywhere that's to his advantage for a shot. If one of the players pockets the eight ball before they've pocketed all of the balls of their type, the other player wins. Push the mouse forward for C.J. to draw the pool cue back, and pull the mouse back for C.J. to push the pool cue forward (I have Invert Mouse Vertically turned off). You can press Left Shift to skip some of the screens and cut scenes. Depending on the table, C.J. can bet from $1,000 to $100,000. ********

Lowrider Challenge See IV.10. ******** Video Poker Available at The Four Dragons, Caligula's Palace, and the Casino on the mid-N side of the block N of "WEST" of "REDSANDS WEST" Hold the cards or discard them to try to get (from top to bottom, they are the least likely/highest paying to most likely/lowest paying): Royal Flush Straight Flush Four of a kind Full house Flush Straight Three of a kind Two pairs Jacks or better Ace, King, Queen, Jack, and 10 of the same suit Five cards of the same suit and in sequence Four cards of equal rank Three of a kind (equal rank) plus a pair (equal rank) Five cards of the same suit but not in sequence Five cards in sequence but not the same suit Three cards of equal rank Two pairs of cards, each pair having the same rank A pair of Jacks, Queens, Kings, or Aces.

Hold the cards for a winning combination you see or one you want to try to get. If the cards don't suggest one, you can discard them all or take a chance with one or two, remembering that the combinations at the bottom of the list are more likely to appear and salvage your hand. Any you discard will be replaced, and your ability to win is based on the next set of results. The coin value is the value of one wagering chip, and the value of the wager is based on the number of chips. You can bet from one to five chips. The value of one chip depends on the machine. $5, $10, $25, $50, $500, $1,000, $5,000, or $10,000. It can be worth $1,

The reward for a winning hand is expressed in the number of chips it's worth and shown below. The 1st vertical row represents the reward for betting one chip, the 2nd for two chips, etc. Notice that the exception to the math used for the rest of the chart is the reward for betting five chips and getting a Royal Flush. Royal Flush Straight Flush Four of a kind 250 50 25 500 100 50 750 150 75 1,000 200 100 4,000 250 125

Full house Flush Straight Three of a kind Two pairs Jacks or better

9 6 4 3 2 1

18 12 8 6 4 2

27 18 12 9 6 3

36 24 16 12 8 4

45 36 24 15 10 5

The picture cards have pictures of at least these earlier GTA characters: Candy Suxxx, Ricardo Diaz, Steve Scott, Lance Vance, stripa?--the VC lady with a martini, Salvatore Leone, Asuka Kasen, Toni Cipriani, 8 Ball, Luigi Goterellio, Donald Love, and Misty. ******** Slot machines Available at The Four Dragons and Caligula's Each of the three windows can show either cherries, grapes, "69," a gold bell, a gold bar, or a pair of gold bars. Try to get three of a kind. It's like ITB except the only way to play it has a lot smaller a likelihood of winning than the easiest ways to win at anything else listed here. A slot machine charges the same amount for each try. The amount can be $1, $5, $10, $20, or $50. I don't know if the odds of winning are worse as the price goes up. Thanks to a post at Gamefaqs by anOILERSfan for showing that a set of three of each type--cherries, bells, etc.--always pays out in the same multiple of the cost per try. So three cherries would pay out $25 on a one dollar machine, $125 on a $5 machine, etc. Three Three Three Three Three Three cherries: 25 times grapes: 100 times "69"s: 250 times bells: 500 times gold bars: 1,000 times pairs of gold bars: ? times the the the the the the cost cost cost cost cost cost per per per per per per try. try. try. try. try. try.

In the time I tried it, the 1st four combinations seemed about equally likely to appear. The only combination that showed up only once was three gold bars; three pairs of gold bars didn't show up. ********

Gambling Stat and Luck Stat related Las Venturas gambling The following three table-dependent ways to gamble are only available at The Four Dragons and Caligula's Palace, except Blackjack is also available at the Casino on the mid-N side of the block N of "WEST" of "REDSANDS WEST." The more you bet on these games, the higher your Gambling Stat till it's maximized, and the more money you can bet on them--up to $1,000,000. According to the BradyGames guide, these are the levels of C.J.'s Gambling Stat and how much he can wager or borrow at each one for Blackjack, Roulette, or Wheel of Fortune: 1% 5% 10% 100% Gambler Level Professional Hi-roller Whale $1,000 $10,000 $100,000 $1,000,000

I don't think those titles show up in the game, though. Whatever the highest amount allowed per bet at a table is, there are always tables that have a smaller top amount allowed, like $100, whatever C.J.s Gambling Stat is. The top amount C.J. can bet on Blackjack and Roulette at the Redsands West Casino is always $100; the minimum is $1. To increase C.J.'s Luck Stat for gambling, have him collect all 50 Horseshoes. The highest it can go is 1,000. If C.J. goes into debt--a negative, red number for his cash--he can continue to bet with the credit his gambling skill created, then he can't bet anymore. Once outside, he gets a call from the owner: "Just a friendly reminder that you owe me money. Don't be a stranger." If C.J. doesn't pay in another few minutes, the owner calls again: "Carl Johnson. Little bird told me you're in town. You should have listened to me and paid your debts" or such. If he's in the neighborhood of the casino, the gangsters of a dark gray Vincent sedan shoot at C.J. with Micro-SMGs and AK-47s. To pay it off, C.J. has to make enough money (doing the Vigilante mission with the Hunter, etc.) to get back up to a green, postive number for his cash.

The gimmick of getting C.J. out of debt by having him do a Unique Jump he doesn't have credit for yet doesn't work for PC. ******** If you ever get lost looking for the exit for Caligula's: Owing to some programming mistake, the door to Caligula's Palace, seen from the outside, is on the W side, but seen from the inside, it's on the N side. (The entrance/exit for The Four Dragons is on the E side of it.) ******** Wheel of Fortune You bet at a table that the wheel will stop on (in order from most likely/lowest pay to least likely/highest pay): $1, $2, $5, $10, $20, or $40/star symbol. If the wheel stops on the dollar amount C.J. picks, he wins the dollar amount times the cost per try: $1 at $100 cost per try pays $100, $5 at $100 cost per try pays $500, $20 at $100 cost per try pays $2,000, etc. If the wheel doesn't stop at the amount C.J. picks, he loses the amount he paid to try. A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try. ******** Roulette Move the yellow circle over the table to pick the number/numbers that the roulette wheel ball will stop on or among. From top to bottom, in the order of least likely to win/biggest pay to most likely to win/least pay, they are: Single number--if the ball lands on zero, the bet must be on zero to win; the reward is 36 times the amount bet Two numbers; the reward is 18 times the amount bet Row of three numbers (put the circle on the right edge of the row); the reward is 12 times the amount bet

Four numbers (a square; put the circle where the boxes of the four intersect); the reward is nine times the amount bet Two rows (make the circle overlap the right edge of two rows); the reward is six times the amount bet 3 to 1 (1-34/2-35/3-36) (1st 12/2nd 12/3rd 12); the reward is three times the amount bet 1-18/19-36/red/black/even/odd; the reward is twice the amount bet If C.J. loses, he loses the amount he bet. A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try. ******** Blackjack You're dealt two cards face up, and the dealer gets two cards--one face up and one face down. Try to get cards that come closer to a value of 21, without going over it, than the dealer's cards. Aces are worth one or eleven, 10's through Kings are worth 10. If you "Stick" (Left Shift) with cards, you keep them and it's the dealer's turn. If you ask to be "Hit" (LMB), you're given another card face up--you can have up to five. If you "Double" your cards (Spacebar; I remap Jump to be Spacebar), you double your bet and you get another card. When it's the dealer's turn, the dealer turns up their face down card. If the dealer's pair of cards are 17 or higher, they Stick with them; if they're lower than 17, they Hit--add another card to their hand. If it's a tie it's called a "Push"--no winner. A "Blackjack" is an Ace and a 10 or an Ace and a picture card. If you get two cards of equal value, you can "Split" (Mouse Wheel Down). Your two cards are placed vertically, a card is added to the top one, and a yellow

arrow points at the top hand. You may add or not to that hand; press Left Shift (I remap Sprint to Left Shift) to go to your lower hand; you may or may not add to that hand. Then Stick to give the dealer their turn and play both of your hands against the dealer's cards. If either of your hands goes over 21, you lose; if either of your hands beats the dealer's cards, you win. Thanks to reader Carl Johnson for sending me the tip that C.J.'s reward is what he bet. If C.J. loses, he loses the amount he bet. Your cards V 17 16 15 14 13 12 11 10 9 8 2 S S S S S H D D D H 3 S S S S S H D D D H 4 S S S S S S D D D H 5 S S S S S S D D D H 6 S S S S S S D D D H 7 S H H H H H D D H H 8 S H H H H H D D H H 9 S H H H H H D D H H T S H H H H H D H H H A S H H H H H D H H H < Dealer's cards

H Hit S Stand (Hold) D Double (if Double isn't allowed, Hit, but you can Double in this version). Thanks to the BlackjackInfo web page for the chart that recommends when to hold and when to hit: http://www.blackjackinfo.com/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

All done!

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